Steinberg Geoove Agent, Groove Agent Operation Manual

The information in this document is subject to change without notice and does not rep­resent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows 2000 and Windows XP are trademarks of Microsoft Corporation. The Mac logo is a trademark used under license. Macintosh is a registered trademark. Mac OS X is a registered trademark.
© Steinberg Media Technologies GmbH, 2003. All rights reserved.
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Table of Contents
4 Welcome! 6 How do I use Groove Agent? 6 What is Groove Agent? 7 Register Groove Agent! 8 System requirements (PC version) 8 Installing Groove Agent (PC version) 8 Removing Groove Agent (PC version) 9 System requirements (Mac version) 9 Installing Groove Agent (Mac version) 10 Removing Groove Agent (Mac version) 10 Setting up Groove Agent as a VST instrument in your host application 10 Latency and VST instruments 11 First test 12 Groove Agent terminology 14 About the sounds in this VST instrument 18 Using Groove Agent 19 The LCD window 19 Range 20 Sliders and buttons 28 Mute, grouping and instrument selection 29 Stop/Run 30 Under the hood 33 The setup lid 37 Creating a drum track in Groove Agent 39 Using Groove Agent's MIDI output in Cubase SX 40 Using the automation in Cubase SX 41 Composing with Groove Agent's Memory slots in Cubase SX 42 About the styles 54 Tempo Guide 55 80 or 160 BPM, what's the correct tempo? 55 Finding a suitable style for your song 55 Jamming with Groove Agent 56 Smooth handling 56 Controlling Groove Agent from a MIDI keyboard 58 Contact, Internet 58 Credits 59 Last but not least…
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Welcome!
In early 2002, a member of our Swedish VST forum suggested that someone should create a modern day drum machine VST instrument. Just like in the old days, when drum machines offered exotic musical styles like Rumba and Cha-Cha, this baby would be able to play a huge number of styles. And with today's 24 bit audio technology, velocity layers, real ambience recordings and an easy to use control panel, what could go wrong?
Okay then, a year later it's time for Groove Agent, a modern day drum machine. An active one that houses both sounds and a huge number of musical styles. A drum machine with a few extra surprises that adds more music to your songs.
Here's how the advertising department would phrase it:
- “I can't program drums”.
- “I don't have the time to program drums”.
- “Inspire me!”.
The above words should be uttered by some depressed musician, and then, in a strike of lightning, Groove Agent would come flying from the skies, accompanied by a voice announcing this slogan:
“Create a professional drum track in the same 3 minutes it takes to play your song!”.
End of commercial. I hate commercials.
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So why not skip the boring parts of life and concentrate on the inter­esting bits! I personally consider songwriting to be the finest craft of all, and Groove Agent is designed to help anyone who needs drums in their music; instant drums to keep the creative flow.
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Computer tools can't replace real humans, no more in music programs than in other software. We've done our best in maintaining the human touch in Groove Agent by asking real musicians to contribute with their very best grooves. And when they thought the job was done, then came the hard bits; adding half tempo feel and sidestick versions of all 25 levels of complexity for each style! The results often surprised the musicians too, and the collected effort of all that musical activity re­sides somewhere there in those thousands of bars of drumming.
Please use Groove Agent to create sweet music! Music is good for your soul, and hopefully this musical tool will assist and inspire you to reach higher levels.
Sven Bornemark
/Producer
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How do I use Groove Agent?
Groove Agent is a VST instrument. You use it together with a host ap­plication, a sequencer program. If your sequencer supports VST instru­ments, then you can use Groove Agent. Here's how to get started:
1.
Prepare a track and load Groove Agent.
2.
Select a style using the top slider in Groove Agent. Wait while it loads its sound data.
3.
Click the Run button and Groove Agent starts playing. Move the Com­plexity slider to hear variations in the style.
4.
Choose another style and hear what it sounds like when you change the individual drum sounds, click the fill button, mute or un-mute the percussion instruments, try the half tempo feel or add a syncope (ac­cent). Have you found the ambience knob yet?
Now it's time to let Groove Agent act as a real drummer in your music!
What is Groove Agent?
Technically speaking, Groove Agent uses thousands of custom de­signed MIDI patterns created by Swedish top musicians. These pat­terns trigger samples especially recorded for this instrument. That's basically it!
