Steinberg Groove Agent - SE5 Operation Manual

Groove Agent SE
Matthias Klag, Michael Ruf
Cristina Bachmann, Heiko Bischoff, Christina Kaboth, Insa Mingers, Matthias Obrecht, Sabine Pfeifer, Benjamin Schütte, Marita Sladek
This PDF provides improved access for vision-impaired users. Please note that due to the complexity and number of images in this document, it is not possible to include text descriptions of images.
The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as part of this publication may be copied, reproduced, or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH. Registered licensees of the product described herein may print one copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective owners. For more information, please visit www.steinberg.net/trademarks.
© Steinberg Media Technologies GmbH, 2018.
All rights reserved.
Groove Agent SE_5.0.0_en-US_2018-11-14
specically allowed in the License Agreement. No

Table of Contents

4 Introduction
4 Conventions 5 About the Documentation
6 Common Editing Methods
6 Dials and Sliders 6 Multi Selection and Parameter Controls 6 Buttons 7 Value Fields 7 Using Key Commands 8 Presets
10 Getting Started
10 Window Overview 11 Agents, Kits, Presets, and Content Files 12 Loading a Kit 13 Pattern and Instrument Pads 13 Browsing for MIDI Patterns and Styles 14 Playing back Pattern Pads 14 Converting Styles to MIDI Patterns 15 Creating the Different Sections of a Drum Track 16 Recording Trigger Notes for Your Patterns 16 Dragging Patterns into a Project 17 Editing Patterns in the DAW
18 Managing Your Sounds
18 Loading Kits 18 Kit Slot 19 Kit Rack 20 Kit Context Menu 21 Managing and Loading Files
34 Working With Pads
34 Pad Section 35 Renaming Pads 36 Using Different MIDI Channels/Ports for
Instrument Pads and Pattern Pads
36 Instrument Pads 43 Pattern Pads
56 Beat Agent SE
56 Beat Agent SE Sound Editing 84 Importing and Exporting Files
87 Acoustic Agent SE
87 Acoustic Agent SE Sound Editing
96 Mixing and Effect Handling
96 Beat Agent SE Mixer 97 Acoustic Agent SE Mixer 100 AUX Mixer 101 Kits Mixer 102 Master Mixer 102 Effect Handling
104 Effects Reference
104 Reverb Effects 106 Delay Effects 108 EQ Effects 109 Filter Effects 113 Distortion Effects 115 Modulation Effects 122 Dynamics Effects 130 Spatial and Panner Effects
132 Automation and MIDI Controllers
132 Automation 133 MIDI Controllers
135 Global Functions and Settings
135 Plug-in Functions Section 136 Plug-in Name and Steinberg Logo 136 Toolbar 137 Keyboard 138 Options Page
141 Mixer Routing Diagrams
143 Index
3

Introduction

Conventions

In our documentation, we use typographical and markup elements to structure information.

Typographical Elements

The following typographical elements mark the following purposes.
Prerequisite
Requires you to complete an action or to fulll a condition before starting a procedure.
Procedure
Lists the steps that you must take to achieve a specic result.

Markup

Important
Informs you about issues that might affect the system, the connected hardware, or that might bring a risk of data loss.
Note
Informs you about issues that you should consider.
Example
Provides you with an example.
Result
Shows the result of the procedure.
After Completing This Task
Informs you about actions or tasks that you can perform after completing the procedure.
Related Links
Lists related topics that you can nd in this documentation.
Bold text indicates the name of a menu, option, function, dialog, window, etc.
EXAMPLE
In the header of the plug-in panel, click the Preset Management button next to the preset name eld and select Load Preset.
If bold text is separated by a greater-than symbol, this indicates a sequence of different menus to open.
4
Introduction About the Documentation

Key Commands

Many of the default key commands, also known as keyboard shortcuts, use modier keys, some of which are different depending on the operating system.
Many of the default key commands use modier keys, some of which are different depending on the operating system. When key commands with modier keys are described in this manual, they are indicated with the key.
EXAMPLE
Ctrl/Cmd-Z means: press Ctrl on Windows or Cmd on macOS, then press Z.
Windows modier key rst, followed by the macOS modier key and the

About the Documentation

The documentation is available online and can be downloaded in PDF format from steinberg.help
To visit steinberg.help, enter steinberg.help in the address bar of your web browser or open
Groove Agent SE, click the Steinberg logo in the top right corner and select Help >
Groove Agent SE Help.
5

Common Editing Methods

Dials and Sliders

Dials and sliders can be unidirectional or bidirectional. Unidirectional values, for example level values, start at a minimum value and go up to the maximum. Bidirectional controls start from the middle position and go to the left for negative and to the right for positive values.
Most of the editing methods are the same for dials and sliders.
To adjust a value, click a dial or a slider and drag up and down, or use the mouse wheel.
If you press Alt when clicking a dial, a small slider appears, allowing you to set the parameter.
To make ne adjustments, press Shift and move the dial or use the mouse wheel.
To restore the default value for a parameter, press Ctrl/Cmd and click on the control.

Multi Selection and Parameter Controls

To edit multiple pad parameters at the same time, select the pads that you want to edit.
If several pads are selected and they are not set to the exact same values, most of the controls indicate this by turning red. This is true for dials, on/off buttons, combo boxes, value elds, and text faders.
NOTE
More complex controls, such as the envelope editors, only show the values of the focused pad.
Adjusting Value Ranges
You can adjust the value range of a parameter using the corona of the encoder. The values for the pads are distributed within the new range, keeping their relative distances.
To compress or expand the value range, drag the corona.
To adjust the upper limit of the range, hold down Ctrl/Cmd and drag the corona.
To adjust the lower limit of the range, hold down Alt and drag the corona.

Buttons

On/Off Buttons
These buttons have two states: on and off. If you move the mouse over an On/Off button, it changes its appearance to show that you can click it.
6
Common Editing Methods Value Fields
Push Buttons
Push buttons trigger an action and then go back to their inactive state. These buttons open menus or le dialogs.

Value Fields

To set a value, you have the following possibilities:
Double-click in a value eld, enter a new value, and press Enter.
If the entered value exceeds the parameter range, it is automatically set to the maximum or the minimum value, respectively.
Click in the value eld and drag up or down.
Position the mouse over a value eld and use the mouse wheel.
Click the up/down triangles next to the eld.
To set the parameter to its default value, Ctrl/Cmd-click the value eld.
To use a fader to adjust the value, Alt-click a value eld.
To enter musical values, such as key ranges or the root key, with your MIDI keyboard, double-click the value eld, press a key on your MIDI keyboard, and press Return.
To navigate to the next parameter, press Tab. To jump backwards to the previous parameter, press Shift-Tab.
If no parameter is selected inside the focused view, pressing Tab always jumps to the rst parameter.

Using Key Commands

To open the Key Commands dialog, open the Options page and click the Key Commands button in the Global section.
The commands are arranged in a hierarchical folder structure on the left. When you open a category folder, the items and functions are displayed with any currently assigned key commands.
To set up a key command, select the function in the list, enter the key command in the Type in Key eld and click the Assign button to the right of the eld. If this key command is already used for another function, this is displayed in the
7
eld below.
Common Editing Methods Presets
To delete a key command, select the function in the list, select the key command in the Keys list and click the Delete button.
To search for a specic function, enter its name in the search eld at the top of the dialog and click the
NOTE
You can set up several key commands for the same function.

