NOTICE FROM: The West End Sanatorium
DATELINE:11.20.91
TO: Headquarters2
The lunatics took over the asylum two weeks ago. Nine have
escaped. We believe they are masquerading as the software
development group Bullfrog Productions, Ltd. in Guildford,
England. They are dangerously good at pretending they are
excellent software developers, having released
PowerMonger™ and Populous™ just before they were
committed.
Find them quickly. Who knows what hits they’ll release next.
Read the following descriptions of each of the escapees to
make your search a little easier.
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PETER MOLYNEUX
Born in: Accra, Ghana, Africa
Age: 33 years
Ambitions: to persevere in his struggle to be “normal” despite acute
megalomania
Favourite Toy: Japanese push-button pencil case (with fuel injection)
Favourite Music to Eat Apple sauce to: Sombre symphonies by Gustav
Mahler
LES EDGAR
Place of Birth: Unknown
Age: Possibly 30’s
Ambitions: Bodily harming the person who keeps dropping fast food
wrappers in his garden
Favourite Weapon: Aston Martin Volante
Best Attribute: Ability to sign cheques like he means it
ALEX TROWERS
Born in: A caravan by the M-3 motorway, England
Age: 18
Favourite TV Monster: King Kong
Favourite Possessions: Jacket, Uzi BB Gun, and intimidating shades
Favourite Thing to Say to Total Strangers: “I’ll be back.”
GARY CARR
Born in: Castleford, West Yorkshire, England
Age: 25
Ambitions: Money in the bank at the end of the month
Favourite TV monster: Margaret Thatcher
Favourite Possession: An old hairbrush for scratching between his toes
PAUL MCLAUGHLIN
Born in: Waterford, Ireland
Age: 27
Favourite Thing to Say to Total Strangers: “I may be drunk madame, but
you are ugly and I shall be sober in the morning.”
Secret Dreams: To be gum in Jabba the Hut’s mouth
Favourite Music to Take Medication by: Handel
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BRYON HAPGOOD
Born in: Harlow, Essex, England
Age: 22
Favourite Music: Mozart
Favourite Thing to Scream at Strangers: “You never get enough of what
you don’t need!”
Secret Desire: To be gum in a piranha’s mouth
GLENN CORPES
Born in: Guildford, England
Age: 28
Life Goal: Tetris — Level 16, depth 5.
Favourite Toy: Sound Burger, an un-portable record player
Favourite Possession Overall: A silver ankh
SEAN COOPER
Born in: Wegberg, Dusseldorf, Germany
Age: 17
Favourite TV Show: None
Secret Desire: None
Favourite Possession: Packet of ciggys
KEVIN DONKIN
Born in: Aldershot, England
Age: 27
Favourite Vehicle: A go-kart
Goals in life: None
Favourite Thing to Say to Total Strangers: “Just the fax ma’am”
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INSTEAD HE CHOSE......MORE PERVERSE MEANS OF SEDUCTION!SUCH WAS MY CONCEPTION...ONE OF ZEUS’ WILDLY SOWN OATS!
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I KNEW I WAS AN UNUSUAL CHILD...THAT DIVINE BLOOD COURSED THROUGH MY VEINS.
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BUT I ALSO K THE OLYM
CONTENTS
WELCOME TO POPULOUS II ................................................10
IN THE BEGINNING.........................................................12
GAME MENU..........................................................................21
PLAYING BY SERIAL LINK....................................................57
LOG PASSWORDS AND WORLD NAMES...............................62
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WELCOME TO POPULOUS II
OVERVIEW
As one of the many sons of Zeus the All-Father, you demand your rightful
place among the gods on Mount Olympus. But Zeus isn’t about to give
you your inheritance just for the asking. You must prove your worthiness
by defeating the 32 divine opponents who rule the 1000 worlds of
Populous II.
START WITH THE COMMAND SUMMARY CARD
The Command Summary Card included in your package contains
complete instructions on how to load Populous II.
CREATE YOUR DEITY
Your first task is to create the kind of deity that you want to be. You
choose the eyes, mouth and headpiece that indicate whether you’re
benevolent and wise, fierce and war-like, brutish and cruel, or some
bizarre combination of these characteristics.
Your god’s personality affects how opponents react to you. For example, if
your deity looks aggressive, your opponent wages war harder. If your
deity looks like a scholar, the combat is more subtle and clever.
CONQUEST GAMES ARE PART OF A SERIES
There are two ways to play Populous II: Conquest Games and Custom
Games. In Conquest mode, you must conquer a series of worlds. Each
world gets progressively harder as you face tougher terrains, stronger
gods, and more potent divine powers (known as Divine Intervention
Effects).
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EACH CONQUEST EARNS YOU EXPERIENCE
If you played a Conquest Game well, you’re awarded experience. After
each conquest, you can exchange your experience for greater power in
the six forces of nature. You can decide to concentrate on a particular
element — becoming, say, a fire god — or you can spread your
experience over all the forces.
Elements
Earned
experience
THE ULTIMATE GOAL — DEFEAT ZEUS
The final battle in the Conquest series is against your father and supreme
master, Zeus. Defeat Zeus and you can take your seat among the gods.
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CUSTOM GAMES LET YOU CALL THE SHOTS
In Custom mode, play a random land with all the effects you have earned
in your Conquest games. For example, if you have played three Conquest
games and seen a variety of different effects, in Custom mode you’ll be
able to play a game with all those effects combined.
CONQUEST PROGRESS AFFECTS CUSTOM GAMES
In a Custom Game, the Divine Intervention Effects you can do are limited
by your progress in the Conquest series — you can’t do effects you
haven’t already used in a Conquest Game. This is the only limitation to
the kind of Custom Game you can make.
IN THE BEGINNING...
This section will help you get started by showing you the techniques and
concepts you’ll need to conquer the first world in the Conquest series.
CREATE A GOD
From the Game Menu, left-click on Create Your Deity. The Create Deity
screen appears:
Click Proceed to return to the Game Menu.
You’ll start the game with five lightning bolts of
experience. Apply them to one of the six element
icons by left-clicking on any of the elements. You
can spread your experience around by clicking
once on five different icons, or you can build up your strength in one by
clicking five times on one element.
After the end of each battle, you can earn more lightning bolts of
experience to build up your experience in the other elements even
further.
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CHOOSE A CONQUEST GAME
Column Of Fire
Ordain PerseusPlace Papal MagnetRaise And Lower Land
Armageddon
Left-click on Conquest Game at the game menu. The Next Conquest
screen appears:
The Next Conquest screen shows you which Divine Intervention Effects
and special rules apply to the world you’re about to conquer. In this first
world you can only do five Effects: Raise And Lower Land, Place Papal
Magnet, Ordain Perseus, Armageddon, and Column Of Fire. A tick (
✓)
indicates that a special rule applies to you in this world — for example,
the tick next to “Water Is Fatal” indicates that people always drown if they
fall in water.
There are 1000 worlds in the Conquest series. Each world has a number
and a name. The number for the first world in the series is 0; its name is
DOEGAC. Each time you conquer a world, Zeus will give you the name of
the next world he wants you to do battle on. Always write down the name
of any world Zeus gives you. If you quit Populous II, you’ll need this name
to continue the Conquest series where you left off.
Click proceed to begin the game.
PAUSING THE GAME
Once the battle starts, you’ll want to pause the game from time to time so
you can follow the tutorial. To pause the game, press the F10 key. To
resume the game, press F10 again.
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THE BATTLE BEGINS
World Map
Your
Worshippers
Close-Up Map
Mana Gauge
Basic Commands
Colosseum
When the game begins, you’re looking down at your worshippers.
The World Map is a view of the entire world you’re currently on. Good and
Bad populations inhabit the world usually on opposite sides of the map.
The Close-Up Map is a magnified view of a point on the World Map. All
divine activities are carried out here.
Walkers represent a number of people wandering the land as a tribe
seeking to establish well-populated settlements. Walkers need shelter
against the climate and they’ll settle on any piece of flat land that can
support them. When they settle, they create dwellings.
Divine Intervention Effects are an arsenal of awesome powers and potent
disasters. There are six categories or elements, each with five individual
Effects. The Effects you can do depend on the world you’re fighting on.
The Mana Gauge measures your Mana. Mana is a reservoir of power you
can use to do Effects. Mana comes from the pious worship of your
followers — the more worshippers you have, the greater your Mana. The
red line at the base of the Mana Gauge indicates your total Mana. The
pointer indicates which Effects you can currently do.
Right now you only have enough Mana to raise and lower land.
Occasionally you'll use up your mana and won't be able to raise or lower
land, but don't worry. As you help your people multiply, your Mana will
increase.
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People
Vegetation
Earth
Air
Fire
Water
Divine Intervention Effects
Directional Arrows
The Basic Commands let you influence the general behaviour of your
followers, get information on populations and settlements, and bring up
the Game Requester.
The Colosseum is a population indicator for both Good and Bad
worshippers. As populations change, the Colosseum fills and empties to
reflect the fluctuating numbers of dwellers. Good populations appear in
blue — Bad populations appear in red. The Colosseum can also be used to
track walkers and settlements and get information on their strength and
inventions.
CHANGING YOUR VIEW
Changing your view is fundamental to playing Populous. There are
several ways to change your view. The easiest is to scroll with the cursorkeys or the numeric keypad.
The World Map can also be used to change your view. The area you’re
currently viewing is marked with a black diamond:
Point to the World Map and click a mouse button. A right-click jumps
your view to the spot you’re pointing to. A left-click moves your view one
increment in that direction.
You can also scroll your view by clicking on the directional arrows
around the World Map. The longer you hold down the mouse button, the
more the map scrolls.
Current Close-Up
View
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FLATTEN LAND
Your followers need flat lands to farm and settle on, so the first thing you
should do is flatten the landscape around their settlements. The lay of the
land is on a grid of squares, so you’ll raise and lower land square by
square. Note: on some worlds you won't be able to raise and/or lower on
your or your enemies land.
To raise a square of land, move the diamond cursor to the centre of the
square and left-click.
To lower a square of land, move the diamond cursor to the centre of the
square and right-click.
