Computer: IBM, or fully compatible, 80386 16MHz
Hard Drive: with at least 5 million bytes (5 meg) available
Conventional Memory: a system with a base minimum of 640K of RAM
Graphics: VGA graphics card and VGA monitor
DOS: MS-DOS 5.0 or higher
Controls: The simulation can be run entirely from the keyboard, or with a mouse
and a keyboard. A mouse is recommended as the interface has been designed to take
advantage of the mouse. Railroad Tycoon Deluxe does not support a joystick.
The installation program checks your system for a number of conditions, and
advises you if your system does not meet the conditions.
The installation program decompresses and copies numerous files from the distribution disks onto your hard drive. The install program also auto-detects your computer’s
configuration and provides recommendations for sound, speech, and control device
(keyboard, mouse).
The entire installation procedure can take a variable amount of time depending on
the speed of your computer and hard drive.
Technical Notes: This install program creates a sub directory on your hard disk
titled “C:\MPS\RAILSDX” and copies all files into that sub directory. It then copies a
runtime batch file into your root directory titled “RDX.BAT”, for your convenience. If
you’re an experienced DOS user, feel free to modify or move “RDX.BAT”.
i
LOADING
This assumes your machine runs under DOS 5.0 when it boots, which is true of most
IBM and compatible machines with hard disks.
(1) Turn on your machine. If it is already on, exit all programs and return to the
root directory with the “CD” (change directory) DOS command. For example, if your hard
disk is C: then “CD C:\” does this.
(2) Set Speed: If you have a “turbo” or multi-speed computer, use your normal speed
setting.
(3) Enter MPS directory: You can enter the MPS directory with the “CD” (change
directory) DOS command. For example, if you are in your root directory C:, then “CD MPS”
will take you to the MPS directory.
(4) Load Program: Type “RDX” and press return. The simulation will begin loading.
Sound Driver
Options
When Railroad Tycoon Deluxe loads it asks you to select a sound option. The current
options include the following:
No Sound: This turns off all sound throughout the game.
IBM Internal Speaker: This default sound setting is appropriate to all IBM machines
with no special sound hardware.
Adlib or compatible: Use this option only if you have added an Adlib sound card or
an Adlib compatible sound card to your computer.
Covox Sound Master: Use this option only if you have added a Covox Sound Master
II sound card to your computer.
Sound Blaster (original): Use this option only if you have added an original Sound
Blaster sound card to your computer.
Sound Blaster Pro (early): Use this option only if you have added a Sound Blaster
Pro (early) sound card to your computer.
Sound Blaster Pro (new): Use this option only if you have added a Sound Blaster Pro
(new) sound card to your computer.
Pro Audio Spectrum: Use this option only if you have added a Pro Audio Spectrum
sound card to your computer.
Pro Audio Spectrum Plus or Sound Blaster 16: Use this option only if you have
added a Pro Audio Spectrum Plus or Sound Blaster 16 to your computer. These cards have
the new OPL-3 synthesizer chip.
Gold Sound Standard: Use this option only if you have added a Gold Sound Standard
card to your computer.
Roland MT-32/LAPC-1/CM-32L MIDI Board: Use this option if you have one of
these Roland instruments using an MPS-401 or compatible MIDI interface.
General MIDI: Use this option if you have a General MIDI compatible synthesizer and
an MPU-401 or compatible MIDI interface.
ii
Configuration
Music/Sound
Effects and
Digitized Spech
card selection
SAVED GAMES
As part of the installation process, you are required to designate selections for music,
sound, and digitized speech. Fortunately, the install program auto-detects the majority
of the possible options.
This configuration process is also utilized to change your selections if you add, delete
or modify system equipment or just decide to change the selections.
From this panel, selections for music/sound effects and digitized speech are made.
The installation program highlights all of the possible music options it detects; the nondetected options are grayed-out. You may, however, select grayed-out options as well as
the highlighted options. If your card is not installed at the factory defaults, it will not be
detected, though you can still use it by manually entering the correct parameters. IRQ
and DRQ parameters are NOT auto detected.
Separate and distinct options are possible for music/sound effects and digitized
speech. The same choice is not required for both. In some cases, the same options are
not offered for both. For example, you may select Adlib for music/sound effects, but Adlib
is not an option for digitized speech; in this case, you would need to select No Speech.
DMA type sound cards have configurable settings. These three settings, address,
IRQ and DRQ, are user specified, and must be configured to match the settings on the
cards. If the settings do not match, or there is an interrupt and/or DMA conflict in your
computer, you will probably not get digitized sounds and your computer may lock up.
