Games PC SID MEIER S-CIVILIZATION III-PLAY THE WORLD User Manual

Contents
First Things First...............................................................4
Using this Manual........................................................................4
The ReadMe File........................................................................4
System Requirements ..................................................................5
Installation........................................................................5
Saving and Loading...........................................................6
Welcome to Civilization
III: Play the World™..........................7
What’s New ......................................................................7
How to Play Civilization III: Play the World ............................8
Main Menu ................................................................................8
Choose Your World ......................................................................9
Player Setup ................................................................................9
Previewing and Loading Scenarios ............................................11
Hall of Fame..............................................................................11
Civilization III Editor ..............................................................12
New Interface Elements and Game Features ......................12
Accessing the City Governor ....................................................12
Cycle Cities, Cycle Units, and Stack Movement ........................12
Renaming Units ........................................................................14
Setting Rally Points ..................................................................14
Automated Bombard, Bombing, and Precision Bombing............14
Mouse Controls for Advanced Unit Actions........................15
The Espionage Screen......................................................16
New Tribes......................................................................18
Improvements, Wonders, and Worker Actions......................22
City Improvements ....................................................................22
Wonders of the World ................................................................22
Worker Actions..........................................................................23
New Units.......................................................................24
Units Available to All Cultures ..................................................24
Culture-Specific Units ..............................................................25
New Victory Conditions ...................................................26
Elimination................................................................................26
Regicide....................................................................................27
Mass Regicide ..........................................................................27
Victory Points............................................................................27
MULTIPLAYER .................................................................29
Getting Connected ....................................................................29
Starting a Multiplayer Game (Multiplayer Lobby) ......................29
Hosting a Multiplayer Game.............................................31
Staging Window (Internet Games) ....................................34
Joining a Multiplayer Game ..............................................35
Quitting a Multiplayer Game ....................................................36
Multiplayer Game Types ...................................................37
Turn-Based ................................................................................37
Simultaneous Movement............................................................37
Turnless ....................................................................................38
Hot Seat ....................................................................................38
Play by E-Mail ..........................................................................40
The Effects of Game Speed ..............................................41
The Multiplayer Interface.................................................42
Multiplayer Information Display ................................................42
Player List..................................................................................42
Turn Clock ................................................................................43
Total Play Time..........................................................................43
Multiplayer Diplomacy.....................................................44
Turn-Based, Simultaneous Movement, and Turnless....................44
Hot Seat and Play by E-Mail ....................................................46
Chatting .........................................................................47
Keyboard Shortcuts .........................................................48
Unit Chart ......................................................................49
Credits............................................................................50
Infogrames Web Sites .......................................................51
Technical Support ...........................................................52
License Agreement ..........................................................54
Index..............................................................................62
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First Things First
Usi ng th is Manual
This manual describes the new features and enhancements in
Civilization®III: Play the World™. It is not meant to teach you how
to play Civilization®III.The manual assumes that you are familiar with the basic gameplay and concepts of Civilization III.
If you are new to Civilization III, we recommend that you con­sult the Civilization III game manual for complete gameplay instructions and a step-by-step walkthrough of the basic game concepts.
The ReadMe File
The Civilization III:Play the World CD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game.We strongly encourage you to take the time to read this file in order to get the benefit of changes made after this manual went to print.
To view the ReadMe file,double-click on the “ReadMe.txt” icon on the Civilization III:Play the World directory found on your hard drive (usually C:\Program Files\Infogrames Interactive\Civiliza­tion III:Civ3PTW).You can also view the ReadMe file by clicking on the Start button on your Windows 98/Me/2000/XP Taskbar, then selecting Programs,then Infogrames,then Civilization III:Play the World and then clicking View ReadMe.
System Requirements
Operating System: Windows®98/Me/2000/XP Processor: Pentium®II 400 MHz Memory: 64 MB RAM (128 MB recommended) Hard Disk Space: 400 MB free (in addition to the 600 MB
required by Civilization III) CD-ROM Drive: 4X speed or Faster Video: Windows®98/Me/2000/XP-compatible
video card
*
Sound: Windows®98/Me/2000/XP-compatible
sound card
*
DirectX®: DirectX®version 8.1 (included) or higher
LAN or Internet connection required for some multiplayer modes
Microphone required for voice chat
*
Indicates a device that is compatible with DirectX®version 8.1 or higher.
Installation
1. Start Windows®98/Me/2000/XP.
2. Insert the Civilization®III:Play the World™CD-ROM game disc
into your CD-ROM drive.
