Games PC ONCE UPON A KNIGHT User Manual

GETTING STARTED
The ReadMe File
The Once Upon a Knight CD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game.We strongly encourage you to read this file in order to benefit from changes made after this manual went to print.
System Requirements
Operating System: Windows®98/Me/2000/XP (Windows®XP recommended) Processor: 733 MHz (1.2 GHz recommended) Memory: 128 MB RAM (256 MB recommended) Hard Disk Space: 800 MB Free (1.2 GB recommended) CD-ROM Drive: 4X Speed (8X speed recommended) Video: 16 MB Windows®98/Me/2000/XP-compatible 3D video card
with T&L support* (ATI Radeon Series, Matrox Parhelia series
or GeForce 3 TI,4, TI, FX series, SIS Xabre 2 recommended) Sound: 16-bit Windows®98/Me/2000/XP-compatible sound card* DirectX®: DirectX®version 9.0 (included) or higher Multiplayer: Internet connection required
* Indicates device should be compatible with DirectX®version 9.0 or higher.
Setup and Installation
1. Start Windows®98/Me/2000/XP.
2. Insert Once Upon a Knight Disc 1 into your CD-ROM drive.
3. If AutoPlay is enabled, a title screen should appear. If AutoPlay is not enabled, or the
installation does not start automatically,click on the Start button on your Windows
®
taskbar,then on Run. Type D:\Setup and click on OK.Note: If your CD-ROM drive is assigned to a letter other than D,substitute that letter.
4. Follow the remainder of the on-screen instructions to finish installing the Once Upon
a Knight CD-ROM game.
5. Once installation is complete, click on the Start button on the Windows®taskbar and
choose Programs/Atari/Once Upon a Knight/Once Upon a Knight to start the game.
Note: You must have Once Upon a Knight Disc 1 in your CD-ROM drive to play.
Installation of DirectX
®
The Once Upon a Knight CD-ROM requires DirectX®9.0 or higher in order to run. If you do not have DirectX®9.0 or higher installed on your computer,click “Yes” to accept the DirectX®9.0 License Agreement.This will then launch the DirectX®9.0 Install.
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TABLE OF CONTENTS
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
The Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Saving and Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Game Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Main Game Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Movement and Actions . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
RPG Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
RTS Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Skirmish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Keyboard Commands . . . . . . . . . . . . . . . . . . . . . . . .47
RTS Character Overview . . . . . . . . . . . . . . . . . . . . .51
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Atari Web Sites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
End-User License Agreement . . . . . . . . . . . . . . . . . . . . . .56
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RPG
This role-playing extravaganza is full of surprises and extras,featuring powerful heroes who can all improve their weaponry,combat characteristics, powers and skills through­out the game.You are called upon to undertake a twisting and turning adventure, to follow paths into the unknown, and to confront difficult tasks and take on treacherous quests. During your travels, you will meet many people who will offer help or services. Some will mean well while others will have their own ulterior motives.
You must fight your way to a magical gate where you will face the kingdom’s ultimate enemy,Syff, the Queen of the Depraved.
SAVING AND LOADING
You can save a game in any single-player mode at any time by pressing the Esc key and selecting Save from the Pause Menu, or by pressing Alt-F2.Enter a name for your game in the Save window or use the time-stamped name the game automatically creates for you. Select a saved game and then click on Delete to delete it.Click on Cancel or press the Esc key to return to the previous menu or screen.
You can Quick Save your progress at any time by pressing Alt-F1. This automatically creates a time-stamped file with the prefix Quick Save. Note: Each time you Quick Save, you write over the previous Quick Save information.
The game has an Autosave feature that saves your progress automatically every 1 to 20 minutes.You can set the Autosave frequency in the Options menu.
To Load a game, select Load from most any game menu. If you select Load from the Main Menu, the game displays a list of all saved games, sorted by game type.Click on the RPG, Campaign and Skirmish tabs at the top of the window to display the saved games for each type. Select a saved game and then click on Load to continue. Select a saved game and then click on Delete to delete it. Click on Cancel or press the Esc key to return to the previous menu or screen.
Keyboard Commands – Save/Load
ACTION KEY
Pause Menu Esc Save current game Left-Alt + F2 Load game Left-Alt + F3 Quick-Save current game Left-Alt + F1
GAME MENUS
Configuration
The first time you launch the game,a Configuration screen will appear, where you can text and adjust your initial graphics settings.The graphics settings are identical to those found in the Options Menu (see “Options Menu” on page 7), however the Configuration screens contains four extra buttons.
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THE STORY
Once Upon a Time…
In a distant land, long ago, there lived a prince.He was right­eous and just, noble and honorable,courageous and wise. As you might expect, dark and treacherous powers were not fond of this prince and joined to not only spread evil throughout the land, but to banish the prince from the principality and the thoughts of the people. One day, one of the despicable lords cast a spell that sent the prince to another dimension. What it failed to do, however, was to purge his image from the hearts and minds of his subjects.
Some years later,the good-hearted magician, Gallus, opened a portal between dimensions and returned the prince to his lands.Now, the prince must drive the evil lords from power and bring peace and order to the kingdom. A bitter fight against evil is imminent…
RTS
So begins the epic adventure within RTS Mode, where you’ll build towns, command armies, use mothers-in-law as weapons, milk cows and more.Campaign Mode is the best way to learn the game: it will lead you step-by-step through the mechanics of play­ing, starting with simple movement and continuing on through the leading of armies. Be sure to check the Tooltips in the game for complete details on all of the units, spells, buildings and such.
Your characters will accompany you throughout the campaign (providing they are not killed by wild animals or enemies). Each character that you control (including the cows!) gains experience and abilities.The magical items, weapons and armor you find will make each character even more impressive and harder to defeat.
Kidnapped
Let’s go back to the moment that the prince was banished and the evil lord Valtamand took control. Knowing that only bad things lay ahead for the kingdom and its people, Gallus began to search all of the weird, wonderful, magical places and torturous voids, to bring the prince back to where he truly belonged. His efforts did not go unno­ticed. The dark forces responsible for the prince’s disappearance learned what magician priest was up to and quickly put an end to his dealings by making him disappear as speedily as they had the prince.
Witnesses to this deed protested loudly, calling for all true heroes and valiant warriors to find and rescue the magician. After all, he was a man known as a friend to the royal family,and guardian of the faith, for hundreds of years.
Only eight potential rescuers were found. All were entrusted with the task of finding and setting Gallus free.This is where the RPG begins.
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Multiplayer – Play a network or Internet game against human opponents.See “Multiplayer” on page 45 for more information.
Options – Adjust game settings. See “Options Menu”below for more information. Editor – Create your own battlefields and adventures.See “Editor” on page 46 for
more information.
Back – Return to the Sign-In screen. Exit – Quit the game and return to the Windows®desktop.
Options Menu
The Options Menu is available from the Main Menu or the Pause Menu. From it, you can adjust the following options:
Interface
Mouse Sensitivity – Adjust mouse sensitivity from more to less.
Mouse Speed – Adjust mouse speed from slower to faster.
Keyboard Speed – Adjust keyboard speed from slower to faster.
Type – Click on the drop-down menu to choose a style for game’s interface.
Reverse Mouse – Toggle reverse mouse mode ON/OFF. Show Other Tooltips – Toggle extended game tooltips ON/OFF. Auto Zoom – Toggle ON/OFF to enable automatic angle-adjustment while zooming. Reduce Mouse Lag – Toggle ON/OFF to activate mouse cursors threshold. Show Talk Tooltips – Toggle dialog subtitles ON/OFF. Show The Unit List – Toggle the column of character portraits on the left of the
screen ON/OFF. You can click on these portraits for easier and quicker to access your units.
Autosave – Set the frequency at which the game will automatically save your progress (from 1 to 20 minutes). You can load the Autosave game from the Load menu — its name has the prefix “Autosave” and the time.
Back – Return to the previous menu without saving changes. OK – Save changes and return to the previous menu. Default – Return all interface options to their default settings.
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• Test – Click on this to text your video card at your currently selected resolution set-
ting. If your system fails the test,try switching to a lower resolution and testing again.
• Benchmark – Click on this to run a scripted game event that tests your system and
returns suggestions for optimal graphics performance at the selected resolution.
• Test Results – After you benchmark your system at a particular resolution, you can
click on the Test Results button to see suggested graphics settings. Click on the arrow buttons to switch between test results for other benchmarked resolutions.
• Voice Transmission – This allows you to configure and test your system for voice
transmission (used in multiplayer games).
• Advanced – Click on this to view and print technical information about your graphics
system. This information can sometimes be helpful when troubleshooting technical problems.
Sign-In Screen
Before you start playing, you must sign in.Your Player Name is the name that multi­player opponents see and is the name under which all of your saved games are stored.
Select a name from the list of available players and then click on Enter the Game or press the Return key. To create a new player, type a name into the New Player field and then click on Enter the Game or press the Return key.
To delete a player name from the list, select the name and then click on Delete. A confirmation screen will appear informing you that the operation will delete settings and saved games associated with that player name.
Click on Exit to quit the game.To bypass the scrolling credits, press the Esc key.
Main Menu
After you sign in you are taken to the Main Menu, where you can choose from the following options:
Campaigns – Play an RTS Mode campaign game. See “RTS Mode” on page 30 for more information.
RPG – Play the RPG Mode as one of eight characters.See “RPG Mode” on page 25 for more information
Skirmish – Play an RTS Mode skirmish game. See “Skirmish” on page 45 for more information.
Load – Load a previously saved game. See “Saving and Loading” on page 5 for more information.
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Animated T ress – Turn animations of plants and trees ON/OFF. Clouds Shadows – Turn cloud shadows on the terrain ON/OFF. Light in Tunnels – Slide to adjust the amount of light displayed in tunnels and
dungeons.
Gamma Correction – Slide to adjust gamma correction. Back – Return to the previous menu without saving changes. OK – Save changes and return to the previous menu. Default – Return all video options to their default settings.
Keyboard
This contains all of the game’s keyboard commands that you can assign,as well as their current key assignments (see “Keyboard Commands”on page 47 for a complete list). You can change a key assignment by double-clicking on the function you want to change and then pressing the new key.
Pause Menu
Press the Esc key at any time while playing to pause the game and display the Pause Menu, which contains the following options:
Save – Save your current progress.You can also save by pressing Alt-F2 while playing. See “Saving and Loading” on page 5 for more information.