You may save games currently under way and continue them at a later date. Games
may be saved onto your hard drive or onto a previously formatted saved game disk. You
may not save games onto your original game disks or back-up game disks. To save a
current game, open the Game menu and choose “Save Game”. This opens a window that
asks you to name the drive to which you wish to save. You may only have four games saved
on any disk.
Saving Games to a
Floppy Disk
1) Place your previously formatted save game disk in the floppy drive to which you
wish to save, normally either your A: or B: drive.
2) Enter the letter of the drive where you have previously placed your saved game
disk and press RETURN.
3) This opens the saved game files on your disk. Each disk can contain four saved
games. Highlight the file into which you wish to save your game and press RETURN. This
saves your game into this file.
4) If the game files are full on any disk, move the highlight to the existing saved game
you wish to overwrite and press return. This writes the new saved game over the old one,
erasing the old one. If you don’t want to erase any game on a full disk, press the ESCAPE
key to return to the game, and start over. However, you cannot format a disk while the
game is underway, so have additional formatted disks handy.
iii
Saving Games to a
Hard Drive
1) The letter of your hard drive is already shown in the window, just press RETURN.
2) This opens the saved game files on your hard drive. Move the highlight to the file
into which you wish to save your game and press RETURN. This saves your game into
this file.
Loading a
Saved Game
ADDITIONAL
IBM RAILROAD
TYCOON DELUXE
FEATURES
Saved games can only be loaded during the pre-game options. To load a saved game,
follow these instructions:
1) Choose the option “Load Saved RR” when you start the game.
2) Type the letter of the drive where the saved game disk is located, either your hard
drive or a floppy drive. Insert disk if necessary.
3) After selecting the drive, press RETURN.
4) Move the highlight down the list of saved games until the game you wish to load
is.highlighted, and press RETURN. This loads the saved game.
All saved games consist of two files, a RRD#.SVE and a RRD.MAP. The number
corresponds to the saved game on the disk, numbered 0 to 3. If you have several saved
game disks, then you have several games named RRD1.SVE, etc. Saved game files are
normal DOS files that can be moved and copied using standard DOS commands
Dissolving Railroads: If the share price of a competing railroad falls below $5 and
stays there for too long, there is a chance that the railroad can be dissolved and disappear
entirely from the game.
Bankruptcy Penalty: For each bankruptcy that you declare, the interest you must
pay for selling new bonds increases by 1%. After enough bankruptcies, you will be unable
to sell any bonds.
Rail Car Costs: Each car you place on your trains costs $5,000. When you make
consist changes, you are only charged if the total number of cars on your railroad
increases.
Menu Options: You may highlight any menu option by pressing the letter key of the
first letter in the option. If more than one choice share the same first letter, additional
letter key taps cycle through the options that start with the same letter.
Sound Effects: If you selected one of the sound driver options when you started your
game, you may toggle the sound effects on or off later in the game. This is done from the
Features option, found in the Game menu (in the same manner as animations are toggled
on or off). If you selected No Sounds when beginning play, the sound effects option does
not operate.
iv
PROBLEMS?
The latest notes regarding this program and problems with “compatibles” can be
found on disk, in an ASCII file named “READ.ME”. You can read this file by using a text
editor or standard DOS commands such as “TYPE READ.ME”. (DOS 5.0 or better will allow
you to enter “TYPE READ.ME|MORE”; this pages through the file, making it easier to
read.)
If the program does not load or run correctly, turn off your entire machine and restart
it. Make sure DOS and Railroad Tycoon Deluxe are the only programs loading into memory.
If you continue to have trouble, try reinstalling the game from scratch or installing the
Railroad Tycoon Deluxe disks in another computer. If the disks work in another computer,
then your computer has compatibility problems (ie: some aspect is not entirely IBM
compatible). You may also try a different machine speed, keyboard, or sound option.
