Games PC SHATTERED LIGHT User Manual

Game Manual
Copyright 1998-99 Catware Inc.
Version 1.0
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QUICK OVERVIEW........................................................................................................................................... 7
WINNING THE GAME ......................................................................................................................................7
GETTING STARTED .........................................................................................................................................8
SYSTEM SPECS.................................................................................................................................................. 8
SCREEN SAVER .................................................................................................................................................. 8
INSTALLATION.................................................................................................................................................8
BEGINNING PLAY.............................................................................................................................................8
STARTING THE GAME.....................................................................................................................................9
HOSTING A MULTI-PLAYER GAME.............................................................................................................9
JOINING A MULTI-PLAYER GAME............................................................................................................... 9
TRAINING BONUS...............................................................................................................................................9
START SPELLS....................................................................................................................................................9
GAME WINDOW BAR.....................................................................................................................................10
OPTIONS SCREEN.............................................................................................................................................. 10
PEACEMAKER................................................................................................................................................... 11
CHARACTER INFO............................................................................................................................................. 11
SAVE CHARACTER............................................................................................................................................ 12
EXIT ................................................................................................................................................................ 12
WINDOWS ........................................................................................................................................................ 12
GRAPHICS........................................................................................................................................................ 12
HELP.................................................................................................................................................................. 12
NETWORK........................................................................................................................................................12
CUSTOMIZE AND CUSTOMIZE SOME MORE ........................................................................................... 13
NO CHEAT BOOK NEEDED...........................................................................................................................13
CREATING A HERO.......................................................................................................................................15
START.............................................................................................................................................................. 15
CHOOSE A CLASS ............................................................................................................................................. 16
BASE HERO STATISTICS............................................................................................................................. 16
WEAPON USE AND LIMITS...........................................................................................................................17
WEAPONS ALLOWED........................................................................................................................................ 17
WEAPON & ARMOR STAT RESTRICTIONS ..........................................................................................................17
INITIAL SPELLS ................................................................................................................................................ 18
MALE OR FEMALE............................................................................................................................................ 19
NAME .............................................................................................................................................................. 20
CHOOSE FACE .................................................................................................................................................. 21
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TRAINING......................................................................................................................................................... 22
PLAYER KILLING?.........................................................................................................................................22
MAIN SCREEN................................................................................................................................................. 23
REAVER SPECIAL ABILITIES ......................................................................................................................24
OPENING DOORS .............................................................................................................................................. 24
MAIN SCREEN EXPLAINED..........................................................................................................................24
SAVING THE GAME........................................................................................................................................ 25
WINDOWS ........................................................................................................................................................ 25
SAVE/PRINT SCREEN ..................................................................................................................................... 25
GAME INFORMATION SCREEN ........................................................................................................................... 27
HOT KEYS ........................................................................................................................................................28
MAP MAKER....................................................................................................................................................29
MOVEMENT.....................................................................................................................................................29
WALKING ........................................................................................................................................................ 29
TELEPORT SPELL..............................................................................................................................................29
DIRECTION....................................................................................................................................................... 29
BLOCKED SPACES............................................................................................................................................. 30
REAVERS AND LOCKS ....................................................................................................................................... 30
MOVING BETWEEN MAPS................................................................................................................................. 30
TELEPORTS ...................................................................................................................................................... 30
TIME..................................................................................................................................................................30
HEALING.......................................................................................................................................................... 31
MANA REGENERATION..................................................................................................................................... 31
HERO SCREEN.................................................................................................................................................32
HERO STATISTICS (STATISTICS) ................................................................................................................ 32
BODY POINTS (BPS)......................................................................................................................................... 32
STRENGTH .......................................................................................................................................................32
DEXTERITY...................................................................................................................................................... 32
ACCURACY ......................................................................................................................................................33
DEFENSE..........................................................................................................................................................33
CONCENTRATION ............................................................................................................................................. 33
WILL ............................................................................................................................................................... 33
