Steinberg Nuendo - 2.1 User Manual

New features in Nuendo 2.1
Manual by Ludvig Carlson, Anders Nordmark, Roger Wiklander Quality Control: C. Bachmann, H. Bischoff, S. Pfeifer, C. Schomburg
The information in this document is subject to change without notice and does not rep­resent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows 2000 and Windows XP are trademarks of Microsoft Corporation. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered trademarks.
© Steinberg Media Technologies GmbH, 2003. All rights reserved.
Table of Contents
5 Features
6 Introduction 10 The Stacked cycle record mode 13 Editing in Lane Display mode 16 The Instrument Freeze function 19 Constrain Delay Compensation 20 Repeating parts and events 20 Using a dedicated toolbox 21 Editing several audio parts 23 Handling several parts in a MIDI editor 25 List Editor features 26 Editing Transpose and Velocity for MIDI parts 26 Transpose – Scale Correction 27 New Select options 27 Insert Velocity 28 The chord recognition function 28 Part to Groove 29 Score features 34 The Time Warp tool 45 Merge Tempo From Tapping 46 Recording tempo changes 46 Exporting and importing Tempo tracks 47 Exporting and importing MIDI files 48 Appearance
49 Index
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4 New features in Nuendo 2.1

Features

Introduction

Welcome to Nuendo 2.1! This document lists and describes all fea­tures that have been added to the program since the original 2.0 ver­sion. To read more about a feature listed below, please click the green cross-reference.
Recording
The “Stacked” cycle recording mode provides an easy way to compile different takes (cycle laps) into one “perfect take”, allowing you to view and edit the takes directly in the Project window. See page 10.
This makes use of the Lane Display Mode, where overlapping events or parts are placed on separate lanes on the track. See page 13.
The Constrain Delay Compensation function provides a quick way to temporarily disable delay compensation, useful for minimizing the la­tency when recording audio or playing VST Instruments in real time.
See page 19.
You can now choose whether a precount should follow the tempo track (including tempo changes) or simply use the tempo at the record start position.
To make the precount follow the tempo track, select the “From Tempo Track” option in the Metronome Setup dialog (Precount Options section).
Networking
The Network feature is described in a separate pdf document.
VST Plug-ins and VST Instruments
The Instrument Freeze function renders the output of a VST Instrument to a file, disables the instrument and plays back the rendered audio from an “invisible” audio track instead, thereby saving CPU power.
Frozen VST Instruments can be unfrozen at any time if you need to edit the source MIDI or adjust instrument settings. See page 16.
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Editing – general
Events and parts can be repeated using tools. See page 20.
There is now a separate Pencil tool (for entering single events or notes) and a Line tool (with a variety of modes, for drawing several events or notes).
Previously, all these modes where available for a single Pencil tool.
You can choose to have a dedicated toolbox open when you right-click (Windows) or [Ctrl]-click (Mac). See page 20.
Audio editing
It is now possible to open several audio parts (on the same or different tracks) in a single Audio Part Editor window. See page 21.
MIDI editing
When you open a part for editing, the MIDI editor window will now show the whole MIDI track. If you like, the boundaries of the edited part can be indicated in the editor. See page 24.
Editing several parts in a MIDI editor has been simplified: You can now specify which part should be active, have this indicated in the editor and, if needed, restrict editing to that part only.
You can make a part active by selecting it from a list, by using key commands or by se­lecting an event belonging to the part. See page 23.
You can now open several parts from different tracks in the List Editor, just as in the other MIDI editors.
Other List Editor changes include improved filtering and masking and the possibility to hide the Value display from view. See page 25.
The Project window info line contains Transpose and Velocity set­tings, allowing you to make independent transpose and velocity shift settings for different MIDI parts. See page 26.
The main Transpose function now includes a Scale Correction set­ting, allowing you to keep transposed notes within a specified scale. See page 26.
New functions have been added to the Select menu. See page 27.
When you draw notes in a MIDI editor, their velocity values are deter­mined by the Insert Velocity setting.
You can specify key commands for different Insert Velocity settings, making note entry much quicker. See page 27.
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The Key and List Editors can now show the chord made up by the notes currently under the project cursor. See page 28.
The Part to Groove function lets you extract the timing of a MIDI part and turn it into a groove template.
The groove is available for selection from the Quantize menu and can be edited if needed. See page 28.
The editors have been changed graphically in two ways:
In the Key and Drum Editor, controllers are now displayed with their names and their MIDI Controller numbers. The Key Editor grid has been improved, making it easier to find the correct pitch.
Score editing
The MIDI Meaning function interprets note symbols and dynamics, af­fecting the length and velocity of notes during playback.
This means you can play back your score and hear all accents and dynamics you have added. See page 29.
A “dynamic” crescendo symbol has been added, making use of the MIDI Meaning function. See page 30.
When you create guitar symbols, you can choose from several symbol sizes.
You can now create tablature for up to 12 strings.
Notes can be colorized. See page 31.
The handling of text and lyrics has been improved: You can assign lyr­ics to different verses and paste text or lyrics from the clipboard. See
page 32.
The Auto Layout functions have been improved. See page 33.
Tempo editing
The Time Warp tool provides a unique and efficient way to adjust the Tempo track so that “musical time based” material (positions related to the tempo) matches “linear time based” material (positions in time). See page 34.
You can now tap the tempo to an audio recording, record your tapping as a MIDI part and use the function Merge Tempo from Tapping to cre­ate a complete tempo track based on your tapping.
This function replaces the “Insert Multiple Tempi” feature in the Beat Calculator. See
page 45.
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In the Tempo Track Editor you will find a slider which allows you to record tempo changes in real time. See page 46.
Tempo tracks can be imported and exported, allowing you to use the same tempo track for different projects. See page 46.
File handling
When you import or export MIDI files, several options and settings have been added for greater versatility. See page 47.
You can now import a MIDI file by dragging it into a Project window.
Other improvements
A preference has been added, allowing you to choose whether audio effect sends in pre-fader mode should be muted or not when you mute a mixer channel.
You will find this setting in the Preferences dialog on the VST page.
The Appearance section in the Preferences dialog has been improved, allowing for more control over the look and feel of the program. See
page 48.
You can use key commands to move the project cursor position for­wards or backwards in steps of one bar.
This is done by assigning key commands to the functions “Step Bar” and “Step Back Bar”, found in the Transport category in the Key Commands dialog.
The Cycle function has been improved for smoother playback.
The Chase MIDI Events function has been improved for better chase performance.
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The Stacked cycle record mode

When you record in cycle mode and Stacked is selected on the cycle record mode pop-up menu on the Transport panel, each take will ap­pear as an event or part on a separate “lane” on the track.
The details are slightly different for audio recording (described below) and MIDI recording (described on page 12).
Recording audio in Stacked mode
When you record audio in cycle mode and the “Stacked” Cycle Record Mode is selected, the following happens:
Each complete recorded cycle lap is turned into a separate audio event.
The track is divided into “lanes”, one for each cycle lap.
The events are stacked on top of each other, each on a different lane.
This makes it easy to create a “perfect take” by combining the best parts from the different cycle laps:
1.
Zoom in so you can work comfortably with the stacked events.
If you play back the recorded section, only the lowest (last) take will be heard.
2.
To audition another take, either mute the lower take(s) with the Mute tool or move the takes between the lanes.
This can be done by dragging or by using the functions Move to Next Lane/Previous Lane on the Quick menu or Edit menu.
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3.
Edit the takes so that only the parts you want to keep can be heard.
You can cut events with the Scissors tool, resize them, mute them or delete them.
The sections that will be heard are indicated in green.
4.
When you are satisfied with the result, select all events on all lanes and select “Delete Overlaps” from the Advanced submenu on the Audio menu.
This puts all events back on a single lane and resizes events so that overlapped sec­tions are removed.
5.
To turn off the lane display mode for the track, click the Lane Display Type button in the track list and select “Lanes Off”.
If the button is hidden, you can bring it to view in the Track Controls Settings dialog – see the Operation Manual.
The Lane Display Type button.
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Recording MIDI in Stacked mode
When you record MIDI in cycle mode and the “Stacked” cycle record mode is selected, the following happens:
Each recorded cycle lap is turned into a separate MIDI part.
The track is divided into “lanes”, one for each cycle lap.
The parts are stacked on top of each other, each on a different lane.
All takes but the last one are muted.
This makes it easy to create a “perfect take” by combining the best parts from the different cycle laps. You can edit the parts in the Project window (by cutting, resizing and deleting) or you can use a MIDI editor as in the following example:
1.
Unmute the muted takes by clicking the parts with the Mute tool.
2.
Select all takes (parts) and open them in the Key Editor for example.
3.
Use the part list pop-up menu on the toolbar to select which part to edit.
See page 23.
4.
Remove or edit notes as desired.
5.
When you are happy with the result, close the editor.
6.
To turn it all into a single MIDI part (containing your “perfect take”), se­lect all parts and select Merge MIDI in Loop from the MIDI menu.
7.
In the dialog that appears, activate the Erase Destination option and click OK.
The remaining events in the parts are merged together into a single part.
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Editing in Lane Display mode

