Tycoon City: New York has a ReadMe file where you can view both the License Agreement and
updated information about the game. We strongly encourage you to read this file in order to
benefit from changes made after this manual went to print.
To view this file, double-click on it in the Tycoon City: New York directory found on your hard
drive (usually C:\Program Files\Atari\Tycoon City – New York).You can also view the ReadMe file
by first clicking on the Start button on your Windows®taskbar, then on Programs, then on Atari,
then on Tycoon City: New York, and then on the ReadMe file.
Before you can install the Tycoon City: New York CD-ROM, make sure that your computer at
least meets the minimum system requirements.
SYSTEM REQUIREMENTS
Operating System:Windows®2000/XP
Processor:Pentium®4 1.8 GHz or AMD Athlon™1.8 GHz (Pentium®4 3 GHz or AMD
Memory:512 MB RAM
Hard Disk Space:1.5 GB free
CD-ROM Drive:4x or faster (8x or faster recommended)
Video:64 MB Hardware T&L-compatible video card (128 MB recommended)*
Sound:Direct X
DirectX®:DirectX®version 9.0c (included) or higher
*64 MB video cards that do not support Hardware T&L, such as the Nvidia Geforce 4 MX or any
Intel integrated video card, are not supported.
INSTALLATION
1. Start Windows®2000/XP.
2. Insert the Tycoon City: New York game disc into your CD-ROM drive.
3. If AutoPlay is enabled, a title screen should appear. If AutoPlay is not enabled, or the installation does not start automatically, click on the Start button on your Windows®taskbar, then on
Run. Type D:\Setup and click on OK. Note: If your CD-ROM drive is assigned to a letter other
than D, substitute that letter.
4. Follow the remainder of the on-screen instructions to finish installing Tycoon City: New York.
5. Once installation is complete, click on the Start button on the Windows®taskbar and choose
Programs/Atari/Tycoon City: New York/Tycoon City – New York to start the game.
Note: You must have the Tycoon City: New York game disc in your CD-ROM drive to play.
INSTALLATION OF DIRECTX
Tycoon City: New York requires DirectX®9.0c or higher in order to run. If you do not have
®
9.0c or higher installed on your computer, click “Yes” when asked if you would like to
DirectX
install it.
Athlon™3 GHz or higher recommended)
®
version 9.0c-compatible sound card
®
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CONTROLS
EYBOARD CONTROLS
K
In Game MenuESCAPE
Camera Keys
Pan LeftA or left arrow
Pan RightD or right arrow
ove ForwardW or up arrow
M
Move BackwardS or down arrow
Orbit LeftQ
Orbit RightE
Pitch UpR
Pitch DownF
Zoom InX or Page Up
Zoom OutZ or Page Down
Upgrade Placement Keys
Rotate CounterclockwiseCOMMA or SPACE
Rotate ClockwisePERIOD
MOUSE CONTROLS
Select Citizen or BuildingLeft click to select. Shift-click to track citizen.
Zoom to Building or RoadDouble-click with left mouse button
Enter Build Mode Click left mouse button on empty ground
Rotate and Elevate CameraHold down the right mouse button and then rotate the
Zoom In/OutRoll the mouse wheel. Tip – point at an area of inter-
Pan CameraHold down mouse wheel and move the mouse.
camera in the desired direction. Move forward and
backward to change pitch. Tip – right click on an area
of interest. The screen will pivot around that point and
draw it to the center of the screen as you rotate!
est, then roll the wheel – it will zoom to that location
rather than the center of the screen.
Tip – middle-click on an object of interest and drag it
to the center of the screen.
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INTRODUCTION – BUILD NEW YORK!
Tycoon City: New York is a rags-to-riches social simulation set in the capital of the world, New
York! Starting from humble beginnings, you must build, upgrade and customize your way to the
top. Watch thousands of people live out their lives, then assess their needs and make them
happy. Develop 12 distinct neighborhoods of Manhattan Island with authentic building styles,
landmarks and world famous tourist attractions, including the small scale charm of Greenwich
Village, the intense bustle and bright lights of Times Square, and the serene calm of Central
Park. Put on shows and watch the parades as a living, breathing Manhattan Island unfolds
before your very eyes. Customize your businesses, add glitz and glamour, make more money,
and outclass the competition to become number one in New York!
HOW TO BEGIN
LAUNCHER SCREEN
When you first launch Tycoon City you will see this panel.
Play – Begin the game.
Configure – Adjust graphical settings and select language.
Show Readme – Display ReadMe file.
Quit – Quit launcher screen and return to Windows.
MAIN MENU
New Game – Select New Game to start a new
game of Tycoon City: New York. Choose this option
if this is your first time playing Tycoon City: New
, as you will get the opportunity to play through
York
an informative tutorial.
Load Game – Load a previously saved game.
Options – Set in-game sound and interface
options.
Credits – See a list of all the amazing people who worked on Tycoon City: New York.
Quit – Quit the game and returns to Windows.
Nudge Scroll – Toggle the nudge scroll feature ON/OFF.When nudge scroll is ON, the ground
will scroll when you move your cursor to an edge of the screen.
Tool Tips – Toggle tool tips ON/OFF. When tool tips are on, the game will display information
about an item if you hover the cursor over it. Again, new players should leave this ON.
Reset to Defaults – Restore the game to its original settings.
