Games PC SHIVERS 2-HARVEST OF SOULS User Manual

PAG E 1
INTRODUCTION 2
SYSTEM REQUIREMENTS 3
PROLOGUE 4
PLAYING THE GAME 8
Toolbar 8
Quick Keys 15
Game Strategy 16
PUZZLE OBJECTIVES 18
TOWNFOLK OF CYCLONE 20
WEB INFO 32
TABLE OF CONTENTS
Welcome to Shivers - Harvest of Souls,
the second game in the SHIVERS series. Hope you like it here in
the odd little town of Cyclone, Arizona, because you won’t be able to leave until
you save your friends (not to mention your own hide). Feel free to look around, and
don’t worry if you get stuck. There’s plenty more to do elsewhere!
We’ve incorporated some new features which we hope will enhance your experience. The tool-
bar includes a Map button, which allows you to jump to anywhere in Cyclone, and an Internet
button which enables you to chat with your friends while you play. Other features include
dynamic sound and the ability to adjust the size of your panorama, turn the smart cursor on or
off, vary your pan speed and turn the captions on or off. You can even create your own version
of some of the puzzles and challenge your friends.
If you’re having technical troubles, read the README file or call technical support listed
toward the back of this book. The README file is also a good place to check for the latest
information about the game since this book had to be printed ahead of time.
So it’s time to dim the lights and head into Cyclone, a little town that promises to turn your head
around and send cactus needles down your spine.
Note: Though the game is loosely based on Native-American mythologies, it in no way repre-
sents actual beliefs and rituals of Native-American peoples.
INTRODUCTION
PAGE 2
The canyons are beautiful but dangerous.
SYSTEM REQUIREMENTS & INSTALLATON
TO RUN SHIVERS - HARVEST OF SOULS, YOUR SYSTEM SHOULD INCLUDE
THE FOLLOWING
:
TO RUN OPTIMALLY, WE RECOMMEND THE FOLLOWING
WINDOWS 3.1 INSTALLATION
Launch Windows if you are at a DOS prompt.
Pull down the FILE menu under Program Manager and select the RUN option.
When the RUN dialog box appears, type the letter of your CD-ROM drive followed by
“:\SETUP” and the enter key. For example, if your CD-ROM drive is labeled D, you would type: D:\SETUP<ENTER>.
Follow the on-screen prompts.
To start the game under Windows 3.1, double-click on the
SIERRA program group within Program Manager, and then double-click on the SHIVERS icon.
WINDOWS 95 INSTALLATION
Start your computer system so that Windows 95 has launched.
Insert the SHIVERS - Harvest of Souls CD into your computer.
The Auto start sequence should ask you if you wish to install SHIVERS.
Select the install option and follow the on-screen prompts.
If Autoplay is not activated:
1. Start your computer system so that Windows® 95 has launched.
2. Insert your Sierra CD into your CD-ROM drive.
3. From the STARTmenu select RUN.
4. In the RUN window, browse to or type D:\SETUPand click OK. This assumes that your CD-ROM drive is D. Please substitute the drive letter as appropriate.
5. Follow the on-screen prompts to install SHIVERS ­Harvest of Souls game to your hard drive.
To start the game under Windows 95, insert the CD into your CD-ROM drive, and select the Play option when Autoplay appears.
PAGE 3
SYSTEM REQUIREMENTS
& INSTALLATION
486 DX66 or better
Windows 3.1/WIN 95
12 MB RAM
Double-Speed CD-ROM drive
SVGA,640x280 at 256 colors
Hard Drive
Mouse, Keyboard
WIN compatible soundcard, DAC required.
Pentium
WIN 95
16 MB RAM
Quad-Speed CD-ROM drive
SVGA, 640x280 at 256 colors
Hard Drive
Mouse, Keyboard
WIN compatible soundcard, DAC required.
