Games PC CAESAR User Manual

your Caesar directory).
5. During the set up, select the SoundBlaster card and then select Enter New Jumper Settings. You will be asked to choose an Interrupt Request (IRQ) setting from a list. Choose the setting that matches the one you copied down. You will then be asked to input your Input/Output (I/O) settings. One of these numbers should match one of the I/O set­tings you identified. Choose it, and your computer will return to the DOS prompt if youve successfully completed the set up.
6. If SoundBlaster does not work, try choosing Adlib instead and then following the rest of the directions in step 5. If that doesnt work, choose No Sound Card. Youll still be able to play the game, but you wont have any sound.
7. Now type csr at the prompt to start the game.
8. Enjoy!
PLEASE NOTE: This program is unsupported. Neither Impressions nor Sierra On-Line will be providing customer service or technical support for this title. On the other hand, you did get it for free.
Addendum to the Caesar Manual
(Please Read Me First)
These instructions replace the install instructions found on pages 6-7 of the Caesar manual. All other instructions in the Caesar manual are correct and valid.
Times certainly have changed since 1993. In that simpler time, DOS­based games were king. Now, we live in a Windows world, and some of the install instructions in the Caesar manual are now obsolete. Please follow these instructions instead:
First, Windows 95/98 users will need to determine their Input/Output (I/O) and Interrupt Request (IRQ) settings by follow­ing these directions:
1. Go to Start Settings Control Panel
2. Double click on System, and select the Device Manager tab.
3. Double click on Sound, Video & Game Controllers.
4. From the list that appears, click on your sound card, then click on Properties.
5. Click on the Resources tab that appears after you click on Properties. You will see one setting for your IRQ and three settings for your I/O. Copy these down. Youll need them later.
Now, download the zip files that contain the Caesar files to your hard drive (if you havent already). Unzip the files using WinZip or PKZip. Then, follow these instructions:
1. Go to Start Programs MS-DOS Prompt.
2. Change the DOS prompt to the directory and folder into which you unzipped the Caesar files.
3. Type Install and follow the directions.
4. After installation, type setup (the prompt should still show
CAESAR
Thank you for buying this product. It is the result of a great deal of hard work
and careful thought, and we hope that it will give you many hours of enjoyment.
We are proud of our games, but we know that they can never be perfect. If you
have any ideas about how we can improve, we would be delighted to hear from
you. Please take the time to fill out the enclosed registration card. We can then
add you to our mailing list, and keep you informed of new products and special
offers as they come out.
Caesar Copyright ©Impressions 1993

Table ofContents

Credits
Design David Lester Programming Simon Bradbury Additional Design Simon Bradbury Graphics Jon Baker
Erik Casey
Sound & Music Chris Denman Manual Chris Bamford
Chris Foster
Game testing Chris Bamford
James Hunter David Lester Hosea Battles Arlon Harris Woody Nichols Jennifer Schlickbernd Chris Foster Lori Kipperman Eric Ouellette Scott Woodrick
Research Mark Saunders
Introduction 4
Installing and Running Caesar 6*
Quick Start Tutorial 10
Learning the Interface 22
Basic Concepts 23
City Level 29
Game Options 31
Clear Area,Housing and Bath Houses 32
Infrastructure 33
Construction 37
Provincial Level 39
Battle Screen 44
The Forum 45
Maps Panel 53
How the Model Works 54
Technical Tips 64
*Please See the Addendum to this manual for installation instructions.
Caesar
5
GAME mANUAL
4
stantly trying the Empires defenses. And if life under your rule is miserable or harsh, you could also have to face opposition from rioters within your city walls. You must keep your province and capital city well-defended, using a variety of active and passive defenses: at provincial level, the military power of forts; at city level, local peacekeepers based in barracks; and an array of walls and towers available at both levels.
MMOONNEEYY
 This is a key concern in Caesar. If you run out of money, you will
not be able to build things, maintain them, support a workforce or keep a stand­ing army. All expenditure is measured in Denarii - the Denarius being the basic unit of Imperial Roman currency.