When you are recording in Stacked cycle recording mode, each take ends up on a separate lane on the track as described on page 10. However, you can also select this lane mode manually for individual tracks, and use it when editing in the Project window. This makes it easier to view and handle overlapping events and parts.
Audio tracks
1.
Make sure the Lane Display Type button is visible in the track list.
If it is hidden, you need to select Track Controls Settings from the context menu for the track and add the Lane Display Type item in the dialog that appears.
2.
Click the Lane Display Type button and select “Lanes Fixed” from the pop-up menu that appears.
The audio track is divided vertically into two lanes. By default, all audio events end up in the first (top) lane.
3.
Now you can move events or parts between lanes, either by dragging or by using the “Move to Next Lane/Previous Lane” commands on the Edit menu or Quick menu.
Note that if there are overlapping audio events, the audio on the lowest lane has play­back priority – moving events between lanes affects what will be heard!
If the vertical zoom factor is sufficiently high, the sections that will be heard on playback are indicated in green.
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Note that there will always be an extra, empty lane at the bottom of the track – if you move an event there, another lane will be added and so on.
Depending on the number of lanes used, you may want to adjust the vertical zoom for the track – simply drag the track edges in the track list.
4.
After rearranging the overlapping events so that you hear what you want, you can select all events and select “Delete Overlaps” from the Advanced submenu on the Audio menu.
This puts all events in the top lane and resizes events so that overlapping sections are removed.
5.
To turn off Lanes mode, select “Lanes Off” from the Lane Display Type pop-up menu.
If you do this without using the “Delete Overlaps” function, all overlapping sections will be kept. However, the sections that were green will now be the sections visible (“on top”) and thus the sections that will be heard.
MIDI tracks
1.
Make sure the Lane Display Type button is visible in the track list.
If it is hidden, you need to select Track Controls Settings from the context menu for the track and add the Lane Display Type item in the dialog that appears.
2.
Click the Lane Display Type button and select “Lanes Auto” or “Lanes Fixed”.
In Lanes Auto mode, extra lanes will automatically be added where necessary – if two MIDI parts overlap, they will automatically be put on separate lanes.
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In Lanes Fixed mode, you have to move MIDI parts between lanes manually (by dragging them or by using the “Move to Next Lane/Previ­ous Lane” commands on the Edit menu or Quick menu).
In this mode, there will always be an extra, empty lane at the bottom of the track – if you move a part there, another lane will be added and so on.
3.
You can edit the overlapping parts as usual – by cutting, deleting or muting sections in the Project window or by opening them in a MIDI editor.
In an editor, parts on different lanes will be treated just like parts on different tracks – you can use the part list pop-up menu to select an active part for editing, etc. Note that there is no playback priority between lanes on a MIDI track – all unmuted parts will be heard during playback.
4.
To merge all overlapping parts into one, make sure the MIDI track is selected, position the left and right locator around the parts and select “Merge MIDI in Loop” from the MIDI menu.
In the dialog that appears, activate the Erase Destination option and click OK. This merges all unmuted MIDI between the locators to a single part.
5. To turn off Lanes mode, select “Lanes Off” from the Lane Display
Type pop-up menu.
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The Instrument Freeze function

Like all plug-ins, VST Instruments can sometimes require a lot of pro­cessor power. If you are using a moderately powerful computer or if you are using a large number of VST Instruments, you may come to a point where your computer cannot handle all VST Instruments playing back in real time (the CPU overload indicator in the VST Performance window lights up, you get crackling sounds, etc.).
Enter the Instrument Freeze function! This is how it works:
When you freeze a VST Instrument, the program renders an audio file of its output (taking into account all unmuted MIDI parts routed to that VST Instru­ment). This file is placed in the “Freeze” folder within the Project folder.
All MIDI tracks routed to the VST Instrument are muted and locked (the controls for these tracks will appear “greyed-out” in the Project window and Inspector, and the parameters for the VST instrument).
When you play back, the rendered audio file is played back from an “invisible” audio track, routed to the VST Instrument’s mixer channel. Thus, any effects, EQ or mixing automation will still be applied.
The result of all this is that you get exactly the same sound as before, but the computer processor doesn’t have to calculate the sound of the VST Instrument in real time.
If you need to edit the MIDI parts routed to the VST Instrument or adjust the settings on the instrument itself, you need to unfreeze the instrument first. This removes the rendered file and restores the MIDI tracks and VST Instrument. Once you have made the necessary adjustments you can freeze the instrument again.
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