Load – Load a previously saved game. See “Saving and Loading” on page 5.
Restart – Restart your current mission or cam­paign from the beginning.
Options – Display the Options Menu.
End – End your current game and return to the Main Menu. Game progress will be
lost unless you have saved. Back – Return to the current game.
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Sound Menu
Volume – Adjust the overall game volume. Music – Adjust the in-game music volume. Sound FX – Adjust the sound effects volume. Units Speeches – Adjust the volume of unit voices. When the slider is pushed all the
way to the left you will no longer hear comments from any of the units.We recommend you keep unit voices ON,so your units can warn you when the enemy is near.
Dialogs – Adjust the volume of cutscene dialog. Environment – Adjust the volume of background sound effects (such as birds, wind
and water). Soundtrack – Select a music soundtrack from the drop-down menu. (Default setting
lets game choose most appropriate music.)
Swap Channels – Toggle ON/OFF to swap left and right audio channels.. Use Voice Transmission – Toggle ON/OFF to enable voice chat during multiplayer
games.
Back – Return to the previous menu without saving changes. OK – Save changes and return to the previous menu. Default – Return all sound options to their default settings.
Video Menu
Resolution – Select the game’s resolution.Higher settings look better but may reduce performance.
Texture Quality – Select High or Low. The High setting looks better but may reduce performance.
Graphic Details – Select High, Medium or Low. Higher settings will look better but may reduce performance.
Shadows – Select Off, Simple or Detailed. The Detailed setting will look better but may reduce performance.
Effects – Adjust Effects, such as spells to Low, Medium or High. Higher settings look better but may reduce performance.
Rain/Snow – Turn weather effects ON/OFF. Water Foam – Turn water foam ON/OFF. Reflective Water – Turn water reflections ON/OFF.
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Mini-Map – See “Mini-Map” below. Action Icons – The action icons in this area will vary depending on the type of unit or
structure you have selected. Hold the mouse cursor over an item to display a Tooltip that describes that icon.
Build Buttons – Displays character and structure icons when you click on one of the four buttons: Basic Characters, Advanced Characters, Structures and Other Structures. See “Construction” on page 30 for more information.
Milk Reserves – Displays your current milk reserves.
Keyboard Commands – Main Interface
ACTION KEY
Pause Menu Esc Tooltip mode ON/OFF F1 Open objectives box F2 Locked camera mode ON/OFF F3 Pause Pause Panel ON/OFF Left Alt + P Tunnels ON/OFF Tab Mini-Map zoom in = [equal] Mini-Map zoom out – [minus] Mini-Map terrain mode \ [backslash] Increase game speed Number Pad + (plus) Decrease game speed Number Pad – (minus) Default game speed Number Pad * (asterisk)
Mini-Map
The Mini-Map at the lower-left corner of the screen lets you quickly view any part of the battlefield and provides valuable information about current activity in the game.
Right-click on the Mini-Map to center the battlefield in that location. Left-click on the Mini-Map to order selected unit(s) to go to that location.
Symbols on the map indicate items, areas and other informa­tion. Use the [+] and [–] icons to zoom in and out.
The green cone shows the area of the battlefield that is cur-
rently on-screen. The larger part of the cone points in the direction you are facing. Blue circles on the Mini-Map represent your characters.Pulsing green circles indicate a
mission goal. The sawblade symbols indicate healing stations. Stars indicate items that you can pick up.Two pulses of a purple circle indicate that a unit or structure has just been produced in that location.
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MAIN GAME SCREEN
The following section provides an overview of interface elements common to both the RPG (roleplaying) and RTS (real-time strategy) modes. For commands specific to each mode, see “RTS Mode” on page 30 and “RPG Mode” on page 25.
Menu Bar
The main interface in both RTS and RPG modes consists of a large battlefield where all of the action takes place, a Menu Bar across the top, and a Control Panel along the bottom containing icons for performing actions.
Pause Menu – Displays Pause Menu — see page 9. Show/Hide Control Panel – Hides Control Panel at bottom of screen to give
you a larger view of the battlefield. Click again to display Control Panel again. Show/Hide Dungeons – Displays underground view of your current location.
Click again to show above-ground view. Open Alliance Dialog – You can offer other players (human or AI) an alliance
by clicking on the clasped hands icon in the Alliance Dialog window. That player may then accept or reject your offer.Click on the crossed swords icon to make your units aggressive toward another player.Click on the shield icon to make your units defensive toward another player.In defensive mode, your units will only attack if they are attacked first. If the opposing force is attacking your buildings and not your units, you must open the Alliance Dialog and select aggressive (crossed swords) in order to make your units automatically attack them.
Show Goals List – Displays current goals.
Locked Camera Mode – Locks camera to an isometric angle position that you
cannot rotate.This position is often preferred by beginning users.
Show/Hide Extended Tooltips – Turns Tooltips ON/OFF. We recommend that
you leave Tooltips ON until you are familiar with the game.
Control Panel
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Keyboard Commands – Camera
ACTION KEY
Camera left Left arrow Camera right Right arrow Camera up Up Arrow Camera down Down Arrow Zoom camera in Page Down Zoom camera out Page Up Angle camera up Home Angle camera down End Rotate camera left Delete Rotate camera right Insert Turn view to north Numpad . (period) Locked camera mode ON/OFF F3 Follow object ON/OFF Left-Alt + F Show last event location Spacebar Show selected unit Numpad 0 Show next unit Left-Alt + Numpad 0 Create terrain marker 1 Right-Ctrl + 1 Create terrain marker 2 Right-Ctrl + 2 Create terrain marker 3 Right-Ctrl + 3 Create terrain marker 4 Right -Ctrl + 4 Create terrain marker 5 Right-Ctrl + 5 Create terrain marker 6 Right-Ctrl + 6 Create terrain marker 7 Right-Ctrl + 7 Create terrain marker 8 Right-Ctrl + 8 Create terrain marker 9 Right-Ctrl + 9 Create terrain marker 10 Right-Ctrl + 0 Select terrain marker 1 Right-Shift + 1 Select terrain marker 2 Right-Shift + 2 Select terrain marker 3 Right-Shift + 3 Select terrain marker 4 Right-Shift + 4 Select terrain marker 5 Right-Shift + 5 Select terrain marker 6 Right-Shift + 6 Select terrain marker 7 Right-Shift + 7 Select terrain marker 8 Right-Shift + 8 Select terrain marker 9 Right-Shift + 9 Select terrain marker 10 Right-Shift + 0
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Keyboard Commands – Mini-Map
ACTION KEY
Mini-Map zoom in = [equal] Mini-Map zoom out – [minus] Mini-Map terrain mode \ [backslash]
Battlefield and Camera
If you have played an RTS game before, you should quickly feel comfortable with the Once Upon a Knight controls.Like most games of its kind, it allows you to move your mouse to direct your pointer around the screen, and to click your mouse to perform a variety of tasks, including selecting and ordering units, building structures, attacking, repairing and more.
As a rule, left-clicking selects units, confirms orders and changes modes.Right-clicking cancels actions and selections.
The game takes place on a battlefield. Move the mouse cursor to the edge of the screen or use the arrows on the keyboard to scroll the map.(You can turn off mouse scrolling in the Options Menu.)
You can instantly jump to any part of the map by right-clicking on the Mini-Map (see “Mini-Map” on page 11). Right-clicking on a character portrait centers the battlefield on that character.
By clicking and holding the right mouse button and then moving the mouse, you can rotate the camera, change the camera angle, and zoom the camera in and out. You can also zoom in and out using the mouse wheel. You can also perform all of these camera functions using the keyboard.
Terrain Markers
You can create up to 10 terrain markers that let you quickly jump to any spot on the battlefield — for example, your town center or a key strategic bridge. To do this, simply press Right-Ctrl + [number 1–0]. When you press Right-Shift + [corresponding number] the battlefield will instantly center on that location.
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Keyboard Commands – Character Movement
ACTION KEY
Attack A Hold position H Stop S Unit sleep mode ON/OFF G Unit camouflage mode ON/OFF C Exit tower E Move cow to cowshed W Move cow to grass T Record command R Quick record Caps Lock Repeat commands Z Execute command list X
Actions
The actions your characters can perform vary, depending on the character type.When you have a unit or units selected, icons in the lower center of your screen indicate the actions you can perform. Click on an icon to perform that action.
Sometimes, not all characters in a selected group can perform a particular action, such as casting a spell. When you click on a character-specific action, only the character that can perform the action will attempt to do so. Below are some of the most commonly seen action icons:
Formation – Toggle between Square formation,Line formation and No formation.
Sleep – Sleeping allows injured characters to heal more quickly.
Abort Current Action – Selected characters stop their current action and await further orders.
Attack Object – Click on an object or unit to make characters attack it. You can use this to destroy an enemy structure, for example.
Inventory – Open your character’s Inventory (RPG only).
Character Stats – Display character stats — when this is flashing,
open it in order to level up (RPG only).
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MOVEMENT AND ACTIONS
To select a character, left-click on that character in the battlefield, or left-click on his or her portrait at the left side of the screen. To move the character, point the cursor to the location on the battlefield where you’d like the unit to go and then left-click. You can also left-click on the Mini-Map to move to that location.
To deselect the character, right-click anywhere on the battlefield. To center the battlefield on a char­acter,right-click the character’s portrait at the left side of the screen.
If the character cannot move to a location because of impassable terrain, the cursor will change to an X. If the character can interact with a location — for example attack or talk to a character — then the cursor will change to indicate this.Below are the most common cursor icons and the actions they indicate:
Attack object/character Enter tower
Construct building Exit tower
Capture building Graze here
Construct roads Send cow to Cowshed
Macros
You can create simple macro scripts to make your characters patrol a specific area, for example.To create a quick macro, select a character and then press and hold the Caps Lock key and click on a series of points on the battlefield.Your character will immediately go from one location to the next.
To create a macro that you can make your character perform once with a single keystroke, press the R key. Give your character normal commands and then press the R key again to stop recording.When you press the X key,your character will repeat these steps.
To create a patrol macro, press the R key to start recording, give your character commands, and then press the Z key to stop recording. This time when you press the X key, your character will follow all of the macro commands and then start over from the beginning in a continuous loop.
