A very small percentage of individuals may experience epileptic seizures
when exposed to certain light patterns or flashing lights. Exposure to certain
patterns or backgrounds on a television screen or while playing video games
may induce an epileptic seizure in these individuals. Certain conditions may
induce previously undetected epileptic symptoms even in persons who have
no history of prior seizures of epilepsy. If you, or anyone in your family, have
an epileptic condition, consult your physician prior to playing. If you
experience any of the following while playing a video game—dizziness,
altered vision, eye or muscle twitches, loss of awareness, disorientation, any
involuntary movement, or convulsions—IMMEDIATELY discontinue use and
consult a physician before resuming play.
PRECAUTIONS TO TAKE DURING USE
• This game disc is intended for use exclusively on Windows
with the minimum configurations specified on the system requirements of
the game purchased.
• Do not sit too close to the screen. Sit a good distance away from the
monitor, as far away as the length of the cable allows.
• Avoid playing if you are tired or have not had much sleep.
• Make sure that the room in which you are playing is well lit.
• Rest for at least 10 to 15 minutes per hour while playing a video game.
HANDLING YOUR GAME DISC
• Avoid bending the disc. Do not touch, smudge or scratch its surface.
• Do not leave the disc in direct sunlight or near a radiator or other source
of heat.
• Take occasional rest breaks during extended play.
• Always store the disc in its protective case.
ESRB RATING
This product has been rated by the Entertainment Software Rating Board. For
information about the ESRB rating, or to comment about the appropriateness
of the rating, please contact the ESRB at www.esrb.com.
®
-based systems
)
CONTENTS
Getting STARTED 2
DEFAULT CONTROLS 3
THE WAR SO FAR 4
GETTING INTO NAM 5
Main Menu 5
Pause Menu 5
Saving Games 5
Preferences 6
Game Options 6
Video Options 6
Audio Options 6
Controls 6
IN-GAME DISPLAY 7
CHARACTER ABILITIES 9
BASE CAMP 11
)
GETTING STARTED
DEFAULT CONTROLS
)
If you are getting ready to play
first time, you must first install the game on your computer’s
hard drive and configure it for optimal operation.
After the install process is complete, and if you are familiar
with other third-person shooters, you can jump straight
into the steaming jungles of Vietnam, or you can take a quick
look at the controls. This manual explains the game’s features
in detail; please use it as a reference guide in case you need
a refresher on any
SHELLSHOCK: NAM ‘67
SHELLSHOCK: NAM ‘67
information.
for the
BEFORE INSTALLATION
Before installing the game software, make sure your hard disk is
in proper working order. It’s recommended that you run Scandisk
and Disk Defragmenter to fix any problems before installing
the game.
INSTALLATION INSTRUCTIONS
1. Insert the
drive. The installation program should start automatically,
if the feature is enabled in Windows.
NOTE: If the program does not autorun, run the file
manually from your
2. The game’s default installation directory is
Files\Eidos\ShellShock_Nam67,
path to install the game to.
3. After successfully completing the software installation,
start
from the Windows Start Menu.
SHELLSHOCK: NAM ‘67
SHELLSHOCK: NAM ‘67
SHELLSHOCK: NAM ‘67
DVD into your DVD-ROM
setup.exe
DVD.
C:\Program
but you can enter any existing
by clicking on its icon
DEFAULT MENU CONTROLS
Move the mouse cursor to highlight, select and navigate through
the menu options.
With multiple Use itemsE key to cycle, Mouse 1 to select
Grenade switchF key
Toggle crouchQ key
ReloadR key
SprintSpacebar
ProneLeft Ctrl key
Fire mode selectX key
Peer left/rightZ/C keys
BinocularsB key
IntelI key
OptionsEsc key
Disarm Booby TrapArrow keys
WalkShift key
DEFAULT WEAPON HOTKEYS
You can select weapons with the hotkeys, then equip them with the
Fire key. If multiple weapons in one category are available, cycle
through them with the appropriate hotkey.
It would be the longest military conflict in United States history,
and when it was over, 58,000 Americans had given their lives
in this jungle war. Another 304,000 were wounded, and nobody
who returned home was left unscarred by their time in Vietnam.
