Games PC CHRIS SAWYER S-LOCOMOTION User Manual 2

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INTRODUCTION
One of the most common questions people ask me is, “How many are there in your development team?” Most expect an answer of at least five, maybe 10, even 15 people or more — like most, if not all, other games development teams. They are usually stunned to learn that I create my games with only the help of a freelance graphic artist and a musician. I do all the design, programming, project management and research myself. Does this mean my games can’t be as good as those developed by large teams? Not at all. In fact, I think many game designs suffer from having too many people working on them, losing their individual character and becoming games that look and play like so many others. Of course, the amount of work involved in creating a modern game is immense, and when you don’t have a large team it can take a long time.
Chris Sawyer’s Locomotion™ started life in 1999 after I completed RollerCoaster Tycoon®, but has much earlier roots. In the early 1990s, I
created the game In 1996, I wanted to start from scratch on a sequel to
, and put a lot of work into it, but then something came along
Tycoon
and distracted me — roller coasters! So, the whole project was gradually re-shaped into what we now know as one of the best-selling PC games of all time. In 1999, I resumed work on the
Transport Tycoon sequel, but once again I postponed the
project while creating
Tycoon 2
was created using large parts of the programming intended for this game. Once got my full attention again, and after two more years of work, the game is at last completed.
In some ways, concept is very basic: just transport cargo and passengers from a location that produces them to a location that wants them. But the game is vast in scale and depth, where you can play the game in your own particular style and get drawn into the world you are building in, getting personally attached to your handiwork. It isn’t the perfect game, but then I don’t see that as being the aim of my job — a perfect game would have no flaws, no character, no individuality. I try to create games that are unique and different in style, games from which the player can achieve satisfaction through construction rather than destruction, games with ongoing gameplay rather than a limited script or only a single definition of success. People are still playing
Transport Tycoon 10 years after it was published — I hope that 10 years
from now people are still playing
Transport Tycoon, which was a tremendous success.
Transport
RollerCoaster Tycoon,
RollerCoaster Tycoon 2. In fact, RollerCoaster
RollerCoaster Tycoon 2 was complete, the sequel
Chris Sawyer’s Locomotion is a very simple game. The
Chris Sawyer’s Locomotion!
Chris Sawyer
3
TABLE OF CONTENTS
INTRODUCTION 3
TROUBLESHOOTING 4
WELCOME TO CHRIS SAWYER’S LOCOMOTION 8
GETTING STARTED 8
THE README FILE 8 INSTRUCTION MANUAL 9 SETUP AND INSTALLATION 9
Installation of DirectX 9
MAIN MENU 10
TAKE CONTROL 11
CONTROLLING THE VIEW 14 GAME OPTIONS 14
Game Options Window 15 Display Options 15 Sound Options 16 Music Options 16 Regional Options 17 Control Options 18 Miscellaneous Options 18
SOUND MENU 18 VIEW MENU 19 STATUS DISPLAY 19 TIME DISPLAY 20 SINGLE-PLAYER GAME 20 TWO-PLAYER GAME 21
Starting A Multiplayer Game Host A Game 22 Join A Game 22 Start New Game/ Load Game 22 Connecting Through A Firewall 23 Playing the Two-Player Game 23
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CHRIS SAWYER’S LOCOMOTION BASICS 25
THE OBJECT OF THE GAME 25 FIRST STEPS 25
Status Window 26 Company Owner and Status 26
SURVEY THE LANDSCAPE 29
Mini-Map 29 Supply and Demand 31
INDUSTRY 32
The Industry List 32 The Industry Status Window
MANIPULATING THE LANDSCAPE 34
Clear Area 34 Adjust Land 35 Adjust Water 36 Plant Trees 37
BUILDING ROADS 37
The Stations Tab 39
BUILDING RAILROADS 40
Build Tracks Window 41 Signal Construction 43
BUILDING VEHICLES 44
Vehicle Information Window 45 Vehicle Status Window 50
MESSAGES 51
Show Recent Messages 51 Message Options 51
RUNNING YOUR TRANSPORTATION EMPIRE 53
STATIONS 53
Station List Window 53 Building a Station 54 Station Catchment Area 55 Road Stations 55
