A very small percentage of individuals may experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain patterns
or backgrounds on a television screen or while playing video games may induce
an epileptic seizure in these individuals. Certain conditions may induce
previously undetected epileptic symptoms even in persons who have no history
of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic
condition, consult your physician prior to playing. If you experience any
of the following while playing a video game — dizziness, altered vision,
eye or muscle twitches, loss of awareness, disorientation, any involuntary
movement, or convulsions — IMMEDIATELY discontinue use and consult
a physician before resuming play.
PRECAUTIONS TO TAKE DURING USE
• This game disc is intended for use exclusively on Windows®-based systems
with the minimum configurations specified on the system requirements
of the game purchased.
• Do not sit too close to the screen. Sit a good distance away from the monitor,
as far away as the length of the cable allows.
• Avoid playing if you are tired or have not had much sleep.
• Make sure that the room in which you are playing is well lit.
• Rest for at least 10 to 15 minutes per hour while playing a video game.
HANDLING YOUR GAME DISC
• Avoid bending the disc. Do not touch, smudge or scratch its surface.
• Do not leave the disc in direct sunlight or near a radiator or other source
of heat.
• Take occasional rest breaks during extended play.
• Always store the disc in its protective case.
ESRB RATING
This product has been rated by the Entertainment Software Rating Board.
For information about the ESRB rating, or to comment about the appropriateness
of the rating, please contact the ESRB at www.esrb.com.
CONTENTS
SETTING UP . . . . . . . . . . . 2
D-E-A ... OR D-E-A-D? . . . . . 3
GAME CONTROLS . . . . . . . . . 4
SETTING UP THE GAME . . . . . . 7
SAVING & LOADING . . . . . . . . 8
GAME SCREEN . . . . . . . . . . 8
MISSIONS . . . . . . . . . . . 11
EXPLORING THE GAME WORLD . . . 12
KILL MOVES . . . . . . . . . . 13
COMBO SYSTEM . . . . . . . . . 16
PICK-UPS . . . . . . . . . . . 17
LOCO MOVES . . . . . . . . . . 18
TOTAL OVERDOSE ARMORY . . . . 19
CREDITS . . . . . . . . . . . . 21
MUSIC CREDITS . . . . . . . . . 22
Thank you for purchasing
TOTAL OVERDOSE™for your PC computer
system. Be sure to read this manual thoroughly for gameplay and
hints before playing the game.
SETTING UP
D-E-A ... OR D-E-A-D?
Please take time to make sure your system meets the Minimum
Specification requirements listed below and on the back of the box.
It is essential that your system meet these requirements in order for
TOTAL OVERDOSE
to function properly.
Minimum Specification
• Windows XP or Windows 2000 only
• Pentium 1.5 GHz or faster processor or AMD Athlon XP (1400 MHz)
• 256MB system RAM
• DirectX 9 compatible sound card
• DirectX 9 compatible graphics card
• 1.7GB Hard Disc Drive space for full installation (plus space
for saved games)
• CD-ROM drive
• Mouse
• Keyboard
Installation
1. Insert the
INSTALL
NOTE:
to browse the CD-ROM drive and double-click
2. Select a location for the install or click
with the default location.
3. Follow all on-screen instructions and refer to this software manual
for all game information.
TOTAL OVERDOSE
from the launcher.
If you have Autorun disabled in Windows you will need
CD into your CD-ROM drive and select
Install_Overdose.exe.
NEXT
to proceed
“Hey Ramolito! You’ve always been
the black sheep of our family, but now
you’re in it up to your neck, looking
at a life stretch in the state pen!
They’re gonna throw away the keys,
hombre! I don’t want to hear your
excuses, save that for the judge —
but as your twin brother I’m gonna
throw you a line!
“You know as well as I do that
the drug cartels are taking over Southern LA and most of Mexico,
poisoning both nations and dragging more and more people into a life
of crime. Hard drugs, guns and gang violence are the day-to-day currency
and only the drug lords ever seem to win. I know it might seem crazy,
but with me out of action, my buddies in the DEA need someone to play
my part in the big picture.... Before you flip me off, hear me out. If you
won’t do this for yourself, maybe do it for papa’s memory....
“The story goes that he died of an overdose on the backstreets of Los
Toros, Mexico. But something doesn’t add up. If he OD’d, it was a damn
long fall from a curb that caused his injuries. But yet the flatheads
at the DEA seemed to write him off all too quickly as an overworked
and strung-out cop who couldn’t handle the pressure.
“He was a damn good agent. He gave his life to the forces of law and
order and I have one helluva hunch that he’d penetrated deep into the
cartel’s organization before his cover was compromised — by a traitor,
someone on the inside at the DEA. If you get involved maybe we can
clear papa’s name and blow the whole cartel wide open, taking out
the drug lords in the process.
“Since you’re not officially playing for our side, you don’t need to follow
the rules! Just make sure you’re good enough to go up against these bad
asses before you run in all guns blazing. These banditos aren’t playing
to lose and they will bury anyone who crosses them.
“Did I mention that you can get all the training you need at the Pistoleros
Asociados in downtown Los Toros, just south of the border? I’d started
infiltrating the cartel when I got taken out by that grenade, so just carry
on from where I left off and use any means necessary to take these
scumbag pendejos out of the equation.
“So, are you with us? I hope so, hombre, I hope so.”
Controlling Ram effectively could mean the difference between death
and glory.