OOBBJJEECCTTIIVVEESS
 Your objective in Caesar is to govern your province sufficient-
ly well that you receive a promotion. If promoted, you will be given control of a new region where standards must be higher. You start the game with the title of Decurian, one level above the citizens of your province. With enough successes, you could eventually rise to the rank of Emperor yourself.
Your performance as Governor is rated in four categories; peace (the security of the province and its capital city), culture (the quality of life in your capital city), prosperity (the size, quality and stability of your city) and empire (Imperial influ­ence across the lands of the province). Your advisors in the Forum will keep you abreast of what your current ratings are, and what they must be to be promoted.

INTRODUCTION

Welcome to the grandeur and glory of Imperial Rome! It is the first century BC, and the republic has just fallen to the first Emperor, Caesar Augustus. Positions of power change hands as the would-be masters of the Empire rise and fall in the Emperors favor.
You are one such ambitious public figure. Through patient skill and hard-nosed dealing, you have managed to secure the Governorship of a province of the Roman Empire. If you can turn the undeveloped backwater into a secure and prosperous home for its citizens, you will rise in rank, and in the Emperors esteem. And if you can repeat that success throughout your career, anything is possible  perhaps even the title of Emperor itself  the title Caesar!
ABOUT CAESAR
In Caesar, your job is to govern your province as efficiently as possible. Much of your time will be spent in designing and building the capital city of your Province. Housing, water-supply, industry and many other factors will have to be balanced to produce a successful city. Here are some things you should know:
CCIITTYY LLEEVVEELL AANNDD PPRROOVVIINNCCIIAALL LLEEVVEELL
 Your domain is represented in
two ways. At city level, every building and structure of your city is viewable and controllable through a scrolling window. Here you design your capital city, choos­ing which buildings and structures to build and where to build them. At provin- cial level, the entire city is represented by a single symbol, located on the lands of the province. Here you watch and maintain the outer defense of your city, and create routes of trade between the capital city and the surrounding smaller towns.
An important aspect of Caesar is that the city level and provincial level can progress and change at the same time; you must keep a close eye on both of them.
MMAAIINNTTEENNAANNCCEE AANNDD AADDMMIINNIISSTTRRAATTIIOONN
 As you develop the city, you must maintain it by assigning Plebians (or Plebs) to various duties. Additionally, in order to make any financial gains from your city, you must set tax rates and consult often with your administrative advisors.
DDEEFFEENNDDIINNGG TTHHEE PPRROOVVIINNCCEE
 Your citizens live in anything but an ideal,
insulated world. Within the Imperial frontiers lie barbarians of many tribes, con-
GAME mANUAL
HHOOWW TTHHEE GGAAMMEE EENNDDSS
promotion after promotion,until you win the game with the rank ofCaesar.If you govern poorly and miss three annual tributes to Rome in a row,you will be stripped ofyour titles and,quite possibly,executed.Needless to say,this ends the game!
 Ifyou govern well,the game continues through
Caesar
INSTALL <ENTER>
and the installation program should begin.Follow the on-screen instructions  the process is self-explanatory.Soundcard support,and the directory pathname where you wish to install Caesarare selected at this time.When completed,the program should be ready to be run from the hard drive.
INSTALLING & RUNNING CAESAR
Please See Addendum
THESEINSTRUCTIONSAREINVALID. PLEASE CONSULT THE ADDENDUM AT THE BEGINNING OF THIS MANUAL.
IBM PC - Installation and Loading
Caesar cannotbe run from a floppy drive - it must be installed to a hard disk. When fully installed,it will take up about 2.5megabytes ofhard drive space.
HHaarrdd DDrriivvee IInnssttaallllaattiioonn
First,switch on the computer.IfWINDOWS,DOSSHELL or other menu pro­grams appear automatically when you turn on your computer,you should exit them now.
In either case,you should now be at the DOS prompt,where you can enter com­mands.The prompt should look something like either A:\>or C:\>.Insert Disk 1 into a floppy drive,and type
A:<ENTER>
Sound,Music and Soundcard Support
During the installation program,you will be prompted to select an option for pro­ducing sound effects.Ifyou own an AdLib or SoundBlaster-compatible card,you will hear music and digitized sound effects.