OK – Confirm your settings and return to the Main Menu.
Cancel – Cancel changes and return to the Main Menu.
NEW GAME
Clicking on NEW GAME takes you through a three stage process of entering your name, selecting a picture that will be used to represent you in the game, and selecting a game mode.
Name Entry
Here you enter the first and last name that will be
used to represent you throughout the game. A
default name is already entered in both text entry
boxes. To remove this default name, select the text
box and hit delete.
Type in your your first name and then click in the
second text box and type in your last name. There
is a limit to the number of characters you may
enter. Click on the OK button or text to continue to
the Picture Select screen. Click on the BACK button to return to the Main Menu.
Picture Selection
Choose a picture to represent you in the game. You
can choose one of the preset images, or you can
access any number of your own pictures if you put
them in the game’s My Pictures folder: C:\My
Documents\Atari\Tycoon City – New York\My
Pictures. (This is inside your standard Windows “My
Documents” folder – in most cases this is found on
the C Drive.) Three preset images are displayed at a
time. Use the left and right scroll buttons to move
through all of the available images.
OPTIONS MENU
Master Volume – Click on the left or right arrows to set the volume for all sounds in the game.
Music Volume – Click on the left or right arrows to raise or lower the volume of title music.
SFX Volume – Click on the left or right arrows to set the volume of sound effects.
Hints and Tips – Toggle in-game hints and tips display ON/OFF. We recommend that new
players leave this ON.
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If you import your own images into the game, make sure they look good. You
never know where they’ll end up if you become rich and successful!
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Game Mode
Choose from one of the two game modes:
Build New York – Become a City Tycoon and beat
off the opposition, taking advantage of numerous
opportunities that come your way. Build New York is
the main campaign mode of Tycoon City. This mode
will show you what to do, tell you about the diverse
districts that make up Manhattan Island, and introduce you to a few New York locals who will guide
you along and present you with some very interesting business opportunities. This mode includes a
quick and simple tutorial to start you off, and it is the
mode that we recommend for first-timers.
Sandbox Mode – Play with the freedom to build
New York as you wish with no pressures.
Sandbox Mode unlocks the whole of Manhattan
Island. Build what you want, where you want it
amongst the world famous New York landmarks.
BUILD NEW YORK
Tycoon City: New York enables you to build your own Manhattan Island district by district. Each
district has its own unique vibe and styles, with its own distinct way to make money.To make it
to the top in Tycoon City you’ll need to find out what the population wants and provide it for
them. Then you’ll want to upgrade it until it’s the best business in the neighborhood!
Tutorial
When the game starts, you’re given the option to run the game tutorial. This will give you a
quick tour of the game controls and mechanics. To run the Tutorial, click on the Game Menu in
the lower-left corner of the screen and then click on the Opportunities button. Select “Welcome
to New York” to start the tutorial. Once you’ve got the hang of everything you’ll be free to build
your own New York. Watch the Hints and Tips for further advice as you play.
District Overview
When you start the game for the first time a movie will provide you with some useful information about Greenwich Village — the district that you are about to build in — and the people
who live there. Selecting the
Through the game, whenever you unlock a new district a District Introduction Movie will play.
Be sure to pay attention to the movies for clues about the best businesses to build for the citizens of that district!
Opportunities Window
The Opportunities window opens in the lower-left corner of the screen. If you accidentally close
the window, you can reopen the tab by selecting Opportunities button (the icon with an exclamation point) from the primary game menu.
Ticker Tape
New York is a big place, with a lot going on. Far more, in fact, than you’ll ever be able to monitor by yourself. So pay attention to the scrolling ticker across the bottom of the screen.
Whenever an important event occurs in the city, the ticker will let you know. Opponents’ completed buildings, new unlocked building types and upgrades, major city events and much more
will be announced on the ticker.
Information tab will show you detailed district information.
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The ticker tape is also a good way to keep tabs on your opponents. When
they build major businesses or surpass your performance in certain areas,
the ticker will let you know.
Calendar and Cash Panel
Your key status information is shown in the upper-right corner. The panel
shows the time of day, the month and the current year. More importantly,
you are! (Or, if times are bad, how far away from becoming rich you are.)
Below your Cash balance, the menu displays three other key statistics: the total population of
the city, how many Upgrade Credits you have and the number of Landmark Bonds you have.
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your total cash balance is displayed here to instantly remind you how rich
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Find out what people want
To survey the needs of the city population, click on any pedestrian on the streets. The Citizen
Information panel will open showing you the individual’s information and current needs. For a
bigger view, you can pick on a residential building, which will present you with the aggregate
desires of all of the residents of the building.
Build! Build! Build!
Once you know what people want, you can start building businesses for them. Are they hungry?
Build them some restaurants. Do they want retail shopping? Build them a clothing store. Do
they want entertainment? How about a nightclub?
But be careful…
Different people have different tastes, and people with similar tastes tend to stick together. So
make sure that the businesses you build match the tastes and the pockets of the people in the
area, otherwise your businesses may bomb.
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Watch for the reactions of people coming out of your businesses. If they’re
unhappy, you’ll be able to see it clearly in their actions.
Are you in an insanely wealthy area? Or is it somewhere more bohemian? Can university students really afford to eat in an exclusive French restaurant? (Do they even own a tie?) Do
supermodels really want to go to a cheap bar? (Imagine the hassle!) … You decide.