MANA REGENERATION..................................................................................................................................... 33
SKILLS.............................................................................................................................................................33
EXPERIENCE...................................................................................................................................................34
LEVEL BONUS.................................................................................................................................................. 34
CHANGING HERO CLASS..............................................................................................................................36
MERCHANTS ...................................................................................................................................................37
BUYING ........................................................................................................................................................... 37
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SELLING........................................................................................................................................................... 37
MERCHANT SCREEN ......................................................................................................................................... 38
HALLS AND HOUSEHOLDS...........................................................................................................................39
CHANGING FAMILIES................................................................................................................................... 40
QUESTS............................................................................................................................................................. 40
GETTING A QUEST............................................................................................................................................40
QUEST MAPS.................................................................................................................................................... 42
REVIEWING A QUEST........................................................................................................................................42
COMPLETING A QUEST...................................................................................................................................... 43
NPCS..................................................................................................................................................................43
THE PACK ........................................................................................................................................................44
THE MAIN PACK............................................................................................................................................... 44
SPELL BOOK .................................................................................................................................................... 45
DROPPING GOLD............................................................................................................................................ 46
SPELLS..............................................................................................................................................................46
CASTING A SPELL............................................................................................................................................. 46
ELEMENTS AND GEMS ......................................................................................................................................46
CASTING A SPELL............................................................................................................................................. 48
DRINKING A POTION ......................................................................................................................................... 48
SPELL LINE OF SIGHT ....................................................................................................................................... 48
FAST SPELL KEYS ............................................................................................................................................ 48
CASTING TIME ................................................................................................................................................. 49
MANA................................................................................................................................................................49
AREA EFFECT SPELLS.......................................................................................................................................49
MISC MAGIC.................................................................................................................................................... 49
POTIONS AND HERBS........................................................................................................................................ 49
COMBAT...........................................................................................................................................................49
DAMAGE BONUS ..............................................................................................................................................50
TIMING ............................................................................................................................................................ 50
MISSILE FIRE..................................................................................................................................................50
MISSILE FIRE LINE OF SIGHT............................................................................................................................. 50
PANIC BUTTON............................................................................................................................................... 50
TREASURE ....................................................................................................................................................... 51
CHAT................................................................................................................................................................. 51
PASSWORDS.....................................................................................................................................................52
DYING ...............................................................................................................................................................52
WORLD BUILDER........................................................................................................................................... 53
SERVER SCREEN ............................................................................................................................................53
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THE OPTIONS SCREEN.................................................................................................................................. 54
WORLD INFO SCREEN...................................................................................................................................57
SKILL CREATOR.............................................................................................................................................58
TABLES SCREEN............................................................................................................................................. 59
MONSTER TABLES SCREEN............................................................................................................................... 59
ITEMS TABLE SCREEN.................................................................................................................................. 60
QUEST CREATION SCREEN ......................................................................................................................... 61
QUEST MAPS.................................................................................................................................................... 61
LINKED QUESTS ............................................................................................................................................... 61
TEXT LIMITS..................................................................................................................................................... 61
CHANGES.........................................................................................................................................................61
NPC TEXT.........................................................................................................................................................65
RIDDLES SCREEN...........................................................................................................................................66
MAP INFORMATION SCREEN......................................................................................................................67
THE MAP MAKER...........................................................................................................................................68
CREATING NEW MAPS..................................................................................................................................69
MAP TILES.......................................................................................................................................................70
SAVING A MAP................................................................................................................................................ 71
PLACING SPECIALS....................................................................................................................................... 72
TELEPORT LINKS........................................................................................................................................... 75
SPECIAL LINK TYPES .................................................................................................................................... 76
MINIMUM AND MAXIMUM LEVELS.................................................................................................................... 76
