Presonus StudioLive 16.0.2 USB User guide

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StudioLive™ 16.0.2 Software
Capture QMix-UC
Universal ControlStudio One Artist UC Surface
Library Reference Manual
Universal Control with UC Surface | QMix™-UC for iOS® and Android™ | Capture™ 2 Studio One® Artist
®
www.presonus.com
English
Page 2
Table of Contents
1 Overview1
1.1 Introduction1
1.2 About This Manual1
1.3 Technical Support2
1.4 Summary StudioLive Software Library
Features2
1.4.1 UC Surface2
1.4.2 QMix™ UC for iPhone®, iPod touch®,
and Android devices2
1.4.3 Capture 3
1.4.4 Studio One Artist3
2 Connecting to a Computer5
2.1 Installation for Windows5
2.2 Installation for macOS6
2.3 Using the StudioLive as an Audio Interface6
2.4 Using the StudioLive with
Popular Audio Applications7
2.5 Digital Sends and Returns8
2.5.1 Channel Digital Sends8
2.5.2 Digital Returns9
2.5.3 Main Digital Return9
2.6 Using Plug-In Effects as Inserts9
5 UC Surface Mix Control Software16
5.1 UC Surface Mix Controls16
5.1.1 Channel Controls18
5.2 Fat Channel Controls19
5.2.1 Input Controls19
5.2.2 Mix Detail20
5.2.3 Noise Gate20
5.2.4 Compressor21
5.2.5 Equalizer22
5.2.6 Limiter22
5.3 Graphic EQ 23
5.4 Adding Effects23
5.4.1 Editing Effects23
5.5 Scenes and Presets24
5.5.1 Fat Channel Presets24
5.5.2 GEQ Presets25
5.5.3 FX Presets25
5.5.4 Scenes26
5.5.5 Preset and Scene Management26
5.6 Quick Panel Functions27
5.6.1 Talkback27
5.6.2 Fader Locate27
3 Networking Your Remote Devices11
3.1 Connecting your Computer
to your Network11
3.2 Connecting your iPad to your Network12
3.3 Connecting your iPhone/iPod touch
to your Network12
4 Universal Control13
4.1 Universal Control Launch Window13
4.2 TUIO Setup (macOS)15
5.6.3 FX Mutes27
5.7 The Settings Page28
5.7.1. Device Settings Tab 28
5.7.2 MIDI Control Tab32
5.7.3 Backup Tab33
6 QMix-UC for Mobile Devices34
6.1 Aux Mix Page35
6.1.1 Channel Grouping36
6.2 Wheel of Me37
6.3 Settings Page38
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7 Capture39
8 Studio One Artist Quick Start68
7.1 Installation Instructions39
7.1.1 macOS39
7.1.2 Windows40
7.2 Start Page41
7.2.1 Tagging and Organizing a Session41
7.2.2 Creating a Session42
7.2.3 Open a Session43
7.2.4 Audio Device and Sample Rate44
7.2.5 Options Menu44
7.3 The Session Page47
7.3.1 Track Column48
7.3.2 Transport49
7.3.3 Time Display50
7.3.4 Timeline Ruler50
7.3.5 Navigating the Session50
7.3.6 Editing Tools51
7.3.7 Meter Bridge56
7.3.8 Markers and the Marker List56
7.4 Recording a Session in Capture58
8.1 Installation and Authorization68
8.2 Setting Up Studio One69
8.2.1 Configuring Audio Devices70
8.2.2 Configuring MIDI Devices71
8.3 Creating a New Song74
8.3.1 Configuring Your I/O75
8.3.2 Creating Audio and MIDI Tracks77
8.3.3 Recording an Audio Track78
8.3.4 Adding Virtual Instruments
and Effects79
8.3.5 Drag-and-Drop Audio
and MIDI Files80
8.4 Remote Controlling your StudioLive 16.0.2 USB
from Studio One80
8.4.1 Configuring StudioLive 16.0.2 as
a MIDI Device81
8.4.2 Recalling Scenes and Presets82
8.4.3 Controlling FXA, FXB,
and Main Output Levels 83
8.4.4 Assigning/Unassigning FXA and FXB to
the Main Bus 84
7.5 Virtual Soundcheck59
7.6 Remote Controlling Capture
from UC Surface61
7.7 Importing and Exporting Audio Files62
7.7.1 Importing Audio Files into Capture62
7.7.2 Export Audio Files63
7.8 Mixing Your Capture Sessions65
7.8.1 Creating a Mix in Capture65
7.8.2 Exporting Your Final Mix
to an Audio File65
7.8.3 Mixing a Capture Session
in Studio One65
7.8.4 Mixing a Capture Session in
a Different Recording Application66
7.9 Capture Key Commands — 67
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1 Overview

Capture QMix-UC
Universal ControlStudio One Artist UC Surface

1.1 Introduction

1 Overview
1.1 Introduction
StudioLive™ Software
Library Reference Manual
The StudioLive™ 16.0.2 USB mixer comes with a powerful software library that includes Capture™ and Studio One® Artist. In addition, PreSonus UC Surface editor/librarian/remote-control software for macOS® and Windows® is a free download from the PreSonus. PreSonus also offers UC Surface software for iPad® and Windows Touch devices as well as QMix™ UC aux-mix control software for iOS and Android devices; both are free downloads.
Whether you want to remote-control your StudioLive from a tablet, provide your musicians with the ability to control their own monitor mixes from their mobile devices, record a live show with just one mouse click, mix your next hit album, or any combination of the above, your StudioLive mixer and its companion software applications provide you with a complete suite of tools.
We encourage you to contact us with questions or comments regarding this product. PreSonus Audio Electronics is committed to constant product improvement, and we value your suggestions highly. We believe the best way to achieve our goal of constant product improvement is by listening to the real experts: our valued customers. We appreciate the support you have shown us through the purchase of this product.
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1 Overview
1.2 About This Manual
1.2 About This Manual

1.3 Technical Support

StudioLive™ Software
Library Reference Manual
We suggest that you use this manual to familiarize yourself with the features and correct connection procedures for your StudioLive 16.0.2 USB Software Library before trying to connect your StudioLive to your computer, iPad, or mobile device. This will help you avoid problems during installation and setup.
Throughout this manual you will find Power User Tips. These tips provide useful hints on how to best use the StudioLive 16.0.2 USB Software Library and take advantage of unique workflow functions and features.
Many technical issues can arise when using a standard computer as a digital audio workstation (DAW) and when networking wireless devices. PreSonus can only provide support for issues that directly relate to the StudioLive mixer, UC Surface, QMix-UC, Capture, and Studio One.
PreSonus does not provide support for computer hardware, iOS hardware, Android devices, wireless networks, operating systems, and non-PreSonus hardware and software, and it may be necessary to contact the manufacturer of these products for technical support.
Please check our Web site (www.presonus.com) regularly for software information and updates, firmware updates, and support documentation for frequently asked questions.
Online technical support is available at http://support.presonus.
com, as well as from your http://my.presonus.com account.
Advanced troubleshooting guides can be found at support.presonus.com/forums.

1.4 Summary StudioLive Software Library Features

1.4.1 UC Surface

With battle-ready PreSonus® UC Surface multi-touch control software, every control you need to mix a show is under your fingertips exactly when you need it. UC Surface maintains the same workflow with Windows, Mac, and iPad for control of the StudioLive™ 16.0.2 USB mixer.
Battle-ready interface designed for mixing live sound
Complete control of every StudioLive Series III, AI- series, and 16.0.2 USB mixer on the network
Multiplatform and Network Support
Touch-ready interface
Windows 8 multi-touch compatible for large touchscreen mixing
Complete overview of all input and outputs
Meter Bridge scroll bar
Mix Select buttons with activity meters
Master faders accessible at all times
Contextual-based navigation for quick, intuitive access to all mixing functions: Fat Channel, graphic EQ, effects, channels
Flex Fader control over selected mix
Quickly audition presets on the fly and edit them before loading
Complete control of Fat Channel processing
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1 Overview
1.4 Summary StudioLive Software Library Features
1.4.2 QMix™ UC for iPhone®, iPod touch®, and Android devices
QMix-UC provides performers with wireless control over their monitor (aux) mixes onstage and in the recording studio from their mobile devices.
Provides wireless control over StudioLive 16.0.2 USB mixers connected to UC Surface for macOS or Windows.
Remote-control aux mixes on any StudioLive on the same network.
Using the Wheel of Me, control the levels of all of the user’s channels simultaneously, with one simple control.
Create four channel groups to easily manage large monitor mixes.
Set permissions on your StudioLive mixer so that QMix-UC only controls a specified aux mix.
Available free from the Apple App Store and Google Play.

1.4.3 Capture

Included with every StudioLive mixer is Capture, a digital-audio multitrack-recording application designed to make recording quick and easy. Perfect for live recording and for mixing your audio in real time to a stereo audio file, Capture was designed to interface perfectly with StudioLive-series mixers, allowing instant setup and recording.
Capture allows you to record every input channel on your StudioLive mixer plus a single stereo mix with the click of a single button.
Multitrack recording application: record every input channel plus the Main mix from your StudioLive mixer
One-click recording with Record Now button
Prerecord captures audio up to a minute before you press Record
Auto-Save at user-definable intervals
Automatic session and file recovery if the power fails
Sessions store metadata, enabling automatic session naming
Soundcheck mode makes it simple to virtually soundcheck using previously recorded material
Session Lock feature prevents accidental keyboard access
Essential editing suite (copy, cut, paste, splice, resize)
Big Meter mode turns your monitor into a gigantic meter bridge
Stereo Playback mode—use Capture with any computer sound card
Peak LED-style meter bridge with clip indicators
Marker placement and recall
Marker List with Quick Locate
Export between markers
Full transport control
Import/export individual WAV, AIFF, or OpenTL
Compatible with macOS® and Windows®
StudioLive™ Software
Library Reference Manual
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1 Overview
1.4 Summary StudioLive Software Library Features
1.4.4 Studio One Artist
All PreSonus audio interfaces include PreSonus Studio One Artist recording software, which comes with over 6 GB of plug-ins, loops, and samples, giving you everything you need for music recording and production. The Studio One Artist Quick Start Guide is located in Section 8 of this manual. You will find a complete user manual inside the Studio One Artist Help menu.
Unlimited track count, inserts, sends, and plug-in instantiations
20 high-quality PreSonus Native Effects™ plug-ins, in eight categories: amp modeling (Ampire XT), delay (Analog Delay, Beat Delay), distortion (RedLight Dist™), dynamics processing (Channel Strip, Compressor, Gate, Expander, Limiter, Tricomp™), equalizer (Channel Strip, Pro EQ), modulation (Autofilter, Chorus, Flange, Phaser, X-Trem), reverb (Mixverb™, Room Reverb), and utility (Binaural Pan, Mixtool, Phase Meter, Spectrum Meter, Tuner)
Four high-quality PreSonus virtual instruments, including: Presence™ sample player, Impact™ drum machine, SampleOne™ sampler, and Mojito analog-modeled subtractive synthesizer
Over 6 GB of loops, samples, and instruments
Open Capture files natively
Innovative and intuitive MIDI mapping
Powerful drag-and-drop functionality for faster workflow
macOS® and Windows® compatible
Customize your Studio One Artist installation with Studio One Add-ons
Discounted upgrade to Studio One Pro right from within Studio One Artist
StudioLive™ Software
Library Reference Manual
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2 Connecting to a Computer

2.1 Installation for Windows

2 Connecting to a Computer
The Universal Control installer includes the ASIO/WDM (Windows) and Core Audio (macOS) drivers for StudioLive mixers, as well as the UC Surface application. We made this installer as simple and easy to follow as possible, and it will take you through each step of the installation process. Please read each message carefully to ensure Universal Control, the StudioLive driver and UC Surface are properly installed. In particular, be careful not to connect your StudioLive to the computer too soon.
Please visit www.presonus.com for the latest system requirements and an updated list of compatible hardware. It is also recommend that you check your recording software’s system requirements.
Power User Tip: As part of our commitment to the quality of our products, PreSonus continually updates its product drivers and software. The latest version of your entire StudioLive 16.0.2 USB Software Library can be downloaded directly from your My PreSonus account as soon as you register your StudioLive mixer. My PreSonus is also your portal to support, the PreSonus Shop, and more.
The speed of your processor, amount of RAM, and capacity, size, and speed of your hard drives will greatly affect the overall performance of your recording system. A faster processor and more RAM can reduce signal latency (delay) and improve overall performance.
StudioLive™ Software
Library Reference Manual
2.1 Installation for Windows
Before beginning the Universal Control installation setup, please quit all applications, including antivirus software, and disconnect the StudioLive from your computer.
Follow the onscreen instructions to complete the installation. When the installer has finished, it will prompt you to reboot your computer.
Click “Finish” to automatically restart your PC. Once your computer has rebooted, connect the StudioLive. When the Found New Hardware wizard launches, follow the “Recommended” steps.
Your StudioLive is now synced to your computer and ready to use!
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2 Connecting to a Computer

2.2 Installation for macOS

2.2 Installation for macOS
The UC Surface installer will take you through each step of the installation process. Please read each message carefully, and be especially careful that you do not connect your StudioLive too soon.
1. After launching the installer, you will be directed to the Welcome screen.
2. You will be asked which installation type you would like to perform. You do
StudioLive™ Software
Library Reference Manual
Click “Continue” and follow the onscreen instructions.
not need to install the StudioLive AI-series FireWire Driver.
3. When the installation is completed, you will be prompted to reboot your
computer. After your Mac has restarted, connect your StudioLive with the appropriate transport cable and power it on.
4. Once the installation is completed, you will find the UC Surface program in
your Applications folder. It is recommended that you place this in your Dock.
You are now ready to use your StudioLive with your computer!