Upgrade, Enhance, Bigger & Better
Once you have built your businesses, make sure to do what you can to improve them. You want
yours to be the best, so upgrade it and make it more beautiful. How about something to draw
people in? Place some tables for people to sit at, or a waitress to improve service and increase
customer satisfaction.
Sphere of Influence
Every business has a Sphere of Influence. This is
the total area around the business in which citizens
are aware of the establishment. You can check a
business’s Sphere of Influence by clicking on the
building and then selecting the SOI button.
Upgrading your business will increase its Sphere of
Influence, making more people aware of it and
drawing more people in the doors. Increasing the
Businesses Rating will also add to the range of the
Sphere of Influence – the more popular the business, the more word will spread!
Manhattan Expands Before Your Very Eyes!
Manhattan is a BIG place... way too big to construct one building at a time. To help you,
Tycoon City constantly monitors what you are
doing and helps you along. This means that as
you build you will see other buildings being constructed. Basically it works like this: If you are busy building shops and businesses, the game
will assess how many residents the area can now support, and will build residential properties,
flooding people into the area to spend money in your wonderful new businesses. If, however,
you decide you want to be a real-estate king and build lots of residential properties, the game
will assess the population and build supporting businesses to satisfy the people’s needs.
But be careful, because the game is also your competitor! If you want to be the richest, most
powerful entrepreneur in New York City, you will have to build far better and more prestigious
businesses than those that are building up around you!
Wonderful Opportunities
In Build New York mode, you will meet various New York locals who will present you with exciting new business and civic opportunities.
Whenever a new opportunity becomes available, you will be alerted by the Ticker Tape. Once an
opportunity becomes available, you can address it at any time. You can also have multiple
opportunities running at once. Open the Opportunity panel and select from any of the unlocked
opportunities to meet one of the New York City locals.
Listen to what these people say! Then check the
reach the opportunity’s requirements.
Opportunity panel and build what you need to
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ESSENTIAL MENU AND INTERFACE
REFERENCE
SAVING AND LOADING
Rome wasn’t built in a day, and neither was New York. Because of this, you’re probably going to
want to save your game at least a few times on your way to becoming a billionaire.
Save Game
To save a game, press Esc to display the Pause Menu and
then click on Save Game to enter the Save Game Menu.
Click on the slot marked “Empty” at the top of the screen to
create a new save game, or click on an existing save game
slot to overwrite an existing saved game.
Load Game
To load a saved game, press Esc to open the Pause Menu and click on the Load Game button
to enter the load game menu. Then click on a saved game to load it.
CALENDAR AND CASH PANEL
The Calendar and Cash panel is found in the upper-right cor-
ner of the game screen.
The panel shows the most critical information in the game –
every purchase made or rent paid for one of your businesses. It will decrease whenever you
build or purchase a building.
Above your Cash balance you’ll see the time of day, the current month and the year.
Click on the small arrow on the left of the panel to control the speed at which time passes in
the game. Click on the “//” button to pause the game, “x1” to run at regular game speed, or or
speed things up by clicking on “x2” or “x4.”
The number of inhabitants of New York City is displayed below your Cash balance, as well as
your current total of Landmark Bonds. Click on the Landmark Bonds to open a table, showing
all of the points when more Landmark Bonds will be awarded. Not only can you track your
progress, but also find new awards to aim for.
This panel also shows your available Upgrade Credits. You can use these to beautify your buildings and make them more desirable to potential customers. See “Upgrades” on page 14 for
more information.
Just beneath this panel are two arrow buttons. The BACK button allows you to fly back to a previously selected building – useful if you have been following hyperlinks around. Once you have
flown back somewhere, you can use the FORWARD button to return the other building.
To close the
clicking on the arrow in the upper-right corner of the screen.
Calendar and Cash panel, click on the ‘X’ in the panel.You can reopen the panel by
how wealthy you are! Your cash balance will increase with
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If you have an apartment building, hotel or other residence selected, you can
see the aggregate needs for all of the residents of that building by clicking
the Information button. This can help you build an appropriate business for
dozens of citizens with only one establishment.
CITIZEN INFO PANEL
Click on any person walking the streets to learn practically everything you would ever want to know about them, including their
name, personality type, where they live, the places they are going to
and coming from, as well as their current key thought.
You can see a person’s needs by selecting the Needs panel. This menu shows the things the
person craves the most at that instant. If there’s a store in the vicinity that provides items that
fulfill the biggest need of an individual citizen, she’ll make a beeline there to sample the goods.
Many of the places listed in this panel hyperlink you to those locations. Click on the citizen’s
home and you will be taken directly there. If they were not impressed with a store, click on the
name stated in the “Coming from” section to go and see why!
BUILD PANEL
You’ve got to spend money to make money. And you’ve got to build businesses to
have customers. So once you open up a new district, the first thing you’ll want to do
is build some businesses.
Click on any open area of land on an available city block to open the
The Build panel is broken down into six categories: Accommodation, Retail &Services, Food & Drink, Entertainment,Work & Recreation, and Culture & Tourism.
Navigate through the menu to find the best business for the area and the needs of its
citizens. If you don’t have enough cash to build a certain establishment, the name will
be grayed out of the menu.