FAMILY MEMBERS ........................................................................................................................................... 76
HERO CLASS .................................................................................................................................................... 76
RIDDLES .......................................................................................................................................................... 76
TRAPS.............................................................................................................................................................. 77
FOUNTAINS AND WELLS ................................................................................................................................... 77
TRAP, FOUNTAIN, AND WELL SPELL LIST............................................................................................... 77
CREATING QUEST MAPS.............................................................................................................................. 79
PLACING MONSTERS ....................................................................................................................................80
MONSTER LIST...............................................................................................................................................80
MONSTER PLACEMENT MAP CODES........................................................................................................ 81
PLACING TREASURE.....................................................................................................................................83
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PLACING NPC’S ON THE MAP .....................................................................................................................86
FAMILY NAMES..............................................................................................................................................86
MULTI PLAYER FUNCTIONS ....................................................................................................................... 88
EXCHANGING GOLD .........................................................................................................................................88
CONTROL CHARACTER SCREEN............................................................................................................... 88
MAP INFO SCREEN......................................................................................................................................... 90
EXCERPT FROM THE STORY OF TERRIS, CITY OF THE LAND.............................................................92
MONSTER AI NOTES......................................................................................................................................95
NIT..................................................................................................................................................................95
GARGOYLE ...................................................................................................................................................... 95
YNGLING (FURRED GOBLIN).............................................................................................................................96
TAN ................................................................................................................................................................. 97
ROGUE_SKY MAGE.......................................................................................................................................... 97
ROGUE_EARTH_MAGE..................................................................................................................................... 98
ROGUE_FIRE_MAGE ........................................................................................................................................ 98
ROGUE_MENTOR .............................................................................................................................................98
ROGUE_ELF.....................................................................................................................................................99
ROGUE_KNIGHT............................................................................................................................................. 100
ROGUE_PALADIN........................................................................................................................................... 100
ROGUE_REAVER ............................................................................................................................................ 100
STONE_GIANT................................................................................................................................................ 101
LAVA_GIANT ................................................................................................................................................. 102
CLOUD_GIANT............................................................................................................................................... 103
ELEMENTAL................................................................................................................................................... 103
CRACKLER..................................................................................................................................................... 104
WHIRLWIND................................................................................................................................................... 104
GHOUL .......................................................................................................................................................... 105
SKELETON...................................................................................................................................................... 106
OGRE.............................................................................................................................................................107
DRAGON........................................................................................................................................................ 108
VAMPIRE ....................................................................................................................................................... 109
LIZCANTH...................................................................................................................................................... 110
SWEGLE......................................................................................................................................................... 111
HAMMET........................................................................................................................................................ 112
FLOATER........................................................................................................................................................ 112
LICH.............................................................................................................................................................. 113
BROGNAB ...................................................................................................................................................... 114
ZOMBIE.......................................................................................................................................................... 115
NON PLAYER CHARACTERS...................................................................................................................... 116
SPELL LIST .................................................................................................................................................... 134
DELOS WORLD MAP.................................................................................................................................... 137
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Shattered Light
Quick Overview
Shattered Light is the first fantasy role playing game to be designed from the beginning to be customizable and for hosting on the Internet. It begins with a complete role playing game with over 100 quests and monsters, 300 spells, more than 700 maps and hundreds of magic items. There are eight character classes, each with its own strengths and special abilities. The continent of Delos includes hundreds of maps ranging from caverns and dungeons to a Stonehenge and palaces.
Beyond being a challenging role playing game in itself also included is a World Builder and Map Maker combination that allow a player to modify or create from scratch a top quality Role Playing Game. To this end the World Builder allows you to place over 3,000 terrain, building, ground, and other tiles on three levels. You also can create your own quests, place non-player characters and give them unique dialogue, and grant unique magic items. The host can create riddles, passwords, and other puzzles. You can create general and also unique magical items of all sorts. Shattered Light includes a world builder that allows you to customize such basic factors as every value used for each hero, monster, spell, and even the rate at which mana and health regenerate. Virtually every aspect of the world can be customized even how many monsters appear at each location. Further your customization doesn’t end when the game starts. The Internet game host has the ability to actually modify the player character’s statistics and gold total during the game. A host can also change hero values, give or remove gold, and even cause items to be removed from play while the game is going on.
Winning the Game
A creature that was summoned from the dimension that is the source of all magic is systematically destroying humans on the world of Delos. The object of the game is to defeat this creature and so, of course, save the world. To do this you need to gain access to the island and valley where the supreme monster lives. This can be reached only when ten shards of a giant gem are reassembled. These shards are hidden, but the scholars and mages in mankind’s last city are searching five thousand years of records to locate them. So to win you need to (1) be powerful enough to defeat the ultimate evil creature and (2) to get at it you need to gather ten magically protected gem shards.