Presets

Groove Agent SE offers two types of presets: section/module presets and VST presets. Section and module presets store and recall the setup of a specic component on the Groove Agent SE panel. VST presets contain all information necessary to restore the complete state of the plug-in.
During setup, the factory presets are installed in a dedicated folder and a user folder is created for your own presets. The handling of presets is the same throughout the program.
NOTE
Factory presets are write-protected, but may be overwritten when a software update is executed. Presets in your user folder are never changed by the software update.
Start/Continue Search button.

Handling Section and Module Presets

The preset controls can be found throughout the program. The handling is always the same.
To save a preset, click Save .
NOTE
You cannot overwrite factory presets. If you want to save changes made to a factory preset, save the preset under a new name or in a new location.
To load a preset, click the arrow icon and select a preset from the list.
To delete a preset, click Delete .
NOTE
Factory presets cannot be deleted.

Handling VST Presets

Loading VST Presets
PROCEDURE
1. In the header of the plug-in panel, click the Preset Management button next to the preset name eld and select Load Preset.
2. Do one of the following:
Select a preset to load it.
Double-click a preset to load it and close the preset loader.
8
Common Editing Methods Presets
Saving VST Presets
PROCEDURE
In the header of the plug-in panel, click the Preset Management button next to the preset name eld and select Save Preset.
9

Getting Started

These sections help you to get started with Groove Agent SE and introduce program functions and settings.

Window Overview

The Groove Agent SE window is divided into several sections.
1 At the top of the window, you can nd the plug-in functions section.
2 Below the plug in-functions section on the left, the kit slot is located.
3 On the right of the kit slot, you nd the kit rack.
4 The edit display on the right contains the Edit, Mixer, and Options pages.
5 With the two buttons at the top right of the edit display, you can expand the window to
show a keyboard at the bottom, and/or the Load panel at the right.
6 On the left of the edit display, you can nd the pad section.
RELATED LINKS
Kit Slot on page 18 Kit Rack on page 19
10
Getting Started Agents, Kits, Presets, and Content Files

Agents, Kits, Presets, and Content Files

Groove Agent SE comes with a variety of content that can be loaded and edited. At the top of the hierarchy, you can load kits or multis. Further down the hierarchy, you can load and edit MIDI patterns, styles, drum samples, etc.
Agents
Groove Agent SE combines the creative power of different rhythm modules: Acoustic Agent SE and Beat Agent SE.
Each of these modules offers its own approach to drums and rhythms, with special ways of creating your own inspiring beats in a huge range of styles.
Kits
Kits are loaded to play the sounds in Groove Agent SE. They contain all information that is required to produce the sound of the selected drum kit, that is, about the sliced loop and the MIDI phrase that is needed to play back the loop, about the used MIDI patterns or styles, and about the insert effects that are used on the mixer channel.
You can save and load kits via the kit rack or the kit slot section.
Furthermore, kits contain information on the agent that the kit uses. In the Load dialog and on the Kits tab in the Load panel, kits are identied by the kit preset icon .
VST Presets
VST presets contain all Groove Agent SE settings, that is, all information necessary to restore the complete state of the plug-in. This includes the kit, the MIDI patterns or styles, as well as any insert and AUX effects. All of these settings are also saved with the project in your host application. You can load VST presets via the pop-up menus in the plug-in header and in the plug-in functions section. In the
.
Load dialog, these presets are identied by the VST preset icon
Content Files and Folder Structure
Groove Agent SE comes with a large number of ready-to-use sound content les, containing kits, patterns, styles, and presets. Factory kits are write-protected. You can edit those les while they are loaded, but you cannot overwrite them.
To save your modications to a factory kit, save the le under a new name. The le gets the le name extension .vstpreset and is saved with your user content. User content can be searched and categorized in the same way as factory content. User content is saved in a predened folder structure on your hard disk. You can create subfolders within this structure to facilitate moving or exchanging content.
MIDI Patterns
MIDI patterns contain information on notes and drum sounds and the rhythm in which they are played.
Styles
Styles are complex structures of multiple patterns suited to create different parts of the drum tracks, for example, main pattern, ll, ending, and intro.
You can manage your user MIDI patterns and styles, for example by adding new subfolders to the folder structure, by moving or removing MIDI les, etc. To access the folder where the user MIDI patterns or styles are saved, right-click the pattern or style, either in the Load panel or the Load dialog and select Show in Explorer/Finder. In this location, you can add, remove and rename les and create subfolders to organize your MIDI patterns.
11
Getting Started Loading a Kit
Groove Agent ONE Content
Groove Agent SE can load Groove Agent ONE presets. The presets can either be loaded as kits in the kit rack or the kit slot section or as plug-in presets via the preset management menu in the plug-in header.
If you load a Groove Agent ONE preset as a plug-in preset, the global plug-in parameters are set to the default values.
If you load a preset as a kit, the global plug-in parameters remain unchanged.

Loading a Kit

To be able to hear a sound, you need to load a kit into Groove Agent SE.
PROCEDURE
1. Select the kit slot in the kit rack.
2. Open the Load panel and select the Kits tab.
3. On the Select Content Set pop-up menu at the top of the page, select a content set.
4. In the attribute columns, specify the sound that you want to use, by selecting a musical
style, sub style, etc.
5. In the results list, select a kit and double-click it or drag it onto the kit slot.
RELATED LINKS
Managing and Loading Files on page 21
12
Getting Started Pattern and Instrument Pads

Pattern and Instrument Pads

In Groove Agent SE, you can edit both the sounds and the patterns that are used by your drum tracks. Instrument sounds can be accessed via the instrument pads. The pattern or style that is played can be edited via the pattern pads.
To switch between the instrument pads and the pattern pads, click the corresponding
● button above the pads.
Instrument Pads
If the instrument pads are shown, the pads trigger the instrument samples and you can edit the sound of the instruments. These instruments are then used by the pattern pads to play the selected MIDI pattern or style.
Pattern Pads
If the pattern pads are shown, the pads trigger the selected MIDI pattern or style.
MIDI patterns contain information on notes and drum sounds and the rhythm in which they are played.
Styles are complex structures of multiple patterns suited to create different sections of the drum tracks, such as,
lls, endings, and intros.