HEÕD HEARD STORIES OF THIS
PLACE
. Ever since he’d crossed the state line, it seemed all
he’d heard were stories about the evil that dwelled in Devil’s Mouth Canyon. But he’d thought some about evil and had decided that it was really just a con­cept that described the absence of good. It wasn’t something real, something
tangible that could jump out and grab you. Still, he was curious..... What was it
about the canyon that was so compelling? He was here to find out. It was an intel -
lectual inquiry of sorts. Not to mention a damn sweet spot for a hike. But his girlfriend was going to require some convincing. Coming from New York, she found Cyclone’s history as a mining town fascinating.
“Get a load of this.” She was reading the tourist brochure. “The whole reason the town is called Cyclone is that these guys were on their way to hunt for silver in Colorado but got caught in a windstorm. While they were here, they dug in the streambed for water and struck silver. How lucky can you get? So the town is named in honor of the windstorm.” “The history of this canyon is pretty fascinating, too,” he said. “Though less lucky.” He really wanted her to come on this hike with him and was trying hard to interest her. “Listen to what it says in this book.” “Huh?” “Well, if you can feign some interest for a moment, I’ll read you what it says about Devil’s Mouth.”
“Consider it feigned.”
“Let’s see.... Here’s where it gets interesting. ‘Though life in the canyon
proved to be bountiful for the Anasazi, the canyon was slowly aban­doned over time until no inhabitants were left. Several theories exist to explain their disappearance, ranging from epidemic to drought to inva­sion by hostile nomads. However, no artifacts exist to support any of the theories, and in fact, many seem to disprove them. Some locals believe that whatever force eliminated the Anasazi is still at work today.’” “Hmmm. They just disappeared without a trace and no one knows why?”
“Pretty much.” “And some people think it’s like an evil curse or something?” “Well, they don’t go that far. This is a tourist guidebook after all.” “What a wild idea.”
His plan was working. His girlfriend, always a sucker for a mystery, was taking the bait....
A
LTHOUGH THEY HAD HOPED FOR AN EARLY START, it was late afternoon by the time they
finally set out. Incredibly, no one seemed to know where Devil’s Mouth Canyon was, or at least they wouldn’t admit to it. When asked for directions, most of the townspeople simply shrugged and quickly changed the subject.
PROLOGUE
PAGE 4
THEY FINALLY GOT LUCKY at the gas station on the edge of town. “Devil’s Mouth
Canyon?” replied the man, pausing as a twisted smile filled his face. “ I discovered those canyons.” He pulled a scrap of paper from his dusty overalls and a pen from beneath his headband and began to scrawl. “It’s kind of hard to find,” he said, handing them the paper. “These canyons are like a maze, but it’s worth it.” There was definitely something odd, almost sinister, about the man, but they thanked him anyway and climbed aboard the jeep. With the top down and the back piled high with gear, they looked ready for anything. “Water...check! Flashlights...check--did you grab the sleep­ing bags?” “Are you nuts?” she asked, looking at him in disbelief. “After everything we’ve heard about the place, and especially after the way that guy looked at me, I’m beginning to wonder why we’re going there at all.” He wasn’t as excited about the trip anymore either but this was no time to admit it. They drove on the boulder-strewn, gravel road until it got too narrow and rough to drive any further. A sign warning people to enter at their own risk greeted them. “This is the place, I guess” he said, pointing to the drawing on the map.
A
S THEY HIKED UP THE CANYON, he was
awed by the deep colors of the sheer red rock walls. It changed one’s sense of pro­portion to look straight up, and up, and up. And it changed one’s perspective to think that an entire culture that had once thrived here, mysteriously vanished. He made out the fine lines of the petroglyphs, which clearly seemed to be trying to communicate something. If only he could understand what they rep ­resented. Perhaps they held a clue to their creators’ disappearance. “It’s funny that Cyclone hasn’t turned into more of a tourist destination, what with all these petroglyphs,” said his girlfriend, interrupting his reverie. “It’s probably because of that myth. What was it again?” “Well, they believe that the petroglyphs are people frozen in stone, waiting for the chance to re-enter the world of the living.” “And how do they do that?” ”Well, they attack you, I guess. The idea is that the people and the petroglyph trade places.” “That’s really creepy,” she said.
