Congratulations on your acquisition of a Yamaha REX50 Digital Multi Effector!
The REX50 is a remarkably versatile, compact multi-effects unit that can be
used by guitarists, keyboard players, home recording enthusiasts, mixing engineers
— anyone involved with music. It offers a selection of 30 top-quality effects
including digital reverberation, gated reverb, echo, flange, phase and a group of
superb distortion effects. The distortion effects actually combine distortion with
other effects (reverb, flange, etc.) for extraordinary sound processing versatility.
In addition to the 30preprogrammed memory locations, there are 60 “user memory
locations” which can be used to store your own edited versions of the preset
effect programs, so you can recall your own effect creations anytime they are
necessary. The REX50 is also MIDI compatible so you can select effects via remote
MIDI control.
In order to fully take advantage of all the capability offered by the REX50, we
urge you to read this operation manual thoroughly.
CONTENTS
PRECAUTIONS
1; CONTROLS AND CONNECTIONS
THE CONTROL PANEL
THE CONNECTOR PANEL....................................... 5
2: GENERAL OPERATION
MEMORY CONFIGURATION
SELECTING AN EFFECT/MEMORY LOCATION . 7
BYPASSING THE EFFECT....................................... 7
ACCESSING & EDITING THE PARAMETERS
FOR EACH EFFECT............................................ 8
Keep the unit away from locations where it is likely
to be exposed to high temperatures or humidity —
such as near radiators, stoves, etc. Also avoid loca
tions which are subject to excessive dust accumu
lation or vibration which could cause mechanical
damage.
2. AVOID PHYSICAL SHOCKS
Strong physical shocks to the unit can cause
damage. Handle it with care.
3. DO NOT OPEN THE UNIT OR ATTEMPT
REPAIRS OR MODIFICATIONS YOURSELF
This product contains no user-serviceable parts.
Refer all maintenance to qualified Yamaha service
personnel. Opening the unit and/or tampering with
the internal circuitry will void the warranty.
4. MAKE SURE POWER IS OFF BEFORE MAKING
OR REMOVING CONNECTIONS
Always turn the power OFF prior to connecting or
disconnecting cables. This is important to prevent
damage to the unit itself as well as other connected
equipment.
5. HANDLE CABLES CAREFULLY
Always plug and unplug cables — including the AC
cord — by gripping the connector, not the cord.
6. CLEAN WITH A SOFT DRY CLOTH
Never use solvents such as benzine or thinner to
clean the unit. Wipe clean with a soft, dry cloth.
7. ALWAYS USE THE CORRECT POWER SOURCE
Make sure that the power source voltage specified
on the rear panel matches your local AC mains
source.
U.S. & Canadian models: 120V AC, 60 Hz
General model: 220 —240V AC, 50/60 Hz
8. ELECTRICAL INTERFERENCE
Since the REX50 contains digital circuitry, it may
cause interference and noise if placed too close to
TV sets, radios or similar equipment. If such a
problem does occur, move the REX50 further away
from the affected equipment.
9. BACKUP BATTERY
The REX50 contains a long-life lithium battery which
maintains the contents of the buffer and user
memory locations even when the unit is turned OFF.
With normal use the battery should last for approxi
mately 5 years. If the battery voltage falls below the
safe level, however, the "* * * WARNING * * * LOW
BATTERY" display will appear on the LCD when the
power is first turned ON. If this occurs, have the bat
tery replaced by a qualified Yamaha service center.
Do not attempt to replace the battery yourself!
FCC CERTIFICATION (USA)
This equipment generates and uses radio frequency
energy and if not installed and used properly, that is, in
strict accordance with the manufacturer's instructions,
may cause interference to radio and television reception.
It has been type tested and found to comply with the
limits for a Class B computing device in accordance with
the specifications in Subpart J of Part 15 of FCC Rules,
which are designed to provide reasonable protection
against such interference in a residential installation.
However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does
cause interference to radio or television reception, which
can be determined by turning the equipment off and on,
the user is encouraged to try to correct the interference
by one or more of the following measures:
Reorient the receiving antenna.
Relocate the computer with respect to the receiver.
Move the computer away from the receiver.
Plug the computer into a different outlet so that
computer and receiver are on different branch circuits.
If necessary, the user should consult the dealer or an
experienced radio/television technician for additional
suggestions. The user may find the following booklet
prepared by the Federal Communications Commission
helpful:
"How to identify and Resolve Radio-TV interference
Problems".
This booklet is available from the U.S. Government
Printing Office, Washington, DC 20402, Stock
No. 004-000-00345-4.
1: CONTROLS AND CONNECTIONS
/THE CONTROL PANEL/
YAMAHA =i
DIGITAL MULTI EFFECTOR E X •
-o
—
o o
LI U
[
o
OLCD (Liquid Crystal Display)
This 16-character x 2-line liquid crystal display panel
normally displays the title of the selected effect on
the top line and a selected parameter and its value
on the bottom line. One or both lines may also be
used to display errof messages or warnings.
0LED Memory Number Display
This 2-digit numeric display shows the number of the
currently selected memory location (1 — 90). When
the LED display is continuously lit the effect cor
responding to the number displayed is active. When
the LED display is flashing, this indicates that a new
memory location has been selected but has not yet
been recalled, leaving the previously selected effect
active.
0
O CLIP I I
□ -20 1 paramI
0 6
---------------
r 1 ^ 1 1 1 1 "JTILITY 1
. 1 ^ 1 1 RECALL 1 1 BYPASS I
---------------
0 0
^
^
0 Input Level Meter
The input level meter consists of three LEDs cor
responding to - 20 dB, - 10 dB and CLIP input lev
el. When the source (instrument or other) is
connected to the REXSO's inputs, it should be played
at the loudest level it will be played during actual use
and the rear-panel INPUT LEVEL control (THE CON
NECTOR PANEL, 7) adjusted so the - 20 and - 10
dB LEDs light but the CLIP LED almost never lights.
O Memory Key
Pressing this key engages the memory selection
mode, allowing a new memory location to be select
ed using the A and V keys.
This key is pressed to access the various parameters
which can be edited within each effect. Each press
on the PARAMETER key selects the next parameter
on the "list" for the selected effect.
0 Increment/Decrement Keys
These keys are used to select memory locations
when the memory selection mode is active (after the
MEMORY key has been pressed), or to change
parameter values when parameters are selected for
editing (after the PARAMETER key has been
pressed). The A and V keys are also used to pro
gram several UTILITY functions.
0
Store Key
This key is used to store edited effect parameters
into one of the user memory locations between 31
and 90.
THE CONNECTOR PANEL,
0 Recall Key
When a new memory location number has been
selected using the A and V keys, the RECALL key
must be pressed to activate the selected effect.
0 Utility Key
This key accesses a list of utility functions allowing
editing of effect titles, MIDI control programming and
increment footswitch recall range programming.
0 Bypass Key
The BYPASS key switches the selected effect ON
or OFF, leaving the direct signal only when BYPASS
is active.
OMIDI IIM Terminal
MIDI signals from external MIDI devices can be fed
to this terminal to remotely select effects, set the
pitch shift of the PITCH CHANGE A effect, and trig
ger some other effects.
0 Bypass Footswitch Jack
An optional Yamaha FC5 footswitch or equivalent
connected to this jack can be used for foot control
of the BYPASS function.
I Memory Footswitch Jack
An optional Yamaha FC5 footswitch or equivalent
can be used to sequentially select effects stored in
memory locations 31 through 90, permitting a se
quence of effects to be set up to match the flow of
a live performance.
& L Output Jacks
These two monaural 1/4" phone jacks deliver the
stereo output signal from the REX50 to subsequent
amplification or mixing equipment. These jacks can
be connected directly to the inputs of guitar amplifi
ers, keyboard amplifiers, recording equipment or mix
ing consoles. Since many of the REX50 effects are
true stereo effects, we recommend connecting both
output jacks to the corresponding inputs of a stereo
or two-channel sound system in order to get the best
possible sound. If this is not possible, connect either
of the OUTPUT jacks (L or R) to the amplification
equipment used.
This switch determines whether the signal appear
ing at the OUTPUT jacks is "effect only" or "effect
plus direct signal." When the switch is ON, the direct
input signal is combined with the effect signal and
delivered to the outputs. When OFF the processed
output of the REX50 only is delivered to the outputs.
The REX50 does allow internal balancing of the in
put and effect signals as well as output level con
trol. In normal use, therefore, the STEREO MIX
switch should be turned OFF.
O R&L (MONO) Input Jacks
When using a stereo sound source, such as a stereo
electronic keyboard, plug the instrument's left (L)
and right (R) channel outputs into the correspond
ing L and R INPUT jacks on the REX50. When using
a monaural source, such as an electric guitar, plug
the instrument's output into the L(MONO) INPUT
jack.
o Input Level Control
This control should be used in conjunction with the
control panel LED level meter to set the optimum in
put level for the source used. Adjust the INPUT
LEVEL control so that the - 20 dB and - 10 dB level
meter LEDS light but the CLIP LED almost never
lights while playing the source instrument.
2; GENERAL OPERATION
/ MEMORY CONFIGURATION /
The REX50 has a total of 90 internal memory locations.
Locations 1 through 30 are READ-ONLY MEMORY con
taining the 30 preset effect programs. These locations
cannot be written to or changed in any way. The ef
fect programs contained ih memory locations 1 through
30 are:
VIem.
Program Name
No.
REV 1 HALL16 REVERB & GATE
1
2 REV 2 ROOM17 PITCH CHANGE A
REV 3 VOCAL18
3
REV 4 PLATE
4
5 EARLY REF. 120
GATE REVERB21 DISTORTION
6
DELAY L,R22
7
8 STEREO ECHO
STEREO FLANGE 24
9
CHORUS25
10
11 STEREO PHASING26
SYMPHONIC27 DIST.+ECHO
12
REVERSE GATE
13
14 ADR-NOISE GATE29 DIST.+CHORUS
COMPRESSOR
15
Mem.
Program Name
No.
PITCH CHANGE B
PITCH CHANGE C
19
PAN
DIST. + REV HALL
23 DIST.+REV PLATE
DIST.+GATE REV
D. +REVERSE GATE
DIST.+DELAY
DIST.+FLANGE
28
DIST. + SYMPHONIC
30
)When the desired memory location/effect has been
selected, press the RECALL key. The LED memory
number display will stop flashing and the selected
effect will be engaged.
A complete description of each effect program and its
parameters is given in "3: DESCRIPTIONS OF THE EF
FECT PROGRAMS & THEIR PARAMETERS” on page
10.
Locations 31 through 90 are READ/WRITE MEMORY
which can be used to store your own edited versions
of the preset programs.
/ SELECTING AN EFFECT/MEMORY
/ LOCATION
® Press the MEMORY key to engage the memory
selection mode. This is not necessary if the memory
selection mode is already active, but it's a good habit
to get into to ensure smooth operation.
(D Press the A or V key to increment or decrement the
memory location number shown on the LED display.
Hold either of these keys down for continuous in
crementing or decrementing. The name of the pro
gram corresponding to the currently selected
memory location will be shown on the LCD, or " ♦ * *
NO DATA ***" will be displayed if a memory loca
tion between 31 and 90 is selected into which an
edited effect program has not been stored. Note that
at this stage the LED memory number display is
flashing, indicating that although a new location has
been selected, its contents have not yet been
7 recalled.
____________
/
/ BYPASSING THE EFFECT/
There are two ways to switch the selected effect in and
out: ® with the control panel BYPASS switch and (2)
with a footswitch connected to the connector-panel
BYPASS footswitch jack. An optional Yamaha FC5
Footswitch can be used for foot-bypass control.
In either case — when the control-panel BYPASS key
or BYPASS footswitch is pressed — a bold, flashing let
ter "B" will appear in the upper right-hand corner of
the LCD. While the "B" is visible the REX50 effect is
bypassed and the input signal is directly routed to the
output terminals (i.e. the effect is OFF). Press the
BYPASS key or footswitch a second time to turn the
effect back ON.
ACCESSING & EDITING THE
PARAMETERS FOR EACH EFFECT!
Each of the REX50 effects has a number of internal
parameters which may be edited by you to create a
sound that is ideally suited to your own specific musical
requirements. A complete description of each effect
and its parameters is given in "3. DESCRIPTIONS OF
THE EFFECTS & THEIR PARAMETERS" on page 10.
Using effect 1 (REV 1 HALL) as an example, here's how
selected effect's parameters will appear on the bot
tom line of the LCD. Each time the PARAMETER key
is pressed, the next parameter on the selected ef
fect's "parameter list" will be called. With REV 1
HALL, for example, the following parameters are call
ed in sequence:
Note that the first parameter in the list is returned
to if the PARAMETER key is pressed after the last
parameter (OUT LVL in this example) has been
called.
) Once the desired parameter has been called, its value
is edited by using the A and/or V keys. The A key
increases (increments) the value while the V key
decreases (decrements) the value. Either key can be
held down for continuous incrementing or
decrementing.
New value
In this way you can go through and edit any number
of the parameters to create the sound you want. If,
however, you select and recall a new effect without
first storing your edited parameters in a memory
location between 31 and 90, any changes you have
made will be lost and will have to be re
programmed. If you want to keep an edited effect,
use the STORE operation as described in the next
page.
8
STORING EFFECTS
In order to store an edited effect for later recall you
and then using the A and V keys. Do not recall the
selected memory location.
@ Press the STORE key to store the edited effect in the
selected memory location. The title of the effect
stored will appear on the LCD (this may later be
edited to create your own effect title using the UTILI
TY mode EDIT TITLE function). The LED memory
number display will stop flashing and the stored
memory location will become the active effect.
Edited program
NOTE: You CANNOT store edited data to memory lo
cations 1 through 30. If you attempt to do this
the LCD will show "**♦ READ ONLY *** MEM
NO. 1-30".
** READ ONLY **
MEM NO. 1-30
NOTE: Once an effect has been stored in a memory
location between 31 and 90, its parameters
can be further edited in the new memory loca
tion. Such changes will be lost if a different ef
fect is selected and recalled, however, unless
the STORE function is used to store the
changes. Changes may be stored to the cur
rent memory location number (31 —90) simp
ly by pressing the STORE key.