2.3 Using the StudioLive as an Audio Interface

The StudioLive mixers feature a built-in audio interface that can be used with any application that supports Core Audio or ASIO and can also be used as a WDM device for a Windows computer.
Every input plus the Main mix can be recorded. Please review Section 2.5 of this manual for more information on using audio streams are for recording and playback.
Power User Tip: If your StudioLive will not connect to the computer, verify that the USB cable is properly connected to the StudioLive and to your computer and disconnect all unnecessary peripheral devices on the same transport bus.
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2 Connecting to a Computer

2.4 Using the StudioLive with Popular Audio Applications

2.4 Using the StudioLive with Popular Audio Applications
Below are basic driver-setup instructions for several popular audio applications. Complete setup instructions for PreSonus Studio One Artist and a brief tutorial on its features are located in Section 8 of this manual. If your audio application is not listed in this section, please consult your application’s user documentation for information on selecting an audio device driver.
Steinberg Cubase 4+
1. Launch Cubase.
2. Go to Devices | Device Setup.
3. Select “VST Audio System” from the Devices column in the Device Setup.
4. Select StudioLive 16.0.2 USB from the ASIO Driver dropdown list.
5. Click “Switch” to begin using the StudioLive Driver.
6. Once you have successfully changed the driver, go to Devices | VST Connections to enable your input and output buses.
StudioLive™ Software
Library Reference Manual
Ableton Live 5+
1. Launch Ableton Live.
2. Go to Options | Preferences | Audio.
3. Choose Driver Type: ASIO | Audio Device: StudioLive 16.0.2 USB
4. Go to Input Config : Enable and select the desired Input channels.
5. Go to Output Config : Enable and select the desired Output channels.
6. You may now select the StudioLive’s inputs and
Apple Logic Pro/Express 7+:
1. Launch Logic Pro/Express.
2. Go to Logic | Preferences | Audio.
3. Click on the Devices Tab.
4. On the Core Audio tab, check Enabled.
5. Select StudioLive 16.0.2 USB from the device menu.
6. You will be asked if you’d like to relaunch Logic. Click “try (re)launch.”
outputs for each track created in Live.
7. Your StudioLive features custom I/O labels for faster work flow. To enable these labels for use in Logic, go to Options | Audio | I/O Labels.
8. The second column in the pop-up window will be named “Provided by Driver.” Activate each of these labels for your StudioLive. When you are done, close this window.
9. You are now ready to use your StudioLive.
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2 Connecting to a Computer

2.5 Digital Sends and Returns

Avid Pro Tools 9+
1. Launch Pro Tools.
2. Got to Setup | Hardware and select StudioLive 16.0.2 USB from the Peripherals list. Click OK.
3. Go to Setup | Playback Engine and select StudioLive 16.0.2 USB from the menu at the top of the window. Click OK.
Cakewalk Sonar 6+
1. Launch Sonar.
2. Go to Options | Audio... and click on the Advanced tab.
3. Change the Driver Mode to “ASIO.”
4. Click the “OK” button.
5. Restart Sonar.
6. Go to Options | Audio... and click on the Drivers tab.
StudioLive™ Software
Library Reference Manual
7. Highlight all input and output drivers beginning with “16.0.2 USB.”
8. Go to Options | Audio... and click on the General tab.
9. Set the Playback Timing Master to “StudioLive 16.0.2 USB ... Channel 1”,
10. Set the Recording Timing Master to “StudioLive 16.0.2 USB ... Channel 1”
2.5 Digital Sends and Returns
When using the StudioLive as an audio interface, it is important to understand the terms “digital send” and “digital return.” Because the audio interface in the StudioLive is completely integrated with the other functions of the mixer, the USB I/O is designed to work as an independent bus. You can route (send) signals from other buses to the digital transport bus, and its output (return) signal is hard-coded to designated mixer channels.
The StudioLive 16.0.2 USB 18 available sends and 16 returns.

2.5.1 Channel Digital Sends

Every Digital Send is hard-coded to be sent pre-fader from the input channels of the StudioLive. These sends can be pre- or post-Fat Channel EQ and dynamics.
To record the EQ and dynamics processing on any channel, simply enable the Post button in the Digital Out section. It will illuminate, indicating that the Fat Channel signal path is being routed to the Digital Send. If this mode is not enabled, the signal sent will be post-trim and post-analog insert (if applicable).
There also is an additional pair of Digital Sends dedicated to record the Main bus. These sends are always post-Fat Channel and post-fader.
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2 Connecting to a Computer
2.6 Using Plug-In Effects as Inserts

2.5.2 Digital Returns

Each StudioLive input is hard-coded to receive its respective digital return. The DAW Outputs in your recording application route these playback streams to their respective channels on the StudioLive (that is, the software’s Output 1 always goes to StudioLive Channel 1 digital return and so on). Once you route a track in your recording application to play through one of these outputs, it will always be accessible on its channel by simply pressing the Digital Return button.
Power User Tip: It is important to think of your digital returns and your analog inputs in the same way. When a digital return is engaged, it replaces the analog input in the mix. You can process it in the Fat Channel, include in it Aux mixes, and send it to an FX mix. It is also important to note that the analog input is still available to be recorded, or processed with a plug-in, in your DAW host application even if the digital return is engaged.

2.5.3 Main Digital Return

To provide the most flexible mixing environment, PreSonus has provided a stereo Main Digital Return to free the channels returns to be patched directly to their corresponding channels on your StudioLive mixer. In this way, you can monitor the main output from your recording application without using two channels on your StudioLive, leaving the other channels available to be routed to the Fat Channel or for inserting a plug-in on a live instrument.
These digital returns are selectable as the tape return source in the monitor section.
StudioLive 16.0.2 USB Returns 1 and 2 are always routed to both the Main Digital Return and the Digital Returns on Channels 1 and 2.
StudioLive™ Software
Library Reference Manual
2.6 Using Plug-In Effects as Inserts
Digital Transport streaming on your StudioLive is continuously bidirectional. This means that the StudioLive is always sending signals from the analog inputs to the direct Digital Sends on all input channels. At the same time, the StudioLive is receiving signals back from the digital returns. Because the digital returns always come back to their respective StudioLive channels, you can quickly insert a plug-in from your recording application into any channel strip and monitor it in real time.
In this example, we will insert the Beat Delay plug-in from PreSonus Studio One onto Channel 4 of the StudioLive.
1. To begin, create a mono audio track in Studio One.
2. Assign its input to Channel 4 and its output to Output 4.
(Several DAW applications, including Apple Logic, do not offer mono output buses. If this is the case, you must route the output stream to, for example, Channels 3-4 and pan the channel all the way to the right so that it will only be sent to Output 4. Please consult your software’s user manual for specific instructions.)
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2 Connecting to a Computer
2.6 Using Plug-In Effects as Inserts
3. Once you have the routing set up in Studio One, drag-and-drop the Beat
4. To enable the Digital Return on Channel 4 of your StudioLive, first press
StudioLive™ Software
Library Reference Manual
Delay plug-in onto your track and record-enable it. Software monitoring will be enabled automatically.
the USB multimode button.
5. Press the multimode button on Channel 4. You can now monitor the analog signal from Channel 4 on your StudioLive with your inserted effect (in this case, Beat Delay).
Power User Tip: When using plug-ins as inserts, it is very important that you set as low a buffer size on your computer as possible without creating performance issues. For most new computers, this won’t be an issue. A buffer size of 128 or less will provide low enough latency for most plug-in types; however, dynamics and EQ plug-ins and performance plug-ins such as amp-modelers may require lower latency settings. See Section 4.1 for more information on buffer size settings.
Please note: setting the buffer size too low on older or slower computers, or on a computer that has not been properly optimized, may result in poor performance. Always be sure to test the limits of your system before attempting CPU-intensive tasks in mission-critical situations.
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3 Networking Your Remote Devices

Router
Laptop running
UC Surface
Android phone
running QMix-UC
iPad running
UC Surface

3.1 Connecting your Computer to your Network

3 Networking Your Remote Devices
In order to use your mobile devices to remote control your StudioLive 16.0.2 USB mixer, you must first connect it to a Mac or Windows computer via USB with Universal Control installed and running. The computer running Universal Control must then be connected to the same network as your mobile devices. This section will cover networking proceedures.
StudioLive™ Software
Library Reference Manual
Power User Tip: Network connections occasionally require troubleshooting, especially when a lot of wireless networks are in use. Because of this, it is always a good idea to get your networked devices and StudioLive happily communicating before the pressure is on, and you have a singer trying to dial in a monitor mix while you’re trying to mic the drum kit. So while the guitarist is flirting with the bartender, take a quick moment to get your iPad, iPhone, computer, and StudioLive talking.
3.1 Connecting your Computer to your Network
Windows 7+
1. Click on the network icon in the notification area to open the Connect to Network Control Panel.
2. Select the wireless network you’d like to use.
3. Enter the password.
4. Click Connect.
macOS 10.8 and later
1. On the Menu bar click on the Wireless Status icon.
2. From the pull-down menu select the wireless network you’d like to use.
3. Enter the password.
4. Click Join.
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3 Networking Your Remote Devices

3.2 Connecting your iPad to your Network

3.2 Connecting your iPad to your Network
1. Tap on the Settings icon in your iPad.
2. Tap on “ Wi-Fi.”
3. Under “Choose a Network,” find the same network to which your computer is connected. Tap the network to select it.
4. Enter the password when prompted and tap Join.
5. Tap on the menu arrow to the right of the desired network’s name to open its network settings.
6. Turn Auto-Join to “On.” You are now ready to launch UC Surface.

3.3 Connecting your iPhone/iPod touch to your Network

1. Tap on the Settings icon in your iPhone/iPod touch.
2. Tap on “Wi-Fi” making sure it is set to “On.”
StudioLive™ Software
Library Reference Manual
3. Under “Choose a Network,” select the same network to which your computer is connected.
4. Tap on the network to select it.
5. Enter the password when prompted and tap Join.
Important: You must connect your computer and iOS devices to the same network each time you plan on remote-controlling your StudioLive with UC Surface, or QMix-UC.
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4 Universal Control

4.1 Universal Control Launch Window

4 Universal Control
Universal Control is a powerful hardware management application for all PreSonus® interface products. It allows you to manage any PreSonus interface product connected to your computer or your computer’s network.
4.1 Universal Control Launch Window
When Universal Control is launched, you will see the Launch Window. From this window, you can manage all the Core Audio and ASIO driver settings.
StudioLive™ Software
Library Reference Manual
Sample Rate. Changes the sample rate.
You can set the sample rate to 44.1 or 48 kHz. A higher sample rate will increase the fidelity of the recording but will increase the file size and the amount of system resources necessary to process the audio.
Block Size. Sets the buffer size.
From this menu, you can set the buffer size from 32 to 4,096 samples (macOS®), or 64 to 8,192 samples (Windows®). Lowering the buffer size will lower latency; however, this will also increase performance demands on your computer. In general, you will want to set the buffer size as low as your system can safely support. If you begin to hear pops, clicks, or distortion in your audio path, try raising the buffer size.
File Menu. Manages devices connected to Universal Control.
Show All Devices. Launches all control windows for all supported devices connected to your computer’s network or host transport (USB or FireWire).
Close All Devices. Closes all open control windows.
About Universal Control. Displays version and build date information.
Quit. Quits the Universal Control application and all hardware control windows.
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4 Universal Control
4.1 Universal Control Launch Window
Settings Menu. Provide customization options to personalize your Universal Control experience.
Always on Top. Keeps the Universal Control Launch window on top whether it is the currently active application or not.
Run at Startup. Launches Universal Control automatically when your computer boots.
Preferences. Sets language and appearance options (see below).
Rescan Network. Scans the network and local transport bus (USB or FireWire) for all supported PreSonus products.
Language. Sets the language (English, French, German, Korean, Simplified Chinese, or Spanish).
StudioLive™ Software
Library Reference Manual
Demo. Allows you to launch a virtual connection to a StudioLive
32.4.2AI, StudioLive RM32AI or StudioLive 32 mixer.
Preferences. Sets language and appearance options.
General. Sets the language preference for Universal Control and UC Surface.
Appearance. Allows you to adjust the overall brightness of UC Surface. Choose between Default, Light, and Bright.
Default Light Bright
Touch Input. Provides options to connect TUIO devices on macOS. See Section 4.2 for example setup instructions.
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4 Universal Control

4.2 TUIO Setup (macOS)

4.2 TUIO Setup (macOS)
TUIO allows multi-touch displays to connect to macOS. If you would like to use a multi-touch display with your Apple computer, check the box next to “Enable TUIO.”
Once enabled, you must set the UDP port to match the value set by your multi­touch display’s driver. By default, the UDP port is set to 3333. This is the most common value and it is unlikely that you will need to change this value.
StudioLive™ Software
Library Reference Manual
If you are using a multi-touch display with one or more displays, you must identify which one will be sending multi-touch control to Universal Control. To set this, simply drag the Universal Control Preferences dialog to your multi-touch display and click or tap the “This” button. This will set the monitor value to the correct number.
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5 UC Surface Mix Control Software

