Matthias Klag, Michael Ruf
Revision and quality control: Cristina Bachmann, Heiko Bischoff, Christina Kaboth, Insa Mingers,
Sabine Pfeifer, Benjamin Schütte
This PDF provides improved access for vision-impaired users. Please note that due to the complexity
and number of images in this document, it is not possible to include text descriptions of images.
The information in this document is subject to change without notice and does not represent a
commitment on the part of Steinberg Media Technologies GmbH. The software described by this
document is subject to a License Agreement and may not be copied to other media except as
specifically allowed in the License Agreement. No part of this publication may be copied, reproduced,
or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg
Media Technologies GmbH. Registered licensees of the product described herein may print one
copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective holders. For more
information, please visit www.steinberg.net/trademarks.
179Introduction
179The Plug-in Functions Section
182The Options Page
187The Controls in the Standalone Functions
Section
192 MIDI Controllers
192Using MIDI Controllers
196 Index
5
Welcome
Installation and setup
Congratulations and thank you for purchasing Steinberg’s premier VST workstation,
HALion Sonic 2.
What is HALion Sonic? Conveying the workstation concept into the world of virtual
instruments with the benefits of VST like flexibility and performance is the main
thought behind HALion Sonic and makes it the perfect companion in any studio, on
stage, and at home. The unique combination of extraordinary multi-timbral sample
playback and synthesis audio engines, the superior VST 3 technology and the
stunning ease of use lets HALion Sonic stand out in the field of virtual instruments.
The excellent filters and effects, the world-class content library, the intuitive interface
concept – HALion Sonic is always at the heart of your production.
Many feature requests and wishes have found their way into the second iteration of
HALion Sonic. FlexPhrases can now be recorded and exported to your DAW and the
new user phrase editor lets you program your own phrases and arpeggios directly in
HALion Sonic. The presets management and browsing have been improved, offering
a more convenient access to the vast number of new sounds. With more than 1,000
new presets and plenty of new instruments, the content library got a massive upgrade.
All new instruments like the Model-C organ or the new synth section with Trium,
Auron, and Voltage are equipped with dedicated interface skins to make control even
more intuitive. Whether it is the comprehensive world library or B-Box, the new drum
machine with included step sequencer – HALion Sonic 2 brings plenty of inspiring
sounds for all tastes and situations.
All of the new instruments, features, and functionalities are described in detail in this
manual. Please do not forget to register at MySteinberg in order to gain access to
online support offers and additional exclusive services. And check out the HALion
Sonic community at our online forum for tips and other useful information.
We wish you a lot of musical inspiration working with your brand-new workstation!
Key Command Conventions
Many of the default key commands in HALion Sonic use modifier keys, some of which
are different depending on the operating system. For example, the default key
command for Undo is [Ctrl]-[Z] on Windows and [Command]-[Z] on Mac OS X
systems.
When key commands with modifier keys are described in this manual, they are shown
with the Windows modifier key first:
[Win modifier key]/[Mac modifier key]-[key]
For example, [Ctrl]/[Command]-[Z] means “press [Ctrl] on Windows or [Command]
on Mac OS X systems, then press [Z]”.
Similarly, [Alt]/[Option]-[X] means “press [Alt] on Windows or [Option] on Mac OS X
systems, then press [X]”.
Please note that this manual often refers to right-clicking, for example, to open context
menus. If you are using a Mac with a single-button mouse, hold down [Ctrl] and click.
6
How You Can Reach Us
!
!
Clicking the Steinberg logo in the top right corner of HALion Sonic opens a pop-up
menu containing items for getting additional information and help:
• This menu contains links to various Steinberg web pages. Selecting a link
automatically launches your browser application and opens the page.
On the web pages, you can find support and compatibility information, answers to
frequently asked questions, links for downloading new drivers, etc. This requires
that you have a browser application installed on your computer and a working
internet connection.
• When you choose the Help item, an online version of the documentation opens.
• You also find a menu item for the registration of your product.
For further information, see “Register Your Software” on page 9.
Installation
Please read the following section before installing HALion Sonic.
How You Can Reach Us
The USB-eLicenser
Many Steinberg products, including HALion Sonic, use the USB-eLicenser, a
hardware copy protection device. HALion Sonic will not run without an eLicenser
containing an activated license.
The USB-eLicenser is a separate product and is not included in the product package
of HALion Sonic.
The USB-eLicenser is a USB device on which your Steinberg software licenses are
stored. All hardware-protected Steinberg products use the same type of device, and
you can store more than one license on one device. Also, licenses can (within certain
limits) be transferred between USB-eLicensers. This is helpful if you want to sell a
piece of software, for example.
The product package of HALion Sonic contains an activation code, which is found on
the Essential Product License Information card within the product package. To make
unlimited use of your version of HALion Sonic, you must manually download a license
to an USB-eLicenser connected to your computer, and activate your permanent
license using the activation code.
In the eLicenser Control Center you can activate new licenses and check which
licenses are installed on your USB-eLicenser. After installation of HALion Sonic, the
eLicenser Control Center can be opened via the Start menu on Windows systems or
the Applications folder on a Mac.
Ö If you are using other copy-protected Steinberg products, you may want to transfer all
licenses for your applications to one USB-eLicenser, thus using up only one USB port
of your computer. Please refer to the eLicenser Control Center Help for information on
how to transfer licenses between USB-eLicensers.