“Not if you think about it. How could a petroglyph attack you? They’re made of stone, for god’s sake. And we all learned in earth science that stone is a mineral,” he assured her. “But it’s just the idea to put a dent in tourism, that’s for sure.”
PAGE 5
PROLOGUE
THERE DEFINITELY WAS SOMETHING
EERIE
about this place. The purplish blue veins that cut through the rock resembled the veins of a human body. And the strange glow that seemed to emanate from the rocks was enough to make one believe that something supernatural was going on. But he was too much of a pragmatist to
believe in that kind of hooey-gooey. He figured that any townspeople who had dis­appeared here were just drunk -- after all, what else was there to do in Cyclone?
There were plenty of mine shafts around, too, and he was never one to underestimate people’s stupidity... But clearly it was the petroglyphs that were the most haunting. As he looked up at them, their forms seemed skewed and ominous, somehow lacking in balance and proportion. They seemed to be grimacing in celebration or in agony, it was hard to tell which. Perhaps the secret of whatever happened here, whatever it was that frightened folks so much, lay hidden deep within the petroglyphs, beyond human deciphering. “Hey, check this out,” he said, pointing to the canyon wall. There was one petroglyph in partic­ular there that interested him. It was a horned warrior carrying a stick or spear, its face twisted into a fearsome grimace. They took a few steps closer. “Is there something in the air here?” asked his girlfriend. I can’t see clearly. It seems to be moving.” “Naw, you’ve just got petroglyphs on the brain,” he said, grabbing her hand just as the petro­glyph detached from the wall.
PAGE 6
PROLOGUE
DARKCLOUD IS EVERYWHERE
,
WATCH YOUR BACKSIDE
.
Things change in Cyclone. If you canÕt find what you want the first time,
go back and look again.
LIFE ESSENCE
Your life essence is the neon green stripe in the middle of the toolbar. It recedes when you carry a prayer stick around or when you get attacked. If Darkcloud does something that threatens your life, you also lose life essence. You gain life essence when you put a prayer stick in the correct location in the kiva. There are also specific places that you can find and regain life essence.
F
LASHBACK
If you want to look at something you’ve found, click on the “Flashback” button and then choose from the selections. You can only look at something that you’ve already seen. To return to the game, click on the “Flashback” button again.
M
AP
Use the map to jump from place to place within town. Click on the place you want to go to on the Map and you will be transported to the street location closest to it. It might be handy to use the map to return to town when you are in the canyons. But beware. You can only jump to places you’ve already visited.
PLAYING THE GAME
[ toolbar]
PAGE 8
LIFE ESSENCE
EYEBALL
Those symbols must mean something-
pay attention to them.
INVENTORY
INTERNET
You have two ways to interact with others: Chat Online (for Windows 95 only) and Puzzle Play (for anyone with e-mail).
Chat Online
You can play SHIVERS - HARVEST OF SOULS over the Internet’s World Wide Web using the Sierra Internet Gaming System (SIGS) with players from all over the galaxy. We don’t care what planet they’re from, but all players need to have a working Internet PPP connec­tion that supports WinSock32. If you’re not sure if your connection meets these require­ments, contact your Internet Service Provider for details.
Installing SIGS
SIGS drivers should have been installed when you installed this product. If this wasn’t done, no biggie — you just have to reinstall the product.
Connecting to SIGS
1. SIGS should work with any Internet Service Provider with true 32-bit access. Because of this requirement, SIGS will not work with America On-Line, Prodigy, WOW, and some others.
2. Click on the “Internet” button on the toolbar.
3. Your system will establish an Internet connection, if necessary, and link to the SIGS servers. SIGS itself is free. (Your cost for Internet connect time to SIGS depends on your Internet provider.) If this is the first time you have connected to SIGS, select “New Member”. You will be asked to enter your name, a password, and other information regard­ing your personal hygienic practices. Tell SIGS to remember your user name and password for you by checking the “Save password” option or write them down somewhere you’ll be able to find them again (trust me, we get a lot of calls on this one).
