Games PC PRIMITIVE WARS-JURASSIC ERA User Manual

Cr er des jeux vid o est un beau m tier . Donner vie, voix, formes et couleurs des r ves de pixels et d algorithmes est une grande aventure. Notre g n ration a d couvert un nouveau v hicule l imaginaire, et si nous empruntons tout aux histoires et arch types immortels de l humanit , nous avons le privil ge de ˙ r citer ¨ dans une langue nouvelle. Ces mondes interactifs que nous crons se situent la croise du spectacle et du possible ; vous en tes la fois les spectateurs et les hros. Ils vous attendent, vous mettent l preuve, vous distraient et, nous l esp rons, savent aussi vous mouvoir. Le but que nous nous sommes fix est de vous surprendre chaque fois en vous of frant des voyages inattendus, des paysages improbables et de nouveaux champs d vasion. Et parce que la premi re responsabilit du conteur est de rassembler autour du feu, nous esp ­rons que nos histoires auront toujours suf fisamment d me et de cˇur pour vous donner envie d y pancher un peu de votre soif dimaginaire. Nous remercions les auteurs et artistes qui nous ont d j pr t leur talent dans cette aventure : Paulo Coelho, Moebius, Claude Laydu, Philippe Druillet, Charlotte Rampling, Senta berger C est aussi gr ce eux que nous trouvons l inspiration et l lan pour nous renouveler. Voil , il nous reste vous souhaiter un bon voyage. L quipe de production.
Creating video games is a wonderful job. Giving life, voice, shapes and colours to dreams of pixels and algorithms is a great adventure. Our generation has discovered a new vehicle for the imagination, and if we borrow everything from the immortal stories and archetypes of humanity , we have the privilege of telling these tales in a new language. These interactive worlds that we are creating are at the crossroads of spectacle and what is possible; you are both spectator and hero. They await you, put you to the test, distract youˇ and, we hope, also move you. The goal we have set ourselves is to surprise you each time by of fering you unexpected voyages, improbable landscapes and new fields of escape. And since the prime responsibility of the storyteller is to gather round the fire, we hope that our stories will always have enough heart and soul to make you want to open up a bit your craving for the imaginary . We wish to thank the authors and artists who have already contributed their talents to this adventure: Paulo Coelho, Moebius, Claude Laydu, Philippe Druillet, Charlotte Rampling, Senta berger It is also thanks to them that we find the inspiration and impetus to renew ourselves. There you have it. All thats left is for us to wish you a bon voyage. The Production Team.
Das Erstellen von V ideospielen ist ein sch ner Beruf. Es ist sehr spannend, den Tr umen aus Pixeln und Algorithmen Leben, Stimme, Form und Farben zu verleihen. Unsere Generation hat einen neuen W eg zur W elt der Phantasie gefunden, und wenn wir aus den Geschichten und unsterblichen Archetypen der Menschheit sch pfen, genie§en wir das Privileg, diese in einer neuen Sprache zu ˙ erz hlen ¨. Diese von uns geschaf fenen interaktiven W elten existieren dort, wo sich Schauspiel und das M gliche begegnen. Sie sind gleichzeitig Zuschauer und Held der Geschichte. Diese W elten warten auf Sie, sie wollen Sie pr fen, unterhalten und - so hof fen wir - auch bewegen. W ir haben uns zum Ziel gesetzt, Sie jedes Mal mit einer unerwarte ­ten Reise, unwahrscheinlichen Landschaften und neuen Traumwelten zu berraschen. Da die Hauptaufgabe des Erz hlers darin besteht, die Zuh rer um sich zu versammeln, hof fen wir , dass Ihnen unsere Geschichten einen so gro§en Anreiz liefern, dass Sie sich in dieses Abenteuer der Phantasie entf hren lassen. W ir danken den Autoren und K nstlern, die uns bei diesem Abenteuer mit ihren Talenten zur Seite standen: Paulo Coelho, Moebius, Claude Laydu, Philippe Druillet, Charlotte Rampling, Senta berger u.a. Auch ihnen verdanken wir immer wie ­der die Inspirationen und Denkanst §e f r neue Ideen. Nun bleibt uns nur noch eins: W ir w nschen Ihnen eine gute Reise! Unser Team.