7
Installation and setup
System Requirements
!
Your computer must meet the following minimum requirements for the Windows and
Mac versions of HALion Sonic:
Mac OS XWindows
Mac OS X Version 10.7/10.8*
Intel dual-core processor
CoreAudio-compatible audio hardware
VST 3 or AU-compatible host application
for using HALion Sonic as a plug-in
Internet connection required for installation, activation, account setup, and
**ASIO compatible audio hardware recommended for low-latency performance.
Installation
Windows 7/Windows 8*
Intel or AMD dual-core processor
Windows-compatible audio hardware**
VST 3 or VST 2-compatible host application for using HALion Sonic as a plug-in
4 GB RAM
17 GB of free hard-disk space
Display resolution of 1280 x 800 pixels recommended
DVD ROM dual-layer drive required for installation
USB port for USB-eLicenser (license management)
personal/product registration.
*Native 32-bit and 64-bit program version.
Installing HALion Sonic
HALion Sonic provides a large amount of content and is distributed on a set of two
DVDs. Please have all DVDs ready for the installation.
The HALion Sonic installer allows you to save the content files on a different hard
drive than the program files.
Proceed as follows:
1. Insert the first DVD into your DVD drive.
An interactive Start Center appears. If it is does not open automatically or if you
have a Macintosh computer, you can manually open it by double-clicking the file
“HALion_Sonic_Start_Center.exe” (Windows) or “HALion Sonic Start Center.app”
(
Mac).
2. Follow the instructions on screen to start the installation of HALion Sonic and
browse through the additional options and information presented.
If you do not want to install HALion Sonic via the interactive Start Center, follow the
instructions below:
Windows
1. Double-click the file called “Setup.exe”.
2. Follow the instructions on screen.
Macintosh
1. Double-click the file called “HALion Sonic.mpkg”.
2. Follow the instructions on screen.
8
Installation and setup
Register Your Software
We encourage you to register your software! By doing so you are entitled to technical
support and kept aware of updates and other news regarding HALion Sonic.
• To register HALion Sonic, click the Steinberg logo in the top right corner of the
control panel and select “Register HALion Sonic now!” from the pop-up menu.
This option opens the registration page of the Steinberg web site in your web
browser. To register, follow the instructions on screen.
Setting Up
The following sections describe how to use HALion Sonic as a plug-in in different
host applications, or as a standalone instrument.
Setting Up HALion Sonic as a VST Instrument in Cubase
We assume that you have correctly set up Cubase as well as your MIDI and audio
hardware, and that Cubase receives MIDI data from your external MIDI keyboard. If
you want to use HALion Sonic in another VST host application, please refer to the
documentation of the corresponding application.
Cubase provides two ways of working with VST instruments: the VST Instruments
window and instrument tracks.
Setting Up
Accessing HALion Sonic via the VST Instruments Window
Proceed as follows:
1. Open the Devices menu in Cubase and select the VST Instruments option.
The VST Instruments window opens.
2. Click one of the empty slots to open the instrument pop-up menu, and select
HALion Sonic.
You are asked whether you want to create an associated MIDI track connected to
the VST instrument.
3. Click Create.
HALion Sonic is loaded and activated, and its control panel opens. A MIDI track called
HALion Sonic is added to the track list. The output of this track is routed to HALion
Sonic.
Accessing HALion Sonic via an Instrument Track
Proceed as follows:
1. On the Project menu, open the Add Track submenu, and select “Instrument”.
The Add Instrument Track dialog opens.
2. On the instrument pop-up menu, select HALion Sonic.
3. Click OK to create the instrument track.
4. Click the Edit Instrument button in the Cubase Inspector to open the HALion
Sonic control panel.
HALion Sonic is now set up as a VST instrument in Cubase. For more details about
the handling of VST instruments, see the Cubase Operation Manual.
9
Installation and setup
Selecting Outputs
HALion Sonic loads with a stereo output configuration by default. However, you can
use up to 15 additional outputs in Cubase. This allows you to route all 16 program
slots to a dedicated Cubase Mixer channel.
To make these outputs available, proceed as follows:
1. Open the VST Instruments window.
2. Click the output button for the HALion Sonic instrument.
3. Activate the required outputs.
Cubase automatically creates a MIDI track for each additional output and adds a
channel to its Mixer. You can now route HALion Sonic programs, layers, or drum
instruments (slices) to these outputs for further signal processing within Cubase.
Using HALion Sonic in an AU Compatible Application
You can use HALion Sonic in an AU host application (e. g. Logic). The AU version of
HALion Sonic is installed in your AU plug-ins folder and lets HALion Sonic work in an
AU environment without any performance loss or incompatibilities.
For Logic Pro, proceed as follows:
1. Open the Track Mixer and select the instrument channel that you want to use.
2. Click in the I/O field, and open the AU Instruments submenu.
Setting Up
3. On the Steinberg submenu, open the HALion Sonic submenu and select one of
the available channel configurations.
HALion Sonic is now loaded as an AU instrument.
HALion Sonic Standalone
HALion Sonic can be used as a standalone application, independently of any host
application. In this case, you can connect HALion Sonic directly to your audio
hardware. The controls specific to the standalone application are described in the
section
“The Controls in the Standalone Functions Section” on page 187.
