Apple Logic Express User Manual

Logic Express 7

Plug-In Reference

Apple Computer, Inc.
© 2004 Apple Computer, Inc. All rights reserved.
The Apple logo is a trademark of Apple Computer, Inc., registered in the U.S. and other countries. Use of the “keyboard” Apple logo (Option-Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws.
Every effort has been made to ensure that the information in this manual is accurate. Apple Computer, Inc. is not responsible for printing or clerical errors.
Apple Computer, Inc. 1 Infinite Loop Cupertino, CA 95014-2084 408-996-1010 www.apple.com
Apple, the Apple logo, Aqua, Final Cut, Final Cut Pro, FireWire, iBook, iMac, iPod, iTunes, Logic, Mac, Macintosh, Mac OS, PowerBook, Power Mac, Power Macintosh, and QuickTime are trademarks of Apple Computer, Inc., registered in the U.S. and other countries.
Finder and GarageBand are trademarks of Apple Computer, Inc.
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Other company and product names mentioned herein are trademarks of their respective companies. Mention of third-party products is for informational purposes only and constitutes neither an endorsement nor a recommendation. Apple assumes no responsibility with regard to the performance or use of these products.
1

Contents

Preface 7 Introducing Logic’s Plug-ins
8 About This Manual
Chapter 1 11 Basics
11 Using Plug-ins 14 The Plug-in Window 16 Plug-in Settings 17 Plug-in Automation 17 Plug-ins From Other Manufacturers
Chapter 2 19 Instruments and Effects
19 Effect Plug-ins
20 Instrument Plug-ins
Chapter 3 23 Equalizer
23 Channel EQ 24 Silver EQ 24 DJ EQ 25 Individual EQs
Chapter 4 27 Dynamic
27 Compressor 30 Silver Compressor 30 Noise Gate 32 Silver Gate 33 Limiter 34 Preset Multipressor
Chapter 5 37 Distortion
37 Guitar Amp 39 Distortion 39 Overdrive 40 Bitcrusher
41 Clip Distortion
3
42 Phase Distortion
Chapter 6 43 Filter
43 AutoFilter 46 Fuzz-Wah 48 High Cut/Low Cut 48 High Pass/Low Pass Filter
Chapter 7 49 Delay
49 Sample Delay 50 Tape Delay 52 Stereo Delay
Chapter 8 53 Modulation
53 Modulation Delay 54 Chorus 55 Flanger 55 Phaser 57 Tremolo 57 Spreader
Chapter 9 59 Reverb
59 AVerb 60 SilverVerb
61 GoldVerb
64 PlatinumVerb
Chapter 10 67 Special
67 Pitch Shifter II 68 Denoiser
Chapter 11 71 Helper
71 Tuner
72 Gain 74 Levelmeter
Chapter 12 75 Synthesizer Basics
75 Analog and Subtractive 76 What Is Synthesis? 76 Subtractive Synthesis
Chapter 13 81 EFM 1
81 Concept and Function 82 Global Parameters 82 FM Parameters
4
Contents
84 Modulator and Carrier 85 The Output Section
Chapter 14 87 ES M
87 Parameters of the ES M
Chapter 15 89 ES P
89 Parameters of the ES P
Chapter 16 93 ES E
93 Parameters of the ES E
Chapter 17 95 ES1
95 Parameters of the ES1
Chapter 18 103 KlopfGeist
Chapter 19 105 EXSP24
106 Using Instruments 107 File Organization
111 Sample File Import 134 EXSP24 Key Commands 135 A Brief History of Sampling 136 MIDI Controller List
Chapter 20 139 GarageBand Instruments
139 About GarageBand Instruments
Glossary 141
Index 161
Contents
5