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The Timeline slider allows you to choose a musical style and its associ­ated drum kit. Some of the kits are acoustic, others are electronic. The Complexity slider provides you with increasing degrees of advanced play. For each level there's an associated fill, half tempo feel pattern and sidestick version. On top of that, there's an Edit section where you can tweak the sounds and even change your instruments.
We're especially proud of the fine musicianship behind every single level of the styles available. This piece of software was produced by musicians for musicians!
Register Groove Agent!
Before getting carried away with Groove Agent, which we’re sure you will be, please take a moment to complete and return the enclosed registration card. This will entitle you to technical support, and we’ll also keep you up to date with the latest news and updates.
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System requirements (PC version)
To run Groove Agent you'll need at least:
• A PC with a 400 MHz Pentium II processor or compatible AMD processor.
256 MB of RAM (512 MB recommended).
300 MB of hard disk space.
Windows® 2000 or Windows® XP.
Cubase or Nuendo (version 1.5 or higher) or another VST 2.0 compatible host application. Please note that some features may not be supported in other host applications.
Please also observe the system requirements of your host application.
Installing Groove Agent (PC version)
To install Groove Agent on your PC:
1.
Switch on your computer and wait for Windows to load.
2.
Insert the Groove Agent CD ROM into your CD ROM drive.
3.
Open Windows Explorer, or the “My Computer” window, and double­click on the CD ROM drive icon.
4.
Double-click on the Groove Agent Installer icon to run the installation program, and follow the on-screen instructions.
Removing Groove Agent (PC version)
To remove Groove Agent from your computer:
1.
Open the “Add or Remove Programs” control panel.
2.
Select Groove Agent and click “Add/Remove”.
3.
Follow the on-screen instructions.
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System requirements (Mac version)
To run Groove Agent you'll need at least:
• A G3 500 MHz computer or faster.
256 MB of RAM (512 MB recommended).
300 MB of hard disk space.
Mac OS 9 or OS X version 10.2.
Cubase or Nuendo (version 1.5 or higher) or another VST 2.0 compatible host application. Please note that some features may not be supported in other host applications.
Before running Groove Agent in Mac OS 9, you will have to make sure that you have enough RAM allocated to your host application. To do this, select your host application icon in the program folder and in the Memory section press [Command]-[I] to open the “Information” panel. Set the Preferred Size to a minimum of 30 MB below the total amount of RAM available in your system. It is crucial that this headroom of RAM is available for Mac OS, and if possible a headroom of more than 30 MB is preferred.
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If you choose “About this Mac” in the Apple Menu, you can see how much memory your Mac OS uses and how much is available for your host application. Also, we recommend that you do not run Groove Agent with less than 128 MB allocated to your host application.
Please also observe the system requirements of your host application.
Installing Groove Agent (Mac version)
To install Groove Agent on your Mac:
1.
Switch on your computer and insert the Groove Agent CD ROM.
2.
If the CD window doesn't open automatically, double-click on the Groove Agent icon.
3.
Double-click on the Groove Agent Installer icon to run the installation program, and follow the on-screen instructions.
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Removing Groove Agent (Mac version)
To remove Groove Agent from your computer:
1.
Run the Groove Agent Installer again (as described above) and select “Uninstall” (from the pop-up located at the top left) when prompted.
2.
Select the program component you want to remove and click “Uninstall”.
Setting up Groove Agent as a VST instrument in your host application
This section describes how to set up Groove Agent with Cubase SX as your host application. However, the same procedure applies to most host applications, and you should consult your host's documen­tation if you need further help.
Make sure the host program has been correctly installed and set up to work with your MIDI and audio hardware (e.g. MIDI keyboard and a sound card).
To set up Groove Agent:
1.
Open the VST Instruments window.
2.
Click the “No Instruments” label and select Groove Agent on the pop­up menu.
3.
Wait for a few seconds while Groove Agent loads its default style samples. Open the Groove Agent window by clicking the Edit button in the slot for Groove Agent.
4.
In the VST host application, select Groove Agent as the output for a MIDI track.
Latency and VST instruments
Generally speaking, all VST instruments require a low latency sound­card. While Groove Agent can be played directly on screen with your mouse, some users may find it more useful to control this instrument from a MIDI keyboard. When controlling Groove Agent remotely like this, an audio card with an ASIO driver produces best results.