<
'
D 1 ST. +S YMPHON 1 C
\
New program
number
—flash —
Store program
3: DESCRIPTIONS OF THE EFFECT PROGRAMS
& THEIR PARAMETERS
/ THE BALANCE AND OUTPUT
¡_t^yEL^ARAMET^
____________
/
Since all of the REX 50 effects have the same BALANCE
and OUT LVL (Output Level) parameters, we'll describe
them here and leave them out of the descriptions of
each effect that follow. BALANCE and OUT LVL are
normally the last two parameters called in an effect's
parameter list.
Effect/Direct Signal Balance (BALANCE): 0 — 100%
This parameter adjusts the balance between the
direct sound and effect signals. At 100% only the
effect sound is delivered from the REX50 outputs,
while at 0% only the direct sound is output. At a set
ting of 50%, the direct and effect sounds are out
put in approximately equal proportions.
Effect Output Level (OUT LVL): 0 — 100%
This parameter sets the output level of the effect.
This is particularly handy for matching the levels bet
ween effects when setting up an effect sequence
for a live performance.
Reverberation is the warm musical "ambience" you ex
perience when listening to music in a hall or other
properly-designed acoustic environment. The REX50
offers four different reverb effects, simulating types of
reverberation you would experience in a large hall (REV
1 HALL), in a smaller room (REV 2 ROOM), a reverb
effect ideally suited to vocals (REV 3 VOCAL), and the
type of reverberation produced artificially by a plate
reverberator (REV 4 PLATE).
Reverb Time (REV TIME): 0.3 - 99.0 s
The length of time it takes for the level of reverbera
tion at 1 kHz to decrease by 60 dB — virtually to
silence. In a live setting, this depends on several fac
tors: room size, room shape, type of reflective sur
faces, and others.
High Frequency Reverb Time Ratio (HIGH): 0.1 —
1.0
Natural reverberation varies according to the fre
quency of the sound. The higher the frequency, the
more sound tends to be absorbed by walls, fur
nishings and even air. This parameter allows altera
tion of the high-frequency reverb time in relation to
the overall reverb time.
Initial Delay (DELAY): 0.1 - 50.0 ms
This parameter represents the delay between the
direct sound of an instrument and the first of the
many reflections that together form reverberation.
High-pass Filter (HPF): THRU, 32 Hz - 1.0 kHz
Permits rolling off the low-frequency content of the
reverb signal below the set frequency. The HPF is
OFF when set to THRU.
Low-pass Filter (LPF): 1 kHz - 11 kHz, THRU
Permits rolling off the high-frequency content of the
reverb signal above the set frequency. The LPF is
OFF when set to THRU.
-(TIME)
10
/ 5. EARLY REF. 1 /
/ 6. GATE REVERB /
These effects are created using different groupings of
"early reflections" — the first cluster of reflections that
occurs after the direct sound but before the dense
reflections that are known as reverberation begin.
/ 13. REVERSE GATE /
This effect produces a dynamic "slapback" sound,
similar to a tape recording being played backwards.
Early Reflection Pattern (TYPE):
HALL/RANDOM/REVERSE/PLATE
The TYPE parameter selects one of four different pat
terns of early reflections. HALL produces a typical
grouping of early reflections that would occur in a
performing environment such as a hall. RANDOM
produces an irregular series of reflections that could
not occur naturally. PLATE produces a typical group
ing of reflections that would occur in a plate reverb
unit. REVERSE generates a series of reflections that
increase in level — like the effect produced by play
ing a recorded reverberation sound backwards.
Room Size (ROOM SIZE): 0.1 - 20.0
This parameter sets the time intervals between the
early reflections — a feature of natural early reflec
tions which is directly proportional to the size of the
room.
Liveness (LIVENESS): 0 -10
"Liveness" refers to the rate at which the reflected
sounds fade. An acoustically "dead" room is simu
lated by setting this parameter to zero. Increasing
the value of this parameter creates an increasingly
"live" sound, simulating an increasing area of reflec
tive surfaces in the room.
Delay (DELAY): 0.1 - 400.0 ms
The time delay between the direct sound of the in
strument and the first of the early reflections.
Low-pass Filter (LPF): 1 kHz - 11 kHz, THRU
Permits rolling off the high-frequency content of the
early reflection signal above the set frequency. The
LPF is OFF when set to THRU.
11
ROOM size: 1.0
EARLY REFLECTION MODE CHART
HALL
ROOM size:4.0
ROOM size: 1.0
RANDOM
ROOM size;4.o
I -»
100 200 300 400
2 -»
z
3
? -M
ROOM size; 1.0
ROOM size: 1.0
■ 00 m
»0 300 400 soo
REVERSE
PLATE
ROOM SIZE CHART
4~. - 10
w -?o
S-30
“ -M
z
3 _
ROOM size;4.0
100 ?00 300 400 &00
ROOM size:4.o
;oo 300 400 soo
JOO 400 MW
12
/ 7. DELAY L&R /
This stereo delay effect offers independently variable
left and right channel delays.
DIRECT
(dB)
SIGNAL
L R
L C R
L C C R
/ 8. STEREO ECHO /
This effect can be used to create expansive echo ef
fects — with independently variable left and right chan
nel echo delays and feedback.
(dB)
DIRECT SIGNAL
L R
L R
(TIME)
Lch
DLY
Rch
DLY
Lch F.B
EFFECT
INPUT
Rch F.B
Left Channel Delay (Lch DLY): 0.1 — 500.0 ms
Sets the time between the direct sound of the instru
ment and the first repeat heard from the left channel.
Left Channel Feedback Gain (Lch F.B): -99% —
-F 99%
Sets the amount of the left-channel delay signal fed
back to the input of the processor. The higher the
feedback gain setting, the greater the number of
delayed repeats produced.
Right Channel Delay (Rch DLY): 0.1 — 500.0 ms
Sets the time between the direct sound of the instru
ment and the first repeat heard from the right
channel.
Right Channel Feedback Gain (Rch F.B): -99% —
-F 99%
Sets the amount of the right-channel delay signal fed
back to the input of the processor. The higher the
feedback gain setting, the greater the number of
delayed repeats produced.
-(TIME)
Lch
DL\
Rch DLY
EFFECT
INPUT
Left Channel Delay (Lch DLY): 0.1 — 250.0 ms
After the delay set by this parameter, the first leftchannel echo will appear. Subsequent echoes will
appear at the same time interval, the number of
echoes depending on the setting of the feedback
gain setting for the corresponding channel.
Left Channel Feedback Gain (Lch F.B): -99% —
-F 99%
Adjusts the number of echoes that follow the direct
signal — from zero to a virtually infinite number of
echoes at the maximum setting.
Right Channel Delay (Rch DLY): 0.1 — 250.0 ms
Same as Left Channel Delay, but affects the right
channel only.
Right Channel Feedback Gain (Rch F.B): -99% —
-F 99%
Same as Left Channel Feedback Gain, but affects the
right channel only.