In 1946, the Vietnamese fought the French for their freedom
in the first Indochina war.
At the end of that war in 1954, two Vietnams were created,
South and North. Trouble was…the communists in the North
wanted one country, one people, one Vietnam.
It began for the U.S. in 1959 when they sent advisors—
government men with money and weapons and advice to help
the South. Slowly, almost inevitably, it became a full-blown war
with the ever-growing U.S. forces joining the South Vietnamese
army to fight the North Vietnamese regulars and the National
Liberation Front.
By 1975 it was all over. But not before three-million Vietnamese
from both sides died to make it happen, and another two-million
Laotians and Cambodians also perished.
In Washington they built a Black Wall, a wall with all 58,000
American names. The ones who didn’t come back.
But in 1967, the war was still young. Hopes were high. Success
was, they say, a bright light at the end of the tunnel. Lessons
would have to be learned in Vietnam. And in 1967, class—and
hell—were definitely in session.
MAIN MENU
1. At the Title screen, select
2. When creating a new profile, you can select your style of
player character. Choosing a character takes you to the name
input screen where you can input your profile save name.
Press the Enter key to complete the name.
)
LOAD PROFILE
load it and start your game.
)
DELETE PROFILE
a profile to delete it.
)
Select
CREDITS
displays all saved profiles. Select a profile to
displays all currently saved profiles. Select
to roll the
NEW PROFILE
SHELLSHOCK: NAM ‘67
to begin.
credits.
PAUSE MENU
During play, press the Esc key to pause the game and display the
Pause menu. From here you can select a restart point, modify
game options, return to the game or quit to the Profile screen.
SAVING GAMES
)
Your progress is saved automatically at checkpoints during
each mission. This progress is saved only for the duration
of the game session. If you power down or reset your
computer, this information is lost.
)
However, if you choose
during a mission, you will be prompted to save your progress.
If you choose
checkpoint activated.
)
To resume a saved game, select a profile from the Load
Profile screen and choose
the game at the last checkpoint activated before the game
was saved.
YES,
QUIT TO PROFILE
the game will be saved at the last
CONTINUE MISSION
from the Pause menu
. You resume
45
PREFERENCES
Preference options only affect the profile loaded at the time
the options are set. Use the
options, then use the
option.
GAME OPTIONS
Configure your game experience.
)
ROTATION
)
AUTO RELOAD
)
MOUSE SENSITIVITY
)
SUBTITLES
)
HINTS
VIDEO OPTIONS
Configure video options.
)
RESOLUTION
)
LEVEL OF DETAIL
)
SHADOWS
)
BRIGHTNESS
AUDIO OPTIONS
Configure audio options.
)
MUSIC VOLUME
)
SFX VOLUME
)
SPEECH VOLUME
KEY CONFIGURATION
Reassign the game controls.
—Toggle the look up/down control
—Toggle auto reload
—Toggle subtitles
—Toggle hints
—Adjust the resolution value.
—Adjust the level of detail value
—Adjust the number of shadows drawn.
—Adjust the brightness value.
—Adjust the music volume.
—Adjust the sound effects volume.
—Adjust the volume of in-game speech.
1/2
4/3
—Adjust mouse sensitivity.
ON/OFF.
arrow keys to cycle through
arrow keys to adjust the highlighted
NORMAL/INVERSE
ON/OFF.
ON/OFF.
.
IN-GAME DISPLAY
The following items appear on screen during a mission:
)
PLAYER CHARACTER
and some of the equipment he is carrying.
)
ACTIVE WEAPON
Roll the mouse wheel up/down and press the Fire key to select
another item from your inventory, or press the F key to quickly
switch from your active weapon to grenades and back again.
)
NO. OF CLIPS—
weapon. It flashes when you are running low as a reminder
to collect more clips or swap weapons.
)
NO. OF ROUNDS
clip. It flashes when ammo is low, signaling you to reload.
)
FIRE MODE
AUTOMATIC
–
BURST
the adverse effects of spread and recoil and prevents you
from firing all your ammo in the first encounter.
FULLY AUTOMATIC
–
the Fire key and ammo is loaded. This mode allows you
to burn through ammo at an amazing rate. Best used against
multiple dangerous targets..