To ensure you are a powerful enough hero to succeed in your quests for the shards, the mages have placed minimum levels of development that you must achieve before receiving the quest for each shard. To access the scholar with the location of each shard you are tested with various riddles about the evil creature you must eventually defeat. The information needed to answer these questions can be found throughout the world of Delos. You have also been enchanted so that at the moment of your death your are magically teleported to where you can be raised to continue the fight, though at a price. You are given these “shard” quests at the temple of the Oracle NW in the corner of the city. There are also over 100 other quests that can be
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gained elsewhere in the city and the villages. So that is your mission: Recover the ten shards so that you can defeat the creature that has almost completed the destruction of humanity on Delos. Failure, for humanity, is not an option.
Getting Started
System Specs
Pentium 166 required and Pentium 200 or better recommended 32 Meg Ram Windows 95/98 16 Bit color DirectX 6.0 or higher 800x600 graphics display 200 Megs of free space on your Hard Drive DirectX compatible sound card Internet Play: 28.8 Modem with 56.6 recommended, Hosting 56.6 modem required 4x CD-ROM
If you plan to play Shattered Light on a Pentium 166 or slower system, it is strongly recommended that you optimize (defrag) your hard drive before installing the game.
If you are using the minimum suggested Ram or CPU and have a problem with the music or jumpy movement while the music is playing, it may be that the higher resolution is the cause of the problem. Use a lower resolution setting or turn off the background music should this occur.
Screen Saver
If you are using a screen saver, it should be disabled before Internet play or it may disconnect you when it activates.
Installation
Simply insert the Shattered Light CD-ROM and follow the cues. Or click on setup.exe to install the game. You will be given the option for installing Direct X 6.0 and Adobe Acrobat reader 3.1 if they are not already on your system.
The Game disk must be in the CD-ROM to play.
For support or questions:
help@catware.com or visit our help section on www.catare.com.
Beginning Play
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Starting the Game
After installation you will have three icons on your Desktop (or create short cuts to them).
Solo Game To begin playing the solo game simply click on the Shattered Light Icon and then choose solo game. You will go to choose or create your hero screen and begin playing. Select a hero and then click on the “start” button.
Hosting a Multi-player Game
The Host has special abilities to change other heroes, their map set is used, and their computer acts as the server for the other players sending out all maps and results.
1. To begin hosting a multi-player game click on the Shattered Light Internet Server icon.
2. Then hit start to open the Options Screen.
3. Make any changes in the game you are hosting as offered on the Options Screen.
4. Hit Start
5. Select whether you wish to register the game at Catware.com. Yes or No Hit Start and you
are ready to host the game. To play in the game you simply join like any player.
Joining a Multi-player Game
1. Click on the Shattered Light Icon to begin playing (same Icon as the solo game).
2. Choose multi-player game.
3. Choose an IP address (their Internet address, these are listed if you go through the
Catware.com service site.) at the bottom of the form or enter the server address of the host if new. (This stores up to 10 IP addresses). Note there is a five second time out if the game is unable to find the host listed. After this period you will be asked to try again or select a new host’s IP address.
You begin play by teleprompting into the Great Square of the City of Terris. South of the square is the Bazaar where you can equip. Like all of Terris City, except the Amphitheater (City10), another player or a monster cannot harm you.
Training Bonus
The hero is assumed to have completed a rigorous training and apprenticeship. To reflect this and to allow for individualized heroes, each new hero has twelve bonus points to spend adding from 1 to 5 points to their statistics or from 5 to 25 points to a skill. These will often more than double the starting value of a key stat for a hero. To access and add these points, open the Statistics Screen from the Control Bar and click on the plus. For details on the bonus points see “Bonus Points” further in the manual.
Start Spells
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Your hero begins with spells that were learned in training. These range from two of two spells for fighters to eight of twelve maximum spells for mages. These are already inscribed and ready for use.
Game Window Bar
There are several controls accessible across the top of the window for the main screen. These are:
Options Screen
This is the options screen.
Turns On/Off foreground sounds such as monster noise, fountains, and spells.
Turn On/Off the Standing Stones of Callanish background music
The auto save can be set to AutoSave at any time interval, or turned off.
