Yamaha MOTIF XS8, MOTIF XS7, MOTIF XS6 User Manual

SPECIAL MESSAGE SECTION
PRODUCT SAFETY MARKINGS: Yamaha electronic products
may have either labels similar to the graphics shown below or molded/stamped facsimiles of these graphics on the enclosure. The explanation of these graphics appears on this page. Please observe all cautions indicated on this page and those indicated in the safety instruction section.
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK.
DO NOT REMOVE COVER (OR BACK).
NO USER-SERVICEABLE PARTS INSIDE.
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.
The exclamation point within the equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the product.
Battery Notice: This product MAY contain a small non-
rechargable battery which (if applicable) is soldered in place. The average life span of this type of battery is approximately five years. When replacement becomes necessary, contact a qualified service representative to perform the replacement.
Warning: Do not attempt to recharge, disassemble, or incinerate
this type of battery. Keep all batteries away from children. Dispose of used batteries promptly and as regulated by applicable laws. Note: In some areas, the servicer is required by law to return the defective parts. However, you do have the option of having the servicer dispose of these parts for you.
Disposal Notice: Should this product become damaged beyond
repair, or for some reason its useful life is considered to be at an end, please observe all local, state, and federal regulations that relate to the disposal of products that contain lead, batteries, plastics, etc.
NOTICE: Service charges incurred due to lack of knowledge
relating to how a function or effect works (when the unit is operating as designed) are not covered by the manufacturer’s warranty, and are therefore the owners responsibility. Please study this manual carefully and consult your dealer before requesting service.
NAME PLATE LOCATION: The graphic below indicates the
location of the name plate. The model number, serial number, power requirements, etc., are located on this plate. You should record the model number, serial number, and the date of purchase in the spaces provided below and retain this manual as a permanent record of your purchase.
The lightning flash with arrowhead symbol, within the equilateral triangle, is intended to alert the user to the presence of uninsulated “dangerous voltage” within the product’s enclosure that may be of sufficient magnitude to constitute a risk of electrical shock.
IMPORTANT NOTICE: All Yamaha electronic products are tested
and approved by an independent safety testing laboratory in order that you may be sure that when it is properly installed and used in its normal and customary manner, all foreseeable risks have been eliminated. DO NOT modify this unit or commission others to do so unless specifically authorized by Yamaha. Product performance and/or safety standards may be diminished. Claims filed under the expressed warranty may be denied if the unit is/has been modified. Implied warranties may also be affected.
SPECIFICATIONS SUBJECT TO CHANGE: The information
contained in this manual is believed to be correct at the time of printing. However, Yamaha reserves the right to change or modify any of the specifications without notice or obligation to update existing units.
ENVIRONMENTAL ISSUES: Yamaha strives to produce products
that are both user safe and environmentally friendly. We sincerely believe that our products and the production methods used to produce them, meet these goals. In keeping with both the letter and the spirit of the law, we want you to be aware of the following:
MOTIF XS6
POWER ON/ OFF
MOTIF XS7
MOTIF XS8
Model
Serial No.
Purchase Date
USB
LCD CONTRASTETHERNET
AC IN
AC IN
POWER ON/ OFF
TO DEVICETO HOST
USB
LCD CONTRASTETHERNET
TO DEVICETO HOST
AC IN
POWER ON/ OFF
92-469- (rear)
MOTIF XS Owner’s Manual
2
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
CAUTION: TO REDUCE THE RISK OF
ELECTRIC SHOCK, DO NOT REMOVE
COVER (OR BACK). NO USER-SERVICEABLE
PARTS INSIDE. REFER SERVICING TO
QUALIFIED SERVICE PERSONNEL.
The above warning is located on the rear of the unit.
IMPORTANT SAFETY INSTRUCTIONS
Explanation of Graphical Symbols
The lightning flash with arrowhead symbol within an equilateral triangle is intended to alert the user to the presence of uninsulated “dangerous voltage” within the product’s enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons.
The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the product.
1 Read these instructions. 2Keep these instructions. 3 Heed all warnings. 4 Follow all instructions. 5 Do not use this apparatus near water. 6 Clean only with dry cloth. 7 Do not block any ventilation openings. Install in
accordance with the manufacturer’s instructions.
8 Do not install near any heat sources such as radiators,
heat registers, stoves, or other apparatus (including amplifiers) that produce heat.
9 Do not defeat the safety purpose of the polarized or
grounding-type plug. A polarized plug has two blades with one wider than the other. A grounding type plug has two blades and a third grounding prong. The wide blade or the third prong are provided for your safety. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet.
10 Protect the power cord from being walked on or pinched
particularly at plugs, convenience receptacles, and the point where they exit from the apparatus.
11 Only use attachments/accessories specified by the
manufacturer.
12 Use only with the cart, stand,
tripod, bracket, or table specified by the manufacturer, or sold with the apparatus. When a cart is used, use caution when moving the cart/apparatus combination to avoid injury from tip-over.
13 Unplug this apparatus during
lightning storms or when unused for long periods of time.
14 Refer all servicing to qualified service personnel.
Servicing is required when the apparatus has been damaged in any way, such as power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.
WARNING
TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT EXPOSE THIS APPARATUS TO RAIN OR MOISTURE.
(98-6500)
MOTIF XS Owner’s Manual
3
PRECAUTIONS
PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep this manual in a safe place for future reference.
WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
Power supply/Power cord
• Only use the voltage specified as correct for the instrument. The required voltage is printed on the name plate of the instrument.
• Check the electric plug periodically and remove any dirt or dust which may have accumulated on it.
• Use only the supplied power cord/plug.
• Do not place the power cord near heat sources such as heaters or radiators, and do not excessively bend or otherwise damage the cord, place heavy objects on it, or place it in a position where anyone could walk on, trip over, or roll anything over it.
• Be sure to connect to an appropriate outlet with a protective grounding connection. Improper grounding can result in electrical shock.
Do not open
• This instrument contains no user-serviceable parts. Do not attempt to disassemble or modify the internal components in any way.
Water warning
• Do not expose the instrument to rain, use it near water or in damp or wet conditions, or place containers on it containing liquids which might spill into any openings.
• Never insert or remove an electric plug with wet hands.
Fire warning
• Do not put burning items, such as candles, on the unit. A burning item may fall over and cause a fire.
If you notice any abnormality
• If the power cord or plug becomes frayed or damaged, or if there is a sudden loss of sound during use of the instrument, or if any unusual smells or smoke should appear to be caused by it, immediately turn off the power switch, disconnect the electric plug from the outlet, and have the instrument inspected by qualified Yamaha service personnel.
CAUTION
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to the instrument or other property. These precautions include, but are not limited to, the following:
Power supply/Power cord Location
• Always connect the three-pin attachment plug to a properly grounded power source. (For more information about the main power supply, see page 19.)
• When removing the electric plug from the instrument or an outlet, always hold the plug itself and not the cord. Pulling by the cord can damage it.
• Remove the electric plug from the outlet when the instrument is not to be used for extended periods of time, or during electrical storms.
• Do not connect the instrument to an electrical outlet using a multiple-connector. Doing so can result in lower sound quality, or possibly cause overheating in the outlet.
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MOTIF XS Owner’s Manual
4
• Do not expose the instrument to excessive dust or vibrations, or extreme cold or heat (such as in direct sunlight, near a heater, or in a car during the day) to prevent the possibility of panel disfiguration or damage to the internal components.
• Do not use the instrument in the vicinity of a TV, radio, stereo equipment, mobile phone, or other electric devices. Otherwise, the instrument, TV, or radio may generate noise.
• Do not place the instrument in an unstable position where it might accidentally fall over.
• Before moving the instrument, remove all connected cables.
• When setting up the product, make sure that the AC outlet you are using is easily accessible. If some trouble or malfunction occurs, immediately turn off the power switch and disconnect the plug from the outlet. Even when the power switch is turned off, electricity is still flowing to the product at the minimum level. When you are not using the product for a long time, make sure to unplug the power cord from the wall AC outlet.
Connections
• Before connecting the instrument to other electronic components, turn off the power for all components. Before turning the power on or off for all components, set all volume levels to minimum. Also, be sure to set the volumes of all components at their minimum levels and gradually raise the volume controls while playing the instrument to set the desired listening level.
Maintenance
• When cleaning the instrument, use a soft, dry cloth. Do not use paint thinners, solvents, cleaning fluids, or chemical-impregnated wiping cloths.
Handling caution
• Do not insert a finger or hand in any gaps on the instrument.
• Never insert or drop paper, metallic, or other objects into the gaps on the panel or keyboard. If this happens, turn off the power immediately and unplug the power cord from the AC outlet. Then have the instrument inspected by qualified Yamaha service personnel.
• Do not place vinyl, plastic or rubber objects on the instrument, since this might discolor the panel or keyboard.
• Do not rest your weight on, or place heavy objects on the instrument, and do not use excessive force on the buttons, switches or connectors.
• Do not use the instrument/device or headphones for a long period of time at a high or uncomfortable volume level, since this can cause permanent hearing loss. If you experience any hearing loss or ringing in the ears, consult a physician.
Saving data
Saving and backing up your data
• DRAM data (see page 79) is lost when you turn off the power to the instrument. Save the data to the flash ROM/a USB storage device/external device such as a computer.
Data stored to the flash ROM may be lost due to malfunction or incorrect operation. Save important data to a USB storage device/external device such as a computer.
• Never attempt to turn off the power while data is being written to Flash ROM (while an “Executing...” or “Please keep power on” message is shown). Turning the power off in this state results in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM). This means that this synthesizer may not be able to start up properly, even when turning the power on next time.
Backing up the USB storage device/external media
•To protect against data loss through media damage, we recommend that you save your important data onto two USB storage devices/external media.
Yamaha cannot be held responsible for damage caused by improper use or modifications to the instrument, or data that is lost or destroyed.
Always turn the power off when the instrument is not in use.
About the latest Firmware Version
Yamaha may from time to time update firmware of the product and the accessory application software without notice for improvement. We recommend that you check our web site for later releases and upgrade your firmware of the MOTIF XS or the accessory application software.
http://www.yamahasynth.com/
Note that the explanations in this Owner’s Manual apply to the version of firmware when this Owner’s Manual was produced. For details about the additional functions due to later releases, refer to the above website.
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MOTIF XS Owner’s Manual
5

Introduction

Congratulations and thank you for your purchase of the Yamaha MOTIF XS6/MOTIF XS7/MOTIF XS8 Music Production Synthesizer! You now own what is perhaps the best-sounding, most versatile, and cer tainly most powerful synthesizer and total music production instrument on the planet. We strove to put virtually all our synthesizer technology and music making know-how into one instrument—and we succeeded. The new MOTIF XS not only gives you the latest and greatest sounds and rhythms (as well as the ability to create and sample your own), it gives you powerful, easy-to-use tools for playing, combining and controlling these dynamic sounds/rhythms—in real time, as you perform! Take time to look through this manual carefully. It’s packed with important information on how to get the most from this amazing instrument. Dive in now and enjoy!

How to use the manual

The documentation for MOTIF XS consists of the following booklets.
Owner’s Manual (this book)
Start Guide (page 19)
This tutorial section gives you a guided tour through the various functions of this instrument, and provides important hands-on experience in playing and using it.
Using a Computer (page 43)
In this section, we’ll show you how set up the instrument with a computer (via USB and mLAN) and how to use it with software programs such as the MOTIF XS Editor and Cubase.
Basic Section
• Basic Structure (page 54)
This section provides a detailed overview of all of the main functions and features of this instrument, and shows how they fit together.
• Basic Operation (page 81)
This section introduces you to the basic operating conventions of this instrument, such as editing values and changing settings.
• Connections (page 83)
This section covers how to connect the MOTIF XS to various external devices such as MIDI instruments, computers and USB storage devices.
Reference (page 88)
This is the MOTIF XS encyclopedia. Here, all parameters, settings, functions, features, modes and operations are explained in full detail.
Appendix (page 286)
This section contains detailed information about this instrument, including Specifications and Alert Messages, as well as instructions for installing optional equipment (e.g., DIMM modules and the mLAN16E2 interface).
•Troubleshooting (page 288)
If this instrument does not function as expected or you have some problem with the sound or operation, refer to this section before calling your Yamaha dealer or service center. Most common problems and their solutions are covered here in a very simple and easy-to-understand way.
Data List (separate booklet)
This contains various important lists such as the Voice List, Waveform List, Effect List, MIDI Data Format, and MIDI Implementation Chart.
Data List 2 (separate online documentation)
This contains various lists such as the Performance List, Master Program List, Mixing Template List, Arpeggio Type List and Remote Control Function List. This special online documentation can be downloaded from the Manual Library site.
http://www.yamaha.co.jp/manual/

Accessories

AC Power cord Owner's manual (this book)
SPECIAL NOTICE
• The contents of this Owner’s Manual and the copyrights thereof are under exclusive ownership by Yamaha Corporation.
• The illustrations and LCD screens as shown in this owner’s manual are for instructional purposes only, and may appear somewhat different from those on your instrument.
• This product incorporates and bundles computer programs and contents in which Yamaha owns copyrights or with respect to which it has license to use others' copyrights. Such copyrighted materials include, without limitation, all computer software, style files, MIDI files, WAVE data, musical scores and sound recordings. Any unauthorized use of such programs and contents outside of personal use is not permitted under relevant laws. Any violation of copyright has legal consequences. DON'T MAKE, DISTRIBUTE OR USE ILLEGAL COPIES.
• This device is capable of using various types/formats of music data by optimizing them to the proper format music data for use with the device in
MOTIF XS Owner’s Manual
6
Data List Disc x 1 (containing DAW software)*
* For details, see page 305.
advance. As a result, this device may not play them back precisely as their producers or composers originally intended.
• Copying of the commercially available musical data including but not limited to MIDI data and/or audio data is strictly prohibited except for your personal use.
• Windows is the registered trademark of Microsoft
• Apple and Macintosh are trademarks of Apple Computer, Inc., registered in the U.S. and other countries.
• Steinberg and Cubase are the registered trademarks of Steinberg Media Technologies GmbH.
• ETHERNET is the registered trademark of Xerox Corporation.
• The company names and product names in this Owner’s Manual are the trademarks or registered trademarks of their respective companies.
®
Corporation.

Main Features

Responsive, expressive keyboard (page 12)
The MOTIF XS6 features a 61-key keyboard, while the MOTIF XS7 has 76 keys with the high-quality FSX keyboard and the MOTIF XS8 has 88 keys with the high-quality BH (Balanced Hammer) keyboard. All are equipped with a touch response feature (both initial touch and aftertouch). These allow you to expressively change the sound in various ways—initial touch by the strength with which you play the keys, and aftertouch by how strongly you press the keys when holding them down.
Wide Variety of Voices and Category Search Function (page 24)
The MOTIF XS features a huge number and wide range of dynamic, authentic Voices. Use the Category Search function to quickly call up the Voices you want, based on their instrument type.
Eight Elements for each Voice (page 56)
Each Normal Voice can contain up to eight separate sound Elements, enabling Voices of great complexity and rich texture. These Elements can also be controlled in real time—by using the panel sliders, the [ASSIGNABLE FUNCTION] buttons, or by the way you play the keyboard. Special “Mega Voices” are also available, letting you recreate the unique performance sounds of acoustic instruments.
Powerful Arpeggio feature with four different types (pages 24 and 62)
Arpeggio automatically plays a variety of sequenced phrases in response to the keys you play. This function is especially powerful with Drum Voices—letting you easily call up various rhythm patterns at the touch of a key, and providing instant inspiration for song creation and performance. With Normal Voices, Arpeggio changes harmonically according to the chords you play, helping you as you compose or perform. Up to four Arpeggios can be running simultaneously, and of course, in perfect sync. Velocity control, Accent Phrase and Random SFX features—as well as the eight panel Knobs—give you even greater expressive, realtime control over Arpeggio playback.
Performance consisting of up to four Voices (page 28)
Performance mode lets you use four different Voices together—in layers or in a keyboard split. Moreover, the MOTIF XS gives you comprehensive control over the Performance in real time, as you play—letting quickly select Parts, turn Parts on/off, turn Arpeggio playback on/off, and more. You can also record your Performance in this mode directly to the Song or Pattern tracks by pressing the [REC] button.
Integrated Sampling Sequencer—seamlessly combines audio and MIDI recording (pages 39, 161 and 242)
The MOTIF XS provides full Sample recording and editing features, plus sample memory (with optional DIMM modules). Wide data compatibility lets you load AIFF and WAV files, as well as samples and program/voice data from other popular samplers, such as the Yamaha A-series. Adding to the flexibility is a powerful Slice feature that automatically chops up your rhythms and riffs into their individual beats and notes. This lets you manipulate the component parts of your sample loops as MIDI data, and gives you the power to easily change tempo and even the rhythmic feel, without disturbing the pitch or sound quality.
Loop Remix (page 175)
This feature divides the data (Audio sample as well as MIDI sequence data) in a specified track to a variety of note lengths, and randomly rearranges a portion of the data to create totally new variations.
Extensive Effect Processing (page 68)
The MOTIF XS gives you a wide array of signal processing options, including separate Reverb and Chorus, an overall Master Effect, including multi-band compression, five-band master EQ, and a total of eight independent Insertion Effects. The latter include a huge variety of effects, plus a special Vocoder feature.
Eight Knobs and Sliders (pages 26, 34, 90 and 136)
Comprehensive real-time control with eight knobs and eight sliders let you change the Voice in real time, adjust Mixing of the Song/ Pattern, and control DAW software (such as Cubase) on your computer.
Pattern mode—for creating a Song (page 208)
Pattern mode functions let you craft different rhythmic sections and riffs as individual elements—which you can easily and intuitively combine in real time to create full rhythm tracks. The Sections you create can be combined together in Pattern Chains, and these Chains can be conveniently converted to Song data.
Song Scene and Mixing Voice—for creating a Song (pages 179 and 230)
Song Scene is another powerful tool that lets you take “snapshots” of the sequencer track settings (such as pan, volume, track mute and so on). Then, during playback or recording, simply switch among the Scenes for instant, dynamic changes. In addition to being able to create User Voices in the Voice mode, you can create special Mixing Voices for Songs and Patterns, letting you customize Voices specifically for your Song/Pattern recordings.
Master mode—for live performance (page 251)
The Master mode lets you use the MOTIF XS as a master keyboard controller (with independent Zones), and easily reconfigure the instrument between Voice/Performance play and Song/Pattern play in live applications.
Equipped with a variety of connectors (pages 16, 17 and 18)
A full rear panel of input/output connections provides maximum interfacing flexibility. These include Assignable Outputs, A/D Inputs, Digital Output, MIDI, Ethernet, mLAN (standard on the MOTIF XS8 and optionally available for the MOTIF XS6/7) and two USB connectors.
Computer connectivity (page 43)
The comprehensive set of connectors—Ethernet, mLAN and USB TO HOST—make interfacing with computers and your favorite software exceptionally easy. In particular, the new Ethernet connection gives you fast transfer of your MOTIF XS files to and from a computer on the same network.
Quick Setup for using a computer (page 270)
This function lets you instantly reconfigure the MOTIF XS for different computer/sequencer related applications by calling up specially programmed presets.
Editor software for the MOTIF XS (page 50)
The instrument is also compatible with the MOTIF XS Editor—a comprehensive, easy-to-use editing software program that lets you edit (via USB connection) the Mixing setups and Mixing Voices to be used for Song/Pattern playback. The MOTIF XS Editor is free and can be downloaded from the Yamaha website.
Integration with Cubase (page 49)
The MOTIF XS is specially designed to work seamlessly with Cubase, Steinberg’s full-featured DAW software—giving you a comprehensive, all-in-one music production system, in which hardware and software are fully integrated.
MOTIF XS Owner’s Manual
7

Contents

Introduction ......................................................................................................................................................6
How to use the manual.....................................................................................................................................6
Accessories......................................................................................................................................................6
Main Features...................................................................................................................................................7
The Controls & Connectors ............................................................................................................................ 10
Front Panel .....................................................................................................................................................10
Rear Panel......................................................................................................................................................16
Start Guide 19
Step 1: Setting Up............................................................................................................................................19
Power Supply .................................................................................................................................................19
Connecting speakers or headphones............................................................................................................19
Turning the power on .....................................................................................................................................19
Adjusting the sound and the display contrast ...............................................................................................20
Playing the sounds.........................................................................................................................................20
Selecting and playing the sounds..................................................................................................................20
Modes ............................................................................................................................................................20
Listening to the Demo Song...........................................................................................................................21
Resetting the User Memory to the Initial Factory Settings..........................................................................22
Step 2: Selecting and Playing a Voice ........................................................................................................... 23
Selecting a Voice ...........................................................................................................................................23
Voice Play mode indications ..........................................................................................................................23
Selecting a Drum Voice..................................................................................................................................23
Using the Category Search function ..............................................................................................................24
Playing the Arpeggio......................................................................................................................................24
Changing the Arpeggio type..........................................................................................................................25
Using the Controllers......................................................................................................................................25
Using the Knobs.............................................................................................................................................26
Adjusting the tuning to other instruments ......................................................................................................27
Transpose ......................................................................................................................................................27
Step 3: Selecting and Playing a Performance............................................................................................... 28
Selecting a Performance................................................................................................................................28
Performance Play mode indications ..............................................................................................................28
How Voices are assigned to Parts of a Performance.....................................................................................28
Creating a Performance by combining Voices ..............................................................................................29
Changing the Arpeggio settings for each Part ..............................................................................................30
Using the Controllers and Knobs ...................................................................................................................31
Recording your Performance .........................................................................................................................31
Step 4: Creating Your Original Song .............................................................................................................33
Terminology....................................................................................................................................................33
Song Playback ...............................................................................................................................................33
Preparing for Realtime Recording..................................................................................................................34
Start Recording! .............................................................................................................................................35
Correcting wrong notes..................................................................................................................................35
Creating a swing feel—Play Effect.................................................................................................................36
Storing the created Song ...............................................................................................................................36
Saving Song data to a USB storage device...................................................................................................36
Step 5: Creating a Pattern...............................................................................................................................37
Pattern Structure ............................................................................................................................................37
Listening to the Demo Patterns ......................................................................................................................37
Viewing the Demo Pattern’s Patch display ....................................................................................................38
Viewing the Demo Pattern’s Mixing display ...................................................................................................38
Creating a Pattern by using Arpeggio ...........................................................................................................39
Creating a Pattern with audio—Sampling ......................................................................................................39
Storing the Pattern and Saving the Sample ...................................................................................................42
MOTIF XS Owner’s Manual
8
Using a Computer 43
Connecting to a Computer ..............................................................................................................................43
Creating a Song by Using a Computer ..........................................................................................................47
Integration Between Yamaha Editors and Cubase .......................................................................................49
Controlling a DAW on Your Computer from the MOTIF XS .........................................................................51
Basic Section 54
Basic Structure.................................................................................................................................................54
Mode Structure ..............................................................................................................................................54
The Seven Functional Blocks......................................................................................................................... 55
Tone Generator Block....................................................................................................................................56
Sampling Block..............................................................................................................................................59
Audio Input block........................................................................................................................................... 59
Sequencer Block ...........................................................................................................................................59
Arpeggio Block .............................................................................................................................................. 62
Controller Block .............................................................................................................................................67
Effect Block....................................................................................................................................................68
About MIDI.....................................................................................................................................................76
Internal Memory ............................................................................................................................................. 79
Basic Operation................................................................................................................................................81
Connections .....................................................................................................................................................83
Connecting External MIDI Instruments .......................................................................................................... 83
Connecting to an MTR (Multi-track Recorder)...............................................................................................84
Using USB storage devices........................................................................................................................... 85
Network connection ....................................................................................................................................... 86
Reference 88
Playing the Keyboard in the Voice Play Mode ..............................................................................................88
Editing a Normal Voice ....................................................................................................................................96
Editing a Drum Voice .....................................................................................................................................127
Voice Job—Convenient Functions...............................................................................................................133
Playing in the Performance Mode ................................................................................................................135
Editing a Performance ...................................................................................................................................141
Performance Job—Convenient Functions ..................................................................................................159
Creating a Voice/Performance by Using the Sampling Function ..............................................................161
Song Playback................................................................................................................................................178
Song Recording .............................................................................................................................................186
Editing MIDI Events (Song Edit) ...................................................................................................................192
Song Job.........................................................................................................................................................195
Pattern Playback ............................................................................................................................................208
Pattern Recording ..........................................................................................................................................218
Editing MIDI Events (Pattern Edit) ................................................................................................................220
Pattern Jobs ...................................................................................................................................................222
Multi-timbral Tone Generator Settings
for Song/Pattern Playback (Mixing mode) ...................................................................................................229
Audio Recording to Song/Pattern (Sampling mode) ..................................................................................242
Using as a Master Keyboard (Master mode) ...............................................................................................251
System Settings (Utility mode, etc.) .............................................................................................................259
File Management (File mode)........................................................................................................................272
Appendix 286
Display Messages ..........................................................................................................................................286
Troubleshooting.............................................................................................................................................288
Installing Optional Hardware ........................................................................................................................293
Specifications.................................................................................................................................................297
Index................................................................................................................................................................299
About the accessory disk..............................................................................................................................305
MOTIF XS Owner’s Manual
9

Front Panel

MOTIF XS6

The Controls & Connectors

MOTIF XS7
SELECTED PART
CONTROL
8
7
MULTI PART
CONTROL
9
ASSIGNABLE
FUNCTION
1
5
2
23
4
TONE 1
TONE 2
ARP FX
REVERB
CHORUS
PAN
CUTOFF RESONANCE
EQ LOW EQ MID F
SWING
QUANTIZE
VALUE
ATTA CK DECAY
EQ MID EQ MID Q
QUANTIZE STRENGTH
6
MASTER
VOLUME 1 VOLUME 2 VOLUME 3 VOLUME 4 VOLUME 5 VOLUME 6 VOLUME 7 VOLUME 8
VOLUME
SUSTAIN RELEASE
EQ HIGH PAN
VELOCITY OCT RANGE
GATE TIME
)^
C1 D1 E1 F1 G1 A1 B1 C2 C3
1
ASSIGN 1 ASSIGN 2
REVERB CHORUS
UNITMULTIPLY
TEMPO
!
REMOTE ARPEGGIO
ON/OFF ON/OFF
EFFECT BYPASS
#
INSERTION SYSTEM
OCTAVE
%
SEQ TRANSPORT
LOCATE 1 2
@$
MASTER EFFECT
UPDOWN
&
SF1
SF2 SF3 SF4 SF5 SF6
12345
F1 F2 F3 F4 F5 F6
67890
*(
-
23
4
8
7 9
5
1
SELECTED PART
MULTI PART
ASSIGNABLE
FUNCTION
1
2
CONTROL
CONTROL
TONE 1
TONE 2
ARP FX
REVERB
CHORUS
PAN
CUTOFF RESONANCE
EQ LOW EQ MID F
SWING
QUANTIZE
VALUE
ATTACK DECAY
EQ MID EQ MID Q
QUANTIZE
STRENGTH GATE TIME
6
MASTER
VOLUME 1 VOLUME 2 VOLUME 3 VOLUME 4 VOLUME 5 VOLUME 6 VOLUME 7 VOLUME 8
VOLUME
SUSTAIN RELEASE
EQ HIGH PAN
VELOCITY OCT RANGE
)^
C1 D1 E1 F1 G1 A1 B1E0 F0 G0 A0 B0 C2
ASSIGN 1 ASSIGN 2
REVERB CHORUS
UNITMULTIPLY
TEMPO
!
REMOTE ARPEGGIO
ON/OFF
EFFECT BYPASS
#
INSERTION SYSTEM
OCTAVE
%
SEQ TRANSPORT
LOCATE 1 2
@$
ON/OFF
MASTER EFFECT
UPDOWN
SF1
1
F1 F2
67
MOTIF XS Owner’s Manual
10
º™¡§
The Controls & Connectors
DEC/NO
MODE
VOICE PERFORM MASTER
SEQUENCER
SEQ
SETUP
PATTERN
SONG
MULTI PART
INTEGRATED
MIXING
SAMPLING
INC/YES
FILE UTILITY
EXIT
EXECUTE
ENTER
EDIT JOB STORE
COMPARE
SCENE STORE
SET LOCATE
PRE 1 PRE 2 PRE 3 PRE 4 PRE 5 PRE 6 PRE 7 PRE 8
ORGAN
PIANO KEYBOARD
SECTION
USER 1
I-P
SYN LEAD
SECTION
A-H
ABCDEFGH
123456 87
COMMON EDIT
910111213141516
GUITAR
USER 2
USER 3
CHROMATIC
PADS/
SYN COMP
PERCUSSION
CHOIRS
SUB CATEGORY
PART SELECT ARP ON/OFF
PART MUTE ARP HOLD
BASS
GM DRGM
DRUM/
PERCUSSION
PRE DR
BRASSSTRINGS
USER DR
SOUND
MUSICAL
EFX
EFX
¢‚ª£∞
C4 C5 C6
WOODWIND
ETHNIC
SAX/
PROGRAM
CATEGORY SEARCH
PERFORMANCE
CONTROL
MUTE SOLO
TRACK
¤
‹ ›
º™¡§
&
1
SF2 SF3 SF4 SF5 SF6
2345
F2 F3 F4 F5 F6
7890
MODE
PERFORM
VOICE
MASTER
SEQUENCER
SEQ
SETUP
PATTERN
SONG
MULTI PART
INTEGRATED
MIXING
SAMPLING
DEC/NO
EXIT
-
INC/YES
ENTER
EXECUTE
FILE UTILITY
EDIT JOB STORE
COMPARE
SCENE STORE
SET LOCATE
PRE 1 PRE 2 PRE 3 PRE 4 PRE 5 PRE 6 PRE 7 PRE 8
PIANO KEYBOARD ORGAN
SECTION
USER 1
I-P
SYN LEAD
SECTION
ABCDEFGH
A-H
123456 87
COMMON EDIT
910111213141516
GUITAR
USER 2
USER 3 GM DRGM PRE DR USER DR
PADS/
CHROMATIC
SYN COMP
PERCUSSION
CHOIRS
SUB CATEGORY
PART SELECT ARP ON/OFF
PART MUTE ARP HOLD
BASS BRASSSTRINGS
DRUM/
PERCUSSION
PROGRAM
SAX/
WOODWIND
MUSICAL
SOUND
ETHNIC
CATEGORY SEARCH
EFX
EFX
PERFORMANCE
CONTROL
MUTE SOLO
*(¢ ª £∞
C3 C4 C5 C6
TRACK
¤
‹ ›
MOTIF XS Owner’s Manual
11
The Controls & Connectors
C
MOTIF XS8
8
7 9
5
SELECTED PART
MULTI PART
ASSIGNABLE
FUNCTION
1
2
CONTROL
CONTROL
CHORUS
REVERB
TONE 1
TONE 2
ARP FX
PAN
CUTOFF RESONANCE
EQ LOW EQ MID F
QUANTIZE
SWING
VALUE
ATTACK DECAY
EQ MID EQ MID Q
QUANTIZE STRENGTH GATE TIME
SUSTAIN RELEASE
EQ HIGH PAN
VELOCITY OCT RANGE
ASSIGN 1 ASSIGN 2
REVERB CHORUS
UNITMULTIPLY
!
TEMPO
#
%
@$
REMOTE ARPEGGIO
ON/OFF
ON/OFF
MASTER
EFFECT BYPASS
EFFECT
INSERTION SYSTEM
OCTAVE
UPDOWN
SEQ TRANSPORT
LOCATE 12
SF1
1
F1 F2
67
2
3
4
1
1 Keyboard
The MOTIF XS6 features a 61-key keyboard, while the MOTIF XS7 has 76 keys and the MOTIF XS8 has 88 keys. All are equipped with a touch response feature (both initial touch and aftertouch). With initial touch, the instrument senses how strongly or softly you play the keys, and uses that playing strength to affect the sound in various ways, depending on the selected Voice. With aftertouch, the instrument senses how much pressure you apply to the keys while playing, and uses that pressure to affect the sound in various ways, depending on the selected Voice. Moreover, any of a variety of functions can be assigned to aftertouch for each Voice (page 104).
2 Pitch Bend wheel (page 67)
Controls the pitch bend effect. You can also assign other functions to this controller.
3 Modulation wheel (page 67)
Controls the modulation effect. You can also assign other functions to this controller.
4 Ribbon Controller (page 67)
This controller is touch sensitive, and is controlled by running your finger lightly across its surface laterally. You can also assign other functions to this controller.
5 ASSIGNABLE FUNCTION buttons (page 67)
According to the XA Mode (Expanded Articulation Mode) settings in the Voice Element Edit mode, you can call up
6
MASTER
VOLUME
1 VOLUME 2 VOLUME 3 VOLUME 4 VOLUME 5 VOLUME 6 VOLUME 7 VOLUME 8
VOLUME
)^
C1E0 F0 G0 A0 B0C0 D0A-1 B-1 C2
the specific Element of the selected Voice by pressing each of these buttons during your keyboard performance. In addition, you can assign other functions to these buttons.
6 MASTER VOLUME (page 20)
Move the slider upwards to raise the output level from the OUTPUT L/R jacks and the PHONES jack.
7 Knobs (pages 26, 31, 89, 136, 181 and 252)
These eight highly versatile knobs let you adjust various aspects or parameters of the current Voice. Use the [SELECTED PART CONTROL] button or [MULTI PART CONTROL] button to change the functions assigned to the knobs.
8 [SELECTED PART CONTROL] button (pages
26, 64, 89, 136, 181 and 252)
Pressing this button changes the functions assigned to the eight knobs. The lamp next to the currently active parameters will light. A function of each knob is applied to the current Voice in the Voice mode while a function of each knob is applied only to the currently selected Part (or to all Parts depending on the setting) in the Performance/ Song/Pattern mode.
n Note that the functions assigned to the Knobs printed
“ASSIGN1” and “ASSIGN2” with the TONE 1 lamp turned on are always applied to all Parts in the Performance mode and the specified Part in the Song/Pattern mode.
MOTIF XS Owner’s Manual
12
º™¡§
The Controls & Connectors
&
SF1
SF2 SF3 SF4 SF5 SF6
12345
F2 F3 F4 F5 F6
7890
MODE
VOICE PERFORM MASTER
SEQUENCER
SEQ
SETUP
PATTERN
SONG
MULTI PART
INTEGRATED
MIXING
SAMPLING
DEC/NO
EXIT
-
INC/YES
ENTER
EXECUTE
FILE UTILITY
EDIT JOB STORE
COMPARE
SCENE STORE
SET LOCATE
PRE 1 PRE 2 PRE 3 PRE 4 PRE 5 PRE 6 PRE 7 PRE 8
PIANO KEYBOARD ORGAN
SECTION
USER 1
I-P
SYN LEAD
SECTION
ABCDEFGH
A-H
123456 87
COMMON EDIT
910111213141516
GUITAR
USER 2
USER 3 GM DRGM PRE DR USER DR
PADS/
CHROMATIC
SYN COMP
CHOIRS
PERCUSSION
SUB CATEGORY
PART SELECT ARP ON/OFF
PART MUTE ARP HOLD
BASS BRASSSTRINGS
DRUM/
PERCUSSION
SOUND
EFX
PROGRAM
SAX/
WOODWIND
MUSICAL
ETHNIC
CATEGORY SEARCH
EFX
TRACK
PERFORMANCE
CONTROL
MUTE SOLO
¤
‹ ›
*(¢ ª fi£∞
C3 C4 C5 C6 C7
9 [MULTI PART CONTROL] button (pages 136
and 180)
Pressing this button changes the functions assigned to the eight knobs in the Performance /Song/Pattern mode. The
! [REMOTE ON/OFF] button (page 52)
The Remote mode lets you control sequencer software on your computer from the panel controls of the instrument. Turn the [ON/OFF] button on to enter the Remote mode.
lamp next to the currently active parameters will light. In the Performance mode, the four knobs at the left end correspond to Parts 1 – 4. In the Song/Pattern mode, all knobs correspond to Parts 1 – 8 or 9 –16 (depending on the currently selected Part).
@ [ARPEGGIO ON/OFF] button (pages 65, 101
and 135)
Press this button to enable or disable playback of the Arpeggio for each Voice, Performance, Song, or Pattern. If the Arpeggio Switch of the selected Part is set to off in the
) Control Sliders
These sliders control the volume of the sound in different
Performance/Song/Pattern mode, however, pressing this
button has no effect. ways depending on the mode selected: Voice mode—volume of the eight Elements (page 91) Performance mode—volume of the four Parts (page 137) Song/Pattern modes—volume of the eight Parts, including the current Part (page 180) Master mode—volume (page 252) or specified Control Change number (page 257) of the eight Zones
n If all of the Control Sliders are set to the minimum, you may not
hear any sound from the instrument, even when playing the keyboard or a Song/Pattern. If this is the case, raise all the sliders to a suitable level.
n The MASTER VOLUME slider adjusts the audio output level
from this instrument. On the other hand, the Control Slider adjusts the volume for the Element of the Voice or the Part of the Performance/Song/Pattern as a parameter. Accordingly, the values set via the Control Sliders can be stored as the Voice, Performance, Song, or Pattern data.
# EFFECT BYPASS buttons (page 260)
The extensive effect block of the instrument provides
Insertion effects (eight sets, with two effect units per set),
System Effects (Reverb and Chorus), and Master Effects.
The effects can be applied to the keyboard-played Voices
and to Song/Pattern playback. When the lamp of the
[INSERTION] or [SYSTEM] button is turned on, the
corresponding Effect is off (or bypassed).
n When the checkbox of the Reverb/Chorus is set to off in the
[UTILITY] [F1] General [SF2] FXBypass display, the Reverb/Chorus is maintained (not bypassed) even if you turn the [SYSTEM] button on.
$ [MASTER EFFECT] button (pages 146 and 264)
When this button is pressed (the lamp lights), the Master
Effect is applied to the overall sound of this instrument.
Also, to access the Master Effect setting display, press and
hold the [MASTER EFFECT] button for a second or two.
MOTIF XS Owner’s Manual
13
The Controls & Connectors
% OCTAVE [UP] and [DOWN] buttons (pages 91,
92, 138, 251 and 260)
Use these buttons to change the note range of the keyboard. To restore the normal octave setting, press both buttons simultaneously.
^ SEQ TRANSPORT buttons (pages 21, 178 and
208)
These buttons control recording and playback of the Song/ Pattern sequence data.
[P] (Top) button
Instantly returns to the beginning of the current Song or Pattern (i.e., the first beat of the first measure).
[G] (Reverse) button
Press briefly to move back one measure at a time, or hold to continuously rewind.
[H] (Forward) button
Press briefly to move forward one measure at a time, or hold to continuously fast-forward.
[I] (Record) button
Press this to enable recording (Song or Pattern phrase). (The indicator lights.)
[J] (Stop) button
Press to stop recording or playback.
[F] (Play) button
Press to start playback from the current point in the Song or Pattern. During recording and playback, the indicator flashes at the current tempo.
& LCD Display
The large backlit LCD displays the parameters and values related to the currently selected operation or mode.
* [F1] – [F6] (Function) buttons (page 81)
These buttons located directly below the LCD display call up the corresponding functions indicated in the display.
( [SF1] – [SF5] (Sub Function) buttons (page 81)
These buttons located directly below the LCD display call up the corresponding sub functions indicated in the display. These buttons can be also used to call the Arpeggio type in some displays of the Play mode, Edit mode and Record mode. These buttons can be also used as Scene buttons (pages 179, 182, 209 and 211) in the Song Play/Song Record/Pattern Play/Pattern Record modes.
º Data dial (page 81)
For editing the currently selected parameter. To increase the value, turn the dial right (clockwise); to decrease the value, turn the dial left (counter-clockwise). If a parameter with a wide value range is selected, you can change the value in broader strokes by quickly turning the dial.
¡ [INC/YES] button (page 81)
For increasing the value of the currently selected parameter. Also use it to actually execute a Job or a Store operation.
[DEC/NO] button (page 81)
For decreasing the value of the currently selected parameter. Also use it to cancel a Job or a Store operation.
n You can also use the [INC/YES] and [DEC/NO] buttons to
quickly move through parameter values in 10-unit jumps, especially those with large ranges. Simply hold down one of the buttons (of the direction you want to jump), and simultaneously press the other. For example, to jump in the positive direction, hold down the [INC/YES] button and press [DEC/NO].
£ Cursor buttons (page 81)
The cursor buttons move the “cursor” around the LCD display screen, highlighting and selecting the various parameters.
¢ [EXIT] button (page 55)
The menus and displays of the MOTIF XS are organized according to a hierarchical structure. Press this button to exit from the current display and return to the previous level in the hierarchy.
[ENTER] button
Use this button to actually enter a number when selecting a Memory or Bank for Voice or Performance. Also use this button to execute a Job or a Store operation.
§ MODE buttons (page 55)
These buttons select the MOTIF XS operating modes (e.g., Voice mode).
Bank buttons (pages 23 and 88)
Each button selects a Voice or Performance Bank. When the [CATEGORY SEARCH] button is turned on, these buttons can be used to select the Main category (printed below each button). When the [TRACK] button is turned on in the Pattern mode, these lower buttons are used to select the desired Section from I – P.
Group [A] – [H] buttons (pages 23 and 88)
Each button selects a Voice or Performance Group. When the [CATEGORY SEARCH] button is turned on, these buttons can be used to select the Sub category. When the [TRACK] button is turned on in the Pattern mode, these buttons are used to select the desired Section from A – H.
ª Number [1] – [16] buttons (pages 23 and 88)
Use of these buttons differs depending on the on/off status of the [TRACK], [MUTE], [SOLO] and [PERFORMANCE CONTROL] buttons.
MOTIF XS Owner’s Manual
14
The Controls & Connectors
Functions of the Number [1] – [16] buttons
Mode
Voice Play Keyboard transmit channel setting
Normal Voice Edit Changes the Edit mode from Common
Drum Voice Edit Changes the Edit mode from Common
Performance Play Performance Control () Keyboard transmit channel setting Part Mute setting (1 – 4) Solo Part selection (1 – 4) Performance Edit Performance Control () Part selection (1 – 4) Part Mute setting (1 – 4) Solo Part selection (1 – 4)
Master Play Keyboard transmit channel setting
Master Edit Changes the Edit mode from Common
Song Play/ Pattern Play
Song Mixing/ Pattern Mixing
Mixing Voice Edit Element selection (1 – 8) Element selection (1 – 8) Element Mute setting (1 – 8)
[PERFORMANCE
CONTROL] button
Edit to Element Edit and Element selection (1 – 8)
Edit to Drum Key Edit
(when memorizing the Voice mode or Performance mode to the current Master) or Song/Pattern track selection (when memorizing the Song mode or Pattern mode to the current Master)
Edit to Zone Edit and Zone selection (1 – 8)
Song/Pattern track selection Song/Pattern track Mute
Song/Pattern Part selection Song/Pattern Part Mute
[TRACK] button [MUTE] button [SOLO] button
Element Mute setting (1 – 8)
setting
setting
Solo Element selection (1 – 8)
——
——
——
Solo track selection
Solo Part selection
Solo Element selection (1 – 8)
[COMMON EDIT] button
Turning this button on enters the Common Edit mode, which lets you edit the parameters commonly applied to all Elements, Parts or Zones in the Voice Edit mode, Performance Edit mode, Song Mixing Edit mode, Pattern Mixing Edit mode, and Mixing Voice Edit mode.
[PROGRAM] button
When this button is turned on, using the Bank/Group/ Number buttons selects a Voice, Performance, Song, Pattern, and Master in the corresponding mode.
¤ [CATEGORY SEARCH] button (page 24)
When this button is turned on in the Voice Play mode/Song Mixing mode/Pattern Mixing mode, the Bank buttons can be used to select a main category and the Group buttons [A] – [E] can be used to select a sub category of the Voice. When this button is turned on in the Performance mode, the Bank buttons can be used to select the Performance category and the Group buttons [A] – [E] can be used to select the Performance sub category.
[PERFORMANCE CONTROL] button (page 135)
This button is available only in the Performance Mode. When this button is turned on, the following functions are assigned to the Number buttons [1] – [16].
Pattern mode, the Group buttons [A] – [H] can be used to
select the desired Section from A – H and the lower buttons
of the Bank buttons can be used to select the desired
Section from I – P.
The on/off status of this button affects the Number [1] – [16]
buttons in different ways, depending on the currently
selected mode. (Refer to “Number [1] – [16] buttons”
above.)
[MUTE] button (pages 33 and 179)
Turning this button on in the Normal Voice Edit mode and
Mixing Voice Edit mode enables the Number buttons [1] –
[8] for muting Voice Elements (1 – 8). Turning this button on
in the other modes enables the Number buttons [1] – [16]
for muting Performance Parts (1 – 4), Song Tracks/Parts (1
– 16), and Pattern Tracks/Parts (1 – 16). Refer to “Number
[1] – [16] buttons” above.
[SOLO] button (pages 33 and 179)
Turning this button on in the Normal Voice Edit mode and
Mixing Voice Edit mode enables the Number buttons [1] –
[8] for soloing a Voice Element (1 – 8). Turning this button
on in the other modes enables the Number buttons [1] –
[16] for soloing a Performance Part (1 – 4), a Song Track/
Part (1 – 16), and a Pattern Track/Part (1 – 16). Refer to
“Number [1] – [16] buttons” above.
Number
buttons
[1] – [4] Selecting Parts 1 – 4.
[5] – [8]
[9] – [12]
[13] – [16] Setting the Arpeggio Hold for Parts 1 – 4.
Setting the Arpeggio Switch to on/off for
Setting the mute status for
Function
Parts
1 – 4.
Parts
1 – 4.
[TRACK] button (page 34)
Turning this button on in the Song/Pattern mode enables the Number [1] – [16] buttons for selecting corresponding Song/Pattern tracks. When this button is turned on in the
Studio Connections logo
Studio Connections is a joint
project begun by Steinberg and
Yamaha. Music production
systems now increasingly rely on both software and
hardware, and there is a pressing need for closer
integration between the two. Studio Connections provides
a comprehensive and seamless music production
environment—making the use of hardware and software
both easier and much more efficient.
MOTIF XS Owner’s Manual
15
The Controls & Connectors