Run forward/backwardW/S
Sidestep left/rightA/D
Turn/Look up/downRoll mouse
JumpLeft Shift
ClimbW (get close to and face the object you
ShootdodgeSpacebar while moving in any direction
Reverse shootdodgeDouble-tap Spacebar while moving
ActionF (when F prompt appears)
Rewind timeTab (after picking up
cursor keys
1/2
cursor keys
4/3
want to climb onto)
(use the mouse wheel to pivot in the air)
in any direction (use the mouse wheel
to pivot in the air)
REWIND
icon)
Weapon Controls
You may have been told that violence never solved anything. You clearly
never worked on the front line of the War on Drugs before.
Learn how to use most firearms at the Pistoleros Asociados
(that’s the Shooter’s Association to you, gringo!).
Fire selected weaponLeft-click (click and hold for automatic fire
with certain weapons)
Strafe left/rightA/D
Cycle available weaponsMouse wheel
Reload selected weaponR
Target enemy headRight-click and hold the button (when
target turns YELLOW, left-click)
NOTE:
Not all firearms are accurate enough
for headshot targeting.
details of the most accurate weapons.)
Throw grenadeSelect grenade, left-click and hold, then
release to throw
Aim weaponRoll mouse
NOTE:
If there’s a RED target onscreen, this
is where your shots go. If there isn’t a RED
target, use the white dot or crosshair cursor
to aim.
You can drive most vehicles you see, as long as they’re not totaled.
Enter stationary vehicleF (approach vehicle door until F prompt
appears)
Exit stationary vehicleF
Steer left/rightA/D
AccelerateW
Brake/ReverseS
HandbrakeSpacebar
Lean out of vehicleRight-click and hold
Leap from vehicleLeft-click while leaning out of vehicle
ShootLeft-click (open-topped vehicles only)
Raise/lower forksPage Up/Page Down (forklift only)
on the forklift
HornH
SETTING UP THE GAME
1. Press Enter to skip the cut-scene and open the Main Menu.
2. Left-click
the DEA agent (and father to Cruz and Ram) deep in the Central
American jungles in the mid-80s.
NOTE:
LOAD GAME
Main Menu
You access all game modes from this menu and return here when you
quit your game. Main Menu options include:
NEW GAME
LOAD GAME
OPTIONS
CREDITS
QUIT GAME
NEW GAME
Next time you play, if you have a saved game, select
to load it
— Start a new game.
— Continue a previously saved game
— Adjust settings.
— Run the game credits.
— End the game and return to the Windows desktop.
. The game begins with you controlling
(page 8)
.
(page 8)
.
Loco Moves Controls
LOCO MOVES
Building a string of kills before the combo timer
completing big scoring missions are good ways to secure loco moves.
Cycle through loco movesQ/E
Use selected loco moveLeft Ctrl
TIP:
There are many other acrobatic skills to be learned. Get on over
to Los Toros and find them out yourself at the Pistoleros Asociados.
are outlandish one-off moves you can win in various ways.
(page 16)
runs out or
Options
Select
OPTIONS
you can adjust game settings. In-game, press Esc to open the in-game
menu, then left-click
(page 4)
to select options from the submenus below and change settings.
SETTINGS
SUBTITLES, INVERT
(automatically chooses your best weapon),
GRAPHICS QUALITY
SOUND
AUDIO SYSTEM
and
Windows speaker settings;
or two or four speaker setups;
speaker setups).
CONTROLS
NOTE: NORMAL
player, choose
from the Main Menu to access the Options menu where
MENU
and select
– Adjust your game settings, including
ing mouse input axes,
and
MOUSE SENSITIVITY.
– Adjust
MUSIC, SPEECH, EFFECTS
settings (
– View and adjust game controls.
is the default difficulty setting. If you’re a novice game
EASY
and banditos will inflict less damage.
AUTO
DIESEL POWER 3D
OPTIONS.
automatically detects and uses
DIRECTSOUND
Use the menu controls
GORE, DIFFICULTY,
AUTOSWITCH
SCREEN RESOLUTION,
and
AMBIENCE
supports headphones
supports 5.1 or 7.1
weapons
volumes
67
SAVING & LOADING
TOTAL OVERDOSE
can use a rewind or access the Load Game menu where your most recent
save game (or autosave) is highlighted automatically.
Saving a Game
Save points are located throughout the game
world. If you spot one of these shining
pillars of light, save your game this way:
1. Walk into a save point and press F.
The save game menu opens.
2. Left-click an empty game slot and the
game saves automatically.
You can overwrite a previously saved game, though the data will be lost.
When overwriting, left-click
Loading a Game
You can load a saved game from the Main Menu or in-game menu
(Esc during a game). Left-click
a saved game to review its details, left-click to select it and left-click
to confirm.
autosaves at key points in the game. If Ram dies, you
BLUE
YES
to confirm.
LOAD GAME
to open the menu. Highlight
GAME SCREEN
Mission Score
Style Points
Aiming/
Direction Cursor
(Auto-Targeted)
Kill Multiplier
Radar
Combo Timer
Weapon/Ammo
Loco Moves
Rewind
Adrenaline
Health
YES
MISSION SCORE
mission. High scores mean more rewards, including extra
missions, pick-ups and points. Every point scored during
a story mission or a point challenge is automatically added
to your global score.
STYLE POINTS
a mission in style! Link acrobatic skills and special moves in
quick succession to earn big scores. Gain style points for the
seamless way you deliver righteous fury and vengeance
upon the scum of the Earth.
AIMING/DIRECTION CURSOR
cursor — the white dot in the center of the screen — is
always present. It indicates the direction Ram moves in
and also the direction he’ll shoot in when auto-targeting
is disabled.
