Games PC SID MEIER S-CIVILIZATION III-CONQUESTS User Manual

Civ III®: Conquests
Manual Front Cover for Windows
Getting Started
This manual describes the new features and enhancements in Civilization®III:Conquests.It is not meant to teach you how to play Civilization III. The manual assumes that you are familiar with the basic gameplay and concepts of Civilization III.
If you are new to Civilization III, we recommend that you consult the Civilization III game manual for complete gameplay instructions and a step-by-step walkthrough of the basic game concepts.
The ReadMe File
The Civilization III:Conquests CD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game.W e str ongly encourage you to take the time to read this file in order to get the benefit of changes made after this manual went to print.
To view the ReadMe file, click on the Star t button on your Windows®taskbar, then select Programs, then Atari, then Civilization III: Conquests and then click on View Conquests ReadMe.
Note:
Depending on your version of Civilization III, the
Civilization III: Conquests program group might be located
under Program Files/Infogrames Interactive rather than Program Files/Atari.
Table of Contents
Getting Started ....................................................3
Welcome to Civilization
®
III: Conquests.....................6
How to Play ........................................................7
The Conquests ...................................................14
New T ribes.........................................................18
New Governments ..............................................26
T ech T ree Changes ..............................................27
New Game Features............................................29
Cities.................................................................35
Worker Actions...................................................37
Units .................................................................39
Victory Conditions .............................................44
Multiplayer.........................................................47
Keyboard Shortcuts.............................................68
Unit Chart .........................................................69
Credits...............................................................70
Atari W eb Sites...................................................73
Technical Support...............................................73
End-User License Agreement...............................75
Index.................................................................78
2 3
Note:
In order to play the expansion, Civilization III must be installed on your computer and the Civilization III:Conquestsdisc must be in your CD-ROM drive.
Installing DirectX
®
Civilization III: Conquests requires DirectX®9.0b or higher in order to run.If you do not hav e DirectX®9.0b or higher installed on your computer, click “Yes” to accept the DirectX®9.0b License Agreement.This will then launch DirectX®9.0b Install.
Saving and Loading
Saving and loading a single-player game in Civilization III: Conquests is identical to saving and loading a game in Civilization III.See page 21 of the Civilization III manual for more details.
Saving a multiplayer game is identical to saving a single-player game.
To load a multiplay er game ,you must first host a game (see page 53 of this manual),and then choose Load Game from the Game Mode drop-down menu.
Note:
If you load a multiplayer game from the Main Menu or fr om within a single-play er game,it will load and play as a single-player game.
System Requirements
Operating System: Windows®98/Me/2000/XP Processor: Pentium®II 400 MHz Memory: 128 MB RAM Hard Disk Space: 650 MB free (in addition to the 600 MB
required by Civilization III) CD-ROM Drive: 4X speed or Faster Video: Windows®98/Me/2000/XP-compatible
video card* Sound: Windows®98/Me/2000/XP-compatible
sound card* DirectX®: DirectX®version 9.0b (included) or higher Multiplayer: LAN or Internet connection required for
some multiplayer modes
Broadband connection recommended for
games with 5 or more players Microphone: Required for voice chat
* Indicates device should be compatible with DirectX®version 9.0b
or higher.
Installation
1.Start Windows®98/Me/2000/XP.
2.With Civilization III installed, insert the Civilization III:
Conquests CD-ROM game disc into your CD-ROM drive .
3.If AutoPlay is enabled,a title screen should appear .If AutoPla y
is not enabled,or the installation does not start automatically, click on the Start button on your Windows®taskbar,then on Run. Type D:\Setup and click on OK.
Note:
If your CD-R OM driv e is assigned to a letter other than D,substitute that letter.
4.Follow the on-screen instructions to finish installing
Civilization III:Conquests.
5.When installation is complete,double-click on the Civilization III:Conquests game icon to start the game.
4 5
Feudalism and Fascism
government types, and rebalancing
of all gov ernments.
Civil Engineer and Policemen
city specialists and boosts to the effectiveness of Tax Collectors and Scientists.Don’ t forget to use them!
New W onders:
Statue of Zeus,Temple of Artemis,Mausoleum of Mausollos, Knights Templar and the Internet — not to mention the W onders designed specifically for the Conquests.
