Games PC CAESAR II User Manual

TM
Game Manual
Game Manual
®
SIERRA
CONTENTS
I Introduction....................................................... 4
Where Do I Start?.................................................. 4
The Basics .............................................................. 5
Game Time ............................................................ 6
Game Setup........................................................... 9
City Building Only................................................. 10
Menu Bar............................................................... 11
II City Level ......................................................... 13
Control Panel......................................................... 16
Query Function...................................................... 19
Build Buttons......................................................... 21
Clear Area.............................................................. 21
Housing.................................................................. 22
Roads ..................................................................... 22
Forums................................................................... 24
Water (Reservoirs, Fountains, Aqueducts, etc.).... 25
Security (Walls, Towers, Barracks, Praefectures)... 28
Industry (Markets, Businesses) ............................. 30
Sanitation (Bath Houses, Hospitals)..................... 33
Entertainment (Theater, Arena, Coliseum, Circus) 34
Worship (Shrines, Temples, Basilicas) ................... 36
Education (Grammaticus, Rhetor, Library) .......... 37
Amenities (Gardens, Plazas) ................................. 37
General Concepts ...................................................... 38
Money.................................................................... 38
Population.............................................................. 39
Land Values............................................................ 40
Industrial and Population Growth Rates............... 41
III Province Level................................................ 42
2
Roads ..................................................................... 44
Trading Post ........................................................... 46
Port ........................................................................ 46
Industry.................................................................. 47
Industrial Support.................................................. 48
Order Cohort......................................................... 49
Barbarians and other Enemies............................... 50
IV The Forum....................................................... 52
Oracle
(Ratings: Empire, Peace, Prosperity, Culture) ...... 53
Scribe ..................................................................... 55
Merchant ............................................................... 55
Centurion (Legion Management) ......................... 56
Advisor from Rome................................................ 58
Plebeian Tribune .................................................... 60
Treasurer ................................................................ 62
Empire Map........................................................... 63
V Combat.............................................................. 65
Your Legion............................................................ 65
Battle...................................................................... 67
VI What To Do in Case of... .............................. 73
Strategy Hints and Tips.............................................. 74
Keyboard Commands................................................. 79
Designers’ Notes ........................................................ 81
Appendix .................................................................... 83
Technical Tips ............................................................ 87
Technical Support ...................................................... 96
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CAESAR II
WHERE DO I START?
To get the most enjoyment out of your new game as soon as possible, we suggest that you begin by running the on-line tutorial included on the game disk. To do this, see the instruction card included with your game package. A few title screens will appear, followed by a Game Setup screen. Here, select “Run the Caesar II Tutorial” and follow the onscreen instructions to learn about the game. This tutorial should tell you everything you need to know to get started on your first City. (It does not include the game’s Province Level. For information about that, see the Province Level section of this manual, page 46.)
After you have completed the tutorial, you will have easy access to additional on-line help and game tips as you play. To access the online information, just right­click on any feature, building, or button (or use the Query button on the Control Panel). A panel will appear with some information about the item you
INTRODUCTION
selected. Click on the “Help” button for general Help, or the “Tips” button for tips on gameplay. The “History” button will access historical background information about the selected item. Use the Query button often to get information about your evolving city or whenever you are unsure about any aspect of game play.
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The on-line Tutorial and Help should familiarize you with many aspects of the game. Consult this Game Manual to gain a deeper understanding of the game system, concepts, and situations. Feel free to skip around this manual, and to concentrate on those aspects that you find most challenging or interesting.
GAME MANUAL
THE BASICS
A mouse is required to play Caesar II. When this manual or any of the on-line instructions tell you to “click on,” “select,” or “press” something, you should click on it with your left mouse button, unless you are specifically instructed to “right-click,” or use the right button.
Most of the game functions are accessed via mouse­activated buttons. Often, when you roll your mouse pointer over a button, a text box on the screen will tell you what would happen if you clicked on the button your mouse pointer is currently over.
Other functions are accessed via “hotspots,” or areas on the screen that initiate actions or call up information when clicked on. When you are called upon to set a numeric value, you will often do so with arrow buttons. Click on the up and down arrows to set the accompanying value. Hold your mouse button down to make large changes quickly
Game play in Caesar II takes place on two “levels.” On the City Level, you will closely manage all aspects of your Province’s capital city, including roads, economy, and housing. The Province Level will place your city into perspective. Here, your capital city is just one of many places within your provincial borders. On the Province Level, you will build industries to supply your city’s markets, lay provincial roads, and manage your defense.