Rear Panel

MOTIF XS6
MOTIF XS7
MOTIF XS8
1
1
POWER ON/ OFF
POWER ON/ OFF
354
USB
TO DEVICETO HOST
LCD CONTRASTETHERNET
AC IN
27
354
USB
TO DEVICETO HOST
LCD CONTRASTETHERNET
AC IN
27
354
1 POWER switch (page 19)
Press to turn power ON or OFF.
2 AC IN (AC Power Cord Socket) (page 19)
Be sure to plug the AC power cord into this socket before plugging the power cord into an AC outlet. Use only the AC power cord supplied with this instrument. If the supplied cord is lost or damaged and needs to be replaced, contact your Yamaha dealer. The use of an inappropriate replacement can pose a fire and shock hazard!
3 ETHERNET connector (page 86)
You can connect the MOTIF XS to a LAN network by using this connector and a LAN cable. When connected to a network, the MOTIF XS is capable of mounting and accessing drives of computers on the same network.
4 USB connectors (pages 43 and 85)
There are two different types of USB connectors, and the rear panel of the instrument features both. The USB TO HOST connector is used to connect this instrument to the computer via the USB cable and allows you to transfer MIDI data between the devices. Unlike MIDI, USB can handle multiple ports via a single cable.
USB
TO DEVICETO HOST
LCD CONTRASTETHERNET
AC IN
26
1
POWER ON/ OFF
The USB connection between the instrument and the computer can only be used for transfer of MIDI data. No audio data can be transferred via USB. The USB TO DEVICE connector is used to connect this instrument to a USB storage device (hard disk drive, CD­ROM drive, flash disk, etc.) via the USB cable. This lets you save data created on this instrument to an external USB storage device and load data from a USB device to the instrument. Save/Load operations can be performed in the File mode.
n For details about USB, see pages 43 and 85.
USB
USB is an abbreviation for Universal Serial Bus. It is a serial interface for connecting a computer with peripheral devices, and enables much faster data transfer compared to conventional serial port connections.
5 LCD Contrast Control (page 20)
Use this control to set the LCD display for optimum legibility.
MOTIF XS Owner’s Manual
16
The Controls & Connectors
DIGITAL OUT
IN
FOOT SWITCH FOOT CONTROLLER
SUSTAIN
ASSIGNABLE
MIDI
OUT
THRU
21
ASSIGNABLE OUTPUT OUTPUT
RRL L/MONO
A/D INPUT
GAIN
PHONESPHONES
L
R
8$^9)!@# %
DIGITAL OUT
IN
FOOT SWITCH FOOT CONTROLLER
SUSTAIN
ASSIGNABLE
MIDI
OUT
THRU
21
ASSIGNABLE OUTPUT OUTPUT
RRL L/MONO
A/D INPUT
GAIN
PHONESPHONES
L
R
8$^9)!@# %
DIGITAL OUT
ASSIGNABLE
IN
FOOT SWITCH FOOT CONTROLLER
SUSTAIN
MIDI
OUT
THRU
21
ASSIGNABLE OUTPUT OUTPUT
R RL L/MONO
A/D INPUT
R
PHONES
GAIN
L
8$^9)!@# %
6 mLAN (IEEE1394) connector 1, 2 (only MOTIF
XS8) (page 44)
The MOTIF XS is equipped with two mLAN connectors to which a IEEE1394 (6-pin) cable can be plugged in. These connectors enable you to connect the MOTIF XS to IEEE1394-compatible (FireWire/i.LINK) computers. If the connecting device features a 6-pin IEEE1394 jack, use a standard 6-pin to 6-pin IEEE1394 cable. If it features a 4­pin IEEE1394 jack, use a standard 6-pin to 4-pin IEEE1394 cable.
7 mLAN expansion board (mLAN16E2) cover
(MOTIF XS6, MOTIF XS7) (page 294)
The optional mLAN16E2 can be installed by removing this cover of the MOTIF XS6/MOTIF XS7. By installing an mLAN16E2 board, you can upgrade your MOTIF XS6 or MOTIF XS7 for convenient and easy connection to an IEEE1394-compatible computer.
n Yamaha recommends that you use an IEEE1394 cable with a
length of 4.5 meters or less.
n The digital audio output via the mLAN connector is fixed to a
resolution of 24 bit/44.1 kHz.
About mLAN
“mLAN” is a digital network designed for musical applications. It uses and extends the industry standard IEEE1394 high performance serial bus. By connecting an mLAN­equipped MOTIF XS (a MOTIF XS6/7 to which the optional mLAN16E2 is installed or a MOTIF XS8) to a computer in a peer-to-peer connection via an IEEE1394 cable, you can transfer audio data for all channels and MIDI data for all ports simultaneously between the MOTIF XS and the computer. This kind of connection, its capabilities and uses are referred to as “mLAN” in this Owner’s Manual and the MOTIF XS instrument.
For details and the latest information on mLAN, refer to the following URL:
http://www.yamahasynth.com/
*The name “mLAN” and its logo (above) are trademarks.
MOTIF XS Owner’s Manual
17
The Controls & Connectors
8 DIGITAL OUT connector
Use this connector to output digital signals over coaxial (RCA-pin) cable. The digital signal format is CD/DAT (S/P DIF). This connector outputs a digital signal of 44.1 kHz/24 bit. By using this jack, you can record the keyboard performance or Song/Pattern playback of this synthesizer to external media (e.g., a CD recorder) with exceptionally high-quality sound—thanks to the direct digital connection.
9 MIDI IN/OUT/THRU connectors (page 83)
MIDI IN is for receiving control or performance data from another MIDI device, such as an external sequencer. MIDI THRU is simply for redirecting any received MIDI data (via MIDI IN) to connected devices, allowing convenient chaining of additional MIDI instruments. MIDI OUT is for transmitting all control, performance and playback data from the MOTIF XS to another MIDI device, such as an external sequencer.
) FOOT SWITCH jacks (pages 104, 123, 147 and
260)
For connection of an optional FC3/FC4/FC5 Footswitch to the SUSTAIN jack and a FC4/FC5 Footswitch to the ASSIGNABLE jack. When connected to the SUSTAIN jack, the Footswitch controls sustain. When connected to ASSIGNABLE, it can control one of various different assignable functions.
% A/D INPUT jacks (pages 40, 147, 232 and 265)
External audio signals can be input via these phone jacks (1/4" mono phone plug). Various devices such as microphone, guitar, bass, CD player, synthesizer can be connected to these jacks and their audio input signal can be sounded as the Audio Part of the Voice, Performance, Song, or Pattern. In the Sampling mode (page 242), these jacks are used for capturing audio data as samples. In addition, you can use the special Vocoder feature by connecting a microphone to this L jack and inputting your Voice to the microphone. Use 1/4" mono phone plugs. For stereo signals (such as from audio equipment), use both jacks. For mono signals (such as from a microphone or guitar), use only the L jack.
^ GAIN knob (page 40)
For adjusting the input gain of the audio at the A/D INPUT jacks (above). Depending on the connected device (microphone, CD player, etc.), you may need to adjust this for optimum level.
!
FOOT CONTROLLER jacks (pages 104 and 147)
For connection of optional foot controllers (FC7 and FC9). Each jack lets you continuously control one of various different assignable functions—such as volume, tone, pitch, or other aspects of the sound.
@ ASSIGNABLE OUT L and R jacks
Line level audio signals are output from this instrument via these phone jacks (1/4" mono phone plug). These outputs are independent of the main output (at the L/MONO and R jacks below), and can be freely assigned to any of the Drum Voice keys or the Parts. This lets you route specific Voices or sounds for processing with a favorite outboard effect unit. The Parts which can be assigned to these jacks are as follows:
• Audio Part in the Voice mode (page 265)
• Drum Voice key to which the drum/percussion instrument is assigned (page 130)
• Any Part of a Performance* (pages 148 and 153)
• Any Part of a Song* (pages 234 and 235)
• Any Part of a Pattern* (pages 234 and 235)
* Including the Audio Input Part
# OUTPUT L/MONO and R jacks (page 19)
Line level audio signals are output via these phone jacks. For monophonic output, use just the L/MONO jack.
$ PHONES (Headphone) jack (page 19)
This standard stereo phones jack is for connection to a set of stereo headphones.
MOTIF XS Owner’s Manual
18

Start Guide

G
G
G
MOTIF XS
Powered speaker (Left) Powered speaker (Right)
Headphones
OUTPUT L/MONO OUTPUT R
PHONES
MOTIF XS
AC IN
POWER switch

Step 1: Setting Up

Power Supply

Rear panel
AC IN
Power cord (included)
1 Make sure the POWER switch on the MOTIF XS
is set to OFF.
2 Connect the supplied power cord to the AC IN
on the instrument’s rear panel.
3 Connect the other end of the power cord to an
AC outlet.
Make sure your MOTIF XS meets the voltage requirement for the country or region in which it is being used.
WARNIN
Make sure your MOTIF XS is rated for the AC voltage supplied in the area in which it is to be used (as listed on the rear panel). Connecting the unit to the wrong AC supply can cause serious damage to the internal circuitry and may even pose a shock hazard!
WARNIN
Use only the AC power cord supplied with the MOTIF XS. If the supplied cord is lost or damaged and needs to be replaced, contact your Yamaha dealer. The use of an inappropriate replacement can pose a fire and shock hazard!

Connecting speakers or headphones

Since the MOTIF XS has no built-in speakers, you will need to monitor the sound of the instrument by using external equipment. Connect a set of headphones, powered speakers, or other playback equipment as required.

Turning the power on

Make sure the volume settings of the MOTIF XS and external devices such as powered speakers are turned down to the minimum before turning the power on.
When connecting the MOTIF XS to the powered speakers, turn on the power switch of each device in the following order.
• When turning the power on: First, the MOTIF XS, then the connected powered speakers.
• When turning the power off: First, the connected powered speakers, then the MOTIF XS.
Please keep in mind that the POWER switch is located at the right side (from the view of the keyboard) of the AC IN socket on the rear panel of the MOTIF XS.
Start Guide
WARNIN
The type of AC power cord provided with the MOTIF XS may be different depending on the country in which it is purchased (a third prong may be provided for grounding purposes). Improper connection of the grounding conductor can create the risk of electrical shock. Do NOT modify the plug provided with the MOTIF XS. If the plug will not fit the outlet, have a proper outlet installed by a qualified electrician. Do not use a plug adapter which defeats the grounding conductor.
CAUTION
Even when the POWER switch is turned off, electricity is still flowing to the instrument at the minimum level. When you are not using the instrument for a long time, make sure you unplug the power cord from the wall AC outlet.
MOTIF XS Owner’s Manual
19
Step 1: Setting Up
Start Guide

Adjusting the sound and the display contrast

Adjust the volume levels of the MOTIF XS and the connected amplifier/speaker system. If the display is not easily visible, use the Contrast control to adjust for optimum visibility.
Adjust the volume with the MASTER VOLUME slider.
Max.
Min.
CAUTION
Do not listen with the headphones at high volume for long periods of time. Doing so may cause hearing loss.
n Keep in mind that the LCD display is not a touch screen type.
Do not touch and press the display directly or forcefully.
Adjust the display contrast with the Contrast control.
DarkLight
MOTIF XS
name) registered to the current Master program. Let’s try playing the keyboard.
n For details about Banks, see pages 88 and 135.

Selecting and playing the sounds

In the default setting, the Master mode provides a total of 128 programs each of which includes the mode (Voice, Performance, Song and Pattern) and its program number. Try out the different Master programs to play various Voices and Performances. You can change the Master program number by using the [INC/YES] button, [DEC/NO] button, or the data dial.
Decreases
Decreases
number
number
DEC/NO
INC/YES
Increases number
Increases number

Playing the sounds

Try playing some of the realistic and dynamic MOTIF XS sounds from the keyboard now. When you turn the power on, the display below appears.
Indicates that the
Master mode is
selected.
n In the default settings, the Master mode is selected. For
details about the modes, refer to the section “Modes.”
n Keep in mind that the example displays shown in this manual
are for instruction purposes only, and the contents (for example, the Demo Song/Pattern names) may differ slightly from those on your instrument.
Indicates the
type of selected
program.
In this condition you can play the keyboard and hear the sounds of the selected program. The top of the Master Play display (page 251) indicates the Master program number and the status (Mode, Bank, Program Number and its
Indicates the name
and number of
selected program.

Modes

In order to make operation of the MOTIF XS as comprehensive and as smooth as possible, all functions and operations have been grouped in “modes,” many of which also have a number of “sub modes.” The MOTIF XS provides the nine main modes which are divided into several sub modes. You can master the MOTIF XS by understanding the mode structure. To enter the desired mode, press the corresponding Mode button. For more details about modes and sub modes, see page 54.
MODE
VOICE PERFORM MASTER
SEQUENCER
PATTERN
SONG
MULTI PART
INTEGRATED
SAMPLING
COMPARE
MIXING
FILE UTILITY
EDIT JOB STORE
SEQ
SETUP
SCENE STORE
SET LOCATE
MOTIF XS Owner’s Manual
20

Listening to the Demo Song

••••••••••••••••••••••••••••••••••••
DEC/NO
INC/YES
EXIT
EXECUTE
ENTER
DEC/NO
INC/YES
Decreases
number
Increases number
Increases number
Decreases
number
Try listening to the preset Demo Songs, enjoy the high­quality sound, and get a taste for how you can use the MOTIF XS to create your own music.
Step 1: Setting Up
Playing the Demo Song
••••••••••••••••••••••••••••••••••••
Press the [SONG] button to enter the Song
1
Play mode.
The Track View display of the Song Play mode appears.
2 Press the SEQ TRANSPORT [F] (Play) button
to start the Demo Song.
The Song currently shown on the display starts.
SEQ TRANSPORT
LOCATE 1 2
Stop button Play button
n To adjust the volume level of the Demo Songs, use the
MASTER VOLUME slider.
3 Press the SEQ TRANSPORT [J] (Stop) button
to stop the Demo Song.
n Keep in mind that the example displays shown in this
manual are for instruction purposes only, and may appear somewhat different from those on your instrument.
2 Press the [INC/YES] and [DEC/NO] buttons or
rotate the data dial to change the Demo Song number.
n You can change the value of various parameters as well
as the Song number by using the [DEC/NO]/[INC/YES] button or data dial after moving the cursor to the desired location. This basic operation is used for all of the selection and adjustment operations on the instrument.
Start Guide
Selecting another Song
••••••••••••••••••••••••••••••••••••
Make sure that the cursor is located on the
1
Song Number in the Track View display.
The highlighted frame within the display is called the “cursor.” You can move the cursor up, down, left and right by using the Cursor buttons. If the cursor is located on another parameter, move the cursor to the Song Number.
Song number Song name
Loading the Demo data
In the default settings (when shipped from the factory), several Demo Songs and Patterns are stored to the instrument, starting at Song 01 and Pattern 01. However, you may delete them by recording your original data or loading a different Song/Pattern from an external USB storage device. To restore the original Demo data, follow the instructions below.
CAUTION
Loading the Demo data overwrites all the Songs or Patterns. Before loading the Demo data, please check whether or not there is important data in the Songs or Patterns. If there is important data in the Songs or Patterns, save it to the external USB storage device or a computer on the network before loading the Demo data. For information about how to save, see page 278.
MOTIF XS Owner’s Manual
21

Resetting the User Memory to the Initial Factory Settings

1 Press the [FILE] button and [UTILITY] button
simultaneously.
The Demo Load display appears.
FILE UTILITY
Start Guide
Resetting the User Memory to the Initial Factory Settings
The original factory settings of this synthesizer’s User Memory can be restored as follows.
n When connecting a computer to the MOTIF-RACK XS
via a IEEE1394 cable, disable the driver used for this connection beforehand, and follow the procedure below to execute Factory Set.
CAUTION
When the factory settings are restored, all the Voice, Performance, Song, Pattern, and system settings in the Utility mode you created will be erased. Make sure you are not overwriting any important data. Be sure to save all important data to your USB storage device or a computer on the network before executing this procedure (page 278).
2 Make sure that the Load Type is set to “all,”
then press the [ENTER] button to load the Demo data.
A display prompt appears to confirm whether or not the destination data (Song/Pattern) should be deleted.
DEC/NO
EXIT
n If you want to load only the Demo Song data, set the Load
Type to “song.” If you want to load only the Demo Pattern data, set the Load Type to “pattern.”
INC/YES
ENTER
EXECUTE
1 Press the [UTILITY] button then the [JOB]
button to call up the Factory Set display (page 269).
2 Press the [ENTER] button.
The display prompts you for confirmation. Press the [DEC/NO] button to cancel the Load operation.
3 Press the [INC/YES] button to execute the
Factory Set.
After the Factory Set has been completed, a “Completed” message appears and operation returns to the original display.
CAUTION
For Factory Set operations that take longer to process, you will see the message “Now executing Factory Set…” during processing. While such a message is shown on the display, never attempt to turn off the power while data is being written to Flash ROM. Turning the power off in this state results in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM). This means that this synthesizer may not be able to start up properly, even when turning the power on next time.
3 Press the [INC/YES] button to execute the
Demo Load operation.
The Demo data is loaded to the Song and Pattern memory location, then the Song Play Track View display appears.
n If you set the Load Type to “pattern” in step 2 above, the
Pattern Play display (page 210) appears after loading.
n For more information about the Track View display of the Song,
see page 181. For more information about the Pattern Play display, see page 210.
MOTIF XS Owner’s Manual
22
CAUTION
When entering the checkmark to the box of the Power On Auto Factory Set and executing the Factory Set, the Factory Set will automatically be executed each time turning the power on. Keep in mind that this also means that your original data in Flash ROM will be erased each time you turn on the power. Therefore, the checkmark of this box should normally be removed. If you remove the checkmark of this box and execute the Factory Set, the Factory Set will not be executed when turning the power on next time.

Step 2: Selecting and Playing a Voice

PART SELECT ARP ON/OFF
PART MUTE ARP HOLD
PERFORMANCE
CONTROL
SUB CATEGORY
PRE 1 PRE 2 PRE 3 PRE 4 PRE 5 PRE 6 PRE 7 PRE 8
PROGRAM
ABCDEFGH
123456 87
910111213141516
MUTE
USER 1
USER 2
USER 3
GM DRGM
PRE DR
USER DR
CATEGORY SEARCH
PIANO KEYBOARD
ORGAN
GUITAR
BASS
BRASSSTRINGS
SAX/
WOODWIND
SYN LEAD
PADS/
CHOIRS
SYN COMP
CHROMATIC
PERCUSSION
DRUM/
PERCUSSION
SOUND
EFX
MUSICAL
EFX
ETHNIC
Bank
Voice number
Group
Number
Category 1
Category 2
Voice name
Try playing some of the realistic and dynamic Voices from the keyboard now. Press the [VOICE] button to enter the Voice Play mode, then enjoy the powerful, authentic sounds of the MOTIF XS Voices, as well as the enormous range and wealth of sounds available.

Selecting a Voice

Here, try selecting the Grand Piano for example. Press the [PROGRAM] button (1) so that its lamp lights, press the Bank button [PRE 1] (2) to select the Preset Bank 1, press the Group button [A] (3) then Number button [1] (4) to select a Voice “PRE: 001 (A01).”
Bank
2
3
4
Number
1
Group

Voice Play mode indications

The top of the display in the Voice Play mode indicates the Voice related information, such as Bank, Voice number (Group and Number), Category 1, Category 2, and Voice name. See below.
Below is a list of the Categories and their panel abbreviations.
Abbreviation Category
Piano Piano
Keys Keyboard instruments (Harpsichord, Clav, etc.)
Organ Organ
Guitr Guitar
Bass Bass
Strng Strings
Brass Brass
SaxWW Saxophone and other woodwind instruments
SynLd Synth Lead
Pads Synth Pad
SyCmp Synth Comp
CPerc Chromatic Percussion (Marimba, Glockenspiel, etc.)
Dr/Pc Drum/Percussion
S.EFX Sound Effect
M.EFX Musical Effect
Ethnc Ethnic
Start Guide
Next, press the Number button [2] to select the Voice “PRE: 002 (A02),” the 2nd Voice within the same Bank and Group. Select other Voices (003, 004, etc.) in the same way by pressing the appropriate Number button ([3], [4], etc.). To select a specific Voice from the 128 Voices available in Preset Bank 1, first press the appropriate Bank button [A] – [H], then press the desired Number button [1] – [16]. You can also use the [DEC/NO] button, [INC/YES] button, and data dial to select a Voice within a certain Bank. You can scroll through the Voices within the same Bank across the different Groups by rotating the data dial or pressing the [DEC/NO]/[INC/YES] button.
Now, enjoy various Voices by following the above operations. 128 Voices are available for each Bank. Press the [PRE 2] to [PRE 8] and [GM] buttons to select Voices in other Banks.

Selecting a Drum Voice

Next, try out the Drum Voice. For example, select the Drum Voice of the Preset Drum Bank. Press the [PROGRAM] button so that its lamp lights, press the Bank button [PRE DR] to select the Preset Drum Bank, press the Group button [A], and finally press Number button [1] to select the Voice “PDR: 001 (A01).” Now the Drum Voice has been selected.
Now play the Drum Voice. You’ll notice that with the Drum Voice, unlike the Normal Voice you tried in the previous page, each key of the keyboard has a different drum instrument assigned to it. This allows you to easily create and play rhythm patterns made up of various drum/ percussion instruments.
MOTIF XS Owner’s Manual
23
Step 2: Selecting and Playing a Voice
Start Guide

Using the Category Search function

Since the MOTIF XS has such a huge variety of Voices and so many to choose from, it may be difficult or time consuming to find the Voice you want. This is where the convenient Category Search function comes in handy. It lets you select desired Voices easily, based on general instrument categories. Here for example, we’ll try selecting a Guitar Voice.
In the Voice Play mode, press the [CATEGORY SEARCH] button so that its indicator lights. The Category Search window appears on the display, indicating that you can use the Cursor buttons and data dial to select the desired Category, Sub Category and Voice. In this state, you can also use the Bank/Group/Number buttons on the panel to select a Voice. Browse the Category names printed below the Bank buttons as illustrated below then press the desired button. In this example, press the [GUITAR] button.
Category
PRE 1 PRE 2 PRE 3 PRE 4 PRE 5 PRE 6 PRE 7 PRE 8
USER 2
PADS/
CHOIRS
ORGAN
USER 3
SYN COMP
SUB CATEGORY
PIANO KEYBOARD
USER 1
SYN LEAD
ABCDEFGH
GUITAR
CHROMATIC
PERCUSSION
BASS
2
GM DRGM
DRUM/
PERCUSSION
PRE DR
SOUND
EFX
BRASSSTRINGS
USER DR
MUSICAL
EFX
WOODWIND
ETHNIC
The Voice list of the selected Category appears in the display. You can select the desired Voice by moving the cursor upward or downward.
PROGRAM
SAX/
CATEGORY SEARCH
1

Playing the Arpeggio

This function lets you trigger rhythm patterns, riffs and phrases using the current Voice by simply playing notes on the keyboard. Since the preset Voices already have their own Arpeggio types pre-assigned, all you need to do is select the desired Voice and turn on the Arpeggio function. For certain Voices, simply selecting the Voice will turn Arpeggio on. Try selecting different Voices and check out the various Arpeggio types.
REMOTE ARPEGGIO
ON/OFF ON/OFF
For example, select the Voice numbered “A01” of the Preset Drum Bank, turn the [ARPEGGIO ON/OFF] button on, then hold down a key (any key) on the keyboard, and listen as a rhythm is played automatically. The rhythm stops when you release the key. Other preset Voices also have their own appropriate Arpeggio types for automatic playing of arpeggio/rhythm patterns.
Up to five Arpeggio types can be assigned to the [SF1] – [SF5] buttons for each Voice.
When a certain Voice is selected, the same sequence is played back both regardless of the pressed note or notes. When a certain Voice is selected, on the other hand, the different sequence is played back depending on which notes are played or how they are played. Check out how Arpeggios are played back for different Voices by selecting various Voices and playing notes in various ways.
Main Category Sub Category
Sub Category
Voice list
At the bottom of the display, the Sub Categories are shown at the tabs corresponding to the [SF1] – [SF5] buttons respectively. When the Guitar Category is selected, guitar types such as Acoustic Guitar, Electric Guitar, and Electric Distortion Guitar are shown as Sub Categories. From this display for example, you can instantly call up the Clean Guitar Sub Category by pressing [SF2], which corresponds to “E.Cln” in the display. This feature lets you quickly and easily get at the specific kinds of Voices you want to use. Press any of the [CATEGORY SEARCH], [EXIT] and [ENTER] buttons to return to the original display.
n From this display, you can register your favorite Voices to the
Favorite Category. For details, see page 88.
MOTIF XS Owner’s Manual
24
Step 2: Selecting and Playing a Voice
2
ASSIGNABLE FUNCTION [1]/[2] buttons
Knobs
Sliders
Ribbon Controller
Pitch Bend wheel
Modulation wheel
Indicates the controller assignment

Changing the Arpeggio type

The Arpeggio type assigned to each of the [SF1] – [SF5] buttons can be changed as desired.
1 From the Voice Play display, press the [F4]
button to call up the Arpeggio display.
These global parameters apply to all the [SF1] – [SF5] buttons as a group.
These parameters can be set for each of the [SF1] – [SF5] buttons.

Using the Controllers

The MOTIF XS gives you an amazing amount of control options. Not only is it equipped with conventional Pitch Bend and Modulation Wheels, it also features special Knobs, Sliders, Ribbon Controller, and Assignable Function buttons.
CUTOFF RESONANCE
ATTACK DECAY
SUSTAIN RELEASE
SELECTED PART
MULTI PART
CONTROL
CONTROL
ASSIGNABLE FUNCTION
TONE 1
EQ LOW EQ MID F
TONE 2
ARP FX
REVERB
CHORUS
PAN
1
2
MASTER VOLUME
EQ MID EQ MID Q
QUANTIZE
QUANTIZE
SWING
VALUE
STRENGTH GATE TIME
VOLUME 1 VOLUME 2 VOLUME 3 VOLUME 4 VOLUME 5 VOLUME 6 VOLUME 7 VOLUME 8
EQ HIGH PAN
VELOCITY OCT RANGE
ASSIGN 1 ASSIGN 2
REVERB CHORUS
UNITMULTIPLY
REMOTE ARPEGGIO
ON/OFF ON/OFF
TEMPO
EFFECT BYPASS
INSERTION SYSTEM
OCTAVE
SEQ TRANSPORT
LOCATE 1
MASTER EFFECT
UPDOWN
Start Guide
2 Press one of the [SF1] – [SF5] buttons.
The lower half of the display will be changed for the pressed button. The upper half of the display is common to all the [SF1] – [SF5] buttons.
3 In the lower half of the display, select the
Category, Sub Category and Type of the Arpeggio.
The Category determines the instrument type, the Sub Category determines the rhythm type, and the Type determines the Arpeggio type itself. Press any note to trigger the Arpeggio playback to find your favorite one.
Go on and assign Arpeggio types in the same way to the other [SF] buttons as desired.
n For details about the Arpeggio, see page 62.
The Voice Play display indicates the functions assigned to the controllers. Keep in mind that the name of the Voice may include an abbreviation of the controller most suitable for use when playing the Voice. Using the controllers such as Knobs, Sliders, and the ASSIGNABLE FUNCTION buttons change various aspects of the Voice’s sound in real time—while you play.
Display Functions
AS1, AS2 Indicates the functions assigned to the respective
Knobs (printed “ASSIGN 1” and “ASSIGN 2”) with the TONE1 lamp turned on.
AF1, AF2 Indicates the functions assigned to the two
MW
RB
ASSIGNABLE FUNCTION buttons.
Indicates the functions assigned to the Modulation Wheel.
Indicates the functions assigned to the Ribbon Controller.
n For more information about controllers, see page 67.
MOTIF XS Owner’s Manual
25
Step 2: Selecting and Playing a Voice

Using the Knobs

Try using the Knobs with your left hand while playing the keyboard with your right with the Voice A01 “Full Concert Grand.”
[SELECTED PART
Start Guide
CONTROL] button
SELECTED PART
CONTROL
1
TONE 1
TONE 2
ARP FX
2
CUTOFF RESONANCE
EQ LOW EQ MID F
QUANTIZE
SWING
VALUE
4
ATTA CK DECAY
EQ MID EQ MID Q
QUANTIZE
STRENGTH
GATE TIME
SUSTAIN RELEASE
EQ HIGH PAN
VELOCITY OCT RANGE
ASSIGN 1 ASSIGN 2
REVERB CHORUS
UNITMULTIPLY
TEMPO
3 6
3
5
MULTI PART
CONTROL
REVERB
CHORUS
PAN
Knob 1 Knob 2 Knob 3 Knob 4 Knob 5 Knob 6 Knob 7 Knob 8
1 Press the [SELECTED PART CONTROL] button
a few times so that the TONE 1 lamp lights.
The Control Function window appears when a display other than the Voice Play display is shown. Holding the [SELECTED PART CONTROL] button for a while will light the lamp of the TONE1 lamp.
2 Rotate the Knob 1 (at the far left) while playing
keyboard.
Turning the knob clockwise results in a brighter sound, while turning it counterclockwise results in a softer, muffled sound. The sound changes in this way because Knob 1 is assigned to the Cutoff Frequency parameter (labeled CUTOFF in the matrix above Knob 1 and next to TONE 1).
n The functions assigned to each of Knobs and current
values are shown in the display.
Functions assigned to Knobs
3 Press the [SELECTED PART CONTROL] button
a few times so that the TONE 2 lamp lights, then rotate the Knob (at the far right).
The CHORUS (as printed above the Knob) is applied to the current Voice.
7
4 Turn Knob 1, Knob 3, and Knob 5 with the
TONE 2 lamp turned on.
You can change the sound by boosting or attenuating the LOW, MID and HIGH band (as printed above the Knobs respectively) of the EQ (equalizer).
5 Press the [SELECTED PART CONTROL] button
a few times so that the ARP FX lamp lights, turn [ARPEGGIO ON/OFF] on, then turn the Knobs with your left hand while playing the notes with your right hand.
In this status, all the Knobs can be used to change how the Arpeggio is played back.
6 Rotate Knob 8 (at the far left) while playing
keyboard to change the tempo of the Arpeggio.
7 Rotate Knob 4 to change the gate time of the
Arpeggio notes, for example, from staccato to legato playback.
Try out other Knobs as well.
n For more information about the functions assigned to the
Knobs in the Voice mode, see page 90.
By using the Knobs in this way, you can change the sound of the Preset Voice to create your original Voice.
n Controlling the knobs does not affect some voices.
n A red point on the Knob or Slider graphic indicates the
current value to which the Knob or Slider is set. Moving the Knob or Slider has no effect on the sound until this point is reached. Once you move the Knob or Slider past this point, the red point disappears and moving the Knob or Control Slider affects the sound.
MOTIF XS Owner’s Manual
26
Storing the Voice
The MOTIF XS has space for three Banks of your own User Voices. Store the Voice by pressing the [STORE] button. For details, see page 97.
Step 2: Selecting and Playing a Voice

Adjusting the tuning to other instruments

When you play the MOTIF XS with other instruments, you may need to tune the overall sound of the MOTIF XS to match that of the other instruments in the group.
1 Press the [UTILITY] button to enter the Utility
mode, press the [F1] button, then press the [SF1] button to call up the Play display as below.

