FRANCE
Support technique
E-mail : techsupport@dcegames.com
Site : www.dcegames.com
Minitel : 3615 DCEGAMES (0,34€/mn)
Te ch-line : 08 25 15 33 84 (0,15€/mn)
Solutions : 08 92 68 99 10 (0,34€/mn)
du lundi au jeudi de 14h à 18h
et le vendredi de 11h à 15h.
UNITED KINGDOM
Te chnical Support
E-mail: uktechsupport@mindscape.com
www.mindscape.com
Tel: 09062165432 (charged at 25p per mn)
9.30 - 13.00 and 14.00 - 16.30hrs
Monday to Friday excluding public holidays
DEUTSCHLAND
Hotline Technik: 0190-84 60 48 (1,86€/mn)
Montag bis Donnerstag von 9.00-19.00 Uhr,
Samstag und Sonntag von 13.00-19.00 Uhr
Hotline Tipps & Tricks:0190 – 84 6049 (1,86€/mn)
Täglich 8.00 – 24.00 Uhr
eMail: techsupport@dcegames.com
www.dcegames.com
For other French speaking countries
Tech-line: + 33 (0) 1 44 65 72 07
Solutions: www.dcegames.com
ITALIA
Supporto Tecnico
E-mail: it.info@atari.com
www.atari.it
ESPAÑA
Soporte Técnico
http://www.virginplay.es
Tel: 91 789 35 50 / Fax: 91 789 35 60
10:00 a 14:00 - lunes a viernes
PORTUGAL
Suporte
http://www.dcegames.com
Tel: 22 608 83 33
Email: suporte@playgames.pt
Monday to Friday 9:00-12:30 / 14:00-18:00
GREECE
http://www.despekmulti.gr
Tel: 30 210 94 80 00
Email: techsupport@dcegames.com
BENELUX
T.A.V. Helpdesk
M
INDSCAPENORTHERNEUROPE
E-mail: nsupport@mindscape.com
Phone: 0900 8524357 (€ 0,40 p/m)
on weekdays between 10:00 until 15:00
http://www.mindscape.nl/techsupport/SolveProblem.asp
CREDITS :
DREAMCATCHER
Executive and Line Producer - Robert Stevenson
VP Marketing – Marshall Zwicker
Lead Product Marketing Manager - Brian Gladman
Marketing Director (Europe) - Matthieu Saint-Denis
Marketing Brand Manager (Europe) - Simon Vivien
Product Manager France - Julien Levy
Product Manager Germany - Sabine Berekoven (Borgmeier AG)
Product Manager UK - Estelle Vareilles (Mindscape Ltd)
Product Manager Spain - Jose-Maria Hernandez (VirginPlay SA)
Product Manager Italy - Manuel Fontanella (Atari)
Marketing Creative Director - Desmond Oku
Illustrations - Greg Banning, Russell Challenger
Graphics Management - Jim Meecham, Odile Mousseau (Europe)
Director of International Communications -
Nick Malaperiman
PR Coordinator - Tara Reed
PR Manager (France) - Nicolas Swiatek
PR Assistant (Europe) - Maryline Perrier
PR (Kohnke Communications) – Kit Ellis, Eddiemae Jukes, Erica
Kohnke, Katie McQuade, Erica Rogers, Rannie Yoo
Story - Jeremy Bell, Russell Challenger, Adrian Chmielarz, Brian Gladman
Writing - Jeremy Bell, Robert Stevenson
Manual - David Ellis
Manual Layout – Edward Hatim
Additional Production - Mike Adams, Majdi Kraiem
Localization Production - Yann Tisseyre
Voice Casting and Directing - Ginny McSwain
Additional Directing - Robert Stevenson, Simon Vivien (France)
Voice Talent - Cameron Clarke (Daniel), Jim Cummings (Alastor), John Cygan
(Sammael), Lex Lang (Lucifer), Vanessa Marshall (Catherine and Eve), Jim Ward
(Asmodeus)
Soundelux DMG Producer - Amanda Wyatt
Engineer and Dialogue Editorial - Elliot Anders