• Roll the mouse to move the cursor over an enemy.
If you’re within range, the auto-targeting icon appears.
KILL MULTIPLIER
killed in the current string
RADAR
— Use the radar to spot objectives, enemies and
other mission-related objects, shown as specific icons
page 10
).
(
COMBO TIMER
timer starts a countdown. When the countdown reaches
zero, the current combo is calculated (kills multiplied
by style points) and added to your mission score.
• Dawdling and sneaking around won’t win any prizes.
Who wants to watch someone act like a ninja in Mexico,
pendejo!
WEAPON/AMMO
and rounds of ammo in its clip.
and shortcuts; see pages 19-21 for weapons spec
LOCO MOVES
with a black border.
REWIND
in the course of your missions. Use a rewind (press
to turn back time when things don’t go your way.
(You must first pick up a
— Displays the total score for the current
— These measure your success in completing
— An aiming and direction
— Indicates how many enemies have been
(page 16).
— Each time you waste a bandito, the combo
— Shows the weapon you’ve selected
(See page 5 for weapons controls
s.)
— The selected loco move is highlighted
(See page 18 for details on loco moves.)
— Rewind pick-ups can be found and earned
Tab
REWIND
icon.)
)
98
ADRENALINE
of acrobatic carnage against multiple opponents — if you’ve
got the moves, that is.
• Make sure some bad guys are nearby, then press Spacebar
to perform a
activates and time slows down while Ram is airborne.
HEALTH
shrinks. When the bar is empty, Ram dies.
• Health boosts
temporarily shields him from losing health.
Reading the Radar
Use the radar to find your way around the game world.
Ram is at the center of the radar. The shaded segment of the
radar shows Ram’s field of vision. Icons show the location
or direction of objects or information valuable to Ram.
STORY MISSION
(page 11)
POINT CHALLENGE
to gain experience and improve your gun-handling and
acrobatic skills. If you score high, you can earn extra
goodies and even get extra bonus points.
TUTORIAL MISSION
Tommy’s membership in the Pistoleros Asociados will help.
Trainers are on hand to guide you through various skills
essential for success in the game’s many missions.
ENEMY
BOSS ENEMY
many missions. These madres, denoted on the radar as big
RED
dots, don’t go down in a hail of bullets. Something more
like a lead storm is required.
FRIEND
with friendly associates — they might be able to help you
out, give you advice or advance your mission.
FRIENDLY OBJECT
GREEN
gossip and vehicles you need to use.
COKE AND CHECKPOINTS
a package of cocaine or a checkpoint. Either way, get to it!
— Adrenaline lets you pull off incredible feats
SHOOTDODGE
— As Ram suffers injuries, the
(page 18)
— You must complete story missions
to advance your adventure.
— Complete point challenges
— Yo pistolero! If you need some training,
— A scumbag needs wasting, dude.
— You must defeat a boss enemy to complete
— The
GREEN
dots are your friends! Make contact
(vehicle or character) — Approach these
squares for helpful pick-ups, crucial intel, useful
move. The adrenaline bar
RED
section of the bar
heal Ram. Body armor
— This
BLUE
square represents
(page 18)
(page 11)
AREA ICONS
Barrio Antiguo
Central Business District
(centro)
Angel’s Apartment
(cerro de los angeles)
Industrial Park
(zona industrial)
Los Toros Bullring
Meatpacking District
Junkyard
Harbor Area
(puerto los toros)
Meat Factory
Pyramids
Rancho Virgillo
U.S. Border Area
Objectives Menu
Press Esc to open the Objectives menu. Use the menu to help advance
your adventure through a story mission, or to choose additional side
missions, known as
From the Objectives menu you can also access the in-game menu
to adjust game options and load saved games.
POINT CHALLENGES
(see below, this page)
.
MISSIONS
TOTAL OVERDOSE
radar’s edge is covered in icons and yellow stars, this means you have
plenty to keep you busy. So focus on the job at hand, hombre!
Press Esc to open the Objectives menu; left-click
to review the missions; left-click a mission to begin.
involves doing more than just sight-seeing. If your
CHOOSE MISSION
STORY MISSIONS
advancing the story and overall game. Use the radar screen
to find your way to these missions, or select them quickly
from the
POINT CHALLENGES
help you build skills and gain points, additional experience
and street cred. You should complete at least one point
challenge after each story mission. Excelling at them could
unlock further bonus point challenges.
— Completing story missions is crucial to
CHOOSE MISSION
section of the Objectives menu.
— Point challenges are side missions that
1011
EXPLORING THE GAME WORLD
Just south of the U.S.-Mexico border lies the sprawling, chaotic, dusty
city of Los Toros. It’s home to murderers, bandits, prostitutes and drug
traffickers — and one or two innocent civilians.
Getting around in the City
You can explore Los Toros and its surroundings in various ways:
ON FOOT
HITCHING A RIDE
hitch a free ride? You’ll need to know how
to drive, and watch out for those civilians!
BY TAXI
Get in the taxi and
Traveling between Areas
As you progress through the game, you’ll notice larger
at the edge of the radar. These indicate that missions are available
in other areas of the game world.
transparent fog. Move under the icons to enter the next area. If more than
one icon appear, a City Map Select screen is displayed.
•
CITY MAP SELECT—Left-click
and that’s the exit you’ll take off the freeway.
The Pistoleros Asociados
This is the place to go to get a handle on
the control method, scoring system, special
moves and weaponry of
We highly recommend that you complete all five tutorial areas
at the Pistoleros Asociados before venturing further into the game.