High Frequency Feedback (HIGH): 0.1 — 1,0
Controls feedback in the high-frequency range. The
high-frequency feedback is reduced as the value of
this parameter is decreased.
13
High Frequency Feedback (HIGH): 0.1 — 1,0
Controls feedback in the high-frequency range. The
high-frequency feedback is reduced as the value of
this parameter is decreased.
/ 9. STEREO FLANGE /
This effect produces a pleasant "swirling" sound which
can effectively thicken and add warmth to the sound
of an instrument. The flanging effect is produced by
(dB)
DIRECT
SIGNAL
MOD. DEPTH
L(R)7 R(L)
MOD. DLY
■(TIME)
Modulation Frequency (MOD. FRQ): 0.1 Hz — 20.0 Hz
Sets the speed of modulation, and hence the rate at
which the effect varies.
Modulation Depth (MOD. DEPTH): 0% - 100%
Sets the amount of delay time variation, thus ad
justing the depth of the effect.
Modulation Delay (MOD. DLY): 0.1 ms — 100.0 ms
This sets the basic delay time from the initial direct
sound to the beginning of the flange effect.
Modulation Frequency (MOD. FRQ): 0.1 Hz — 20.0 Hz
Sets the speed at which the effect varies.
Delay Modulation Depth (DM DEPTH): 0% — 100%
This sets the amount by which the delay time of one
delay signal is varied in relation to the other, and thus
the depth of the CHORUS effect.
Amplitude Modulation Depth (AM DEPTH): 0% —
100%
Sets the amount by which the amplitude (level) of
the input signal is varied.
/ 11 ■ STEREO PHASINGT
Phasing is basically a "gentler" version of the flange
effect, lending a smooth, animated quality to the
original sound.
(dB)
L L,R R
V
Feedback Gain (F.B. GAIN): 0% - 99%
Determines the amount of flange signal which is fed
back to the input of the processor for further modula
tion. More feedback increases the overall complexi
ty, "strength" and decay time of the effect.
/ 10. CHORUS/
Like flanging, chorus serves to thicken the sound of an
instrument, creating the effect of several instruments
playing at once. The chorus effect splits the incoming
signal into three signals placed at the center left and
right of the stereo image. The delay time and level of
the three signals are then modulated by the LFO (Low
Frequency Oscillator).
(dB)
DIRECT SIGNAL
AM DEPTH
. (TIME)
MOD. DEPTH
■ (TIME)
MOD. DLY
Modulation Frequency (MOD. FRQ): 0.1 Hz — 20.0 Hz
Sets the speed at which the phasing effect varies.
Modulation Depth (MOD. DEPTH): 0% - 100%
Sets the amount of delay time variation, thus ad
justing the depth of the effect.
Modulation Delay (MOD. DLY): 0.1 — 8.0 ms
This sets the delay timé from the initial direct sound
to the beginning of the phasing effect.
DM DEPTH
14
/ 12. SYMPHONIC /
This effect is produced in the same way as the flange
effect, but has a "bigger," more sweeping sound.
Modulation Frequency (MOD. FRQ): 0.1 Hz — 20.0 Hz
Sets the speed of the effect variation.
Modulation Depth (MOD. DEPTH): 0% — 100%
Sets the depth of the effect.
Decay Time (DECAY): 5 — 32,000 ms
Determines the length of time it takes for the gate
envelope to fall to DECAY LEVEL after it is fully open.
Decay Level (DECAY LVL): 0 - 100%
Determines the level at which the gate remains open
for the HOLD TIME. The lower the value, the lower
the HOLD gate level.
/ 14. ADR-IMOISE GATEV
This program uses a "gate" to pass or shut off the in
put signal in a number of ways. It can be used to pass
just a short segment of a longer input signal, or it can
be set up to pass only signals that exceed a specified
level. In the latter case this program functions as a
"noise gate." It is also possible to create reverse gate
type effects in which the gain increases gradually after
the effect is triggered.
100%
(TIME)
Trigger Level (TRG. LEVEL): 1-100
Determines the level of the input signal required to
trigger "opening" of the gate. At 100% only very
high-level input signals will trigger the gate, while at
1 % even the tiniest input signal will trigger the gate.
Hold Time (HOLD): 1 — 30,000 ms
Determines how long the gate stays open, allowing
the signal to pass at the DECAY LEVEL, after the first
decay and prior to beginning of the RELEASE TIME.
Release Time (RELEASE): 5 — 32,000 ms
Determines how long it takes for the gate to close
fully after the HOLD TIME has ended.
MIDI Trigger (MIDI TRG.): OFF, ON
When this parameter is turned ON, a KEY ON EVENT
message from an external MIDI keyboard can be us
ed to trigger the gate. A KEY ON EVENT message
is transmitted whenever a note on a MIDI keyboard
is played.
Trigger Delay (TRG. PLY): -100 — -i-100 ms
Produces a delay between the time at which the gate
is triggered and that at which it actually opens. If a
minus value is programmed, the input signal is
delayed so that, effectively, the gate opens before
the signal appears.
Trigger Mask (TRG. MSK): 5 - 32,000 ms
This parameter makes it impossible to re-trigger the
gate function until the programmed time has elapsed.
Attack Time (ATTACK): 5 — 32,000 ms
Determines how long it takes for the gate to open
fully from the time it begins to open.
15
/ 15. COMPRESSOR /
This extremely versatile compressor program allows
creation of a wide range of compression and limiting
effects. It can simply be used to reduce the dynamic
range of a signal, to smooth out the sound of an elec
tric bass or add sustain to an electric guitar. It can help
to reduce volume fluctuations as a vocalist moves
closer to or away from a microphone, or limit the max
imum level of a signal to prevent overloading certain
types of amplification of recording equipment.
Attack Time (ATTACK): 1 — 40 ms
Determines how long it takes for full compression
to be reached after the effect is triggered (i.e. the
THRESHOLD level is exceeded). The right ATTACK
setting is essential to preserve the natural initial at
tack sound of the instrument used — or modify it
as desired.
Release Time (RELEASE): 10 — 2,000 ms
Determines how long it takes for compression to be
released after the input signal drops below the
THRESHOLD level. The RELEASE setting is impor
tant to preserve the natural release sound of the in
strument used. Too short a RELEASE setting will
cause the sound to be cut off unnaturally.
Delay Time (DELAY): 0.1 — 400.0 ms
Determines the time delay between the direct sound
and the compressed effect sound.
Threshold Level (THRESHOLD): -48
Determines the level of the input signal at which the
compression effect begins. Set at a low level (-48
dB) all input signals will be compressed. At a higher
level, only those signals exceeding the THRESHOLD
level will be compressed, thus producing a limiting
effect. The THRESHOLD level must be set to match
the level and characteristics of the instrument be
ing used, as well as the desired effect.
-----------
6 dB
Compression Ratio (RATIO): 1 — 20.0
This parameter sets the "amount" of compression
applied to the input signal. A setting of 1.0 produces
no compression, while a setting of 20.0 produces
maximum compression.
Detect Delay (PET. PLY): -50.0 — -tSO.O ms
This parameter sets an initial delay between the time
the input signal begins (the time the THRESHOLD
level is exceeded) and the time the compression ef
fect begins. This delay can be used to allow the in
itial attack of an instrument to come through com
pletely unaffected while the rest of the signal is com
pressed. A minus DET DLY setting causes the com
pressed sound to appear before the direct instrument
sound.
16
/ 16. REVERB & GATE /
This effect combines a reverb program with a gate pro
gram, making it possible to output only a segment of
a longer reverb sound.
-(TIME)
Reverb Time (REV TIME): 0.3 - 99.0 s
The length of time it takes for the level of reverbera
tion at 1 kHz to decrease by 60 dB.
High Frequency Reverb Time Ratio (HIGH): 0.1
1.0
This parameter allows alteration of the high-
frequency reverb time in relation to the overall reverb
time.
Initial Delay (DELAY): 0.1 — 50.0 ms
This parameter represents the delay between the
direct sound of an instrument and the first of the
many reflections that together form reverberation.
Release Time (RELEASE): 5 — 32,000 ms
This parameter determines the time it takes for the
gate to close completely after the HOLD time has
elapsed.
MIDI Trigger (MIDI TRG.): OFF, OIM
When ON, a KEY ON EVENT message from a MIDI
keyboard can be used to trigger the effect.
/17. PITCH CHANGE AV
This program can actually change the pitch of an input
signal over a ± 2-octave range. The shifted pitch can
be combined with the direct sound (by an appropriate
setting of the BALANCE parameter) to create automatic
harmonies.
Pitch Shift (PITCH): -12 - -H2
Sets the degree of pitch change in semitone steps.
+12 corresponds to an output pitch one octave
higher than the input pitch, and - 12 produces an
output pitch one octave lower than the input pitch.
An external MIDI keyboard can even be used to
select the desired degree of pitch shift.
Fine Tuning (FINE): -100 - -HOP
Permits extremely fine pitch adjustment in one-cent
steps.
High-pass Filter (HPF): THRU, 32 Hz - 1.0 kHz
Permits rolling off the low-frequency content of the
reverb signal below the set frequency. The HPF is
OFF when set to THRU.
Low-pass Filter (LPF): 1 kHz - 11 kHz, THRU
Permits rolling off the high-frequency content of the
reverb signal above the set frequency. The LPF is
OFF when set to THRU.
Trigger Level (TRG. LEVEL): 1-100
Determines the amplitude of the input signal required
to trigger opening of the gate. At 100% only highlevel input signals will trigger the gate, while at 1 %
even the slightest input signal will trigger the gate.
Hold Time (HOLD): 1 - 30,000 ms
This parameter sets the amount of time the gate is
"open," allowing the reverb sound to come through.
Delay Time (DELAY): 0.1 - 400.0 ms
Sets the delay between the direct sound (input
signal) and the pitch-shifted output signal.
Feedback Gain (F.B. GAIN): 0 - 99%
When this parameter is set to 0, only a single pitchshifted sound is produced after the DELAY time has
elapsed. As the value of this parameter is increas
ed, however, more and more delayed repeats are
produced, each pitch-shifted up or down from the
previous repeat according to the setting of the PITCH
parameter.
17
Base Key (BASE KEY): OFF, Cl - C6
This parameter sets the "BASE KEY" for an exter
nal MIDI synthesizer used to control the PITCH
parameter (the MID! OUT terminal of the synthesizer
must be connected to the REX50 MIDI IN terminal,
and the REX50 must bd set to receive on the MIDI
channel on which the synthesizer is transmitting).
If, for example, the BASE KEY parameter is set to
C4, pressing the C3 key on the synthesizer (C3 is
one octave lower than C4) will set the pitch change
value to - 12. Pressing D4 on the keyboard would
produce a pitch increase of one whole-tone ( + 2).
If a key more than an octave higher or lower than
the BASE KEY is pressed, the resultant pitch change
setting will still be within the - 12 to +12 range,
as shown in the illustration below. If the BASE KEY
parameter is set OFF, pitch cannot be controlled via
the MIDI IN terminal.
+ 3
+ I
+ 10 I
+ 8
+ 6
+ 3
+ I
- 2
- 4
- 6
- 9
__ 1 I
- 2
F 5
E 5
D 5
C 5
B 4
A 4
G 4
F 4
E 4
D 4
C 4
B 3
A 3
G 3
F 3
E 3
D 3
C 3
B 2
A 2
PITCH
+ 5
+ 4
+ 2 -
+ 12 -
+ I I
+ 9
-f 7
4- 5
+ 4
+ 2
0
- I
- 3
- 5
~ 7
- 8
- 10
-12 —
- I —
- 3
+ 1 - + 12 range is
repeated
Pitch can be changed
over a ± 12 range with
the BASE KEY in
the center.
- 1
-------
12 range is
repeated
/ 18. PITCH CHANGE B7
PITCH CHANGE B makes it possible to produce two in^
dependently pitch-shifted output notes in addition to
the direct signal, so you can actually create three-part
harmonies with a single input note. Both pitch-shifted
notes appear at the center of the stereo sound field (i.e.
they are output equally to the L and R OUTPUT jacks.
1st Pitch Shift (1 PITCH): -12 - +12
Sets the pitch of the first pitch-shifted note between
one octave below (-12) and one octave above
(-1-12) the input note.
1st Fine Tuning (1 FINE): -100 — -HlOO
Permits fine tuning of the first pitch-shifted note in
1-cent steps.
1st Delay Time (1 PLY): 0.1 — 400.0 ms
Determines the time delay between input of the
original note and output of the first pitch-shifted
note.
2nd Pitch Shift (2 PITCH): - 12 - +12
Sets the pitch of the second pitch-shifted note bet
ween one octave below (-12) and one octave
above ( + M) the input note.
2nd Fine Tuning (2 FINE): - 100 - -H 100
Permits fine tuning of the second pitch-shifted note
in 1-cent steps.
2nd Delay Time (2 PLY): 0.1 - 400.0 ms
Determines the time delay between input of the
original note and output of the second pitch-shifted
note.
18
/ 19. PITCH CHANGE C7
/ 20. PAN /
Like the PITCH CHANGE B program, PITCH CHANGE
C produces 2 pitch-shifted notes in addition to the
original input note. In this program, however, the two
pitch-shifted notes are independently fed to the left and
right channel outputs (the direct sound is positioned at
the center of the stereo,sound field) for a true stereo
harmony effect.
Left Pitch Shift (L PITCH): - 12 - +12
Sets the pitch of the left-channel pitch-shifted note
between one octave below (-12) and one octave
above ( + 12) the input note.
Left Fine Tuning (L FINE): - 100 — +100
Permits fine tuning of the left-channel pitch-shifted
note in 1-cent steps.
Left Delay Time (L PLY): 0.1 - 200.0 ms
Determines the time delay between input of the
original note and output of the left-channel pitchshifted note.
Right Pitch Shift (R PITCH): - 12 - +12
Sets the pitch of the right-channel pitch-shifted note
between one octave below (-12) and one octave
above ( + 12) the input note.
This program automatically pans the sound image bet
ween left and right in the stereo sound field.
