This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved
by Yamaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this
product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the
USA.
3. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class ”B” digital devices.
Compliance with these requirements provides a reasonable level of assurance that your use of this product in a residential environment will not
result in harmful interference with other electronic devices. This equipment generates/uses radio frequencies and, if not installed and used according
to the instructions found in the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC
regulations does not guarantee that interference will not occur in all installations. If this product is found to be the source of interference, which can
be determined by turning the unit ”OFF” and ”ON”, please try to eliminate the problem by using one of the following measures:
Relocate either this product or the device that is being affected by the interference.
Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s.
In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-axial type
cable.
If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product. If you
can not locate the appropriate retailer, please contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena
Park, CA 90620
The above statements apply ONLY to those products distributed by Yamaha Corporation of America or its subsidiaries.
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
Dette apparat overholder det gaeldende EF-direktiv
vedrørende radiostøj.
IMPORTANT NOTICE FOR THE UNITED KINGDOM
Cet appareil est conforme aux prescriptions de la
directive communautaire 87/308/CEE.
Diese Geräte entsprechen der EG-Richtlinie 82/
499/EWG und/oder 87/308/EWG.
This product complies with the radio frequency
interference requirements of the Council Directive 82/499/EEC and/or 87/308/EEC.
Questo apparecchio è conforme al D.M.13 aprile
1989 (Direttiva CEE/87/308) sulla soppressione
dei radiodisturbi.
Este producto está de acuerdo con los requisitos
sobre interferencias de radio frequencia fijados
por el Consejo Directivo 87/308/CEE.
YAMAHA CORPORATION
Litiumbatteri!
Bör endast bytas av servicepersonal.
Explosionsfara vid felaktig hantering.
VAROITUS!
Lithiumparisto, Räjähdysvaara.
Pariston saa vaihtaa ainoastaan alan
ammattimies.
Connecting the Plug and Cord
IMPORTANT: The wires in this mains lead are coloured in accordance with the following code:
GREEN-AND-YELLOW: EARTH
BLUE: NEUTRAL
BROWN: LIVE
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured
markings identifying the terminals in your plug, proceed as follows:
The wire which is coloured GREEN and YELLOW must be connected to the terminal in the plug
which is marked by the letter E or by the safety earth symbol or coloured GREEN and YELLOW.
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter
N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the
letter L or coloured RED.
* This applies only to products distributed by YAMAHA - KEMBLE MUSIC (U.K.) LTD.
ADVARSEL!
Lithiumbatteri!
Eksplosionsfare. Udskiftning må kun foretages
af en sagkyndig, – og som beskrevet i
servicemanualen.
Page 3
SPECIAL MESSAGE SECTION
AC INLET
PRODUCT SAFETY MARKINGS: Yamaha electronic products may have either labels similar to the graphics shown
below or molded/stamped facsimiles of these graphics on the
enclosure. The explanation of these graphics appears on this
page. Please observe all cautions indicated on this page and
those indicated in the safety instruction section.
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
CAUTION: TO REDUCE THE RISK OF
ELECTRIC SHOCK, DO NOT REMOVE
COVER (OR BACK). NO USER-SERVICEABLE
PARTS INSIDE. REFER SERVICING TO
QUALIFIED SERVICE PERSONNEL
● Explanation of Graphical Symbols
The exclamation point within the equilateral
triangle is intended to alert the user to the
presence of important operating and maintenance (servicing) instructions in the literature accompanying the product.
The lightning flash with arrowhead symbol
within the equilateral triangle is intended to
alert the user to the presence of uninsulated
“dangerous voltage” within the product’s
enclosure that may be of sufficient magnitude to constitute a risk of electrical shock.
methods used to produce them, meet these goals. In keeping
with both the letter and the spirit of the law, we want you to
be aware of the following:
Battery Notice: This product MAY contain a small nonrechargeable battery which (if applicable) is soldered in place.
The average life span of this type of battery is approximately
five years. When replacement becomes neccessary, contact a
qualified service representative to perform the replacement.
Warning: Do not attempt to recharge, disassemble, or incinerate this type of battery. Keep all batteries away from
children. Dispose of used batteries promptly and as regulated
by applicable laws. Note: In some areas, the servicer is
required by law to return the defective parts. However, you
do have the option of having the servicer dispose of these
parts for you.
Disposal Notice: Should this product become damaged beyond repair, or for some reason its useful life is considered
to be at an end, please observe all local, state, and federal
regulations that relate to the disposal of products that contain
lead, batteries, plastics, etc.
NOTICE: Service charges incurred due to lack of knowledge
relating to how a function or effect works (when the unit is
operating as designed) are not covered by the manufacturer’s
warranty, and are therefore the owners responsibility. Please
study this manual carefully and consult your dealer before
requesting service.
NAME PLATE LOCATION: The graphic below indicates
the location of the name plate. The model number, serial
number, power requirements, etc., are located on this plate.
You should record the model number, serial nunber, and the
date of purchase in the spaces provided below and retain this
manual as a permanent record of your purchase.
IMPORTANT NOTICE: All Yamaha electronic products are
tested and approvend by an independent safety testing laboratory in order that you may be sure that when it is properly
installed and used in its normal and customary manner, all
foreseeable risks have been eliminated. DO NOT modify this
unit or commission others to do so unless specifically authorized by Yamaha. Product performance and/or safety standards
may be diminished. Claims filed under the expressed warranty
may be denied if the unit is/has been modified. Implied
warranties may also be affected.
SPECFICATIONS SUBJECT TO CHANGE: The information contained in this manual is believed to be correct at the
time of printing. However, Yamaha reserves the right to
change or modify any of the specifications without notice or
obligation to update existing units.
ENVIRONMENTAL ISSUES: Yamaha strives to produce
products that are both user safe and environmentally friendly.
We sincerely believe that our products and the production
92-469 q
YAMAHA
MODEL VL1
AC INLET
POWER
ON / OFF
YAMAHA
MODEL VL7
AC INLET
POWER
ON / OFF
Model
Serial No.
Purchase Date
VL1
VL1-m
VL7
Page 4
IMPORTANT SAFETY INSTRUCTIONS
Please refer to the IMPORTANT SAFETY INSTRUCTIONS listed below rather
than those in the original Feature Reference manual. The safety instructions
given here are complete and correct.
INFORMATION RELATING TO PERSONAL INJURY, ELECTRICAL SHOCK,
AND FIRE HAZARD POSSIBILITIES HAS BEEN INCLUDED IN THIS LIST.
WARNING- When using any electrical or electronic product,
basic precautions should always be followed. These precautions
include, but are not limited to, the following:
1. Read all Safety Instructions, Installation Instructions, Special
Message Section items, and any Assembly Instructions found
in this manual BEFORE making any connections, including
connection to the main supply.
2. Do not attempt to service this product beyond that
described in the user-maintenance instructions. All other
servicing should be referred to qualified service personnel.
3. Main Power Supply Verification: Yamaha products are
manufactured specifically for the supply voltage in the area where
they are to be sold. If you should move, or if any doubt exists
about the supply voltage in your area, please contact your dealer
for supply voltage verification and (if applicable) instructions.The
required supply voltage is printed on the name plate. For name
plate location, please refer to the graphic found in the Special
Message Section of this manual.
4. DANGER-Grounding Instructions: This product must be
grounded and therefore has been equipped with a three pin
attachment plug. If this product should malfunction, the ground
pin provides a path of low resistance for electrical current,
reducing the risk of electrical shock. If your wall socket will not
accommodate this type plug, contact an electrician to have the
outlet replaced in accordance with local electrical codes. Do
NOT modify the plug or change the plug to a different type!
5. WARNING: Do not place this product or any other objects
on the power cord or place it in a position where anyone could
walk on, trip over, or roll anything over power or connecting
cords of any kind. The use of an extension cord is not
recommended! If you must use an extension cord, the minimum
wire size for a 25' cord (or less) is 18 AWG. NOTE: The smaller
the AWG number, the larger the current handling capacity. For
longer extension cords, consult a local electrician.
6. Ventilation: Electronic products, unless specifically designed
for enclosed installations, should be placed in locations that do
not interfere with proper ventilation. If instructions for enclosed
installation are not provided, it must be assumed that
unobstructed ventilation is required.
7. Temperature considerations: Electronic products should be
installed in locations that do not seriously contribute to their
operating temperature. Placement of this product close to heat
sources such as; radiators, heat registers etc., should be
avoided.
8. This product was NOT designed for use in wet/damp
locations and should not be used near water or exposed to
rain. Examples of wet /damp locations are; near a swimming
pool, spa, tub, sink, or wet basement.
9. This product should be used only with the components
supplied or; a cart ,rack, or stand that is recommended by the
manufacturer . If a cart, rack, or stand is used, please observe
all safety markings and instructions that accompany the
accessory product.
10. The power supply cord (plug) should be disconnected
from the outlet when electronic products are to be left unused
for extended periods of time. Cords should also be disconnected
when there is a high probability of lightning and/or electrical
storm activity.
11. Care should be taken that objects do not fall on and
liquids are not spilled into the enclosure through any openings
that may exist.
12. Electrical/electronic products should be serviced by a
qualified service person when:
a. The power supply cord has been damaged; or
b. Objects have fallen, been inserted, or liquids have been
spilled into the enclosure through openings; or
c. The product has been exposed to rain; or
d. The product does not operate, exhibits a marked change
in performance; or
e. The product has been dropped, or the enclosure of the
product has been damaged.
13. This product, either alone or in combination with an
amplifier and headphones or speaker/s, may be capable of
producing sound levels that could cause permanent hearing
loss. Do NOT operate for a long period of time at a high volume
level or at a level that is uncomfortable. If you experience any
hearing loss or ringing in the ears, you should consult an
audiologist.
IMPORTANT: The louder the sound, the shorter the time period
before damage occurs.
14. Some Yamaha products may have benches and / or
accessory mounting fixtures that are either supplied as a part of
the product or as optional accessories. Some of these items
are designed to be dealer assembled or installed. Please make
sure that benches are stable and any optional fixtures (where
applicable) are well secured BEFORE using. Benches supplied
by Yamaha are designed for seating only. No other uses are
recommended.
92-469-3
PLEASE KEEP THIS MANUAL
Page 5
Welcome to Version 2
Whether you have purchased a VL1 Version 2, VL1-m Version 2, or VL7 Version 2 or upgraded from an original version, you
are now in possession of what is currently the most advanced
computer-based “physical modelling” musical synthesis system in
the world.
VL Version 2 is a software upgrade which significantly
enhances the sound and playability of the original VL system in the
same sense that operating system upgrades for personal computers
can provide major improvements in operating ease and functionality. To employ a more musical example, upgrading from the original VL version to Version 2 takes you from the sound and response
of a baby grand piano to that of a full concert grand.
VL future
Copland
CF
III
CF
S
III
VL
VL Version 2
System 6
MS-DOS
System 7
Windows 95
C3
'93'95
Specifically, Version 2 applies to two main areas: 1) the
physical modelling algorithm has been improved for greater simulation precision and resolution; and 2) improved effects. Please note
that the changes have not been made merely in the interest of
greater programming “elegance” or to fix bugs in the original system. Version 2 is a very meaningful upgrade, offering advanced
sound and playability that can make a major difference in the quality of the music you create.
* The company names and product names in this manual are trademarks or registered trademarks
This manual supplements the original VL manuals with information about
the improvements and changes in Version 2. The information provided in the
original VL manuals is essential for a full understanding of Version 2, and those
manuals — particularly the Getting Started manual — should be read before
attempting any serious work with Version 2.
This manual is made up of 5 chapters, as follows:
1. Initial Setup [˘ Page 5]
Setting up the instrument without external controllers and
loading the Version 2 voices.
2. Test Driving Version 2 [˘ Page 10]
Simple procedures to help you become familiar with some of
the capabilities and features of Version 2.
3. Load-converting Original VL Voices [˘ Page 19]
Loading and automatically converting original VL voices for
use with Version 2.
4. New Features & Parameters [˘ Page 22]
This section lists the new features and parameters provided by
Version 2.
5. Experiments [˘ Page 58]
Some experiments to help you become familiar with the way
controllers and other features function in the VL instruments.
Model Name Abbreviations
Although the official names of the models described in this manual are
VL1 Version 2, VL7 Version 2, and VL1-m Version 2, “Version 2” will be
abbreviated to “Ver.2” in the text for easier, more efficient reading. The term
“Version 2” or simply “the instrument” will be used when referring to all three
models.
4
Page 9
1: Initial Setup
VL Version 2
The best way to appreciate the outstanding sound and playability of Version 2 is to set up and try out some of the voices. Although controllers such as a
foot controller, breath controller, and footswitch are essential for maximum
musical expression with Version 2, you can initially set up without them and
still appreciate the extraordinary sound and playability it offers. This section will
guide you through the basic setup and voice loading procedures.
NOTES■ If you’ve upgraded from an original VL model and are already
familiar with setup and voice selection procedures, you can skip ahead to
“Test Driving Version 2”, on page 10.
Power Supply
Before making any other connections the “female” end of the AC power cord
supplied with the instrument should be firmly plugged into the rear-panel AC cord socket.
Ideally the power cord should then be plugged into a convenient AC outlet after you’ve
made all other necessary connections and placed the instrument in the position in which it
will be used. Always make sure that the POWER switch is in the OFF (extended) position before plugging the power cord in an AC outlet.
1: Initial Setup
CAUTION!
the rear panel). Connecting the instrument to the wrong AC supply can cause
serious damage to the internal circuitry and may even pose a shock hazard!
Audio Connections
●
Headphones
Headphones are ideal for a fast, easy checkout. Any standard pair of stereo headphones with a 1/4" stereo phone plug and an impedance of between about 8 and 150
ohms can be used.