New City Impro vements:
Civil Defense,Commercial Docks,
and Stock Exchange.
New Victory Conditions:
Regicides,Elimination,Era-W onder, Coalition, Reverse Capture the Flag and adjustable Game Limits.
The Updated Editor
allows y ou to create y our own Conquests.
How to Play
1. Make sure that the Civilization III: Conquests disc (not your original Civilization III disc) is in your CD-ROM drive.
2.Double-click on the Civilization III: Conquests icon on your desktop or click on the Start button on your Windows®taskbar, then select Programs,then Atari,then Civilization III:Conquests and then Civ Conquests.
Most of the setup options in Conquests are the same as those in Civilization III. The following sections describe the differences between the original menus and those in the expansion.
Main Menu
Conquests
Click on this option to enter the Conquests Menu. There are three Introductory Conquests designed to familiarize you with ne w game­play elements in Civilization III: Conquests.The Introductory Con­quests appear first on the list and
We lc o me t o C IVILIZATION®III: CONQUESTS
Civilization III: Conquests includes the Civilization III: Play the World multiplayer expansion pack.The manual assumes that you
are installing over the original Civilization III game. Welcome to Sid Meier’s Civilization III: Conquests! As a ruler,
you will be challenged with redefining some of the most critical moments in human history.Pit your strategic wits against handcrafted and tailored Conquests to see if you can lead your tribe to g reatness.You will take the reins of power and decide whether or not Rome falls in a day, Amer ica is discovered by the Dutch or if Napoleon is destroyed immediately. These experiences and many more await you in Conquests!
What’s New?
Listed below are just some of the new features, changes, and additions that you will encounter when playing Civilization III: Conquests. Be sure to carefully read each Conquest’s Tech Tree and Civilopedia, because many of the game rules you are familiar with could be very different.
9 Conquests in history
, each with a new and unique Civ®III-style gaming experience.Be sure to carefully read the Tech Tree and Civilopedia, because many of the game rules you are familiar with could be v ery different.
15 new tribes
, each with its own unique unit, for a total
of 31 tribes.
The Epic Game
has been updated to take into account the vast number of design and gameplay additions that ha ve been made since Civilization III was released.
Multiplayer!
Challenge your friends in Internet, local area
network (LAN),Hot Seat,and Play by E-Mail games.
Seafaring and Agricultural Civ Traits
and a rebalancing of
all 31 tribes.
Demi-God and Sid difficulty levels
,along with
Adjustable
AI Aggressiveness.
6 7
Preferences
The new Preferences screen has been reorganized so that the options are easier to find. All of the options remain the same as those in Civilization III, with the following exceptions:
Show Adv anced Unit Action Buttons:
You can now activ ate many of the unit actions available only through keyboard commands in Civilization III using on-screen Unit Action buttons. Select this option to display these advanced Unit Action buttons. (See “Mouse Controls for Advanced Unit Actions”on page 32 for details.)
Audio Preferences:
Audio Preferences,which wer e located on a separate screen in Civilization III,are now incorporated into the main Preferences screen.
Map Scroll Speed:
Select the speed at which the map scrolls (Fast,Normal or Slow).
Show Fe wer Multiplayer Popups:
This option disables most pop-ups when playing multipla y er .This helps ensure the pace of the game is not broken by having to accept actions such as Creating a City or Loading Units onto a Transport.
Do Not Auto-Select Units in Multiplayer:
Use this option to turn OFF automatic unit cycling.Instead use the Wait [W] hotkey to switch between units or just click on the unit you want to activ ate.
Multiplayer
This option allows you to host or join a multiplayer game.See page 47 for complete information on joining and setting up multiplayer games.
have a 0 at the start of their name.These feature new tribes, along with Locked Alliances,Rev erse Capture the Flag,new Tech Trees and more.We highly recommend that you play these first!
Listed below the Introductory Conquests are
9
fully featured Civ-style gameplay experiences that will push your skills to their limits. Each Conquest was specially crafted to provide a new and interesting Civilizationexperience.Please read the Civilopedia and Tech Tree information to become acquainted with the Conquest. You should ignore standard Civ III rules, unit settings and wonder effects for each Conquest, as we specially designed each to provide the maximum amount of gameplay and experience without limiting ourselves to the previous rules.
Clicking on a Conquest’s name will provide key information regarding the victory conditions,map,playab le tribes,and various other items to assist you in choosing the tribe you wish to play.
To start a Conquest,double-click its name or highlight its name and click on Load.
Civ-Content
Choose this option to play different v ariations of the Civilization game. Each has been designed to expand on the Civilization experience and to allow the player some customization with how the game is played. Variants also include playing specific parts of the game to hone your skills with the later Eras.
You can also access Fan-Created Content through this menu.
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Accelerated Production:
When this option is checked, the number of food,shields,and commerce generated by cities each turn is doubled.Accelerated production speeds up the game by increasing the rate of population growth and scientific r esearch and decreasing production time .
Elimination:
This is a new victory condition. (See “Victory
Conditions”on page 45.)
Regicide:
This is a new victory condition. (See “Victor y
Conditions”on page 45.)
Mass Regicide:
This is a new victory condition.(See “Victory
Conditions”on page 45.)
Victory Point Scoring:
This option allows y ou to score points by occupying designated Victory Point Locations, killing enemy units or barbarians, capturing enemy cities, building Wonders, researching or capturing princesses.
Capture the Princess:
This option enables a new capture-the-
flag game mode.
Allow Cultural Con v ersions:
When enabled,culturally weak cities adjacent to culturally strong ones might defect and join their culturally superior neighbor.Default is ON.
Reverse Capture the Flag:
This is not an option that can be selected. Certain Conquests and player-made scenarios will hav e this victory condition enabled.If it’s enab led y ou will see it highlighted. For example, the “Three Sisters Introductory Conquest”has this option enabled to allow you to return the artifact to the volcano.
Game Limits:
Click on this to be given the opportunity to customize your victory conditions to meet your needs.Turn # can be reduced and many limits (indicators that the game is ov er) can be adjusted in this men u.
Adjustable AI Aggressiveness:
Before starting the game, click how aggressive you want the AI players to be.Normal means that the AI acts based on the tribe’s default aggressiveness setting.
Choose Your World
Barbarians:
You now ha v e the option to pla y the game with­out the interference of those pesky Barbarians.To turn the Bar­barians OFF but leave goody huts, click on the Sedentary option.To turn OFF Barbarians and the goody huts,click on the No Barbarians option.
Player Setup
The Y our Civilization section of the Pla y er Setup screen contains fifteen new tribes. See “New Tribes” on page 18 for more information.
The Rules section of the Play er Setup screen includes a n umber of new options:
Culturally Linked Start Locations:
When this option is checked, all civilizations start the game grouped on the map according to their culture groups — American,Asian,European, Mediterranean, and Mid East. In other words, all American civilizations start the game close to one another,all of the Asian civilizations start the game close to one another,and so on.
Respawn AI Players:
When this option is checked,computer­controlled civilizations that ar e eliminated early in the game are “reborn”as new civilizations.If you don’ t want AI ci vilizations to reappear after you defeat them,un-check this option.
Preserve Random Seed:
When this option is checked, the state of the current game’ s random number generator is locked when you sa ve a game ,so that saving and loading hav e no effect on random events in the game .For example,right after you sav e your game, one of your units is attacked and destroyed by an enemy unit.You can reload your last save and allow the com­bat to occur again.If the Preserve Random Seed option is not checked,a new random number is generated when the game is reloaded,and the results of the combat might be different.If the Preserve Random Seed option is checked,the result of the combat is alwa ys the same because the original random num­ber that gov erned the combat is preserved in each save .
10 11
Click the Next button in the Campaign Menu to launch your next uncompleted Conquest. Beat all of them and get your re ward!
Click on the O at the bottom right to continue on to the original Civilization III Hall of Fame. The civilization-specific sorting controls that were located around the outside of the screen are now available from text buttons at the top of the screen.In addition,you can now sort the scores by the column subject heading.
To re-sort the scores, click any column header. The scores will re-sort in ascending order based on the information in the column you select.Click on a column header again to change the sort order from ascending to descending order.
Editor
Civilization III:Conquests includes a full-featured editor that allows you to create new maps and edit existing maps. The editor also allows you to control and edit every aspect of the game neces­sary to design and create customized scenarios.