5.1 UC Surface Mix Controls

5 UC Surface Mix Control Software
UC Surface is a powerful software application that provides control of channel, subgroup, aux, and bus levels; Fat Channel parameters; aux mixes; effects; and graphic EQs. It also provides a visual overview of your StudioLive settings so that you can see, adjust, and organize them. UC Surface also includes a librarian, allowing you to easily manage your presets and scenes.
UC Surface provides bidirectional control that allows you to remote-control mixing functions that are also available from their respective hardware control surfaces. Since control is bidirectional, fader moves and parameter changes made on the StudioLive mixing surface are reflected in UC Surface and vice versa.
UC Surface will run on macOS, Windows, Windows Touch, or iPad® devices, affording flexible control options for any mix situation.
To use UC Surface, you must do the following:
1. Install UC Surface on your computer.
2. Connect your StudioLive 16.0.2 USB to an available USB port.
3. Connect your computer to your preferred wireless network.
StudioLive™ Software
Library Reference Manual
4. Launch UC Surface on your computer.
5. Connect your mobile devices to your preferred wireless network.
6. Start mixing!!
5.1 UC Surface Mix Controls
Mix Select
The Mix Select buttons allow you to choose the mix you’d like to control (Aux 1-4, FX A/B, Mains). In addition, UC Surface provides a mix for each of the effects buses. The returns for these effects are available in each mix to customize the amount of reverb and delay.
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5 UC Surface Mix Control Software
5.1 UC Surface Mix Controls
The Mix Selection button for every mix is visible only when the Mixes tab is active.
Copy Mix
Copying the current mix allows you to quickly set up multiple mixes.
1. To copy a mix to any other mix, press the Copy Mix button.
2. Click on the desired destination mix(es).
3. Click Paste to paste the mix or click Cancel to stop the operation.
StudioLive™ Software
Library Reference Manual
Flex Fader
The fader immediately to the left of the Mix Select buttons controls the output level of the currently selected mix.
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5 UC Surface Mix Control Software
1
2
3 4
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5.1 UC Surface Mix Controls
Main Fader
The fader(s) to the right of the Mix Select buttons always control(s) the Main mix level.
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5.1.1 Channel Controls

1. Fat Channel Select. Opens the Fat Channel controls for the channel/mix. This microview displays an overview of the EQ curve you set in the Fat Channel. See Section 5.2 for more information about the Fat Channel section and its functions.
2. Solo Button. Turns soloing on and off.
3. Mute Button. Turns muting on and off.
4. Pan Controls. The Pan control sets the channel’s relative position in the left/right stereo mix. When a pair of channels is stereo linked, the Pan control sets the spread of the channels in the left/right stereo mix.
5. Channel Fader. Controls the Overall Level of the Channel. Unity gain (0 dB) is denoted by a “U.”
6. Level Meter. Displays the prefader level of each channel.
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Hi-Pass LimiterEQØ Noise Gate Compressor

5.2 Fat Channel Controls

5.2 Fat Channel Controls
Every input and bus on your StudioLive mixer is equipped with Fat Channel dynamics processing and filtering. The revolutionary Fat Channel is the heart of the StudioLive. The Fat Channel makes dynamics, routing, and panning for every input and output on the StudioLive available at the touch of a Select button.
The Fat Channel’s processing section consists of five parts: High-Pass Filter, Noise Gate, Compressor, Limiter, and parametric EQ. Each can be turned on or off and controlled separately. This processing is global across all mixes.
The signal flows as follows:

5.2.1 Input Controls

When an input channel is selected, the following controls will be available at the far left of the Fat Channel:
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1. Preamp Controls. For all input channels, phantom power and polarity control are available from the Fat Channel.
2. High-Pass Filter Controls. Sets the High-Pass Filter Frequency Threshold and engages / disengages the High-Pass Filter for currently selected channel.
3. USB Return. Engages / disengages the USB return for the currently selected channel.
4. Post. Sets the USB send position pre- or post-Fat Channel for the currently selected channel.
5. Link. Engages / disengages stereo linking for the currently selected channel.
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5.2 Fat Channel Controls

5.2.2 Mix Detail

When a mix is selected, the following controls will be available at the far left of the Fat Channel:
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5.2.3 Noise Gate

1. High-Pass Filter Controls. Sets the High-Pass Filter Frequency Threshold and engages / disengages the High-Pass Filter for currently selected channel.
2. Link Mix. Links the selected mix to the one adjacent to create a stereo bus.
To view the controls for the Noise Gate, click on the Gate tab.
1. Gate On/Off. Turns the Gate On and Off for the selected channel.
2. Gate Threshold. Sets the level at which the gate opens. Essentially, all signals above the threshold setting are passed through unaffected, whereas signals below the threshold setting are reduced in level by the amount set by the range control. You can set the threshold from 0 to -56 dB.
3. Gate Graph. This graph shows the point at which the gate threshold affects the signal. You can either use this graph to adjust the threshold or the dedicated threshold control (#2).
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5.2.4 Compressor

To view the controls for the Compressor, click on the Compressor tab.
1. Compressor On/Off. Turns the Compressor On and Off for the selected channel.
2. Compressor Graph. This graph shows the point at which the compressor threshold affects the signal. You can use this graph to adjust the threshold or use the dedicated Threshold control (#3).
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3. Compressor Response. Sets the compressor response for the selected channel or output bus. The Response control sets the attack and release tapers for the Compressor simultaneously.
4. Compressor Threshold. Sets the compressor threshold for the selected channel or output bus. When the signal’s amplitude (level) exceeds the threshold setting, the compressor engages. The threshold can be set from -56 to 0 dB.
5. Auto Mode Button. When Auto mode is active, the Attack and Release controls become inoperative, and a preprogrammed attack and release curve is used. In this mode, the attack is set to 10 ms, and the release is set to 150 ms. All other compressor parameters can still be adjusted manually.
6. Ratio. Sets the compression ratio (or slope) for the selected channel or output bus. The ratio sets the compression slope, which is a function of the output level versus the input level. For example, if you have the ratio set to 2:1, any signal levels above the threshold setting will be compressed at a ratio of 2:1. This means that for every 2 dB of level increase above the threshold, the compressor’s output will only increase 1 dB. The ratio can be set from 1:1 to 14:.
7. Compressor Makeup Gain. Sets the amount of makeup gain for the selected channel or output bus. When compressing a signal, gain reduction usually results in an overall attenuation of level. The gain control allows you to restore this loss in level and readjust the volume to the pre-compression level (if desired). You can adjust Makeup Gain from 0 dB (no gain adjustment) to +28 dB.
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5.2 Fat Channel Controls

5.2.5 Equalizer

To view the controls for the parametric EQ, click on the Equalizer tab.
1. EQ Frequency. Adjusts the center frequency of each band.
2. EQ Gain. Sets level of the center frequency from -15 to +15 dB.
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5.2.6 Limiter

3. EQ Graph. This graph shows overall EQ curve.
4. High Shelf EQ On/Off. Enabling the High Shelf button turns the High band into a shelving EQ. A high shelving EQ is like a treble-control knob on a stereo. In this mode, the Center Frequency control selects the shelving frequency.
5. Low Shelf EQ On/Off. Enabling the Low Shelf button turns the Low band into a shelving EQ. A low shelving EQ is like a bass-control knob on a stereo. In this mode, the Center Frequency control selects the shelving frequency.
6. EQ Band Select. Opens the controls for the selected EQ band.
To turn the limiter on or off, click on the power button on the Limiter tab.
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5.3 Graphic EQ

5.3 Graphic EQ
To the left of the Fat Channel, you will find the GEQ button. This opens up the graphic EQ for the Main bus.
In general, graphic EQ settings are created prior to a live show and are not adjusted after that. However, minor adjustments sometimes must be made later. UC Surface makes this quick and easy.
1. GEQ On/Off. By default, all graphic EQs are disabled. To enable any GEQ, simply click on this button.
2. Draw GEQ. Enabling the Draw function will allow you to draw a GEQ curve with your finger or mouse rather than adjusting each band individually.
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5.4 Adding Effects
5.4.1 Editing Effects
3. Reset GEQ. To zero out all curve settings on any graphic EQ, click on the Reset GEQ button. This will return all band gains to 0 dB.
Your StudioLive mixer is equipped with two internal effects processors each with a dedicated mix bus. The effects returns for both effects buses can be routed to any mix.
Creating an effects mix is just like creating a monitor mix: Simply click on the effects mix and select and set the level for each channel to which you would like to apply reverb or delay.
To access the effects library for each processor and make adjustments to effects parameters, click on the FX View button on the left side of the Fat Channel. Across the top of the window, you see each of the effects buses and the current selected effects type for both buses. To edit any effect, simply click on its bus.
This will open the effects editor. From here, you can change the effects type, adjust parameters, and load presets.
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5.5 Scenes and Presets

5.5 Scenes and Presets
The presets button in UC Surface is a contextual function that follows the currently selected mode: Fat Channel presets, GEQ presets, FX presets, or Mix Scene.

5.5.1 Fat Channel Presets

While the Fat Channel is active, this button launches the Fat Channel presets menu. To close the menu and reopen the mixer view, simply click the button again.
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1. Current Channel. The Channel controls for the currently selected channel are available at the left of the Preset Manager.
2. Previous Channel. Selects the previous channel.
3. Channel Selection. Displays the currently selected channel. The preset manager will automatically load and store presets to and from this channel. Click on this menu to select a new channel to manage.
4. Next Channel. Selects the next channel.
5. Copy/Paste. To copy the Fat Channel settings to another channel, simply click on Copy, select the channel you’d like to load the settings to from the Channel Select menu, and click Paste.
6. Preset Manager. Displays presets that are stored locally on the device running UC Surface and presets stored locally on the mixer. See Section 5.5.5 for more information.
7. Recall. Loads the current preset to the selected channel.
8. Save. Creates a Fat Channel preset from the currently selected channel’s settings.
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5.5 Scenes and Presets

5.5.2 GEQ Presets

While the GEQ View button is active, the Preset button launches the GEQ Presets menu. To close the menu and reopen the mixer view, simply click the button again.
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5.5.3 FX Presets

1. Recall. Loads the current preset to the selected bus.
2. Store. Creates a GEQ preset from the currently selected bus GEQ’s settings.
3. Preset Manager. Displays presets that are stored locally on the device running UC Surface and presets stored locally on the mixer. See Section 5.5.5 for more information.
4. Copy/Paste. To copy the effects settings to another bus’s GEQ, simply click on Copy; from the GEQ Bus Select menu, select the bus to which you’d like to load the settings; and click Paste.
While the FX View button is active, the Preset button launches the FX Presets menu. To close the menu and reopen the mixer view, simply click the button again.
1. Recall. Loads the current preset to the selected channel.
2. Store. Creates an effects preset from the currently selected effects bus settings.
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5.5 Scenes and Presets
3. Preset Manager. Displays presets that are stored locally on the device running UC Surface and presets stored locally on the mixer. See Section 5.5.5 for more information.
4. Copy/Paste. To copy the effects settings to another effects bus, simply click on Copy; from the banner at the top of the window, select the bus to which you’d like to load the settings; and click Paste.

5.5.4 Scenes

While the Scenes button is active, the Preset button launches the Scene library menu. To close the menu and reopen the mixer view, simply click the button again.
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1. Recall. Loads the current preset to the selected channel.
2. Store. Creates an effects preset from the currently selected effects bus settings.
3. Recall Filters. The Recall Filters allow you to select
4. Preset Manager. Displays presets that are stored locally on

5.5.5 Preset and Scene Management

Presets and scenes can be stored locally on your StudioLive mixer or locally on your computer and copied between the two.
Syncing the Mixer Library
what part of the Mix Scene to omit or recall.
the device running UC Surface and presets stored locally on the mixer. See Section 5.5.5 for more information.
Presets and Scenes stored in the mixer library can be copied to the device running UC Surface either individually or you can sync the entire preset library.
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5.6 Quick Panel Functions

To sync every preset or scene, click or touch the Sync all button.
You can copy individual presets and scenes to and from your mixer’s memory by simply dragging dropping them between the Mixer and Local sections of the Library Management area. You can also select presets individually and use the arrow buttons to transfer them to and from your mixer’s memory.
5.6 Quick Panel Functions
The Quick Panel provides easy access to the following functions: Talkback, Talkback Assign, FX Bus mutes, and Tap Tempo.
To open or close the Quick Panel, click on the arrow in the lower right hand corner of the screen.

5.6.1 Talkback

The Talkback feature lets you communicate with the performers.
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5.6.2 Fader Locate

5.6.3 FX Mutes

Click on the Talkback button to enable the Talk function on your StudioLive mixer.
To select the destination for your Talkback routing, click or tap the mix group to select it.
The Select buttons for the mixes that have Talkback routed to them will turn red to indicate that Talkback is active.
The StudioLive 16.0.2 USB is not equipped with motorized faders. So when you remote control your mixer from UC Surface, the main mix you see in UC Surface and hear in your front-of-house speakers will not match the mix you see on the physical faders.
The Fader Locate button provides a visual representation of where your physical faders are, relative to the virtual faders in UC Surface. Moving a fader on your StudioLive 16.0.2 USB mixer will not affect the mix until it intersects with the current position of the virtual fader.
These buttons mute their respective effects buses.
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5.7 The Settings Page

5.7 The Settings Page
The Settings page allows you to customize your StudioLive mixer and UC Surface, allowing you to create a flexible mix system for your application. From the settings page you can:
Customize the look and feel of UC Surface
Set Device Permissions
Configure MIDI Control
Restore you mixer to default settings
Set the source for your Monitor Bus
To open the Configuration Settings page, click on the Settings button in the upper right hand corner of UC Surface.