Ifyou later install a different kind ofsoundcard in your computer,you must run the INSTALL program from the hard drive.This will only change the configura­tion settings for the game;you do not have to copy any files over from the origi­nal disks.
Playing from the Hard Drive
Ifyou do not still have the computer on,do so now,and get to the DOS prompt as described above.From the DOS prompt,type
C:<ENTER>
or
D:<ENTER>
or even E:,ifnecessary,to access the hard drive where you installed Caesar. Then,type
or
B:<ENTER>
 to access whichever drive the disk is in.
Then,type
6
CD\CAESAR <ENTER>
to select the directory which contains Caesar.(Ifyou have changed the name of this directory,then replace CAESARwith that new name.) Then type
CAESAR <ENTER>
to play the game.
7
Caesar
9
GAME mANUAL
8
City level, where you can begin to build your capital city. Good luck!
Keyboard Commands
Caesar can be controlled entirely through the keyboard; however, we recommend using a mouse. Most commands are reached through the keyboard by simulating the mouse; the cursor keys move the mouse pointer, while the semicolon (;) key acts the left mouse button and the <ENTER> key acts as the right button.
In addition to simulating the mouse, the following hot-keys have been added to speed gameplay for both mouse and keyboard users. These hot-keys are accessi­ble from the City Level and Provincial Level displays. Note: Do not use the toolbar hot-keys while the mouse pointer is over the toolbar.
View Selection Toolbar Selection
F1 Map of Empire 1 Main City Level Toolbar (City Levelonly) F2 Province Level 2 Infrastructure Toolbar (City Level only) F3 City Level 3 Construction Toolbar (City Level only)
Pausing the Game
T Enters scroll mode and pauses the game  right-click the mouse or
<ENTER> to unpause
Other Commands
space Cycle through three City Level toolbars F Go to Forum G Maps Panel (Graphs) P Toggle Position Indicator on/off R Administrative Advisor (Ratings) S Tribune of the Plebs screen Alt-X Exit to DOS
Start Options
Upon running the game, you are presented with a panel of options. The choices available here are:
Initial Funding  This limits the amount of money you have when starting your first province. The game becomes much harder when you are short on cash; when you cannot afford to destroy and rebuild after a mistake, each building and plan must be chosen with greater care. Click on the two arrow buttons to raise or lower your initial funding, which can be as high as 8,000 Denarii or as low as 500 Dn.
Skill Level  This sets the games difficulty to one of three levels: Easy, Medium and Hard. A harder game increases the number of plebs you need to maintain the city, increases the frequency of barbarian attacks and shortens the number of years you have as grace, before barbarians start to attack.
Choose Name  Your Governor can be personalized with this command. Clicking on this button displays a new panel; either click on the up and down arrows to change the letters in your name, or type in a new name with the key­board. The cursor (a small line under one of the letters) can be moved by either using the left and right arrow keys, or by clicking the mouse on one of the letters. Simple text editing can be done with the Backspace and Delete keys. Click any­where with the right button to exit the panel.
Load a Game  If you wish to resume a game you started earlier, you can use this option to load it immediately. Clicking on this button displays the Load Game panel; a filename can be selected by using the procedures explained in Choose Name, above, or by clicking on a filename in the directory window at the bottom of the panel. Once you have selected a filename, click on OK to load it or Cancel Disk Operation to cancel.
OK  Click here to begin a new game with the options chosen.
Your First Province
When the game starts, you will be presented with a map of Europe. The Emperor chooses a Province for you to govern. Above it will be a standard, which is the Roman equivalent of a flag. Observe the shape of the province, as that will be represented on the Provincial level of the game. You will be able to view this map at any time from the Forum. After a few moments, you will be sent to the
Caesar
11
GAME mANUAL
The City Level
The City Level now appears before you; this is where you will build the capital city of your province. Most likely, the screen is filled with nothing but weeds, scrub brush and rocks. There will also be some water here, in the form of rivers or lakes. This area is only one small section of the City level. Well take a look at the rest of it in a minute.
