Games PC BOND 007 STRATEGY GUIDE

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A LONG WAY DOWN: MAP 01
A LONG WAY DOWN
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MISSION 3
START
Score 90,000 points to unlock the Platinum objective.
Complete the mission at 00 Agent difficulty in 3:30 or less.
STARTING
RAPPEL
THERMOVISION
GRENADE (1)
P99 w/Silencer
MPK5
ACQUIRED
DRAGUNOV
STEAM
VENT
A
START:
MISSION BRIEFING
Oxford scientist Katya Nadanova has been kidnapped while demonstrating top-secret nanobot technology. MI6 has tracked her to a nanotech facility. Your mis­sion: to secure Nadanova and destroy the nanobot prototypes so they don’t fall into the wrong hands.
In this mission, you will rappel down the exterior of the facility to find Nadanova. The level starts with you rappelling—do so as quickly as possible. Avoid flames, as they will cause damage.
OBJECTIVE 1:
FIND DOCTOR NADANOVA
At the start, look right. In a corner behind a barrel is armor . Note its location, but retrieve it only after neu-
tralizing all the enemies on this level—but before drop­ping the explosive into the vent. First, head left and look
up to find a rappel point (use Bond Sense). If you’re
spotted, you’ll find a soldier with a Dragunov up there.
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DESERT EAGLE
AT-420
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MISSION 3
SCENE 1
After rappelling at the very start of the level, head left and use Bond Sense. Look up to find a secret ledge to rappel to. Climb up the wall to retrieve a Dragunov sniper rifle.
SCENE 2
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If not, you’ll just find the rifle. Either way, take the rifle for a Bond Moment. You can use the rifle for here, or head back down to find a guard at a control console to your left. Neutralize him fast, then look for a steam vent to the left
of the console at the end of a tunnel . Press the action
button in front of that vent: If any enemies are stunned by the resulting blast of steam, you’ll earn a Bond Moment.
OBJECTIVE 2:
DROP EXPLOSIVE INTO VENT
Stand next to the vent and press the action but­ton to trigger a cinema scene that leads to the next objective.
OBJECTIVE 3:
RAPPEL OFF THE BUILDING EDGE
Immediately after the cinema scene, more guards will appear. Rather than engage, rappel down the build­ing (look for an opening created by the explosion). Move as far right as possible. You’ll reach a small square ledge, and two enemy rappellers will come down to meet you. Defeat them, then continue falling to the right. You’ll find a hidden area that features
an armor vest .
You can opt to rappel straight down, which eventu­ally leads to an exploding platform. However, this route may expose you to extra enemy fire without benefit of cover, which isn’t an ideal situation. Rappelling all the way to the left bypasses a Bond Moment but is much faster (see the Extra Objective for more details). See the map on the next page to
gain perspective on this alternate route.
From the rappel point on the roof, rappel and move left over a short stairway. Pass a small control console on your right and look for a steam valve nearby, underneath the half­tube-shaped tunnel. With soldiers standing over the steam vents nearby, open the valve to let loose some steam on them.
A LONG WAY DOWN: MAP 02
A
B
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A LONG WAY DOWN
A LONG WAY DOWN
A LONG WAY DOWN: MAP 03 (ALTERNATE)
MISSION 3
SCENE 3
In the small burned-out room where you break a shattered window to reveal two rappelling enemies, look for a nearby table to flip over for cover.
From the point where that armor vest was, look up to find an opening to rappel to. This leads to a small burned-out room. On the way up, watch out for a soldier coming down to greet you: While rappelling upward, dis­patch him before he reaches you. Terminate all the ene­mies in this level, and look for an AT-420 rocket launcher as well as a table to flip over to earn a Bond Moment
. Using the table as cover, look for a window that will
break to reveal two rappelling enemies . Defeat them
before they surprise you, then rappel through the open­ing they appeared in. Once below (you should be stand­ing next to their fallen bodies), rappel once again to reach another isolated area with armor .
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B
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OBJECTIVE 4:
SHUT OFF FLAME VENTS
C
With your armor replenished, rappel to a level where flame vents are activated, blocking your path downward. Look immediately left to activate a steam valve to disori-
ent enemies and earn a Bond Moment . Charge
toward them and take them out: Look for the flame valve switch nearby, and press the action button to turn off the flames . Then take cover behind this wall near the switch : This is an excellent spot to camp out and let
enemy forces advance toward you. Pick them all off before moving ahead (the most notable target, in addi-
SCENE 4
Upon reaching the level with the flame vents blocking your path, look for another steam valve near the vent switch. Trigger this valve while enemies are standing atop the steam vents to immobilize your foes temporarily.
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down to finish the mission. A cinema scene afterward will reveal Nadanova’s whereabouts.