5.7.1. Device Settings Tab

The Device Settings tab allows you to customize your StudioLive experience in UC Surface and manage your remote mobile devices.
5.7.1.1 Device Permissions
Controlling your StudioLive remotely with UC Surface or QMix-UC for mobile devices allows you to move about the venue freely. However, it can also put the full power of the StudioLive in multiple hands— some more adept than others. Therefore, your StudioLive enables you to limit each wireless device’s access to the mixer features by setting permissions.
Once a device is connected to StudioLive 16.0.2 USB either via USB or over the same network to which your computer is connected and has launched UC Surface or QMix-UC, the device will be displayed in the Device Permissions list. Each device will be listed using its device name so you can easily identify which device is which.
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Once you have connected and configured a device, the same permissions will be set for that device every time you connect it. Complete information about QMix-UC can be found in Section 6.
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5.7 The Settings Page
When setting permissions for UC Surface users, you will choose between giving full access to all mix functions or providing limited access to just a few aux-mix functions. In most cases, one iPad will be configured as front­of-house (FOH), and the others will be configured as aux mixes.
UC Surface Mix Permissions. Sets the level of functionality in UC Surface.
None. The selected device will not be able to control your StudioLive mixer.
FOH. Enables all UC Surface functions for the selected device.
All Auxes. The selected device will only control the channel send levels for all aux mixes.
Aux 1... UC Surface will only control the channel send levels for the specified aux mix.
Other Permissions. Choose between Ch Rename or None. Ch Rename allows UC Surface users to remotely change the channel and bus scribble-strip labels.
Change Access Code. This button allows you to set a custom access code for each UC Surface device so that once permissions have been set, they cannot be changed locally on the device without the correct access code. By default, the access code is 12345.
When setting permissions for QMix-UC users, you will choose between providing full access to all aux mixes, providing access to only a single aux mix, and limiting the user to just the Wheel of Me functions.
QMix-UC Permissions. Sets the level of functionality in QMix-UC.
None. The selected device will not be able to control your StudioLive mixer.
All Auxes. QMix-UC will control the channel send levels for all aux mixes.
Aux 1... QMix-UC will only control the channel send levels for the specified aux mix.
Other Permissions. Choose between Wheel Only or None. Wheel Only disables the Aux Mix page in QMix-UC. When this is enabled, the user will only be able to use the Wheel of Me on the single aux to which you’ve provided access. When Wheel Only is enabled, you can only give access to one aux mix.
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5.7.1.2 Configure Lockout
You can lock out the functions of your StudioLive 16.0.2 USB when you are away from it by creating a password.
1. To do this, you must click on the Configure Lockout button from the Settings page.
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2. Enter the 5-digit numeric passcode you would like to use.
3. To make the mixer able to be locked, enable Device is Lockable.
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Locking Your Mixer
4. Click Set Lockout save the passcode.
Once the passcode has been set, you can lock or unlock your mixer any time by navigating to Page 5 of the System menu on your mixer.
Press the Select buttons that correspond to the 5-digit code you saved. For example, if you set the passcode as 1-2-3-4-5, you would press the Select buttons for Channels 1-5 respectively.
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5.7.1.3 Firmware
UC Surface allows you to view the currently installed firmware version on your StudioLive mixer as well as the version of UC Surface you are running. This is the same information that’s displayed on the last page of the System menu.
5.7.1.4 System Settings
The System Settings area allows you to customize your StudioLive mixer.
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1. Solo PFL. Engages / disengages Pre-Fader Listen soloing.
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2. Sync Select. Syncs channel selection between the mixer and across all devices running UC Surface.
3. Color Scheme. Luminosity presets and slider control to compensate for environmental light interference.
4. Show Edit Popup. Presents a large display of parameter value for each function.
5. Restore Factory Presets. Restores all Factory Presets to their original parameters.
6. Monitor Assign. Sets the source for the Monitor bus.
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5.7 The Settings Page

5.7.2 MIDI Control Tab

The StudioLive 16.0.2 USB can be remotely controlled with a DAW, a MIDI footswitch, a MIDI keyboard, and an assortment of other MIDI control devices. The MIDI Control Tab allows you turn MIDI Control Mode on as well as select on which MIDI channels the StudioLive will be controlled, and which MIDI Control Change messages will be used.
For more information on controlling your StudioLive 16.0.2 USB from Studio One, please see Section 8.5.
For more information on controlling your StudioLive 16.0.2 USB from an external MIDI controller, please review your StudioLive 16.0.2 USB Hardware Manual.
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1. MIDI Control. Turns MIDI Mode on or off. MIDI Mode must be enabled to remotely control your StudioLive over USB or MIDI.
2. Scene Recall MIDI Channel. Sets the MIDI channel on which the mixer will receive Scene Recall Program Change messages.
3. Levels MIDI Channel. Sets the MIDI channel on which the mixer will receive Level and Mute messages.
4. FX A Recall MIDI Channel. Sets the MIDI channel on which the mixer will receive FX A Preset Program Change messages.
5. FX B Recall MIDI Channel. Sets the MIDI channel on which the mixer will receive FX B Preset Program Change messages.
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6. Main Level CC message. Sets the CC message used to adjust the Main Output Level.
7. FX A Level CC message. Sets the CC message used to adjust the FX A Level.
8. FX A Mute CC message. Sets the CC message used to adjust the FX A Mute.
9. FX B Level CC message. Sets the CC message used to adjust the FX B Level.
10. FX A Mute CC message. Sets the CC message used to adjust the FX B Mute.
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5.7 The Settings Page

5.7.3 Backup Tab

From the Backup tab, you can create a snapshot of every preset and setting on your StudioLive 16.0.2 USB mixer by clicking on the Backup button.
To Restore your mixer to an earlier state, simply select the desired backup file and click the Restore button.
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6 QMix-UC for Mobile Devices

5.7 The Settings Page
6 QMix-UC for Mobile Devices
QMix-UC for iOS (iPhone and iPod touch) and Android™ puts each musician’s monitor (aux) mix in their own hands. With QMix-UC, you can adjust each StudioLive channel’s aux-send level to taste and can create up to four groups of channels that you simultaneously control with the amazing Wheel of Me. All you need is a wireless router and a mobile iOS or Android device, and you’re ready to take control of your own destiny.
Note: Please visit www.presonus.com for a list of supported Android devices.
Mobile iOS and Android devices offer two viewing options: Landscape and Portrait.
These two orientations open different windows. When you hold your mobile device in Landscape view, the Aux Mix window will open. When you hold your mobile device in Portrait view, the Wheel of Me and Group Masters windows will be visible.
To launch QMix-UC, tap on the QMix-UC icon on your mobile device. When you launch QMix-UC, you will be taken to the Start page.
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On the Start page, you will see a list of every supported mixer on the network. You can also view QMix-UC using Demo Mixer simulations. These offline simulations enable you to practice your finger control away from your StudioLive.
To connect to your mixer, tap on the StudioLive device icon to open QMix-UC and control the mixer from your mobile device.
Tapping the Reconnect button will automatically scan the network for the last StudioLive mixer to which QMix-UC was connected.
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6.1 Aux Mix Page

6.1 Aux Mix Page
The Aux Mix page shows the send level for each channel on each aux to which your device has access. It corresponds directly to the aux mixes on your StudioLive and has been streamlined to show only the send levels. To open the Aux Mix page, simply hold your mobile device in Landscape view:
1. Home. Returns to the Start page and the available device list.
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2. Channel Send Levels. Sets the Channel Send Levels to the Selected Aux Bus. To adjust the send levels for any channel, tap anywhere in the channel’s level control and move your finger up or down while maintaining constant contact with the screen.
Power User Tip: The aux sends support off-axis movement. Once you have touched a send-level control to select it, you can slide your finger anywhere in the screen and make an up/down movement to control the send level.
3. Settings. Opens the Settings menu. (See Section 6.3.)
4. Lock Orientation. Enabling the Lock Orientation button will lock your mobile device in Landscape view. While this button is enabled, you cannot open the Wheel of Me. Locking the view will also remove the Start page button. Until this option is disabled, QMix-UC will launch in this view when connected to the current mixer.
Power User Tip: If QMix-UC doesn’t change pages when you change your mobile device’s orientation, make sure that Lock Orientation is not enabled.
5. Channel Pan. When a stereo mix is selected, you find pan modules above each channel to control the channel’s relative pan position in the mix.
6. Aux Mix Select. Displays channel send levels to Aux bus. To navigate right or left, touch anywhere in the Aux tabs and swipe your finger to the left or right. Swiping left scrolls the screen to the left. Swiping right scrolls the screen to the right.
Note: Your device’s access to aux mixes is determined from your StudioLive mixer. If you only have access to one aux mix, verify your device’s permissions in UC Surface or in the System menu on your mixer.
7. Channel Meter. Displays the channel’s current signal level. Use this meter to determine if a particular channel has signal and to see how hot a signal is before you set the send level.
8. Groups. QMix-UC allows you to create four groups of channels for easier mix management. This button enables / disables this functionality. See Section 6.1.1.
9. Edit Groups. Tap this button to view the four groups and add channels to each. See Section 6.1.1.
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6.1 Aux Mix Page

6.1.1 Channel Grouping

Channel grouping is a great way to easily manage your mix. Creating a group will let you organize groups of channels and manage the overall volume of the entire group without changing the relative level of each channel in the group. For instance, you can create a group of all your drum channels so that once you dial in just the right drum mix, you can turn your drums up or down with one fader instead of twelve.
1. To create a group (or four), tap on the arrow next to the Groups button.
2. This will reveal the Group Edit buttons.
3. Tap on the Group Edit button to add or remove channels.
4. Tap on the channels you’d like to add to your group. As you select channels, their color will change to match the currently selected group’s color.
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5. When you done editing groups, tap the arrow again to hide the group editor.
6. Once you have created groups, you will be able to globally enable/disable them using the Groups On / Off button.
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6.2 Wheel of Me

To manage your Group masters, flip your mobile device to Portrait mode and swipe to the third screen. This will open the Group Masters view and allow you to control the overall level of each group in your mix.
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6.2 Wheel of Me
To rename a group and give it a customized label, tap on the default name (Group 1, Group 2, etc.). This will open the keyboard and allow you to name the group masters.
QMix-UC’s Wheel of Me provides you with an easy and effective way to control all of the channels that contain your voice and instruments. To open the Wheel of Me, turn your mobile device to the Portrait view. The Wheel of Me will open for the currently selected aux mix, so if you have Aux Mix 3 selected on the Aux Mix page, Aux Mix 3 will still be selected when you open the Wheel of Me.
To begin, set up your monitor mix using the Aux Mix page in QMix-UC, UC Surface, or your StudioLive. Once you have your monitor mix dialed in to taste, you simply need to identify which channels are yours. After this, the Wheel of Me will control the volume of all your channels as a group, preserving the volume of each channel relative to the others.
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6.3 Settings Page

To select your “Me” channels, swipe to the left.
From the Me page, you can identify which channels are yours in any aux mix. For example, if you sing backup vocals and play bass, you probably want to hear more of those channels, so you would identify those channels as “Me.” As a bass player, you might also want the kick-drum level to increase in proportion to your bass, in which case identify that channel as “Me” as well.
Once you’ve identified these channels as Me channels, the Wheel of Me will increase or decrease the level of these channels concurrently, allowing you to create a DCA group of your most critical channels in your monitor mix.
To return to the Wheel of Me, swipe to the right.
The Wheel of Me increases or decreases the level of your Me channels as a mix relative to the rest of the channels (the Band). If you increase the level of your Me channels beyond the top level, rather than further raising the Me level, the Band channels will decrease in volume, producing the illusion of “even more me.”
On either side of the Wheel of Me, you will find Me and Band mix indicators. These level displays show the balance between the Me channels and the Band channels. The Band channels consist of any channels not identified as Me channels. These indicators will adjust automatically as you move the Wheel of Me up or down.
Power User Tip: The Band indicator will not show a level until you create an aux mix on the Aux Mix page. The Me indicator won’t show a level until at least one channel is selected on the Me Channels page. If all channels in the aux mix are selected on the Me Channels page, level will only be shown in the Me indicator, and no level will be shown in the Band indicator.
Lock Orientation. Enabling the Lock Orientation button will lock your mobile device in Portrait view. While this button is enabled, you cannot open the Aux Mix page. Locking the view will also remove the Start Page button. Until this option is disabled, QMix-UC will launch in this view connected to the current mixer.
Power User Tip: If QMix-UC doesn’t change pages when you change your mobile device’s orientation, make sure that Lock Orientation is not enabled.
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6.3 Settings Page
To open the Settings page, tap on the Settings button on the Aux Mix page or Wheel of Me page. From the Settings page, you can customize QMix-UC scrolling and create custom names for each channel and aux mix.
Scroll by Page. Turning this option off will allow you to scroll one channel at a time, offering more granular control.
Peak Hold Metering. When Peak Hold Metering is enabled, each meter in QMix-UC will continue to display the most recent signal peak.
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7 Capture

7.1 Installation Instructions

7 Capture
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PreSonus® Capture™ is a multitrack digital-audio recording application designed to make recording with StudioLive™ mixers quick and easy. With the look and feel of a digital multitrack hard-disk recorder, it is instantly familiar. It uses the same high­quality audio engine as PreSonus’ groundbreaking Studio One® DAW, and its Session files can be opened directly in Studio One—no conversion or exporting required.
Capture 2 was designed exclusively for StudioLive-series mixers, allowing instant setup and recording directly from the mixer, with no configuration. Just launch Capture 2 and click Record Now. At the end of the show, click Stop, save the file, and you’re done!
7.1 Installation Instructions

7.1.1 macOS

Installing Capture on macOS machines is as simple as drag-and-drop.
1. Double-click on the Capture .dmg file.
2. Drag the Capture 2 icon to the Applications folder shortcut.
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7.1 Installation Instructions

7.1.2 Windows

The Windows installer for Capture was designed with easy-to-follow onscreen instructions to make the installation process quick and simple.
1. When you launch the Capture.exe file, a Welcome Screen will launch. If you
2. Before Capture can be installed on your computer, you must first agree to the
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3. Once Capture has been copied to your hard drive, it is ready to use. Simply open your Application folder and double-click on the Capture 2 icon.
haven’t already done so, close all other open applications before clicking “Next.”
licensing terms. Click “I agree.”
3. By default, Capture will install in the Program Files folder on your computer. It is highly recommended that you do not change this default location. Click “Install.”
4. Once Capture has been successfully installed on your computer, you can click “Finish” to exit the install wizard. You’re ready to start recording!
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7.2 Start Page

7.2 Start Page
You will be taken to the Start page when Capture is launched. The Start page allows you to create a new Session, open a Session stored on your computer, view recent Sessions, and verify that your StudioLive is properly communicating with its driver. In addition, you can begin recording instantly by just clicking the Record Now button.