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First test
Let's make sure Groove Agent is properly set up and ready to play:
1.
Load Groove Agent as a VST instrument. Make sure Groove Agent is selected as the output for a MIDI track and that the MIDI channel cho­sen is any other than channel 10. If required, make sure your MIDI controller is routed to this track.
2.
Open the Groove Agent panel. Move the Style slider to a style of your choice. Be prepared to wait for a second or two while Groove Agent loads its samples for this style. The yellow window is helpful here with its Loading and Ready messages.
3.
Adjust the tempo of your host application to suit each style's favorite tempo range as stated in the “range” field in the yellow LCD window.
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4.
Click Run in the Groove Agent window. By now you should see the red LCD meters on the Groove Agent interface flash and the beat light indicate 1-2-3-4. You should also hear cool rhythms streaming from your speakers!
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Groove Agent terminology
LCD window
– The big, yellow window tells you, at all times, what's
going on inside Groove Agent. This is your main source for information.
LCD meters
– These are the cool, red level meters that start flashing when Groove Agent is playing. They indicate that sound is being out­put from Groove Agent, but for more detailed control you should use the level meters in your host sequencer.
Style
– A certain musical style, normally linked to a unique drum and
percussion kit.
Kit
– A special set of drums and percussion associated with each
style. Style and kit can be chosen separately.
Complexity
– The level of advancement in a style. In Groove Agent the complexity levels go from left (simple) to right (advanced). Music in general benefits from variations in a song, and in Groove Agent they're easy to reach.
Fill
– A live drummer usually plays a fill every eight bars or so, empha­sizing the song's structure and movement. A fill may be regarded as “an improvised exclamation mark”. Going from the verse into the cho­rus? Time for a fill!
Half tempo feel
to half speed, while keeping the rest of the pattern going in the other instruments, creates a dramatic effect. This is very typical live drummer behavior! Real drummers do this all the time, if you don't stop them.
Accent
marked hit, typically played on the crash cymbal and kick drum. When played off beat, like e.g. on the 8th note preceding a bar line, it be­comes a syncope.
Shuffle
cate the relationship between the 8th notes (sometimes 16th notes), as these can either be perfect 8ths (“straight 8ths”) or swung (“triplet 8ths”).
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– Typically, slowing down the kick and snare pattern
– Before drum machines became popular, an accent was a
– Sometimes referred to as “swing factor”. These terms indi-
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Limiter
– This is probably the first device a recording engineer reaches out for when recording drums. Limiting (or compression, the difference is not always easily defined) controls the overall output level and can also be used as an effect.
Ambience
– Groove Agent comes with a complete set of ambience recordings for all drums and percussion instruments. The acoustic sounds have been recorded with distant microphones and the elec­tronic sounds have been processed through various reverb and ef­fects units.
Dry/Wet
– These are terms that describe the two extremes of a sound. Either it's recorded very closely in a damped environment – dry – or we're dealing with the sound recorded from a distance or bathed in reverb – wet.
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About the sounds in this VST instrument
Before we started producing the musical content for this instrument, we scanned the market for existing drum libraries we could use. Using ready made samples would save us oceans of time (Per Larsson/Bigga Giggas is the first person to agree here), but unfortunately we could not find anything suitable. Either those libraries were incomplete in terms of drum sounds (have you ever seen a sample archive that includes “hihat gliss” or “spoons”?) or inconsistent in the way they were recorded.
We wanted (1) a complete selection of kits and sounds and (2) ambi­ent recordings of everything. So we started recording…
The wonderful Studio Kuling in Örebro, Sweden has the most dramatic recording room we've ever seen! The room itself is large and mostly covered with wood panels, and engineer Jens Bogren certainly knows his way around the equipment. With Mats-Erik Björklund playing all in­struments, sound designers Per Larsson/Bigga Giggas and Sven Bornemark started recording multiple velocity levels of each sound.
There was an initial agreement that this archive should cover most grounds – as many musical landscapes as possible. Therefore we decided upon recording all these instruments:
A 50s jazz kit. Not very damped, sounds a bit loose, sloppy.
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A 60s pop kit. Very damped drums from the era when they put towels on the toms!