MISSION 3
SCENE 5
Near that second steam valve is a large burned­out room. Use Bond Sense to find several weak ceiling points. Shoot the ceiling when soldiers run under­neath—incapacitate at least one enemy using this method.
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tion to the extra rappellers, is a rocket-wielding soldier— roll to avoid his missiles, then take him down with a pow­erful weapon such as the Desert Eagle or AT-420).
With the flames off and the coast clear, move to a large burned-out room where more enemies lurk. Crouch behind any boxes nearby to avoid enemy fire, then use Bond Sense to target weaknesses in the ceiling  that you can use to fall on enemies’ heads to earn a Bond Moment. As you move through the room, watch out for additional rappellers that will drop into the holes in the ceiling. Also look for another armor next to a cracked fallen column . Once all enemies are taken care of, head to the ledge where the flames were, then rappel
A LONG WAY DOWN: MAP 04
C
EXTRA OBJECTIVE:
EARN PLATINUM 007
To earn platinum (once the objective is unlocked), you must complete the mission in less than 3:30. It’s possible to com­plete this objective with more than a minute to spare, so preserving health is more vital than time management.
At the start of the mission, eliminate all the enemies before dropping an explosive in the vent, using the steam vent (the one you used to earn a Bond Moment) and fuel barrels to silence enemies quickly. Once all the enemies on the level are dispatched, grab the armor vest (behind a fuel barrel) to recharge your health. Quickly run back to the steam vent, drop the charge, then rappel down in a hurry, moving as far left as possible . While heading down the building, target and eliminate any nearby ene­mies. By going left, you avoid a whole level of combat, and you will be able to rappel down to a hidden area that contains an additional armor vest.
You should have full health before rappelling down to the level with the flame vents. Once there, run to the steam vent to stun enemy soldiers. Fire on the remaining soldier who’s not stunned (hiding behind the box), then take out the rest. Turn off the flame vents, then get ready to take cover! A swarm of rappellers will advance toward your position, but your high-priority target will be a rocket­launching soldier who’ll run into the open. It is imperative that you take him out without getting hit by a rocket. To do this, stay to the right of the wall, then lean back
against it to target incoming enemies . If you creep
too far left along this wall, you might get hit by a rocket, so keep right. Once the influx of attackers dies down, get ready to run out and engage the rocket-launching soldier. Roll to avoid his attack, then take him out quickly before he gets a chance to fire again. Also target any remaining rappellers firing at you.
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END
FLAME
VENT
At this point, you should have at least half your health with about a minute to spare. Run into the burned-out room, but instead of fighting, keep running to the flame­vent ledge and rappel down.
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TRAIN CHASE: MAP 01
TRAIN CHASE
TRAIN CHASE
END
MISSION 4
Score 150,000 points to unlock a Platinum objective.
Complete the mission in 2:15 or less.
STARTING
NONE
CAYENNE
START:
MISSION BRIEFING
START
You are now in hot pursuit of Doctor Nadanova, who has been kidnapped and is being held in a speeding train. Your mission: to find a vehicle and catch up to the train.
ACQURED
MISSILES
MACHINE GUN
MISSILES
CHIMERA
your health) to the motorcycle if you hit anything head-on at high speed, such as a wall or parked enemy truck. For those beginning the level, the Cayenne is the best bet, but at 00 Agent difficulty (and for the Platinum objective), the motorcycle is the only way to go (more details in the Extra Objective section).
You have two ways to complete this mission. At the start of the level, head left to reach the Porsche Cayenne, or head right to reach the motorcycle. The motorcycle is faster but more difficult to control. In addition, you’ll sustain serious damage (up to half of
OBJECTIVE 1a: CATCH UP TO
TRAIN (CAYENNE OPTION)
If you want to drive the Cayenne, run left at the start of the mission and uncloak the Cayenne. Jump in and
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MISSION 4
SCENE 1
Blow up the helicopter hovering before the tem­ple area. To get to the helicopter via the Cayenne, look for a hid­den path to the left just after the first long tun­nel you enter. This leads to a ramp that eventual­ly will take you to a path with enemy motorcy­clists on it. The helicop­ter lies at the end of that path. Using the motorcy­cle, when you reach a fork in the road with motorcyclists on the left and trucks on the right (the enemy outpost area), go left and follow the motorcyclists.
SCENE 2
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drive through the burning warehouse. Shoot a mis­sile to blow through the main gate of the com-
pound. Follow the road and take out any enemies along the way. After driving through a long tunnel, look left to find an alternate path . Make sure you’re driving fast enough to make the jump across a chasm on that path, which leads to the enemy out­post and two enemy motorcyclists. Use the machine gun to take care of them. Continue down this path to reach a large stone tunnel. At the end of this tunnel
is a helicopter that will rise to greet you . Return
the greeting with a missile to trigger a cinema scene and earn a Bond Moment.
