- Buried in Time Manual -
Contents
The Journeyman Project Recap
Installation - Windows 95 / 98 / Macintosh
File Functions and Command Keys
Interface Overview
Jumpsuit Overview
Getting Started
Tips & Hints
Scoring
Credits
The Journeyman Project Recap
In Buried in Time, you once again assume the role of Gage Blackwood,
better known as Agent 5 of the Temporal Security Agency. As an agent of the
TSA, it's your responsibility to ensure that history is not altered by anyone
with the ability and inclination to do so. Following is a recap of recent Earth
history, the founding of the TSA, and the plot of the original Journeyman
Project.
After a brutal third world war, Earth finally achieved peace and unity in the twenty-second century. Two
hundred years later, in 2308, the planet was visited by an alien race who called themselves the Cyrollans.
They broadcasted a message saying that they had come to invite Earth into a consortium of intelligent space
faring races known as the Symbiotry of Peaceful Beings. They indicated that they would give us
exactly ten years to consider their proposal, and then departed.
Meanwhile, the accomplished physicist Elliot Sinclair had built a prototype time
machine under government contract. However, after its maiden voyage, the project
was scrapped. The time machine, known as Pegasus, was dismantled and secretly
reconstructed in the Temporal Security
Annex, a top-secret government facility
established for the purpose of
safeguarding history from sabotage.
Earth, Agent 5 was on duty at the TSA. As the Cyrollan fleet
came into sight, the temporal distortion warning alarms began to
wail. Someone had gone back in time and altered history in three places. With only minutes to spare before
history was changed forever, Agent 5 jumped back in time to investigate the distortions. It didn't take him
long to find the sources - three androids that had been sent back into the past, each with a mission to
significantly alter history. Drawing on years of training, Agent 5 managed to disable each of the robots and
access their memory recordings to piece together what was going on.
The robots had been sent by Dr. Elliot Sinclair. Fearing that the Cyrollans were planning an
invasion, Sinclair constructed a new time machine and sent his android servants back in time
to change history so as to make Earth a less appealing target. And should they have failed,
Sinclair was prepared to assassinate the Cyrollan ambassador as a sign of defiance.
With only moments remaining until the ambassador walked into the line of fire, Agent 5
located Sinclair's rooftop emplacement and apprehended the crazed scientist, thereby ensuring humanity's
acceptance into the Symbiotry of Peaceful Beings.
On the day of the Cyrollans' return to
Installing & Launching - Windows
TO INSTALL
Begin at the Windows desktop.
Insert the Buried in Time Disc 1 CD-ROM into your CD-ROM drive.
Locate and run the "SETUPBIT.EXE" file on Buried in Time CD-ROM.
Follow the on-screen instructions to install Buried in Time.
TO PLAY
Begin at the Windows desktop.
Insert the Buried in Time Disc 1 CD-ROM into your CD-ROM drive.
Click the Start button, point to PROGRAMS, BURIED IN TIME.
Click the BURIED IN TIME menu item to start the program.
*NOTE: Before installing Buried in Time, confirm that your CD-ROM drive and sound card are installed
and working properly.
Installation - Macintosh
Copy the folder "Copy Contents to Hard Drive" to your hard disk. You may rename this folder "Buried in
Time Folder" if you like.
NOTE: If you have QuickTime 2.5 or later installed, you may skip this step. Otherwise,
open the "Files for System Folder" folder on the CD-ROM and drag "QuickTime", "Sound Manager", and
"Apple Multimedia Tuner" onto your System Folder (copy "QuickTime Power Plug" too if your Macintosh
has a PowerPC processor), then click OK at the prompt. If a dialog box prompts you again that a newer
version of one or more of these extensions already exists, click the CANCEL button. However, if a dialog
box prompts you that an older version already exists, choose to replace it. If any of these extensions are
"already in use", you will need to manually remove the existing copy(s) from the Extensions folder within
your System Folder and try again.
Now make sure that you are running in THOUSANDS of colors and that Virtual Memory is turned OFF by
accessing the Monitors and Memory control panels, respectively. Like Virtual Memory, software such as
RAM Doubler and OptiMem are incompatible with Buried in Time, and should also be turned OFF. Finally,
restart with only necessary extensions active. Buried in Time only needs QuickTime, QuickTime
PowerPlug, Multimedia Tuner (for QuickTime 2.0 or older only), Sound Manager, and your CD-ROM
driver. Finally, double-click the appropriate "Buried in Time" file that you copied to your hard drive to
launch the game. You may discard the version of Buried in Time that does not match your processor.
File Functions and Command Keys
To access the 'File' menu options and other game controls, activate the Interface Biochip by selecting it in
your inventory display area, and then clicking on its picture icon. Now click the 'Menu' button on the
'Biochip Display Panel' to bring up the file options and preferences.
To save your game-in-progress onto your hard drive so that you may return to it later, click the 'Save'
button. This will bring up a standard dialog box for saving a file. You will not be able to save your game
onto the CD-ROM, so be sure to select your hard drive as the volume on which to save the game. You may
return to a previously-saved game by clicking the 'Restore' button.
The 'Flicker' and 'Transition Speed' controls effect the presence of animation on still frames and the speed
of turning, respectively. If the game seems sluggish on your computer, you may want to turn off flicker and
set the transition speed to maximum. Additionally, while playing the game you can hold down the 'Control'
key on your keyboard ('Option' key on the Macintosh) for 'Quick Mode', which will skip the walking
animations when you press the forward button, and jump you to the next stopping point.
The following functions may be accessed with command keys: