Games PC SID S MEIERS-CIVILIZATION III User Manual

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© 2001 Infogrames Interactive, Inc.All Rights Reserved.Manufactured and marketed by Infogrames, Inc.,New York, NY.All trademarks are the property of their respective owners.
Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Pentium is a trademark or registered trademark of Intel Corporation or its subsidiaries in the United States and other countries.
Uses Miles Sound System. Copyright © 1991–2001 by RAD Game Tools, Inc.
Infogrames, Inc. 417 Fifth Avenue New York, NY 10016 USA
MADE IN THE USA.
First Edition, September 2001
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CHAPTER 1
GAME REQUIREMENTS AND INSTALLATION 1
Requirements .......................................................................................1
Installing ................................................................................................2
Playing ....................................................................................................3
CONTENTS
CHAPTER 2
INTRODUCTION
5
Five Impulses of Civilization .........................................................5
Exploration ..........................................................................................5
Economics ............................................................................................5
Knowledge ..........................................................................................6
Conquest ..............................................................................................6
Culture ................................................................................................6
The Big Picture ..................................................................................6
Winning .................................................................................................7
The Documentation .........................................................................7
Interface Conventions ..........................................................................8
CHAPTER 3
SETTING UPAGAME 11
Your First Decision .........................................................................11
Choose Your World ..........................................................................12
World Size ..........................................................................................13
Land Mass and Water Coverage ..........................................................14
Climate ..............................................................................................14
Age ....................................................................................................15
Temperature ........................................................................................15
Barbarian ............................................................................................15
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Player Setup ........................................................................................16
Your Civilization ................................................................................17
Your Opponents ................................................................................18
Difficulty Levels ..................................................................................18
Game Rules ........................................................................................19
Ready, Set, Go ...................................................................................20
Saving, Quitting, and Loading Games .....................................20
CHAPTER 4
FOR BEGINNERS ONLY 21
Building Your First City ................................................................21
Examining the City Display ................................................................23
Early Priorities ....................................................................................25
Researching Civilization Advances ...........................................25
Meanwhile, Back in the City… ...................................................27
First Military Unit ..............................................................................27
First Civilization Advance ..................................................................28
Changing Production ..........................................................................29
Finding a Minor Tribe ....................................................................29
Population Increase .........................................................................30
Garrisoning ........................................................................................31
The Waiting Game ...........................................................................31
Expanding the Empire ...................................................................32
Improving the Terrain ....................................................................33
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Changing Governments .................................................................35
Meeting Another Civilization ......................................................35
Conclusion ..........................................................................................36
CHAPTER 5
IF YOUVE PLAYED BEFORE 37
General .................................................................................................37
Units ......................................................................................................38
Terrain and Movement ..................................................................40
Cities .....................................................................................................41
Advances ..............................................................................................43
Diplomacy ...........................................................................................43
What’s Gone .......................................................................................44
CHAPTER 6
THE BASICS OF TOWNS AND CITIES 47
The City Display ..............................................................................48
Founding New Towns .....................................................................50
Choosing Your Location ......................................................................50
Natural Resources ..............................................................................50
Proximity of Cities ..............................................................................52
Strategic Value ....................................................................................52
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Capturing Cities ...............................................................................53
Converting Minor Tribes ...............................................................53
Renaming Your City .......................................................................54
The Parts of a City ..........................................................................54
The City Square ................................................................................55
The City Radius ................................................................................55
Cultural Influence ..............................................................................56
CHAPTER 7
TERRAIN AND M
OVEMENT 59
Types of Terrain ................................................................................60
About Rivers ......................................................................................60
Standard Terrain Types ........................................................................61
Natural Resources ..............................................................................61
Bonus Resources ................................................................................63
Strategic Resources ..............................................................................63
Luxuries ..........................................................................................63
Impassable Terrain ..............................................................................64
Terrain Improvement ..........................................................................64
Disease ................................................................................................64
Planetary Caretaking ......................................................................64
Pollution ............................................................................................65
Special Contamination ........................................................................65
Nuclear Weapons ................................................................................66
Nuclear Meltdown ..............................................................................66
Pollution’s Effects ................................................................................66
Monitoring Pollution ..........................................................................66
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Minor Tribes and Barbarians .......................................................67
Movement ...........................................................................................68
Special Orders ...................................................................................70
Hold ..................................................................................................70
GoTo Orders ......................................................................................70
Wait Orders ........................................................................................70
Airdrop Orders ..................................................................................71
Airlift Orders ......................................................................................71
Fortified Units ....................................................................................71
Navigating the Map Window .......................................................72
Movement Restrictions ..................................................................72
Ground Units ....................................................................................72
Loading and Unloading ......................................................................72
Impassable Terrain ..............................................................................73
Naval Units ........................................................................................73
Air Units ............................................................................................73
CHAPTER 8
UNITS 75
Military Units .....................................................................................77
Ground Units ....................................................................................77
Naval Units ........................................................................................77
Air Units ............................................................................................78
Missiles ............................................................................................79
Leaders and Armies ............................................................................79
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Combat ................................................................................................79
Retreat ..............................................................................................80
Hit Points and Damage ......................................................................80
Healing ..............................................................................................81
Terrain Modifiers ................................................................................81
Calculating the Winner ......................................................................82
Adding in Adjustments ........................................................................82
Special Combat Cases ........................................................................83
Air Battles ........................................................................................83
Bombardment ....................................................................................83
City Defenses ....................................................................................83
Fortresses ..........................................................................................84
Naval Blockades ................................................................................84
Nuclear Attacks ..................................................................................84
Settlers and Workers ........................................................................84
Founding and Adding to Cities ..........................................................85
Making Improvements ........................................................................85
Irrigate ..............................................................................................87
Clear ................................................................................................87
Build Fortress ....................................................................................87
Mine ................................................................................................87
Reforest ............................................................................................88
Clean Up Pollution ............................................................................88
Build Road ......................................................................................88
Build Railroads ..................................................................................88
Build Colony ....................................................................................89
Explorers ..............................................................................................89
Barbarians ...........................................................................................90
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CHAPTER 9
CIVILIZATION
ADVANCES 91
Climbing the Technology Tree ....................................................93
Optional Advances ..............................................................................94
Ancient ............................................................................................95
Middle Ages ......................................................................................95
Industrial ..........................................................................................95
Future Technology ..............................................................................96
Special Advance Effects ......................................................................96
Ancient Advances ................................................................................96
Middle Ages Advances ........................................................................96
Industrial Advances ............................................................................97
Modern Advances ..............................................................................97
CHAPTER 10
WONDERS 99
Building Wonders ...........................................................................100
Destroying Wonders ..........................................................................100
The Benefits of Wonders .............................................................100
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CHAPTER 11
MANAGING
YOUR CITIES 103
Population Growth ........................................................................105
Resource Development ................................................................105
Tax Revenue ....................................................................................106
Scientific Research ............................................................................107
Entertainment ..................................................................................107
Industrial Production ........................................................................107
City Governors ................................................................................108
City Protection ................................................................................110
Military Units ..................................................................................110
City Size and Walls ............................................................................110
City Improvements ........................................................................111
Losing Improvements ........................................................................112
Sabotage ..........................................................................................112
Selling Improvements ........................................................................112
Rush Jobs ........................................................................................112
Culture ................................................................................................113
Happiness and Civil Disorder ...................................................115
Resistance ........................................................................................116
Civil Disorder ..................................................................................117
Restoring Order ..............................................................................118
We Love the King Day ....................................................................118
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CHAPTER 12
MANAGING
YOUR EMPIRE 121
Your Trade Network ......................................................................122
Research Rate ..................................................................................123
Entertainment Rate .......................................................................124
Corruption ........................................................................................124
War Weariness ..................................................................................125
Governments ....................................................................................125
Anarchy ............................................................................................126
Despotism ........................................................................................127
Monarchy ........................................................................................128
Republic ..........................................................................................129
Communism ....................................................................................129
Democracy ......................................................................................130
Culture ................................................................................................131
Nationality .........................................................................................132
CHAPTER 13
D
IPLOMACY AND TRADE 135
Conducting Diplomacy ...............................................................136
Mood and Personality ......................................................................136
Reputation ......................................................................................137
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Embassies ...........................................................................................138
Establishing an Embassy ....................................................................138
Diplomatic Actions ..........................................................................139
The Diplomatic States .................................................................139
Peace ................................................................................................139
Military Alliance ..............................................................................140
Right of Passage ..............................................................................140
Trade Embargo ................................................................................141
Mutual Protection Pact ......................................................................141
War ..................................................................................................141
Trade Agreements ..........................................................................142
Negotiations .....................................................................................142
Making a Proposal ............................................................................143
What’s on the Table ..........................................................................146
Espionage ...........................................................................................148
Covert Actions ..................................................................................148
Counterespionage ............................................................................149
International Incidents ......................................................................149
CHAPTER 14
WINNING THE GAME 151
Spaceship to Alpha Centauri .....................................................151
Constructing a Spaceship ..................................................................152
Dominating the World .................................................................153
Conquering Your Rivals ...............................................................153
Diplomatic Triumph .....................................................................153
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Cultural Victory ..............................................................................153
Histographic Victory .....................................................................154
CHAPTER 15
REFERENCE: S
CREEN BY SCREEN
155
The Main Menu ..............................................................................155
World Setup Screen .......................................................................156
World Size ........................................................................................157
Land Mass and Water Coverage ........................................................158
Climate ............................................................................................158
Age ..................................................................................................159
Temperature ......................................................................................159
Barbarian ..........................................................................................159
Player Setup Screen .......................................................................160
Your Opponents ..............................................................................161
Your Civilization ..............................................................................161
Difficulty Levels ................................................................................162
Game Rules ......................................................................................163
Map Screen .......................................................................................164
Zooming the View ............................................................................164
Moving the View ..............................................................................164
Centering on the Active Unit ..........................................................165
Giving a Unit Orders ........................................................................165
Looking into a City ..........................................................................165
Changing a City’s Production ..........................................................165
Renaming a City ..............................................................................165
The Buttons ......................................................................................166
Using an Embassy or Spy ..................................................................166
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World Map ........................................................................................166
Info Box .............................................................................................166
Orders .................................................................................................168
Airlift ([T]) ........................................................................................168
Automate Worker ([A]) ....................................................................168
Bombard ([B]) ..................................................................................168
Build Army ([B]) ..............................................................................169
Build Colony ([B]) ............................................................................169
Build Fortress ([Ctrl]-[F]) ..................................................................169
Build Irrigation ([I]) ..........................................................................169
Build Mine ([M]) ..............................................................................169
Build Railroad ([R]) ........................................................................169
Build Road ([R]) ..............................................................................169
Build/Join City ([B]) ........................................................................170
Clean Up Pollution ([Shift]-[C]) ......................................................170
Clear or Replant Forest ([N] or [Shift]-[C]) ......................................170
Clear Jungle ([Shift]-[C]) ..................................................................170
Disband ([D]) ....................................................................................170