Assistant Engineer - Tim Farrell
Voice Over Asset Manager - Sara Huddleston
QA Manager - Mike Adams
QA Leads - Adrian Miller (Single Player), Mike Mitres (Multiplayer)
Testers (Functional) - Dan Dawang, Matthew Dickson, Chris Elliot, Aldo
Fazzari, Anthony Finelli, Ryan Gavel, Vasso Kontoulis, Kory Lauzon, Yohany Lee,
Chris Nesbitt, Shing Pang, Daniel Torreblanca
Testers (Enzyme Compatibility) - Guy Demers, Darren Keenan, Kayven Meager,
Fred Plante
Additional Testing - Joel Dreschler, Chantal Mauro, Krystal Moon, Jeremy
Norel
Website - Jeremy Bell, Barry Lachapelle
DreamCatcher, President and CEO -
Richard Wah Kah
DreamCatcher Europe, Managing Director –
Olivier Pierre
DreamCatcher Europe, Vice President and CFO – Roch Roustan
Legal Affairs – François Breuillier (Europe), Leslie Rosenthal
PEOPLE CAN FLY
Project Leader - Adrian Chmielarz
Lead Programmer – Bartlomiej Sokolowski
Lead Game Designer - Adrian Chmielarz
Lead Artist/Characters - Michal Kosieradzki
Michal Kosieradzki: Character Designer, Lead Character Animator/Modeller,
Additonal Game Design
Andrzej Poznanski: Lead Level Artist, Additional Game Design, Lighting
Bartlomiej Sokolowski: Game & FX Editor, Scripting & Logic
System, HL Multiplayer, Weapons & Partial Gameplay
Programmers:
Marek Galach: AI Programmer, Game Programming, Game Logic
Krystian Galaj: Physics Engine/Havok Integration, Audio Engine/Miles
Integration, Low-level Netcode, Pathfinding & Occlusion
Michal Trepka: User Interface, Input System, Gameplay Programmer
Klaudiusz Zych: Technology Programmer, Direct3D Renderer, Special Effects,
Animation System
Graphic Artists/Designers:
Kamil Bilczynski: Level Designer/Modeller, Textures, Havok physical objects
setup and modelling
Krzysztof Falinski: Senior Texture Artist, Character Animation, 2D Artworks
Wojciech Madry: Senior Level Designer/Modeller, Havok physical objects setup
and modelling, Game Environment TD
Michal Nowak: Havok Objects Modeller, Texturing,Additional Gameplay,
Additional Graphics
Wojciech Pazdur: Texture Artist, Additional Modeling, Lighting, Havok
Objects
Pawel Ruszkiewicz: Senior Texture Artist, Weapon Design, Character
Animation
Michal Sadowski: Gameplay, Additonal Game Design, Additonal Level Design
Tomasz Strzalkowski: Level Designer/Modeller, Texture Artist
Robert Wilinski: Senior Texture Artist, HUD and GUI Artist
Lighting - Wojciech Madry, Tomasz Strzalkowski, Robert Wilinski
Artistic Technical Director – Sebastian Woldanski
Maya MEL API and Script Programming - Sebastian Woldanski
Particles and Special FX Art - Michal Kosieradzki, Pawel Ruszkiewicz
Conceptual Art - Kamil Bilczynski
Sound Design - Adam Skorupa
Music and Acoustic Sets - Adam Skorupa
Ambient Sound and Music - Marcin Czartynski
Additional Ambient Music - Cezary Gapik, Patryk Gegniewicz
Music Producing - Piotr "Dziki" Chancewicz
Music performance - Mech Maciej Januszko (vocals), Piotr "Dziki"
Chancewicz (guitar), Krzysztof Najman (bass), Piotr "Posejdon" Pawlowski (drums),