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A 70s rock kit. Loud, deep and ringing. This kit is big!
An 80s studio kit. Fresh and modern, like on most of today's CDs.
On top of that, we added stuff that adds color and re­alism to the differ­ent eras and attitudes we
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wanted to cover. 50s drums played with brushes and mallets, 80s kit with rods and additional snares like piccolo and deep models.
To make the archive complete, we had a long session with only per­cussion instruments, both those included in the GM protocol plus an array of other, interesting sounds: African fur drum, rainstick, tambou­rine, cascabelles, mouthplopp etc.
Recording bongos…
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…congas…
…and timbales
Jens Bogren came up with the suggestion that we'd run everything through an analogue 24 track tape recorder for “that warm sound”. Great idea! Coupled with our original intention to produce a very com­plete archive, this is what we actually recorded:
Tracks 1-2: closely miked drum.
Tracks 3-4: overhead microphones.
Tracks 5-6: ambient mics 2 meters away.
Tracks 7-8: distant mics 7 meters away.
After the recording sessions, Per Larsson spent several months edit­ing the sounds. Editing in a multitrack environment like this is a task very different from working with only stereo samples. We carefully chose the takes that would go together best and went for a mixed setup, where the 50s and 70s kits use the dry and distant sounds and the remaining instruments use the dry and ambient recordings.
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Mats-Erik Björklund was also the person responsible for bringing all the carefully chosen instruments to the studio. So even if the 70s hihat recordings went astray and we totally forgot to record the sound of a whistle, his help has been invaluable!
So much for acoustic timbres. For the more modern and experimental electronic sounds we turned to the sample library of Primesounds, Stockholm. There was the multitude of sounds we needed. On top of that, many of our musicians spent time on building their own unique sounds from the ground up.
Sounds marked with a B, M or R were recorded with Brushes, Mallets and Rods respectively.
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Using Groove Agent
Here's the extremely compact version for the impatient amongst you:
Choose what style you want to use with the upper slider. Make sure the lower slider is somewhere in the middle third of its total range and that the tempo is inside the tempo range of the chosen style. Start your sequencer, and when you want the drums to start playing, hit Run in Groove Agent.
For really easy living, activate Auto Fill. Move the Complexity slider to the left for easier/gentler playing and to the right for a more advanced/ noisy/wild drummer. Stop Groove Agent with its own Stop button or by stopping your sequencer. To record the output of Groove Agent as a MIDI part, click Edit, open the Setup section and put the MIDI Output switch to the ON position (this only works in Cubase and Nuendo).
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The LCD window
the style names difficult to read. Please, have a look in the LCD win­dow. It makes it much easier for you to place the sliders exactly where you want them.
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The information given in this window is mostly self explanatory, but let us give you the most useful tip of all:
When navigating the Style and Com­plexity sliders, the big LCD window always tells you where the sliders are.
We've crammed 54 styles into the top slider, and some users may find
Range
Each style has its own favorite tempo range. If you play a hectic House style at 40 BPM, it probably won't sound very impressive. We won't try to stop you from trying any style in any tempo, but we remind you of each style's home BPM range in the LCD window.
The recommended tempo range should be regarded as a helpful hint if realism is what you're after. If not, break this rule!
Look elsewhere in this manual for a tempo map overview.
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Sliders and buttons
The style slider/timeline
The top slider is perhaps the most important gadget in the entire instru­ment. It is a timeline with various musical styles written above it. When dragging the slider along this timeline, you select what style to use.
Every style has its own carefully crafted drum kit assigned to it. Many of the early styles sound a bit old by today's standards – both musi­cally and soundwise – and that's exactly the point!
When first selecting a style, the plug-in will take a few seconds to load the samples. When you move to another style, there are a few sec­onds of loading time again. But if you go back to the first style again, loading time will be much shorter, because the samples are still in your computer's cache. This is especially true for the Windows oper­ating systems. So, if you are brave enough to use several styles within one song, you may encounter glitches at those style changes, but only the first time.
Styles stored in memory locations stay loaded, so Groove Agent will not glitch when switching between them.