Introducing Logic’s Plug-ins

The professional Logic music and audio production software features a comprehensive collection of powerful plug-ins.
These include; innovative synthesizers, high quality effect plug-ins and authentic recreations of vintage instruments. Logic also supports the use of Audio Unit plug-ins in Mac OS X.
Given a fast enough computer, you could conceivably arrange and mix an entire song using several software instruments, such as Logic’s ES1, or EXSP24, amongst others. These instruments have the added benefits of superior sound quality and timing as the audio signal never leaves the digital domain, and you can freely edit these software instrument parts, change the tempo and more, right up to the final mix.
Preface
Don’t worry if you’re unfamiliar with the terminology used here—this manual will explain everything. It covers all of the general things you need to know about plug-ins and will introduce you to the individual effects and instruments and their parameters. We’ve included a few tutorial chapters, which will explain how to program sounds using several of Logic’s instrument plug-ins.
Using plug-ins is much easier if you are familiar with some of Logic’s basic functions. You should be acquainted with Logic’s Audio Mixer before going further. Information about it can be found in the Audio Mixer section of the Logic reference.
The
Bounce
buttons found on the Master Audio Objects allow you to write submixes of plug-in tracks—as an audio file—to disk at any time. For details please refer to the Logic reference.
Whatever you play on your instruments can be recorded by simply pressing Logic’s Record button. Your performances can be freely edited in any of Logic’s MIDI editors. Further details about this can be found in the Logic reference
7
Logic’s plug-ins include the following features:
Real-time processing of audio. Support for sample rates up to 96 kHz.
Altivec optimizations for the Power Macintosh G4 and G5 processors which increase
the number of software effects and instruments that can be run simultaneously. A sophisticated, intuitive, real-time graphical editing interface for most Logic plug-
ins. A consistent window interface for Logic and Audio Unit plug-ins.
The ability to save and load individual plug-in effect and instrument settings or entire channel strip configurations, including those from Apple’s
GarageBand
application.
Almost all plug-in parameters can be automated via Logic’s total recall mix automation system.

About This Manual

This guide covers all areas of plug-in usage in Logic. All plug-in parameters are discussed in detail.
The Basics section discusses the most essential aspects of plug-in usage, the Plug-in window interface and global plug-in commands and menus.
The Instruments and Effects chapter covers the differences between effect and instrument plug-ins.
Ensuing chapters discuss the parameters of individual plug-in effects and instruments. The instrument chapters include a number of tutorials that will help you to make the most of your new instrument.
The Onscreen Help system—accessible from Logic’s Help menu—is fundamentally the Reference Manuals in electronic form. It has the advantage of being at your fingertips when you need it, and is also searchable.
Even if you’re the type who just doesn’t like reading manuals, we ask that you read the next section. It will provide you with essential information on the basic use of Logic’s plug-ins.
Please note that all topics described herein were accurate at the date of printing. For up to date information on changes or additions made after printing, please refer to the
Late Breaking News
on the Logic DVD, and/or to the
Update Info,
included with each
Logic update.
8 Preface
Introducing Logic’s Plug-ins

Conventions of This Guide…

Before moving on to the Basics section, we’d like to cover the following conventions used in this manual.
Menu Functions
For functions that can be reached via hierarchical menus, the different menu levels are described as follows:
Important Entries
Some text will be shown as follows:
Menu > Menu entry > Function
.
Important:
Information on function or parameter.
These entries discuss a key concept or technical information that should, or must, be followed or taken into account. Please pay special attention to these entries.
Notes
Some sections provide additional information or tips that will assist your use of the effect or instrument plug-in. These are displayed as shown below:
Note:
Information on function or parameter.
Key Commands
Several plug-in functions can be activated or accessed with key commands—computer keyboard shortcuts. The key commands mentioned in this guide are based on the standard Key Command Set, assigned by the Logic Setup Assistant. Where possible, we have also included the standard Key Commands for PowerBook users. These are based on the PowerBook Key Command Set, assigned in the Logic Setup Assistant.
Preface
Introducing Logic’s Plug-ins
9
1

Basics

1
This chapter covers all important steps required for plug­in use in Logic.
The steps include:
Inserting, deleting, and bypassing plug-ins.
Operating plug-ins in the Plug-in window.
Managing plug-in settings. Automating plug-ins.