Foreground sounds volume Shows Character info including current hit
Music volume points, name, etc.
Shows Character info including current hit
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points, name, etc.
Turns On/Off Peacemaker Indicator.
Peacemaker
Combat allowed No Combat
The complete sword image on the screen means that combat can occur. The broken sword indicates that no combat can occur on that map. This image can be turned on and off in the Options Screen under Game in the draw down menus. It is assigned as a NPC object option in the Links Screen.
Character Info
These can be turned individually on and off on the Options Screen in the draw down menus. It shows the name, level and current hit points of any hero or monster when you pass your mouse over them.
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Save Character
To save a hero, pull down the menu under game on the main window and click on “Save Character”. This choice saves your hero in their slot. There is only one slot per hero. All saves, automatic as well as this one, save into it. There are separate save sets for the solo and multiplayer games.
Exit
Closes the game and ends play.
Windows
Each of these choices allows you to bring up the gaming window listed.
Graphics
This allows you to choose the size of the screen. To simply use the largest screen setting you can also simply maximize the screen. Note that this does not make things larger, but rather shows more of the playing area.
Help
The help section is not complete. It will include many parts of this manual.
Shattered Light Update connects you to the Catware website where you can upload the current executables. The website will also include additional game information and play aides.
Network
Choosing World Builder will access the world modification screens. These are shown in detail at the end of this manual.
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Customize and Customize Some More
Shattered Light is the first fantasy role playing game to be designed from the beginning to be customizable and for hosting on the Internet. It consists of a complete RPG with over 100 quests and monsters, 300 spells, and hundreds of magic items. There are eight character classes, each with its own strengths and special abilities. The continent of Delos includes hundreds of maps ranging from caverns and dungeons to Stonehenge and palaces. But beyond being a challenging role playing game in itself also included is a World Builder that allows a player to modify or create from scratch a top quality Role Playing Game. To this end the World Builder allows you to place over 4,000 terrain, building, and other tiles on three levels. You also can create your own quests; place non-player characters and give them unique dialogue, and unique magic items. The host can create riddles, passwords, and other puzzles.
Shattered Light allows a world builder to actually modify such basic factors as every value for each monster, spell, and even the rate at which mana and health regenerate. Virtually every aspect of the world can be customized. Further your customization doesn’t end when the game starts. The host has the ability to actually modify the player characters during the game. You can change hero values, give or remove gold, and even cause items to be removed from play while the game is going on.
Yes, your should go ahead and customize Shattered Light to YOUR taste. Make the changes you want to make this the perfect game for you to play or to invite others to play with you. The World Builder and Map Maker allow you to literally change every aspect of the world. You have access to all the tools that were used to create the world of Delos. If you find the game too easy, increase the number of monsters using the # monsters multiplayer in Options. Don’t want too many monsters but still want a harder game, then change any monster’s values for accuracy and strength in the tables section and they will be harder to defeat. If you find the game to be too tough at first, raise the hero’s starting statistics and get a head start. Or you can always increase the damage done by your favorite spells. About the only thing you can’t change or add are the eleven Shard Quests involved in winning the game. These must be left alone as they are needed to complete your victory conditions, but even they can be changed in two areas: the minimum level needed and the reward. If it has a value, from the speed a hero or monsters walks to the spells a monster can cast, you can change it to fit your style of play. Modify the current world of create an new one from scratch with your own quests, monsters values, and history. Then contact the Catware.com web site and recruit other Shattered Light players to join you in adventuring across the world you created and watch them battle and be perplexed by your creation.
No Cheat Book Needed
Through the map maker and the World Builder you have more information than can be found in any Hint Book. If you can’t figure out a riddle, go to the map maker and see what riddle number it is then read the riddle and answer in the World Builder. Can’t find something on a map? Bring up that map in the Map Maker and search at your leisure with no risk. Need a powerful sword, or a cursed one? Make it and place it on a map. The next time a hero walks onto that map it will be there. The few things that are not available through the game, such as a detailed layout
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map with every map name on it, can be downloaded from our web site at Catware.com. In this world you really are in control.
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Creating a Hero
Start
To Begin Creating a Character Click the “New” Button on this Start Up Screen.
