Your Civilization
Select the tribe you want to rule from the options available. Every tribe has different
strengths, weaknesses,and one special unit, as listed in the following chart.
Civilization Qualities* Starting Advances Special Unit Replaces
Rome Industrious, Militaristic Masonry,Warrior Code Legionary Swordsman
Greece Scientific, Commercial Bronze Working, Alphabet Hoplite Spearman
Germany Militaristic, Scientific Warrior Code, Bronze Working Panzer Tank
China Industrious, Scientific Masonry, Bronze Working Rider Knight
Japan Militaristic, Religious Warrior Code, Ceremonial Burial Samurai Knight
India Religious,Commercial Ceremonial Burial,Alphabet War Elephant Knight
Aztecs Militaristic,Religious Warrior Code,Ceremonial Burial Jaguar Warrior Warrior
Iroquois Expansionist,Religious Pottery, Ceremonial Burial Mounted Warrior Horseman
Egypt Industrious, Religious Masonry, Ceremonial Burial War Chariot Chariot
Babylon Religious,Scientific Ceremonial Burial, Bronze Working Bowman Archer
Russia Expansionist, Scientific Pottery, Bronze Working Cossack Cavalry
America Industrious, Expansionist Masonry, Pottery F-15 Jet Fighter
France Industrious,Commercial Masonry,Alphabet Musketeer Musket Man
Persia Militaristic, Commercial Warrior Code,Alphabet Immortals Swordsman
Zulus Militaristic,Expansionist Pottery,Warrior Code Impi Warrior
Britain Expansionist, Commercial Pottery,Alphabet Man-o-War Frigate
*The civilization qualities describe both the general character of the tribe and its advantages.
Commercial: Cities with large populations produce extra commerce. Levels of corruption are lower.
Expansionist: Begin the game with a Scout. Barbarian villages are more lucrative.
Industrious:Workers complete jobs faster.Cities with large populations produce extra
shields.
Militaristic: Military city improvements (like Barracks and Coastal Fortresses) are
cheaper.Unit promotions (to regular,veteran, and elite) occur more frequently.
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