Browsing for MIDI Patterns and Styles

The Load panel allows you to browse for patterns and styles and assign them to the pattern pads.
PREREQUISITE
Show Pattern Pads is activated on the left.
PROCEDURE
1. Depending on the le type that you want to load, select the Styles or MIDI page.
2. On the Select Content Set menu, select the content set from which you want to load a le. To browse the entire content, select All.
3. Optional: In the upper section of the page, click on an attribute to display only those les
containing the attribute, for example, percussion, or a specic musical style, etc.
You can activate several attribute lters simultaneously.
4. If you are looking for a specic le, enter its name in the text search eld on the toolbar.
You can also enter text that is part of the le name or the le attributes in the search eld.
5. Use the transport controls below the results list to prelisten the results.
6. Step through the les in the results list and listen to them until you found the le that you
want to use.
7. Drag the le onto a pad.
8. Repeat the above steps to assigning more les to other pads.
RELATED LINKS
Prelistening Patterns and Styles on page 26 Prelisten Section for MIDI Patterns and Styles on page 25
13
Getting Started Playing back Pattern Pads

Playing back Pattern Pads

You can play back pattern pads using the MIDI Player or the Style Player. The MIDI player allows you to play and modify one pattern. The style player offers a variety of patterns, suited to create the different sections of your drum tracks.
PROCEDURE
1. Load an Acoustic Agent SE kit.
2. Open the Pattern page and click on an empty pattern pad.
If a pattern pad is empty, it also plays the instrument sound.
3. To activate the pattern pad and make it play the pattern, open the Edit page in the right section of the plug-in panel and click Pad On/Off in the top right so that it lights up.
4. Click the Use Style button to activate the style player, and select a style from the Select Style pop-up menu.
5. Adjust the tempo in the DAW to match the tempo of the style.
The original tempo of the style is indicated by the second number in the le name of the style and in the value eld to the right of the Select Style pop-up menu.
6. Click the Play button in the transport section to play back the style.
7. Try out different Quantize and Swing settings, move the Complexity slider, select a main
pattern, a
8. Keep the settings as they are and select different styles on the Pattern Library pop-up menu in the Pattern section to compare the sound and to nd the style that you want to use.
ll, an ending, etc., and listen to the results.

Converting Styles to MIDI Patterns

If you have found an acoustic or a percussion style that you want to use on your pad, but want to edit it further in the Pattern editor, you must convert it to a MIDI pattern rst.
PREREQUISITE
In the pad section on the left, the pad that contains the style is active.
You have set up the style on the Agent page so that it plays the way you want it.
PROCEDURE
Click Convert Style to MIDI Pattern on the Agent page to convert the current style into a MIDI pattern.
NOTE
The conversion takes into account all the settings in the Performance section, with one exception: If you convert a percussion style, Random Complexity is not taken into account.
If you convert an acoustic style, only the active part of the style, that is, the selected main, ll, intro, or ending is converted.
14
Getting Started Creating the Different Sections of a Drum Track
RESULT
The style is converted and the Agent page automatically switches to the MIDI player. The Pattern editor becomes available, allowing you to modify the pattern.
NOTE
Once a style is converted to a MIDI pattern, it can no longer be opened in the style player.

Creating the Different Sections of a Drum Track

To create the different sections of your drum track, for example, an intro, a ll, a main part, and an ending, it is useful to start by copying the current style to other pads. And then, to modify the style for those pads.
PREREQUISITE
You have set up a pattern pad to play back a style.
PROCEDURE
1. To copy the settings of the current pad to another pad, hold down Alt and drag the pad onto another pad.
2. Repeat this until you have four pads with the same settings.
3. Select the second pad. Set the dial to a ll.
You can choose between eight lls.
4. Set up the ll to your liking. For example, change the complexity, activate half-time, try out different intensity settings, etc.
5. When you are done, right-click the pattern pad, select Rename Pad from the context menu, and enter a name for the pad, for example Fill.
6. Set up the pads for intro and ending in the same way.
AFTER COMPLETING THIS TASK
You can now record trigger notes for the pads in the DAW or transfer the patterns to the DAW by dragging them into a project.
RELATED LINKS
Converting Styles to MIDI Patterns on page 14 Dragging Patterns into a Project on page 16 Recording Trigger Notes for Your Patterns on page 16
15
Getting Started Recording Trigger Notes for Your Patterns

Recording Trigger Notes for Your Patterns

When you use Groove Agent SE in a DAW project, you can record trigger notes at the positions where you want to trigger the patterns. This allows you to create the drums for your project on
y, in the project context.
the
PREREQUISITE
You have created a project in your DAW to which you want to add a drum track.
You have added a MIDI track that is assigned to Groove Agent SE.
PROCEDURE
1. In Groove Agent SE, set up the MIDI patterns or styles for your drum track.
2. In the DAW, record-enable the MIDI track and start playback of your project.
3. Record the trigger notes at the positions in the project where you want to hear the drums.
RESULT
When you now play back the project, the trigger notes trigger the pattern playback. You can automate parameters like Complexity and Intensity from within the DAW. Any changes that you make to a pattern in Groove Agent SE are automatically reected in all occurrences of this pattern in the project.

Dragging Patterns into a Project

You can drag patterns from Groove Agent SE into your DAW project and edit them there.
PREREQUISITE
You have created a project in your DAW to which you want to add a drum track.
You have added a MIDI track that is assigned to Groove Agent SE.
Before you drag your patterns into a project, check whether the pattern pads are mapped to the same keys as the instrument pads. If this is the case, the trigger notes of the pattern pads interfere with the notes that are part of your pattern pads. To prevent this, you can either set up a different MIDI port or a different MIDI channel for the pattern pads.
PROCEDURE
1. In Groove Agent SE, set up the MIDI patterns or styles for your drum track.
2. Select the pad that plays the pattern that you want to use and drag it onto the MIDI track
at the position where you want to insert it.
3. In the same way, drag the other pads into the project until you have assembled your drum track.
RESULT
The patterns are inserted as MIDI parts on the track. When you play back the project, the drum parts are played back as well.
RELATED LINKS
Using Different MIDI Channels/Ports for Instrument Pads and Pattern Pads on page 36 Editing Patterns in the DAW on page 17
16
Getting Started Editing Patterns in the DAW

Editing Patterns in the DAW

When you have created MIDI parts from your Groove Agent SE patterns, you can further edit the parts in the DAW.
PREREQUISITE
You have assigned a MIDI track in your DAW to Groove Agent SE.
You have dragged your patterns to this track.
PROCEDURE
1. In the Inspector of your Steinberg DAW, open the Drum Map pop-up menu for the track and select Create Drum Map from Instrument.
This creates a drum map based on the information about the used drum sounds in Groove Agent SE.
2. Open the part in the Drum Editor.
The editor displays the correct drum names in the drum names list on the left. In the event display on the right, the MIDI notes are shown.
3. Set up the pattern by deleting or entering notes, by copying or moving notes, etc.
For information about how to edit notes and controllers in the Drum Editor, refer to the Operation Manual for your Steinberg DAW.
17

Managing Your Sounds

The following sections describe how to load, save, and manage the different kinds of sound les in Groove Agent SE.

Loading Kits

You need to load a kit to produce a sound with Groove Agent SE.
There are several ways to load kits:
Via drag & drop from the Kits page or the Browser page in the Load panel onto the kit slot or the kit rack.
Via drag & drop from the File Explorer/macOS Finder or the MediaBay of your Steinberg DAW.
Via the context menu in the kit rack.
By clicking the Load Kit button at the right of the kit name in the kit slot section.
By clicking the name of the kit in the lower section of the kit rack to open the Load dialog and selecting a new kit.