It only takes five steps and a few seconds to create a hero and be ready to play Shattered Light.
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Choose a Class
STEP ONE
Choose a Hero Class by Clicking on the type of hero you wish to play. The choices are:
Knight Best Fighter Weakest Magic Paladin Good Fighter Some Magic Reaver Okay Fighter, Special Skills and Some Magic Mrem Good Fighter Cat human hybrid, some magic More Skills to start and FAST Earth Mage Weak Fighter Strong, unlimited Earth Magic, more and best heals Air Mage Weak Fighter Strong, unlimited Air Magic, longer ranges Mentor Okay Fighter, Strong, unlimited Mental Attacks, lower cost for spells at a price Fire Mage Weak Fighter Strong, unlimited Fire Magic; attack spells do the most damage
BASE HERO STATISTICS
CLASS BP STR DEX DEF ACC CONC WILL MANA KNIGHT 15 15 6 6 15 1 2 4 PALADIN 12 10 5 5 11 1 3 6
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REAVER 11 5 7 4 10 3 8 5 MREM 11 10 6 20 11 2 3 5 MAGE(all types) 6 1 4 1 5 5 5 12 MENTOR 11 4 7 4 10 10 15 8
Weapon Use and Limits
Weapons Allowed
Sword Axe Spear Mace Staff Dagger Missile Knight Yes Yes Yes Yes No Yes Yes Paladin Yes Yes Yes Yes No Yes Yes Reaver Yes Yes No No No Yes Yes Mrem No Yes No No No No Yes Earth Mage No No No No Yes Yes No Sky Mage No No No No Yes Yes No Fire Mage No No No No Yes Yes No Mentor Yes No No No Yes Yes No
Weapon & Armor Stat Restrictions
Weapons Dam Def Bow STR DX Bonus Armor STR DX Bonus
Sling 0 5 0 Robe 0 0 1 Horse 5 10 1 Studded 10 0 5 Short 10 10 2 Ring 20 0 10 Bow 20 15 4 Chain 30 0 15
Cross 30 15 6 Plate 40 0 20 Long 40 20 8 Full Plate 60 0 25 Great 50 30 10 Field Plate 80 0 30
Blunt STR DX Shield
Club 5 0 1 Target 5 5 5
Staff 5 10 1 Round 10 10 10
Mace 30 20 6 Kite 20 15 15
Hammer20 20 4 Full 40 20 20 MorningStar 30 25 5
Spear STR DX
Spear 20 20 4
Great Halberd 50 25 10
Glaive 50 30 10 Great Bec de-corbin 50 40 10
Pike 30 20 6
Halberd 35 20 7
Bec de-corbin 40 25 8
Axes STR DX
Hand 10 10 2
Normal 20 15 4
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War 30 25 6
Great 50 50 10
Swords STR DX
Dagger 0 5 0
Short 10 10 2
Scimitar 20 15 4
Gladius 15 10 3
Sword 20 15 4
Long 30 20 6
Broad 25 20 5
Rapier 10 10 2
Cutlass 40 30 8
Bastard 50 30 10
Claymore 60 40 12
Initial Spells
The four combat oriented classes increase the number of spells they can carry at a much higher cost than the four magic using classes.
All Heroes also have the Set Teleport and Teleport Spells.
Knights Earth Mage Mrem
Brambles Branches Burn Aide Aide Fire Heal Recall Flies Berserk
Mend Recall Heal Thorns Defender Bees Recall
Paladin Sky Mage Fire Mage
Gust Gust Burn Air Heal Air Heal Fire Heal Dust Cloud Dust Cloud Berserk Condense Condense Flame Strike Recall Lightning Bolt Singe
Shock Cauterize Healing Cloud Recall Recall
Reaver Mentor
Wound Wound Terror Force Heal Force Heal Mind Bomb Fear Fear Recall
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Recall Dart
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Male or Female
STEP TWO Once you have chosen a Hero Class, you then may choose if the hero is male or female. To do this click one, causing a check to appear, in the male/female boxes on the bottom right of the screen. An image of how your hero will look will appear in the box above. There are no differences in the game values based upon the sex of the hero.