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When you place a business, all of the surrounding residences will change
color on a spectrum of red to green. Red buildings have residents who won’t
like your new business. Green buildings are filled with citizens who are
eagerly awaiting the services you’re about to place. Use these colors as a
guideline for the best business to place!
Hover over the various businesses and a tool-tip will appear giving more detailed information.
Ensure the business supplies the desired need and that the description appears to suit the type
of people you are trying to satisfy.
Once you have selected a business you want to build, it will appear on your cursor and you can
place it on any district block that can accommodate it. Move your mouse until the building is
over the spot where you want to build it and then click the ground.
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Build panel.
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If a building will not fit in the area you are attempting to put it, the building will turn red. If this
happens as you hover your mouse over the space, you’ll have to find another spot for the
building.
Don’t try to place a building outside of the district you started in. The architecture and business
types in Tycoon City: New York are created specifically to match the districts of Manhattan. If
you try to place a building in a different district, the model on your cursor will turn red.
You may click on another District without closing the Build panel. This will now populate the
Build Menu with the correct building list for the newly selected District. If the building is allowed
in both Districts, placement will be allowed.
LANDMARKS
The Manhattan skyline and streets wouldn’t be the same
without many famous buildings and civic structures. These
well-known landmarks are handled slightly differently than
the other buildings and businesses.
Throughout the game you will be rewarded Landmark
Bonds for meeting various goals and achieving specific
financial levels of success. You can see the number of
Cash panel at the top-right corner of the screen. (Click on this to display the detailed table.)
Most districts have a number of construction yards contained within their boundaries.
You can’t build regular businesses on a construction yard,
but you can click on it to show information about the
Landmark you can build there, including how many
Landmark Bonds it will cost.
If you have enough Landmark Bonds, click on the
Landmark button to build it. Then sit back and watch as
one of New York’s many famous landmarks is built before
your eyes.
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Landmarks increase the foot traffic and appeal of the area around them.
Unlocking and placing Landmarks will improve the performance of the businesses in the immediate neighborhood.
Landmark Bonds you have accrued in the Calendar and
Build
INFORMATION MENU PANEL
The Information Menu panel is found in the lower-left corner of the screen. Use this menu to
access critical information about the city map, your opponents and your own businesses.
inances
F
Business & Landmarks
Districts & Population
Top Ten
Game Progress
Opportunities
Map
Pause Menu Button
Click on the Finances icon to check your finances and profits. The My Finances tab shows you
your current cash levels and cash balance. You can also see the daily profit and loss amounts
for your business empire.
The My Profit History tab shows you a further history of your profit and loss.
The Businesses & Landmarks panel allows you to quickly navigate through your businesses.
Chart your business progress through the My Businesses tab. Each sub-menu is sortable to
breakdown your network of enterprises by type, district and ratings.
• My Business Chains monitors all of the chain businesses you have created in the game.
• My Landmarks monitors all of the landmarks you have unlocked and built around the city.
Double-clicking on any business, chain or landmark name in these menus will automatically
center the camera on that business.
Districts & Population panel to survey the businesses and denizens of each district in
Use the
Manhattan. You can check population and happiness ratings for districts and businesses here.
Top Ten panel is critical for seeing how
The
you rank against the rest of the major players in New York City. Can you make it to
Number One?
• Use the Tallest Building tab to see how
your tallest building stacks up against the
rest of the New York skyline.
• Use the
• Check the Best Businesses panel to compare the most profitable storefronts in Manhattan.
Biggest Chains tab to see if you have the largest or most profitable network of chain
stores in the city.
Can you make it to the top of all these lists?
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The Game Progress panel charts your progress and statistics through the game.
Select the Opportunities panel to see all unlocked and incomplete Opportunities available to
you. If you have not started an Opportunity, you can begin one by double-clicking on the
Opportunity name in the menu. If you have already started an Opportunity, click on the name in
the Opportunity list to bring up a Status panel for the Opportunity that
shows you how close you are to completing each of the Opportunity
goals.
The Map panel shows a mini-map of the island of Manhattan. You can
click on any location on the mini-map to fly to that location in the
game world and with the mouse pointer over the map, use the normal
camera controls to scroll around and zoom in and out.
UPGRADE MENU
Upgrading is the key to success in Tycoon City: New
York.Your businesses won’t be successful if you don’t
make them as appealing as possible to draw in the
crowds. Upgrading your business can improve its Appeal,
Satisfaction, Capacity and Sphere of Influence.
Once you have built a business or residence, click on the
building to get the Business panel. The third button down
on the menu is the Upgrade button. Click on it to display
the Upgrade menu.
All possible upgrades will be highlighted in the Upgrade menu. Signs, beautification, advertising, displays and many more upgrades are available for use in a business. Try to add unique
upgrades to differentiate your store from your competitors.
When you select an upgrade to place on your business, the effect it will have on the business’s
performance will be shown in the
improve the parameters of your business. If two potential upgrades will occupy the same spot
on your business, you can only use one of them.
One more wrinkle: Each upgrade costs you a certain amount of Upgrade Credits. When you run
out of Upgrade Credits for the business, or your stash of Global Upgrade Credits shown in the
top-right panel, you won’t be able to add any more upgrades. Choose wisely!
You can increase the Upgrade Credit Capacity for a business by creating a chain of businesses
and building a Head Office. To gain more credits for your global stash, complete some of the
Prize Opps that reward you with Upgrade Credits!
