Making Train Simulator Really Perform..................................................................................................................................................................... 3
Improving both quality and performance..................................................................................................................................................... 3
Making a tradeoff between quality and performance............................................................................................................................ 4
Keyboard and Mouse commands ................................................................................................................................................................................ 6
CHAPTER 2 THE HOME SCREEN................................................................................................................... 7
Home Screen Options........................................................................................................................................................................................................ 8
Drive a Train ........................................................................................................................................................................................................................... 9
Getting Help .......................................................................................................................................................................................................................... 10
CHAPTER 3 FINDING INFORMATION ............................................................................................................ 11
The Engineer’s Handbook ................................................................................................................................................................................................. 12
Train Simulator Help ..........................................................................................................................................................................................................12
Help While You’re Driving................................................................................................................................................................................................ 12
Further Information and Assistance .......................................................................................................................................................................... 13
GETTING STARTED | II
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
CHAPTER 4 TOOLS FOR DRIVING ................................................................................................................14
Using Views .......................................................................................................................................................................................................................... 15
The views ....................................................................................................................................................................................................................15
The Realism Options .........................................................................................................................................................................................................16
the Driving Aids ................................................................................................................................................................................................................... 17
The Operations Notebook ................................................................................................................................................................................................. 19
The Train Operations Window ........................................................................................................................................................................................ 20
Heads Up Display (HUD) .................................................................................................................................................................................................... 20
Three Types of Locomotives......................................................................................................................................................................................... 22
Electric locomotives............................................................................................................................................................................................... 22
General Requirements for Train Handling ................................................................................................................................................................22
Terms to Know .................................................................................................................................................................................................................... 23
Slowing and Stopping the Train ................................................................................................................................................................................... 24
Units of Measure ................................................................................................................................................................................................................. 26
CHAPTER 6 HOW TO DRIVE A STEAM LOCOMOTIVE ............................................................................... 28
What is a Steam Locomotive? ..................................................................................................................................................................................... 29
Using the Locomotive Controls .................................................................................................................................................................................... 30
Operating a Steam Locomotive .................................................................................................................................................................................... 33
Moving the train ........................................................................................................................................................................................................ 33
Stopping a train ......................................................................................................................................................................................................... 34
Gölsdorf Series 380 ........................................................................................................................................................................................................... 38
Gölsdorf Series 380 Specifications .................................................................................................................................................................39
GETTING STARTED | III
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
CHAPTER 7 HOW TO DRIVE A DIESEL LOCOMOTIVE............................................................................... 40
What is a Diesel Locomotive?...................................................................................................................................................................................... 41
Using the Diesel-Electric Locomotive Controls & Gauges ............................................................................................................................... 42
Operating a Diesel-Electric Locomotive................................................................................................................................................................... 43
Moving the train ........................................................................................................................................................................................................ 43
Slowing or stopping ................................................................................................................................................................................................ 44
Blending the brakes ................................................................................................................................................................................................ 44
Wheelslip and sanding ..........................................................................................................................................................................................45
CHAPTER 8 HOW TO DRIVE AN ELECTRIC LOCOMOTIVE ........................................................................ 52
What is an Electric Locomotive? ................................................................................................................................................................................ 53
Using Electric Locomotive Controls & Gauges ....................................................................................................................................................... 54
Operating an Electric Locomotive................................................................................................................................................................................ 56
Moving the train ........................................................................................................................................................................................................ 56
Stopping the train..................................................................................................................................................................................................... 56
The 2000 Series ................................................................................................................................................................................................................... 57