10
Installation and setup
HALion Sonic Overview
Performance
controllers
Plug-in functions
Standalone functions
Multi Program Rack
Toolbars
Trigger pads
Sphere
Edit display
Quick
controls
Introduction
The HALion Sonic interface follows a fixed size single-window concept and is
subdivided into several sections:
• The Multi Program Rack on the left.
See “The Multi Program Rack” on page 15.
• The Edit display with the Load, Edit, MIDI, Mix, Effects, Multi, and Options pages
on the right.
See the chapter “Editing” on page 25.
• The Performance section with the trigger pads, quick controls, performance
controllers, and sphere control at the bottom of the application window.
See “The Performance Section” on page 166.
• The Plug-in functions section at the top of the application window.
See “The Plug-in Functions Section” on page 179.
• The toolbars above the Edit display.
See “The Toolbars” on page 181.
• If you are using the standalone version of HALion Sonic, you will find a number of
specific functions in an extra section at the top of the application window.
See “The Controls in the Standalone Functions Section” on page 187.
11
Player view
About Programs, Layers, Multis, Macro Pages, and Presets
HALion Sonic provides two view options: the full-size editor view and the smaller
player view.
• Click the “p” button in the small toolbar below the Steinberg logo to switch to the
player view. In the player view, only the plug-in functions, trigger pads, Quick
Controls, and the performance controllers are visible.
The button now reads “e” – clicking it restores the editor view.
Integrated in HALion Sonic is the MediaBay, a feature of many Steinberg products.
The MediaBay allows you to find and manage all sounds quickly. The MediaBay are
available on the Load page and in the Load dialogs for layers, programs and multis,
see
“Managing Files via the MediaBay” on page 19.
When opening HALion Sonic for the first time, a program with several layers is already
loaded. You can use a MIDI keyboard connected to your computer or the HALion
Sonic on-screen keyboard to play a few notes, and explore the different pages of the
Edit display.
About Programs, Layers, Multis, Macro Pages, and Presets
Programs
A HALion Sonic program is a complex instrument or sound that combines up to four
so-called layers. Often, a program contains a single layer that already comes with all
necessary components such as the synthesis part or insert effects. This is because a
layer already is a complete sound structure on its own, see below. The program adds
the possibility of combining different layers to build up even more complex sounds or
to create combinations of sounds you want to load as a unit. A typical example would
be a bass/piano split sound or a piano/string layer sound.
Because of the various layer types that come with HALion Sonic, these combinations
can do a lot more. For example, think of combining a pulsating synthesizer sequence
with a sliced loop completed by a bass on the lower keys and so on. Finally add some
effects to individual layers or to the whole program and you will get a unique sound
experience. You will find that the options are endless.
Multis
HALion Sonic is a multitimbral plug-in that can load up to 16 sounds (or programs),
and combine them. This combination is called a “multi program”, or multi for short. You
can use multis, for example, to layer several programs or to create split sounds by
setting several programs to the same MIDI input channel. However, the most common
usage is to create sound sets with different instruments set to individual MIDI channels.
12
Introduction
Layers
About Programs, Layers, Multis, Macro Pages, and Presets
Programs are combinations of up to four layers. HALion Sonic provides five different
layer types. You can choose between synth, sample, instrument, drums, and sliced
loop layers. Each layer type is based on an individual sound architecture and has a
dedicated editor.
Synth and Sample Layers
For synth and sample layers, you get access to a synthesizer editor with components
such as a highly flexible filter section, powerful multi-stage envelopes, LFOs, a step
modulator, and a modulation matrix. These layer types differ in their basic sound
source. While a synth layer provides an oscillator section with three main oscillators,
namely a sub oscillator, a noise generator, and a ring modulation stage, the sample
layer loads a specific multi-sample instead.
Drum Layers
The drum layers load a multi-sampled drum set, where you can individually adjust the
most important parameters for each drum instrument. Each drum instrument can be
set to a specific pan position or an individual output, or it can be filtered, reversed, and
so on.
Loop Layers
Loop layers load a sliced loop, which is a combination of a loop-specific MIDI phrase
and the individual slices mapped across the keyboard. You can either play the original
loop, a transposed version of it, or trigger single slices manually. Each slice can be
modified with the same parameters as the drum instruments.
Instrument Layers
Instrument layers contain several multi-samples of an instrument that can be parts of
single sounds or different articulations. These sublayers are called “expressions”. You
can modify expression parameters. By switching off an expression, you can shorten
the load time of a sound.
Presets
You can save and load all types of sounds as presets, i. e., there can be multi,
program, and layer presets.
Content Files and Folder Structure
HALion Sonic is supplied with a huge amount of ready-to-use sound content. This
content, made up of hundreds of multis, programs, and layers, is write-protected. This
means that you can edit files while they are loaded in HALion Sonic, but you cannot
overwrite the factory content files themselves to make your changes permanent.
To save any edits to the factory content, you must save the files under a new name
and to a predefined location. These files have the name extension “.vstpreset”, and are
referred to as “user content”. You can categorize and search for them in the same way
as with the factory content.
The user content is saved in a predefined folder structure on your hard disk (the exact
path depends on your operating system), but you can create subfolders within this
structure, to facilitate moving or exchanging content (see
User-Defined Multis” on page 18).
“Creating Subfolders for
13
Introduction
VST Sound Instrument Sets and Macro Pages
VST Sound Instrument Sets from Steinberg provide additional content for VST
instruments based on the HALion technology. They come with their own Edit pages,
called Macro pages, that feature a customized look and a collection of controls that
match the functions of the VST Sound Instrument Set. When you edit a program or
layer of a certain VST Sound Instrument Set, the accompanying Macro page opens.