CREATE LARGE SETTLEMENTS
Creating new settlements is fundamental to winning a world. Settlements
grow according to the amount of farmland around them — the more
farmland, the bigger the settlement.
The biggest settlements are castles. Castles increase your population the
fastest, so initially they’re the most valuable. Castles are also the most
technologically advanced, and better weapons means your people will be
more effective fighters. To create a castle, flatten the land widely around
any dwelling.
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SPROG EARLY, SPROG OFTEN
Place the diamond on the centre
and right-click
Good
Bad
As a settlement fills with people, its flag rises. When its flag reaches the
top, the settlement is full. At this point, a walker will automatically leave
and go in search of a new place to settle.
In the early parts of a battle, you don’t want to wait for your settlements
to fill up before releasing walkers. The more large settlements you have,
the faster your population will rise. This is where the technique of
sprogging comes in. Sprogging is the most important means of spreading
your population. When you sprog, you’re commanding a settlement to
send a portion of its population out into the world in search of a new
home.
To sprog a walker from a dwelling, point to the centre of a dwelling and
click the right mouse button. The diamond cursor must be on the exact
centre of the dwelling:
COMPARE POPULATIONS
As you play, use the Colosseum to compare your population with the
enemy’s. The Good population appears as blue dots — Bad appears as red.
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USE DIVINE INTERVENTION EFFECTS
People Effects
Fire Effects
Fire Column
Armageddon
Ordain Perseus
Place Papal Magnet
Raise and Lower Land
Once you’ve increased your Mana, you can use some of the five Effects
available on DOEGAC. To switch between People Effects and Fire Effects,
click on the appropriate icon.
FIRE EFFECTS
The one Fire Effect available on DOEGAC is Fire Column, which starts a
huge column of fire that moves across the land. To do a Fire Column,
left-click on the Fire Column icon.
A small column on the pointer indicates that the column is now ready to
be set down.
Move the cursor up the Close-Up Map and left-click to set the column
down — it will appear in a somewhat random location. As dwellings burn,
enemy worshippers perish. Any land that the column moves across will
turn orange, indicating that it’s scorched and ruined. The enemy will
have to raise or lower the ruined land in order to make it arable farmland
again.
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PEOPLE EFFECTS
Good Papal MagnetBad Papal Magnet
There are five People Effects available on DOEGAC.
• Raise and Lower Land: You know this one already. This lets you
flatten landscape into farmland by raising and lowering land.
• Place Papal Magnet: This lets you place your papal magnet anywhere
on the Close-Up Map. Left-click on this button, and then move your
cursor to the Close-Up Map and left-click again. You cannot place your
papal magnet unless you have a leader.
• Ordain Perseus: This changes your current leader into the hero
Perseus, who marches through your opponent’s land and destroys any
settlements or people he encounters. Simply left-click on this icon to
call the hero.
• Armageddon: This forces Good and Bad to fight until only one
population survives. Only use this Effect when your population is
significantly greater than the enemy’s.
PAPAL MAGNETS
The papal magnets are icons of worship for Good and Bad. You can move
your magnet to Bad territory, then influence your worshippers to go to it
and invade Bad settlements. The first of your walkers to encounter your
magnet becomes your leader. Convert strong leaders into special walkers
called Heroes with your papal magnet. You cannot place your papal
magnet unless you have a leader.
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USE INFLUENCE BEHAVIOUR COMMANDS TO MOVE PEOPLE
Go to Papal
Magnet
Settle
Fight
Gather
Together
Use the Influence Behaviour Commands to influence the behaviour of
your followers. The Influence Behaviour commands are available on every
world and can be used without cost to Mana.
• Go to Papal Magnet: Influence your people to find their ordained
leader and follow him to the Papal Magnet. You can always find the
leader by right-clicking on this option. Use this option to draw your
leader and worshippers together, then turn your leader into a hero. If
you like.
• Settle: Influence your walkers to build new dwellings and your people
to reproduce. To encourage faster settling, sprog worshippers from
their dwellings by right-clicking on any house.
• Fight: Encourage your walkers to attack Bad settlements and
worshippers. Fight also encourages your people to settle and produce
more walkers for battle.
• Gather Together: Encourage your walkers to walk toward each other
and combine into one stronger walker. Note that each walker
represents a group of people, so when your walkers are gathering
together, tribes are actually combining to make a larger troop. Use
this behaviour when you want to build and strengthen walkers. This
option also influences your people to settle as they come together.
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GAME MENU
Left-click an option in the Game Menu
CREATE YOUR DEITY
Lets you create and name your deity and assign any experience you’ve
earned to one of the six elements.
Left-click on Proceed to return to the Game Menu
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NAMING YOUR DEITY
To name your deity:
1. Left-click on the name bar. A flashing dot appears.
2. Type the name of your deity and press Return.
CREATING YOUR DEITY
Create your deity’s looks carefully because they’ll effect the way your
opponent god battles you. Choose a scholar’s hat and wise eyes for clever
combat, or a warriors helmet and angry eyes for a ruthless battle
experience.
To create your deity:
1. Left-click on a selection arrow next to the feature you want to change.
Keep clicking to cycle through the various features.
2. If you need to back up, click the selection arrow opposite the one
you’re using.
Choose your eyes, headpiece, and face carefully — your appearance
actually affects your opponent’s reactions.
ASSIGNING EXPERIENCE
To assign any experience you’ve earned:
1. Point to one of the six elements and left-click once for each lightning
bolt you want to assign.
The right half of the element icon turns gold one increment for each
lightning bolt you assign. When the right half is full, the left half
turns gold one increment and the right half goes dark again.
2. Write down your password. You can re-enter this password in the
same slot next time you want to restart this game.
CONQUEST GAME
Choose Conquest Game to play all the worlds in progression of difficulty.
As you progress and gain experience, opponents get stronger and more
crafty, landscapes get more harsh, options are restricted, and available
Effects change.
There are 1000 worlds in Populous II, but you don’t have to complete
each one in order to face Zeus in the final combat. If you demonstrate
sufficient skill, you can skip worlds — for example, you could go from
world 0 to world 18, and from there go to world 26, and so on.
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NEXT CONQUEST SCREEN
Divine
Intervention
Effects
available on
this world
Special
parameters
When you choose Conquest Game, the Next Conquest screen appears:
The Next Conquest screen shows you which Divine Intervention Effects
and special parameters apply to the world you’re about to conquer. A tick
(✓) indicates that a special rule applies to both you and your opponent in
this world — for example, the tick next to “Water Is Fatal” indicates that
people will always drown if they fall in water. An X indicates that a rule
does not apply.
The following rules may be in effect on certain worlds:
RAISE/LOWER ANYWHERE ON MAP
✓ You can raise and lower land regardless of whether a settlement is
in view on the Close-Up Map.
✘ You can only raise and lower land when a settlement is in view on
the Close-Up Map.
RAISE/LOWER ANYWHERE AT SEA LEVEL
✓ You can only raise and lower land at sea level.
✘ You can not raise and lower land at sea level view on the Close-Up
Map.
CAN’T RAISE/LOWER OPPONENT’S LAND
✓ You cannot raise or lower your opponent’s land.
✘ You can raise and lower your opponent’s land.
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CAN’T RAISE LAND
✓ You cannot raise land.
✘ You can raise land.
CAN’T LOWER LAND
✓ You cannot lower land.
✘ You can lower land.
WATER IS FATAL
✓ Your people automatically drown in water.
✘ Your people can be saved if they’re dropped in water.
OPPONENT’S DOTS NOT SHOWN ON MAP
✓ You can see opponents on the World Map.
✘ You cannot see opponents on the World Map.
NO SPROG WITH RIGHT MOUSE BUTTON
✓ Right-clicking lowers land no matter where the cursor is on the
map.
✘ Right-clicking on the centre of a dwelling sprogs a walker.
DISASTER DOTS NOT SHOWN ON MAP
✓ You cannot see disaster effects on the World Map.
✘ You can see disaster effects on the World Map.
SWAMPS ARE SHALLOW
✓ When a person from this side falls in a swamp, the swamp is
“filled” and disappears.
✘ No matter how many people from this side fall in a swamp, it will
never be filled.
SHOW OPPONENT DEITY:
Left-click on the green button to read a description of your current
opponent.
PROCEED
Left-click on Proceed to begin the conquest.
CANCEL
Left-click on Cancel to return to the Game Menu.
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NAMES
Each time you start a world, you receive the name of the next world you
are to conquer. Always write down this name. If you quit Populous II,
this is the only way you can resume the Conquest series where you left
off.
To resume the Conquest series where you left off:
1. Select Conquest Game from the Game Menu. The Next Conquest
game appears.
2. Click on the Battle At bar. A flashing dot appears.
3. Type the name of next world for you to conquer and press Return.
CUSTOM GAME
Through playing a few conquest games, you experience different
combinations of Divine Intervention Effects and earn new ones. Choose
Custom Game to play a random landscape using all the Effects you’ve
earned so far in your Conquest games. CUSTOM GAMES WON’T
ADVANCE YOU TOWARD FINAL VICTORY AGAINST ZEUS.
ADJUSTING GAMEPLAY
Custom Games start out very hard, so to adjust it to your level:
1. Left-click on the Game Requester icon to bring up the
Game Requester.
2. Left-click on Game Options to bring up the Game
Options Requester.
3. Left-click on any of the options to change any of the
special parameters for Good (you).
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4. Left-click on the green button next to For Good to change it to For
Bad. Now left-click on any of the options to change any of the
special parameters for your opponent. Initially your opponent can
create and destroy land very fast, so you may want to alter Bad’s
abilities to raise and lower land and slow your opponent down with
the COMPUTER SPEED bar.
5. Left-click on OK to return to the game.
PAINT MAP MODE
The Paint Map mode lets you customise games further by letting you:
• Change maps and landscapes
• Adjust Mana levels for both sides
• Set down walkers, trees, and rocks on the map
For details on the different Paint Map options, see Game Requester under
Basic Commands.
LOAD GAME
Load a saved game. See your Command Summary Card included in your
package for instructions about how to load a saved game.
QUIT TO DOS
Exit to DOS.
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CONQUERING WORLDS
World Map
Close-Up Map
Mana Gauge
Divine
Intervention
Effects
Basic Commands
Colosseum
Settlement
Good Papal
Magnet
COLOSSEUM
The colosseum reflects population and level of technology of the world, a
settlement, or a walker.
WORLD POPULATION
Use the colosseum to check up on the world’s population from time
to time. As the Good (blue) and Bad (red) populations grow,
representatives of both sides enter the colosseum. Good worshippers
dressed in blue sit on the left, Bad worshippers dressed in red sit on
the right. The blue and red representatives of the general population
never leave. They are always showing and always represent only the
total population of the world.
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SETTLEMENT POPULATION
Ten Millions
Hundred Millions
Millions
Hundred thousands
Ten thousands
Thousands
Hundreds
Tens
Level of Technology
You can check on the population of a settlement at any time. Query
any settlement and you’ll see the level of technology from a fist (very
primitive) to a sword (very advanced), and a population count in the
form of eight flags moving up and down flagpoles around the back of
the colosseum. It appears in decimal order:
To check the population of a settlement:
1. Left-click on the Query icon
2. Move your cursor to a settlement on the close-up map
3. Left-click on the dwelling to attach the query icon to it.
The settlement appears in the centre of the colosseum
and a question mark appears on top of the dwelling.
In the middle of the colosseum, you’ll see a picture of the settlement. The
flags on the colosseum flagpoles reflect the amount of the population.
If you sprog a walker from a queried settlement, the first walker out of
the settlement takes the query mark with them.
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WALKER POPULATION
Walkers represent a certain number of people in a tribe. When you query
a walker, he or she appears in motion in the middle of the colosseum.
Their tribes total population is displayed on the eight flagpoles behind the
colosseum (see Settlement Population above for an illustration of how to
read the flagpoles). When a queried walker settles, joins another walker,
or another household the query is transferred to the new walker or
dwelling.
The Level of Technology of a walker appears in the form of weapons in
the lower left corner of the colosseum. A fist indicates the lowest form of
technology, a sword the highest.
To check a walkers population:
1.Left-click on the Query icon
2. Move your cursor to the person or settlement you want to
query
3.Left-click again
A question mark appears on top of a queried walker
CLOSE-UP MAP
The close-up map is where you carry out all divine commands and effects.
View settlements, watch battles, lay waste to enemy land, build your land.
The close-up map reflects the section of land that is covered by the black
cursor on the world map.
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You can move around the Close-Up Map several ways.
Scroll down
Scroll right
Scroll left
Flaps Higher
123
Flaps Higher
456
Flaps Higher
789
➨
➨
➨
➨
➨
➨
➨
➨
Scroll up
Scroll rightScroll left
Scroll down
Scroll up
Use the cursor keys or the number pad:
You can also use the brown directional arrows around the edge of the
World Map:
1. Move your cursor to a directional arrow
2. Left-click to move one increment in that direction
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WORLD MAP
Raise landLower land
The world map shows the landscape of the world you’re currently on.
• Blinking white dots are Good settlements
• Blinking yellow dots are Bad settlements
• Blue dots are Good walkers (your followers)
• Red dots are Bad walkers (followers of the Bad god)
• The small black diamond is the section of the world that is currently
on the Close-Up Map
• Grey dots are plauged houses
To move around the World Map:
Put your cursor on the place you’d like to go, then:
• Right-click to jump directly to that point
• Left-click to move towards that point one section. Keep clicking to
move further
To scroll around the World map, hold down the right mouse button
and move the mouse any direction on the map.
RAISING AND LOWERING LAND
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Flattening out farm land is vital for your population to spread out and
grow. Raise land from the ocean’s waters to extend peninsulas or flatten
mountains into rich soiled acreage. To raise land out of the water, just
move your cursor out into the body of water and left-click.
During a Custom game, you can define special rules about raising and
lowering land for your Custom game.
To lower land:
1. Choose the Raise/Lower icon from the Influence Behaviour bar
2. Move the main point of the cursor (the black diamond) to the tip of a
pyramid of land on the close up map
3. Press the right mouse button to lower it
To raise land:
1. Choose the Raise/Lower icon from the Influence Behaviour bar
2. Move the main point of the cursor (the black diamond) to the low
point you’d like to raise on the close up map
3. Press the left mouse button to raise it
SETTLEMENTS AND SPROGGING
Creating many big settlements is vital to the growth of your population
and your power. Initially your settlements are small tents and huts, so
spread out flat farmland around them to transform them into powerful
castles. New settlements automatically occur as old ones fill up and
walkers move out in search of more farmland to build on.
Sprogging is the most important technique to practice for spreading your
population. Command well-populated settlements to release a walker to
create new settlements and build the population. Well-populated
settlements are recognisable by their high-flying flags: the further a flag
is up the flagpole, the higher the number of people at that dwelling.
To sprog a walker from a dwelling:
1. Move the main point of your cursor to the centre point of a dwelling
2. Right-click
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MANA
Good papal magnetBad papal magnet
Mana is the substance from which you draw power. You earn mana from
your populations divine offerings, so increase your population as quickly
as you can by sprogging dwellings to create new worshippers and
dwellings. In order to use higher-level Divine Intervention Effects, you
must have enough mana, but keep in mind that when you perform an
effect, you use mana up. Different effects cost different amounts, so use
your mana gauge to budget your power.
MANA GAUGE
The mana gauge increases every time you earn mana. Likewise, it
decreases every time you use mana to perform a Divine Intervention
Effect.
The red line just below the Divine Intervention effects displays your total
mana. The pointer just next to that shows what effects you have enough
mana to perform (you can do all effects at the pointer and below.
PAPAL MAGNETS
The papal magnets are icons of worship for Good and Bad. You can move
your magnet to Bad territory, then influence your worshippers to go to it
and invade Bad settlements. The first of your walkers to encounter your
magnet becomes your leader. Convert strong leaders into special walkers
called Heroes with your papal magnet. You can’t place your papal magnet
unless you have a leader.
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INFLUENCING BEHAVIOUR
Manipulate your way to victory by influencing your populations
behaviour with the Influence Behaviour Commands. These commands
are always available whether you’re strong or weak. For information
about how to use these commands, see Influencing BehaviourCommands under COMMANDS.
WORSHIPPERS AND WALKERS
Worshippers is a term for your entire population. Walkers are the
members of your population walking across the land. All worshippers
have a level of intelligence according to the level of technology of the
dwelling they emerge from.
SPECIAL WALKERS
Some walkers have special attributes.
LEADERS
Both Good and Bad populations can have a leader of people,
recognisable by the miniature papal magnets above their heads. When
you select the Go To Papal Magnet icon, your people will first go to
their leader, then follow them to the papal magnet. Leaders are the
only members of your population you can transform into Heroes, and
when you do, you’ll need to create a new one by selecting Go To Papal
Magnet.
HEROES
There are six heroes, one from each category of effects. When you
have enough mana, turn your leader into a hero for greater
destruction.Heroes tend to be immune to the effects of powers from
within their own category.
SOUNDS
Sounds are an important part of Populous II. If you hear the sound of fire
burning, an earthquake, or other disaster, check your territory —
somewhere your opponent has just done some creative landscaping to
your settlements.
HEARTBEAT
Throughout the game, you’ll hear a steady heartbeat — your heartbeat.
The slower it pounds the more healthy you are.
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DINGS
You’ll hear a few metallic dings during play of Populous II which mean
several different things: possibly a hero has been created or a papal
magnet has been moved. Pay attention to events and sounds to be able to
identify which sound means what.
EFFECTS
You’ll hear the sounds of many different Divine Intervention effects. The
effects you cause are only audible when they are showing on the close-up
map, but any effects used by your opponent on your land are audible as
they happen.
QUITTING A WORLD
To quit a world:
1.Left-click on the Game Requester icon
2.Select SAVE GAME to save the game, or QUIT MAP to quit
the world. For more information about saving a game see
your Command Summary Card
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COMMANDS
Go To Papal
Magnet
Settle
Fight
Gather Together
Game Requester
Query
BASIC COMMANDS
The Basic Commands let you influence the general behaviour of your
followers, get information on populations and settlements, and bring up
the Game Requester:
To use one of these commands, left-click on its icon.
GO TO PAPAL MAGNET
Place your papal magnet in a strategic area then influence your people to
walk to it. If you don’t have a leader, use this command to get a walker
there faster (he’ll turn into your leader as soon as he touches the
magnet). Remember, you can’t place your papal magnet if you don’t have
a leader.
SETTLE
Influence your people to build and settle on the land you flatten for them.
GATHER TOGETHER
When two walkers randomly run into each other, they become one
stronger walker, but influence your walkers to come together into fewer,
stronger walkers with this Gather Together command. Your walkers tend
to settle during this behaviour, so you’ll be building strong settlements as
well as people.
FIGHT
Influence your walkers to walk toward Bad settlements and fight for your
cause. Your walkers also settle and produce fighters while influenced to
fight.
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QUERY COMMAND
Left-click on the query command for information about various people
and settlements.
To get information:
1. Left-click on the Query icon
2. Move your cursor to a target dwelling or walker on the close-up map
3. Left-click again to attach the query mark to them
Any dwelling or walker with the query mark on them appears in the
centre of the colosseum. Only one dwelling or walker can be queried
at a time. The colosseum reflects the population and technological
intelligence of the walker or dwelling. For more information, see The
Colosseum under CONQUERING WORLDS.
GAME REQUESTER COMMAND
Left-click on the world icon to bring up the Game Requester:
The Game Requester lets you save and load games, quit or restart the
world, and set various game options.
There are two kinds of buttons: green and gold. The green buttons let you
choose between two different things or bring up a different requester. The
gold buttons let you turn an option on or off. When the gold button is
pressed in, the option is on; when the button is out, the option is off.
There are also ticks (✓) and ✘’s next to some options. A tick means the
option is active, the ✘ means it’s inactive.
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I AM GOOD/BAD
You’re a Good god by default. In Custom Games, however, you have the
option of being an Bad god. Left-click on this option to change your
morality from Good to Bad or vice versa.
COMPUTER ASSIST ON/OFF
When this option is Off, you have to raise and lower land and sprog
settlements yourself. When On, the computer takes over some of these
tasks so you can concentrate on destroying the enemy.