2000 Series Specifications.................................................................................................................................................................................. 57
The 7000 LSE Series ........................................................................................................................................................................................................... 58
7000 LSE Series Specifications .......................................................................................................................................................................... 58
Following the timetable ....................................................................................................................................................................................... 63
Stopping at stations ................................................................................................................................................................................................ 63
Following the work order .................................................................................................................................................................................... 64
Identifying locomotives, cars, sidings, and station platforms........................................................................................................... 64
Coupling and uncoupling ...................................................................................................................................................................................... 65
Using Multiple Units ...........................................................................................................................................................................................................65
Learning the signals ............................................................................................................................................................................................... 68
Types of speed limits............................................................................................................................................................................................ 68
CHAPTER 10 THE ACTIVITIES........................................................................................................................ 70
The Goal................................................................................................................................................................................................................................... 71
Before the Activity Begins ............................................................................................................................................................................................. 72
During the Activity............................................................................................................................................................................................................. 72
What you’re evaluated on ..................................................................................................................................................................................... 72
Using driving aids..................................................................................................................................................................................................... 73
Using the Operations Notebook .......................................................................................................................................................................... 73
Saving an Activity.................................................................................................................................................................................................... 73
After the Activity Ends ..................................................................................................................................................................................................... 74
GETTING STARTED | V
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
CHAPTER 11 THE ROUTES .............................................................................................................................. 75
Innsbruck - St. Anton ........................................................................................................................................................................................................ 80
Settle & Carlisle Line ........................................................................................................................................................................................................ 82
Hisatsu Line ........................................................................................................................................................................................................................... 86
CHAPTER 12 THE EDITORS AND TOOLS ..................................................................................................... 88
Before You Begin ................................................................................................................................................................................................................. 89
The Editors and Tools ........................................................................................................................................................................................................ 89
Did You Know… ........................................................................................................................................................................................................ 91
Be Safe: .......................................................................................................................................................................................................................... 91
Operation Lifesaver, Inc. .................................................................................................................................................................................................. 91
GETTING STARTED | VI
CHAPTER
GETTING
STARTED
1
Whether you’re a rookie, a hard-core gamer,
or a real-life train engineer, you probably
can’t wait to climb into the cab and drive
off into the sunset. Before you start using
®
Microsoft
are a few things you need to do. This chap-
ter tells you how to get started.
Train Simulator though, there
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
INSTALLING TRAIN SIMULATOR
1. Turn on your computer and start your Microsoft Windows® operating system (Windows 95 or later).
2. Insert Train Simulator Disc 1 into your CD-ROM drive.
3. Follow the instructions on the screen.
If your computer doesn’t support automatic installation, follow these steps:
1. Click Start on the taskbar.
2. Point to Settings, and then click Control Panel.
3. Double-click Add/Remove Programs.
4. On the Install/Uninstall tab, click Install.
-orClick Add New Programs, and then click the CD or Floppy button.
5. Follow the instructions that appear on your screen.
Setup choices
Default—Choose this option to install all the software and all six routes.
Custom—Choose this option if you need to conserve hard disk space on your computer. You can
pick just the routes you want installed on your hard disk and available in the game. You can always
install other routes later.
Note: Installation may require one or more of the two Train Simulator compact discs,
depending on the options you choose.
GETTING TRAIN SIMULATOR UPDATES
Occasionally Microsoft releases late-breaking updates about its products, so it’s always a good
idea to check the Web site for updates. Typically you install the product from the CD-ROM first
(as described above), and then install any update that you have downloaded from the Web site.
If there are any Train Simulator updates, you can find them at: http://www.microsoft.com/games/trainsim
STARTING TRAIN SIMULATOR
Click Start, point to Programs, point to Microsoft Games, point to Train Simulator, then click
Train Simulator.
-or-
Double-click the Train Simulator icon on the Windows desktop.
GETTING STARTED | 2
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
MAKING TRAIN SIMULATOR REALLY PERFORM
When talking about a simulation’s graphics,
performance
and
decreased performance, since displaying complex, richly detailed, three-dimensional graphics puts a
heavy load on your system. If you’re not seeing the graphics quality and performance you expect,
this section explains some choices and tradeoffs you can make to optimize your experience.
refers to how quickly and smoothly the images move. Higher quality typically means
quality
refers to how real the images look on the screen,
Improving both quality and performance
To get maximum quality and performance, consider the following options
Shut down other applications
When using Train Simulator, you probably won’t need other applications such as word
processors and e-mail programs, so close them to free up more of your computer’s
brainpower for Train Simulator.
Upgrade your graphics card —3-D graphics card technology is advancing at a tremendous rate.
Newer graphics cards, which operate faster and have more on-board RAM, can improve graphics
performance remarkably.
Make sure you:
Set the display options in Train Simulator to take full advantage of it (see “Change display
options,” in the “Making a tradeoff between quality and performance” section below).
Download the latest drivers from the manufacturer’s Web site.
If you have problems getting your 3-D card to work properly, make sure you’ve read the Train
Simulator Readme file (located in the Train Simulator directory on your hard drive) and the card
manufacturer’s documentation.
Get more RAM
Random access memory (RAM) is your computer’s short-term memory. Generally, the more
RAM there is, the faster your computer’s brain (the CPU) can process data. Your computer
must have at least 32 megabytes (MB) of RAM to run Train Simulator.