Sometimes an alternate configuration works.
v
DISPLAY COLORS
Regional Display
Map Colors
COLORINFORMATION DISPLAYED
Dark blueOceans and lakes
Light blueRivers
Dark cyanWoods
Dark greenCleared land
Light greenFarmland
Light grayFoothills
Light cyanHills
WhiteMountains/Alps
BrownSwamp/Desert
RedVillages
YellowCities
Red/yellowIndustries
Dark redHarbors
BlackCoal, wood, chemicals, nitrates
Train Roster
COLORINFORMATION DISPLAYED
Black lineStopped train
Red linePaused train
Green lineTrain speed indicator
Black engineNormal loads
Green enginePriority Shipment on board
White carMail car at least half full
Light gray carMail car less than half full
Light cyan carPassenger car at least half full
Dark cyan carPassenger car less than half full
Yellow carFast freight car at least half full
Light green carFast freight car less than half full
Red carSlow freight car at least half full
Dark red carSlow freight car less than half full
Black carBulk freight car at least half full
Dark gray carBulk freight car less than half full
Revenue earned for delivery
RedCargos removed by other transport
Light greenCargos available now
16-COLORINFORMATION DISPLAYED
WhiteBuild track
RedRemove track and bridges
vii
CONTROLS
General
FUNCTIONKEYBOARDMOUSE
SelectorRETURN keyLeft button
Selector 1RETURN keyLeft button
Selector 2Right button
Open menuFirst letter keyLeft button
Move cursor,Numeric keypad keys
Construction Box (Box)
or menu highlight
Track
Construction/
Demolition Keys
Shortcut Keys
FUNCTIONKEYBOARD COMMAND
NorthShift and numeric keypad ‘8’ key
NortheastShift and numeric keypad ‘9’ key
EastShift and numeric keypad ‘6’ key
SoutheastShift and numeric keypad ‘3’ key
SouthShift and numeric keypad ‘2’ key
SouthwestShift and numeric keypad ‘1’ key
WestShift and numeric keypad ‘4’ key
NorthwestShift and numeric keypad ‘7’ key
FUNCTIONKEYBOARD COMMAND
Go to Regional Display‘F1’ key
Go to Area Display‘F2’ key (centers on cursor or pointer)
Go to Local Display‘F3’ key (centers on cursor or pointer)
Go to Detail Display‘F4’ key (centers on cursor or pointer)
Open Income Statement‘F5’ key
Open Train Income Report‘F6’ key
Build a new train‘F7’ key (must own engine shop)
Build station‘F8’ key (Box on spot)
Call broker‘F9’ key (game not frozen)
Survey elevations‘F10’ key (from Detail Display only)
viii
Additional Keys
KEYBOARD
INTERFACE ONLY
General
FUNCTIONKEYBOARD COMMAND
Double track a single track sectionShift and ‘D’ key
(Box must be on track section)
Single track a double track sectionShift and ‘S’ key
(Box must be on track section)
Get information‘I’ key or Shift and ‘?’ key
(for icon inside Box)
Override signal‘S’ key
(for signal within Box or cursor)
Center map on cursor or pointer‘C’ key
Quit gameAlt and ‘Q’ key
Exit menu without making choiceESC key
FUNCTIONKEYBOARD COMMAND
Switch cursorTAB key
(between map and Train Roster)
Open Train ReportRETURN key
(train marked in roster by cursor)
Pause Train‘H’ key
(train marked in roster by cursor)
FUNCTIONKEYBOARD COMMAND
Go to priority row of Train Report‘P’ key
Highligh schedule stops 1, 2, 3, or 4‘1,’ ‘2,’ ‘3,’ or ‘4’ key
Go to Route MapShift and ‘S’ key
Move highlight on Route MapNumeric keypad ‘1-9’ keys (not '5')
Select highlighted stop on Route MapRETURN key
Exit Route Map without any changesESC key
ix
SOUND CUES
SIGNAL
OVERRIDE
CHART
Normal Operation
SoundCaused By
Whistle/HornTrain passing through
station without stopping
Clink of coinsRevenue earned (one
clink for each $25,000)
Existing Signal4-color16-colorEffect
GOCyanGreenIndicates currently safe
to enter block
STOPMagentaRedIndicates currently not
safe to enter block
Overridden
Operation
PROCEEDWhiteYellowPasses next train
and returns to
NORMAL operation
HOLDBlackDark redStops all trains
until overridden with
NORMAL or PROCEED
Note: On the Area and Local Displays, normal signals appear in black boxes and
overridden signals appear in white boxes.
x
1
Sid Meier's
RAILROAD TYCOON DELUXE
Computer Simulation
MICROPROSE
All rights reserved.
This book may not be reproduced in whole or in part by mimeograph or any other means without permission,
with the exception of quoting brief passages for the purposes of reviews.
IBM is a registered trademark of International Business Machines Inc.
Hercules is a registered trademark of Hercules Computer Technology, Inc.
