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TERRORISTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
H
OSTAGES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
L
OOKING AND MOVIN G AROUN D. . . . . . . . . . . . . . . . . . . . . . . . . . 25
P
EEKING AND CHANGING STANCE. . . . . . . . . . . . . . . . . . . . . . . . . . 25
N
IGHT VISION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
I
NTERACTING WITH THE ENVIRONMENT. . . . . . . . . . . . . . . . . . . . . . 26
H
OW DO I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
H
OW TO ORDER MY TEAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
T
EAM QUICK ORDER INTERFACE (QOI) . . . . . . . . . . . . . . . . . . . 26
I
SSUING A TEAM ORDER ON ZULU GO CODE. . . . . . . . . . . . . . . . 27
S
ITUATIONS AND DEFAULT ACTIONS . . . . . . . . . . . . . . . . . . . . . . 27
U
SING DOORS/WINDOWS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
U
SING LADDERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
S
WITCHING BETWEEN WEAPONS AND EQUIPMENT . . . . . . . . . . . . . 29
E
NGAGING TANGOS AND RULES OF ENGAGEMENT (ROE) . . . . . . . . 29
S
HOOTING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
R
ETICULE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
F
IRING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
R
ATE OF FIRE (ROF). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
R
ELOADING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Z
OOMING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
W
EAPON ATTACHMENTS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
A
UTO-AIM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
B
ULLET PENETRATION OF DOORS . . . . . . . . . . . . . . . . . . . . . . . . 32
U
SING OTHER ITEMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
P
ASSIVE ITEMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
H
EARTBEAT SENSOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
D
EPLOYING EXPLOSIVE CHARGES AND MINES . . . . . . . . . . . . . . . 33
T
HROWING GRENADES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
FINISHING A MISSION:DEBRIEFING SCREEN . . . . . . . . . . . . . . . . . . . . 35
MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
D
IFFERENCES BETWEEN SINGLE AND MULTIPLAYER PLAY. . . . . . . . . . 35
M
ULTIPLAYER SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
M
AIN BUTTONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
S
ERVER LISTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
F
ILTER/INFORMATION AREAS. . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
C
REATE SERVER SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
M
AIN BUTTONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
O
PTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
R
ESTRICTION KIT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
I
N-GAME MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
T
EAMMATE RADAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
C
OMMUNICATIONS AND THE CONSOLE . . . . . . . . . . . . . . . . . . . . . . 42
U
SING MULTIPLAYER ONLY ITEMS . . . . . . . . . . . . . . . . . . . . . . . . . . 43
D
YING AND ACTIVATING DEATH CAMERAS . . . . . . . . . . . . . . . . . . . 43
T
HE CONSOLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
B
ASIC COMMANDS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
A
DMINISTRATOR ONLY COMMANDS . . . . . . . . . . . . . . . . . . . . . . 45
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
WARRANTY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
TECHNICAL SUPPORT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Introduction
The year is 2005. In the minds of millions, the conflicts of the 20th century have
been forgotten. Relegated to history books or dusty archives. They are subjects
for movies. Stories told by aging grandfathers that seem less and less relevant
in the brave new world of global terrorism and vicious international conflict.
But not everything that is buried is dead. Old hatreds still linger. Old mysteries
remain unsolved. And old enemies may yet rise again, re-energized and
prepared to pick up the tools of modern terror to carry on their ancient battles.
Only one bulwark stands between the world and terrors both new and
revisited: RAINBOW, an international task force dedicated to combating
terrorism in all its forms. A top-secret organization consisting of the best
counter-terrorism operatives the United Nations has to offer. Rainbow is the
most potent weapon in the world's arsenal. Backed by the most sophisticated
technology available, and trained to the limits of human capability,they are our
best hope in the war against terror.
They may also be our last.
Overview
In Raven Shield, you lead an elite, international anti-terrorist unit code named
“Rainbow”. You assume the role of mission commander, before and after each
mission and plan out every detail of their missions from the operatives and
their gear to their exact paths and actions. During missions you lead from the
front by controlling any of the eight Rainbow operatives as they engage
terrorists and save the world.
Raven Shield contains fifteen missions linked together to form a single
campaign. During missions the action gets intense and with “one shot, one kill
lethality” the world of Raven Shield is extremely unforgiving. As your skills
sharpen, the missions get gradually harder to keep up the pressure.
Remember, when Rainbow gets called in, it’s because it’s an extremely
important mission and all other options have been exhausted…hit’em hard and
hit’em fast!
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