Get a faster processor
Although Train Simulator will run on a Pentium II 266 machine, a Pentium II-350 or faster
processor is recommended for optimal performance.
GETTING STARTED | 3
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
Making a tradeoff between quality and performance
Choosing between quality and performance depends on what you want to do. If you want to read
signs and billboards as you drive the 7000 LSE Series through downtown Tokyo, then you’re probably willing to sacrifice a little performance for a better view. But if you want to hurtle the Acela
Express along the Northeast Corridor in a snowstorm, then smooth movement of the train and the
cab controls will take precedence over scenery details. No matter what kind of hardware you have,
you can make tradeoffs between graphics quality and performance.
Try the following options to find the balance between quality and performance that’s right for your needs.
Change the resolution
Depending on your video card and monitor, you can run Train Simulator at a variety of screen
resolutions. The software is designed to run at a minimum resolution of 640 x 480. If your
system can handle it, a resolution of 1024 x 768 is optimal. Note, though, that as you increase
resolution to see more detail, you may notice a decrease in performance. Experiment with different resolutions to find the best combination of detail and performance for your system. For more
information about adjusting the screen resolution on your computer, on the Windows Start menu,
click Help, and look up “resolution” in the index.
SM
Change display options
One way to improve performance is to change the display options in Train Simulator. Do this
by clicking Options on the Home screen. If you are driving, first exit the Activity by pressing
ESC and then choosing Exit Activity from the menu that appears.
Change sound options
Depending on your machine, changing sound options may improve performance. To change
sound options, click the Sound tab on the Options screen. If you are driving, first exit the
Activity by pressing ESC and then choosing Exit Activity from the menu that appears.
Monitor the frame rate
Monitoring the frame rate (the number of times the screen is redrawn each second) is an easy
way to assess performance. Press SHIFT+Z to display the frame-rate counter. After you’ve tried
the options listed above, check the frame rate to see whether it has improved. But remember:
it’s how the simulation looks and feels to you that matters most.
Experiment!
The best way to make Train Simulator really fly down the track is to experiment. Keep testing the
performance against the graphic and sound settings to get the configuration that works for you.
Don’t forget to read the Readme file for additional tips.
GETTING STARTED | 4
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
TRAIN SIMULATOR QUICK START
To get the most out of Microsoft Train Simulator it’s best to prepare. Our recommendation is that you:
1. Read the rest of this
Engineer’s Handbook
.
2. Take the Introductory Train Ride (click the button from the Home screen).
3. Go through the onscreen Tutorials (click the button from the Home screen).
But if you can’t wait to get into the cab of your favorite locomotive, here are the bare essentials to get
you driving quickly.
To get started quickly
1. Install and start Microsoft Train Simulator using the instructions at the beginning of this chapter.
2. When you see the Home screen, click Drive a Train.
3. Select a route from the Routes list that appears.
A description of the selected route displays. If you’re not sure which route to pick, the following
table shows the highlights, and Chapter 11, The Routes, has even more detail.
RouteLocationLengthHighlights
NortheastEastern United States133 milesHigh-speed inter-urban corridor linking major U.S. cities
Corridorseaboard(214 km)
Marias PassMontana, United States152 milesSteep grades, beautiful Rocky Mountain scenery
(245 km)
Tokyo-HakoneTokyo region, Japan55 milesHigh-speed urban corridor leading to countryside
(88 km)near Mt. Fuji
Hisatsu lineSouthwestern Japan,53 milesHistoric and scenic Japanese route
island of Kyushu(86 km)
Innsbruck–Tyrolean region63 miles1920s-era Orient-Express route through the Alps
St. Antonof Austria(101 km)
Settle &Northwest72 miles1920s-era rural route featuring famous
Carlisle lineEngland(116 km)
Flying Scotsman
GETTING STARTED | 5
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
4. Select an Activity from the Activities list.
If you just want to get the feel of driving the train, select the Explore the Route Activity. You
won’t have to follow any rules, and you can move the switches to explore any stretch of track
that strikes your fancy. You can select the locomotive you want here, too.
If you select any other Activity, a description explains what your assignment is. The Activity
ends when you’ve completed your assignment, and you’ll get feedback on how you did.
You might want to have a look at Chapter 9, Operations, before you operate a train.
5. Click the Start button in the lower-right corner of the screen, and go!
For more information on operating locomotives see the How to Drive… Steam, Diesel and
Electric locomotive chapters.
