
1How to Play Sam & Max Hit the Road
About Sam & Max
Hit the Road
™
W
elcome, Crimestompers! Before we
hit the road with Sam & Max™ in
pursuit of hyperthyroid thugs and
sinister Sasquatch-nappers, you need a
few facts on the case from the files of
the Freelance Police:
It started simply enough with a call
from the Commissioner. Soon Sam &
Max were screaming down the
highway (they have to scream since
their siren broke) to the Kushman Bros.
Carnival, where they learned that
Bruno the Bigfoot and Trixie the
Giraffe-Necked Girl had disappeared.
They soon discovered this was part of a
larger pattern of bigfoot
disappearances, and all the clues would
take them on a meandering romp
across tacky U.S. tourist traps.
Solving this case is up to you! You
direct the actions of Sam & Max, tearing
down the road with mayhem on their
minds and Corn Duds
™
on their breath,
on a peril-fraught mission to make the
world safe for Sasquatches and sentient
mammals everywhere!
If this is your first computer
adventure game, be prepared for an
entertaining challenge. Be patient, even
if it takes a while to figure out some of
the puzzles. If you get stuck, you might
want to solve another puzzle first, find
and use a new object, or highway surf
for a while. Stick with it and use your
imagination… you and the Freelance
Police will eventually bag your
perpetrator!

3How to Play Sam & Max Hit the Road
These verb icons are also located in
the inventory box (except the “walk”
verb).
If you run any of the verb icons over
a “hot spot” on the screen, the icon will
animate. For example; move the closed
eye icon over the TV set in the office.
The eyeball will open. Now click your
left mouse button and see what
happens. Try the “use” icon with the TV.
To pick up an item, click the right
mouse button until the pick-up icon
comes up, and then click the left mouse
button on the object you wish to pick
up. The cursor will then become the
object and you may then place it in
your inventory box. You can also use an
object in your inventory either with
another inventory object or with an
object on the screen.
The Max verb icon has a special
function, as it enables Sam to enlist
Max’s help at certain points in the
game. With the “Max” cursor, click on
any object (inanimate or animate) that
you think needs Max’s help.
Talking to Characters
There are plenty of characters in the
game with whom you can converse.
Nearly everyone Sam & Max meet will
have something to say, whether
friendly or unfriendly...helpful, or
unhelpful! Often, you can talk with
someone at one point in the game, and
then return to him or her later to get
new information. What you learn and
discover in another area may open
more conversational topics with
someone to whom you’ve previously
spoken. You may even have more than
one question to ask certain characters.
To talk with characters, right click
through the cursor options until you see
the mouth, or TALK TO option. Move it
to the character you wish to talk to,
and, when the mouth opens, left click
on the character.
During a conversation, you select
what Sam may say by choosing icons.
Dialogue
Icon Function
Question
Declaration
Non-sequitur
Stop
You may also see other icons on the
dialogue icon line. These represent
subjects for conversations. For instance,
if Sam is talking to someone and you
click on the Bruno the Sasquatch icon,
Sam will ask about Bruno.
Playing the Game
To start the game on your computer,
please use the computer reference card
included with the game. It contains all
the instructions specific to your
computer.
As the story opens, Sam & Max are
hanging out at their office when the
phone rings . These non-interactive
sequences are known as “cut-scenes” —
short, animated sequences, like scenes
from a movie — which can provide clues
and information about the characters.
Cut-scenes are also used to show special
animated sequences, such as when Sam
& Max deliver the goods in Bosco’s
Market. When you are viewing a cutscene, you do not direct the action.
You begin directing Sam’s actions as
soon as the phone call is over. Max sort
of does his own thing and follows
along. If you have played an adventure
game before, you may be saying,
“Where’s my inventory? Where’s my
interface?” Don’t worry. We wouldn’t
leave you without an interface or
inventory. Start clicking the right
mouse button to cycle through the
various verb icons:
Verb Icon Function
Go in/out of
inventory box
Look at
Cannot look at
Pick up
Cannot pick up
Talk to
Cannot talk to
Use
Cannot use
Walk (default)
Stand still
Use Max
2 Crimestompers’ Coloring Book