Steinberg Cubase SE - 3.0 User Manual

Audio Effects and VST Instruments
Original Manual: Synkron Revision and Quality Control: C. Bachmann, H. Bischoff, S. Pfeifer, C. Schomburg
The information in this document is subject to change without notice and does not rep­resent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of Microsoft Corporation. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered trademarks.
© Steinberg Media Technologies GmbH, 2005. All rights reserved.
Table of Contents
5 The included effect plug-ins
6 Introduction 7 Delay plug-ins 10 Distortion plug-ins 13 Dynamics plug-ins 21 Filter plug-ins 24 Modulation plug-ins 36 Other plug-ins 43 Restoration 44 Reverb plug-ins
47 The included VST Instruments
48 VB-1 Bass Synth 50 LM-7 Drum Machine 53 Universal Sound Module (USM)
57 Index
CUBASE SE
4 Table of Contents
1

The included effect plug-ins

Introduction

This chapter contains descriptions of the included plug-in effects and their parameters.
In Cubase SE, the plug-in effects are arranged in a number of different categories. This chapter is arranged in the same fashion, with the plug­ins listed in separate sections for each effect category.
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Delay plug-ins

This section contains descriptions of the plug-ins in the “Delay” category.

DoubleDelay

This effect provides two separate delays that can be either tempo based or use freely specified delay time settings. Cubase SE automat­ically provides the plug-in with the tempo currently used in the project.
The parameters are as follows:
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If Double-
Delay is used as a send effect, this should be set to maximum (100%) as you can control the dry/effect balance with the send.
Tempo sync on/off
Delay Time 1 This is where you specify the base note value for the delay if tempo
Delay Time 2 As above.
Feedback This sets the number of repeats for both delays.
Tempo Sync 1 The note value multiplier (x1 to x10) for the first delay unit.
Tempo Sync 2 As above, but for the second delay unit.
The buttons above the two Delay Time knobs are used to turn tempo sync on or off for the respective delay. If set to off the delay time can be set freely with the Delay Time knobs, without sync to tempo.
sync is on (1/1 - 1/32, straight, triplet or dotted). If tempo sync is off, it sets the delay time in milliseconds.
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Parameter Description
Pan1 This sets the stereo position for the first delay.
Pan2 This sets the stereo position for the second delay.
You can also change parameters in the graphic display window. This works as follows:
If tempo sync is on, you can set the Tempo Sync 1 parameter by drag­ging the light blue handle left and right.
When tempo sync is off, this sets the Delay Time 1 parameter.
You can set the Pan 1 parameter by dragging the light blue handle up and down.
The dark blue handle works in the same way but for the correspond­ing second delay parameters.
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ModDelay

This is a delay effect that can either be tempo-based or use freely spec­ified delay time settings. The delay repeats can also be modulated.
The parameters are as follows:
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If ModDelay
is used as a send effect, this should be set to maximum as you can con­trol the dry/effect balance with the send.
Tempo sync on/off
Feedback This sets the number of repeats for the delay.
Delay Time This is where you specify the base note value for the delay if tempo sync
Tempo Sync knob
DelayMod. This controls the pitch modulation rate for the delay effect.
The button above the Delay Time knob is used to turn tempo sync on or off. If set to off the delay time can be set freely with the Delay Time knob, without sync to tempo.
is on (1/1 - 1/32, straight, triplet or dotted). If tempo sync is off, it sets the delay time in milliseconds.
This is the note value multiplier (x1 to x10) for the delay when tempo sync is used.
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Distortion plug-ins

This section contains descriptions of the plug-ins in the “Distortion” category.

DaTube

This effect emulates the characteristic warm, lush sound of a tube amplifier.
The parameters are as follows:
Parameter Description
Drive Regulates the pre-gain of the “amplifier”. Use high values if you want an
overdriven sound just on the verge of distortion.
Balance This controls the balance between the signal processed by the Drive pa-
rameter and the dry input signal. For maximum drive effect, set this to its highest value.
Output Adjusts the post-gain, or output level, of the “amplifier”.
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Distortion

The Distortion effect plug-in is capable of producing anything from a soft “crunch” to all-out distortion. There is a selection of factory pre­sets available. Note that these presets are not stored parameter set­tings, but different basic distortion algorithms. The basic characters of the distortion preset “models” are indicated by their names. The pa­rameters are as follows:
Parameter Values Description
Input -24dB to 0dB Sets the Input level.
Output -24dB to 0dB Sets the Output level. As distortion generates har-
monics, it increases the level of the processed sig­nal. You can use the Output fader to compensate for the level increase.
Shapes Linear,
Non-linear 1, Non-linear 2
Contour 0-100% This is a selective low-pass filter, altering the tonal
Drive 0-100% Governs the amount of distortion.
Factory Presets
Soft, Crunchy, Dirty, Wracky, Evil
The Shape parameter determines how much the in­put signal is affected by the distortion effect. Non­linear 2 will produce the strongest distortion.
quality of the distortion.
Select one of five presets, which can be used as they are, or as a basis for further “tweaking”.
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Overdrive

Overdrive is a distortion-type effect, emulating the sound of a guitar amplifier. A selection of factory styles is available. Note that these are not stored parameter settings, but different basic overdrive algorithms, with the style names indicating the basic character of each algorithm.
The parameters are as follows:
Parameter Description
Input Sets the input level.
Output Sets the output level. As overdrive generates harmonics, it increases
the level of the processed signal. You can use the Output fader to compensate for the level increase.
Speaker simulation
Factory Styles
Bass Tone control for the low frequencies.
Mid Tone control for the mid frequencies.
Hi Tone control for the high frequencies.
Drive Governs the amount of overdrive. You can also adjust this by clicking
When this is activated, the effect simulates the sound of a speaker cabinet.
Select one of six presets, which can be used as they are or as a basis for further “tweaking”.
and dragging in the display.
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Dynamics plug-ins

This section contains descriptions of the plug-ins in the “Dynamics” category.