Using Plug-ins

Inserting and Deleting Plug-ins

Plug-ins can be either; software instruments, which respond to MIDI note messages, or audio effects, which do not respond to MIDI note messages.
All plug-ins can be added via the plug-in menu of an Audio Object.
Effect plug-ins can be inserted into the Software-based instruments can only be inserted into special Audio Objects, called
Audio Instruments. These Audio Instrument Objects have a special directly above their Output slots.
Insert
slots of all Audio Objects.
Instrument
slot,
11
To add a plug-in:
1
Click-hold on an Audio Object’s Insert/Instrument slot.
2
The plug-in-menu appears, showing all available plug-ins. Move the mouse through the different levels of the hierarchical menu and choose a plug-in name, then release the mouse button.
The Plug-in window is launched automatically. If you do not want the Plug-in window to open automatically after insertion, uncheck the
Plug-in window on insertion
You can open a closed Plug-in window by double-clicking on an assigned Insert/ Instrument slot.
12 Chapter 1
Preferences > Audio > Display > Open
preference.
Basics
You can set all plug-in parameters in the Plug-in window. For further information please read “The Plug-in Window” on page 14. Closing the Plug-in window leaves the plug-in active.
To remove a plug-in:
1
Click-hold the corresponding Insert/Instrument slot.
2
The plug-in menu is opened. Select the
No Plug-In
menu option.

Inserting Mono/Stereo Plug-ins

You can insert mono and stereo effects into Logic’s mono objects. If you use a stereo effect in a mono object, the plug-in menu is limited to stereo effects from this insert point onwards.
Note:
In general, stereo effects require twice as much processing power as their mono
counterparts.
In stereo objects, the plug-in menu only shows effects with stereo inputs and stereo outputs. If you hold the Option key while opening the plug-in menu on stereo objects, you can also select mono effects.
Logic automatically inserts conversion modules (in the background) to handle stereo
mono and mono → stereo transitions. This enables you to use plug-ins in any order.
Please keep the following in mind when doing so:
These conversion modules require extra processing power. During a stereo → mono conversion, all spatial information is lost.
During a mono → stereo conversion, no spatial information is added—the same mono signal is sent to both outputs.

Bypassing Plug-ins

If you want to deactivate a plug-in, but don’t want to delete it, you can bypass it. Bypassed plug-ins do not drain system resources.
To bypass a plug-in:
m
Option-click the appropriate plug-in insert/instrument slot on the desired Audio Object.
The insert slot of the bypassed plug-in turns from blue to gray, indicating that the plug­in is currently bypassed.
You can also use bypass a plug-in from within the Plug-in window. Further information on this can be found in the following section.
Chapter 1
Basics
13

The Plug-in Window

Hands-on operation of plug-ins is performed in the Plug-in window. This window allows access to all plug-in parameters. The Plug-in window can be opened by double­clicking on the blue plug-in label on an Audio Object. Each instance of a plug-in has its own Plug-in window, allowing each to have discrete settings.

Operation of Built-In Plug-ins

Adjusting Parameters
To toggle a Plug-in window’s buttons:
m
Click on the button. It toggles to the next/previous option, or will be enabled/disabled.
To adjust a slider:
m
Click-hold anywhere on the slider and drag up/down or left/right.
To adjust rotary knobs:
m
Click-hold on the center of the rotary knob and drag the mouse up and down. You can also move the mouse in a circular motion. Fine-tuning of values is easier when using a larger radius for this circular motion.
To adjust numerical panels:
m
Click-hold on the panel’s numerical value and drag up/down. If there are up/down arrows alongside such panels, you can use them to increment/decrement the value by one step.
Note:
You can reset any parameter to its default value by Option-clicking on it.
Note:
If you hold Shift before clicking and moving a control, its value can be fine-
tuned.