Note: If you give a character new commands after recording a macro for that character, it will clear any recorded macro!
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You will also find magical healing places scattered about in both game modes.Any char­acter can stand in one of these shimmering blue areas and regenerate up to twenty times faster than in other areas.
Another healing option in RPG mode is the drinking of health potions.You can some­times find these on fallen victims or in treasure chests,and you can buy them from merchants.To drink a potion, just click on the potion icon, or open your Inventory, select the potion, and then click on Use.
A slow but sure way to heal, in RTS mode,is to let your characters sleep.While dreaming of rescuing damsels in distress, your heroes will regain strength five times faster than they would while awake. Note: Characters will refuse to sleep if they are near impending danger,such as wild animals and enemies.
In the RPG mode, only the Barbarian has the ability to regain his HP while sleeping, and even then it is a skill he must learn. The rate at which he recovers his HP during sleep depends on how many experience points he has invested into the Regeneration skill.
Magic characters in RPG mode can also heal using the Self-Heal spell if they both know the spell and can spare the mana.
Keyboard Commands – Healing
ACTION KEY
Consume Healing Potion/Mushroom P
(RPG Only)
Cast Self-heal spell (RPG only) Left-Alt + V
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Keyboard Commands – Actions
ACTION KEY
Show Skills K Show Inventory I Rotate building/formation Numpad Enter Rotate building/formation reversed Left Alt + Numpad Enter Set formation F Attack A Hold position H Stop S Unit sleep mode ON/OFF G Unit camouflage mode ON/OFF C Sell unit O Set trap Y Set damage trap Left-Ctrl + Y Consume Healing Potion/Mushroom
(RPG Only) P Use Mana Regeneration potion M Next weapon ] [right bracket] Automatic weapon selection ON/OFF Left-Ctrl + A
Healing
Characters get injured and die, no matter which game mode you are playing. To help your heroes, armies and townsfolk stay in good shape and avoid premature death, you must occasionally heal them. There are several ways to do this:
The quickest way to bring a character back from death’s door is with magic.Within the forest, and along some paths, you will find patches of luminous blue mushrooms. Should you instruct your character to eat one of these “magic mushrooms,” he will regain his health immediately.
In RTS mode, a character eats a mushroom and feels its benefits as soon as he steps on it. In the RPG mode,mushrooms are picked up and stored in a character’s inventory. If you want a character to eat a mushroom, click on the mushroom or potion icon or press the P key.
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Grouping
To select more than one character at a time, press the Shift key and left-click on the characters you want to select. You can quickly select a group of characters by clicking on the battlefield, dragging the cursor around the characters and then releasing the mouse button. This is called drag-selecting.
You can select all on-screen units by pressing the ; [semicolon] key. Press the ’ [apostrophe] key to select all on-screen military units.Press the ] [right bracket] key to select all on-screen wounded units.
Double-click on a specific character type on the battlefield to select all units of that type currently on-screen. You can also select all units of a specific type by double-clicking on a portrait of that unit type at the left side of the screen.
To deselect a character, either click on it or drag-select it while pressing the Alt key . To assign all selected units to a numbered group that you can reselect quickly, press the
Ctrl key and a number while the units are selected. Then, simply press that number or click the group icon to select those units.The following group icons indicate what types of characters a group contains:
Mixed characters
Ranged combat group (Spearmen and/or Archers)
Group with Prince Magic character group
Close combat group (Knights and/or Woodbutchers) Animal group
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COMBAT
Combat is really basic in Once Upon a Knight. Simply put, you select a character, move your mouse cursor over an enemy and click. Your character will attack, either rushing in and swinging away at close range, or standing back and lobbing arrows, spears or magi­cal blasts. Of course, your battle tactics will have to be a lot more sophisticated than that if you want to succeed, but that will come with practice.
There are two fighting modes: melee and ranged.Warriors, Knights and Woodbutchers are melee combatants who fight up close and personal. Melee weapons have a one­square range in any direction, including diagonally. Long-range combatants include Archers,Spearmen, Witches, Priestesses, and Wizards. Attack range varies according to type of weapon and the character wielding the weapon. Hold the cursor over a weapon and a Tooltip will pop up that displays the weapon’s stats, including its range.
To attack a structure, as well as an enemy, click on the Attack icon or press the A key. Your selected characters will attack the next unit or building you click on.To make your characters hold their position and defend against attackers, click on the Hold icon or press the H key. Click on the Camouflage icon or press the C key to make any selected units capable of camouflaging attempt to hide from enemy units
Putting units in groups and coordinating your attacks based on character type is critical to winning difficult battles. See “Grouping” below for information about how to deal with groups.
Keyboard Commands – Combat
ACTION KEY
Attack A Hold position H Stop S Unit sleep mode ON/OFF G Unit camouflage mode ON/OFF C Berserk attack B Set trap Y Set damage trap Left-Ctrl + Y Consume Healing Potion/Mushroom
(RPG Only) P Use Mana Regeneration potion M Cycle through weapons used / [forward slash] Next weapon ] [right bracket] Automatic weapon selection ON/OFF Left Ctrl + A Rotate formation Number Pad Enter Rotate formation reversed Left-Alt + Number Pad Enter
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MAGIC
Magical spells provide you with a powerful battlefield advantage when used correctly. In addition to conjuring powerful storms that can destroy buildings, magic users can charm enemies to switch allegiances,summon ghosts and wild animals, teleport far distances, make mirror images of themselves and even turn people into cows.
A character’s magical power defines his or her magic prowess. The more power a char­acter has, the stronger his or her spells, and the more spells he or she can cast before running out of magical energy (mana).
In RPG mode, characters must find or buy spells and can focus on either increasing their magical power or mana pool, or making one spell especially powerful as they level up. In RTS mode, characters level up automatically, allowing you no control over indi­vidual abilities. In order to acquire a spell for an RTS magic user, you must research that spell in the type of building from which he or she emerges.
To cast a spell, click on its icon in the Control Panel or press its assigned keyboard command. To cast the spell, click on an enemy or the battlefield. Non-targeted spells, like Mirror Image, are cast immediately. For targeted spells, the mouse cursor will change to indicate the spell you are going to cast.
In RTS mode, magic users will automatically cast the spells they know by default. You can adjust exactly which spells are autocast by toggling them ON/OFF using keyboard commands (see “Keyboard Commands – Spells”on page 24).
Conversions
In some quests and missions, you will need a specific character in order to complete a task. If you do not have this type of character in your squad, you can convert another character by making him stand on a “conversion station.” Conversion stations are indi­cated by statues of the animal into which they will convert your character. For example, a cow conversion station features statues of cows.You can potentially convert a charac­ter into a cow,wolf, bear, woodbutcher or giant.
Note: It is recommended that you use characters with low experience levels for conver­sion since several things happen when you convert:
All equipment is lost
All level and experience points are lost
If a character’s HP are at 50 percent or lower, the character cannot be converted
and dies
21
Keyboard Commands – Grouping
ACTION KEY
Create group 1 Left-Ctrl + 1 Create group 2 Left-Ctrl + 2 Create group 3 Left-Ctrl + 3 Create group 4 Left-Ctrl + 4 Create group 5 Left-Ctrl + 5 Create group 6 Left-Ctrl + 6 Create group 7 Left-Ctrl + 7 Create group 8 Left-Ctrl + 8 Create group 9 Left-Ctrl + 9 Select group 1 1 Select group 2 2 Select group 3 3 Select group 4 4 Select group 5 5 Select group 6 6 Select group 7 7 Select group 8 8 Select group 9 9 Select all visible units ; [semicolon] Select all visible military units ' [apostrophe] Select all visible wounded untis / [forward slash] Rotate formation Number Pad Enter Rotate formation reversed Left-Alt + Number Pad Enter
20
23
Spell Descriptions
Below are brief descriptions of some of the spells in the game. Be sure to check the Tooltips for more details on how a particular spell works.
Power Blast
Hurts all enemies within a specified radius.The radius and the amount of damage dealt depend on the caster’s experience level.
Fire Rain
Creates a devastating rain of fire, destroying everything in its area. Its duration depends on the experience points invested into the spell.
Firewall
Creates a long line of fire that injures anyone who dares to go through it. The more skilled the caster,the longer the Firewall lasts.
Raven Scout
Summons a raven scout that can fly over any portion of the battlefield and reveal whatever is below. Its duration depends on the caster’s experience.
Magic Shield
Creates a powerful magical shield that protects the caster from damage.
22
Conversion (RPG Only)
Can transform a human into a cow. Some enemies are immune to this powerful spell.
Paralyze (RPG Only)
Paralyzes a single target.The duration depends on the points invested into this ability.
Petrify Foes (RPG Only)
Petrifies all foes in an area.The range and time of the spell depends on the caster’s skill.
Absorb Life (RPG Only)
Steals vital energy from a victim and transfers it to the caster’s body.
Self-heal (RPG Only)
Heals the caster’s wounds at the cost of some mana. The level of healing depends on the number of points invested in the spell.
Summon Ghost (RPG Only)
Summons a ghost that attacks all enemies who approach. Damage caused by the ghost’s attacks depends on the caster’s experience.
Magic Mirror (RPG Only)
Creates a controllable twin of the caster. The twin disappears after a period, depending on the skill level of the caster. This is a basic spell of the Amazon Sorceress.
Summon Magical Animal (RPG Only)
This spell summons a controllable magical animal that fights enemies until it dies or dissipates. Its power and duration depend on caster’s level in the spell.
Magical Trap (RPG Only)
Sets a magical trap that deals damage when an enemy walks over it. Damage depends on the caster’s skill level.
Storm
Summons a ravaging storm over a specified area. Its duration and power depend on the caster’s level.
Teleportation
This magical way of traveling (handy for fleeing enemies) lets you instantly jump from one spot on the battlefield to another. The distance depends on the caster’s skill level.
Dispel Storm
Dispels a storm cast by another magic user.
Craze (RPG Only)
Causes enemies to attack their own com­panions (if any) while ignoring the caster.
Possess Mind (RPG Only)
Allows the caster to control the subject’s mind for a limited time.
RPG MODE
Unlike RTS mode, where you can create and control armies of characters, RPG mode centers on just one special hero.This hero starts as a relatively weak creature, but through quests, battles and the finding of treasure, he or she becomes stronger. Eventually,you’ll have a regular champion on your hands — someone capable of single-handedly defeating swarms of enemies.