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Each business type has a different set of upgrades associated with it, so be
sure and browse your upgrade options before spending your Upgrade
Credits.
Upgrade panel. Pay close attention to how an upgrade will
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FILTER MENU
Use the Filter menu to narrow down information about buildings on the landscape. Click on a
filter to display the following
Ownership: Displays whether buildings are owned by the AI or by the player.
District: Colors the buildings according to the district in which they are situated.
Profit: Shows how profitable a building is. As we all know green is the color of money,
so you may want to take a look at buildings that are coming up red.
Upgrades Available: Displays which buildings still have Upgrade Credits available. You
may find this useful when you have been given extra Upgrade Credits, and you are
looking for places to spend them!
Beauty: Mirror, mirror on the wall, which building is the fairest of them all? You can
use this filter to help you answer that question! Any business that has Beauty
upgrades placed on it will have an impact on the area around it. Citizens do like a
beautified are and the combined effect of a row of pretty buildings can be quite powerful. Parks also lend a strong influence to the area around them. Building within the effected
area of an upgraded park can have enormous impact on people’s happiness when using those
businesses.
Shopping: Each Store lays down an influence disk into this view filter.Where these overlap,
the shopping experience will be enhanced. Aim to create powerful shopping centers by clustering shops together.The more intense the coloring, the more powerful the shopping area. This
will make the area more appealing to shoppers and will also increase their happiness, as there
is more choice and a bigger buzz in the area. Businesses such as the Street Café and Coffee
Bar can also positively impact a shopping area.
Nightlife: This works in exactly the same way as the Shopping system, but this time the focus
is on nightlife. Bars and clubs, restaurants and shows all add to this filter. Try it out – build a
lone club, then build one in a nightlife hotspot – you’ll soon see the benefits!
Tourism: Once again, the system is the same, but now were looking at the impact on tourists.
Landmarks will all heavily influence this filter, and the obvious tourist stores will too. There’s an
interesting crossover with nightlife here – many businesses will impact on both.
HEADQUARTERS
Find the My Business Chains panel in My Businesses and Landmarks in the bottom-left menu.
This lists all of the business types that you have built. If you have twenty Coffee Bars spread
throughout the city, you will find them all listed here under the Coffee Bar entry.
Click the + button to expand the list to show all of your Coffee Bars and their respective
Location and Rating.
To create a chain of businesses, you must have enough outlets – listed in the Outlets column.
The first number is how many outlets you have, the second is how many you need.
You also need the average rating of these businesses to exceed the necessary value. This is
found in the next column – Rating %. Again, the first percentage value is your current level, the
second is your target.
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Once you have met both of these targets, you can build a Headquarters! Check the HQ column,
and any business type where the criteria has been met will have a Build button. Click this, then
choose the style of HQ you want, then find somewhere to place it! Headquarters can only be
placed in the following Districts:
• TriBeCa
• The Financial District
• Chelsea and the Garment District
• Midtown
• Harlem
Head offices also fulfill the Work & Education desire for many of the adult citizens, so place
them in range of areas needing work.
With a Headquarters in place, all of the businesses covered by it get extra Upgrade Capacity.
Now you can place even more upgrades! Any new businesses of that type that you build or buy
will be automatically added to the chain.
As the income from your chain of businesses grows, so will your HQ. Keep track of the biggest
successes in the city by checking the Tallest Buildings in the Top Ten lists.
SANDBOX MODE
If you want to play on a map with all districts available
from the start, then this is the place for you. Build wherever you want without the pressure of objectives. Simply
have fun!
To play in this mode, select Sandbox Mode from the
Game Select screen when starting a New Game. You will
then have an Options Screen, which allows you to set the
parameters of your game.
Cash: Use the Cash Slider to set how much money you have at the start of the game. Once you
start building and upgrading, your cash level will rise or drop based on normal game progression.
Opponents: Do you want opponents? If you choose no, you will have the entire island of
Manhattan to yourself and will have to build every residence and storefront in the city. If you
select yes, other entrepreneurs will compete against you and fill out the city skyline as you
progress.
Opponent Build Rate: This sets the pace at which opponents will place buildings in the game
world. Choose Low and the other entrepreneurs will build at a slow pace. Regular sets the
same pace that opponents build in Build New York mode. High makes opponents place competing businesses in the world very quickly.