7.2.1 Tagging and Organizing a Session

At the top of the Start page, you will find the three Name Scheme fields: Artist, Performance, and Location. By entering information into each of these fields, your Session will be automatically named with this information, in this order, and tagged with the same helpful metadata.
These tags also help to keep your files organized. Rather than throwing every Session into a single folder, all tagged Sessions will automatically be put into an organized folder hierarchy. By default, Capture 2 inserts the date of performance and creates subfolders. These options can be changed in the Options menu, see Section 7.2.5 for details.
By default, the folder tree is Artist/Performance/Location. This structure is useful for regularly gigging bands that want to archive performances (e.g., Artist: PreSonus All Stars, Performance: Winter Tour 2013, Location: Baton Rouge – Manship Theatre). However, Capture 2 doesn’t limit you to this folder structure. You can change the folder hierarchy from the Options menu. Here are other available Name Schemes:
Location/Artist/Performance. This Name Scheme is especially useful for venue owners who are archiving the performances on their stage (e.g., Location: Manship Theatre/PreSonus All Stars/Winter Tour 2013.
Location/Performance/Artist. Use this Name Scheme when recording an entire festival (e.g., PreSonuSphere/Stage 1/PreSonus All Stars).
As you archive your performances, Capture stores a history of the names you have entered into each field. To use a name again, simply click on the pull-down menu for that field and select it from the list.
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To clear the currently selected name from the list, select Remove First from the pull-down menu.
To remove every name in the list, select Clear History. Once the history has been cleared, it cannot be undone, so be certain before you choose this option.
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7.2.2 Creating a Session

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Below the Name Scheme fields, you will find the New Session button. Click on the New Session button to create an empty Session.
Power User Tip: A Session is a Capture file in which you record, arrange, and edit your audio files. Session files should not be confused with audio files. Think of a Capture Session as you would a StudioLive scene. It is a snapshot of which audio files were recorded and how they were edited.
You can also create a new Session by doing one of the following:
1. Navigate to File/New Session.
2. Press [Ctrl]/[Cmd]+N on the keyboard.
If you have filled in the Name Scheme fields, your new Session will launch automatically.
If you have not filled in these fields, a setup menu will open.
Session Title. This will be the title of your Session and will be the Session filename, as well as the name of the new folder that contains all data related to your Session.
Session Folder. This is where new Sessions and all related data will be saved. The Session location can be chosen each time you create a Session. By default, the new Session location will be the Capture folder in your Documents folder.
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7.2.3 Open a Session

Open Session Button
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You can choose a different file location by clicking on the Browse button and browsing to a new location. The last known save location will appear as the default the next time you create a new Session.
Power User Tip: The Name Scheme fields have been added to Capture to help keep your Sessions organized and to make your archived library of live performances more easily searchable. Because of this, we highly recommend that you always take a moment to fill in these fields.
Record Now! Clicking the Record Now button on the Start page will launch a new Session, arm all tracks for recording, and begin recording immediately. If you do not have any of the Name Scheme fields customized, your Session will be labeled with today’s date.
The Capture Start page provides two different ways to quickly open previous Sessions.
Clicking on the Open Session button will open a browser that will allow you to browse for, and open, an existing Session.
Recent Files List
Locate Missing Files
Located below the Open Session button, you will find the Recent Files list. This list includes links to the most recently opened documents. Click on any of these links to quickly open the Session.
In the event that the Session you open is missing audio files, Capture will help you find them. Use Session>Locate Missing Files to search your computer for lost resources.
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7.2.4 Audio Device and Sample Rate

Capture was created for use with PreSonus StudioLive-series mixers and fully functions only with that device. The Audio Device menu displays the currently selected audio driver. When a StudioLive is connected, you should select “PreSonus” from the Audio Device list.
If the currently selected audio device has exactly two outputs (as with the built­in audio card in a Mac), Capture goes into Stereo mode. While in Stereo mode, Capture connects all tracks to the stereo output and adjusts the volume of the output automatically to account for stereo summing. Stereo mode enables you to listen to Sessions while away from your StudioLive. Unless the StudioLive’s driver is selected, you cannot create a new Session or record new audio.
The Sample Rate menu displays the currently configured sample rate. To change the sample rate, open Universal Control. (See Section 4 for details.)

7.2.5 Options Menu

The Options button can be found just above the bottom of the Start page. This launches the Options menu.
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Audio Options
This menu can also be accessed from Capture>Options.
It can also be accessed by clicking on the Options button on the Session page.
The Options menu provides all the tools necessary to configure your Session preferences.
Audio Device. At the top of the Audio Options, you will find the Audio Device menu. This is the same menu that is on the Start page. See Section 7.2.4 for information.
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Device Block Size. This displays the buffer size. In general, the higher the buffer size is set, the more stable your recording environment will be.
Sample Rate. The Sample Rate menu is also found on the Start page. See Section 7.2.4 for information.
Record Format. The Record Format menu allows you to choose the bit-depth of the recorded audio. You can select 16­bit WAV, 24-bit WAV, or 32-bit floating-point WAV.
Power User Tip: The higher the bit-depth of your audio, the better its resolution, and the bigger the resulting file size will be. In general, we recommend recording at 24-bit.
Pre-Record. Capture allows you to set a Pre-Record buffer. This buffer starts recording audio before your click the Record button so you won’t miss the beginning of a performance. The Pre-Record buffer time is user-selectable, between five seconds and one minute.
Power User Tip: The higher the Pre-Record buffer is set, the more RAM Capture will require. For example, a 32-track recording with a Pre-Record buffer of 1 minute will require approximately 800 MB more RAM than the same recording set with a buffer of 5 seconds. While this will not cause problems on modern systems that are equipped with copious amounts of RAM, it is highly recommended that the Pre­Record buffer be set as low as possible on systems with the minimum amount of required RAM (2 GB).
Timeline Sync Options
Timeline Sync Mode. Capture features a Timeline Sync mode. This allows you to align the timeline in your recording Session to the time of day or to sync it to an external MIDI Time Code signal. This will also affect the timestamp information, which is written into the audio files.
No sync. The timeline will start at 0 and will display the length of your recording (in minutes and seconds only). This option is useful when you only want to track the length of your recording.
Sync to computer time. The timeline ruler will start at the exact time of day the recording began. This option is useful when recording multiple performances over the course of a day (e.g., at a festival stage).
Sync to MTC. Capture will align the timeline to incoming MIDI Time Code. This option is useful when recording audio for a live video.
MIDI Time Code Input. To use the Sync to MTC option, you must provide Capture with an input for the source time code. You can select that source from this menu.
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File Handling Options
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As discussed in Section 7.2.1, Capture provides an assortment of useful tools to organize and label Capture Sessions.
Storage Location. By default, all Capture Sessions are stored in the Capture subfolder in your Documents folder. You can set a new default location by clicking on the “Change…” link. This will launch a browser window, allowing you to find a new location for your Capture Sessions.
Name Scheme. Section 7.2.1 discusses the various options for naming and organizing your files. This option enables you to select the order in which your files are categorized.
Create Subfolders. Clicking the Create Subfolders options will create a folder for each of the three naming conventions: Artist, Performance, and Location. If this box is not checked, your Session and the resulting audio files will still be labeled using these tags but a folder hierarchy will not be created. This box is enabled by default.
Add Date to Path. By default, Capture automatically adds the date of the Session to the Session name. You can remove the date by unchecking this option.
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7.3 The Session Page

7.3 The Session Page
Capture 2 Recording Routing
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Capture features a single-window user interface so you don’t need to manage multiple windows and views. When a new Session is created, or an existing Session is opened, you will be taken to the Session page. This page contains all of the necessary tools to record and edit multitrack audio.
Capture takes full advantage of the StudioLive’s bidirectional digital transport bus and hardwired configuration. When you launch Capture, a recording track is created for each input channel on your StudioLive. That track, in turn, is automatically patched to the corresponding digital return on your StudioLive mixer for playback. The following diagrams show this one-to-one relationship.
Capture 2 Playback Routing
There is no need to set up audio inputs and outputs in Capture, as the software automatically detects which StudioLive model is connected and auto-configures for it. Each input from the StudioLive mixer is represented with a mono input track in the Track column of the Session and has a corresponding level meter in the meter bridge.
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7.3.1 Track Column

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An additional stereo track will also be added to the Session for recording the Main Mix.
It is possible to process each StudioLive mixer input channel with the Fat Channel before the input signal is routed to Capture. To do this, engage the Post button in the Fat Channel for each channel in your StudioLive mixer. This routes the signal post-EQ and post-dynamics processing.
Along the left side of the Session page, you will find the Track column. The Track column contains a dedicated audio track for each audio input into Capture from the StudioLive mixer, including a stereo track to record and provides the following essential functions:
Track Naming.
Arm All.
Track Controls.
To name a track, double-click on the default name to open a text­edit box. Enter the name you would like to use and hit Enter.
There are several benefits to giving each track in your Session a name. First, it allows you to know at a glance what is being recording where. Second, if you name your tracks before you begin recording, the audio file recorded on your named track will be given the same name. So, for example, instead of a bass line being recorded as Track 15, it would be recorded as Bass.
Power User Tip: As with UC Surface and Studio One, you can press the Tab key to move to the next track’s name field.
In the upper left-hand corner, you will find the Arm All button. Click this button to arm (enable) all inputs for recording.
Each track in the Track column features the same controls.
Record Arm Button. Next to each track number is the Record Arm button. When
this button is active, Capture is ready to record audio that is routed to the track.
Power User Tip: The track number to the left of each track in the list corresponds directly to the same channel number on your StudioLive mixer.
Track Mute. Each track features a Mute button. This mutes the track during playback.
Track Solo. Each track features a Solo button. This will solo the track and mute
all other tracks during playback (similar to the SIP function on the StudioLive).
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7.3.2 Transport

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The Transport is located in the top left corner of the Session page. It contains all the functions you need to navigate through your Session.
Stop. Stops playback.
Play. Starts playback at the current playback-cursor position.
Record. Starts recording at the current playback-cursor position.
Session Lock. The Record Lock button prevents the recording from accidentally
being stopped by an errant press of the space bar. Session Lock is automatically enabled when Capture starts recording. It can be defeated by simply clicking on it.
Power User Tip: Markers can still be edited and dropped while Session Lock is enabled.
Return to Zero. Returns the playback cursor to the beginning of the Session.
Previous Marker. Jumps the playback cursor to the previous marker.
Rewind. Rewinds as long as this button is enabled.
Fast Forward. Fast-forwards as long as this button is enabled.
Next Marker. Jumps the playback cursor to the next marker.
Go To End. Jumps the playback cursor to the end of the recorded audio.
Loop. Engages/disengages Loop mode. See Section 7.3.6.6 for more information.
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7.3.3 Time Display

7.3.4 Timeline Ruler

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The Time Display provides you with critical information about your recording.
Session Name. Displays the name of the current Session.
Record Duration. Displays how long the current Session has been recording.
Cursor Time. Displays the current timeline position of the playback cursor.
Remaining Time. Displays the remaining time that can be recorded, based on the
size of the available storage left on the hard drive to which you are recording.
At the top of the Session Editor, you will find the Timeline Ruler. This displays time increments in seconds.
As mentioned in Section 7.2.5, you can set the Timeline Ruler to sync to your computer’s clock or to an external MIDI Time Code source.

7.3.5 Navigating the Session

Zooming
You can zoom in and out of your Session, with respect to time, in the Session Edit window, so that you can look at the entire length of the Session or just view a small region of time to make accurate edits. You can also zoom in and out with respect to the size of the audio files in your Session.
To zoom, do one of the following:
To zoom in or out, click-and-drag left or right on the Horizontal Zoom scroll bar in the lower right-hand corner of the Edit window.
Press [Ctrl]/[Cmd]+[+] on the keyboard to zoom in slightly. Press [Ctrl]/[Cmd]+[-] on the keyboard to zoom out slightly.
Click inside the Timeline Ruler at any point in time and drag down or up to zoom in or out.
In the lower left-hand corner of the Edit window, you will find the vertical-zoom controls. These controls increase or decrease the height of the tracks and audio files.
Scrolling
To scroll left and right through time in your Session, click-and-drag the horizontal scroll bar near the bottom of the Edit window.
You can also scroll through your Session by clicking and dragging the Timeline Ruler left or right.
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Locate Selection

