Score 90,000 points to
unlock the Platinum
objective.
Complete the mission at
00 Agent difficulty in
3:30 or less.
STARTING
RAPPEL
THERMOVISION
GRENADE (1)
P99
w/Silencer
MPK5
ACQUIRED
DRAGUNOV
STEAM
VENT
A
START:
MISSION BRIEFING
Oxford scientist Katya Nadanova has been kidnapped
while demonstrating top-secret nanobot technology.
MI6 has tracked her to a nanotech facility. Your mission: to secure Nadanova and destroy the nanobot
prototypes so they don’t fall into the wrong hands.
In this mission, you will rappel down the exterior of
the facility to find Nadanova. The level starts with
you rappelling—do so as quickly as possible. Avoid
flames, as they will cause damage.
OBJECTIVE 1:
FIND DOCTOR NADANOVA
At the start, look right. In a corner behind a barrel is
armor . Note its location, but retrieve it only after neu-
tralizing all the enemies on this level—but before dropping the explosive into the vent. First, head left and look
up to find a rappel point (use Bond Sense). If you’re
spotted, you’ll find a soldier with a Dragunov up there.
12
DESERT EAGLE
AT-420
21
21
MISSION 3
SCENE 1
After rappelling at the
very start of the level,
head left and use Bond
Sense. Look up to find a
secret ledge to rappel
to. Climb up the wall to
retrieve a Dragunov
sniper rifle.
SCENE 2
3
45
If not, you’ll just find the rifle. Either way, take the rifle for
a Bond Moment. You can use the rifle for here, or head
back down to find a guard at a control console to your left.
Neutralize him fast, then look for a steam vent to the left
of the console at the end of a tunnel . Press the action
button in front of that vent: If any enemies are stunned by
the resulting blast of steam, you’ll earn a Bond Moment.
OBJECTIVE 2:
DROP EXPLOSIVE INTO VENT
Stand next to the vent and press the action button to trigger a cinema scene that leads to the next
objective.
OBJECTIVE 3:
RAPPEL OFF THE BUILDING EDGE
Immediately after the cinema scene, more guards will
appear. Rather than engage, rappel down the building (look for an opening created by the explosion).
Move as far right as possible. You’ll reach a small
square ledge, and two enemy rappellers will come
down to meet you. Defeat them, then continue falling
to the right. You’ll find a hidden area that features
an armor vest .
You can opt to rappel straight down, which eventually leads to an exploding platform. However, this
route may expose you to extra enemy fire without
benefit of cover, which isn’t an ideal situation.
Rappelling all the way to the left bypasses a Bond
Moment but is much faster (see the Extra Objective
for more details). See the map on the next page to
gain perspective on this alternate route.
From the rappel point on
the roof, rappel and
move left over a short
stairway. Pass a small
control console on your
right and look for a
steam valve nearby,
underneath the halftube-shaped tunnel.
With soldiers standing
over the steam vents
nearby, open the valve
to let loose some steam
on them.
A LONG WAY DOWN: MAP 02
A
B
22
22
A LONG WAY DOWN
A LONG WAY DOWN
A LONG WAY DOWN: MAP 03 (ALTERNATE)
MISSION 3
SCENE 3
In the small burned-out
room where you break a
shattered window to
reveal two rappelling
enemies, look for a
nearby table to flip over
for cover.
From the point where that armor vest was, look up to
find an opening to rappel to. This leads to a small
burned-out room. On the way up, watch out for a soldier
coming down to greet you: While rappelling upward, dispatch him before he reaches you. Terminate all the enemies in this level, and look for an AT-420 rocket launcher
as well as a table to flip over to earn a Bond Moment
. Using the table as cover, look for a window that will
break to reveal two rappelling enemies . Defeat them
before they surprise you, then rappel through the opening they appeared in. Once below (you should be standing next to their fallen bodies), rappel once again to
reach another isolated area with armor .
6
B
78
OBJECTIVE 4:
SHUT OFF FLAME VENTS
C
With your armor replenished, rappel to a level where
flame vents are activated, blocking your path downward.
Look immediately left to activate a steam valve to disori-
ent enemies and earn a Bond Moment . Charge
toward them and take them out: Look for the flame valve
switch nearby, and press the action button to turn off
the flames . Then take cover behind this wall near the
switch : This is an excellent spot to camp out and let
enemy forces advance toward you. Pick them all off
before moving ahead (the most notable target, in addi-
SCENE 4
Upon reaching the level
with the flame vents
blocking your path, look
for another steam valve
near the vent switch.
Trigger this valve while
enemies are standing
atop the steam vents to
immobilize your foes
temporarily.
910
23
23
1112
down to finish the mission. A cinema scene afterward will
reveal Nadanova’s whereabouts.
MISSION 3
SCENE 5
Near that second steam
valve is a large burnedout room. Use Bond
Sense to find several
weak ceiling points.
Shoot the ceiling when
soldiers run underneath—incapacitate at
least one enemy using
this method.
13
tion to the extra rappellers, is a rocket-wielding soldier—
roll to avoid his missiles, then take him down with a powerful weapon such as the Desert Eagle or AT-420).
