Pentium 100 (133 Recommended) with 16 MB RAM (24
Mb recommended), Microsoft or fully compatible
mouse, 4X CD ROM drive, Windows 95, 35 MB hard
drive space, 100% SoundBlaster compatible sound card,
VGA 256 color or better video.
Multiplayer
Up to 4 Players: Pentium 133, 24 MB RAM
Up to 8 Players: Pentium 133, 32 MB RAM
Up to 10 Players: Pentium 166, 48 MB RAM
NOTE
It’s good practice to
have some free
space on your hard
drive at all timespreferably at least
10% of your hard
drive capacity.
N
TAL ANNIALATI
T
TALLIN
I. IN
INSTALLING
TOTAL ANNIHILATION
Standard Installation
1.Place the Total Annihilation CD 1 in your
CD-ROM drive.
2.Wait for the installation menu to appear. When it
does, click the Regular Install button, then follow the
on-screen instructions.
5
I
INSTALLING TOTAL ANNIALATION
NOTE
Make sure to check
out the README file
for the latest information about the
game. You’ll see its
icon in the Total
Annihilation folder/
shortcut menu.
.
NOTE
Almost all video and
sound cards on the
market support
DirectX. However, if
you have an older
video or sound card,
this may not be the
case. Contact your
video/audio card
manufacturer to
obtain updated drivers compatible with
DirectX.
3.Insert Total Annihilation CD 1 to start a single player
game.
Installation without AutoPlay
If you do not see the installation screen appear automatically after inserting CD 1 into your CD ROM drive,
follow these steps:
1. After inserting Total Annihilation CD 1 into your CD
ROM drive, double-click the My Computer icon on
your desktop.
2. Double-click the CD ROM icon.
3. Double-click the SETUP.EXE icon. This launches the
installation program.
Multiplayer Spawn Installation
This installation program installs Total Annihilation for
multiplayer games only. It enables you to play Total Annihilation against human opponents without having the
game CD (Total Annihilation CD 1) in your CD ROM
drive if you’re not hosting the game. You will need: One
disc 1 for ≤3, two disc 1’s for ≤6 and three disk 1’s for
≤10.
Installing DirectX 5
Total Annihilation has been designed to take advantage
of Microsoft’s DirectX 5 video and audio drivers. You
need to install DirectX 5 for optimum game performance.
To install DirectX 5 and/or to check whether you
have DirectX 5 already on your system, click on the Install DirectX button in the installation menu. The DirectX
5 installation program will check your system for earlier
DirectX versions and report what it finds.
• If no DirectX components are found, the installation
program will automatically install DirectX 5 on your
system.
6
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• If earlier versions of DirectX are found, you’ll see
them listed with the version numbers. Click on the
Re-Install DirectX button to update your DirectX drivers to version 5.
DirectX T roubleshooting
N
If you run into any video/audio problems following the
installation of DirectX 5, but have earlier versions of
DirectX installed which work fine, you may restore your
original DirectX drivers by following these steps:
1. Double-click on the My Computer icon on your
desktop.
2. Double-click the Add/Remove Programs icon. You’ll
see a list of programs that are present on your system, including DirectX.
3. Click on the DirectX entry, and then on the Add/Remove button in the lower right hand corner. You’ll see
a list of DirectX components on your system.
4. Click on the Restore Drivers button. This will restore
your previous DirectX drivers.
NOTE
The Uninstall program does not remove DirectX 5 from
your system. To remove DirectX or
restore your previous version of
DirectX, refer to the
DirectX T roubleshooting section in
this manual.
TAL ANNIALATI
T
TALLIN
I. IN
Uninstalling T otal Annihilation
If you ever want to remove Total Annihilation from your
system, use the Uninstall program included with the
game. You’ll see the Uninstall icon (a bone) below the
game icon in the Windows 95 shortcut menu.
Do not uninstall the game simply by dragging the
Total Annihilation folder to the Recycling Bin. This will
leave some of the game’s components still installed on
your system.
Improving Game Performance
Large numbers of units and structures can considerably
slow down the game. You can try to improve performance by common-sense adjustments to your system,
or by adjusting the game options.
7
II
.
STARTING A NEW GAME
Adjusting Y our System
1. Close all other applications.
2. Check your system for programs running in the background (for example, virus detection programs). These
can not only slow the game down, but also result in
lockups.
3. Change the resolution to 640 x 480. The higher the
resolution, the slower the game.
4. Run Scandisk and Disk Defragmenter (provided
within Windows 95).