COMPUTER V HUMAN/COMPUTER
In Computer V Human mode, you play against the computer. In
Computer V Computer mode, you can watch the computer play both
sides, then join in when you like.
LOAD GAME
The Load Game option lets you load previously saved games. For detailed
loading instructions, see Loading Saved Games on your Command
Summary Card.
SAVE GAME
The Save Game option lets you save games to disk. For precise saving
instructions, see Saving Games on your Command Summary Card.
RESTART MAP
The Restart Map option lets you restart your conquest of the current
world.
QUIT MAP
The Quit Map option lets you quit the current world and return to the
Game Menu.
CONQUEST GAME
A tick (✓) means that you’re currently playing a Conquest Game — an ✘
means that you’re not.
CUSTOM GAME
A tick (✓) means that you’re currently playing a Custom Game — an ✘
means that you’re not.
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SERIAL GAME
The Serial Game option lets you establish a data link between computers
connected via modem or serial cable. For more details, see Playing By
Serial Link.
PAINT MAP
The Paint Map option lets you change the features on a Custom Game
map. This option can only be selected for Custom Games. Left-click on
the gold button to activate the Paint Map feature, and then click OK.
When you return to the map, the Paint Map options appear in the upper
right corner:
PAINT MAP OPTIONS
Blue Man — To add Good walkers to the landscape, left-click on the
Blue Man button, move the mouse to map, and click the left mouse
button for each walker you want to put down.
Red Man — To add Bad walkers to the landscape, left-click on the
Red Man button, move the mouse to map, and click the left mouse
button for each walker you want to put down.
Tree — To add trees to the landscape, left-click on the Tree button,
move the mouse to map, and click the left mouse button for each
tree you want to put down.
Rock — To add rocks to the landscape, left-click on the Rock button,
move the mouse to map, and click the left mouse button for each
rock you want to put down.
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My Mana — To raise your mana, left-click on the Up Arrow (↑). To
lower your mana, left-click on the Down Arrow (↓).
His Mana — To raise your opponent’s mana, left-click on the Up
Arrow (↑). To lower his mana, left-click on the Down Arrow (↓).
Landscape — Left-click on the Up Arrow (↑) to scroll through the
different landscapes: Fertile, Snow, Desert and Sludge.
New Map — Left-click on the New Map button to select a different
map to conquer.
GAME OPTIONS
Left-click on the Game Options button to bring up the Game Options
requester:
The Game Options let you determine how certain features on the
landscape work. You can only adjust these options for a Custom Game.
Any changes you make to the settings affect only the side currently
displayed (For Good or For Bad).
Left-click on the green button to choose whether you’re setting the game
options for Good or for Bad, and then left-click on the ticks (✓) and ✘’s to
turn the option on or off.
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GAME OPTIONS
FOR GOOD/BAD
Lets you choose which side (Good or Bad) you’re currently setting
options for.
RAISE/LOWER ANYWHERE ON MAP
✓ You can raise and lower land regardless of whether a settlement is
in view on the Close-Up Map.
✘ You can only raise and lower land when a settlement is in view on
the Close-Up Map.
RAISE/LOWER ANYWHERE AT SEA LEVEL
✓ You can only raise and lower land at sea level.
✘ You can not raise and lower land at sea level.
CAN’T RAISE/LOWER OPPONENT’S LAND
✓ You cannot raise or lower his opponent’s land.
✘ You can raise and lower his opponent’s land.
CAN’T RAISE LAND
✓ You cannot raise land.
✘ You can raise land.
CAN’T LOWER LAND
✓ You cannot lower land.
✘ You can lower land.
WATER IS FATAL
✓ Your people automatically drown in water.
✘ Your people can be saved if they’re dropped in water.
OPPONENT’S DOTS NOT SHOWN ON MAP
✓ You cannot see opponents on the World Map.
✘ You can see opponents on the World Map.
NO SPROG WITH RIGHT MOUSE BUTTON
✓ Right-clicking lowers land no matter where the cursor is on the
map.
✘ Right-clicking on the centre of a dwelling sprogs a walker.
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DISASTER DOTS NOT SHOWN ON MAP
✓ You cannot see disaster effects on the World Map.
✘ You can see disaster effects on the World Map.
SWAMPS ARE SHALLOW
✓ When a person falls in a swamp, the swamp is “filled” and
disappears.
✘ No matter how many people fall in a swamp, it will never be filled.
COMPUTER SPEED
If you have a computer with an advanced processor, you might want
to slow down its reactions to make the game more fair. Left-click
anywhere on the black bar to move the setting.
SPECIAL CODES
Many special codes to enter in this slot will be released in
forthcoming publications, but we’ll start you off with one. Left-click
in the slot, then type MUSIC, and play Populous II to deluxe mood
music.
ABOUT
Who designed, created, conceived and programmed Populous II? That’s
right, those sexy guys at Bullfrog Productions, Ltd. Left-click on this
option for more information.
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DIVINE INTERVENTION COMMANDS
30 Divine Intervention Effects are your weapons against your opponent
and your only means for helping your population. Effects use up your
mana; great effects like tidal waves and earthquakes are expensive. A
lesser effect like lowering and raising land costs little. You can strengthen
any effect by applying earned experience points to its category at the
Deity Creation screen.
EOPLE EFFECTS
P
These commands allow you to effect your population.
RAISE/LOWER LAND
Flattening out farm land is vital for your population to spread
out and grow. Raise land from the ocean’s waters to extend
peninsulas or flatten mountains into rich soiled acreage. To raise land out of
the water, just move your cursor out into the body of water and left-click.
To lower land:
1. Choose the Raise/Lower icon from the Basic commands bar
2. Move the main point (the black diamond) of your cursor to the tip of a
pyramid of land on the close up map
3. Right-click to lower it
To raise land:
1. Choose the Raise/Lower icon from the Basic commands bar
2. Move the main point of the cursor to the low point you’d like to raise
on the close up map
3. Left-click to raise it
PLACE PAPAL MAGNET
YOU MUST HAVE A LEADER BEFORE YOU CAN PLACE THE
PAPAL MAGNET. Clicking on this icon lets you place your
papal magnet. Putting it in the right place at the right time offers great
strategic advantage. Place it protectively inside castle walls and influence
your walkers to gather there, combining for strength. Place it deep in the
heart of enemy territory and influence your walkers to walk to it; they’ll
destroy all that comes in their path of their holy pilgrimage.
The first walker to arrive at the papal magnet is your leader. When your
leader is at the magnet, he is surrounded by a blue flame of holy fire and
is invincible.
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To place the papal magnet:
1. Left-click on the Place Papal Magnet icon
2. Move your cursor to the point on the close-up map you’d like to place
the magnet
3. Left-click
Right-click on the Place Papal Magnet icon to jump directly to the
current papal magnet location on the close-up map.
PERSEUS
Change your leader into the hero Perseus by clicking on this
icon. Perseus is the most intelligent of the greek heroes, and
makes a strong and skillful soldier driven to destroy Bad settlements.
Turn as many leaders as you want into Perseus, but remember that each
time you turn your leader into a hero, you’ll need to establish a new
leader by selecting the Go To Papal Magnet command.
To turn your leader into the hero Perseus, left-click on the Perseus icon.
LAY PLAGUE
Lay plague on an enemy walker or settlement. When a walker
has the plague, they’ll spread the illness to all dwellings and
people they touch. Plagues can only be stopped by destroying the infected
dwellings and people. Plague victims don’t give you any mana, and if
Armageddon is declared, they instantly disintegrate leaving only your
healthy population to fight for your cause.
Identify a plagued person or house by the vulture circling in
the air above the infected person or dwelling. If you hear the
tell-tale “caw-caw” of the plague vulture and you don’t see one
onscreen, check your settlements. Your enemy has infected
your population.
To lay plague:
1. Left-click on the plague icon
2. Move your cursor to the dwelling or person you want to infect
3. Left-click
Repeat all steps for each new dwelling or worshipper you want to
plague (be careful though, plague spreads fast!)
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DECLARE ARMAGEDDON
When you have enough mana and your population is larger
and stronger than your opponent’s, declare Armageddon to
get the forces of Good and Bad to march to the centre of the world and
fight to the death.
To declare Armageddon, left-click on the Armageddon icon.
EGETATION
V
Control the vegetation of the world with the Vegetation effects.
GROW FOREST
Earn popularity points by planting trees around your
settlements.
To plant trees:
1. Left-click on this icon
2. Move your cursor to an area on the close-up map
3. Left-click again to plant the trees
RENEW LAND
Renew damaged land with greenery and flowers. After a
volcano, planting greenery is the only way to make the land
livable again for your people. People are happy on a beautiful landscape,
so increase your popularity points by planting this greenery around your
settlements. This greenery spreads if planted in the right patterns, so
cluster plantings together and give them plenty of room to spread.
To plant:
1. Left-click on the Greenery icon
2. Move your cursor to an area on the close-up map
3. Left-click again to plant
SWAMP
Lay a swamp on enemy land to swallow Bad walkers.
To swamp enemy land:
1. Left-click on the Swamp icon
2. Move your cursor to an area on the close-up map
3. Left-click again to lay the swamp.
For a bigger swamp, repeat all steps a few times in one area
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PLANT FUNGUS
Plant deadly fungus around enemy settlements and watch it
spread to cover their territory. For the most damaging spread
and growth pattern, plant fungus in straight rows of three or five, but be
careful with it. If it creeps into your territory, it could finish off your
settlements as well.
To plant fungus:
1. Left-click on the Fungus icon
2. Move your cursor to an area on the close-up map
3. Left-click on the pieces of land where you want it planted
ADONIS
Turn your leader into Adonis, the hero of vegetation
recognisable by his head of leaves. He divides after combat,
multiplying your number of hero's roaming the world for your cause.
Turn as many leaders as you want into Adonis, but remember that each
time you turn your leader into a hero, you’ll need to establish a new
leader by selecting the Go To Papal Magnet command.
To turn your leader into Adonis, left-click on the Adonis icon.
ARTH
E
Earth effects give you control of earthly disasters and benefits.
ROADS
Build roads on flat ground and low slopes for your people to
walk on and make their travel faster, or use them to block the
spread of fungus. Roads are laid down one square at a time.