Fortify/Garrison ([F]) ........................................................................171
GoTo ([G]) ......................................................................................171
Airdrop ([A]) ....................................................................................171
Pillage ([P]) ......................................................................................171
Hold (Spacebar) ................................................................................171
Load/Unload ([L]) ............................................................................172
Wait ([W] or [Tab]) ..........................................................................172
Air Missions ......................................................................................172
Menus ..................................................................................................173
Game Menu ....................................................................................173
Info Screens Menu ............................................................................173
Map Menu ........................................................................................174
City Display ......................................................................................174
General Info ....................................................................................175
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Resource Map ..................................................................................176
Population Roster ............................................................................176
The City Production Bars ................................................................177
The Luxuries Box ............................................................................178
Food Storage Box ............................................................................179
Production Box ................................................................................179
Improvement Roster ........................................................................181
Empire Info Box ..............................................................................181
Garrison ............................................................................................182
Pollution Box ....................................................................................182
City Governors ................................................................................182
Advisors ..............................................................................................184
Domestic Advisor ..............................................................................184
Trade Advisor ....................................................................................186
Military Advisor ................................................................................187
Foreign Advisor ................................................................................188
Cultural Advisor ................................................................................189
Science Advisor ................................................................................191
Civilopedia ........................................................................................192
Wonders ..............................................................................................193
Histograph ........................................................................................193
Palace ..................................................................................................194
Spaceship ...........................................................................................194
Demographics ..................................................................................194
Replay Screen ..................................................................................194
Preferences ........................................................................................195
Keyboard Shortcuts .......................................................................196
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Unit Movement ................................................................................196
Unit Orders ......................................................................................197
APPENDICES1
APPENDIX A 201
Units Chart .......................................................................................201
Terrain Charts ..................................................................................206
Consumable Goods ..........................................................................208
Strategic Resources ..........................................................................208
Luxury Resources ............................................................................209
Technical Support (U.S. and Canada) .....................................211
Infogrames Web Sites .....................................................................213
License Agreement ..........................................................................215
Credits ..................................................................................................221
Index .....................................................................................................223
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1
In the beginning…the Earth was without form and void.It will stay that way until you install the game and start playing. Here’s how.
Requirements
Before you install the Civilization®III CD-ROM game,make sure your computer has everything you need:
300 MHz Pentium®II processor or better (for best performance, we recommend at least a 500 MHz Pentium II);
At least 32 MB (megabytes) of RAM (for best performance, we recommend 64 MB or more);
4X speed CD-ROM drive (or faster);
Video card compatible with DirectX®8.0a and capable of at least 1024 x 768 resolution and 16-bit color depth;
Sound card compatible with DirectX 8.0a;
“Even the tallest tower begins with the first stone.”
GAME REQUIREMENTS
AND INSTALLATION
Mouse (or some other device that fulfills the same function);
Windows®95,Windows 98,Windows Me,Windows 2000, or Windows XP;
DirectX 8.0a (which you can install as part of the installation process);and
Sufficient empty space on your hard drive.How much you need depends on how much of the game you choose to install.The minimum required is 500 MB (plus an additional 50 MB for the swap file).
If you think you have all of this, but still have a problem running the game, please con­tact Technical Support for assistance.
Installing
If you have all of the required equipment and software,then it’s time to install the game. To do so,follow these instructions:
Turn on your computer,open the CD-ROM drive,place the Civilization III CD­ROM in it, and close the drive.
This is a Windows “AutoPlay” CD-ROM.That means that just putting the disc in the drive for the first time starts up the AutoPlay program. In the window that opens, select “Install Civilization III” to begin.
If AutoPlay Doesn’t Work
If,for whatever r eason,the AutoPlay feature doesn’ t w ork when you put the CD-R OM in the drive,here’s how to start the installation program yourself:
Double-click your “My Computer” desktop icon.
In the window that opens,double-click your CD-ROM drive .
In the list that appears, find a file named setup.exe and double-click it.
The installation program should begin.
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Click Install to continue.(If you change your mind at this point,click Exit instead.)
Read the End User License Agreement and, if you accept the terms,click Next to continue the installation.
Choose the folder where you want to install the game.You can accept the default or use the Browse button to select a different folder.Click Next when you’re done.
To add the game to your Windows Start menu, choose a Program Folder to put it in.The default is Civilization III. Click Next to continue.
Decide what sort of installation you want to do.You have the option of doing a Standard installation or a Minimum one. If your hard drive space is limited, use Minimum.This option leaves nonessential files on the CD-ROM (which results in a reduction in performance).
Once you’ve made your choices, the installation program copies the files to your hard drive from the CD-ROM, then creates the new program group and icons.
Last, you can electronically register your new game by following the onscreen instructions.
Playing
Once the automated installation and setup are complete,you’re ready to start making history.To begin:
Make sure the CD-ROM is in your drive.
Double-click the Civilization III icon on your desktop or select the game from the Start menu.
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2
“There are so many worlds, and I have not yet conquered even one.”
INTRODUCTION
Five Impulses of Civilization
There is no single driving force behind the urge toward civilization,no one goal toward which every culture strives.There is,instead, a web of forces and objectives that impel and beckon, shaping cultures as they grow. In the Civilization III game, five basic impulses are of the greatest importance to the health and flexibility of your fledgling society.
Exploration
An early focus in the game is exploration. You begin the game knowing almost nothing about your surroundings. Most of the map is dark.Your units move into this darkness of unexplored territory and discover new terrain; mountains,rivers,grass­lands, and forests are just some of the features they might find.The areas they explore might be occupied by minor tribes or another culture’s units. In either case, a chance meeting might provoke a variety of encounters.
Economics
As your civilization expands, you’ll need to manage the growing complexity of its production and resource requirements.Adjusting the tax rates and choosing the most
INTRODUCTION
productive terrain for your purposes, you can control the speeds at which your popula­tion grows larger and your cities produce goods.By setting taxes higher and science lower, you can tilt your economy into a cash cow.You can also adjust the happiness of your population.Perhaps you’ll assign more of your population to entertainment,or you might clamp down on unrest with a larger military presence.You can establish trade with other powers to bring in luxuries and strategic resources to satisfy the demands of your empire.
Knowledge
On the flip side of your economics management is your commitment to scholarship. By setting taxes lower and science higher, you can increase the frequency with which your population discovers new technologies.With each new advance, further paths of learning open up and new units and city improvements become available for manu­facture.Some technological discoveries let your cities build unique Wonders of the World.
Conquest
Perhaps your taste runs to military persuasion.The Civilization III game allows you to pursue a range of postures,from pure defense through imperialistic aggression to coop­erative alliance. One way to win the game is to be the last civilization standing when the dust clears.Of course,first you must overcome both fierce barbarian attacks and swift sorties by your opponents.
Culture
When a civilization becomes stable and prosperous enough, it can afford to explore the Arts.Though cultural achievements often have little practical value, they are frequently the measure by which history—and other cultures—judge a people.A strong culture also helps to build a cohesive society that can resist assimilation by an occupying force. The effort you spend on building an enduring cultural identity might seem like a lux­ury, but without it,you forfeit any chance at a greatness other civilizations will respect.
The Big Picture
A winning strategy is one that combines all of these aspects into a flexible whole.Your first mission is to survive; your second is to thrive. It is not true that the largest
6
civilization is necessarily the winner,nor that the wealthiest always has the upper hand. In fact, a balance of knowledge, cash, military might, cultural achievement, and diplo­matic ties allows you to respond to any crisis that occurs, whether it is a barbarian inva­sion, an aggressive rival,or an upsurge of internal unrest.
Winning
There are now more ways of winning the game.You can still win the Space Race with fast research and a factory base devoted to producing spacecraft components.You can still conquer the world by focusing on a strong military strategy. If you dominate the great majority of the globe, your rival may well give in to your awesome might.
In addition,there’s a purely Diplomatic means of success;if you’re universally renowned as a trustworthy peacemaker, you can become head of the United Nations.Then there’s the challenge of overwhelming the world with your Cultural achievements—not an easy task.
Finally, of course, is perhaps the most satisfying victory of all—beating your own high­est Histographic Civilization Score or those of your friends. See Chapter 14:Winning the Game for an in-depth analysis of the scoring system.
The Documentation
The folks who make computer games know that most players never read the manual. Until a problem rears its head,the average person just bulls through by trial and error; it’s part of the fun.When a problem does come up, this type of player wants to spend as little time in the book as possible,then get back to the game. For those of you who are looking for a quick fix,Chapter 15: Reference: Screen by Screen is the place to go.
For the rest of you, we’ve tried to organize the chapters in the order that you’ll need them if you’ve never played a Civilization game before.If you’re new to the game,the sidebars on concepts should help you understand the fundamentals of the game.