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The Style Link button
Choosing a style also selects a drum and percussion kit especially assigned to it. As long as the two halves of the slider are linked, that is. Clicking the Link button
once un-links the two halves of the slider button, mak­ing it possible for you to play the Bossa Nova style with a Techno drum kit! In this mode, the upper half selects the playing style and the lower half of the slider the kit.
Click the Link button again, if you want to re-establish the Link between the style and the corresponding kit.
Please note that selecting a new kit usually calls for new samples to be loaded. This may take a few seconds.
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There are two ways to help you place the lower half of the slider more accurately. Either (1) look at the LCD window or (2) grab the slider and move your mouse pointer to the last character of a style name.
The Complexity slider
This tool is also very important, since it makes the drumming built into Groove Agent come alive. Getting acquainted with this slider shouldn't be too problematic, since its behavior is very predictable.
If you move this slider to the left, you'll reach the simpler levels of com­plexity. As a matter of fact, the first levels – named A, B, C, D, and E – are usually not even complete patterns. Something is missing here, be it a kick drum or a few beats. The reason we gave you these levels is because we think you might find them suitable for song intros or when producing very sparse music. Maybe only the first verse of your song needs this gentle touch?
By moving the slider to the right, you move into the more busy terri­tory. Here you'll find variations 1-20 of the chosen style and the further you move to the right, the busier it gets. Some may even regard the rightmost levels to be totally unlistenable, but that's intentional. This drummer gets a bit wild sometimes!
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For convenience's and predictability's sake, level changes occur only at bar lines. This means that if you want to change from level 8 to 11 and move the slider on the second beat of a bar, you'll have to wait un­til the next bar to hear the new level. This behavior gives you time to trigger fills (and click other buttons if you need to) a bit in advance.
If you really want to change levels instantly, you should get acquainted with the memory section. There you can jump between ANY combina­tions of panel settings in a split second.
Complexity levels 1-15 are generally regarded as “normal” or “most useful”.
The Complexity Link button
The 25 levels of complexity each have their own unique fill. By moving the slider to a certain level and then hitting the Fill button, you'll hear the fill associated with that level.
You can however separate the two halves of the slider. When you click the Link button, the two halves can be dragged individually. In this mode, it's perfectly possible to use a very simple rhythm and activate a rather complex fill. Or vice versa.
You may also find the Link button useful if you've decided that “fill num­ber 13" (or whatever) is the only one you want to use at a particular po­sition in your song. Or throughout the song, for that matter.
Clicking the Link button again re-establishes the link between com­plexity and fill.
Snare/Sidestick
One common practice in traditional drumming is to make the sound “lighter” by playing with the stick ly­ing down on the snare drum hitting the metal rim. This is called sidestick and here's the button for it. You may switch between regular snare and sidestick at any level of complexity.
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While we've tried our very best to make the sidestick option sound as natural and musical as possible, there are instances where it felt really awkward to use the sidestick. Therefore, the sidestick option is avail­able in most but not all the complexity levels in Groove Agent.
The sidestick playing technique generally sounds more natural at lower complexity levels.
Accent
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This button triggers a kick + crash cymbal hit. You may use it as an accent in your song. When hit at an off-beat, the accent hit becomes a syncope. The cur­rent drum pattern stops for as long as you keep the button pressed. Holding down the Accent button for approximately one quarter note after you hit it on an off-beat creates a very realistic syncope.
Fill
This is one of the most rewarding buttons of this in­strument! A drum machine that played its patterns very regularly and automatically triggered a fill every 8th bar would sound right most of the time but cer­tainly not always.
In Groove Agent you are the band leader, the conduc­tor! Hit the button when you feel it's time for a fill, and Groove Agent will obey. If you hit the button early in a bar, you'll hear more of the fill bar than if you hit the button late in a bar. Armed with this knowledge, you can turn even the wilder fills into more discrete ones.
Please note that in most styles the fills end with a crash cymbal on the downbeat of the next bar, just like a live drummer. You can turn this ef­fect off by muting the Crash group.
Speaking of arming, you can actually start a pattern with a fill. When Groove Agent is stopped, hitting the fill button will arm it, so that click­ing the Run button makes Groove Agent start playing with a fill.
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There are 25 levels of complexity in each style. This also applies to fills; the lower numbered fills are generally less busy than the higher numbered ones.