These tutorials provide in-game instruction to help you get into the nuts
and bolts of
control and combat system.
TOTAL OVERDOSE
— The obvious way to get around.
— Why not stop a car and
— Try hailing a taxi to take you around.
left-click
To move to another area, head for the edge
of your area. You’ll know you’ve reached
the edge when icons appear suspended
above the road, pathway or drain in a
on the destination you want
TOTAL OVERDOSE.
’s unique, exciting, stunt-based acrobatic
a destination.
GREEN
area icons
BLUE
Adrenaline!
Adrenaline lets Ram defy the laws of time and motion
— for a few moments at least. Enemies, cars and
other objects move more slowly but Ram still rotates
and shoots at his normal speed. This means he can
perform more moves before hitting the ground again.
The aim is clear: use adrenaline energy to waste as
many dirty pendejos as possible for big stylin’ scores!
USING ADRENALINE
1. Make sure some bad guys are close by. If auto-targeting is working,
you’re close enough!
2. Now, perform any kill move
WALL WALK
Time slows to a crawl, but Ram can still shoot and aim at will.
3. Roll the mouse to aim at the bad guys and left-click to fire your
selected weapon. Time slows down if enemies can be auto-targeted
RED
(
energy is left for your gravity- and time-defying stunts. Time spent in
slow motion drains adrenaline energy; the longer your slo-mo move is,
the more energy you use.
• If the adrenaline bar is empty, an adrenaline move isn’t possible.
Wait a while to let the bar replenish.
• If no adrenaline bar appears, adrenaline energy is at full charge.
(A/D into a wall, then Spacebar) in sight of the enemy.
target appears when you aim at enemy).
ADRENALINE ENERGY
in freeze frame, so the adrenaline bar shows how much
,
such as a
SHOOTDODGE
— You can’t spend your whole life
(Spacebar) or
KILL MOVES
The kill move is central to your mission to rid Mexico of the drug cartels
and clear your father’s name. The following moves can be practiced
in safety at the Pistoleros Asociados.
Shootdodge
This move is the cornerstone of delivering death in
Ram’s time on a surfboard has given him the balance and agility
of an acrobatic demon on the streets. In a diving shootdodge position,
Ram presents a much smaller target to his would-be killers.
Shootdodging near enemies activates Ram’s adrenaline, giving him plenty
of opportunity to send banditos to their maker!
TOTAL OVERDOSE.
1213
• To shootdodge, move in the selected direction of the dive,
then press
• You can perform a shootdodge in any direction.
•
Roll the mouse
multiple enemies in one shootdodge move.
• To perform a reverse shootdodge, press
succession while moving in any direction.
Spacebar.
to rotate mid-shootdodge. This will help you target
Spacebar
twice in quick
Headshot
The headshot will snuff out most assailants (though not boss villains)
with one bullet. Since it’s a precision move, timing is crucial.
NOTE:
Not all weapons are precise enough to perform headshots.
(See pages 19-21 for specs.)
1.
Right-click and hold
of Ram.
2. Left-click only when the four targeting brackets meet at the enemy’s
head and turn
TIP:
Listen for the audio effect. This helps you time the move correctly
at longer range. Only split-second timing makes a perfect headshot.
If you pull the trigger too early or too late you’ll need to try again.
to target the head of the enemy right in front
YELLOW.
Havoc Kill
The havoc kill is a stylin’ way to use unstable, explosive items to wipe
out your adversaries. Roll the mouse to target an explosive item,
then left-click to shoot it.
Wall Walk
The wall walk is an acrobatic move in which Ram runs a few steps
up a wall then leaps off, performing a cartwheel in the air before landing
on his feet.
A/D
1. Sidestep (
you don’t hit Spacebar too early or you’ll perform a shootdodge.
2. As soon as auto-targeting locks on,
TIP:
If you’re quick on aiming with the
multiple targets for extra style points.
) to walk toward a wall, then press
left-click
mouse,
Spacebar.
to start shooting.
you may be able to hit
Make sure
Wall Bounce
This move involves running almost directly at a wall, then bouncing off
the wall facing away from it to set up for a forward shootdodge.
1. Run at a wall (
2. Once in the air, roll the mouse to adjust Ram’s view and fire
(
left-click
mouse
of the
multiple wall-bounce kills.
W
) and press Spacebar to execute the wall bounce.
) as the
RED
target appears on each enemy. Deft use
and plenty of adrenaline energy should help you pull off
Twister Kills
While in a shootdodge, roll the mouse 4/3to turn Ram 120, 180, 270
or 360 degrees. When the target appears, left-click to make a kill
for extra style points. Twister kills involve turning both ways
before shooting, a show-boating move that’s tough to execute!
Kill Multipliers
If you make multiple kills within a kill move, the kill multiplier (
TRIPLE, QUAD,
etc.) is displayed onscreen and means extra points!
DOUBLE,
More Kill Moves
•
GRINGO FRENZY
for a gringo-frenzy alert and bonus.
POINT BLANK
•
•
DIRTY
— End a hood’s life while he’s lying on the ground.
BRAWL MOVES
•
get a name for the move matching the mode of attack. For example,
hitting an enemy in front of you results in an elbow smash.
DODGE THIS
•
you a dodge-this bonus.
BUTCHER KILL
•
a butcher-kill bonus.
EXIT VEHICLE KILL
•
vehicle.
Just make sure you have some enemies in your sights first!
VEHICLE KILL/DOOR SWEEP
•
want to vary the way you bring righteous justice to the cartels, why
not use a vehicle or an open vehicle door as a weapon?