The Readme file on the CD-ROM has the rundown on the very latest changes,things that didn’t make it into this manual.(Due to printing and binding time, the manual has to be completed before final tweaks are made.)
Last but not least, the Civilization III game continues the tradition of including a vast compendium of onscreen help.Click on the Civilopedia icon (the book near your advi­sors) or on any hyperlinked text in the game to open the Civilopedia. This handy
7
reference includes entries describing all the units, improvements,governments,terrain, gen­eral game concepts,and more—everything you could want to know about the Civiliza- tion world.The entries are hyperlinked so you can jump from one to another with ease.
Interface Conventions
You play the Civilization III game using a combination of both mouse and keyboard. Many people find that the shortcut keys significantly speed up their play.
Using a Mouse
Throughout the text,we assume that you understand basic mouse functions and terms, like “click and drag.” Since not everybody knows these things, here are brief defini­tions of how w e use the most common terms:
“Click” means to place the mouse pointer over an area of the scr een and click the left mouse button.
“Right-click” is to click with the right mouse button.
“Click and hold” means to hold down the mouse button.
“Drag” is to hold a button down while moving the mouse.
“Select” means to click on something.
“Press (a button)”means to click on one of the onscreen buttons.
“Scroll” is (1) to drag the button along a slider bar to see more information than an onscreen box can hold,or (2) to place the mouse pointer at the edge of the screen so that the map “scrolls” to show a different area.
The Map:The game uses an isometric grid.This means each terrain square (also called a tile) is roughly diamond shaped,as if you are viewing it from an angle.Movement pro- ceeds along the eight points of the compass (up, down, left, right, and the diagonals). Some players have difficulty getting used to this view, finding it hard, for example, to tell where a city’s radius begins and ends. If you have this problem, try using the Show Map Grid option ([Ctrl]-[G]).This outlines each map square with a thin border.
8
Shortcut keys: Almost all of the orders and options have a shortcut ([R] for Roads, for example). Pressing this key or combination of keys has the same effect as clicking the order or option.We mention the keys throughout the manual,and they’re listed in
Chapter 15: Reference: Screen by Screen too.
Cursors:The mouse pointer,or cursor,has a few different shapes in the game,depend-
ing on your current game task.
Your normal cursor is usually visible.You use this just like you normally do—to click on options, buttons, and so on
A flashing highlight around a unit indicates that this is the active unit. Use the number keypad on your keyboard to order this unit to move—or you can click an order to give the unit other orders.
When you give a unit the order to Bombard,your cursor changes to cross­hairs. Use the cross-hairs to select the target of the bombardment. (If the cursor becomes anything other than cross-hairs, you’ve moved it outside the effective range of the bombardment.) Only certain units have this abil­ity; check the Civilopedia entry for a unit if you suspect it might be capa­ble of bombardment.
A number and a trail leading back to the active unit indicates that when you release the mouse button, the active unit will begin moving toward the indicated square. See “GoTo Orders” in Chapter 7: Terrain and Movement for complete details.
When you give a unit the order to Paradrop,your cursor changes to a para­chute.Use this to select the target square for the drop;a crossed-out chute indicates that the square your cursor is over is not a valid target. See “Air­drop Orders”in Chapter 7:Terrain and Movement for complete details.
Some text in the game contains hyperlinks to the Civilopedia.Click with the hand icon to jump to that entry.
Dialog box buttons: When a dialog box is onscreen, click the circle icon for OK or the X icon for Cancel.
9
When you launch the game, the opening animation begins.You can watch it through, or you can click the left mouse button or press any key to cut it short.
Beginning a game means choosing the circumstances in which you want to play.Your options include specifying the number of opponents and customizing the world you’ll explore.
Your First Decision
Setting up a game means making easy decisions on a series of options screens.The first menu is where it all begins.
New Game: Begin an entirely new game.Choosing this option means going through the pre-game options screens,which we explain below.
Quick Start: Start a new game using the same game settings as the last New Game played.