Dynamics

Compressor
Routing selector
AutoGate
Limiter
Dynamics is an advanced dynamics processor. It combines three sep­arate processors: AutoGate, Compressor and Limiter, covering a vari­ety of dynamic processing functions. The window is divided into three sections, containing controls and meters for each processor.
Activating the individual processors
You activate the individual processors by clicking on their labels. Acti­vated processors have highlighted labels.
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The AutoGate section
Gating, or noise gating, is a method of dynamic processing that si­lences audio signals below a certain set threshold level. As soon as the signal level exceeds the set threshold, the gate opens to let the signal through. AutoGate offers all the features of a standard noise gate, plus some very useful additional features, such as auto-calibra­tion of the threshold setting, a look-ahead predict function, and fre­quency selective triggering.
The available parameters are as follows:
Parameter Values Description
Threshold -60 - 0dB This setting determines the level where AutoGate is
activated. Signal levels above the set threshold trigger the gate to open, and signal levels below the set threshold will close the gate.
Attack 0,1 -100 ms or
“Predict mode”
Hold 0 - 1000 ms This determines how long the gate stays open after
Release 10 - 1000 ms or
“Auto”
This parameter sets the time it takes for the gate to open after being triggered. If the Predict button is acti­vated, it will ensure that the gate will already be open when a signal above the threshold level is played back. AutoGate manages this by “looking ahead” in the au­dio material, checking for signals loud enough to pass the gate.
the signal drops below the threshold level.
This parameter sets the amount of time it takes for the gate to close (after the set hold time). If the “Auto” but­ton is activated, AutoGate will find an optimal release setting, depending on the audio program material.
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Trigger Frequency Range
AutoGate has a feature that allows the gate to be triggered only by signals within a specified frequency range. This is a most useful fea­ture because it lets you filter out parts of the signal that might other­wise trigger the gate in places you don’t want it to, thus allowing more control over the gate function. The Trigger Frequency Range function is set using the control in the upper part of the AutoGate panel, and the buttons located below it.
The basic operation of the Trigger Frequency Range function is as follows:
1.
While playing back audio, click the “Listen” button.
You will now monitor the audio signal, and the gate will be bypassed.
2.
While listening, drag the two handles in the Trigger Frequency Range display to set the frequency range you want to use to trigger the gate.
You will hear the audio being filtered as you move the handles.
Dragging the left handle to the right will progressively cut frequencies starting from the low end of the frequency spectrum.
Dragging the right handle to the left will progressively cut frequencies starting from the high end of the frequency spectrum.
The frequency range between the two handles will be used to trigger the gate.
3.
After setting the frequency range, click the “On” button.
AutoGate will now use the selected frequency range as the trigger input.
4.
To disable the Trigger Frequency Range function, click the “Off” button.
AutoGate will now use the unfiltered audio signal as the trigger input.
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The Calibrate function
This function, activated by using the Calibrate button located below the Threshold knob, is used to automatically set the threshold level. It is especially useful for material with consistent inherent background noise, like tape hiss. This may most of the time be masked by the au­dio content, but becomes noticeable during silent passages.
Use it as follows:
1.
Find a part of the audio material, preferably not too short, where only the background noise is heard.
If you can only find a short background noise section, try looping it.
2.
Play it back, and click on the Calibrate button.
The button will blink for a few seconds, and then automatically set the threshold so that the noise will be silenced (gated) during passages where there is no other signal present.
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The Compressor section
Compressor reduces the dynamic range of the audio, making softer sounds louder or louder sounds softer, or both. Compressor functions like a standard compressor with separate controls for threshold, ratio, attack, release and make-up gain parameters. Compressor features a separate display that graphically illustrates the compressor curve shaped according to the Threshold, Ratio and MakeUp Gain parame­ter settings. Compressor also features a Gain Reduction meter that shows the amount of gain reduction in dB, and a program dependent Auto feature for the Release parameter.
The available parameters work as follows:
Parameter Values Description
Threshold -60 - 0dB This setting determines the level where Compressor
“kicks in”. Signal levels above the set threshold are affected, but signal levels below are not processed.
Ratio 1:1 - 8:1 Ratio determines the amount of gain reduction applied
to signals over the set threshold. A ratio of 3:1 means that for every 3 dB the input level increases, the output level will increase by only 1 dB.
Attack 0.1-100 ms This determines how fast Compressor will respond to
signals above the set threshold. If the attack time is long, more of the early part of the signal (attack) will pass through unprocessed.
Release 10-1000ms or
“Auto mode”
MakeUp Gain 0 - 24dB This parameter is used to compensate for output gain
Compressor Mode
RMS/Peak RMS mode operates using the average power of the
Sets the amount of time it takes for the gain to return to its original level when the signal drops below the Threshold level. If the “Auto” button is activated, Com­pressor will automatically find an optimal release setting that varies depending on the audio material.
loss, caused by compression.
audio signal as a basis, whereas Peak mode operates more on peak levels. As a general guideline, RMS mode works better on material with few transients such as vocals, and Peak mode better for percussive material, with a lot of transient peaks.
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The Limiter section
Limiter is designed to ensure that the output level never exceeds a cer­tain set output level, to avoid clipping in following devices. Conventional limiters usually require very accurate setting up of the attack and re­lease parameters, to totally avoid the possibility of the output level going beyond the set threshold level. Limiter adjusts and optimizes these pa­rameters automatically, according to the audio material. You can also adjust the Release parameter manually.
The available parameters are the following:
Parameter Values Description
Threshold -12 - 0dB This setting determines the maximum output level. Signal
levels above the set threshold are affected, but signal levels below are left unaffected.
Release 10-1000ms or
“Auto mode”
This parameter sets the amount of time it takes for the gain to return to its original level when the signal drops below the threshold level. If the “Auto” button is activated, Limiter will automatically find an optimal release setting that varies depending on the audio material.
The Routing section
In the Routing section you can set the signal flow order for the three processors. Changing the order of the processors can produce differ­ent results, and the available options allow you to quickly compare what works best for a given situation. Beside each processor label is a number. These numbers are used to represent the signal flow op­tions shown in the Routing section. There are three routing options:
1-2-3 (Compressor-Gate-Limit)
2-1-3 (Gate-Compressor-Limit)
1-3-2 (Compressor-Limit-Gate)
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MIDI Gate