Right now, the mouse pointer should still be shaped like an arrow. This means that the game is in command mode. At the bottom of the screen is a row of icons; this is the City Level Toolbar. Well be using those soon.
Right now, lets try out scroll mode. Click the right-hand mouse button, and the mouse pointer will change into an outline of a square. Also, the pointer will jump to a new location towards the center of the screen. You are now in scroll mode; moving the pointer to any edge of the screen will scroll your view of City level in that direction. Try it out and get a good look at the land you rule. Notice how you cant move your pointer onto the toolbar; the view scrolls up when you try do so. Also notice that as you scroll around, the Position Indicator in the top-left corner of the screen moves a small red rectangle over a map of the entire city ter­rain. This rectangle represents the small part of the City Level that you are look­ing at. When youre done, click the right mouse button to return to command mode.
Tutorial
This tutorial will lead you through most of the major concepts of Caesar. Your goal in this game is to rule your province and build its capital city so well that you will be promoted into another, more challenging province. You will be judged according to four strict criteria: peace, culture, prosperity and empire. If you fol­low the steps below, you should be able to get your first province, and especially your first city, off to a good start. More complex portions of the game are cov­ered elsewhere in the manual. You may want to keep your icon card handy.
Starting the Game
First, make sure you have followed the instructions for Installing and Loading Caesar. The Impressions logo and a titles sequence for the game should appear
after starting the game; click the left mouse button or press the space bar at any time to move through these screens more quickly.
Finally, you will be looking at a panel of options for starting a game. The skill level is already set to the most basic level, and you dont want to load in a previ­ously saved city, so you dont need to change any of these options. Move the mouse pointer over the stone button next to OK, and click the left-mouse but­ton to start the game.
(
NNoottee::
These buttons glow red when selected; some buttons in the game will stay this way, to
show that a particular option is currently in use.)
Map of the Empire
Upon starting the game, a map of the Empire will appear. It will be divided into a number of provinces, each one controlled by a province ruler like yourself. One of them will be marked with a standard, which is a symbol used like a modern flag. This is the province you will rule. The computer displays a message as it generates the terrain for this area; after the message disappears, click with the mouse to move on. You will be told your name, title (also known as rank), and the name of your province. Click once more to begin your game.
10
City Level
Position
Indicator
Forum
River
Toolbar
Theatre
Market
Housing Road
Bath
House
School
Available
Funds
Caesar
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GAME mANUAL
12
has a red flag-like item fluttering above it. This is actually three things: the build­ings represent your capital city, and the fort defending it. The red flag-like item is called a battle standard, which represents a Cohort of Roman soldiers. Youll learn about Cohorts soon.
Next, scroll around the area to find four small huts around the edges of the province. These are small towns; while you dont control or build them, they will be important to your provinces success. Finally, a find a large gray shape along one of the edges of Province Level; this is your junction with the Imperial highway system, a route of trade and culture with the rest of the Empire.
Putting a Cohort on Patrol
Now, before we start building your capital city, lets defend it from barbarian invaders. Your province is assigned one Legion of Roman soldiers, which is divided into Cohorts. Right now, you only have one Cohort, the Prima Cohors,so all your soldiers are in it. The eagle atop the battle standard is its symbol; barbar­ian armies will be represented by their own battle standards. You can command Cohorts using the last three icons of the toolbar: Patrol, Attack and Go Home.
For now, youll start your Cohort on patrol. Make sure youre in command mode first. Then, left-click (click with the left mouse button) on the patrol icon  its the third icon from the right, with a drawing of a two-headed arrow on it. The pointer will jump to the middle of the screen, and will change into diagonal crosshairs; youre in scroll mode again, as youll be for any building or Cohort commands. Point to the base of the Cohort and click the left mouse button; if you were pointing in the right place, the pointer will turn blue. If you missed, then the pointer will try to center on the base for you, and will turn blue if it does; in this case, youll have to click the left mouse button again to confirm. If you missed completely, you may have to move the pointer closer before it centers.