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Rail Stations 56 Airports 57 Docks 58 The Station Window 58
TOWNS AND CITIES 60
Towns List 60 Town Information Window 60 Local Authority Rating 61
AVAILABILITY AND OBSOLESCENCE 62 FINANCIAL MATTERS 62
Loans 62 Optimizing Your Finances 63 The Companies List 64 Rival Owner Characteristics 65
MONITORING YOUR PROGRESS 66
Company Value 66 Performance Index 66
ADVANCED STRATEGIES 68
ADVANCED VEHICLE CONCEPTS 68
Adding To Existing Vehicles 68 Refitting a Vehicle 69 Vehicle Reliability 69 Planning Vehicle Routes and Stops 70
BUILDING ON DIFFICULT TERRAIN 72
Slopes 72 Bridges 73 Tunnels 74
STATION MANAGEMENT 75 WORKING ON THE RAILROAD 76
Locomotive Power 76 Building Junctions 77 Signals 78
EFFECTIVE TRACK DESIGN 78
Basic Loop 78 Basic Double Track Line 80 Enhanced Double Track Line Complex Double Track Layout 82 Junctions in Double Track Layouts 83
INDUSTRIES 85
Interfering With Industry Output 85 Funding New Industries 85
SCENARIO EDITOR 87
SCENARIO MAIN SCREEN 87
Editor Options Menu 87 Sound Menu 88 Objects Window 88
CREATING A SCENARIO — STEP-BY-STEP 88
Step 1: Object Selection 88 Step 2: Landscape Generation 91 Step 3: Scenario Options 94 Step 4: Save Scenario 95 Step 5: You’re Done! 95
SUOMI 96
SVENSKA 98
PORTUGUESE 100
CREDITS 102 TECHNICAL SUPPORT 106 KEYBOARD SHORTCUTS 107
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WELCOME TO CHRIS SAWYER’S LOCOMOTION
Everything needs to get somewhere: iron ore to the steel mill, steel to the factory, goods to the city, and passengers and mail across town or across the country. The world needs transport. Your challenge is to build and run the transport networks to keep the world moving — to provide the locomotion!
Of course. you’re not in the transport business just to keep the world moving... you’re in it for the money. Design and build efficient networks, and you’ll be raking it in and extending your routes before you know it. While you’re doing this, the world is changing: well­served towns grow, industries close down as new ones start up, and transport technology advances with faster and more efficient vehicles.
But not everything will be smooth sailing -- resources will run dry, vehicles will break down and, worst of all, you probably won't be the only company competing for items to carry.
Your opponents might be ruthless and aggressive, building stations right next door to yours to compete for passengers and cargo, running better services to attract more cargo, and generally getting in your way. But with careful planning and good management you can beat them at their own game and build a dominant transport company worth millions.
GETTING STARTED
THE README FILE
The Chris Sawyer’s Locomotion CD-ROM game has a ReadMe file that includes the License Agreement and up-to-date information about the game. We strongly encourage you to take the time to read this file in order to benefit from changes made after this manual went to print.
To view the ReadMe file, double-click on the
Chris Sawyer’s Locomotion directory found on your hard disk (usually
C:\Program Files\Atari\Locomotion). You can also view the ReadMe file by clicking on the then select
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Programs>Atari>Locomotion, and click on ReadMe.
Start button on your Windows® taskbar, and
ReadMe.txt icon on the
INSTRUCTION MANUAL
Included on this product’s game disc is an electronic version of the game’s Instruction Manual in .pdf format, Adobe Acrobat Reader 6 (which enables you to view the manual in .pdf format).
SETUP AND INSTALLATION
1.Start Windows® 98/Me/2000/XP.
2.Insert the
3.If AutoPlay is enabled, a title screen should appear. If AutoPlay is
not enabled, or the installation does not start automatically, click on the Start button on your Windows® taskbar, then on Run. Type D:\Setup and click on OK. to a letter other than D, substitute that letter.
4.Follow the remainder of the on-screen instructions to finish
installing
5.Once installation is complete, click on the Start button on the
Windows® taskbar and choose
Locomotion/Locomotion
the Locomotion icon on your Windows® desktop to start the game.