Creare videogiochi un bel lavoro. Dare vita, voce, forma e colori a sogni fatti di pixel e algoritmi una grande avventura. La nostra generazione ha s coperto u n n uovo m ezzo d i e spressione d ell’immaginario e , s e a ttingiamo a lle s torie e a gli archetipi i mmortali dell’umanit, abbiamo il privilegio di "recitare" in una lingua nuova. I mondi interattivi che noi creiamo si situano al punto d’incontro tra lo spettacolo e il possibile; voi ne siete al contempo gli spettatori e i protagonisti. Vi aspettano, vi mettono alla prova, vi distrag­gono e, come speriamo, sanno anche emozionarvi. L’obiettivo che ci siamo prefissi di sorprendervi ogni volta, offrendovi viaggi imprevedibili, paesaggi surreali e nuovi spazi di evasione. Dato che il primo compito di un narratore di riunire tutti attorno al fuoco, ci auguriamo che le nostre storie conservino sempre un’anima e un cuore sufficientemente grandi per invogliarvi a viverle liberando la vostra passione per il fantastico. Ringraziamo gli autori e gli artisti che hanno gi messo a nostra disposizione il loro talento in ques­ta avventura: Paulo Coelho, Moebius, Claude Laydu, Philippe Druillet, Charlotte Rampling, Senta berger Ø anche gra­zie a loro che troviamo l’ispirazione e lo slancio per rinnovarci. Con questo, non ci resta che augurarvi buon viaggio. Lo staff
PRIMUKBK
This product has been extensively tested for compliance with major configurations. If you encounter a problem or need assistance, please contact your local dealer or : ¥ Consult our web page to obtain a local phone number for assistance
http://www.primitivewars.com
¥ Send us an Email: hotline@arxel.com
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PRIMITIVE WARS PC UK
Minimal Configuration :
Pentium 266Mhz MMX, 8X CDRom, 64 Mo of RAM. 16 bits-800x600 V ideo card, SoundBlaster“ 100% certified sound card. 800 Mo of Hard disk space. W indows 95/98/2000/ME. DirectX8a. Compatible mouse & keyboard.
Recommended Configuration :
Pentium 550 MHz, 8X CDRom, 128 mo of RAM. 16 bits-800x600 video card, Soundblaster“ 100% certifed sound card. 800 Mo of hard disk space. W indows 95/98/2000/ME DirectX8a. Compatible mouse & keyboard.
INTRODUCTION
1. The Legend of the Primitive Island . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
2. Installation and Running the Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
PART ONE : HOW TO PLAY
I - SCREEN COMPONENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1. Main Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
2. Single Play Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
3. Multi Play Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
4. Game Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
5. Basic Gaming Screens. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
II - BASIC PLAY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
1. Creating Basic Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
2. Gathering Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
3. Constructing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
4. Producing Units. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
5. Hunting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
6. Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
7. Special Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
8. Raising Levels of Units. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
9. Naming a Unit/Building . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
III - SHORT CUT KEY LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
PART TWO : MULTI PLAY
I - INTERNET PLAY (TCP/IP). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
1. Connection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2. Waiting Room . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
3. Creating a Room . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
4. Entering a Room . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
5. Exiting a room . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
II - LAN PLAY (IPX) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
1. Creating a game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
2. Joining a game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Sound & video cards must be 100% DirectX certifed. DirectX8a minimal version required.
For local network games :
- Ethernet network card fully installed & configured,
- TCP/IP protocol or IPX compatible installed. For Internet/Online games :
- Internet provider compulsory ,
- 56K modem or ADSL/Cable modem installed,
- TCP/IP protocol & Dialup networking installed,
- FIREWALL not supported.
PART THREE : THE WORLD OF PRIMITIVE WARS
I - BACKGROUND OF PRIMITIVE WARS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
II - THE GEOGRAPHY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
1. Map of the Primitive Island. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2. Tribes of the Primitive Wars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Primitives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Elves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Tyranos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Demons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
III - ITEMS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
INTRODUCTION
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The Legend of the Primitive Island
The eight tribes (Tyranos, Koakas, Masais, Musfels, Kumbas, Kanus, Labumbas, and Lomerks) that created history, with the Primitive Island as their stage during the Primitive War, live a peaceful life after the end of the ‘2nd Battle of Blood’.