5. Check the Startup menu for applications loading automatically whenever you boot up your system.
Adjusting Game Options
You can improve game performance by adjusting the
following options:
1. Turning off CD music in the Game Options screen.
2. Turning off or reducing unit sounds and chat through
the Sound and Interface buttons in the Game Options
screen.
3. Turning off shading, anti-aliasing, and shadows
through the Visuals button in the Game Options
screen. This will result in less impressive graphics.
4. Slowing down the game speed with the slider available through the Interface button in the Game Options screen.
In addition, in Skirmish and Multiplayer games, you
can do the following to improve performance:
1. Reduce the number of computer opponents (Skirmish
mode).
2. Select a smaller map (both Skirmish and Multiplayer).
3. Choose Permanent LoS (Line of Sight; both Skirmish
and Multiplayer).
4. Restrict the number of units that can be built
(Multiplayer only).
5. Disable Cheat Codes (Multiplayer only).
8
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INSTALLATION
TROUBLESHOOTER
Game doesn’t install
Check whether you have enough space on your hard
drive, and whether the CD ROM drive is working properly.
AME
Game won’t run
Check whether you have any free space left on your
hard drive, and whether the CD ROM is working properly. Check for programs running in the background.
Ensure you have DirectX installed. Try choosing the lowest resolution possible (640 x 480), and set the display
to 256 colors.
A NEW
TARTIN
II.
9
II
STARTING A NEW GAME
II. STARTING A
NEW GAME
THE GALACTIC WAR
Long ago, the galaxy was a paradise of peace and tranquility. A galactic governing body known as CORE ruled
this paradise with the quest for scientific advancement
as its governing philosophy.
Paradoxically, the troubles started when science won
the biggest victory of them all-a victory over death itself.
The invention of a process called ‘patterning’ allowed
the transfer of human consciousness, of the human
mind, into machines. This electronic duplication of brain
matrices was made mandatory for all the citizens of the
.
galaxy. Effectively, it meant immortality; but there were
many who were unwilling to toss their bodies aside so
casually, and others that regarded patterning as a
straightforward atrocity.
The rebels fled from the rule of CORE and hid in the
outer edges of the galaxy. With time, they formed an
organization known as ARM. A murderous war began.
ARM developed high-powered combat suits for its soldiers; CORE transferred the minds of its finest soldiers
into deadly machines, duplicating its best fighters thousands of times over. ARM countered this by using cloning. The war raged on, consuming the resources of the
entire galaxy, and leaving most of it a scorched wasteland.
After four thousand years of fighting, both sides
came to stalemate. Their vast military complexes were
smashed; their economies were ruined. The once-mighty
armies of CORE and ARM were reduced to a few scattered survivors. But they continued to battle on ravaged
worlds, their mutual hatred as strong as ever.
For each side, the only acceptable outcome was the
total annihilation of the other.
10
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GAME OVERVIEW
Total Annihilation is a real-time strategy game. You win
by making the right strategic choices in structure and
unit management, and you play in real time, without
taking turns.
You must not only make all the right moves; you
must make them fast. Even a not so good move made
promptly is better than a brilliant one made too late.
Total Annihilation is a blast, but it is also a complex
game. If you are new to real-time strategy games, make
sure you know the structures and units at your disposal.
It’s a very good idea to have some knowledge of the
units and structures at your enemy’s disposal, too. It’s
worth your while to take the trouble to learn the structure and unit hierarchy. Section IV of this manual provides hierarchy charts for ARM and CORE structures and
units.
Total Annihilation features 3D terrain. Treat it as you
do terrain in the real world, because that’s how it affects your units. If you choose True Line of Sight in the
Game Options, terrain features will affect what your
units can see and what they can’t.
Finally, Total Annihilation is a game in which both
winning and losing are fun. Don’t worry about winning
too much when you’re fresh to the game. Just play, and
have fun!
AME
A NEW
TARTIN
II.
NEW GAME OPTIONS
The Main Menu screen presents you with four options.
11
II
STARTING A NEW GAME
* SINGLE starts a new single player
game.
* MULTI starts a new multiplayer
game.
* INTRO replays the opening movie,
showing an intense battle between
ARM and CORE.
* EXIT takes you back to the desktop.
NOTE
There is no clear-cut
advantage to either
ARM or CORE. The
two armies have
corresponding units
in each unit class:
every unit has an
.
enemy equivalent.
However, there are
subtle differences
between the corresponding units on
both sides. Part of
the fun in the game
consists of discovering these differences, and putting
them to good use.