Drive into the temple area immediately after the cine­ma scene. When you reach an area with falling columns, stay left and take the ramp to jump over the
fallen columns and earn a Bond Moment . Upon
exiting the temple, take out one more enemy truck and drive through the canyon toward the train. Avoid any incoming missiles from the train (you can gauge the missile trajectories and steer away from the expected blast points). Look for a large foot of a broken stat-
ue—to the right of that foot is a jump leading to the train tracks . Take the jump to earn a Bond Moment.
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It is possible to continue on the lower path instead, but since you have a limited time to destroy the train’s defenses and get onto the train, it’s almost a require­ment to take the ramp onto the train tracks.
OBJECTIVE 1b: GET UNDERNEATH
THE TRAIN (CHIMERA OPTION)
At the start of the mission, run to the right to find a Chimera motorbike. Jump on the bike and take a ramp that leads to the warehouse interior. Drive through two sets of glass windows to get back outside onto a path that leads to the train tracks. Avoid the train’s
missiles and rock debris by staying to the right of the tracks . The train will fire a missile that will
destroy the bridge—and you’ll drop to a lower level. Take out the helicopter harassing you with missiles, then jump a bridge to land smack-dab in an enemy
outpost with motorcyclists to the left and missile trucks to the right . While it may be slightly faster
to head right, you should head left and follow the enemy motorcycles. This is the path that leads to the long stone tunnel and the helicopter that, if destroyed, will earn you a Bond Moment.
At the temple area when columns begin to fall, look for a ramp to jump. If on the motorcycle, look for a pillar and action­slide underneath it.
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TRAIN CHASE
TRAIN CHASE
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After that point, drive into the temple area. When you reach the area with the falling pillars, press the gadg-
et button to action-slide underneath the fallen pillar and earn a Bond Moment .
OBJECTIVE 2:
GET UNDERNEATH THE TRAIN
Whether driving the Cayenne or the Chimera, the rest of the mission is the same for both vehicles. Once on the tracks, stay in between them and target the gun and two rocket henchmen on the back (at 00 Agent difficulty, two enemy motorcyclists will join the party as well). Use mis- siles to take out all the target points on the train . Once destroyed, drive up directly behind the train as closely as possible (but watch out for the flames from the train if critically low on health). Eventually, a trench will appear between the tracks. Drive underneath the train to complete the mission.
EXTRA OBJECTIVE:
EARN PLATINUM 007
To earn platinum (once the objective is unlocked), you must complete the mission in less than 2:15—which is
actually 2:00 if you subtract the 10 seconds it should take to get Bond to the Chimera motorcycle. The Chimera is the only way to go—it’s a faster vehicle, and it carries more missiles—which is a must at 00 Agent difficulty.
The strategies for this objective are obvious: Don’t lose control of the bike, and don’t run into anything. For the sake of the end of the level, it’s best to outrun enemies rather than waste missiles—as a rule, just shoot enemies that are directly ahead of you. Don’t worry about getting hit by machine gun fire—missiles are your only big worry.
The strategy for the Chimera still applies, but when you reach the enemy outpost with motorcyclists to the left and missile trucks to the right, you might prefer to go
right and drive straight through the flat desert area
instead of heading left. This is the better option for three reasons: First, the wider flat area is much easier to drive through than the winding path the enemy motorcycles take. Next, it may save you a second or two—not much, but every second counts. Finally, you’ll probably take some damage hitting the ground after destroying the hel­icopter for a Bond Moment, so avoiding it altogether may save health.
If you do go right, make sure to pass through the temple area as a time-saving shortcut—if you decide to take the ramp instead of sliding underneath the pillar, make sure you’re angled pointing right—if you’re angled pointing left on the ramp, you’ll hit the wall in a most nasty way. After the temple area, taking the ramp by the statue’s foot is an absolute necessity to save time.
Once on the train tracks, let loose your missile supply. Don’t be gun-shy, because the sooner you defeat the train, the sooner you can drive up to it. It is possible to complete this objective with about 10 seconds to spare— even if you hit something once—so don’t be so quick to restart if you make a mistake along the way.
MISSION 4
SCENE 3
After the temple area, keep your eyes peeled for a statue that marks the location of a ramp. Take the jump onto the train tracks.
At the start of the mis­sion while driving the motorcycle, if you gain enough speed when hit­ting the first ramp, you can land on the roof of the warehouse. Once on the roof, you’ll crash back down through some skylights—so there isn’t any real advantage to getting up there. Still, it’s a flashy way to start off!
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U.S. $14.99 Can. $21.95 U.K. £12.99 Games/Action
Platforms: Nintendo GameCube™,
PlayStation
®
2 computer
entertainment system, Xbox
Detailed single-player walkthrough for every mission
How to uncover game secrets, including key tips for earning Platinum 007!
®
Details on all weapons and gadgets
All Bond Moments revealed
Single- and multiplayer maps for finding every crucial item
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