To start an RPG mode game, click on RPG on the Main Menu. Select the type of character you want to create from the pull-down menu at the top-center of the screen (see “RPG Heroes” on page 28 for descriptions of each type). Select a color from the pull-down menu above the hero portrait box, and then give your hero a name.
To load a character, select that character’s name from the hero list and click on OK.
Your hero’s abilities will differ depending on his or her character type. For example, Archers are the only characters with the Marksmanship,Stealth and Trap abilities.Hold the mouse cursor over an ability to display a pop-up description of it.
You begin with a pool of five points that you can use to boost any of your character’s abilities.(As you level up, you will receive more points, which you can spend in the same way.) Once you are happy with your hero, click on OK.
At the RPG Menu, select a hero and a difficulty level and then click on Start Game to begin. Once your hero has completed a chapter, you can play that chapter again with that hero.
Character Development
Chapter 1 will introduce you to the basics of the RPG game.As you make your way through the land and talk to NPCs (non-player characters), you will be given quests. These quests show up in your Goal List and as pulsating circles on the Mini-Map.To display your goals,click on the Goal List icon at the top of the screen or press F2.
Whenever your hero kills an enemy, deftly uses a skill or solves a quest, he or she will gain experience points.When your character has earned enough experience points, he or she will “level up.” This is indicated by the flashing Skills icon in the Control Panel.
Click on the Skills icon to display the Skills window.This window includes information about all of your character’s abilities. Hold the mouse cursor over any ability to display a Tooltip with details about that ability.The line marked Experience includes your hero’s current experience, followed by the experience level at which he or she will go up in level next.
25
Keyboard Commands – Spells
ACTION KEY
Cast Magic Shield Left-Alt + S Cast Capture Left-Alt + A Cast Storm Left-Alt + O Cast Summon Raven Scout Left-Alt + I Cast Conversion Left-Alt + N Cast Fire Rain Left-Alt + L Cast Dispel Storm Left-Alt + R Cast Teleportation Left-Alt + T Cast Specter Left-Alt + H Cast Wild Animal Left-Alt + W Cast Set Magical Trap (RPG only) Left-Alt + M Cast Absorb Life (RPG only) Left-Alt + Y Cast Petrify Foes (RPG only) Left-Alt + E Cast Paralyze (RPG only) Left-Alt + G Caste Craze (RPG only) Left-Alt + B Cast Possess Mind (RPG only) Left-Alt + C Cast Summon Magical Animal (RPG only) Left-Alt + D Cast Summon Ghost (RPG only) Left-Alt + J Cast Magic Mirror (RPG only) Left-Alt + Z Cast Conversion (RPG only) Left-Alt + K Cast Power Blast (RPG only) Left-Alt + Q Cast Self-heal (RPG only) Left-Alt + V Cast Firewall (RPG only) Left-Alt + N Autocast Magic Shield ON/OFF Right-Ctrl + S Autocast Capture ON/OFF Right-Ctrl + A Autocast Raven Scout ON/OFF Right-Ctrl + I Autocast conversion ON/OFF Right-Ctrl + N Autocast Dispel Storm ON/OFF Right-Ctrl + R Autocast Teleportation ON/OFF Right-Ctrl + T Autocast Spectre ON/OFF Right-Ctrl + H Repeat last magic command [ [left bracket] Use Mana Regeneration potion (RPG Only) M
24
Items and Inventory
Slain enemies sometimes drop gold or other items.Your hero can collect dropped items by stepping on them. Additionally, you can find gold and other treasures in chests or barrels,which your character must destroy to open. You can identify such a container when you hover over it, at which point the cursor will change into an attack cursor. Simply click on a chest and your character will bust it open. All of the items your character picks up go into his or her inventory.
The size of an inventory is limited by the amount of weight a character can carry. A knight or a barbarian can carry more than a priestess or an Amazon sorceress, but armor,swords and helmets (which magic users cannot wear) are heavier than amulets, belts or scrolls, so it tends to even out. Inventory capacity increases as a character levels up.
Open your hero’s inventory by pressing the I key or by clicking on the Inventory icon on the Control Panel.Your character’s stored items appear on the right side of the win­dow.Use the scroll arrows to see additional items. The left side of the window displays your character portrait and four boxes that indicate equipped items: a weapon, a ring, a belt and an amulet. A character can only equip one of these types of items at a time, so, even though your Sorceress might have three nice magical rings,she can wear only one. Hold the mouse cursor over a piece of equipment to see its statistics.
To equip an item, click on it and drag it from your stored items to the appropriate equipped items box or select it and then click on the Use button. Currently equipped items will automatically be swapped into your inventory.If an item has a red back­ground, your hero cannot use it. It would be best to sell this item to a merchant or give it to a hireling.
When dealing with a merchant, your inventory appears alongside items the merchant currently has for sale.The price the merchant is willing to pay or receive is indicated on the left side of each item.
Note: Sometimes your character will pick up an “unknown”potion. Merchants are never willing to pay much for these unidentified items,and it can often be risky to just quaff it and hope for the best. We recommend that you search out a clairvoyant, who — for a price, of course — will identify these items.
27
If you have points to spend on abilities, they are indicated on the Points Left line. Click on the [+] symbol next to an ability score to spend points and improve that ability. Check the pop-up Tooltip to see what you’re getting for your hard-earned points. Click on the [–] symbol next to an ability score to subtract points that you have recently added to that ability.Click on Close to return to the battlefield. Note: Once you close the Skill window after spending points, you cannot subtract points — they are consid­ered spent.
NPCs
There are various inhabitants of the Once Upon a Knight world beyond the characters you control. Some of these NPCs (non-player characters) are friendly — they’ll help you solve quests, and give hints and even special rewards for solving difficult tasks. These NPCs are indicated by an explanation point [!] above their heads.Clicking on one of these characters will launch a dialog and will usually add a goal to your Goals List.
Sometimes, an NPC will have no symbol above his or her head, yet you cannot attack them or otherwise interact. This often means that they are part of a future quest. Remember where they are and come back at a later time.
You will also meet merchants during your adventures.These NPCs are primarily interested in making money,and are indicated by a money bag above their heads. The merchants want to buy all of your interesting items as cheaply as possible… and then jack up the prices and sell the items for a tidy profit.
Sometimes a character, called a hireling, will offer to join you in your adventure — for a price.You can tell a hireling by the crossed swords above his or her head. Click on that character and a box will pop up asking you to hire them. If you agree, the character will join you for a period of time (indicated by the hourglass next to their character portrait). Hired characters have their own inventory, which you can manipulate. If they die, they will drop their equipment. If they leave when their contract is up, however, they’ll take all of their equipment with them. You may want to clean out their pockets before they hit the road. (You can make them drop items, including gold, by opening their inventory and using the Drop command — see “Items and Inventory” on page 27.)
Last, but not least, comes the final group of NPCs — the horrible enemies. Depending on the difficulty level at which you are playing, some enemy reactions can be quite intelligent. For example, enemies can make use of their sight and hearing, and you should adapt your strategies to accommodate this. Sometimes, enemies will use group strategies — for example, they may send one character ahead while the rest hide behind a corner.They are well aware of weapons properties,and will try to use melee and ranged weapons to their best advantage.
26
Spearman
The spearman is a very rough-and-ready bloke who became part of the Priest Preservation and Liberation Taskforce shortly after meeting the mother-in-law. It was the only logical thing to do.According to his philosophy,“Tis better to meet and fight a thousand enemies than to cross the mother-in-law’s path once on a bad day.”
Sorcerer
Older than the forest, but younger than the priest, the wizard became part of the Gallus Liberation team because he had forgotten the punch line to a spell joke. Completely frustrated, he began speaking loudly to himself and was overheard by the wrong ears as he walked through the forest muttering, “Must find the old git who taught me this style of magic — Gallus, must find Gallus.”
Archer
This well-traveled, highly skilled,cultured fighting man has spent too much time in Sherwood Forest wearing green tights… which may explain his manner of speaking. He claims to have learned his marksmanship in person from Robin of Loxley.He became an RPG hero while drinking a nice cup of tea: While choking on the leaves,his coughing and spluttering was mistak­en for a positive answer.
Priestess
The Priestess began her career as apprentice to the Priest. Following her training, she took over the admin department for the United Temples of Power. After working many years in institutional busi­ness, she decided to go back to the roots of her job and speak directly to the gods,rather than receive divine news secondhand from some eccentric old man. With the gods’ help, she became
adept at using spells and magical scrolls for holy combat. When she heard that her old Master and mentor had been kidnapped, she was the first true volun­teer for the liberation squad.
29
RPG Heroes
Knight
This character, a hero born from an aristocratic family, saw it as his duty to stand by the royal family in their absence. He man­ages to make most people quite sick with his stories of heroic deeds and of dragons conquered, but is nevertheless a fierce warrior and a brave knight.
Barbarian
From a long line of skilled woodcutters and builders,this pow­erful axe-swinging chap is a recently unemployed tree-cutter. After completing his job of clearing the rain forests in North Africa, he stood on the final stump and shouted “Hurra!”The locals misunderstood his cheer and, after the tree-cutter’s departure, dubbed the place “Sahara.” He eventually wandered
into Prince John’s future kingdom, which already had an abun­dance of woodbutchers.Grim job prospects forced him into the forest, where he ate bears and fruit for two years and aggressively defended his territory against intruders. The other forest dwellers named him the “barbarian.” At the meeting concerning Gallus’ disappearance, as volunteers were being solicited, the barbarian rose his hand, calling out in his nearly incomprehensible dialog in the hopes of gett\ing a free horn of mead. Alas, his words,heard by all present as,“Aye, I shall undertake this dangerous mission,” were actually “Aye, another horn of mead would be a fine thing.” And so a new hero was born…
Amazon Sorceress
This attractive, swimsuit-clad, carefully tattooed character is espe­cially designed to please the large group of young males who simply expect a beautiful, buxom heroine in a modern game.To avoid frus­trating this very important target group with a looks-only heroine, the Amazon Sorceress takes advantage of powerful spells, scrolls and magic items, and comes with a provocative and somewhat sug-
gestive voice. Using her magical staff, she can fire a lightning blast that can efficiently roast, fry or boil the enemy from a distance,without causing friendly casualties.As an added bonus, her base spell is Magic Mirror, which she uses to create a temporary clone of herself, complete with lightning staff and long legs.