Gating, in its fundamental form, silences audio signals below a certain set threshold level. I.e. when a signal rises above the set level, the Gate opens to let the signal through while signals below the set level are cut off. MIDI Gate however, is a Gate effect that is not triggered by threshold levels, but instead by MIDI notes. Hence it needs both audio and MIDI data to function.
Setting up
MIDI Gate requires both an audio signal and a MIDI input to function.
To set it up, proceed as follows:
1.
Select the audio to be affected by the MIDI Gate.
This can be audio material from any audio track, or even a live audio input (provided you have a low latency audio card).
2.
Select the MIDI Gate as an insert effect for the audio track.
The MIDI Gate control panel opens.
3.
Select a MIDI track to control the MIDI Gate.
This can be an empty MIDI track, or a MIDI track containing data, it doesn’t matter. How­ever, if you wish to play the MIDI Gate in real-time – as opposed to having a recorded part playing it – the track has to be selected for the effect to receive the MIDI output.
4.
Open the Output (“out:”) pop-up menu for the MIDI track and select the MIDI Gate option.
The MIDI Output from the track is now routed to the MIDI Gate.
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What to do next depends on whether you are using live or recorded audio and whether you are using real-time or recorded MIDI. We will assume for the purposes of this manual that you are using recorded audio, and play the MIDI in real-time.
Make sure the MIDI track is selected and start playback.
5.
Now play a few notes on your MIDI keyboard.
As you can hear, the audio track material is affected by what you play on your MIDI key­board.
The following MIDI Gate parameters are available:
Parameter Description
Attack This is used for determining how long it should take for the Gate to open
after receiving a signal that triggers it.
Hold Regulates how long the Gate remains open after a Note On or Note Off
message (see Hold Mode below).
Release This determines how long it takes for the Gate to close (in addition to the
value set with the Hold parameter).
Note To Attack
Note To Release
Velocity To VCA
Hold Mode Use this switch to set the Hold Mode. In Note-On mode, the Gate will
The value you specify here determines to which extent the velocity values of the MIDI notes should affect the Attack. The higher the value, the more the Attack time will increase with high note velocities. Negative values will give shorter Attack times with high velocities. If you do not wish to use this parameter, set it to the 0 position.
The value you specify here determines to which extent the velocity values of the MIDI notes should affect the Release. The higher the value, the more the Release time will increase. If you do not wish to use this param­eter, set it to the 0 position.
This controls to which extent the velocity values of the MIDI notes deter­mine the output volume. A value of 127 means that the volume is con­trolled entirely by the velocity values, while a value of 0 means that velocities will have no effect on the volume.
only remain open for the time set with the Hold and Release parameters, regardless of the length of the MIDI note that triggered the Gate. In Note­Off mode on the other hand, the Gate will remain open for as long as the MIDI note plays, and then apply the Hold and Release parameters.
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Filter plug-ins

This section contains descriptions of the plug-ins in the “Filter” category.

StepFilter

StepFilter is a pattern-controlled multimode filter that can create rhythmic, pulsating filter effects.
General operation
StepFilter can produce two simultaneous 16-step patterns for the fil­ter cutoff and resonance parameters, synchronized to the sequencer tempo.
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Setting step values
Setting step values is done by clicking in the pattern grid windows.
Individual step entries can be freely dragged up or down the vertical axis, or directly set by clicking in an empty grid box. By click-dragging left or right consecutive step entries will be set to the pointer position.
Setting filter cutoff values in the grid window.
The horizontal axis shows the pattern steps 1-16 from left to right, and the vertical axis determines the (relative) filter cutoff frequency and resonance setting.
The higher up on the vertical axis a step value is entered, the higher the relative filter cutoff frequency or filter resonance setting.
By starting playback and editing the patterns for the cutoff and reso­nance parameters, you can hear how your filter patterns affect the sound source connected to StepFilter directly.
Selecting new patterns
Created patterns are saved with the project, and up to 8 different cut­off and resonance patterns can be saved internally.
Both the cutoff and resonance patterns are saved together in the 8 Pattern memories.
To select new patterns you use the pattern selector.
New patterns are all set to the same step value by default.
Pattern Selector
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Using pattern copy and paste to create variations
You can use the Copy and Paste buttons below the pattern selector to copy a pattern to another pattern memory location, which is useful for creating variations on a pattern.
Click the Copy button with the pattern you wish to copy selected, se­lect another pattern memory location, and click Paste.
The pattern is copied to the new location, and can now be edited to create variations using the original pattern as a starting point.
StepFilter parameters
Parameter/Value Description
Base Cutoff This sets the base filter cutoff frequency. Cutoff values set in the
Cutoff grid window are values relative to the Base Cutoff value.
Base Resonance This sets the base filter resonance. Resonance values set in the
Resonance grid window are values relative to the Base Reso­nance value. Note that very high Base Resonance settings can produce loud ringing effects at certain frequencies.
Glide This will apply glide between the pattern step values, causing
values to change more smoothly.
Filter Mode This slider selects between lowpass (LP), bandpass (BP) or
highpass (HP) filter modes (from left to right respectively).
Sync 1/1-1/32 (Straight, Triplet or Dotted)
Mix Adjusts the mix between dry and processed signal.
Output Sets the overall volume.
This sets the pattern beat resolution, i.e. what note values the pattern will play in relation to the tempo.
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Modulation plug-ins

This section contains descriptions of the plug-ins in the “Modulation” category.

Chorus

The Chorus plug-in adds short delays to the signal, and pitch modu­lates the delayed signals to produce a “doubling” effect.
The parameters are as follows:
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If Chorus is
used as a send effect, this should be set to maximum as you can control the dry/effect balance with the send.
Shapes This sets the modulation waveform. Triangle produces smooth modulation,
saw produces ramp shaped modulation and pulse waveform produces stepped modulation.
Frequency This sets the modulation rate.
Delay This controls the depth of the Chorus effect.
Stages This adds one to three more delay taps, producing a thicker, multi-layered
chorus effect.
Note that clicking and dragging in the display allows you to adjust the Frequency and Delay parameters at the same time!
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Flanger