)
GRENADES—IMPACT
impact.
after a short time delay.
)
INVENTORY PANEL
Cycle through items with the mouse wheel to highlight them.
Press the Fire key to assign a highlighted item for use.
—Some weapons are capable of both
mode fires a short burst of bullets. This avoids
TIMED
—Check the stance of your character
—Displays the weapon currently in your hands.
Displays the number of clips carried for your
—Indicates how many rounds are in the loaded
BURST
fire modes.
mode fires bullets as long as you hold down
detonation sets grenades to explode on
detonation sets grenades to explode when thrown
—Displays all items in your possession.
))
and
FULLY
67
))
)
COMPASS
movement plus various intel related to your location.
For example: enemy units are indicated by red triangles; friendly
objects by green circles; neutral locations by blue squares, etc.
)
OSD
play tips, etc.
)
CHECKPOINTS
key stages in a mission. When you reach a checkpoint, you are
notified in the OSD. If you die in a mission, you can return to
the last checkpoint you reached as long as you saved your
game. When exiting a mission, you’ll have the option to save
your last checkpoint for reloading at a later time. Be sure to
save if you want to progress.
)
SUBTITLES
)
HEALTH METER
character has a unique green Health symbol. As health is lost,
the symbol gradually changes color, cycling through to red
when health drops to a critical level. Occasionally you’ll
stumble across First Aid Kits dropped by other soldiers
or fallen from a supply vehicle. Moving over one of these
restores your health.
)
SHOCK DEFENSE METER—
An empty meter means your player character can take
several hits in quick succession. With each hit the meter
fills up. When the meter is full, you’ll start to lose health.
The Shock meter recovers over time if no hits are taken.
)
STAMINA METER
the meter contains stamina you are able to sprint. Sprinting
drains the Stamina meter; it then replenishes when you’re
either walking or standing still.
)
CROSSHAIRS
the greater the weapon accuracy. Various actions in the game
have positive or negative effects on the weapon’s accuracy.
The crosshairs also respond to item-based mission objectives.
When the crosshairs acquire a relevant item (such as
INTEL
89
—Useful navigation aid. Displays your direction of
Compass Symbols & Colors
TRIANGLE
SQUARE
CIRCLE
—Displays vital intel such as mission objectives, updates,
—Although invisible, checkpoints are located at
—Toggle subtitles
—Displays current Health status. Each player
—The tighter the crosshairs on the central reticle,
= Unit
= Location
= Object
ON/OFF
Shows your current Shock status.
—Displays your current Stamina level. When
RED
= Enemy
BLUE
= Neutral
GREEN
= Ally
in the Game Options menu.
Positive Effects Negative Effects
• Crouching• Movement
• Lying down• Sustained firing
• Firing in short bursts
or
ENEMY AA GUN
), the crosshairs will display
ENEMY
OBJECTIVE.
)
OVERHEATING
firing. When the weapon reaches maximum operational
temperature, it ceases to fire, displayed by the red crosshairs.
You then have to wait for the weapon to cool down before
resuming fire.
)
INTERACT ICONS
interactive object, such as a person, ladder or mounted gun.
CHARACTER ABILITIES
See
)
INCOMING FIRE ALERT
when incoming fire is dangerously close to you. They can help
you find the most dangerous targets in the perilous world
SHELLSHOCK: NAM ’67.
of
)
INCOMING GRENADE ALERT
periphery in the direction of any grenade landing dangerously
close to you, warning you to take immediate evasive action
before detonation.
)
DAMAGE ALERT
fire, a momentary flash of red appears at the screen periphery
in the direction of the incoming fire.
)
FLASH!
to an explosion. It will fade in time, depending on how close
to the explosion you were and how big the explosion was.
—Heavy machine guns overheat under sustained
—These icons appear as you near an
below for more information.
—These appear at the screen periphery
—These icons flash at the screen
—When you are being bombarded by incoming
—This blinding effect is triggered when you are close
CHARACTER ABILITIES
)
ACTIONS
icon describing the action appears. Press the Action key
to initiate the action. When two or more actions are available,
multiple icons appear. Hold down the Action key, use
the E key to scroll through the icons and release the Action
key to perform the action.