Transpose

This function allows the overall pitch of the MOTIF XS to be transposed up or down in semitone increments/ decrements. You can play the same notes on the keyboard even when the pitch of the song is shifted up or down in semitones.
1 Press the [UTILITY] button to enter the Utility
mode, press the [F1] button, then press the [SF1] button to call up the Play display as shown.
Start Guide
2 Move the cursor to Tune, then set the value.
In this example, we’ll change the value from “440 Hz” to “442 Hz.” Since the Tune parameter is actually adjusted in cents (1 cent = 1/100th of a semitone), the corresponding value in Hertz is shown at right. Since 1 Hz is roughly equivalent to 4 cents, set this value to “+8.0.”
3 Press the [STORE] button to store the Utility
setting.
2 Move the cursor to Transpose, then set the
value.
Set the value to “+1” to transpose the pitch up by a semitone, or set it to “-1” to transpose it down by a semitone. To transpose it up or down by a whole tone, set this to “+/-2”; to transpose by an octave, set it to “+/
-12.”
CAUTION
To transpose by octaves, use the Octave parameter (above Transpose).
3 Press the [STORE] button to store the Utility
setting.
n Make sure to press the [STORE] button to store the Utility
settings. Please keep in mind that the Utility settings will be lost if you turn off the power without executing the Store operation.
MOTIF XS Owner’s Manual
27
Start Guide

Step 3: Selecting and Playing a Performance

As in the Voice Play mode, the Performance Play mode is where you select and play the instrument sounds of this synthesizer. However, in the Performance mode, you can mix several different Voices together in a layer, or split them across the keyboard, or even set up a combination layer/split. Each Performance can contain up to four different Parts.
Press the [PERFORM] button to enter the Performance Play mode.

Selecting a Performance

Selecting a Performance is done in basically the same way as selecting a Voice. The Category Search function is available also in the Performance Play mode. Note that the MOTIF XS has no Preset Performances and provides only three User Banks. Consequently, press any of the [USR1] – [USR3] buttons to select a Performance after pressing the [PROGRAM] button.

Performance Play mode indications

The Performance Play display indicates the Voice names for each of four parts making up the Performance at the bottom right corner. Except for this, the display is almost same as in the Voice Play mode.
Bank
Performance number
Category
Performance name
Functions assigned to knobs
Performance Structure Layer
This method lets you play multiple (two or more) Voices simultaneously by pressing any notes. In the Performance mode, you can create a thicker sound by combining two similar Voices—for example, two different Strings Voices, each with a different attack speed.
Strings having a fast attack speed
Strings having a slow attack speed
C1 C2 C3 C4 C5 C6
Par t 2
Par t 1
Performance Structure Split by Note range
This method lets you play different Voices with your left hand and right hand. By assigning the Strings to the lower range and assigning the Flute to the higher range separately as illustrated below, you can play the Strings as accompaniment with your left hand and play the Flute as melody with your right hand,
Par t 1
Strings
Par t 2
Flute
Status of four Sliders adjusting the volume for each part
Changing the Arpeggio type
Four Voices making up the Performance

How Voices are assigned to Parts of a Performance

By default (when shipped from the factory), various types of Performances are provided in the User Banks. For some of these Performances, it may not be immediately obvious how to play them or use them, since they are more complicated than normal Voices. In this section, you’ll learn the typical ways in which Performances are created, and thus better understand how to play and use them. Each Performance can contain up to four different Parts. Here covers the typical four types of the Voice assignment to these four parts.
C1 C2 C3 C4 C5 C6
Performance Structure Split by Velocity range
This method lets you trigger different Voices depending on your playing strength (velocity). In this example below, playing the note with low velocities triggers the Strings having the slow attack speed. Playing the note with middle velocities triggers the Strings having the fast attack speed. Playing the note with high velocities triggers the Orchestra Hit.
Orchestra Hit
Strings having the fast attack speed
Strings having the slow attack speed
Velocity
C1 C2 C3 C4 C5 C6
Par t 3
Par t 2
Par t 1
MOTIF XS Owner’s Manual
28
Step 3: Selecting and Playing a Performance
••••••••••••••••••••••••••••••••••••
CAUTION
Voice settings
for Part 1
Voice settings
for Part 2
Performance Structure Using the Arpeggio
With this method, you can play all the parts of a band by yourself. This type of Performance also uses different Arpeggio types assigned to the individual Parts, making it even easier to sound like a full band. In the example below, the Drum pattern (by Arpeggio) will be played back indefinitely even when you release the notes, the Bass line (by Arpeggio) will be played back by your left hand performance, and the Guitar backing (by Arpeggio) or Piano Arpeggio will be played back by your right hand performance. In addition, you can change the Arpeggio Type assignment for each Part by pressing any of the [SF1] – [SF5] buttons.
Bass with the Arpeggio
Par t 2
Drum with the Arpeggio Hold = ON
C1 C2 C3 C4 C5 C6
Using or combining the four methods described above gives you the ability to create a rich variety of Performances. By default, many Performances stored in the User Banks may be created via the above methods. Try out various Performances and see which method is used for each.
Guitar with the Arpeggio
Piano with the Arpeggio
Par t 4
Par t 3
Par t 1

Creating a Performance by combining Voices

After checking out the pre-programmed Performances in the User Banks, try creating your own original Performance. In this section, we’ll create a Performance by combining two Voices.
Preparing to create a Performance (Initializing the Performance)
••••••••••••••••••••••••••••••••••••
4 Press the [PERFORM] button.
The current Performance name will change to “Initialized Perform” in the display.
n When you initialize a Performance, the Voice at Preset
Bank 1, Voice number 1 is assigned to each of all Parts and all the Parts are turned on by default.
Playing several Voices together (Layer)
Try combining two Voices by assigning your favorite Voice to Part2.
1 In the Performance Play display, press the [F2]
button to call up the Voice display.
From this display, you can confirm what Voices are assigned to the Parts. You can also confirm that all the Parts are turned on after executing the Initialize function above.
2 Move the cursor to the Part 2, then select the
desired Voice by setting a Bank and Voice number.
n From this display, you can use the Category Search
function to select a Voice. Like in the Voice mode (page 24), use the [CATEGORY SEARCH] button. Please note that the category names printed below the Bank buttons correspond not to the Performance Category but to the Voice Category.
3 Move the cursor to the PART SW check box for
Parts 3 and 4, then remove the checkmark by pressing the [DEC/NO] button.
When the check mark is removed from the check box, the corresponding part is turned off. Here, turn the Part 1 and 2 on.
Start Guide
1
In the Performance Play mode, press the [JOB] button, and then the [F1] button.
The Initialize display is shown. Make sure that the check box of “All Parameters” is checked. For details about the Initialize function, refer to page 159.
2 Press the [ENTER] button. (The display
prompts you for confirmation.)
3 Press the [INC/YES] button to initialize the
Performance.
Keep in mind that when you execute the Store operation by pressing the [STORE] button here, the Performance at the destination will be replaced with the Initialized Performance above.
n For details about the Store operation, refer to page 142.
4 Play the keyboard.
The Part 1 (Piano Voice) and Part 2 (the Voice you have selected above) are sounded simultaneously in a layer.
Next, let’s play different Voices with the left and right hands.
MOTIF XS Owner’s Manual
29
Step 3: Selecting and Playing a Performance
Start Guide
Split
••••••••••••••••••••••••••••••••••••
You can play different Voices with the left and right hands by assigning one Voice to Part 1, with a note range in the lower section of the keyboard, and a different Voice to Part 2, with a note range in the higher section of the keyboard.
1 Move the cursor to the NOTE LIMIT HI of the
Part 1.
2 Set the highest note of the Part 1 by pressing
the corresponding key while holding the [SF6] KBD button.
The illustration of the keyboard indicates the specified note range in color.
3 Move the cursor to the NOTE LIMIT LO of the
Part 2.
4 Set the lowest note of the Part 2 by pressing
the corresponding key while holding the [SF6] KBD button.
The illustration of the keyboard indicates the specified note range in color.
5 Play the keyboard.
The notes you play with your left hand sound the Piano Voice (Part 1), while the notes you play with your right hand sound the different Voice (Part 2) you have selected.
Part 1: Piano Voice Part 2: Other Voice
CAUTION
The preset data of the Performances is stored in the User Bank memory. Storing the Performance data you created erases the preset Performance data. If you wish to restore the preset data of the Performance, execute the Factory Set Job in the Utility mode, resulting that your original data will be erased. Consequently, make sure to save any important data to an external USB storage device to avoid losing your important data.

Changing the Arpeggio settings for each Part

Try changing the Arpeggio settings for each Part. You can assign the rhythm or backing pattern that best matches the desired style of music to the Performance.
1 From the Voice Play display, press the [F4]
button to call up the Arpeggio display.
2 Press the desired one from the [SF1] – [SF5]
buttons.
The lower half of the display will be changed depending on the pressed button. The top of the display (Common Switch, Sync Quantize Value and Tempo) is common to all the Sub Function buttons.
Settings common to the [SF1] – [SF5] buttons
Settings for
Par t 1
Settings for
Par t 2
Settings for
Par t 3
Settings for
Par t 4
Adjusting the Part levels and storing the Performance
••••••••••••••••••••••••••••••••••••
Adjust the Volume settings of Parts 1 and 2 by
1
using the Control sliders.
2 Store the settings as a User Performance by
pressing the [STORE] button.
For details, see page 142.
CAUTION
If you are editing a Performance and you select a different Performance without storing your edited one, all the edits you’ve made will be erased.
MOTIF XS Owner’s Manual
30
Step 2
3 Select the Category, Sub Category and Type of
the Arpeggio for each of the Parts 1 – 4.
The Category determines the instrument type, the Sub Category determines the rhythm type, and the Type determines the Arpeggio type itself. Set the BANK to “PRE” when using a Preset Arpeggio type.
Arpeggio Hold parameter
Note that the Arpeggio Hold parameter is useful as well as the Arpeggio type selection. When this parameter is set to “on,” the Arpeggio playback continues even if the note is released. This parameter should be set to “on” when the Drum Voice is assigned to the Part and you
Step 3: Selecting and Playing a Performance
••••••••••••••••••••••••••••••••••••
LOCATE 1 2
SEQ TRANSPORT
1 2
3 4 5
6
7
wish to have playback of the Arpeggio (rhythm pattern) continue regardless of whether you hold the note or not.
n Categories and Sub Categories can easily be selected by
calling up their respective lists on the display. When moving the cursor, for example, to the Category and pressing the [SF6] button, the Category List appears at the cursor location. You can select the desired one by using the data dial, [INC/YES] and [DEC/NO] buttons. After selecting, pressing the [ENTER] button actually calls up the selected Arpeggio type. This operation is very useful and convenient in selecting from the huge variety of available Arpeggios.
Go on and assign Arpeggio types in the same way to the other [SF] buttons as desired. After setting the Arpeggio related parameters, store the settings to internal memory as a User Performance. For details, see page 142.

Using the Controllers and Knobs

Like in the Voice mode, you can use the controllers and knobs in the Performance mode. Try selecting different Performances and using the controllers and knobs.
Recording the Melody and Arpeggio playback to the Song
When the Song is selected as destination of the Performance recording, you can record your keyboard playing with the Arpeggio without having to worry about measure limits or running out of recording space. It is a good idea, for example, to record your keyboard playing, freely calling up various Arpeggio types, then editing the Song later as necessary. You may even want to ‘keep the recorder running’ as you improvise, then listen back later and pick out the best parts to create your final Song. Try recording as shown in the instructions below.
1 In the Performance Play mode, select a
Performance for recording.
2 Press the [I] (Record) button to call up the
Performance Record display.
Start Guide

Recording your Performance

While experimenting and playing around with Arpeggios in the Performance mode, you may find some rhythm patterns and phrases that you like, and you may want to store them for future recall. The best and easiest way to capture these is to record your keyboard playing to a Song or Pattern.
Performance Record Structure
••••••••••••••••••••••••••••••••••••
By using the Performance Record function, your keyboard performance for Parts 1 – 4 will be recorded to tracks 1 – 4 of the Song/Pattern respectively. Controller/Knob operations and Arpeggio playback as well as your keyboard playing in the Performance mode can be recorded to the specified track as MIDI events.
Playing in the
Performance mode
Par t 1
Par t 2
Par t 3
Par t 4
n For details about the track structure of the Song/Pattern, see
“Basic Structure” on page 61.
Record
Song/Pattern
Tr ac k 1
Tr ac k 2
Tr ac k 3
Tr ac k 4
3 Set the following parameters as required in the
Performance Record display.
1 Sequencer Mode = “song”
By setting this parameter to “song,” you can record your keyboard performance to the Song.
2 Song number
Select a destination song. Executing Performance recording overwrites and erases all the previously recorded data of the specified Song. Make sure to select a Song which contains no data.
3 Time Signature = “4/4”
Set the same value here as that of the Arpeggio type. Normally, set this to “4/4.”
4 Tempo
Set the desired tempo of the metronome and Arpeggio for recording.
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31
Step 3: Selecting and Playing a Performance
5 Key On Start Switch = (on)
When set to “on,” recording starts immediately when you press any note on the keyboard. Set this parameter to “on” when using the Arpeggio.
n Indicates the off status, whereas indicates the
on status.
Start Guide
6 Copy Performance Parameters = on
Enter the checkmark when you wish to copy the parameter settings for Parts 1 – 4 of the Performance to Parts 1 – 4 of the Song Mixing.
7 Click O (on)
Press the [F5] button to turn the metronome on if you wish to use the metronome.
4 Press any note to start recording.
Play the keyboard in time with the metronome. You can change the Arpeggio type and settings by pressing any of the [SF1] – [SF5] buttons while recording.
5 Press the [J] (Stop) button to stop recording
and return to the Performance Play display.
After recording, press the [SONG] button to enter the Song Play mode then play the recorded Song. As desired, record the keyboard performance to another track in the Song Record mode and edit the recorded data in the Song Edit mode or Song Job mode to finalize the Song data.
Recording Arpeggio playback to a Pattern
••••••••••••••••••••••••••••••••••••
If you record your keyboard playing along with Arpeggio playback in the Performance mode to a Pattern, you can quickly create full and complete rhythm patterns lasting just a few measures. These short “Patterns” of MIDI sequence data can be played back repeatedly in a loop and then conveniently used as ‘building blocks’ for your original Songs.
Follow the instructions below, playing with your favorite Arpeggios in the Performance mode, and record your improvisations to a Pattern. Once you’ve recorded three or four good Patterns, you’ll have enough building blocks to create a complete Song!
1 In the Performance Play mode, select a
Performance for recording.
Find the Performance which triggers your favorite rhythm pattern or phrases via the Arpeggio.
2 Press the [I] (Record) button to call up the
Performance Record display.
3 Set the following parameters as required in the
Performance Record display.
1 2
3 4
5 6 7
8
9
1 Sequencer Mode = “pattern”
By setting this parameter to “pattern,” you can record your keyboard performance to the Pattern.
2 Pattern number
Select a destination Pattern number. Executing the Performance Recording overwrites and erases all the previously recorded data of the specified Pattern. Make sure to select a Pattern which contains no data.
3 Section
Select a Section to be recorded, from A – P. If you create several Sections, you can use them as rhythm variations within a single Song.
4 Section Length
Set the length of the Section to be recorded. Set the value to 1 – 4 according to the length of the current Arpeggio types.
5 Time Signature = “4/4”
Set the same value here as that of the Arpeggio type. Normally, set this to “4/4.”
6 Tempo
Set the desired tempo of the metronome and Arpeggio for recording.
7 Key On Start Switch = (on)
When set to “on,” recording starts immediately when you press any note on the keyboard. Set this parameter to “on” when using the Arpeggio.
8 Copy Performance Parameters = on
Enter the checkmark when you wish to copy the parameter settings for Parts 1 – 4 of the Performance to Parts 1 – 4 of the Pattern Mixing.
9 Click O (on)
Press the [F5] button to turn the metronome on if you wish to use the metronome.
4 Press any note to start recording. The
recording stops when the end of the Pattern length is reached.
Recording stops returns to the Performance Play display. Please note that loop recording is not available in the Performance Record mode, although it is available in the Pattern Record mode.
Create several Sections in the Performance Record mode, then create a Pattern Chain by connecting the Sections together to create an entire Song. For details, see page 213.
MOTIF XS Owner’s Manual
32

Step 4: Creating Your Original Song

••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••••••
PART SELECT ARP ON/OFF
PART MUTE ARP HOLD
PERFORMANCE
CONTROL
123456 87
910111213141516
TRACK
MUTE SOLO
Number buttons [1] – [16] [MUTE] button
PART SELECT ARP ON/OFF
PART MUTE ARP HOLD
PERFORMANCE
CONTROL
123456 87
910111213141516
TRACK
MUTE SOLO
Number buttons [1] – [16] [SOLO] button
Now that you’ve learned some of the basic features of the MOTIF XS—including how to select Voices and Performances, play with the Arpeggios, and record your playing and Arpeggio playback to a Song or Pattern—you’re ready to create your own original Song.
The MOTIF XS features a built-in multitrack sequencer for recording your keyboard performance as MIDI data. This function by itself is enough to create full, complex multi-instrument arrangements and complete Songs. However, the MOTIF XS (with optional DIMMs installed) allows you to also record and edit audio tracks—such as vocal and guitar parts.
Start Guide

Terminology

Song
Songs and Patterns are MIDI sequence data consisting of up to 16 tracks. A Song on this synthesizer is effectively the same as a Song on a MIDI sequencer, and playback automatically stops at the end of the recorded data.
Track
This is a memory location on the sequencer where your musical performances (made up of MIDI events) are stored. The MOTIF XS provides 16 tracks, which correspond to the 16 Parts of the Mixing.
Mixing
This is a program in which multiple Voices are assigned to Parts for multi-timbral play in the Song and Pattern modes. Each Mixing can contain up to 16 parts and a separate Mixing can be created for each Song.
n For more information about the Song structure including the
Track and Mixing, see page 59.
Realtime Recording
With realtime recording, the instrument functions in the same way as a MD recorder, recording the performance data as it is played. This allows you to capture all the nuances of an actual performance. Realtime Record features three available methods: Replace, Overdub and Punch In/Out. Replace lets you overwrite an already recorded track with new data. Overdub lets you add more data to a track that already contains data. Punch In/Out lets you re-record only over a specific area of the track.
Track mute
You can mute a specific track or tracks of the Song.
1 Press the [MUTE] button so that its lamp
lights.
The lamps of the Number buttons light.
2 Press any of the Number buttons [1] – [16] so
that its lamp will be turned off and the corresponding track will be muted.
Multiple tracks can be muted simultaneously.
3 Press the button which is turned off so that its
lamp lights and the corresponding track will be sounded.
Track solo
You can solo a specific track of the Song.
1
Press the [SOLO] button so that its lamp lights.

Song Playback

Before you learn how to create a Song, you should know something about the mute/solo functions and how to use the sliders during Song playback. Call up a Demo Song (page 21) then try out the following operations while playing back the Demo Song.
2 Press any of the number buttons [1] – [16] so
that its lamp flashes to solo the corresponding track.
Press another number button to change the soloed track.
3 Press the [TRACK] or [MUTE] button to return
to the original status.
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33
Step 4: Creating Your Original Song
Start Guide
Adjusting the volume of each Part
••••••••••••••••••••••••••••••••••••
You can adjust the volume for each of eight Parts, using the panel sliders.
VOLUME 1 VOLUME 2 VOLUME 3 VOLUME 4 VOLUME 5 VOLUME 6 VOLUME 7 VOLUME 8
When one of Tracks 1 – 8 is currently selected, the eight sliders are used to adjust the volume for Parts 1 – 8. When one of Tracks 9 – 16 is selected, the sliders are used to adjust the volume for Parts 9 – 16. The track can be selected by turning the [TRACK] button on and pressing the desired Number button.
[TRACK] button
CONTROL
MUTE SOLO
TRACK
123456 87
PART SELECT ARP ON/OFF
910111213141516
PART MUTE ARP HOLD
Number buttons [9] – [16]
PERFORMANCE
In addition to sliders, Knobs 1 – 8 can be used to affect the sound of the Song playback in real time. For details, see page 180.

Preparing for Realtime Recording

Soon you’ll record your keyboard performance, recording a melody to Track 1. First though, you’ll need to set up the MOTIF XS for realtime recording.
1 Press the [SONG] button to enter the Song
Play mode then select a Song containing no data.
Tr ac k number
Recording track
Time Signature (Meter) Tempo
Record Type
Quantize
Voice
[F5] Click
3 Set the following parameters on the Record
Setup display.
3-1 With the [TRACK] lamp turned on, press the Number
button [1] to set the recording track to 1. The red circle symbol is shown at the REC TR column of Track 1. The Record Part is automatically set to 1.
CONTROL
MUTE SOLO
TRACK
123456 87
PART SELECT ARP ON/OFF
910111213141516
PART MUTE ARP HOLD
PERFORMANCE
3-2 Move the cursor to Time Signature (Meter) then set
the value. Here, set this to “4/4.”
3-3 Move the cursor to Tempo then set the desired value.
Here, set this to “144.”
3-4 Move the cursor to Record Type then select
“replace.” This method overwrites the previous recorded data.
3-5 Set Quantize to “240.” This convenient feature lets
you automatically quantize the notes in real time, as you record. Quantize aligns the timing of note events to the nearest beat. Normally, the smallest note value in the notation sheet (you will play) should be set.
3-6 Select the Voice for recording by specifying the
Bank and Number. The value set here is applied to Part 1 of the Mixing.
3-7 Press the [F5] button to turn the Metronome on O.
Pressing the [F5] button toggles the Metronome on and off.
2 Press the [I] (Record) button to enter the
Song Record mode.
The Record Setup display appears.
MOTIF XS Owner’s Manual
34
Step 4: Creating Your Original Song
Measure Beat Clock

Start Recording!

After completing recording setup above, press the [F] (Play) button to start recording. Press the [F] (Play) button so that its indicator flashes, then actually start recording after the count-in.
When you reach the end of the above notation, press the [J] (Stop) button to stop recording. If you’ve played any wrong notes, press the [J] (Stop) button, then try recording again. After recording the above melody to Track 1, set the REC TR to 2 in the Recording Setup display, then record the bass line below to Track 2.
Start Guide

Correcting wrong notes

If you’ve played any wrong notes while recording and wish to correct them, press the [EDIT] button from the Song Play mode to go to the Song Edit mode. Song Edit lets you clean up and edit data of already recorded Songs or insert new data to the Songs. Check for any mistakenly recorded or wrong events on the Event List display of the Song Edit mode, then correct them as needed.
1 Select the recorded Song then press the [EDIT]
button to enter the Song Edit mode.
The Event List display appears.
2 Select the track to be edited.
Press the Number button [1] or [2]. The list of the MIDI events recorded in the previous section appears on the display.
n Various MIDI events as well as note on/off data are shown
on the display if you operate controllers such as Pitch Bend wheel, knobs and sliders while recording.
Gate
Location
Notes
Selected
time Velocity
track
3 Use the Cursor buttons to move the cursor to
the location to be edited.
After confirming the location at which the wrong data is recorded, use the Up/Down Cursor button to move the cursor to the location, then use the Left/Right Cursor button to move the cursor to the data type to be corrected. If you recorded a wrong note data at the 2nd note of the 3rd beat (“F” on the notation), move the cursor to the location indicated MEAS (measure) = 002, BEAT = 03 and CLOCK = 240. Then, move the cursor to NOTE if you wish to correct the note data and move the cursor to GATE if you wish to correct the gate time (note length).
n Each key has a note name; for example, the lowest
(farthest left) key on the keyboard corresponds to C1 and the highest (farthest right) key to C6. See page 10.
n The Song location at which you edit or input the event is
indicated by MEAS (measure), BEAT and CLOCK. A quarter-note (one beat when the time signature is set to “4/4”) consists of 480 divisions. The length of each note (gate time) is indicated by Beat and Clock. For example, 001:000 is equivalent to the 4th note and 000:240 is equivalent to 8th note.
4 Turn the data dial to edit the value.
The entire line of the edited event will start flashing. You can also set the note directly from the keyboard, by holding down the [SF6] KBD button and pressing the desired note.
5 Press the [ENTER] button to actually enter the
edited data (the entire line of the edited event will stop flashing).
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35
Step 4: Creating Your Original Song
Repeat steps 3 and 5 to correct other wrong events.
6 After completing editing, press the [EXIT]
button to return back to the Song Play mode.
n If you wish to delete an unnecessary note, move the
Start Guide
cursor to the corresponding location, then press the [F6] button.
n For details about the Event List, see page 192.
Creating a swing feel—Play Effect
The Play Effect feature lets you alter the rhythm in a variety of musically useful ways—for example, to take something that was recorded ‘straight’ and give it a swing feel. Let’s change the melody you recorded above, and apply a swing feel to it here.
Applying the Play Effect setting to the actual MIDI data
The Play Effect setting temporarily changes how the Song data is played back, but does not actually change the Song MIDI itself. If you want to save the Play Effect changes as part of the Song data (for example, as a Standard MIDI file), you can use the Job operation to permanently apply the Play Effect settings. To execute this Job, press the [JOB] button, the [F5] button, then select “05: Normalize Play Effect.” For details, see page 205.

Storing the created Song

After recording, make sure to store the created Song to internal memory by pressing the [STORE] button to call up the Song Store window.
1 From the Song Play display, press the [F2]
button to call up the Play FX display.
Quantize Value of
Tr ac k 1
Swing Rate of
Tr ac k 2
2 Move the cursor to the Quantize Value of Track
1, then select the 8th note icon.
3 Move the cursor to the Swing Rate of Track 1,
then select “66%.”
This parameter determines the strength or amount of swing applied. Selecting “66%” delays each of the up beat notes to triplet values.
CAUTION
When you execute the Store operation, the settings for the destination memory will be overwritten. Important data should always be backed up to a separate storage device.

Saving Song data to a USB storage device

Storing different Song data to the same destination memory, loading the Demo data, and executing the Initialize Job overwrites and erases the previously stored Song data. Be sure to save important data to a separate USB storage device connected to the USB TO DEVICE connector on the rear panel in the File mode. For details, see page 278. When you want to load a Song to DAW software on your computer, save the Song to a separate USB storage device as a Standard MIDI file. For details, see page 279.
n The words “save” and “store” here refer to two different
operations. The “Save” operation saves the created data as a file to an external device (in the File mode), whereas the “Store” operation stores the data to internal memory in each mode.
n If you’ve recorded a bass part to track 2, make sure to
apply the same settings to this track as well.
After completing the settings, press the [P] (Top) button, then press the [F] (Play) button to start the Song. You can hear the swing feel playback.
MOTIF XS Owner’s Manual
36

Step 5: Creating a Pattern

Section
Pattern number, Pattern name
Tr ac k
1 – 16
Section A – P
SECTION
I-P
SECTION
A-H
SUB CATEGORY
PRE 1 PRE 2 PRE 3 PRE 4 PRE 5 PRE 6 PRE 7 PRE 8
ABC DEFGH
USER 1
USER 2
USER 3
GM DRGM
PRE DR
USER DR
PIANO KEYBOARD
ORGAN
GUITAR
BASS
BRASSSTRINGS
SAX/
WOODWIND
SYN LEAD
PADS/
CHOIRS
SYN COMP
CHROMATIC
PERCUSSION
DRUM/
PERCUSSION
SOUND
EFX
MUSICAL
EFX
ETHNIC
The Patterns of the MOTIF XS feature short but fully realized instrumental parts that you can repeat (loop), combine, and arrange in any order you want—giving you the basic material for creating a Song. This section covers what you can do in the Pattern mode.

Pattern Structure

The MOTIF XS provides two modes for creating a Song: Song mode and Pattern mode. In the Song mode, you can record the Song from the beginning to the end by playing the keyboard. In the Pattern mode, on the other hand, you can create the accompaniment of the Song by creating several sections, such as intro, melody A, main theme and ending by recording your rhythm pattern to the different Sections, then combining them as a Pattern Chain. The Pattern mode also lets you record your rhythm patterns or riffs to the different Sections as you wish—and as the inspiration hits—then combine the Sections into a Pattern Chain to create a complete Song. Along with the Arpeggio feature and Performance recording, you have a wide range of easy-to-use tools to quickly create fully arranged, professional sounding Songs.
1st measure ......................................................................120th measure
Intro
Section A
n You can create a Pattern Chain (page 213) by programming
the order of Sections. The created Pattern Chain can be converted to Song data by using the Pattern Chain Edit (page 215).
Melody A
Section B
Main theme
Section C
Melody B
Section D
Ending
Section E

Listening to the Demo Patterns

Before creating your own original pattern, you should give a listen to some of the preset Demo Patterns. These specially recorded Patterns cover a wide range of musical genres and are full of great hints and ideas on how you can create and use Patterns in your own music.
Start Guide
n As indicated in the Pattern Play display, a Pattern consists
of 16 separate tracks. Accordingly, a Pattern is played back via the various instrument Voices such as bass, guitar and keyboard.
3 Select a Pattern by turning the data dial.
4 Press the [F] (Play) button to start playback of
the Pattern.
The Pattern will be played back repeatedly until you press the [J] (Stop) button.
5 Change the Section from A – P.
Pressing the [A] – [H] buttons calls up Sections A – H and pressing the [USER 1] – [USER DR] and [ETHNIC] buttons calls up the Sections I – P.
1 Load the Demo Patterns following the
procedure on page 21.
2 Press the [PATTERN] button to enter the
Pattern mode.
The Pattern Play display will appear.
n By changing the Sections, you can create rhythmic
variations, and easily improvise arrangements (such as intro, verse, chorus, verse, chorus, ending) in real time.
Now, try other Patterns.
MOTIF XS Owner’s Manual
37
Step 5: Creating a Pattern
Start Guide

Viewing the Demo Pattern’s Patch display

From the Patch display called up via the [F4] button, you can confirm what “Phrase” is assigned to each track of the Pattern Section. A “Phrase” is a short musical/rhythmic passage consisting of a single track for a single instrument, such as drum, bass, and guitar. This MIDI sequence data can be used as small building blocks for a Song, and can be assigned to any track and any Section. A single Pattern provides memory space for 256 of your own original User Phrases.
Phrase number Phrase name

Viewing the Demo Pattern’s Mixing display

A Mixing refers to the multi-timbral tone generator settings for the Pattern playback. A Mixing consists of 16 Parts, which correspond to the tracks, and in this display you can adjust the various mixing related parameters for each Part. From the Pattern Play display, press the [MIXING] button to call up the Mixing display, letting you confirm the Mixing settings for each Part: Voice, volume, pan, etc. Now, let’s adjust the Mixing parameters in the Mixing display.
Par t
number
Voice
Pan
Volume
As indicated in this display, the performance data is recorded to the Phrase then the Phrase is assigned to the recording track. Note that the created Phrase can be assigned to a different track of the same/different Section.
Section A
Tr ac k 1
Tr ac k 2
:
Tr ac k 16
Section B
Tr ac k 1
Tr ac k 2
:
Tr ac k 16
Phrase 001
Phrase 002
:
Phrase 003
Phrase 002
Phrase 003
:
Phrase 004
Phrase 001
Phrase 002
Phrase 003
Phrase 004
:
MIDI data
MIDI data
MIDI data
MIDI data
:
Try changing the Phrase for each track and assign each Phrase to an empty track.
n Please keep in mind that Phrases are provided only for the
Demo Patterns and the number of provided Phrases differs depending on the Demo Pattern. When you want to use a Phrase assigned to a different Pattern, execute the Copy Phrase function by using the [SF5] Copy button. For details, see page 212.
1 From the Pattern Play display, press the
[MIXING] button to enter the Mixing mode.
The Mixing display will appear.
2 To select the desired Part, press the [TRACK]
button (the lamp lights), then press the appropriate Number button [1] – [16].
Here, select the Part corresponding to the track to which the Phrase is assigned.
n If you want to confirm to which track the Phrase is
assigned, press the [EXIT] button to return to the Pattern Play display.
3 Move the cursor to the Bank and Number, then
change the Voice by specifying the Bank and Number.
If you press the [PROGRAM] button (the lamp lights), you can select the desired Voice by using the appropriate Bank buttons, Group buttons and the Number buttons.
4 Move the cursor to the desired parameter,
such as pan or volume, then rotate the data dial to change the value.
MOTIF XS Owner’s Manual
38
n If you wish to edit more detailed Mixing parameters, enter
the Mixing Edit mode by pressing the [EDIT] button. For more information about the Mixing Edit, see page 233.
The Mixing settings are included in each Pattern and can be stored as an entire Pattern. For instructions on storing a Pattern, see page 218.
Step 5: Creating a Pattern
••••••••••••••••••••••••••••••••••••
Min.
Max.

Creating a Pattern by using Arpeggio

In addition to creating a Pattern by recording your keyboard performance conventionally, you can also use the powerful Arpeggio playback features of the MOTIF XS (described below) and even record audio data from commercially available sample CDs. This section explains how to create a Pattern by using Arpeggio.
1 Press the [PATTERN] button to enter the
Pattern Play mode.
2 Press the [I] (Record) button to call up the
Record Setup display.
3 Press the [F2] button to call up the Record
Arpeggio display.
Arpeggio
Switch
6 Set the following parameters in the Record
Setup display.
6-1 To select the desired track, press the [TRACK]
button (the lamp lights), then press the appropriate Number button [1] – [16].
6-2 Set the Time Signature to “4/4.” 6-3 Set the Pattern length to a value equivalent to the
Arpeggio length.
6-4 Turn the Keyboard Start icon “on.” 6-5 Set the Loop parameter to “off.” 6-6 Set the Quantize parameter to “off.”
7 After completing setup, press a note on the
keyboard to start recording.
Recording will stop automatically when the last measure (specified by the Length) is reached.
Creating a Pattern with audio—
Start Guide
Voice with
Arpeggio
Arpeggio type
selection
4 Set the following parameters as required in the
Arpeggio Record display.
4-1 Set the Switch parameter to on. 4-2 Set the Voice with Arpeggio (ARP) parameter to on.
When this is set to “on,” the Voice matching the selected Arpeggio type is automatically called up each time the Arpeggio type is changed.
4-3 Select the Arpeggio type by specifying the Category,
Sub Category and Type.
5 Press the [F1] button to call up the Record
Setup display.
Recording Track Time Signature
Length Keyboard
start
Loop
Sampling
In this section, you’ll learn how to record audio data (from commercially available sample CDs, for example) to the Pattern track, using the versatile Sampling feature. After recording the audio, you can slice it into individual Samples, which can then be played back at any desired tempo—without compromising the sound or introducing pitch changes. These step-by-step instructions assume that the recorded audio data is a one-measure drum pattern in 4/4 time.
Important
In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 295. The recorded (edited) sample data residing temporarily in DIMM is lost when the power is turned off. Make sure to prepare a USB storage device or a computer connected to the same network as the MOTIF XS before using the Sampling function.
Sampling Setup
Turn the power off and set the GAIN knob on
1
the rear panel to the minimum.
Quantize
MOTIF XS Owner’s Manual
39
Step 5: Creating a Pattern
Start Guide
2 Connect an audio device (CD player, etc.) to
the A/D INPUT connector on the rear panel.
Stereo audio equipment
(CD player, etc.)
L
R
A/D INPUT L A/D INPUT R
MOTIF XS
3 Turn the power of the MOTIF XS on.
4 Press the [UTILITY] button to enter the Utility
mode, then press the [F2] button to call up the I/O display.
5 Set the Mic/Line parameter to “line.”
Sampling Setup is completed.
1 Set the Recording Type to “slice+seq.”
2 Set the Input Source to “A/D Input.”
3 Set the Stereo/Mono parameter to “stereo.”
4 Set the Record Next to “off.”
5 Set the Frequency to “44.1 kHz.”
6 Select the destination track.
5 Press the [F6] button to call up the Standby
display.
Tr igger Level Tr igger Mode
Level Meter
6 Set the Trigger Mode to “level,” then set the
Trigger Level to “1.”
Sampling
••••••••••••••••••••••••••••••••••••
1
Press the [PATTERN] button to enter the Pattern Play mode, then select a Pattern and Section to be recorded.
2 Press the [INTEGRATED SAMPLING] button to
enter the Sampling mode.
3 Press the [F6] button to call up the Setup
display.
4 Set the following parameters as required in the
Setup display.
1 2 3 4 5
6
n The Trigger Mode parameter lets you determine how the
Sampling actually starts. When Trigger Mode is set to “level,” sampling will begin automatically as soon as the input signal exceeds the specified Trigger Level. Since Trigger Level is set to “1” here, sampling will begin automatically as soon as the audio signal is input from the CD player. When the Trigger mode is set to “manual,” actual Sampling starts by pressing the [F5] Start button.
7 Play back the audio source (CD player) and
adjust the audio input level with the GAIN knob on the rear panel to get the appropriate level.
Adjust the GAIN so that the level is high enough for a clean recording but not so high as to cause clipping or distortion.
A/D INPUT
LR
GAIN
LR
Max.
Min.
MOTIF XS Owner’s Manual
40
n Please note that the input sound may be clipped or
distorted if the meter reaches maximum level.
8 Stop playback of the audio source (CD player).
9 Press the [F5] button to call up the WAITING
indicator (Trigger Standby status).
Step 5: Creating a Pattern
Sample
Slice the Sample and assign the
sliced Samples to specified keys
(notes) to create a Sample Voice.
MIDI data
10 Start the CD player.
Since the Trigger Level is set to “1” here, sampling will begin automatically as soon as the audio signal is input from the CD player. In this example, record a one-measure drum pattern from the CD.
11 Press the [F6] button to stop sampling, then
stop the CD player.
The wave of the recorded audio signal will be shown on the display.
12 Press the [SF1] button to hear your newly
recorded sound.
Sample Edit Setting the End Point of the
Recorded Sample
The start point of the recorded Sample will probably be at the correct place—the first beat of the measure—since Sampling start was set to begin automatically with the Trigger Level setting. However, the end point may not be at the end of the measure as desired, since Sampling was stopped manually. Accordingly, you may need to edit the End Point of the recorded sample so that playback of the recorded sample properly matches the beat timing.
loops. If this information is available, enter the appropriate values to the parameters above.
Sample Edit Slice
Next, let’s use the Slice function to match the recorded sample with the tempo. This Slice feature lets you automatically divide the recorded sample into separate “slices.” These slices are then assigned to successive notes and arranged as MIDI data. This lets you manipulate the component parts of your sample loops as MIDI data, and gives you the power to easily change tempo and even the rhythmic feel, without disturbing the pitch or sound quality.
n Before executing the Slice operation, you’ll need to accurately
adjust the length of the sample by adjusting the End Point.
Start Guide
End Point
1 Press the [SF2] button once or twice so that
the LP=ST is shown.
2 Move the cursor to the End Point then adjust
the value by using the data dial.
Press the [SF1] button to hear the sample. Adjust the End Point so that the Sample plays back smoothly and continuously without stutters, glitches or problems in timing.
3 After setting the Ending Point, press the
[ENTER] button to delete unnecessary data (located after the End point).
After the display prompts you for confirmation, then press the [INC/YES] button to execute the Extract operation.
Tempo
Measure
1
Press the [F6] button to call up the Slice display.
2 Set the following parameters on the Slice
display.
Since the recorded sample is a one-measure drum pattern in 4/4 time, set the parameters below as shown.
2-1 Set the Slice Type to “beat1.” 2-2 Set the Measure to “1.” 2-3 Set the Sensitivity to “4.”
3 Press the [SF4] button to execute the Slice
operation.
n Many commercially available sample/loop CDs include
information on the tempo, measure and meter of specific
MOTIF XS Owner’s Manual
41
Step 5: Creating a Pattern
4 Press the keys to which the sliced sample are
assigned in order (from C1 for the MOTIF XS6, E0 for the MOTIF XS7, and A-1 for the MOTIF XS8) to confirm whether or not the Sample has been sliced properly.
Start Guide
Listen carefully to the results. If you’re not satisfied, press the [SF4] Apply button again to abort the Slice operation and return the sample to the original status, then try the operation again. Repeat steps 2 – 4 by trying another Slice Type and adjusting the value of the Sensitivity until you are satisfied with the sound.
5 Press the [ENTER] button to fix the Slice result
as Sample data.
6 Press the [PATTERN] button to call up the
Pattern Play display then press the [F] (Play) button to hear the sliced Sample.
You can change the tempo of the sliced rhythm pattern. Try changing the tempo in the Pattern Play mode.
Tempo