To build a road:
1. Left-click on the Roads icon
2. Move your cursor to the area you want to begin building on the close-
up map
3. Left-click and move the mouse in a row to lay down the squares of a
road, right-click to remove a square.
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CITY WALLS
Build city walls on flat land around your settlements to
protect your worshippers. Neither you or your opponent can
alter the land a city wall is built on. You can’t build on enemy land
After you build your first city wall, all other city walls must be connected
to it. For example, if you build a city wall around one settlement, the next
piece of wall you lay down must stem from the original wall and extend
out to the next settlement you want to surround. The only way to have
two separate walled settlements is if your opponent somehow destroys the
connector wall between the two.
Weak enemies are kept out by city walls, but strong enemies can climb
over. If a very strong enemy walker encounters a wall, they could break
through it, so don’t leave walled settlements unwatched.
To build a city wall:
1. Left-click on the City Walls icon
2. Move your cursor next to the settlement you want to surround on the
close-up map
3. Left-click in a circle around the settlement to lay the wall
EARTHQUAKE
Cause a rumbling earthquake to split enemy territory wide
open and leave behind a rift that swallows your opponent’s
population. Earthquakes are special in that you can aim them in a general
direction with the pointer that orbits your cursor.
To cause an earthquake:
1. Left-click on the earthquake icon. A pointer slowly orbits your cursor
2. Move your cursor to the close-up map next to where you want to start
the earthquake
3. When the pointer is aiming the right direction, left-click again
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BATHOLITH
A batholith is an underground movement of rock which
causes the land to rise, and forces numerous boulders
through the surface. Create a batholith on enemy territory to destroy
their farmland.
To lay a batholith:
1. Left-click on the Batholith icon
2. Move your cursor to an area on the close-up map
3. Left-click and hold to cause the batholith. Hold down the mouse
button for larger batholiths
HERACLES
Turn your leader in to the hero Heracles to double his
strength and send him crusading into enemy territory. Turn
as many leaders as you want into Heracles, but remember that each time
you turn your leader into a hero, you’ll need to establish a new leader by
selecting the Go To Papal Magnet command.
To turn your leader into Heracles, left-click on the Heracles icon.
IR
A
Weapons such as rain, lightning, and gale force winds are at your
command when you select elements from the Air category.
LIGHTNING
Electrocute enemy walkers and destroy enemy settlements
and farmland by striking with lightning bolts. You won’t be
able to aim the lightning bolts exactly, so just strike on or near the target
area.
To strike with lightning:
1. Left-click on the lightning icon
2. Move your cursor to an area on the close-up map. Notice the storm
cloud following your cursor — it’s waiting for your command to
strike
3. Left-click and hold to strike. The longer you hold down the mouse
button, the more damage done
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WHIRLWIND
Start a whirlwind spinning through enemy settlements for
maximum devastation. When a whirlwind goes off land, it
creates a land-eating whirlpool in the water. If an armed worshipper gets
sucked up by a whirlwind, all his weapons are flung out of his hands, and
he is reduced to low intelligence. Anyone sucked into a whirlwind gets
flung to the ground when the wind stops.
To create a whirlwind:
1. Left-click on the Whirlwind icon
2. Move your cursor to a target on the close-up map
3. Left-click again to start the whirlwind.
For each new whirlwind, repeat all steps
STORM
Create a rainstorm over enemy territory and destroy your
opponent’s land with lightning and heavy rain. There is no
way to stop a storm.
To create a storm:
1. Left-click on the Storm icon
2. Move your cursor to an area on the close-up map
3. Left-click again to start a storm
HURRICANE WIND
Cause a gale-force wind to sweep the landscape and devastate
enemy land.
To call a hurricane:
1. Left-click on the Hurricane Wind icon. A pointer orbits your cursor.
2. Move your cursor to an area on the close-up map
3. When the orbiting pointer is facing the direction you want the gale to
blow, left-click
ODYSSEUS
Change your leader into Odysseus, fastest of the heroes, and
send him crusading into enemy territory. Turn as many
leaders as you want into Odysseus, but remember that each time you turn
your leader into a hero, you’ll need to establish a new leader by selecting
the Go To Papal Magnet command.
To turn your leader into Odysseus, left-click on the Odysseus icon.
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IRE
F
The fire elements are doubly potent because they burn up enemy
settlements and worshippers, and ruin all farmland they come in contact
with.
FIRE COLUMN
Start a towering column of flame randomly burning across an
area with this effect. Fire columns tend to move uphill and
hover around the top, so they damage more land when lit on flat ground.
To light a column of fire:
1. Left-click on the Column of Fire icon
2. Move your cursor to an area on the close-up map
3. Left-click again.
Repeat all steps for each new column
RAIN OF FIRE
Start a devastating rain of fire over enemy territory.
To start a rain of fire:
1. Left-click on the Fire Rain icon
2. Move your cursor to an area on the close-up map
3. Left-click again
VOLCANO
Erupt a volcano on enemy land and send lava flowing out to
the sea to become a basalt peninsula in the water. Land
beneath the volcano is almost permanently destroyed. The size of the
volcano you cause depends on your experience points invested in Earth
effects at the Deity Creation screen.
If a volcano erupts on your land, cap it as soon as you can by building
land on top of it, then flatten it out. The only way to make the land usable
again is by planting Greenery on the damaged area. Protect your
settlements from burning lava with a low hill.
To cause a volcano:
1. Left-click on the volcano icon
2. Move to an area on the close-up map
3. Left-click again
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ACHILLES
Turn your leader into Achilles, a fast runner with a head of
flames who burns everything in his path. Turn as many
leaders as you want into Achilles, but remember that each time you turn
your leader into a hero, you’ll need to establish a new leader by selecting
the Go To Papal Magnet command.
To turn your leader into Achilles, left-click on the Achilles icon.
ATER
W
Create tidal waves, whirlpools and baptismal fonts with the effects in this
category.
BASALT
Create bridges of basalt across water by causing minor
volcanic activity with this effect. Arrest enemy land expansion
by laying basalt in the water around enemy coastline.
To create a bridge of basalt:
1. Left-click on the Basalt icon. An orbiting pointer rotates around your
cursor
2. Move your cursor to where you want the starting point of the basalt
bridge
3. When the orbiting pointer points the direction you’d like the bridge to
lay, left click again
WHIRLPOOL
Lay land-eating whirlpools in the water off the coast of enemy
territory. Whirlpools multiply quickly and there’s no way to
stop them, so plant them far away from your land.
To cause a whirlpool:
1. Left-click on this icon
2. Move to the target on the close-up map
3. Left-click again to start the whirlpool
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BAPTISMAL FONTS
Baptismal fonts create pools of holy water in the ground.
When a walker falls into one, he or she changes to the
opposite faith (Good walkers turn Bad and Bad walkers turn Good).
Create fonts on enemy territory to create walkers faithful to your cause in
the heart of your opponent’s settlements.
This effect is tricky because occasionally two fonts appear next to each
other, and when a walker falls in and changes, he’ll immediately fall into
the adjacent font and return to his original loyalties.
To create Baptismal Fonts:
1. Left-click on the Baptismal Fonts icon
2. Move your cursor to an area on the close-up map
3. Left-click again to create the fonts
TIDAL WAVE
Set Tidal Waves far out in the oceans off your enemy’s
coastline to wreak watery devastation to his territory. A Tidal
Wave effects the entire world, so settle your people on high land before
you start one. If your enemy lays a Tidal Wave, rise a high wall of land
around your coastline to keep water out.
To cause a Tidal Wave:
1. Left-click on the Tidal Wave icon
2. Move your cursor into the oceans far off enemy coastline on the close-
up map. The further out you begin the tidal wave, the more
momentum it can build up on its way inland
HELEN OF TROY
Turn your leader into Helen of Troy, a woman of legendary
beauty and grace who has lead many a men to their doom. She
marches into enemy territory and leads your opponent’s worshippers to a
watery grave in the seas. Turn as many leaders as you want into Helen of
Troy, but remember that each time you transform a leader, you’ll need to
establish a new one by selecting the Go To Papal Magnet command.
If your enemy creates Helen, try destroying her with fire or lightning.
She’s very wise and can sense when you’re targeting her, so she’ll attempt
to escape your gaze by switching directions often, so be prepared to act
fast when you see her on the close-up map.
To turn your leader into Helen of Troy, left-click on the Helen of Troy icon.
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WINNING
Lightening bolts
of experience
Category icon
There are several different ways to win Populous II. You can win worlds,
win experience points (even if you lose a world), or you can reach the
ultimate goal, defeating Zeus.
EARNING EXPERIENCE POINTS
As you earn experience points, apply them to one of the six categories of
effects at the Deity Creation screen. As you invest experience points in a
category (population, fire, water, etc.) the power of any effect you use
from that category increases. For example, say you earn five lightning
bolts of experience after a battle and apply them all to the fire category.
The next time you use any effect from the fire category, it’s stronger. Fire
columns last longer as do Rains of fire, Achilles is stronger and faster, and
your Volcanoes are much more damaging and permanent.
To apply a lightning bolt of experience to a category, left-click once on a
category icon.
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GAME SUMMARY SCREEN
At the end of every world, you’ll be seated across the table from your
opponent god and given lightning bolts of experience for your battle. On
the table between the two of you, watch a replay of the battle. Your
opponent deity gives you lightning bolts as a reward for your strategy and
speed, which you can exchange for experience at the Deity Creation
screen.
SAVING A GAME
See your Command Summary Card included in your package for
information about how to save a game.
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STRATEGIES AND TECHNIQUES
SPROG FOR POPULATION
Right-click on the very centre of a dwelling to get walkers to leave and
settle. This is the most effective way for you to increase your mana
quickly.
SINK ROCKS
Lower the land around any rock to the water and the rock sinks forever.
Build new, healthy farmland over the area where the rock once was.
REPAIR DAMAGED LAND
To repair fire or quake-damaged land, lower or raise it, then flatten it
again. The land instantly becomes farmland once again.
LAY FONTS AROUND ENEMY PAPAL MAGNET
When your enemy’s worshippers are walking to their papal magnet, lay
baptismal fonts around it. The ensuing fight is a vision to behold.