●
Stereo Sound System
The original VL and Version 2 voices are designed to sound their best in stereo. A
stereo sound system is recommended to deliver the full impact of the voices and expressive features. The OUTPUT L and R jacks can be connected directly to musical instrument amplifiers designed for keyboard use, or to the line inputs of a mixing console.
NOTES■ If you need to drive a mono amp or other device, the output can be
switched to mono (the same signal appears at the L and R outputs) by using the
Output parameter described in the Feature Reference manual:
VL1. . . . . . . page 154
VL1-m . . . . page 153
VL7. . . . . . . page 152
■ Make sure your VL model is rated for the AC voltage
supplied in the area in which it is to be used (as listed on
■ Make sure that both the instrument and your sound system are turned OFF
when making connections.
5
Page 10
VL Version 2
Power-on Procedure
Always follow proper procedure when powering-up a sound system to minimize the
possibility of damage to the equipment (and your ears!).
1. Make sure your sound system’s main level/volume control(s) and the instrument’s
volume control are turned all the way down prior to turning power on.
2. Turn on the instrument. If you are using a VL1-m Ver.2, turn on your MIDI key-
board or other controller after turning on the VL1-m Ver.2.
3. Turn on the sound system.
4. Raise the sound system volume to a reasonable level.
5. Gradually raise the instrument’s VOLUME control while playing the keyboard to
set the desired listening level.
NOTES■VL1 Ver.2 and VL7 Ver.2: these models automatically transmit MIDI
control change data corresponding to their control status when their power
switches are turned ON. This can interfere with operation of other MIDI equipment connected to the MIDI OUT connector. If the instrument is connected to
other MIDI equipment, its power switch should be turned ON or OFF
last.
■VL1-m Ver.2: Most keyboards and other MIDI controllers automatically
transmit MIDI control change data data corresponding to their control status
when the power switch is turned ON or OFF. The VL1-m Ver.2 is programmed to
receive this data and respond accordingly, so it is preferable to turn the VL1-m
ON
before turning the controlling device ON.
VL1-m Ver.2 MIDI Connections
The VL1-m Ver.2 can be used with just about any type of MIDI controller: keyboard, wind controller, sequencer, computer-based MIDI software, etc. Use a MIDI cable
to connect the MIDI OUT terminal of the controller to the MIDI IN terminal of the VL1m. To ensure reliable error-free transfer of MIDI data always use high-quality MIDI
cables obtained from your Yamaha dealer or music equipment store. Also avoid MIDI
cables that are longer than about 15 meters, since cables longer than this can pick up
noise which can cause data errors.
The VL1-m Ver.2 MIDI transmit channel, receive channel, local on/off, and device
number parameters are available in the utility mode “MIDI Setting” page described on
page 154 of the VL1-m Feature Reference manual. Make sure these parameters are set to
match the corresponding settings of the MIDI controller used with the VL1-m Ver.2.
● The VL1-m Ver.2 receives the following MIDI data:
Note
Control Change
Aftertouch
Pitch Bend
Program Change
Bulk
6
The played note(s) and velocity value.
Modulation wheel, breath controller, foot controller, main volume, and
other controller data.
Keyboard aftertouch pressure.
Pitch bend wheel position.
Voice numbers from 1 to 128.
Voice and system data transmitted in the form of “bulk dumps.”
Page 11
VL Version 2
NOTES■ For detailed MIDI specifications refer to the “MIDI Data Format”
section in the “Voice Lists & MIDI Data for Version 2” document.
■ When using the VL1-m Ver.2 with other MIDI equipment, it is a good idea to
refer to the MIDI specifications (implementation chart, MIDI data format) of the
equipment used to ensure compatibility.
Load the Pre-programmed Voice Data
Although the factory pre-programmed voices are stored in the instrument’s internal
memory when it is initially shipped, there is always a possibility that all or part of the
memory has been erased or modified by the time the instrument gets to you. It’s a good
idea to re-load all the pre-programmed data from the supplied “FACTORY SET” voice
disk, as follows.
NOTES■ Loading the pre-programmed voices overwrites any other data that is
in the internal memory, so if you have any important voices in memory make
sure they are safely saved to disk before loading the data, as described in the
Feature Reference manual:
VL1. . . . . . . page 166
VL1-m . . . . page 166
VL7. . . . . . . page 166
1: Initial Setup
1. Insert the Voice Disk
Insert the Version 2 voice disk into the disk drive. The sliding disk shutter should
go in first, and the label side of the disk should face upward.
2. Select the Utility Mode System Page
Press the U button to select the utility mode. Then, if it is not already selected when the utility mode display appears, press the ¡ button to select the “Sys-tem” function page.
NOTES■ If the Memory Protect function has been turned on (the default
setting is “off”), it must be turned off before loading the data.
Use the cursor buttons to move the cursor to “Miscellaneous”, then press
[
to call the “Miscellaneous” function page. Use the cursor buttons to
=
select the “Memory Protect” parameter, then press
protect “off”.
to turn memory
7
Page 12
VL Version 2
3. Select the Disk Function Directory
Press the £ function button (“Disk”) to select the utility mode disk function
directory.
4. Select “Load From Disk”
Use the cursor buttons to move the cursor to “Load From Disk” and then press
[.
5. Select “All” and Select the “VL1_VER2.ALL” or “VL7_VER2.ALL” File
Make sure the cursor is positioned at “All” and press [.
When the list of files appears use the cursor > and < buttons to select the
“VL1_VER2.ALL” file if you have a VL1 Ver.2 or VL1-m Ver.2, or the
“VL7_VER2.ALL” file if you have a VL7 Ver.2, then press [ again.
6. Load the File
Loading will begin when you press the - button in response to the “Are You
Sure?” prompt. A bar graph on the display will indicate the progress of the load opera-tion, and when all the data has been loaded “Completed!” will appear.
8
Page 13
VL Version 2
7. Return to the Play Mode, Eject the Disk, & Select a Voice
When the “Completed!” display appears, press the P button to return to the
play mode, then press the eject button below the disk drive slot to eject the disk. Store
the disk in a safe place. You must now select a voice in order for the loaded data to be
properly activated — see the following section.
About the Version 2 Data Disk
The Version 2 floppy disk contains the following files:
NOTES ■ These voice files cannot be used with the original VL models.
● VL1_VER2.ALL
This file contains the voices initially loaded into the VL1 Version 2
when it is first shipped from the factory. The UTILITY/SYSTEM/BREATH
MODE parameter is set to “Touch EG”, so until this is changed to “BC/
WX” the breath controller or a WX wind controller cannot be used.
Many of these voices can also be used on the VL7 Version 2.
1: Initial Setup
● VL1V2_WX.ALL
The 32 voices included in this file have been programmed specifically
for optimum playability on the VL1 Ver.2 or VL1-m Ver.2 using a Yamaha
WX-series wind controller (WX7/WX11).
This selection also includes many voices which can be effectively
played via a keyboard with breath control. Many voices are suitable for the
rock and pop genres, so don’t overlook them for keyboard control.
● VL7_VER2.ALL
This file contains the voices initially loaded into the VL7 Version 2
when it is first shipped from the factory. The UTILITY/SYSTEM/BREATH
MODE parameter is set to “Touch EG”, so until this is changed to “BC/
WX” the breath controller or a WX wind controller cannot be used.
● VL7V2_WX.ALL
The 32 voices included in this file have been programmed specifically
for optimum playability on the VL7 Ver.2 using a Yamaha WX-series wind
controller (WX7/WX11).
This selection also includes many voices which can be effectively
played via a keyboard with breath control. Many voices are suitable for the
rock and pop genres, so don’t overlook them for keyboard control.
● ADDITION.ALL
This file includes some excellent voices that are not in the
VL1_VER2.ALL or VL7_VER2.ALL files. Most are single-element voices,
so the VL1 voices can be used effectively on the VL7.
9
Page 14
2: Test Driving Version 2
VL Version 2
Set the Breath Mode to “Touch EG”
Once the Version 2 voices are loaded you’re almost ready to try them out —
“almost” because there’s one more step necessary to play the voices without a breath
controller:
NOTES■ The procedure below sets the breath mode to “Touch EG” so
“breath” control can be applied via keyboard touch response. This setting is
automatically selected when the VL1-VER2.ALL or VL7_VER2.ALL file is loaded,
so you may not need to bother with these steps if you’ve just loaded one of
these files. It is a good idea to check, anyway.
1. Select the Utility Mode System Page
Press the U button to select the utility mode. Then, if it is not already selected when the utility mode display appears, press the ¡ button to select the “Sys-tem” function page.
2. Set the Breath Mode to “Touch EG”
Use the cursor keys to move the cursor to “Breath Mode”, and press [ to
call the “Breath Mode” function page. Make sure the cursor is located at the “Mode”
parameter and use the = and - buttons to select “Touch EG”.
It might be a good idea to increase the value of the “VelGain” parameter a bit for
easier response. The default values can be instantly recalled by pressing the • (Init)
function button.
3. Return to the Play Mode
Press the P button to return to the PLAY mode.
10
Page 15
VL Version 2
Try Some Version 2 Voices
Voice selection is described in detail in the Getting Started manual. In case you’re
not already familiar with the procedures, here’s a summary to get you started.
1. Select the Play Mode
Press the P button so that its indicator lights and the word “PLAY”
appears in the upper left corner of the LCD panel.
2. Select a Voice
On the VL1 Ver.2 or VL7 Ver.2 any voice can be selected by specifying its
bank using the bank keys (a, b, c, etc.), and its number using the voice
number keys (1 through ^).
To select voice “D7”, for example, first press the bank d key and then the
voice number 7 key. The bank d key indicator will flash until the voice number
7 key is pressed and the D7 voice is actually engaged.
To select a different voice within the same bank it is only necessary to press
the appropriate voice number key. To select a different bank, however, you’ll
always have to press both a bank key and a voice number key (or the [ key).
This prevents unwanted voices from being selected until you’ve actually specified
both the bank and number of the voice you want to use.
The = and - buttons can also be used to select voices: press the =
or - button briefly to decrement or increment the voice number by one, or hold
either button for continuous decrementing or incrementing in the corresponding
direction. The bank will switch automatically if you cross a bank voice-number
boundary.
The data dial provides a convenient way to rapidly cover a large range of
voices: rotate the data dial clockwise for higher voice numbers or counter-clockwise
for lower voice numbers while watching the display. The banks are automatically
switched when necessary as the voice numbers are changed.
2: Test Driving Version 2
3. Set the Modulation Wheels To Their Home Positions
Roll MODULATION WHEEL 1 all the way towards you, and set MODULATION WHEEL 2 to its center position.
●
A02 Jazz Sax
Although this voice is exactly the same as the Alto Sax voice provided with the
original VL models — i.e. it has not been programmed to take advantage of the advanced
simulation capabilities of Version 2 — the improved playability of Version 2 makes it
play like a totally new voice. Use keyboard velocity, aftertouch, the pitch bend wheel,
and modulation wheel 1 to play a sax phrase, and you’ll see what we mean. An important
contributing factor to this improved playability is the ability to assign Touch EG to
pressure control.
●
D02 BaritonSax
This voice provides a good example of the extraordinary simulation precision
provided by Version 2. As with the previous voice, play a sax phrase using keyboard
velocity, aftertouch, the pitch bend wheel, and modulation wheel 1. You should be able to
replicate the sound of a top-level sax player with refined embouchure and technique.
Later, you might want to convert-load the original A02 Tenor Sax voice (convert-loading
11
Page 16
VL Version 2
is described in the next section of this manual), and compare it with the D02 BaritonSax
voice. The difference should be obvious.
●
A04 Jazz Trumpt
Use this voice to play a trumpet phrase. Like the previous voice, you should fairly
easily be able to produce the sound of a trumpet played by a highly accomplished artist.
Version 2 allows a much more accurate simulation of the trumpet tubing, resulting in a
highly responsive, realistic trumpet voice. This voice is ideal for jazzy phrases.
Also try the following: press the £ (Cnt3) button to call the corresponding con-
troller assignment display, and note that the dynamic filter (“D.Filter”) is off. While most
PCM synthesizers — and even the original VL — employ a dynamic filter to simulate
timbral variations across the voice’s dynamic range, the Version 2 simulation is so
realistic that the dynamic filter is not needed. Note how the trumpet tone varies from soft
to hard in response to keyboard velocity.
●
B11 C Flute
Let’s use this voice to try a simple experiment which illustrates one of the new
features of the Version 2 physical modelling section:
1. Press the E button to select the edit mode. If the entry-level edit display
shown below does not appear when the E button is pressed, press the
] button a few times until it does.
2. Press the ™ (E1) button.
3. Press the ™ (Misc) button.
12
Page 17
VL Version 2
4. Move the cursor to “Breath Noise” and press the [ button.
5. Move the cursor to the “Noise” parameter (currently set to “Dark
Woody”), and use the = and - buttons to select different noise types
while playing the voice (there are 23 different noise types to choose from).
6. Press the P button to return to the play mode when done.
2: Test Driving Version 2
The noise parameter you just edited changes the noise components at the flute
mouthpiece. The ability to choose from a range of noise types provides considerable
voice-shaping flexibility.
●
B05 FingrBass
Here’s a simple experiment which demonstrates the improved flexibility of the
Version 2 effects using the B05 FingrBass voice:
1. Press the E button to select the edit mode. If the entry-level edit display
shown below does not appear when the E button is pressed, press the
] button a few times until it does.
2. Press the ¡ (Com) button.
13
Page 18
VL Version 2
3. Press the ™ (Efct) button.
4. Move the cursor to “Modulation Effect” and press the [ button.
5. Move the cursor to the “Modulation Effect Type” parameter (cur-
rently set to “Flanger”). Play the voice to hear the sound of the bass voice
with a subtle touch of flanger, then press the - button a few times to select
the Dist+Flanger effect type. Play the voice again to hear the difference.
6. Press the P button to return to the play mode when done.
Unlike the original VL models, Version 2 allows modulation effects to be applied in
series for an impressive variety of new sounds.
