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Mesh Mold tool The Mesh Mold tool can be used to add pre-formed shapes to the
terrain. For more information, ➤Mesh Mold Tool on p. 23.
Mound tool Use the Mound tool to raise the elevation of the terrain under the
cursor. For more information, ➤Mound Tool on p. 23.
Object An object is a structure, vehicle, sound, or other element that you place
on your map. Depending on the type of object, other parameters and
behaviors must be defined as well.
Object count In the lower-left corner of the Status Bar, the number of objects in the
map is displayed. Try to keep below 100 objects per player in
multiplayer maps and 1,800 objects for single-player maps.
Object Library Through the Object Library, you can find and place objects on your
map.
Object Properties Associated with each object is a set of properties that describe its side,
health, visual appearance, and behaviors. When the object is selected,
these properties are displayed in the Object Properties window. For
more information, ➤Object Properties on p. 28.
Pick Constraint To select a type of object on the map, use the Pick Constraint tool. For
more information, ➤Pick Constraint on p. 17.
Player A Player is any human- or CPU-controlled army on the map. Each
player must defined through the Player List. For more information,
➤
Player List on p. 55.
Player List tool The Player List tool lets you define the players in the game. For more
information, ➤Player List on p. 55.
Polygon tool Using the Polygon tool, you can define trigger areas that can be
referenced in scripts. For more information, ➤Polygon Tool on p. 26.
Ramp tool The Ramp tool lets you build ramps in the terrain. For more
information, ➤How to Build a Ramp on p. 43.
Road tool Use the Road tool to create roads, sidewalks, and railroads. For more
information, ➤How to Build a Road on p. 49.
Scripts Using scripts, you can generate actions based on events that occur
during gameplay. For more information, ➤Scripts on p. 61.
Shadows You can create shadowing effects that are different from those implied
by the global lighting settings. For more information,
➤
Edit Shadows on
p. 17.
Smooth Height tool The Smooth Height tool lets you smooth the roughness out of shaped
terrain. For more information, ➤Smooth Height on p. 23.
Status Bar At the bottom of the screen, the Status Bar displays important
information on object counts, waypoint counts, and cursor position.
For more information, ➤Status Bar on p. 27.
Team A team is a collection of one or more units that can be controlled as a
single entity. Users can create teams in the game, and designers can
create teams for CPU-controlled sides. For more information,
➤
Building
Teams on p. 56.
Terrain Terrain is the general term used to describe the land forms of your map.
Using the tools of World Builder, you can add, remove, smooth, and
shape the terrain.
Terrain Brush Options When using the terrain tools, you can configure the size and effects of
the brush used to shape the terrain. For more information,
➤
Terrain
Tools on p. 22.