LEAD YOUR ENEMIES INTO A SWAMP
Create roads across enemy territory. Bad worshippers will tend to walk on
the roads, so create a swamp at the end of one. Watch bad worshippers
drown in the mud.
LAY WHIRLPOOLS IN ENEMY TERRITORY
Lower land into the water until you create a lake in the middle of enemy
territory, then plant whirlpools in the lake. The whirlpools are
indestructible and eat away at the enemy’s land.
CREATE HILLS AGAINST TIDAL WAVES
Build populations on high land or build a wall of land around your
coastline before you cause a tidal wave. If you don’t, you’re likely to wipe
out a large chunk of your population.
CREATE HILLS AGAINST LAVA
Lava always flows in a straight line, so if some is heading toward your
settlements, raise a section of land in front of the flow to stop it.
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KEYBOARD EQUIVALENTS
PauseF10
Zoom in– (Minus) key on keypad
Zoom Out+(Plus) key on keypad
Full ScreenEnter on keypad
People EffectsF1 key
Vegetation EffectsF2 key
Earth EffectsF3 key
Air EffectsF4 key
Fire EffectsF5 key
Water EffectsF6 key
Take a SnapshotF7 key
Scroll Up
Scroll Down
Scroll Right
Scroll Left
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PLAYING BY SERIAL LINK
There are two ways to play Populous II against a human opponent: using
a modem to connect to a remote player, or by using a null modem cable
to connect the serial ports of two computers (this is datalink mode).
To play a serial game, both players need original copies of Populous II.
FIRST THING
TALK TO THE OTHER PLAYER!
Decide:
• Who is going to play as the Good god, and who plays Bad.
• Who will send and who will receive (remember, the one who sends is
paying the phone bill).
• Times for game pauses When one player pauses, the other gets
automatically paused.
CONNECTING IN DATALINK MODE
1. Get a null modem cable. You can probably find one in your local
computer store.
2. Make sure power to both machines is OFF.
3. Connect the cable between the serial ports of the two computers.
4. Turn both machines ON.
5. Boot the game on both machines and start the game in Custom mode
by left-clicking on CUSTOM at the Game Menu.
6. Next choose who is going to be the Good god and the Bad god.
7. Left-click on the Game Requester icon.
8. When the Game Requester screen appears, left-click on SERIAL
GAME.
9. When the Link Requester screen appears, adjust your baud rate by
left-clicking on the arrows on either side of the BAUD RATE number.
Baud rates of the two modems MUST be the same.
10.Left-click on CONNECT.
You’ll get a message box that tells you the modem’s trying to connect
and what number try it’s on. It will stop as soon as you’re connected.
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CONNECTING MODEMS
1. Ensure both the computer and your modem are turned off
2. Connect the modem’s serial cable to the computer, then connect the
modem to the phone line.
3. Turn on the modem and your computer.
4. Boot Populous II on both computers.
5. Both players must choose the same world: either choose Custom mode
with the beginning five effects available, or choose Conquest modeand both
type in the name of the world with the effects you want, and go back to
Custom mode with those effects. Alternatively, you both could use an
identical saved game.
6. Left-click on the Game Requester screen, then left-click good god or bad
god, whichever you’ve agreed to with your opponent.
7. Left-click on the Serial Game option, then left-click on OK.
8. When the Link Requester screen appears, adjust your baud rate by
left-clicking on the arrows on either side of the BAUD RATE number. Both
players must have and select the same baud rate.
9. The Modem Message line on your Link Requester screen is where you can
type commands to your modem.
See your modem’s manual for the exact commands your modem
canreceive. To send a command, left-click in the Modem Message line, type
your command, then press RETURN. Your command appears on the line
beneath. If you type a second command, you need to delete the old message
first.
10. As a general guide to connecting, do the following:
The dialling player should type ATD and the receivers phone number (no
spaces), then press RETURN.
The receiving player, once he has heard his modem answer, should type
ATA, followed by RETURN.
11. If you have successfully established a connection, both players
should see a string of question marks (????) appear in the box below the
Modem Message line. Both players should now left-click on CONNECT.
Both machines will load the selected world and play can begin.
Note: There are many reasons why you may have difficulty in connecting with
modems. If you are experiencing difficulty, try connecting to your friend’s
computer with a modem terminal package, or something similar before
loading Populous II. Consult your modem manual for any commands you may
need to know to configure your modem correctly.
PAUSING THE GAME
If you pause the game with F10 or by bringing up the Game Requester,
your opponent gets paused too, so schedule pauses before you link up.
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CREDITS
Designed by Bullfrog Productions, Ltd.
Level Design: Alex Trowers, Glenn Corpes, Sean
Cooper, Kevin Donkin, and Bryan
Hapgood
Producer: Joss Ellis
Assistant Producer: Kevin Shrapnell
Programmers: Peter Molyneux, Glenn Corpes
Product Management: Christopher Thompson
Game Graphics: Gary Carr and Paul McLaughlin
Technical Assistance: Jeff Haas, Colin McLaughlin
Sounds: Charles Callet, Les Edgar
Music: Charles Callet
Cover Art: David Rowe
Documentation: Andrea Smith & David Luoto
Manual Layout: Carol Aggett and Chris Morgan
Comics: Fox
Bullfrog Testing: Peter Carter, Johnathan Barnes, Chris
Brereton, Kristian Wilson, Giles
Cookson, James Richardson, Anton
Rodgers, Mark Ayre, Alfie Noakes, Alex
Trowers, Bryan Hapgood, Kevin
Donkin, Glenn Corpes, Gary Carr, Paul
McLaughlin, Scott Johnston, Sean
Cooper
Electronic Arts Testing: John Roberts, Jason Whitely, Stephen
Holmes, Matthew Webster, Scott
Probin
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ZEUS SAYS: COPYING SOFTWARE IS UNGODLIKE.
“
None of my kids would participate in such a travesty of honesty.” These immortal
words were found etched in the stones that line the foothills of mount Olympus in
Greece. They were a divine confirmation of what we mortals have known all along —
that copying software illegally is only practiced by the lowest form of pond scum.
Many people — designers, artists, programmers — invested their time and talent to
provide you with quality interactive entertainment. When you copy software without
authorisation, you rob these people of their hard work and raise the cost to
legitimate users. And if it needs to be repeated, copying this game for any reason
other than making backup copies is against the law.
Electronic Arts is a member of the FAST (Federation against software theft) and
supports the industry’s effort to fight the illegal copying of personal computer
software. Don’t copy software illegally.
TECHNICAL SUPPORT
If you have questions about the program, our Technical Support Department can
help. If your question isn't urgent, please write to us at:
Electronic Arts Technical Support
P.O. Box 7578
San Mateo, CA 94403-7578
Please be sure to include the following information in your letter:
• Product name
• Type of computer you own
• Amount of and configuration of memory
• Any additional system information (like type and make of monitor, video card,
printer, modem etc.)
• Type of operating system or DOS version number
• Description of the problem you're having
If you need to talk to someone immediately, call us at (415) 572-ARTS Monday
through Friday between 8:30 am and 4:30 pm, Pacific Time. Please have the above
information ready when you call. This will help us answer your question in the
shortest possible time.
If you live outside of the United States, you can contact one of our other
offices.
In the United Kingdom, contact:
Electronic Arts Ltd., P.O. Box 835, Slough SL3 8XU, UK.
Phone (044) 75346465
In Australia and New Zealand, contact:
Electronic Arts Pty. Ltd., P.O. Box 432, Southport Qld 4215, Australia
Within Australia call: Phone: (075) 711 811
Within New Zealand call: Phone: +61 75 711 811
between 9am-5pm Eastern Standard Time
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Limited Warranty
∏
Electronic Arts ( EA
software product, for a period of ninety (90) days from the date of original
purchase (the "Warranty Period"), that under normal use, the media and the user
documentation are free from defects in materials and workmanship.
Warranty Claims
To make a warranty claim under this limited warranty, please return the product
to the point of purchase, accompanied by proof of purchase, your name, your
return address, and a statement of the defect. OR send the disk(s) to us at the
above address within 90 days of purchase. Include a copy of the dated purchase
receipt, your name, your return address, and a statement of the defect. EA or its
authorized dealer will, at our option, repair or replace the product and return it to
you (postage prepaid) or issue you with a credit equal to the purchase price.To
replace defective media after the 90-day warranty period has expired, send the
original disk(s) to the above address. Enclose a statement of the defect, your
name, your return address, and a check or money order for $7.50.The foregoing
states the purchaser's sole and exclusive remedy for any breach of warranty with
respect to the software product.
Limitations
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR
OBLIGATE ELECTRONIC ARTS. ANY IMPLIED WARRANTIES APPLICABLE TO
THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO
EVENT WILL ELECTRONIC ARTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR
MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE PRODUCT.
) warrants to the original purchaser of the computer
Some
states do not allow limitations as to how long an implied warranty lasts
and/or exclusions or limitations of incidental or consequential damages
so the above limitations and/or exclusions of liability may not apply to
you. This warranty gives you specific rights, and you may also have other
rights which vary from state to state.
Electronic Arts
Amiga is a registered trademark of Commodore-Amiga, Inc.
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IBM
POPULOUS II
™
COMMAND SUMMARY CARD FOR IBM®& COMPATIBLES
Getting Started
The manual included in your package was written as a guide to the Amiga version
of
Populous II. Certain features in the IBM PC version may differ slightly from
those described in the manual. Please refer to this Command Summary Card for
details specific to the IBM version of Populous II.
System Requirements
To play Populous II, you need an IBM PC or compatible computer with a hard
drive and a mouse. You must have a minimum 11 MB of free space on your hard
disk, and your system must be running MSDOS 3.3 or greater. Expanded Memory
(EMS) is required. The minimum amount of base memory and EMS you need
depends on the kind of display you select and the sound source you have:
Lo-Res 320x200
256 colors with:BaseEMS
No Sound485,376 bytes272K
Internal Speaker539,649 bytes272K
Sound Blaster543,744 bytes272K
Hi-Res 640x480
16 colors with:BaseEMS
No Sound558,480 bytes1040K
Internal Speaker613,600 bytes1040K
Sound Blaster617,760 bytes1040K
Populous II requires Expanded Memory. In high resolution mode you need 1040K
of EMS and in low resolution mode you need 272 K of EMS.