Note: You must have the Chris Sawyer’s Locomotion game disc in your
CD-ROM drive to play.
Installation of DirectX®
The Chris Sawyer’s Locomotion game requires DirectX® 9.0b or higher in order to run. If you do not have DirectX® 9.0b or higher installed on your computer, click “Yes” to accept the DirectX® 9.0b License Agreement. This will then launch the DirectX® 9.0b Install.
Chris Sawyer’s Locomotion game disc into your CD-ROM drive.
Note: If your CD-ROM drive is assigned
Chris Sawyer’s Locomotion.
Programs/Atari/
to start the game. You can also click on
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MAIN MENU
The Main Menu opens automatically when you start the game:
• Start New Game: Start a new single-player game of Chris Sawyer’s
Locomotion
• Load Saved Game: Load a previously saved game. To load a game,
click the Load Saved Game icon and click on the name of the saved game.
• Show Tutorial: Click the Show Tutorial icon to display a list of
available tutorials. Click the name of a tutorial to view it.
• Scenario Editor: Open the game editor, which allows you to create
your own
• Single-Player/Two Player Mode Toggle: Switch between single-
player mode (see page 20) and two-player mode (see page 21).
• Exit Game: Close Chris Sawyer’s Locomotion and return to the
Windows desktop.
.
Chris Sawyer’s Locomotion scenarios.
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TAKE CONTROL
In order to get the best experience while learning to play Chris
Sawyer’s Locomotion
tutorials and read the following overview of the game interface first before you dive into the scenarios.
The game screen contains a number of basic control and display elements, which are described in detail later in this manual. The icons along the top of the screen (1-13) provide access to drop down menus.
Game Options Menu: Access general game functions,
including saving and loading, and game options (see “Game Options” on page 14).
Sound Menu: Adjust sound and music options (see “Sound
Menu” on page 18).
Zoom Menu: Zoom in and out on the game screen, and
access the Mini-Map. You can also spin the mouse wheel to zoom in and out.
Rotate Menu: Rotate the game screen clockwise or
counterclockwise. Holding down the right mouse button and spinning the mouse wheel also rotates the game view. You can also rotate the landscape clockwise by pressing the Enter key.
View Menu: Change game screen view options (see “View
Menu” on page 19).
, we recommend that you start with the in-game
Landscape Menu: Change the height of the land, plant trees,
and so on (see “Manipulating the Landscape” on page 34).
Tracks Menu: Build train and tram tracks (see “Building
Railroads” on page 40).
Roads Menu: Build roads and bridges (see “Building Roads”
on page 37).
Port Menu: Build airports and docks (see "Airports" on page
57 and "Docks" on page 58).
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Vehicle Construction Menu: Buy and upgrade vehicles (see
“Building Vehicles” on page 44).
Vehicle Status Menu: Access information about your vehicles
(see “Vehicle Status” on page 50).
Stations Menu: Access information about your stations (see
“Stations” on page 53).
Town/Industry Menu: Display information about towns and
industries (see “Industries” on page 85 and “Towns and Cities” on page 60).
Status Display: View financial information
and approval ratings for all companies (see “Financial Matters” on page 62).
Time Display: View the current date,
control the game speed, access the Messages window and open the Mini­Map (see “Mini-Map” on page 29).
Information and Control Windows
All windows in the game share common interface and display elements:
1. Title Bar: Shows the name of the
window, station, vehicle, and so on. Click on the title bar of a vehicle or station you own to change its name. You can reposition a window by clicking on its title bar and dragging it.
2. Close Button: Click to close the
window. You can also press
Backspace to close the topmost
window. Pressing
Shift + Backspace closes all open windows.
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1 2
3
4
5
3. Tabs: Many windows include multiple panes of information, which
you can access by clicking the tabs at the top of the window.
4. Drop-Down Menus: Some windows include drop-down menus.
5. Checkboxes: Some windows include options with checkboxes. Information Displays: Many windows include information displays.
See the descriptions of specific control windows later in this manual for details.
Resize Handle: Most windows are resizable. To resize a window, click
and drag the resize handle in the lower-right corner.