Storing the Pattern and Saving the Sample

After the Sampling operation, store the created Pattern to internal memory then save the Sample to a separate USB storage device. For instructions on storing a Pattern, see page 218. For instructions on saving a Sample, see page 279.
CAUTION
Sample data will be lost when the power is turned off. Make sure to save the Sample data to a USB storage device or to a computer connected to the same network as the MOTIF XS in the File mode after the Sampling operation.
n After creating several Patterns (Sections), use the Pattern
Chain feature (page 213) to string them together.
MOTIF XS Owner’s Manual
42

Using a Computer

Connecting to a Computer

Although the MOTIF XS is exceptionally powerful and versatile all by itself, connecting it to a computer—via USB or IEEE1394 cable—provides even greater power and versatility. This feature lets you transfer audio data (via an IEEE1394 cable only) and MIDI data (via both USB and IEEE1394 cable) between the MOTIF XS and your computer. In this section you’ll learn how to make the connections.
n This section shows how to connect the MOTIF XS to a computer directly. Other MIDI devices can be connected between MOTIF XS and the
computer. For details about connection between the MOTIF XS and another MIDI device, see page 83. For details about connection between the MIDI device and the computer, refer to the owner’s manual of the particular MIDI device.
to call up the MIDI display (page 267). Set the MIDI In/

Using a USB TO HOST connector

This section shows you how to connect the MOTIF XS to a computer via a USB cable. Note that the MIDI data can be transmitted through a USB cable.
n Since the MOTIF XS has no built-in speakers, you’ll need an
external audio system or a set of stereo headphones to properly monitor it. For details, refer to “Start Guide” on page 19.
1 Download the USB-MIDI driver from our
website:
http://www.global.yamaha.com/download/usb_midi/
n Information on system requirements is also available at
the above web site.
n The USB-MIDI driver may be revised and updated without
prior notice. Make sure to check and download the latest version from the above site.
2 Install the downloaded USB-MIDI driver to the
computer.
For instructions on installing, refer to the online Installation Guide included in the downloaded file package. When connecting the MOTIF XS to a computer in the Installation procedure, connect the USB cable to the USB TO HOST of the MOTIF XS and the USB connector of the computer as shown below.
USB TO HOST connector
USB connector
USB
TO DEVICETO HOST
Out parameter to “USB.”
4 Press the [STORE] button to store this setting.
Precautions when using the USB TO HOST connector
When connecting the computer to the USB TO HOST connector, make sure to observe the following points. Failing to do so risks freezing the computer and corrupting or even losing the data. If the computer or the instrument freezes, turn the power to the instrument off or restart the computer.
CAUTION
• Before connecting the computer to the USB TO HOST connector, exit from any power-saving mode (such as suspended, sleep, standby) of the computer.
• Before turning on the power to the instrument, connect the computer to the USB TO HOST connector.
• Execute the following before turning the power to the instrument on/off or plugging/unplugging the USB cable to/from the USB TO HOST connector.
- Quit any open applications (such as MOTIF XS Editor
and sequencer software).
- Make sure that data is not being transmitted from the
instrument. (Data is transmitted only by playing notes on the keyboard or playing back a Song.)
• While a USB device is connected to the instrument, you should wait for six seconds or more between these operations: (1) when turning the power of the instrument off then on again, or (2) when alternately connecting/disconnecting the USB cable.
a Computer
Connecting to
Rear panel of
USB cable
the MOTIF XS
3 Make sure that the USB TO HOST connector of
the MOTIF XS is enabled.
Press the [UTILITY] button to enter the Utility mode, then press the [F5] button followed by the [SF2] button
MIDI channels and MIDI ports
MIDI song data can be sent independently over sixteen separate channels, and this instrument is capable of simultaneously playing sixteen separate parts via these channels. While a single MIDI cable is equipped to handle data over up to sixteen channels simultaneously, a USB connection or a IEEE1394 connection is capable of handling far more—thanks to the use of MIDI ports. Each MIDI port can handle sixteen channels, and the USB connection or IEEE1394 connection allows up to eight ports, letting you use up to 128 channels (8 ports x 16 channels) on your computer.
MOTIF XS Owner’s Manual
43
Connecting to a Computer
Connecting to
a Computer
When connecting the MOTIF XS to a computer using a USB cable or an IEEE1394 cable, the MIDI ports are defined as follows:
Port 1
The tone generator block in the MOTIF XS can recognize and use only this port.
When playing the MOTIF XS as a tone generator from the external MIDI instrument or computer, you should set the MIDI Port to 1 on the connected MIDI device or computer.
Port 2
This port is used to control the DAW software on the computer from the MOTIF XS by using the Remote Control feature.
Port 3
This port is used as the MIDI Thru Port. The MIDI data received over Port 3 via the USB TO HOST or mLAN connector will be re-transmitted to an external MIDI device via the MIDI OUT connector. The MIDI data received over Port 3 via the MIDI IN connector will be re­transmitted to an external device (computer, etc.) via the USB TO HOST or mLAN connector.
1 Download the proper AI Driver from our
website:
http://www.yamahasynth.com/download/
n Information on system requirements is also available at
the above web site.
n The AI Driver may be revised and updated without prior
notice. Make sure to check and download the latest version from the above site.
2 Install the downloaded AI Driver to the
computer.
For instructions on installing, refer to the online Installation Guide included in the downloaded file package. When connecting the MOTIF XS to a computer in the Installation procedure, connect the IEEE1394 cable to the mLAN connector of the MOTIF XS and the IEEE1394 connector of the computer as shown below.
IEEE1394 connector
mLAN
connector
When using a USB connection or IEEE1394 connection between the MOTIF XS and the computer, make sure to match the MIDI transmit port and the MIDI receive port as well as the MIDI transmit channel and the MIDI receive channel following the above description.

Using a MIDI interface

Use standard MIDI cables to connect the MOTIF XS to a computer, connecting the MIDI IN and MIDI OUT terminals on the MOTIF XS to the appropriate terminals on a MIDI interface.

Using a mLAN connector

This section shows you how to connect the MOTIF XS to a computer via an IEEE1394 (FireWire) cable. Note that the audio data as well as MIDI data can be transmitted through an IEEE1394 cable.
n The MOTIF XS6/7 can be connected to the mLAN compatible
device or a computer equipped with the IEEE1394 connector only when an optional mLAN16E2 has been installed to the MOTIF XS6/7. For instructions on installing the mLAN16E2, see page 294.
n The mLAN-equipped MOTIF XS can provide up to 6 Mono In
(3 Stereo In), 16 Mono Out (8 Stereo Out) audio channels and 3 MIDI In/3 MIDI Out channels.
Rear panel of
the MOTIF XS
IEEE1394 cable
CAUTION
Be sure to connect the IEEE1394 (mLAN) cable plug to the mLAN jack with the correct orientation.
Plug in the jack with the correct orientation.
n For optimum results, use an IEEE1394 cable shorter than
4.5 meters.
3 Make sure that the mLAN connector of the
MOTIF XS is enabled for MIDI communication.
Press the [UTILITY] button to enter the Utility mode, then press the [F6] button followed by the [SF2] button to call up the MIDI display (page 267). Set the MIDI In/ Out parameter to “mLAN.”
4 Make sure that the mLAN connector of the
MOTIF XS is enabled for audio communication.
When transmitting audio signals via the mLAN connector, set the Output Select parameter of the MOTIF XS. When receiving audio signals via the mLAN connector, set the mLAN audio input part parameters of the MOTIF XS. For details, see page 45.
MOTIF XS Owner’s Manual
44
5 Press the [STORE] button to store this setting.
Connecting to a Computer
mLAN IN L/R, etc.
mLAN OUT L/R
mLAN OUT 1-14ch
mLAN OUT 1-3 Ports
mLAN IN 1-3 Ports
AUDIO
AUDIO
AUDIO
MIDI
MIDI
MOTIF XS
mLAN IN
(*4)
mLAN OUT
1-14 (*2)
mLAN OUT
L/R (*3)
MIDI (*1)
IEEE1394-compatible computer
IEEE1394 cable
mLAN connectors of the MOTIF XS8 or the mLAN16E2 installed to the MOTIF XS6/7
Powered speakers
(such as the
HS80M)
What you can do with the IEEE1394 connection
You can integrate the MOTIF XS with DAW software on a computer by connecting the mLAN equipped MOTIF XS (MOTIF XS6/7 to which the optional mLAN16E2 is installed or MOTIF XS8) to a computer in a peer-to-peer arrangement. For details, see below.
•Transfer data of multiple audio channels between the MOTIF XS and the computer (up to 16 channels from the MOTIF XS to the computer and up to 6 channels from the computer to the MOTIF XS)
• Simultaneously record to the sequence software (a) your performance on the MOTIF XS and (b) the performance of the computer sequence software that uses the MOTIF XS as a MIDI tone generator
• Monitor via the MOTIF XS the audio output from the computer and the audio output from the MOTIF XS
• Use Cubase 4 together with the MOTIF XS with a variety of convenient functions (page 49)
n The capabilities and uses of connecting the MOTIF XS to a
computer via an IEEE1394 cable in a peer-to-peer arrangement is referred to as “mLAN” in this Owner’s Manual and the MOTIF XS instrument. For details and the latest information on mLAN, refer to the following URL:
http://www.yamahasynth.com/
Signal flow of audio and MIDI data via an IEEE1394 cable
The illustration below shows the flow of audio signals and MIDI messages when connecting the MOTIF XS and a computer via an IEEE1394 cable.
a Computer
Connecting to
MIDI transmission/reception (*1)
Setting the port on the MOTIF XS is not necessary since the MIDI Port of the MOTIF XS is automatically fixed according to the application. For information on which port should be selected on your computer, refer to page 43.
Audio signal transmission
mLAN OUT 1 – 14 (*2)
Audio signals are output via mLAN OUT 1 – 14 when the MOTIF XS Output Select parameter is set to any of the settings “m1&2” – “m13&14” and “m1” – “m14” in one of the following displays.
[VOICE] (When a Drum Voice is selected) [EDIT] Key selection [F1] Oscillator (page 130)
[VOICE] [UTILITY] [F4] VoiceAudio [SF1] Output (page 266)
[PERFORM] [EDIT] [COMMON EDIT] [F4] Audio In [SF1] Output (page 148)
[PERFORM] [EDIT] Part selection [F1] Voice [SF2] Output (page 153)
[SONG]/[PATTERN] [MIXING] [EDIT] [COMMON EDIT] [F4] Audio In [SF1] Output (page 234)
[SONG]/[PATTERN] [MIXING] [EDIT] → Part selection → [F1] Voice [SF2] Output (page 235)
OUTPUT L/R (*3)
The audio signal is output via both the OUTPUT L/R and mLAN OUT L/R channels when the Output Select parameter described above is set to “L&R.”
MOTIF XS Owner’s Manual
45
Connecting to a Computer
Audio signal reception (*4)
The mLAN IN Main Out Monitor L/R and mLAN IN Assignable Out Monitor L/R are available as well as the mLAN IN L/R as the mLAN audio input channel of the MOTIF XS. These channels can be used for monitoring the sound when using the DAW software on the computer. The audio signal received via the mLAN IN Main Out Monitor L/ R will be output via the OUTPUT L/R jacks while the audio signal received via the mLAN IN Assignable Out Monitor L/ R will be output via the ASSIGNABLE OUTPUT L/R jacks. Setting the audio output channel on the computer determines which channel is used. As for audio signals
Connecting to
a Computer
received via the mLAN connector, parameters such as volume and output channel can be applied as the mLAN audio input part of the MOTIF XS. The display of these parameter settings differs depending on the mode, as listed below.
[VOICE] [UTILITY] [F4] VoiceAudio [SF1] Output mLAN setting (page 266)
[PERFORM] [EDIT] [COMMON EDIT] [F4] Audio In [SF1] Output mLAN setting (page 148)
[SONG]/[PATTERN] [MIXING] [EDIT] [COMMON EDIT] [F4] Audio In [SF1] Output mLAN setting (page 234)
mLAN Audio Channels of the MOTIF XS and the computer
When connecting the MOTIF XS to a computer via an IEEE1394 cable, set the audio channel of the computer referring to the table below.
Input Channel of the MOTIF XS
mLAN IN Main Out Monitor L, R 1, 2
mLAN IN L, R 3, 4
mLAN IN Assignable Out Monitor L, R 5, 6
Output Channel of the MOTIF XS
mLAN OUT L, R (L&R)* 1, 2
mLAN OUT 1 – 14 (m1 – m14)* 3 – 16
Output Channel of
the computer
Input Channel of
the computer
MOTIF XS Owner’s Manual
46

Creating a Song by Using a Computer

By connecting the MOTIF XS to your computer via USB or mLAN, you can use a DAW or sequence software on the computer to create your own original songs. This section contains an overview on how to use a DAW or sequence software on the computer with the MOTIF XS after connecting.
n The acronym DAW (digital audio workstation) refers to music software for recording, editing and mixing audio and MIDI data. The main DAW
applications are Cubase, Logic, SONAR and Digital Performer. Though all of these can be effectively used with the MOTIF XS, we recommend using Cubase when creating songs together with the instrument.

Song playback from a computer using the MOTIF XS as a tone generator

The instructions below show how to use the Song or Pattern mode of the MOTIF XS as a MIDI tone generator. In this case, actual MIDI sequence data is to be transmitted from a DAW or sequencer on the computer.
Setting up the MOTIF XS
1 Press the [SONG] or [PATTERN] button to
enter the Song mode or Pattern mode.
2
Select a Song or Pattern which contains no data.
3 Press the [MIXING] button to enter the Mixing
mode.
4 Set up the Mixing for parts 1 – 16 as necessary.
For details about Mixing, see page 229.
Setting up the DAW on the computer
1 Set the MIDI output port of the tracks to Port 1
of USB or mLAN.
When connecting via a USB cable, set this to “Yamaha MOTIF XS6(7, 8)-1” or “YAMAHA MOTIF XS6(7, 8) Port1.” When connecting via an IEEE1394 cable, set this to “mLAN MIDI Out” or “MOTIF XS.”

Recording your performance on the MOTIF XS to computer

The instructions below show how to use the MOTIF XS as a Master Keyboard. The note events you play on the MOTIF XS are transmitted and recorded to a track of a DAW/ sequencer software on your computer, then returned back to the tone generator block of the MOTIF XS.
Setting up the MOTIF XS
1 Set Local Control to “off.”
Press the [UTILITY] button to enter the Utility mode, then press the [F5] followed by the [SF2] button to call up the MIDI display (page 267). Move the cursor to the Local Control the set this parameter to “off.” When MIDI Thru is set to “on” in a DAW/sequencer software on your computer, the note events you play on the MOTIF XS are transmitted to the computer then returned back to the MOTIF XS, producing a “double” sound, since the tone generator block is receiving performance data (MIDI data) from both the keyboard directly and the computer. To prevent such a situation, you need to separate the keyboard block from the tone generator block of the MOTIF XS. This is why Local Control should be set to “off.”
2 Press the [STORE] button to store this setting.
3 Press the [SONG] or [PATTERN] button to
enter the Song mode or Pattern mode when you want to using the MOTIF XS as a multi­timbral tone generator.
a Computer
Connecting to
2 Enter the MIDI data to each track of the DAW/
sequencer on the computer.
The tone generator settings of the part corresponding to the MIDI track will be set in the Mixing mode on the MOTIF XS.
n
By using the MOTIF XS Editor, you can create your original Mixing setup of the MOTIF XS from your computer. The created Mixing setup can be saved as a file for future recall.
n By using the Studio Manager V2, you can use the MOTIF
XS Editor as a plug-in software within Cubase and save the edited Mixing setup of the MOTIF XS as a project file of Cubase.
Setting up the DAW on the computer
1 Set MIDI Thru to “on” on the DAW.
By setting MIDI Thru to “on,” the MIDI data generated by playing the keyboard and transmitted to the computer will be returned back to the MOTIF XS. As shown in the example below, the MIDI data transmitted from the MOTIF XS then recorded to the computer via MIDI channel 1 will be returned back from the computer to the MOTIF XS via MIDI channel 3 according to the setting of the recording track. As a result, the tone generator of the MOTIF XS will sound the MIDI data generated by playing the keyboard as the MIDI data of channel 3.
MOTIF XS Owner’s Manual
47
Creating a Song by Using a Computer
USB TO HOST connector
Tone generator
block
(recognizing
MIDI Channel 3
data)
Connecting to
a Computer
Computer
(Cubase, etc.)
n
The above explanation can be applied to the case when connecting the MOTIF XS to the computer via an IEEE1394 cable as well as via a USB cable.

Using another tone generator together with the MOTIF XS

Local Control
= off
MOTIF XS
Keyboard
(output via
MIDI
Channel 1)
IN
CH1
MIDI Through = on
OUT CH3
2
Set the MIDI output port of the tracks (for playing the MOTIF-RACK ES) to Port 3 of USB or mLAN.
When connecting via a USB cable, set this to “Yamaha MOTIF XS6(7, 8)-3” or “YAMAHA MOTIF XS6(7, 8) Port3.” When connecting via an IEEE1394 cable, set this to “mLAN MIDI Out (3)” or “MOTIF XS MIDI OUT.”
n
Please keep in mind that the MIDI Thru Port of the MOTIF XS (in other words, the port with which the received MIDI data is to be transmitted to another external device via the MIDI OUT connector) is fixed to 3.

Using the MOTIF XS as an audio interface

By using the A/D INPUT connector and mLAN connector, the MOTIF XS can conveniently be used as an audio interface for your computer. Note that you need install the optional mLAN16E2 when using the MOTIF XS6/7 for this application.
Setting up the MOTIF XS
By using another tone generator (such as the MOTIF-RACK ES) together with the MOTIF XS as illustrated below, you can play up to 32 Parts simultaneously.
Setting up the MOTIF XS
1
Connect the MIDI OUT connector to the MIDI IN connector of the external tone generator module such as MOTIF-RACK ES, as illustrated below.
2
Make sure to set the MOTIF XS to the multi­timbral tone generator by entering the Song mode or Pattern mode.
MOTIF-RACK ES, etc.
MIDI IN
connector
MIDI OUT connector
USB TO HOST connector
1
Set the parameters as below so that the audio signal input via the A/D INPUT connector is output via the mLAN connector to the computer.
In the Voice mode, press the [UTILITY] button to enter the Utility mode, press the [F4] button followed by the [SF1] button to call up the Output display (page 265). From this display, move the cursor to the Output Select of the A/D Input, then select one of the following settings: “m1&2” – “m9&10,” “m11&12” and “m13&14.”
2
Set the parameters as below so that the audio signal output from the computer and input to the MOTIF XS via the mLAN connector is output from the OUTPUT L/R or ASSIGNABLE OUTPUT L/R connectors.
From the Output display called in step 1, move the cursor to the Output Select of the mLAN, then select “L&R” or “asL&R.”
n The setting here applies to the audio signals output from
mLAN ports 3 and 4 of a computer.
3 Press the [STORE] button to store this setting.
Setting up the DAW on the computer
1
Set the MIDI output port of the tracks (for playing the MOTIF XS) to Port 1 of USB or mLAN.
When connecting via a USB cable, set this to “Yamaha MOTIF XS6(7, 8)-1” or “YAMAHA MOTIF XS6(7, 8) Port1.” When connecting via an IEEE1394 cable, set this to “mLAN MIDI Out” or “MOTIF XS.”
MOTIF XS Owner’s Manual
48
MOTIF XS
Computer
Setting up the DAW on the computer
Install the AI Driver and make the proper settings. Select ASIO mLAN (when using an ASIO driver) or mLAN Audio Out (when using a WDM driver) as Audio driver.
n
Confirming the Audio Ports is much easier when using Cubase and installing the Extensions for Steinberg DAW. For details, see below.

Integration Between Yamaha Editors and Cubase

Yamaha and Steinberg have formed a partnership to develop a useful and convenient environment for effectively using Yamaha hardware (including the MOTIF XS) together with Steinberg software. This section explains how you can use Cubase 4 and the special joint Yamaha/Steinberg Studio Connections software.
For more details, including the latest information and software downloads, refer to the following URL.
http://www.yamahasynth.com/download/

What you can do by using Cubase 4 together with the MOTIF XS

IMPORTANT
To use the following features and operations, you’ll first need to install the AI driver and Extensions for Steinberg DAW.
Automatic setting of the IEEE1394 connection
When using a hardware synthesizer such as the MOTIF XS with computer software, a variety of settings—such as audio connection, driver setup and port setup—must be made. Those complicated settings will be made automatically for you as soon as you connect the MOTIF XS to a computer via an IEEE1394 cable.
Indicating the Audio/MIDI port including the model name when connecting via an IEEE1394 cable
The Device Setup window of the Cubase indicates the Audio Port or MIDI Port including the model name such as “MOTIF XS Main L” and “MOTIF XS MIDI IN,” making it easy to confirm the current connection or change the connection. For details, see the illustration below.
Using the Project Template for multi­channel audio recording via an IEEE1394 cable
When creating a new project file within Cubase, you can select the template for multi-channel audio recording using the MOTIF XS. By selecting a template, you can easily perform the recording in Cubase without having to make complicated or detailed settings.
For details refer to the following page:
http://www.yamahasynth.com/
a Computer
Connecting to
MOTIF XS Owner’s Manual
49
Integration Between Yamaha Editors and Cubase

Studio Connections

What is Studio Connections?
Studio Connections is a sophisticated software/hardware solution that lets you seamlessly integrate hardware
synthesizers such as MOTIF XS and MO into your computer music system. If you are using sequencer software that is compatible with Studio Connections (such as Cubase 4) and the MOTIF XS Editor,
Connecting to
a Computer
you can use the MOTIF XS within your sequencer, just as if it were a plug-in software synthesizer—without the need for any complicated connections or complex setup procedures. Furthermore, you can save all MOTIF XS settings along with the project (song) file of the sequencer. Then, when you open the project again, all your MOTIF XS settings for the song are instantly recalled. This eliminates the repetitive work of recreating all your hardware settings when you reopen a song file.
For details about Studio Connections, visit our web site at:
http://www.studioconnections.org/
MOTIF XS Editor
What is MOTIF XS Editor?
The MOTIF XS Editor lets you edit the Mixing setup and Mixing Voice in the Song/Pattern mode of the MOTIF XS from your computer, giving you even greater editing convenience. The data created on the MOTIF XS Editor is transferred between the computer and the MOTIF XS via a USB or IEEE1394 cable as bulk data. You can load files created on the MOTIF XS Editor to the MOTIF XS in the File mode via the LAN connection or by using a USB storage device. Furthermore, the data edited on the MOTIF XS is always synchronized with the data on the computer (MOTIF XS Editor) and vice versa. This provides a smooth, seamless interface, and makes it very easy to create and edit your data.
Bulk transmission/reception
Parameter transmission/reception
Tools compatible with Studio Connections
Studio Manager
Studio Manager V2 is a cross-platform application that enables you to start multiple Editors that control Yamaha hardware products remotely, and to save multiple Editor settings. You can run Studio Manager as a stand-alone application, or as a plug-in within DAW applications such as Cubase SX 3.0 or later. In either case, the basic functionality is the same.
Start Studio Manager
as a plug-in within
Cubase
Start Studio
Manager as a stand-
alone application
MOTIF XS
Using the MOTIF XS Editor
1. Using as a stand alone editor. The MOTIF XS Editor is a client application using Studio Manager as host. To use the MOTIF XS Editor, start Studio Manager then start the MOTIF XS Editor as a plug-in software within the Studio Manager.
2. Using within Cubase To use the MOTIF XS Editor within Cubase, you’ll need register Studio Manager to Cubase. Installing Studio Manager automatically registers it to Cubase. After registering, start the MOTIF XS Editor as a plug-in of the Studio Manager.
n For Macintosh computers, the MOTIF XS Editor can be used
with Cubase 4 or later.
The Studio Manager and MOTIF XS Editor can be downloaded from the following URL:
http://www.yamahasynth.com/download/
For instructions on using the Studio Manager and MOTIF XS Editor, refer to the respective PDF manuals included with the software.
MOTIF XS Editor MOTIF-RACK ES Editor
MOTIF XS Owner’s Manual
50

Controlling a DAW on Your Computer from the MOTIF XS

The MOTIF XS features a highly convenient Remote Control mode which lets you control the DAW software on your computer the MOTIF XS panel (when the instrument is connected to the computer via USB). For example, you can start/stop playback of the DAW software on the computer by using the SEQ TRANSPORT buttons and control the song position on the DAW software by using the data dial, [INC/YES] and [DEC/NO] buttons instead of using the mouse or keyboard of the computer. The DAW applications Cubase, Logic, SONAR and Digital Performer can be controlled by the Remote Control mode of the MOTIF XS.

Remote Function

The Remote Control lets you control the following operations.
•You can use the sliders, knobs and buttons of the MOTIF XS to control the sequencer tracks and mixer channels of the DAW on the computer.
Display information Remote Control
MOTIF XS
•You can view the parameter values on the LCD display of the MOTIF XS as well as on the computer display, since the values of the controlled parameters are returned back to the MOTIF XS from the computer.
Computer
DAW

Computer Software that can be controlled from the MOTIF XS

Windows Macintosh
Cubase 4, Cubase Studio 4, Cubase AI 4
Sonar 5 Version 5.2 Logic Pro 7 Version 7.2.1
Cubase 4, Cubase Studio 4, Cubase AI 4
Digital Performer 5.1

Setting up for Remote Control

Setting up on the MOTIF XS
1
Connect the MOTIF XS to the computer via a USB or IEEE1394 cable (pages 43 and 44).
2 Press the [UTILITY] button to enter the Utility
mode then press the [F6] button and the [SF1] button to call up the Remote Setting display (page 267).
3 Set the DAW type to the desired DAW.
4 Press the [STORE] button to store this setting.
a Computer
Connecting to
Parameter value
MOTIF XS
Volume
Remote Control
5 Start the DAW software on the computer
connected to the MOTIF XS.
Setting up the DAW of the computer
This section explains how to set up after starting each application.
n When the cable between the MOTIF XS and the Windows
computer is disconnected or the MOTIF XS is turned off accidentally, the DAW will not recognize the MOTIF XS again even if you connect the cable again or turn the MOTIF XS on. If this occurs, exit the DAW software, then restart it after setting up the MOTIF XS and making sure the connection is secure.
MOTIF XS Owner’s Manual
51
Controlling a DAW on Your Computer from the MOTIF XS
Connecting to
a Computer
Cubase
1 Pull down the [Devices] menu and select [Device
Setup] to call up the “Device Setup” window.
2 Click the [+] button and add the “Mackie Control” or
“Yamaha MOTIF XS.”
3 Select the device of “Mackie Control” or “Yamaha
MOTIF XS” added to the list.
4 Set the MIDI Input Port to “Yamaha MOTIF XS6(7, 8)-2”
or “YAMAHA MOTIF XS6(7, 8) Port2” or “mLAN MIDI In (2)” or “MOTIF XS Remote,” then set the MIDI Output Port to “Yamaha MOTIF XS6 (7, 8)-2” or “YAMAHA MOTIF XS6(7, 8) Port2” or “mLAN MIDI Out (2)” or “MOTIF XS Remote.”
n Unlike with the Mackie Control, the MOTIF XS does not
support UserA and UserB (FootSw).
n When connecting the MOTIF XS to a computer via an
IEEE1394 cable, starting Cubase (with the Extension Module installed) executes the above settings automatically. The Extension Module can be downloaded from the following URL:
http://www.yamahasynth.com/download/
* Mackie Control is the trademark of Mackie Designs, Inc.
SONAR
1 Pull down the [Options] menu and select [MIDI
Devices] to call up the “MIDI Devices” window.
2 Add “Yamaha MOTIF XS6(7, 8)-2” or “mLAN MIDI In
(2)” to the Input Device, then add “Yamaha MOTIF XS6(7, 8)-2” or “mLAN MIDI Out (2)” to the Output Device.
3 Pull down the [Options] menu and select [Control
Surfaces] to call up the Control Surface window.
Logic
1 Set the software to be controlled to “Logic” in the Utility
mode, then press the [REMOTE ON/OFF] button so that its lamp lights to enter the Remote Control mode.
2 Start Logic on the computer.
Logic automatically recognizes the MOTIF XS as Logic Control and performs the required settings.
3 Set both the Input Port and the Output Port to “Yamaha
MOTIF XS6 (7, 8) Port 2.”

Remote Control mode

To enter the Remote Control mode, press the REMOTE [ON/OFF] button (the lamp flashes). The REMOTE display appears (like those shown below), and the panel controls (such as buttons, knobs, sliders, and data dial) are enabled for Remote operation of the computer software (their normal functions are disabled). Press this button again to exit from the Remote Control mode.
1 2
5
3
4
4 Click the [+] button, select “Mackie Control,” then set
the Input Port to “Yamaha MOTIF XS6(7, 8)-2” or “mLAN MIDI In (2)” and set the Output Port to “Yamaha MOTIF XS6(7, 8)-2” or “mLAN MIDI Out (2).”
Digital Performer
1 In the Audio/MIDI setup of a Macintosh computer,
connect Port 2 of the interface to Port 2 of the tone generator. When there is only one Port for the tone generator, add the new Port, then connect it to the interface.
2 Pull down the [Setup] menu and select [Control
Surfaces] to call up the Control Surface window.
3 Click the [+] button.
4 Select “Mackie Control” in the Driver section.
5 In the box for setting “Unit” and “MIDI,” select “Mackie
Control” in the “Unit” section and select “MOTIF XS New Port 2” in the “MIDI” section.
1 Knob Functions/Values
Indicates the function assigned to the knob and the current value. When the same function is assigned to all eight knobs, the function is indicated only at the column of knob
1. The knob function can be specified by pressing one of the [F1] – [F5] and [SF1] – [SF4] buttons after selecting a page in the Page Select (5) menu. For details about the functions of the knobs for each DAW software, refer to the Remote Control Function List in the Data List 2 (PDF documentation) which can be downloaded from the online Yamaha Manual Library. Visit the following URL, enter “MOTIF XS” in the Model Name box, then click “Search.” In the results. you can find “Data List 2” for the MOTIF XS. Yamaha Manual Library URL:
http://www.yamaha.co.jp/manual/
2 Channel number
Indicates the channel number. The background of the selected channel number turns black. The channel number can be changed by using the [F4] E Bank and [F5] Bank F buttons.
3 LEVEL METER
Indicates the volume level of playback for each channel in real time.
MOTIF XS Owner’s Manual
52
Controlling a DAW on Your Computer from the MOTIF XS
4 Dial Function
Indicates the function assigned to the data dial. The circle is shown at left of the active function. You can change the dial function by pressing the [SF4] button only when “Dial” is shown on the tab corresponding to the [SF4] button. When no channel is selected on the display, the song location function is assigned to the data dial, regardless of the [SF4] tab indication, even if the edit parameter is set here. Controlling any knob changes the function of the data dial automatically to the edit parameter, allowing you to edit the channel parameter of the knob.
Settings: Song Location, Edit Parameter
Song Location
Moves the current location of song playback.
Edit Parameter
Changes the value of the current parameter.
5 Page Select
Determines the functions assigned to the [F1] – [F5] and [SF1] – [SF5] buttons by selecting a page. The circle is shown at left of the selected page. Use the [SELECTED PART CONTROL] and [MULTI PART CONTROL] button to select the desired page, with the result that the functions assigned to the [F1] – [F5] and [SF1] – [SF5] buttons are changed. The page structure differs depending on the DAW software on your computer. For details, refer to the Remote Control Function List in the Data List 2 (PDF) documentation which can be downloaded from the online Yamaha Manual Library. Visit the following URL, enter “MOTIF XS” in the Model Name box, then click “Search.” In the results, you can find “Data List 2” for the MOTIF XS. Yamaha Manual Library URL:
http://www.yamaha.co.jp/manual/
[SF6] INFO (Information)
Pressing this button calls up the Information window about the Remote Control function. From the Information window, any panel operation (pressing a button, turning a knob, controlling a slider) indicates the following three types of information about the operated controller (button, knob or slider). To close this window, press the [SF6] INFO button again.
Panel Button
Indicates the controller name on the panel.
Function
Indicates the function of the operated controller.
LED
Indicates the function of the lamp for the operated controller.
n No description here indicates that the lamp for the
operated controller has no function or the operated controller has no lamp.
n If communication between the DAW on the computer and
the MOTIF XS has not been achieved, pressing the [REMOTE ON/OFF] button calls up the display indicating “Computer DAW Software Control Mode” as shown below. If this happens, restart the DAW application software. If doing this does not achieve communication, press the [REMOTE ON/OFF] button again to exit from the Remote Control mode, then try setting up for Remote Control (page 51) again.
a Computer
Connecting to
[SF5] Page List
Pressing this button calls up the Page List display. The Page List display indicates five sets of functions assigned to the [F1] – [F5] and [SF1] – [SF5] buttons together. The active function set of five sets is highlighted. Also from this display, use the [SELECTED PART CONTROL] and [MULTI PART CONTROL] button to change the function set.
For details about the Remote Control functions, refer to the PDF documentation by visiting the following URL.
Yamaha Manual Library URL:
http://www.yamaha.co.jp/manual/
Visit the above URL, enter “MOTIF XS” in the Model Name box, then click “Search.” In the results, you can find “Data List 2” for the MOTIF XS.
MOTIF XS Owner’s Manual
53

Basic Section

Mode Structure

In order to make operation of the MOTIF XS as smooth as possible, all functions and operations have been grouped in “modes,” many of which also have a number of “sub modes.” The MOTIF XS provides nine main modes which are divided into several sub modes. For details, see the mode table below.
Mode table
Voice mode Voice Play mode Playing a Voice [VOICE] 88
Performance
Basic Structure Basic Operation
mode
Song mode Song Play mode Playing a Song [SONG] 178
Basic Section
Pattern mode Pattern Play mode Playing a Pattern [PATTERN] 208
Connections
Mixing mode Mixing Play mode Setting multi-timbral tone generator
Sampling mode
Utility mode Utility mode Setting System related parameters [UTILITY] 259
Master mode Master Play mode Playing a Master [MASTER] 251
File mode File mode Managing Files and Folders (Directories) [FILE] 272

Basic Structure

Mode Sub Mode Function How to enter the mode Page
Voice Edit mode Editing/Creating a Voice [VOICE] [EDIT] 96 Voice Job Initializing a Voice, etc. [VOICE] [JOB] 133 Voice Store mode Storing a Voice to internal memory [VOICE] [STORE] 97
Performance Play mode Playing a Performance [PERFORM] 135 Performance Edit mode Editing/Creating a Performance [PERFORM] [EDIT] 141 Performance Job mode Initializing a Performance, etc. [PERFORM] [JOB] 159 Performance Store mode Storing a Performance to internal memory [PERFORM] [STORE] 142
Song Record mode Recording a Song [SONG] [I] (Record) 186 Song Edit mode Editing the MIDI events of a Song [SONG] [EDIT] 192 Song Job mode Converting and transforming Song data [SONG] [JOB] 195 Song Store mode Storing a Song to internal memory [SONG] [STORE] 186
Pattern Record mode Recording a Pattern [PATTERN] [I] (Record) 218 Pattern Edit mode Editing the MIDI events of a Pattern [PATTERN] [EDIT] 220 Pattern Job mode Converting and transforming Pattern data [PATTERN] [JOB] 222 Pattern Store mode Storing a Pattern to internal memory [PATTERN] [STORE] 218
settings for Song/Pattern playback
Mixing Edit mode Editing a Mixing program [SONG]/[PATTERN] [MIXING] [EDIT] 233 Mixing Job mode Initializing a Mixing, etc. [SONG]/[PATTERN] [MIXING] [JOB] 236 Mixing Store mode Storing a Mixing to internal memory [SONG]/[PATTERN] [MIXING] [STORE] 233 Mixing Voice Edit mode Editing a Mixing Voice [SONG]/[PATTERN] [MIXING] → [F6] Vce Edit 239 Mixing Voice Job mode Initializing a Mixing Voice, etc. [SONG]/[PATTERN] [MIXING] [F6] Vce Edit
Mixing Voice Store mode Storing a Mixing Voice to internal memory [SONG]/[PATTERN] → [MIXING] → [F6] Vce Edit
Sampling Record mode Recording audio signals to create a Voice/
Performance
Sampling Record mode Recording audio signals to a Song/Pattern [SONG]/[PATTERN] [INTEGRATED
Sampling Edit mode Editing a sample [INTEGRATED SAMPLING] [EDIT] 167 Sampling Job mode Converting and transforming Sample data [INTEGRATED SAMPLING] [JOB] 171
Utility Job mode Resetting the User Memory to the Initial
Factory Settings
Sequencer Setup Setting sequencer (Song/Pattern) related
parameters
Master Edit mode Editing/Creating a Master [MASTER] [EDIT] 253 Master Job mode Initializing a Master, etc. [MASTER] [JOB] 257 Master Store mode Storing a Master to internal memory [MASTER] [STORE] 254
[SONG]/[PATTERN] [MIXING] 231
[JOB]
[STORE]
[VOICE]/[PERFORM] [INTEGRATED SAMPLING]
SAMPLING]
[UTILITY] [JOB] 269
[SONG]/[PATTERN] [SEQ SETUP] 269
240
240
161
242
n In addition to the modes above, the MOTIF XS features the Remote Control mode. In this mode, you can control the DAW software on your
computer from the panel operations of the MOTIF XS connected to the computer via USB. For details, see page 51.
MOTIF XS Owner’s Manual
54
Basic Structure
Selecting Modes
Mode and sub mode selection is accomplished by using the corresponding mode buttons. For details, see the Mode table above. To return back from the sub mode to the “parent” mode, press the [EXIT] button.
MODE
VOICE PERFORM MASTER
[EXIT] button
DEC/NO
EXIT
INC/YES
ENTER
EXECUTE
SEQUENCER
PATTERN
SONG
MULTI PART
INTEGRATED
SAMPLING
FILE UTILITY
EDIT JOB STORE
COMPARE
MIXING
SEQ
SETUP
SCENE STORE
SET LOCATE
MODE buttons