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If you are using MSDOS 5.0’s EMM386, you can select the number of kilobytes of
EMS by typing the number at the end of the EMM386 entry in your config.sys file
as shown here. For more information, see
EMS the line would read:
device-c:\dos\emm386.exe 1040
For 272K of EMS the line would read:
device=c:\dos\emm386.exe 272
Note: Populous II fully supports Sound Blaster sound cards. Users with Adlib or
Pro Audio Spectrum cards will hear no sounds at all.
Creating a Boot Disk. For 1040K of
Not Enough Disk Space?
After you’ve installed the game, you may find that you need space on your hard
drive for other things. You can free up almost 5 MB by deleting the animated intro
to the game — this has no effect on gameplay, though you’ll no longer be able to
watch the animated intro.
Assuming for a moment that the game is located on the C drive, the two files you
must delete are:
C:\POP2\INTRO.EXE
C:\POP2\DATA\INTRO.DAT
Once you’ve deleted the files, you can start the game as usual with the GO start
command. You’ll notice a “Bad Command” error message when you enter the
command — pay no attention to it, the game will load and the Game Menu will
appear shortly.
Create Deity Screen
In the IBM version of Populous II, you can save the name of your deity to your
hard drive. The name can be up to 14 characters long. The file that’s created under
your deity’s name contains your progress in the Conquest series, the password for
your next world, your deity’s experience, and your last game speed setting.
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Only one deity can be saved at a time. If you select Save, then Populous II will
write over any previously saved deity.
Saving Games
You can save any game while it’s in progress.
To save a game in progress:
1. Left-click on the Game Requester icon.
Game
Requester
icon
2. When the Game Requester appears, left-click on the Save Game button.
The Save Game Requester appears.
3. Left-click on the File bar. Type a name for your saved world, and then press
Enter.
4. Left-click on Save.
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Loading Saved Games
You can load a saved game from the Game Menu or from the Game Requester.
To load a saved game:
1. If you’re currently in a game, left-click on the Game Requester icon. When
the Game Requester appears, left-click on the Load Game button.
If you’re not in a game, you must find your way to the Game Menu. Once
you’re there, left-click on Load Game.
2. Left-click on the up/down arrows to scroll through the saved game files.
When you see the name of the game you want to load, left-click to bring the
name up in the file bar, and then left-click on Load. (Alternately, you can
simply double-click on the file name to select it.)
Quit Key
When playing a game, you can quit by pressing Shift-Esc, or by selecting the Quit
Map option from the Game Requester. When the Game Menu is showing, pressing
Shift-Esc quits the game altogether and takes you to DOS.
Help Option
The IBM version of Populous II features a help function. If you have questions
about any Effects icon, hold down the H key on your keyboard and left-click on
the icon. A description of the icon’s function appears.
“Conquest To Custom Game” Key
When playing a Conquest game, you may decide you’d rather be playing a Custom
game, thereby allowing you to freely edit the screen. Press Alt-C to change a
Conquest game to a Custom game. Once you’ve changed it, you can’t change it
back to a Conquest game. Note that your success or failure in the Custom game has
no effect on your progress in the Conquest series.
For more on editing a Custom Game, see Custom Game under Game Menu in
your manual.
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Fire Burst — A New Divine Intervention!
Fire Burst sends streams of divine fire out from your
Leader.These streams travel in a wide radius and kill any
human populations they hit, including heroes. The fire will
burn both friends and foes alike, so make sure your leader is nowhere near your
own people when using this command.
To use this command, you must already have made a Leader using the Go To
Papal Magnet command.
Press F7 For Full Screen/Normal Screen
You can press F7 to go to Full Screen View.
Full Screen View lets you see more of the Close-Up Map at one time. You can use
the same effects and commands available to you in Normal View:
Vegetation Effects
World Map
(Reduced)
People Effects
Earth Effects
Air Effects
Fire Effects
Water Effects
Basic
Commands
Divine Intervention Commands
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In Full Screen View, each available Divine Intervention Effect is indicated by a
vertical mana line under the icon for each Effect’s category. For example, under
the People Effect’s icon the mana line to the left indicates that you have enough
mana to raise and lower land.
If you select an Effect and then spend so much mana that the Effect is no longer
available, the mana line will disappear — however, the Effect indicator will still be
visible on your cursor.
You don’t have a Colosseum in Full Screen View, so there’s no way for you to
guess the population of the world or the technology level of queried walkers or settlements. You can only do this in Normal View.
To return to Normal View, press F7 again.
Controlling Game Speed
If your computer has a fast processor, the game may seem to play too fast. You can
adjust game speed to suit your hardware. Press plus (+) on the keyboard to
increase the rate at which the computer processes the game; press minus (-) on the
keyboard to decrease. (Alternately, you can go to the Game Options screen and
left-click on the slow or fast ends of the speed meter.)
Limiting Effects In A Custom Game
In a Custom Game, you can limit which Effects you and the opposing deity are
capable of. For example, say you started a Custom Game and at some point you
decided that the opposing deity shouldn’t have Fire Burst in his arsenal of Effects.
You could “turn off” the Fire Burst effect in his arsenal.
Note: You can’t turn on Effects which were not available when you first started
the Custom Game.
Limiting Your Own Effects
1. Point to the Effect you want to turn off.
2. Hold down the Tab key and click the left mouse button. Repeat this proce-
dure if you want to turn the effect back on.
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Limiting The Opposing Deity’s Effects
1. Left-click on the Game Requester icon.
2. Left-click on the button next to “I AM GOOD” so that it now read “I AMBAD”. Left-click on OK.
3. Point to the Effect you want to turn off.
4. Hold down the Tab key and click the left mouse button.
5. Left-click on the Game Requester icon again and switch back to “I AM
GOOD”. Repeat this procedure if you want to turn the Effect back on.
Helen Of Troy
In the IBM version, Helen of Troy does not drown her captives — instead, she
leads them around until they die of exposure or until you destroy them using a
Divine Intervention Effect.
Keyboard Command Summary For The IBM Version
PauseF10
Quit gameShift-Esc(when Game Menu is
showing, this acts
as a “Quit to DOS”
command)
Full Screen/Normal ViewF7
Scroll Mapcursor up, down, left, right or keypad
People EffectsF1ß
Vegetation EffectsF2
Earth EffectsF3
Air EffectsF4
Fire EffectsF5
Water EffectsF6
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Divine Intervention Commands1-5(keyboard, not keypad)
Effect On/OffHold down Tab and left-click on icon
Effect Description (Help)Hold down H and left-click icon
FightF
Go To Papal MagnetG
Gather Together (Join)J
SettleS
Query/ or ?
Game RequesterR
Speed up gameplayplus (+)(keyboard, not keypad)
Slow down gameplayminus (-)(keyboard, not keypad)
Change conquest game to
custom gameAlt-C
Two Player Games
There are two ways to connect two computers for a human vs. human game of
Populous II: with a null modem cable(datalink) or via a network. To play a two
player game, both players need original copies of Populous II.
Note: Two player mode may not work on computers that run at different speeds. If
one of the systems you are using is faster than the other, you may be able to make
them run at the same speed by turning off the Turbo button on the faster system.
Connecting Serial Ports With A Null Modem Cable
In null modem games, the Game Requester icon is not an option. Attempting to
select the Game Requester icon while two systems are linked via null modem cable
may cause communication difficulty between the computers.
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1.Talk to the other player! You must decide:
• Who will be Good and who will be Bad.
• Times for game pauses, if any. If either player continues playing while the
game is paused, Populous II may return to single-player mode.
2.Make sure your computer is OFF.
Connect the cable to a comm port on your computer (1 or 2), and make sure
the other player has connected the other end to his computer. Populous II
only supports comm ports 1 and 2 for null modem play. Note the number of
the comm port (1 or 2) connected to the null modem cable.
Make sure your mouse is NOT installed on comm port 2 — your mouse must
be installed on another comm port for modem play to work properly.
3.Turn your computer ON.
4.Load Populous II. When the Game Menu appears, left-click on Two Player
Game.
Left-click on the two player option
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The Link Requester appears.
Good/Bad
Button
Link Type
button
5.Left-click on the Good/Bad button to choose whether you’re the good or bad
deity. Remember: One computer must be set on Good and other must be set
on Bad.
6.Left-click on the Link Type button until “Connect Serial” appears.
7.Left-click on Connect. The Serial Link Requester appears:
8.Left-click on the Set Baud Rate button to set the baud rate to its highest set-
ting (“38400”). Both computers must be set on the same setting.
9.Left-click on the Comm Port button (1 or 2) that specifies which comm port
the null modem cable is plugged into.
10. Left-click on Connect. A message box appears, informing you that the computers are trying to communicate.
Note: If you have a problem making your computers communicate, check to make
sure that their baud rates settings are the same and that you’ve designated the correct comm port for each computer, and that your cable is actually a null modem
cable.
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Connecting Computers Using A Network
1.Talk to the other player! You must decide:
• Who will be Good and who will be Bad.
• Which shared directory you’ll use.
The shared directory is located on the network server. It has nothing to do
with the directories in which Populous II is installed on each system. On
your system, the game may be installed in any directory you wish.
• Times for game pauses, if any. If either player continues playing while the
game is paused, Populous II may return to single-player mode.
2.Load Populous II. When the Game Menu appears, left-click on Two Player
Game.
Left-click on the two player option
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The Link Requester appears.
Good/Bad button
3.Left-click on the Good/Bad button to choose whether you’re the good or bad
deity. Remember: One computer must be set on Good and other must be set
on Bad.
4.Left-click on the Link Type button until “Connect Network” appears.
5.Left-click on Connect. The Network Link Requester appears:
6.Left-click on the “Directory” line. A dot appears, indicating that you can enter
the shared directory you’ll be using for Populous II. Type the directory path,
and then press Enter.
7.Left-click on Connect. The sender now loads the selected world and play
begins.
Note: If you have difficulty connecting over a network, check to make sure that
you’ve both designated the correct shared directory. Populous II was successfully
tested on a 3Com and a Novell net. Compatibility with all networks is not guaranteed.