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CAESAR II
GAME TIME
Caesar II takes place in real time: your city and province will begin to grow and change on their own as soon as you place structures down. If you build a group of houses, for example, and their neighborhood becomes more desirable in some way, those houses will improve in quality and size. Conversely, they will decline and shrink if the neighborhood drops in value. In this way, you will watch your city and province grow, change, or deteriorate in an almost organic fashion. And remember, changes will occur simultaneously on the City Level and the Province Level, so keep your eye on both.
To pause the game at any time, just hit the <P> key on your keyboard. Hit <P> again to resume the game. While the game is paused, you may still look around your City and Province, and you may still build things, clear things, issue order, and so on.
INTRODUCTION
The following descriptions assume that you have chosen to play a “Full Game” that includes the campaign, or strategic, dimension. If you should choose City Building Only on the Game Setup screen, your game will consist of only the City Level and will not include combat or the Province Level.
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GAME MANUAL
GAME OVERVIEW
At the very start of the game, the Roman Empire consists of a single province, Latium, with Rome at its center. It is your job to extend the Empire by successfully developing additional provinces. Your first task in the game will be to choose the first province that you will attempt to transform into a powerful and wealthy extension of Rome.
Your first province may encompass several small and isolated towns, hostile independent tribes, and — most importantly — your capital city. In addition, your province will have areas of potential farmland and areas suitable for mining and quarrying, which you can use to enhance your city’s economy.
You must build your capital city from the ground up, and see that it is healthy, wealthy, and wisely run. On the City Level, you will provide housing, a water supply, entertainment, safety, and health. You will also build roads, set tax rates, start businesses, organize your laborers, and establish a security force.
You must also tend to “the big picture” on the Province Level. On the Province Level, you may build roads to connect your city to outlying towns. You may establish farms, mines, and quarries to supply city businesses, and you may build ports and trading posts to buy from and sell to distant lands.
The challenge of managing internal affairs is made even more difficult by the ever-present threat of invasion by various types of
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CAESAR II
barbarians. On the Province Level, you may build forts, command your armies, or even build massive provincial walls for protection.
Your overall performance, on both levels, will be rated in four areas: Peace, Culture, Prosperity, and Empire. When you have reached a required minimum rating in each category, and a required overall (average) rating, you will be offered a promotion, and the chance to extend the Empire by bringing a new province under Roman rule. When you receive a promotion, you will be able to choose your next province from among those adjacent to the current boundaries of the Empire.
The game ends when one of two things happens:
1) You advance successfully through enough provinces that you achieve the ultimate promotion — Emperor of Rome — and you win the game. The number and difficulty of the provinces required to win depends on the skill level you have set.
INTRODUCTION
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2) You fail to perform up to the standards of the Roman Empire, and enrage the Emperor to such an extent that he removes you from office and dispatches you to some undoubtedly ghastly fate. In this case, needless to say, you lose.
GAME MANUAL
GAME SETUP
The Game Setup will appear after the game has been loaded and the introduction sequence has played. The first setup screen will give you several options:
* Run the Caesar II Tutorial
* Load a Previously Saved Game
* Start a New Game
* Exit the Game
Select Start a New Game to begin. The next screen will allow you to set various game conditions. Here you may choose from five skill level settings: Novice, Easy, Normal, Hard, or Impossible! These increase in difficulty with regard to amount of cash you begin with, the frequency of certain events in the game, and the number of promotions required to win. We recommend the Normal setting for basic, balanced game play, but you may want to experiment a bit to determine your personal preference.
The button next to the word “Campaign” allows you to choose either a full game, or a partial, City Level­only game (see page 14). To enter your name, click on the “Change your Name” button, type your new name, and hit the <Enter> key on your keyboard.
Select “Start this Game” to begin.
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CAESAR II
CITY BUILDING ONLY
If you play with “City Building Only” mode, your game will not include the Province Level or combat, and you will not be promoted to other provinces. Industry in City Building Only mode works just as it does in a regular game, except that you will not be managing industrial sources on the province level. Rather, you will receive raw materials in various quantities, which will supply your businesses on the City Level.
When playing City Building Only, the difficulty level you set will dictate starting money and frequency of events. Ratings will be calculated as usual for Prosperity and Culture, but you will not be rated in Empire or Peace, as these two ratings involve the Province Level. In this mode, you will have no need for the Centurion (in the Forum) and you will not assign Plebs to Army Duty or Provincial Work. Also, you will not get requests for goods from the Emperor.