One general comment: on the whole
CORE units are
slightly more heavily
armored, but slower
than their ARM
counterparts.
STARTING A NEW SINGLE
PLAYER GAME
Choosing SINGLE from the New Game screen gives
you a new set of options.
• NEW CAMPAIGN will start a new
campaign game.
• SKIRMISH will set up a battle between you and up to three computer
opponents on the multiplayer map
of your choice.
• OPTIONS takes you to the Game
Options screen. This presents you
with a set of choices, discussed in a
separate section.
12
• LOAD GAME loads a previously
saved game.
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New Campaign
If you are new to real-time strategy gaming, it will be to
your advantage to begin with the ARM campaign and
try the SKIRMISH mode only after you’ve played a few
missions. There is also a tutorial walk through in this
manual. Using the tutorial will give you a clear indication how to gather and manager your metal and energy
resources.
Selecting New Campaign takes you to the Campaign
Screen. Once there, you’ll choose:
• Which side to play, ARM or CORE;
• The difficulty level: Easy, Medium, or
Hard. This varies the starting forces
available to you and your opponent.
Players new to real-time strategy
should choose Easy; players new to
TA should choose Medium; really
tough guys should choose Hard.
AME
A NEW
TARTIN
Skirmish
Play the SKIRMISH mode after you have played enough
missions to feel comfortable with the game. Selecting
SKIRMISH will launch a game in which you play against
up to three computer opponents.
Traditionally, this is good training ground for later
multiplayer games, but you’ll probably fight a better
Campaign game, too. The Skirmish mode gives you instant access to the game’s most sophisticated units,
whereas the Campaign is arranged in a learning curve.
The Skirmish screen also gives you an opportunity to
customize your game. The panel on the left lets you set
starting conditions for yourself and up to three computer opponents. You can adjust the number of players,
type of army under each command, army color, and
starting amounts of metal and energy. Higher amounts
of metal and energy result in sophisticated weapons
appearing within a shorter time frame.
II.
13
II
STARTING A NEW GAME
GAME OPTIONS
The Game Options screen accessed through the OPTIONS button presents a wide variety of choices. Many
of these affect game performance.
The Game Options screen can also be accessed dur-
.
ing the game with the F2 key.
• SOUND opens a menu with Sound
Options. Turning Unit Sounds off or
down improves game performance.
• MUSIC opens a menu with Music
Options. Turning CD music off improves game performance.
14
• INTERFACE leads to a menu with
Interface Options. Slowing the game
speed, reducing the number of text
lines, and turning off or reducing
Unit Text all improve performance.
The Interface button within the Interface Options menu lets you
choose between left and right-click
mouse interface. This choice is discussed in Section III-please see Table
of Contents.
• VISUALS opens a menu with
Graphic Options. The Gamma slider
regulates the brightness of the
screen, and the Screen Size sliderthe resolution. Turning Shading,
Anti-Aliasing, and Shadows off improves game performance.
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ARM MISSION 1:
A HERO RETURNS
THE OBJECTIVE:
The objective of this mission is to secure your Galactic
Gate from a Core threat. To do this you must regain
control of your Galactic Gate.
THE MAP:
You start in the middle bottom of the map. The Galactic
Gate is located in the upper section of the map in a big
caldera. Core units are scattered across the map to
stop you from gaining control of the Gate.
THE STRATEGY:
AME
A NEW
TARTIN
Select all units and use them as one. You can do this by
clicking and dragging the box over all of your units on
the screen or by using the Ctrl-A keys. By using all your
units to attack one unit you mass their firepower and
can take out enemy units faster with less damage incurred to your own units (very important since you have
no capabilities to repair units in this level). Keep an eye
on your radar screen (upper left hand corner) this will
show your units in blue dots, a green exposed area that
you can see as green, uncovered territory as black, explored territory that is out of sight as gray and enemy
units as red dots.
Click on the upper left-hand corner of your game
line-of-site screen. All of your units will start moving up
and to the left. Your units will start moving across the
terrain at different rates. If you are trying to mass your
firepower onto enemy units, it’s important to keep all of
your units together, so keep an eye on them and don’t
let them get too spread out.
II.
15
II
STARTING A NEW GAME
Enemy units should be popping up very quickly.
Now click on one of the Core K-bots that have come
into sight. All of your units will start to converge and
attack that unit. That unit shouldn’t last long and will
explode. Now click on the next enemy unit to attack on
the screen, again all your units turn to attack that one
targeted Core aggressor. Continue doing this until
there are no more enemy units to be seen.
Now, look up on the radar-scope (upper left) and
you might see some red dots, those are enemy units.
Move your massed units in their direction and attack. If
you don’t see any units, continue moving up the map to
the left. You should encounter more enemy units, attack
them as you come across them. When you reach the
top of the screen move along to the right. You will skirt
the top of the caldera that contains the Galactic Gate.
Once you reach the upper right-hand corner start moving back down to where you started.
.
You should have taken out all the Core units, for this
mission, it’s time to reclaim your Galactic Gate. Move
all your units up and into the caldera containing the
Galactic Gate. This will end the mission.
16
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ARM MISSION 2:
CORE K-BOT BASE,
DESTROY IT
AME
THE OBJECTIVE:
Establish a base by building metal extractors, solar collectors, defensive systems and a K-Bot manufacturing
facility and then destroy all Core units or just the Core
K-Bot lab.
THE MAP:
The map is comprised of two land masses separated by
a river with two crossing points. The Core side has the
larger L shaped portion of the map from the mid-left,
around the lower left to the lower right. The Arm units
start in the middle of the upper right-hand section of
the map. The two crossing points are towards the left
and the bottom right of where you start. Just to your
right is a small cliff where some Core units will attack
from in the beginning of the mission. If you travel to
the upper right side of the screen you will see a canyon
opening where patrolling Core units will come out of, be
prepared if you go there. The Core K-Bot facility is located almost directly down from your starting position.
A NEW
TARTIN
II.
THE STRATEGY:
You have started this mission with a new unit, your
Commander! He’s a very powerful asset and you only
have one of them. Protect him at all costs! Don’t
worry, you have plenty of time before you get attacked
and your Commander is in danger, but be aware.
First, you need to build resource generators. Select
your Commander and then pick the Solar Generator
Plant from the Build Menu, on the left-hand side of the
screen. Your cursor will change into a green square
when you move it back onto your line-of-site screen if it
17
II
.
STARTING A NEW GAME
is over a suitable spot to build one. Select a spot and
left-click. Your Commander will start building. If you
look to the top of the screen you will see two bars, one
is your Metal and the other is your Energy, they will
start to go down from 1000 as you build the Solar Generator. If you move the cursor over unit being built and
look at the bottom of the screen, you will be able to
track the progress of the construction.
Once you have built the Solar Generator, build a
Metal extractor. You can build Metal Extractors anywhere, but on top of a silver metal deposit is best, there
are three to choose from, pick the one closest to the top
of the screen. Once it’s built, order your Commander to
build another Solar Generator. Next, have him build a
Metal Extractor on the ore patch furthest right. As soon
as this is completed have him build a laser tower next
to the Metal Extractor you just built. Doing this will
help to protect you from patrolling Core AK’s that might
wander into your camp from the Canyon. Continue to
build a Solar Generator . While the Solar Generator is
being built, select another Metal Extractor to be built
from the left-hand menu. Now, move your cursor over
the line-of-site map, hold down the “Shift” key and left
click the green build box over the last metal deposit.
There should now be a green box over the metal deposit. If this is done right, as soon as your Commander
finishes building the Solar Generator, he should start
building a Metal Extractor. Select a K-Bot lab from the
left-hand menu and move the cursor over a patch of
land that you can build it on and again, holding down
the “shift” key left click. Another green box should appear, larger then the first.
Since you have your base being built, it’s time to
start attacking the enemy. Select all of your K-Bots.
You can either, click and drag a box over them or hold
down the “shift” key and select each unit individually
with the left mouse button. As you select them a green
box should appear around the unit. Once all the units
have been selected, a green box should be around all of
your K-Bots, not including your Commander (You don’t
18
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want to use him in battle yet). With all of your K-Bots
selected press the CTRL-”1" key. When you have the
unit health bars on (toggled by the “~” key) a number
“1” should now appear under all selected units, they
now been grouped together and call all be reselected by
using ALT-”1". Move them to the top of the screen.
When they have reached the top of the screen order
them to move to the right. You will see a green area at
the mouth of a Canyon and encounter enemy units
there. As with the previous mission attack in strength,
mass your firepower against one Core unit at a time.
Stop the units at the mouth of the Canyon, they will
finish up any Core units that try to come through there.
Your commander should be finished building the KBot Lab by now, if not then fill out your registration card
while you wait for him to complete the project. Once
he has finished move him to the center of the base to
build another Solar Generator and select the K-Bot lab.