—When you are near an interactive object, an Interact
LADDERS
the ladder. Use the movement keys to climb up
or down. You dismount automatically when you
reach the top or bottom of the ladder.
CONVERSATION—
a conversation. Re-press the Action key when people
finish talking—they might have more to say!
—Press the Action key to climb onto
Press the Action key to initiate
)
)
MOUNTED WEAPONS
on helos, jeeps or tripods on the ground. Press
the Action key to use the weapon, fire and aim
as usual, and press the Action key again to cancel
the weapon use.
DISARMING TRAPS—
close to a trap that can be disarmed. Press the Action
key to enter Disarm mode. Using the arrow keys, follow
the prompts to make a successful disarm. You have
only a limited time to successfully disarm the trap.
PICK-UPS
can be picked up, an icon appears. Sometimes several
pick-ups are available near each other. Press and hold
the Action key to initiate the interaction, press
the E key to scroll through the pick-ups and release
Action key to pick up the item.
C4—
appears. Select the C4 from your Inventory and press
the Fire key to prime and place it.
)
CHANGING STANCE
preferred stance in Vietnam was as low as possible. You will
quickly discover that a standing soldier is a dead soldier.
Crouching is a flexible stance to adopt in Vietnam. You can
quickly ramp up into a full sprint, and immediately resume
a crouch when you stop moving. This increases your accuracy
and makes you harder to hit. Use crouch whenever you
can, especially in low cover. Lying down amplifies
the effects of crouching. You will be even harder to hit
and fire even more accurately than when crouched.
)
SPRINTING
battlefields of Vietnam quickly. You can only sprint in short
bursts as it is tiring and drains your stamina. When you run
out of stamina, you stop sprinting. Stamina recharges while
you are walking or resting.
)
INVENTORY
wheel—displays your entire Inventory so you can select any
item quickly. The Inventory disappears after a little inactivity,
or when you select an item.
—When you are standing over an item that
You can only place and use C4 when this icon
—Most veterans will tell you that their
—Sprinting is a great way to get around the
—The default Item Select control—the mouse
—Weapons can be mounted
This icon appears when you are
)
GRENADE SWITCH
your active weapon and equips a grenade. Press it again
to stow the grenades and re-equip your active weapon.
If you use all your grenades, your original active weapon will
be re-equipped automatically. Being able to switch quickly
between grenades and guns will save your life.
)
PEERING
return to a normal stance. Peering around a cover object
such as a rock or house lets you benefit from the protection
of cover while targeting enemies.
)
THROAT SLIT
arrival in Special Forces. Equip your knife. Sneak up quietly
behind an enemy until you are within grabbing distance...then
use your knife to silently slit the enemy’s throat.
)
BEADING
down the line of the gun sights. Beading mode gives you a
slight zoom—a better view of the distant battlefield.
However, Beading mode reduces peripheral side vision and
prevents you from moving anywhere quickly. With a scoped
weapon, activating Beading mode displays Scope View.
—Hold the Z/C key to peer left/right. Release to
—Beading is the process of getting your leading eye
—Pressing the Grenade Switch key stows
—You won’t be taught this move until your
BASE CAMP
Your home in Vietnam is the Base Camp. You can hang around
camp for as long as you like listening to the DJ spin some tunes—
shooting his mouth off about this or that. Maybe some shooting
practice is more your bag, or even chewing the fat with your Base
Camp friends. All this, and more is available at Base Camp!
)
EARNING CHITS
military pays its soldiers in Vietnam. They’re basically military
money vouchers and they can be earned in several ways.
Surviving your missions
–
means the Army will pay you a modest wage.
Above and beyond
–
of duty, such as gathering enemy documents or completing
a mission particularly well, will often be rewarded with
extra chits.
Trophies
–
souvenirs for tourists, C.O.s and stateside civilians. Collect
all the interesting items you can. Once you complete the
mission, they will be automatically converted to chits.
—Chits are the form of currency the U.S.
—Simply surviving each mission
—Doing things above and beyond the call
—Some items found during a mission are valuable
10
11
)
)
SPENDING CHITS
Base Camp, at Deuce’s Supplies and in the R&R compound. Talk
with Deuce or the civilians in the R&R compound to find out
what’s on sale and for how much. Finishing your tour as a rich
man means you missed out on your full Vietnam experience.