INTRODUCTION
Choose this option if you want to focus only on city design and management, setting your own goals as you go along. There is no way to “win the game” in City Building Only mode.
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GAME MANUAL
THE MENU BAR
On the two main game screens in Caesar II, a menu bar across the top of the screen will allow you to control several game options:
File: Select New Game to begin a new game.
Select Load to resume a previously saved game. Choose a saved game from the list that appears.
Select Save to save your current game. Type a name for your game in the box that appears.
Select Quit to quit to the DOS prompt without saving your current game.
Options: Select Tunes to switch on or off the game’s
music, or to set the music volume.
Select Sounds to switch on or off the ambient sound and speech, or to set their volume levels.
Select Animations to switch on or off the 3-D anima­tions that will appear occasionally during your game.
Select Year End to switch on or off the Annual Summary and Auto Save features. If turned on, the Annual Summary will appear automatically at the end of each year, detailing your population, treasury funds, and tax rates. Auto Save automatically saves your game at each year end, using the name LASTYEAR.SAV.
Speed: Select Speed to set the Scroll Speed
and Game Speed, from 0 to 10 (10 is the fastest).
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CAESAR II
Help: Here you may access Hints and Tips for better game play, Help information about many basic game functions, and some background History about the Roman Empire. Select About for information about the production of Caesar II.
Useful Info: The current month and year of the game will be displayed in the center of the Menu Bar as will the amount currently in your treasury.
CITY LEVEL SCREEN
Menu Bar
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Overview Map w/ Color Overlay
Control Panel
Main Map View
GAME MANUAL
II. THE CITY LEVEL
The City Level screen consists of a Main Map View, an Overview Map, and a Control Panel. The Main Map View is where the real action will take place. Here, you will build buildings, water systems, and roads. Soon your city will come to life — you’ll see buildings growing and changing and people hustling through the streets. Certain areas will thrive, others will wilt, and don’t be surprised when the occasional emergency pops up at the most inopportune time!
City development is influenced by three main variables: Land Values, Limiting Factors, and Roads. These variables will be discussed in detail elsewhere in this manual, but briefly:
Fluctuating Land Values cause houses and other structures to rise and fall in quality. Land Values will rise if an area contains many desirable features, and will fall if it contains undesirable features, and will be limited if it lacks some essential component or components.
Most structures you build will either enhance or limit the value of the land surrounding it. A Temple or a Theater, for example, will raise Land Values, while a Barracks or a Market will limit Land Values because of noise and pollution. Land Values determine how much the structures in your city will grow.
Some buildings, no matter how many positive influences act upon them, will not rise above a certain quality level due to Limiting Factors. A limiting factor for housing might be the lack of a water supply. Even if a house has access
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CAESAR II
to the best schools, libraries, and theaters, no one wants to live there if it has no water. Limiting Factors limit Land Values to certain levels.
Roads are the essential connections between buildings. A Market may be a stone’s throw from a house, but if it is not connected by road, it might as well be across the sea. This is because many buildings produce “walkers” who pass benefits and provide services to the areas they pass. They forge the actual links between your city’s buildings. Markets send out Traders, Barracks produce Soldiers, Forums produce Forum Clerks, etc. When your city gets going, you’ll see these busy little walkers hustling through the city. They need roads to do their jobs. Of course, buildings that are very close to buildings that produce walkers will enjoy their benefits all the time, and not just when the walkers pass.
Note: If your city has no housing, no walkers will appear!
THE OVERVIEW MAP & COLOR
CITY LEVEL
OVERLAYS
In the upper right corner of the City Level Screen is a small map that gives you an overview of the entire city. The yellow rectangle in the Overview Map shows you the area you are currently looking at in the Main Map view. It will move as you scroll around the Main Map with your mouse. You may also click on the Overview Map to jump to any point in the Main Map. The north-pointing arrow on the Overview Map corresponds to the north-pointing arrow in the upper right corner of the Main Map. You may rotate the Main Map view by clicking on either of the rotate
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GAME MANUAL
arrow buttons just below the Overview Map. The Overview Map will not rotate.
Above the Overview map is a pull-down menu that will give you information at-a-glance about all the vital aspects of your city in the form of Color Overlay maps. Click on the pull-down menu, then select one of the Color Overlay listings.
