For the latest information about this product (system requirements, compatibility information, etc.) and product
registration, visit alesis.com.
For additional product support, visit alesis.com/support.
Installation
Follow these steps to install the Strike Editor:
1. Go to alesis.com and find the page for your Strike Kit or Strike Pro Kit.
2. Click the Downloads tab.
3. Download the latest Strike Performance Drum Module firmware. Open the .zip file you downloaded and follow
the included instructions to update the module’s firmware.
4. Download the Strike Editor software package. Open the .zip file and double-click the installer application.
Windows: Double-click the installer file (.exe), and follow the on-screen instructions.
macOS: Double-click the disk image file (.dmg), and copy the application to your Applications folder.
By default, the Strike Editor will be installed in the following location:
Windows: [
macOS: Applications
Getting Started
1. Use a USB cable to connect your Strike Performance Drum Module to your computer.
2. Make sure the SD card with your instruments, kits, samples, and loops is inserted in the module’s SD card slot.
3. Power on your Strike module. Wait a moment for the first kit to finish loading (i.e., for the Streaming progress bar
in the lower-right corner of the module’s display to reach 100% and disappear).
4. On your computer, open the Strike Editor.
By default, the Strike Editor will be installed in the following location:
Windows: [
macOS: Applications
Important Notes:
The Strike Editor maintains a realtime connection with the Strike module.
When you save a user kit or instrument in the Strike Editor, it is saved
directly to the SD card inserted in the module. Each time you open the
Strike Editor, wait a brief moment for it to scan the Strike module and the
SD card in its SD card slot. The status bar at the bottom of the editor’s
window will show the following sequence of messages:
• 1. Scanning Internal and User Drives…
• 2. Loading Kit Files…
• 3. Scanning Internal and User Drives…
• 4. Loading Instrument Files…
• 5. Scanning Internal and User Drives…
• 6. Loading Sample Files…
your hard drive]\Program Files (x86)\Alesis
your hard drive]\Program Files\Alesis
Once there is no longer a message in the status bar, you can freely use the
Strike Editor! (You will also see > symbols in the instrument and sample browsers.)
3
Operation
Overview
The Strike Editor has two main modes: the Kit Editor (shown here) and the Instrument Editor (shown here).
To enter either mode, click the Mode menu at the top of the window, and click Kit Editor or Instrument Editor.
Kit Editor
The Kit Editor shows a graphical representation of the Strike drum kit while the panels below it contain settings that
control the sound of the instrument assigned to each zone. See Creating & Editing Kits to learn more about the
features and controls shown here.
Use the instrument browser to browse your instruments. Preset instruments are “factory content” on your Strike module; they
can’t be overwritten, but you can edit them and save them as user
instruments. Userinstruments are editable and stored on your SD
card.
Click the > or ∨ to expand or collapse each list. Click and drag an
instrument onto Layer A or Layer B below to load it to the
currently selected zone, or click and drag it onto the zone in the
graphic on the right. Click the blue field above the menu and enter
a search term to show only the instruments that contain that text.
Click the kit browser to select a kit to load in
the Kit Editor. Click the > or ∨ to expand or
collapse each list. Double-click a kit to load it.
Click the blue field above the menu and
enter a search term to show only the kits that
contain that text. Click Select to load it or
Close to return to the previous view.
Click Kit Size to view the file size of each
instrument and the entire kit.
Click a zone to
select it and play
its instruments. Its
instrument settings
(both layers) will
appear in the panel
below.
Click Edit FX to
show or hide the
effects controls
(Reverb and FX1)
in the panel below.
Use the controls in this lower panel to adjust the sound of the instruments on the currently selected zone (both
layers). Click the icon next to a sample to preview it. Click the icon to stop the preview.Click and drag a knob
or slider up or down to adjust it. Click a selector or menu to select an option. Click a number to type a value.
4
Instrument Editor
The Instrument Editor lets you access the very heart of your Strike module—here, you can edit all of the sounds
triggered by your Strike kit. Use a preset instrument as a starting point, tweak it, and save it as an new instrument.
Or, use your own samples and create entirely new instruments from scratch!
See Creating & Editing Instruments to learn more about the features and controls shown here.
Use the instrument browser to browse your instruments.
Presetinstruments are “factory content” on your Strike
module; they can’t be overwritten, but you can edit them
and save them as user instruments. Userinstruments are
editable and stored on your SD card.
Click the > or ∨ to expand or collapse each list. Doubleclick an instrument to load it to the currently selected zone.
Click the blue field above the menu and enter a search
term to show only the instruments that contain that text.
Use the controls in this lower panel to adjust the
sound of the instrument shown in the field at the top.
After setting these and saving the instrument, loading
the instrument to a layer in the Kit Editor (or directly
on your Strike module) will load it with these settings.