For details on the functions and controls of a particular Macro page, please read the
documentation that comes with the corresponding VST Sound Instrument Set.
Missing Content
There may be situations in which a content file becomes unavailable. The reason can
be a closed encrypted partition or a detached removable hard drive, for example. In
these cases, you will be prompted that a specific VST Sound Library cannot be found.
To access the content again, proceed as follows:
1. Click Ignore.
2. Quit HALion Sonic.
3. Reattach the removable hard drive or reopen the encrypted partition.
About Programs, Layers, Multis, Macro Pages, and Presets
HALion Sonic is loaded, containing the content that could be found.
4. Launch HALion Sonic.
If content files are missing for another reason (e. g. if you moved them onto another
hard drive after installation, or if you have added a hard drive, thereby “shifting” the
partitions), proceed as follows:
1. In the window with the message regarding the missing VST Sound Library, click
Locate.
file dialog opens, allowing you to choose a different file location.
2. Browse to the directory where the content is located.
3. Select the file and click Open.
All content files in this location become available.
• Click Remove if you do not want HALion Sonic to search for a particular file in the
future.
Ö You can activate the “Do not ask again” option if you want to ignore or remove all
missing files at once.
14
Introduction
Introduction
Load Program
Mute slot
Solo slot
MIDI activity
indicator
This chapter describes the basic functions of the Multi Program Rack and how to
manage sounds with it. Furthermore, the Load page with the MediaBay is explained,
and how to set up a multi chain via the Multi page.
The Multi Program Rack
Managing Your Sounds
The Multi Program Rack provides 16 slots, so that you can load up to 16 programs
simultaneously. This is where you load programs, and create and manage your multi
programs.
The Multi Program Rack is linked to the various pages of the Edit display: When the
Edit page is open and you click individual slots in the Multi Program Rack, you can see
the settings for each loaded program (see
parameters such as level, pan, MIDI channel, etc. can be found on the MIDI and Mix
pages (see
There are several ways to load programs and layers into the Multi Program Rack:
• You can load programs and layers directly via the Multi Program Rack (see
“Managing Programs via the Slot Context Menu” on page 16).
• On the Load page, you can use the HALion Sonic MediaBay to load programs and
layers (see
• You can use the program slot in the plug-in functions section to load a program
(see
Loading Programs
Programs and layers can be dragged from the following locations to the Multi Program
Rack:
- MediaBay of HALion, HALion Sonic or a Steinberg DAW
- Explorer (Win) or Finder (Mac)
Alternatively you can use the “Load Program” button at the right of the slot to load a
new program. The following applies:
Ö Programs containing lots of sample data may take some time to load.
“Editing” on page 25). Additional slot
“The MIDI Page” on page 128 and “The Mix Page” on page 129).
“Managing Files via the MediaBay” on page 19).
“The Plug-in Functions Section” on page 179).
Ö When you click in an empty slot, the Load Program window is automatically opened.
Replacing Programs
You can replace the program in a slot by dragging another program or layer onto this
slot.
15
Loading Layers into Slots
If you load a layer into a slot, HALion Sonic creates a new program.
Managing Programs via the Slot Context Menu
The slot context menu provides additional functions for managing programs. The
following options are available:
OptionDescription
Load ProgramsThis option opens the “Load Program” dialog. Double-click a
program or layer to load it into this slot.
Save ProgramThis option saves the program. Please note that factory content
cannot be overwritten. Instead, the “Save Program” dialog is
opened and you can save the edited program under a new name.
Save Program As…This option opens the “Save Program” dialog where you can
save the edited program under a new name.
Save All Programs…This option opens the “Save Programs” dialog where you can
save all programs as VST preset.
Remove ProgramSelect this option to remove the program from the slot.
Init ProgramSelect this option to load the Init program. This contains a neutral
synth layer.
Revert to Last Saved
Program
Cut ProgramSelect this option to copy the program and remove it from the
Copy ProgramSelect this option to copy the program without removing it.
Paste ProgramSelect this option to paste the copied program into the slot. If the
Rename ProgramSelect this option to enter a new name.
Reset SlotSelect this option to reset the slot to the default values.
Reset All SlotsSelect this option to reset all slots to the default values.
Select this option to discard any changes made to the program
in the slot.
slot.
slot already contains a program, it is replaced.
The Multi Program Rack
Ö You can also cut, copy, and paste programs from one instance of HALion Sonic to
another.
Renaming Programs
You can rename a program via the context menu.
Ö To make the program with its new name available in the MediaBay, you must save it.
Slot Controls
MIDI Activity Indicator
The slot number not only serves as a label but also indicates incoming MIDI data by
lighting up.
Solo
Activate the Solo button of a slot in order to hear only the corresponding program.
Several slots can be soloed at the same time.
Mute
Activate the Mute button to turn off playback of the program.
16
Managing Your Sounds
Managing Multis
Save Multi-ProgramRemove Multi-Program
Load Multi-Program
Multis can load multiple sounds or programs and combine them. You can use multis,
for example, to layer several programs or to create split sounds by setting several
programs to the same MIDI input channel. However, the most common usage is to
create sound sets with different instruments set to individual MIDI channels.