Flanger is a classic flanger effect with stereo enhancement.
The parameters are as follows:
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If the Flanger
Output Sets the overall volume.
Tempo sync on/off
Rate If tempo sync is on, this is where you specify the base note value for
Tempo Sync knob
Shape Sync knob
Feedback This determines the character of the flanger effect. Higher settings pro-
Depth This sets the depth of the modulation sweep.
Delay This parameter affects the frequency range of the modulation sweep, by
Stereo Basis This sets the stereo width of the effect. 0% is mono, 50% original stereo,
is used as a send effect, this should be set to maximum as you can control the dry/effect balance with the send.
The button above the Rate knob is used to switch tempo sync on or off. The button is lit when tempo sync is on.
tempo syncing the flanger sweep (1/1 - 1/32, straight, triplet or dotted). If tempo sync is off, the sweep rate can be set freely with the Rate knob, without sync to tempo.
This is the note value multiplier (x1 to x10) for the flanger sweep when tempo sync is used.
This changes the shape of the modulating waveform, altering the char­acter of the flanger sweep.
duce a more “metallic” sounding sweep.
adjusting the initial delay time.
and 100% maximum stereo enhancement.
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You can also change parameters in the graphic display. This works as follows:
If tempo sync is on, you can set the base note value by clicking the waveform and dragging left and right.
When tempo sync is off, this sets the Rate parameter.
You can set the Depth parameter by clicking the waveform and drag­ging up and down.
This means you can freely adjust Rate and Depth at the same time by clicking and dragging.
By click-dragging the green/blue line in the display left or right you can change the Stereo Basis parameter.
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Metalizer

The Metalizer feeds the audio signal through a variable frequency fil­ter, with tempo sync or time modulation and feedback control.
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If Metalizer
is used as a send effect, this should be set to maximum as you can con­trol the dry/effect balance with the send.
Output Sets the overall volume.
Tempo sync on/off
Speed If tempo sync is on, this is where you specify the base note value for
On button Turns filter modulation on and off. When turned off, the Metalizer will
Mono button When this is on, the output of the Metalizer will be in mono.
Sharpness Governs the character of the filter effect. The higher the value, the nar-
Tone Governs the feedback frequency. The effect of this will be more notice-
Feedback The higher the value, the more “metallic” the sound.
The button above the Speed knob is used to switch tempo sync on or off. The button is lit when tempo sync is on.
tempo-syncing the effect (1/1 - 1/32, straight, triplet or dotted). Note that there is no note value modifier for this effect. If tempo sync is off, the modulation speed can be set freely with the Speed knob, without sync to tempo.
work as a static filter.
rower the affected frequency area, producing sharper sound and a more pronounced effect.
able with high Feedback settings.
Note that clicking and dragging in the display allows you to adjust the Sharpness and Tone parameters at the same time!
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Phaser

The Phaser plug-in produces the classic “swooshing” sound that characterizes phasing. It works by shifting the phase of the signal and adding it back to the original signal, causing partial cancellation of the frequency spectrum.
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If the
Phaser is used as a send effect, this should be set to maximum as you can control the dry/effect balance with the send.
Output Sets the overall volume.
Tempo sync on/off
Rate If tempo sync is on, this is where you specify the base note value for
Feedback This sets the amount of feedback. A higher value produces a more pro-
Tempo Sync knob
Stereo Basis This sets the stereo width of the effect. 0% is mono, 50% original ste-
The button above the Rate knob is used to switch tempo sync on or off. The button is lit when tempo sync is on.
tempo syncing the Phaser sweep (1/1 - 1/32, straight, triplet or dot­ted). If tempo sync is off, the sweep rate can be set freely with the Rate knob, without sync to tempo.
nounced effect.
This is the note value multiplier (x1 to x10) for the Phaser sweep when tempo sync is used.
reo, and 100% maximum stereo enhancement.
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You can also change parameters in the graphic display. This works as follows:
If tempo sync is on, you can set the base note value by clicking the waveform and dragging left and right.
When tempo sync is off, this sets the Rate parameter.
You can set the Feedback parameter by clicking the waveform and dragging up and down.
This means you can freely adjust the Rate and Feedback at the same time by clicking and dragging.
By click-dragging the blue/green line in the display left or right you can change the Stereo Basis parameter.

Ringmodulator

The Ringmodulator can produce complex, bell-like enharmonic sounds. Ring modulators work by multiplying two audio signals. The ring modu­lated output contains added frequencies generated by the sum of, and the difference between, the frequencies of the two signals.
The Ringmodulator has a built-in oscillator that is multiplied with the input signal to produce the effect.
Parameter Description
Oscillator LFO Amount
LFO Amount controls how much the oscillator frequency is affected by the LFO.
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Parameter Description
Oscillator Env. Amount
Oscillator Wave Selects the oscillator waveform; square, sine, saw or triangle.
Oscillator Range Determines the frequency range of the oscillator in Hz.
Oscillator Frequency
Roll-Off Cuts high frequencies in the oscillator waveform, to soften the over-
LFO Waveform Selects the LFO waveform; square, sine, saw or triangle.
LFO Speed Sets the LFO Speed.
LFO Env. Amount Controls how much the input signal level – via the envelope gen-
Invert Stereo This inverts the LFO waveform for the right channel of the oscillator,
Envelope Generator (Attack and Decay dials)
Lock L<R When this button is enabled, the L and R input signals are merged,
Mix Adjusts the mix between dry and processed signal.
Output Sets the overall volume.
Env. Amount controls how much the oscillator frequency is af­fected by the envelope (which is triggered by the input signal). Positive and negative values can be set, with center position rep­resenting no modulation. Left of center, a loud input signal will de­crease the oscillator pitch, whereas right of center the oscillator pitch will increase when fed a loud input.
Sets the oscillator frequency +/- 2 octaves within the selected range.
all sound. This is best used when harmonically rich waveforms are selected (e.g. square or saw).
erator – affects the LFO speed. Positive and negative values can be set, with center position representing no modulation. Left of center, a loud input signal will slow down the LFO, whereas right of center a loud input signal will speed it up.
which produces a wider stereo perspective for the modulation.
The Envelope Generator section controls how the input signal is converted to envelope data, which can then be used to control os­cillator pitch and LFO speed. It has two main controls: Attack sets how fast the envelope output level rises in response to a rising input signal. Decay controls how fast the envelope output level falls in response to a falling input signal.
and produce the same envelope output level for both oscillator channels. When disabled, each channel has its own envelope, which affects the two channels of the oscillator independently.
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Rotary