7.3.6 Editing Tools

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To jump the playback cursor to the beginning of any audio event, press L on the keyboard or select Session>Locate Selection.
7.3.6.1 Arrow Tool
Move an Event.
In the upper right corner, you will see four editing-tool buttons. These tools will determine the function of your mouse during editing.
Power User Tip: The audio-editing process can be unforgiving. Small inaccuracies when splitting, moving, or performing other actions on recorded audio can lead to unwanted results. As simple as it may seem, the act of listening while editing is often overlooked. For instance, when sizing the edges of a vocal part to remove unwanted sounds between words, it is tempting to make the edits based on the visual representation of the waveform. While this may work sometimes, it is much better to listen as you size the events to be sure you are not removing any critical part of the vocals. Listening to your edits as you make them will save time and frustration in nearly every case.
This is the default tool for access to most functions. Click on the Arrow tool button or press [number 1] on the keyboard to select the Arrow tool.
The Arrow tool can be used for the following purposes:
To move an audio event using the Arrow tool, click anywhere on the event and drag left, right, up, or down. Dragging the event left or right will move the event backward or forward in time. When dragging an event left or right beyond the viewable arrangement, hold [Space Bar] on the keyboard to speed up the scrolling.
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Rearrange Tracks.
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Dragging the event up or down will move the event to another track. When dragging an event from one track to another (up or down), the position of the event will be constrained within an automatic snapping range to make it easy to keep the event at the same time position. To defeat this snapping, hold Shift while dragging the event up or down.
To rearrange tracks using the Arrow tool, click on the track you want to move and drag up or down in the Tracks list. You will notice a blue line following your mouse. When you drop the track, it will be inserted where the blue line is located.
Size an Event.
Events can be thought of as windows into audio files and musical performances, where what you see is what you hear. You can resize events to make them shorter or longer so that only a portion of the audio or musical data is seen and heard.
To size any event using the Arrow tool, float the mouse to the left or right edge of the event to reveal the Sizing tool. When this tool appears, click-and-drag left or right to size the event. Events can be sized and resized nondestructively any number of times.
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Select Multiple Events.
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Multiple events can be selected in order to edit them all at once, with a single action. To select multiple events with the Arrow tool, do one of the following:
Click outside of the range of an event and then drag over any other events; a gray box will be drawn while you drag over the target-selection area. Release the mouse button once the box is drawn over all of the events you wish to edit, and these events will be selected for editing.
7.3.6.2 Range Tool
Click on any event; then, while holding [Shift] on the keyboard, click on any other events to select them. This allows you to select multiple events that are not in close proximity to each other. All selected events can then be edited at once.
The Range tool is used to select a range, or area, within events. Click on the Range tool button or press [number 2] on the keyboard to select the Range tool.
To select a range within an event, using the Range tool, click-and-drag over the area to be selected; a gray box will be drawn over the target selection area. Release the mouse button when the box is drawn over the range of the events you wish to select. The range you have selected is now treated as a single, consolidated event.
The Range tool can be useful in several ways:
You can use the Range tool to select the content of several audio events across multiple tracks for a specific portion of a song (say, an amazing drum groove) and then use the Arrow tool to move that section of audio to another section of a song (say, to replace a drum groove).
Another common use of the Range tool is to quickly select and delete a range of audio within an event, rather than using the Split tool to make two splits, then select and delete the section with the Arrow tool.
Power User Tip: When you float the mouse cursor over a selected range, the Arrow tool will temporarily appear. This makes it easy to quickly select and edit a range of events.
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7.3.6.3 Split Tool
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To select multiple, discontiguous ranges across any event, on any track, hold the [Shift] key while using the Range tool. Continue to hold [Shift] and use the Arrow tool to select whole events. For instance, when using the Arrow tool, if you press and hold [Ctrl], you get the Range tool. Press and hold [Ctrl] and [Shift] to select multiple ranges, then continue to hold [Shift] but release [Ctrl]; now you have the Arrow tool and can select whole events. All of your selections will remain selected.
Selected ranges can be sized by floating the Range tool at the left/ right edge of the selection. You also can split a selected range at the left and right edges of the selection by choosing Split Range from the Edit menu or by pressing [Ctrl]/[Cmd]+[Alt]+[X] after selecting a range.
Using the Split tool, single events can be split into multiple events. Click on the Split Tool button or press [number 3] on the keyboard to select the Split tool.
With the Split tool selected, a vertical and horizontal line will be drawn near the current mouse-cursor position. The vertical line indicates the exact time position of the Split tool, while the horizontal line underscores the track on which the event to be split resides. The Split tool is directly affected by the current Snap settings.
Click on any event with the Split tool to split the event at that position. By splitting a single event, you create two events that can be edited independently. If multiple events are selected across multiple tracks, the Split tool will affect all of the selected events in the same way.
It is also possible to split selected events at the timeline cursor, without using the Split tool, by pressing [Alt]+[X] on the keyboard.
7.3.6.4 Eraser Tool
The Eraser tool is used to delete an event. Click on the Eraser Tool button or press [number 4] on the keyboard to select the Eraser tool. To delete any event using the Eraser tool, simply click on the event. The Eraser tool is unaffected by the current selection and will only affect the event that is directly clicked on.
However, if you click on a selected element with the Eraser tool, all currently selected elements will be erased.
7.3.6.5 Common Editing Actions
Like most software applications, Capture supports basic cut, copy, and paste actions. Once you’ve selected an event, or a range of events, you can perform these actions as follows:
Cut: Press [Ctrl]/[Cmd]+X on the keyboard to cut the current selection or select Edit>Cut.
Copy: Press [Ctrl]/[Cmd]+C on the keyboard to copy the current selection or select Edit>Copy.
Paste: Once a selection is cut or copied, press [Ctrl]/[Cmd]+V on the keyboard to paste the selection or select Edit>Paste. The selection will be pasted to the current playback-cursor position, or to the beginning of the track from which the selection originated if the playback cursor is not currently set anywhere.
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7.3.6.6 Looping
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To loop the playback of any range of your Capture Session, do one of the following:
Loop Selection. Select an event with the Arrow tool or select a range with the Range tool. Go to Session>Loop Selection or press P on your keyboard. This will create a loop the exact length of the selected audio event. The range will be indicated by a bar drawn in the timeline, with flags at both ends.
Custom Loop Range. To create a custom loop range, mouse over
Once your loop range is set, you can click on the Loop button in the transport, or press [L] or [/] on the keyboard, to engage Loop mode.
Please Note: Engaging Record in the transport will disable Loop mode and will begin recording at the current playback-cursor position. It is not possible to engage Loop while recording.
7.3.6.7 Bounce Selection
Once you have edited an audio file, you may wish to create a new audio file that includes all of your edits. To do this, use the Range tool to select the events you would like to merge as described in Section 7.3.6.2 and press [Ctrl]/[Cmd]+[B] on the keyboard or go to Edit>Bounce Selection.
the gray line above the timeline ruler. Notice that your cursor changes to a Pencil tool, and you can draw your loop range.
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7.3.7 Meter Bridge

Record Arm.
Link Button.
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Capture provides input and output metering when a track is being recorded or played back. These peak-style meters at the bottom of the Session page feature clip indicators for each input into Capture from the StudioLive mixer.
Below each meter, you will find another Record Arm button. This button provides the same functionality as the Record Arm button in the Track column. See Section 7.3.1 for more information.
Between each meter you will find a Link button. When this button is active, Capture will record that track as a stereo-interleaved file. By default, the routable bus pair is link-enabled.
Big Meter Mode.
The Big Meter Mode button is located in the upper right corner of the Session page, above the editing tools.
When this button is engaged, the lower three-quarters of the Session page will display detailed metering for every track. While in this mode, the Marker Lane, transport, mode buttons, and editing tools will still be visible.

7.3.8 Markers and the Marker List

The Marker Lane.
The Marker Lane is located just below the Timeline Ruler. It displays any markers you have created.
In Capture, the Marker Lane is used to place markers at desired places in the timeline, after which navigation to the markers is easy.
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Markers are also helpful when exporting your Session to individual mixes or for editing in another recording application.
Power User Tip: We highly recommend that markers be inserted during the recording of a live performance, as the markers will make the rest of the production process much easier.
The Marker List.
The Marker List button is located above the editing tools on the right side of the Session page. Clicking on the button will open the Marker List, which provides an overview of every marker in your Session and offers an easier way to quickly name markers and move them around your Session.
7.3.8.1 Inserting, Naming, Deleting, and Moving Markers
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Marker Lane.
Adding/Deleting Markers. At the top of the Track column, you will see the Add/
Remove Marker buttons. To insert a new marker into the Marker Lane, with playback running or stopped, click on the Add Marker (+) button, or press [Insert] on the keyboard. Each new marker will be numbered sequentially by default (#1, #2, #3….).
Select a marker and click on the Remove Marker (-) button to remove the marker.
Naming Markers. To rename a marker, double-click on the marker in the Marker Lane, type in a new name, and then press [Enter] on the keyboard.
Moving Markers. To move a marker, click on it in the Marker Lane and drag it to the desired location.
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Marker List.
At the bottom of the Marker List, you will find three buttons.
Adding Markers. Click on Add Marker to add a marker at the current playback-cursor position.
When a Marker is added to the Marker List, the Name field automatically becomes editable. Enter a new name and hit Enter. This name can be edited later by double-clicking on it.
Moving Markers. Clicking on the Move Marker button will move the currently selected marker in the Marker List to the current playback position in the timeline.
Deleting Markers. To remove a marker, select it in the Marker List and click on the Delete Marker button.
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7.3.8.2 Navigating Markers
It is possible to quickly jump the playback cursor between markers in the Marker Lane. Jumping to markers during playback allows quick comparisons between different sections of your Session.
To navigate to a previous marker, do one of the following:
Click on the Previous Marker button in the transport.
Press [B] on the keyboard, to jump to the previous marker.
To navigate to the next marker, do one of the following:
Click on the Next Marker button in the transport.
Press [N] on the keyboard, to jump to the next marker.
To jump to any marker in your Session, open the Marker List and click on the Location field. The playback cursor will jump to this location in the timeline.
7.4 Recording a Session in Capture
Setting Input Levels. Setting the proper input level is critical to making a good live mix and a good recording. The basic idea is to set the input gain on the StudioLive mixer as high as possible without overloading the input. Overloading the input will cause clipping (digital distortion), which is particularly unpleasant and will ruin the recording. This damage cannot be undone in software. There is a clip indicator for each input on the StudioLive mixer for this purpose.
If an input channel is not clipping on your StudioLive mixer, you can be sure that it will not clip in Capture. Refer to your StudioLive Hardware Owner’s Manual for the proper level-setting procedure.
You will monitor live audio input on the StudioLive mixer; there is no separate monitoring capability within Capture. Please refer to your StudioLive Hardware Owner’s Manual for information on creating monitor mixes.
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7.5 Virtual Soundcheck

The Auxiliary Stereo Track in Capture is a stereo track intended to be used to record a stereo mix from your StudioLive. This mix can be recorded while recording the individual input channels so that a mix is available immediately after a live show, or you can use this track to route your final studio mixes through the StudioLive.
Arming Tracks. To record to an audio track, the track must be record­enabled, or “armed.” Capture 2 provides two Record Enable buttons for each input: one on the track and on the meter bridge. Once an audio track is record enabled, you are ready to record audio to that track.
Hit Record. To activate recording, click on the Record button in the transport. The Record button will turn red, and the Play button will turn green. The playback cursor will start to scroll from left to right from its current position, and new audio events will be recorded to record-enabled tracks.
Recording will continue until you manually stop it by clicking on the Stop button in the Transport or by pressing [Spacebar] on the keyboard.
When you press Record, the Session automatically locks. This prevents you from accidentally stopping recording Session. You must disable Session Lock before you can stop recording.
7.5 Virtual Soundcheck
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We’ve all been there. The drummer is stuck in traffic. The guitarist is stuck at work. And you’re stuck at front-of-house (FOH) with a hyped up lead singer and bass player and no way to dial in a front-of-house mix, let alone set up the singer’s in-ear mix.
Don’t panic! With Capture’s Virtual Soundcheck mode, dialing a good rough mix without the band—or with half the band missing—is quick and simple.
1. To begin, create a new Session, preferably metatagged with the Artist, Performance, and Location information.
2. From your empty Session, click on the Soundcheck Mode button in the upper right hand corner of the Session page.
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3. Capture will automatically search your computer for Sessions and will open a list from which you can choose a Session to use for Virtual Soundcheck.
4. Select the Session you would like to use and click “OK.”
5. The saved Capture Session will open.
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7.6 Remote Controlling Capture from UC Surface

6. Press the USB Multimode button on your StudioLive 16.0.2 USB.
7. Press every the multimode buttons on Channels 1 - 15/16.
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8. Press Play in Capture and dial in your mix.
9. When you have finished setting up your mix, click the Virtual Soundcheck Mode button again to exit. This will remove the audio from the session and disengage all the digital returns on your StudioLive, leaving the track labels in both Capture and on your mixer.
7.6 Remote Controlling Capture from UC Surface
When your StudioLive mixer is connected via USB to your computer and Universal Control, a Capture button will appear in the UC Surface Quick Access Panel once your StudioLive is synced to Capture.
Selecting this button will show Capture controls in the Fat Channel area of UC Surface. From within UC Surface, you can create a new Capture session, load a previously recording session, add markers, arm tracks for recording, and perform a virtual soundcheck.
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1 32 4 7 8 109 11 12 13 14 155 6

7.7 Importing and Exporting Audio Files

1. Add Marker
2. Delete Marker
3. Next/Prev Marker Navigation
4. Stop
5. Play
6. Record
7. Session Lock
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8. Recording Length
9. Individual Track Arm
10. Curser Position
11. Disk Time
12. Close Session
13. Loop
14. Virtual Soundcheck
15. Arm All
7.7 Importing and Exporting Audio Files

7.7.1 Importing Audio Files into Capture

It is possible to import WAV and AIFF audio files into your Session.
1. To import an audio file, select Import Audio File from the Session menu, or [Ctrl]/[Cmd]+I on the keyboard, to open the Import File menu.
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2. Browse to the desired file and click on it to select it.
3. Click on Open to import the file into your Session.
4. An audio event for the imported file will be created and placed on the currently selected track in your Session, at the current playback-cursor position.
Power User Tip: When browsing for files in the Import File menu, it is possible to listen to the audio files as you are browsing in the Preview Player. Click the Play button in the Preview Player to play the currently selected audio file. Click the Stop button to stop playback. Click the Loop button to loop the playback of the currently selected audio file.
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7.7.2 Export Audio Files