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Knight Priest Witch
Mother-in-Law Priestess Wizard
To create a character, click on an available character icon. The milk required to create that character will be drained from your reserve vats,and the character will run out of the building shortly.The number next to the character icon indicates the number of remaining characters of that kind you can build before you run out of housing space.
Note: By setting a building’s destination point, you can specify where charac­ters run after they are created. Click on the building and then press the P key
or click on the Destination Point icon.Your cursor will change into a flag. Plant the flag in the spot on the battlefield where you want your characters to go after they are created.
Creating Structures
If you have met the prerequisites for constructing a building (including milk quantity), that building’s icon will appear on the Building panel with a green base (except for the bridge, which appears in blue). Structures that are not available will appear shaded brown. There are two Structures buttons, each with six structure choices:
Cowshed Hut Barracks
Wizard’s tower Temple Court
Road Bridge Drawbridge
Stockade Tower Gate
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RTS MODE
Economy
The economy of the Once Upon a Knight world is based on milk, the only resource that gives the woodbutchers (your builders) the strength they need to construct buildings. Milk pays for things, like buildings, building upgrades, knights, archers and, naturally, more cows.
The Once Upon a Knight cows are tireless nibblers — each can produce 10 liters of milk from one square of grass. Eventually, all that grazing reduces a meadow to bare earth (but it eventually grows back). When a grass square is empty, the cow automatically goes in search of a fresh square of nourishing green grass.
It pays to manually keep your cows moving around a pasture. If you do, you can double milk production, since you are getting the cows to areas of fresh grass quicker than they would on their own. For best results, allow a cow three to four bites on one grass square and then click on a neighboring square.You can also speed up milk production by hiring a cowherd (see “Character Reference” on page 37).
Construction
Buildings provide you with the means to create units, produce more milk and research new discoveries. Each building can only support a certain number of units, and some buildings have prerequisites. For example, you must build huts next to roads, but you must build a cowshed before you can build a hut. Woodbutchers take care of the build­ing construction in the game.
To build a structure or a character, click on one of the four Build buttons at the bottom right side of the screen. A red X will appear through a button if none of the characters or structures is available for that section. If you hover your cursor over a character or a building icon, a Tooltip will pop up explaining why you cannot currently create it.You may not have enough milk or a building may first require the creation of a different building. Buildings can also become full,in which case you’ll need to create another building before you can build the unit.
Creating Characters
You can create any character associated with a building that you own, providing you have enough milk and enough space. Characters that you can currently build appear in full color. Characters that you cannot currently build are shaded brown. There are two Characters buttons, each with six character choices:
Cows Woodbutcher Warriors
Cowherds Archers Spearmen
30
Building Reference
Cowshed
One cowshed can accommodate up to three cows or cowherds in any combination. Each cowshed can store 100 liters of milk. If you don’t have enough milk to build high-priced items, you need to build more cow­sheds to increase your storage capacity.
Prerequisites: Build on meadow Cost: 80 liters HP: 1000
Hut
One hut is home to up to six archers,woodbutchers or mothers-in-law,in any combination.
Prerequisites: Existing cowshed; build next to road Cost: 80 liters HP: 1200 Upgrades Available:
Great Bow
Great Bow 2
Fire Bow 1
Fire Bow 2
Battle Axe
Double-Headed axe
Double-Headed Battle axe
Battle Axe of Ice
33
To create a building, click on an available Structure icon and the required milk will be drained from your vats. Direct the woodbutchers to build your structure where you want by moving the cursor to a particular point on the landscape, and then left-clicking (right-clicking will cancel). You can change the orientation of a building with the Enter key on the number pad — pressing the key once will rotate the building a quarter­turn. Nearby woodbutchers will automatically begin construction. If you want other woodbutchers to help,you must select them and then click on the construction site (your mouse cursor will change to a sledgehammer). Moving a mother-in-law close to the site will make the woodbutchers work faster.
Woodbutchers are not required to build roads. Simply click on the Road icon within the Buildings tab,and then click on the landscape to direct where the road section should be built.
To construct a bridge, click on the Bridge icon within the Buildings tab. Then, click on a water square next to the shore to place one end of the bridge where you’d like. After clicking on a valid spot, a construction site appears. Click again next to this site to extend the bridge out over the water and to the other shore.
Like characters,every building has a number of HP (health points), indicating the amount of damage it can take before it is destroyed. Nearby woodbutchers will automatically try to repair a damaged building.
Upgrading Structures
Each character in Once Upon a Knight has an individual weapon.The Spearman uses a spear,the Woodbutcher an axe, and the Archer a bow.The Knight, the Warrior and the Prince all use swords. (The Prince can also use an axe.)
You can upgrade some structures to provide the associated units with better weapons, armor and spells. Select the building you want to upgrade and then press the U key or click on the Anvil icon at the bottom of the screen.This will bring up the research dia­log that lists the available upgrade choices for that structure.Hold your mouse cursor over an upgrade to see details. Click on an upgrade and then click Buy to order that upgrade for the building. All characters that come out of that building will be equipped with the appropriate new upgrade. See “Building Reference” on page 33 for more details about structure upgrades.
Characters can also find weapons upgrades on the battlefield. If you see an upgrade, hold your mouse cursor over it and a description will pop up.Then, select a character that can use it and direct that character to walk over it.
32
Temple
A Temple can house up to three witches or priests, in any combination. Because the temple is made of stone, it takes a long time for a woodbutcher to build one — try sending the mother-in-law with a squad of wood­butchers.
Prerequisites: Hut; build next to road Cost: 300 liters HP: 1400 Upgrades Available:
There are 4 levels of upgrade for each item — Levels 2 through 5.
Magic missile
Magic blast
Raven Scout
Teleportation
Spectre
Magical Wolf
Wizard’s Tower
This is the home of up to two priestesses or wizards, in any combination. Send a squad of woodbutchers, under the driving force of a mother-in-law, to com­plete this structure quickly.
Prerequisites: Temple; build next to road Cost: 400 liters HP: 1600 Upgrades Available:
There are four levels of upgrade for each item — Levels 2 through 5.
Lightning
Fireball
Magical Shield
Possession
Storm
Conversion
Fire Rain
35
Barracks
One Barracks can house up to four spearmen or warriors, in any combination. It’s difficult for one woodbutcher to raise this building, so try sending several, as well as a mother-in-law to badger them.
Prerequisites: Hut; build next to road Cost: 200 liters HP: 1400 Upgrades Available:
Trident
Pike
Pike of Lightning
Pike of Fire
Short Sword +
Knight’s Sword
Knight’s Sword +
Long Sword
Round Shield 3
Small Steel Shield
Medium Shield 1
Medium Shield 5
Court
A court is the home of a single Knight. It is a very expensive, but very strong, abode, similar to its inhabi­tant. Several woodbutchers make fast work of com­pleting this building.
Prerequisites: Barracks; build next to road Cost: 400 liters HP: 1600 Upgrades Available:
Knight’s Armor
Knight’s Heavy Armor
Lord’s Armor
Warlord’s Armor
Helmet
Knight’s Helmet
Helmet (more powerful)
Heavy Helmet
34
Characters
All characters in the game have specific attributes and abilities.These abilities determine their prowess in battle, as well as their speed, range, health and more. As a character gains experience and increases in level, his or her abilities increase.
HP (health points): A character’s current state of health HP Regeneration: The speed at which an injured character regains health Magic: A character's magic power, which determines the number of spells that
character can cast
Magical Regeneration: The speed at which character regains magic power Movement Speed: A character’s speed Strength: A character’s ability to sustain wounds Grazing Speed: The speed at which a cow eats grass Capacity: The amount of milk a cow gives in one milking Take-Over Resistance: The level of resistance an animal has to taming attempts
Experience
As the game progresses, every character and animal gains experience by doing what it does best. Swordsmen, for example, earn experience by fighting — the tougher the defeated foe, the more experience points earned. Even cows gain experience, earning one point for every ten liters of milk delivered to the cowshed. Experience levels are displayed as blue spheres above the character’s head.When a character levels up,stars circle around his or her head.
Higher levels affect various character parameters.An archer’s range will improve. A cowherd will get better at taming wild animals.A cow will produce more milk.
Character Reference
Cow
These docile cud-munchers are the lifeblood of the game. Without cows,there’d be no milk, and without milk there would be, well, nothing.
Cows have various colors and markings, making it easier to identify them. As a cow grazes, it gains experience and increases in efficiency.So, an old,experienced cow is more valuable than a new,young one. An attacked cow will run away to its shed in panic and remain there.After the enemy has been repelled, you will need to send your cowering cows back to the pasture.
Home: Cowshed Cost: 80 liters HP: 240
37
Gate
A gate is built as part of a Stockade. It allows friends to pass through easily and forces enemies to halt. Gates require one character to operate.When a character is on a gate’s accompanying watchtower, the gate automatically opens for friendly units and closes for enemy units.
Cost: 30 liters HP: 1200
Tower
You can place a single unit in this defensive structure. Select the unit and then click on the tower — the unit will climb the tower and fire arrows, spears or magic blasts at approaching enemies.Every ranged enemy attack aimed at a Tower hurts the character in it. Every sword- or axe-blow damages the Tower, but not the character in it.
Cost: 30 liters HP: 800
Drawbridge
You can build a drawbridge on a river bank or on a lakeshore.A drawbridge requires one unit to operate it. When a character is inside, the drawbridge automatically opens for friendly units and closes for enemies.
Cost: 40 liters HP: 3000
36
Warrior
Warriors are the fearless frontmen of any good army, protect­ing archers and spearmen, charging fortified structures and generally taking, and dishing out, a lot of abuse. Warriors wield swords and wear leather armor,so they are sturdier and more dangerous than woodbutchers.They are also far less expensive than most other fighting units.
Home: Barracks Cost: 120 liters HP: 600 Strength: 45 + 10 Range: 1
Spearman
A spearman, being as frail as an archer, is not suited to close combat. However, his spears go as far as, and do much more damage than, an archer’s arrows. Like an archer, a spearman has a much better chance of survival when he is placed in a tower.Unlike an archer, a spearman can also use a shield to protect himself.