Joining or Creating a Room
1. When you Join a Room, you are joining a chat room. This is a place to meet and chat with others who might want to play SHIVERS with you.
2. There are existing rooms that have already been created, or you may create your own room if you like.
PAGE 9
PLAYING THE GAME
[toolbar]
Joining or Starting a Game
1. After you sign into SIGS, you’ll see the Gaming Rooms screen. Here you can “Join a Room” for the type of game you want to play, or “Create a Room” if you want to start something on your own or with friends. Use the SIGS Chat window to find out about games that are starting. If no one has started a game, you might want to start one and invite others to join. You might want to name your game after the room you are in, for example, “Latté Land” if you are in the Cyclone
Cafe. You are then the Game Master. Starting a game does not restart SHIVERS, but starts a game session where you may chat with others while playing.
2. When you see a game you want to join, simply click on it and then click “Join Game”. That game’s Game Master will decide if you can join or not.
3. The Game Master clicks “Start Game” to get things rolling.
4. The SIGS Gaming Rooms screen will then disappear. To chat with the people in the game, hit “Enter”. The word “Chat” will appear on the screen. Type in your message and then hit “Enter” to register your comments. As always, remember your manners.
Exiting SIGS
1. To exit SIGS, select “Internet” from the toolbar.
2. Exit from the File menu.
Help with SIGS
Use the on-line help within SIGS if you have any questions.
PLAYING THE GAME
[toolbar]
PAGE 10
The symbols in the canyon Ñ one awakens, one is a puzzle.
Create a Puzzle
You can redesign puzzles found in the game and e-mail them to your friends to try . Here’s how to create your own Spider puzzle, which is the puzzle found in the sink in Ivan’s Barbershop. Check the README file for other puzzles to redesign. You will want to create a text file (in Word, Notebook, etc.) that is 15 characters wide and 16 rows long using a combination of the following elements:
There are certain rules you’ll need to follow when creating your version of the puzzle. Otherwise, you’ll automatically get the Spider Puzzle that appears in the game.
You must have at least 40 water characters.
The Start and End will be in the same place every time (beginning and end of
7th row). This is done automatically within the game.
You can use only one of each color gate.
You can use as many of each color
button as you want. The button triggers the associated gate(s) to go down.
X land A blue bridge B red bridge C yellow bridge
1 green gate 2 blue gate 3 red gate 4 yellow gate 5 green button
6 blue button 7 red button 8 yellow button Space
(or any other character)
water
PLAYING THE GAME
[toolbar]
PAGE 11
Traversing any blue bridge always triggers all of the red
bridges; any red bridge triggers the yellow bridges; and any yellow bridge trig­gers the blue bridges.
The blue bridge will always be used to start and end. This is done automatically within the game.
You must name the file starting with “SPI” and make sure it is a “TXT” file. For instance, you can name it “SPIDER2.TXT”. Keep in mind that Win 3.1 only allows 8 characters.
Once you have created your puzzle and you want to put it in the game, copy the file into the same directory as the executable game. Files are read in randomly if you have more than one puzzle option listed in your executable directory. You can see which text file is imported into the game if you have the “Caption” option on. Good luck! Please note: If you solve a user­defined puzzle in Shivers, it does not affect your score.
If you’re still confused, here is an example: XXXXBXXXXCXXXA6 X0C00000000000X X0X00000000000X X0XXAX1XXCXXXBX X0X000X0000X00X X0X000X0000XXAX X0X000X0000000X XXX0001XXBXXXCX X0X00000000000X X0B00000000000X X0X000XXXCXXXAX X0X000X0000X00X X0XXAX2XXAXXXBX X0X00000000000X X0C00000000000X XXXXBXXXXCXXXA5
PLAYING THE GAME
[toolbar]
PAGE 12
Be careful, the bahos steal your life essence.