Kit Slot

This section shows the name of the loaded kit, allows you to load a different kit, and make basic settings such as specifying the polyphony for the kit, for example.
Load button
Click this button to show the list of available kits.
You can also click the kit name to open this list. Right-click the kit name to open the kit context menu.
Load Previous/Next Kit
Click these buttons to load the previous/next kit from the list of available kits.
Load Kit with Patterns
Activate this button to make sure that kits are always loaded together with their patterns.
Polyphony
Adjusts the polyphony of the kit.
MIDI Input Indicator
The MIDI symbol starts blinking if incoming MIDI signals are detected.
18
Managing Your Sounds Kit Rack
Velocity Curve
Follow Transport
Song Position Counter
Sets the velocity response curve of the kit. This allows you to adapt the kit to your hardware MIDI controller or playing style.
If Follow Transport is activated, you can use the transport functions in the DAW to start and stop playback both in the DAW and in record an audio track in your host application while Groove Agent SE plays the drums, for example.
If playback is started in the DAW, Groove Agent SE plays back the active pad.
If trigger keys are sent and the active pad is in Exclusive mode, playback
switches to the pad that was triggered last. Playback returns to the active pad as soon as the trigger key is released. Pads that are not in Exclusive mode can play simultaneously.
NOTE
Follow Transport works differently in Jam Mode.
The song position counter shows the current song position in bars, beats, and 16th notes. If you activate the Play button in Groove Agent SE, the song position counter always starts at 1.0.0.0 and runs until you click stop.
Groove Agent SE. This allows you to

Kit Rack

Tempo Display
The tempo display next to the position counter shows the tempo of the host application.
The kit rack to the right of the kit slot section gives you an overview over the loaded kit and its agent, and allows you to perform some editing via the context menu.
19
Managing Your Sounds Kit Context Menu

Kit Context Menu

Load Kit
Allows you to load a kit.
Load Kit With Patterns
Allows you to load a kit with its MIDI patterns or its styles, if any.
Load Pattern Group
Allows you to load a predened set of MIDI le assignments and play parameter settings for the 16 pads of the group.
Save Pattern Group
Allows you to save the 16 pads of the group and their settings as a pattern group.
Delete Pattern Group
Allows you to delete a pattern group.
Save Kit
Saves the kit. If you try to overwrite write-protected factory content, a dialog opens that allows you to save the edited kit under a new name.
Save Kit As
Allows you to save the kit under a new name.
Remove Kit
Removes the kit and its patterns from the slot.
Revert to Last Saved Kit
Reverts to the kit that was originally loaded on the slot. If the kit was loaded without patterns, only the kit and no patterns are loaded.
Cut Kit
Copies the kit and its patterns and removes it from the slot.
Copy Kit
Copies the kit and its patterns.
Paste Kit
Pastes the copied kit into the slot. If the slot already contains a kit, it is replaced.
20
Managing Your Sounds Managing and Loading Files
Rename Kit
Allows you to rename the kit.
Reset Agent
Loads the Init preset of the agent.
Import (Beat Agent SE only)
Allows you to import MPC and GAK les into Beat Agent SE kits.
Export Kit With Samples (Beat Agent SE only)
Exports the Beat Agent SE kit together with its associated samples.
NOTE
Samples that are part of protected content, such as the VST Sound content, cannot be exported.
Export Mixer and FX to Cubase/Nuendo
Allows you to transfer the Acoustic Agent SE mixer settings, complete with equalizer settings and effects, to your Steinberg DAW, which means, you can perform mixing for the kit entirely in the MixConsole.
Export Mixer to Cubase/Nuendo
Allows you to transfer the Acoustic Agent SE mixer settings, without equalizer settings or effects, to your Steinberg DAW. This is useful if you want to create your own mix from scratch.

Managing and Loading Files

The Load panel allows you to manage, navigate to, load, and preview different le types.
To display the Load panel, click the corresponding button in the top right of the edit display.
To open the Load panel in a separate window, click Dock/Undock Load Panel at the right of the page buttons.
The Load panel contains the Kits, Instruments, Styles, MIDI, and Browser pages.
In the top section of the page, you specify which sounds to look for. The lower section presents the corresponding results.
21
Managing Your Sounds Managing and Loading Files
To adjust the size of the two sections, drag the divider at the top of the results list.