Pan Speed (PAN SPEED): 0.1 - 20.0 Hz
Sets the speed of the PAN effect (Le. how rapidly
the signal sweeps from channel to channel).
Pan Direction (DIRECTION): L^R, L<-R, L^R
Determines the direction in which the sound sweeps
across the stereo sound field.
Pan Depth (DEPTH): 0 - 100%
Sets the degree of level variation produced by the
PAN effect. The higher the setting, the stronger and
more distinct the pan sound.
Right Fine Tuning (R FINE): - 100 — +100
Permits fine tuning of the right-channel pitch-shifted
note in 1-cent steps.
Right Delay Time (R PLY): 0.1 — 200.0 ms
Determines the time delay between input of the
original note and output of the right-channel pitchshifted note.
PROGRAMPITCH CHANGE
PITCH CHANGE A
PITCH CHANGE B
PITCH CHANGE C
1 TONEYES
2 TONES
(CENTER)
2 TONES
(1 EACH IN
L&R CH.)
FEEDBACK
NONO
NO
MIDI PITCH
CONTROL
YES
NO
19
/21. DISTORTION /
The DISTORTION effect is capable of producing an ex
tremely broad range of distortion sounds that are ideal
for virtually all guitar styles. Whether you want a light
overdrive effect or real heavy-metal distortion, this pro
gram can provide it.
Sets the "degree" or "depth" of the distortion por
tion of the effect.
Distortion (DISTORTION): 0 - 100%
This parameter sets the "degree" of distortion pro
duced. A setting of 0 produces a perfectly clean
sound, while a setting of 100 produces the most
heavily distorted sound.
Midrange EQ Frequency (MID FRQ.): 560 Hz, 800 Hz,
1.0 kHz, 1.5 kHz, 2.0 kHz
Sets the mid-frequency range to be boosted or cut
using the next parameter: MID GAIN.
Midrange EQ Gain (MID GAIN): - 12 - -H2 dB
Boosts or cuts response in the frequency range set
by the MID FRQ parameter (above). A setting of 0
produces no boost or cut. Minus settings (e.g: -6
dB) cut response in the selected frequency range,
while plus settings (e.g: +12 dB) boost response.
Treble Boost/Cut (TREBLE): - 12 - -H2 dB
Permits boosting or cutting the high-frequency
range. Minus settings (e.g: - 6 dB) reduce the high-
frequency content of the sound, while plus settings
(e.g: -l-6 dB) emphasize the high-frequencies.
Trigger Level (TRG. LEVEL): 1-100
Determines the amplitude of the input signal required
to trigger the distortion effect. This parameter, in
conjunction with the RELEASE parameter below,
functions effectively as a noise gate to cut out hiss
and noise when an input signal is not present. TRG
LEVEL should be set so that the effect is activated
only when a note is played on the instrument used.
Release Time (RELEASE): 5 — 32000 ms
Determines the amount of time it takes for the distor
tion gate to close after the input signal drops below
the trigger level. Proper setting of the RELEASE
parameter is essential to allow a natural decay of the
source instrument sound.
Reverb Balance (REV BAD: 0 — 100%
Determines the amount of reverb applied to the
distortion sound.
Initial Reverb Delay (PRE PLY): 0.1 — 50.0 ms
This parameter produces a delay between the arrival
of the input signal and the beginning of the reverb
effect.
Reverb Time (REV TIME): 0.3 - 99.0 s
The length of time it takes for the level of reverbera
tion at 1 kHz to decrease by 60 dB.
High Frequency Reverb Time Ratio (HIGH): 0.1
1.0
This parameter allows alteration of the high-
frequency reverb time in relation to the overall reverb
time.
Trigger Level (TRG. LEVEL): 1-100
Determines the amplitude of the input signal required
to trigger the effect. This parameter, in conjunction
with the RELEASE parameter below, functions ef
fectively as a noise gate to cut out hiss and noise
when an input signal is not present. TRG LEVEL
should be set so that the effect is activated only
when a note is played on the instrument used.
Release Time (RELEASE): 5 — 32000 ms
Determines the amount of time it takes for the distor
tion gate to close after the input signal drops below
the trigger level. Proper setting of the RELEASE
parameter is essential to allow a natural decay of the
source instrument sound.
20
/ 24. DIST. + GATE RE\T7
/ 25. D. + REVERSE GATE~7
Distortion Level (DISTORTION): 0 - 100%
Sets the "degree" or "depth" of the distortion por
tion of the effect.
Sets the "degree" or "depth" of the distortion por
tion of the effect.
100%
Delay Balance (DELAY BAL): 0 - 100%
Determines the amount of delay or echo effect ap
plied to the distortion sound.
Left Channel Delay (Lch DELAY): 0.1 - 500.0 ms
Sets the time between the direct sound of the instru
ment and the first repeat heard from the left channel.
Left Channel Feedback Gain (Lch F.B): -99% —
-H 99%
Sets the amount of the left-channel delay signal fed
back to the input of the processor. The higher the
feedback gain setting, the greater the number of
delayed repeats produced.
Room Size (ROOM SIZE): 0.1 - 20.0
This parameter sets the time intervals between the
early reflections.
Liveness (LIVENESS): 0-10
Increasing the value of this parameter creates an in
creasingly "live" sound, simulating an increasing
area of reflective surfaces in a room.
Delay (DELAY): 0.1 - 400.0 ms
The time delay between the direct sound of the in
strument and the first of the early reflections.
Trigger Level (TRG. LEVEL): 1-100
Determines the amplitude of the input signal required
to trigger the effect. This parameter, in conjunction
with the RELEASE parameter below, functions ef
fectively as a noise gate to cut out hiss and noise
when an input signal is not present. TRG LEVEL
should be set so that the effect is activated only
when a note is played on the instrument used.
Release Time (RELEASE): 5 — 32000 ms
Determines the amount of time it takes for the distor
tion gate to close after the input signal drops below
the trigger level. Proper setting of the RELEASE
parameter is essential to allow a natural decay of the
source instrument sound.
Right Channel Delay (Rch DELAY): 0.1 — 500.0 ms
Sets the time between the direct sound of the instru
ment and the first repeat heard from the right
channel.
Right Channel Feedback Gain (Rch F.B): -99% —
99%
Sets the amount of the right-channel delay signal fed
back to the input of the processor. The higher the
feedback gain setting, the greater the number of
delayed repeats produced.
High Frequency Feedback (HIGH): 0.1 — 1.0
Controls feedback in the high-frequency range. The
high-frequency feedback is reduced as the value of
this parameter is decreased.
Midrange EQ Frequency (MID FRQ.): 560 Hz, 800 Hz,
1.0 kHz, 1.5 kHz, 2.0 kHz
Sets the mid-frequency range to be boosted or cut
using the next parameter: MID GAIN.
Midrange EQ Gain (MID GAIN): -12— -Hl2dB
Boosts or cuts response in the frequency range set
by the MID FRQ parameter (above). A setting of 0
produces no boost or cut. Minus settings (e.g: -6
dB) cut response in the selected frequency range,
while plus settings (e.g: -I-12 dB) boost response.