KEYBOARD AND MOUSE COMMANDS
You’ll find a list of important key commands in the online Help, on the Key Commands tab of the
Operations Notebook (press F11), and on the Quick Reference Card included in the Microsoft Train
Simulator box. These commands help you perform such tasks as operating locomotive controls,
changing Views, displaying Driving Aids, and so on.
GETTING STARTED | 6
CHAPTER
2
THE
HOME SCREEN
The Home Screen is the point of
departure for all of your
®
Microsoft
Train Simulator ad-
ventures. This is where you can
decide whether you’re going to
drive or ride, race down the track
for fun or with purpose, arrange
your settings, and more.
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
HOME SCREEN OPTIONS
From the Home Screen you can:
Sit back and just ride a train so you can get the feel of the trains and the routes.
Take a tutorial to familiarize yourself with the controls of each type of locomotive.
Operate your own train, with your choice of locomotive, route, weather, and so on.
Change your settings for best performance on your computer’s system.
Below are the details of the Home Screen options.
INTRODUCTORY TRAIN RIDE
When you choose Introductory Train Ride, Train Simulator takes the controls. Sit back and watch
while Train Simulator does the driving, shifting views as you travel. This is a great way to familiarize
you with the routes and you’ll hear a brief commentary as you ride.
To take an introductory train ride
1. On the Home screen, choose Introductory Train Ride.
2. Choose a route.
3. Select the options you want.
Change Views: By default, you see a new view every 30 seconds or so, so that you can watch
your train from several different angles. Or you can select a particular view by pressing the
desired View key (the number keys 1 through 5). If you’d rather be able to choose the view
you want and stay in that view, deselect Change Views. (For more information on views, see
the “Using Views” section in Chapter4,Tools for Driving.)
4. Begin the introductory train ride by clicking Start.
The introductory train ride ends automatically when the train reaches the end of its route. To end the
introductory train ride and return to the Home screen, press ESC.
TUTORIALS
The Train Simulator Tutorials can teach you the skills to become an expert engineer. They also include
tips for safe, speedy, and efficient train operation, and cautions about railroading hazards and errors.
THE HOME SCREEN | 8
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
To select a Tutorial
1. On the Home screen, click Tutorials.
2. Select an electric, diesel, or steam lesson.
Note: It’s a good idea to do the lessons in the order they’re presented.
3. Click Start.
DRIVE A TRAIN
When you’ve completed the tutorials, you’ll be ready for the challenge of driving one of the Train
Simulator locomotives, with your choice of settings, routes, and types of service.
To drive the trains
1. On the Home screen, choose Drive a Train.
The Route and Activity screen appears.
2. Choose the route you wish to drive.
The list of Activities changes depending on what route you choose.
3. Choose an Activity.
If you choose the Activity named “Explore the Route,” you can select the locomotive, weather,
time of day, and so on. Then you can drive the route without any rules, switching the tracks
yourself to go where you please.
If you choose any other Activity, you will have an assignment to complete, and all the conditions
(such as locomotive, weather, and so on) are pre-determined. There will be other traffic on the
line, and you need to follow the rules of the railroad.
4. Click Start.
For more information about selecting and completing Activities, see Chapter 10, The Activities.
CONTINUE SAVED ACTIVITY
Any time you exit an Activity without completing it, you have the option to save the Activity. You can
resume any saved Activity.
To resume a saved Activity
1. On the Home screen, choose Continue Saved Activity.
2. From the Saved Activities list, choose the one you want.
For more information about saving and resuming Activities, see the online Help by pressing the F1 key.
THE HOME SCREEN | 9
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
Note: If you want to save the Activity without interrupting your run, just press the “Quick Save”
key (F2). Quick-saving is a smart thing to do every now and then. If you make a mistake (such
as lose control of the train while going down a hill), you can re-start at the point where you last
Quick-saved instead of having to start the entire Activity again from the beginning.
OPTIONS
To get the best performance with your system, you may want to adjust some of the Train
Simulator options.
To change your Train Simulator options
1. On the Home screen, choose Options.
2. On the Options screen, choose from the following tabs:
General
Keyboard
Sound
Display
Advanced Display
3. Change the options as desired.
4. To save your options and exit from the Options screen, click Save.
Since the Options button is on every screen (before you begin driving), you will be returned to the
screen from which you selected the Options button.
–or–
To undo changes and return to the default Train Simulator settings, click Restore Defaults.