Managing Files via the Kits, Instruments, Styles, and MIDI Pages

The Kits, Instruments, Styles, and MIDI pages are based on Steinberg’s MediaBay technology. These pages give you access to the available kits, MIDI patterns, styles, etc.
The Kits page gives you access to the kits.
If you want to load kits with their patterns or styles, activate Load Kit with Patterns or Styles.
If this button is deactivated, only the kits are loaded while the patterns and styles are kept.
The Instruments page on the Load panel shows the instruments that you created from
● your instrument pads.
The Styles page gives you access to the styles.
The factory styles are created for Acoustic Agent SE kits and are usually loaded and used in the Style Player. Furthermore, content from Content Sets such as “Nashville” and “Simon Phillips Studio Drums”, make use of the style player.
22
Managing Your Sounds Managing and Loading Files
You can also load styles in Beat Agent SE. However, in this case, make sure to map the instruments correctly to the instrument pads.
Percussion styles are available for the Percussion Player used by Percussion Agent, but can also be used with the
The MIDI page gives you access to MIDI les and MIDI patterns. They can be used in the MIDI Player. The MIDI les in the factory content are created for use in Beat Agent SE kits. Furthermore, the MIDI Mindset” or “Prime Cuts” can be loaded in the MIDI Player.
Filtering the Results
You can lter the results list using the congurable attribute columns at the top or by restricting the search to a specic content set.
Content Set Filter
Use the Select Content Set pop-up menu to restrict the search to a specic content set. By default, the search is performed in all installed content sets.
Attribute Filter
To set up the lter, click on specic values in the columns.
To select different lter criteria, click the column header and select a different attribute from the submenu.
MIDI Player.
le content from VST Sound Instrument Sets such as “Neuro
Results List
Only the les that match the set lter are displayed in the results list.
The results list shows all les that have been found, according to your lter settings.
Content Filters
The content lter buttons allow you to dene whether to show the entire content , only the factory content
View Filters (Kits Page)
The toolbar has two lter buttons that allow you to dene which preset types to display: multis or kits. In the results list, the corresponding icon is shown to the left of the preset name.
Style Filters (Styles Page)
The two style lter buttons allow you to show the styles that are used in the Style Player , the styles that are used in the Percussion Player , or both.
Rating Filter
You can limit the results list according to the rating of the presets. Use the rating slider to dene the minimum rating.
Rescan Disk
Rescans the disk for les that match the search criteria. Click this button if you added or removed les on your hard disk, for example.
, or only your user content .
Set Up Result Columns
Allows you to select which attribute columns to display on the toolbar.
Results Counter
Displays the number of les that match the lter criteria. To stop an active scanning process, click in the value eld.
23
Managing Your Sounds Managing and Loading Files
Text Search
In the text search eld on the results list toolbar, you can enter text contained in the name or any of the attributes of a preset that you are looking for. The results list is updated immediately and the category search section above shows all categories that contain presets matching the text search.
To reset the text-based result lter, click Clear Search Text next to the search eld.
To restrict the search to the names only, activate Search Names Only . This way, other attributes are not taken into account.
Tempo Filter
The Tempo Filter pop-up menu allows you to limit the results list to les within a specied tempo range. This way, you can restrict the results to les that match your
current project. The options on the pop-up menu are automatically adapted to the tempo of the host application. You can set the the project tempo, or you can allow for a deviation of 5, 10, or 20 bpm from the project tempo.
NOTE
If you change the tempo in the host application, this is not reected automatically on the pop-up menu. The menu is updated when you open it and select an option.
lter to display only les that match
To show all les, regardless of their tempo, set Tempo Filter to Any Tempo.
RELATED LINKS
Conguring the Results List on page 24
Conguring the Results List
You can specify which le attributes you want to be displayed in the results list and set up the column order so that this attribute is visible without scrolling. This allows you to have a particular attribute more quickly.
To congure which attributes are shown in the results list, click Set up Result Columns in the upper right corner of the results list and activate the corresponding entries. New attributes are added at the right of the list.
To reorder the columns in the results list, drag the column headers to another position.
To change the sorting of the list entries, click the column header. The triangle in the column header shows the sorting direction.
Assigning General MIDI Program Change Numbers to Sounds
Assigning General MIDI program change numbers to sounds allows you to use MIDI program change messages to load the sounds into the slot of the corresponding MIDI channel.
PROCEDURE
1. In the Load section, select the Kits, Styles, or MIDI page and click Set up Result Columns on the title bar of the lower section.
2. Select Musical > GM Sound.
3. Select the sound to which you want to apply the GM program change number.
4. In the GM Sound column for the sound, select the General MIDI program change number
that you want to use.
You can assign the same GM Sound program number several times. If a program number is used more than once, the Rating attribute can be used to decide which program to load.
nd the les that
24
Managing Your Sounds Managing and Loading Files
File Info Section
The File Info section below the results list shows information about the selected le.
For MIDI les, original tempo, signature, and length are shown, as they are saved in the
le.
For styles, signature and length are shown.
For instruments, the name of the instrument and the number of samples that it contains are shown.
Prelisten Section for MIDI Patterns and Styles
The Prelisten section below the results list allows you to listen to the selected MIDI pattern or style.
For MIDI pattern and style les, the following controls are available:
Level
Adjusts the playback level.
Play
Plays back the focused le.
Stop
Stops playback. The play locator jumps back to the start of the le.
Pause
Pauses playback. Click again to resume playback.
Auto Play
Automatically starts playback of the focused le.
Loop Playback
If this button is activated, the focused le is played back repeatedly.
Play Position
The play position indicator shows the playback position within the focused le. To select another position for playback, click on the slider or drag the handle.
For styles, the following additional controls are available:
Style Part
Allows you to select a part of the style, such as intro, ll, ending, etc.
25
Managing Your Sounds Managing and Loading Files
Complexity/Variation
If the Main part of the style is selected, you can select a complexity.
If any other part of the style is selected, you can select a variation.
Prelistening Patterns and Styles
With the controls below the results list, you can listen to the MIDI patterns and styles in the results list before loading them.
PROCEDURE
1. On the Styles or MIDI page, select a le in the results list.
If you listen to a style, you can use the pop-up menu on the left to specify which part of the style you want to listen to. With the Complexity/Variation control, you can select a complexity for the
2. Use the transport controls below the list to play back the le.
If Auto Play is activated, the selected le is automatically played back.
3. Step through the les in the results list to listen to different les.
Main part of the style or a variation for the other parts of the style.
Prelisten Section for Instruments
The Prelisten section below the results list allows you to listen to the selected instrument.
Level
Adjusts the playback level.
Play
Plays back the focused le.
Stop
Stops playback. The play locator jumps back to the start of the le.
Prelisten in Place
Activates prelistening of the selected instrument. This allows you to listen to the instrument in the context of a running style or pattern.
Click the triangle above the button to select a prelisten option.
If Always is selected, selecting an instrument in the results list always triggers
the instrument.
If Auto is selected, selecting an instrument in the results list does not trigger
the instrument if the Style Player or the MIDI Player are playing. This prevents the prelisten instruments from being triggered off the beat.
NOTE
As soon as the instrument loses the focus in the results list, the Prelisten function stops and the original pad content is played again. This allows you to quickly compare two instruments, for example.
26
Managing Your Sounds Managing and Loading Files
Loading MIDI Patterns or Styles in Your Host Application
You can drag MIDI patterns and styles from the Load panel onto a MIDI track in your host application.
PREREQUISITE
You have added a MIDI track in your host application project.
PROCEDURE
1. In the Load section, open the MIDI page or the Styles page.
2. Select the le that you want to import into your host application.
3. If you want to drag a style into the project, use the prelisten controls below the results list
to select the part of the le and the complexity/variation.
All performance settings, such as Auto Complexity, Auto Fill, Quantize,etc. are taken into account, that is, they will be part of the resulting MIDI pattern.
4. Drag the le onto a MIDI track in you DAW.
RESULT
A MIDI part containing the pattern is added to your project.
The MIDI patterns that you drag out of Groove Agent SE are MIDI les, that is, you can drop them in any host application that supports drag and drop of MIDI les.
Editing Attributes
Presets can be described by using a predened set of attributes.
PROCEDURE
1. In the New Preset Attributes section of the Save dialog, click in the eld of the attribute value that you want to set.
Depending on the attribute, a menu or a dialog opens.
2. Select a value.
Attribute values are written into the corresponding preset les.
27
Managing Your Sounds Managing and Loading Files