CREDITS
ATARI EUROPE
Republishing Team
Rebecka Pernered
Republishing Director
Sebastien Chaudat
Republishing Manager
Maxime Loppin
Republishing Producer
Ludovic Bony
Localization Manager
Franck Genty
Localization Technical Consultant
Dider Flipo
Localization Technical Consultant
Caroline Fauchille
Printed Materials Manager
Celine Vilgicquel
Printed Materials Project Manager
Vincent Hattenberger
Copywriter
Jenny Clark
MAM Project Manager
Manufacturing/Supply Chain
Alain Fourcaud
Director Supply Chain
Fanny Giroud
Mike Shaw
Jean Grenouiller
Elise Pierrel
Manufacturing Coordinators
Game Evaluation Team
Dominique Morel
Game Evaluation & Consulting Manager
Jocelyn Cioffi
JY Lapasset
Evaluation & Consulting
Quality Assurance Team
Lewis Glover
Quality Director
Carine Mawart
Quality Control Project Manager
Lisa Charman
Certification Project Manager
Sophie Wibaux
Product Planning Project Manager
Stephane Enteric
Engineering Services Expert
Pascal Guillen
Enginerring Services Expert
Marketing Team
Cyril Voiron
European Marketing Director
Lisa Humphries
Group Marketing Manager
Renaud Marin
European Web Manager
John Tyrrell
Head of Communications
Alistair Hatch
European Communications Executive
Local Marketing Team
UK – Charlotte Brown
France – Beryl Gonnard
Germany – Jens Hoffmann
Italy – Andrea Loiudice
Iberica – Laura Aznar
Nordic – Nikke Linder
Benelux – Simone Goudsmit
Switzerland – Simon Stratton
Greece – Spyros Stanistas
Isreal – Noam Weisberg
Australia – Simon Slee
Special Thanks:
RelQ
ROOM 22
Enzyme Labs
Around the Word-Claire Deiller
Synthesis + Emanuele Scichilone & Mauro
Bossetti
Petrol Advertising
ACE
Biker Bob & Versuvius
BM
16
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TCNY_MBManInt 1/11/06 5:14 PM Page 18
DEEP RED GAMES LTD
Clive Robert
Managing Director
Paul Howarth
Development Director
George Jeganathan
Technical Director
Jim Woods-Game Options Ltd
Production Co-ordinator
Andreas Graf Rittberg – BVT Games
Production Fund Dynamic GmbH & Co. KG Gruenwald, Germany
Producer
Siggi Koegl – ATTACTION Gruenwald/Munich,
Germany
Executive Producer
Jon Law
Lead Designer
Luigi Fusco
Lead Opportunity Designer
Matt Thomas
Lead Artist
Jan Richardson
Lead Programmer
James Brodie
Lead QA
Malcom Reed
Character Department Lead
Ash Davis
Lead Engine Programmer
Oscar Gillespie
Rob Francis
Katie Roberts
Designers
Sarah How
David Berenguer
David Brownsea
David Price
Marcel Simons
Paul Sinton
Ayse Hodgson
Andy Hodgson
Artists
Jonathan Hunt
Richard Sykes
Will Jordan
Lee Hickey
Philip Bak
Stephen Holtom
Game Developers
Mattias Gustavsson
Brad Cooper
Stel Michael
Tim Round
Engine Programmers
Carl Lovett
Q/A
Mathew Waddilove
Phil Buckland
Simon Wottge
Character Artists
Simeon Halsey
Simon Hughes
I.T. Support
Simon Callaghan
PR
With thanks to: Graham Davis
Freelance Specialists
Medina Sound
Sound Design and Songs
Andy Caploe
Title Music
Robin Epstein
Script Writer
Justin Ferate
New York Advisor
Robin Lynn – Municipal Art Society
Research Organization
Sally Turner
Audio Network PLC
Centroid Motion Capture
Motion Capture
ESCAPE STUDIOS
Mark Cass
Project Director
Alan Lewis
Head of Art / Team Leader
Dean Wray
Head of Technical Art / Team Leader
Chris ‘Gizmo’ Bradwell
P. Guy W. Buckley
Sam Carlisle
Nicole Coleman
Matt Foster
Paul Harrison
David Kent
Mak Knighton
Trevor Ley
Ashley Phillips
Phil Radford
Adam Thornton-Dewhirst
Sergio Xisto
Artists
Special Thanks
Ted Green
Justin Ferate
Robin Epstein
Sally Turner
ATARI USA
Product Development
Bill Carroll
Producer
Robert Smith
Executive Producer
Tim Perry
Director of Technology
Sara Hasson
Project Planning Coordinator
Marketing and
Communications
Emily Anadu
Brand Manager
Matt Collins
Director of Global Brand Management
Nique Fajors
Vice President of Global Brand Management
Marc Metis
Senior Vice President Marketing
Andrea Schneider
Director of Public Relations
Martin Currie
Vice President of Marketing Services
Mike Maier
Creative Director
Liz Fierro
Creative Services Manager
Kate Crotty
Traffic Manager
David Leitner
Director of Media
Ryan Barr
Vice President of Corporate Communications
Sales and Distribution
Wim Stocks
Executive Vice President, Sales &
Distribution
Maleea Barnett
Vice President, North American Sales
Christine Fromm
National Channel Marketing Manager
18
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Operations
Todd Curtis
Vice President, Operations
Eddie Pritchard
Director of Manufacturing
Gardnor Wong
Senior Buyer
Venus Francois
Buyer
Lisa Leon
Lead Senior Buyer
Tara Moretti
Buyer
Jason Hartnell
Internet Development Group
Ken Ford
I.T. Manager/Western Region
Quality Assurance and
Support
Ezequiel “Chuck” Nunez
Manager of Publishing Support
Ken Ford
I.T. Manager/Western Region
Michael Vetsch
Manager of Technical Support
Jason Cordero
O.A. Testing Supervisor
Anwar Malimban
Lead Tester
Justin Rybij
Assistant Lead Tester
Daniel Burns
Jason Gates
Brian Salwasser
Richard Chairez
Johnny Wang
Kevin Chen
Jo Aragones
Anthony Ma
Michelle Ivanovich
Alissa Ivanovich
Mark Lionbarger
David Gomez
Philip Dickerson
Rob Tibbetts
Testers
Dave Strang
Manager, Engineering Services and
Compatibility Lab
Ken Edwards
Engineering Services Specialist
Dan Burkhead
Eugene Lai
Engineering Services Technicians
Piers Sutton
Beta Testing Administrator
Chris McQuinn
Senior Compatibility Analyst
Patricia-Jean Cody
Compatibility Test Lead
Randy Buchholz
Patricia-Jean Cody
Cuong Vu
Adrian Escultura
Randy Nguyen
Compatibility Analysts
Joy Schneer
Director, Strategic Relations
Cecelia Hernandez
Sr. Manager, Strategic Relations
Arthur Long
Strategic Relations Specialist
Special Thanks
Heather Thompson
HighWater Group
Tangible Media
Red Sheet Studio – Essex, MA
Matthew Labunka – Atari Forums Head
Administrator
Producer: BVT Games
Production Fund Dynamic GmbH & Co. KG /
Andreas Graf v. Rittberg
Executive Producer: ATTACTION / Siggi Kögl
ATARI WEB SITES
To get the most out of your new game, visit us at:
atari.com/tycooncity
If you would like to chat with other gamers, as well as developers, visit our Community Forum
area at:
Use of Atari web sites is subject to terms and conditions, which you can access at:
.