Color Overlay Maps will show you your city’s Geography, Land Value, Water Supply, Security, Unrest, etc. When you select one, the overview map will change to reflect your selection. For a close-up view of the overlay, click and hold the mouse button down on the Legend Square, which looks like three colored squares and a question mark. A color key will appear in place of the Overview Map, and the colors will appear in the Main Map to display the information. Solid black areas on overlays indicate a complete lack of the selected feature or service. Map squares that contain housing will outlined in gray, and other structures (aside from roads and plazas) will be outlined in black.
Some of the Color Overlay Maps will leave relevant structures visible on the Main Map. The Security overlay, for example, will leave Barracks and Praefectures visible.
The Color Overlays are a good way to keep your finger on the pulse of your city. Check them often — they just may alert you to an impending crisis in time to take preventive action. Remember to use the Legend Square to place the Color Overlay on the Main Map. You may also use the Zoom controls to set your field of view.
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CAESAR II
CONTROL PANEL
The buttons beneath the Overview Map comprise the Control Panel. The control panel allows you to perform the following functions:
VIEW CONTROLS
ROTATE ARROWS
These buttons allow you to rotate your Main Map view clockwise or counter-clockwise.
FLAGS
The placement of flags on either your Province or City map allows you to jump quickly to any flagged location. You may place your own flags for
CITY LEVEL
convenience, or they may appear automatically to indicate danger. You will only see the flags when you are actually placing them. The following flags are described as they appear, from left to right.
Set Flags: To set a flag, click on the first (left most) flag button. When the mouse pointer changes into a flag, click anywhere on either your City Level map, or your Province Level Map to place the flag. You may set several flags on either map. To remove a flag, click on the flag again.
To go to the flagged locations in your city, click on the second flag button. This is the City Flags button. If
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GAME MANUAL
you have set more than one flag, click on the City Flags button multiple times to jump to each location
in succession.
Likewise, click on the third Province Flags button to go to the flagged locations on the Province Level.
A red Danger Flag will appear automatically in areas where some kind of emergency is taking place in your city or province (e.g. a Barbarian raid, fire, plague). The Danger Flag always indicates the source of the most recent danger. When an emergency occurs, a message box will inform you, and will often give you the option to go to the location immediately. After the message box is gone, click on the red Danger Flag button at any time, and you will be transported to the most recent danger flag.
GO TO...
Beneath the Flag Buttons are the following:
Go to City: If you are on the City Level,
you’re already there, and this button is inactive. If you are on the Province Level, click here to go to the City Level.
Go to Forum: This button takes you to the Forum, your main center of government, where you may consult with your advisors, check your ratings, and implement decisions (see Forum, page 56).
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CAESAR II
Go to Province: This button transports you to the game’s Province Level.
Text Window
Beneath these three buttons is a small text window. The window displays the function of various buttons as you roll your mouse pointer over them. When your mouse pointer is positioned on the Main Map View, the window will display the cost in Denarii of the currently selected structure or function.
ZOOM IN/OUT
Zoom In: There are three view levels available in your Main View. When you select the Zoom In button, your mouse pointer will turn into a cross-hair. Click anywhere on the Main Map
CITY LEVEL
View to zoom in on a particular spot.
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Zoom Out: Click on the Zoom Out button to expand your Main Map View.
GAME MANUAL
Exit Panel
General
Query
Detail
Help
Tips
History
QUERY
Note: In most cases, the Query button has the same effect as right-clicking on an item.
On the City and Province Levels, the Query button is a convenient way to find out information about all aspects of Caesar II. Simply click on the Query button, and your mouse pointer will turn into a question mark. Then click on any feature or button on the screen, and an information panel will appear. In many cases, the panel will contain buttons that offer Help, Tips, and Historic Background information about the selected item.
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CAESAR II
On the City Level, the Query button gives you access to many key pieces of information about your structures. If you have difficulty determining which buildings are which, just use the Query function to find out the name of the building, its level of development, its Land Value (from 0 to 64), etc.
For each structure, the Query button brings up an information panel with several buttons. The General button gives you a single statement informing you of any pressing problems or deficiencies, or of the general state of the structure.
The Detail button gives you a list of factors that act either positively or negatively on land values. Any listing in Red indicates a Limiting Factor — a negative influence that is preventing the structure from developing. To maximize development in your city, try to eliminate these limiting factors as best you can. Any listing in Green indicates a need that is satisfied for the structure. Any listing that is Gray indicates a
CITY LEVEL
factor that does not have any effect on the selected structure.
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The Query button also allows you to interact with the People who work in your city. Just select an area of road where at least one person is walking. In the panel that appears, click on the button that looks like a person, and one or more person icons will appear. Select a person icon to see the person’s name, occupation, and opinion about some area of his life.