3. If AutoPlay is enabled, an Install screen will appear.Click on the
Install button. If AutoPlay is not enabled, double-click on the My Computer icon on your Windows®desktop.Then, double­click on your CD-ROM drive icon. If the Install screen still does not appear, double-click on the “setup.exe” file in the Civilization III: Play the World CD-ROM to begin installation.
4. Follow the on-screen instructions to finish installing
Civilization III: Play the World.
5. When installation is complete,double-click on the Civilization
III: Play the World game icon to start the game.
Note:
In order to play the expansion, Civilization III must be installed on your computer and the Civilization III:Play the World disc must be in your CD-ROM drive.
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Installing DirectX
®
Civilization III: Play the World requires DirectX®8.1 or higher in order to run. If you do not have DirectX®8.1 or higher installed on your computer, click “Yes” when prompted to install it.
Saving and Loading
Saving and loading a single-player game in Civilization III: Play the World is identical to saving and loading a game in Civilization III.
See page 21 of the Civilization III manual for more details.
Saving a multiplayer game is identical to saving a game in single­player game.
To load a multiplayer game, you must first host a game (see page 31 of this manual), and then choose Load Game from the Game Mode drop-down menu.
Note:
If you load a multiplayer game from the Main Menu or from within a single-player game,it will load and play as a single-player game.
Welcome to CIVILIZATION®III: PLAY THE WORLD
This incredibly addictive expansion to the greatest strategy game of all time adds new tribes, units, city improvements and wonders of the world, and — best of all — multiplayer capabilities! Five multiplayer game variations — including an exciting new Turn­less mode — will let you really play the world!
What’s New
Play the World adds the following exciting new features to Civi- lization III:
• Multiplayer! Challenge your friends in Internet, local area net­work (LAN), Hot Seat, and Play by E-Mail games.
• Simultaneous Movement and “Turnless” game types for fast multiplayer action.
• Voice chat! Talk to your opponents while you play.
• New scenarios for both single-player and multiplayer games.
• Eight new tribes. Play as (or match wits against) the Arabs, Carthaginians, Celts, Koreans, Mongols, Ottomans, Spanish, and Scandanavians.
• New victory conditions, including Regicide and Elimination.
• New city improvements including Civil Defense, Commercial Docks, and Stock Exchange.
• A new Wonder of the World — The Internet.
• New units, including a unique unit for every new tribe.
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How to Play CIVILIZATION III: PLAY THE WORLD
• Make sure that the Civilization III:Play the World disc (not your original Civilization III disc) is in your CD-ROM drive.
• Double-click on the Civilization III:Play the World icon on your desktop or click on the Start button on your Windows
®
98/Me/2000/XP Taskbar, then select Programs, then Info­grames, then Civilization III: Play the World and then Play the World.
Most of the setup options in Play the World are the same as those in Civilization III.The following sections describe the differences between the original menus and those in the expansion.
Main Menu
Preferences
The new Preferences screen has been reorganized so that the options are easier to find. All of the options remain the same as those in Civilization III, with the following exceptions:
Show Advanced Unit Action Buttons:
You can now activate many of the unit actions available only through keyboard com­mands in Civilization III using on-screen Unit Action buttons. Select this option to display these advanced Unit Action but­tons. (See “Mouse Controls for Advanced Unit Actions” on page 15 for details.)
Audio Preferences:
Audio Preferences,which were located on a separate screen in Civilization III, are now incorporated into the main Preferences screen.
Map Scroll Speed:
Select the speed at which the map scrolls (Fast, Normal or Slow).
Multiplayer
This option allows you to host or join a multiplayer game. See page 29 for complete information on joining and setting up mul­tiplayer games.
Choose Your World
Barbarians
You now have the option to play the game without the interfer­ence of those pesky Barbarians.To turn the Barbarians off but leave goody huts, click on the Sedentary option.To turn off Barbarians and the goody huts, click on the No Barbarians option.
Player Setup
The Your Civilization section of the Player Setup screen contains eight new tribes. See “New Tribes” on page 18 for more information.
The Rules section of the Player Setup screen includes a number of new options:
Culturally Linked Start Locations
When this option is checked, all civilizations start the game grouped on the map according to their culture groups — Amer­ican, Asian, European, Mediterranean, and Mideast. In other words, all American civilizations start the game close to one another, all of the Asian civilizations start the game close to one another, and so on.