A multi-program contains all plug-in parameters. When using HALion Sonic as a plugin in Cubase or Nuendo, these multis are listed in the Preset Management pop-up
menu of the host application. You can drag multis and programs from the Cubase or
Nuendo MediaBay to a slot in HALion Sonic.
When using HALion Sonic as a plug-in in a different host application, you can use
either the preset functionality from the host application, or the multi management
features provided by HALion Sonic.
Loading Multis
Managing Multis
• Open the Load page to show the MediaBay and double-click a multi, or drag and
drop a multi onto the multi slot.
• Click the “Load Multi-Program” button in the multi slot to open the “Load Multi-
Program” dialog, and double-click a multi or select it and click OK.
Loading Multis in a Host Application
When using HALion Sonic as a plug-in in Cubase or Nuendo, you will find the multis
listed on the Preset Management pop-up menu of the host application. You can drag
multis and programs from the Cubase or Nuendo MediaBay to a slot in HALion Sonic.
When using HALion Sonic as a plug-in in a different host application, you can use
either the host’s preset functionality, or the multi management features provided by
HALion Sonic.
Removing Multis
• To remove all programs of the current multi, click the “Remove All Programs”
button on the toolbar of the Slot Rack.
This also resets all slot parameters. However, AUX and Master effects are not
removed.
Clearing the Plug-in Instance
To reset the entire HALion Sonic instance to an empty state, right-click the Multi
Loader and select “Clear Plug-in Instance” from the context menu.
17
Managing Your Sounds
Saving Multis
Managing Multis
To save a multi, proceed as follows:
1. Click the “Save Multi-Program” button.
2. Enter the name of the multi.
3. Assign any attributes you require and click OK.
If the entered name already exists, the “Make Unique Name” option adds a number
suffix to the name of the new multi.
If you enter a name that already exists in this location, a dialog opens asking you if you
want to overwrite the existing file. If not, click Cancel to modify the name before
saving, or click “Make Unique Name” to add a number suffix (-01,-02, …) to the new
multi’s name.
Saving a Multi as Default
To specify a default multi to be loaded with each new HALion Sonic instance, rightclick the Multi Loader and select “Save as Default” from the context menu.
Creating Subfolders for User-Defined Multis
You can create subfolders inside the user preset folder to organize presets.
• To create a new folder, click the “Create New Folder” icon at the top left of the
“Save Multi-Program” dialog.
Navigating Through the Folder Hierarchy
You can move through the folder hierarchy using the three navigation buttons at the
top left of the dialog.
They allow you to navigate to the previous or next browse location, or browse the
containing folder.
Editing Attributes
In the “New Preset Tags” section on the right of the “Save Multi-Program” dialog you
can edit the attribute values that are assigned to the preset.
1. To edit an attribute, click on a value field, and enter the new name or value.
2. Click OK to save the preset.
For further information about attributes, see “Editing Preset Attributes” on page 22.
18
Managing Your Sounds
Managing Files via the MediaBay
On the Load page in the Edit display, you will find the MediaBay. It gives you access
to all HALion Sonic presets such as multis, programs, and layers.
Managing Files via the MediaBay
The Load page with the integrated MediaBay is divided into two sections. In the top
section you can define which kind of sounds you want to look for. The lower section
presents the corresponding results list. You can drag the divider at the top of the
results list to adjust the size of the two sections.
Loading Programs Into Slots
To load a program into one of the slots of the Multi Program Rack, you have the
following possibilities:
• Select the slot into which you want to load the program and double-click the
program in the results list.
• Drag the program from the results list and drop it to a slot.
• Right-click the program and select “Load Program into selected Slot” from the
context menu.
Ö When you reopen the Load Program window via a slot that already has a program
loaded into it, the Category and Sub Category filters will automatically be set to match
those of the current program. This makes it easy to exchange sounds with similar
ones, without having to readjust the search filter settings. Of course, you can still
modify your search or reset it completely to see all available programs.
Importing Presets
You can import existing program presets from any file location using the Explorer
(Win) or Finder (Mac). To import presets, proceed as follows:
1. Select the preset in the Explorer/Finder.
2. Drag it to the MediaBay.
The imported presets are copied to your user folder.
Deleting Presets
• To delete a user preset, right-click it and select “Delete”.
Factory presets cannot be deleted.
19
Managing Your Sounds
Applying Filters
Multi
Program
Layer
Category Filter
You can filter the results list based on up to four filter criteria using the configurable
attribute columns.
Standard attributes are Category, Sub Category, Style, and Character. By clicking on
specific values in the columns, you define the filter. Only the files that match the
selected values are displayed in the results list. Select more values from other
columns to refine the filter.
• To select different filter criteria, click the column header, and select a different
Instrument Set Filter
To select a particular instrument set for your search, proceed as follows:
1. Click in the Instrument Set field at the top of the MediaBay section to open the
Managing Files via the MediaBay
attribute from the submenu.
Instrument Set selector.
All installed instrument sets are listed.
2. Select an instrument set.
• To search sounds across all installed instrument sets, select “All Instrument Sets”.
Using the Results List
The results list shows all files that have been found according to the category filter.
View Filters
The toolbar of the results list has three filter buttons to define which preset types are
displayed. Presets can be multis, programs, and layers. To show a preset, activate the
corresponding icon. In the results list, the corresponding icon is shown to the left of
the preset name.