)
TAMAZEPAM
Sam, are the favorite performance enhancer of the sniper. They
calm the body’s movement and stabilize your aim while using a
sniping scope. Their effect wears off after a short time. They
are not “official” military equipment and will be confiscated
before you arrive back at Base Camp.
)
DEXEDRINE
your body into a very efficient machine, allowing you to sprint
for longer with a reduced stamina drain. Dexedrine effects wear
off after a short time. Like tamazepam, dexedrine is not
“official” military equipment.
)
POSTCARDS
during your tour of duty. View them in the Photo Gallery.
)
R&R PASS
you escape the war for a bit of downtime. Use it to leave Base
Camp via the back gate and relax in the R&R compound.
)
COMMAND BUNKER
he briefs you on the upcoming objectives.
)
FIRING RANGE
Base Camp to select your combat equipment if you are
unhappy with the default assignment.
)
HOSPITAL
The nurses are busy girls and they’re bored with every grunt
hitting on them. They’re after a real man!
)
LANDING ZONE
a ride on the helicopter at the LZ.
)
FRONT GATE
you are starting a mission, the Gate Guard won’t let you out.
)
BACK GATE
relationship with Deuce and will occasionally bend the rules.
The back gate leads to the R&R compound.
)
BUNKERS
built from reinforced concrete and provide interlacing fire
points that can create a Beaten Fire Zone if it ever gets hot.
)
WATCHTOWERS
in dense vegetation, the well-equipped Americans defoliate a
large area around their camp in an attempt to stop sneaky
jungle soldiers from creeping up too close.
—Chits can be spent in several places around
—These neurological suppressors, courtesy of Uncle
—These government-developed bio-enhancers turn
—Little mementos of Vietnam can be collected
—Available from Deuce, this black market pass lets
— Your C.O. is here. Before every mission,
— Visit Weapons Sergeant Platt before leaving
— Look around, but don’t expect much conversation.
— To begin some missions you need to catch
— Some missions start at the front gate. Unless
— The MP on the back gate has a business
— Standard base defenses, the corner bunkers are
— While the guerrilla VC forces hide their camps
NOTE: OUR SUPPORT AGENTS DO NOT HAVE AND WILL NOT GIVE GAME
HINTS, STRATEGIES OR CODES.
PRODUCT RETURN PROCEDURE
In the event our support agents determine that your game disc is defective, you
will need to forward material directly to us. Please include a brief letter
explaining what is enclosed and why you are sending it to us. The agent you
speak with will give you an authorization number that must be included and
you will need to include a daytime phone number so that we may contact you if
necessary. Any materials not containing this authorization number will be
returned to you unprocessed and unopened.
Your postage paid package should be sent to the following address:
Eidos, Inc. Customer Services
RMA# (include your authorization number here)
651 Brannan Street, suite 400
San Francisco, CA 94107
EIDOS, INC., LIMITED WARRANTY
Eidos, Inc., warrants to you, the original purchaser of this disc, that for a period
of ninety (90) days from the date of your purchase, this disc shall be free from
defects in materials and workmanship. If, at any time during the applicable
ninety (90) day warranty period you determine that this limited warranty has
been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free of
charge, any such disc, provided the disc is returned postage paid to the Eidos,
Inc., Factory Service Center and a proof of date of purchase is included. This
limited warranty is not applicable to normal wear and tear and shall be void
with respect to any defects that arise from disc abuse, unreasonable use,
mistreatment or neglect. This disc is sold "as is" without any warranties of any
kind, express or implied, including implied warranties of merchantability or
fitness for a particular purpose, other than the limited warranty expressly
stated above.
No other claims arising out of your purchase and use of this disc shall be
binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable
to you for any losses or damages incurred for any reason as a result of your
use of this disc, including, but not limited to, any special, incidental, or
consequential damages resulting from your possession, use or malfunction
of this disc.
This limited warranty states the entire obligation of Eidos, Inc., with respect to
the purchase of your disc. If any part of this limited warranty is determined
to be void or illegal, the remainder shall remain in full force and effect.
Register Your Game at
WWW.EIDOS.COM
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