Sorting Window Information
Some windows include scrolling lists with multiple columns of information. You can sort the information in these lists by clicking at the top of a column.
For example, the Industries window contains the Industry, Status, and Production Transported columns. By default, industries are ordered alphabetically by name (Industry). If you click on the Status column header, the industry list is resorted by the type of cargo produced.
Pop-up Help
Most tabs and buttons have “floating help text” that identifies their function. To see this text, hold the mouse cursor over the tab or button for a few seconds. For example, if you select a bridge type while building a track and hold your mouse button over it, a box pops up showing the type of bridge, maximum height, and maximum speed.
Opening Multiple Windows
You can open up to seven windows at a time. If you attempt to open more, the game automatically closes one of the open windows.
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CONTROLLING THE VIEW
Chris Sawyer’s Locomotion uses an overhead isometric view. To rotate the
view in 90-degree increments, use the press the either pressing the
Enter key. You can zoom in and out of the main view by
Page Up / Page Down keys or by using the
Rotate Menu (see page 11) or
mouse wheel. The main view will automatically move when you scroll the mouse to
any edge of the screen, if you have this option checked (see “Control Options” on page 18). You can also scroll the main view by using the arrow keys, or by right-clicking and dragging on the landscape.
Most objects in the game will display context-sensitive information that can be activated by the mouse. For example, when you move the mouse pointer over a a station, you can see what goods or people are waiting there. Left-clicking on an object generally opens the window associated with that particular object. Right-clicking on a road or track allows you to edit it in that location. Right-clicking an object such as a station or train displays the general status window associated with that type of object.
GAME OPTIONS
The Game Options menu provides access to a number of basic in­game functions:
• Load Game: Load a previously saved game.
• Save Game: Save your current game. Enter a name in the Save
Game dialog and click Save. By default, single-player saved games are saved in the Single Player Saved Games folder in the
Sawyer’s Locomotion
directory, and two-player games are saved in the Two Player Saved Games folder, but you can save in any folder you choose. You can also open the Save Game dialog by clicking the
Game Options Menu icon.
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Chris
• About Chris Sawyer’s Locomotion: View the game credits.
• Options: Open the Game Options window (see below).
• Screenshot: Save a BMP-format screenshot of the game in
progress. You can also save a screenshot at any time by pressing
Ctrl-S. Screenshots are automatically saved in the Chris Sawyer’s Locomotion
• Quit Game: Quit the game in progress and return to the Main Menu.
game folder.
Game Options Window
Game Options window provides access to various basic game
The play options, including video, sound, music, and game controls and preferences.
Display Options
• Display Resolution: Set the
graphic resolution for
Sawyer’s Locomotion
Chris
. The default resolution is generally one step below your current desktop resolution. (So, if your desktop is set to 1024x768, the game’s default display resolution is 800x600.) Higher resolutions may cause performance issues on slower machines.
• Landscape Smoothing: When this option is checked, the edges of
the landscape tiles on the main view are smoothed. By default, this option is ON.
• Gridlines on Landscape: When this option is checked, the landscape
grid is visible. By default, this option is OFF, however landscape gridlines appear when you are building tracks and roads.
• Vehicles min. display scale: Determines the smallest size at which
vehicles appear in the game when you zoom in and out. The default selection is Quarter-scale.
• Station names min. display scale: Determines the smallest size at
which the text for station names appears. The default selection is Quarter-scale.
• Construction Marker: Toggles the colour of the cursor used for
constructing roads, tracks, and so on between white (default) and translucent.
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Sound Options
• Sound Driver: Chris Sawyer’s Locomotion
automatically selects an appropriate sound driver when the game is installed. To change to a different sound driver, select it from the drop-down menu.
• Sound Quality: The game automatically selects the most
appropriate sound-quality setting (low, medium, or high) upon installation. You can change this setting here.
• Forced Software Buffer Mixing: Some computer/sound card
combinations can cause compatibility issues with
Locomotion
. If you experience a crackling in the sound or the game
Chris Sawyer’s
hesitates when sound effects play, toggle this option to its opposite setting to alleviate the problem. If you do not experience sound problems, you do not need to change this option.