Home: Barracks Cost: 150 liters HP: 280 Strength: 22 + 5 Range: 8
Knight
The knight is one of the most powerful characters in the game, but he is also one of the most expensive, requiring his own court as a place to hang his helmet. Equipped with good armor and a sword, the knight can outfight several swordsmen, and can wade through archers and spearmen all day long.
Home: Court Cost: 400 liters HP: 1500 Strength: 60 + 20 Range: 1
39
Cowherd
This charming young lad is one of the most useful people in the village. He lives with, and cares for, the cows. Cows who graze near a cowherd double their grazing speed.
A cowherd can capture enemy cows and bring them to the village.A cowherd can also capture and tame wild bears and wolves — but this is dangerous and does not always work.
Home: Cowshed Cost: 80 liters HP: 80
Archer
The archer’s strong bow lets him shoot animals and enemies from a considerable distance. He is especially effective when he stands atop a tower,where his only direct dangers are bow­men, sorcerers and witches on broomsticks. The archer is the fastest of all of the characters in the Once Upon a Knight world… and he has the best eyesight, allowing him to spot enemies from a long distance.
An archer’s special ability is spying — in this mode, he is silent and nearly invisible to enemies.He wears an amulet of the Forest God and is very resistant to magic missiles. Apart from all these wonderful attributes,the archer has one drawback — he is a puny man. This means he has no chance in a direct fight with even a woodbutcher — two axe-blows and he’s finished.
Home: Hut Cost: 80 liters HP: 200 Strength: 15 + 5 Range: 8
Woodbutcher
The woodbutcher is one of most important characters in the game.With his giant axe, he can build or repair any structures, destroy enemy buildings and cut trees. But he is not just a man of peace — he can swing a mean axe in combat, too! So, if you intend to turn an enemy village into dust, you must have a few woodbutchers in your army.
Home: Hut Cost: 80 liters HP: 400
38
Witch
The witch is the only character able to fly, using a state-of-the­art SWEEP 64 model broomstick. This gives her an undeni­able advantage over other characters.Additionally,she can strike enemies with lightning and create powerful lightning storms.The witch is also very useful in fending off magical enemy attacks — her Dispel spell neutralizes enemy thunder­storms and fire rains. Because she is airborne, she can’t be touched by swordsmen, knights or woodbutchers, and can be eliminated by long-range combatants, such as archers or spear­men. All characters around a witch gain a 100 percent health regeneration bonus.
Home: Temple Cost: 400 liters HP: 80 Strength: 40 + 10 Range: 8 Magic: 100
Wizard
This old man has a powerful and comprehensive knowledge of magic. He can teleport, summon wolves and ghosts, strike ene­mies with fireballs or convert them into cows, and create a destructive fire rain.
Home: Wizard’s tower Cost: 400 liters HP: 200 Strength: 100 + 200 Range: 16 Magic: 200
41
Mother-In-Law
The mother-in-law is a powerful saboteur and diplomat who wields a rolling pin to punctuate certain points in her argu­ments. She can use her intelligence and guile to convince the dwellers of any enemy building to swap sides.The building then becomes yours, and the mother-in-law stays inside it for the duration of the game.A mother-in-law also has another useful ability: all woodbutchers working in close proximity to her perform at twice the speed.
Home: Hut Cost: 80 liters HP: 100
Priest
A priest is an old temple caretaker who has made sacrifices to the gods all of his life.This mystical man with magical abilities can teleport himself to any place on the map, use a magic crown to see across long distances, create magical ghosts to terrorize enemies and summon magic wolves to attack them. He uses no weapons but can throw a mean fireball. All magical characters in a priest’s vicinity gain a 100% magic power regeneration boost.
Home: Temple Cost: 200 liters HP: 200 Strength: 10 + 10 Range: 8 Magic: 100
Priestess
This charming woman cannot fight using weapons or bows,but her powerful magical abilities more than make up for it. She can strike enemies with lightning and surround herself with a magic shield. The priestess’ most powerful spell is a magical thunderstorm, which can damage buildings and even destroy small villages.Another priestess power is the ability to infatuate enemy soldiers and convince them to fight on her side.
Home: Wizard’s tower Cost: 400 liters HP: 200 Strength: 20 + 30 Range: 8 Magic: 200
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Skeleton
There are a variety of skeleton types in the game and each has its own characteristics and behaviors.Skeletons are conjured up from the underworld in large groups and represent all that is evil. Their sole objective is to destroy you! Beware!
HP: unknown Strength: unknown Range: unknown
Minotaur
These evil creatures were not created by a mythological white bull and a beautiful queen, but through an unfortunate acci­dent in a sorcerer’s lab involving a sacrificial roast beef sand­wich and a bodyguard. You will meet this aggressive monstros­ity several times throughout the game and you’d best beware. The minotaur is a very strong and talented killer, using mostly swords and axes as his preferred weapons.
HP: unknown Strength: unknown Range: unknown
Werebear
It is better not to disturb this half-bear/half-human monstrosi­ty,as he is far more dangerous than nearly any other animal you’ll find in the forest.A one-on-one fight with a Werebear usually ends brutally and sadly in favor of the beast. Werebears live in dense forests but, when hungry, may approach villages. One last caution: werebears move much faster forward than your average bear!
HP: unknown Strength: unknown Range: unknown
Werewolf
This half-wolf/half-human mutant apparently doesn’t need a full moon to boost his lunatic powers.Your heroes will meet him fairly often in the game and the outcome will usually be against them. Be careful when a hungry werewolf creeps from the forest toward your village. Use your fastest archers because this animal (or whatever it is) moves much faster than a nor­mal wolf.
HP: unknown Strength: unknown Range: unknown
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Enemies
Wolf
Wolves are some of your most common opponents, and you will encounter them often while exploring. Individually, wolves are not too strong, but they can cause a lot of damage when attacking in packs.If your cowherd cries “Wolf!” be sure to send some support as cows can’t defend themselves and, although an experienced cowherd can tame a wolf, chances are good that your herd will suffer.
HP: 40 Strength: 50+ 15 Range: 1
Bear
The bear is a wild animal that is best left undisturbed. Far more dangerous than a wolf, a one-on-one with a bear usually ends in victory for the bear.Bears live in dense forests but, when hungry,may approach villages.The best way to fight off a bear is with a long-range attack using archers.After shooting, the archer can run away before the slow-moving bear closes in. A bear can be tamed by a cowherd, becoming a valuable ally.
HP: 100 Strength: 80+ 20 Range: 1
Valtamond
Valtamond is an evil magician who has spent his life studying the dark arts. He can summon monsters to harass your heroes during their trips. He uses various magical weapons but his specific combat tactics are still a secret.
HP: 1000 Strength: 10 + 30 Range: 8 Magic: 400
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SKIRMISH
Skirmish Mode lets you train your RTS abilities against computer-controlled opponents before taking them on the world stage against human competitors in multiplayer mode. Select Skirmish from the Main Menu and then set the following game options:
Level Name: Choose among more than 20 in-game maps or add maps created in the Editor.
Game Type: Choose from the following game variations.
• Destroy Structures – You win when all enemy buildings are destroyed.
• Battle – You win when all enemies are destroyed.
Starting Units (Destroy Structures mode only):
• Map Default – The number of units chosen by the mapmaker
• 1 Woodcutter – When you really want to start from scratch
Allied Victory: Choose YES in order to recruit allies and fight together. When one
warrior wins, so does the other. Random Equipment (Destroy Structures mode only): Turn this setting ON to make
random items pop up on the battlefield during the game.The game will inform all players when a random item appears.
Milk at Start (Battle mode only): Since there are no cows in this mode, you must choose the amount of milk each player has to spend in the game (2,000, 5,000,10,000 or 15,000 liters). When you run out of milk in a Battle mode game, you cannot buy any additional units or buildings.
MULTIPLAYER
Multiplayer Mode allows you to test your RTS against human opponents or to play alongside them in an RPG adventure. Select Multiplayer from the Main Menu to start or join a game.
First, choose a provider — EarthNet or DirectPlay9 TCP/IP Service Provider — and click on Intialize to continue.
Available sessions will show up in the Available
Sessions box at the bottom of the screen. If you would like to join a game, click on its name and select Join to continue. To create a new session, type a name in the New Session Name field.You can password-protect your session to allow only friends in, for example,by typing a password in the Password field. If you leave the Password field blank, the session will not be password-protected.
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Pilous Mephitis (tm)
This monster, created by dark powers,is found most often in the vicinity of graveyards, barrows and swamps. It is extremely dangerous and very fast. If a small party of heroes meets it, they have a rather small chance of survival. During the game, you will meet a variety of mutations of this creature.They all behave similarly,but take care... if you have already defeated one, do not think the next one is an easy task. You could be wrong.
HP: 600 Strength: 30 Range: 1
Giant
These tall, strong loners mostly keep to themselves in moun­tain caves. Occasionally, however, hunger overtakes them and they approach villages in search of beef.A squad of heavily armored knights provides the best defense against a marauding giant. Armed with a powerful club, a giant can crush most characters with a few savage blows.
HP: 3000 Strength: 30 + 30 Range: 1
Amazon Sorceress
An Amazon Sorceress is a young, lightly dressed woman with one powerful magical attribute: using her magical staff she can create a burning lightning spell to roast, fry or boil her ene­mies very efficiently from a safe distance. Her other powers include the ability to make mirror images of herself, which serve to confuse (and damage) her unfortunate foes.
HP: unknown Strength: unknown Range: unknown
And Many Others…
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APPENDIX
KEYBOARD COMMANDS
ACTION KEY
Camera left Left arrow Camera right Right arrow Camera up Up arrow Camera down Down arrow Camera zoom in PgDn Camera zoom out PgUp Camera angle up Home Camera angle down End Camera rotate left Del Camera rotate right Insert Open game menu Esc Save current game Left-Alt + F2 Load game Left-Alt + F3 Quick Save current game Left-Alt + F1 Open Alliance dialog F5 Open “Give Money to Ally”dialog F6 Open Objectives dialog F2 Show Skills K Show Inventory I Show last event location Spacebar Follow object mode ON/OFF Left Alt + F Show selected unit Numpad 0 Show next unit Left Alt + Numpad 0 Rotate view to north Numpad . [period] Tooltip mode ON/OFF F1 Locked camera mode ON/OFF F3 Pause Pause Increase game speed Numpad + [plus] Decrease game speed Numpad – [minus] Default game speed Numpad * [asterisk] Record command R Quick record Caps Lock Repeat commands Z Execute command list X Create group 1 Left-Ctrl + 1 Create group 2 Left-Ctrl + 2 Create group 3 Left-Ctrl + 3
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Click on Create New Session to start a competitive RTS game. Click on Create New RPG Session to start a cooperative RPG game.