Right-click
— Waste multiple enemies within a short timeframe
— Shoot an enemy at very close (point-blank) range.
— When you kill an enemy with your bare hands, you
— Wasting an enemy who’s in mid-shootdodge gets
— Killing an enemy with any of the melée weapons gains
— Perform an exit vehicle kill while driving in a
to lean out, then left-click to leap out of the car.
— If you’re running low on ammo or simply
1415
COMBO SYSTEM
TOTAL OVERDOSE
and not taking your time about it. Each time you waste an enemy you
score style points and start the combo timer.
Combo Timer
Combo System Tips
The bigger the combination of moves and their relative difficulty,
the more style points you’ll score — simple and effective!
• Hang about and you’ll lose important points you could be gaining
with massive combo kill strings.
• Be creative! Use a variety of Ram’s moves to perform your kills
and you’ll score more points.
Rule of Three
• The first set of three enemies offed means an important health
power-up for you.
TIP:
Get even higher kill combos to win more cool rewards. Additional
rewards come at 6, 9, 12, 18, 24 and 30 kills, then at every 10 kills
after that.
1617
is all about taking out the bad guys in pistolero style
Once you’ve killed an enemy, the combo timer starts
counting down and you have a short amount of time
to perform another kill to create a
• Listen for a change in the pace of the music; this means
the combo timer has started its countdown.
• Get busy and waste another opponent to continue
the string. This increases the points you score per kill,
and this number appears above the combo timer.
Once the combo timer runs out, the killing spree ends.
The points per kill are multiplied by total number of kills
and added to your total mission score. Higher scores
in missions mean better rewards for you, amigo.
For every three scumbags you kill in a string, you get
a reward.
STRING.
Unique Combo Moves
Unique combo moves allow you to gain extra style points on top of those
gained through kill strings. If you perform a predefined sequence of
moves, you get the props and the points! Following are a few examples —
and there are many more to be discovered, hombre!
NOTE:
Unique combo move scores are indicated by the numbers that rise
from the corpses of your victims!
•
BULL’S-EYE KILL
perform a bull’s-eye kill worth 50 points.
1. Run close to an enemy, then press Spacebar to shootdodge.
2. Roll the mouse to make Ram look at the enemy, then right-click
to target the enemy’s head.
3. As the four targeting brackets meet and turn
to fire your weapon! Time it right and gain the bull’s-eye alert
and 50 points!
•
TEQUILA TAKEDOWN
, then
click
for a takedown worth 100 points.
FLY-ON-THE-WALL
•
wall walk cartwheel and a headshot. Easy to say, trickier to pull off.
A/D
1. Use
2. When you’re into the move,
When the target turns
— Make a shootdodge headshot kill and maybe you can
YELLOW, left-click
— Move in close and perform a headshot (
left-click
) on an enemy without shootdodging
— The fly-on-the-wall is a stunning combination of a
and
Spacebar
to begin the wall walk.
right-click
YELLOW, left-click
to target the head.
and let the bullets fly!
right-
PICK-UPS
Pick-ups are scattered throughout the game world. Keep an eye out
for them and walk over them to bag ‘em.
WHITE BLOOD DROPS
increase Ram’s adrenaline bar.
RED BLOOD DROPS
increase Ram’s health bar.
WEAPON SKILL GOODIES
enable Ram to shoot a pair of certain weapons at the same
time. Double targeting and double firepower! Collect loads of
these goodies to win unlimited ammo for different weapons.
NOTE:
See pages 19-21 for a full list of weapons that can be used with the
dual weapon skill.
— Collect 10 of these to permanently
— Collect 10 of these to permanently
— Collect 10 of these puppies to
COMBO TIMER GOODIES
— These little beauties give you
double combo time to find and waste the next bad guy.
TOTAL OVERDOSE ARMORY
POINTS GOODIE
— Points goodies are scattered everywhere.
A bit of sight-seeing and exploration could reap extra points.
Big scores mean bonus missions and extra pick-ups.
BODY ARMOR
increase Ram’s resistance to gunfire. When the
— Collect a body armor goodie to temporarily
BLUE
overlay
shrinks to nothing, the protection ends.
HEALTH BOOST
— Find these helpful health boosts —
FIREARMS
HANDGUN
Standard issue
automatic pistol.
HEAVY HANDGUN
A more powerful revolver
type weapon with a sixround capacity.
Damage:LOWClip Size:10
Range:MEDIUMDual-wielding: YES
Accuracy: MEDIUMHeadshot:YES
Fire Rate:MEDIUM
Damage:HIGHClip Size:6
Range:MEDIUMDual-wielding: YES
Accuracy: HIGHHeadshot:YES
Fire Rate:LOW
in small and large sizes — to cure wounds.
Damage:MEDIUMClip Size:10
Range:MEDIUMDual-wielding: YES
Accuracy: MEDIUMHeadshot:YES
Fire Rate:MEDIUM
Damage:MEDIUMClip Size:5
Range:LONGDual-wielding: NO
Accuracy: HIGHHeadshot:YES
Fire Rate:MEDIUM
Damage:HIGHClip Size:2
Range:LOWDual-wielding: YES
Accuracy: LOWHeadshot:NO
Fire Rate:LOW
Damage:HIGHClip Size:6
Range:MEDIUMDual-wielding: NO
Accuracy: MEDIUMHeadshot:NO
Fire Rate:MEDIUM
Damage:LOWClip Size:30
Range:MEDIUMDual-wielding: YES
Accuracy: LOWHeadshot:NO
Fire Rate:HIGH
Damage:MEDIUMClip Size:20
Range:MEDIUMDual-wielding: NO
Accuracy: HIGHHeadshot:YES
Fire Rate:HIGH
Damage:MEDIUMClip Size:30
Range:LONGDual-wielding: NO
Accuracy: MEDIUMHeadshot:YES
Fire Rate:HIGH
Damage:HIGHClip Size:20
Range:LONGDual-wielding: NO
Accuracy: MEDIUMHeadshot:YES
Fire Rate:HIGH
LOCO MOVES
Loco moves are outrageous one-off special moves activated with the
once you’ve earned or found ‘em. They give short-lived special
Ctrl,
powers, so don’t dawdle after you activate one!