Columns
The columns of the results list show all the attribute values for the presets that match
the filters that you set up in the top section.
You can reorder the columns in the results list by dragging the table headers to
another position. Furthermore, you can use the column headers to change the sorting
of the list entries. The triangle in the column header shows the sorting direction.
Setting Up the Result Columns
You can select which attribute columns are displayed, by clicking the “Set up Result
Columns” button on the toolbar of the results list. The attributes that you choose are
added at the right of the list.
20
Managing Your Sounds
Managing Files via the MediaBay
Rating Filter
You can limit the results list to presets that have a certain rating. The rating slider
allows you to define the minimum rating.
Text Search
In the text search field on the results list toolbar you can enter text contained in the
name or any of the attributes of a preset that you are looking for. The results list
updates immediately and the Category search section above shows all categories
that contain presets matching the text search.
Resetting the Result Filter
• To reset the text-based result filter, click the Reset button to the left of the search
field.
Content Filter
The content filter buttons allow you to define whether you want to see all presets, only
the factory presets, or only your user presets.
The Results Counter
The number of presets that match the filter criteria is displayed at the far right of the
results list toolbar.
Using the Context Menu of the Results List
The context menu of the results list offers additional options for managing the
selected presets. The following options are available for factory and user presets:
OptionsDescription
Load Program into
selected Slots/
Load Multi-Program
Select AllThis selects all presets in the results list.
Select NoneThis cancels any selection.
This loads the highlighted preset.
The following options are available for user presets only:
OptionsDescription
CopyThis copies the selected presets to the clipboard. This way,
you can paste them at a different location using the file
browser of your OS.
RenameThis opens a dialog for renaming the highlighted preset.
DeleteThis moves the selected presets to the trash bin of your
operating system.
21
Managing Your Sounds
OptionsDescription
!
Show in Explorer/ Reveal in
Finder
Set or remove Write
Protection
Programs from the HALion Sonic factory content are write-protected and cannot be
deleted or renamed.
Editing Preset Attributes
Each preset can be described using a predefined set of attributes. These attributes
can be set directly in the results list or in the section “New Preset Attributes” of the
Save dialog.
1. Click in the field of the attribute value that you want to set.
Depending on the attribute, a menu or a dialog opens.
2. Select a value.
Ö Attribute values are written directly into the corresponding preset files. However, this
is not possible for write protected factory content. In this case, the data is saved
within HALion Sonic’s MediaBay database.
Managing Files via the MediaBay
This shows the preset in the file browser of your operating
system.
This sets or removes the write protection for the selected
presets.
Attributes
Attribute values can be set directly in the results list or the Save dialog. The following
table shows how to edit the various attribute values:
Attribute typeAttributeEditing method
Media
NameDisplay only.
RatingDrag to set the rating.
CommentClick to select, double-click to edit.
Content SummaryClick to select, double-click to edit.
Write ProtectionDisplay only, use context menu to set
protection.
Library NameClick to select, double-click to edit.
Library ManufacturerClick to select, double-click to edit.
AuthorClick to select, double-click to edit.
Musical
CategoryClick to select.
Sub CategoryClick to select.
StyleClick to select.
Sub StyleClick to select.
CharacterClick to open an editor dialog.
TempoClick to select, double-click to edit.
Bars & BeatsClick to select, double-click to edit.
SignatureClick to select, double-click to edit.
KeyClick to select.
GM SoundClick to select.
22
Managing Your Sounds
Setting the Character Values
Character attribute values can be set via a dedicated editor. This editor provides a list
of values that describe the character of a sound.
Setting Up a Multi Chain
HALion Sonic comes with a special multi chain feature which allows you to set up a
list of 128 multis. This is done on the Multi page of the Edit display.
Setting Up a Multi Chain
The list of multis in your chain is displayed on the right. When you select a multi in this
list, its name is displayed in the field above the list, and the corresponding programs
are displayed in the list on the left.
You can step through the multis manually or via MIDI control changes. This feature is
particularly useful when performing live on stage. It allows you to set up a list of
sounds that follows the order of their appearance during your performance, for
example.
• To load an existing multi chain, use the preset controls in the top right corner of the
Multi page.
To set up a multi chain, proceed as follows:
1. Open the Multi page, and in the list on the right, click the down arrow button of a
list entry to open the Load Multi-Program dialog.
2. Select a multi and click OK.
3. Repeat the same procedure for all multis that you want to be part of the list.
23
Managing Your Sounds
Setting Up a Multi Chain
You can now step through the list by clicking the left (Load Previous Multi) and right
(Load Next Multi) arrow buttons, or select a particular list entry with the mouse to load
the corresponding multi. In addition, you can also assign arbitrary MIDI controllers to
remotely control the Previous and Next buttons with a hardware controller (see
“Assigning MIDI Controllers to the Previous/Next Buttons” on page 24).
Changing the Order of the Chain
You can rearrange the order of the chain by dragging an entry to a new position in the
list.
Clearing the Chain
To remove all entries from the multi chain list, proceed as follows:
1. Click the down arrow button in the name display.
2. Select “Clear Multi Chain”.
Removing a Multi From the Chain
To remove a single multi from the multi chain list, proceed as follows:
1. Click the down arrow button in the name display.
2. Select “Remove Selected Multi”.
Assigning MIDI Controllers to the Previous/Next Buttons
For switching through the multi chain, you can also use MIDI controllers, such as a
knob, a fader or the modulation wheel. To enable this function, you have to assign the
controller first.
1. Right-click the Load Previous Multi or the Load Next Multi button.
2. From the context menu, select “Learn CC”.
3. On your hardware controller, use a control of your choice.
Repeat the steps above for the other button.
You can use either the same MIDI controller for both Load Previous Multi and Load
Next Multi, or one controller for Previous and another controller for Next.
The following applies:
• When the same MIDI controller is assigned to both buttons, the Load Next Multi
command is triggered by the transition from the center position to the upper range
of the control, and the Load Previous Multi command by the transition from the
center position to the lower range of the control.
• When you are using two different MIDI controllers, any transition from the lower to
the upper range of the respective control will trigger the Load Previous Multi
command or the Load Next Multi command.
• To remove an assigned MIDI controller, right-click the button and select “Forget
CC”.
Switchching Multis Using Control Change Messages
If “Multi Mode” is selected on the Program Change pop-up menu on the Options
page, you can use Program Change messages to switch between the multis.
24
Managing Your Sounds
Introduction
All editing of programs and layers is done via the Edit page of the Edit display. The
Edit display is a multipurpose display that shows various editor views depending on
the selected page and slot. Seven different editors can be opened with the “Show
page” buttons above the Edit display. These pages are the Load (see
via the MediaBay” on page 19), Edit (see below), MIDI (see “The MIDI Page” on page
128), Mix (see “The Mix Page” on page 129), Effects (see “Global Effects” on page
131), Multi (see “Setting Up a Multi Chain” on page 23) and the Options page (see
“The Options Page” on page 182).
Editing Programs
The Edit page is where you edit your program, load different layers for a program, and
edit the layers. A program contains up to four layers which can all be mapped to
different velocity and key ranges. Each of the layers can use a dedicated FlexPhraser
and can be routed freely to one of the 16 plug-in outputs. HALion Sonic also provides
four insert effects per layer and allows you to use up to four sends to feed the four
auxiliary busses.
To edit a program, proceed as follows:
Editing
“Managing Files
1. Select the program you want to edit in the Multi Program Rack.
2. Click Edit to open the Edit page.
3. Click the Program button at the top of the Edit page.
The Program subpage is shown on the Edit page.
The Program page is divided into two sections. The section at the top is used to load
and save layers, and to set up the mix parameters such as level, pan and FX sends.
The bottom section is used to display layer ranges, program FlexPhraser editors, quick
control assignments or Note Expression parameters.
25
The Program Page
The top section of the Program page serves for loading and setting up up to four
layers for a program. It contains the following parameters:
On
The On button is used to turn layers on or off. When switched off, layers do not use
any processing power. They are still loaded but do not receive MIDI anymore.
Mute
Activate the Mute button to silence a layer. The layer remains loaded and continues to
be processed. Therefore, it can be unmuted smoothly at any time.
Solo
Activate the Solo button in order to hear only the corresponding layer. You can also
activate multiple Solo buttons.
Ö At the top right of the Edit display, next to the name of the currently loaded program or
layer, additional global Mute and Solo buttons are available. With the Program page
opened, the buttons refer to the program. With one of the Layer pages opened, use
these to mute or solo the selected layer without switching to the Program page.
Editing Programs
FlexPhraser
This button activates the FlexPhraser of a layer. You find the FlexPhraser editor on the
corresponding layer editor page.
Ö This button is only available for layers that support the FlexPhraser functionality.
Layer Slots
Here you can load up to four layers for a program. The loading of the layers
corresponds to the loading of programs into the slots of the Multi Program Rack, see
“Loading Programs” on page 15. You can rename a layer in the same way as a
program. Furthermore, the layers slots provide a layer context menu with the following
options:
OptionDescription
Load LayerThis option opens the Load Layer dialog. Select a layer and click
OK to load it into this slot.
Save LayerThis option saves the layer in this slot with the current settings,
under the same name.
For write-protected content, the Save Layer dialog opens, in which
you can save the edited layer under a new name.
Save Layer As…This option opens the Save Layer dialog in which you can save the
edited layer under a new name.
Remove LayerSelect this option to remove the layer from this slot.
Init LayerSelect this option to load a neutral synth layer.
Copy LayerThis option copies the layer that is loaded into the slot.
Paste LayerThis option pastes the copied layer into the current slot.
Level
Here you can adjust the loudness of the layer.
Pan
Here you can set the position of the layer in the stereo panorama.
26
Editing
FX1–4 Send Levels
These four sliders adjust the send levels for the global AUX FX busses for each layer
separately.
Output
Here you can select the output for each layer separately. If you do not want the signal
to be sent to the output that is specified for the program, you can select the Main
output or one of the 15 individual plug-in outputs instead.
The FlexPhraser Subpage
For detailed information about the FlexPhraser functions, see “The FlexPhraser” on
page 64.
The Ranges Subpage
The layer Ranges subpage contains the following parameters:
Editing Programs
Poly
This setting is used to specify how many notes can be played at the same time.
Ö Unlike all the rest of the parameters of the Program page, the Polyphony setting is part
of the layer settings and therefore restored when you load a layer.
When a layer is defined as monophonic sound, the setting has no effect.
Octave
You can shift the octave of a layer by ±4 octaves.
Coarse (Tune)
You can shift a layer by ±12 semitones.
Fine (Tune)
You can detune a layer by ±100 cents.