Respawn AI Players
When this option is checked, computer-controlled civilizations that are eliminated early in the game are “reborn” as new civi­lizations. If you don’t want AI civilizations to reappear after you defeat them, un-check this option.
Preserve Random Seed
When this option is checked, the state of the current game’s ran­dom number generator is locked when you save a game, so that saving and loading have no effect on random events in the game.
Here’s an example. Right after you save your game, one of your units is attacked and destroyed by an enemy unit.You can reload your last save and allow the combat to occur again. If the Preserve
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Random Seed option is not checked, a new random number is generated when the game is reloaded,and the results of the com­bat might be different. If the Preserve Random Seed option is checked, the result of the combat is always the same because the original random number that governed the combat is preserved in each save.
Accelerated Production
When this option is checked, the number of food, shields, and commerce generated by cities each turn is doubled.Accelerated production speeds up the game by increasing the rate of popula­tion growth and scientific research and decreasing production time.
Elimination
This is a new victory condition. (See “New Victory Conditions” on page 26.)
Regicide
This is a new victory condition. (See “New Victory Conditions” on page 26.)
Mass Regicide
This is a new victory condition. (See “New Victory Conditions” on page 26.)
Victory Point Locations
This option allows you to score points by capturing and occupying designated Victory Locations. (See “New Victory Conditions” on page 26.)
Capture the Princess
This option enables a new capture-the-flag game mode. (See “New Victory Conditions” on page 26.)
Allow Cultural Conversions
When enabled,culturally weak cities adjacent to culturally strong ones might defect and join their culturally superior neighbor. Default is ON.
Previewing and Loading Scenarios
Click on Load Scenario in the Main Menu to access,preview, and manage Civilization III scenarios. The Load Scenario screen is divided into two regions:
• Scenario Files
: This scroll­ing menu lists all of the sce­nario files that are currently stored in your Civilization III and Civilization III: Play the World Scenario folders.
• Scenario Preview:
This section shows the title and description of the selected scenario; the scenario version icon (whether it was created with Civilization III or Civilization III: Play the World); the number of players allowed;the Victory Conditions; and a notification of whether there are custom rules in effect. If the scenario uses a custom map, a preview image of the map is displayed.
To preview a scenario,click on the scenario name in the Scenario Files menu.To load a scenario, click on the scenario name and then click OK.
Hall of Fame
The Hall of Fame Screen has changed slightly.The civilization­specific sorting controls that were located around the outside of the screen are now available from text buttons at the top of the screen.In addition,you can now sort the scores by the column sub­ject heading.
To re-sort the scores,click any column header.The scores will re­sort in ascending order based on the information in the column you select. Click on a column header again to change the sort order from ascending to descending order.
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Scenario Files
Scenario Preview
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Civilization III Editor
Civilization III: Play the World includes a full-featured editor that allows you to create new maps and edit existing maps.The editor also allows you to control and edit every aspect of the game nec­essary to design and create customized scenarios.
The editor is automatically installed when you install the game, and is located in the “Civ3PTW” folder.To run the editor, navi­gate to the Civ3PTW folder and double-click
Civ3XEdit
.
The editor in Civilization III: Play the World is similar to the edi- tor included with the original game, but it includes many new fea­tures.For a list of these features and complete instruction on how to use the editor,see the Editor Help file.To run the Editor Help file, navigate to the Civ3PTW folder and double-click the
CIV3XEDIT
help file.You can also access all of the help topics
from the Help menu while running the editor.
New Interface Elements and Game Features
Civilization III: Play the World includes a number of new interface elements and features that simplify and enhance gameplay.
Accessing the City Governor
A new control has been added to the City screen that allows you to access the City Governor screen.You can still access the City Governor screen using the keyboard shortcut in Civi- lization III (G).
Cycle Cities, Stack Movement and Cycle Units
Above the Info Box on the main screen are four new controls that allow you to easily access your cities and units, and to move units together as a group.
Cycle Cities:
Click on the left and right arrows to cycle through your cities. As you cycle through cities,the map automatically centers on the selected
city. Click on the icon between the arrows to toggle between cycling through all cities and cycling through only the cities that are currently experiencing Civil Disorder.
Move Units in Stack:
Click on this button to give a GoTo order to all of the units that occupy the same square as the currently selected unit.Units on transports
must be unloaded before you can give them a stack GoTo order.
Note:
Stacked units move at the movement rate of the slowest
unit in the stack.
Move Units of Same Type in Stack:
Click on this but­ton to give a GoTo order to all units of the same type as the currently selected unit in that unit’s square. For exam-
ple, if the selected unit is an Archer,all Archers in the same square follow the GoTo order but non-Archer units do not.