Click and drag a knob or slider up or down to adjust it.
Click a selector to select an option.
Click a number to type a value.
Click Add to add a velocity range to the instrument in the
Vel Range list. When playing the kit, if you hit that zone with
a velocity in that range, it will trigger one of the samples in
the Samples list on the right.
This is a list of samples that will play when you hit the zone with the
selected velocity (in the Vel Range list). Each time you hit the zone, it
will trigger another sample in the list. When Cycle Mode is set to
Round Robin, the Strike module will play the samples consecutively
from the top of the Samples list to the bottom. When Cycle Mode is
set to Random, the Strike module will play all the samples randomly.
Click Auto-Preview to enable or disable playback of each sample
when you click it in this list. Once a sample in the Samples list is
highlighted, you can use your computer’s arrow keys (, , , ) to
navigate the Vel Range and Sample lists.
Click the Cycle Mode selector to select Round Robin or Random.
Use the Sample Browser to browse your
samples.
Click the > or ∨ to expand or collapse
each list.
Click the icon next to a sample to
preview it. Click the icon to stop the
preview.
Click and drag a sample into the Samples
list next to it to add it to the selected
velocity range.
Click Auto-Map to automatically turn your
samples into a velocity-layered instrument.
See Creating & Editing Instruments >
Auto-Mapping Samples to an
Instrument to learn about this.
5
Creating & Editing Kits
The Kit Editor lets you create, edit, and save kits to use on your Strike module.
To show the Kit Editor, click the Mode menu at the top of the window, and select Kit Editor.
You can create a kit by starting with an empty kit or by
selecting an existing kit and changing its instruments
and/or settings.
To select a kit, click the kit menu (with the ≡ icon) above
the image of the kit. Use the panel that appears to find and
load a kit. Preset kits are “factory content” on your Strike
module; they can’t be overwritten, but you can edit them
and save them as user kits. User kits are editable and
stored on your SD card.
To expand or collapse each list, click the > or ∨.
To load a kit, double-click it, or click it and then click
Select.
To show kits that contain specific text in their names,
click the blue field above the list of kits and enter a
search term. Delete the search term to show all kits.
To return to the previous view, click Close.
Each zone of your Strike Kit has two layers (A and B), each
of which can be assigned an instrument (a sample or a
collection of samples).
To select a zone, click it on the image of the kit. Any
instruments assigned to its layers will appear in the panel
in the lower half of the window.
To browse your instruments, use the instrument
browser in the upper-left corner.
To expand or collapse each list, click the > or ∨.
To load an instrument to a zone, click, drag, and
release it over the desired zone in the image of the kit.
To load an instrument to the currently selected zone,
click, drag, and release it over the Layer A field or Layer
B field in the panel in the lower half of the window.
To show instruments that contain specific text in
their names, click the blue field above the list of
instruments and enter a search term. Delete the search
term to show all instruments.
You can view the file size of the currently loaded kit and of
each instrument in the kit.
To view the file sizes of the kit and its instruments, click
Kit Size. Click outside this window to close it.
6
V
V
V
The two layers of each zone have identical controls for you to adjust the sound. Adjust these settings in the panel in
the lower half of the window.
To change a numeric value, click it and type a new value.
To adjust a knob, click and drag it up or down.
To change the filter Type selector, click it to switch between Lopass and Hipass.
To adjust a slider, click and drag it slider up or down.
Parameter Description
Amp
Level
Pan
Decay
This is the volume level of the layer’s sound.
This is the position of the layer’s sound in the stereo field.
This determines how long the layer’s sound can be heard before it decays
into silence. The 0 and 99 settings essentially disable the decay stage of the
envelope, allowing the complete sample to play.
Pitch
Semi
Fine
Filter
Cutoff
This is an offset of the tuning of the layer’s sound in half-steps (semitones).
This is an offset of the tuning of the layer’s sound in cents.
This is determines the cutoff frequency of the filter applied to the layer’s sound.
The value is a percentage of the frequency band, not the frequency itself.
Type
This is the type of filter applied to the layer’s sound.
alues/Settings
0–99
-50 (left) to 0 (center) to +50 (right)
0–99
-12 to 0 to +12
-50 to 0 +50
0–99
Low-pass (LoPass),
High-pass (HiPass)
elocity To
ol
This determines how much the velocity of a strike will affect the layer’s
0–99
volume level. Use this to set the responsiveness and loudness of an
instrument (instead of adjusting the kit’s trigger settings).
Filter
This determines how much the velocity of a strike will affect the layer’s filter
-99 to 0 to +99
cutoff frequency.
Decay
This determines how much the velocity of a strike will affect the decay time
-99 to 0 to +99
of the layer’s sound.
Tune
This determines how much the velocity of a strike will affect the layer’s tuning.
-99 to 0 to +99
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