Commodore 64 and Amiga are registered trademarks of Commodore Business Machines, Inc.
Apple and Macintosh are registered trademarks of Apple Computer, Inc.
Tandy is a registered trademark of Tandy Corporation.
Atari is a registered trademark of Atari Corp.
2
1
INTRODUCTION
Railroad Tycoon is a game about the fascinating world of railroads: steel tracks stretching to the horizon, promising adventure
and romance; steam, diesel, and electric locomotives, some of the
largest machines man has ever built; nations transformed by the
speed and strength that locomotives could achieve, eclipsing the
puny power of man himself and the animals he could domesticate; the
sounds of steam whistles, diesel horns, and clanging bells; a world of
risk - natural disasters, poor economic times, and rival railroads; and
a world of opportunity - money, prestige, and fame.
Railroad Tycoon puts you into this world as the president of a tiny
railroad enterprise. Your railroad empire is only a dream, but you
have a little money from investors and your own ability to start with.
Your task is to carve your railroad empire out of this great world of
opportunity.
In Railroad Tycoon, you, the player, construct and operate a
complete railroad, from tracks and signals to locomotives and livestock cars. If you successfully manage your resources and make
them grow, you can expect a long professional life of railroading
achievement. However, you are not alone in the world and other men
possess the same dream as you.
Your skills as a tycoon are tested by competing railroads run by
men such as Commodore Vanderbilt, James Hill, and J. P. Morgan,
determined to crush you or brush you from their path. Running your
own railroad well is not going to be enough if your competitors do
better, or raise the money to take you over.
You begin Railroad Tycoon by choosing one of six different world
maps to play on: Northeastern America, Western North America,
INTRODUCTION
3
North America, South America, Africa or Central Europe. Some of
these regions also offer a selection for the historical year in which the
game starts. Each region has its own geography, economic opportunities, and locomotive technology.
These six worlds were chosen for their specific interest or railroad
history. The Northeast United States witnessed the beginning of
railroading in America, and fostered many of the world’s most famous
railroads. The Western USA was the site of some of railroading’s
greatest construction efforts, the building of transcontinental railroads. Europe remains very railroad oriented, and France is running
some of the fastest trains in the world.
North America has been blessed with huge amounts of natural
resources which, combined with a rapidly growing population, present
opportunities which can not be found on any other continent. South
America hosts some of the most rugged and challenging terrain in the
world, including the Andes and the Amazon Rain Forest. In Africa
there are vast amounts of natural resources, which are land locked
by a weak industrial base and a turbulent political setting.
Each new world map is empty of railroads but full of the
opportunity to earn money hauling freight and passengers. You must
parlay one million dollars of loans and stockholder investments into
a functioning, revenue earning business. If you dawdle or make too
many mistakes, expect to be forcibly retired by irate stockholders or
see your company gobbled up by a competitor.
You simultaneously wear the hats of construction superintendent, master of the road, dispatcher, chief financial officer, and chief
executive officer. You decide where to lay tracks, what types of trains
to put in service, when to schedule trains, where to change the types
of cars in a train, when to upgrade equipment, where to add facilities,
where to encourage industry, and how best to finance expansion and
improvements.
At any moment in the game your attention can be directed to
several places: to find the best route for expansion toward a new city,
to examine the maintenance costs of your locomotives to see if any are
getting too high, to scan Station Boxes to see if one cargo or another
4
is piling up enough to justify another train, to look for new industries
springing up in areas where you can provide service.
To succeed you must balance the investment of your limited
funds between more construction projects, adding more trains,
adding more facilities, and stock purchases. Profitable investment
decisions increase your revenue and make possible further expansion and service improvements. But keep your eye on the stock
market to see what your competitors are up to and don’t let them
ambush you.
Competing railroads are operated by their presidents in the style
of their historical personality. Expect a road run by Jay Gould to look
for stock market profits and take every opportunity to raid your stock.
Jim Hill can be expected to build an extensive and profitable system.
Beware of his propensity to quickly grab access to profitable areas,
blocking you out if possible.
Competing railroads can be attacked operationally by building
tracks into their stations and starting rate wars. The railroad that
does the best job of providing service to the city is given a monopoly
on local service by the city council. The loser must withdraw from the
city, forfeiting his investment in track and stations. By this tactic you
can reduce the earnings of competitors and continue your expansion.
Alternatively, you may invest in the stock of competing railroads
and possibly take them over. If you get control of another railroad, you
can direct its finances and expansion, using it to help your road or
block competitors.