Music Options
• Currently Playing: Shows
the name of the music track currently playing. To select a different music track, select it from the list.
• Music Player Controls: Controls the music playback. From left to
right the controls are: Stop (stop music playback); Play (start playback of Currently Playing music track); and Next Track (skip to the next music track on the Currently Playing list).
• Volume: Controls the playback volume of the music.
The drop-down menu below the volume slider allows you to select the music tracks you want played in the game. You have three choices:
• Play only music for current era: Select this option to play only
music associated with the current game year (or time period).
• Play all music: Select this option to allow all music tracks to play
throughout the game.
• Play customized selection of music: Select this option to play only the
music tracks selected (checked) on the
Edit Music Selection menu.
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When “Play customized selection of music” is selected, click on “Edit selection…” at the bottom of the window to create your own list of music tracks. The
Edit Music Selection window will open, listing the
names of all music available in the game. Check music tracks to select them. When you finish making your choices, close the window to save your changes.
Regional Options
• Distance and Speed:
Toggle the distance and speed measurements between Imperial (miles, miles-per-hour) and Metric (kilometers, kilometers-per-hour).
• Heights: Toggle the height marker displayed when the Show
Height Marks on Land option is selected on the
View menu.
Options are: Real Values (feet, meters) and Units (a positive or negative number that shows the land height in units relation to sea level: +1, -5, and so on).
• Current Currency: Selects the type of currency (dollars, Euros, yen,
and so on) used in the current scenario. Current Currency defaults to the currency defined by the scenario.
• Preferred Currency: Set the default currency. This setting has
no effect unless you click one or both of the checkboxes described below.
• Use preferred currency when starting a new game: Select this
option to use the currency type displayed in the
Currency menu
each time you start a new game. When you load a
Preferred
saved game that specifies a type of currency other than the preferred currency, that specified currency is used.
• Use preferred currency always: Select this option to use the
currency type displayed in the
Preferred Currency menu
at all times.
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Control Options
• Scroll View when Pointer at Screen Edge:
When this option is checked, the view automatically scrolls when you move your mouse pointer to the edge of the screen. (You can also scroll the view by holding down the right mouse button and dragging the mouse in the direction you want to scroll, or by pressing the arrow keys.)
• Customize Keys: Set keyboard commands to suit your style of play.
To change a keyboard shortcut, click the command on the list and then press the key to which you want to map the control. If you select a key that is already used for an existing shortcut, the newly selected shortcut replaces the old one. Click on Reset Keys to reset the keyboard shortcuts to their default values. Close the
Shortcuts window
to save the settings. (See “Keyboard
Keyboard
Commands” on page 107 for a list of default keyboard shortcuts.)
Miscellaneous Options
The miscellaneous options group allows you to set a default owner name. To change the preferred owner name, click on Change. Check the “Use preferred owner name when starting a new game” option to use this name every time you start a new scenario.
SOUND MENU
• Mute: Toggle all game sounds and music ON
and OFF. When Mute is selected, the Sound Menu icon has a red X through it. You can also toggle mute mode by clicking the Sound Menu icon.
• Play Music: Toggles the music ON and OFF.
• Music Options: Opens the Music Options section of the Game
Options window
. (See “Music Options” on page 16 for details.)
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VIEW MENU
• Underground view: Renders the ground
transparent so you can see tunnels and other underground features.
• Hide foreground tracks & roads: Hide
roads, railroads, airports and docks in the lower half of the screen.
• Hide foreground scenery & buildings: Hide terrain objects (such as
trees) and buildings in the lower half of the screen.
• Height marks on land: Display the height of every land square not
occupied by a road or railroad. These marks are only visible in the closest zoom mode.
• Height marks on tracks and roads: Display terrain height marks on
all roads and tracks.
• One-way direction arrows: Display one-way arrows on roads
and tracks.
• Town names displayed: Display town names.
• Station names displayed: Display station and passenger stop names.
STATUS DISPLAY
The Status Display in the lower-left corner provides access to information about all of the transport companies in the game. This display shows company treasuries (the amount of cash on hand) and Performance Indexes. (See “Performance Index” on Page 66 for more information.)
The face icon on the left side of the display is your owner image. Click this image to open your company’s Status window. (See
“Status Window” on page 26 for details.)