For more information about Train Simulator settings and how to get the best system performance,
see the online Help by pressing the F1 key.
GETTING HELP
Pause your mouse over any item on any screen and see a helpful tip at the bottom of the screen.
For complete instructions on using any screen, click Help at the top of the screen or press F1.
See Chapter 3, Finding Information, for more tips on getting assistance.
THE HOME SCREEN | 10
FINDING
INFORMATION
You can get great information and as-
sistance in many places in Microsoft
Train Simulator, so you can spend more
time driving trains—and less time figur-
ing out how. This chapter helps you find
the information you’re looking for.
3
CHAPTER
®
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
THE ENGINEER’S HANDBOOK
This
Engineer’s Handbook
railroading, the locomotives, and the routes. Think of this
for detailed procedures and specifications, use the in-game Train Simulator Help.
gives you an overview of Train Simulator with tips and instruction about
Handbook
as the view from 30,000 feet—
TRAIN SIMULATOR HELP
Want to learn about Train Simulator commands and procedures? Train Simulator locomotives?
Railroad terminology? Look in Train Simulator Help, which you can access by pressing the
F1 key or clicking the Help button in the upper-right corner of the pre-driving screens.
HELP WHILE YOU’RE DRIVING
In addition to the Train Simulator Help system, you can get helpful information as you’re
operating a train.
Rollover HelpPause your mouse over any item on any screen and a helpful tip appears
at the bottom of the screen.
LabelsPlace your mouse pointer over a control or instrument and its identifica-
tion label appears. If the Controls and Gauges Display is turned on, a
description of that control appears as well.
Controls & Gauges Display
Driving AidsThere are a number of driving aids that give you information you need
Operations NotebookThe Operations Notebook contains all the data you need to complete an
Place your mouse pointer over a control or instrument and its name,
function, and setting appears in a small box. If the display is turned off,
only the name appears.
to operate your locomotive safely and efficiently. For example, the Track
Monitor shows you signals, speed limits, and so on. For more information about the driving aids, see Chapter 4, Tools for Driving.
Activity. You’ll find your Activity Briefing, a list of key commands, procedures for operating your locomotive, and a summary of your progress
on the Activity. For more information about the Operations Notebook,
see Chapter 9, Operations.
FINDING INFORMATION | 12
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
FURTHER INFORMATION AND ASSISTANCE
On the Train Simulator Web site you can find news, tips, articles, reference material, and links
to other interesting simulation and railroading sites. The Train Simulator Web site is located at
http://www.microsoft.com/games/trainsim
The Train Simulator Readme file contains late-breaking information about Train Simulator. It’s a
good idea to read the Readme file to check for any known compatibility problems with hardware
you’re using. You can find the Readme file in the folder where you installed Train Simulator on
your hard disk drive.
If you’re having problems running Train Simulator, you can contact Microsoft Technical Support
using the information in the Technical Support topic in online Help.
Graphics Troubleshooting: To solve certian kinds of graphics issues you can use the Launcher,
located in the directory where you installed Train Simulator:
1. Double-click Launcher.exe
2. Choose Troubleshooting from the menu that appears.
FINDING INFORMATION | 13
TOOLS FOR
DRIVING
CHAPTER
4
In the real world of trains you can feel the
wind on your face and the cars move from
side to side. In Microsoft
tor, since you won’t have such cues, we
give you a few tools to help you get your
bearings. The driving aids, Realism
Options, and various Views are designed
to do this. You can also use these tools
®
Train Simula-
to perform tasks from outside the cab—
you don’t have to actually be sitting in
the cab of the train to drive it.
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
USING VIEWS
You can use the keyboard to get all kinds of visual angles of the train—both internal and external.
Use the ARROW keys to look left, right, up or down, to pan or to zoom. Add SHIFT to pan or
zoom quickly.
Note: All key commands referred to in this chapter are used on the main part of the keyboard,
not on the numeric keypad.
view (1 key): The view from inside the cab. In steam trains, you can also “stick your head out”
Cab
of the open sides of the train. To stick your head out the window (forward), use the UP ARROW.
To stick your head out the window (backward), use the DOWN ARROW.
External view 1 (2 key): This view begins at the lead locomotive, but you can move the view along
the train.
To zoom in or out, press the UP or DOWN ARROW keys.
To rotate the view, press LEFT or RIGHT ARROW keys.
To raise or lower the view, press CTRL+UP ARROW or CTRL+DOWN ARROW.