Next, click onto a location on the map, and the Cohort will start heading towards it. Click on a second location, and the Cohort will move into a patrol route between them. You will probably want to choose a route closer to the city, so that the Cohort will be available to defend it from attack. Some kinds of terrain will be obstacles for your Cohort, so you may need to give it new patrol orders; on the other hand, barbarian armies will have just as much trouble reaching your city.
A few points before we move on: First, your legion (and thus your Cohort) is very small right now. You might feel more secure to skip ahead to Visiting the Forum Again to learn how to gain more men; return here to continue the tutor­ial. Second, if a message comes up later in the game announcing Barbarians Sighted, your Cohort should intercept them; meaning that you will be moved to
Selecting an Icon
To select an icon while in command mode, point to it with the mouse and click the left mouse button. Lets use this to move to the Provincial Level. Click on the first icon on the left  the one with a arrow drawn on it. Notice that the words Go to Province appear briefly in the top-right corner of the screen, and disappear as you release the mouse button. The name of an icon appears for as long as you hold the left-button down; if you ever choose the wrong icon, just move the pointer off of it before releasing the button.
The Provincial Level
The screen should change to another area of terrain, with a new toolbar of icons at the bottom. This is the provincial level. Change to scroll mode, and look around the province. Remember the Empire map? The shape of your province, as shown there, determines the shape of this terrain. In some cases, your province may only be an island in the middle of this area. This terrain is also shown in the Position Indicator in the upper-left of the screen; the part of it youre looking at is shown by a large red rectangle. (Note: The pause command also works on Provincial Level; you may want to use it while you study the province.)
Now, look for some structures on your province. First, find the structure which
Provincial Level
Position
Indicator
Prima
Cohors
Lake
Imperial Highway
Junction
Capital
City
Toolbar
Caesar
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GAME mANUAL
14
Ambient Sounds
Now that a forum has been built, you may (if you own a soundcard) hear the sounds of crowds gathered at the forum. Different buildings can be heard from time to time, to give you a sense of the life flowing through your city. These are different from certain warning sounds, like fires breaking out and buildings falling down. If you hear these, look for a warning message to appear, telling you whats gone wrong.
Building Roads
Next, you will want to prepare for the placement of housing in your city. Your citizens demand, more than almost anything, that they have access to the forum through the citys road system. So now well build those roads.
Youll notice that the infrastructure toolbar is still displayed. Two icons on the left look like roads heading into the distance; left-click on the smaller one, the Build Roads command. (Make sure you switched to command mode first.) Now, prepare to build roads all around the forum; point to the space just to the left of the top-left corner of the forum. Then, click and hold the left mouse button; a small section of road should appear there. Slowly drag the mouse down the side of the forum, then along the bottom, then up the other side, and finally along the top of the forum to where you started. The road should bend around the curves, and connect with itself at the top-left corner. If you did not make any mistakes, release the button; the road will be built and the costs deducted. Otherwise, press the right button while still holding down the left, then release both  the road will disappear, and you can try again.
Having done this, you can connect other roads to this one, to provide space for houses; remember that citizens like road access to the forum. However, dont build too many roads, or you may find them starting to decay due to lack of maintenance (avoiding road decay is explained later). People will eventually appear, and begin to walk along your roads. These are a good sign of your citys development. (The manual discusses other, more important people that will appear later.) When youre done, return to command mode by right-clicking.
Correcting Mistakes
If you find, after youve confirmed the action, that youve built some roads in the wrong place, you can use the Clear Area command to remove them. This com-
the Battle Panel. Instructions on operating it can be found in the manual, in the chapter called Battle Panel. Finally, instructions for using the other Cohort commands are also available in the manual, in the chapter titled Provincial
Level.
Surveying the City Level
Now, lets return to the city level. First, right-click the mouse to return to com­mand mode; then, click on the arrow icon on the left end of the toolbar to return to City level. Next, well take a look at the entire city level at once, to see whats the best place to start your capital city. Click on the maps panel icon  its the fourth icon on the left, with a drawing of a graph on it.
The screen will be replaced by a map display and several options; each option shows a map available on the display. Currently, the map has no options selected, but shows the land shape of the entire City Level. Look for a good location to start your city; it should be a large open space, with access to water sources. When you have chosen one, right-click the mouse to return to City level.