Your ultimate goal as a Railroad Tycoon is to run the most
profitable railroad that you can and retire to a prestigious position,
perhaps even becoming President of the United States. If your
railroad is sufficiently profitable at your retirement you may be
enshrined in the railroader’s Hall of Fame.
If you aren’t able to make the grade as a railroad president, you
may be able to find work as a snake oil salesman or circus impresario.
5
Consider a railroad operating between Baltimore and Philadel-
phia. The railroad has laid a single track between these cities, setting
up stations at each city where cargo can be put on trains and taken
off. The railroad also purchases a locomotive and some freight cars.
It advertises service between these cities leaving Baltimore at certain
hours and arriving in Philadelphia roughly an hour after leaving
Baltimore. Return trips are also scheduled from Philadelphia and
take about an hour to reach Baltimore.
Businesses in either city have the ability to use the railroad to
ship goods back and forth. Whether the railroad is used for shipment
or not depends on the relative cost, safety, and timeliness of railroad
shipment versus alternative shippers (trucks, ships, airplanes, etc.).
This Baltimore & Philadelphia Railroad (the B&P) can only draw
business by providing the required service at attractive prices, and
thereby staying competitive with other transport modes.
Once the B&P has started carrying cargos, it must balance its
expenses and revenues to remain in business. The start-up costs of
the railroad are the land it had to purchase to place its tracks, the cost
of track construction plus any bridges or tunnels required along the
way, station facilities, maintenance facilities, its locomotive and
freight cars. All of these items plus operating personnel must be in
place before the first train can run.
After operations begin, the railroad has to provide fuel for the
locomotive, maintenance expenses for equipment, and salaries for
the work force. The revenue earned by the railroad must be sufficient
to cover the expense of construction, operation, and provision for the
future.
For the B&P, the future may mean upgrading stations, buying
additional locomotives and cars to carry more freight, double tracking the line so trains can simultaneously run in both directions,
building signal systems so that multiple trains can run on the same
track without colliding, freight yards, new car types for special
cargos, etc. Railroads must constantly evolve because technology
and service demands are changing and they must adapt to remain
competitive.
WHATISA
RAILROAD
6
All railroads, regardless of their size, are composed of three
elements linked together for one function. Track, locomotives, and
cars are combined to move people and things from one place to
another.
The strengths and efficiencies of a railroad come from the
elements that make it up and how they work together. Tracks make
it possible for enormous loads to be supported, guided, and moved at
one time. The cars are designed to carry specific cargos, for ease of
loading and unloading, and for safe movement in combination. The
locomotives make the railroads go. Supported and guided by the
tracks, they can pull long trains of loaded cars at relatively low cost.
A railroad train is made up of a locomotive, or source of motive
power, and the cargo cars lined up behind it to be pulled. The types
of engines and cars that make up the train are called the consist. For
example, a train consist might be a single 1500 horsepower (hp)
locomotive and 20 coal hopper cars.
In a typical railroad operation, a crew of three or more men
(engineer, conductor, brakeman, etc.) are assigned a locomotive and
a train to pull. The crew takes the locomotive from the engine house
out to the departure yard and connects up to the waiting train
previously assembled by the yard crew. The conductor checks the
train against its manifest to be sure everything is in order and okays
movement. Following train orders from the dispatcher, the crew
begins its trip, pulling the train from the yard out onto the track of the
mainline.
On the mainline the engineer takes over, controlling the speed of
the train according to speed limits posted along the right-of-way,
watching the signals that additionally govern movement and speed in
each block, watching the track ahead for obstacles, making proper
horn signals at crossings, and monitoring the performance of the
locomotive. The brakeman’s duties on the road are mainly to watch
the train itself, looking out for smoking wheel bearings or other
conditions that might result in an accident.
7
At the end of its run, the train pulls into the receiving yard of
another terminal and the crew uncouples the locomotive from the
cars. They head to the engine house for maintenance and refueling
of the locomotive, while the train is turned over to yard crews who
break up the train and place the cars into other trains that take them
on to their destinations.
Railroads earn their money by being paid to move things. In the
case of freight goods, the railroad and shipper make arrangements for
the cargo to be loaded into a freight car. The railroad then arranges
for the car to be picked up and added to a passing train. This train
pulls the car towards its destination, perhaps directly there, perhaps
only to a rendezvous with another train which carries it on farther.
Ultimately the railroad brings the car to its destination where the
receiver of the cargo arranges to get the goods out of the carrying car.