To center the view on another car, press CTRL+LEFT ARROW or CTRL+RIGHT ARROW.
External view 2 (3 key): This view begins at the rear of the train, but you can move the view along
the train.
Trackside view (4 key): This view
trackside. As the train passes you, your point of view jumps automatically to a new point down the track
where the train is once again approaching you. Press the 4 key again for a different trackside view.
Passenger view (5 key): Look inside a passenger car from the point of view of a seated passenger.
Use the ARROW keys or hold down your right mouse button and drag the cursor to look around.
Coupler
the coupling process. You can also see the distance between the train and the unit you’re coupling
to. Use UP and DOWN arrows to zoom in and out.
Yard
freight yards.
view (6 key): This is a good view for focusing on the front or rear coupler of the train during
view (7 key): A view looking directly downward from high above your train. Use this view in
puts you in the role of an onlooker watching the train from the
For a complete list of all the view commands, see the Quick Reference Card, the Key Commands tab
of the Operations Notebook (press F11) or the online Help (press F1).
TOOLS FOR DRIVING | 15
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
THE REALISM OPTIONS
Realism Options make your train experience more—or less—realistic. With some of the Realism
Options, you don’t have to worry about every single one of the requirements of operating a train.
With other Realism Options you can heighten your experience by setting the options closer to
those of a real train.
To turn Realism Options on or off
While driving, use the key command (given below).
–or–
1. Before driving, from any screen, click Options.
2. Click the General tab.
3. In the Realism section, make your selections.
4. Click Save.
Below are the Realism Options and their key commands.
Simple Controls
With Simple Controls you can control the movement of the train with only three key commands:
D key=Increase power
A key=Decrease power
S key=Change direction
Some of the standard controls necessary to completing an Activity still work even if you use the
Simple Controls feature. For example, the Train Operations window still functions, and you can still
blow your whistle or horn. But some of the other tasks are handled automatically.
Derailments
If you select this option, you train will derail in the same circumstances it would in the real world, for
instance if you take a curve too fast. If you don’t select this option, your train will never derail. Select
or clear this option from the General tab of the Options screen.
Alerter
Some of the locomotives in Train Simulator have Alerters, which make sure that the engineer remains
awake and alert while driving. The Alerter sounds an alarm if the train’s controls are not operated
during a 25-second period. The engineer must respond to this alarm within 15 seconds or the brakes
are applied and the power shuts down (electric trains only), bringing the train to a halt.
You can turn the Alerter feature OFF if you wish. Select or clear this option from the General tab of the
Options screen.
TOOLS FOR DRIVING | 16
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
Automatic Fireman (steam trains)
The computer-controlled fireman attempts to keep the boiler at a high pressure at all times, in order to
respond to any unforeseen demands from you, the engineer. But this is not very efficient in terms of
fuel and water usage, so you may want to take over the role yourself. To take over the fireman’s role,
turn the Fireman feature OFF at the General tab of the Options screen.
THE DRIVING AIDS
Driving aids help you figure out your next move or see what your progress is so far. You can toggle
them on or off.
To turn driving aids on or off
While driving, use the key command (listed below) for the driving aid you want.
–or–
1. From any screen, click Options.
2. Click the General tab.
3. In the Driving Aids section, make your selections.
4. Click Save.
Note: You can drag the driving aids windows around the screen with your mouse. Once you
position a window, the window returns to that same location if you close it and then open it again.
Controls and Gauges driving aid
(F3)(F3)
(F3)
(F3)(F3)
As you move your mouse pointer over a control or instrument, the name and an explanation of its
function and what it is doing at the moment appears in a small box. If the box is turned off, a short
label appears to tell you the name of the control or instrument.
Track Monitor
(F4)(F4)
(F4)
(F4)(F4)
The Track Monitor shows the next 3 miles (5 kilometers) of track in front of you.
Heads Up Display (HUD
) (F5)) (F5)
) (F5)
) (F5)) (F5)
The Heads Up Display (HUD) shows important information that you can use to drive the train from
any view. It’s particularly useful when you’re not in Cab view, but you may find that its digital display
of crucial information so useful that you want to display it in Cab view too.
Cycle station/siding names
(F6)(F6)
(F6)
(F6)(F6)
You can view the names of the stations with this feature. This is useful for slowing and
stopping operations.