Loading Files Using the Browser

In the Browser, you can browse for samples, MIDI les, and presets. The Browser also shows samples that are part of VST Sound content.
In the Browser, you can search and load the following les:
Samples from the le system or from within loaded kits.
MIDI les.
Multis and kits.
Path Section
To step through the recent locations, click the Previous Browse Location/Next Browse
To navigate to the folder one level up in the location tree, click the Browse Containing
The path to the current position in the hierarchy is shown on the right. To navigate to one
To open the navigation history, click at the very right of the path eld.
Location Tree
NOTE
Samples can only be loaded for Beat Agent kits.
Location buttons.
Folder button.
of these folders, click its name.
The location tree on the left in the Browser allows you to navigate through your samples, in any folder on your system. You can even access les contained in VST Sound containers and ISO les.
28
Managing Your Sounds Managing and Loading Files
If you select an entry in the tree, the results list shows the corresponding content.
Location Tree Context Menu
Refresh Views
Updates the tree. This is useful if you added a new disk to your setup or created a new folder on the hard disk.
Rescan Disk
Rescans the selected element in the tree. The corresponding les are opened, the information is extracted, and the database le is updated accordingly.
Locations
Quick Rescan Disk
Rescans only the folders that have changed since the last scan.
Show in Explorer (Win)/Reveal in Finder (Mac)
Shows the location of the selected le on your system.
Locations are folders or directories on your system that contain media les. By setting up locations, you can organize the les that are available in the results list according to context.
The text eld above the tree shows the name of the selected folder. If the name is preceded by an asterisk, the folder has not been saved as a location yet.
Managing Locations
Results List
To open the list of favorite locations, click in the text eld.
To add the current folder to the favorite locations, click Add Selected Media Node as Favorite Location.
You can keep the folder name or specify a new name for the location.
To delete the current location from the list, click Remove Favorite Location.
The results list shows the les found in the selected folder. It displays all les that Groove Agent SE can read, such as VST presets or samples.
29
Managing Your Sounds Managing and Loading Files
In addition to information like le name and path, the columns in the results list can be congured to show different attributes.
The results list also shows any subfolders of the selected folder, but does not include the les contained in the subfolders themselves. To see the content of subfolders, you must select the corresponding subfolder.
To open a folder or location, double-click it in the results list.
If you double-click a preset, its contents are shown.
To move up one level in the folder hierarchy, click Browse Containing Folder.
You can limit the number of results in the results list using the text search function. This way, you can search for les with specic names, for example. For presets, the search also takes any attributes into account. The value eld in the top right corner indicates the number of les that match the search text. To clear the search text, click Clear Filter Text.
Conguring the Results List
You can specify which le attributes you want to be displayed in the results list and set up the column order so that this attribute is visible without scrolling. This allows you to nd the les that have a particular attribute more quickly.
To congure which attributes are shown in the results list, click Set up Result Columns in the upper right corner of the results list and activate the corresponding entries. New attributes are added at the right of the list.
To reorder the columns in the results list, drag the column headers to another position.
To change the sorting of the list entries, click the column header. The triangle in the column header shows the sorting direction.
Searching for Files on Your System
Instead of searching the current results list, you can also use the text search to look for les on your hard disks or in VST Sound containers.
PROCEDURE
1. Select the location that you want to use as the starting point for the search.
The higher up in the hierarchy the location, the longer the search takes.
2. In the top left corner of the results list, click the Search Location Content button and enter the search text in the text eld.
3. Optional: Click the button to the right of the search eld to specify whether you want to search for samples, MIDI patterns, kits, multis, or all types.
4. To start the search, press Return or click Search/Stop Search to the right of the search text.
The les that match the search criteria are listed in the results list.
NOTE
The maximum of les that can be displayed in the list is 10,000.
5. Double-click a result to show it in the location tree.
30
Managing Your Sounds Managing and Loading Files
Prelisten Section for MIDI Patterns and Styles
The Prelisten section below the results list allows you to listen to the selected MIDI pattern or style.
For MIDI pattern and style les, the following controls are available:
Level
Adjusts the playback level.
Play
Plays back the focused le.
Stop
Stops playback. The play locator jumps back to the start of the le.
Pause
Pauses playback. Click again to resume playback.
Auto Play
Automatically starts playback of the focused le.
Loop Playback
If this button is activated, the focused le is played back repeatedly.
Play Position
The play position indicator shows the playback position within the focused le. To select another position for playback, click on the slider or drag the handle.
For styles, the following additional controls are available:
Style Part
Allows you to select a part of the style, such as intro, ll, ending, etc.
Complexity/Variation
If the Main part of the style is selected, you can select a complexity.
If any other part of the style is selected, you can select a variation.
Prelisten Section for Samples
The Prelisten section below the results list allows you to listen to the selected sample.
Level
Adjusts the playback level.
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Managing Your Sounds Managing and Loading Files
Play
Plays back the focused le.
Stop
Stops playback. The play locator jumps back to the start of the le.
Pause
Pauses playback. Click again to resume playback.
Prelisten in Place
Activates prelistening of the selected sample.
Click the triangle above the button to select a prelisten option.
If Always is selected, selecting an audio le in the results list always triggers
If Auto is selected, selecting an audio le in the results list does not trigger the
the sample, regardless of whether a sequence from the host or the internal pattern player is playing.
sample if a sequence from the host or the internal Style Player or MIDI Player are playing. This prevents the prelisten samples from being triggered off the beat. However, the prelisten sample for the pad is replaced and when the pad is played, the new sample is used.
Loop Playback
Replace Pad/Focused Sample
Play Position
Missing Samples
If you browse the samples of a program and you cannot load them or listen to them, they may have been moved or deleted. In this case, the sample info displays “Sample not found”.
To remedy this, load the program again and make sure that no samples are missing. Afterwards, be sure to save the program with the restored sample paths.
NOTE
As soon as the sample loses the focus in the results list, the Prelisten function stops and the original pad content is played again. This allows you to quickly compare two samples, for example.
If this button is activated, the focused le is played back repeatedly.
Determines whether the sample that is selected for prelistening replaces the entire pad or the focused sample .
The play position indicator shows the playback position within the focused le. To select another position for playback, click on the slider or drag the handle.
Loading Files
RELATED LINKS
Finding Missing Samples on page 85
To load the sample that is focused in the results list into the selected instrument pad, use
● the key commands
To load a kit, drag it from the results list to the kit slot or onto a pad.
Some le types are not supported. In this case, an icon is displayed to indicate that the le format cannot be loaded.
Return or L, or double-click the le.
32
Managing Your Sounds Managing and Loading Files
Protected kits are shown with a lock icon to indicate that you cannot extract single samples. However, you can load the kit as a whole.
Replacing the Focused Sample
When you load a sample via the Browser, all samples on the selected pad are replaced. But you can also replace only a
NOTE
You can also replace samples that are part of the factory VST Sound content.
PROCEDURE
1. On the Edit page, in the mapping view, select the sample that you want to replace.
2. In the Browser, activate Replace Pad/Focused Sample so that a waveform is displayed on
the button.
3. In the location tree, browse to the new sample and double-click it.
specic sample.
RESULT
The selected sample is replaced with the new sample. All sound settings of the previous sample are kept.
NOTE
Replace Pad/Focused Sample affects only the loading of samples via double-click or key commands. It does not affect the loading of samples via drag & drop from the Browser to pads.
33

Working With Pads

Groove Agent SE features two different types of pads: instrument pads and pattern pads. Instrument pads are used to trigger samples. Pattern pads trigger MIDI drum patterns or styles.
Instrument and pattern pads have multiple functions and can show various information about the pads. Some pad functions are only available for clearly stated.
The pad section on the left can show the instrument pads or the pattern pads. To switch between the instrument pads and the pattern pads, click the corresponding button above the pads.

Pad Section

specic agents. If this is the case, this is
The pad section is located on the left in the plug-in window. It contains the transport controls, the group buttons, and the pads.
Transport Controls
The transport controls allow you to trigger the focused pattern pad without playing a MIDI note.
Stop
Stops playback of the selected pad.
Start
Starts playback of the selected pad.
NOTE
If you switch between pattern pads during playback, the pattern changes according to the set
Trigger Mode.
Group Buttons
The pad section provides 16 pattern pads and 128 instrument pads, organized in eight groups of 16 pads.
You can switch between the groups by clicking on the group buttons. The button of the active group is highlighted. If one or more pads of a group have samples mapped to them, an orange LED above the group button lights up. If a pad within a group receives a MIDI note, a green MIDI indicator LED lights up.
34
Working With Pads Renaming Pads
Pads
Pattern pads trigger MIDI drum patterns or styles. Instrument pads trigger samples.
Pads show the associated MIDI note in the top right corner.
In the lower section, the name of the pad is displayed.
If samples are assigned to an instrument pad, the LED above the pad lights up.
If a MIDI le is mapped to a pattern pad, the LED above the pad lights up.
A pad lights up if the associated MIDI note is triggered.
To select a pad without triggering a sample or pattern, Alt-click the pad.
A yellow frame around a pad indicates that this pad is selected for editing.
You can edit multiple selected pads. The rst selected pad shows a yellow frame, the rest
For pattern pads, you can change the MIDI note assignment. For instrument pads, you can only change this if Use Hardware Controller Mapping is activated.
of the selected pads a lighter yellow frame.
Pad Colors
You can colorize the pads using up to 16 different colors. This can improve the overview over the instruments within your kit. For example, you can set the bass drum to one color, the snare to another, toms and cymbals to another, etc.
To apply a color to a pad or to several selected pads, open the context menu and select a color from the Set Color submenu.
NOTE
If you use the pattern pads in individual mode, you can set up different pad colors for each kit slot.