Note:
Stacked air units given a GoTo order automatically rebase
to the destination location if possible.
Cycle Units:
Click on the left and right arrows to cycle through your active units. As you cycle through your units, the map automatically centers
on the selected unit. Units that are automated,fortified, or other­wise not awaiting orders are skipped.
Click on the icon between the arrows to switch between cycling through all active units and only units of the currently selected type. (For example, if you have a Spearman selected and you set this control to Toggle Units By Type,clicking on the arrows cycles only through Spearman units.)
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Renaming Units
You can now change the names of individual units. To change a unit’s name, select the unit and press
Shift-N
or
click on the Rename Unit action button (provided that Advanced Unit Action buttons are enabled — see page 15).Type the new name for the unit in the dialog box, and then press
Enter
.
Note:
Doing this changes only the name of the selected unit —
not the names of every unit of that type.
Setting Rally Points
Once you set a rally point for a city, all units produced in that city automatically move to that rally point after they are built.Each city can have only one rally point.
Note:
Changing your city pro-
duction to anything other than a unit will clear the rally point.
• To set a city’s rally point:
Right-click on the city and select Set Rally Point from the menu. Move the cursor to the square you want to set as the rally point and left-click.
• To clear a city’s rally point:
Right-click on the city and select
Clear Rally Point from the menu.
Automated Bombard, Bombing, and Precision Bombing
These new commands allow you to order units to bombard, bomb,or precision bomb a single target repeatedly without hav­ing to issue a new order every turn.
The keyboard shortcuts for these actions are always available (see “Keyboard Shortcuts” on page 48).You must turn on
Advanced
Unit Action
buttons in the Preferences screen if you want the following buttons for these commands to be displayed on screen when you select a unit.
Auto Bombard
Auto Precision Bombing
Auto Bombing
Mouse Controls for Advanced Unit Actions
In Civilization III, there were a number of advanced unit actions that you could only initiate using keyboard commands.You can now initiate these actions using Advanced Unit Action Buttons, which you can turn ON or OFF in the Preferences screen.
Automate Worker (Clear Forests Only)
Automate Worker (Clear Jungles Only)
Automate Worker (Colony-To)
Automate Worker (Irrigate Nearest City)
Automate Worker (Pollution Only)
Automate Worker (Railroad-To)
Automate Worker (Road-To)
Automate Worker (This City Only)
Automate Worker (This City Only Without Altering Existing Terrain Improvements)
Automate Worker (Trade Network)
Automate Worker (Without Altering Existing Terrain Improvements)
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Note:
Automated bombard­ment, bombing, and precision bombing continue until you stop the attack.
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Go To City
Sentry Unit (Enemy Unit Activates)
The Espionage Screen
The Espionage screen lets you manage and direct all of your diplomatic activ­ities and clandestine operations from one convenient location.After the dis­covery of Writing, you can open the Espionage screen by clicking on the
E
button on the side of the Info Box.
The Espionage screen is divided into five regions:
Opponents
The left portion of the Espi­onage screen shows all of your opponents. The names and leader portraits of the civiliza­tions you have contact with are shown. Civilizations you have not yet encountered are labeled “Unmet.”
Click on a civilization’s name or leader portrait to initiate an action against that civilization in the Espionage screen. Beside each civilization’s name, one or more icons might be dis-
played:
Indicates that you have established an embassy in that civilization’s capital.
Indicates that you have a spy planted within that
civilization.
Mission
These controls allow you to select the diplomatic or espionage mission you want to undertake. First, select an opponent and then select the proposed mission.You will not be able to select missions that you cannot afford or cannot perform at your cur­rent level of technology.
The details and implications of each mission type are discussed in the Civilization III manual and in the in-game Civilopedia.
Assets
This provides a summary of your current monetary and techno­logical assets, including the amount of gold in your treasury, your technological achievements that apply to espionage, and your level of spy experience.
Select City
These are the cities that belong to the currently selected civiliza­tion. Click on a city to select it.
Operational Costs
Click on one of these choices to set the level of risk you are will­ing to undertake with regard to the current mission. (Levels of diplomatic and espionage risk are discussed in the Civilization III manual.) Choose a risk level and then select Execute or Cancel.
Launching a Diplomatic or Spy Mission
Some diplomatic missions are available after you discover Writing, and others become available as your level of technology increases. Spy missions become available after you research Espionage. To launch a diplomatic or spy mission:
• Select the target civilization in the Opponents area.