TOOLS FOR DRIVING | 17
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
Cycle car numbers
(F7)(F7)
(F7)
(F7)(F7)
You can view a train’s car number. This is useful for coupling.
Switching driving aid
(F8)(F8)
(F8)
(F8)(F8)
The Switching driving aid displays the status of both the switch immediately in front of the train and
the switch immediately behind the train. If these switches are not under the control of the dispatcher,
you can set either switch by clicking one of the arrows in the Switching driving aid or by pressing the
G key (front switch) or SHIFT+G (rear switch).
Next Station Display
(F10)(F10)
(F10)
(F10)(F10)
During a passenger run you are required to keep to a Timetable. The Next Station Display helps you
out by showing your scheduled arrival and departure time for the next station on your route. After
you arrive at a station, your actual times are tracked and displayed next to the scheduled times.
The Next Station Display shows the current time of day and the distance remaining until the next
scheduled stop.
Note: You reach 0 (zero) distance when your train reaches the end of the platform, which is
usually not the optimal location for passenger dropoff. The ideal stopping location depends on
the size of your train; the locomotive/power car may have to be stopped beyond the platform.
The Next Station Display shows only the station you are at (or have just departed from) and the next
upcoming station; the full Timetable is available in the Operations Notebook (F11).
When you begin loading and unloading passengers (press the ENTER key to do this), watch the
Loading Time display to see how quickly passengers are getting on and off the train. The loading
time is longer if any passenger cars are not next to the platform during loading and unloading.
Loading Time is based on the train’s location and the number of passengers at the station. When you
press the ENTER key, the Loading Time starts counting down. When the Loading Time reaches 0,
you must wait for the “OK to proceed” whistle, buzzer, or radio message before you depart. Moving
the train before you receive permission is considered an early departure, and is logged as an infraction in the Activity Evaluation.as an infraction in the Activity Evaluation.
Note: You don’t actually see passengers loading and unloading. The Next Station Display
driving aid displays your only indication of the passenger loading and unloading process.
Hiding all driving aids
(F12) (F12)
(F12)
(F12) (F12)
To close all your driving aids windows at once, press F12. This is useful if you want an unobstructed
view of all the controls in your cab, without having to close the windows one at a time.
TOOLS FOR DRIVING | 18
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
THE OPERATIONS NOTEBOOK
The Operations Notebook is a great tool to use when you want to complete an Activity. To display it at
any time, just press F11. There are six tabs:
TabContents
BriefingA detailed description of your assignment.
TimetableThe schedule you must follow in the current Activity. Most freight Activities don’t
have timetables.
Work OrderA list of tasks to perform during the current Activity. Most passenger Activities
don’t have work orders.
EvaluationA summary of your performance in the Activity so far.
ProceduresOperating instructions for the current locomotive.
Key CommandsThe complete list of keyboard commands for the type of train (steam, diesel,
or electric) that you’re driving.
To navigate from tab to tab, simply click a tab with the mouse.
To close the Operations Notebook, press F11 again, or click the X in the upper-right corner.
To learn more about using the Operations Notebook, see the onscreen Help (press F1).
THE TRAIN OPERATIONS WINDOW
You set and release hand brakes, monitor fuel consumption, and perform coupling operations using
the Train Operations window. Press F9 to open the window.
HEADS UP DISPLAY (HUD)
This display provides all the essential information to drive the train from
any
view. (Cycle F5)
TOOLS FOR DRIVING | 19
CHAPTER
5
TRA IN
BASICS
Before you start barreling down the track,
we recommend you learn the basics
of operating one of the three types of
®
locomotives in Microsoft
These trains are modeled so closely on real
trains that the challenges are significant,
and a little preparation can go a long way.
Train Simulator.
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
THREE TYPES OF LOCOMOTIVES
You can drive three types of locomotives in Train Simulator: steam, electric, and diesel.
Steam locomotives
Flying Scotsman
You can burn almost anything in a steam locomotive, but engines are typically designed to burn a
particular type of fuel, such as coal, wood, or oil. The fuel is used to heat water, creating the steam
that powers the locomotive. While steam engines were the transportation of choice in the 19th
century and early 20th century, they were largely supplanted by the more efficient diesel locomotive.
and the Gölsdorf 380 are steam locomotives, fueled by coal.
Electric locomotives
The Amtrak® AcelaSM Express power car, AcelaSM HHP-8, the 2000 Series, and the 7000 LSE Series
are electric locomotives, powered by electricity supplied from overhead power lines, also known
as catenary.