14
Page 19
VL Version 2
Controller Connection & Calibration
If you followed the procedures in the previous section you are already at least partly
familiar with the extraordinary expressive capabilities of the VL1 Ver.2, VL7 Ver.2, or
VL1-m Ver.2 — without using external controllers. The next step is to connect a foot
controller and breath controller and experiment with the unprecedented expressive power
at your disposal when Version 2 is used with external controllers. The BC2 Breath
Controller is perhaps the most natural way to apply expressive control to the VL voices,
but a foot controller can be used instead if you’re more comfortable with foot control. Of
course, the breath and foot controllers can also be used to simultaneously control different parameters.
●
Breath Controller
The Breath Controller provides realistic expres-
sion with wind-instrument voices (volume and
timbre as well as tonguing attack variations) and
unprecedented control with string voices (bowed and
plucked). Plug the BC2 Breath Controller supplied
with the VL1 Ver.2 or VL7 Ver.2 (or an optional
BC1 breath controller) into the front-panel breath
controller jack.
If you will be using the VL1-m Ver.2 with a
wind controller a breath controller is not necessary.
If you will be using the VL1-m with a keyboard,
however, you should purchase an optional BC2 or BC1 Breath Controller and plug it into
the front-panel breath controller jack.
Before you actually begin using the breath controller, it should be calibrated as
described in the following section.
2: Test Driving Version 2
NOTES■ For more information on Breath Controller setup and operation, see
the instructions packed with the supplied BC2 Breath Controller.
●
Breath Controller Calibration
Proper operation of the breath controller is vital to achieving the best possible sound
and response. Although the controller is factory-calibrated to match most requirements,
we recommend that you carefully calibrate the breath controller for optimum performance
with your own playing style.
1. Make Sure the Breath Controller Is Connected
Make sure the breath controller is properly connected: turn the power OFF,
plug in the breath controller, then turn the power ON.
15
Page 20
VL Version 2
2. Select the Utility Mode System Page
Press the U button to select the utility mode. Then, if it is not already
selected when the utility mode display appears, press the ¡ button to select the
“System” function page.
NOTES■ On the VL1 Ver.2 and VL7 Ver.2 you can move the cursor to “Assign-
able Ctrl” and press
various controllers. Press
page.
■ On the VL1-m press the
from the controllers. Press
[
to see the current control assignments for the
]
when you’re ready to go back to the previous
¶
(Moni) button to monitor the MIDI data received
]
to return.
3. Set the Breath Mode to “BC/WX”
Use the cursor keys to move the cursor to “Breath Mode”, and press
[ to call the “Breath Mode” function page. If the “Mode” parameter is not
set to “BC/WX”, make sure the cursor is located at the “Mode” parameter and use
the = and - buttons to select “BC/WX”. Press ] to return to the previous page.
4. Go To the Curve Page and Select “Brth”
Use the cursor keys to move the cursor to “Curve”, then press [ to call
the “Curve” function page. On the VL1 Ver.2 and VL7 Ver.2 press the •
function button (“Brth”) to call the breath controller curve page when the curve
display appears. On the VL1-m Ver.2 it is only necessary to select “BC Curve”.
16
5. Adjust the Breath Controller Offset
The following adjustment must be performed while not blowing into the
breath controller mouthpiece. Do not hold the breath controller in your mouth.
Page 21
VL Version 2
Rotate the breath controller OFFSET trimmer slowly clockwise, using the
supplied screwdriver, until the vertical cursors above and below the curve graph
move slightly to the right and the number below the graph is greater that “0”. Then
slowly rotate the trimmer carefully counter-clockwise until the number below the
graph just reaches “0” (the cursors will be lined up with the left end of the graph),
then stop.
6. Adjust the Breath Controller Gain
Place the breath controller mouthpiece in your mouth and blow — notice that
the cursors move to right and the number below the graph increases according to
how hard you blow. Adjust the breath controller GAIN trimmer so that you can
comfortably vary your breath pressure between 0 and 127 on the graph. This completes the gain adjustment.
7. Readjust the Offset If Necessary
If adjusting the gain causes the offset setting to shift, readjust the offset as
described in step 5.
At this point you can use the “Curve Type” parameter to select the curve
type that best suits your playing style.
2: Test Driving Version 2
8. Return to the Play Mode
Press the P button to return to the PLAY mode.
●
Foot Controllers
Although the VL1 Ver.2 and VL7 Ver.2 have
jacks for two foot controllers, it is not necessary to use
both. To begin with plug the supplied FC7 Foot
Controller into the rear-panel FOOT CONTROLLER
2 jack.
The VL1-m Ver.2 will responsd to MIDI foot
controller control change data received from the
controlling device.
NOTES■ For more information on Foot Controller setup and operation, see the
instructions packed with the supplied FC7 Foot Controller.
17
Page 22
VL Version 2
Experiment With the Controllers
Once your breath controller has been connected and calibrated, you’re ready to get a
feel for the type of expressive control it provides. Try selecting different voices and
playing them using the keyboard, breath controller, pitch wheel, and modulation wheel 1.
To try out the foot controller as an alternative to the breath controller for breath
control, unplug the breath controller and try playing different voices using the foot
controller (the foot controller must be plugged into the FOOT CONTROLLER 2 jack).
Up to this point we’ve described a few simple experiments that should help you to
become familiar with the VL Version 2 system. More detailed controller experiments are
described in section 5 — “Experiments With the Controllers”. We recommend that you
try those experiments for a more in-depth appreciation of the instrument’s unmatched
musical and expressive potential.
18
Page 23
3: Load-converting the Original VL Voices
VL Version 2
Version 2 is compatible with all original VL voices, so if you are upgrading from an original VL model you will still be able to use the voices you are,
no doubt, by now familiar with.
To be used on a Version 2 system the original voices must be converted,
but this is done automatically when they are loaded: the “Now Converting and
Loading!” message will appear on the display. The converted voices can then be
saved to a separate disk for later re-loading and use. Don’t save the converted
3: Load-converting Original VL Voices
voices back to the original voice disk, since that would overwrite the original
voices which can still be used on an original VL instrument.
The new and modified parameters described in section 4 of this manual
are initially set automatically. Also, the following system parameter settings are
added to the original voices files:
To VL1 Version 2
●
VL1 Voice to VL1 Ver.2
When an “
changed. The following new system parameters are added:
Version 2 voices cannot be used on the original VL instruments. An “Illegal file!”
error message will appear on the display and the files cannot be loaded or converted.
VL Version 2
.ALL” file is loaded all original system data is left un-
3: Load-converting Original VL Voices
●
Hardware System Exclusive Data Transfer
System Exclusive data can be hardware-transferred between two original VL models, or between two Version 2 VL models, but not between an original and Version 2
model.
21
Page 26
4. New Features & Parameters
VL Version 2
This section describes the actual improvements and new features provided
in Version 2. In many cases the changes involve modifications of procedures or
parameters found in the original VL models. In such cases the appropriate page
numbes in the corresponding Feature Reference manuals will be listed — please
refer to the original Feature Reference manuals for complete details. New features are described in full.
The block diagram below represents the overall Version 2 system. Shaded
blocks are either totally new or feature significant improvements.
Controllers & Envelope
Instrument Section
DriverPipe/StringMixer
= New or Improved
NOTES■ Please note that although most of the information provided in
this manual applies equally to the VL1 Ver.2, VL1-m Ver.2, and VL7 Ver.2,
any references to multiple elements — e.g. separate parameters for the E1
and E2 elements — do not apply to the VL7 Ver.2 since it employs a single
element.
Modifiers
Harmonic Enhancer
Dynamic Filter
Frequency Equalizer
Impulse Expander
Resonator
Effects
Modulation
Feedback Delay
Reverb
22
Page 27
VL Version 2
Changes and additions to the functions listed below are described on the corre-
In Version 2 several status indicators have been added to the PLAY mode display.
•The current setting of the UTILITY/SYSTEM/BREATH MODE “Mode”
parameter is shown on the top line of the PLAY mode display: “BC/WX”,
“Velocity”, or “Touch EG” (˘ page 53).
•The current MIDI transmit and receive channels appear on lines 1 and 2 of the
PLAY mode display, respectively.
•When the EDIT/Key Mode parameter is set to “Part” (˘ page 25), and
the EDIT/COM/MISC/PART SETTING“Split” parameter is “off”
(˘ page 28), the element 1 and 2 MIDI receive channels appear on line 4 of
the PLAY mode display.
•When the EDIT/Key Mode parameter is set to “Part” (˘ page 25), and
the EDIT/COM/MISC/PART SETTING“Split” parameter is set to
“Static” or “Dynamic” (˘ page 28), the element 1 and 2 split point
appears on line 4 of the PLAY mode display.
In the original VL models MIDI output corresponding to the – and ı continuous slider settings was transmitted as system exclusive data. In Version 2 the continuous sliders produce MIDI output in the form of control change data: control change
number 16 for –, and control change number 17 for ı.
In all Version 2 edit mode displays, parameters which are not available for editing
do not appear. In the original models such parameters appeared on the display but could
not be edited.
MISCELLANEOUS
EFFECT
CONTROLLER
MISCELLANEOUS
MODIFIER
ENVELOPE
4. New Features & Parameters
●
Voice Name & Element Name
The voice and element name entry method has been improved for easier operation.
The § (,) and ¶ (.) function buttons are used to move the cursor to the desired
position in the name rather than the cursor buttons. In Version 2 the cursor , and .
buttons perform the same function as the = and - buttons: i.e. selecting the
character for the current character position. The cursor > and < buttons can also be
used for this purpose.
In addition to the original “Mono”, “Poly”, and “Unison” settings, the “Key
Mode” parameter now has a “Part” setting. When “Part” is selected a range of split
keyboard parameters are available via the EDIT/COM/MISC/PART SETTING page
(˘ page 28).
When the “Key Mode” parameter is set to “Poly” and the “Voice Mode”
parameter is set to “Single” or “Dual”, the EDIT/COM/MISC/SETTING page
“Assign Mode” parameter can now be set to “Last Note” (˘ page 26).
Feature Reference pages: VL1 ➯ 31; VL1-m ➯ 31
PLAY
EDIT
25
Page 30
VL Version 2
Common Miscellaneous
EDIT MODE
COMMON
ELEMENT
MISCELLANEOUS
EFFECT
CONTROLLER
MISCELLANEOUS
MODIFIER
ENVELOPE
EDIT/COM/MISC/SETTING
●
Assign Mode
¯ Bottom Note, Top Note, Last Note
When the “Key Mode” parameter is set to “Poly” and the “Voice Mode”
parameter is set to “Single” or “Dual”, the EDIT/MISC/SETTING page “AssignMode” parameter can now be set to “Last Note” producing last-note key priority for
these modes. The “Assign Mode” parameter will not appear when the “Unison” key mode
is selected.
In order to use the “Poly Expand” parameter described below, the “Key
Mode” parameter must be set to “Poly” and the “Assign Mode” parameter to “Last
Note”.
Feature Reference pages: VL1 ➯ 35; VL1-m ➯ 35
●
Poly Expand
¯ off, 2…32 > 1 … 32
This new parameter allows 2 or more VL units to be MIDI-chained for increased
polyphony. The number to the left of the “>” symbol should be set to the total polyphony
to be provided by the system (off, 2 … 32). The number to the right of the “>”
symbol sets the number of the note to be sounded by the controlling VL (1 … 32). If
this parameter is set to “3”, for example, the 3rd note played in a chord will be sounded
by the controlling VL.
In the VL1 Ver.2 and VL1-m Ver.2 the “Poly Expand” parameter is only
available when the “Key Mode” parameter is set to “Poly” and the “Assign Mode”
parameter is set to “Last Note”. When the “Poly” key mode is not selected “Keymode is not POLY” will appear in place of the “Poly Expand” parameter
setting, and when the “Last Note” assign mode is not selected “Asgn mode isnot LAST” will appear.
The “Poly Expand” parameter is always available on the VL7 Ver.2.
26
Page 31
VL Version 2
EDIT/COM/MISC/CONTROLLER
●
Touch EG Gain
¯ 0 … 127
Increasing the value of this new parameter raises the lower limit of touch EG
variation, producing relatively higher output and range.
30 new microtuning types have been added: numbers P-55 through P-84. In all
these microtunings extra notes are set to the next lowest note.
55ZalzalModern Arabic scale (white notes; in C).
56Farabi XTuning from Al Farabi (c. 700 A.D.; white notes; in C).
57IshfahanMedieval Arabic 8-tone scale (white keys & Bb; in C).
58Al-KindiA 10th-century Arabic scale. This version uses C as the tonic. Since
59ZirafkendMedieval Arabic 8-tone scale (white notes; in C).
60HhidjaziMedieval Arabic scale using only white notes (in C).
61RahawiMedieval Arabic scale using only white notes (in C).
62HhosainiMedieval Arabic scale using only white notes (in C).
63AfricanWest African xylophone tuning (white notes; in C).
64BagpipesScottish highland bagpipe tuning (in Bb).
65Yugo BagObserved Yugoslavian bagpipe tuning (all notes).
66Bulgar BagObserved Bulgarian bagpipe tuning (all notes).
67ByzantineByzantine palace mode. Mixed tetrachords (white notes; in C).
68Tibet12-note Tibetan scale.
69Ch FluteChinese flute observed in 1885. ‘E’ and ‘B’ are additions to the basic
70Ch ShengObserved Chinese sheng or mouth organ tuning (white notes; in C).
71DowlandJohn Dowland’s lute tuning (17th century). A well-tempered 12-tone
72GoldenBased on the golden section, the ratios are successive terms in the
73PelogSlendTwo observed Javanese gamelan scales: Pelog on white notes and
74SingaporeObserved Singapore marimba tuning (white notes, in C).
75Didymus DiA just diatonic scale from Didymus (white notes; in C).