• Select a mission type (Diplomatic or Spy).
• Select a mission.
• Select the target city for the mission (if appropriate).
• Select an option in the Operational Costs area.
Click Execute to launch the mission.
If you decide not to execute the mission, click Cancel or exit the Espionage screen.
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Operational Costs
Assets
Missions
Select City
Opponents
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New Tribes
Arabs
Originating in central Arabia,the Arabs are the most dominant Middle Eastern cul­ture.At certain times during their history, the Arab empire spread from India in the east to as far as Spain in the west.
• Leader:
Abu Bakr
• Culture Group:
Mid East
• Aggression Level:
4 (High)
• Build Preferences:
Growth and Culture
• Preferred Government:
Republic
• Shunned Government:
Despotism
• Civilization Characteristics:
Expansionist, Religious
• Unique Unit:
Ansar Warr ior
Carthaginians
With a center of power in the north African city of Carthage, the Carthaginians controlled a small but powerful empire in the Mediterranean starting in the 6th cen­tury BC.
• Leader:
Hannibal
• Culture Group:
Mediterranean
• Aggression Level:
2 (Low)
• Build Preferences:
Naval Units and Trade
• Preferred Government:
Republic
• Shunned Government:
Communism
• Civilization Characteristics
: Commercial, Industrious
• Unique Unit:
Numidian Mercenary
Celts
The Celts, who originated in central Europe,formed a culture whose influence spread to the British Isles,Western Europe, and south to the Mediterranean prior to the rise of the Roman Empire.
• Leader:
Brennus
• Culture Group:
European
• Aggression Level:
4 (High)
• Build Preferences:
Offensive Land Units,Trade, and Culture
• Preferred Government:
Despotism
• Shunned Government:
Republic
• Civilization Characteristics:
Militaristic, Religious
• Unique Unit:
Gallic Swordsman
Koreans
The people of the ancient Koryo dynasty (from which the western word “Korea” was derived) established themselves as a unique Asian culture through its advanced efforts in agriculture and trade, as well as its practical approach to philosophy.
• Leader:
Wang Kon
• Culture Group:
Asian
• Aggression Level:
2 (Low)
• Build Preferences:
Trade and Wealth
• Preferred Government:
Monarchy
• Shunned Government:
Republic
• Civilization Characteristics:
Commercial, Scientific
• Unique Unit:
Hwach’a
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Mongols
The ancient Mongol Empire covered an area from the Black Sea in the west to the South China Sea in the east.It included the present-day countries of Iraq and Iran, as well as parts of Russia and China.
• Leader:
Temujin
• Culture Group:
Asian
• Aggression Level:
5 (Very High)
• Build Preferences:
Offensive Land Units and Production
• Preferred Government:
Despotism
• Shunned Government:
Democracy
• Civilization Characteristics:
Expansionist, Militaristic
• Unique Unit:
Keshik
Ottomans
At the height of their power, the Ottomans controlled lands in southwest Asia, north­east Africa, and southern Europe. Founded in the 13th century AD, the Ottoman Empire’s conquests included the Mamluks of Africa and the Christian kingdoms of Europe.
• Leader:
Osman
• Culture Group:
Mid Eastern
• Aggression Level:
3 (Moderate)
• Build Preferences:
Artillery Units and Happiness
• Preferred Government:
Republic
• Shunned Government:
Despotism
• Civilization Characteristics:
Industrious, Scientific
• Unique Unit:
Sipahi
Scandanavians
The Scandanavians were actually made up of numerous Scandinavian tribes originating primarily from Denmark,Norway, and Swe­den.This seafaring group is known prima­rily for its affinity for expansion and plunder.
• Leader:
Ragnar Lodbrok
• Culture Group:
European
• Aggression Level:
4 (High)
• Build Preferences:
Naval Units and Offensive Land Units
• Preferred Government:
Monarchy
• Shunned Government:
Republic
• Civilization Characteristics:
Military, Expansionist
• Unique Unit:
Berserk
Spanish
Although the ancient kingdoms that even­tually formed Spain were largely Mediter­ranean powers,Spain went on to become a significant power in Europe in the Middle Ages.
• Leader:
Isabella
• Culture Group:
European
• Aggression Level:
3 (Moderate)
• Build Preferences:
Naval Units,Trade, Explore
• Preferred Government:
Monarchy
• Shunned Government:
Despotism
• Civilization Characteristics:
Commercial, Religious
• Unique Unit:
Conquistador
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