The Seven Functional Blocks

The MOTIF XS system consists of 7 main functional blocks: Tone Generator, Sampling, Audio Input, Sequencer, Arpeggio, Controller, and Effect.
Controller block
Keyboard
Controllers
(page 67)
Arpeggio block
Arpeggio Playback x 4
Preset Arpeggio
User Arpeggio
(page 62)
MIDI messages flow
Audio signal flow
Basic StructureBasic Operation
Basic Section
Sequencer block
(page 59)
16 track MIDI Sequencer
Songs and Patterns
Song Mixing
Pattern Mixing
Sampling block (page 67)
Samples, Waveforms
MIDI OUT USB TO HOST
External MIDI device
MIDI IN A/D INPUT
Computer
Tone Generator
block (page 56)
AWM2 Tone Generator
16 Parts
Voices and Performances
Microphone, guitar,
audio equipment, etc.
Effect block (page 68)
System Effects
Insertion Effect x 8
Element EQ
Part EQ x 16
Master Effect
Audio Input block
A/D Input, mLAN
mLAN
(mLAN16E2)
Computer with
IEEE1394
connector(s)
Connections
Master EQ
(page 59)
OUTPUT/
ASSIGNABLE OUTPUT
Powered speakers, etc.
MOTIF XS Owner’s Manual
55
Basic Structure

Tone Generator Block

The tone generator block is what actually produces sound in response to the MIDI messages received from the Sequencer block, the Controller block, the Arpeggio block and from the external MIDI instrument via the MIDI IN connector or the USB connector. The structure of the tone generator block differs depending on the mode.
playing the keyboard softly, while Elements 2, 4 and 6
Tone Generator block in the Voice Mode
Part structure in the Voice mode
In this mode, the tone generator block receives MIDI data over a single channel. This status is referred to as a “single timbre” tone generator. A Voice is played from the keyboard, using a single part. Keep in mind that song data on an external sequencer
Basic Structure Basic Operation
consisting of multiple MIDI channels will not play back properly in this mode. If you are using an external MIDI sequencer or computer to play the instrument, make sure to use the Song mode or Pattern mode.
sound when playing it strongly. In a practical example of this in use, a piano Voice could be composed of six different samples. Elements 1, 3 and 5 would be the sounds of the piano played softly, over the respective note ranges, while Elements 2, 4 and 6 would be strongly played sounds, for each respective note range. Actually, the MOTIF XS is even more flexible than this, since it allows up to eight independent Elements.
Element 6
Element 5
Velocity
Element 2
Element 1
Element 4
Element 3
Basic Section
Voice
A program that contains the sonic elements for generating a specific musical instrument sound is referred to as a “Voice.” Internally, there are two Voice Types: Normal
Connections
Voices and Drum Voices. Normal Voices are mainly pitched musical instrument type sounds that can be played over the range of the keyboard. Drum Voices are mainly percussion/drum sounds that are assigned to individual notes on the keyboard.
n For instructions on editing a Normal Voice, see page 96. For
Normal Voices & Drum Voices
Normal Voice
This is a Voice which is played conventionally from the keyboard, with standard pitches sounding for each key. A Normal Voice consists of up to eight Elements. Depending on the settings in the Voice Edit mode, these Elements are sounded simultaneously, or the different Elements are sounded according to the note range, velocity range and the XA (Expanded Articulation) settings. The illustration below is an example of a Normal Voice. Since the six Elements here are distributed across both the note range of the keyboard and the velocity range, a different Element sounds depending on which note you play and how strongly you play it. In the note distribution, Elements 1 and 2 sound in the lower range of the keyboard, Elements 3 and 4 sound in the middle range, and Elements 5 and 6 sound in the higher range. In the velocity distribution, Elements 1, 3 and 5 sound when
instructions on editing a Drum Voice, see page 127.
Drum Voice
Drum Voices are mainly percussion/drum sounds that are assigned to individual notes on the keyboard. A collection of assigned percussion/drum waves or Normal Voices is known as a Drum Kit.
Individual
drum sounds
(different for
each key)
C0
Key 1 Key 5 Key 10 Key 18 Key 21 Key 73
C1 C6
Expanded Articulation (XA)
Expanded Articulation (XA) is a specially designed tone generation system of the MOTIF XS that provides greater performance flexibility and acoustic realism. It allows you to more effectively recreate realistic sound and natural performance techniques—such as legato and staccato— and provides other unique modes for random and alternate sound changes as you play.
Realistic legato performance
Conventional synthesizers recreate a legato effect by continuing the volume envelope of a previous note on to the next one, in the mono mode. However, this results in an unnatural sound different from that of an actual acoustic instrument. The MOTIF XS more accurately reproduces a legato effect by allowing specific Elements to be sounded when playing legato and other Elements to be played
MOTIF XS Owner’s Manual
56
OSC
(Oscillator)
Wavefo rm
(AWM2)
LFO
Low Frequency
Oscillator
PITCH
Controls the
pitch of the
sound.
Pitch EG
(Pitch
Envelope
Generator)
FILTER
Changes the
tonal quality of
the sound
output from the
PITCH unit.
Filter EG
(Filter
Envelope
Generator)
AMP
Controls the out-
put level (ampli-
tude) of the sound
output from the
FILTER unit. The
signals are then
sent at this level to
the Effect block.
Amplitude EG
(Amplitude
Envelope
Generator)
normally (with the XA Control parameter settings “normal” and “legato”).
Authentic note release sound
Conventional synthesizers are not good at realizing the sound produced when the note of the acoustic instrument is released. The MOTIF XS realizes the sound produced when the note of the acoustic instrument is released, by setting the XA Control parameter of a certain Element to “key off sound.”
Subtle sound variations for each note played
Conventional synthesizers attempt to reproduce this by randomly changing the pitch and/or filter. However, this produces an electronic effect and is different from the real sound changes on an acoustic instrument. The MOTIF XS more accurately reproduces these subtle sound variations by using the XA Control parameter settings, “wave cycle” and “wave random.”
Switching among different sounds to recreate the natural performance on an acoustic instrument
Acoustic instruments have their own unique characteristics—even specific, unique sounds that are produced only at certain times in a performance. These include the flutter tonguing on a flute or playing high harmonics on an acoustic guitar. The MOTIF XS recreates these by allowing you to switch between the sounds while you play—using the ASSIGNABLE FUNCTION buttons and the XA Control parameter settings, “AF 1 on,” “AF 2 on” and “all AF off.”
New sounds and new styles of playing
The highly versatile functions above can be applied effectively not only to acoustic sounds but also to synthesizer and electronic Voices as well. The XA feature opens up enormous potential for realizing authentic sounds, performing expressively and coming up with creative new styles of playing.
To create sounds such as those described above using Expanded Articulation, refer to page 113.
Elements and Drum Keys
Elements and Drum Keys are the smallest “building blocks” in the MOTIF XS that comprise a Voice; in fact, only one Element or one Drum Key could be used to create a Voice. These small sound units can be built, enhanced and processed by a variety of traditional synthesizer parameters, such as Oscillator, Pitch Filter, Amplitude, and LFO (shown below).
Basic Structure
Oscillator
This unit outputs the wave which determines the basic pitch. You can assign the waveform (or basic sound material) to each Element of a Normal Voice or each Key of a Drum Voice. In the case of a Normal Voice, you can set the note range for the Element (the range of notes on the keyboard over which the Element will sound) as well as the velocity response (the range of note velocities within which the Element will sound). In addition, the XA related parameters can be set in this unit. Oscillator related parameters can be set in the Oscillator display (pages 112 and 129).
Pitch
This unit controls the pitch of the sound (wave) output from the Oscillator. In the case of a Normal Voice, you can detune separate Elements, apply Pitch Scaling and so on. Also, by setting the PEG (Pitch Envelope Generator), you can control how the pitch changes over time. Pitch related parameters can be set in the Pitch display (page 114) and Pitch EG display (page 115) of the Voice Edit mode. Note that Pitch related parameters of a Drum Voice can be set in the Oscillator display.
Filter
This unit modifies the tone of the sound output from Pitch by cutting the output of a specific frequency portion of the sound. Also, by setting the FEG (Filter Envelope Generator), you can control how the Cutoff Frequency of the Filter changes over time. Filter related parameters can be set in the Filter display (pages 117 and 131), Filter EG display (page 119) and Filter Scale display (page 121) of the Voice Edit mode.
Amplitude
This unit controls the output level (amplitude) of the sound output from the Filter block. The signals are then sent at this level to the Effect block. Also, by setting the AEG (Amplitude Envelope Generator), you can control how the volume changes over time.
Basic StructureBasic Operation
Basic Section
Connections
MOTIF XS Owner’s Manual
57
Basic Structure
Amplitude related parameters can be set in the Amplitude display (pages 122 and 131), Amplitude EG display (page 123) and Amplitude Scale display (page 124) of the Voice Edit mode.
LFO (Low Frequency Oscillator)
As its name suggests, the LFO produces a wave of a low frequency. These waves can be used to vary the pitch, filter or amplitude of each Element to create effects such as vibrato, wah and tremolo. LFO can be set independently for each Element; it can also be set globally for all Elements. LFO related parameters can be set in the Common LFO display (page 105) and the Element LFO display (page 125) of the Voice Edit mode.
Memory structure of Voice
Basic Structure Basic Operation
Normal Voice
Preset Banks 1 – 8 1024 Normal Voices
GM Bank 128 Voices
User Banks 1 – 3 384 Normal Voices
Basic Section
Drum Voice
Preset Drum Bank 32 Voices
GM Drum Bank 1 Voice
User Drum Bank 64 Voices
Connections
(128 Voices for each Bank)
(128 Voices for each Bank) (Picked up from Preset Voices by default)
(Picked up from Preset Voices by default)
“Performance.” Each Performance can contain up to four different Parts (Voices). Each Performance can be created by editing parameters unique to each part and parameters common to all the Parts.
Memory structure of Performance
Three User Banks are provided. Each Bank contains 128 Performances. Accordingly, a total of 384 User Performances are provided. These 384 Performances are preprogrammed by default and can be changed in the Performance mode.
Tone Generator block in the Song mode/Pattern mode
Part structure of the tone generator block in the Song mode/Pattern mode
In these modes, multiple Parts are provided and different Voices and different melodies or phrases can be played back for each Part. Because these modes let you set the MIDI channel for each part of the tone generator block, you can use an external MIDI sequencer as well as the sequencer block of the instrument to play the sounds. The sequence data of each track plays the corresponding Parts (those having the same MIDI channel assignment) in the tone generator block.
Tone Generator block in the Performance Mode
Part structure in the Performance mode
In this mode, the tone generator block receives MIDI data over a single channel. This status is referred to as a “single timbre” tone generator. This mode lets you play a Performance (which multiple Voices (Parts) are combined—in a layer, or in other configurations) using the keyboard. Keep in mind that song data on an external sequencer consisting of multiple MIDI channels will not play back properly in this mode. If you are using an external MIDI sequencer or computer to play the instrument, make sure to use the Song mode or Pattern mode.
Performance
A program in which multiple Voices (Parts) are combined in a layer, or in other configurations is referred to as a
About Mixing
A program in which multiple Voices are assigned to Parts for multi-timbral play in the Song and Pattern modes is referred to as a “Mixing.” Each Mixing can contain up to 16 parts. Each Mixing can be created by editing parameters unique to each Part and parameters common to all the Parts in the Mixing mode (page 233).
Memory structure of Mixing
A Mixing program is provided for each Song or Pattern. Selecting a different Song/Pattern calls up the different Mixing program.
Song mode
64 Mixing settings (one Mixing for each Song)
Pattern mode
64 Mixing settings (one Mixing for each Pattern)
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Maximum Polyphony
Maximum polyphony refers to the highest number of notes that can be sounded simultaneously from the internal tone generator of the instrument. The maximum polyphony of this synthesizer is 128. When the internal tone generator block receives a number of notes exceeding the maximum polyphony, previously played notes are cut off. Keep in mind this may be especially noticeable with Voices not having decay. Furthermore, the maximum polyphony applies to the number of Voice Elements used, not the number of Voices. When Normal Voices that include up to eight Elements are used, the maximum number of simultaneous notes may be less than 128.

Sampling Block

The Sampling Block lets you bring your own recorded sounds—your voice, an instrument, rhythms, special sound effects, etc.—into the system of this synthesizer, and play those sounds just like any other voices. These sounds, the audio data can be captured from the A/D Input and mLAN connector (MOTIF XS8, or MOTIF XS 6/7 with the mLAN16E2 installed) with up to 16 bit and 44.1 kHz quality. Keep in mind that the data created by the Sampling operation differs depending on the mode from which you entered the Sampling mode: Voice/Performance or Song/Pattern. See pages 161 and 242 respectively.

Audio Input block

This block handles the audio signal input from the A/D Input and the mLAN connector (MOTIF XS8, and MOTIF XS 6/7 with the optional mLAN16E2 installed). Various parameters such as volume, pan, and effect can be set for the audio signal and the sound is output together with other Voices. The Insertion Effect as well as the System Effects can be applied to the audio signal input via the A/D INPUT connector. The Audio Input related parameters can be set in the following display.
Mode Display Page
Voice mode [F4] Voice Audio display in the Utility mode 265
Performance mode [F4] Audio In display in the Performance Edit mode 147
Song/Pattern mode [F4] Audio In display in the Mixing Edit mode 234
The gain of the audio signal from the A/D INPUT connector can be adjusted via the Gain knob (page 18) on the rear panel.

Sequencer Block

This block lets you create Songs and Patterns by recording and editing your performances as MIDI data (from the controller block), then playing it back with the tone generator block.
Basic StructureBasic Operation
Basic Section
Connections
Sequencer block in the Song mode
What is a Song?
A Song (page 33) is made by the MIDI sequence data created by recording your keyboard performance to each track. A Song on this synthesizer is effectively the same as a Song on a MIDI sequencer, and playback automatically stops at the end of the recorded data.
Song Track Structure
A Song consists of 16 separate tracks, a Scene track, and a Tempo track.
Sequence tracks 1 – 16
Record your keyboard performance to these tracks using Realtime recording (page 186) and edit the recorded data in the Song Edit mode (page 192).
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Scene track
This track lets you record Scene change settings, such as the status of track mute and solo. These can be set in the Song Play display (page 178) and recalled during Song playback. During Song playback, the track mute and solo settings change automatically according to the settings you’ve recorded to the Scene track. You can record this track with using Realtime recording (page 186) and edit the recorded data in the Song Edit mode (page 192).
Tempo track
This track lets you record Tempo change settings. During Song playback, the Tempo changes automatically according to the settings you’ve recorded to this track. You can record this track with using Realtime recording (page 186) and edit the recorded data in the Song Edit mode (page 192).
Basic Structure Basic Operation
Song Chain
This function allows Songs to be “chained” together for automatic sequential playback. For instructions on using this, see page 185.
Basic Section
Song 01 Song 22 Song 15
Pattern Chain
Pattern Chain allows you to string several different Sections (within a single Pattern) together to make a single, complete Song. You can have the MOTIF XS automatically change Sections by creating a Pattern Chain beforehand, recording Pattern playback with Section changes from the Pattern Chain display. You can also use this feature when creating Songs based on a certain Pattern, since the created Pattern Chain can be converted into a Song in the Pattern Chain Edit (page 215). One Pattern Chain can be created for each Pattern.
Section A Section B Section C
Phrase
This is the basic MIDI sequence data in a track—and the smallest unit—used in creating a Pattern. “Phrase” is a short musical/rhythmic passage for a single instrument, such as a rhythm pattern for the rhythm part, a bass line for the bass part, or a chord backing for the guitar part. This synthesizer features memory space for 256 of your own original User Phrases.
Connections
Sequencer Block in the Pattern mode
What is a Pattern?
In the MOTIF XS, the term “Pattern” refers to a relatively short musical or rhythmic phrase—1 to 256 measures— which is used for looped playback. Therefore, once Pattern playback starts, it continues until you press the [J] (Stop) button.
Section
Patterns are more than just a single phrase—they include 16 variations called “Sections.” These Sections can be changed during playback and used as rhythmic/backing variations for the various parts of a Song. For example, you could use one Section for the verse, another for the chorus, and a third for the bridge. The Pattern related settings such as tempo and Mixing do not change even when the Section is switched, keeping the overall playback consistent in feel and rhythm through the changes. For instructions on selecting a Pattern and Section, see page 208.
n The MOTIF XS provides no Preset Phrases.
Pattern Track Structure
A Pattern consists of 16 separate tracks, a Scene track, and a Tempo track (just as in a Song). See page 59.
Pattern Tracks and Phrases
A Pattern consists of 16 tracks to which the Phrase can be assigned. MIDI data cannot be directly recorded to each track in the Pattern mode. Recording is done to an empty user phrase. The newly created phrase is automatically assigned to the recording track.
Tr ac k 1 Tr ac k 2
:
Tr ac k 16
Phrase 001 Phrase 002
:
Phrase 003
Phrase 001 Phrase 002 Phrase 003
:
MIDI data MIDI data MIDI data
:
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Song/
Pattern
Tr ac k 1
Tr ac k 2
:
Tr ac k 16
Changing the timing and
velocity of the notes
Changing the timing and
velocity of the notes
:
Changing the timing and
velocity of the notes
Tone
Generator
Block
Play Effect (Play FX)
Sequencer Block applied to both the Song and Pattern
MIDI tracks and Audio tracks
Depending on the recording method, the Song/Pattern tracks (1 – 16) of this synthesizer are divided into two groups: MIDI tracks and Audio tracks. MIDI tracks are created by recording your keyboard performance in the Song Record mode/Pattern Record mode. MIDI sequence data is recorded to the MIDI track and the Normal Voice or Drum Voice is assigned to the Mixing part corresponding to the track. Audio tracks are created by recording audio signal from the external equipment or microphone via the A/D Input jack in the Sampling Record mode. Actually, audio data is not recorded directly to a track but rather is sampled via the Sampling operation. The recorded audio signal is stored as a Sample Voice to a Song/Pattern. The stored Sample Voice will automatically be assigned to the Mixing Part corresponding to the specified track, and the MIDI data for triggering the Sample Voice is recorded to the specified track. During playback, the MIDI data of the track triggers the Sample Voice. As a result, the track effectively functions as an Audio recorded track.
Play Effect (Play FX)
The Play Effect lets you change the rhythmic “feel” of the Pattern playback by changing the timing and velocity of the notes temporarily and on playback only, leaving the original data intact. This feature can be set in the Play FX display of the Song Play mode and Pattern Play mode. See pages 183 and 211 respectively. If you find a setting you like, you can convert it to actual MIDI data by using the Song Job (page 195) or Pattern Job (page 222).
Sequencer Block applied to the Performance mode
Basic StructureBasic Operation
Sequencer block
Sequence data (Song, Pattern)
Recording
Audio
recording
Audio data is recorded to a Sample Voice which is to be assigned to a Song/Pattern, and note on/off events for triggering the recorded audio signal are recorded to Track 3.
MIDI data
Audio data MIDI data for triggering the Sample Voice
Tr ac k 1
Tr ac k 2
Tr ac k 3
Tr ac k 16
Audio data
Sample Voice
Tone Generator block
Mixing
Part 1: Voice 1
Part 2: Voice 2
Part 3: Sample Voice
Part 16: Voice 16
Assigning Sample Voice
Output
Performance Recording
You can record your keyboard performance in the Performance mode to the Song or Pattern. You can record knob operations, controller operations and Arpeggio playback as well as your keyboard playing to the specified track as MIDI events. (Knob operations that cannot be recorded include sustain level, EQ settings, Arpeggio related settings, and Pan/Reverb Send/Chorus Send of the multi part control.) Arpeggio playback data for Parts 1 – 4 of the Performance will be recorded to the tracks 1 – 4 of the Song/Pattern respectively. Your keyboard performance and controller/knob operations (common to Parts 1 – 4) will be recorded to tracks 1 – 4 separately.
n For instructions on recording a Performance, see page 140.
Basic Section
Connections
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Arpeggio Block

This block lets you automatically trigger musical and rhythmic phrases using the current Voice by simply pressing a note or notes on the keyboard. The Arpeggio sequence also changes in response to the actual notes or chords you play, giving you a wide variety of inspiring musical phrases and ideas—both in composing and performing. Four Arpeggio types can be played back at the same time even in the Song mode and Pattern mode.
Arpeggio Category
The Arpeggio types are divided into 17 categories (excepting “NoAsg”) as listed below.
Category List
ApKb Acoustic Piano & Keyboard
Organ Organ
GtPl Guitar / Plucked
GtMG Guitar for “Mega Voice”
Basic Structure Basic Operation
Bass Bass
BaMG Bass for “Mega Voice”
Strng Strings
Brass Brass
RdPp Reed / Pipe
Basic Section
Lead Synth Lead
PdMe Synth Pad / Musical Effect
CPrc Chromatic Percussion
DrPc Drum / Percussion
Seq Synth Seq
Chord Chord Seq
Hybrd Hybrid Seq
Cntr Control
Connections
NoAsg No Assignment
n Categories named “GtMG” and “BaMG” include Arpeggio
types appropriate for using with a Mega Voice.
Mega Voices and Mega Voice Arpeggios
Normal Voices use velocity switching to make the sound quality and/or level of a Voice change according to how strongly or softly you play the keyboard. This makes these Voices respond naturally. However Mega Voices have a very complex structure with many different layers that is not suitable for playing manually. Mega Voices were developed specifically to be played by Mega Voice arpeggios to produce incredibly realistic results. You should always use Mega Voices with Mega Voice Arpeggios (included in “GtMG” and “BaMG” category). See the Voice with ARP parameter on page 189 for more details.
Arpeggio Sub Category
The Arpeggio categories are divided into sub categories as listed below. Because the sub categories are listed based on the music genre, it is easy to find the sub category appropriate for your desired music style.
Sub Category List
Rock Rock Z.Pad Zone Velocity for Pad*
R&B R&B Filtr Filter
Elect Electronic Exprs Expression
Jazz Jazz Pan Pan
World World Mod Modulation
Genrl General Pbend Pitch Bend
Comb Combination Asign Assign 1/2
Zone Zone Velocity* NoAsg No Assignment
n Arpeggio types belonging to the Sub Categories marked with
an asterisk (*) contain some velocity ranges, to each of which a different phrase is assigned. When a type of these categories is selected in the Voice mode, it is a good idea to set the Velocity Limit of each Element to the same range as below.
Velocity ranges of each Arpeggio type 2Z_*****: 1 – 90, 91 – 127 4Z_*****: 1 – 70, 71 – 90, 91 – 110, 111 – 127 8Z_*****: 1 – 16, 17 – 32, 33 – 48, 49 – 64, 65 – 80, 81 – 96, 97 – 108, 109 – 127 PadL_*****: 1 – 1, 2 – 2, 3 – 127 PadH_*****: 1 – 112, 113 – 120, 121 – 127
Arpeggio Type Name
The Arpeggio Types are named according to certain rules and abbreviations. Once you understand these rules and abbreviations, you’ll find it easy to browse through and select the desired Arpeggio Types.
Arpeggio type with “_ES” at the end of the type name (example: HipHop1_ES)
These Arpeggio types use the same multi track Arpeggio architecture as the MOTIF ES. This ES type of arpeggio has the following benefits:
• These arpeggios can create complex notes and chords even when triggered by one note.
• The arpeggio closely follows the notes played on the keyboard (but the area where the arpeggio is assigned) allowing a good deal of harmonic freedom and the possibility to “solo” using these arpeggios.
For details, see page 64.
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Arpeggio type with “_XS” at the end of the type name (example: Rock1_XS)
These Arpeggios use a newly developed chord recognition technology to determine what notes should be played back by the Arpeggio. This XS type of arpeggio has the following benefits:
• The arpeggios respond only to any area on the keyboard where an XS type of arpeggio is assigned. Other areas of the keyboard do not effect the chord recognition. This allows very natural keyboard playing across the entire keyboard with arpeggio generated bass and backing parts.
• The arpeggio will always play harmonically correct parts. These are especially useful for bass and chordal backing parts.
See page 64 for more details.
n Combining these two kinds of Arpeggios types (named
“***_ES” and “***_XS”) in performances when creating Songs and Patterns allows tremendous interactivity and creative freedom.
Arpeggio type with a normal name (example: UpOct1)
In addition to the above types, there are three playback types: the Arpeggios created for use of Normal Voices and played back using only the played notes and their octave notes (page 64), the Arpeggios created for use of Drum Voices (page 65), and Arpeggios containing mainly non­note events (page 65).
6 Length
Indicates the data length (amount of measures) of the Arpeggio type. When the Loop parameter the Arpeggio plays back for this length and stops.
*1
is set to “off,”
7 Original Tempo
Indicates the appropriate tempo value of the Arpeggio type. Note that this tempo is not set automatically when selecting an Arpeggio type.
8 Accent
The circle indicates that the Arpeggio uses the Accent Phrase feature (page 64).
9 Random SFX
The circle indicates that the Arpeggio uses the SFX feature (page 64).
) Voice Type
Indicates the voice type appropriate for the Arpeggio Type. When the Voice With Arpeggio parameter the Song/Pattern Record mode, the voice of this type is automatically selected.
*1 The Loop parameter can be set in the Arpeggio Other display
of Voice Common Edit (page 102), Performance Part Edit (page 156) and Mixing Part Edit (page 235).
*2 The Voice with Arpeggio parameter can be set in the Arpeggio
display (page 189) of the Song/Pattern Record display.
*2
is set to “on” in
Basic StructureBasic Operation
Basic Section
How to use the Arpeggio Type List
The Arpeggio Type list in the Data List 2 (PDF) documentation contains the following columns.
123 4 56789 )
Main
Sub
ARP
Category
Category
ApKb Rock 1 70sRockB 4 / 4 2 130 Accoustic Piano
ApKb Rock 2 70sRockC 4 / 4 1 130 :
ApKb Rock 3 70sRockD 4 / 4 2 130
ApKb Rock 4 70sRockE 4 / 4 4 130
ApKb Rock 5 70sRockF 4 / 4 2 130
ApKb Rock 6 70sRockG 4 / 4 1 130
ApKb Rock 7 70sRockH 4 / 4 1 130
n Note that this list is for illustration purposes only. For a
complete listing of the Arpeggio Types, refer to the Data List 2.
ARP Name
No.
1 Category
Indicates an Arpeggio Category.
2 Sub Category
Indicates an Arpeggio Sub Category.
3 ARP No. (Arpeggio Number)
4 ARP Name
Indicates the Arpeggio Name.
Time
Signature
Length
Original
Tempo
Accent
Random
SFX
Voice Type
Arpeggio related settings
There are several methods for triggering and stopping the Arpeggio playback. In addition, you can set whether or not SFX sounds and special Accent Phrases are triggered along with the normal sequence data. This section covers the Arpeggio related parameters which can be set in the Voice, Performance and Mixing modes.
Turning Arpeggio playback on/off
The following three settings are available for turning the Arpeggio playback on/off.
To play the Arpeggio only when the note is pressed:
To continue the Arpeggio even if the note is released:
To toggle the Arpeggio playback on/off whenever the note is pressed:
n For the displays including the Hold and Trigger mode
parameter, refer to “Arpeggio setting display” below.
Set the Hold parameter to “off” and the Trigger mode to “gate.”
Set the Hold parameter to “on.”
Set the Trigger mode to “toggle.” The Hold parameter can be set to either “on” or “off.”
Connections
5 Time Signature
Indicates the time signature or meter of the Arpeggio type.
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Using the knobs to control Arpeggios
When the ARP FX lamp is turned on by pressing the [SELECTED PART CONTROL] button a few times, you can use the knobs to control Arpeggio playback. Try this out and listen for the changes in the sound. For details, see page 90.
Press this button a few times so that the lamp lights.
SELECTED PART
Accent Phrase
Basic Structure Basic Operation
Accent Phrases are composed of sequence data included in some Arpeggio types, sounding only when you play notes at a velocity higher (stronger) than that specified in the Accent Velocity Threshold parameter. If it is hard to play
Basic Section
at velocities necessary to trigger the Accent Phrase, set the Accent Velocity Threshold parameter to a lower value.
CONTROL
MULTI PART
CONTROL
TONE 1
TONE 2
ARP FX
REVERB
CHORUS
PAN
CUTOFF RESONANCE
EQ LOW EQ MID F
QUANTIZE
SWING
VALUE
Arpeggio functions controlled via the knobs
ATTA CK DECAY
EQ MID EQ MID Q
QUANTIZE
STRENGTH GATE TIME
SUSTAIN RELEASE
EQ HIGH PAN
VELOCITY OCT RANGE
ASSIGN 1 ASSIGN 2
REVERB CHORUS
UNITMULTIPLY
TEMPO
Arpeggio setting displays
Mode Display Page
Voice mode Arpeggio Main display of Voice
101
Common Edit
Arpeggio Other display of Voice
102
Common Edit
Performance mode Arpeggio Main display of
154
Performance Part Edit
Arpeggio Other display of
156
Performance Part Edit
Song mode/Pattern mode (for playback)
Arpeggio Main display of Mixing Part Edit
Arpeggio Other display of Mixing
235
235
Part Edit
Song Record mode Arpeggio display of Song
189
Record
Pattern Record mode Arpeggio display of Pattern
Record
Arpeggio playback types
The Arpeggio playback features four main playback types as described below.
n For the displays including the Accent Velocity Threshold
parameter, refer to “Arpeggio setting display” below.
n For information on Arpeggio types that use this function, refer
to the Arpeggio Type List in the Data List 2 (PDF) documentation, available from the online Yamaha Manual
Connections
Library.
Random SFX
Some Arpeggio types feature a Random SFX function which will trigger special sounds (such as guitar fret noises) when the note is released. The following parameters affecting Random SFX are provided.
For turning the Random SFX on/ off:
For setting the volume of the SFX sound:
For determining whether or not the volume of the SFX sound is controlled by velocity:
n For the displays that include Random SFX, Random SFX
Velocity Offset and Random SFX Key On Control, refer to “Arpeggio setting display” below.
n For information on Arpeggio types that use this function, refer
to the Arpeggio Type List in the Data List 2 (PDF) documentation, available from the online Yamaha Manual Library.
Random SFX parameter
Random SFX Velocity Offset parameter
Random SFX Key On Control parameter
Arpeggio Types for Normal Voices
Arpeggio types (belonging to the categories except for the DrPC and Cntr) created for use of Normal Voices have the following three playback types.
Playback only of the played notes
The Arpeggio is played back using only the played note and its octave notes.
Playback of a programmed sequence according to the played notes
These Arpeggio types have the several sequences each of which is suited for a certain chord type. Even if you press only one note, the Arpeggio is played back using the programmed sequence—meaning that notes other than the ones you play may be sounded. Pressing another note triggers the transposed sequence regarding the pressed note as a root note. Adding notes to those already held changes the sequence accordingly. An Arpeggio with such a playback type has “_ES” at the end of the type name.
Playback of a programmed sequence according to the played chord type
These Arpeggio types created for use with Normal Voices are played back to match the chord type determined by detecting the notes you play on the keyboard. An Arpeggio with such a playback type has “_XS” at the end of the type name.
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n When the Key Mode parameter is set to “sort” or “sort+direct,”
the same sequence is played back no matter what order you play the notes. When the Key Mode parameter is set to “thru”
or “thru+direct,” a different sequence is played back depending on the order you play the notes.
n Since these types are programmed for Normal Voices, using
them with Drum Voices may not give musically appropriate results.
Arpeggio Types for Drum Voices (Category: DrPc)
These arpeggio types are programmed specifically for use with Drum Voices, giving you instant access to various rhythm patterns. Three different playback types are available.
Playback of a drum pattern
Pressing any note(s) will trigger the same rhythm pattern.
Playback of a drum pattern, plus additional played notes (assigned drum instruments)
Pressing any note will trigger the same rhythm pattern. Adding notes to the one already held produces additional sounds (assigned drum instruments) for the drum pattern.
Playback only of the played notes (assigned drum instruments)
Playing a note or notes will trigger a rhythm pattern using only the notes played (assigned drum instruments). Keep in mind that even if you play the same notes, the triggered rhythm pattern differs depending on the order of the notes played. This gives you access to different rhythm patterns using the same instruments simply by changing the order in which you play the notes when the Key Mode parameter is set to “thru” or “thru+direct.”
n The three playback types above are not distinguished by
category name or type name. You’ll have to actually play the types and hear the difference.
n Since these types are programmed for Drum Voices, using
them with Normal Voices may not give musically appropriate results.
Arpeggio Types containing mainly non­note events (Category: Cntr)
These arpeggio types are programmed primarily with Control Change and Pitch Bend data. They are used to change the tone or pitch of the sound, rather than play specific notes. In fact, some types contain no note data at all. When using a type of this category, set the Key Mode parameter to “direct,” “thru+direct,” or “sort+direct.”
Basic Structure
Tips for Arpeggio playback
Arpeggio playback in the Voice Play mode
Try out the Arpeggio playback assigned to the preset Voice.
1 In the Voice Play mode, make sure that the
[ARPEGGIO ON/OFF] button is lit, then play any note to trigger Arpeggio playback.
2 Try playing different notes and chords on the
keyboard and listen to the Arpeggio play.
Arpeggio playback responds in different ways, depending on the order of the notes you play and, of course, the selected Arpeggio Type. Also, try hitting the notes strongly and listen for the Accent Phrase feature.
3 Try out various Arpeggio types by pressing the
[SF1] – [SF5] buttons.
n If the 8th note icon is not shown at the right of ARP1 –
ARP5 (meaning that Arpeggio Type is set to off in the corresponding display), the Arpeggio Type does not change even if you press the corresponding [SF1] ARP1 – [SF5] ARP5 button.
4 Use the knobs to control Arpeggio playback
after pressing the [SELECTED PART CONTROL] button a few times (the ARP FX lamp lights).
Now that you’ve listened to the Arpeggio Types assigned to the preset Voice, go on and try out some of the other Arpeggio Types available.
5 During Arpeggio playback, press the [F4]
button to call up the Arpeggio display, then select an Arpeggio type.
For best results, you should select a Category and Sub Category containing Arpeggio Types that most closely match the currently selected Voice. Once you find an Arpeggio Type that fits, keep it in the display settings and store the Voice (below).
6 Store the Arpeggio settings as a User Voice.
For detailed instructions on storing a Voice, see page 97.
Basic StructureBasic Operation
Basic Section
Connections
n The Key Mode parameter can be set in the Arpeggio Main
display of Voice Common Edit (page 101), Performance Part Edit (page 154) and Mixing Part Edit (page 235).
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Basic Structure
Arpeggio playback/recording in the Performance mode
When the Arpeggio With Voice Switch parameter is set to “on,” the Voice appropriate for this Arpeggio type is automatically selected.
Call up some of the Performances in User Banks 1 – 3, and play some of the Arpeggios assigned by default to the Performances. In the Performance mode, each of four Arpeggio types is assigned to each of four Parts. This means up to four Arpeggio types can be played back simultaneously. Let’s play the Performance making full use of this function.
1 Make sure that the [ARPEGGIO ON/OFF]
Steps 2 – 4 are same as in “Arpeggio playback in the Voice mode” above. Once you’ve tried out the Arpeggio Types assigned to the Performance, go on and try some of the other Arpeggio Types available.
Basic Structure Basic Operation
5 During Arpeggio playback, press the [F4]
Basic Section
button is lit, then play any note to trigger Arpeggio playback.
button to call up the Arpeggio display then select an Arpeggio type for each Part.
For best results, you should select a Category and Sub Category containing Arpeggio Types that most closely match the Voice for the Part. Once you find an Arpeggio Type that fits, keep it in the display settings and store the Performance (below).
2 Record playback of the selected Arpeggio to
the Pattern track.
Record different Arpeggios to other tracks by repeating steps 1 – 2. It is a good idea to assign a name to the created Phrase in the Pattern Patch display (page 212) for future recall.
3 Create Pattern data by assigning the created
Phrases to the Section in the Pattern Patch display (page 212).
For example, create a Section A for the intro, a Section B for the verse, a Section C for the chorus, and a Section D for the ending—and you have the basic blocks to build an original Song.
4 Create the Pattern Chain data by programming
the playback order of the Sections.
Pattern Chain allows you to string several different Patterns together to make a single Song. For details, see page 213.
5 Convert the Pattern Chain data to Song data.
For details, see page 215.
6 Store the Arpeggio settings as a User
Connections
Performance.
For detailed instructions on storing a Performance, see page 142.
You can record your keyboard performance to a Song/ Pattern in the Performance Record mode. Keep in mind that any Arpeggio playback you trigger in the Performance mode can be recorded to the Song or Pattern as well. For details about the Performance recording, see page 140.
n The Arpeggio playback data is recorded to the Song or
Pattern track as MIDI sequence data. Note that pressing the note only triggers the Arpeggio playback. The Song or Pattern data will not trigger the Arpeggio playback.
Arpeggio playback/recording in the Pattern mode
Arpeggios are also useful for creating Phrases, which can be used as the basic building blocks in making a Pattern. Create User Phrases as desired then assign them to the desired track in the Patch display (page 212). This section shows how to record a Arpeggio playback to a Pattern track.
1 Select an Arpeggio type in the Arpeggio
display (page 219) of the Pattern Record mode.
Creating an original Arpeggio type
In addition using the preset Arpeggios, you can also create your own original Arpeggio data. The procedure is as follows.
1 Record the MIDI sequence data to a Song or
Pattern.
Up to four tracks can be used in creating an Arpeggio. Up to 16 unique note numbers can be recorded to the Arpeggio track. If more than 16 different note numbers have been recorded to the MIDI sequence data, the Convert operation automatically reduces the notes in excess of the limit. Because of this, be careful to record only up to 16 different notes when you create an Arpeggio.
2 Convert the recorded MIDI sequence data to
Arpeggio data.
Use the “Put Track to Arpeggio” Job in the Song Job mode (page 206) or the Pattern Job mode (page 227). After setting the related parameters, press the [ENTER] button to execute the Job. The created Arpeggio types can be selected from the User bank in the Arpeggio display.
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Basic Structure
Maximum
Minimum

Controller Block

This block consists of the keyboard, Pitch Bend and Modulation Wheels, Ribbon Controller, Knobs, Sliders and so on. The keyboard itself doesn’t generate sounds, but instead generates/transmits note on/off, velocity and other information (MIDI messages) to the synthesizer’s tone generator block when you play notes. The controllers also generate/transmit MIDI messages. The synthesizer’s tone generator block produces the sound according to the MIDI messages transmitted from the keyboard and controllers.
make sure the Modulation wheel is set to minimum before
Keyboard
The keyboard transmits the note on/off messages to the Tone Generator Block (for sounding) and Sequencer Block (for recording). The keyboard is also used for triggering Arpeggio playback. You can change the note range of the keyboard in octaves by using the OCTAVE [UP] and [DOWN] buttons, transpose the notes in the Play display (page 259) of the Utility mode, and set how the actual velocity is generated according to the strength with which you play notes in the same display.
you start playing. Various functions can be assigned to the Modulation wheel in the Controller Set display (page 104) of the Voice Edit mode.
Pitch Bend wheel
Use the Pitch Bend wheel to bend notes up (roll the wheel away from you) or down (roll the wheel toward you) while playing the keyboard. This wheel is self-centering and will automatically return to normal pitch when released. Try out the Pitch Bend wheel while pressing a note on the keyboard. Each preset Voice has its own default Pitch Bend Range setting. The Pitch Bend Range setting for each Voice can be changed in the Play Mode display (page 98) of the Voice Edit mode. From this display you can also reverse the Pitch Bend function—so that moving the wheel up lowers the pitch, and moving it down raises the pitch. Functions other than Pitch Bend can be assigned to the Pitch Bend wheel in the Controller Set display (page 104) of the Voice Edit mode.
Pitch Up
Pitch Down
Modulation wheel
Even though the Modulation wheel is conventionally used to apply vibrato to the sound, many of the preset Voices have other functions and effects assigned to the wheel. The more you move this wheel up, the greater the effect that is applied to the sound. Try out the Modulation wheel with various preset Voices while playing the keyboard. To avoid accidentally applying effects to the current Voice,
Ribbon Controller
The Ribbon Controller is touch sensitive, and is controlled by running your finger laterally across the surface. Various functions are assigned to each preset Voice. Try out the Ribbon Controller with various preset Voices while playing the keyboard. Various functions can be assigned to the Ribbon Controller in the Controller Set display (page 104) of the Voice Edit mode. You can also determine whether the Ribbon Controller value returns to the center, or stays at the point where you released your finger in the General Other display (page 100) of the Voice Common Edit mode.
Assignable Function Buttons
According to the XA (Expanded Articulation) Control settings in the Oscillator display (page 112) of the Voice Element Edit mode, you can call up the specific Element of the current Voice by pressing each of these buttons during your keyboard performance. You can select how the on/off status of these buttons is switched by using the Assignable Function 1 Mode and Assignable Function 2 Mode parameters in the General Other display (page 100) of the Voice Common Edit mode. Furthermore, you can assign various functions (other than calling up specific Elements) to these buttons.
Basic StructureBasic Operation
Basic Section
Connections
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Basic Structure
For more information about how to use the knobs and
Knobs and Sliders
These eight knobs let you change various aspects of the Voice’s sound in real time—while you play. The eight sliders let you adjust the volume of the Voice Elements, Performance Parts and Mixing Parts.
sliders in the respective modes, see page 90 (Voice mode), page 136 (Performance mode), and page 180 (Song/Pattern mode).