To export audio from your Session in Capture 2, navigate to Session/Export Tracks, or press [Ctrl]/[Cmd]+E on the keyboard to open the Export to Tracks menu.
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Location.
In the top section of the Export Tracks menu, select a location and name for the audio file.
Click on the Browse button to choose a file location.
Double-click on the filename, type in a new name, and then press Enter to choose a name for the file. Each file that is exported will begin with the filename you enter, followed by the name of the track from which it was exported and the first marker of the marker pair (if applicable). Examples: “French Quarter Fest 2012 – Kick” or “French Quarter Fest 2012 – Kick – Chorus.”
Format.
In the middle section of the Export Tracks menu, select the format of the mixdown audio file. Choose from WAV or AIFF, and then choose the desired resolution and sample rate.
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Options.
If you wish to put your audio on a standard audio CD, the format should be a WAV file with 16-bit resolution and a 44.1 kHz sample rate.
The bottom section of the Export Tracks menu has several options that will affect how files are created:
Export Session will export the entire range of your Session to the furthest point in time that any audio event on a track extends.
Export Between Each Marker will export separate files for each range between the markers in the Marker Lane.
Export Between Selected Markers will export audio files between the ranges of any two selected markers in the Marker Lane.
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7.8 Mixing Your Capture Sessions

7.8 Mixing Your Capture Sessions

7.8.1 Creating a Mix in Capture

You can’t mix directly in Capture; instead, you mix with the StudioLive. The individual outputs of each audio track in Capture are hardwired to the digital returns for each corresponding input channel on the StudioLive mixer. With the digital returns engaged for each input channel on your StudioLive mixer, the output of your multitrack Capture Session is routed to your StudioLive mixer channels, where it can be mixed just like any other audio input.
The process of creating a mix with Capture and the StudioLive mixer is quite simple. Play back your recorded tracks through the StudioLive and record the main output of the StudioLive to the Auxiliary Stereo Track in Capture. The process works as follows:
1. Disable Record Arm for all audio-input tracks in Capture and engage the digital returns for all input channels on the StudioLive mixer and link channels 9/10 - 15/16.
2. In Capture, select the Main Mix Stereo Track.
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3. Bring the playback-cursor position to the beginning of the Session by clicking the Return to Zero button in the transport.
4. Activate recording by clicking on the Record button in the transport; the playback cursor will begin to move from left to right, and audio will play through each input on the StudioLive mixer. The Main Mix Stereo Track in Capture will record a new audio event, which is the main mix from the StudioLive mixer.
The new audio event that has been recorded from the StudioLive mixer will be stored as a stereo WAV file at the sample rate to which the StudioLive mixer is set.

7.8.2 Exporting Your Final Mix to an Audio File

The most common physical medium on which recordings are published is the audio CD. In order to put your final mix on an audio CD, the mix file must be a 16-bit, 44.1 kHz WAV file. Once you have recorded your final mix to the Main Mix Stereo track in Capture, it is recommended you export the audio from the Main Mix Stereo track to an audio file for this purpose. See Section 7.7.2 for details on Exporting Audio Tracks in Capture.
Once the correct audio file for your mix has been exported, you may use any CD-burning application (including PreSonus Studio One Professional) to put that mix on a recordable audio CD.

7.8.3 Mixing a Capture Session in Studio One

Many users want to use Capture strictly as a track-recording tool and will mix and sweeten the recorded tracks later in a DAW. PreSonus has included a copy of Studio One Artist with your StudioLive for this purpose. Capture sessions can be opened in both Studio One Artist and Studio One Pro. All markers, edits, track names, etc., will be preserved, and no further effort is required. If you’ve stored a StudioLive mix scene with your Capture session, Studio One will recall fader and pan values, as well as Fat Channel settings. Simply launch Studio One and open your Capture Session. See Section 8 for more details.
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7.8.4 Mixing a Capture Session in a Different Recording Application
For users who wish to mix their Capture Session in a DAW other than Studio One, there are several ways in which to import your Capture Session.
Save a Capture Session as OpenTL
Many audio-recording programs can open OpenTL (Open Track List) files. An OpenTL file provides a reference for all of the audio tracks and audio events, with their corresponding positions, in a Capture Session, so that another audio program can reconstruct your Session automatically. This makes it possible for you to open your Capture Session and work as you normally do in your favorite recording application.
To save an OpenTL version of your Session, select Save Session As in the File menu of Capture.
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Name the file as usual, and choose OpenTL (*.tl) in the Save As Type selection box.
Click on Save to save your Session as an OpenTL document and confirm the command by clicking Yes in the confirmation window. This file will be placed by default in your Session folder and will not overwrite the original Capture Session file. Note that the OpenTL format will not save your markers.
Import Capture Session Audio Files Directly
Some audio-editing applications (such as digital audio workstations, or DAWs) do not support the OpenTL format, which makes the options somewhat limited when importing Sessions created in other programs. In this case, you must manually import the audio events from your Capture Session into the audio­editing application, using whatever means possible in that program. Refer to the documentation of your software for more information on this process.
Note that in some cases, you may have more than one audio event on a given track, as opposed to a single continuous audio event, or you may have audio events that do not have the same start position. In either case, it is highly recommended that you first export the audio for each track before attempting to import into an audio­editing program, as described in the Export Audio Files portion of this section.
Be sure to select the Export Tracks option in the Export Audio File menu, as shown, so that the result of the process will be a single continuous audio file for each track in the Session.
Once you have single, continuous audio files for each track, directly importing the files into an audio editor is much easier. All that is required to reconstruct your Capture Session is to align each file at the same start time. For complete information on exporting tracks from Capture, please review Section 7.6.2.
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7.9 Capture Key Commands

7.9 Capture Key Commands
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Action Key Command
File Menu
New Session Cntrl/Cmd+N
Open Session Cntrl/Cmd+O
Close Session Cntrl/Cmd+W
Save Session Cntrl/Cmd+S
Save Session As Cntrl/Cmd+Shift+S
Quit Cntrl/Cmd+Q
Edit Menu
Undo Cntrl/Cmd+Z
Redo Cntrl/Cmd+Y
Cut Cntrl/Cmd+X
Copy Cntrl/Cmd+C
Paste Cntrl/Cmd+V
Delete Del
Select All Cntrl/Cmd+A
Deselect All Cntrl/Cmd+D
Bounce Selection Cntrl/Cmd+B
Zoom In Cntrl/Cmd + or E
Zoom Out Cntrl/Cmd - or W
Zoom Full F
Session Menu
Import File Command+I
Export Tracks Command+E
Toggle Start/Stop Space Bar
Record NumPad *
Stop 0
Return to Zero ,
Go to End E
Loop Active /
Loop Selection P
Locate Selection L
Insert Marker Ins, I
Insert Named Marker Shift+Ins, Shift+I
Locate Next Marker N
Locate Previous Marker B
Enable Sound Check F4
Tools
Select Arrow Tool 1
Select Range Tool 2
Select Split Tool 3
Select Eraser Tool 4
Views
Options Cntrl/Cmd+[+]
Big Meters F2
Marker List F3
Enable Soundcheck F4
Action Key Command
Transport
Toggle Start/Stop Space Bar
Start Enter
Record NumPad *
Stop NumPad 0
Return to Zero NumPad
Record Lock Cntrl/Cmd+L
Navigation
Focus Next Tab
Focus Previous Shift+Tab
Left Left Arrow
Extend Selection Left Shift+Left Arrow
Extend Selection Left Add Cntrl/Cmd+Shift+Left Arrow
Skip Left Cntrl/Cmd+Left Arrow
Right Right Arrow
Extend Selection Right Shift+Right Arrow
Extend Selection Right Add Cntrl/Cmd+Shift+Right Arrow
Skip Right Cntrl/Cmd+Right Arrow
Up Up Arrow
Extend Selection Up Shift+Up Arrow
Extend Selection Up Add Cntrl/Cmd+Shift+Up Arrow
Skip Up Cntrl/Cmd+Up Arrow
Down Down Arrow
Extend Selection Down Shift+Down Arrow
Extend Selection Down Add Cntrl/Cmd+Shift+Down Arrow
Skip Down Cntrl/Cmd+Down Arrow
Page Up Page Up
Extend Selection Page Up Shift+Page Up
Extend Selection Page Up
Add
Skip Page Up Cntrl/Cmd+Page Up
Page Down Page Down
Extend Selection Page
Down
Extend Selection Page
Down Add
Skip Page Down Cntrl/Cmd+Page Down
Start Home
Extend Selection Start Shift+Home
Extend Selection Start Add Cntrl/Cmd+Shift+Home
Skip Start Cntrl/Cmd+Home
End End
Extend Selection End Shift+End
Extend Selection End Add Cntrl/Cmd+Shift+End
Skip End Cntrl/Cmd+End
Cntrl/Cmd+Shift+Page Up
Shift+Page Down
Cntrl/Cmd+Shift+Page Down
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8.1 Installation and Authorization

8 Studio One Artist Quick Start
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All PreSonus professional recording products come with Studio One Artist recording and production software. Whether you are about to record your first album or your fiftieth, Studio One Artist provides you with all of the tools necessary to capture and mix a great performance.
Power User Tip: As a valued PreSonus customer, you are eligible for a discount upgrade to Studio One Professional. For more details on the Studio One upgrade program for PreSonus customers, please visit http://www.presonus.com/products/Studio-One/
get-studio-one.
8.1 Installation and Authorization
Once you have installed the drivers for your audio interface and connected it to your computer, you can use the included PreSonus Studio One Artist music­production software to begin recording, mixing, and producing your music. To install Studio One Artist, log into your My PreSonus account and register your interface. Your product key for Studio One Artist will automatically be registered to your My PreSonus account with your hardware registration.
Downloading and running the Studio One installer.
To install Studio One Artist, download the Studio One Artist installer from your My PreSonus account to the computer on which you will use it.
Windows users: Launch the Studio One Artist installer and follow the onscreen instructions.
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Mac users: Drag the Studio One Artist application into the Applications folder on your Mac hard drive.
Authorizing Studio One
When Studio One is launched for the first time on your computer, it will communicate with your My PreSonus account and verify your registration. To ensure a seamless authorization process, make sure to download your installer to the computer on which you will be using it and be sure that your computer is connected to the Internet when you launch the application for the first time.
Installing bundled content for Studio One Artist.
Studio One Artist comes bundled with an array of demo and tutorial materials, instruments, loops, and samples. The Studio One Artist bundle includes all that you need to begin producing music.
The first time you launch Studio One Artist, you will be prompted to install its companion content. Select the content you wish to add and click “Install.” The content will automatically begin to download and install from your My PreSonus user account.
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Power User Tip: You may be prompted to enter your My PreSonus user account information. Clicking “Remember Credentials” will allow you to have immediate access to any content you purchase from the PreSonus Marketplace.
8.2 Setting Up Studio One
Studio One Artist was designed to work with PreSonus interfaces and provides unique interoperability and simplified setup. When Studio One Artist is launched, by default you will be taken to the Start page. On this page, you will find document-management and device-configuration controls, as well as a customizable artist profile, a news feed, and links to demos and tutorials from PreSonus. If you have an Internet connection on your computer, these links will be updated as new tutorials become available on the PreSonus Web site.
Complete information on all aspects of Studio One Artist is available in the Reference Manual PDF located within Studio One. The information in this tutorial covers only the basic aspects of Studio One Artist and is intended to get you set up and recording as quickly as possible.
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8.2 Setting Up Studio One
8.2.1 Configuring Audio Devices
1. In the middle of the Start page, you will see the Setup area. Studio One Artist automatically scans your system for all available drivers and selects a driver. By default, it will choose a PreSonus driver if one is available.
2. If you do not see your device listed on the Start page when you launch Studio One, click on the Configure Audio Devices link in the Setup area to open the Options window.
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In the Options window, click on the Audio Setup tab and select your device driver from the pull-down.
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8.2.2 Configuring MIDI Devices
From the External Devices window in Studio One Artist, you can configure your MIDI keyboard controller, sound modules, and control surfaces. This section will guide you through setting up your MIDI keyboard controller and sound modules. Please consult the Reference Manual located within Studio One for complete setup instructions for other MIDI devices.
If you are using a third-party MIDI interface or USB MIDI-controller keyboard, you must install any required drivers for these devices before beginning this section. Please consult the documentation that came with your MIDI hardware for complete installation instructions.
If you do not have any MIDI devices, please skip to Section 8.3.
Setting up an external MIDI keyboard controller from the Start page.
A MIDI keyboard controller is a hardware device that is generally used for playing and controlling other MIDI devices, virtual instruments, and software parameters. In Studio One Artist, these devices are referred to as Keyboards, and they must be configured before they are available for use. In some cases, your MIDI keyboard controller is also used as a tone generator. Studio One Artist views the controller and tone-generation functions as two different devices; a MIDI keyboard controller and a sound module. The MIDI controls (keyboard, knobs, faders, etc.) will be set up as a Keyboard. The sound modules will be set up as an Instrument.
You can set up your external MIDI devices from the Setup area in the Start page. Before setting up a new Song for recording, take a moment to configure external devices.
Make sure you have connected the MIDI Out of your external MIDI controller to a MIDI In on your PreSonus audio interface (if available) or other MIDI interface. If you are using a USB MIDI controller, connect it to your computer and power it on.
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1. Click on the Configure External Devices link in the Setup area on the Start page to launch the External Devices window.
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2. Click the Add button. This will launch the Add Device window.
3. From the menu on the left, select your MIDI controller from the list of manufacturers and models. If you do not see your MIDI controller listed, select New Keyboard. At this point, you can customize the name of your keyboard by entering the manufacturer and device names.
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4. You must specify which MIDI channels will be used to communicate with this keyboard. For most purposes, you should select all MIDI channels. If you are unsure of which MIDI channels to choose, select all 16.
5. Studio One allows you to filter out specific control functions. If you would like Studio One to ignore Aftertouch, Pitch Bend, Program Change, or All CC messages, enable filtering for any or all of these messages.
6. In the Receive From drop-down menu, select the MIDI interface input from which Studio One Artist will receive MIDI data (that is, the MIDI port to which your keyboard is connected).
Power User Tip: In the Send To drop-down menu, select the MIDI interface output from which your Studio One Artist will send MIDI data to your keyboard. If your keyboard controller doesn’t need to receive MIDI data from Studio One, you can leave this unselected.
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7. If this is the only keyboard that you will use to control your external synthesizers and virtual instruments, you should check the box next to Default Instrument Input. This will automatically assign your keyboard to control all MIDI devices in Studio One Artist.
8. Click OK.
If you have a sound module that you’d like to connect, leave the External Devices window open and proceed to the next part of this section. If not, you can close the window and skip to the next section.
Setting up an external MIDI sound module from the Start page.
MIDI instrument controllers (keyboards, MIDI guitars, etc.) send musical information in the form of MIDI data to tone modules and virtual instruments, which respond by generating sound, as instructed. Tone modules can be standalone sound devices or can be integrated into a MIDI instrument, such as a keyboard synthesizer. Studio One Artist refers to all tone generators as Instruments. Once you have set up your MIDI keyboard controller, take a moment to configure your sound module.
Make sure you have connected the MIDI In of your external sound module to the MIDI Out of your MIDI interface.
1. In the External Devices window, click the Add button.
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8.3 Creating a New Song