Move the cursor over the face icon to display the which lists all of the companies competing in the current scenario and their current standing in the game from highest-ranked (top) to lowest-ranked (bottom). To open a competitor’s that company name.
Click the Companies List option to open the which contains a number of graphs and displays that compare your company’s progress to those of your competitors. (See “Companies List” on page 64.)
Owners menu,
Status window, click
Companies List window,
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TIME DISPLAY
• Pause: While paused, you can
look at status menus and displays, but you cannot manipulate any objects on the landscape. Doing so starts play again at normal speed. To manually resume play, click on Pause again, or click one of the three Play controls. You can also pause the game by pressing the
• Play Normal Speed: Play at normal speed. This is the default
time rate.
• Fast Forward: Play at three times the normal rate.
• Extra Fast Forward: Play at nine times the normal rate.
Click the icon on the right side of the
Mini-Map (see “Mini-Map” on page 29 for details). Note: The fast-forward play options are not available in two-player
games. The Time Display also shows scrolling ticker-tape messages. Click this
display to open the Message window. (See “Message” on page 51.)
Time Display to open the
Pause key.
SINGLE-PLAYER GAME
There are over 40 single player scenarios available in Chris Sawyer’s
Locomotion
in unique ways.
, each one challenging your transport management skills
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TIP
Start with the Beginner scenarios, and move on to greater
challenges as you gain familiarity with the game.
New Game
Click the Start New Game icon on the the
Select Scenario window.
Main Menu to open
The scenarios are divided into five levels of difficulty:
• Beginner
• Easy
• Medium
• Challenging
• Expert Select a tab on the
Select Scenario window to display a list of
scenarios. Move the cursor over a scenario to display a thumbnail image of the game map, a description of the highlighted scenario and the following statistics:
• Challenge: The goal or goals you must achieve.
• Start Date: The starting year of the scenario.
• Competing Companies: The maximum number of competing
companies and the time at which each one enters the game.
Click the scenario name to play that scenario.
TWO-PLAYER GAME
Chris Sawyer’s Locomotion allows you to engage in fiscal combat with
the most unpredictable and potentially cunning rival on the planet: another human player.
In terms of speed and reliability, two-player mode is ideally suited to local area network (LAN) play. The game will play on dial-up connections, but might be prohibitively sluggish.
Chris Sawyer’s Locomotion supports only the TCP/IP network protocol
for LAN and Internet play.
Starting a Multiplayer Game
To start a two-player game, click the Single Player Mode/Two-Player Mode toggle on the This opens the
Game window
Main Menu.
Two Player
, which has
two tabs:
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• Two Player Game: The left tab has two options: Host and Join.
• Two Player Game — Options: The time-out value sets the amount
of time the game will wait for expected data from the other computer while playing. The games will disconnect if this time­out value is exceeded. The second option, “Share additional companies/owner faces”, allows you to share owner images that you import from an external faces editor (not yet available) with your opponent. Select this option to automatically copy your custom companies and faces to your opponent’s machine when you connect over the LAN or Internet.
Host A Game
To host a game, click “Set this computer up as host” on the
Player Game window
. The game will wait for another player to join.
Two
Click Cancel to exit Host mode before another machine connects.
Join a Game
To join a game hosted by another player, click “Connect to host” on the
Two Player Game window. This opens the Enter Host
Address dialogue
.
The next step varies for Internet and LAN play:
• Internet Games: To join an Internet game, type the IP address of
the host machine in the text field and click OK. You must know the host IP address in order to play over the Internet.
• LAN Games: To join a game on a local area network, type the IP
address or the name of the host computer in the prompt and click OK. To search for any valid host machine, leave the dialog box blank and click OK.
If the host computer isn’t located, an error message appears. Click OK on the error prompt to return to the
Two Player Game window.
Start New Game/Load Game
Once two machines are connected, both players see a message in the
Two Player Game window that indicates a successful connection
and identifies the computer to which they are connected. At this point, the
Main Menu updates and displays new controls:
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• Start New Game: Start a new two-player game. This opens the Select Scenario window, from which you can choose any available
scenario.