76AristoxeneAristoxene’s Chromatic Malakon, or soft tuning (white notes; in C).
77EratosthenEratosthene’s Enharmonic Ancient Greek. Equal tetrachords (white
78PhrygianOld Phrygian Ancient Greek. Equal tetrachords (white notes; in C).
79Indian 1An observed Indian mode (white notes; in C).
80Indian 2An observed Indian mode (white notes; in C).
81Hirajoshi1Observed pentatonic koto scale (black notes; in Db).
82Hirajoshi2A second observed pentatonic koto scale (black notes; in Db).
83KoreaThe “Delightful” pentatonic scale from Korea (black notes; in Db).
84ThaiObserved scale from Thailand (white notes; in C).
there are 16 notes the tonic moves to different MIDI keys (G#0, C2, E3,
G#4, C6, E7).
The parameters in this page become active when the “Key Mode” parameter is set
to “Part”. “Keymode is not Part” appears in this page when the key mode is
not set to “Part”.
28
●
Split
¯ off, Static, Dynamic
When “Split” is “off”, separate MIDI receive channels can be set for elements 1 and
2 allowing them to be controlled on different channels from an external MIDI controller.
In this case note data received on the receive channel set in the UTILITY/SYSTEM page
is ignored. Program change, continuous slider data (i.e. control change numbers 16 and
17; quick edit in the VL1-m), effect control data, polyphony control data, and main
volume data are received on the main receive channel set in the UTILITY/SYSTEM
page.When active, the element 1 and element 2 MIDI receive channels appear on line 5
of the PLAY mode display.
Page 33
VL Version 2
When this parameter is set to “Static” the keyboard is split at the key specified by
the “Split Point” parameter (C-2 … G8). the “Split Point” parameter only appears when
the static split mode is selected. Element 1 plays on all keys to the left of (and including)
the split point key, while element 2 plays on all keys to the right of the split point key.
When the “Split” parameter is set to “Dynamic” the split point is automatically set
to a note somewhere between two notes played on the keyboard. The split point thus
moves to accomodate any combination of notes. When the “Dynamic” split mode is
selected the “Interval” parameter will appear. This parameter determines the number of
notes, counting from the last note played toward the first note played, at which the split
point will be set. The main differences between operation in this mode and the Unison
mode are that you know which element will sound when the first note (or a single note)
is played, only one element sounds when a single note is played, and the split point
moves automaticaly to accompdate the notes played.
●
Element 1 MIDI Rcv CH
●
Element 2 MIDI Rcv CH
¯ 1 … 16
These parameters appear when the “Split” mode is set to “off”, allowing the
MIDI receive channels for elements 1 and 2 to be set independently.
4. New Features & Parameters
●
Split Point
¯ C-2 … G8
Sets the keyboard split point when the “Split” mode is set to “Static” or
“Dynamic”.
●
PB, AT&MOD Mode
¯ All, Lower, Upper
When the “Split” mode is set to “Static” or “Dynamic” this parameter
determines whether the pitch bend wheel, modulation wheels, and aftertouch will affect
the entire keyboard (“All”), only notes to the left of and including the split point
(“Lower”), or only notes to the right of the split point (“Upper”).
●
Interval
¯ 0 … 24
When the “Dynamic” split mode is selected this parameter determines the number
of notes, counting from the last note played toward the first note played, at which the
split point will be set.
EDIT
29
Page 34
VL Version 2
Common Effect
●
provided in the original VL models, Version 2 provides Chorus, Phaser, Symphonic,
Celeste, Distortion + Flanger, and Distortion + Wah modulation effects.
Chorus
EDIT MODE
COMMON
ELEMENT
MISCELLANEOUS
EFFECT
CONTROLLER
MISCELLANEOUS
MODIFIER
ENVELOPE
New Modulation Effect Types
In addition to the Flanger, Pitch Change, and Distortion modulation effect types
•Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages
of effect parameters.
●
Element on/off — E1: & E2:
¯ off, on.
In this parameter the cursor can be positioned at “E1:” or “E2:” to individually
turn the chorus effect on or off for elements 1 and 2, respectively. When “on” the output
of the corresponding element is fed to the input of the modulation stage, and when “off”
the modulation stage is bypassed. The “E2:” parameter will not appear when editing a
single-element voice.
●
Mode
¯ Monaural, Stereo.
When set to “Stereo” the chorus effect is applied independently to the left and rightchannel signals. When “Monaural”, chorus is applied to a mix of the left and rightchannel signals.
Page 35
VL Version 2
■
Monaural Mode Block Diagram
L In
R In
■
Stereo Mode Block Diagram
L In
R In
●
Freq.
¯ 0.057 … 40.0 Hz.
Chorus
Chorus
Chorus
Chorus
Wet/
dry
Wet/
dry
Wet/
dry
Wet/
dry
L Out
R Out
L Out
R Out
Sets the speed of modulation and therefore the rate of chorus effect variation.
●
Depth
¯ 0 … 100%.
4. New Features & Parameters
Sets the depth of modulation. Higher values produce deeper modulation and therefore a more pronounced chorus effect.
●
Delay
¯ 0.33 … 32.87 ms.
Sets the chorus delay time (the chorus effect is basically produced by modulating
the delay time of one signal in relation to another). The higher the value the more pronounced the chorus effect.
●
FB Gain
¯ -100 … 100 %.
Determines the amount of effect-sound feedback returned to the input of the chorus
stage. Higher negative or positve values produce a more pronounced effect.
●
High
¯ 0.1 … 1.0.
Determines the amount of high-frequency effect-sound feedback returned to the
input of the chorus stage. Lower values produce more cut in the high-frequency range.
●
Wet/Dry Balance
¯ 0 … 100 %.
EDIT
Sets the balance between the direct (“dry”) and effect (“wet”) sound. Higher values
produce a greater proportion of effect sound in relation to direct sound.
31
Page 36
Phaser
●
¯ off, on.
turn the phaser effect on or off for elements 1 and 2, respectively. When “on” the output
of the corresponding element is fed to the input of the modulation stage, and when “off”
the modulation stage is bypassed. The “E2:” parameter will not appear when editing a
single-element voice.
VL Version 2
•Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages
of effect parameters.
Element on/off — E1: & E2:
In this parameter the cursor can be positioned at “E1:” or “E2:” to individually
●
Mode
¯ Monaural, Stereo.
When set to “Stereo” the phaser effect is applied independently to the left and rightchannel signals. When “Monaural”, the phaser effect is applied to a mix of the left and
right-channel signals.
■
Monaural Mode Block Diagram
L In
Phaser
R In
■
Stereo Mode Block Diagram
L In
Phaser
Phaser
R In
Wet/
dry
Wet/
dry
Wet/
dry
Wet/
dry
L Out
R Out
L Out
R Out
32
Page 37
VL Version 2
●
Stage
¯ 4 , 6 in Stereo Mode; 4, 6, 8, 10, 12 in Monaural Mode.
Sets the number of phase-shift “stages” used by the phaser effect. More stages
produce a more pronounced effect.
●
Freq.
¯ 0.057 … 40.0 Hz.
Sets the speed of modulation and therefore the rate of phaser effect variation.
●
Depth
¯ 0 … 100%.
Sets the depth of modulation. Higher values produce deeper modulation and therefore a more pronounced phaser effect.
●
Offset
¯ 0 … 100%.
4. New Features & Parameters
Sets the frequency range to which the phase effect is applied. The higher the value
the higher the frequency range affected by the phaser effect.
●
Phase (Stereo Mode)
¯ -180.0 … 180.0 deg.
●
Diffusion (Monaural Mode)
¯ off, on.
When the Stereo mode is selected, this parameter becomes “Phase” and sets the
phase different between the left and right channel phaser signals. The larger the value, the
greater the “spread” in the sound. A setting of “0” produces a centered effect.
When the Monaural mode is selected this parameter becomes “Diffusion” and
determines whether the effect has a stereo spread (“on”) or is a centered monaural signal
(“off”).
●
FB Gain
¯ -100 … 100 %.
Determines the amount of effect-sound feedback returned to the input of the phaser
stage. Higher negative or positve values produce a more pronounced effect.
●
Wet/Dry Balance
¯ 0 … 100 %.
EDIT
Sets the balance between the direct (“dry”) and effect (“wet”) sound. Higher values
produce a greater proportion of effect sound in relation to direct sound.
33
Page 38
Symphonic
•Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages
●
Element on/off — E1: & E2:
¯ off, on.
In this parameter the cursor can be positioned at “E1:” or “E2:” to individually
turn the symphonic effect on or off for elements 1 and 2, respectively. When “on” the
output of the corresponding element is fed to the input of the modulation stage, and when
“off” the modulation stage is bypassed. The “E2:” parameter will not appear when
editing a single-element voice.
VL Version 2
of effect parameters.
●
Mode
¯ Monaural, Stereo.
When set to “Stereo” the symphonic effect is applied independently to the left
and right-channel signals. When “Monaural”, the symphonic effect is applied to a mix
of the left and right-channel signals.
■
Monaural Mode Block Diagram
L In
Symphonic
Symphonic
R In
■
Stereo Mode Block Diagram
L In
Symphonic
Symphonic
R In
Wet/
dry
Wet/
dry
Wet/
dry
Wet/
dry
L Out
R Out
L Out
R Out
34
Page 39
VL Version 2
●
Freq.
¯ 0.057 … 40.0 Hz.
Sets the speed of modulation and therefore the rate of symphonic effect variation.
●
Depth
¯ 0 … 100%.
Sets the depth of modulation. Higher values produce deeper modulation and therefore a more pronounced symphonic effect.
●
Diffusion
¯ 0 … 10.
Diffusion determines the amount of stereo “spread”. The higher the value the
greater the spread. When set to “0” the symphonic effect is a centered monaural signal.
●
Lo-Fi
¯ off, 1 … 12.
4. New Features & Parameters
This parameter can be used to give the symphonic effect a more analog feel. Higher
values produce a smoother effect in the high-frequency range.
●
Wet/Dry Balance
¯ 0 … 100 %.
Sets the balance between the direct (“dry”) and effect (“wet”) sound. Higher values
produce a greater proportion of effect sound in relation to direct sound.
EDIT
35
Page 40
Celeste
●
¯ off, on.
turn the celeste effect on or off for elements 1 and 2, respectively. When “on” the output
of the corresponding element is fed to the input of the modulation stage, and when “off”
the modulation stage is bypassed. The “E2:” parameter will not appear when editing a
single-element voice.
VL Version 2
•Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages
of effect parameters.
Element on/off — E1: & E2:
In this parameter the cursor can be positioned at “E1:” or “E2:” to individually
●
Mode
¯ Monaural, Stereo.
When set to “Stereo” the celeste effect is applied independently to the left and
right-channel signals. When “Monaural”, the celeste effect is applied to a mix of the
left and right-channel signals.
■
Monaural Mode Block Diagram
L In
Celeste
Celeste
R In
■
Stereo Mode Block Diagram
L In
Celeste
Celeste
R In
Wet/
dry
Wet/
dry
Wet/
dry
Wet/
dry
L Out
R Out
L Out
R Out
36
Page 41
VL Version 2
●
Freq.
¯ 0.057 … 40.0 Hz.
Sets the speed of modulation and therefore the rate of celeste effect variation.
●
Depth
¯ 0 … 100%.
Sets the depth of modulation. Higher values produce deeper modulation and therefore a more pronounced celeste effect.
●
Delay
¯ 0.33 … 32.87 ms.
Sets the celeste delay time (the celeste effect is basically produced by modulating
the delay time of one signal in relation to another). The higher the value the more pronounced the celeste effect.
●
FB Gain
¯ -100 … 100 %.
4. New Features & Parameters
Determines the amount of effect-sound feedback returned to the input of the celeste
stage. Higher negative or positve values produce a more pronounced effect.
●
Lo-Fi
¯ off, 1 … 12.
This parameter can be used to give the celeste effect a more analog feel. Higher
values produce a smoother effect in the high-frequency range.
●
Wet/Dry Balance
¯ 0 … 100 %.
Sets the balance between the direct (“dry”) and effect (“wet”) sound. Higher values
produce a greater proportion of effect sound in relation to direct sound.
EDIT
37
Page 42
Dist+Flanger
•Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages
of effect parameters.
■
Dist+Flanger Effect Block Diagram
VL Version 2
L In
Distortion
R In
●
Element on/off — E1: & E2:
¯ off, on.
Flanger
Flanger
Wet/
dry
Wet/
dry
L Out
R Out
In this parameter the cursor can be positioned at “E1:” or “E2:” to individually
turn the Dist+Flanger effect on or off for elements 1 and 2, respectively. When “on” the
output of the corresponding element is fed to the input of the modulation stage, and when
“off” the modulation stage is bypassed. The “E2:” parameter will not appear when
editing a single-element voice.
●
Overdrive
¯ 0 … 100 %.
Sets the intensity of the overdrive or distortion effect. Higer values produce more
distortion.
●
Speaker
¯ Flat, Stack, Combo, Twin, Radio, Megaphone.
38
Simulates a variety of speaker types and configurations via which the distortion
sound might be reproduced.
Flat
Stack
Combo
Twin
Radio
Megaphone
No speaker — the sound of a “direct feed” to a recording or sound
reinforcement console.
The powerful, expansive sound of stacked speaker cabinets.
A single 12" speaker unit in an open-backed enclosure.
Two 12" speaker units in a relatively small open-backed enclosure.
The small, compressed, but pleasant tone of a radio receiver.
Constricted tone with emphasis on the middle frequencies.
Page 43
VL Version 2
●
Output Level
¯ 0 … 100 %.
Sets the output level of the distortion sound. Higher values send higher-level signal
to the flanger stage.
●
Freq.
¯ 0.057 … 40.0 Hz.
Sets the speed of modulation and therefore the rate of flanger effect variation.
●
Depth
¯ 0 … 100 %.
Sets the depth of modulation. Higher values produce deeper modulation and therefore a more pronounced flanger effect.
●
Delay
¯ 0.33 … 32.87 ms.
4. New Features & Parameters
Sets the flanger delay time (the flanger effect is basically produced by modulating
the delay time of one signal in relation to another). Shorter delay times produce the
greatest effect in the high-frequency range, while longer delay times extend the effect to
the middle and lower frequencies. Delays longer than about 5 milliseconds produce a
more chorus-like effect
●
Phase
¯ -180.0 … 180.0 deg.
Sets the phase different between the left and right channel flanger signals. The
larger the value, the greater the “spread” in the sound. A setting of “0” produces a
centered effect.
●
FB Gain
¯ -100 … 100 %.
Determines the amount of effect-sound feedback returned to the input of the flanger
stage. Higher negative or positve values produce a more pronounced effect.
●
High
¯ 0.1 … 1.0.
Determines the amount of high-frequency effect-sound feedback returned to the
input of the flanger stage. Lower values produce more cut in the high-frequency range.
EDIT
●
Flanger Balance
¯ 0 … 100 %.
Sets the balance between the distortion and flanger effect sound. Higher values
produce a greater proportion of flanger sound in relation to distortion sound.
39
Page 44
Dist+Wah
•Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages
VL Version 2
of effect parameters.
■
Dist+Flanger Effect Block Diagram
L In
Wah
R In
●
Element on/off — E1: & E2:
¯ off, on.
WahDistortion
Pre/Post
L Out
R Out
In this parameter the cursor can be positioned at “E1:” or “E2:” to individually
turn the Dist+Wah effect on or off for elements 1 and 2, respectively. When “on” the
output of the corresponding element is fed to the input of the modulation stage, and when
“off” the modulation stage is bypassed. The “E2:” parameter will not appear when
editing a single-element voice.
●
Overdrive
¯ 0 … 100 %.
Sets the intensity of the overdrive or distortion effect. Higher values produce more
distortion.
●
Speaker
¯ Flat, Stack, Combo, Twin, Radio, Megaphone.
40
Simulates a variety of speaker types and configurations via which the distortion
sound might be reproduced.
Flat
Stack
Combo
Twin
Radio
Megaphone
No speaker — the sound of a “direct feed” to a recording or sound
reinforcement console.
The powerful, expansive sound of stacked speaker cabinets.
A single 12" speaker unit in an open-backed enclosure.
Two 12" speaker units in a relatively small open-backed enclosure.
The small, compressed, but pleasant tone of a radio receiver.
Constricted tone with emphasis on the middle frequencies.
Page 45
VL Version 2
●
Output Level
¯ 0 … 100 %.
Sets the output level of the distortion sound. Higher values produce higher level.
●
Mode
¯ LPF, BPF, HPF.
Determines the type of filter used by the wah effect: LPF = Low Pass Filter; BPF =
Band Pass Filter; HPF = High Pass Filter.
●
Wah Pre/Post
¯ Pre, Post.
Determines whether the wah effect is placed before the distortion effect (“Pre”) or
after the distortion effect (“Post”).
●
Cutoff Freq
¯ 26.9 Hz … 11.9 kHz.
4. New Features & Parameters
Sets the central cutoff frequency for the wah effect.
●
Resonance
¯ 1.0 … 15.6.
Sets the amount of emphasis at the wah effect cutoff frequency, and therefore the
depth of the wah effect. Higher values produce greater emphasis at the cutoff frequency.
●
Sens
¯ 0 … 100 %.
Determines the amount of cutoff frequency variation or sweep. Higher values
produce a broader frequency variation. A setting of “0” results in no cutoff frequency
variation.
EDIT
41
Page 46
VL Version 2
Element Controller
EDIT MODE
●
Controller Parameter Displays
COMMON
ELEMENT
MISCELLANEOUS
EFFECT
CONTROLLER
MISCELLANEOUS
MODIFIER
ENVELOPE
When a controller is “off”, unnecessary parameters no longer appear on the display.
42
Page 47
VL Version 2
Element Miscellaneous
EDIT MODE
COMMON
ELEMENT
MISCELLANEOUS
EFFECT
CONTROLLER
MISCELLANEOUS
MODIFIER
ENVELOPE
EDIT/E1/MISC/BREATH NOISE
●
Noise
In Version 2 it is possible to select from 23 different breath noise types:
NormalA coarse noise type (“Normal Harsh”).
Harsh 1Coarse noise with emphasis in the low-frequency region.
Harsh 2A variation of the Harsh 1 type.
Lo Lips 1Lip-reed type noise with emphasis in the low-frequency region.
Lo Lips 2A variation of Lo Lips 1.
Mid Lips 1Lip-reed type noise with emphasis in the mid-frequency region.
Mid Lips 2A variation of Mid Lips 1.
Hi Lips 1Lip-reed type noise with emphasis in the high-frequency region.
Hi Lips 2A variation of Hi Lips 1.
JetJet-reed type noise.
Lo JetJet-reed type noise with emphasis in the low-frequency region.
Mid JetJet-reed type noise with emphasis in the mid-frequency region.
Hi JetJet-reed type noise with emphasis in the high-frequency region.
Steam 1Steam noise type 1.
Steam 2Steam noise type 2.
Steam 3Steam noise type 3.
Steam 4Steam noise type 4.
Plastic 1Man-made “artificial” noise type 1.
Plastic 2Man-made “artificial” noise type 2.
Dark WoodyNoise with a woody resonance.
Metal 1Metallic noise type 1.
Metal 2Metallic noise type 2.
RainSound-effect type rain-like noise.
¯ Driving Point, Fixed, KeyTrack, Fixed(Straight), KeyTrack(Straight)
In the original VL models the “Tap Setting” parameter had only two settings:
“Variable” and “Driving Point”. In Version 2 five settings are available:
“Driving Point”, “Fixed”, “KeyTrack”, “Fixed(Straight)”, and
“KeyTrack(Straight)”.
The “Driving Point” setting has the same effect as in the original version,
while the “KeyTrack” setting is equivalent to the original “Variable” setting. When
the “Fixed” setting is selected the driving point is fixed at the position specified by the
“Tap Location” parameter — directly in microseconds through milliseconds: from
20.8 µsec to 946 µsec, and then from 1.01 msec to 42.7 msec. The
“Fixed(Straight)” and “KeyTrack(Straight)” parameters are essentially the
same as the “Fixed” and “KeyTrack” parameters, except that they cover a broader
range of settings for greater sonic variation.
The number of Tap Location key-scaling breakpoints has been increased from 6 to 8
for exacting control.
The parameters in this page can be used to apply a pulse-wave excitation signal to
the string or reed to create a plucked effect.
•An inverse “K” next to a value means that key scaling can be applied to that
parameter. Position the cursor at the appropriate parameter and then press the
¶ (“KSC”) button or [ button to go directly to the key scaling page for
that parameter. You can return to the excitation parameter page by pressing
the ] button.
Page 49
VL Version 2
50%50%
Pulse
Width
Pulse
Width
70%
30%
●
Lvl to P/S
¯ -127 … 127
Sets the level of excitation signal applied to the pipe or string. Negative values
produce a reverse-phase excitation signal.
●
Lvl to Drv
¯ -127 … 127
Sets the level of excitation signal applied to the driver. Negative values produce a
reverse-phase excitation signal.
●
LPF Cutoff
¯ 31.1 Hz … 24.0 kHz
Sets the cutoff frequency of the low-pass filter applied to the excitation signal.
●
Pulse Width
¯ 0.0 … 99.2 %
Sets the pulse width of the excitation signal. Higher values produce a broader pulse
width.
4. New Features & Parameters
■
Pulse Width at 50%
■
Pulse Width at 70%
●
VlSns to Lvl
¯ 0 … 16
Sets the sensitivity of excitation signal level to keyboard velocity. Higher values
produce a greater variation in excitation signal level in response to keyboard velocity.
●
VlSns to LPF
¯ 0 … 16
Sets the sensitivity of the excitation signal low pass filter cutoff frequency to
keyboard velocity. Higher values produce a greater variation in filter cutoff frequency in
response to keyboard velocity.
●
VlSns to PW
¯ -16 … 16
EDIT
Sets the sensitivity of excitation signal pulse width to keyboard velocity. Higher
values produce a greater variation in excitation signal pulse width in response to keyboard velocity. Negative values result in reduced pulse width.
45
Page 50
VL Version 2
Excitation Level to Pipe/String Key Scaling
Excitation level to pipe/string key scaling produces natural excitation level to pipe/
string variations across the range of the keyboard by allowing different level offset values
to be applied to each of three breakpoints set at appropriate keys.
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next excitation key scaling page without having to
return to the main parameter page.
●
LvlP/S
¯ -127 … 127.
The “LvlP/S” parameter is linked to the main throat formant “Lvl to P/S”
parameter, and has the same effect. This value also determines the main level to pipe/
string level on which all key-scaled variations are based (indicated by a dotted line on the
graph).
●
Breakpoint 1 … 3 Key
¯ C-2 … G8.
Allows three separate key scaling breakpoints to be set at any notes between C-2
and G8. You can position the cursor at the appropriate breakpoint key parameter and use
any of the normal data entry procedures, or use the keyboard. To use the keyboard for
breakpoint entry, position the cursor at the appropriate breakpoint key parameter, press
the • button (“Kbd”), and then press the key at which you want to set the breakpoint
while “Kbd” appears in inverse characters.
No breakpoint can be set to a key lower than the breakpoint to its left.
●
Breakpoint 1 … 3 Offset
¯ -127 … 127.
Set the amount offset for each of the breakpoints defined by the breakpoint key
parameters, above. Negative values reduce the level, and positive values increase the
level at the corresponding breakpoint. No matter what offset value is chosen, the actual
level will never exceed its minimum or maximum absolute value. When different offset
values are applied to adjacent breakpoints, the level varies smoothly between the breakpoints.
46
Page 51
VL Version 2
Excitation Level to Driver Key Scaling
Excitation level to driver key scaling produces natural excitation level to driver
variations across the range of the keyboard by allowing different level offset values to be
applied to each of three breakpoints set at appropriate keys.
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next excitation key scaling page without having to
return to the main parameter page.
●
LvlDrv
¯ -127 … 127.
4. New Features & Parameters
The “LvlDrv” parameter is linked to the main excitation “Lvl to Drv” param-
eter, and has the same effect. This value also determines the main level to driver value on
which all key-scaled variations are based (indicated by a dotted line on the graph).
●
Breakpoint 1 … 3 Key
¯ C-2 … G8.
Allows three separate key scaling breakpoints to be set at any notes between C-2
and G8. You can position the cursor at the appropriate breakpoint key parameter and use
any of the normal data entry procedures, or use the keyboard. To use the keyboard for
breakpoint entry, position the cursor at the appropriate breakpoint key parameter, press
the • button (“Kbd”), and then press the key at which you want to set the breakpoint
while “Kbd” appears in inverse characters.
No breakpoint can be set to a key lower than the breakpoint to its left.
●
Breakpoint 1 … 3 Offset
¯ -127 … 127.
Set the amount offset for each of the breakpoints defined by the breakpoint key
parameters, above. Negative values reduce the level, and positive values increase the
level at the corresponding breakpoint. No matter what offset value is chosen, the actual
level will never exceed its minimum or maximum absolute value. When different offset
values are applied to adjacent breakpoints, the level varies smoothly between the breakpoints.
EDIT
47
Page 52
VL Version 2
Excitation LPF Cutoff Key Scaling
Excitation LPF cutoff key scaling produces natural LPF frequency variations across
the range of the keyboard by allowing different cutoff frequency offset values to be
applied to each of three breakpoints set at appropriate keys.
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next excitation key scaling page without having to
return to the main parameter page.
●
LPF
¯ 31.1 Hz … 24.0 kHz.
The “LPF” parameter is linked to the main excitation “LPF Cutoff” parameter,
and sets the cutoff frequency of the excitation low-pass filter. This value also determines
the main cutoff frequency on which all key-scaled variations are based (indicated by a
dotted line on the graph).
●
Breakpoint 1 … 3 Key
¯ C-2 … G8.
Allows three separate key scaling breakpoints to be set at any notes between C-2
and G8. You can position the cursor at the appropriate breakpoint key parameter and use
any of the normal data entry procedures, or use the keyboard. To use the keyboard for
breakpoint entry, position the cursor at the appropriate breakpoint key parameter, press
the • button (“Kbd”), and then press the key at which you want to set the breakpoint
while “Kbd” appears in inverse characters.
No breakpoint can be set to a key lower than the breakpoint to its left.
●
Breakpoint 1 … 3 Offset
¯ -64 … 63.
Set the amount of cutoff frequency offset for each of the breakpoints defined by the
breakpoint key parameters, above. Negative values lower the cutoff frequency, and
positive values raise the cutoff frequency at the corresponding breakpoint. No matter
what offset value is chosen, the actual cutoff frequency will never exceed its minimum or
maximum absolute value. When different offset values are applied to adjacent breakpoints, the cutoff frequency varies smoothly between the breakpoints.
48
Page 53
VL Version 2
Excitation Pulse Width Key Scaling
Excitation pulse width key scaling produces natural pulse width variations across
the range of the keyboard by allowing different pulse width offset values to be applied to
each of three breakpoints set at appropriate keys.
•The § button (“Bpag”) can be used to go directly back to the next excitation key scaling page without having to return to the main parameter page.
●
PW
¯ 0.0 … 99.2 %.
The “PW” parameter is linked to the main excitation “pulse width” parameter,
and has the same effect. This value also determines the main pulse width on which all
key-scaled variations are based (indicated by a dotted line on the graph).
4. New Features & Parameters
●
Breakpoint 1 … 3 Key
¯ C-2 … G8.