Some musical styles have a definite 2 or 4-bar pattern feel to them. While an irregular (like 7 or 9) bar period in your music may cause such a pat­tern to sound wrong (a bit like “one bar late”), it's reassuring to know that after a fill the music always restarts at “bar 1" in such a pattern.
Fills can also be used for endings. Hit the Fill button in the last bar of your song and then the Stop button on the last beat.
Half Tempo Feel
bonus; no other drum machine (that we know of) has a “Half Tempo Feel” button. But all drummers do!
One trick many live drummers use, is to change their playing to “half tempo feel”. It usually involves slowing down the kick and snare pattern to half tempo while keeping the hihat/ride pattern going. Figge, one of the musicians involved in this project, suggested that we include this feature in Groove Agent. After some seri­ous thought, we decided it would definitely be a big
In Groove Agent, all the half tempo feel patterns have been especially programmed to imitate this trick. One very obvious example can be found in the Fox style. Play it at a moderately brisk tempo and then hit the Half Tempo Feel button. You will notice how the playing style turns into something very similar to funk.
In practice, the Half Tempo Feel function doubles the amount of avail­able styles! You can think of the half tempo feel as the basic rhythm of your song. And then, near the end, perhaps disengage the button for an uptempo, gospel style ending!
Try activating the Half Tempo Feel button at the bridge section of a song and then go back to normal play for the end choruses. Or at any other part where you feel the urge to increase the excitement or coolness with this function.
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Random
The random button only moves within a range of ±2 levels from the slider's original position.
Auto Fill
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If you want some automatic pattern variation, the Ran­dom button is very handy. This function automatically changes patterns for you. The general idea is to make the drumming sound less rigid, less predictable. The LCD window shows you what level is currently playing.
Here's a handy little button. It can automate the way fills are triggered. When you move from one complexity level to another with Auto Fill activated, Groove Agent auto­matically plays a fill before the next level.
If an auto save function is active in your sequencer, it may cause Groove Agent to trigger a fill. The medicine is to turn Auto Save off.
Random Fill
As with the Random button, the randomly chosen fill always lies within ±2 steps from the slider's current location.
Shuffle
This is another little tool to make life easier. If you stay within one complexity level and trigger a fill every now and then, this button will make sure that every time there's a fill, it'll be a slightly different one.
Some of the music in this world has a “straight”, or
“even”, subdivision. Eights are even eights, so to
speak. Other genres use some form of triplets, giving
the rhythm a certain “swing”, a smoother, rolling
character.
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Musically, these two types are known as straight and swing based music. And to make matters more complicated, swung music can be based on either triplet 8ths (as in the song “New York, New York”) or triplet 16th notes (as in Stevie Wonder's “Sir Duke”).
The Shuffle knob affects the sub-timing of the 8ths or 16ths and acts a bit differently than the other Groove Agent controls. If you play a straight style and turn the knob to the right (+), you'll hear the music change into a more “swingy” style (the even 8ths or 16ths turning into triplet feel). On the other hand, a swing based style becomes more straight if you turn the dial to the left.
Unfortunately, while we've tried our best to provide a logical user inter­face, the Shuffle knob can be used to mess things up, too. If you turn in towards 7 o'clock when playing a straight style, or if you turn it to­wards 5 o'clock when playing something triplet based, the result will sound weird, to say the least. Use at your own risk!
The normal position for this knob is 12 o'clock. At this setting, all styles sound as they were originally composed.
For that cajun, zydeco, or New Orleans kind of swing, try using a straight style and move the Shuffle knob halfway to its triplet position, to the 57­60% region.
Humanize
The normal position for this knob is to the far left.
Even though the musical tracks feeding Groove Agent have been created with great care and musi­cality, you may want to give your drumming a bit more natural variation. This knob gradually makes the instrument play more “inaccurately” in terms of timing and dynamics.
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Limiter
complete musical mix, then this Limiter may help you obtain a stronger and more consistent sound pressure level.
The knob you see actually controls four stereo limiters simultaneously. If you assign individual groups to different outputs, the loud kick on output 1 will still affect the crash cymbal on output 3. This linking makes the Limiter behave more predictably.
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The first thing any studio engineer reaches out for when recording drums is probably a dynamics pro­cessor, like a compressor or a limiter. We've thrown in a simple limiting device in Groove Agent to put that dynamic control within easy reach for you.