With the flames off and the coast clear, move to a large
burned-out room where more enemies lurk. Crouch
behind any boxes nearby to avoid enemy fire, then use
Bond Sense to target weaknesses in the ceiling that
you can use to fall on enemies’ heads to earn a Bond
Moment. As you move through the room, watch out for
additional rappellers that will drop into the holes in the
ceiling. Also look for another armor next to a crackedfallen column . Once all enemies are taken care of,
head to the ledge where the flames were, then rappel
A LONG WAY DOWN: MAP 04
C
EXTRA OBJECTIVE:
EARN PLATINUM 007
To earn platinum (once the objective is unlocked), you must
complete the mission in less than 3:30. It’s possible to complete this objective with more than a minute to spare, so
preserving health is more vital than time management.
At the start of the mission, eliminate all the enemies
before dropping an explosive in the vent, using the steam
vent (the one you used to earn a Bond Moment) and fuel
barrels to silence enemies quickly. Once all the enemies
on the level are dispatched, grab the armor vest (behind
a fuel barrel) to recharge your health. Quickly run back to
the steam vent, drop the charge, then rappel down in a
hurry, moving as far left as possible . While heading
down the building, target and eliminate any nearby enemies. By going left, you avoid a whole level of combat,
and you will be able to rappel down to a hidden area that
contains an additional armor vest.
You should have full health before rappelling down to the
level with the flame vents. Once there, run to the steam
vent to stun enemy soldiers. Fire on the remaining soldier
who’s not stunned (hiding behind the box), then take out
the rest. Turn off the flame vents, then get ready to take
cover! A swarm of rappellers will advance toward your
position, but your high-priority target will be a rocketlaunching soldier who’ll run into the open. It is imperative
that you take him out without getting hit by a rocket. To
do this, stay to the right of the wall, then lean back
against it to target incoming enemies . If you creep
too far left along this wall, you might get hit by a rocket,
so keep right. Once the influx of attackers dies down, get
ready to run out and engage the rocket-launching soldier.
Roll to avoid his attack, then take him out quickly before
he gets a chance to fire again. Also target any remaining
rappellers firing at you.
24
24
END
FLAME
VENT
At this point, you should have at least half your health
with about a minute to spare. Run into the burned-out
room, but instead of fighting, keep running to the flamevent ledge and rappel down.
P1P2
TRAIN CHASE: MAP 01
TRAIN CHASE
TRAIN CHASE
END
MISSION 4
Score 150,000 points to
unlock a Platinum
objective.
Complete the mission in
2:15 or less.
STARTING
NONE
CAYENNE
START:
MISSION BRIEFING
START
You are now in hot pursuit of Doctor Nadanova, who
has been kidnapped and is being held in a speeding
train. Your mission: to find a vehicle and catch up to
the train.
ACQURED
MISSILES
MACHINE GUN
MISSILES
CHIMERA
your health) to the motorcycle if you hit anything
head-on at high speed, such as a wall or parked
enemy truck. For those beginning the level, the
Cayenne is the best bet, but at 00 Agent difficulty (and
for the Platinum objective), the motorcycle is the only
way to go (more details in the Extra Objective section).
You have two ways to complete this mission. At the
start of the level, head left to reach the Porsche
Cayenne, or head right to reach the motorcycle. The
motorcycle is faster but more difficult to control. In
addition, you’ll sustain serious damage (up to half of
OBJECTIVE 1a: CATCH UP TO
TRAIN (CAYENNE OPTION)
If you want to drive the Cayenne, run left at the start
of the mission and uncloak the Cayenne. Jump in and
25
25
MISSION 4
SCENE 1
Blow up the helicopter
hovering before the temple area. To get to the
helicopter via the
Cayenne, look for a hidden path to the left just
after the first long tunnel you enter. This leads
to a ramp that eventually will take you to a path
with enemy motorcyclists on it. The helicopter lies at the end of that
path. Using the motorcycle, when you reach a
fork in the road with
motorcyclists on the left
and trucks on the right
(the enemy outpost
area), go left and follow
the motorcyclists.
SCENE 2
12
drive through the burning warehouse. Shoot a missile to blow through the main gate of the com-
pound. Follow the road and take out any enemies
along the way. After driving through a long tunnel,
look left to find an alternate path . Make sure
you’re driving fast enough to make the jump across a
chasm on that path, which leads to the enemy outpost and two enemy motorcyclists. Use the machine
gun to take care of them. Continue down this path to
reach a large stone tunnel. At the end of this tunnel
is a helicopter that will rise to greet you . Return
the greeting with a missile to trigger a cinema scene
and earn a Bond Moment.
Drive into the temple area immediately after the cinema scene. When you reach an area with falling
columns, stay left and take the ramp to jump over the
fallen columns and earn a Bond Moment . Upon
exiting the temple, take out one more enemy truck and
drive through the canyon toward the train. Avoid any
incoming missiles from the train (you can gauge the
missile trajectories and steer away from the expected
blast points). Look for a large foot of a broken stat-
ue—to the right of that foot is a jump leading to the
train tracks . Take the jump to earn a Bond Moment.