Renaming Pads

Renaming pads is useful if the names of the samples or the MIDI les are either too long or not very intuitive. Furthermore, it allows you to indicate that more than one sample is mapped to a pad, for example.
PROCEDURE
To change the name of a pad, right-click it, select Rename Pad, enter a new name and press Enter.
NOTE
You can set up different pad names for the individual kit slots if Global mode is not activated for the pattern pads.
35
Working With Pads Using Different MIDI Channels/Ports for Instrument Pads and Pattern Pads

Using Different MIDI Channels/Ports for Instrument Pads and Pattern Pads

By default, instrument and pattern pads share the same MIDI port. If instrument and pattern pads are both assigned and share the same trigger note, the pattern pad always gets priority, therefore, instrument pads that use the same trigger note as a pattern pad cannot be played via the same MIDI port. In this case, you have two options: You can set up a different MIDI port or a different MIDI channel for the pattern pads.
It is recommended to use either of these functions or combine them, in order to control pattern and instrument pads separately.

Using the Pattern MIDI Port for Pattern Pads

To be able to play all instrument and pattern pads via MIDI, assign a separate MIDI port to the pattern pad section. This way, you can trigger instruments on one MIDI port and patterns on the other.
PROCEDURE
1. Activate Use Pattern MIDI Port for Pattern Pads in the lower left corner of the pattern pad section.
If another port is used, MIDI data is received on all MIDI channels.
2. In your DAW, set up two MIDI tracks and set the MIDI output of the rst track to Groove Agent SE Main and the MIDI output of the second track to Groove Agent SE Pattern.
RESULT
You can use one MIDI track to play the instrument pads and another MIDI track to play the pattern pads.

Using Different MIDI Channels for Pattern Pads and Instrument Pads

You can specify a dedicated MIDI channel to trigger the pads in the pattern pads section. This is useful if your host sequencer does not support more than one MIDI port.
PROCEDURE
Click in the MIDI channel eld below the pads and select the channel that you want to use from the pop-up menu.
If this is set to Omni, the pattern pads receive trigger notes on all 16 MIDI channels.

Instrument Pads

Instrument pads are used to trigger samples.
Each pad is mapped to a MIDI note, which can trigger a sample. If samples are assigned to a pad, the LED above the pad lights up. You can trigger the pads with different velocities. Click in the lower section of a pad for lower velocities and at the top of the pad for higher velocities.
36
Working With Pads Instrument Pads
Mute
To mute an instrument pad, click the Mute icon in the upper left corner of the pad.
Click again to unmute.
To unmute all instrument pads, click Reset All Mute below the pads.
Solo
To solo an instrument pad, click the Solo icon in the upper left corner of the pad.
Click again to unsolo.
To unsolo all instrument pads, click Reset All Solo below the pads.
Below the pad section, you nd several buttons. These are different for the different agents.

Instrument Pad Context Menu

The context menu contains functions and settings for the instrument pads.
Load Instrument (Beat Agent SE only)
Allows you to load an instrument that you saved for a pad.
37
Working With Pads Instrument Pads
Save Instrument (Beat Agent SE only)
Rename Pad
Set Color
Assign Output (Beat Agent SE only)
Allows you to save the current pad with its samples and settings as instrument. The created instruments are available on the Instruments tab on the Load panel.
Allows you to rename the pad.
Allows you to select one of the 16 available colors for the pad.
Allows you to specify an output for all samples of the pad. The following outputs are available:
The Kit Mix.
One of the 16 Agent mixer channels.
One of the 16 stereo output busses of the plug-in.
If you use Groove Agent SE in a Steinberg DAW, selecting a plug-in output from the menu automatically activates this output in the host application. The rst stereo out is the Master output. This output is always active.
NOTE
Samples that are routed to an output that is deactivated in your host application are automatically sent to the Master output of the plug-in.
One of the AUX channels. This allows you to create sub groups, for example.
Edit/Learn Trigger Note
Allows you to specify a new trigger note for the pad, either by entering it into the value eld or by playing the corresponding note on your hardware controller.
Cut Pad
Removes all pad settings and pastes them to the clipboard.
Copy Pad
Copies the settings of the pad to the clipboard.
Paste Pad
Allows you to paste the pad settings from the clipboard to another pattern pad, of the same or a different pattern group.
Select All Pads
Selects all 128 pads.
Select All Pads in Group
Selects all 16 pads of the pad group.
Invert Selection
Inverts the selection for all pads, that is, all unselected pads become selected and vice versa.
Invert Selection in Group
Inverts the selection for the pad group, that is, all unselected pads of the group become selected and vice versa.
Reset Pad
Removes all samples and resets name, color, and trigger note to the default values for the selected pad.
38
Working With Pads Instrument Pads
Reset All Pads
Removes all samples from all 128 pads and resets name, color, and trigger note to the default values.
Reset Pad Order
Resets all pads to a chromatic order.
Remove All Samples
Removes the samples from the selected instrument pad.
RELATED LINKS
Saving Beat Agent SE Instruments on page 60 Loading Beat Agent SE Instruments on page 60

Using an Alternative MIDI Trigger Note Mapping

If you use an external hardware drum controller that sends specic MIDI notes for specic instruments, you can specify an alternative MIDI trigger note mapping.
PROCEDURE
1. Activate Use Hardware Controller Mapping in the lower right corner of the instrument pad section.
Now you can load, save, and delete different trigger note congurations.
2. Specify a new trigger note for the pad.
Right-click a pad, select Edit/Learn Trigger Note and specify the new trigger note
by entering it into the value eld or by playing the corresponding note on your hardware controller.
Right-click a pad, select Trigger Notes > Assign Trigger Note and select the note
from the submenus.
Groove Agent SE jumps to the next pad.
3. Assign a MIDI note to all the pads that you want to use and press Enter to stop assigning MIDI notes.
Assigned trigger notes are shown on the Trigger Notes submenu of the context menu.
Assigning Multiple Trigger Notes to an Instrument Pad
Some hardware drum controller instruments, like crash cymbals, provide several zones. These zones are sending different MIDI notes, in order to play different articulations. If a drum kit comes with a sample mapping that contains all articulations on dedicated instrument pads, each instrument pad only requires one for each articulation, you can assign multiple trigger notes to one instrument pad, so that each zone on the hardware controller triggers the same sample.
PROCEDURE
1. Activate Use Hardware Controller Mapping in the lower right corner of the instrument pad section.
Now you can load, save, and delete different trigger note congurations.
2. To specify an additional trigger note for the pad, do one of the following:
Right-click the instrument pad, select Trigger Notes > Add/Remove Trigger Note
and select the note that you want to add from the submenus.
Right-click the instrument pad, select Trigger Notes > Learn Additional Trigger
Notes and play the additional note on your keyboard.
specic trigger note. However, if the kit does not provide a pad
39
Working With Pads Instrument Pads
You can specify up to three additional notes for each pad.
Assigned trigger notes are shown on the Trigger Notes submenu of the context menu.
Removing Additional Trigger Notes
You can remove additional trigger notes in the following ways:
On the context menu for an instrument pad, select Trigger Notes > Add/Remove Trigger Note and deselect the note that you want to remove.
On the context menu for an instrument pad, select Trigger Notes > Remove Trigger Notes and select the note that you want to remove.
To remove all additional trigger notes and replace them with a new single trigger note, use the Edit/Learn option on the context menu.