2
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Name
STEP THREE In this Step you choose a name for your hero. You may choose any name that will fit within the space provided. Click in the box labeled “Character Name” and then use the back space to erase whatever is currently in the box, the name of a character you are replacing or “Default Character”. You can then write in any name that will fit in the space.
3
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Choose Face
Open Faces to choose from Face
BEGIN PLAYING and Save this hero
STEP FOUR
When others examine your hero’s values or you look at your character screen an image appears on that screen. This is a more personal idea of how your character looks. To select your personal image click first on the button on the lower left marked “face”. This will replace the game image of your hero with a selection of individual faces. Use the arrow keys to select the face you wish to use. Your hero is now complete. Click on the “Use” button to save that hero in the slot chosen. This will return you to the Character Choice Screen.
4
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STEP FIVE
Note that you can have up to five different heroes ready to play at any time. To begin the game click on the box before the name of the hero you wish to use and check will appear before that name. You then click on the “Start” button on the lower left to begin playing Shattered Light.
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Training
The hero is assumed to have completed an apprenticeship and training in their area of heroism. To reflect this and to allow for each hero to be customized, each hero begins with four levels worth of bonus points. These will allow you to as much as double the starting statistics in at least two areas for your hero. (See Experience Below for how these can be applied).
Player Killing?
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At the time a hero is created a decision has to be made for multiplayer games. At this time you can choose if that hero will be able to attack and kill other heroes and also be vulnerable to such attacks or be unable to attack other players and be immune to attacks by other players.
No experience is given for killing another player.
The Host also has the choice of banning all Player Killing in the entire campaign on the Option Screen of the World Server.
This symbol appears if player killing is allowed
Main Screen
Panic Button Quest Check
Current Spell
Hero Information
Melee Weapon
Missile Weapon
Health Status
Mana Status
Hero Info
Open Pack
Open Chat
Hero Statistics
Gold Total
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Reaver Special Abilities
The Reaver has a number of special skills. One of these, as explained above, is to open locked doors. Their other unique skill is the ability to cast a spell that gives them the ability to appear to look to another players as if they are a different class.
Opening Doors
The Reaver's Ability to open locked door is dependent on the dexterity of the Reaver and the difficulty level of the locked door. The most difficult doors to unlock are those requiring the answer to a riddle, followed closely by those requiring a password. Also difficult are those closed to non-family members. Doors blocked by class, level, and other tests are the least difficult to open.
Main Screen Explained
Panic Button The clear button on the top left of the screen (immediately to the left of the blue globe) is the panic button. Click it and you immediately return to the great square in Terris City.
Top Right Brown Button Brings Up Game Information Screen
Green Ball This shows the health point level of the characters as a percentage of their maximum.
Purple Ball This shows the mana level of the characters as a percentage of their maximum.
Hero To see your hero’s condition click the hero box. This will show you also what he is equipped with. To remove an item from use, simply drag the item to the backpack bottom.
Statistics For a more detailed look at the hero’s values, etc. click on statistics. When you have gained a level a button with a “+” sign will appear in the top left of the statistics screen. This allows you to increase the hero’s bast statistics as a reward for gaining a level.
Pack Each space in the backpack will hold one item or up to 5,000 gold. If there is no room for the item or all of the gold in a location, then the hero is unable to pick it up. To drop, equip, etc. any item in the backpack click on that item, it will be illuminated, then on the appropriate button on the bottom of the screen. The Chest is a second backpack. It is magically linked with your pack and items can be transferred between them.
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Gold
Shows the total amount of gold carried in your pack.
Selected spell This shows the spell that will be cast anywhere that is right clicked. You change this choice using the arrow keys are the F1 to F6 keys.
Saving the Game
To save the game choose save on the draw down menu. There are five slots in which you can save the game. You can save at any time. This means you can save up to five different heroes or one hero at five points in play.
To Load the game restart and then when the hero choice screen appears simply place a check next to the saved game you wish to begin and press “start”. If you choose “New” the hero in the checked slot will be overwritten with a new hero. The game will save to whatever slot you check.
Windows
Shattered Light is played in a window. You can modify the size of the Window to fit you taste. All of the screens in this game are also in a window and can be maintained and moved separately from the Main Screen.