The editor is automatically installed when you install the game, and is located in the “Civ3Conquests” folder.To run the editor, navigate to the Civ3Conquests folder and double-click Civ3ConquestsEdit.exe.
The editor in Civilization III: Conquests is similar to the editor included with the orig inal game, but it includes many new features. For a list of these features and complete instructions on how to use the editor, see the Editor Help file.To run the Editor Help file, navigate to the Civ3Conquests folder and click the CIV3CONQUESTSEDIT help file. You can also access all of the help topics from the Help menu while running the editor.
Previewing and Loading Scenarios
Click on Civ Content in the Main Menu to access,preview,and manage Civilization III scenar ios. The Civ Content screen is divided into two r egions:
Scenario Files:
This scrolling menu lists all of the scenario files that are currently stored in your Civilization III and Civiliza- tion III:Conquests Scenario folders.
Scenario Preview:
This section shows the title and description of the selected scenario; the scenario version icon (whether it was created with Civilization IIIor Civilization III:Conquests); the number of players allowed; the Victory Conditions; and a notification of whether there are custom rules in effect.If the scenario uses a custom map, a preview image of the map is display ed.
To preview a scenario,click on the scenario name in the Scenario Files menu. To load a scenar io, click on the scenario name and then click on the O.
Civ Content provides you variations of the Civilization experiences to allow you to customize your gaming experience more to your liking.Some of the options include: Vanilla Civ3, Play the World, No Disasters, No Plague, No Unique Units,No Civ T raits,No Volcanos,and Locked Alliance.
Hall of Fame
The Hall of Fame Screen has changed.When you first enter this screen you will be shown your progress in the Conquests Cam­paign.Each Conquest is listed with the details of the game that you scored highest on.The difficulty level that you beat it on is also indicated. Once you win all of the Conquests you are awar ded with a victory video!
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Middle Ages
In 843, the great empire of Charlemagne is divided into three parts. The Christian leaders of these kingdoms of English, Franks,Germans and Burgundians
each have a holy relic that needs to be returned to Jerusalem (to earn 10,000 bonus Victory P oints). A fourth relic resides with Alfred the Great in his fledgling English nation to the north. Play as either one of these four Christian civilizations, one of four Viking powers, one of four Arab powers, or as the Byzantines. Who can r ule the greatest kingdom of the Middle Ages by the year 1453?
Mesoamerica
The Mesoamerican cultures of the Pre­Columbian era have captured the imagination of anthropologists and historians alike.From the industrious Inca and their imper ial road sys­tem,to the magnificent temples of Mayan Tikal,
and on into central Mexico where the mighty Aztecs paid blood homage to the god-king Quetzalcoatl,these cultures stood as a testament to the ingenuity and glory of ancient man. Can you, as either the Aztecs, the Maya,or the Inca, lead your people to victory, and forge an empire to withstand the coming of the Conquistadors?
Age of Discovery
Play as one of five European powers (England, France, Spain, Portugal or the real underdog ... the Dutch) as you explore the New World and Africa. Set up
plantations and mines in these new lands to exploit their wealth. Then bring these treasures back av oiding privateers to score Victory Points and add gold to your treasury.
The Conquests
Mesopotamia
Mesopotamia is the “cradle of civ­ilization” and was home to all seven of the “Great Wonders of the Ancient World.” The map stretches from the mountains of
Greece east to the hills of Persia and south to the Nile river.The game ends as soon as all seven great wonders have been built, or when a side amasses 5,500 Victory Points, or after 160 tur ns — whichever happens first. Victory points awarded for completing wonders are doubled in this scenario.
Rise of Rome
It is more than 2,300 years ago,
and the Mediterranean Sea is in
turmoil.T o the east,Macedon and
Persia are locked in a deadly war
to decide the dominant pow er in
Asia Minor. Farther west, the young city of Rome is beginning to challenge mighty Carthage for control of the central Mediterranean.Are you prepared to grasp the reins of power,and lead your people to the heights of glory and wealth — at the point of a sw ord and the tip of a spear?
