Note: Once again, friendly fire may or may not be on. So unless you have an aversion towards
teammates, try not to hit them.
CAPTURE THE FLAG (CTF)
Team game where the goal is not only to kill, but to capture the opponents flag and return it to your base, while
at the same time protecting yours from being taken.
Objectives – Be the first team to hit the predetermined point limit. Varying degrees of points given for capturing
flag, kills, defense, etc. To successfully bring a captured flag to your base, your team’s flag must be at your base
when you arrive with the stolen flag.
Pickups – Scattered throughout the levels, with a red and a blue flag placed at the respective bases.
Players – Two teams play against one another, with anywhere from 1-15 players on a team. Maximum of 16
players in any one game.
Note: It’s always a good idea to know all of the paths to the enemies area, that way if one route is
covered you can take an alternate route. And yes, you can hurt your teammates if friendly
fire is on.
HOSTING A GAME
To start an Internet or LAN game from the Game Launcher’s Main Menu,
select Internet or LAN, then choose Host a Game. Note that for hosting
Internet games over a modem, you must have established a connection to
the Internet prior to starting Turok
®
2. Invoking an Internet browsing program
(e.g., Netscape or Microsoft
®
Explorer) will automatically do this for you, but
you can manually do it by running your Dial-up Networking connection found
in Windows
®
My Computer\Dial-up Networking folder. See Windows®Help
on "Dial-up" for further details.
Choosing Host a Game brings up the Host a Game Dialog Box. – You can configure the
game you wish to play in six steps:
1. Name the Server – You must fill in a name. The game/server name you enter here will be
reported to remote players as "Server Name" on the GameSpy Lite screen (see later).
2. Choose a Game Type – Choose from the five modes of play. The type of game chosen deter-
mines the available Level Set.
3. Choose a Level Set – Level Sets contains a series of Death Match levels.
4. Choose Levels – Select levels to play from the Level Set you’ve chosen. Initially, all levels in the
selected Level Set are chosen. Click on a level (or group of levels) to remove them from the list. The
levels are played in top-to-bottom order. "Randomize" will change the order each time you click it.
5. Set Rules – Gameplay rules and options can be changed here. Options that don’t apply to a par-
ticular game type will be grayed out.
Health – If checked, health pickups will appear in the levels.
Weapons Remain – If checked, a weapon will remain after a player picks it up (rather than disappear and
"re-spawn" after a period of time).
Enemies Drop Weapons – If checked, fragged enemies leave their weapons behind.
All Characters Same – Each character has different attributes (speed, starting health, attack strength, …) that
affect play. If this option is checked, all characters will play with the same attributes.
Friendly Fire Hurts –
If checked, shots from a teammate will cause damage. Otherwise, your
teammates can’t hurt you (team games only).
5a. Arena Options – Available only in Arena games.
Weapons List –
Clicking this brings up a Dialog Box that lets you select which weapons you wish to
play with. All checked weapons will be available during the match.
Deadmen – The fodder of Deadside, the Deadmen are far more than merely rotting
corpses. Despite their advanced state of decomposition, the Deadmen are fleet of foot,
and quite dangerous. Deadmen will get up repeatedly after being knocked down by
gunfire, and prove quite stubborn when it comes to dying. Deadmen wear shabby
armor, more for ornament than for its protection. Deadmen can be literally blown in
half and keep on coming!
Trooper – The Primagen trooper is a humanoid monstrosity. A patchwork of metal
and flesh, it is impossible to tell what type of creature they may have once been.
Whatever the case may be, the Troopers are heavily armed, and quite deadly. They
will attack
T urok®with Laser pistols, or use the massive bayonets that are
attached to them as a sword.
MULTIPLAYER INTERNET AND LAN PLAY
Starting the Multiplayer version of Turok®2 opens up a new world of Death Match play against remote opponents. Five modes of play are available, each with its own set of levels:
ROK MATCH
Kill as many opponents while avoiding death. Simply put, kill or be killed.
Objectives –
Be the first one to the predetermined kill limit or have the most kills when the time limit expires.
Pickups – Scattered throughout the levels. These include weapons, ammo, and health.
Players – Up to 16.
TEAM ROK MATCH
Destroy everyone that is not on your team.
Objectives – Be the first team to the predetermined kill limit or have the most kills when the time limit expires.
Pickups – Scattered throughout the levels. These include weapons, ammo, and health.
Players – Up to 8 teams total, and anywhere from 1-15 players on a team. Maximum of 16 players in any one game.
Note: In this mode of play, there is a switch to turn on/off friendly fire. Therefore unless you know
the game settings in advance, (or you just don’t like your teammates) it’s usually best to
avoid attacking them.
ARENA
A one on one battle that takes place in an arena setting. Simply put, take down your opponent and take out the
next who challenges you. If you lose, you have to get in line and wait until it is your turn to fight again. If you
win, then all health and ammo are restored.
Objectives – To be the first one to hit the predetermined kill limit.
Pickups – None, weapons are assigned to the players.
Players – 2 players do battle at a time, with up to 14 waiting in line. There is a maximum of 16 players in
any one game.
Note: While waiting in line the players may fly around to watch the match from any
vantage point they want.
TEAM ARENA
Same as the regular arena but now you have teammates to help in the battle.
Objectives – Same as Arena.
Pickups – None, weapons are assigned.
Players – Up to 8 teams total, and anywhere from 1-15 players on a team. Maximum of 16 players
in any one game.
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