21
Trigger Level (TRG. LEVEL): 1-100
Determines the amplitude of the input signal required
to trigger the effect. This parameter functions effec
tively as a noise gate to cut out hiss and noise when
an input signal is not present. TRG LEVEL should be
set so that the effect is activated only when a note
is played on the instrument used.
/ 27. DIST. + ECHO /
Distortion Level (DISTORTION): 0 — 100%
Sets the "degree" or "depth" of the distortion por
tion of the effect.
Echo Balance (ECHO BAL): 0 - 100%
Determines the amount of delay or echo effect ap
plied to the distortion sound.
Left Channel Delay (Lch DELAY): 0.1 - 250.0 ms
Sets the time between the direct sound of the instru
ment and the first repeat heard from the left channel.
Midrange EQ Gain (MID GAIN): -12— -Hl2dB
Boosts or cuts response in the frequency range set
by the MID FRQ parameter (above). A setting of 0
produces no boost or cut. Minus settings (e.g: -6
dB) cut response in the selected frequency range,
while plus settings (e.g: -I-12 dB) boost response.
Trigger Level (TRG. LEVEL): 1-100
Determines the amplitude of the input signal required
to trigger the effect. This parameter functions effec
tively as a noise gate to cut out hiss and noise when
an input signal is not present. TRG LEVEL should be
set so that the effect is activated only when a note
is played on the instrument used.
Left Channel Feedback Gain (Lch F.B): -99% —
-I- 99%
Sets the amount of the left-channel delay signal fed
back to the input of the processor. The higher the
feedback gain setting, the greater the number of
delayed repeats produced.
Right Channel Delay (Rch DELAY): 0.1 — 250.0 ms
Sets the time between the direct sound of the instru
ment and the first repeat heard from the right
channel.
Right Channel Feedback Gain (Rch F.B): -99%
^ 99%
Sets the amount of the right-channel delay signal fed
back to the input of the processor. The higher the
feedback gain setting, the greater the number of
delayed repeats produced.
High Frequency Feedback fHIGH): 0.1 — 1.0
Controls feedback in the high-frequency range. The
high-frequency feedback is reduced as the value of
this parameter is decreased.
Midrange EQ Frequency (MID FRQ.): 560 Hz, 800 Hz,
1.0 kHz, 1.5 kHz, 2.0 kHz
Sets the mid-frequency range to be boosted Or cut
using the next parameter; MID GAIN.
22
/ 28. DIST. + FLANGE 7
/ 29. DIST. -I- CHORUST
Distortion Level (DISTORTION): 0 - 100%
Sets the "degree" or "depth" of the distortion por
tion of the effect.
Flange Balance (FLANGE BAL): 0 - 100%
Determines the amount of flange effect applied to
the distortion sound.
Modulation Frequency (MOD. FRQ): 0.1 Hz — 20.0 Hz
Sets the speed of modulation, and hence the rate at
which the effect varies.
Modulation Depth (MOD. DEPTH): 0% - 100%
Sets the amount of delay time variation, thus ad
justing the depth of the effect.
Modulation Delay (MOD. PLY): 0.1 ms — 100.0 ms
This sets the basic delay time from the initial direct
sound to the beginning of the flange effect.
Feedback Gain (F.B. GAIN): 0% - 99%
Determines the amount of flange signal which is fed
back to the input of the processor for further modula
tion. More feedback increases the overall complexi
ty, "strength" and decay time of the effect.
Trigger Level (TRG. LEVEL): 1-100
Determines the amplitude of the input signal required
to trigger the effect. This parameter, in conjunction
with the RELEASE parameter below, functions ef
fectively as a noise gate to cut out hiss and noise
when an input signal is not present. TRG LEVEL
should be set so that the effect is activated only
when a note is played on the instrument used.
Release Time (RELEASE): 5 — 32000 ms
Determines the amount of time it takes for the distor
tion gate to close after the input signal drops below
the trigger level. Proper setting of the RELEASE
parameter is essential to allow a natural decay of the
source instrument sound.
Distortion Level (DISTORTION): 0 - 100%
Sets the "degree" or "depth" of the distortion por
tion of the effect.
Chorus Balance (CHORUS BAL): 0 - 100%
Determines the amount of chorus effect applied to
the distortion sound.
Modulation Frequency (MOD. FRQ): 0.1 Hz — 20.0 Hz
Sets the speed of chorus effect variation.
Delay Modulation Depth (DM DEPTH): 0% - 100%
This sets the depth or "strength" of the chorus
effect.
Amplitude Modulation Depth (AM DEPTH): 0% —
100%
Sets the amount by which the amplitude (level) of
the input signal is varied.
Trigger Level (TRG. LEVEL): 1-100
Determines the amplitude of the input signal required
to trigger the effect. This parameter, in conjunction
with the RELEASE parameter below, functions ef
fectively as a noise gate to cut out hiss and noise
when an input signal is not present. TRG LEVEL
should be set so that the effect is activated only
when a note is played on the instrument used.
Release Time (RELEASE): 5 — 32000 ms
Determines the amount of time it takes for the distor
tion gate to close after the input signal drops below
the trigger level. Proper setting of the RELEASE
parameter is essential to allow a natural decay of the
source instrument sound.
23
/ 30. DIST. + SYMPHONIC
Distortion Level (DISTORTION): 0
Sets the "degree" or "depth" of the distortion por
tion of the effect.
100%
Symphonic Balance (SYMPHO BAD: 0 — 100%
Determines the amount of symphonic effect applied
to the distortion sound.
Modulation Frequency (MOD FRO): 0.1 Hz — 20.0 Hz
Sets the speed of the effect variation.
Modulation Depth (MOD DEPTH): 0% - 100%
Sets the depth of the effect.
Trigger Level (TRG. LEVEL): 1-100
Determines the amplitude of the input signal required
to trigger the effect. This parameter, in conjunction
with the RELEASE parameter below, functions ef
fectively as a noise gate to cut out hiss and noise
when an input signal is not present. TRG LEVEL
should be set so that the effect is activated only
when a note is played on the instrument used.
Release Time (RELEASE): 5 — 32000 ms
Determines the amount of time it takes for the distor
tion gate to close after the input signal drops below
the trigger level. Proper setting of the RELEASE
parameter is essential to allow a natural decay of the
source instrument sound.
24
4: UTILITY FUNCTIONS
ri
The REX50 UTILITY key provides access to a number
of important functions. Each press on the UTILITY key
advances to the next function until the UTILITY mode
is exited:
TITLE EDIT ^ MIDI CONTROL MIDI PROG
CHANGE ^ F.SW MEMORY RCL RANGE ^ exit
UTILITY mode.
TITLE EDIT
This function makes it possible to create original titles
for programs you edit and store in memory locations
31 through 90. The TITLE EDIT function is the first one
to appear when the UTILITY key is pressed. The "TI
TLE EDIT" function name appears on the bottom line
of the LCD, and an underline cursor appears at the first
character position on the top line. The MEMORY and
STORE keys are used to move the cursor back and
forth, while the A and V keys are used to select a new
character for the current cursor position. Simply move
the cursor to each character position in turn, selecting
the appropriate characters at each position.