Fall of Rome
Emperor Constantine has divided
the Roman Empire into two .The
Wester n half, with its capital at
Rome,is beset with barbarians on
all borders.The Eastern portion of
the Empire,hard at work building their new capital of Constantinople,faces danger as well, from both barbarians and the strengthening Sassanid Persians. How long can the once great empire survive? Corruption is rampant already, and if either half of the empire loses eight cities, it will surely collapse.
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World War II in the Pacific
War has been declared! It is December,1941 and the “peace­ful” Pacific Ocean is about to witness the full fury of air, naval and land warfare during World
War II. A military-rich but resource-poor J apan has dangerous assault for ces poised to attack complacent Allied bases in Malay a and the Philippines.Far to the northeast,near Ha waii,a pow erful J apanese na v al-air strike force is within range of the “unsuspecting” U.S. fleet stationed near Honolulu.
Alternatively (and ev en harder than the Dutch),play as the Aztecs, Incas or Mayans,trying to stem the tide of European domination long enough to win a one-city cultural victory.
Sengoku
The Sengoku period in Japan spans the Onin war in 1467,the emergence of Oda Nobunaga into Ky oto in 1568,and the estab­lishment of the Tokugawa shogu-
nate in 1603.It was in this period that battles,large and small,raged throughout Japan as warlords fought for the title of Shogun. War tactics changed drastically following the introduction of gunpowder and firearms by the Portuguese in 1543.Will you be able to battle and scheme your way into to the position of Sho gun?
Napoleonic Europe
The age of Napoleon has arrived!
Nationalism is sweeping through
the lands.Strong infantry and cav-
alry forces of a newly rejuv enated
France, under the direction of
several great military leaders,stand ready to bring “reforms” to the other nations of Europe. Across the channel, England is in a locked alliance with Portugal, the Netherlands and the Kingdom of Naples. Other countr ies are unaligned — but not uninterested in the future shape of Eur ope. Can Napoleon conquer all, or will the other nations work together to contain his imperialistic motives?
16 17
Carthaginians
With a center of power in the north African city of Car thage, the Carthagini­ans controlled a small but po werful empir e in the Mediterranean starting in the 6th century BC.
• Leader:
General Hannibal
• Culture Group:
Mediterranean
• Aggression Lev el:
2 (Low)
• Build Preferences:
Naval Units and Trade
• Preferred Government:
Republic
• Shunned Go vernment:
Communism
• Civilization Characteristics:
Seafaring,Industrious
• Unique Unit:
Numidian Mercenary
Celts
The Celts, who originated in central Europe,formed a culture whose influence spread to the British Isles,W estern Europe, and south to the Mediterranean pr ior to the rise of the Roman Empire.
Leader:
King Brennus
• Culture Group:
European
• Aggression Lev el:
4 (High)
• Build Preferences:
Offensive Land Units,Trade,and Culture
• Preferred Government:
Despotism
• Shunned Go vernment:
Republic
• Civilization Characteristics:
Agricultural,Religious
• Unique Unit:
Gallic Swordsman
New Tribes
Arabs
Orig inating in central Arabia, the Arabs are the most dominant Middle Eastern culture.At certain times during their his­tory ,the Arab empire spr ead fr om India in the east to as far as Spain in the west.
• Leader:
Caliph Abu Bakr
• Culture Group:
Mid Eastern
• Aggression Lev el:
4 (High)
• Build Preferences:
Gro wth and Cultur e
• Preferred Government:
Republic
• Shunned Go vernment:
Despotism
• Civilization Characteristics:
Expansionist,Religious
• Unique Unit:
Ansar W arrior
Byzantines
Also known as the Eastern Roman Empire the Byzantine Empire was initiated by Constantine’s move of the capital from Rome to Constantinople.
• Leader:
Empress Theodora
• Culture Group:
Mediterranean
• Aggression Lev el:
3 (Moderate)
• Build Preferences:
Defensive Land,
Naval,Trade,Happiness,Culture
• Preferred Government:
Monarchy
• Shunned Go vernment:
Feudalism
• Civilization Characteristics:
Seafaring,Scientific
• Unique Unit:
Dromon
18 19
Koreans
The people of the ancient Koryo dynasty (from which the western word “Korea” was derived) established themselves as a unique Asian culture through its adv anced efforts in agriculture and trade,as well as its practical approach to philosophy.