Effect Block

This block applies effects to the output of the tone generator block, and audio input block, processing and enhancing the sound. Effects are applied in the final stages of editing, letting you change the sound of the created Voice as desired.
Effect structure
Basic Structure Basic Operation
System Effects—Reverb and Chorus
System Effects are applied to the overall sound—a Voice, an entire Performance, a Song, etc. With System Effects,
Basic Section
the sound of each Part is sent to the effect according to the effect Send Level for each Part. The processed sound (referred to as “wet”) is sent back to the mixer, according to the Return Level, and output—after being mixed with the unprocessed “dry” sound. This arrangement lets you prepare an optimum balance of the effect sound and the original sound of the Parts.
Connections
Insertion Effect
Insertion Effects can be applied individually to each Part. Insertion Effects are mainly used to directly process a single Part. The depth of the effect is adjusted by setting the dry/wet balance. Since an Insertion Effect can only be applied to one particular Part, it should be used for sounds you want to drastically change or for sounds that use an effect unintended for other sounds. You can also set the balance so that only the effect sound is heard, by setting Wet to 100%. This synthesizer features eight sets of Insertion Effects (one set has A and B units). They can be applied to all Parts of the Performance, and applied to eight Parts (maximum) of the Song/Pattern. Another important Insertion Effect is the Vocoder, which can be applied only to one Part.
Master Effect
This block applies effects to the final stereo output signal of the entire sound.
Element EQ
The Element EQ is applied to each element of the Normal Voice and each key of the Drum Voice. You can specify which shape is used among six types, such as shelving and peaking.
Part EQ
This 3-band parametric EQ is applied to each part of the Performance/Song Mixing/Pattern Mixing. The high band and low band are the shelving type. The middle band is the peaking type.
Master EQ
Master EQ is applied to the final (post-effect), overall sound of the instrument. In this EQ, all five bands can be set to peaking, or the lowest and highest bands can also be set to shelving.
n In the Voice mode, the Vocoder Effect can be applied to each
of the Voices. In the Mixing (Song/Pattern) and Performance mode, the Vocoder Effect can be applied only to Part 1. The Vocoder Effect does not work even if you assign the Voice (to which the Vocoder is applied in the Voice mode) to the other parts (Part 2 or higher).
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Effect connection in each mode
In the Voice mode
Voice
1
Element or Drum Key
Element EQ
Element 1 – 8
Drum Key C0 – C6
AD Part (set in the Utility mode)
2
3
Insertion A
Insertion B
4
Reverb
Basic Structure
56
Master Effect
Return Level
Master EQ
Send Level
1 Sets the Element EQ parameters applied to
each Element (for a Normal Voice) and each key (for a Drum Voice).
The Element EQ parameters can be set in the EQ display (pages 126 and 132) of the Voice Edit mode.
2 Determines which Insertion Effect, A or B, is
applied to each Element (or to each key when a Drum Voice is selected).
The Insertion Effect can also be bypassed. This can be set in the Connect display (page 107) of the Voice Common Edit or the Oscillator display (page 112) of the Voice Element Edit (or Key Edit).
n These two display types are linked and feature the same
settings, only in different formats.
3 Determines the Insertion A/B connection from
the following four types: parallel, A F B, B F A, and Vocoder.
This block also selects the Effect Types of Insertion A and B respectively and sets the related parameters.
Chorus To Reverb
Chorus
These can be set in the Connect display (page 107) and the Insertion A/B display (page 109) of Voice Common Edit.
4 Determines the Send Level/Return Level to/
from the Reverb/Chorus and the signal level sent from the Chorus to the Reverb.
This block also selects the Effect Types of Reverb and Chorus respectively and sets the related parameters. These can be set in the Connect display (page 107) and the Reverb display/Chorus display (page 109) of Voice Common Edit.
5 Selects the Master Effect type and sets the
Effect parameters in the Master Effect display (page 264) of the Utility mode.
6 Sets the Master EQ parameters in the Master
EQ display (page 264) of the Utility mode.
Basic StructureBasic Operation
Basic Section
Connections
In the Performance mode
Performance
1
Part
Part EQ
Voice
Insertion A/B
Par t 1 – 4
AD Part
Send Level
Chorus
2
Reverb
Chorus To Reverb
Return Level
3
Master Effect
4
Master EQ
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Basic Structure
1 Sets the Part EQ parameters applied to each
2 Determines the Send Level/Return Level to/
Mixing mode
Basic Structure Basic Operation
Basic Section
part in the EQ display (page 144) of Performance Part Edit.
from the Reverb/Chorus and the signal level sent from the Chorus to the Reverb.
This block also selects the Effect Types of Reverb and Chorus respectively and sets the related parameters. These can be set in the Connect display (page 149) and the Reverb display/Chorus display (page 150) of Performance Common Edit.
1
Part
Part EQ
Mixing
Voice
Insertion A/B
Par t 1 – 16
AD Part
2
Send Level
Chorus
3
Reverb
Chorus To Reverb
3 Selects the Master Effect type and sets the
Effect parameters in the Master Effect display (page 146) of Performance Common Edit.
4 Sets the Master EQ parameters in the Master
EQ display (page 146) of Performance Common Edit.
n The Effect settings of 13 in the Voice mode illustrated on
page 69 are available also in the Performance mode.
45
Master Effect
Return Level
Master EQ
1 Sets the Part EQ parameters applied to each
Connections
part in the EQ display (page 236) of Mixing Part Edit.
2 Selects the eight Parts to which the Insertion
Effect is applied from Parts 1 – 16 and the AD Part.
This can be set in the Insertion Effect Switch display (page 234) of the Mixing Edit.
3 Determines the Send Level/Return Level to/
from the Reverb/Chorus and the signal level sent from the Chorus to the Reverb.
This block also selects the Effect Types of Reverb and Chorus respectively and sets the related parameters. These can be set in the Connect display (page 234) and the Reverb display/Chorus display (page 235) of Mixing Common Edit.
4 Selects the Master Effect type and sets the
Effect parameters in the Master Effect display (page 234) of Mixing Common Edit.
5 Sets the Master EQ parameters in the Master
EQ display (page 234) of Mixing Common Edit.
n The Effect settings of 13 in the Voice mode illustrated on
page 69 are available for up to eight parts for which the Insertion Effect is turned on.
Effect Category and Type
This section explains the Effect categories and their types. The Effect Type list described below for each category contains the columns: Rev (Reverb), Cho (Chorus), Ins (Insertion) and Mas (Master Effect). The checkmarks indicated in these columns means the Effect Type is available for each block. These Effect types (with the checkmarks indicated in each list) can be selected from the panel controls.
Reverb
Also called “reverberation,” this refers to the sound energy remaining in a room or closed space after the original sound stops. Similar to yet different from echo, reverb is the indirect, diffuse sound of reflections from the walls and ceiling that accompany the direct sound. The characteristics of this indirect sound depends on the size of the room or space and the materials and furnishings in the room. Reverb Effect types use digital signal processing to simulate these characteristics.
Effect Type Rev Cho Ins Description
REV-X HALL ––Reverb emulating the
acoustics of a concert hall using the REV-X technology.
R3 HALL ––Reverb emulating the
acoustics of a concert hall using the algorithm derived from the Yamaha ProR3.
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Basic Structure
Effect Type Rev Cho Ins Description
SPX HALL ✔✔✔Reverb emulating the
REV-X ROOM ––Reverb emulating the
R3 ROOM ––Reverb emulating the
SPX ROOM ✔✔✔Reverb emulating the
R3 PLATE ––Reverb emulating a metal
SPX STAGE ✔✔✔Reverb appropriate for a
SPACE SIMULATOR
––Reverb which lets you set
acoustics of a concert hall derived from the Yamaha SPX1000.
acoustics of a room using the REV-X technology.
acoustics of a room using the algorithm derived from the Yamaha ProR3.
acoustics of a room derived from the Yamaha SPX1000.
plate using the algorithm derived from the Yamaha ProR3.
solo instrument derived from the Yamaha SPX1000.
the space size by specifying the width, height, and depth.
Delay
An effect (or device) that delays an audio signal.
Effect Type Rev Ins Mas Description
CROSS DELAY ✔✔ The feedback of the two
TEMPO CROSS DELAY
TEMPO DELAY MONO
TEMPO DELAY STEREO
CONTROL DELAY
DELAY LR ✔✔ –Produces two delayed
DELAY LCR ✔✔ –Produces three delayed
DELAY LR (Stereo)
✔✔ –Cross delay synchronized
✔✔ – Mono delay synchronized
✔✔ – Stereo delay synchronized
Delay with delay time
✔✔✔Produces two delayed
delayed sounds is crossed.
with the tempo of Song/ Pattern/Arpeggio.
with the tempo of Song/ Pattern/Arpeggio.
with the tempo of Song/ Pattern/Arpeggio.
controllable in real time.
sounds: L and R.
sounds: L, R and C (center).
sounds in stereo: L and R.
Chorus
Depending on the particular chorus type and parameters, this can make a voice sound “larger,” as if several identical instruments were playing in unison, or it can give a voice greater warmth and depth.
Effect Type Cho Ins Description
G CHORUS ✔✔A Chorus Effect that produces a
2 MODULATOR ✔✔A Chorus Effect consisting of the
SPX CHORUS ✔✔An effect which uses a 3-phase
SYMPHONIC ✔✔A multi-stage version of SPX
richer and more complex modulation than normal chorus.
pitch modulation and the amplitude modulation.
LFO to add modulation and spaciousness to the sound.
CHORUS modulation.
Effect Type Cho Ins Description
ENSEMBLE DETUNE
✔✔Chorus effect without modulation,
created by adding a slightly pitch­shifted sound.
Flanger
This effect creates a swirling, metallic sound.
Effect Type Cho Ins Description
VCM FLANGER ✔✔Flanger with VCM technology
CLASSIC FLANGER
TEMPO FLANGER
DYNAMIC FLANGER
✔✔Conventional type of flanger.
✔✔Tempo-synchronized flanger.
Dynamically controlled flanger.
producing a vintage sound.
Phaser
Cyclically modulates the phase to add modulation to the sound.
Effect Type Cho Ins Description
VCM PHASER MONO
VCM PHASER STEREO
TEMPO PHASER
DYNAMIC PHASER
✔✔Mono phaser with VCM technology
producing a vintage sound.
✔✔Stereo phaser with VCM technology
producing a vintage sound.
✔✔Tempo-synchronized phaser.
Dynamically controlled phase
shifter
Tremolo & Rotary
The tremolo effect cyclically modulates the volume. The Rotary Speaker effect simulates the characteristic vibrato effect of a rotary speaker.
Effect Type Ins Description
AUTO PAN An effect which cyclically moves the sound
TREMOLO An effect which cyclically modulates the
ROTARY SPEAKER
left/right and front/back.
volume.
Simulation of a rotary speaker
Distortion
This type can be used mainly for guitar, adding distortion with an edge to the sound.
Effect Type Ins Mas Description
AMP SIMULATOR 1
AMP SIMULATOR 2
COMP DISTORTION
COMP DISTORTION DELAY
–A simulation of a guitar amp.
–A simulation of a guitar amp.
Since a Compressor is included in
the first stage, steady distortion can be produced regardless of changes in input level.
✔✔Compressor, Distortion and Delay
are connected in series.
Basic StructureBasic Operation
Basic Section
Connections
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Basic Structure
Compressor
Compressor is an effect commonly used to limit and compress the dynamics (softness/loudness) of an audio signal. For signals that vary widely in dynamics, such as vocals and guitar parts, it “squeezes” the dynamic range, effectively making soft sounds louder and loud sounds softer. When used with gain to boost the overall level, this creates a more powerful, more consistently high-level sound. Compression can be used to increase sustain for electric guitar, smooth out the volume of a vocal, or bring a drum kit or rhythm pattern further up-front in the mix.
VCM COMPRESSOR 376
CLASSIC COMPRESSOR
MULTI BAND COMP
Basic Structure Basic Operation
Wah
This Effect cyclically modulates the tone brightness (cutoff frequency of a filter). Auto Wah modulates the tone via LFO, Touch Wah modulates the tone via volume (note on
Basic Section
velocity) and Pedal Wah modulates the tone the pedal control.
VCM AUTO WAH Modulates the tone via the LFO.
VCM TOUCH WAH Modulates the tone via the volume
VCM PEDAL WAH Modulates the tone via the pedal
Connections
Lo-Fi
This Effect intentionally degrades the audio quality of the input signal via several methods such as lowering the sampling frequency.
Effect Type Ins Mas Description
✔✔Compressor with VCM technology.
Conventional type of compressor.
✔✔3-band type compressor.
Effect Type Ins Description
(note on velocity).
control. For best results, assign the Pedal Control parameter of this Effect type to the Foot Controller in the Controller Set display, then use the Foot Controller to control this effect in real time.
Effect Type Ins Mas Description
DYNAMIC FILTER
AUTO SYNTH –Processes the input signal into a
ISOLATOR ✔✔Controls the level of a specified
SLICE ✔✔Slices the AEG of the Voice sound.
TECH MODULATION
✔✔Dynamically controlled filter
synthesizer-type sound.
frequency band of the input signal.
Adds a unique feeling of
modulation similar to ring modulation.
Vocoder
The Vocoder effect does not belong to any category. When you want to use this effect, set the INSERTION CONNECT parameter in the Effect Connect display (page 109) to “ins L.”
Effect Type Ins Description
VOCODER This effect extracts characteristics from the
microphone sound and applies it to the Voice played from the keyboard. This creates a distinctive, “robot voice” effect which is generated when you play the keyboard and sing or speak into the microphone at the same time.
Misc
This category includes the other effect types.
Effect Type Cho Ins Description
VCM EQ 501 Vintage 5-band parametric EQ with
PITCH CHANGE
EARLY REFLECTION
HARMONIC ENHANCER
TALKING MODULATOR
DAMPER RESONANCE
Changes the pitch of the input
✔✔This effect isolates only the early
Adds new harmonics to the input
Adds a vowel sound to the input
Simulates the resonance produced
VCM technology.
signal.
reflection components of the reverb.
signal to make the sound stand out.
signal.
when the damper pedal of the piano is pressed.
Effect Type Ins Mas Description
LO-FI ✔✔Degrades the audio quality of the
NOISY Adds the noise to the current
DIGITAL TURNTABLE
Simulates the noise of an analog
input signal to get a lo-fi sound.
sound.
record.
Tech
This Effect changes the tonal characteristics radically by using a filter and modulation.
Effect Type Ins Mas Description
RING MODULATOR
DYNAMIC RING MODULATOR
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✔✔An effect that modifies the pitch by
applying amplitude modulation to the frequency of the input.
Dynamically controlled Ring
Modulator
VCM (Virtual Circuitry Modeling)
VCM is a technology that authentically models the elements in analog circuitry (such as resistors and capacitors). Effect types using the VCM technology produce the uniquely warm characteristics of vintage processing gear.
VCM Compressor 376
This effect emulates the characteristics of analog compressors, used as standard effects in recording studios. It frames and thickens the sound, and is suitable for drum and bass sounds.
VCM Equalizer 501
Preset settings can be selected here.
This effect emulates the characteristics of analog equalizers used in the 1970s, recreating a warm, high­quality flanger effect.
VCM Flanger
These effects emulate the characteristics of analog flanger used in the 1970s, recreating a warm, high-quality flanger effect.
VCM Phaser Mono, VCM Phaser Stereo
This effect emulates the characteristics of analog phasers used in the 1970s, recreating a warm, high-quality phaser effect.
Basic Structure
VCM Auto Wah, VCM Touch Wah, VCM Pedal Wah
These effects emulate the characteristics of analog Wah used in the 1970s, recreating a warm, high-quality wah­wah effect.
REV-X
REV-X is a reverb algorithm developed by Yamaha. It provides a high-density, richly reverberant sound quality, with smooth attenuation, spread and depth that work together to enhance the original sound. The MOTIF XS features two types of REV-X effects: REV-X Hall and REV-X Room.
Effect Parameters
Each of the Effect Types has parameters determining how the Effect is applied to the sound. A variety of sounds can be obtained from a single effect type by setting these parameters. For information about the Effect parameters, see below.
Preset settings for Effect parameters
Preset settings for parameters of each effect type are provided as templates and can be selected in the Effect Type selection display. To get a desired effect sound, try first selecting one of the Presets close to your imagined sound, then change the parameters as necessary.
Effect Parameters
n Some parameters below may appear in different effect types
with the same name, but actually have different functions depending on the particular effect type. For these parameters, two or three types of explanations are given.
Parameter name Descriptions
AEG Phase Offsets the phase of the AEG.
AM Depth Determines the depth of the amplitude modulation.
AM Inverse R Determines the phase of the amplitude modulation for the R
AM Speed Determines the amplitude modulation speed.
AM Wave Selects the wave for modulating the amplitude.
AMP Type Selects the amplifier type to be simulated.
Analog Feel Adds the characteristics of an analog flanger to the sound.
Attack Determines the amount of time that elapses between the playing
Attack Offset Determines the amount of time that elapses between the playing
Attack Time Determines the attack time of the envelope follower.
Bit Assign Determines how the Word Length is applied to the sound.
*1
Determines the minimum value of the wah filter.
Bottom
BPF1–10 Gain Determines each output gain of BPFs 1 – 10 of the Vocoder
Click Density Determines the frequency at which the click sounds.
Click Level Determines the click level.
*2
Color
Common Release This is a parameter of “Multi Band Comp.” This parameter
Compress Determines the minimum input level at which the compressor
Control Type This is a parameter of “Control Delay.” When set to “Normal,” the
Damper Control When the half-damper compatible FC3 footswitch is connected
Decay Controls how the reverb sound decays.
Delay Level C Determines the level of the delayed sound for the center channel.
Delay Mix Deter mines the level of the delayed mixed sound when multiple
Delay Offset Determines the offset value of the delay modulation.
Delay Time Determines the delay of the sound in note value or absolute time.
Delay Time C, L, R Determines the delay time for each channel: center, left and right.
Delay Time L>R Determines the amount of time between the moment the sound is
Delay Time Ofst R Determines the delay time for the R channel as offset.
Delay Time R>L Determines the amount of time between the moment the sound is
Delay Transition Rate
Density Determines the density of the reverberations or reflections.
Depth When “Space Simulator” is selected, this parameter determines
channel.
of a key and the start of the compressor effect.
of a key and the start of the wah effect.
effect.
Determines the fixed phase modulation.
determines the amount of time that elapses between the releasing of a note and the end of the effect.
effect is applied.
delay effect is always applied to the sound. When set to “Scratch,” the delay effect is not applied if both the Delay Time and Delay Time Offset are set to “0.”
to the SUSTAIN jack, the Damper Control parameter is controlled by the FC3 over a range of 0 – 127, allowing for partial damper effects, such as is available on an actual grand piano.
effects are applied.
input from the L channel and the moment the sound is output to the R channel.
input from the R channel and the moment the sound is output to the L channel.
Determines the speed (rate) at which the delay time is changed from the current value to the specified new value.
the depth of the simulated room.
When “VCM Flanger” is selected, this parameter determines the amplitude of the LFO wave which controls the cyclic change of the delay modulation.
Basic StructureBasic Operation
Basic Section
Connections
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Basic Structure
Parameter name Descriptions
Depth When phaser type is selected, this parameter determines the
Detune Determines the amount of pitch to be detuned.
Device Selects the device for changing how to distort the sound.
Diffusion Determines the spread of the selected effect.
Direction Determines the direction of the modulation controlled by the
Divide Freq High Determines the high frequency for dividing the entire sound into
Divide Freq Low Determines the low frequency for dividing the entire sound into
Divide Min Level Determines the minimum level of the portions extracted via the
Divide Type Determines how the sound (wave) is sliced by the note length.
Drive When one of the distortion, noisy and slice effects is selected,
Drive Horn Determines the depth of the modulation generated via the
Drive Rotor Determines the depth of the modulation generated via the
Dry Level Determines the level of the dry sound (to which the effect is not
Dry LPF Cutoff
Basic Structure Basic Operation
Frequency
Dry Mix Level Determines the level of the dry sound (to which the effect is not
Dry Send to Noise Determines the level of the dry signal sent to the noise effect.
Dry/Wet Balance Determines the balance of the dry sound and effect sound.
Dyna Level Offset Determines the offset value added to the output from the
Basic Section
Dyna Threshold Level
Edge Sets the curve that determines how the sound is distorted.
Emphasis Determines the change of the characteristics in high frequencies.
EQ Frequency Determines the center frequency for each band of the EQ.
EQ Gain Determines the level gain of the EQ center frequency for each
EQ High Frequency
EQ High Gain Determines the amount of boost or attenuation applied to the
Connections
EQ Low Frequency
EQ Low Gain Deter mines the amount of boost or attenuation applied to the low
EQ Mid Frequency Determines the center frequency of the middle EQ band that is
EQ Mid Gain Determines the amount of boost or attenuation applied to the
EQ Mid Width Determines the width of the middle EQ band.
EQ Width Determines the width of the EQ band.
ER/Rev Balance Determines the level balance of the early reflection and reverb
F/R Depth This parameter of “Auto Pan” (available when PAN Direction is
FB Hi Damp Ofst R Determines the amount of decay in high frequencies for the R
FB Level Ofst R Determines the feedback level for the R channel as offset.
Feedback Determines the level of the sound signal output from the effect
Feedback High Damp
Feedback Level When one of the reverb and early reflection effects is selected,
Feedback Level 1, 2 Determines the feedback level of the delayed sound in each of
Feedback Time Determines the delay time of the feedback.
Feedback Time 1, 2, L, R
Filter Type When “Lo-Fi” is selected, this parameter selects the tonal
Fine 1, 2 Determines the pitch finely for each of the 1st series and 2nd
amplitude of the LFO wave which controls the cyclic change of the phase modulation.
envelope follower.
three bands.
three bands.
slice effect.
this parameter determines the extent to which the sound is distorted.
When one of the misc effects is selected, this parameter determines the extent to which the enhancer or talking modulator is applied.
rotation of the horn.
rotation of the rotor.
applied).
Determines the cutoff frequency of the low pass filter applied to the dry sound.
applied).
envelope follower.
Determines the minimum level at which the envelope follower starts.
band.
Determines the center frequency of the high EQ band that is attenuated/boosted.
high EQ band.
Determines the center frequency of the low EQ band that is attenuated/boosted.
EQ band.
attenuated/boosted.
middle EQ band.
sound.
set to “L turn” and “R turn”) determines the depth of the F/R (front/rear) pan.
channel as offset.
block and returned to its own input.
Determines how the high frequencies of the feedback sound decay.
this parameter determines the feedback level of the initial delay.
When one of the delay, chorus, flanger, comp distortion delay, and TEC effects is selected, this parameter determines the feedback level output from the delay and returned to the input.
When “Tempo Phaser” or “Dynamic Phaser” is selected, this parameter determines the feedback level output from the phaser and returned to the input.
the 1st and 2nd series.
Determines the time of the feedback delay 1, 2, L and R.
characteristic type.
When “Dynamic Filter” is selected, this parameter determines the filter type.
series.
Parameter name Descriptions
Formant Offset This parameter of the Vocoder adds the offset value to the cutoff
Formant Shift This parameter of the Vocoder shifts the cutoff frequency of the
Gate Switch When set to “off,” the output from the HPF and the Noise
Gate Time Determines the gate time of the sliced portion.
Height Determines the height of the simulated room.
Hi Resonance Adjusts the resonance of the high frequencies.
High Attack Determines the amount of time from the moment a note is
High Gain Determines the output gain for the high frequencies.
High Level Determines the level of the high frequencies.
High Mute Switches the mute status of the high frequencies.
High Ratio When “REV-X Hall” or “REV-X Room” is selected, this parameter
High Threshold Determines the minimum input level at which the effect is applied
Horn Speed Fast Determines the speed of the horn when the slow/fast switch is set
Horn Speed SLow Deter mines the speed of the horn when the slow/fast switch is set
HPF Freq Determines the Cutoff frequency for the High Pass Filter applied
HPF Output Level Determines how much the output from high pass filter is mixed
Initial Delay Determines the amount of time that elapses between the direct,
Initial Delay 1, 2 Determines the delay time until the initial reflection for each of the
Initial Delay Lch, Rch
Input Level Determines the input level of the signal to which the compressor
Input Mode Selects mono or stereo configuration for the input sound.
Input Select Selects an input channel.
Inst Input Level Determines the level of the instrument sound to which the
L/R Depth Determines the depth of the L/R pan effect.
L/R Diffusion Determines the spread of the sound.
Lag Determines the lagging time additionally applied to the delayed
LFO Depth When one of “SPX Chorus,” “Symphonic,” “Classic Flanger,” and
LFO Phase difference
LFO Phase Reset Determines how to reset the initial phase of the LFO.
LFO Speed When one ny of the chorus effects, flanger effects, tremolo and
LFO Wave When any of the flanger effects and “Ring Modulator,” this
Liveness Determines the decay characteristic of Early Reflection.
Low Attack Determines the amount of time from the moment a note is
Low Gain Determines the output gain for the low frequencies.
Low Level Determines the output level for the low frequencies.
Low Mute Determines whether the low frequency band is off or on.
Low Ratio When “REV-X Hall” or “REV-X Room” is selected, this parameter
Low Threshold Determines the minimum input level at which the effect is applied
LPF Resonance Determines the resonance of the low pass filter for the input
Manual When “VCM Flanger” is selected, this parameter deter mines the
frequency of BPF for the Inst input.
BPF for Inst input.
Generator is passed through the gate. When set to “on,” the output from the HPF and the Noise Generator passes through the gate only if the audio signal is input to the Inst.
pressed to the moment the compressor is applied to the high frequencies.
determines the ratio of the high frequencies.
When “Multi Band Comp” is selected, this parameter determines the ratio of the compressor for the high frequencies.
to the high frequencies.
to “fast.”
to “slow.”
to the microphone sound.
with the output from the Vocoder.
original sound and the initial reflections.
1st series and 2nd series.
Determines the amount of time that elapses between the direct, original sound and the initial reflections (echoes) that follow it for each of R and L channels.
is applied.
Vocoder is applied.
sound specified via a note length.
“Ring Modulator” is selected, this parameter determines the depth of the modulation.
When “Tempo Phase” is selected, this parameter determines the frequency of the phase modulation.
Determines the L/R phase difference of the modulated wave.
ring modulator is selected, this parameter determines the frequency of the modulation.
When “Tempo Phaser” is selected, this parameter determines the modulation speed via a note type.
When “Auto Pan” is selected, this parameter determines the frequency of the Auto Pan.
parameter selects the wave for modulation.
When “Auto Pan” is selected, this parameter determines the panning curve.
When “VCM Auto Wah” is selected, this parameter selects the wave, sine or square.
pressed to the moment the compressor is applied to the low frequencies.
determines the ratio of the low frequencies.
When “Multi Band Comp” is selected, this parameter determines the ratio of the compressor for the low frequencies.
to the low frequencies.
sound.
offset value of the delay modulation.
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Basic Structure
Parameter name Descriptions
Manual When “VCM Phaser mono” or “VCM Phaser stereo” is selected,
Meter Changes the meter.
Mic Gate Threshold
Mic Level Determines the input level of the microphone sound.
Mic L-R Angle Determines the L/R angle of the microphone.
Mid Attack Determines the amount of time from the moment a note is
Mid Gain Determines the output gain for the mid frequencies.
Mid Level Determines the output level for the mid frequencies.
Mid Mute Switches the mute status of the mid frequencies.
Mid Ratio Determines the ratio of the compressor for the mid frequencies.
Mid Threshold Determines the minimum input level at which the effect is applied
Mix Determines the volume of the effect sound.
Mix Level Determines the level of the effect sound mixed to the dry sound.
Mod Depth Determines the depth of the modulation.
Mod Depth Ofst R Determines the depth of the modulation for R channel as offset.
Mod Feedback Deter mines the feedback level to the modulation.
Mod Gain Deter mines the gain of the modulation.
Mod LPF Cutoff Frequency
Mod LPF Resonance
Mod Mix Balance When “Noisy” is selected, this parameter determines the mix
Mod Speed Determines the modulation speed.
Mod Wave Type Selects the wave type for modulation.
Mode Determines the phaser type, or more specifically, the factor for
Modulation Phase Determines the L/R phase difference of the modulated wave.
Move Speed Determines how long it takes to move the sound from the current
Noise Input Level Determines the noise level which is to be input.
Noise Level Determines the noise level.
Noise LPF Cutoff Frequency
Noise LPF Q Deter mines the resonance of the low pass filter applied to the
Noise Mod Depth Determines the depth of the noise modulation.
Noise Mod Speed Determines the speed of the noise modulation.
Noise Tone Determines the characteristics of the noise.
On/Off Switch Turns the isolator on or off.
OSC Frequency Coarse
OSC Frequency Fine
Output Determines the level of the signal output from the effect block.
Output Gain Determines the gain of the signal output from the effect block.
Output Level Deter mines the level of the signal output from the effect block.
Output Level 1, 2 Determines the level of the signal output from the 1st block and
Over Drive Determines the degree and character of the distortion effect.
Pan 1, 2 Determines the pan for each of the 1st series and 2nd series.
Pan AEG Min Level
Pan AEG Type This parameter of the Slice effect determines the type of the AEG
Pan Depth Determines the depth of the pan effect.
Pan Direction Determines the direction toward which the stereo pan position of
Pan Type Determines the pan type.
Pedal Control When “VCM PEDAL WAH” is selected, this parameter determines
Pedal Response Determines how the sound responds to the change of the
Phase Shift Offset Determines the offset value of the phase modulation.
Pitch 1, 2 Determines the pitch in semitones for each of the 1st series and
PM Depth Determines the depth of the pitch modulation.
Pre Mod HPF Cutoff Frequency
Pre-LPF Cutoff Frequency
Pre-LPF Resonance
this parameter determines the offset value of the phase modulation.
Determines the threshold level of the noise gate for the microphone sound.
pressed to the moment the compressor is applied to the mid frequencies.
for the mid frequencies.
Determines the cutoff frequency of the low pass filter applied to the modulated sound.
Determines the resonance of the low pass filter for the modulated sound.
balance of the modulated element.
When “Tech Modulation” is selected, this parameter determines the volume of the modulated sound.
forming the phaser effect.
status to the sound specified via the Vowel parameter.
Determines the cutoff frequency of the low pass filter applied to the noise.
noise.
Determines the frequency for modulating the input wave.
Finely determines the frequency for modulating the input wave.
2nd block respectively.
This parameter of the Slice effect determines the minimum level of the AEG applied to the panned sound.
applied to the panned sound.
the sound moves.
the cutoff frequency of the wah filter. For best results, assign the this parameter to the Foot Controller in the Controller Set display, then use the Foot Controller to control this parameter.
damper control.
2nd series.
Determines the Cutoff frequency of the High Pass Filter before the modulation.
Determines the Cutoff frequency of the Low Pass Filter before the modulation.
Determines the Resonance of the Low Pass Filter for the input sound.
Parameter name Descriptions
Presence This parameter of the guitar amp effect controls high frequencies.
Ratio Determines the ratio of the compressor.
Release Determines the amount of time that elapses between the
Release Curve Determines the release curve of the envelope follower.
Release Time Determines the release time of the envelope follower.
Resonance Determines the resonance of the filter.
Resonance Offset Determines the resonance as offset.
Reverb Delay Determines the delay time from the early reflections until the
Reverb Time Determines the reverb time.
Room Size Determines the size of the room in which the instrument sounds.
Rotor Speed Fast Determines the speed of the rotor when the slow/fast switch is set
Rotor Speed Slow Determines the speed of the rotor when the slow/fast switch is set
Rotor/Horn Balance
Sampling Freq. Control
Sensitivity When one of “Dynamic Flanger,” “Dynamic Phaser,” and the TEC
Slow-Fast Time of H Determines how long it takes for the rotation speed of the horn to
Slow-Fast Time of R Determines how long it takes for the rotation speed of the rotor to
Space Type Selects the type of space simulation.
Speaker Type Selects the type of speaker simulation.
Speed When “VCM Flanger” is selected, this parameter determines the
Speed Control Switches the rotary speed.
Spread Deter mines the spread of the sound.
Stage Determines the step number of the phase shifter.
Threshold Determines the minimum input level at which the effect is
*3
Determines the maximum value of the wah filter.
Top
Type When “VCM Flanger” is selected, this parameter deter mines the
Vocoder Attack Determines the attack time of the Vocoder sound.
Vocoder Release Determines the release time of the Vocoder sound.
Vowel Selects a vowel type.
Wall Vary Determines the wall status of the simulated room. Higher settings
Width Deter mines the width of the simulated room.
Word Length Determines the degree of sound roughness.
*1 The Bottom parameter is available only when the value is less than that of the Top
parameter.
*2 The Color parameter may not be effective depending on the values of the Mode and
Stage parameters.
*3 The Top parameter is available only when the value is more than that of the Bottom
parameter.
releasing of a key and the end of the compressor effect.
reverberations.
to “fast.”
to “slow.”
Determines the volume balance of the horn and rotor.
Controls the sampling frequency.
effects is selected, this parameter determines the sensitivity of the modulation applied to the input change.
When one of the VCM Touch Wah effects is selected, this parameter determines the sensitivity of the wah filter’s change applied to the input change.
change from the current speed (slow or fast) to the other one (fast or slow) when the rotation speed is switched.
change from the current speed (slow or fast) to the other one (fast or slow) when the rotation speed is switched.
frequency of the LFO wave which controls the cyclic change of the delay modulation.
When any of the phaser types is selected, this parameter determines the frequency of the LFO wave which controls the cyclic change of the phase modulation.
When “VCM Auto Wah” is selected, this parameter determines the speed of the LFO.
applied.
flanger type.
When any of the wah effects is selected, this parameter determines the type of Wah.
When “Early Reflection” is selected, this parameter determines the type of the reflection sound.
produces more diffuse reflections.
Basic StructureBasic Operation
Basic Section
Connections
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Basic Structure