Janusz Lakomiec (guitar), Artur Affek (guitar, bass, programming)
Music Recorded at Mediastudio Piotr "Dziki" Chancewicz, Studio na wsi Artur
Affek
Music Mixed at Mediastudio Piotr "Dziki" Chancewicz
People Can Fly Business Affairs - Adrian Chmielarz
DIGITAL AMIGOS
Project Leader/Additional art - Krzysztof Rudz
Lead Artist - Adam Torczynski
Lead Character Animator - Andrzej Zawada
Lead 3d Modeler/Environment Artist - Bartek Opatowiecki
Rigger/Character Animator - Grzegorz Kukus
Character Animators - Lukasz Muszynski, Arek Zawada, Tomek Zawada
Character Artist/Concept Artist - Szymon Kaszuba
Texture Art - Arkadiusz Jurcyn, Jarek "Kvas" Kwasniak, Andrzej Rudz
Modeling - Arkadiusz Jurcyn
Matte Painting - Jarek "Kvas" Kwasniak
Supplementary Modeling - Sebastian Nowak
Storyboards - Rafal "Maslo" Maslyk, Karolina Poryzala
Sound and Music Composition - Marcin Czartynski
Post Production/VFX - Adam Torczynski
Title Animation - Janusz Budzyn
SPECIAL THANKS and OTHER
Many, many thanks to the countless multiplayer testers !
DreamCatcher Special Thanks – Bobbi Jo Anderson, Fred Barkoff, Zehra Bayramli,
Sabine Berekoven, Brian Benincasa, Paul Brack, Hervé Daigmorte, Keith Galocy,
Stefan Konopatzki, Serge Lemonde, Bill Mooney, Helen Myers, Thomas Neveu,
Teresa Nuñez, Jay Powell, Elias Slater, Mark Ward
People Can Fly Special Thanks – Zehra Bayramli (nVidia), Clint Brewer (nVidia),
Vernon Chiang (ATI), Sim Dietrich (nVidia), Irek Konior (2D art), Jaroslaw
Krawczyk (textures), Artur Miros (textures, static lighting), Marek Pluto (network
programming), Olaf Przybyszewski (textures), Arkadiusz Rekita (textures, static
lighting), Doug Rogers (nVidia), Bartlomiej Sekura (core Painkiller engine programming), Cyril Zeller (nVidia)
Digital Amigos Special Thanks - Zdzislaw Beksinski (for inspiration), Hubert J.
Daniel, Ewa Gaj, Andrzej Gora, Michal Grabiec, Jon Hughes, Tomek Michalak,
Leokadia Opatowiecka, Wojciech Opatowiecki, Darek Poryzala, Grazyna Poryzala,
Robert Poryzala, Bozena "Slonex" Torczynska, Krystyna Tym, Bartek Zaboklicki,
and Henio "the dog"
Testing Internal (Beta) – Alex Bethke, Alex Bevilacqua, Bernard Estrada, Danny Di
Carlo, Michael Duncan, Julian Duta, Mark Hansen, Sean Homer, Michael Kndus, Jeff
Royle, Bernard Shim, Brad Sutton, Mark Jesus, Juan Velasquez, Frank Vicich, Robert
Weiland, Bradley Yee, Tim Yenkana
Havok.com(tm) © Copyright 1999-2001 Telekinesis Research Limited.
© 1997-2004 Bink and Miles Sound System by RAD Game Tools, Inc.
The Lua language is designed and implemented at Tecgraf, PUC-Rio in Brazil by
the team: Roberto Ierusalimschy,Waldemar Celes, Luiz Henrique de Figueiredo
ZLib: Jean-loup Gailly, Mark Adler
Voice Over Recording, Directing and Editorial provided by Soundelux Design Music
Group.
FreeType: Portions of this software are copyright © 1996-2002 The FreeType
Project (www.freetype.org). All rights reserved.
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