Common Plug-in Window Parameters

The gray area at the top of the Plug-in window is common to all Logic plug-ins. It offers a number of important functions for plug-in use.
Link
The button to the extreme left (with a chain on it) is called the button is switched on, a single Plug-in window will be used to display all opened plug­ins. Each time you launch a new plug-in, the window will update to reflect the new selection. By default, the Link button is switched off, allowing you to open several Plug­in windows simultaneously. This is handy if you want to compare the settings of two plug-ins or adjust several plug-ins at the same time.
Link
button. If the Link
14 Chapter 1
Basics
When changing the Arrange track, an open Plug-in window will update to display the corresponding slot’s plug-in on the newly-selected track. As an example, if the ES1 was loaded on Audio Instrument channel 1, and an EXSP24 instance was loaded on Audio Instrument channel 1, switching between these tracks would automatically update the Plug-in window to show the ES1/EXSP24, respectively.
Bypass
The
Bypass
button allows a plug-in to be deactivated, but not removed from the insert/ instrument slot. You can also bypass the effect directly in the Audio Object by Option­clicking on the corresponding insert slot.
Settings Menu (Arrow)
Clicking the
Arrow
to the right of the
Bypass
button accesses the Settings menu.
Further information on this can be found in “Plug-in Settings” on page 16.
Switching the Contents of the Plug-in Window
ou can reassign any open Plug-in window—in two different ways—via the two pull-
Y
down menus to the right of the Settings menu (the Arrow):
Use the upper pull-down menu (
Track 1
in the diagram) to switch the Plug-in window between all channels that use the same plug-in. If you have inserted the EVB3 on tracks 1 and 6, for example, you can switch between these channels and adjust the parameters of each EVB3 instance, respectively. In the lower pull-down menu you can switch between the plug-in slots of the
selected channel. As an example, if a particular channel uses an Equalizer and an EVB3 plug-in, you can switch the Plug-in window between these plug-ins.
001/ 011 Button
Some Logic plug-ins may have an additional
001/011
button next to the
Link
button.
Activate this button to reveal sliders for the extra parameters at the bottom of the Plug­in window.
Chapter 1
Basics
15

Plug-in Settings

Logic’s plug-ins ship with a library of ready-to-play preset sounds, known as Settings. These Settings can be found in the Logic > Plug-In Settings subfolder, following the installation procedure.
Note:
It is strongly recommended that you do not attempt to change the Logic > Plug­in Settings folder structure. Within the Plug-in Settings folder you are, however, free to sort your settings into sub folders. This folder structure is reflected in a hierarchical menu, shown each time you load a plug-in setting.
All current plug-in settings are stored with the song file, and are automatically recalled the next time you load the song. You can also recall and save individual settings via the Settings menu functions. The Settings pull-down menu can be opened by clicking on the
Arrow
in the gray area at the top of the Plug-in window.

Functions of the Settings Menu

In the gray area at the top of each Plug-in window is an Arrow button. Clicking on it opens the Settings menu, which features the following functions:
Copy Setting
Choose this entry to copy all parameter settings into a special Settings clipboard, which is independent from the global Logic clipboard.
Paste Setting
If you have opened a plug-in of the same type (two SilverVerb instances, for example), you can use this command to paste the parameter set from one to the other via the Settings clipboard.
Save Setting
This allows you to name and save a setting.
Note:
If you save a Setting with the name of be loaded as the default plug-in Setting.
16 Chapter 1
Basics
#default
in a plug-in’s Settings folder, it will
Load Setting
This function can be used to load a setting. The file selector box only shows settings for compatible plug-in types. Each plug-in has its own set of parameters, and therefore its own file format.
Note:
Proprietary plug-in-settings created in Logic for Windows can be read by Logic for Mac OS, and vice versa. Plug-in settings files created on the Mac must be saved with a .pst file extension in order for them to work in Logic for Windows.
Note:
Some plug-ins allow you to load Settings files by dragging and dropping them from the Finder. This poses a problem as float windows will disappear once Logic is “in the background”, and the Finder becomes the active application. To circumvent this issue, you can hold Option when inserting a plug-in, making it a non-floating window.
Next/Previous Setting
These functions allow you to load the next/previous setting in the folder. You can also make use of the
Instrument)
them. Once assigned, you can simply press the appropriate key command to step forwards/backwards through your plug-in settings.
Next/Previous Plug-In Setting
key commands. These are not set by default, so you will need to assign
(or the
Next/Previous Plug-In Setting or EXS

Settings of Other Manufacturers

Logic can read the most common settings files used by Audio Unit plug-ins.