• Load Saved Game: Load a previously saved game. You can only
load two-player saved games when in two-player mode. Either player can start or load a game.
A Chat (red telephone) icon appears on the updated
Main Menu.
Click this icon to send text messages to your opponent during the setup mode. Just type your message and press
Click Disconnect on the
Main Menu before the game begins.
Two Player Game window to return to the
ENTER to send.
Connecting Through a Firewall
When attempting to play a two-player game on a computer that uses a software or hardware firewall, you might have to change some settings in order to connect.
Some firewalls automatically prompt you when an attempt is made to send data from a program that the firewall doesn’t recognize. If the connection fails, you might need to manually configure your firewall to open the following ports:
6073
2032 through 2400
If you are attempting to use an Internet connection through a network router with NAT, you must configure the router’s Port Forwarding to forward the above-listed ports to your local computer’s IP address.
If you are unfamiliar with changing your firewall settings, consult your firewall’s documentation.
Playing the Two-Player Game
Once you and your opponent are connected, the two-player version of
Chris Sawyer’s Locomotion plays nearly identically to the single-
player game, with a few exceptions:
Human opponents are not bound by the time restrictions for entry
of new companies — both human-controlled companies are present from the moment the game starts.
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The game’s only speed-related controls are Play and Pause. When
either player pauses in a two-player game, the game pauses for both players.
Above the Time Display, there is a Send Message control. Click this
to send text messages to your opponent. Type a message in the prompt and press
ENTER to send it. Messages from your opponent
appear in a pop-up window tagged with the opponent’s image.
All single-player scenarios are available in the two-player version. Two-player saved games are stored in a folder separate from single­player saves. You cannot load a two-player saved game in single­player mode (or vice-versa).
The game automatically disconnects when either player quits the game.
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CHRIS SAWYER’S LOCOMOTION BASICS
THE OBJECT OF THE GAME
Your company starts with a modest bank loan and a simple survey map. Where you go from there is, well, your business.
Your underlying mission in same: deliver cargo and passengers from one place that produces them to another place that requires them. You must provide necessary services to the towns and industries in the areas you serve. If you do a good job, you are rewarded with a burgeoning bank account and a high Performance Index. If you are unable to meet the transportation needs of the people, your Performance Index drops… along with your profits.
In order to complete each scenario, you must successfully reach defined goals. Your first few seem a bit overwhelming — there can be a lot to think about at once, especially once rival companies enter the scene. However, if you understand the basic game systems and take a measured approach to planning and building transport lines, you’ll soon be at the top of your own transport empire.
FIRST STEPS
Each scenario begins with a view of the game world. Pause the game and take some time to scroll around the landscape and check out the terrain features, towns, and industries. Once you’ve done an initial survey, it’s time to set up your company.
Unless you set a preferred owner name in the Miscellaneous Options section of the page 14 for details), entering your name is the first task. There are a number of additional company-related tasks that you need to attend to before you get started. All of these initial options are set on the
Status window.
Game Options menu (see “Game Options Menu” on
Chris Sawyer’s Locomotion is always the
Chris Sawyer’s Locomotion games might
25
Status Window
The
Status window
automatically opens when you start a new game. To open the
Status window while playing,
click the owner icon on the
Status Display. There are six
tabs on this window:
Company Owner and Status
• Status View: Shows the viewpoint of the company owner. The Status View is most useful for “spying” on other company owners,
to see where they are building, or what they have their sights on next. Click the cluster of arrows in the lower-right corner of the
Status View to centre the game screen on the area shown.
• Owner Image: The owner image is randomly selected at the start
of each scenario. Click your owner image to select a new one.
• Owner Name: The owner name appears below the owner image.
Click on the name to change it. You can also click on the title bar of the window to change the name.
TIP
Use the Status View to keep an eye on your opponents.
If they’re surveying the landscape, chances are they’re
about to build in that location.
Details
The
Details section tab
shows basic company performance statistics and allows you to construct and view the company headquarters.
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• Company started: The year the company was founded.
• Performance index: The company’s current Performance Index.
• Owner: The owner’s name.