atari.com/us/tos
.
TECHNICAL SUPPORT (U.S. & CANADA)
HELP VIA THE INTERNET
Up-to-the-minute technical information about Atari products is generally available 24 hours a
day, 7 days a week via the Internet at:
atarisupport.com
Through this site you’ll have access to our FAQ (Frequently Asked Questions) documents, our
FTP (File Transfer Protocol) area where you can download patches if needed, our Hints/Cheat
Codes if they’re available, and an E-Mail area where you can get help and ask questions if youdo not find your answers within the FAQ.
Note: In the event we must send you a Hint Sheet, FAQ document, patch or update disc via E-
mail, we may require verifiable consent from a parent or guardian in order to protect children’s
privacy and safety online. Consent Forms are available at the web site listed above.
HELP VIA TELEPHONE IN THE UNITED STATES &
CANADA
For phone assistance, call Atari Technical Support at (425) 951-7108. Our Interactive Voice
Response system is generally available 24/7, providing automated support solutions immedi-
ately.
Great News! We’ve improved our Automated Systems so that you can get product-specific
Troubleshooting help more quickly. All you need to do is enter the product’s
prompted to do so. This will take you directly to all of our known issues and solutions for this
title. The product’s Part # is located in several places (on the CD label, package and/or plastic
disc case) and is usually identified by a number such as 04-12345. When prompted by the
Automated System, enter the last five digits of your product’s Part #. (For example, Part # 0412345 would require that you enter the “12345” portion of the number for that product.)
Some products simply feature a five-digit Part # without an “04-” prefix.
Live support is generally available Monday through Friday, 8:00 AM until 6:00 PM (Pacific Time).
Note: We may be closed on major holidays.
Before making your call, we ask that you be at your computer, have the following information
available, and be ready to take notes:
•System Make and Model
•Processor Type
•Operating System, including version number (such as Windows®XP)
•RAM (Memory)
•Video and sound card da
•Any screen or error messages you’ve encountered (and where)
ta and drivers
Part # when
Note:
f
n
d
20
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TCNY_MBManInt 1/11/06 5:14 PM Page 22
PRODUCT RETURN PROCEDURES IN THE UNITED
STATES & CANADA
In the event our technicians at (425) 951-7108 determine that you need to forward materials
directly to us, please include a brief letter explaining what is enclosed and why. Make sure you
include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician, and your telephone number in case we need to call you. You will receive the mailing
address when the technician gives you the RMA#. Any materials not containing this RMA# will
be returned to you unprocessed.
ARRANTY POLICY IN THE UNITED STATES & CANADA
W
If our technicians determine that the product storage medium is found to be defective within
ninety (90) days of original purchase, (unless otherwise provided by applicable law), Atari will
replace the item free of charge, to the original purchaser, if the item is accompanied by the
original dated receipt and packaging.
SINGAPORE, HONG KONG, MALAYSIA,
THAILAND, THE PHILIPPINES
ATARI SINGAPORE
Phone: +65 6538 9700
Email: techsupport.sg@atari.com
Website: no website as yet
AUSTRALIA
ATARI AUSTRALIA
Phone: “Games Hotline” 1902 26 26 26 (Calls
charged at $1.80+ GST per minute – higher rates
apply to pay phones and mobile phones)
Email: support.australia@atari.com
Website: http://www.atari.com.au
NEW ZEALAND
ATARI NEW ZEALAND
Phone: “Games Hotline” 0900 54263 (Calls
charged at $1.99+ GST per minute – higher
rates apply to pay phones and mobile
phones)
Email: support.australia@atari.com
Website: http://www.atari.com.au
22
END-USER LICENSE AGREEMENT
MPORTANT — READ CAREFULLY:Please be sure to carefully read and understand all of the rights and restric-
I
tions described in this End-User License Agreement (“EULA”).
AGREEMENT
This document is an agreement between you and Atari, Inc. and its affiliated companies (“Company”). The enclosed
oftware game disc(s), cartridge or Game Pak (“Software”) and any accompanying printed materials are licensed to
s
you only on the condition that you accept all of the terms contained in this EULA.