Loading and Saving Multiple Plug-ins

Logic’s Mixer windows allow you to save and load multiple plug-ins (inclusive of their Settings files) via the arrow pull-down menu alongside the word Inserts on channel strips. The entire channel strip can be stored and recalled for use on any suitable Audio Object, allowing common chains of effects such as Reverb, Chorus, and Delay to be loaded far more quickly than individually inserting each plug-in. Further details can be found in the Logic reference.

Plug-in Automation

Almost all Logic plug-ins can be fully automated, which means that you can record, edit, and play back almost any movement of any knob, switch or fader in any plug-in. For more information, please read the Automation chapter in the Logic reference.

Plug-ins From Other Manufacturers

Audio Unit Support

Correctly installed third-party Audio Unit plug-ins (Effects and Instruments) can be used in Logic. Clicking on an Audio object insert/instrument slot will launch the hierarchical Plug-In menu. A separate Audio Units submenu displays all installed Audio Unit plug-ins.
Chapter 1
Basics
17

2 Instruments and Effects

2
This chapter explains the difference between effect and instrument plug-ins.
Instrument plug-ins respond to MIDI note messages, effect plug-ins do not. Therefore instrument plug-ins can only be inserted into special Audio Objects, called Audio Instruments.

Effect Plug-ins

Logic’s effects can be installed into all insert slots of all Audio Object types (See “Inserting and Deleting Plug-ins” on page 11.). This allows processing of all audio and instrument signals.
There are two ways of sending audio to effects: via an insert, or via a bus (also known as an “aux send”).

Insert Effects

With insert effects, all of the signal is processed. This means that 100% of the signal flows through the effect. This is suitable for equalizers or dynamic effects. This also typically applies to pan knobs and faders.
If you have enough processing capacity, you can use up to 4 insert effects per audio object. An extra blank insert is created, as soon as all the currently displayed inserts are used, up to the maximum allowed.
19

Bus Effects

When you use bus effects, a controlled amount of the signal is sent to the effect. Buses are typically used for effects that you want to apply to several signals at the same time.
Within Logic, the effect is placed in an insert slot of a bus object. The signals of the individual tracks can each be sent to the bus, controlled by a Send knob.
The audio signal is then processed with the effect, and mixed with the stereo output.
The advantage of this “bussed” approach, over inserting effects on tracks, is efficiency. This method allows as many tracks as you like to be processed by one inserted plug-in, massively saving CPU power when compared to insertion of the same effect directly into multiple tracks.
For computationally-intensive effects such as reverb, it’s always advisable to insert them into a bus. Chorus, Flanger, and Delay effects should also always be inserted into a bus, if they are going to be used on more than one track.
In some cases, it may make sense to patch an effect such as a delay, directly into the insert of an individual track. There are no restrictions in Logic as to where effects may be used.