The railroad is paid a fee for the delivery. This fee is normally
prearranged and paid upon delivery within a reasonable period.
Because a late or damaged delivery may reduce the fee or drive
business to alternative transportation modes, railroads must be
operated safely and according to schedules which assure timely
service.
Railroads today generate most of their revenue and profits from
hauling large, heavy trains over long distances. In this role they
continue to be the most efficient carrier. The purpose of most railroad
operations is to get freight into and out of these long trains quickly
and safely.
Railroads came into existence because their technology offered
transportation at speeds and costs previously unimagined. They
continue to prosper today, despite competition from other transportation modes, because in certain situations they are clearly more
efficient than any alternative.
8
BEFORE YOU
START
Sorting the Materials
This Manual provides detailed instructions on how to play and
information on the background of railroad construction, operation,
and finances. The manual text is printed in two main type faces,
normal and italic. Text in normal type usually discusses specific
instructions. Text in italic type is usually a commentary on the
information discussed in normal type. When you are looking for
specific information in a manual section, look first in the normal type
parts. The manual applies to all computer systems.
The Technical Supplement gives specific instructions for loading
and/or installing the game on your computer. It also provides a
complete reference of all the graphics and keys used in the game.
The Player Aid Cards offer a handy reference for the economic
relationships of the various industries and geographic features on the
individual region maps.
Learning the Game
Study Method: You can study the actual controls and instructions in this manual. Begin by reading through the Interface Introduction, Pre-Game Options, Reading And Using The Displays. Now
begin play and refer back to the instructions as needed.
Jump Right In Method: This is the most popular with experienced computer game players. We recommend you at least read
through the Interface Introduction, Pre-Game Options, and Reading
And Using The Displays, but even this is not necessary. Refer to the
manual’s instructions for help with problems that arise.
9
The interface of Railroad Tycoon was primarily designed to take
advantage of the mouse. A keyboard/mouse combination is recommended for play, as the keyboard functions do not operate as
specified without a mouse.
Throughout this manual there are references to certain keys, the
Selector, Selector 1, and Selector 2. Because the manual is written for
all machine formats you need to refer to the Technical Supplement to
learn what these keys or buttons are.
The interface relies heavily on menus. At every point where you
can perform game functions there is a menu bar available from which
menus can be accessed.
INTERFACE
INTRODUCTION
Throughout the manual you are instructed to pull down menus
to open them up and reveal the options they contain. To open a menu
using the mouse, place the mouse pointer on the name of the menu
in the menu bar and press Selector 1.
You can also pull down a menu by pressing the keyboard letter
key for the first letter in the name of the menu. For example, the Game
menu is opened by pressing the G key.
When a menu is opened, the choices it contains appear listed in
a menu window.
In Railroad Tycoon there are generally two types of menus. The
most common is simply a list of choices from which you choose the
one desired. Making your selection usually closes the menu and
implements your choice at the same time.
In the second type of menu, the options are either toggled on or
off. Options that are on are noted by a check mark. Options that are
off have no check mark. To exit these menus press Selector 1 outside
and below the menu or press Selector 2.
Opening Menus
Menu Types
10
Menu Choices
To make your choice of the options available using the mouse,
place the mouse pointer on your selection and press Selector 1.
Alternatively, you can open a menu by placing the mouse pointer
on the menu name, pressing and holding down Selector 1, and
dragging the mouse pointer down from the menu name. As you drag
the pointer down the length of the opened menu, its options are
highlighted one by one. To select an option, drag the pointer down
until the option of your choice is highlighted, and then release
Selector 1.
The menus can also be accessed using the Hot Key, the first letter
of the menu option, and then by using the Direction keys to move a
highlight bar up and down the menu until the choice you want is
highlighted. Then press the Selector1 key to make your choice. Note
that in most menus the highlight bar does not appear until you press
a Direction key, usually the one that moves downward.
When you are using the mouse, if you have opened a menu and
wish to make no choice, you can accomplish this by either moving the
mouse pointer below the menu and pressing Selector 1, or just by
pressing Selector 2.
Shortcut Keys
Even when using the mouse, there are places when one key can
save several steps. Included in the interface are several of these
shortcuts, described in the Technical Supplement. These keys are
normally accessed with the left hand, leaving the right hand free to
use the mouse.
11
When playing Railroad Tycoon, you spend most of your time
viewing one map display or another. In order to be able to move around
the various maps you need to understand how to scroll.
