Games PC BROKEN SWORD II User Manual

The computer program and its associated documentation and materials are protected by national and international copyright laws. Storage of the computer program and its associated documentation and materials in a retrieval system, reproduction, translation, copying, hiring, lending, broadcasting and public performance are prohibited without the express permission of Virgin Interactive Entertainment (Europe) Ltd. All rights of the author and owner are reserved world-wide. This program and its associated documentation and materials are sold according to Virgin Interactive Entertainment’s terms of trade and conditions of sale, copies of which are available on request.
B r oken Sword II™ - The Smoking Mirror™ & ©1997 Revolution Software Ltd. Published by Virgin Interactive Entertainment (Europe) Ltd. All rights reserved. Virgin is a registered trademark of Virgin Enterprises Ltd.
EPILEPSY WARNING
PLEASE READ THIS BEFORE PLAYING BROKEN SWORD II™!
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain light on backgrounds on a television screen or while playing computer games may induce an epileptic seizure in these individuals. Certain conditions may induce undetected epileptic symptoms in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your doctor prior to playing. If you experience any of the following symptoms while playing a computer game then immediately discontinue use and consult your doctor before resuming play: dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions.
This product is exempt from classification under UK law, in accordance with the Video Standards Council code of practice it is considered suitable for viewing by the age range(s) indicated.
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TABLE OF CONTENTS
INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
GETTING STARTED
System Requirements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
How To Install And Run Broken Sword II™. . .9
GENERAL PLAYING GUIDE
Moving George Around. . . . . . . . . . . . . . . . . . . . . . . . . .10
Collecting Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
George’s Possessions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Using other Items. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Talking To Other Characters. . . . . . . . . . . . . . . . . . . . 12
Selecting Destinations. . . . . . . . . . . . . . . . . . . . . . . . . . . .13
The Control Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Pausing The Action. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
BEGINNER’S TUTORIAL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
TROUBLESHOOTING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
CUSTOMER SUPPORT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
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INTRODUCTION
THE FIRST BROKEN SWORD adventure introduced reluctant but resourceful hero George Stobbart - an American caught up in an explosive plot involving the legacy of the Knights Templar. Tragedy follows the triumph of that tale, with George forced to leave his new love Nico in order to tend to his dying father in America. Now back in Paris for a reunion, it’s not long before George finds that his headstrong French girlfriend has led them into mortal danger once again.
Photo-journalist Nico has been doing her best to e xpose a drugs smuggling ring, but inadvertently stumbles upon something far more sinister when she gains possession of a mysterious obsidian stone. Visiting the house of Mayan archaeologist Professor Oubier in the hope of discovering more about the artefact, the pair are attacked. Nico is kidnapped, and George left to be bitten by a deadly tarantula. This brush with death is the first of many for our hero, in a race against time to prevent a criminal mastermind from fulfilling an age-old prophesy to bring about the destruction of mankind.
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IMPORTANT: PLEASE READ THE FOLLOWING INFORMATIO N
BEFORE INSTALLING DIRECTX™ 5.0 ONTO YOUR COMPUTER....
Firstly though, we thought that you would like to know a little about
the program itself....
DirectX™ technology has been wholly developed by Microsoft™ for use under the Windows™ 95/NT operating systems. The result is that programs and software designed exclusively for Windows™ 95/NT and that are using DirectX™(, are able to talk directly to the hardware inside your computer. This means that there are many benefits such as faster gameplay and smoother graphics. However, in order for DirectX™ 5.0 to work properly, you must ensure that you have compatible DirectX™ 5.0 drivers installed on your system.
NT Users please note: DirectX™ 5.0 is exclusively for Windows™ 95. Windows™ NT includes it’s own DirectX™ drivers. If you experience problems please contact Microsoft™ for a service pack to upgrade your drivers.
To check that your system is fully compatible, please follow the instructions below:
Click on the [STA RT] button select [FIND] then select [FILES OR FOLDERS]. In the Named box type in DXSETUP.EXE and in the Look in box ensure your CD-ROM drive is selected, (this is normally D:\). Now click on the [FIND NOW] button. Once the search has completed double-click on th e DXSETUP.EXE icon with your left mouse button. A window containing a list of drivers currently supported on your system by DirectX™ 5.0 will appear.
If any of the components do not have Certified next to them in the third column, then there will be a few explanations for this, and these are listed below with bullet points.