GAME MANUAL
BUILD BUTTONS
At the start of a game, your city will consist of nothing but empty terrain. To build structures:
* Simply select the button on the control panel for the structure you would like to build, and then click on the Main Map where you would like to place the structure.
*You may also build some structures by clicking on their build button, and then clicking and holding down your mouse button, dragging the mouse pointer across the map. In this way, you can place a length of aqueduct, a strip of road, or a block of housing without having to click multiple times.
Below is a description of each build button (and the Clear Area button) on the City Level control panel:
CLEAR AREA
This function allows you to demolish structures and roads, and clean up areas of rubble. Select
this button to activate Clear mode. Then click on any previously built structure on your Main Map to destroy it. While Clear mode is active, the cost displayed in the text window is the cost per map square of destruction. To demolish a building, just click on it. To clean up the resulting rubble, click once again on each square that contains wreckage while you are in Clear mode.
Note: If you clear a square that has two
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CAESAR II
structures (i.e. road and aqueduct) you will be given the option to either clear both structures or just one.
HOUSING
Housing: People will only move into your city and build nice houses if you provide pleasant areas for them to live. All housing will begin as small Huts, which will develop and grow only if they get what they need. If you fail to provide for the basic necessities of your housing, your residents will pack up and leave, and your houses will vanish. Housing also must be present in order for other buildings to produce walkers.
There are twenty levels of housing, ranging from Hut to Palace (see Appendix, page 84). The higher-quality housing attracts more people, who earn higher income and pay more taxes, so it is wise to encourage housing to develop. The development of housing depends on Land Values (see Land Values, page 44).
CITY LEVEL
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ROADS
Road: A good network of roads connecting your buildings is vital to your city. Many buildings need to be connected to other buildings in order for your city to function. Houses must be connected to Forums in order for your tax collectors to do their jobs. Markets must have roads for their traders to travel. Barracks and Towers send out soldiers, and Praefectures produce vigiles who need roads to
GAME MANUAL
patrol. And workers need roads between housing and their businesses.
While many buildings need roads, some do not. Bath Houses, Entertainment structures, Temples, and Schools are designed to be accessed on foot, and therefore do not need road access.
Roads do not evolve, they remain the same as long as they are adequately maintained. If you find that sections of your roads are disappearing spontaneously, check to make sure you have an adequate number of Plebs assigned to road duty (see Forum, Plebeian Tribune, page 64).
The cost displayed for road construction is cost per map square of road. You may place a road square by square, or you may hold your mouse button down and drag over the map to lay a length of road. Roads may be built through walls, under aqueducts, and over rivers to form bridges. A few buildings, like hospitals, schools, and libraries
Note: A Plaza serves the same purpose as a road, but it is nicer and has a positive effect on land values.
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CAESAR II
FORUM
Note: This following section refers to the forums you will build in your city, not your personal Forum, which you will visit to hear advice, set tax rates, organize Plebs, etc. That one is discussed on page 56.
Forums are your city’s centers of government. Their primary role is to collect industrial taxes from your businesses and population taxes from your citizens. They also act as gathering places for the masses, so people will want to live near them. An absence of forum access will limit a neighborhood’s growth.
Your forums must be adequately linked via roads to all houses and businesses in the city. Forums send out Forum Clerks to visit housing areas and bring in municipal cash. A forum also has a square radius in which tax coverage is
CITY LEVEL
high regardless of the clerks. If you do not have adequate forum coverage, taxes may go uncollected, and your city will suffer.
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There are three different classes of forums: Aventine, Janiculan, and Palatine. The more advanced classes occupy larger map areas and provide tax coverage for more territory, but they will be available only after your city advances a bit and your engineers develop their skills.
Any class of forum will grow visibly fancier if its land value rises, but it will always remain the same size.
WATER
GAME MANUAL
A WATER SYSTEM
Fountain
Well
Housing
Aqueduct
Reservoir
River
For your city to develop, you will need a good water system. You have four types of water structures at your disposal: Reservoirs, Fountains, Aqueducts, and Wells. All areas on the City Level can potentially have two types of water access: water supply (water that is directly available to the public) and pipe access (water inside an underground pipe network, available indirectly, through Reservoirs to Fountains and Bath Houses).
In order to develop, housing must be in an area with a water supply from a reservoir or a fountain. Housing can get water from rivers and wells, but people
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CAESAR II
consider this low-class, so it will be a Limiting Factor, restricting land values.
Tip: The Color Overlay Map for water can be a great help to you in designing your water system. Also, check the Detail option on the Query Panel to check whether or not a structure has a water supply.
Reservoirs: Reservoirs provide the foundation of your city’s water system. A reservoir will only function when it is either adjacent to a river or connected to a full reservoir via an aqueduct. You may create a string of up to four reservoirs, but the outer reservoirs in the string will be able to supply water to a smaller range than those closer to the river.
A reservoir creates a water supply in a small radius, and a zone of pipe access in a wider radius. Houses built inside the water supply radius will have water, and they will be happy. Houses built outside the water
CITY LEVEL
supply radius (even if they are within the pipe access radius) will not have water, and will have limited development.
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In the latter instance, you can make the houses happy with the construction of a Fountain.
Fountains: Fountains create the largest area of water supply. A fountain must be placed within a reservoir’s zone of pipe access. It will then use the pipe access to create a usable water supply for the area around it. Multiple fountains can draw from a single reservoir. Building a network of fountains supplied by reservoirs is a very effective way of supplying your city with water.
GAME MANUAL
Aqueducts: You may place a length of aqueduct by clicking on a line of map squares, one at a time, or by dragging across a map area while holding your mouse button down. An aqueduct can only be used to send water from one reservoir to another reservoir. In this way, you can send water all over your city. You cannot connect aqueducts to Fountains or Wells.
Wells: A well is a cheap way to create a water supply for a relatively small area. Wells do not create any pipe access. They can be built anywhere, but they only supply a primitive water supply that will limit land values.
Rivers: Rivers can serve as a primitive water supply for people along its banks, but people do not like this, and it will severely limit land values.
The following is a good way to begin to create a water system:
1) Place a reservoir next to a river.
2) Click on the pull down menu above the Overview
Map, select the Color Overlay Map for Water, and click on the three-colored Legend Square. You should see a color-coded area of water supply, and a further-reaching area of pipe access (the smaller area will be purple, because it contains both types). Make sure that pause is turned off for at least a moment so that the game can register any changes.
3) Place a fountain on the Main Map within the reservoir’s range of pipe access. Then check the Overview Map again. You should
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CAESAR II
see a wider-reaching radius of water supply surrounding your new fountain. You may build housing on any square that is within water supply range of either the reservoir or the fountain, and those houses will have water.
Note: Your water system will need a work force to maintain it. If you have created a water system that appears sound but still doesn’t work (i.e. empty fountains, thirsty housing, etc.) check to see if you have enough Plebs assigned to water maintenance. To do so, go to the Forum and consult the Plebeian Tribune.
SECURITY
CITY LEVEL
Walls and Towers: Walls enclose areas to protect them from Barbarians. You must enclose an area
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Security on the City Level is essential for several reasons. A horde of Barbarians may raid your city, internal riots may break out, thieves may strike, and fires may erupt. Security on the City Level will complement any security you may have on the Province Level. If a band of barbarians begins to move toward your city, for example, the best thing to do is send a cohort to stop it on the Province Level (See Province Level, page 46). If the band does manage to get into the city, your internal forces will be called upon. The following security measures will help prevent such crises in your city and will enable you to deal with them if they do arise:
GAME MANUAL
entirely in order to secure it. For purposes of enclosure, rivers are equivalent to walls because Barbarians cannot cross them without bridges. Watch out for breaks in your walls! Towers strengthen walls, and serve as posts for soldiers. If invaders enter the city, soldiers will emerge from your towers to counterattack. To build a gate, just run a section of road through a wall (or vice versa).
Barracks: Barracks send soldiers out to patrol the city in search of Barbarians and rioters. Soldiers will take the initiative to attack and kill any such undesirables. They will also enhance the security level of any areas they walk past (within a range of a few map squares). Ironically, although Barracks protect and serve the city, residents hate to live near them, and they limit land value. Residential areas should ideally have good road access to barracks, but be at least several squares away from them.
Praefectures: Praefectures send out vigiles, or watchmen, who patrol the city in search of rioters and fires. A strong vigile presence will help prevent riots before they start (fires may be prevented by assigning Plebs to fire duty). If a fire or a riot does break out, the vigiles will take care of it automatically as soon as they discover the problem. Like soldiers, vigiles will enhance the security of any area they walk past. Like Barracks, Praefectures are undesirable to live near, so they limit land value. Make sure that there is good road access between your praefectures and your housing.
If security is too low in areas of your city that contain Temples, robberies may occur.
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