In order to scroll, move the mouse pointer to any part of the map
visible, and press one of the following: Selector 2 or the shortcut key
for the map display that you are on. The Center key (C) can also be
used to redraw the map with the current cursor location centered.
The map immediately centers on the position of the pointer.
Map Scrolling
12
PRE-GAME
OPTIONS
The beginning of a game of Railroad Tycoon requires you to make
a number of choices regarding the parameters and location of the game
you wish to play.
To begin a game of Railroad Tycoon, follow the instructions in the
Technical Supplement for booting the game. After the title and credit
screens, you may be required to answer a few technical questions
regarding your hardware, depending on the machine format you are
using. You then proceed to the selection of pre-game options.
Game/World
Options
Difficulty Levels
The first menu that appears asks you to choose which game to load:
“Start New RR”
“Load Saved RR”
“Load Tutorial”
Choose “Start New RR” to begin a new game. Choose “Load Saved
RR” to load a previously saved game. A menu of your saved games
appears and you choose the one you wish to load. Choose “Load
Tutorial” to load the tutorial railroad. After you have completed one
year of play, you will also be given the option to resume a game from
the end of the last completed year.
The next menu asks you to choose the world you wish to play in:
If there are multiple time periods for the world you have chosen,
a box will pop up displaying the optional dates.
You are next asked to choose the level of difficulty at which you
wish to play:
“Investor”
“Financier”
“Mogul”
“Tycoon”
The Investor level is the easiest level to play and the difficulty
increases as you move down the list. The level of difficulty affects how
13
much revenue is earned by each delivery. You may run your Railroad
for 100 years unless forced into early retirement.
The level of difficulty chosen also affects your tycoon rating when
you retire, as explained below in the section on Difficulty Factors.
After you have chosen the difficulty level, you are then asked to
set the level of reality at which you wish to play. A menu appears with
three reality levels listed:
This menu differs from most others in that each option is actually
a toggle between two choices. The option that is shown in the menu
is the active option of each pair. If you choose an option, that option
is turned off and is replaced by the other one of the pair.
If the menu currently lists “No Collision Operation”, then the
game is set to run in the No Collision Mode. If you choose the “No
Collisions” option from the menu, that turns on the “Dispatcher
Operation” option and the game is set to play with more complex train
operations. In this case, the movement of trains is controlled by block
signals, and collisions are possible (see Operating Trains, page 86).
New players should choose No Collisions.
If the competition is friendly, they do not buy your stock, attempt
to take you over (see Stock Market Takeovers), or start rate wars at
your stations (see Rate Wars). If the competition is cut-throat, they
aggressively buy your stock, try to take you over, and start rate wars
to capture your stations. New players should keep the competition
friendly.
In a basic economy every station serving a moderate size city
demands all cargos. This makes it easier to make money, because any
cargos that you can pick up can be delivered to any city station. In a
complex economy the demand at a station is determined by demand
of the industry and community it serves (see Railroad Stations). New
players should play with a simple economy until comfortable with the
concepts of supply and demand.
Reality Levels
14
For each of the reality levels, choosing the easier option makes the
game easier to play by dropping out some concepts a new player then
doesn’t have to think about. As you get more familiar with the mechanics of the game and the decisions that must be made, you can selectively
increase the reality level of your games.
In addition to making the game more or less easier to play, setting
the reality level has an effect on the difficulty factor explained below.
The Difficulty Factor
The difficulty factor is a measure of the degree of difficulty that
you have set for your game. When you retire or are forcibly retired, the
difficulty factor helps to determine your retirement bonus and tycoon
ranking. The difficulty factor is a percentage, from 25% to 100%, and
the higher the percentage, the higher your ranking is, other things
being equal.
The difficulty factor has two general components, the levels of
difficulty and reality that you have set for your game. Each level of
difficulty has a difficulty factor value.
To these factors are added the factors from each of the reality
levels. The easier levels of reality have a 0% difficulty factor. The
difficult levels of reality are each assigned a number of difficulty
factors that are added to your total when selected.
When you are setting the level of reality for your game, the
Difficulty Factor window is also visible. Within this window is
displayed the current difficulty factor of your game, ranging up to a
maximum of 100%, and set at first by the level of difficulty that you
have already chosen. As you adjust the reality levels, you can see the
difficulty factor changing with each adjustment.
New players should start with a very modest reality level. A
difficulty factor of 100% is achieved by playing at the tycoon level with
all three of the difficult reality levels turned on. This is the ultimate
Railroad Tycoon challenge.