About MIDI

MIDI (Musical Instrument Digital Interface) is a standard which allows electronic musical instruments to communicate with each other, by sending and receiving compatible Note, Control Change, Program Change and various other types of MIDI data, or messages. This synthesizer can control other MIDI devices by transmitting note related data and various types of controller data. It can also be controlled by incoming MIDI messages which automatically determine the tone generator mode, select MIDI channels, voices and effects, change parameter values, and of course play the voices specified for the various Parts.
MIDI channels
MIDI performance data is assigned to one of sixteen MIDI channels. Using these channels, 1 – 16, the performance data for sixteen different instrument parts can be simultaneously sent over one MIDI cable. Think of the MIDI channels as TV channels. Each TV station transmits its broadcasts over a specific channel. Your home TV set receives many different programs
Basic Structure Basic Operation
simultaneously from several TV stations and you select the appropriate channel to watch the desired program.
Basic Section
MIDI operates on the same basic principle. The transmitting instrument sends MIDI data on a specific MIDI channel (MIDI Transmit Channel) via a single MIDI cable
Connections
to the receiving instrument. If the receiving instrument’s MIDI channel (MIDI Receive Channel) matches the Transmit Channel, the receiving instrument will sound according to the data sent by the transmitting instrument. For information on how to set the MIDI transmit channel and the MIDI receive channel, see page 267.
MIDI events handled by the MOTIF XS
This section covers MIDI events, the data format by which the MIDI messages generated by your keyboard performance are recorded to a track of a Song/Pattern. Theses events described below can be edited or inserted in the displays of the Song Edit/Pattern Edit modes.
Note
Weather Report
1
News
2
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2
These are the events that define notes, making up the largest portion of all performance data. The note name (C -2 – G8) defines the pitch. The gate time specifies the length of the note in beats and clocks. Velocity (1 – 127) is “how hard” the note is played. The bar graph to the right is a graphic representation of the value.
Note name
Velocity
Gate time
Bar graph of velocity
Pitch Bend
MIDI
MIDI Transmit channel 2
cable
MIDI Receive channel 2
MIDI messages transmitted/ recognized by this synthesizer
The messages transmitted/received by the MOTIF XS are shown in the MIDI Data Format and MIDI Implementation Chart in the separate Data List booklet. The MOTIF XS tone generator block (indicated “synth. part” in the Data List) and sequencer block (indicated “seq. part” in the Data List) handle different MIDI messages. The MIDI messages which the sequencer block can receive can be recorded to tracks of a Song/Pattern. On the other hand, the MIDI messages which the tone generator can receive can affect the MOTIF XS sound.
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Data value
Pitch bend events are generated by pitch bend wheel operation and define continuous changes in pitch. The value (-8192 – +0000 – +8191) is a numerical representation of pitch bend wheel position. The bar graph to the right is a graphic representation of the value.
Bar graph of the data value
Program Change (PC)
Bank Select MSB
Bank Select LSB
Program change events select Voices. The Bank Select MSB and LSB parameters are actually included in the Control Change category, below, but since in the MOTIF XS these
Program number
Voice name
Basic Structure
three events are used to select Voices, they are grouped and described here. Bank Select MSB and LSB select the Voice Bank. The program number selects a Voice from the Voice category and bank specified by the MSB and LSB. For a list of the Voices, see the separate Data List booklet. When you specify a program change as a number in the range of 0 – 127, specify a number that is one less than the program number listed in the Voice List. For example, to specify program number 128, you would actually enter program change 127.
Control Change (CC)
Control number
Controller (function)
Data value
Control Change events control Voice and effect parameters. Control Change events are generated when a controller such as a modulation wheel or foot controller is operated. The Control number (000 – 127) specifies the controller (function), such as volume or pan. The value (000 – 127) specifies the “position” of the controller assigned to the selected control number. The bar graph to the right is a graphic representation of the data value.
Some of the more important control numbers and controllers are listed below.
n When “---” is shown at the column of the Controller (Function),
the Control number can be handled by the sequencer block and cannot be handled by the tone generator block.
Modulation Wheel (Control Number 001)
The MIDI data produced when a modulation wheel is operated. No modulation is applied when the value is “0,” and “127” produces maximum modulation.
Por tamento Time (Control Number 005)
This MIDI message controls the portamento effect. No portamento is produced when the value is “0,” and “127” produces maximum portamento time. Portamento is only produced when Portamento (Control Number 065) is ON.
Bar graph of the data value
Sustain (Hold 1) (Control Number 064)
This MIDI message represents sustain pedal ON/OFF operations. Notes playing when the pedal is pressed will be sustained. When the value is “0” – “63” sustain is OFF, and when the data is “64” – “127” sustain is ON.
Por tamento (Control Number 065)
This MIDI message turns portamento ON or OFF. When the value is “0” – “63” portamento is OFF, and when the data is “64” – “127” portamento is ON. The length (degree) of the portamento effect is controlled by Portamento Time (Control Number 005).
Sostenuto Pedal (Control Number 066)
This MIDI message represents sostenuto pedal ON/OFF operations. When the value is “0” – “63” sostenuto is OFF, and when the data is “64” – “127” sostenuto is ON.
Harmonic Content (Control Change 071)
Adjusts the resonance of the filter assigned to a Voice. The resonance is adjusted by using the data range of 0 – 127 as an offset value with a display range of -64 – +63 which is added to the Voice data.
Release Time (Control Change 072)
Adjusts the release time of the Voice AEG. The release time is adjusted by using the data range of 0 – 127 as an offset value with a display range of -64 – +63 which is added to the Voice data.
Attack Time (Control Change 073)
Adjusts the attack time of the Voice AEG. The attack time is adjusted by using the data range of 0 – 127 as an offset value with a display range of -64 – +63 which is added to the Voice data.
Brightness (Control Change 074)
Adjusts the cutoff frequency of the filter assigned to a Voice. The cutoff is adjusted by using the data range of 0 – 127 as an offset value with a display range of -64 – +63 which is added to the Voice data.
Decay Time (Control Change 075)
Adjusts the decay time of the Voice AEG. The decay time is adjusted by using the data range of 0 – 127 as an offset value with a display range of -64 – +63 which is added to the Voice data.
Basic StructureBasic Operation
Basic Section
Connections
Data Entry MSB (Control Number 006) Data Entry LSB (Control Number 038)
These parameters specify the value of RPN MSB, RPN LSB (page 78), NRPN MSB, and NRPN LSB events. The value is represented by two control change data numbers—the MSB and the LSB.
Volume (Control Number 007)
Sets the volume for each individual Part. No sound is produced when the value is “0,” and “127” produces maximum volume.
Pan (Control Number 010)
Sets the pan position for each individual Part. The sound is panned fully left when the value is “0” and fully right when the value is “127.” The displayed values are -64 – +63.
Expression (Control Number 011)
Sets the expression for each individual Part. No sound is produced when the value is “0,” and “127” produces maximum volume. This parameter produces volume variations during playback.
Effect Send Level 1 (Reverb Effect) (Control Number 091)
Specifies the reverb effect send level.
Effect Send Level 3 (Chorus Effect) (Control Number 093)
Specifies the delay/chorus effect send level.
Effect Send Level 4 (Variation Effect) (Control Number 094)
Specifies the variation effect send level.
n This MIDI event cannot be handled by the tone generator
block, although it can be recorded to a Song/Pattern track.
Data Increment (Control Number 096) Data Decrement (Control Number 097)
These MIDI messages increment or decrement by one the value of pitch bend sensitivity, fine tune, or coarse tune settings made using RPN (page 78).
NRPN MSB (Non-Registered Parameter Number MSB) (Control Number 099)
NRPN LSB (Non-Registered Parameter Number LSB) (Control Number 098)
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Basic Structure
Used primarily as offset values for vibrato, filter, EG and other settings. Data Entry is used to set the parameter value after specifying the parameter using the NRPN MSB and LSB. Once an NRPN is specified, the following data entry message received on the same channel is processed as the value of that NRPN. Prevent operational errors by transmitting an RPN Null message (7FH, 7FH) after using these messages to perform a control operation. Refer to “NRPN” for information about the parameter (page 79).
n This MIDI event cannot be handled by the tone generator
RPN MSB (Registered Parameter Number MSB) (Control Number 101)
RPN LSB (Registered Parameter Number LSB) (Control Number 100)
Used primarily as offset values for pitch bend sensitivity, tuning, and other part settings. Data Entry (page 77) is used to set the parameter value after specifying the parameter using the RPN MSB and RPN LSB. Once an RPN is specified, the following data entry message received on the same channel is processed as the value of that RPN. Prevent operational errors
Basic Structure Basic Operation
by transmitting an Null message (7FH, 7FH) after using these messages to perform a control operation. Refer to “RPN” for information about the parameter.
All Sound Off (Control Number 120)
Turns all currently sounding notes off for all Parts.
Basic Section
Reset All Controllers (Control Number 121)
Resets all controllers to their initial values. The following parameters are affected: Pitch Bend, Channel Pressure, Polyphonic Key Pressure, Modulation, Expression, Hold 1, Portamento, Sostenuto, Soft Pedal, Portamento Control, RPN*, NRPN* (*The RPN and NRPN are specified as having no number, and no internal data is changed). The following data
Connections
is not affected: Program Change, Bank Select MSB and LSB, Volume, Pan, Dry Send Level, Effect Send Level 1, 3, and 4, Pitch Sensitivity, Fine Tuning, Coarse Tuning.
block, although it can be recorded to a Song/Pattern track.
Channel Aftertouch (CAT)
Data value
This event is generated when pressure is applied to a key after the note is played. The data (000 – 127) represents the amount of pressure applied to the key. The bar graph to the right is a graphic representation of the value.
Bar graph of the data value
Polyphonic Aftertouch (PAT)
Note name
Data value
This event is generated when pressure is applied to a key after the note is played. Unlike the Channel Aftertouch event, however, individual data is provided for each key. Note Name (C -2 – G8) specifies the key. The data (000 – 127) represents the amount of pressure applied to the key. The bar graph to the right is a graphic representation of the value.
n The Polyphonic Aftertouch cannot be handled by the tone
generator block although this event can be recorded to a Song/Pattern track.
Bar graph of the data value
Registered Parameter Number (RPN)
Omni Mode Off (Control Number 124)
Performs the same operation as when an All Notes Off message is received. The receive channel is set to 1.
Omni Mode On (Control Number 125)
Performs the same operation as when an All Notes Off message is received. Only the receive channel is set to Omni On.
RPN number MSB-LSB
Data entry MSB-LSB
Changes parameter values for each tone generator part.
Mono (Control Number 126)
Performs the same operation as when an All Sound Off message is received. If the 3rd byte parameter (the parameter that determines the mono number) is 0 – 16, the Parts corresponding to those channels are set to mono.
Normally three types of control change data are sent: RPN MSB (101), RPN LSB (100), and Data Entry MSB (6). In the MOTIF XS, Data Entry LSB (38) is added to this and the resulting group of control change events is handled as one. Once an RPN is specified, the following data entry message received on the same channel is processed as the value of
Poly (Control Number 127)
Performs the same operation as when an All Sound Off message is received, and the Parts corresponding to those channels are set to poly.
that RPN. Prevent operational errors by transmitting a Null message (7FH, 7FH) after using these messages to perform a control operation. The MOTIF XS tone generator block allows control of the 4 following parameters:
RPN Parameter List
RPN Number
MSB LSB
000 000 Pitch Bend Sensitivity 000 – 024 024 Specifies the amount of pitch bend produced in response to pitch
000 001 Fine Tune -64 – +63 +00 Adjusts the tuning in cent increments.
000 002 Coarse Tune -24 – +24 +00 Adjusts the tuning in semitone increments.
127 127 Null Voids the RPN and NRPN settings so no tone generator settings are
Parameter Name
Data Entry (Range)
MSB LSB
Initial Value
bend data in semitone increments.
changed when subsequent Data Entry messages are received.
Function
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Basic Structure
Data
Non-Registered Parameter Number (NRPN)
NRPN number MSB-LSB
Changes parameter values for each tone generator Part. There is no compatibility between different manufacturers. Numerous parameters specific to each tone generator can be controlled to produce tonal changes. Normally three types of control change data are sent: NRPN MSB (99), NRPN LSB (98), and Data Entry MSB (6). In the MOTIF XS, this group of control change events is handled as one. Once an NRPN is specified, the following data entry message received on the same channel is processed as the value of that NRPN. Prevent operational errors by transmitting an RPN Null message (7FH, 7FH) after using these messages to perform a control operation. For filter cutoff frequency, resonance, and other independent control change parameters, it is normal to use
Data entry MSB-LSB

Internal Memory

the independent control change parameters rather than the NRPN.
n This MIDI event cannot be handled by the tone generator
block, although it can be recorded to a Song/Pattern track.
System Exclusive
Changes internal tone generator settings such as Voice and effect settings, remote switch control, tone generator mode switching, and others via MIDI. The 2nd byte is a manufacturer ID number, and there is no data compatibility between manufacturers. This type of event is used to control MOTIF XS­specific functions. The cursor can be used to scroll through the data if the data size is greater than 17 bytes.
Basic StructureBasic Operation
As you use the MOTIF XS, you will create many different kinds of data, including Voices, Performances, Songs, and Patterns. This section describes how to maintain the various types of data and use the memory devices/media for storing them.
DIMM
Internal Memory
Below are explanations of the basic terms related to memory.
Flash ROM
ROM (Read Only Memory) is memory designed specifically for reading out of data, and as such data cannot be written to it. Unlike conventional ROM, Flash ROM can be overwritten—allowing you to store your own original data. The contents of Flash ROM are maintained even when the power is turned off.
DRAM
RAM (Random Access Memory) is memory designed specifically for data writing and data reading operations. There are two different kinds of RAM, depending on the condition for storing the data: SRAM (Static RAM) and DRAM (Dynamic RAM). The MOTIF XS is equipped with only DRAM. The created data stored on DRAM is lost when the power is turned off. Because of this, you should always store any data residing in DRAM to the USB storage device or the computer connected to the network before turning off the power.
n Among data residing in DRAM, only Waveform data can be
saved to the external USB storage device or a computer mounted by the MOTIF XS.
DIMM modules must be installed in order to use the Sampling function or to load audio data (Waveform/WAV file/AIFF file) to the instrument. As with DRAM described above, the created data stored on DIMM is lost when the power is turned off. Because of this, you should always store any data residing in DIMM to the USB storage device or the computer connected to the network before turning off the power.
Edit Buffer and User Memory
The edit buffer is the memory location for edited data of these types: Voice, Performance, Master, Song Mixing, and Pattern Mixing. Data edited in this location will be stored to the User Memory. If you select another Voice, Performance, Master, Song, or Pattern, the entire contents of the edit buffer will be rewritten with the newly selected Voice/Performance/ Master/Song Mixing/Pattern Mixing data. Make sure to store any important data before selecting another Voice, etc.
Edit Buffer and Recall Buffer
If you’ve selected another Voice/Performance/Song/Pattern without storing the one you were editing, you can recall your original edits, since the edit buffer’s contents are stored in backup memory.
n Keep in mind that the recall buffer is not available in the
Master Edit mode.
Basic Section
Connections
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Basic Structure
Memory Structure
This diagram details the relationship among the functions of the MOTIF XS and the internal memory and external devices such as USB storage device and computer.
Basic Structure Basic Operation
Basic Section
Connections
Recall Buffer
Compare Buffer
(DRAM)
Excluding Master and Utility
settings
*1
Edit Buffer
(DRAM)
• Voice Edit
• Mixing Voice Edit
• Performance Edit
• Performance Record
• Song Record
• Song Mixing Edit
• Song Chain
• Pattern Record
• Pattern Patch
• Pattern Mixing Edit
• Pattern Chain
*2
*2
Internal Memory
StoreStoreStore
Preset Data (ROM)
• Voice
• Preset Arpeggio
• Demo
Bulk Dump
User Memory
Flash ROM
• User Voice (Normal, Drum)
• User Performance
*3
• User Arpeggio
• Song
• Song Mixing
• Song Chain
• Pattern
• Pattern Mixing
• Phrase
• Pattern Chain
Bulk Dump
Internal data communication
Data communication between this synthesizer and an external device
MIDI instrument or computer
Sequence software MOTIF XS Editor
USB storage device/
Computer drive connected to
the network
File extensions “.XOV”
File extensions “.XOE”
File extensions “.WAV” & “AIF”
File extensions “.XOG”
File extensions “.MID”
File extensions “.XOS”
File extensions “XOA”
(including all data in User Memory)
File extensions “.MID”
File extensions “.XOP”
• System settings
• Utility and Sequencer Setup settings
• Master Edit
(Utility settings + Sequencer Setup settings + Mixing Template)
• User Master
Load/Save (executed in the File mode)
DRAM
Sampling
Wavefo rm
*4
File extensions “.XOW”
File extensions “.WAV” & “AIF”
*1 Only the currently edited data can be transmitted as Bulk data. Note that the Mixing Voice cannot be transmitted as Bulk data.
*2 The Mixing settings can be stored/recalled as a template in the Song Mixing Job mode/Pattern Mixing Job mode.
*3 You can convert the MIDI sequence data recorded in the Song Record mode/Pattern Record mode to Arpeggio data. This can be executed with
the following operations: [SONG] [JOB] [F5] Track 07: Put Track to Arpeggio or [PATTERN] [JOB] [F5] Track 07: Put Track to Arpeggio
*4 In order to create a Waveform by sampling or importing an audio file, optional DIMM modules must be installed.
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Basic Operation

12345
67890
-
F1 F2 F3 F4 F5 F6
SF1
SF2 SF3 SF4 SF5 SF6
These functions can be selected via the corresponding button ([F1] – [F6]).
These functions can be selected via the corresponding button ([SF1] – [SF6]).
12345
67890
-
67890
-
F1 F2 F3 F4 F5 F6
SF1
SF2 SF3 SF4 SF5 SF6
12345
F1 F2 F3 F4 F5 F6
SF1
SF2 SF3 SF4 SF5 SF6
You can use these buttons as the numeric keypad.
Moving the Cursor
Use these four buttons to navigate the display, moving the cursor around the various selectable items and parameters in the screen. When selected, the relevant item is highlighted (the cursor appears as a dark block with inverse characters). You can change the value of the item (parameter) at which the cursor is located by using the data dial, [INC/YES] and [DEC/NO] buttons.
DEC/NO
INC/YES
mainly to call up the INFO and LIST displays). Keep in mind that the available functions differ depending on the selected mode. (Some displays may not have any sub­functions for these buttons.)
The example display below is called up by pressing the [F5] button then pressing the [SF1] button.
EXIT
ENTER
EXECUTE
Changing (editing) parameter values
Rotating the data dial to the right (clockwise) increases the value, while rotating it to the left (counter-clockwise) decreases it. For parameters with large value ranges, you can increase the value by 10 by simultaneously holding down the [INC/YES] button and pressing the [DEC/NO] button. To decrease by 10, do the opposite; simultaneously hold down the [DEC/NO] button and press the [INC/YES] button.
IncreasingDecreasing
DEC/NO
INC/YES
Increasing by 1Decreasing by 1
Inputting a number directly
For parameters having large value ranges (such as the start and end points of a sample), you can also enter the value directly, using the buttons below the LCD display as a numeric keypad. When the cursor is located on such a parameter, the [NUM] icon appears at the lower right corner of the LCD display. When the [SF6] NUM button is pressed in this status, each digit (1 – 9, 0) is assigned to the [SF1] – [SF5] and [F1] – [F5] buttons as shown below, allowing you to input a number directly by using these buttons. Depending on the selected parameter, a negative value can be input. When such a parameter is selected and you wish to input a negative value, press the [F6] button (to which “-” is assigned) then use the [SF1] – [SF5] and [F1] – [F5] buttons. After completing the number input, press the [ENTER] button to actually enter the number.
Basic StructureBasic Operation
Basic Section
Connections
Functions and Sub-Functions
Each mode described above contains various displays, with various functions and parameters. To navigate your way through these displays and select a desired function, use the [F1] – [F6] buttons and the [SF1] – [SF5] buttons. When you select a mode, the available displays or menus appear directly above the buttons at the bottom of the display (as shown below). Depending on the currently selected mode, up to six functions are available and can be called up with the [F1] – [F6] buttons. Keep in mind that the available functions differ depending on the selected mode. Depending on the currently selected mode, up to five functions (sub-functions) are available and can be called up with the [SF1] – [SF5] buttons (the [SF6] button is used
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81
Basic Operation
Naming (Inputting Characters)
You can freely name the data you’ve created, such as Voices, Performances, Songs, Patterns and files saved to a USB storage device. When the cursor is located on such a naming parameter, the CHAR icon appears at the lower right corner of the display. When pressing the [SF6] button in this status, the Input Character window appears as shown below. In the Edit area, you can move the cursor to determine the location at which the character is to be input by using the [F1] and [F2] buttons. In the Character List, you can move the cursor to determine the character to be input by using the Cursor buttons, [INC/YES] button, [DEC/NO] button and the data dial. After selecting the character, press the [F4] button to actually enter the selected character to the location specified in the Edit area. To delete the character at the cursor location, press the [F5] Delete button. To delete all the characters, press the [F6] All Clear button.
Basic Structure Basic Operation
After completing the character input, press the [ENTER] button to actually enter the currently edited name.
This indicates that you can call up the List by pressing the [SF6] LIST button.
SF1
SF2 SF3 SF4 SF5 SF6
12345
F1 F2 F3 F4 F5 F6
67890
-
Basic Section
Connections
Editing
Calling up the List
Depending on the parameter, you can call up a convenient pop-up List by pressing the [SF6] LIST button, from which you can select the desired parameter setting or item. When the cursor is located on such a parameter (indicated with an upside down triangular arrow), the LIST icon appears at the lower right corner of the display. In this condition, press the [SF6] button to call up the List. To select the desired item or setting, use the [INC/YES], [DEC/NO] buttons and the data dial. After selecting, press the [ENTER] button to fix the selection and close the List.
area
SF1
SF2 SF3 SF4 SF5 SF6
12345
F1 F2 F3 F4 F5 F6
67890
SF1
SF2 SF3 SF4 SF5 SF6
12345
F1 F2 F3 F4 F5 F6
67890
The List appears. You can select one from this List.
-
Note (Key) and Velocity settings
Several parameters let you set a key range or velocity range for a function—for example, in setting up a keyboard
Character List
-
split—by specifying certain note values. You can use the [INC/YES] and [DEC/NO] buttons or data dial to set these parameters, or you can directly enter the values from the keyboard by pressing the appropriate keys. When the cursor is located on such a parameter, the KBD icon appears at the lower right corner of the display. You can set the note or velocity directly from the Keyboard, by holding down the [SF6] button and pressing the desired key.
SF1
SF2 SF3 SF4 SF5 SF6
12345
F1 F2 F3 F4 F5 F6
67890
-
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82

Connections

n For the external connections depicted below, you will also need speakers or headphones to listen to the sound. See “Start Guide” on
page 19.

Connecting External MIDI Instruments

With a standard MIDI cable (available separately), you can connect an external MIDI instrument, and control it from the MOTIF XS. Likewise, you can use an external MIDI instrument (such as a keyboard or sequencer) to control the sounds of the MOTIF XS. Below are several different MIDI connection examples; use the one most similar to your intended setup.
n Any one of the these interfaces can be used for MIDI data transmission/reception: the MIDI connectors, the mLAN connector (available only
for the MOTIF XS8, and MOTIF XS6/7 with an optional mLAN16E2 installed), or the USB connector. However, they cannot be used at the same time. Select which connector is used for MIDI data transfer in the MIDI display (page 267) of the Utility mode.
Controlling an external tone generator or synthesizer from the MOTIF XS
This connection lets you sound an external MIDI tone generator (synthesizer, tone generator module, etc.) by playing the MOTIF XS or playing back the Song/Pattern of the MOTIF XS. Use this connection when you wish to sound the other instrument along with the MOTIF XS.
MIDI OUT
Basic StructureBasic Operation
MIDI IN
MOTIF XS
External MIDI tone generator such as
MOTIF-RACK ES
Make sure match the MIDI Transmit Channel of the MOTIF XS with the MIDI Receive Channel of the external MIDI tone generator. The MIDI Transmit Channel in the Voice mode and Performance mode can be set in the MIDI display (page 267) of the Utility mode. The Transmit Channels of each track can be set in the Song Track display (page 184) of the Song Play mode. The Transmit Channels of each track can be set in the Pattern Track display (page 211) of the Pattern Play mode.
Controlling from an external MIDI keyboard
Use an external keyboard or synthesizer (such as the S90 ES) to remotely select and play the Voices of the MOTIF XS.
MIDI OUT
MOTIF XS
External MIDI tone generator such as S90 ES
Make sure match the MIDI Transmit Channel of the external MIDI instrument with the MIDI Receive Channel of the MOTIF XS. For details on setting the MIDI Transmit Channel of the external MIDI instrument, refer to the Owner’s Manual of the MIDI instrument. The MIDI Receive Channel in the Voice mode and Performance mode can be set in the MIDI display (page 267) of the Utility mode. The MIDI Receive Channels in the Song mode and Pattern mode can be set in the Voice display (page 235) of the Mixing Part Edit mode.
MIDI IN
Basic Section
Connections
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83
Connections
Controlling another MIDI device via MIDI THRU
The playback data of an external MIDI sequencer is used to play the sounds of another MIDI instrument (connected to the MIDI THRU connector) along with the MOTIF XS. The MIDI THRU connector simply redirects any received MIDI data (via MIDI IN) to connected instrument.
MIDI OUT
In this case, make sure that the MOTIF XS is set to the Song mode or Pattern mode. If the instrument is set to the Voice mode or to the Performance mode in which multi-channel MIDI messages are not recognized, the external sequence data (containing multi-channel data) will not play back properly on the MOTIF XS. In addition, you may have to make certain MIDI
Basic Structure Basic Operation
synchronization settings (see below). Likewise, make sure to set the MIDI tone generator (connected to the MIDI THRU connector) to the multi-timbral mode. In addition, you’ll need to enable the MOTIF XS to respond to external clock, set from the MIDI display (page 267) in the Utility mode.
Basic Section

Connecting to an MTR (Multi-track Recorder)

Since this synthesizer can receive the MTC (MIDI Time Code) and can transmit the MMC (MIDI Machine Control), you can produce music by synchronizing to an MTC- or MMC-compatible multi-track recording device. You can use two types of MTR control (illustrated below) by setting the MIDI Sync to MTC in the MIDI display (page 267) of the Utility mode.
Connections
n MTC and MMC are available only in the Song mode.
MIDI IN
MIDI THRU
MOTIF XS
MIDI IN
MIDI tone generator MIDI synthesizer MIDI sequencer
MIDI IN MIDI OUT
C
Synchronizing the MOTIF XS to the MTC signal from an external MTR
After receiving the MTC signal transmitted from the MTR by starting the MTR playback, the Song of the MOTIF XS will start at the moment the MTC Start Offset time set in the MIDI display (page 267) of the Utility mode is received.
n MTC (MIDI Time Code) allows simultaneous synchronization of multiple audio devices via standard MIDI cables. It includes data
corresponding to hours, minutes, seconds, and frames. The MOTIF XS does not transmit MTC. An instrument such as the Yamaha AW2400 which can transmit MTC is necessary as an MTC master.
MIDI IN
MOTIF XS
MIDI OUT
AW2400, etc.
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Connections
Controlling an MTR by using MMC transmitted from the MOTIF XS
You can control the start/stop and fast forward/rewind of an MMC-compatible MTR from the SEQ TRANSPORT buttons on the front panel of this synthesizer, outputting MMC messages via MIDI.
SEQ TRANSPORT
LOCATE 1 2
n MMC (MIDI Machine Control) allows remote control of multitrack recorders, MIDI sequencers, etc. An MMC-compatible multitrack recorder,
for example, will automatically respond to start, stop, fast forward, and fast reverse operations performed on the controlling sequencer, thus keeping playback of the sequencer and multitrack recorder aligned.
MIDI IN MIDI OUT
MOTIF XS
MIDI IN MIDI OUT
AW2400, etc.

Using USB storage devices

You can connect a USB storage device such as flash memory or a hard disk unit to the USB TO DEVICE connector on the rear panel and save/load the files (including data created on the MOTIF XS) to and from it. When using USB storage devices, follow the important precautions below.
USB TO DEVICE connectorUSB flash memory
or
Basic StructureBasic Operation
Basic Section
MOTIF XS
USB storage device such as
hard disk drive
Compatible USB devices
Connect only a USB storage device (such as hard disk, CD-ROM, flash disk and other drives) to the USB TO DEVICE connector. Other devices such as a computer keyboard or mouse cannot be used. Both bus-powered (powered by the host device) or self-powered (battery or external power supply) types can be used. The MOTIF XS does not necessarily support all commercially available USB storage devices. Yamaha cannot guarantee operation of USB storage devices that you purchase. Before purchasing USB storage devices, please consult your Yamaha dealer, or an authorized Yamaha distributor (see list at end of the Owner’s Manual) for advice, or visit the following website: http://www.yamahasynth.com/
n Although CD-R/W drives can be used to load data to the instrument, they cannot be used for saving data. However, you can transfer the data
to a computer and save it to a CD using the CD-R/W drive on the computer.
Formatting USB storage media
When an unformatted USB storage device is connected to the USB TO DEVICE connector or when unformatted media is inserted to the USB device connected to the USB TO DEVICE connector, the indication “unknown device (usb***)” is shown in the device list on the [F3] Format window of the File mode. If this happens, execute the Format operation in the Format display (page 278).
n The three asterisks (***) in the example indication above denote the sequential serial numbers of the connected devices which need to be
formatted. When several partitions are included in a single device, the partition number is indicated at the right of the serial number.
Precautions when using the USB TO DEVICE connector
CAUTION
• Never turn the USB device’s power on/off and never plug/unplug the USB cable when the connected USB storage device is the self-powered type. Doing so may result in the operation of the synthesizer “freezing” or hanging up.
• While the instrument is accessing data (such as in the Save, Load and Delete operations in the File mode), do NOT unplug the USB cable, do NOT remove the media from the device, and do NOT turn the power off to either device. Doing so may corrupt the data on either or both devices.
Connections
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85
Connections
Protecting your data (write-protect)
To prevent important data from being inadvertently erased, apply the write-protect provided with each storage device or media.

Network connection

LAN connection
The MOTIF XS can be connected to a LAN network via the ETHERNET cable. When the MOTIF XS is connected to the LAN network, the File mode lets you save the file created on the MOTIF XS to the computer drive connected to the same network. Connect the MOTIF XS to the router or hub with a LAN cable. Connect a computer to the router or hub with a LAN cable or the wireless connection.
LAN cable
Hub or router
LAN cable
Basic Structure Basic Operation
Basic Section
n Make sure to use a straight LAN cable.
n Due to EU regulations, users within Europe should use an STP (shielded twisted pair) cable to prevent electromagnetic interference.
n If your computer is not equipped with an ETHERNET connector, install a commercially available LAN adaptor to the PCI slot or PC Card slot
n If you have a broadband router to connect your computer to the Internet, use an unused ETHERNET connector on the router to connect the
Connections
Network Settings
After the LAN connection is completed, you should set the network related parameters to make the connection active. Once the MOTIF XS has been connected to the network, files can be saved or loaded between the MOTIF XS and the computer connected to the same network. Call up the Network display (page 260) in the Utility mode.
File Sharing for accessing a computer from the MOTIF XS
Follow the instructions below so that you can access a computer from the MOTIF XS via the LAN network.
ETEHRNET connector
MOTIF XS
of your computer.
MOTIF XS. Keep in mind however, that this does not allow you the MOTIF XS to be connected to the Internet, but only to other computers and drives on the network.
1 2
3
Computer equipped with an
ETHERNET connector
4
1 Call up the Network display (page 260) of the
Utility mode.
Press the [UTILITY] button to enter the Utility mode then press the [F1] button and the [SF3] button to call up the Network display.
2 Set the parameters related to the network.
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86
5 6 7 8 9
) ! @
#
Here, the minimum required settings (parameters 3 and )) are explained. For details on the other parameters, see page 260.
3 DHCP Client
Set this parameter to “on,” if you have the network using the device with the DHCP server function such as a broadband router. When this is set to on, setting
Connections
parameters 59 are not necessary. Set this parameter to “off,” if your network does not use a device with the DHCP server function.
) Security
Set this parameter to “workgroup,” if your network administrator does not specify otherwise.
Parameters 1 and 2 are not necessary here. Parameters 59 are necessary to be set if your network does not use a device with the DHCP server function. For details, see page 260. For instructions on setting these parameters, consult your network administrator or provider. For information on the other parameters, refer to the explanation of the Network display (page 260) in the Utility mode.
3 Press the [ENTER] button to actually apply the
settings to the MOTIF XS.
4 Set the shared directory on your computer.
On your computer, set the folder which you want to access from the MOTIF XS via network to the shared folder. For details, refer to the owner’s manual of your computer.
5 Confirm whether or not the MOTIF XS and the
computer are properly connected to the network.
Press the [FILE] button to enter the File mode, then press the [F2] button to call up the Mount display (page 277). If the MOTIF XS and the computer are connected properly, the computer name is shown in the HOST column. If the computer name is not shown, press the [SF5] Char button then enter the computer name directly in the Host ( column. If the MOTIF XS and the computer are connected properly, the name you input will be recognized.
$ %
Mount
Indicator
$
)
below. Here, enter the User Account of your computer to the User Name box, enter the password of your computer to the Password box, then press the [ENTER] button so that the access between the MOTIF XS and the computer is established. The shared directories of the selected computer are listed in the Sharing Point box (
n Once access between the MOTIF XS and the computer
has been established, the shared directories are automatically listed on the display simply by selecting a computer in the Host column. If you turn the power off, however, the operations for establishing access (entering the User Account and Password) are necessary after turning the power on next time.
n For details about how to confirm the User Account and
Password of your computer, refer to the owner’s manual of your computer.
n If a password has not been set on your computer, you
need not enter the password. Access can be established even if you enter no password.
2
).
7 Mount the desired directories.
In the Sharing Point box (2), you can mount the shared directory by moving the cursor to the desired directory, then pressing the [ENTER] button. The mount indicator appears at the left side of the mounted directory’s name.
By following the instructions above, you can access a computer from the MOTIF XS via the LAN network. For details, see page 86.
File Sharing for accessing the MOTIF XS from a computer
Follow the instructions below so that you can access the MOTIF XS (actually a USB storage device connected to the MOTIF XS) from a computer via the LAN network. Call up the Network display (page 260) in the Utility mode.
Basic StructureBasic Operation
Basic Section
Connections
n Confirm the computer name on the operating system of
your computer. For details, refer to the owner’s manual of your computer.
6 In the File mode of the MOTIF XS, access the
computer via network so that the shared directory appears on the display.
Call up the Mount display of the File mode. When setting the HOST ( shared directory, “Press [ENTER] to access” appears on the display. Next, press the [ENTER] button so that the display prompts you to enter the password as illustrated
1
) to a computer name containing the desired
n Keep in mind that the internal Flash memory of the MOTIF XS
cannot be accessed from a computer via the LAN network. Only the data saved to a USB storage device connected to the MOTIF XS can be accessed from a computer via the LAN network. If you want to share files between the MOTIF XS and a computer, save the data stored in internal Flash memory to an external USB storage device.
1 Call up the Network display (page 260) then set
the File Server Account (#).
If the account has not been set, the MOTIF XS can be accessed using the account named “nobody.”
2 Set the password.
Press the [SF5] Password button to call up the password window. For instructions on setting, see page 262.
3 Set the File Server parameter (4) to “on.”
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mode
C
A
mode 1

Reference

Reference

Playing the Keyboard in the Voice Play Mode

Voice mode Song mode Pattern mode Mixing mode Master mode Utility mode File mode
The Voice mode is used for selecting, playing, and editing a desired Voice. The Voice Play mode is the main ‘portal’ by which you enter the Voice mode, and it is here where you select and play a Voice. Some of the Voice settings can also be edited in this mode. To call up the Voice Play display and enter the Voice mode, simply press the [VOICE] button.
Performance
appear on the display. Note that the GM Drum Bank

Selecting a Voice

Sampling
This synthesizer has 128 Voices in each of 15 Banks: Preset 1 – 8, User 1 – 3, GM, Preset Drum, User Drum, and GM Drum. The Bank consists of eight Groups (A to H), each of which contains 16 Voices. To select the desired Voice, select the Bank, Group, then Number.
[PROGRAM] lamp is turned on
PRE 1 PRE 2 PRE 3 PRE 4 PRE 5 PRE 6 PRE 7 PRE 8
BRASSSTRINGS
USER DR
MUSICAL
EFX
SAX/
WOODWIND
ETHNIC
USER 2
PADS/
CHOIRS
ORGAN
USER 3
SYN COMP
SUB CATEGORY
PIANO KEYBOARD
2
USER 1
SYN LEAD
ABCDEFGH
3
123456 87
GUITAR
CHROMATIC
PERCUSSION
BASS
GM DRGM
DRUM/
PERCUSSION
PRE DR
SOUND
EFX
PROGRAM
CATEGORY SE
contains only one Drum Voice, indicating that you cannot select a Group.
4 Select a Voice.
Press one of the [1] to [16] buttons to select a Voice. In this way (Steps 2 – 4), you can call up your desired Voice.
n When selecting the Voice within the same Bank or Group,
it is not necessary to select the Bank or Group again. You can use the [INC/YES] and [DEC/NO] buttons or data dial to select the Voice number. This operation lets you call up Voices in subsequent or previous Groups and Banks.
Decreases number
Increases number
Sampling
mode 2
4
PART SELECT ARP ON/OFF
910111213141516
PART MUTE ARP HOLD
1 Press the [VOICE] button to enter the Voice
Play mode.
The [PROGRAM] lamp lights, indicating that you can select the desired Voice by specifying the Bank/Group/ Number.
2 Select a Voice Bank.
Press one of the Bank buttons listed below to select a Bank. Selecting a Bank calls up the Voice Select window.
Buttons Banks
[PRE 1] – [PRE 8] buttons Preset Banks 1 – 8
[USER 1] – [USER 3] buttons User Banks 1 – 3
[GM] button GM Bank
[GM DR] button GM Drum Bank
[PRE DR] button Preset Drum Bank
[USER DR] button User Drum Bank
3 Select a Group.
Press one of the [A] to [H] buttons to select a Group. If you’ve selected a Drum Bank in the previous step, press one of the [A] to [D] buttons to select a Group. The name list of the 16 Voices in the selected Group will
PERFORMAN
CONTROL
MUTE
DEC/NO
Decreases number
INC/YES
Increases number

Select a Voice using the Category Search function

The MOTIF XS features a Category Search function that gives you quick access to the sound you want, irrespective of their Bank locations. For instructions on using the Category Function, refer to “Start Guide” on page 24.
Grouping your most-used Voices together—Favorite Category
Category Search also has a convenient Favorite Category that lets you bring together your most often used and favorite Voices for easy selection. This is one more useful way the MOTIF XS lets you quickly select the Voices you need from the huge number available.
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Playing the Keyboard in the Voice Play Mode
Red point (current value)
Registering your favorite Voices to the Favorite Category
1 Press the [VOICE] button to enter the Voice
Play mode.
2 Call up the Category Search window.
Press the [CATEGORY SEARCH] button so that its indicator lights and the Category Search window appears.
3 Select your favorite Voice.
Find the desired Voice by following the instructions on page 24.
4 Register the Voice to the Favorite Category.
Press the [F5] button to register the Voice and turn on the Favorite Switch. A checkmark appears in the box to the left of the Voice name, indicating that the Voice has been included in the Favorite Category. (Pressing the [F5] button again turns the checkmark off, clearing the selected Voice from the Favorite Category.) To clear all previously registered Voices from the Favorite Category—useful for when you want to create the Favorite Category from scratch—press the [F6] button.
Favorite Switch
Selecting a Voice from the Favorite Category
2 Select a Voice.
Select the desired Voice by using the [INC/YES] and [DEC/NO] buttons or data dial to move the cursor upward or downward in the Voice List.
n The order of the Voices in the Favorite Category cannot be
changed. If you want to create a custom order of Voices for quick selection during your performance, store the Voices to one of the User banks.