34
6
It is possible to continue on the lower path instead,
but since you have a limited time to destroy the train’s
defenses and get onto the train, it’s almost a requirement to take the ramp onto the train tracks.
OBJECTIVE 1b: GET UNDERNEATH
THE TRAIN (CHIMERA OPTION)
At the start of the mission, run to the right to find a
Chimera motorbike. Jump on the bike and take a ramp
that leads to the warehouse interior. Drive through
two sets of glass windows to get back outside onto a
path that leads to the train tracks. Avoid the train’s
missiles and rock debris by staying to the right of
the tracks . The train will fire a missile that will
destroy the bridge—and you’ll drop to a lower level.
Take out the helicopter harassing you with missiles,
then jump a bridge to land smack-dab in an enemy
outpost with motorcyclists to the left and missile
trucks to the right . While it may be slightly faster
to head right, you should head left and follow the
enemy motorcycles. This is the path that leads to the
long stone tunnel and the helicopter that, if
destroyed, will earn you a Bond Moment.
At the temple area when
columns begin to fall,
look for a ramp to jump.
If on the motorcycle, look
for a pillar and actionslide underneath it.
26
26
5
7
TRAIN CHASE
TRAIN CHASE
8
After that point, drive into the temple area. When you
reach the area with the falling pillars, press the gadg-
et button to action-slide underneath the fallen pillar
and earn a Bond Moment .
OBJECTIVE 2:
GET UNDERNEATH THE TRAIN
Whether driving the Cayenne or the Chimera, the rest of
the mission is the same for both vehicles. Once on the
tracks, stay in between them and target the gun and two
rocket henchmen on the back (at 00 Agent difficulty, two
enemy motorcyclists will join the party as well). Use mis-siles to take out all the target points on the train .
Once destroyed, drive up directly behind the train as
closely as possible (but watch out for the flames from the
train if critically low on health). Eventually, a trench will
appear between the tracks. Drive underneath the train to
complete the mission.
EXTRA OBJECTIVE:
EARN PLATINUM 007
To earn platinum (once the objective is unlocked), you
must complete the mission in less than 2:15—which is
actually 2:00 if you subtract the 10 seconds it should take
to get Bond to the Chimera motorcycle. The Chimera is
the only way to go—it’s a faster vehicle, and it carries
more missiles—which is a must at 00 Agent difficulty.
The strategies for this objective are obvious: Don’t lose
control of the bike, and don’t run into anything. For the
sake of the end of the level, it’s best to outrun enemies
rather than waste missiles—as a rule, just shoot enemies
that are directly ahead of you. Don’t worry about getting
hit by machine gun fire—missiles are your only big worry.
The strategy for the Chimera still applies, but when you
reach the enemy outpost with motorcyclists to the left
and missile trucks to the right, you might prefer to go
right and drive straight through the flat desert area
instead of heading left. This is the better option for three
reasons: First, the wider flat area is much easier to drive
through than the winding path the enemy motorcycles
take. Next, it may save you a second or two—not much,
but every second counts. Finally, you’ll probably take
some damage hitting the ground after destroying the helicopter for a Bond Moment, so avoiding it altogether may
save health.
If you do go right, make sure to pass through the temple
area as a time-saving shortcut—if you decide to take the
ramp instead of sliding underneath the pillar, make sure
you’re angled pointing right—if you’re angled pointing
left on the ramp, you’ll hit the wall in a most nasty way.
After the temple area, taking the ramp by the statue’s
foot is an absolute necessity to save time.
Once on the train tracks, let loose your missile supply.
Don’t be gun-shy, because the sooner you defeat the
train, the sooner you can drive up to it. It is possible to
complete this objective with about 10 seconds to spare—
even if you hit something once—so don’t be so quick to
restart if you make a mistake along the way.
MISSION 4
SCENE 3
After the temple area,
keep your eyes peeled
for a statue that marks
the location of a ramp.
Take the jump onto the
train tracks.
At the start of the mission while driving the
motorcycle, if you gain
enough speed when hitting the first ramp, you
can land on the roof of
the warehouse. Once on
the roof, you’ll crash
back down through
some skylights—so
there isn’t any real
advantage to getting up
there. Still, it’s a flashy
way to start off!
9P1
27
27
U.S. $14.99 Can. $21.95 U.K. £12.99Games/Action
Platforms: Nintendo GameCube™,
PlayStation
®
2 computer
entertainment system, Xbox
Detailed single-player
walkthrough for every mission
How to uncover game secrets,
including key tips for earning
Platinum 007!
®
Details on all weapons
and gadgets
All Bond Moments
revealed
Single- and multiplayer maps
for finding every crucial item
Ltd. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Nintendo GameCube is a trademark of Nintendo.
Xbox is either a trademark or registered trademark of Microsoft Corporation in the U.S. and/or other countries and used under
license from Microsoft. All other trademarks are the property of their respective owners.
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registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States.
®
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