Once you select the K-Bot lab you notice a new build
menu appears with K-Bots on it. Move your cursor over
the units you can build (ones you can’t are grayed out)
and look at the bottom title bar. As you do so you will
see the cost of metal and energy to manufacture the
unit. Click on the Jethro 4 times. You should see a +4
superimposed over the Jethro icon. This means your KBot lab will build 4 Jethro’s before stopping production.
We don’t want to stop there, click 4 times each on a
Hammer, Rocko and PeeWee. This should start the
building of a small assault force. As units nanolathe
they walk off the platform, move them to a clear patch
of land to wait until all the other units have been produced. If you didn’t have time to fill out the registration
card before, you do now.
Once all the units have been manufactured highlight/select the whole group of 16 K-Bots by either
“Shift”-click or click/drag and do a CTRL-”2" too set
them as ALT-”2" group. Move them down to the right,
you might encounter some Core units on your side of
the water. Frag them as you go. Hold your units on
your side of the River. You should be able to see the
shallow crossing point in the river from there. Once all
AME
A NEW
TARTIN
II.
19
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STARTING A NEW GAME
of your units have gathered at the banks of the river
click on the other side. They should start fording the
river. As your first unit reaches the other side it should
start taking fire from a laser on the top of the ridge in
front of you. Click your units towards that laser tower.
As soon as you can see the ridge crest, click on it. You
can click on the laser tower to attack as soon as you
see it, but it’s on higher ground and your fire will not be
as effective. Run your units to the ridge top and then
attack the laser. It shouldn’t take long.
You will start encountering more enemy units once
you have reached the top of the ridge. Attack them in
force as you’ve been doing. You will start to see structures a Radar Tower, an Energy Storage Unit and a Solar
Generator (all Core). Destroy them, but keep attacking
the Core units attacking you as soon as you see them.
None of those structures can kill you but the K-Bots
can! Once you have destroyed all the buildings and
.
aren’t being attacked by roving Core units move just a
little bit up to the left. You should be able to see the
Core K-Bot lab. Attack and destroy it. That will end the
level.
20
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MISSION 3:
SPIDER
AME
TECHNOLOGY
OBJECTIVE:
Save at least one Spider by returning it to your base.
MAP:
The map consists of three land masses separated by a
“Y” in a river. Your commander and units start at the
lower right side of the “Y”. The spiders are located at
the very top center of the map at the summit of a steep
hill.
STRATEGY:
The key to this mission is time. Build up your base with
a some energy generators, a metal extractor and a
couple laser towers for defense (Placed on the outside
of the Dragon Teeth). If you start running low on resources, use your Commander to reclaim trees for energy and rocks for metal. Build a manufacturing plant
of some sort and start cranking out units. Slowly advance up the map to the Spiders. If you stay on your
side of the river it’s easier. Once you’ve cleaned out a
path for the Spiders to get to your base, select them and
walk them on down. You might have to walk them
around the base a little to complete the mission.
THE
III. PLAYIN
21
II
STARTING A NEW GAME
MISSION 4:
CORE
CONTAMINATION
SPREADS...
OBJECTIVE:
Eliminate all core units and structures from this map.
MAP:
For this map you start the mission in the lower right
hand corner. The enemy base is located in the center
.
left side of the map. There is a hill in the left center of
the map that is very heavily defended by Core units and
laser towers, beware.
Strategy:
Units in the beginning of this map are few, conserve
them, don't send them off to attack everything. Build
your base as normal, balancing your energy and metal
extraction. Use a couple laser towers to bolster your
defensive parameter. Slowly expand gaining metal resources and space to build while protecting structures
with laser towers. A Radar Tower will give you early
warning if enemy units are approaching, even if you
haven't explored the territory.
As your units start to see action they will become
damaged. You can repair them with your Commander,
or any construction vehicle, by selecting the "Repair"
button from the orders menu or by selecting your Commander, pressing the "R" key and then select the unit
you want to repair. The Commander will move over to
him and start repairing him. If you have a lot of damaged units you can select the unit you want to do the
repairing and then select Patrol ( the "P" key) and click
22
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a point in the that makes the unit walk around the
damaged units. As the Commander or Construction
Vehicle moves around on patrol and they encounter
damaged units they will stop and repair them, then continue patrolling for more damaged units.
Keep your eye out for enemy units attacking from
the top along the right hand side of the map and from
the lower left.
AME
A NEW
TARTIN
II.
23
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