Link Type button
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NEED A HINT? CALL
1-900-288-HINT
1-900-288-4468
24 Hours a day, 7 days a week!
95¢ for the first minute, 75¢ for each additional minute. If you are under 18, be
sure to get a parent’s permission before calling. Hotline requires a Touch-Tone
telephone and is only available in the US. Call length determined by user; average
length is four minutes. Messages subject to change without notice.
Creating a Boot Disk
Starting your computer using a DOS boot disk allows you to free up more memory
without altering the CONFIG.SYS and AUTOEXEC.BAT files on your hard drive.
Booting your computer with a DOS boot disk does not prevent you from accessing
your hard drive, it merely provides a different method for configuring your memory.
After you create a DOS boot disk, you will copy your CONFIG.SYS and AUTOEXEC.BAT files onto the boot disk and modify these copies. We recommend using this
procedure to avoid altering the CONFIG.SYS and AUTOEXEC.BAT files on your
hard drive, which may affect your memory configuration for running other applications.
Below are instructions for creating a DOS boot disk.
Please follow these steps exactly.
NOTE: To create a DOS boot disk you must use a disk that will fit in your A:
drive. Your computer will not boot from the boot disk if it is inserted in the B:
drive.
1. From the DOS prompt, type C: and press ENTER.
2. Place the blank disk into drive A:.
3. Type format a:/s and press ENTER. Be sure to include the spaces.
You will be prompted to insert a blank disk into drive A:. Do so if you haven’t
already, and press ENTER.
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4. Once the disk is finished formatting, you will be asked to label (name) the disk.Type in a name or press ENTER for no name.
5. A prompt appears asking whether you wish to format another disk. Type N and
press ENTER.
You now have a DOS boot disk. Rather than changing your permanent system software configuration, you can use the DOS boot disk and the HIMEM memory manager
software included with MS DOS 5.0 (or greater) to temporarily free up conventional
memory and set up Extended (XMS) and Expanded (EMS) memory. To do so, follow
the instructions below.
NOTE: If you are NOT using the HIMEM.SYS memory manager, consult your
manufacturer’s manual for more information on the proper way to load the program through the CONFIG.SYS file.
READ THIS SECTION COMPLETELY BEFORE YOU BEGIN.
To configure your DOS boot disk to free up additional conventional memory and
enable Expanded and Extended memory:
1. Back up your CONFIG.SYS and AUTOEXEC.BAT files before editing them
so that you can return to the originals if you have any problems:
a. At the C:\ prompt, type copy c:\config.sys c:\config.bak and press ENTER.
b. Type copy c:\autoexec.bat c:\autoexec.bak and press ENTER.
2. Copy the CONFIG.SYS and AUTOEXEC.BAT files from the root directory on
your hard drive (C:\) to the root directory on the boot disk that you have just
created (A:\):
a. At the C:\ prompt, type copy c:\config.sys a:\ and press ENTER.
b. Type copy c:\autoexec.bat a:\ and press ENTER.
3. Open the boot disk copy of the AUTOEXEC.BAT file (on A:) using the EDIT
program from MS DOS 5.0 or greater:
a. From the C: prompt, type cd \dos and press ENTER.
b. Type edit a:\autoexec.bat and press ENTER.
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4. From the boot disk copy of the AUTOEXEC.BAT file, delete all lines except
the following (items inclosed in [brackets] indicate system-specific variables):
LineNotes
PATH=[Path][Path] will vary by system
PROMPT $P$G
[Your sound card driver] Example: SETSOUND = C:\SBPRO
NOTE: If your mouse line looks different from the examples above, you may not
be using the MOUSE.COM mouse driver. Do not change this line if it looks different from the examples above. Drivers with a .SYS extension will be loaded
through the CONFIG.SYS file and should be left in place when you are editing
that file. If you have other questions about loading your particular mouse driver,
consult your mouse or DOS manuals.
5. Save the edited AUTOEXEC.BAT file and open the boot disk copy of the
CONFIG.SYS file from within EDIT.
•To save, press Alt-F to bring down the File menu, then type S.
•To open, press Alt-F, type O, then type a:\config.sys and press ENTER.
6. While still in EDIT, delete all lines from the boot disk copy of the
CONFIG.SYS file EXCEPT the following:
NOTE: The BUFFERS and FILES lines must read as above to resolve any
“ACROBAT.INI” error messages from the Acrobat document reader program.
Your CONFIG.SYS file should now look like the above example. If it does not,
edit it now to make it look similar to the text above.
MS-DOS 6.0 USERS: If you are using the Doublespace utility provided with
DOS 6.0, you will need to load the DBLSPACE.SYS device driver into high
memory in order to free up additional conventional memory. This can be done by
adding an additional line to the CONFIG.SYS file on your boot disk. The CONFIG.SYS file should contain the following lines:
7. If the lines above are not present in the file, enter them now. Otherwise, skip to
step 8.
8. Save the edited CONFIG.SYS file and exit the EDIT program.
•To save, press ALT-F, then type S.
•To exit the Edit program, press ALT-F, then type X.
You now have a boot disk which should free up enough conventional memory and
set up enough Extended or Expanded memory to run the program. The boot
disk bypasses the AUTOEXEC.BAT and CONFIG.SYS files on your hard
drive and configures your memory based on the edits to the AUTOEXEC.BAT
and CONFIG.SYS files on your boot disk.
To start up your machine using the DOS boot disk:
1. Insert the DOS boot disk into drive A:, then restart your machine. Your computer will boot up to the A:\ prompt.
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2. Type C: and press ENTER to return to your hard drive.
NOTE: If you want to return your system to its normal memory configuration,
simply remove the DOS boot disk from the A: drive and restart your machine.
For more information on editing your CONFIG.SYS and AUTOEXEC.BAT files,
or on changing your startup configuration, consult your DOS manual.
Credits
Designed by Bullfrog Productions Limited
PC Programming Mark Webley, Phil Jones
Original Program Peter Molyneux, Glenn Corpes
Graphics Gary Carr, Paul McLaughlin, Giles Cookson, Chris Hill
Sounds Dave Whittaker
Intro Music Kevin Earl
Bullfrog Game Testing Michael Diskett, Daniel, Guy Simmon, Phil Harvey,
Kristian Wilson, Aaron Hope, James Hewitt, Demis Hassabis
Producer Kevin Shrapnell
Product Manager Ann Williams
EA Game Testing Chris Johnson, Rupert Easterbrook
Documentation Layout Peter Larsen
Quality Assurance Clive “Tungsten” Downie, Jim Newman
Technical Support
If you have questions about the program, our Technical Support Department can help.
If your question isn’t urgent, please write to us at:
Electronic Arts Technical Support
P.O. Box 7578, San Mateo, CA 94403-7578
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Please be sure to include the following information in your letter:
•Product name
•Type of computer you own
•Amount of and configuration of memory
•Any additional system information (like type and make of monitor, video card,
printer, modem etc.)
•Type of operating system or DOS version number
•Description of the problem you’re having
If you need to talk to someone immediately, call us at (415) 572-ARTS Monday
though Friday between 8:30 am and 4:30 pm, Pacific Time. Please have the above
information ready when you call. This will help us answer your question in the shortest possible time.
If you live outside of the United States, you can contact one of our other offices.
In the United Kingdom, contact: Electronic Arts Limited, P.O. Box 835, Slough SL3
8XU, UK. Phone (753) 5466465.
In Australia and New Zealand, contact: Electronic Arts Pty. Limited, P.O. Box 432,
Southport, QLD 4215, Australia.
Within Australia call (075) 711-811.
Within New Zealand call +61 75 711 811 between 9am and 5pm Eastern Standard
Time.
Limited Warranty
Electronic Arts (“EA”) warrants to the original purchaser of the computer software
product, for a period of ninety (90) days from the date of original purchase (the
“Warranty Period”), that under normal use, themedia and the user documentation are
free from defects in materials and workmanship.
Warranty Claims
To make a warranty claim under this limited warranty, please return the product to the
point of purchase, accompanied by proof of purchase, your name, your return address,
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and a statement of the defect. OR send the disk(s) to us at the above address within 90
days of purchase. Include a copy of the dated purchase receipt, your name, your return
address, and a statement of the defect. EA or its authorized dealer will replace the
product and return it to you (postage prepaid) or issue you with a credit equal to the
purchase price.
To replace defective media after the 90-day warranty period has expired, send the
original disk(s) to the above address. Enclose a statement of the defect, your name,
your return address, and a check or money order for $7.50 per replacement disk.
The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty with respect to the software product.
Limitations
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO
OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE ELECTRONIC ARTS. ANY IMPLIED WARRANTIES
APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO
EVENT WILL ELECTRONIC ARTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,
USE, OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or
exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.
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NOTICE
ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN
THE PRODUCT DESCRIBED IN THIS MANUAL AT ANY TIME AND WITHOUT NOTICE.
THIS MANUAL AND THE SOFTWARE DESCRIBED IN THIS MANUAL ARE
COPYRIGHTED. ALL RIGHTS ARE RESERVED. NO PART OF THIS MANUAL
OR THE DESCRIBED SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINEREADABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS, P. O. BOX 7578, SAN MATEO, CALIFORNIA 94403-7578,
ATTN: CUSTOMER SUPPORT.
IBM is a registered trademark of International Business Machines, Corp.
Amiga is a registered trademark of Commodore-Amiga, Inc.
Microsoft is a registered trademark of Microsoft Corporation.
Sound Blaster is a registered trademark of Creative Labs, Inc.
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NOTE
This manual and the software described in it are copyrighted,
with all rights reserved. Under the copyright laws, this manual or
the software may not be copied, in whole or part, without written
consent of Electronic Arts, except in the normal use of the software or to make a backup copy of the software. The same proprietary and copyright notices must be affixed to any permitted
copies as were affixed to the original. This exception does not
allow copies to be made for others, whether or not sold, but all
of the material purchased (with all backup copies) may be sold,
given, or loaned to another person. Under the law, copying
includes translating into another language or format.
You may use the software on any computer owned by you, but
extra copies cannot be made for this purpose.
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