Allows three separate key scaling breakpoints to be set at any notes between C-2
and G8. You can position the cursor at the appropriate breakpoint key parameter and use
any of the normal data entry procedures, or use the keyboard. To use the keyboard for
breakpoint entry, position the cursor at the appropriate breakpoint key parameter, press
the • button (“Kbd”), and then press the key at which you want to set the breakpoint
while “Kbd” appears in inverse characters.
No breakpoint can be set to a key lower than the breakpoint to its left.
●
Breakpoint 1 … 3 Offset
¯ -64 … 63.
Set the amount of pulse frequency offset for each of the breakpoints defined by the
breakpoint key parameters, above. Negative values reduce the pulse width, and positive
values increase the pulse width at the corresponding breakpoint. No matter what offset
value is chosen, the actual pulse width will never exceed its minimum or maximum
absolute value. When different offset values are applied to adjacent breakpoints, the pulse
width varies smoothly between the breakpoints.
EDIT
49
Page 54
VL Version 2
Element Modifier
EDIT MODE
COMMON
ELEMENT
MISCELLANEOUS
EFFECT
CONTROLLER
MISCELLANEOUS
MODIFIER
ENVELOPE
EDIT/E1/MODIFIER/HARMOMNIC ENHANCER
In Version 2 the number of key scaling breakpoints for the following parameters has
been increased as listed.
Carrier HPFIncreased from 2 to 4 breakpoints
Carrier Over DriveIncreased from 2 to 4 breakpoints
Carrier LevelIncreased from 4 to 6 breakpoints
BalanceIncreased from 2 to 4 breakpoints
In version 2 the Equalizer Auxiliary features a “Post EQ Boost” parameter
which allows the post harmonic-enhancer signal to be boosted by -12 to 12 dB.
Also, the number of key scaling breakpoints for the following parameters has been
increased as listed.
HPF Cutoff FreqIncreased from 3 to 4 breakpoints
LPF Cutoff FreqIncreased from 3 to 4 breakpoints
The resonator display layout has been improved with the addition of ¡ (>) and
™ (<) function buttons that can be used to switch between two pages of parameters.
●
Delay Time
¯ 0.042 … 42.67 msec
In Version 2 the Resonator “Delay Time” range has been increase while the size
of the delay time increments has been decreased for greater precision. The new delay
time range is from 0.042 msec to 42.67 msec.
The “Speed Shift” parameter range has been increased to allow faster variation. At the new maximum setting of “16”, the speed can be increased to a maximum of
40 times its normal setting via the controller.
A “Speed Shift” parameter has been added which determines the amount of
speed variation that can be applied via the controller assigned to growl. The higher the
setting the greater the increase in speed. At the maximum setting of “16”, the speed can
be increased to a maximum of 40 times its normal setting via the controller.
New settings for the “Octave SW Hold” parameter allow the octave hold
switches to be used as trill switches to produce semitone and whole-tone trills. When
“Half PB” is selected pressing the UP or DOWN octave hold switch shifts the pitch up
or down by a semitone. With the “Full PB” setting the octave hold switches shift the
pitch a whole tone. In both cases pitch returns to normal when the switch is released.
NOTES■ Do not use the octave hold switches while operating the PITCH
wheel!
Feature Reference pages: VL1 ➯ 153; VL7 ➯ 151
UTIL/SYSTEM/TG SETTING
●
WX Lip
¯ Normal, Expand
The keyboard-based VL models — the VL1 Ver.2 and VL7 Ver.2 — now include
the “WX Lip” parameter originally found only in the VL1-m.
This parameter can be set to “Expand” when using a WX11 or WX7 Wind Controller in the tight-lip mode to expand the normally limited lip pitch bend range of these
controllers to the full range available on the VL instrument. Set to “Normal” when using
a WX11 or WX7 in the loose-lip mode, or when using an external keyboard or other nonwind controller.
EDIT
UTILITY
53
Page 58
VL Version 2
UTIL/SYSTEM/ASSIGNABLE CONTROLLER
“BC” (Breath Controller) and “FC1” (Foot Controller 1) assignments have been
added to this page for increased controller assignment versatility — and considerably
enhanced master-keyboard functionality.
Feature Reference pages: VL1 ➯ 156; VL7 ➯ 154
UTIL/SYSTEM/CURVE
●
Velocity Curve
¯ Normal, Soft, Wide, Hard, Fix1, Fix5 … Fix127
In addition to the original “Normal”, “Soft”, “Wide”, and “Hard” settings, the
“Velocity Curve” parameter now has a range of “Fix” settings (i.e. the velocity can be
“Fixed” at a wide range of constant levels).
●
After Touch/Breath Curve
¯ -16 … 0(Normal) … 16, Wide
Instead of the original “Normal”, “Soft”, “Wide”, and “Hard” settings, the Version
2 “After Touch Curve” and “Breath Curve” parameters have been expanded to cover a
range from -16 through 0 (Normal) to +16 and Wide. In the new system a setting of “-9”
corresponds to the “Soft” setting in the original VL modes. Toward the other end of the
range a setting of “9” corresponds to the original “Hard” setting.
Version 2 makes it possible to assign pressure control to keyboard velocity or
touch EG so that the all-important VL pressure characteristics can be taken full advantage
of even without using a breath/wind controller.
●
Mode
¯ BC/WX, Velocity, Touch EG
Selects the physical controller which will be assigned to the VL pressure controller.
Select “BC/WX” for normal control via a BC1/BC2 breath controller or WX7/WX11
Wind Controller; “Velocity” to control pressure via keyboard initial touch response; or
“Touch EG” to control pressure via a touch EG.
Breath Controller data will be ignored when “Velocity” or “Touch EG” is selected.
54
●
Vel Ofst (Velocity & Touch EG Modes)
¯ 0 … 127
The value of the “Vel Ofst” (Velocity Offset) parameter is added to the actual
keyboard velocity value, thus “offsetting” the velocity to produce the ideal pressure
response. This parameter appears only when the “Velocity” or “Touch EG” mode is
selected.
Page 59
VL Version 2
●
Vel Gain (Velocity & Touch EG Modes)
¯ -7 … 0 … 7
“Vel Gain” (Velocity Gain) can be used to reduce (negative values) or increase
(positive vales) the velocity gain, thus adjusting the range of velocity data for ideal
pressure response. “Vel Gain” corresponds to the angle of the velocity curve. This parameter appears only when the “Velocity” or “Touch EG” mode is selected.
●
TEG Time (Touch EG Mode)
¯ 18.0 msec … 4.43 sec
●
AT Hi Ofst (Touch EG Mode)
¯ 0 … 127
●
AT Hi Gain (Touch EG Mode)
¯ -7 … 0 … 7
●
AT Lo Ofst (Touch EG Mode)
¯ 0 … 127
4. New Features & Parameters
●
AT Lo Gain (Touch EG Mode)
¯ -7 … 0 … 7
These parameters become available when the “Touch EG” mode is selected, and
determine how the touch EG keyboard velocity and aftertouch data interact to produce
the touch EG data used for pressure control.
TEG Time (Touch EG Time) determines how long velocity data is valid before
aftertouch data takes over. In other words, when a note is initially played, pressure is
controlled by keyboard velocity (as determined by the “Vel Ofst” and “Vel Gain” parameters described above), then it is controlled by keyboard aftertouch. Higher values produce a slower change.
The “AT Hi Ofst” and “AT Hi Gain” parameters set the upper limit of the
aftertouch range, while the “AT Lo Ofst” and “AT Lo Gain” parameters set the lower
limit of the aftertouch range.
BC Value
127
AT Hi Ofst, AT Hi Gain
Vel Ofst, Vel Gain
Velocity
AT Lo Ofst, AT Lo Gain
After Touch
0~127
UTILITY
Touch EG Time
0
NOTES■ When the “Velocity” or “Touch EG” mode is selected, the
(“Init”) function button can be used to recall the preset values for all related
-
parameters (except “Mode”). Press
prompt to initialize, or
=
to cancel.
in response to the “Are You Sure?”
Time
•
55
Page 60
VL Version 2
UTIL/SYSTEM/MISCELLANEOUS
The Greeting Message input method has been modified in the same way as the
voice and element name input method.
The § (,) and ¶ (.) function buttons are used to move the cursor to the
desired position in the name rather than the cursor buttons. In Version 2 the cursor ,
and . buttons perform the same function as the = and - buttons: i.e. selecting
the character for the current character position. The cursor > and < buttons can also be
used for this purpose.
The disk load process has been updated to allow full compatibility with voice and
system data from the original VL models. When an original VL voice disk is loaded
“Now Converting and Loading!” appears on the display and the loaded data is automatically converted for use with Version 2. Please note that this does not affect the actual
sound of the voices in any way since the voice data is not modified to take advantage of
the new capabilities of Version 2.
NOTES■ Since the voice names are not changed by this “convert-load”
process, saving the voices back to the original disk will overwrite the original
voice data — USE CAUTION!
■ The converted voices can be saved to a different disk, as required.
■ The converted data cannot be loaded and used with the original VL models.
This section presents some experiments that will help you to become
familiar with how the VL controllers and other features work.
Preparation
The floppy disks supplied with the original VL
models include a file named “EXAMPLE :ALL”
which contains a number of voices programmed specifically
for use in the experiments described in this section. Before
going on to the experiments themselves, load the voices and, if
necessary, turn memory protection off as described below.
1. Press U.
2. Press ¡ (Sys) to go to the utility system menu.
3. Use the cursor buttons to select “Miscellaneous”.
4. Press [. The system miscellaneous parameter page
will appear.
5. Use the cursor buttons to select the “Memory Protect”
parameter.
6. Press = to turn the “Memory Protect” parameter
“off”.
7. Insert the supplied floppy disk into the disk drive.
8. Press £ (Disk) to go to the utility disk menu.
9. Use the cursor buttons to select “2: Load From Disk”.
.
.
10.Press [. The LOAD FROM DISK menu will
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appear.
11.Use the cursor buttons to select “1: All”.
12.Press [ and a list of the files on the disk will
appear.
13.Use the cursor buttons to select “EXAMPLE :ALL”.
14.Press [. The “Are You Sure?” confirmation prompt
will appear (unless the confirmation message parameter is
off).
15.Press - to load the EXAMPLE file. “Completed!”
will appear on the display when the data has been loaded.
16.Press ].
17.Press P.
The example voice file we’ll use for the following
experiments should now be properly loaded. Voices A01
through A05 are the ones we’ll use on the VL1 Ver.2 and VL7
Ver.2. On the VL1-m Ver.2 we’ll use A01 through A06. These
voices have been specifically created to facilitate understanding
of the way the VL system works. All other voices are unchanged.
58
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VL Version 2
Changing Controller Functions
Here’s how you can change the function of the
modulation wheel (MW1 on the VL1 Ver.2 and
VL7 Ver.2) as it applies to the AltoSax voice.
1. Since we won’t be using the breath controller, foot
controller, or footswitch for this experiment, begin by
disconnecting them from the instrument. Just disonnect
the breath controller from the VL1-m.
2. Roll the modulation wheel (MW1 on the VL1 Ver.2 and
VL7 Ver.2) all the way towards you.
3. Make sure the P button indicator is lit. If it is not,
press the P button to engage the PLAY mode.
4. Select voice number A01 — the “AltoSax” voice.
5. On the VL1 Ver.2 and VL7 Ver.2, the MODULATION 2
wheel is initially set to produce the same effect as the
breath controller. With the wheel rolled all the way up,
the sound is the same as applying maximum pressure to
the breath controller. Roll the MODULATION 2 wheel
up to its maximum position.
This step is not necessary on the VL1-m Ver.2.
6. Press the ¡ (Cnt) function button to call the CON-
TROLLER VIEW 1 display.
Note that the “Modulation” wheel is assigned to
“Vibrato”.
7. While playing the keyboard with the right hand, try
operating the modulation wheel (MW1 on the VL1 Ver.2
and VL7 Ver.2) and note how it controls the vibrato
effect.
8. Press the £ (Cnt3) function button to call the CON-
TROLLER VIEW 3 display.
Note that no controller is assigned to “Growl”.
9. Press ] to return to the main PLAY mode display.
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10.Press E to go to the EDIT mode. The E button
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indicator should light. If the top-level EDIT display —
shown below — does not appear, press ] as many
times as necessary until it does.
11.Press the ™ (E1 or EL) function button to go to the
element edit menu. If the “Ctrl” display shown below
does not appear, press the ¡ (Ctrl) button.
12.Use the cursor buttons to highlight the “04. Vibrato” item
in the menu.
13.Press [ to go to the VIBRATO parameter page.
14.Make sure that “Modulation Wheel” is highlighted — if
not, use the cursor buttons to highlight it.
15.Press = to turn the parameter “off”.
16.Press ] to return to the element edit menu.
5: Experiments
59
Page 64
VL Version 2
17.Use the cursor buttons to highlight “09: Growl”.
18.Press [ to go to the GROWL parameter page.
19.Make sure that “off” is highlighted — if not, use the
cursor buttons to highlight it.
20.Press - to set the growl controller assignment to
“Modulation Wheel”.
21.Now try operating the modulation wheel (MW1) while
playing the keyboard. The wheel should control the growl
effect.
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Although this is a simple example of how controller
functions can be changed as required, it does demonstrate the
versatile playability provided by the VL system.
Before going on to the next experiment, cancel the edits
you just made as follows:
22.Press P to return to the PLAY mode. Note that an
inverse “E” appears to the left of the voice number in the
upper left corner of the display, indicating that the voice
has been edited but not yet stored.
23.Press the number 1 voice button on the VL1 Ver.2 or
VL7 Ver.2. On the VL1-m Ver.2 press - and then
=. The “E” will disappear and the original pre-edit
voice will be restored.
This technique can be used as a safety feature when
editing: to restore the original voice after making one or more
edits, simply return to the PLAY mode and re-select the same
voice number without storing the voice. As long as the edited
voice has not been stored, the same result can be achieved by
selecting a different voice. The EDIT RECALL function
described in the Feature Reference manuals can also be used to
restore a voice that has not yet been stored.