• Press Q/E to select a loco move, and left Ctrl to use it. (Learn how
to use loco moves in the loco moves pit at the Pistoleros Asociados.)
GOLDEN GUN
got four shots and this weapon won’t kill boss enemies with a single
shot, though it inflicts serious damage. Roll the mouse to aim in the
target’s general direction, and let the gun do the rest as you
TORNADO
assassination move.
EL TORO
and rendered temporarily invulnerable by the
Roll the mouse to run into enemies. Make contact to destroy
them instantly.
EL MARIACHI
music to the masses. El Mariachi promises music but delivers only
the final overture in a gangster’s life.
MAD WRESTLER
bat-wielding Mexican wrestler, who isn’t taking prisoners.
PIÑATA
of hoodlums and watch (from a safe distance) as they relive their youth
and delight at the surprises within!
SOMBRERO OF DEATH
of Death, who unleashes death and destruction all ‘round him
with his broomstick!
— Take enemies out with a single headshot. You’ve only
left-click
— Unleash twin-gun fury in a whirlwind spinning
— Ram is blessed with the strength and speed of a raging bull
RED
mist before his eyes.
— Mariachis ply their trade across Mexico bringing sweet
— Ram is temporarily joined by a fat and very angry
— Throw this traditional papier mâché effigy to a gang
— Ram is temporarily joined by the Sombrero
left
.
RIFLE
Basic rifle commonly
used at gun clubs and
as home protection.
HUNTING RIFLE
Widely used to eradicate
pests — foxes, wolves,
snitches, gringo agents ....
SAWED-OFF SHOTGUN
Popular close quarters
weapon that leaves little
behind for a body bag.
COMBAT SHOTGUN
Higher accuracy than the
sawed-off and greater
ammo capacity.
SUBMACHINE GUN
Ideal for single-handed
use. Awesome firepower
in a pistol-sized weapon.
MILITARY SMG
More accurate and
powerful submachine
gun, popular with
law and order.
Two shot rocket launcher.
Ideal for eliminating large
vehicles or major hoods.
Damage: VERY HIGHFire Rate: MEDIUM
Range:MEDIUMClip Size: NONE
Accuracy: MEDIUM
Damage: EXTREMEFire Rate: LOW
Range:HIGHClip Size: NONE
Accuracy: HIGH
Thrown Explosives
Thrown explosives can cause widespread carnage in a big group of banditos. Be careful they
don’t blow up in your face!
1. Use the mouse wheel to select a hand grenade, molotov cocktail or dynamite stick.
2. Left-click and hold while the throw power meter fills. As the meter fills, roll the mouse
to aim your throw.
3. Release the left mouse button to throw the selected object, and keep clear!
MOLOTOV COCKTAIL
This gasoline-filled bottle
causes vicious burns.
DYNAMITE
Packs a power punch.
Don’t hold on too long....
GRENADE
Don’t eat this pineapple.
Thrown well, it’ll leave
hoods with a nasty taste.
THROW POWER METER
much power to put into the throw. Practice at the
Pistoleros Asociados with unlimited ordnance.
Damage: LOWAccuracy: LOW
Range:MEDIUMFire Rate: HIGH
Damage: HIGHAccuracy: MEDIUM
Range:MEDIUMFire Rate: MEDIUM
Damage: VERY HIGHAccuracy: LOW
Range:MEDIUMFire Rate: LOW
— Lets you visually judge how
Melée weapons
A variety of implements are available if you run out of ammo or want to get
up close and personal. You can only carry one, so the last one you picked up
is the one you’ll use. All melée weapons inflict very high damage but can
only be used at very close range.
Unarmed Combat
Sometimes, when weapons are thin on the ground or you’re in very close
quarters, close combat techniques are required. The close combat move that
Ram uses depends on the angle Ram is at in relation to an enemy. He can
execute different punches, jabs, elbow smashes, head butts and kicks, so
practice from all angles.
SCi GAMES LTD.