Key Range (Low Key, High Key)
Each layer can be limited to a certain key range. You can set the range with the Low
Key and High Key values or by dragging the keyboard range control at its ends. When
you click and drag towards the middle of the keyboard, both values are moved at the
same time. As an additional option, you can use the MIDI input to set the range.
Simply click in the value field and play the note.
To set the key range:
1. On the Ranges subpage, click the Key button.
The key range options are shown on the subpage.
2. On the layer that you want to use, set the key range with the keyboard range
controls and/or Low Key/High Key value fields.
27
Editing
Editing Programs
Velocity Range (Low Vel, High Vel)
Each layer can be limited to a certain velocity range. You can set the range with the
Low Vel and High Vel values or by dragging the graphical velocity range control at its
ends. When you click and drag towards the middle of the velocity range control, both
values are moved at the same time.
To adjust the velocity range, proceed as follows:
1. On the Ranges subpage, click the Vel button.
The velocity range options are shown on the subpage.
2. On the layer that you want to use, set the velocity range with the velocity range
control and/or Low Vel/High Vel value fields.
Controller Filter
You can separately filter out the most commonly used MIDI controllers for each layer.
For example, when you set up a program with a keyboard split, e.
both layers receive the same MIDI controllers. However, you usually do not want the
bass to receive the sustain pedal. To avoid that all layers in the program receive the
same MIDI controllers, use the controller filter.
To filter out the most commonly used MIDI controllers:
1. On the Ranges subpage, click the Ctrl button.
2. On the layer that you want to use, click the button for the MIDI controller that you
want to filter out.
The following MIDI controllers and messages can be filtered out: Sustain #64,
Here you can make settings for the quick controls in the performance section of the
HALion Sonic window. For more information, see
The NoteExp Subpage
Note Expression is Steinberg’s key technology for creating realistic instrument
performances. For more information, see
g., a bass and a pad,
“The Quick Controls” on page 167.
“Note Expression” on page 177.
28
Editing
Editing Layers
A program contains up to four layers. Each layer can be edited separately. The
available parameters vary depending on the type of the selected layer (sample, synth,
drum, loop, or instrument layer).
To edit a layer, proceed as follows:
1. In the Multi Program Rack, select the program that contains the layer you want to
edit.
Editing Layers
2. Click Edit to open the Edit page.
3. Select the Layer Page button of the layer you want to edit, i. e., Layer 1, Layer 2,
Layer 3, or Layer 4.
Depending on the layer type, the corresponding editor (synth, sample, instrument,
drum or loop editor) opens.
Accessing the Parameters of Layers
The layer editor is divided into two sections, displaying the different parameters of the
layer.
To access the parameters of a layer, proceed as follows:
1. Select the layer you want to edit.
2. Click the page button for the parameter (such as Pitch, Filter, Amp, etc.) that you
want to access.
The corresponding subpage opens.
The Voice Subpage
The Voice subpage of the synth and sample layers gives you access to voice settings
of the layer which allows you to control the various Polyphony parameters, Trigger and
Voice modes. You can also configure the Unison feature and set the Glide parameter.
In addition, there is a Key On Delay control to delay the notes you play.
29
Editing
Editing Layers
The Voice subpage contains the following parameters:
Mono
Here you can switch between monophonic and polyphonic playback:
• Activate Mono to switch to monophonic playback. Usually, this allows a more
natural sounding performance for solo instruments.
• Deactivate Mono to play polyphonically with the number of notes specified by the
Polyphony setting.
Retrigger
This option is only available if Mono is activated. It allows the retriggering of a stolen
note. When Mono and Retrigger are activated, a note that has been stolen by another
will be retriggered if you still hold the stolen note while you release the new one. For
example, with Mono and Retrigger activated, you can play trills by holding one note
and pressing/releasing another note repeatedly very fast.
Polyphony
Use this parameter to set an upper limit for the number of notes you can play in Poly
mode. You can set Polyphony between 2 and 128 notes.
Ö If the program has a smaller value for polyphony than the contained layers, the
maximum number of notes you can play will be limited by the setting of the program.
Key Poly
With this parameter you can set an upper limit for the number of notes you can play
per key. The last played notes have priority over the previously played notes of the
same key. Poly mode needs to be active to make this parameter effective.
Ö Key Polyphony works within the limits of the Polyphony setting. The lower of the two
settings is given priority.
Low Amp
When notes are stolen due to a Key Poly limitation, the oldest note is removed first by
default. By activating Low Amp the note with the lowest amplitude will be removed
instead.
Min Low Notes
Here you can specify a number of low notes that are prioritized. For example, set the
value to four if you want to preserve always the four lowest notes. The note stealing
will then affect notes from the fifth note on. Make sure that the polyphony of the
program is high enough for your specific Min Low Notes setting and allows to play
additional higher notes.
Trigger Mode
To avoid discontinuities during playback of envelopes and samples, you can select
one of three different characteristics for triggering notes:
Trigger ModeDescription
NormalThis mode triggers a new note when stealing the previous note,
which includes the envelopes being triggered from the start. A
sample of a sample zone will also be triggered from the start.
ResumeThis mode does not trigger a completely new note: If the new note
stays within the same sample zone, the envelopes retrigger but
resume at the level of the stolen note and the pitch of the zone will be
set to the new note. If the new note plays in a different zone, the new
note will play from the start including any envelopes and samples.
30
Editing
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