INVENTORY
You can hold up to twelve items in inventory at a time.
V
IEWING INVENTORY
If you want to view an inventory item, click on it and it will become the cursor. Then click on the eyeball with the inventory item (cursor) to view it. To return the item to inventory, click on the eyeball or outside of the inventory item’s image.
U
SING INVENTORY
Select an inventory item from the Toolbar. The item will become your cursor. Click on the screen with the inventory item (your cursor). If the inventory item cannot be used — sur ­prise! — nothing happens. Once the inventory item is used, it disappears from inventory unless you will need the item again later in the game. You aren’t punished for trying to use your inventory somewhere it doesn’t work, so don’t be shy.
C
OMBINING INVENTORY
While you’re taking a close-up look at an inventory item, click on a second inventory item and with it in your possession, either click on the displayed inventory item, or click on the eye. If the two items cannot be combined, it will return to its place on the toolbar. If the items can be combined, watch it happen before your very eyes.
E
YEBALL
Select an inventory item from the Toolbar. Then click on the eyeball with the inventory item (cursor) to view it. To return the item to inventory, click on the eyeball or outside of the inventory item’s image.
C
ONFIGURATION
a) Captions - This feature is especially designed for people who are hearing-
impaired or deaf. Text appears at the bottom of the screen accompanying the audio material.
b) Smart Cursor - Your cursor is smart. This means that the cursor changes colors to show you when there is something further to explore. It turns green to indicate that there is something there to be clicked on. It turns red to indicate that you should wait (for a really cool graphic or sound to load up). You can turn the smart cursor on and off here by clicking on it.
c) Full-screen/Half-screen - This feature will default to full-screen for
all movies. If you have a slower computer, we suggest that you watch
the movies at half-screen for better performance.
d) Solve Current Puzzle-This feature can be used when you are completely stumped by a mind puzzle and have given up all hope. You must be at the close-up of a puzzle before this button can be used.
PAGE 13
PLAYING THE GAME
[toolbar]
e) Sound Performance - If the sound stutters or skips, move the slider (to change the size of the sound buffer) and then restart the game. The sound will not improve until
you restart the game.
f) Pan Speed - Had a little bit too much caffeine today? You can increase the pan
speed (to match your level of caffeine consumption) by moving the slide bar to increase the frames per second. This will make your panorama view move more quickly.
g) Pan or Window Size - If your machine is slow, you can use this feature to shrink
the screen, which in turn will allow you to pan more quickly. This feature does not affect your view on close-ups.
2. R
ESTORE OLD GAME
This button allows you to access your saved games. You can choose to re-enter any one of your saved games at the point where you last saved. You can also delete a game from here.
3. S
AVE GAME
Use this button to save the current game before trying something risky. If you’re low on life essence, save and then if you do get killed, you can return to the game at the point where you last saved. You can test different strategies by saving your games under different names, and then returning to the game that you want.
PAGE 14
The bahos are useless until awakened.
PLAYING THE GAME
[toolbar]
QUICK KEYS
F2
The F2 key changes the resolution of the screen. If you’re panning too slowly in a panoram ­ic scene, use the F2 key to create a smaller resolution. You can press it four times for a total of four different resolutions. Once at the smallest resolution, pressing F2 returns the screen to the largest resolution.
F3
The F3 key turns the caption option on so that text accompanying the audio material appears at the bottom of the screen. Press it again to turn it off.
F4
Press the F4 key to turn the “smart” cursor off. The “smart” cursor turns green to indicate that there is something further to be clicked on. Press F4 again to turn it back on.
F5
The F5 key reduces the size of the movie screen. If you are experiencing poor performance while viewing a movie clip, the F5 key reduces the movie to half screen. This should vastly enhance your viewing pleasure. Press it again to return to the original size.
C
ONTROL-S
Quick Save - Saves the game under the current name.
PAGE 15
PLAYING THE GAME
[tool bar]
The TVÕs....theyÕre important, but there is something
very odd.
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