When viewing a computer-controlled opponent’s
Status window, the
owner’s Intelligence, Aggressiveness, and Competitiveness ratings appear below his or her name. (See “Rival Owner Characteristics” on page 65 for details about competing owners and companies.)
The image on the right side of this display shows the company’s headquarters (if one exists). Click the icon on the right edge of the window to construct your headquarters. Select a spot on the landscape and click to construct the building. Construction is completed after a short time.
To move your headquarters to a different location, click the construction icon and then click the new headquarters location. When construction begins on your new headquarters building, the old one is automatically destroyed.
You can operate your company successfully without a headquarters, but building this structure is quite inexpensive, and its growth and changes in style (or lack thereof) over the course of the game serves as a visual symbol of your success.
Colour Scheme
The
Colour Scheme tab allows you to
specify colours for your company displays, structures, and vehicles. You can set both an overall colour scheme for your company and a specific colour scheme for every vehicle type.
• Main colour scheme: Defines the
background hue of your window title bars and the colours used on your buildings. The two coloured squares show the currently selected colours. To pick a new colour, click on a square to open the palette of available colours and then click on a new colour.
• Special colour schemes used for: Defines the colours for individual
vehicle types. Click checkbox beside the vehicle type to display the vehicle type’s current colour scheme. Change the colours as described above.
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Finances
The
Finances tab shows a
breakdown of the company’s income and expenditures, company value and current profits, and provides an interface for applying for and paying off loans.
• Expenditure/Income: Shows the company’s profit and loss for each
year.
• Loan: Shows the total amount of money owed to the bank. Click
the up arrow to the right of the loan amount to borrow more money, and click the down arrow to pay down your loan.
TIP
If you run out of cash and need some more, be sure to check with
the bank to see if they’ll loan you more money. Banks continue to
raise your credit rating as you progress in the game.
• Cash: The current amount of cash available.
• Profit from Vehicles: The monthly profit or loss you are incurring
from vehicle operations.
Cargo Delivered
This tab provides information on cargo successfully transported and delivered.
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Challenge
The
Challenge tab provides an
overview of your goals in the current scenario, including a summary of your progress, and, if the scenario has a time limit, the time remaining to achieve these goals.
SURVEY THE LANDSCAPE
After naming your new company and double-checking your objectives, you need to determine your first transportation task. Should you haul grain with trucks, build a railroad and carry coal to a steel mill, set up a bus line in the biggest town? The choices are usually many, but not all of them make sense as your first venture.
You generally start a new game with enough cash to build a modest transportation network. Once that starts to turn a profit, you are able to afford more expensive vehicles and more ambitious routes.
One of the best resources for surveying the landscape is the
Map
. You can examine the landscape, towns and industries with the game paused, which is usually a good idea at the beginning of the game. Click Pause on the then open the
Mini-Map.
Time Display (or press the Pause key) and
Mini-Map
Mini-Map provides a strategic overview of the
The territory covered in the scenario. To open the click Map on the
Zoom menu or click the Mini-Map
icon on the Time Display.
Click a spot on the
Mini-Map to centre the main game view on that
area. The black dashed-line rectangle defines the area that is currently displayed on the main view.
On the right side of the window is a list of items, each of which is represented by a different colour on the
Mini-Map. Moving the
mouse cursor over an item causes every object of that type to flash on the
Mini-Map for easy identification. This Mini-Map has five tabs:
Mini-
Mini-Map,
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Default View
The default
Mini-Map view provides a
basic overview of the scenario landscape. It shows the locations of towns, industries, roads, railroads, stations and vegetation.
Vehicles View
The
Vehicles view shows the locations
of all vehicles in the game. Holding your cursor over a vehicle type on the right causes the corresponding objects to flash on the map and show the number of vehicles of that type currently deployed.
Industries View
The
Industries view shows all of the
industries currently in the scenario, and is probably the most important
Mini-Map tab early in the game.
The total number of industries is shown in the space just below the map. When you place the mouse cursor over an industry on the list, this number changes to show how many facilities of that type exist. The supplies or demands of that industry type are shown in parentheses next to the industry type.
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Transport Routes View
The
Transport Routes view displays all
of the land, air, and sea routes that are currently operational. The routes are broken down by type for easy identification.
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