Save/Print Screen
If you want to remember you greatest victories or taunt your players with their worst defeats you can save the actual game screens. To take a screen shot of any Window that is active, hold down the “Alt” key and push the “Print Screen” button on any windows keyboard. To save everything currently visible on your monitor use only the Print Screen Key. This will save that screen as it is when pushed to the clipboard. You can use the paste function to then place the screen as an image in Word or any graphics program using the Paste edit or Control V function.
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Clicking on the top right button of the control bar opens the Game information Screen.
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Game Information Screen
brings up three additional screens.
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Hot Keys
The Left mouse key is used for all actions including movement, melee and missile fire and interacting with others.
The right mouse key is used only to cast spells.
When the Main Screen is up, that is when you are playing, the following hot keys will bring up the other screens.
Movement: Left click on space to be moved to.
Change Spells: left and right Arrow Keys
Fast Spell preset Numeric keys 2-6 Changes to preset spell for that number
Drink next potion in your pack: Numeric key “1”
The following hot keys will bring up the other screens.
C Control Bar H Hero Screen B Pack Screen S Hero Stats Screen M Back to Map Screen X Spell Section Screen Alt + F Go to Full Screen
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Alt + W Go to Windows Mode (Adjustable screen size and multiple windows available).
To Save use the menu Bar. When you save only the hero stats save, not the world situation.
Map Maker
When in Map Maker the Space Bar brings up the last of either save or load screen as preformed.
Alt and left click to enter a link (treasure, monster, teleport, etc.).
Shift and left click when a tile on the same layer is chosen to erase objects on that level.
Movement
Walking Click on the space that you wish to walk to. The computer will walk your hero there by the
shortest route. Any new clicks will reset the destination to that spot. If the space cannot be reached, is too far to reach (a long walk off screen), or is already occupied no movement will occur. One reason a space may be unreachable is because the way is blocked by a space that contains a filter or puzzle.
Teleport Spell
An important part of the movement in Shattered Light is the Set Teleport and Teleport spells. Delos is a large continent and with these spells you are able to bypass a lot of retracing of steps. The spells work simply and cost only one mana. Every type of her has them. Using the Set Teleport spell you choose a location by casting the spell. The place where you are standing when you cast the spell is the location chosen. This is where you will always teleport to if you then use the teleport spell. Casting the Set Teleport spell resets the location to the new spot. You can set your teleport location on any map. As you are vulnerable when you are arriving via teleport, it is recommended that you always set your teleport spot in safe locations.
Direction
There are eight directions in the game. For convenience the left of the screen is “west”, the top North. This gives the following spread:
North
Northwest Northeast
East center West
Southwest Southeast
South
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Blocked Spaces
There are several types of tiles in the game that cannot be crossed without answering a question or can only be crossed by a specific group of heroes. To cross one of these spaces click on the blocked space. This will bring up the request for the password, riddle answer, or notify you of what is required to cross that space.
Password Level, Class or Family Riddle
Reavers and Locks
Reavers have the ability to “pick magical locks”, the only kind used on Delos. If your hero is a Reaver and you click on a space that is locked, you will be given the choice or trying to “pick” that lock. Should you succeed you can cross the space regardless of the block. But these are magical locks and failure can result in your hero actually taking damage. All blocked spaces are not equally as easy to “”pick”. Pass word spaces are the most difficult, where as Family and Class blocks are the easiest to bypass.
Moving Between Maps There are distinct marks anywhere that you can exit one map to an adjacent one. If you are on a
road the pavement changes slightly. In open terrain look for a spot with light or other distinctive marks on it. Move to the center of these spaces and you will appear on the next map.
Teleports Inside groups of standing stones (these look like a mini Stonehenge) are single spaces that
teleport the player to and from another Stonehenge elsewhere on the continent. Just west of the Great Square are teleport disks that will transport heroes to the other three cities of in the massive multiplayer world. They are inactive in the boxed game.
Time
Time passes in this game at the same rate as time in the real world, assuming we aren’t all NPCs in some universal game. It would be nice to think you were a player character instead. So for every minute that passes on Earth, one passes in Delos. When the game is shut down, no game time passes.
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