Multiplayer RTS games play just like Skirmish games,with the same game options (see previous page). As game host, you select the game options.When enough players have joined your game, select Start Game to begin playing.
Multiplayer RPG games require that all players create a new RPG character. The setup interface is similar to the regular RPG mode (see “RPG Mode” on page 25). When enough players have joined your game, click on Start to begin the game.
EarthNET (tm)
The EarthNet server provides a location where you can meet other Once Upon a Knight players from around the world. The first time you connect to the EarthNet server, you must create an account that includes a nickname and a password. You can find out more information about playing on EarthNet in the Once Upon a Knight ReadMe file (see “The ReadMe File” on page 3).
Keyboard Commands – Multiplayer
ACTION KEY
Open Alliance dialog F5 Open “Give Money to Ally”dialog F6 Send current point to allies’ map Left-Ctrl + S
EDITOR
The Once Upon a Knight Editor lets you create your own maps, RPG adventures and RTS campaigns. For detailed directions on using the editor and incorporating your own maps and adventures into the game, see the Editor Manual.
You can view the Editor Manual file by first clicking on the Start button on your Windows
®
taskbar,then on Programs, then on Atari, then on Once Upon a Knight, and then on the EditorManual.html file.
46
Mini-map zoom out – [minus] Mini-map terrain mode \ [backslash] Rotate building/formation Numpad Enter Rotate building/formation reversed Left-Alt + Numpad Enter Create terrain marker 1 Right-Ctrl + 1 Create terrain marker 2 Right-Ctrl + 2 Create terrain marker 3 Right-Ctrl + 3 Create terrain marker 4 Right-Ctrl + 4 Create terrain marker 5 Right-Ctrl + 5 Create terrain marker 6 Right-Ctrl + 6 Create terrain marker 7 Right-Ctrl + 7 Create terrain marker 8 Right-Ctrl + 8 Create terrain marker 9 Right-Ctrl + 9 Create terrain marker 10 Right-Ctrl + 0 Select terrain marker 1 Right-Shift + 1 Select terrain marker 2 Right-Shift + 2 Select terrain marker 3 Right-Shift + 3 Select terrain marker 4 Right-Shift + 4 Select terrain marker 5 Right-Shift + 5 Select terrain marker 6 Right-Shift + 6 Select terrain marker 7 Right-Shift + 7 Select terrain marker 8 Right-Shift + 8 Select terrain marker 9 Right-Shift + 9 Select terrain marker 10 Right-Shift + 0 Send current point to allies’ map Left-Ctrl + S Set formation F Attack A Hold position H Stop S Unit sleep mode ON/OFF G Unit camouflage mode ON/OFF C Sell unit O Cast Magic Shield Left-Alt + S Cast Capture Left-Alt + A Cast Storm Left-Alt + O Cast Summon Raven Scout Left-Alt + I Cast Conversion Left-Alt + N Cast Fire Rain Left-Alt + L Cast Dispel Storm Left-Alt + R
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Create group 4 Left-Ctrl + 4 Create group 5 Left-Ctrl + 5 Create group 6 Left-Ctrl + 6 Create group 7 Left-Ctrl + 7 Create group 8 Left-Ctrl + 8 Create group 9 Left-Ctrl + 9 Select group 1 1 Select group 2 2 Select group 3 3 Select group 4 4 Select group 5 5 Select group 6 6 Select group 7 7 Select group 8 8 Select group 9 9 Add selected units to group 1 Left-Shift + 1 Add selected units to group 2 Left-Shift + 2 Add selected units to group 3 Left-Shift + 3 Add selected units to group 4 Left-Shift + 4 Add selected units to group 5 Left-Shift + 5 Add selected units to group 6 Left-Shift + 6 Add selected units to group 7 Left-Shift + 7 Add selected units to group 8 Left-Shift + 8 Add selected units to group 9 Left-Shift + 9 Remove selected units from group 1 Left-Alt + 1 Remove selected units from group 2 Left-Alt + 2 Remove selected units from group 3 Left-Alt + 3 Remove selected units from group 4 Left-Alt + 4 Remove selected units from group 5 Left-Alt + 5 Remove selected units from group 6 Left-Alt + 6 Remove selected units from group 7 Left-Alt + 7 Remove selected units from group 8 Left-Alt + 8 Remove selected units from group 9 Left-Alt + 9 Select all visible units ; [semicolon] Select all visible military units ' [apostrophe] Select all visible wounded untis / [forward slash] Panel ON/OFF Left Alt + P Tunnels ON/OFF Ta b Mini-map zoom in = [equal]
48
KEYBOARD COMMANDS
ACTION KEY
KEYBOARD COMMANDS
ACTION KEY
RTS CHARACTER OVERVIEW
NAME COST HP
Amazon Sorceress 400 Archer 80 200 Bandit 1500 Banshee 600 Bear 240 Cow 80 240 Cowherd 80 80 Floyd 650 Giant 3000 Knight 400 1500 Minotaur 700 Mother in Law 100 80 Necromancer 1000 Janoslaw 2000 Prince John 650 Princess Lisa 400 Priest 200 200 Priestess 400 200 Skeleton 600 Spearman 150 280 Unicorn 800 Warrior 120 600 Werebear 1400 Werewolf 1000 Witch 300 80 Wizard 400 200 Wolf 40 Woodbutcher 50 400
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Cast Teleportation Left-Alt + T Cast Specter Left-Alt + H Cast Wild Animal Left-Alt + W Cast Set Magical Trap (RPG only) Left-Alt + M Cast Absorb Life (RPG only) Left-Alt + Y Cast Petrify Foes (RPG only) Left-Alt + E Cast Paralyze (RPG only) Left-Alt + G Caste Craze (RPG only) Left-Alt + B Cast Possess Mind (RPG only) Left-Alt + C Cast Summon Magical Animal (RPG only) Left-Alt + D Cast Summon Ghost (RPG only) Left-Alt + J Cast Magic Mirror (RPG only) Left-Alt + Z Cast Conversion (RPG only) Left-Alt + K Cast Power Blast (RPG only) Left-Alt + Q Cast Self-heal (RPG only) Left-Alt + V Cast Firewall (RPG only) Left-Alt + N Autocast Magic Shield ON/OFF Right-Ctrl + S Autocast Capture ON/OFF Right-Ctrl + A Autocast Raven Scout ON/OFF Right-Ctrl + I Autocast Conversion ON/OFF Right-Ctrl + N Autocast Dispel Storm ON/OFF Right-Ctrl + R Autocast Teleportation ON/OFF Right-Ctrl + T Autocast Spectre ON/OFF Right -Ctrl + H Repeat last magic command [ [left bracket] Move to cowshed W Move to grass T Give selected units to other player Left-Alt + U Beserk attack B Set trap Y Set damage trap Left-Ctrl + Y Consume Healing Potion/Mushroom (RPG Only) P Use Mana Regeneration potion M Next weapon ] [right bracket] Automatic weapon selection ON/OFF Left-Ctrl + A Exit tower E Set building assembly point P Set gate mode G Sell building O Show research dialog U
50
KEYBOARD COMMANDS
ACTION KEY
Very Special Thanks:
To the thousands of Beta testers, who really helped us improve this title.
Atari
Bill Levay
Producer
Peter Matiss
Director of Marketing
Jeff Foley
Senior Brand Manager
Bob Welch
Executive Producer
Paul Hellier
Director of Technology
Steve Martin
Director of Creative Services
Elizabeth Mackney
Director of Editorial & Documentation Services
Charles Rizzo
Art Director
Morgan Tomaiolo
Graphic Designer
Kurt Carlson
Documentation Specialist
Norm Schrager
Copywriter
Michael Gilmartin
Director of Publishing Support
Michael Craighead
Director of Quality Assurance, North America
Ken Ford
I.T. Manager/Western Region
Michael V etsc h
Manager of Technical Support
Kurt Boutin
Senior Q.A. Testing Manager
Randy Lee Bill Carroll
Q.A. Testing Managers
Daniel Frisoli
Lead Tester
Stephan Wenninger James W ang Michael Callahan Gregory Amato Michael Krapovicky Dani McDowell Jay Brown Matt Pantaleoni Mike Romatelli Joe Howard Robb Gagne Tam Vo Chris Parsons Scott Rollins Mike Murphy Becky Madore Jeff Tolleson Clif McClure Shawn He Roy Husson Erik Jeffery Brian Swedis Milton Laureano Chad Rabinovitz
Testers
Dave Strang
Compatibility Lab Supervisor
Randy Buchholz Jason Cordero Mark Florentino Chris McQuinn Cuong Vu
Compatibility Analysts
53
CREDITS
Reality Pump Studios
Miroslaw Dymek
Project Leader
Alexandra Constandache
Producer
Prof. Dr. Dirk P. Hassinger
Executive Producer
Manfred Morin
President
Miroslaw Dymek Alexandra Constandache Dirk P. Hassinger
Game Idea
Daniel Duplaga
Postproduction Director
Janusz Grzyb
Technical Director
Jacek Sikora
Lead Programmer
Maciej Kordas Konrad Kwiatkowski Pawel Gieruszczak Grzegorz Zietek
Programmers
Alexandra Constandache Jerzy Kowalik
Graphic Design
Wojciech Drazek Rafal Januszkiewicz Slawomir Jedrzejewski Jean-Michel Maheu Piotr Rulka Piotr Sulek Violetta Tranter Grzegorz Wisniewski
In-game Graphics
Uwe Schaefer Alexandra Constandache Terrain Graphics Alexandra Constandache
Graphic Quality Assurance
Kajetan Czarnecki Andrzej Rams Krzysztof Rybczynski Violetta Tranter Grzegorz Wisniewski
Videos
Miroslaw Dymek Pawel Furman Adam Salawa
Map Design
Tim Wilson Dirk U.Jantz Sergiusz Juraszek Patricia Bellantuono
Dialogs
Tim Wilson
Direction
Linus Payne John Cruz Phillip Griffiths Martin Griffiths Jennifer Hartmann Andrew Cujak Tim Wilson Antoinette Payne Ellenore Gahr Eric Arnold Paul Payne Dirk Muehlbach Julie Smith Paul de la ware Richard Tily George Thomson Michael Amesbury
Actors
Martin Kietzer Daniel R. Lanz
Sound Editing
TMS Multimedia, Mannheim, Germany
Voice Recordings
Tadeusz Zuber Remigiusz Miernikiewicz Uwe Ludwig Gerd Hoffmann
Sound F/X Gerd Hofmann Joachim Schaefer
RPG Soundtrack & Main Theme
Liza Harrison
Vocals
Maciej Pawlowski
RTS Soundtrack
Miroslaw Burzynski Roman Eich
Network Administration & Tech Support
Tadeusz Zuber
Lead Tester
Dawid Jakubowski Krzysztof Janeczek Sebastian Kus Tymoteusz Trzaska Roman "NAMOR" Eich Uwe "Tron" Ludwig Dirk “Raidor” Hassinger “Schlaxi” “Phalynx”
Beta Test Supervisors
Special Thanks:
Iris Mocsnek Teresa Dymek Ewelina Michalik Agnieszka Zietek Agnieszka Zuber Carmen Constandache Ion Constandache
… And Our Families And all those who
participated in the realization of this project.