Instrument Plug-ins

The Audio Instrument Object Type

Unlike effect plug-ins, instrument plug-ins respond to MIDI note messages. Instrument plug-ins can only be inserted into special Audio Objects, called Audio Instruments. Audio Instruments feature a special instrument slot, directly above their Output slot.
An Audio Instrument is an Audio Object with its Channel parameter switched to one of the Instruments. Any audio object can be switched to operate as an Audio Instrument, by changing this parameter (Channel) in the Object Parameter box.
To create an Audio Instrument Object:
1 Open Logic’s Audio Mixer, by choosing Audio > Audio Mixer. 2 In the Audio mixer window select New > Audio Object to create a new Audio Object.
20 Chapter 2 Instruments and Effects
3 Double click the newly-created Audio Object icon, so that the (grayed out) channel
strip appears.
4 Now, go to the Object Parameter box, and set the Channel parameter to an Instrument.
The generic Audio Object will now operate as an Audio Instrument, allowing you to insert any Instrument plug-in into the instrument slot.
The default song—the song that opens if you move the Autoload Song away from the Logic folder—features a number of ready-configured Instruments, that can be accessed via the Track Mixer or Audio Mixer.
The output signal of a software instrument plug-in is fed into the input (the instrument slot) of the Instrument channel strip, where it can be processed via inserted plug-ins and/or sent to busses.
Logic supports up to 24 discrete Audio Instruments. The number of instrument instances which can be run simultaneously is dependent on the availability of computer processing resources.
Following the insertion of an instrument, the Audio Instrument Object can be used just like a MIDI track in the Arrange window. The Audio Instrument Object can also receive MIDI notes from standard MIDI instrument objects via Environment cables. This is useful for creating layered sounds with “real” MIDI instruments and virtual instruments. Please note that the Options > Preferences > MIDI > Use Unified Virtual and Classic MIDI Engine setting needs to be switched on for these features to work.
When an Audio Instrument track is selected, it is ready to be played in real-time and consequently produces some system load. Normally, Logic releases system resources used by the Audio Engine when the sequencer is stopped. This is not the case, however, if an Audio Instrument track is selected in the Arrange window, and is therefore available for real-time playing. Selecting a MIDI track or a standard Audio track exits this Audio Instrument “stand by” mode, and releases reserved system resources when the sequencer is stopped.
Note: Muting an Audio Instrument track in the Arrange does not reduce system load.
Chapter 2 Instruments and Effects 21
Logic’s Bounce function allows the entire Audio Instrument track to be recorded as an audio file. This “Bounced” audio file can then be assigned (as an audio region) to a standard Audio track, allowing you to reassign the available processing (CPU) power for further synthesizer tracks. For details, please refer to the Bounce chapter in the Logic Reference manual.
You can also make use of the Freeze function to capture the output of an Audio Instrument track, again saving processing power. For details please refer to the Freeze section, in the Logic Reference manual.

Accessing Multiple Outputs

Logic supports the multiple outputs of the EXSP24 and all Audio Unit (AU) compatible instruments. In addition to the Mono and Stereo submenus of the Audio Instrument plug-in menu, a Multi Channel submenu lists all Instruments that offer multiple outputs. A plug-in needs to be inserted from the Multi Channel submenu, in order to access its individual outputs.
Note: Not all plug-ins (both Logic and third-party) are multi-output capable. If the Instrument does not appear in the Multi Channel submenu, it is not equipped with multiple output facilities.
The first two outputs of a multiple output instrument are always played back as a stereo pair by the Instrument channel in which the plug-in is inserted. Additional outputs (3 and 4, 5, and 6, and so on) are accessed via the Aux Objects.

Software Instrument Pitch

The Song Settings > Tuning > Software Instrument Pitch > Tune parameter remotely controls the main tuning parameter for all software instruments (plug-in synthesizers, such as the ES1 or EXSP24 sampler and others) by ±100 cents.
Note: Some instruments do not recognize this remote command.
22 Chapter 2 Instruments and Effects

3 Equalizer

This chapter covers all Logic equalization effects. Equalizers allow you to increase or decrease the level of selected components in the overall audio spectrum.
Logic’s built-in equalizers include the Channel EQ, Silver EQ, DJ EQ, High/Low Pass Filters, High/Low Cut EQ, Parametric EQ and High/Low Shelving EQ plug-ins.

Channel EQ

3
The extremely high-quality Channel EQ offers four frequency bands.

EQ Parameters

The Band Type buttons above the display activate the Channel EQ’s bands individually; inactive bands do not use any computer resources.
Band 1 is a lowpass filter and band 4 is a highpass filter.
Note: The Q-parameter of band 1 and band 4 will have no effect when using a slope of 6 dB/Oct.
Bands 2 and3 are bandpass filters.
23
You can set the band parameters either in the parameter area or directly in the central EQ display. Move the mouse horizontally over the display. When your mouse cursor is in the access area of a band, its individual curve and parameter area will be highlighted and a pivot point appears. When you click-hold the mouse button directly on the (illuminated) pivot point of a band, vertical movements (up/down) will change its Q value. Horizontal movements (left/right) change the Frequency of the band. When you click-hold the mouse button on the display background, horizontal movements will again change the Frequency of the band. Vertical mouse movements will change the Gain of band 1 to 4. Click-hold on the parameter: Moving up increases, and down decreases, the value.
After boosting or cutting frequency bands, you can use the Master Gain fader to readjust the output level of the Channel EQ.

Using the Channel EQ as the Default EQ

The Channel EQ replaces the Track EQ of older Logic versions. It is inserted into the first available insert slot by double-clicking the EQ area on the upper portion of mixer channel strips. This area will change to a thumbnail view of the Channel EQ display. The thumbnails provide an overview of the EQ settings used in each individual channel.

Silver EQ

The Silver EQ contains one High Shelf, a Parametric and one Low Shelf filter with the corresponding parameters. More on each of these is found in the Individual EQ’s section below.

DJ EQ

The DJ EQ combines Low and High Shelving Filters with a fixed frequency, and one Parametric EQ with its attendant parameters. More on each of these is found in the Individual EQ’s section below.
The special feature of the DJ EQ is that it allows the gain of the filters to be reduced down to 30 dB.
24 Chapter 3 Equalizer

Individual EQs

Parametric EQ

The Parametric EQ offers the following three parameters:
Hz: Center frequency
dB: Cut/Boost
Q: Quality
A symmetrical frequency range on either side of the center frequency is boosted or cut. You can adjust the width of this frequency range with the Q control.

High Shelving EQ/Low Shelving EQ

The Low Shelving Equalizer only affects the frequency range below the selected
frequency.
The High Shelving Equalizer only affects the frequency range above the selected
frequency.
Chapter 3 Equalizer 25

4 Dynamic

This chapter introduces Logic’s Dynamic plug-ins.
This includes the Compressor, Silver Compressor, Noise Gate, Silver Gate, Limiter, and Preset Multipressor plug-ins.