Building a Forum
Each city must have at least one forum; the forum will be the citys administrative center, keeping the peace and collecting taxes over a large area. At the start of the game, it should be at the physical center of the city as well. Click on the icon with a hammer and a letter I in it; this is the infrastructure icon. A new tool­bar should appear; the buildings and structures available from it will form the foundation of your city. The last icon on the right, with a letter F and a ham­mer in it, is the Build Forum command; click on it and a panel with eight names will appear. These names represent eight grades of fora (the plural of forum); for now, choose the smallest one, the Aventine.
The panel will disappear, and you will be in scroll mode again. The mouse point­er has turned into the shape of the Forum you have chosen; its cost is displayed in the corner of the pointer. Scroll your view to where you want the forum to be built, and left-click the mouse to put it there. Note how the available funds display, which starts at 10,000 Denarii, has been reduced by the cost of construction. Finally, right-click the mouse to return to command mode; after building, right­clicking always brings you back to command mode.
Caesar
17
GAME mANUAL
16
ing three icons: pipe over water, square with one wavy line, and square with two wavy lines. These are the water icons.
The first icon is called Build Reservoir/Pipe. Select this icon now. Houses close to a river or lake may get their water from a reservoir; if you have such houses, click and hold the left mouse button, while pointing to a space either on the river, or on the coast of a lake. If you build a pipe instead of a reservoir, you missed the right spot. Press the right button while still holding the left, then release both buttons and try again. When youve got the right place, just release the left button to confirm. (This is the same procedure as with building walls.)
Its more than likely that some of your housing is far from any lakes or rivers. The solution in this case is to build pipes leading from reservoirs, which will bring the water to them. Left-click on the same icon (if you havent already); then, find a lake or river alongside, above or below the housing that needs water. Left-click (and hold) there, and a reservoir should appear. Release the button and try again if it doesnt. Then, slowly drag the pointer towards the housing; pipe should appear, in the same way as road sections do. The pipe sections will automatically be built under any roads you cross with the mouse; but only across them, and not through intersections. Stop building a few squares away from the houses; release the left button if youre satisfied with it, or right-click to cancel.
The next step in this case is to build a fountain at the end of the pipe; fountains provide a much larger area with water than reservoirs. Left-click on the third water icon, the square with two wavy lines; this is the Build Fountain icon. Point to the space at the end of the pipe you built and left-click the mouse. A gray square should appear, and if the pipe is complete (and not too long), it will soon fill with water. You may build more fountains (with their accompanying pipes and reservoirs) if you find it necessary.
The center icon, the square with one wavy line, is called Build Wells. Wells pro- vide water over a very small area, but can be dug anywhere. Build a well in any small niches that reservoirs, pipes and fountains cant quite reach.
If you want to check your work, try the Water Distribution map available on the Maps Panel. Access it from the main City Level toolbar; blue areas are receiving water, and black areas are not. Refer to the manual if you need help.
(
NNoottee
: From here on, it is assumed you understand how and when to move between command
and scroll mode when choosing icons and building structures.)
mand is available from the main City Level toolbar; left-click on the first icon on the left to return there. Then, left-click on the icon with a drawing of a shovel on it; this is the Clear Area icon. You are in scroll mode again; left-click on any road squares you want erased. You can hold down the left button and drag the mouse, but be careful not to destroy your forum. When done, right-click to return to command mode. You can then reselect the infrastructure toolbar, and the build roads icon, to continue what you were doing.
This icon (and a similar one on the Provincial level) can be used to correct any mistakes you make and constructing your city. You will probably be using it often.
Building Housing
Now its time to build the city up for your future citizens. Left-click on the first icon on the left (the arrow pointing left) to return to the main City level toolbar. Then, click on the icon with a single house on it. You can now build housing in those locations you decided upon by pointing to them and left-clicking the mouse. If you like, you can hold the button down and paint the area full of housing; just be careful not to go overboard. Right-click to return to command mode when youre done.