The Rotary plug-in simulates the classic effect of a rotary speaker. A rotary speaker cabinet features variable speed rotating speakers to produce a swirling chorus effect, commonly used with organs. Rotary features all the parameters associated with the real thing. The included presets provide good starting points for further tweaking of the numer­ous parameters.
The parameters are as follows:
Parameter Description
Speed This controls the speed of the Rotary in three steps: Stop/Slow/Fast.
MIDI Ctrl Selects the MIDI continuous controller for the Speed parameter.
See page 32.
Mode Selects whether the Slow/Fast speed setting is a switch (left button is
lit), or a variable control (right button lit). When switch mode is selected and Pitch Bend is the controller, the speed will switch with an up or down flick of the bender. Other controllers switch at 64.
Overdrive Applies a soft overdrive or distortion.
Crossover Freq.
Mic Angle Sets the simulated microphone angle. 0 = mono, 180 = one mic on
Mic Distance Sets the simulated microphone distance from the speaker in inches.
Sets the crossover frequency (200-3000Hz) between the low and high frequency loudspeakers.
each side.
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Parameter Description
Low Rotor Amp Mod.
Low Rotor Mix Level
Hi Rotor Amp Mod.
Hi Rotor Freq. Mod.
Phasing Adjusts the amount of phasing in the sound of the high rotor.
Hi Slow Fine adjustment of the high rotor Slow speed.
Hi Rate Fine adjustment of the high rotor acceleration time.
Hi Fast Fine adjustment of the high rotor Fast speed.
Lo Slow Fine adjustment of the low rotor Slow speed.
Lo Rate Fine adjustment of the low rotor acceleration time.
Lo Fast Fine adjustment of the low rotor Fast speed.
Output Adjusts the overall output level.
Mix Adjusts the mix between dry and processed signal.
Adjusts amplitude modulation depth.
Adjusts overall bass level.
High rotor amplitude modulation.
High rotor frequency modulation.
Directing MIDI to the Rotary
For real-time MIDI control of the Speed parameter, MIDI must be directed to the Rotary.
Whenever the Rotary has been added as an insert effect (for an audio track or an FX channel), it will be available on the output (“out:”) pop­up menu for MIDI tracks.
If Rotary is selected on the “out:” menu, MIDI will be directed to the plug-in from the selected track.
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Symphonic

The Symphonic plug-in combines a stereo enhancer, an auto-panner synchronized to tempo and a chorus-type effect. For best results, ap­ply the Symphonic effect to stereo signals.
The parameters are as follows:
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If Sym-
phonic is used as a send effect, this should be set to maximum as you can control the dry/effect balance with the send.
Tempo sync on/off
Tempo Sync pop-up
Tempo Sync knob
Delay This determines the delay time and thus the character of the chorus
Depth This controls the depth of the chorus effect. If you only want to use
Rate This sets the modulation rate for the chorus effect, if activated.
Stereo Basis When the Auto-panner is activated, this sets the stereo width of the
Output Adjusts the output level of the effect.
The button below the Temp sync knob is used to switch tempo sync on or off. The button is lit when tempo sync is on.
If tempo sync is on, this is where you specify the base note value for tempo syncing the auto-panning (1/1 - 1/32, straight, triplet or dotted).
This is the note value multiplier (x1 to x10), determining the timing of the auto-panning.
effect, if activated.
Symphonic as an auto-panner or a stereo enhancer, set this to 0%.
panning. When the Auto-panner is deactivated (Tempo sync off), this determines the depth of the stereo enhancer effect. 0% is mono, 50% original stereo, and 100% maximum stereo enhancement.
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The included effect plug-ins 1 – 33
You can also change parameters in the graphic display. This works as follows:
You can set the Rate parameter by clicking the waveform and dragging left and right.
You can set the Depth parameter by clicking the waveform and dragging up and down.
This means you can freely adjust Rate and Depth at the same time by clicking and dragging.
By click-dragging the green/blue line in the display left or right you can change the Stereo Basis parameter.
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1 – 34 The included effect plug-ins

Tranceformer

Tranceformer is a ring modulator effect, in which the incoming audio is ring modulated by an internal, variable frequency oscillator, producing new harmonics. A second oscillator can be used to modulate the fre­quency of the first oscillator, in sync with the Song tempo if needed.
Parameter Description
Mix Sets the level balance between the dry signal and the effect.
Output Adjusts the output level of the effect.
Tone Sets the frequency (pitch) of the modulating oscillator (1 to 5000 Hz).
Tempo sync on/off
Speed If tempo sync is on, this is where you specify the base note value for
On button Turns modulation of the pitch parameter on or off.
Mono button Governs whether the output will be stereo or mono.
Depth Governs the depth of the pitch modulation.
Waveform buttons
The button above the Speed knob is used to switch tempo sync on or off. The button is lit when tempo sync is on.
tempo-syncing the effect (1/1 - 1/32, straight, triplet or dotted). Note that there is no note value modifier for this effect. If tempo sync is off, the modulation speed can be set freely with the Speed knob, without sync to tempo.
Sets the pitch modulation waveform.
Note that clicking and dragging in the display allows you to adjust the Tone and Depth parameters at the same time!
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The included effect plug-ins 1 – 35

Other plug-ins

This section contains descriptions of the plug-ins in the “Other” category.

Bitcrusher

If you’re into lo-fi sound, Bitcrusher is the effect for you. It offers the possibility of decimating and truncating the input audio signal by bit reduction, to get a noisy, distorted sound. You can for example make a 24 bit audio signal sound like an 8 or 4 bit signal, or even render it completely garbled and unrecognizable. The parameters are:
Parameter Description
Mode Select one of four operating modes for the Bitcrusher. Each mode will
Depth Use this to set the desired bit resolution. A setting of 24 gives the high-
Sample Divider
Mix This slider regulates the balance between the output from the Bitcrusher
Output Governs the output level from the Bitcrusher. Drag the slider upwards to
produce a different sounding result. Modes I and III are nastier and noisier, while modes II and IV are more subtle.
est audio quality, while a setting of 1 will create mostly noise.
This sets the amount by which the audio samples are decimated. At the highest setting (65), nearly all of the information describing the original au­dio signal will be eliminated, turning the signal into unrecognizable noise.
and the original audio signal. Drag the slider upwards for a more domi­nant effect, and drag it downwards if you want the original signal to be more prominent.
increase the level.
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1 – 36 The included effect plug-ins