By opening this package and installing or otherwise using the Software you agree to be bound by the terms of this
EULA. If you do not agree to the terms of this EULA you may not install or use the Software and within 15 days of
purchase you must call the Tech Support telephone number listed in the manual accompanying the Software (the
“Manual”). Select the Automated Phone System’s Main Menu option for Consumer Services and follow the prompts.
You will be given a Return Merchandise Authorization number (RMA #) by the technician.You then have 15 days from
the date of this contact to return the Software in its protective covering, the Manual and the original sales invoice to
the address supplied to you.
If this is a PC product, when you install the Software you will be asked to review and either accept or not accept the
terms of the EULA by clicking the “I Accept”button. By clicking the “I Accept” button you acknowledge that you have
read the EULA, understand it and agree to be bound by its terms and conditions.
COPYRIGHT
The Software is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. All title and copyrights in and to the Software (including but not limited to any images, photographs, animations, video, music, text and “applets” incorporated into the Software) and any printed materials
accompanying the Software are owned by the Company or its Licensors.
GRANT OF LICENSE
The Software is licensed and not sold to you and its use is subject to this EULA. The Company grants you a limited,
personal, non-exclusive license to use the Software in the manner described in the user documentation. The
Company reserves all rights not expressly granted to you in this EULA.
PERMITTED USES
1. If the Software is configured for loading on a hard drive, you may install and use the Software on a single computer.
2. You may make and maintain one copy of the Software for backup and archival purposes, provided that the original and copy of the Software are kept in your possession.
3. You may permanently transfer all your rights under this EULA, provided you retain no copies,you transfer all of
the Software (including all component parts, the media and printed materials and any upgrades) and the recipient reads and accepts this EULA.
RESTRICTIONS
1. You may not delete or obscure any copyright, trademark or other proprietary notice on the Software or accompanying printed materials.
2. You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software.
3. You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create derivative works
based on the Software (except to the extent expressly permitted in the Editor and End-User Variation section
of this Agreement or other documentation accompanying the Software) or otherwise commercially exploit the
Software.
ou may not electronically transmit the Software from one computer, console or other platform to another or
4. Y
over a network.
5. You may not use any backup or archival copy of the Software for any purpose other than to replace the original cop
y in the event it’
s destroyed or becomes defective.
23
TCNY_MBManInt 1/11/06 5:14 PM Page 24
EDITOR AND END-USER VARIATIONS
f the Software includes a feature that allows you to modify the Software or to construct new variations (an “Editor”),
I
ou may use such Editor to create modifications or enhancements to the Software, including the construction of new
y
evels (collectively the “Variations”), subject to the following restrictions.Your Variations: (i) must only work with the
l
full, registered copy of the Software; (ii) must not contain modifications to any executable file; (iii) must not contain
ny libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or pub-
a
licity of any third party; (iv) must not contain any trademarks, copyright-protected work or other property of third par-
ies; and (v) may not be commercially exploited by you, including but not limited to making such Variations available
t
for sale or as part of a pay-per-play or timesharing service.
TERMINATION
This EULA is effective until terminated. You may terminate this EULA at any time by destroying the Software. This EULA
will terminate automatically without notice from the Company if you fail to comply with any provisions of this EULA. All
provisions of this EULA as to warranties, limitation of liability,remedies and damages will survive termination.
LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES
You are aware and agree that use of the Software and the media on which is recorded is at your sole risk. The
Software and media are supplied “AS IS.” Unless otherwise provided by applicable law,the Company warrants to the
original purchaser of this product that the Software storage medium will be free from defects in materials and workmanship under normal use for ninety (90) days from the date of purchase. The warranty is void if the defect has arisen through accident, abuse, neglect or misapplication. If the Software fails to conform to this warranty, you may at
your sole and exclusive remedy, obtain a replacement free of charge if you return the defective Software.Follow the
Product Return Procedures described in the Manual. The Company does not warrant that the Software or its operations or functions will meet your requirements, or that the use of the Software will be without interruption or error.
TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW,EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING
AND WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE,
THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY REPRESENTATION REGARDING THE USE
OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS OR OTHERWISE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR
LIMITATIONS ON IMPLIED WARRANTIES, SO THE ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT APPLY
TO YOU.
LIMITATION OF LIABILITY
IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCIDENTAL,
INDIRECT,SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR INJURY TO PERSON OR PROPERTY, FOR LOSS OF PROFITS,
BUSINESS INTERR
DUTY AND NEGLIGENCE) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OR INABILITY TO USE
THE SOFTWARE, EVEN IF THE COMPANY OR AN AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS
BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE
EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLUSION
MAY NOT APPLY TO YOU.
IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE SOFTWARE
EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE.
CHOICE OF LAW AND VENUE
This EULA is governed by the laws of the United States of America and the State of New York, exclusive of its conflicts of law provisions. The exclusive venue for litigation regarding or arising from this EULA is New York County, New
York and you agree to submit to the Jurisdiction of the courts of New York County, New York for any such litigation.
MISCELLANEOUS
If any provision or portion of this EULA is found to be unlawful, void, or for any reason unenforceable, it will be severed from and in no way affect the validity or enforceability of the remaining provisions of the EULA.
This EULA constitutes the entire agreement between you and the Company regarding the Software and its use.
UPTION, LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE TO MEET ANY