DEADLINE GAMES
Simon Andreasen, Mikkel M. Pedersen,
Thomas Colding-Jørgensen, Carsten Brandt
Søren Trautner Madsen, Jakob Sillesen
CREDITS
Chief Executive Officer
Jane Cavanagh
Commercial Director
Bill Ennis
Financial Director
Rob Murphy
Development Director
Darren Barnett
Creative Director
Patrick O’Luanaigh
Marketing Director
Dave Clark
Executive Producer
Lee Singleton
Designer
Dax Ginn
Directed by
Simon Andreasen
Executive Producer
Chris Mottes
Producer
Per Kyed Laursen
Production Assistant
Eva Larsen
Game Designers
Søren Lundgaard, Mads Salicath,
Additional Game Design
Stephen Cavalier
Lead Programmer
Søren Lundgaard
Programming
Anders Thernøe Jensen,
Katrin Lyngby Kristensen,
Anders Kjærgaard Kring,
Additional Programming
Monty Melbye, Mogens Hvidtfeldt
Lead Level Designer
Mikkel M. Pedersen
Level Designers
Ruddi B.Dal, Rob Peterson,
Christian Güttler
Additional Level Design
Mattias Thorsen, Søren Lund,
Signe Bruhn Ebbesen
Lead Animator
Thomas Colding-Jørgensen
QA Manager
Marc Titheridge
Senior QA
Ian Roswell
Lead QA
Allen Elliott
QA Engineers
Germaine Mendes, George Wright,
Matt Poon, Naomi Westlake, James Tripp,
Tim Dunn, Neil Delderfield, Joe Best,
Damian Bennett, David Klein,
Jason Claridge, Joseph Pirocco
Product Manager
Fabien Rossini
Creative Manager
Quinton Luck
Webmaster
Olaf Siebert
Animation
Kenneth Jensen, Annika Strömquist,
Mark Griffiths,Veno Prendergast,
Robin Butler, Radek Jakubiak
Art Direction
Mads Salicath
Additional Art
Jonas Springborg
Lead Graphic Artist
Carsten Brandt
Graphics
Sune Jensen, Martin Ciborowski,
Lars Johansson, Seamus Flanagan,
Jonathan Derby,Peter Villumsen,
Adam Riishede, Michael Schierup,
Morten Olsen, Pekka Järventaus,
Wayne Elliot
Sound and Music
Manuel Espasandin
Simon Andreasen, Mikkel M. Pedersen
Story by
Script
Stephen Cavalier
Lead Technology Programmer
Finn Nielsen
Technology
Jacob Marner, Jakob Schou Jensen,
Kim Steen Riber,Adrien Hernot,
Henrik Weide,Simon Morris,
Kasper Fauerby, Carsten Kjær
Additional Technology
Søren Lundgaard
IT/QA Manager
Jonas Chonovitsch
Lead Tester
Claus Petersen
Company Secretary
Anthony Price
Chris Glover, Gareth Ramsay, Emily Britt
Justin Gaffney, Trudy Hilary, Chris Walton,
Callum Jay,Richard Lever, James Bailey
Luke Timms, Helen Clark, Caspar Gray,
Simon Hewitt, Marie Shingfield,
Winnie Leung,Tosin Sobukania,Andy Judd,
James Lenoël @ Lenoël Creative
Laust Christensen, Mikkel Eriksen,
Peter Josef Kuczynski, Anders Højsted
Jens Chr. Harder, Thomas M. Andersen,
Michael Bo Magling, Christopher Thisted,
Bjørn Meldal, Jacob Herold Nielsen,
Carsten Andersen, Jack Lundberg Andersen,
Morten Bavngaard, Nils Lukas Jensen,
Jonathan Soper, Kim Sørensen, Sune Fengel,
David Warmind, Mikkel Christensen,
Jonas Gauguin, Mads Grathe, Anders Kofod,
Peter Bech Erikstrup,Søren Andersen,
Brian Lund Mølgaard, Martin Flensborg,
Asbjørn Jannik, Nordby Kjeldsen,
Alexander Romanoff,Steinar Sigurdsson,
Kristian Nørregaard, Mikael Schiffmann,
Kristian Redhead Ahm, Jens Falkesgaard,
Kai Ejler Rasmussen, Caspar Gregers,
Stine Ejsing-Duun, Martin Voola Bak,
Jens Peter Johansen,Jens Peter Johansen,
Peter Oberländer Jensen, Martin Schmidt,
Lars Dawa Kalsang, Oliver Miehe Renard,
Philip Fredericia Sacht, Torsten H.Nielsen
PR
Sales
Karin Pabon
Operations
Special Thanks
Katie Blundell, Emily Jackson,
Matthew Freeman, James Cox,
Julia Atkinson
Manual Writer
Senior Tester
Lars Birch
Platinum Testers
Gold Testers
Ole Steiness, Morten Jacobsen,
Jamal Khan, Jakob S.Andersen
Additional Testers
Mads Petersen, Anders Rutkjær,
Jan Holdgaard Dissing,
Jensen, Hodja Berlev,
Danni Stentoft Hermansen,
Dennis Lyth Frederiksen,
Mickey Duvander Ølholm,
Christian Sivertsen,
Palle Himmelstrup Møller,
Mikael Stub Nielsen,
Simon Skovgaard Jensen,
2021
DIALOGUE RECORDING
Directing/Re-write
Alonso Mayo
Producer
Nina Leidersdorff
Dialogue Mixer and Editor
Mark Mercado
Dialogue Recorded at
Salami Studios, LLC Audio/
Video Post Production
Cesar Moralez, Papa Muerte: Simon Isaacson
Voice Actors
Angel, Hooker: Yeni Alvarez
Marco/Rat, Mendez, Guard, 2nd in Command,
Truck Driver: Carlos Carrillo
Tommy, Ram, Ernesto: Daniel E. Mora Jr.
Johnson, Montanez: Frank Davids
Trust,Elvez,Agent Pierson: Paul Eiding
Montanez 2: Paul Eiding
Hooker 2: Claudia Velarde
EIDOS INC.