If you feel that the drums don't cut through your
Use with care! There's nothing worse than an over-squished mix.
The normal position for this knob is its minimum (Off) position.
Ambience
This knob is one of the highlights of Groove Agent! All the acoustic drums and percussion instruments were recorded using a mix of four techniques:
Every instrument close miked, giving a very dry sound.
Every instrument recorded through the overhead microphones, giving a rather dry sound but with a sweet stereo image.
Every instrument recorded through the ambience microphones, positioned approximately 2 meters from the source. This gave us a warm, roomy sound with a controlled amount of “air”.
Every instrument recorded through a pair of distant mikes, placed over 7 me­tres away. Now we're talking room! These recordings give a definite hall atmo­sphere. Overly roomy? Yes, definitely!
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Now, while editing the sound archive for Groove Agent, we carefully chose the ambience recording that should go with every dry source. For the 50s kit, we used the close-up microphones for drums and hi­hat and the overheads for the cymbals. We then added the distant re­cordings for ambience. This gave us a chance to create old sounding, overly acoustic kits for that vintage sound.
For other kits we used different combinations, and for the modern, electronic sounds we added normal studio effects units like reverbs and delays.
All in all, the very natural sounding ambience is there for you to use! We've preset a lot of different kits to go with the different musical styles, but if you want to change the preset version, use this dial to your heart's content!
This knob also acts as a master control for the 8 individual group Am­bience controls.
The normal position for this knob is 12 o'clock. Turning it all the way to the left produces an all dry sound, while all the way to the right gives you the ambient (wet) sounds only.
Mute, grouping and instrument selection
The sounds in Groove Agent are organized in 8 logical groups:
1. Kick (bass) drum
2. Snare drum
3. Toms or effects
4. Hihat
5. Ride and Chinese cymbals
6. Crash and splash cymbals
7. Percussion group 1 (usually “high and
quick” instruments)
8. Percussion group 2 (usually “low and slow” instruments)
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You can use the corresponding Mute button at any time to kill the sound output from any of these groups. Mute activated = no sound. Mute disabled (un-lit) = sound on.
While listening to the preset styles and their related kits, you may want to experiment with exchanging individual instruments or instrument groups. Click the sound name field to open a pop-up menu from which you can choose a different instrument. Change that tight 80s studio kick to a dull 50s jazz kick in one easy go and hear the results instantly!
Stop/Run
quencer is running, Groove Agent follows the tempo and synchro­nizes to the beat position of the host.
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These buttons start and stop Groove Agent. While this instrument can be used with your host sequencer stopped, it al­ways plays at the BPM rate (tempo) of your host program. When your se-
You can make Groove Agent start simultaneously with your sequencer by using this method:
1. Start your sequencer.
2. Start Groove Agent.
3. Click the sequencer stop button.
Now, the next time you start your sequencer, Groove Agent will start, too! The waiting status of the Run button is indicated by a green light.
This is good for those situations where you want the drums to play from the very start of a song or a section.
Groove Agent
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Under the hood
So far we have only described the functions you can reach on the top surface of Groove Agent. The black area surrounding the large LCD window is not only holding the level meters, it's also the lid under which the Edit department resides. Let's open the lid by clicking “Edit” in the lower right corner of the instrument panel.
The sound edit knobs
There are eight rows of controls in the area close to the middle of the screen. The functions for all the eight instrument groups are identi­cal, so we're using the top row as an example.
All knobs have their default position at 12 o'clock.
Aud – This knob lets you audition the sound chosen in the group win­dow to the left. This function is handy when auditioning the sounds themselves and the edits you make to them.
Vel – The Velocity Offset knob alters the response of the drum sounds. When turned anti-clockwise, the MIDI input velocities are scaled down to lower values, making more use of the softer samples. Turning the knob past 12 o'clock increases the input velocities, producing a harder, louder sound. To compensate for the decrease/increase in overall out­put, a volume compensating device is connected to each group output.
This knob may also be regarded as a quick method for making the acoustic drums sound more loose or tight.
Tune – You can tune each group up and down by as much as 12 seminotes with this knob. Please note that for ease of use, the knob has a much finer resolution around its 12 o'clock position than at its end positions.
Groove Agent
30 English
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