Multiple Functions to One Controller
Lets try adding aftertouch “scream” control to a
Shakuhachi voice.
1. Since we won’t be using the breath controller, foot
controller, or footswitch for this experiment, begin by
disconnecting them from the instrument. Just disconnect
the breath controller from the VL1-m Ver.2.
2. Roll the modulation wheel (MW1) all the way towards
you.
3. Make sure the P button indicator is lit. If it is not,
press the P button to engage the PLAY mode.
4. Select voice number A03 — the “Shakuhachi” voice.
60
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5. Roll the VL1 Ver.2 or VL7 Ver.2 MODULATION 2
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wheel up to its maximum position. This step is not
necessary on the VL1-m Ver.2.
6. Press the £ (Cnt) function button to call the CON-
TROLLER VIEW 3 display.
Note that “Aftertouch” is assigned to “Growl”.
7. Play the keyboard and try varying the pressure applied to
the keys after the notes are played to hear how aftertouch
affects growl.
Page 65
VL Version 2
8. Press the ™ (Cnt2) function button to call the CON-
TROLLER VIEW 2 display.
Note that no controller is assigned to “Scream”.
9. Press ] to return to the main PLAY mode display.
10.Press E to go to the EDIT mode. The E button
indicator should light. If the top-level EDIT display —
shown below — does not appear, press ] as many
times as necessary until it does.
11.Press the ™ (E1 or EL) function button to go to the
element edit menu. If the “Ctrl” display shown below
does not appear, press the ¡ (Ctrl) button.
12.Use the cursor buttons to highlight the “07. Scream” item
in the menu.
13.Press [ to go to the SCREAM parameter page.
14.Make sure that “off” is highlighted — if not, use the
cursor buttons to highlight it.
15.Rotate the data dial clockwise until “After Touch” is
selected for the “Controller” parameter.
16.Use the cursor buttons to highlight the “Depth” param-
eter.
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17.Use the data dial to set the “Depth” parameter to “50”.
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Note how the graph in the display changes in response to
this edit.
18.Try playing the keyboard with aftertouch pressure again.
Now you should be able to control the scream effect in
addition to the growl effect.
The ability to assign a single controller to multiple
functions in this way makes it possible to create complex
effects as well as subtle musical nuances while playing.
Before going on to the next experiment, cancel the edits
you just made as follows:
19.Press P to return to the PLAY mode. Note that an
inverse “E” appears to the left of the voice number in the
upper left corner of the display, indicating that the voice
has been edited but not yet stored.
20.Press the number 3 voice button on the VL1 Ver.2 or
VL7 Ver.2. On the VL1-m Ver.2 press - and then
=. The “E” will disappear and the original pre-edit
voice will be restored.
5: Experiments
61
Page 66
VL Version 2
Try Out The Controller Functions
The experiments described in this section provide
an opportunity to discover just how controller
functions like pressure and embouchure affect the sound.
NOTES■ For the following experiments it is assumed that
MODULATION WHEEL 2 is set to the same control number
as the breath controller (the initial “EXAMPLE:ALL” file
setting). If the MODULATION WHEEL 2 control change
number has been changed for any reason, it should be
reset to the initial value for these experiments.
■
VL1 Ver.2/VL7 Ver.2 Pr eparations
Carry out the steps listed below to prepare the VL1 Ver.2
or VL7 Ver.2 for the following experiments. A separate
preparation procedure is provided for the VL1-m Ver.2.
1. Disconnect the breath controller, foot controller, and
footswitch.
2. Set MODULATION WHEEL 2 to its central position.
3. Make sure the PLAY mode is engaged. If it isn’t, press
the P button.
4. Select voice A3 (Shakuhachi).
5. Press E.
6. Press the ™ (E1 or EL) function button to go to the
element edit menu.
7. Use the cursor buttons to select the “01: Pressr” item.
8. Press [ to go to the PRESSURE parameter page.
9. If necessary, use the cursor buttons to highlight the
current setting of the “Controller” parameter.
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10.Rotate the data dial counter-clockwise to turn the pressure
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controller “off”.
11.Press ¶ (Fpag) to go to the next controller page.
12.If necessary, use the cursor buttons to highlight the
current setting of the “Controller” parameter.
13.Rotate the data dial counter-clockwise to turn the embou-
chure controller “off”.
14.Repeat steps 11 through 13 to turn “off” the controllers
for pitch, vibrato, tonguing, amplitude, scream, breath
noise, growl, throat formant, dynamic filter, harmonic
enhancer, damping, and absorption in the same way.
NOTES■ You can use the § (Bpag) function key to step
back one controller page if necessary.
15.When all the controller parameters listed above have been
turned “off”, press ] to return to the element edit
menu.
Once you have completed the above steps all controllers
will disengaged and should have absolutely no effect on the
sound. Play the keyboard and try out the modulation wheels,
just to be sure.
62
Page 67
VL Version 2
■
VL1-m Ver.2 Preparation
Carry out the steps listed below to prepare the VL1-m
Ver.2 for the following experiments.
1. Disconnect the breath controller.
2. Make sure the PLAY mode is engaged. If it isn’t, press
the P button.
3. Select voice A06 (Shakuhachi).
NOTES■ In the A06 Shakuhachi voice all controllers are
turned “off”, making it a rather dull voice from a musical
standpoint. This voice has been provided specifically for use
in the following experiments, and is not intended for music
applications.
4. Press E.
5. Press the ™ (E1) function button to go to the element
edit menu. If the display shown below doesn’t appear,
press the ¡ (Ctrl) button.
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1. Use the cursor buttons to highlight the “01: Pressr” item
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2. Press [ to go to the PRESSURE parameter display.
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3. If necessary, use the cursor buttons to highlight the
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4. Press - once to set the “Controller” parameter to
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5. Try operating the modulation wheel (MW1) while playing
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6. Press = once to turn the “Controller” parameter “off”.
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7. Press ].
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02
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1. Use the cursor buttons to highlight the “02: Embchr” item
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2. Press [ to go to the EMBOUCHURE parameter
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3. If necessary, use the cursor buttons to highlight the
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4. Press - once to set the “Controller” parameter to
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5. Try operating the modulation wheel (MW1) while playing
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: Pressure
in the element edit display.
current setting of the “Controller” parameter.
“Modulation Wheel”.
the keyboard, and note how the sound changes.
In addition to volume, pressure affects the timbre of
the sound.
: Embouchure
in the element edit display.
display.
current setting of the “Controller” parameter.
“Modulation Wheel”.
the keyboard, and note how the sound changes.
Embouchure generally refers to the pressure of the
player’s lips on the reed or mouthpiece. In the case of the
Shakuhachi voice, embouchure controls the size of the
airstream entering the mouthpiece, resulting in variations
in both pitch and timbre.
5: Experiments
63
Page 68
VL Version 2
6. Press = once to turn the “Controller” parameter “off”.
7. Press ].
03
: Pitch
1. Use the cursor buttons to highlight the “03: Pitch” item in
the element edit display.
2. Press [ to go to the PITCH parameter display.
3. If necessary, use the cursor buttons to highlight the
current setting of the “Controller” parameter.
4. Press - once to set the “Controller” parameter to
“Modulation Wheel”.
5. Try operating the modulation wheel (MW1) while playing
the keyboard, and note how the sound changes.
This controller produces smooth changes in pitch
corresponding to changes in the length of the instrument’s
pipe or string.
6. Press = once to turn the “Controller” parameter “off”.
7. Press ].
04
: Vibrato
1. Use the cursor buttons to highlight the “04: Vibrato” item
in the element edit display.
2. Press [ to go to the VIBRATO parameter display.
3. If necessary, use the cursor buttons to highlight the
current setting of the “Controller” parameter.
4. Press - once to set the “Controller” parameter to
“Modulation Wheel”.
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5. Try operating the modulation wheel (MW1) while playing
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the keyboard, and note how the sound changes.
The wheel controls the depth of the vibrato effect —
a periodic variation in pitch and embouchure.
6. Press the • (Para) function button to go to the vibrato
parameter page. The • (Para) function button becomes
available whenever detailed parameters are available for
the selected controller. You can return to the main
controller page by pressing the • (Ctrl) function button
in the parameter page.
7. Use the cursor buttons to highlight the “Speed” param-
eter.
8. Use the data dial to set the “Speed” parameter to about
“45”.
9. Try operating the modulation wheel (MW1) while playing
the keyboard again. The vibrato speed should be noticeably slower.
10.Use the cursor buttons to highlight the “Dpth To Emb”
parameter.
11.Use the data dial to set the “Dpth To Emb” parameter to
“0”.
12.Use the cursor buttons to highlight the “Dpth To Ptch”
parameter.
13.Use the data dial to set the “Dpth To Ptch” parameter to
“127”.
14.Try operating the modulation wheel (MW1) while playing
the keyboard, and note how the sound changes.
Compared to the sound in step 6, which was mostly
an embouchure variation, the effect now consists entirely
of pitch variation. Exceptionally realistic vibrato effects
can be created by carefully balancing the pitch and
embouchure components of the effect.
15.Press • (Ctrl) to go back to the controller page.
16.Press = once to turn the “Controller” parameter “off”.
17.Press ].
64
Page 69
VL Version 2
05
: Tonguing
1. Use the cursor buttons to highlight the “05: Tnguing”
item in the element edit display.
2. Press [ to go to the TONGUING parameter display.
3. If necessary, use the cursor buttons to highlight the
current setting of the “Controller” parameter.
4. Press - once to set the “Controller” parameter to
“Modulation Wheel”.
5. Try operating the modulation wheel (MW1) while playing
the keyboard, and note how the sound changes.
Tonguing generally refers to the technique of
controlling the reed with the tongue. The shakuhachi does
not have a reed, but, with a VL instrument it becomes
possible to apply tonguing effects to a shakuhachi voice.
Tonguing produces variations in both volume and timbre.
6. Press = once to turn the “Controller” parameter “off”.
7. Press ].
06
: Amplitude
1. Use the cursor buttons to highlight the “06: Ampltd” item
in the element edit display.
2. Press [ to go to the AMPLITUDE parameter
display.
3. If necessary, use the cursor buttons to highlight the
current setting of the “Controller” parameter.
4. Press - once to set the “Controller” parameter to
“Modulation Wheel”.
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5. Try operating the modulation wheel (MW1) while playing
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the keyboard, and note how the sound changes.
Amplitude is purely a volume variation, with no
effect on pitch or timbre.
6. Press = once to turn the “Controller” parameter “off”.
7. Press ].
07
: Scream
1. Use the cursor buttons to highlight the “07: Scream” item
in the element edit display.
2. Press [ to go to the SCREAM parameter display.
3. If necessary, use the cursor buttons to highlight the
current setting of the “Controller” parameter.
4. Press - once to set the “Controller” parameter to
“Modulation Wheel”.
5. Try operating the modulation wheel (MW1) while playing
the keyboard, and note how the sound changes.
As its name implies, “scream” can produce some
really wild variations.
6. Press = once to turn the “Controller” parameter “off”.
7. Press ].
08
: Breath Noise
1. Use the cursor buttons to highlight the “08: B.Noise”
item in the element edit display.
2. Press [ to go to the BREATH NOISE parameter
display.
5: Experiments
65
Page 70
VL Version 2
3. If necessary, use the cursor buttons to highlight the
current setting of the “Controller” parameter.
4. Press - once to set the “Controller” parameter to
“Modulation Wheel”.
5. Press the • (Para) function button to go to the breath
noise parameter page.
6. Use the cursor buttons to highlight the “Ctrl Balance”
parameter.
7. Use the data dial to set the “Ctrl Balance” parameter to
“-64”.
8. Try operating the modulation wheel (MW1) while playing
the keyboard, and note how the sound changes.
You should hear a corresponding variation in the
amount of breath noise in the sound.
9. When done, reset the “Ctrl Balance” parameter to “63”.
10.Press • (Ctrl) to go back to the controller page.
11.Press = once to turn the “Controller” parameter “off”.
12.Press ].
09
: Growl
1. Use the cursor buttons to highlight the “09: Growl” item
in the element edit display.
2. Press [ to go to the GROWL parameter display.
3. If necessary, use the cursor buttons to highlight the
current setting of the “Controller” parameter.
4. Press - once to set the “Controller” parameter to
“Modulation Wheel”.
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5. Try operating the modulation wheel (MW1) while playing
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the keyboard, and note how the sound changes.
Growl is basically a periodic pressure variation
similar to the “growl” effect sax players often use. Growl
produces variations in both volume and timbre.
6. Press = once to turn the “Controller” parameter “off”.
7. Press ].
10
: Throat Formant
1. Use the cursor buttons to highlight the “10: Throat” item
in the element edit display.
2. Press [ to go to the THROAT FORMANT param-
eter display.
3. If necessary, use the cursor buttons to highlight the
current setting of the “Controller” parameter.
4. Press - once to set the “Controller” parameter to
“Modulation Wheel”.
5. Try operating the modulation wheel (MW1) while playing
the keyboard, and note how the sound changes.
The throat formant function corresponds to the
resonance of the player’s throat and lungs, and can
produce large variations in the overall sound.
6. Press = once to turn the “Controller” parameter “off”.
7. Press ].
66
Page 71
VL Version 2
11
: Dynamic Filter
1. Use the cursor buttons to highlight the “11: D.Filtr” item
in the element edit display.
2. Press [ to go to the DYNAMIC FILTER parameter
display.
3. If necessary, use the cursor buttons to highlight the
current setting of the “Controller” parameter.
4. Press - once to set the “Controller” parameter to
“Modulation Wheel”.
5. Press the • (Para) function button to go to the dynamic
filter parameter page.
6. Use the cursor buttons to highlight the “Cutoff Freq.”
parameter.