But when Great Chief Ruwata myste- riously dies, the Primitive Island falls again into chaos. As the suspicion and distrust of the Warlocks mounts to its zenith, the Primitives charge Master Stuma, the most powerful spell-cas- ter, as the assassin, keeping the magic-users in check.
Despite his efforts during the war, Stuma is banished to the land of darkness. Soon afterwards, in a desperate attempt to regain harmony, the elders of the tribe appoint the only child of Ruwata, as the Great Chief. Young Jarmin fails to take power, and the struggles of the tribes continue.
Installation and Running the Game
1 - System Requirements
Refer to the back of the game’s pack to know the minimum and recommended system r equirements to run Primitive Wars.
2 - Precautions
Close all other running programs. Insufficient memory can lead to slower game speed, or inability to run the game.
3 - Installation
Put the Primitive Wars installation disk into the CD-ROM drive. The auto-installer will be activated. Enter the user name and Serial Number that is included in the registered game. Select a directory and path for the folder you wish to install the program in, and press confirm. If the Serial Number is correct, the installation will begin. If not, the program will not install the game. To run the game, use PLAY CD.
4 - F.A.Q. (please see also FAQ at www.primitivewars.com)
Q : An error message appears while executing the installation.
A : It is probably a problem with DirectX. Primitive Wars r equires DirectX 8.0a or higher, so install the most recent version and then install the game.
Q : There is no sound.
A : Check your sound card to make sure it is Sound blaster compatible. Also check to make sure the speaker wires are connected properly, and check the volume settings.
Q : I can’t connect to the online servers.
A : Check to make sure that your internet connections are working properly. If you use a modem, check the connections to the Internet; if you use a network, check to see if you’re logged in cor­rectly, or if the network is working properly.
Q : IPX play is not working.
A : Check to see if the IPX protocol is set right in the network. In Win98, go to Registry, Network, and check the IPX protocol settings. Once the protocol is set, you can have normal IPX play.
Q : Can’t Modem users directly play together?
A : No they cannot. You need also Internet access to play in Peer to Peer mode.
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PART ONE : HOW TO PLAY
I - SCREENS COMPONENTS
1 - MAIN MENU
2 - SINGLE PLAY MENU
Single Player
Begin Single Play
Multi Player
Begin Multi Play
Replay Intro
Watch the Opening Intro
Credits
See credits of the development Team
Quit
Exit the Game
3 - MULTI PLAY MENU
Wizard Soft Net
Connect to our official server to play
LAN
Play with other players via your LAN environment
Peer to Peer
Connect directly to an IP address to a computer to play
4 - GAME MENU
During the Game, PRESS the F10 Key to access the Menu.
Save Game (F2)
Save the game you’re currently playing
Load Game (F3)
Load a Saved Game
Option (F4)
Control the options for the game
Mission Objectives
See the Mission Objectives
End Game
Finish the game you’re currently playing, or restart the current mission
Resume (Esc)
Continue your game
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5 - BASIC GAMING SCREENS
1.Complete gaming screen
◊◊ Menu
Information Window
Message/Chat Window
Multi Menu
Action/Magic/Construction /Production Buttons
Unit’s Face or Building Icon
- Left Interface Menu : Selected Unit, Information Window, Building Production Indicator.
- Right Interface Menu : Icon of Possible Constructions, Action Icon, Magic or Special Abilities Icon. – Menu : Opens the Game Menu (short-cut : F10).
Multi menu : Menu Button for Each Tribe
2.Interface
Left interface 01
Select a unit
Lower Right shows level
Left interface 03
Select a Building
Shows the Building Icon
Right interface 01
Left interface 02
Select multiple units
Lower Right shows level
Left interface 04
Creation of units and Buildings
Building Icon can reserve up to 5 units to be produced
Right interface 02
- Allies : Forge an Alliance during Multi Play.
- Message : Send Messages to selected Players during Multi Play.
Unit ability
Magic, Building, or Special Abilities that the unit can use or build.
Action Icons : a. Attack b. Hunt c. Patrol d. Guard e. Stop
Select multiple units
Action Icons Special Abilities (Magic or Build).
If the units you’ve selected contains a unit that cannot build, the Build Icon is not shown.
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