Chopper

Chopper is a combined tremolo and autopan effect. It can use different waveforms to modulate the level (tremolo) or left-right stereo position (pan), either using tempo sync or manual modulation speed settings. The parameters are as follows:
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If Chopper
is used as a send effect, this should be set to maximum.
Tempo sync on/off
Speed If tempo sync is on, this is where you specify the base note value for
Stereo/Mono button
Waveform buttons
Depth Sets the depth of the Chopper effect. This can also be set by clicking in
The button above the Speed knob is used to switch tempo sync on (the button lights up) or off.
tempo-syncing the effect (1/1 - 1/32, straight, triplet or dotted). Note that there is no note value modifier for this effect. If tempo sync is off, the tremolo/auto-pan speed can be set freely with the Speed knob, without sync to tempo.
Determines whether the Chopper will work as an auto-panner (button set to “Stereo”) or a tremolo effect (button set to “Mono”).
Sets the modulation waveform.
the graphic display.
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The included effect plug-ins 1 – 37

Vocoder

The Vocoder can apply sound/voice characteristics taken from one signal source, called the “modulator” and apply this to another source, called the “carrier”. A typical application of a vocoder is to use a voice as a modulator and an instrument as a carrier, making the instrument “talk”. A vocoder works by dividing the source signal (modulator) into a number of frequency bands. The audio attributes of these frequency bands can then be used to modulate the carrier.
The Vocoder has a built-in carrier (basically a simple polyphonic syn­thesizer) but you can also use an external carrier, see page 39.
Setting up – using MIDI
In this mode, the Vocoder is set up slightly differently than other plug­in effects. This is because this setup requires both an audio signal (as the modulator source) and a MIDI input (to play the carrier) to func­tion. To set up for using an external carrier, see page 39.
To set up for use, proceed as follows:
1. Select a source for the modulator.
The modulator source can be audio material from any audio track, or even a live audio input routed to an audio track (provided you have a low latency audio card).
Good modulator source material are talking or singing voices or per­cussive sounds, e.g. drum loops.
Static pads or soft ambient material are generally less appropriate for use as modula­tors, but there are no absolute rules as to what could be used as a modulator source.
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1 – 38 The included effect plug-ins
2. Select the Vocoder as an insert effect for the audio channel with the modulator signal.
3. Make sure that the Vocoder Mode is set to “MIDI”.
4. Select a MIDI track.
This can be an empty MIDI track, or a MIDI track containing data, it doesn’t matter. How­ever, if you wish to play the Vocoder in real-time – as opposed to having a recorded part playing it – the track has to have monitoring activated (or be record enabled) for the Vo­coder to receive the MIDI output.
5. Select “Vocoder” from the MIDI “out:” pop-up menu for the MIDI track.
The MIDI Output from the track is now routed to the Vocoder. There is an indicator on the Vocoder panel below the Mode switches that blinks when receiving MIDI.
That concludes setting up – you are now ready to start vocoding!
What you do next depends on whether you are using live or recorded audio as the modulator source and whether you are using real-time or recorded MIDI as the carrier input. We will assume for the purposes of this manual that you are using recorded audio as the modulator, and play the carrier in real-time.
6. Make sure the MIDI track is record enabled and start playback.
7. Now play a few notes on your MIDI keyboard.
As you can hear, the audio track material, or rather its formant characteristics, is now applied to the Vocoder’s built-in sound source!
Setting up – using an external carrier
There are two modes for using an external carrier:
“Ext” mode is when the carrier and the modulator can be any two audio sources.
The synth section is disabled and grayed out when this mode is selected. MIDI input and the Gap Thru Vocoder parameter are also disabled.
“MIDI+Ext” mode mixes the audio carrier with the Vocoder’s synth sound.
This is described on page 40.
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The included effect plug-ins 1 – 39
To use an external carrier instead of the built-in synth (“Ext mode”), you set up as follows:
1. Create a Group channel from the Add Track submenu on the Project menu.
2. Open an audio file you wish to use as the carrier source and place it on an empty audio track.
3. Pan the audio channel full right in the Mixer or in the Inspector.
4. Route the output of the audio channel to the group.
5. Open an audio file you wish to use as the modulator source and place
it on another empty audio track.
Events on the two audio tracks (carrier and modulator) have to play back simultaneously for the Vocoder to work.
6. Pan the modulator audio channel full left in the Mixer or in the Inspector.
7. Route the output of the modulator audio channel to the group.
8. Select the Vocoder as an insert effect for the group channel.
9. Open the Vocoder panel and activate the “Ext.” Mode button.
10.If you now start playback, the carrier channel will be modulated by the
modulator channel!
Note that the synth section on the left half of the Vocoder panel and the “Gap Thru” parameter are now disabled.
Setting up – using an external carrier plus MIDI
Setting up is the same as for using an external carrier, except that a MIDI track with its output routed to the Vocoder should also be present. The MIDI track can either play the Vocoder synth in real time or from prerecorded parts. Make sure that monitoring (or record enable) is acti­vated for the track so that the Vocoder synth will receive MIDI played in real time.
Set up as described, and activate “MIDI+Ext.” mode on the Vocoder panel.
Any incoming MIDI now triggers the Vocoder synth, and the synths output is mixed with the audio carrier signal.
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Vocoder parameters
The Vocoder parameters govern the general sound quality of the vocoded sound.
Parameter Description
Number of Bands
Bandwidth This sets the bandwidth for the frequency bands, which affects the over-
Min./Max. Freq.
log/lin Log/Lin controls how the frequency bands are spaced between the mini-
Env.Speed This determines the attack and release times of the Vocoder envelope.
High Thru This lets through high frequencies around the “S” frequency from the
Talk Thru Adjusts the level of the original input signal passed to the Vocoder out-
Gap Thru Gap Thru (only available in MIDI mode) sets the level of the original input
Output This controls the output level of the Vocoder.
Emphasis This is a highpass filter, gradually cutting lower frequencies while letting
This governs how many frequency bands the modulator signal is divided into (2-24). Fewer bands will provide a thinner more resonant sound, whereas using more bands will make the sound fuller and more intelligible.
all timbre. Very narrow bandwidth settings will produce a thin, whistle­like sound.
These parameters set the minimum and maximum frequency limits for the Vocoder, respectively.
mum and maximum frequencies. Log = equal spacing in octaves, Lin = equal spacing in Hz. This affects the basic timbre of the Vocoder.
Fast settings will cause the modulator signal to trigger the Vocoder in­stantly, longer settings will gradually increase the attack/release times, providing a more subtle Vocoder effect. If set to “HOLD” the modulator is “frozen”, and doesn’t affect the carrier synth at all.
original input signal while notes are played.
put while notes are played.
signal that is passed to the Vocoder output when no MIDI notes are being played. This lets you apply the Vocoder to a vocal track adding vocoded parts just where you want them.
high frequencies pass.
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The included effect plug-ins 1 – 41
Vocoder synth parameters
If the built-in synthesizer is the carrier, it is the sound of this instrument that the modulator source is applied to. The synth is polyphonic with up to 8 voices and features 2 oscillators per voice. The synth has the following parameters:
Parameter Description
Voices This sets the number of voices for the synth (1-8).
Fine Tune Tunes the oscillators ± a semitone, in cents (100th of a semitone) steps.
Pitch Bend Sets the up/down range of the Pitch Bend in semitone steps (1-12).
Noise Adds white noise to the sound.
NoiseMod This makes the oscillators modulate the noise level. This gives the noise
a rasping sound, turning “sss” into “zzz”.
P.Drift Adds random pitch variation to the oscillators.
P.Glide This makes the pitch glide between notes played. The parameter con-
trols the time it takes for the pitch to glide from one note to the next.
P.Bright This is a lowpass filter that can be used to soften the tone of the oscilla-
tors. It does not affect the white noise generator.
P.Detune Allows you to detune one of the oscillators in cent steps.
LFO Rate Controls the LFO rate (for vibrato).
Vibrato Adds vibrato to the oscillators. This can also be controlled by using the
Mod Wheel.
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1 – 42 The included effect plug-ins