Tutorial: Start a new game,with a random civilization,on the easiest difficulty setting. During the game, you’ll get helpful advice designed to ease new players into the game.
Load Game: Load and continue a previously saved game.A dialog box lists all of the saved games available. Choose the game you wish to load.
3
“If I had the power to remake the world…ahh, but that is folly.”
SETTING U
PA
GAME
Load Scenario: Load a scenario.You can create your own game scenarios or play sce­narios your friends have constructed to challenge you.To load successfully,scenarios must have been created with the Civilization III CD-ROM game. Older scenarios from other Civilization games are not compatible.
Hall of Fame: See the standings attained by the most successful rulers in previous games.
Preferences: Set game preferences.
Audio Preferences: Set volume levels for audio options.
Credits: Find out who’s responsible for creating the game.
Exit: Quit the game.
Double-click the option you choose.
Choose Your World
If you choose New Game, the next two screens allow you to set up the game the way you want it to be.The first of these gives you control over all the important aspects of
12
Your first decision
the planet that you’ll be exploring.There are a number of options,which we’ll describe in a moment.
When you are happy with all your choices,click the O button to continue to that screen. To return to the Main menu, click the X button.
World Size
By choosing the size of the map,you determine how much territory there is and, to a large degree, how long the game takes to play.
Tiny: This size map leads to short, intensely contested games.Tribes find each other quickly.
Small:These games are slightly less intense than those on tiny maps.You’ll still run into your opponents quickly.
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World Size
Climate Temperature Age
Barbarian Activity
Land Mass and Water Coverage
Standard:This is the standard size map.
Large: This sprawling map takes longer to explore and exploit. Consequently, games
go on longer.
Huge: Games played on this size map allow plenty of development time before tribes meet one another.Wars tend to be prolonged and tough.You’ll have to work hard to dominate this size world before you run out of game time.
Land Mass and Water Coverage
This option sets the percentage of terrain squares that are water versus land, as well as the form of that land.There are three Water Coverage settings, each with three poten­tial Land Mass settings.
80% Ocean: Choosing this option gives your world a small number of land squares and a larger number of ocean squares.
70% Ocean: This option yields land and ocean squares roughly equivalent to that of our own Earth.
60% Ocean: This option produces a larger number of land squares and a small num­ber of ocean squares.
Archipelago:This option produces large numbers of relatively small continents.
Continents: This option yields a few large land masses and a few smaller ones.
Pangaea: Choosing this gives you one large supercontinent.
Random: This option randomly selects settings for Water Coverage and Land Mass.
Climate
This parameter sets the relative frequency with which particular terrain types— especially Desert and Jungle—occur.
Arid: Choosing this option gives your world a larger number of dry terrain squares, such as Plains and Desert.
Normal: This option yields about equal numbers of wet and dry terrain squares.
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Wet: This option produces a larger number of wet terrain squares, such as Jungle and Flood Plain.
Random: Use this option if you want the Climate setting chosen for you.
Age
This parameter determines how long erosion,continental drift, and tectonic activity have had to sculpt your world.
3 Billion Years: This option yields a young,rough world,in which terrain types occur in clusters.
4 Billion Years: This option yields a middle-aged world,one in which plate tectonics have been acting to diversify terrain.
5 Billion Years: This option produces an old world, one in which the tectonics have settled down somewhat,allowing erosion and other natural forces to soften the terrain features.
Random: This option selects an Age setting at random.
Temp e r a tu r e
This parameter determines the relative frequency with which particular terrain types occur.
Cool:This option produces larger numbers of cold and cool terrain squares, like Tundra.
Temperate: Choosing this option gives your world an average number of each terrain type.
War m: This option yields a larger amount of tropical terrain, like Deserts and Jungles.
Random: This option selects a Temperature setting at random.
Barbarian
You can also set the level of barbarian activity in the game.
Villages: Players who really hate barbarians can choose to play in this ideal world. Barbarians are restricted to their encampments. The surrounding terrain is free of their mischief.
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