Alesis Strike Kit User's Guide

EDITOR
User Guide
English
Manual Version 1.1

Table of Contents

Support .............................................................................. 3
Installation ......................................................................... 3
Getting Started .................................................................. 3
Overview ............................................................................ 4
Kit Editor ........................................................................ 4
Instrument Editor ........................................................... 5
Creating & Editing Kits ..................................................... 6
Effects ......................................................................... 11
Creating & Editing Instruments ..................................... 12
Quick Instruments ....................................................... 16
Auto-Mapping Samples to Instruments ...................... 17
File Management ............................................................ 18
Saving ......................................................................... 18
Exporting Your (User) Content .................................... 18
Importing Your (User) Content .................................... 19
Importing Updated (Preset) Content ........................... 19
Organizing Your Files .................................................. 20
Menu ................................................................................ 21
Trademarks & Licenses ....................................................... 22
2

Introduction

Support

For the latest information about this product (system requirements, compatibility information, etc.) and product registration, visit alesis.com.
For additional product support, visit alesis.com/support.

Installation

Follow these steps to install the Strike Editor:
1. Go to alesis.com and find the page for your Strike Kit or Strike Pro Kit.
2. Click the Downloads tab.
3. Download the latest Strike Performance Drum Module firmware. Open the .zip file you downloaded and follow the included instructions to update the module’s firmware.
4. Download the Strike Editor software package. Open the .zip file and double-click the installer application.
Windows: Double-click the installer file (.exe), and follow the on-screen instructions. macOS: Double-click the disk image file (.dmg), and copy the application to your Applications folder.
By default, the Strike Editor will be installed in the following location:
Windows: [ macOS: Applications

Getting Started

1. Use a USB cable to connect your Strike Performance Drum Module to your computer.
2. Make sure the SD card with your instruments, kits, samples, and loops is inserted in the module’s SD card slot.
3. Power on your Strike module. Wait a moment for the first kit to finish loading (i.e., for the Streaming progress bar in the lower-right corner of the module’s display to reach 100% and disappear).
4. On your computer, open the Strike Editor.
By default, the Strike Editor will be installed in the following location:
Windows: [ macOS: Applications
Important Notes:
The Strike Editor maintains a realtime connection with the Strike module. When you save a user kit or instrument in the Strike Editor, it is saved directly to the SD card inserted in the module. Each time you open the Strike Editor, wait a brief moment for it to scan the Strike module and the SD card in its SD card slot. The status bar at the bottom of the editor’s window will show the following sequence of messages:
1. Scanning Internal and User Drives
2. Loading Kit Files
3. Scanning Internal and User Drives
4. Loading Instrument Files
5. Scanning Internal and User Drives
6. Loading Sample Files
your hard drive]\Program Files (x86)\Alesis
your hard drive]\Program Files\Alesis
Once there is no longer a message in the status bar, you can freely use the Strike Editor! (You will also see > symbols in the instrument and sample browsers.)
3

Operation

Overview

The Strike Editor has two main modes: the Kit Editor (shown here) and the Instrument Editor (shown here).
To enter either mode, click the Mode menu at the top of the window, and click Kit Editor or Instrument Editor.

Kit Editor

The Kit Editor shows a graphical representation of the Strike drum kit while the panels below it contain settings that control the sound of the instrument assigned to each zone. See Creating & Editing Kits to learn more about the features and controls shown here.
Use the instrument browser to browse your instruments. Preset instruments are “factory content” on your Strike module; they can’t be overwritten, but you can edit them and save them as user instruments. User instruments are editable and stored on your SD card.
Click the > or to expand or collapse each list. Click and drag an instrument onto Layer A or Layer B below to load it to the currently selected zone, or click and drag it onto the zone in the graphic on the right. Click the blue field above the menu and enter a search term to show only the instruments that contain that text.
Click the kit browser to select a kit to load in the Kit Editor. Click the > or to expand or collapse each list. Double-click a kit to load it.
Click the blue field above the menu and enter a search term to show only the kits that contain that text. Click Select to load it or Close to return to the previous view.
Click Kit Size to view the file size of each instrument and the entire kit.
Click a zone to select it and play its instruments. Its instrument settings (both layers) will appear in the panel below.
Click Edit FX to show or hide the effects controls (Reverb and FX1) in the panel below.
Use the controls in this lower panel to adjust the sound of the instruments on the currently selected zone (both layers). Click the icon next to a sample to preview it. Click the icon to stop the preview.Click and drag a knob or slider up or down to adjust it. Click a selector or menu to select an option. Click a number to type a value.
4