• Leader:
King W ang Kon
• Culture Group:
Asian
• Aggression Lev el:
2 (Low)
• Build Preferences:
Artillery Land Units
• Preferred Government:
Monarchy
• Shunned Go vernment:
Republic
• Civilization Characteristics:
Commercial,Scientific
• Unique Unit:
Hwach’a
Mayans
While Europe was slumber ed in the Dark Ages,these innovativ e people had charted the heav ens,evolv ed the only true writing system native to the Americas and were masters of mathematics and calendrics. Deep within the jungles of the Yucatan peninsula you can still go visit the cities that are nothing short of architectural mas­terpieces.
• Leader:
Great Instigator Smoke-J aguar
• Culture Group:
American
• Aggression Lev el:
3 (Moderate)
• Build Preferences:
Defensive Land, Production, Culture,
Workers
• Preferred Government:
Feudalism
• Shunned Go vernment:
Democracy
• Civilization Characteristics:
Agricultural,Industrious
• Unique Unit:
Javelin Throw er (with Enslavement)
Hittites
The Hittites were the first to use Iron in warfare. Ver y aggressive, they played in integral part in the dynamics that formed the Fertile Crescent.
• Leader:
King Mursilis
• Culture Group:
Mid Eastern
• Aggression Lev el:
4 (High)
• Build Preferences:
Offensive Land,Trade
• Preferred Government:
Fascism
• Shunned Go vernment:
Despotism
• Civilization Characteristics:
Commercial,Expansionist
• Unique Unit:
3-Man Chariot
Incans
The Incans dominated South America throughout the 15th century with one of the most powerful and well-organized armies ever to be seen in the Americas.
• Leader:
Sapa-Inca Pachacuti
• Culture Group:
American
• Aggression Lev el:
3 (Moderate)
• Build Preferences:
Offensive Land,Culture,Wealth
• Preferred Government:
Communism
• Shunned Go vernment:
Republic
• Civilization Characteristics:
Agricultural,Expansionist
• Unique Unit:
Chasqui Scout
20 21
Ottomans
At the height of their pow er,the Ottomans controlled lands in southw est Asia,north­east Africa,and southern Europe.Founded in the 13th century AD, the Ottoman Empire’ s conquests included the Mamluks of Africa and the Chr istian kingdoms of Europe.
• Leader:
Sultan Osman
• Culture Group:
Mid Eastern
• Aggression Lev el:
3 (Moderate)
• Build Preferences:
Artillery Units and Happiness
• Preferred Government:
Republic
• Shunned Go vernment:
Despotism
• Civilization Characteristics:
Industrious,Scientific
• Unique Unit:
Sipahi
Portugal
The Portuguese dominated exploration and were the first civilization to map out the continent of Africa.With the discov ery of the New World the Portuguese Empire rivaled Spain.
• Leader:
Prince Henry
• Culture Group:
European
• Aggression Lev el:
3 (Moderate)
• Build Preferences:
Naval,Wealth,Trade,Explore
• Preferred Government:
Democracy
• Shunned Go vernment:
Fascism
• Civilization Characteristics:
Seafaring,Expansionist
• Unique Unit:
Carrack
Mongols
The ancient Mongol Empire covered an area from the Black Sea in the w est to the South China Sea in the east. It included the present-day countries of Iraq and Iran, as well as parts of Russia and China.
• Leader:
Ghenghis Khan Temujin
• Culture Group:
Asian
• Aggression Lev el:
5 (Very High)
• Build Preferences:
Offensive Land Units and Production
• Preferred Government:
Despotism
• Shunned Go vernment:
Democracy
• Civilization Characteristics:
Expansionist,Militaristic
• Unique Unit:
Keshik
Netherlands
The Dutch colonized much of Southeast Asia (“Dutch East Indies”) and played a major role in the Age of Discovery as European nations searched for an Eastern route to tap into the riches of India and Asia.
• Leader:
King William
• Culture Group:
European
• Aggression Lev el:
2 (Low)
• Build Preferences:
Naval,Defensive Land,Production
• Preferred Government:
Monarchy
• Shunned Go vernment:
Despotism
• Civilization Characteristics:
Seafaring,Agricultural
• Unique Unit:
Swiss Mercenary
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