Games PC TIGER WOODS-PGA TOUR 2005 User Manual

THE LIBRARY CREATOR
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . 2
THE LIBRARY CREATOR DOWNLOADS . . . . . . . . . . . . . . . . . 2
NOT INCLUDED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
QUICK START . . . . . . . . . . . . . . . . . . . . . . . . . . 3
OVERVIEW OF THE LIBRARY CREATOR . . . . . . . . . 4
LIBRARY ASSETS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
MAIN WINDOW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
GETTING STARTED. . . . . . . . . . . . . . . . . . . . . . . 6
COMMAND REFERENCE . . . . . . . . . . . . . . . . . . . 8
MENUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
TOOLBAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
STATUS BAR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
RIGHT-CLICK MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
LIBRARY ASSETS AND THEIR PROPERTIES. . . . . . 11
TERRAIN TEXTURES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
OBJECT TEXTURES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
SOUNDS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
3D OBJECTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
PAN ORAMA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
COMPILING YOUR LIBRARY. . . . . . . . . . . . . . . . 16
PREPPING YOUR LIBRARY FOR COMPILE . . . . . . . . . . . . . . 16
INSTALLING WITH COURSE UTILITIES. . . . . . . . . . . . . . . . . 17
HOW TO USE IN COURSE ARCHITECT
. . . . . . . . . . . . . . . . 17
GLOSSARY . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
TABLE OF CONTENTS
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Now, you have total control over your Course Architect™ libraries. The Library Creator lets you expand the asset libraries of EA SPORTS Course Architect in
new directions. From a core set of included assets, you can build unique and personal libraries and assemble them in The Library Creator. Technically mind­ed designers can re-purpose existing textures to create libraries for new envi­ronments. With The Library Creator, you can take your course designs to a dif­ferent level.
NEED HELP WITH COURSE ARCHITECT™?
Please see the help documen-
tation for Course Architect at http://tigerwoods2004.com.
THE LIBRARY CREATOR DOWNLOADS
For the latest information on The Library Creator:
http://tigerwoods2004.com
NOT INCLUDED
Some characteristics of a course and its libraries cannot be affected by assets assembled in The Library Creator. The following elements are created in Course Architect or are adjusted algorithmically from inside the game:
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Terrain shapes
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Water reflections
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All object shadows
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Galleries
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Weather and sky selections
INTRODUCTION
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The Library Creator allows you to bundle data files into libraries for use in EA SPORTS Course Architect. You can add terrain textures, 3D objects, sounds and panoramas of various file formats to your library and then compile for use in Course Architect. Follow these steps to get up and running in The Library Creator.
NEED INSTALLATION HELP?
Please see the enclosed Install Guide for
installation instructions.
To get started:
1. If they are open, close Course Architect and Tiger Woods PGA TOUR
®
2004
first.
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Prior to starting The Library Creator, you should set your display to 1024 x 768 or higher in the Display control panel. For information on how to set it, see the Windows®Help file.
2. To start The Library Creator, select START from your Windows desktop. Then,
select LIBRARY CREATOR from the EA SPORTS Library Creator 2004 sub-menu.
3. When The Library Creator desktop opens, you are ready to begin.
To create a new library, select NEW from the File menu.
To open an existing library, select OPEN from the File menu. In the dialog box, navigate your local computer to find the .TLB file. Select it and then click OPEN.
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For more information on the desktop in The Library Creator, Desktop Elements on p. 5.
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For more information on the components of a library, Library Assets on p. 4.
QUICK START
Welcome to The Library Creator, an easy-to-use tool for organizing and assem­bling libraries of assets for developing courses in EA SPORTS Course Architect. From the desktop of The Library Creator, you can bundle together textures, objects, sounds and panoramas to build the courses of your dreams.
After you have compiled a library in The Library Creator, it is automatically available for use in Course Architect. If Course Architect is open when the com­pile finishes, close it and re-open it to make the compiled library available through the Librarian.
LIBRARY ASSETS
A library can contain many assets in the five categories described below.
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Terrain Textures are 2D graphical images that are placed on top of the ter­rain geometry that defines the surface of the course. Terrain textures define the appearance of the terrain. For more information, Terrain Textures on p. 11.
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Object Textures cover the surface of objects. Since each object is a unique shape, its textures apply only to that object. For more information,
Object
Textures on p. 13.
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Sounds are played back to users based on game events, environmental events or as ambience. In The Library Creator, sounds are assembled for placement within the Course Architect. For more information, Sounds on p. 14.
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3D Objects appear on the course as obstacles, course features, or environ­mental color. For more information, 3D Objects on p. 14.
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A panorama image surrounds the course to give the perception of a horizon and a sky. For more information, Panorama on p. 15.
OVERVIEW OF THE
LIBRARY CREATOR
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DESKTOP ELEMENTS
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Main window – The work window where you build your libraries. For more information, Main window below.
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Menu System – The File, View and Help menus at the top of the screen. For more information, Menus on p. 8.
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Toolbar – The icons in the toolbar at the top of the screen. For more informa­tion, Toolbar on p. 10.
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Status Bar – The messaging status bar at the bottom of the screen. For more information,
Status Bar on p. 10.
QUITTING THE PROGRAM
To safely exit the program, select EXIT from the File menu.
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If prompted, save your work, or unsaved changes will be lost.
MAIN WINDOW
In the Main window, you add assets to your library, change their properties, or remove assets that you no longer need.
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Toolbar
Main window
Status bar
Sounds tab
Object Textures tab
Terrain Textures tab
Click to find and add a new asset
3D Objects tab
Panorama tab
Library index number
Filename of asset
Right-click to edit properties or delete the asset
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