15
The effect of your difficulty factor on your retirement bonus reflects
the number of jobs you took on as president of your railroad. If you
additionally acted as your railroad’s dispatcher, had to battle much
fiercer competition, and acted as your railroad’s shipping agent, then
your bonus is going to be larger.
When you are satisfied with the reality levels that you have
chosen and the difficulty factor that results from your choices, press
the Selector 1 key, or Selector 2 if using the mouse, to proceed.
This ends the pre-game choices you need to make to begin play. At
this point the map is drawn and mountains, resources, and cities are
added to complete the world for your game.
As prompted, press any key to begin play.
16
READINGAND
USINGTHE
DISPLAYS
After you finish choosing the pre-game options, the game opens at
the Regional Display. The main feature of this display is the world map
chosen for this game shown in the display window. The other important
features of this display are the Menu Bar, the Train Roster, the date,
your railroad’s current cash, and the World View window. These
features are found on the other displays as well.
You spend the majority of the game playing from the displays, and
you need to understand what you are seeing and how you can perform
game functions from these displays to play well.
Regional Display
Menu
Bar
Regional
Display
Track of the
Johnstown &
Williamsport RR
Track of the
Charlottesville &
Richmond RR
sider building your railroad. Normally this is an area where at least
two good sized cities are close enough together to make building a
railroad between them a reasonable proposition.
Current
Cash
Date
Destination
of Train #1
Train #1
Pointer
Train
Roster
Window
Track of the Dover
& Wilmington RR
The Regional Display
This display shows the entire
world chosen for your game. In
the case of the Tutorial Railroad,
from which the above illustration
comes, the game world is the
Eastern USA. You should be able
to recognize the rivers and coastlines. Refer to the Technical Supplement to learn what the different colors that are visible on land
represent.
This display gives you the
complete picture of the world. It
shows the basic geography, including the location of mountains
and rivers, and also indicates centers of population. If railroads
have started operating, they are
visible as well.
From the Regional Display you
can pick out likely areas to con-
17
Across the top of the entire window is the menu bar. From here
you gain access to a number of menus from which you can change
game parameters, save games, jump to other displays, read railroad
reports, build railroad equipment and structures, and perform other
game functions. In the following sections, the individual menus that
are found on the menu bar are described in detail.
You can open this menu and make choices from it at any time
during the game. The 5 possible options have these functions:
Game Speed: Choose this option to vary the speed of the game.
A new menu opens listing the 5 game speed options:
“Frozen”
“Slow”
“Moderate”
“Fast”
“Turbo”
Choose “Frozen” to completely stop the passage of time. This
allows you to examine geography, build track, place stations, etc.,
while all trains and activities of competing railroads are halted. In
addition, although you may call your broker, he won’t answer until
time starts moving again.
“Slow”, “Moderate”, and “Fast” are simply relative scales of time,
each faster than the other with no additional effect.
“Turbo” speed is another special case, that not only triggers the
fastest passage of time, but the game does not pause as is normal for
any messages or end of year fiscal reports. The game just continues
playing at top speed with no stops.
Train Messages: This option refers to the train arrival announcements that appear in the World View window at the top right of the
The Game Menu
18
display. Normally a report appears in this window each time a train
arrives at a station. This report lists the number of the train, where
it has arrived, the time of arrival, what cargos are delivered, and the
revenues earned by the delivery. By choosing the “Train Messages”
option, you open another menu that gives you the choice of turning
off these messages, or having them go away fast or slowly.
News Reports: Choosing this option opens another menu from
which you can set the type of news reports you wish to receive. From
this menu you control the presence of the reduced sized newspaper
reports that appear from time to time. If you are getting the information, the option has a check mark next to it. If you have the option
turned off, the check mark is missing. Your options are:
“Financial News”
“Railroad News”
“Local News”
•Financial News: These are mainly reports on the financial
activities of competing railroads, specifically the stock that they are
buying and selling. You do not receive news of their bond sales and
purchases unless the competing railroad transacting bonds owns
stock in your railroad.
•Railroad News: These are reports on the non-financial activities
of the competing railroads, such as the start up of a new railroad, and
the building of new stations and track.
•Local News: These reports refer to events on your railroad such
as the presence of a Priority Shipment or a change in the local supply
or demand due to the loss or addition of industry (only when playing
with a Complex Economy).
Repeat Message: If you were not able to read the last message
that appeared, you can choose this option to have the message
repeated.
19
Loading...
+ 116 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.