52
Great News! We’ve improved our Automated Systems so that you can get product-specific Troubleshooting help more quickly. All you need to do is enter the product’s Part # when prompted to do so.This will take you directly to all of our known issues and solutions for this title.The product’s Part # is located in several places (on the CD label, package and/or plastic disc case) and is usually identified by a number such as 04-12345. When prompted by the Automated System, enter the last five digits of your product’s Part #. (For example, Part # 04-12345 would require that you enter the “12345” portion of the number for that product.) Note: Some products simply feature a five-digit Part # without an “04-”prefix.
Live support is generally available Monday through Friday, 8:00 AM until 6:00 PM (Pacific Time).Note: We may be closed on major holidays.
Before making your call, we ask that you be at your computer, have the following infor­mation available, and be ready to take notes:
• System Make and Model
• Processor Type
• Operating System, including version number if possible
(such as Windows®98; Windows®Me)
• RAM (Memory)
• Video and sound card data and drivers
• Any screen or error messages you’ve encountered (and where)
Product Retur
n Procedures in the United States & Canada
In the event our technicians at (425) 951-7108 determine that you need to forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return Merchandise Authorization Number (RMA#) sup­plied to you by the technician, and your telephone number in case we need to call you. You will receive the mailing address when the technician gives you the RMA#. Any materials not containing this RMA# will be returned to you unprocessed.
Warranty Policy in the United States & Canada
If our technicians determine that the product storage medium is found to be defective within ninety (90) days of original purchase, (unless otherwise provided by applicable law), Atari will replace the item free of charge, to the original purchaser, if the item is accompanied by the original dated receipt and packaging.
55
ATARI WEB SITES
To get the most out of your new game, visit us at:
http://www .us.atari.com
To send e-cards to your friends, download wallpapers, or get access to other free stuff, visit our Freebies section at:
www.us.atari.com/freebies
If you would like to chat with other gamers,as well as developers, visit our Community Forum area at:
www.ataricommunity.com
Kids, check with your parent or guardian before visiting any web site. Chat Messages: Atari does not monitor, control, endorse, or accept responsibility for the con-
tent of chat messages.You are strongly encouraged not to give out identity or other personal information through chat message transmissions. Kids, check with your parent or guardian if you are concerned about any chat you receive.
Use of Atari web sites is subject to terms and conditions, which you can access at:
www.us.atari.com/terms_of_service.asp
TECHNICAL SUPPORT (U.S. & CANADA)
Help Via the Internet
Up-to-the-minute technical information about Atari products is generally available 24 hours a day,7 days a week via the Internet at:
http://www.atarisupport.com
Through this site you’ll have access to our FAQ (Frequently Asked Questions) documents, our FTP (File Transfer Protocol) area where you can download patches if needed, our Hints/Cheat Codes if they’re available, and an E-Mail area where you can get help and ask questions if you do not find your answers within the FAQ.
Note: In the event we must send you a Hint Sheet, FAQ document, patch or update disc via E-mail, we may require verifiable consent from a parent or guardian in order to protect children’s privacy and safety online. Consent Forms are available at the web site listed above.
Help Via Telephone in the United States & Canada
For phone assistance,call Atari Technical Support at (425) 951-7108. Our Interactive Voice Response system is generally available 24/7, providing automated support
solutions immediately.
54
EDITOR AND END-USER VARIATIONS
If the Software includes a feature that allows you to modify the Software or to construct new variations (an “Editor”), you may use such Editor to create modifications or enhancements to the Software, including the construction of new levels (collectively the “Variations”), subject to the following restrictions. Your Variations: (i) must only work with the full, registered copy of the Software; (ii) must not contain modifications to any executable file; (iii) must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or pub­licity of any third party; (iv) must not contain any trademarks, copyright-protected work or other property of third par­ties; and (v) may not be commercially exploited by you, including but not limited to making such Variations available for sale or as part of a pay-per-play or timesharing service.
TERMINATION
This EULA is effective until terminated. You may terminate this EULA at any time by destroying the Software. This EULA will terminate automatically without notice from the Company if you fail to comply with any provisions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and damages will survive termination.
LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES
You are aware and agree that use of the Software and the media on which is recorded is at your sole risk. The Software and media are supplied “AS IS.” Unless otherwise provided by applicable law, the Company warrants to the original purchaser of this product that the Software storage medium will be free from defects in materials and workmanship under normal use for ninety (90) days from the date of purchase. The warranty is void if the defect has arisen through accident, abuse, neglect or misapplication. If the Software fails to conform to this warranty, you may at your sole and exclusive remedy, obtain a replacement free of charge if you return the defective Software. Follow the Product Return Procedures described in the Manual. The Company does not warrant that the Software or its operations or functions will meet your requirements, or that the use of the Software will be without interruption or error.
TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING AND WITH­OUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PUR­POSE AND NON-INFRINGEMENT. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DOES NOT WARRANT , GUARANTEE OR MAKE ANY REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS OR OTHERWISE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED WAR­RANTIES, SO THE ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU.
LIMITATION OF LIABILITY IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCIDENTAL, INDI­RECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR INJURY TO PERSON OR PROPERTY, FOR LOSS OF PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE TO MEET ANY DUTY AND NEG­LIGENCE) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF THE COMPANY OR AN AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE POS­SIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF LIABILITY FOR INCI­DENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.
IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE.
CHOICE OF LAW AND VENUE
This EULA is governed by the laws of the United States of America and the State of New York, exclusive of its conflicts of law provisions. The exclusive venue for litigation regarding or arising from this EULA is New York County, New York and you agree to submit to the Jurisdiction of the courts of New York County, New York for any such litigation.
MISCELLANEOUS
If any provision or portion of this EULA is found to be unlawful, void, or for any reason unenforceable, it will be severed from and in no way affect the validity or enforceability of the remaining provisions of the EULA.
This EULA constitutes the entire agreement between you and the Company regarding the Software and its use.
END-USER LICENSE AGREEMENT
IMPORTANT — READ CAREFULLY: Please be sure to carefully read and understand all of the rights and restrictions described in this End-User License Agreement (“EULA”).
AGREEMENT
This document is an agreement between you and Atari, Inc. and its affiliated companies (“Company”). The enclosed software game disc(s), cartridge or Game Pak (“Software”) and any accompanying printed materials are licensed to you only on the condition that you accept all of the terms contained in this EULA.
By opening this package and installing or otherwise using the Software you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA you may not install or use the Software and within 15 days of pur­chase you must call the Tech Support telephone number listed in the manual accompanying the Software (the “Manual”). Select the Automated Phone System’s Main Menu option for Consumer Services and follow the prompts.
You will be given a Return Merchandise Authorization number (RMA #) by the technician. You then have 15 days from the date of this contact to return the Software in its protective covering, the Manual and the original sales invoice to the address supplied to you.
If this is a PC product, when you install the Software you will be asked to review and either accept or not accept the terms of the EULA by clicking the “I Accept” button. By clicking the “I Accept” button you acknowledge that you have read the EULA, understand it and agree to be bound by its terms and conditions.
COPYRIGHT
The Software is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. All title and copyrights in and to the Software (including but not limited to any images, photographs, animations, video, music, text and “applets” incorporated into the Software) and any printed materials accompanying the Software are owned by the Company or its Licensors.
GRANT OF LICENSE
The Software is licensed and not sold to you and its use is subject to this EULA. The Company grants you a limited, personal, non-exclusive license to use the Software in the manner described in the user documentation. The Company reserves all rights not expressly granted to you in this EULA.
PERMITTED USES
1. If the Software is configured for loading on a hard drive, you may install and use the Software on a single computer.
2. You may make and maintain one copy of the Software for backup and archival purposes, provided that the original and copy of the Software are kept in your possession.
3. You may permanently transfer all your rights under this EULA, provided you retain no copies, you transfer all of the Software (including all component parts, the media and printed materials and any upgrades) and the recipient reads and accepts this EULA.
RESTRICTIONS
1. You may not delete or obscure any copyright, trademark or other proprietary notice on the Software or accompany­ing printed materials.
2. You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software.
3. You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create derivative works based on the Software (except to the extent expressly permitted in the Editor and End-User Variation section of this Agreement or other documentation accompanying the Software) or otherwise commercially exploit the Software.
4. You may not electronically transmit the Software from one computer, console or other platform to another or over a network.
5. You may not use any backup or archival copy of the Software for any purpose other than to replace the original copy in the event it’s destroyed or becomes defective.
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NOTES
59
© 2003 Atari Interactive, Inc. All Rights Reserved. © 2003 My Shopping World, d/b/a “Merscom.” A game by Reality Pump Studios, Krakow, Poland, produced by Zuxxez Entertainment AG, Worms, Germany. © 1999-2003 by Zuxxez Entertainment AG, Worms, Germany. All Rights Reserved.
Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All trademarks are the property of their respective owners.
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