Compressor

4
A compressor tightens up the dynamics of a signal. This means that the difference in levels between loud and soft passages is reduced. This “evening out” of the loud and soft passages means that the peak level remains pretty constant, and the overall loudness—the perceived volume—of a track is increased. Next to an EQ, a compressor is your most valuable sound-shaping tool when mixing. A compressor is a universal effect, it has a virtually unlimited range of applications. You should definitely exploit it for vocal tracks, but a compressor can also often work wonders for entire mixes. When you use a compressor, be sure to route the entire signal through it, by inserting it directly into channels. It should only be used in a bus when you want to compress a group of tracks (a drum kit, for example) simultaneously, and by the same amount. Again, these tracks (individual drums in a kit, for example) should be routed to the bus in their entirety, as opposed to using Send knobs to route just parts of each signal to the bus. You do this by selecting the appropriate bus as the output destination for the tracks that you wish to compress.
27
Logic’s Compressor was designed to emulate the response of the finest analog compressors. It follows the following principle: When a signal exceeds the defined Threshold level, the compressor actually alters the response, so that it is no longer linear. What happens is that all levels that exceed the Threshold are attenuated by the value set with the Ratio slider. A ratio of 4:1 means that an incoming level that is 4 dB louder than the Threshold level is dampened, so that it comes out the other end of the compressor with a level that is just 1 dB above the Threshold level. On the flip side, if you route in a signal that is loud enough to double the output level of the compressor (+6 dB), the input signal would need to have a level 24 dB greater than the Threshold level. This tells us that a compression ratio of 4:1 is a fairly drastic manipulation of the original signal’s dynamics. Given that the compressor lowers levels, the volume of its output signal is normally lower than that of the input signal.
To compensate for this decrease in levels, the output of the compressor is equipped with a Gain slider. Auto Gain automatically sets the level of amplification to a value equivalent to the “sum of the threshold value minus the threshold value divided by the ratio” or put less confusingly T—(T/R). This function ensures that a normalized input signal is amplified so that the output signal is also normalized, regardless of the values set for Threshold and Ratio—provided you are dealing with relatively static signals. Use the Attack and Release knobs to shape the dynamic response of the compressor. Attack determines the amount of time it takes for the compressor to react to signals that exceed the Threshold. At higher values, the compressor does not fully dampen a signal until it runs through its Attack phase. This type of setting ensures the original attack, for example the sound of a pick or finger striking a guitar string, remains intact or clearly audible. If, on the other hand, you want to maximize the level of a master signal, set the Attack knob to low values, ensuring that the compressor responds more swiftly. Release determines the amount of time it takes for the compressor to stop dampening louder passages, once the signal level falls below the Threshold level. If the compressor generates an ugly pumping sound, adjust the Release knob accordingly.
28 Chapter 4 Dynamic
When you have configured a compressor so that it dampens the signal at or above the Threshold value by the predetermined Ratio, while the level just below the Threshold is routed through at a 1:1 Ratio, an audio engineer would term the compression as hard knee. In many cases, however, you’ll come up with a better sounding track by using a more gradual transition from the 1:1 Ratio below the Threshold, to the Ratio that you entered for levels above the Threshold. In this scenario, the characteristic curve is not as radical—it rises gradually from the bottom left to the top right, as seen in the graphic display. This type of compression is called soft knee. The Knee slider lets you incrementally select anything from hard to soft knee. This wide range of options provides you with the tools you need to shape the sound as you like; whether you want to radically maximize loudness with absolutely no regard for the original dynamics (hard), or are going for the more musical compression that acoustic recordings typically require (soft). Keep in mind that Knee only controls the shape of the compression, not its intensity; use the Threshold and Ratio sliders for this purpose.
Incidentally, the Gain Reduction Meter indicates the intensity of compression used to tighten up the original signal. This feature is a great help, particularly if you’re not experienced with using compression. Keep an eye on it to make sure that you’re not overly compressing your tracks.
When the compressor has to decide whether or not the level exceeds the Threshold (or if the level is getting close to the Threshold, for soft knee compression), it can analyze either the peak or RMS level. The latter value is a better indication of how humans perceive loudness. When you use the compressor primarily as a limiter, select the Peak button. When you’re compressing individual signals, use of the RMS button will often deliver better, more musical results.
If you activate Auto Gain and RMS simultaneously, the signal may be saturated. If you hear any distortion, switch Auto Gain off, and enter a suitable gain level manually.
The Output Clip parameter limits (clips) the output to 0 dB, via the OFF/SOFT/HARD settings. This setting is only available if the 001/011 button is activated.
Note: Despite all of these handy tips for tweaking sounds, you should always keep one thing in mind—there are no hard and fast rules. Use your own taste and ears. If it sounds good, it is good.
Chapter 4 Dynamic 29

Silver Compressor

The Silver Compressor is a simplified version of the Compressor. It is limited to Threshold, Attack, Release, and Ratio controls.

Noise Gate

Ordinarily, a noise gate suppresses unwanted noise that may become audible during a lull in the signal. You can, however, also use it as a creative sound-sculpting tool.
Here’s the basic principle behind a noise gate: Signals that lie above the Threshold are allowed to pass unimpeded (open gate). Anything below the defined Threshold (background noise, crosstalk from other signal sources and so on) is fully muted (a closed gate). In other words, the Threshold slider determines the lowest level that a signal must be at, in order to open the gate—it separates the wanted or useful signal, from the unwanted or noise signal.
The Reduction slider allows you to control the intensity of noise suppression. As a rule, you should set it to the lowest possible value and leave it there, to ensure that the gate closes completely. If you prefer, you can select other values, thus reducing the noise signal less dramatically. As an alternative, you can actually boost the signal by up to 20 dB.
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