The available characters are as follows:
"
r
J
a
/\
t
□
u
A B c
T u V W X Y
R S
h
i
Z
X
y
!?
%
7
— T
"tZ
V
A
5
#
D E
F G
k1 m n0 0
< >
[ ]
-
-
-r
0
"j
Y
01
H 1 J
za a
p q
X
"J
XF -r
-V’
-V
2 3 4
K L
r
*
-F
X
a.
ZL
5 6
M N 0
b
c de f
s
tuu
-
—
_
B
&
t)
?
Y
a
7 u
7 8 9
P
V W
/
y
Q
g
MIDI BANK & CHANNEL
ASSIGNMENT
The REX50 makes it possible to select specific pro
grams via external MIDI control. You can set up the
REX50, for example, so that when you select a voice
on your synthesizer the most appropriate effect for that
Voice is automatically selected. This is accomplished
because each time you select a voice on your MIDI syn
thesizer it transmits the corresponding MIDI PROGRAM
CHANGE NUMBER. The REX50 receives this PRO
GRAM CHANGE NUMBER and selects the effect pro
gram that you have assigned to it using the MIDI PROG
CHANGE function which will be described below. The
REX50 also accepts MIDI KEY ON EVENT messages
to trigger some of the gate effects, and MIDI KEY ON
NUMBERS to set the PITCH parameter of the PITCH
CHANGE A effect.
The REX50 actually can be programmed with four com
pletely independent sets of MIDI PROGRAM CHANGE
NUMBER/MEMORY NUMBER assignments. Each of
these is contained in a different "bank": A, B, C or D.
Each BANK may also be programmed to receive on a
different MIDI channel. An example of the way the four
banks may be programmed with different receive chan
nels and program number/memory number assignments
is given below:
■Receive channel
BANK: A
^ PI-1 1
PGM 1 = MEM 1PGM 1 = MEM 6
PGM 2 = MEM 4PGM 2 = MEM 7
PGM 3 = MEM 8
PGMJ28 = MEM ^40PGM128 = MEM 1
Voice PGM
number
Memory number of REX50
BANK: C
CH = 15
PGM 1 = MEM 90
PGM 2 = MEM 89
PGM 3 = MEM 88PGM 3 = MEM 3
BANK: B
CH = 2
PGM 3 = MEM 16
BANK: D
CH = OMNI
PGM 1 = MEM 1
PGM 2 = MEM 2
25
PGM 128 = MEM 40PGM128 = MEM 38
[T] Bank Selection and MIDI Channel Programming
0 Press the UTILITY key until the MIDI CONTROL func
tion appears (MIDI CONTROL is the second function
on the UTILITY "list").
@ Select the bank to program using the A and V keys.
(3) Press the PARAM key to move the cursor to the
channel (ch) parameter.
0Use the A and V keys to set the receive MIDI chan
nel (1 — 16), the OMNI mode (all channels can be
received), or turn MIDI reception OFF for the selected
bank.
(0 Press the PARAM key again to return to the BANK
parameter if you wish to select a different bank for
programming.
select a new program change number for effect
assignment.
26
/ FOOTSWITCH MEMORY RECALL
NOTE: The program number/memory number
assignments made are stored in the BANK
selected in the previous MIDI CONTROL func
tion. To program the program change/memory
number assignments for a different BANK,
return to the MIDI CONTROL mode, select the
desired BANK, then program the required
assignments.
The REX50 permits memory selection via an optional
Yamaha FC4 or FC5 footswitch connected to the
"MEMORY" footswitch jack. The fourth function ac
cessed by the UTILITY key - F.SW MEMORY RCL permits setting the range of memory location numbers
that will be selected when the footswitch is pressed.
F. SW MEMORY RCL
RANGE 31 TO 35
If, for example, the RANGE parameter is set to "0 TO
30" as shown in the LCD illustration above, each time
the footswitch is pressed the next highest memory
location will be selected until the last number in the
specified range is reached. After the last number in the
specified range, the first (lowest) number is selected
and the process repeated. Reverse sequences can be
programmed by entering the highest number in the
range before the lowest, as shown below.
F. SW MEMORY RCL
RANGE 35 TO 31
In this case the selection sequence is: 35 34 -> 33
^ 32 -> 31 ^ 35, etc.
27
5; MIDI DATA FORMAT
1. Reception Conditions
2. Reception Data
2-1. Channel Information
1) Channel Voice Message
O noteon
Can be received on the MIDI channel set in the
currently active bank.
In the case of effect 14 (ADR-NOISE GATE) and
effect 16 (REVERB & GATE), if the MIDI TRG
parameter is ON a NOTE ON message received
will trigger the effect.
If effect 17 (PITCH CHANGE A) is selected, the
received NOTE ON data is used to set the pitch
shift of the effect. NOTE ON data will be ignored,
however, if the BASE KEY parameter is set to
OFF.
MIDI TRG. (BASE KEY)
OOFF(OFF)
I PROGRAM CHANGE
Can be received on the MIDI channel set in the
currently active bank.
The effect assigned to the received program
number in the program assignment table will be
selected.
STATUS I I OOnnnn (CnH) n = 0 (channel no.D —
1 5 (channel no.16)
PROGRAM OPPPPPPP p = 0-127
NO.
STATUS I 00 I nnnn (9nH) n = 0 (channel no.1 ) —
NOTE NO. Okkkkkkk k = 0 (C-2)-127 (G8)
VELOCITY Ovvvvvvv
) NOTE OFF
Although this message causes no direct action in
the REX50, it is essential to signal the end of a
NOTE ON message. The conditions for NOTE OFF
message reception are the same as for NOTE ON
reception, as described above.
STATUS lOOOnnnn (8nH) n = 0 (channel no.1) —
NOTE NO. Okkkkkkk
VELOCITY Ovvvvvvv
1 5 (channel no.1 6)
v = 0-127
1 5 (channel no.16)
k = 0 (C-2)-127 (G8)
v = 0-127
28
C Digital M-alti Effector 1Date t 8/'1987
Model REX50MIDI Implementation Chart Version : 1.0
Function ...
Basic
Channel
Default
Changed
Default
Mode
Messages
Altered
Note
Number : True voice:
Velocity Note ON
Note OFF
After
Touch
Key ' s
Ch’s*
Pitch Bender
Control
Recognized
1-16
1-16
OMNI OFF/OMNI ON
X
X
o 0 - 127
X
X
»
«
X
X
X
X
X
XI :
--------
Remarks
memorized
memorized
«
+-
Change
Prog
Change
: True #
System Exclusive
System
: Song Pos
: Song Sel
Common
: Tune
o 0-127X2
: X
: X
: X
: X
System ¡Clock : x
Seal Time ¡Commands: x
-----------------Aux : Local ON/OFF
¡All Notes OFF
Mes- ¡Active Sense
sages : Reset
+—
X
X
X
X
*
29
JotesXI Note ON/OFF is recognized only for pitch
change.
X2 For program 1 - 128, memory #1 - #90 is
selected.
H
-------------
Mode 1
Mode 3
OMNI ON, POLY Mode 2
OMNI OFF, POLY Mode 4
OMNI ON, MONO
OMNI OFF, MONO
Yes
o
No
X
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