7. Use the data dial to set the “Cutoff Freq.” parameter to
“-1.00 oct”.
8. Try operating the modulation wheel (MW1) while playing
the keyboard, and note how the sound changes.
The effect you hear should be that of varying the
cutoff frequency of a low-pass filter.
9. Use the cursor buttons to highlight the “Filter Mode”
parameter.
10.Press - to set the “Filter Mode” parameter to “BPF”.
11.Try operating the modulation wheel (MW1) while playing
the keyboard again. Now you have a variable-frequency
bandpass filter.
12.Press - again to set the “Filter Mode” parameter to
“HPF”.
13.Try operating the modulation wheel (MW1) while playing
the keyboard again. This time you have a variablefrequency high-pass filter.
Use the = and - buttons to select the various
filter types and compare their sound.
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14.When done set the “Filter Mode” to “LPF”.
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15.Select the “Cutoff Freq.” parameter and set it to “2.94
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oct”.
16.Press • (Ctrl) to go back to the controller page.
17.Press = once to turn the “Controller” parameter “off”.
18.Press ].
12
: Harmonic Enhancer
1. Use the cursor buttons to highlight the “12: H.Enhnc”
item in the element edit display.
2. Press [ to go to the HARMONIC ENHANCER
parameter display.
3. If necessary, use the cursor buttons to highlight the
current setting of the “Controller” parameter.
4. Press - once to set the “Controller” parameter to
“Modulation Wheel”.
5. Press the • (Para) function button to go to the har-
monic enhancer parameter page.
6. Use the cursor buttons to highlight the “Balance” param-
eter.
7. Use the data dial to set the “Balance” parameter to “63”.
8. Try operating the modulation wheel (MW1) while playing
the keyboard, and note how the sound changes.
The harmonic enhancer works by varying the
harmonic content of the sound.
9. When done, reset the “Balance” parameter to “-64”.
10.Press • (Ctrl) to go back to the controller page.
11.Press = once to turn the “Controller” parameter “off”.
12.Press ].
5: Experiments
67
Page 72
VL Version 2
13
“Damping” and “Absorption” functions which follow, however, are more easily understood by using a string instrument
— we’ll use an electric guitar voice.
: Damping
Up to this point we’ve used the Shakuhachi voice. The
VL1 Ver.2 & VL7 Ver.2 USERS!■ Before beginning
this experiment VL1 Ver.2 and VL7 Ver.2 users should turn
modulation-wheel vibrato control “off” for this voice. Refer
to the procedure outlined in “Changing Controller Functions” on page 59.
1. Press P.
2. Select the A05 voice (ElecGtr).
3. Press E.
4. Press the ™ (E1 or EL) function button to go to the
element edit menu. If necessary also press the ¡ (Ctrl)
button to call the controller menu.
NOTES■ Steps 5 through 9, below, are not necessary on
the VL1-m Ver.2. Simply use the cursor buttons to highlight
the “13: Damping” item in the element edit display and
press
[
.
5. Use the cursor buttons to highlight the “14: Absrptn” item
in the element edit display.
6. Press [ to go to the ABSORPTION parameter
display.
7. If necessary, use the cursor buttons to highlight the
current setting of the “Controller” parameter.
8. Rotate the data dial counter-clockwise to turn the “Con-
troller” parameter “off”.
9. Press the § (Bpag) function button to go back to the
DAMPING parameter display.
10.Make sure that the “Controller” parameter is set to
“Modulation Wheel”. Since breath control is not assigned
to any other function at this point, you can go right ahead
and try out the damping function.
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11.Try operating the modulation wheel (MW1) while playing
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the keyboard, and note how the sound changes.
Note how damping changes the decay of the sound.
With the wheel rolled all the way up there is no damping,
while rolling the wheel all the way toward you produces
maximum damping.
12.Press = once to turn the “Controller” parameter “off”.
13.Press ].
14
: Absorption
1. Use the cursor buttons to highlight the “14: Absrptn” item
in the element edit display.
2. Press [ to go to the ABSORPTION parameter
display.
3. If necessary, use the cursor buttons to highlight the
current setting of the “Controller” parameter.
4. Press - once to set the “Controller” parameter to
“Modulation Wheel”.
5. Try operating the modulation wheel (MW1) while playing
the keyboard, and note how the sound changes.
Absorption simulates the high-frequency absorption
which occurs at certain parts of the instrument and the
player’s body, producing a somewhat muted effect. With
the wheel rolled all the way up there is no absorption,
while rolling the wheel all the way toward you produces
maximum absorption.
6. Press = once to turn the “Controller” parameter “off”.
7. Press ].
68
Page 73
VL Version 2
Editing the Pressure Envelope
Each VL voice has preset pressure, embouchure,
and other envelope settings that determine how
the voice will respond to control on a time basis. For example,
even though you might use a controller to apply maximum
pressure right at the beginning of a note, the voice will actually
respond more slowly, building up from minimum pressure to
maximum over a time specified by its pressure envelope. This
simulates the natural response of a brass instrument or string.
The envelopes actually have several other time-based parameters that control the voice’s response. In the following
experiment we’ll try adjusting the pressure envelope and see
how it affects the sound.
1. Disconnect the breath controller, foot controller, and
footswitch. Just disconnect the breath controller from the
VL1-m Ver.2.
2. Press the P button to engage the PLAY mode.
3. Select the A04 voice — “Violin”.
4. Press E to go to the EDIT mode.
5. Press the ™ (E1 or EL) function button to go to the
element edit menu.
6. Press ¢ (Env) to go to the envelope menu.
7. Use the cursor buttons to highlight the “1: Pressure” item
in the menu.
8. Press [ to go to the PRESSURE envelope param-
eter page.
9. Use the cursor buttons to highlight the “Attack Rate
Offset” parameter.
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10.Alternately use the data dial to change the setting of the
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“Attack Rate Offset” parameter and play the keyboard to
hear how it affects the sound.
Note that as you increase the value the attack speed
increases, while lower values produce a slower attack.
with some voices keyboard velocity also affects the attack
time. With this particular voice this effect becomes more
obvious when the “Attack Rate Offset” parameter is set to
a negative value. Sensitivity of the envelope to keyboard
velocity is determined by the “Velocity Sens To Rate”
parameter.
5: Experiments
69
Page 74
VL Version 2
The Resonance-enhancing Modifiers
Here we’ll experiment with two modifiers that
can be used to simulate the resonance of a wind
or string instrument’s body — the Impulse Expander and
Resonator — using a violin voice
1. Disconnect the breath controller, foot controller, and
footswitch. Just disconnect the breath controller from the
VL1-m Ver.2.
2. Press the P button to engage the PLAY mode.
3. Select the A04 voice — “Violin”.
4. Press E to go to the EDIT mode.
5. Press the ™ (E1 or EL) function button to go to the
element edit menu.
6. Press £ (Modi) to go to the modifier menu.
7. Use the cursor buttons to highlight the “5: IE & RSN
Setting” item in the menu.
8. Press [ to go to the IE & RSN SETTING page.
The “block” to the left of this display represents the
Impulse Expander, and the block to the right is the
Resonator. In this case the Impulse Expander is “off” and
the Resonator is “on”.
9. Use the cursor buttons to highlight the “on” parameter in
the Resonator block.
10.Press = to turn the Resonator “off”.
11.Use the cursor buttons to highlight the “off” parameter in
the Impulse Expander block.
12.While playing the keyboard, use the - and =
buttons to turn the Impulse Expander “on” and “off” to
hear how it affects the sound.
You should notice that when the Impulse Expander is
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“on” the sound has a “metallic” resonance. The effect is
most obvious on the attack and decay. The effect can be
further emphasized by adjusting the modulation wheel
(MW1) to add some vibrato.
Turn the Impulse Expander “off” and proceed.
13.Use the cursor buttons to highlight the “off” parameter in
the Resonator block.
14.While playing the keyboard, use the - and =
buttons to turn the Resonator “on” and “off” to hear how
it affects the sound.
When the Resonator is “on” you should hear a
resonance that is more “woody” than that produced by the
Impulse Expander. The effect can be further emphasized
by adjusting the modulation wheel (MW1) to add some
vibrato.
70
Page 75
VL Version 2
Effects
Finally, lets use the Alto Sax voice to experiment
with some of the VL effects.
1. Disconnect the breath controller, foot controller, and
footswitch. Just disconnect the breath controller from the
VL1-m Ver.2.
2. Press the P button to engage the PLAY mode.
3. Select the “A1” voice.
4. Press E to go to the EDIT mode.
5. Press the ¡ (COM) function button to go to the com-
mon edit mode.
6. Press ™ (Efct) to go to the effect menu.
7. Use the cursor buttons to highlight the “2: Modulation
Effect” item in the menu.
8. Press [ to go to the MODULATION EFFECT
parameter page.
9. Use the cursor buttons to highlight the “Modulation
Effect Type” parameter.
10.Press = to change “Pitch Change” to “Flanger”.
11.Play the keyboard to hear the Flanger effect.
12.Press ] to return to the effect menu.
13.Use the cursor buttons to highlight the “3: Feedback
Delay” item in the menu.
14.Press [ to go to the FEEDBACK DELAY param-
eter page.
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15.Use the cursor buttons to highlight the “Return” param-
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16.Use the data dial to set the “Return” parameter to “90”.
17.Play the keyboard to hear the Feedback Delay effect.
18.Press ] to return to the effect menu.
19.Use the cursor buttons to highlight the “4: Reverberation”
item in the menu.
20.Press [ to go to the REVERBERATION parameter
page.
21.Use the cursor buttons to highlight the “Reverb Time”
parameter.
22.Use the data dial to set the “Reverb Time” parameter to
“6.0 sec”.
23.Play the keyboard to hear the Reverberation effect.
Unlike external effect units, the VL effects can be
individually specified for each voice so the appropriate effect
is automatically recalled whenever a voice is selected.
Voice mode only.
Smallest tone generator units: elements. Voices use 1 or 2
elements.
Voices are composed on “common data” and “element data”.
2 notes max.
Mono, Poly, Unison, Part
72
Internal
Disk
●
Keyboard
Keys
Sensitivity
●
Controllers
128 voices.
3.5" 2DD or 2HD floppy disk.
49 (C scale, FS type)
Velocity.
Channel aftertouch.
Master volume slider.Continuous sliders x 2.
Pitch bend wheel.Modulation wheel x 2.
Data entry dial.LCD contrast control.
Page 77
●
Panel Switches
●
Display
●
Connectors
Appendix
Play (with LED).Edit (with LED).
Utility (with LED).Octave x 2 (with LEDs).
Copy.Store.
Bank select x 8 (with LEDs).Program change x 16 (with LEDs).
Data entry x 2.Cursor x 4.
Function x 8.
Exit.Enter.
240 x 64 dot backlit liquid crystal display.
Appendix
Front Panel
Rear Panel
●
Output Level
Line
Headphones
●
Power Requirements
●
General
Dimensions
Stereo headphones.Breath controller.
Output x 2 (L and R).Foot controller x 2.
Foot switch x 2.MIDI IN.
MIDI OUT.MIDI THRU.
2.5 ±2 dBm into 10 kΩ.
7.5 ±2 dBm into 150 Ω.
UL/CSA: 120V, 16W
Europe: 220-240V, 16W
914 (W) x 380 (D) x 105 (H) mm.
Weight
●
Accessories
* Specifications subject to change without notice.
12.5 kg
Power cable.BC2 Breath Controller.
FC7 Foot Controller.Floppy disk x 2.
Owners manuals x 5.Version 2 sticker.
Voice mode only.
Smallest tone generator unit: element. Voices use element.
Voices are composed on “common data” and “element data”.
1 note.
64 voices.
76
Disk
●
Keyboard
Keys
Sensitivity
●
Controllers
3.5" 2DD or 2HD floppy disk.
49 (C scale, FS type)
Velocity.
Channel aftertouch.
Master volume slider.Continuous sliders x 2.
Pitch bend wheel.Modulation wheel x 2.
Data entry dial.LCD contrast control.
Page 81
●
Panel Switches
●
Display
●
Connectors
Appendix
Play (with LED).Edit (with LED).
Utility (with LED).Octave x 2 (with LEDs).
Copy.Store.
Bank select x 4 (with LEDs).Program change x 16 (with LEDs).
Data entry x 2.Cursor x 4.
Function x 8.
Exit.Enter.
240 x 64 dot backlit liquid crystal display.
Appendix
Front Panel
Rear Panel
●
Output Level
Line
Headphones
●
Power Requirements
●
General
Dimensions
Stereo headphones.Breath controller.
Output x 2 (L and R).Foot controller x 2.
Foot switch x 2.MIDI IN.
MIDI OUT.MIDI THRU.
2.5 ±2 dBm into 10 kΩ.
2.0 ±2 dBm into 33 Ω.
UL/CSA: 120V, 16W
Europe: 220-240V, 16W
914 (W) x 380 (D) x 105 (H) mm.
Weight
●
Accessories
* Specifications subject to change without notice.
12.3 kg
Power cable.BC2 Breath Controller.
FC7 Foot Controller.Floppy disk x 2.
Owners manuals x 5.Version 2 sticker.
77
Page 82
Appendix
Index
A
A02 Jazz Sax voice, trying out the . . . . . . . . . . . . . . 11
A04 Jazz Trumpt voice, trying out the . . . . . . . . . . . 12
For details of products, please contact your nearest Yamaha or the
authorized distributor listed below.
Pour plus de détails sur les produits, veuillez-vous adresser à Yamaha
ou au distributeur le plus proche de vous figurant dans la liste suivante.
Die Einzelheiten zu Produkten sind bei Ihrer unten aufgeführten Niederlassung und bei Yamaha Vertragshändlern in den jeweiligen
Bestimmungsländern erhältlich.
Para detalles sobre productos, contacte su tienda Yamaha más cercana
o el distribuidor autorizado que se lista debajo.