Each square of housing starts as a single tent. If there is a need for housing in the city (and seeing as these are the first houses here, there is certainly a need), one tent will soon become two tents. With the right conditions, tents may grow into wood houses, then stone houses, and onwards into ever-more valuable man­sions and villas. On the other hand, if there is no reason for people to move in, the one tent will fold, leaving empty land. Most likely, some of your first housing units will become double-tents, and some will disappear. It is now up to you to develop the proper setting to increase housing quality and demand for increased population.
Creating Water Sources
The most important thing to your citizens is that they have access to a source of water; so thats the first thing to provide them with. Click on the infrastructure icon again (the one with the hammer and the I, remember?); and look for the follow-
GAME mANUAL
18
Caesar
19
tures a top priority when building amenities.
Businesses
A major source of income is the creation of businesses. These icons are the remaining three icons in the middle of the Construction toolbar: Heavy Industry, Workshops and Marketplaces. The three structures must work together to cre­ate prospering businesses. All three icons work like amenities or entertainment, with a slight exception for workshops (explained below).
There are eight types of businesses to choose from; each province is well-suited to some ot them, and poorly suited to others. To find out which is the best choice for your province, you need to check in with one of your Advisors at the Forum. (Note: this is not a specific reference to the forum you built, but rather to a screen from which administrative duties are carried out.)
A Brief Stop at the Forum
Return to the main City level toolbar, and click on the icon with an arrow point­ing to a letter F. (This icon also appears at the Provincial level.) The forum screen will appear, displaying the seven advisors that will assist you. You select an advisor by left-clicking on him; right-click at any time to exit this screen entirely.
Left-click on the Industrial Advisor; hes the second figure from the right. A screen will appear, with information on each of the eight types of businesses available to you. The suitability of each type is rated from terrible to excel­lent. Take note of which businesses will do the best; then right-click once to exit the Advisors screen, and again to exit the Forum. (Youll learn about the other advisors later.) Select the Construction toolbar to access the business icons.
Building Businesses
The first step is to build a place for heavy industry. This is a large structure, and lowers land values, so keep it somewhat distant from the center of the city. Next, construct workshops near or next to it; these depend on industry for their raw materials. When selecting the Workshop icon, you will be given a choice of eight types of business to run; choose one of the goods that was rated highly by the Industrial Advisor. Left-click on your selection, then proceed to build workshops as with the other icons. Workshops depend on nearby citizens to work in them,
Defending the City
Now that you have something to defend, you should set up your defenses. The icon with the wall drawn on it is the Build Walls command; left-click it now. Using the same technique as you did for roads and pipes, you can now draw walls to surround any part of the city area you choose. Do so now, remembering to leave lots of room for expansion.
Adding Towers to these walls will increase their ability to keep out invading bar­barians. If you want to do this, select the icon to the right of the Build Walls icon, and place towers (by left-clicking) occasionally along the walls you construct­ed. This only works in areas where there are already walls. (Note: Towers cannot be built at three- or four-way intersections.)
Then, you should build a barracks; this produces soldiers that police the city for barbarians and rioters, and automatically eliminates them. This icon is available from the infrastructure toolbar, and is the one with a sword on it. Construct one in your city near some roads, and soldiers should soon appear and start patrolling.
Larger, more expensive walls and towers are available to help defend the city on Provincial Level; these icons are covered in the Provincial Level chapter of the manual.
Amenities and Entertainment
Your citizens prefer (and thus apply a higher value to) houses that are located close to buildings that enrich their lives or lighten their spirits. All such buildings are divided into two categories (amenities and entertainment), and are available from the Construction toolbar. To get there, left-click on the left-most icon to return to the main City level toolbar, then click on the icon with the hammer and letter C to access this new toolbar. The amenities are the five icons on the left: bath house, temple, hospital, school and oracle. The choices for entertainment are the three icons on the far right: theater, coliseum and hippodrome.You should experiment with placing some of these near your housing, to see how it grows and evolves in response.
To use one of these icons, left-click on it and the pointer will change to the shape of the structure. Left-click in an area clear of other structures to build one of the items. Dragging the mouse is possible, but not recommended.
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