Using Knobs and Control Sliders

One of the more powerful performance features of the MOTIF XS is its extensive set of real-time controls— especially the Knobs and Control Sliders. These let you adjust a variety of parameters for the current Voice, such as effect depth, attack/release characteristics, tonal color, and others. These real-time controls can be used to change the sound as you play or to quickly edit and customize the Voice. Three functions can be assigned to each knob, alternatively selected via the [SELECTED PART CONTROL] button. Each time the button is pressed, the lamp lights alternatively in descending order, TONE1 TONE2 ARP FX. For details, see page 26 in the Start Guide.
n If the [E] (Edit) Indicator appears in the top right of the display,
the current Voice can be stored (page 97) as a new User Voice.
n Holding down the [SELECTED PART CONTROL] button for a
few seconds will alternate the lit lamp from the current one to TONE 1.
n A red point on the Knob or Slider graphic indicates the current
value to which the Knob or Slider is set. Moving the Knob or Slider has no effect on the sound until this point is reached. Once you move the Knob or Slider past this point, the red point disappears and moving the Knob or Control Slider affects the sound.
n You can confirm the functions assigned to the eight knobs in
the Voice Play display, called up via the [F1] button. When a display other than the Voice display is shown, you can confirm the knob functions by pressing the [SELECTED PART CONTROL] button, which calls up the Control Function window.
Voice mode
mode
Performance
mode 1
Sampling
Song mode
Pattern mode
Reference
Mixing mode
mode 2
Sampling
Master mode
Utility mode
1 Call up the Favorite Select window.
From the Category Search window, press the [F4] button to call up the Favorite Select window. The Favorite Select window shows all Voices registered to the Favorite Category.
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File mode
89
Playing the Keyboard in the Voice Play Mode
Knob Functions
[SELECTED PART CONTROL] button
1
Voice mode Song mode Pattern mode Mixing mode Master mode Utility mode File mode
SELECTED PART
CONTROL
2
3
TONE 1
TONE 2
ARP FX
CUTOFF RESONANCE
EQ LOW EQ MID F
SWING
QUANTIZE
VALUE
ATTACK DECAY
EQ MID EQ MID Q
QUANTIZE
STRENGTH GATE TIME
SUSTAIN RELEASE
EQ HIGH PAN
VELOCITY OCT RANGE
ASSIGN 1 ASSIGN 2
REVERB CHORUS
UNITMULTIPLY
TEMPO
mode
mode 1
Reference
mode 2
Performance
MULTI PART
CONTROL
1 When the TONE 1 lamp is turned on:
Sampling
Knob 1 CUTOFF Raises or lowers the Filter Cutoff Frequency (page 94) to adjust the tone brilliance.
REVERB
CHORUS
PAN
Moving Knobs 1 and 2 changes the Filter parameters on the EG/EQ display. Moving Knobs 3 – 6 changes the Amplitude EG parameters.
Knob 2 RESONANCE Raises or lowers the Resonance (page 94) to boost the level of the signal in the area of the cutoff
frequency. By emphasizing the overtones in this area, this can produce a distinctive “peaky” tone, making the sound brighter and harder.
Knob 3 ATTACK Increases or decreases the EG Attack Time (page 94) of the current Voice. The smaller the value, the
faster the attack.
Knob 4 DECAY Increases or decreases the EG Decay Time (page 94) of the current Voice to determine how fast the
volume falls from maximum attack level to the sustain level. The smaller the value, the faster the decay.
Knob 5 SUSTAIN Increases or decreases the EG Sustain Level (page 94) at which the volume will continue while a key
is held, after the initial attack and decay. Turn the knob counter-clockwise to make the sound cut off more sharply after the decay.
Knob 6 RELEASE
Increases or decreases the EG Release Time (page 94) of the sound to deter mine how fast the volume falls from the sustain level to zero when a key is released. The lower the value, the faster the release.
Knob 7 ASSIGN 1 A variety of functions can be assigned to these Knobs. You can confirm the functions currently
Knob 8 ASSIGN 2
2 When the TONE 2 lamp is turned on:
assigned to these Knobs in the Voice Play display (page 91). The Controller Set display (page 104) in the Voice Common Edit mode lets you assign the functions to these Knobs.
Moving Knobs 1 – 5 changes the EQ parameters in the EG/EQ display (page 94). Moving Knobs 6 – 8 changes the parameters in the Play Mode display (page 98) and the Effect Connect display (page 107) of the Voice Common Edit mode.
Sampling
Knob 1 EQ LOW Increases or decreases the EQ Low Gain (page 95) to change the sound.
Knob 2 EQ MID F
(EQ Middle Frequency)
Increases or decreases the EQ Middle Frequency (page 95) around which the band is adjusted via Knob 3 (EQ MID).
Knob 3 EQ MID (EQ Middle Gain) Increases or decreases the EQ Middle Gain (page 95) to change the current Voice.
Knob 4 EQ MID Q (EQ Middle Q) Increases or decreases the EQ Middle Q (page 95) to change the width of the band over which you
can adjust the gain via Knob 3 (EQ Middle Gain). Turning Knob 4 clockwise increases the Q value to reduce the band width. Turning Knob 4 counter-clockwise decreases the Q value to widen the band width.
Knob 5 EQ HIGH (EQ High Gain) Increases or decreases the EQ High Gain (page 95) to change the current Voice.
Knob 6 PAN Adjusts the stereo pan position of the current Voice (page 99).
Knob 7 REVERB Adjusts the Reverb Send Level (page 108).
Knob 8 CHORUS Adjusts the Chorus Send Level (page 108).
3 When the ARP FX lamp is turned on:
Moving Knobs changes the Arpeggio related parameters in the Voice Common Edit mode. This operation is available when the Arpeggio function is turned on.
Knob 1 SWING Adjusts the swing feel of the Arpeggio playback (page 103). Turning it clockwise increases the swing
feel whereas turning it counter-clockwise decreases it.
Knob 2 QUANTIZE VALUE Adjusts the Quantize Value (page 102), or note resolution, to which the note data of the Arpeggio will
be aligned. Turning it clockwise increases the gate time of the note type set as the Quantize Value whereas turning it counter-clockwise decreases it.
Knob 3 QUANTIZE STRENGTH Adjusts the Quantize Strength (page 103) by which note events of the Arpeggio are pulled toward the
nearest quantize beats. Turning the Knob clockwise pulls note events to the quantize beat.
Knob 4 GATE TIME Adjusts the Gate Time Rate (page 103) of the Arpeggio notes. Turning it clockwise lengthens the gate
times to produce legato playback whereas turning it counter-clockwise shortens them.
Knob 5 VELOCITY Adjusts the Velocity Rate (page 103) of the Arpeggio notes.
Knob 6 OCT RANGE (Octave Range) Adjusts the Octave Range (page 103) for the Arpeggio playback.
Knob 7 UNITMULTIPLY Adjusts the Unit Multiply (page 102) of the Arpeggio playback to expand/reduce the Arpeggio
playback time based on tempo.
Knob 8 TEMPO Adjusts the tempo for the Arpeggio playback.
n Controlling the Knob adds the parameter value to the current one for the current Voice. Accordingly, if the parameter has been already set to
the maximum or minimum value, its value will not be changed even if you operate the Knob.
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31
!@#$ %
256
4
7
8
9)
Control Slider functions
Playing the Keyboard in the Voice Play Mode

Keyboard Octave setting

The eight Control Sliders let you adjust the volume of eight Elements (page 56) making up the current Normal Voice. Each of the Control Sliders 1 – 8 corresponds to each of Elements 1 – 8. It is a good idea to check which Elements are used for the current Normal Voice by using the Information display (page 93) before using the Control Sliders. Keep in mind that when a Drum Voice is selected, a single Slider may affect the volume of all sounds/keys simultaneously.
The [E] Indicator
When changing the value of the parameter in the Voice Play or Edit mode, the [E] (Edit) Indicator will appear on the top right corner of the LCD display. This gives a quick confirmation that the current Voice has been modified but not yet stored. To store the current edited status, follow the instructions on page 97.
Edit Indicator
Sometimes when playing a Voice, you may wish to play in a lower or higher pitch range. For example, you may want to shift the pitch down lower to get extra bass notes, or shift up to get higher notes for leads and solos. The Octave Up/Down controls let you do this quickly and easily. Each time you press the OCTAVE [UP] button on the panel, the overall pitch of the Voice goes up by one octave. Likewise, each press of the OCTAVE [DOWN] button takes the pitch down by one octave. The range is from -3 to +3, with 0 being standard pitch. The current octave setting is shown at the top right of the display. You can instantly restore standard pitch (0) by simultaneously pressing both the OCTAVE [UP] button and the OCTAVE [DOWN] button (both lamps turn off). The lamp status of the OCTAVE [DOWN]/[UP] button lets you recognize at a glance the current octave setting. When set to one octave down or up, the corresponding lamp lights. When set to two octaves down or up, the corresponding lamp flashes slowly. When set to three octaves down or up, the corresponding lamp flashes quickly.
n This parameter is same as the Octave (page 260) in the Play
display of the Utility mode. Making a setting here automatically changes the setting of that parameter as well.
n If you wish to shift notes on the keyboard up or down in
semitones, edit the Transpose parameter (page 260) in the Play display of the Utility mode.
Voice mode
mode
Performance
mode 1
Sampling
Song mode
Pattern mode
Reference

Keyboard MIDI transmit channel setting

You can set the MIDI transmit channel over which the keyboard/controller performance sends MIDI data (to an external sequencer, tone generator, or other device).
1 Press the [TRACK] button so that its lamp
lights.
2 Pressing any of the Number buttons [1] – [16]
to determine the MIDI transmit channel.
3 After setting, press the [PROGRAM] button to
return to the original status.
n This parameter is same as the Keyboard Transmit
Channel (page 268) in the MIDI display of the Utility mode. Making a setting here automatically changes the setting of that parameter as well.

Using the Arpeggio function

The Arpeggio function lets you trigger rhythm patterns, riffs and phrases using the current Voice by simply playing notes on the keyboard. For instructions on using the Arpeggio, refer to the Start Guide on page 24.

The Voice Play display

The Voice Play display is the first display called up when pressing the [VOICE] button and entering the Voice mode.
Mixing mode
mode 2
Sampling
Master mode
Utility mode
File mode
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Playing the Keyboard in the Voice Play Mode
mode
mode 1
Reference
mode 2
1 Voice Bank
Indicates the Bank of the current Voice. The Voice Bank is the memory that includes data of Normal Voices and Drum Voices. There are 15 Voice Banks as follows.
Voice mode Song mode Pattern mode Mixing mode Master mode Utility mode File mode
PRE1 – 8 (Preset Bank 1 – 8)
Each of these Banks includes 128 different preset Voices.
USR1 – 3 (User Bank 1 – 3)
Performance
These Banks can be used for storing the Voices you create and edit. 128 different Voices are pre-programmed in each of these Banks.
GM
This Bank contains 128 different Voices which correspond to
Sampling
the order specified by the General MIDI (GM) format.
GMDR (GM Drum Bank)
This Bank contains a single Drum Voice, in which the drum instrument assignment corresponds to the General MIDI (GM) format.
PDR (Preset Drum Bank)
This Bank includes 64 different preset Drum Voices.
UDR (User Drum Bank)
This Bank can be used for storing the Drum Voices you create and edit.
GM Voices
GM (General MIDI) is a worldwide standard for Voice organization and MIDI functions of synthesizers and tone generators. It was designed primarily to ensure that any song data created with a specific GM device would sound virtually the same on any other GM device—no matter the manufacturer or the model. The GM Voice
Sampling
bank on this synthesizer is designed to appropriately play back GM song data. However, keep in mind that the sound may not be exactly the same as played by the original tone generator.
3 Category (Main Category 1/Main Category 2)
Indicates the Main Category of the selected Voice. “Category” is a keyword that indicates the instrument characteristics or the type of sound. A Preset Voice is registered to two Main Categories. The Category settings can be edited in the General display (page 98) of the Voice Common Edit. For details, refer to the explanation of the General display.
4 Voice Name
Indicates the name of the current Voice.
5 Transmit CH (MIDI Transmit Channel)
Indicates the MIDI channel over which the keyboard/ controller performance sends MIDI data (to an external sequencer, tone generator, or other device). For information about how to set the value, see page 91.
6 Octave
Indicates Keyboard Octave setting set via the OCTAVE buttons. This parameter determines how much higher or lower the pitch of each key is compared to normal pitch.
7 Control Function
Indicates the status of the Knobs and Control Sliders on the panel. This is same as the Control Function window (page 89).
8 Assign Settings
Indicates the functions assigned to the respective Knobs, ASSIGNABLE FUNCTION buttons, and other controllers. The function assignment can be set in the Control Assign display (page 147) of the Performance Common Edit mode and Controller Set display (page 104) of the Voice Common Edit mode.
2 Voice Number (Group/Number)
Each Voice within a Bank is assigned to a Voice Number of 001 to 128.
Group
Voice Bank
Voice Number
Voice Numbers 001 to 128 are converted to the format (shown in the parentheses) related to Banks A to H and Numbers 1 to 16 (for each Bank). This format is related to the Group buttons [A] – [H] and the Number buttons [1] – [16]. The Voice Numbers and the corresponding Group/ Numbers are listed below.
Group/Number Voice Number
A01 – 16 001 – 016
B01 – 16 017 – 032
C01 – 16 033 – 048
D01 – 16 049 – 064
E01 – 16 065 – 080
F01 – 16 081 – 096
G01 – 16 097 – 112
H01 – 16 113 – 128
Number
MW (Modulation Wheel)
Indicates the function assigned to the Modulation Wheel.
RB (Ribbon Controller)
Indicates the function assigned to the Ribbon Controller.
AF1, AF2 (Assignable Function 1, 2)
Indicates the functions assigned to the two ASSIGNABLE FUNCTION buttons.
AS1, AS2 (Assign 1, 2)
Indicates the functions assigned to the respective Knobs (printed “ASSIGN 1” and “ASSIGN 2”) when the TONE1 lamp is lit.
9 [SF1] ARP1 – [SF5] ARP5 (Arpeggio 1 – 5)
The Arpeggio types are assigned to the buttons with the 8th note icon on the display tab. You can call them up by pressing these buttons any time during your keyboard performance. Assigning Arpeggio types to the buttons can be done from the Arpeggio display (page 95).
) [SF6] INFO (Information)
Pressing this button calls up the information page of the current Voice. For details, refer to “Voice Information” below.
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Playing the Keyboard in the Voice Play Mode
1 2
4
3
! [F1] Play (Voice Play)
Pressing this button returns from the previous display to the Voice Play display.
@ [F2] Porta (Portamento)
Pressing this button calls up the Portamento display (page 93).
# [F3] EG/EQ (Envelope Generator/Equalizer)
Pressing this button to call up the display that contains the basic EG, Filter, and EQ settings (page 94).
$ [F4] Arpeggio
Pressing this button calls up the Arpeggio display page 95).
% [F6] Effect
Pressing this button calls up the Effect Connect display (page 107) of the Voice Common Edit mode.
Voice information—[SF6] INFO (Information)
5 Voice Type
Indicates whether the current Voice type is the Normal Voice or Drum Voice.
6 Mono/Poly
Indicates whether the current Voice is set to Mono (only one note can be played at a time) or Poly (multiple notes can be played at a time).
7 Element Switch
Indicates the status (active/inactive) of the eight Elements making up the current Voice. Elements that are active are indicated by their corresponding numbers. An asterisk “*” indicates the corresponding Element is muted although the Element Switch parameter is turned on. A hyphen “-” indicates the corresponding Element Switch parameter is turned off.
8 Portamento
Indicates the Portamento Switch on/off status (page 93) of the current Voice.
9 Pitch Bend Range
Indicates the Upper/Lower setting of the Pitch Bend Range (page 99) for the current Voice.
Voice mode
mode
Performance
mode 1
Sampling
Song mode
Pattern mode
This display indicates the information of the current Voice. Settings cannot be changed here.
1 2
3 4
5 7 9
6 8
)
1 Bank
Indicates the Bank of the selected Voice program. The values in parentheses indicates the Bank Select MSB and LSB which can be used to select the current Voice via MIDI.
2 Program (Voice Number)
To each Voice within a Bank, a Number of 001 to 128 is assigned. The values in parentheses indicates Group and Number.
) Effects
Indicates the Effect settings (for Insertion A, Insertion B, Reverb and Chorus) of the current Voice.
n Parameters 6, 7 and 8 are not available when the Drum
Voice is selected.
Portamento settings—[F2] Porta
From this display you can select monophonic or polyphonic playback and set the Portamento parameters. Portamento is used to create a smooth transition in pitch from the first note played on the keyboard to the next. The value set here is applied to the parameters having the same names in the Play Mode display (page 91) of the Voice Common Edit mode.
n This display is not available when a Drum Voice is selected.
Reference
Mixing mode
mode 2
Sampling
Master mode
Utility mode
File mode
3 Main Category 1
Main Category 2
Indicates the Main Category 1/Main Category 2 of the current Voice.
4 Name
Indicates the name of the current Voice.
1 Portamento Switch 2 Portamento Time 3 Portamento Mode 4 Mono/Poly Mode
These are the same as in the Play Mode display (page 98) of the Voice Common Edit.
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Playing the Keyboard in the Voice Play Mode
mode
mode 1
Reference
Applying the Portamento to the Voice
Follow the instructions below to apply the Portamento to the current Voice you play on the keyboard.
Voice mode Song mode Pattern mode Mixing mode Master mode Utility mode File mode
1 Press the [VOICE] button to enter the Voice
Play mode.
Select a Voice to which the Portamento is applied. The
Performance
Sampling
Portamento is effective especially for a Voice that sustains or continues to sound while the key is being held down.
2 Press the [F2] button to call up the Portamento
display.
3 Set the Portamento Switch to on.
4 Set the Portamento Time.
For best results, set this to a relatively high value.
5 Play two different keys alternatively to confirm
the Portamento.
It is a good idea to press a certain note then press the one octave higher or lower note for confirming how the Portamento is applied.
1 AEG (Amplitude EG)
Using the AEG, you can control the transition in volume from the moment the sound starts is to the moment the sound stops.
Attack (Attack Time)
Determines the speed of attack from the time a key is played until the maximum initial level of the EG is reached.
Decay (Decay Time)
Determines how fast the volume falls from maximum attack level to the sustain level.
Sustain (Sustain Level)
Determines the sustain level at which the volume will continue while a note is held, after the initial attack and decay. The smaller the value, the sharper the sound.
Release (Release Time)
Determines how fast the volume falls from the sustain level to zero when a note is released.
Settings: -64 – +0 – +63 n When a Drum Voice is selected, the Sustain Level and
Release Time are not available. “---” appears at each of the corresponding columns and these parameters cannot be edited.
2 FEG (Filter EG)
Using the FEG, you can control the transition in tonal color (Cutoff Frequency) from the moment the sound starts to the moment the sound stops. Actual transition of tonal color differs depending on the Filter type (page 117) of the Voice Element.
Sampling
mode 2
Changing tonal color—[F3] EG/EQ
You can change the tonal color or timbre of the sound by editing the EG/EQ settings for all Elements making up the Voice. The EG settings made here will be applied to the same parameters in the Amplitude EG display (page 123) and Filter EG display (page 119) for all Elements as an offset. In other words, editing the value here will add to or subtract from the current value. Accordingly, if the parameter has been already set to the maximum or minimum value, its value will not be changed even if you set the parameter to higher or lower value in this display. Note that the EQ settings here are applied to the Voice directly.
1 2
3
4
5
Attack (Attack Time)
Determines the speed of filter variation from the time a note is played until the maximum initial level of the Cutoff Frequency is reached.
Decay (Decay Time)
Determines how fast the Cutoff Frequency falls from maximum attack level to the sustain level.
Release (Release Time)
Determines how fast the Cutoff Frequency falls from the sustain level to zero when a note is released.
Depth
Determines the range over which the cutoff frequency of the Filter EG changes. A setting of 0 will result in no change in the cutoff frequency. The farther from 0 the value is, the larger the range of the cutoff frequency. For negative values, the change of the cutoff frequency is reversed.
Settings: -64 – +0 – +63
3 Filter
This unit modifies the tonal color of the sound by cutting the output of a specific frequency portion of the sound. Actual tonal color differs depending on the Filter type (page 117) of the Voice Element. The Low Pass Filter cuts the signals above the Cutoff Frequency while the High Pass Filter cuts the signals below the Cutoff Frequency.
Cutoff
Determines the Cutoff Frequency for the Filter, when the Low Pass Filter is selected, for example, the larger the value the brighter the decay.
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Reso (Resonance)
1 2
4
7
3
6 8
9 5
Arpeggio Type Name
Determines the emphasis given to the Cutoff Frequency. Higher values result in a more pronounced effect.
Settings: -64 – +0 – +63
4 EQ
This is a parametric EQ featuring three bands (High, Mid and Low). You can attenuate or boost the level of each frequency band (High, Mid, Low) to change the Voice sound. For the Mid band, you can also set the Q (Band Width).
Playing the Keyboard in the Voice Play Mode
Arpeggio settings—[F4] Arpeggio
This display determines the basic settings of the Arpeggio. Keep in mind that the parameters of Bank (6) – Type (9) have five settings which can be edited in each of the [SF1] ARP1 through [SF5] ARP5 displays. The value set here is applied to the parameters having the same names in the Arpeggio Main display (page 101) of the Voice Common Edit mode.
Voice mode
Frequency
Determines the frequency for each frequency band. Set the value to the frequency around which you wish to attenuate or boost.
Settings:
Low: 50.1Hz – 2.00kHz Mid: 139.7Hz – 10.1kHz High: 503.8Hz – 14.0kHz
Gain
Determines the level gain for the Frequency (set above), or the amount the selected frequency band is attenuated or boosted. The higher the value, the greater the Gain. The lower the value, the lesser the Gain.
Settings: -12.00 dB – +0.00 dB – +12.00 dB
Q (Bandwidth)
Determines the Q (bandwidth) for the Mid band. The higher the value, the smaller the bandwidth. The lower the value, the wider the bandwidth.
Settings: 0.7 – 10.3 n The Q setting is available only for the Mid band, which is a
Peaking type EQ. Peaking (referring to the “peak” shape) lets you attenuate/boost a specific frequency and allows you to control how wide or narrow the bandwidth is. On the other hand, the EQ shape of the High and Low band is the Shelving type which lets you attenuate/boost the signal at frequencies above or below the specified Frequency setting.
5 EQ graph
Indicates the EQ settings as a graph. The vertical axis indicates the gain, and the horizontal axis indicates the frequency.
1 Switch 2 Hold 3 Tempo 4 Velocity Limit 5 [SF1] ARP1 – [SF5] ARP5 (Arpeggio 1 – 5)
buttons
6 Bank 7 Category 8 Sub Category 9 Type
These are the same as in the Arpeggio Main display (page 101) of the Voice Common Edit.
mode
Performance
mode 1
Sampling
Song mode
Pattern mode
Reference
Mixing mode
mode 2
Sampling
Master mode
Low
Gain
Frequency
Mid
Q
High
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Utility mode
File mode
95

Editing a Normal Voice

CAUTION
“Editing” refers to the process of creating a Voice by changing the parameters that make up the Voice. This can be done in Voice Edit, a sub mode within the Voice mode. To enter the Voice Edit mode, press the [VOICE] button to first call up the Voice mode, then press the [EDIT] button.
Voice mode Song mode Pattern mode Mixing mode Master mode Utility mode File mode
mode
mode 1
Reference
mode 2

Common Edit and Element Edit

Performance
A Normal Voice, which contains pitched musical instrument-type sounds that can be played over the range of the keyboard, can consist of up to eight Elements. There
Sampling
are two types of Normal Voice Edit displays: those for Common Edit to edit the settings common to all Elements, and those for Element Edit to edit individual Elements.
Normal Voice Edit
Common Edit
Lets you edit the parameters common to all Elements of the selected Voice.
Sampling
Element Edit 1– 8
Lets you edit the parameters of the individual Elements that make up a Voice.

Editing Normal Voices

Press the [VOICE] button to enter the Voice
1
Play mode.
Select a Normal Voice to be edited.
2 Press the [EDIT] button to enter the Voice Edit
mode.
4 Call up the desired display.
To find the desired display, note the tab menu items corresponding to the [F1] – [F6] buttons and [SF1] – [SF5] buttons at the bottom of the display.
Tab menus corresponding to the [F1] – [F6] buttons
n By pressing the [SF6] button, you can use various
functions such as the Information display, Character input (page 82), Number button function (page 81), and List display/selection (page 82). The function called up via the [SF6] button differs depending on the selected parameter where the cursor is located.
Tab menus corresponding to the [SF1] – [SF6] buttons
5 Move the cursor to the desired parameter.
6 Edit the value by using the [INC/YES], [DEC/
NO] buttons and the data dial.
7 Repeat steps 3 – 6 as desired.
8 Enter the desired name for the edited Voice.
Use the Name display (page 98) of the Voice Common Edit mode.
9 Store the edited Voice.
Press the [STORE] button to call up the Store window (page 97) then store the edited Voice.
3 Call up the desired Edit display, Common Edit
or Element Edit.
To call up the Common Edit display, press the [COMMON EDIT] button. To call up the Element Edit display, press one of the Number buttons [1] – [8] to select the Element to be edited.
Indicates this display is in the Common Edit mode.
123456 87COMMON EDIT
PART SELECT ARP ON/OFF
Selecting an Element
Indicates this display is in the Element Edit mode.
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The edited Voice will be lost when selecting the different Voice or turning the power off. Make sure to store the Voice data to the internal memory by pressing the [STORE] button before selecting a different Voice or turning the power off.
n If desired, save the edited and stored Voices to a USB
storage device connected to the USB TO DEVICE connector or a computer connected to the network to which the MOTIF XS is also connected. Keep in mind that edited Voice data is stored to internal User memory (Flash ROM) and is maintained even when turning the power off. As such it is not necessary to save the data to an external device; however, we still recommend that you save or archive all important data to an external device. Refer to page 278 for details.
Convenient functions for editing
Compare indicator (sound prior to editing)
CAUTION
Voices
Switching an Element on/off
Editing a Normal Voice
When the [E] indicator is shown in the Voice Play mode, press the [EDIT] button to enter the Voice Edit mode then press the [EDIT] button again to call up the Compare mode.
In the Voice Edit mode, you can always use the number buttons [1] – [8] to select an Element. The [1] – [8] buttons indicate the Element being edited. To switch each Element on/off, turn the [MUTE] button on, and then use number buttons [9] – [16].
Use number buttons [1] – [8] to select the Element you want to edit
CONTROL
MUTE SOLO
TRACK
123456 87
PART SELECT ARP ON/OFF
910111213141516
PART MUTE ARP HOLD
Use number buttons [9] – [16] to turn each Element on/off
PERFORMANCE
Soloing the Element to be edited
If you want to turn on only the Element you're editing, press the [SOLO] button to turn it on, and then press a number button [1] – [8] or [9] – [16]. For example, if you want to turn on only Element 1 and edit it, press the [1] or [9] button to make the [1] indicator light and the [9] indicator flash.
Use number buttons [1] – [8] / [9] – [16] to turn on only the Element you want to edit
CONTROL
MUTE SOLO
TRACK
123456 87
PART SELECT ARP ON/OFF
910111213141516
PART MUTE ARP HOLD
PERFORMANCE
2 Press the [EDIT] button again to return to the
original status.
When the [C] indicator is shown at the right top of the display, press the [EDIT] button (the lamp lights continuously, and the [C] indicator changes back to the [E] indicator).
Compare the edited sound with the unedited sound as desired by repeating steps 1 and 2.
n While Compare is active, you cannot make edits to the Voice.
Storing the created Voice
1 Press the [STORE] button to call up the Voice
Store window.
2 Set the destination for storing the Voice.
Select the destination User Bank (USER 1 – 3 for the Normal Voice, USER DR for the Drum Voice) and the Voice number to be stored by using the data dial, [INC/ YES] and [DEC/NO] buttons. You can also use the [USER 1] – [USER 3], [USER DR], Group [A] – [H], and Number [1] – [16] buttons to specify the destination.
Voice mode
mode
Performance
mode 1
Sampling
Song mode
Pattern mode
Reference
Mixing mode
mode 2
Sampling
Master mode
The [E] Indicator
The [E] (Edit) indicator will appear in the Voice Edit mode as well as in the Voice Play mode. For details, see page 97.
Compare function
The Compare function lets you switch between the just­edited Voice and its original, unedited condition, allowing you to hear how your edits affect the sound.
1 Press the [EDIT] button to call up the Compare
mode.
In the Voice Edit mode (with the [EDIT] lamp lit), press the [EDIT] button so that its lamp flashes. The [E] indicator at the top right of the screen will change to the [C] indicator and the Voice settings prior to editing will temporarily be reinstated for comparison purposes.
3 Press the [ENTER] button. (The display
prompts you for confirmation.)
To cancel the Store operation, press the [DEC/NO] button.
4 Press the [INC/YES] button to execute the
Store operation.
After the Voice has been stored, a “Completed” message appears and operation returns to the Voice Play display. In this condition, the just stored Voice is selected as shown in the display, letting you instantly play the just edited Voice.
When you execute the Store operation, the settings for the destination memory will be overwritten. Important data should always be backed up to a separate USB storage device. For detailed instructions on saving, see page 278.
n Keep in mind that the destination of “Store” is internal
memory (Flash ROM) whereas the destination of “Save” is external memory such as a USB storage device.
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Utility mode
File mode
97
Editing a Normal Voice

Common Edit parameters

Common Edit lets you edit the parameters common to all Elements of the selected Normal Voice.
Voice mode Song mode Pattern mode Mixing mode Master mode Utility mode File mode
About the asterisk (*) marks
For users who are new to Voice editing and may be confused by the large amount of parameters, the most basic and easy-to-understand parameters are conveniently marked with asterisks. If you are just starting out with Voice editing, try these parameters first.
Performance
mode
General settings for the selected Voice—[F1] General
Sampling
mode 1
Naming the edited Voice—[SF1] Name
1
2 4
Reference
1 Name*
Sampling
mode 2
Enters the desired name for the Voice. The Voice name can contain up to 20 characters. You can call up the character list by pressing the [SF6] CHAR button, then select the desired one from the list. For detailed instructions on naming, refer to “Basic Operation” on page 82.
2 Main Category 1* 3 Sub Category 1* 4 Main Category 2* 5 Sub Category 2*
Determines the two Main Categories and their Sub Categories to which the Voice belongs respectively. “Category” can be used as a keyword representing the characteristic of the Voice. The appropriate setting makes it easy to find the desired Voice from a variety of Voices. There are 16 Main Categories which indicate types of instruments. There are up to five Sub Categories for each Main Category, indicating more detailed types of instruments.
[VOICE] Normal Voice selection [EDIT] [COMMON EDIT]
Settings: See the following list.
Main Category Sub Category
Acoustic Piano Pn Acoustic Layer Modern Vintage Arpeggio
3 5
Keyboard Kb Electric
Organ Or Tone Wheel Combo Pipe Synth Arpeggio Guitar Gt Acoustic Electric
Bass Bs Acoustic Electric Synth Arpeggio — Strings St Solo Ensemble Pizzicato Synth Arpeggio Brass Br Solo Brass
Sax / Woodwind SW Saxophone Flute Woodwind Reed / Pipe Arpeggio Synth Lead Ld Analog Digital Hip Hop Dance Arpeggio Synth Pad/Choir Pd Analog Warm Bright Choir Arpeggio Synth Comp Sc Analog Digital Fade Hook Arpeggio Chromatic
Percussion Drum /
Percussion Sound Effect Se Moving Ambient Nature Sci-Fi Arpeggio Musical Effect Me Moving Ambient Sweep Hit Arpeggio Ethnic Et Bowed Plucked Struck Blown Arpeggio
n You can call up the list by pressing the [SF6] LIST button then
select the desired one from the list. For details, see page 82.
Piano
Cp Mallet
Percussion
Dr Drums Percussion Synth Arpeggio
FM Piano Clavi Synth Arpeggio
Clean
Ensemble
Bell Synth Bell Pitched
Electric Distortion
Orchestra Synth Arpeggio
Synth Arpeggio
Drum
Arpeggio
Play Mode Settings such as Micro Tuning and Mono/Poly—[SF2] Play Mode
From this display, you can make various settings such as Mono or Poly, Pitch, Portamento, and Micro Tuning.
1 2
3 4 5
6 7
9 )
! @ # $ %
8
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1 Volume*
Determines the output level of the Voice. Set this parameter to adjust the balance between the current Voice and other Voices.
Settings: 0 – 127
Editing a Normal Voice
2 Pan*
Determines the stereo pan position of the Voice. You can also adjust this parameter using the PAN knob on the front panel.
Settings: L63 (far left) – C (center) – R63 (far right)
n Note that this Voice Pan parameter may have little or no
audible effect if the Pan for a specific element is set to the left position and the Pan for another element is set to the right position.
3 Note Shift*
Determines the transpose setting for the amount (in semitones) by which the pitch is raised or lowered.
Settings: -24 – +0 – 24
4 PB Range Upper (Pitch Bend Range Upper)* 5 PB Range Lower (Pitch Bend Range Lower)*
Determines the maximum Pitch Bend range in semitones. Setting the Upper parameter to +12 would result in a maximum pitch rise of one octave when the Pitch Bend wheel is moved upwards. On the other hand, the Lower setting of -12 would result in the pitch being lowered up to a maximum of one octave (12 semitones) when the Pitch Bend wheel is moved downwards.
Settings: -48 semi – +0 semi – +24 semi
6 Bank (Micro Tuning Bank)
Determines the Micro Tuning Bank.
Settings: PRE, USR
PRE (Preset)
Contains the 13 preset Micro Tuning types.
USR (User)
Contains your original Micro Tuning types created in the Micro Tuning display (page 265) of the Utility mode.
7 Tuning Number
Determines the Micro Tuning number. The Preset Bank provides 13 types including the most common “equal temperament.”
Settings:
Preset Bank: 1 – 13 (See the Micro Tuning list below.) User Bank: 1 – 8
8 Tuning Root
Sets the base note for each scale. For some scales this setting may not be necessary.
Settings: C – B
What is Micro Tuning?
This function lets you change the keyboard scale from normal tuning (equal temperament) to one of a variety of special scales. You can determine the scale type for each voice by simply selecting a Tuning number. You can also use original Micro Tuning types that you’ve created in the Micro Tuning display (page 265) of the Utility mode.
Micro Tuning List
Micro
Tuning
No.
Equal
1
PureMajor
2
PureMinor
3
Werckmeist
4
Kirnberger
5
Vallot&Yng
6
1/4 Shift
7
1/4 tone
8
1/8 tone
9
Indian
10
11 Arabic 1
12 Arabic 2
13 Arabic 3
Type
Micro
Tuning
Root
The “compromise” tuning used for most of the last 200 years of Western music, and found on most electronic keyboards. Each half step is exactly
1/12 of an octave, and music can be played in any key with equal ease. However, none of the intervals are perfectly in tune.
This tuning is designed so that most of the intervals (especially the major third and perfect fifth) in the major
C – B
scale are pure. This means that other intervals will be correspondingly out of tune. You need to specify the key (C – B) you will be playing in.
The same as Pure Major, but
C – B
designed for the minor scale.
Andreas Werckmeister, a contemporary of Bach, designed this
C – B
tuning so that keyboard instruments could be played in any key. Each key has a unique character.
Johann Philipp Kirnberger, an 18th century composer, created this
C – B
tempered scale to allow performances in any key.
Francescatonio Vallotti and Thomas Young (both mid-1700s) devised this
C – B
adjustment to the Pythagorean tuning, in which the first six fifths are lowered by the same amount.
This is the normal equal tempered
scale shifted up 50 cents.
Twenty-four equally spaced notes per
octave. (Play twenty-four notes to move one octave.)
Forty-eight equally spaced notes per
octave. (Play forty-eight notes to move one octave.)
Usually observed in Indian music
(white keys only).
Usually observed in Arabic music.
C – B
Comments
9 Mono/Poly*
Selects monophonic or polyphonic.
Settings: mono, poly
mono
When set to “mono,” the selected Voice is played back monophonically (only a single note is played back simultaneously). For many instrument sounds (such as bass and synth lead), this allows a more natural and smooth sounding legato performance than when this parameter is set to “poly.”
poly
When set to “poly,” the selected Voice is played back polyphonically (multiple notes can be played back simultaneously or a chord is played back).
Voice mode
mode
Performance
mode 1
Sampling
Song mode
Pattern mode
Reference
Mixing mode
mode 2
Sampling
Master mode
Utility mode
File mode
MOTIF XS Owner’s Manual
99
Editing a Normal Voice
mode
mode 1
Reference
mode 2
) Key Assign Mode
When this is set to “single,” double playback of the same note is prevented. This is useful when two or more instances of the same note are received nearly simultaneously, or without a corresponding note off
Voice mode Song mode Pattern mode Mixing mode Master mode Utility mode File mode
message. To allow playback of each instance of the same note, set this to “multi.”
Settings: single, multi
single
When this is set to “single” and double playback of the same note are
Performance
transmitted to the internal tone generator, the first note will be stopped then the next note will be sounded.
multi
When this is set to “multi” and double playback of the same note are transmitted to the internal tone generator, all the notes are sounded
Sampling
simultaneously.
! Portamento Switch*
Determines whether Portamento is applied to the current Voice or not.
Settings: on, off
@ Portamento Time*
Determines the pitch transition time when Portamento is applied. The effect of the parameter differs depending on the settings of the Portamento Time Mode ($). Higher values result in a longer pitch change time.
Settings: 0 – 127
# Portamento Mode
Determines how Portamento is applied to your keyboard performance.
Sampling
Settings: fingered, fulltime
fingered
Portamento is only applied when you play legato (playing the next note before releasing the previous one).
fulltime
Portamento is applied to all notes.
$ Portamento Time Mode
Determines how the pitch changes in time.
Settings: rate1, time1, rate2, time2
rate1
Pitch changes at the specified rate.
time1
Pitch changes in the specified time.
rate2
Pitch changes at the specified rate within an octave.
time2
Pitch changes in the specified time within an octave.
% Portamento Legato Slope
When the Mono/Poly is set to “mono,” legato playing may produce an unnatural attack depending on the waveform assigned to the selected Voice. To solve such a problem, you can use this parameter to adjust the attack of the Voice. Normally, this should be set to a low value for waveforms with short attack times, and should be set to a high value for waveforms with long attack times.
Settings: 0 – 7
Other settings—[SF3] Other
From this display, you can set the control functions for the Knobs, and the up/down range for the Pitch Bend wheel.
1 2
3 4
5 6
1 Knob Control Assign
Determines which lamp among the TONE 1, TONE 2, and ARP FX is turned on when selecting a Voice. This setting can be stored for each Voice.
Settings: tone1, tone2, ARP FX
2 Assign 1 Value 3 Assign 2 Value
Indicates the level of the Knobs printed “ASSIGN 1” and “ASSIGN 2” at the time at which the Voice is selected with the TONE 1 lamp turned on. The functions assigned to the Knobs are indicated at right of the values respectively.
Settings: -64 – +0 – +63
n The functions assigned to the ASSIGN 1/2 Knobs can be set in
the Controller Set display (page 104).
4 A. Function 1 Mode
(Assignable Function 1 Mode)
5 A. Function 2 Mode
(Assignable Function 2 Mode)
Determines whether the ASSIGNABLE FUNCTION [1] and [2] buttons functions as a latch type or momentary type. When set to “latch,” pressing the button alternates the lamp status between on and off. When set to “momentary,” pressing/holding the button turns the lamp on and releasing the button turns the lamp off.
Settings: momentary, latch
6 Ribbon Mode (Ribbon Controller mode)
Determines how the Ribbon Controller responds when released. When set to reset, releasing your finger from the Ribbon Controller automatically returns the value to the center. When set to hold, releasing your finger from the Ribbon Controller maintains the value at the last point of contact.
Settings: hold, reset
100
MOTIF XS Owner’s Manual
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