Instrument Editor

The Instrument Editor lets you access the very heart of your Strike module—here, you can edit all of the sounds triggered by your Strike kit. Use a preset instrument as a starting point, tweak it, and save it as an new instrument. Or, use your own samples and create entirely new instruments from scratch!
See Creating & Editing Instruments to learn more about the features and controls shown here.
Use the instrument browser to browse your instruments. Preset instruments are “factory content” on your Strike module; they can’t be overwritten, but you can edit them and save them as user instruments. User instruments are editable and stored on your SD card.
Click the > or to expand or collapse each list. Double­click an instrument to load it to the currently selected zone. Click the blue field above the menu and enter a search term to show only the instruments that contain that text.
Use the controls in this lower panel to adjust the sound of the instrument shown in the field at the top. After setting these and saving the instrument, loading the instrument to a layer in the Kit Editor (or directly on your Strike module) will load it with these settings.
Click and drag a knob or slider up or down to adjust it.
Click a selector to select an option.
Click a number to type a value.
Click Add to add a velocity range to the instrument in the Vel Range list. When playing the kit, if you hit that zone with a velocity in that range, it will trigger one of the samples in the Samples list on the right.
This is a list of samples that will play when you hit the zone with the selected velocity (in the Vel Range list). Each time you hit the zone, it will trigger another sample in the list. When Cycle Mode is set to Round Robin, the Strike module will play the samples consecutively from the top of the Samples list to the bottom. When Cycle Mode is set to Random, the Strike module will play all the samples randomly.
Click Auto-Preview to enable or disable playback of each sample when you click it in this list. Once a sample in the Samples list is highlighted, you can use your computer’s arrow keys (, , , ) to navigate the Vel Range and Sample lists.
Click the Cycle Mode selector to select Round Robin or Random.
Use the Sample Browser to browse your samples.
Click the > or to expand or collapse each list.
Click the icon next to a sample to preview it. Click the  icon to stop the preview.
Click and drag a sample into the Samples list next to it to add it to the selected velocity range.
Click Auto-Map to automatically turn your samples into a velocity-layered instrument. See Creating & Editing Instruments >
Auto-Mapping Samples to an Instrument to learn about this.
5

Creating & Editing Kits

The Kit Editor lets you create, edit, and save kits to use on your Strike module.
To show the Kit Editor, click the Mode menu at the top of the window, and select Kit Editor.
You can create a kit by starting with an empty kit or by selecting an existing kit and changing its instruments and/or settings.
To select a kit, click the kit menu (with the icon) above the image of the kit. Use the panel that appears to find and load a kit. Preset kits are “factory content” on your Strike module; they can’t be overwritten, but you can edit them and save them as user kits. User kits are editable and stored on your SD card.
To expand or collapse each list, click the > or .
To load a kit, double-click it, or click it and then click Select.
To show kits that contain specific text in their names,
click the blue field above the list of kits and enter a search term. Delete the search term to show all kits.
To return to the previous view, click Close.
Each zone of your Strike Kit has two layers (A and B), each of which can be assigned an instrument (a sample or a collection of samples).
To select a zone, click it on the image of the kit. Any instruments assigned to its layers will appear in the panel in the lower half of the window.
To browse your instruments, use the instrument browser in the upper-left corner.
To expand or collapse each list, click the > or .
To load an instrument to a zone, click, drag, and
release it over the desired zone in the image of the kit.
To load an instrument to the currently selected zone, click, drag, and release it over the Layer A field or Layer
B field in the panel in the lower half of the window.
To show instruments that contain specific text in their names, click the blue field above the list of
instruments and enter a search term. Delete the search term to show all instruments.
You can view the file size of the currently loaded kit and of each instrument in the kit.
To view the file sizes of the kit and its instruments, click Kit Size. Click outside this window to close it.
6
V
V
V
The two layers of each zone have identical controls for you to adjust the sound. Adjust these settings in the panel in the lower half of the window.
To change a numeric value, click it and type a new value.
To adjust a knob, click and drag it up or down.
To change the filter Type selector, click it to switch between Lopass and Hipass.
To adjust a slider, click and drag it slider up or down.
Parameter Description
Amp
Level
Pan
Decay
This is the volume level of the layer’s sound.
This is the position of the layer’s sound in the stereo field.
This determines how long the layer’s sound can be heard before it decays into silence. The 0 and 99 settings essentially disable the decay stage of the envelope, allowing the complete sample to play.
Pitch
Semi
Fine
Filter
Cutoff
This is an offset of the tuning of the layer’s sound in half-steps (semitones).
This is an offset of the tuning of the layer’s sound in cents.
This is determines the cutoff frequency of the filter applied to the layer’s sound. The value is a percentage of the frequency band, not the frequency itself.
Type
This is the type of filter applied to the layer’s sound.
alues/Settings
0–99
-50 (left) to 0 (center) to +50 (right)
0–99
-12 to 0 to +12
-50 to 0 +50
0–99
Low-pass (LoPass),
High-pass (HiPass)
elocity To
ol
This determines how much the velocity of a strike will affect the layer’s
099 volume level. Use this to set the responsiveness and loudness of an instrument (instead of adjusting the kit’s trigger settings).
Filter
This determines how much the velocity of a strike will affect the layer’s filter
-99 to 0 to +99
cutoff frequency.
Decay
This determines how much the velocity of a strike will affect the decay time
-99 to 0 to +99
of the layer’s sound.
Tune
This determines how much the velocity of a strike will affect the layer’s tuning.
-99 to 0 to +99
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