The version of DirectX™ you currently have installed has been provided by the component manufacturer. This will not have the certified tag in the display driver area, but should still be compatible with DirectX™ 5.0 and work without any problems.
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If the driver is not certified and no version number is given, then you will probably
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e xperience difficulties. It is recommended that you contact your component manufacturer (for example your display card manufacturer or your hardwa r e supplier) and obtain the latest DirectX™ 5.0 compatible drivers from them.
If there is a version number, but the driver is not certified, then this particular driver was not installed with the current version of DirectX™( on your system but should be DirectX™ 5.0 compatible. You may want to try installing the version from Broken Sword II™ or contacting your hardware manufacturer or your hardware supplier for the latest compatible drivers.
If you notice the message “No Hardware Support”, then this driver is not supported by DirectX™ 5.0 and therefore in most cases the program will not work at all. It is possible that the program may run, but it will use a lot of processor power. Again it is recommended that you contact your hardware manufacturer or supplier, and obtain the latest DirectX™ 5.0 compatible drivers.
Note: In most cases, you will generally find that DirectX™ 5.0 errors will occur with your Display card or Sound Card, so please contact your hardware supplier or manufacturer and ensure that you have the latest compatible DirectX™
5.0 drivers for these devices. If you do experience a problem you can restore your old drivers by using DXSETUP.EXE as mentioned above and selecting Restore Audio Drivers or Restore Display drivers.
If your computer has never had the pleasure of having DirectX™ 5.0 installed onto it, then when you attempt to install Broken Sword 2, you may see a message prompting you to replace your existing drivers with the ones from the DirectX™
5.0 installation. It is recommended that you do NOT do this, unless you are certain that your current drivers are fully DirectX™ 5.0 compatible. If you are unsure, then please contact your hardware supplier or manufacturer and verify this information with them.
GETTING STARTED
SYSTEM REQUIREMENTS
Before attempting to play, please ensure that your system meets the following requirements:
Computers:
Broken Sword II™ requires a 100% IBM PC compatible computer, with a 486 DX2 66Mhz processor or faster. A Pentium processor is recommended.
Operating System:
Broken Sword II™ can only be played under Windows™ 95/NT.
Memory:
16Mb of RAM minimum is required.
Drives:
Ensure that you have at least 66Mb free on your hard disk, and that you are using a CD-ROM drive of dual-speed or faster. 280Mb of free hard drive space and a quad-speed CD-ROM drive are recommended.
Video:
You will need a Windows™95 DirectDraw™ compatible video card with a minimum of 1Mb of RAM.
Sound:
B r oken Sword II™ requires a Windows™95 DirectSound™ compatible sound card.
Controller:
A standard PC keyboard and 100% Microsoft™ compatible mouse are required.
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HOW TO INSTALL AND RUN BROKEN SWORD II™
Installing the Game
Please refer to the readme file on your CD ROM. This file contains complete step by step loading instruction regarding the game. It also cointains any
FAQ’s that you may have.
Running the game Once installed, the game can be run from the program folder selected during
installation. This is accessed by moving the cursor to the Windows 95 Start
Menu, then selecting Programs - Revolution - Broken Sword II™ (or whatever
path was selected during installation).
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GENERAL PLAYING GUIDE
Throughout the game, the player can direct George’s actions using a very simple, yet powerful cursor control system. By moving the on-screen cursor over the playing area with the mouse, it is possible to instruct George to walk around, hold conversations, examine his surroundings, and manipulate objects. As the cursor is moved around the screen, it will automatically change to indicate which relevant action can be undertaken, with the two mouse buttons performing the actions listed below.
MOVING GEORGE AROUND
The mouse cursor will be displayed as an ARROW when it is not over a significant object. Left or right mouse button: If the pathway is clear, George will walk over to where the arrow is pointing. If the cursor is moved below the main display, then objects that have been collected so far will be shown. If the cursor is moved above the main display then game options are shown.
The cursor transforms into a BECKONING HAND to indicate that since the location is wider than one screen there is more of the room to be seen. Left or right button: George will walk across the scene to reveal an area that was previously off-screen.
If the cursor changes to look like a POINTING HAND it indicates an exit from the current location. Left mouse button: George will leave the current scene via this exit. If the left button is clicked on the exit again (double click) while George is walking to that exit he will instantly leave the scene, making it possible to move rapidly between locations. Right mouse button: A description of where the exit leads will be given.
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