Restoration

This section contains descriptions of the plug-ins in the “Restoration” category.

Grungelizer

The Grungelizer adds noise and static to your recordings – kind of like listening to a radio with bad reception, or a worn and scratched vinyl record. The available parameters are as follows:
Parameter Description
Crackle This adds crackle to create that old vinyl record sound. The farther to
the right you turn the dial, the more crackle is added.
RPM switch When emulating the sound of a vinyl record, this switch lets you set the
RPM (revolutions per minute) speed of the record (33/45/78 RPM).
Noise This dial regulates the amount of static noise added.
Distort Use this dial to add distortion.
EQ Turn this dial to the right to cut off the low frequencies, and create a
more hollow, lo-fi sound.
AC This emulates a constant, low hum of AC current.
Frequency switch
Timeline This dial regulates the amount of overall effect. The farther to the right
This sets the frequency of the AC current (50 or 60Hz), and thus the pitch of the AC hum.
(1900) you turn this dial, the more noticeable the effect.
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The included effect plug-ins 1 – 43

Reverb plug-ins

This section contains descriptions of the plug-ins in the “Reverb” category.

Reverb A

Reverb A is a reverb plug-in which provides smooth, dense reverb effects. Reverb A has the following parameters:
Parameter Description
Mix Sets the level balance between the dry signal and the effect (wet). If
Reverb A is used as a send effect, this should be set to maximum wet, as you can control the dry/wet balance with the send.
Room Size This setting determines the “size” of the simulated room environment.
Predelay This parameter sets a delay between the direct sound and the reverb
effect output. A short predelay before the reverb reduces reverb “clut­ter” which blurs the sound, and makes the reverb effect more natural­sounding.
Reverb Time This parameter sets the length of the reverb time.
Filter HighCut This filters out high frequencies for the reverb, which can make the re-
verb sound softer.
Filter LowCut This filters out the lower frequencies for the reverb. It can be used to
reduce low frequency “rumble”.
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1 – 44 The included effect plug-ins

Reverb B

The Reverb B provides reverb with low processor demands. It has the following parameters:
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If Reverb B
is used as a send effect, this should be set to maximum as you can con­trol the dry/effect balance with the send.
Room Size Governs the “size” of the simulated room environment.
Predelay This parameter sets a delay between the direct sound and the reverb
effect output. A short predelay before the reverb reduces reverb “clut­ter” which blurs the sound, and makes the reverb effect more natural­sounding.
Reverb Time This parameter sets the length of the reverb effect.
Damp This parameter “dampens” the higher frequencies, producing a rounder
and smoother sounding reverb.
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The included effect plug-ins 1 – 45
CUBASE SE
1 – 46 The included effect plug-ins
2

The included VST Instruments

VB-1 Bass Synth

The VB-1 is a virtual bass instrument built on real-time physical mod­elling principles. It has the following properties:
VB-1 is polyphonic with up to 4 voices.
VB-1 receives MIDI In Omni mode (on all MIDI channels).
You don’t need to select a MIDI channel to direct MIDI to the VB-1.
VB-1 responds to the following MIDI messages:
MIDI Note On/Off (velocity governs volume), Volume and Pan.
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VB-1 Parameters
Parameter Description
Pick-up To change the Pick-up position, click and drag the lower end of the Pick-
up. Positioning the pick-up position towards the left produces a hollow sound that emphasizes the upper harmonics of the plucked string. When placed towards the right position, the tone is fuller and warmer.
Pick This determines where along the length of the string the initial pluck is
made. This controls the “roundness” of the tone, just like on a real bass. Click-drag the Pick to change position.
Shape This knob selects the basic waveform used to drive the plucked string
model. This parameter can drastically change the sound character. The control smoothly morphs through the waves. It is possible to create sounds that have no relation to a bass guitar with this control.
Volume This knob regulates the VB-1 volume.
Damper This parameter controls the length of time the string vibrates after being
plucked.
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The included VST Instruments 2 – 49

LM-7 Drum Machine

(
Volume and Tune faders (for each drum sound).
Pad (one for each drum sound). Press to audition the drum sound assigned to the Pad, or to select a sound for adjusting pan.
This adjusts the Pan for the individual drums. The setting is applied to the currently selected drum, indicated by a lit yellow LED over the Pad button.
the position in the stereo image)
This sets the global velocity sensitivity for LM-7.
Master Volume
The LM-7 is a 24-bit drum machine. It has the following properties:
LM-7 is polyphonic with up to 12 voices.
LM-7 receives MIDI in Omni mode (on all MIDI channels).
You don’t need to select a MIDI channel to direct MIDI to LM-7.
LM-7 responds to the following MIDI messages:
MIDI Note On/Off (velocity governs volume).
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2 – 50 The included VST Instruments
LM-7 Parameters
Parameter Description
Velocity This sets the global velocity sensitivity for LM-7. The higher the value,
the more sensitive LM-7 will be to incoming velocity data. If set to “0”, the sounds will play back with a fixed velocity value.
Volume sliders The volume sliders are used to adjust the volume for each individual
drum sound.
Tune sliders The tune sliders are used to tune each individual drum sound, up or
down 1 octave.
Pad The Pads are used for two things: To audition the individual drum
sounds, and to select a sound for adjusting pan.
Panorama This is used to position an individual sound in the stereo image. The
setting applies to the currently selected sound, indicated by a lit yel­low LED over the Pad button.
Drum sounds
LM-7 comes with six sets of drum sounds. “Compressor”, “909” and “Percussion” are loaded as the default sets when launching LM-7. “Modulation”, “Fusion” and “DrumNbass” can be loaded by selecting “Load Bank” from the File menu and opening the lm7_second_set.fxb file (which is located in the Vstplugins/Drums subfolder).
You switch between the three loaded sets by using the pop-up menu (just like you switch between effect programs).
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The included VST Instruments 2 – 51
MIDI note mapping
The table below shows how the drum sounds are assigned to note values on your MIDI keyboard. The mapping is GM compatible:
Drum sound Note Comment
Bd C1
Rim C#1 Compressor only.
Snare D1
Clap D#1 909 only.
Hi-Hat F#1
O-Hi-Hat A#1
Tom 1 A1
Tom 2 B2
Tom 3 D2
Crash C#2
Ride D#2 Compressor only.
Tambourine F#2 Percussion only.
Cowbell G#2 Percussion only.
Hi Bongo C3 Percussion only.
Lo Bongo C3# Percussion only.
Conga Mute D3 Percussion only.
Conga Open D#3 Percussion only.
Conga Lo E3 Percussion only.
Timbale Lo G3 Percussion only.
Timbale Hi G#3 Percussion only.
Cabasa A3 Percussion only.
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Universal Sound Module (USM)

The USM is a General MIDI compatible sound module. General MIDI (GM) is a standard set up by the MIDI Manufacturers Association (MMA) and the Japanese MIDI Standards Committee (JMSC).
It defines a standardized group of sounds and the minimum require­ments for General MIDI compatible synthesizers or sound modules, so that a specially prepared sequence or MIDI file that is sent to the instrument via MIDI will play back the correct sound types, regardless of make and model of the instrument.
MIDI identifies sounds by their program change number. Before the General MIDI standard was introduced, the same MIDI program change number often addressed totally different types of sound in any two syn­thesizers or sound modules from different manufacturers, e.g. a flute type sound in one instrument and a piano type sound in the other.
With the introduction of General MIDI standard compatible instruments this changed. These instruments use the same program change num­bers for the same types of instruments.
So, if the person that prepared a sequence or MIDI file wants the mel­ody to be played by a “piano”, he can use a certain program change command embedded into the sequence to automatically select a piano sound in any GM compatible sound module. The GM standard, how­ever, does not specify in great detail how that piano should sound. It is simply assumed that the manufacturer reproduces an acoustic piano within the capabilities of the instrument. A consequence of this was that, depending on the GM module used, a song would sound very dif­ferent, even though the instrument sounds were mapped correctly.
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The included VST Instruments 2 – 53
This problem is solved by the Universal Sound Module! Cubase users can make sure that their music created using the USM will sound ex­actly the same when played back on another computer, because the sound reproduction is no longer hardware based.
The USM features over 70 MB of sampled waveforms and four stereo outputs.
The USM is polyphonic with up to 96 voices.
The USM receives MIDI in 16 channel Multi mode (simultaneous multi-
timbral playback on 16 MIDI channels).
In other words, one USM unit can play up to 16 MIDI Tracks, each with a different sound.
The USM responds to the following MIDI messages:
MIDI Note On/Off (velocity governs volume). Volume. Pan. Pitch Bend (up to ± 12 semitones). Modulation (vibrato).
Selecting Sounds
According to the General MIDI Standard, MIDI channel 10 is reserved for drums. This can not be changed.
The USM features 128 different sound patches. Selecting programs is done by sending program change messages by selecting an option from the program (“prg:”) pop-up menu in the Inspector.
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Selecting Outputs
The USM features four stereo outputs, allowing for flexible routing of sounds to different effect processors etc. By default, all MIDI channels are routed to USM stereo output “1”.
To select another output, click the “Output” field below the Channel Activity indicator for the MIDI channel you wish to direct to another output.
This opens a pop-up allowing you to select one of the four stereo outputs.
USM Parameters
Parameter Description
Master Volume Sets the master output volume for the USM.
Pitchb. Range Sets the range for incoming Pitchbend messages (selectable
between 1 to 12 semitones).
LFO Speed Governs the speed of the vibrato. The vibrato depth is controlled
via MIDI Modulation messages (for example, using the Mod Wheel on your MIDI controller).
MIDI channel activity indicators 1-16.
Output 1-16 Clicking in this field opens a pop-up allowing you to direct the
These light up to indicate activity on the corresponding MIDI channel.
corresponding USM MIDI channel to one of the four available stereo outputs.
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The included VST Instruments 2 – 55
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2 – 56 The included VST Instruments

Index

B
Bitcrusher 36
C
Chopper 37 Chorus 24
S
StepFilter 21 Symphonic 33
T
Tranceformer 35
D
DaTube 10 Distortion 11 DoubleDelay 7 Dynamics 13
F
Flanger 25
L
LM-7 50
M
Metalizer 27 MIDI Gate 19 ModDelay 9
O
Overdrive 12
P
Phaser 28
R
Reverb A 44 Reverb B 45 Ringmodulator 29 Rotary 31
U
Universal Sound Module 53
V
VB-1 48 Vocoder 38
CUBASE SE
58 Index
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