2. Select your device in the menu on the left. If your device is not listed, select New Instrument. At this point you can customize the name of your keyboard by entering the manufacturer and device names.
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3. Specify which MIDI channels will be used to communicate with this sound module. For most purposes, you should select all MIDI channels. If you are unsure of which MIDI channels to select, we suggest you select all 16.
4. In the Send To menu, select the MIDI interface output from which Studio One Artist will send MIDI data to your sound module. Click OK and close the External Devices window. You are now ready to start recording in Studio One Artist.
The rest of this Quick Start Guide will go over how to set up a Song and will discuss some general workflow tips for navigating through the Studio One Artist environment.
8.3 Creating a New Song
Now that you’ve configured your audio and MIDI devices, let’s create a new Song. We’ll start by setting up your default audio I/O.
1. From the Start page, select Create a New Song.
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8.3 Creating a New Song
2. In the New Song window, name your Song and choose the directory in which you’d like it saved. From the Interfaces tab, you can select custom templates for your StudioLive mixer that will set all configuration and I/O settings for you. The rest of section will describe creating a Song from an empty session.
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3. Select Empty Song from the Templates list. At this point, you should give your Song a name and select your preferred sample rate and bit depth for recording and playback. You can also set the length of your Song and the type of time format you would like the timeline to follow (notation bars, seconds, samples, or frames). Click the OK button when you are finished.
Power User Tip: If you plan to import loops into your Song, make sure that the Stretch Audio Files to Song Tempo option is selected. This will automatically import loops at the correct BPM.
8.3.1 Configuring Your I/O
1. Click on Song | Song Setup to set your sample rate and resolution and configure your audio I/O.
2. Click on the Audio I/O Setup tab.
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3. From the Inputs tab, you can enable any or all of the inputs on your StudioLive mixer that you’d like to have available. We recommend that you create a mono input for each of the inputs on your interface. If you plan on recording in stereo, you should also create a few stereo inputs. You can give each input a custom name by simply clicking on the default name. Press the TAB key to edit the next name.
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4. Click on the Outputs tabs to enable any or all of the outputs on your StudioLive Mixer. In the lower right corner, you will see the Audition select menu. This allows you to choose the output from which you will audition audio files prior to importing them into Studio One Artist. In general, you will want this to be the Outputs 1 and 2. This will route the audio from Studio One to both the Digital Returns on Channels 1 and 2 and the Main Digital Return in the Monitor Bus on your mixer. You can give each output a custom name by simply clicking on the default name. Press the TAB key to edit the next name. Click Apply when done.
Power User Tip: If you would like this I/O configuration to be the same every time you open Studio One, click the Make Default button.
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8.3.2 Creating Audio and MIDI Tracks

1. In the upper left corner of the Arrange window, you will notice several buttons. The button furthest to the right is the Add Tracks button. Click on this button to open the Add Tracks window.
2. In the Add Tracks window, you can customize the track name and color, add a preset rack of effects, and set the physical source for the input and output of your audio tracks. Most important, you can select the number and type of tracks you’d like to create.
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Audio. Use this track type to record and playback audio files.
Instrument. Use this track to record and playback MIDI data to control external MIDI devices or Virtual Instrument plug-ins.
Automation. This track type lets you create automated parameter controls for your session.
Folder. This track helps you to manage your session as well as to quickly edit multiple tracks at once.
Power User Tip: If you would like to add an audio track for each of the available inputs, simply go to Track | Add Tracks for All Inputs.
Rec
Custom
Track Color
ST/Mono
Audio Input
Source Select
Mute
Arm
Solo
Monitor
Track
Name
Meter
Note: MIDI tracks are nearly identical to Audio tracks. The Input Source list for MIDI tracks lists available external MIDI devices as well as any virtual instruments that have been added to the Song.
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8.3.3 Recording an Audio Track

1. To begin recording, create an audio track from the Add Tracks window, set its input to Input 1 on your StudioLive mixer.
2. Connect a microphone to Channel 1 on your StudioLive 16.0.2 USB.
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3. Select Record Enable on the track. Turn up the Input 1 level on your mixer while speaking/singing into the microphone. You should see the input meter in Studio One Artist react to the input. Adjust the gain so the input level is near its maximum without clipping (distorting).
4. Turn up the Input 1 level on your mixer while speaking/singing into the microphone.
5. You should see the input meter in Studio One Artist react to the input. Adjust the gain so the input level is near its maximum without clipping (distorting).
You are now ready to start recording. For complete instructions, please consult the Studio One Reference manual located in Help | Studio One Reference Manual.
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8.3.4 Adding Virtual Instruments and Effects
You can add plug-ins and instruments to your Song by dragging-and-dropping them from the browser. You can also drag an effect or group of effects from one channel to another, drag in customized effects chains, and instantly load your favorite virtual-instrument preset without ever scrolling through a menu.
Opening the browser.
In the lower right corner of the Arrange window are three buttons:
The Edit button opens and closes the audio and MIDI editors.
The Mix button opens and closes the Mixer window.
The Browse button opens the browser, which displays all of the available virtual instruments, plug-in effects, audio files, and MIDI files, as well as the pool of audio files loaded into the current session.
Drag-and-drop virtual instruments.
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To add a virtual instrument to you session, open the browser and click on the Instrument button. Select the instrument or one of its patches from the instrument browser and drag it into the Arrange view. Studio One Artist will automatically create a new track and load the instrument as the input.
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8.4 Remote Controlling your StudioLive 16.0.2 USB from Studio One

Drag-and-drop effects.
To add a plug-in effect to a track, click the Effects button in the browser and select the plug-in or one of its presets in the effects browser. Drag-and-drop the selection over the track to which you would like to add the effect.

8.3.5 Drag-and-Drop Audio and MIDI Files

Audio and MIDI files can be quickly located, auditioned, and imported into your Song by dragging them from the file browser into the Arrange view. If you drag the file to an empty space, a new track will be created with that file placed at the position to which you dragged it. If you drag the file to an existing track, the file will be placed as a new part on the track.
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8.4 Remote Controlling your StudioLive 16.0.2 USB from Studio One
The StudioLive 16.0.2’s MIDI Control mode enables you to MIDI-control several features on your mixer from a DAW or other MIDI source. When controlling the mixer from a DAW, you don’t need to worry about connecting an external MIDI interface because the StudioLive 16.0.2 USB can receive MIDI control messages over its USB connection.
These setup instructions will enable you to quickly configure Studio One Artist to control your StudioLive, while giving you the information necessary for you to create a custom configuration.
You must first set up your StudioLive for MIDI control, so navigate to pages 3 and 4 of your StudioLive system menu and set each page up as shown in these images:
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8.4.1 Configuring StudioLive 16.0.2 as a MIDI Device
To configure your StudioLive 16.0.2 for control by Studio One Artist, you must first add the StudioLive as an external device.
1. From the Studio One Artist Start page, click on the External Devices link.
2. Click on the Add button.
3. Select New Instrument.
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4. In the Device Name field, enter “StudioLive.”
5. From the Send To menu, select “StudioLive 16.0.2 USB.”
6. Click the All button to enable all MIDI channels.
7. Click OK.
8. In the StudioLive System menu, navigate to Page 4: MIDI Presets and set MIDI Control Mode to “ON.”
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8.4.2 Recalling Scenes and Presets

In our example, you have to set different MIDI channels to recall Scenes, FXA Presets, and FXB Presets. These are the MIDI channels on which Studio One will send Program Change messages for each function.
1. In Studio One, create a new Song and then create an Instrument track.
2. In the Output menu, select “StudioLive CH 1.”
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3. Open the Inspector and let’s change a StudioLive Scene.
4. Check the box next to Program.
Power User Tip: If you don’t see the Program field, drag down the Resize bar at the top of the Inspector to show the hidden fields.
5. Double-click on the Prog field and type in the number of the Scene you wish to recall.
You can recall FX presets using the same steps. Don’t forget to change the MIDI channel to match what you’ve set on your StudioLive!
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8.4.3 Controlling FXA, FXB, and Main Output Levels

1. In Studio One, select the Paint tool.
2. Using the Paint tool, draw a MIDI region several bars long.
3. Set the MIDI channel for the Instrument track to 4.
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4. In the Track menu, select “Add Automation Track.”
5. From the Automation Track Inspector, click on the Parameter menu and select “Add/Remove.
6. From the Automation window, select “External Devices > CH4.”
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7. Scroll through the MIDI Control Change list until you find Controls 40-42.
8. Select these controls and click Add.
9. Click Close.
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10. Select Control 42 from the parameter pull-down menu on the automation track.
11. Using your Paint tool, draw an automation curve.
12. Press Play to hear Studio One control the main output level of your StudioLive.
You can use the same steps to create volume-curve automation for FXA and FXB output levels on your StudioLive mixer. Just be sure to select the right Control Change number from the parameter pull-down menu on the automation track in Studio One!

8.4.4 Assigning/Unassigning FXA and FXB to the Main Bus

1. In Studio One, select the Paint tool.
2. Using the Paint tool, draw a MIDI region several bars long.
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8.4 Remote Controlling your StudioLive 16.0.2 USB from Studio One
3. Set the MIDI channel for the Instrument track to 4.
4. In the Track menu, select “Add Automation Track.”
5. From the Automation Track Inspector, click on the Parameter menu and select “Add/Remove.
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6. From the Automation window, select “External Devices > CH4.”
7. Scroll through the MIDI Control Change list until you find Sustain Pedal On/ Off (CC 64) and Sustenuto Pedal On/Off (CC 66). Unlike volume control, the mute controls require On/Off messages; therefore, we recommend using these two Control Change numbers when controlling the StudioLive
16.0.2 USB with Studio One Artist. Select each control and click Add.
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8.4 Remote Controlling your StudioLive 16.0.2 USB from Studio One
8. Click Close.
9. Select Sustain Pedal On/Off from the Parameter pulldown menu on the automation track.
10. Using your Pencil tool, draw an “ON” message that lasts for several bars. Note that the FXA/FXB assignment to the main bus is a simple toggle, so when it receives its CC message, the button will be put into the opposite of its current state. If you want the “On” state in Studio One to turn the button on, the button will need to be in the “Off” state when it receives the message.
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11. Press Play to watch and hear Studio One assign and unassign FXA to the Main bus. These same steps can be used to control FXB assign/ unassign to the Main bus. Just be sure to select the correct Control Change message from the Automation track’s parameter menu.
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Dinner is Served
Added bonus: PreSonus’ previously Top Secret recipe for…
Jambalaya
Ingredients:
• 5 lbs link andouille sausage
• 3 lbs boneless chicken
• 2 lbs ground beef
• 3 lbs onions (yellow or purple)
• 2 stalks of celery
• 1 lb bell peppers (green or red)
• 1 batch green onions
• 3 lbs rice
• Tony Chachere’s Cajun Seasoning
• 1 bottle chicken stock concentrate (or 3 cubes chicken bullion)
• 1 can Rotel tomatoes with chilies, diced (regular hot)
• Tabasco sauce
Cooking Instructions:
1. In a 16 qt. pot or larger, slice link sausage and pan-fry until brown.
2. Add ground beef and brown.
3. Do not remove from pot Add diced onions, celery, and bell peppers, 1 can Rotel Original diced tomatoes with chilies, 3 oz concentrate chicken stock, ½ teaspoon of Cajun seasoning, 1 teaspoon of Tabasco hot sauce (or more…maybe lots more).
4. Cook until onions are translucent.
5. Add chicken and cook until it turns white.
6. Add diced green onions, 1 tsp. salt, ½ gallon water and bring to a boil.
7. Add rice and bring to a boil. Cook on high for 8 minutes, covered, stirring every 2 minutes
8. Cook covered on low for 10 minutes, stirring only once.
9. Turn off and let sit for 30 minutes.
10. Serve and enjoy!
Serves 20
© 2017 PreSonus Audio Electronics, Inc. All Rights Reserved. AudioBox, CoActual, DigiMax, Eris, FireStudio, Nimbit, PreSonus, QMix, Riff to Release, Sceptre, StudioLive, Active Integration, and XMAX are trademarks or registered trademarks of PreSonus Audio Electronics, Inc. Capture, Impact, Mixverb Presence, RedLightDist, SampleOne, Studio One, and Tricomp are trademarks or registered trademarks of PreSonus Software Ltd. Mac and Mac OS are registered trademarks of Apple, Inc., in the U.S. and other countries. Windows is a registered trademark of Microsoft, Inc., in the U.S. and other countries. Other product names mentioned herein may be trademarks of their respective companies. All specifications subject to change without notice...except the recipe, which is a classic.
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