Electric locomotives use electricity to turn the wheels. The motors are very efficient, fast, reliable,
clean, and cheap to operate, but they require an electrified third rail or overhead electric lines, which
are expensive to install and maintain over long distances. Electric locomotives work particularly well
for commuter services, where high speeds and quick acceleration are important.
Diesel locomotives
The Dash 9, GP38-2, and KIHA 31 are diesel locomotives, powered by diesel fuel.
Diesel engines use diesel fuel to power the train. They replaced steam locomotives for long-haul
heavy freight operations because they are cheaper to buy, operate, and maintain. Unlike steam
locomotives, diesel locomotives can be coupled together and operated by one crew in the lead
locomotive, allowing efficient hauling of heavy loads over long distances. (When locomotives are
coupled together in this fashion, they are said to be in a “multiple-unit” consist, or “MUed together.”)
GENERAL REQUIREMENTS FOR TRAIN HANDLING
Proper train handling is all about safety and efficiency. To successfully operate a train, you must use
the right combination of the throttle and brakes to:
Protect yourself and others from injury.
Protect your cargo.
Prevent damage to the track structure and equipment.
Use fuel efficiently.
Meet your schedule.
TRAIN BASICS | 22
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
TERMS TO KNOW
You’ll need to understand the following terms and concepts in order to operate the locomotive
of your choice.
Tractive effort: Tractive effort is a measure of how much pulling power a locomotive has—it is the
total power the locomotive can exert before the wheels start to slip or the locomotive “stalls” from
excessive resistance. The maximum tractive effort that a locomotive can exert is equal to the weight
on the driving wheels multiplied by the ability of the wheels to grip the rails (defined as the coefficient
of adhesion, usually around 20%).
Because tractive effort is increased in proportion to total locomotive weight, locomotives are
intentionally made to be extremely heavy.
Wheelslip: Wheelslip occurs when the amount of force applied to the wheels is greater than the
ability of the wheels to grip the rails. When wheelslip happens in modern locomotives, it is detected
and corrected automatically; in Train Simulator locomotives you can apply sand to the track manually
to increase friction.
Couplers: Trains consist of individual cars strung together with couplers. In freight trains the couplers
have a certain amount of “play” in them, allowing two cars to come close together and move apart as
the train moves down the track. This helps the locomotive pull the train over varying terrain.
In-train forces: The amount of play in the couplers is called “slack”—changes in the slack between
cars are called in-train forces. The engineer keeps these forces foremost in mind when accelerating,
decelerating, braking, cornering, and making changes in grade. In fact, you could say that the freight
engineer’s main job is to manage the slack in the train.
Run-in force, run-out force: The two main in-train forces are run-in force (also known as “buff
force”) and run-out force (also known as “draft force”).
Run-in force is the impact force two cars make as they move together. Excessive run-in force
can damage the equipment as the cars impact each other, and even derail the train if the
impact is severe enough.
Run-out force is the pulling force as slack stretches out and the cars move farther apart to the
maximum tension between their couplers. Excessive run-out force can break a coupler or
drawbar (the metal arm connecting the coupler to the car).
In some cases, a long train can actually be easier to run than a short train because the forces acting
on different parts of the train can cancel each other out. The rear of the train may still be going uphill
when the front of the train is going downhill, neutralizing the forces acting on the train.
Run-in
Run-out
TRAIN BASICS | 23
MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
SLOWING AND STOPPING THE TRAIN
It’s essential to understand braking in railroad operations, as there are many different types of brakes.
and
Both locomotives
brakes and locomotive brakes.
Modern air brake systems use electronics and brake computers to control the application and release of
brakes, but the basic system of brake pipes, air compressors, and air reservoirs is essentially the same.
Train brakes
The train brakes function on the entire train—they can be applied to all cars in the train, including the
locomotive. Since the early days of railroading, train brakes have been designed to work automatically
in case of emergency, such as when cars accidentally uncouple from the locomotive. You will often
see train brakes referred to as automatic brakes.
individual cars need them. These brakes are divided into two categories: train
Air brakes: With the exception of the steam locomotive
Flying Scotsman
, all of the locomotives in
Train Simulator use air brakes, which are also referred to as pneumatic brakes.
Traditional air brakes use changes in air pressure to control the application and release of the brakes.
The brake pipe holds air under pressure. To slow or stop the train, the engineer lowers the pressure
in the brake pipe, which signals the brakes in the cars to activate.