CEO & President, Eidos North America
Bill Gardner
Vice President of Brand Marketing
Chip Blundell
Vice President of Product Development
John Spinale
Global Brand Manager
Jefferson Dong
Associate Brand Manager
Maly Ly
Public Relations Director
Michelle Seebach Curran
Public Relations Manager
Kjell Vistad
Public Relations Coordinator
Loretta Stevens
Channel Marketing Specialists
Janty Sumimoto, Ilana Budanitsky
Marketing Communications Director
Stephanie Lipetzky
Creative Services Project Manager
Eileen Buenviaje
Media Specialist
Michael Tran
Graphic Designer
Production Manager
MUSIC CREDITS
Music Selected by Deadline Games, Licensed by Rob Sawyer for
Couchlife Ltd, www.couchlife.com and SCi Games.
KARMARA
Performed by MolotovWritten by De Garay
Published by Universal / MCA Music Ltd
Courtesy of Universal Music Latin America Inc.Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal
Music Group.
STEP OFF
Performed by MolotovWritten by Wideman
Published by
Courtesy of Universal Music Latin America Inc.Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal
Music Group.
EL MUNDO
Performed by MolotovWritten by De Garay & Gutierrez
Published by
Courtesy of Universal Music Latin America Inc.Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal
Music Group.
CERDO
Performed by MolotovWritten by De Garay
Published by
Courtesy of Universal Music Latin America Inc.Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal
Music Group.
Universal / MCA Music Ltd
Universal / MCA Music Ltd
Universal / MCA Music Ltd
Additional Voice Acting
Manuel Espasandin, Søren Trautner Madsen,
Anders Thernøe Jensen,
Henrik Lunardi Weide, Jonas Chonovitsch,
Katrin Lyngby Kristensen, Rob Peterson
Special Thanks
Maja Berså, Mikael Klempel,
Mike Liebenberg, Bill Gerald Haan,
Hans Abildstrøm, Pam Dalton, Malene,
Gitte, Iben, Tandi, Janos, Luke, Rups,
and a very special thanks to Graeme
Product Operations Manager
Richard Tsao
Associate Manager
of Development Operations
Colby McCracken
QA/CS Manager
Mark Cartwright
Product Test Coordinator
Erik Kennedy
Quality Assurance
Richard Campbell, Stephen Cavoretto,
James Song
Gregory Wu
.
MOLOTOV COCKTAIL PARTY
Performed by MolotovWritten by Wideman
Published by
Courtesy of Universal Music Latin America Inc.Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal
Music Group.
Performed by Delinquent Habits
Written byAlejandro Martinez, Ivan Scott Martin
Published by Windswept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP) & Graveyard
Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
DOWNTOWN
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory
Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift
Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
FREEDOM BAND
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory
Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift
Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Unive.rsal Music Group.
HOUSE OF THE RISING DRUM
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,
Alejandro Martinez, Leroy Hutson
Published by Windswept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP) Keimonti
Music (ASCAP), Graveyard Shift Music (ASCAP) & Silent Giant
Music Publishing Company (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
I CAN’T FORGET IT
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory
Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift
Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
IT’S THE DELINQUENTS
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,
Alejandro Martinez, Senen Reyes (BMG)
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
MERRY GO ROUND
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
RETURN OF THE TRES
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group
SICK SYDE DROP
Performed by Delinquent Habits
Written byIvan Scott Martin, David Thomas,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
STATION THIRTEEN
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
THIS IS LA
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP) Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
HEY TELL ‘EM
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory
Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift
Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
HUMANOS MEXICANOS
Performed by Control Machete
Published by EMI Music Publishing Limited
Courtesy of Universal Music Mexico.Licensed by Kind Permission from the
Film & TV licensing division.Part of the Universal Music Group.
COMPRENDES MENDES
Performed by Control Machete
Published by EMI Music Publishing Limited
Courtesy of Universal Music Mexico.Licensed by Kind Permission from the
Film & TV licensing division.Part of the Universal Music Group.
CHEVE
Performed by Control Machete
Published by EMI Music Publishing Limited
Courtesy of Universal Music Mexico.Licensed by Kind Permission from the
Film & TV licensing division.Part of the Universal Music Group.
LA CUCARACHA
By Alvero Gomez Orozco (Arr)BMG Zomba Production Music
DUELO DE PISTOLAS
By Steve JohnBMG Zomba Production Music
MEXICAN NIGHTS
By David Snell (Arr)BMG Zomba Production Music
RIO GRANDE
By David Snell (Arr)BMG Zomba Production Music
EL REY
Written & Performed byJose Alfredo Jimenez Con La Banda
Courtesy of BMG Music Publishing Ltd and Sony BMG Mexico.Licensed
by Sony BMG Special Markets UK.
LIBRARY MUSIC
Music Clearance by Jens C Ringdal for Musikforlaget Apollo.
El Recodo De Cruz Lizarraga
2223
TECHNICAL SUPPORT
Register your game at
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HINTS STRATEGIES OR CODES
CONTACTING TECH SUPPORT
If you have a technical problem with the
game, our Support Department is here to
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information on the most common
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the information you need on our web site,
please feel free to contact us via email, fax,
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via email or fax, please be sure to put the
game title in the subject of your message.)
ASSISTANCE VIA THE WORLD
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The fastest way to answer most questions
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CustomerSupport/FaqSearch.jsp. Our
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The second fastest way to get an answer to
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®
you
EIDOS, INC., LICENSE & LIMITED WARRANTY
Eidos, Inc., warrants to you, the original purchaser of this disc, that for a
period of ninety (90) days from the date of your purchase, this disc shall be
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applicable ninety (90) day warranty period you determine that this limited
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or replace, free of charge, any such disc, provided the disc is returned postagepaid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is
included. This limited warranty is not applicable to normal wear and tear
and shall be void with respect to any defects that arise from disc abuse,
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of merchantability or fitness for a particular purpose, other than the limited
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