Using MIDI Effects

For each instrument pad, you can set up MIDI effects on the MIDI FX page.
The MIDI FX page is divided into the Pad Mode, Rudiments, and MIDI Delay sections.
Pad Mode
Pad Mode determines to which pad the settings on the MIDI FX page are applied.
Internal
In Internal mode, the MIDI effects are applied to the samples on the selected pad.
Remote
In Remote mode, you can select to which destination pad you want to apply the MIDI effects.
This allows you to trigger an instrument with and without MIDI effects, for example.
NOTE
If the destination pad also contains MIDI effects, these are not taken into
account.
If you set up remote MIDI effects on a pad for which samples are assigned, the
remote MIDI effects are applied only to the samples on the destination pad.
40
Working With Pads Instrument Pads
Rudiments
Active
Type
If Remote mode is activated for a pad and a destination pad is specied, a remote icon is displayed on the pad.
To bypass the remote effects, click Disable MIDI to Remote Pad to the left of
the remote icon.
Click this to activate the articulation.
Determines the rudiment type.
Flam plays two hits very close together.
Drag plays three hits very close together.
Ruff plays four hits very close together.
Roll continually plays drum hits to produce a sustaining drum sound.
Buzz emulates the effect of a drummer pressing the stick into the drum while
hitting it. The stick bounces on the drum, producing multiple hits that sound like a decaying drum roll.
Flam, Drag, Ruff and Roll
For Flam, Drag, Ruff, and Roll, the following parameters are available:
Sync
Synchronizes the hits to the project tempo. The time span between the hits is set in fractions of beats.
Time
Adjusts the time span between the hits.
Note Value
If Sync is activated, this parameter adjusts the time span in fractions of beats.
Dynamics
Adjusts the dynamics of the hits.
At the minimum setting, all hits are played with the same volume. The higher the setting, the more the difference in volume between the loud and the soft hits increases.
Humanize
Use this parameter to randomize the timing, the dynamics, and the pitch of the hits.
Buzz
For Buzz, the following parameters are available:
Grip
Determines how the drumstick is held. Higher settings produce less buzz.
41
Working With Pads Instrument Pads
Pressure
Humanize
MIDI Delay
MIDI Delay produces echo effects by repeating the notes that you play.
The subsequent note events can be modied, for example, you can vary the time span between the echoes with the
Active
Sync
Time
Adjusts the pressure on the stick. Higher settings produce a longer decay of the buzz.
Use this parameter to randomize the timing, the dynamics, and the pitch of the hits.
Distribution parameter.
Activates/Deactivates the MIDI Delay effect.
Synchronizes the echoes to the project tempo. The time span between the echoes is set in fractions of beats.
Adjusts the time span between the echoes.
Note Value
If Sync is activated, this parameter adjusts the time span in fractions of beats.
Repeats
Determines the maximum number of echoes.
Damping
Determines whether the echoes fade in or fade out with the MIDI velocity. If you set this parameter to negative values, the MIDI velocity gradually increases. If you set this parameter to positive values, the MIDI velocity gradually decreases.
NOTE
Damping only shows an effect if the sound settings of the samples use velocity.
Pitch
Determines how much the pitch changes from echo to echo.
Distribution
Determines the time distribution of the echoes. If you set this parameter to negative values, the time span between echoes gets shorter, that is, the echoes speed up. With positive values, the echoes slow down.
42
Working With Pads Pattern Pads

Pattern Pads

Pattern pads trigger MIDI drum patterns or styles.
The pad section provides 16 pattern pads. Each pad is mapped to a MIDI note. You can assign MIDI patterns to each pattern pad, to trigger complete drum patterns or single instrument patterns, depending on the MIDI les. The pads are used to switch between patterns.
If a MIDI le is assigned to a pad, the pad shows a progress indicator and a beat counter. When the pattern is triggered, the progress indicator shows the playing progress graphically. In addition, the beat counter shows the current beat during playback. This allows you to see which patterns are currently running and at which playing position, relative to the length of the pattern. This can be particularly helpful when because it provides a quick overview of the patterns that will be stopped and those that will be triggered.
Toggle is selected on the Play Mode pop-up menu,

Assigning MIDI Patterns or Styles to Pads

You can assign MIDI patterns or styles to pads from various locations, by double-clicking, by using drag and drop or via the Load dialogs.
Double click a le on the Styles page or the MIDI page in the Load panel to assign it to the selected pad.
NOTE
If you double click a percussion style when a Beat Agent SE or Acoustic Agent SE kit is loaded, the style is converted to a MIDI pattern and opened in the Pattern Player.
Drag a MIDI pattern from the MIDI page in the Load panel onto a pad.
You can also assign multiple MIDI les to consecutive pads this way.
Drag a style from the Styles page in the Load panel onto a pad.
You can also assign multiple styles to consecutive pads this way.
NOTE
If the current player that is used for a pad does not support the dragged style, the le is converted to a MIDI pattern and loaded into the MIDI Player.
43
Working With Pads Pattern Pads
Drag a MIDI pattern or a style from the Load panel onto the Load eld in the MIDI Player/
Drag a MIDI pattern or a style onto a eld on the Overview page.
Drag a MIDI pattern or a style onto the Select MIDI Pattern eld at the top of the Pattern
Drag a MIDI le from the File Explorer/macOS Finder or from the MediaBay of the
Drag a MIDI part from the host application onto a pad.
Drag a le from the File Explorer/macOS Finder onto the MIDI Import eld in the MIDI
Select a pad, open the MIDI Player or the Style Player and select a le from the Select
RELATED LINKS
Assigning Multiple Files to Pads on page 44
Style Player.
editor.
Steinberg DAW onto a pad.
Player. The le is imported to your user pattern library and assigned to the selected pad.
MIDI Pattern/Select Style pop-up menus.

Assigning Multiple Files to Pads

You can assign several MIDI patterns or styles to multiple consecutive pads at the same time.
PROCEDURE
1. Move the mouse over the lower part of the pad on which you want to drop the rst le.
A yellow frame indicates which pads receive a le.
2. Drop the les.
RESULT
The les are imported to your user library and are automatically assigned to the pads.
44
Working With Pads Pattern Pads

Pattern Pad Context Menu

The context menu contains functions and settings for the pattern pads.
Rename Pad
Allows you to rename the pad.
Set Color
Allows you to select one of the 16 available colors for the pad.
Edit/Learn Trigger Note
Allows you to specify a new trigger note for the pad, either by entering it into the value eld or by playing the corresponding note on your hardware controller.
Assign Trigger Note
Allows you to select a new trigger note for the pad from a submenu.
Cut Pad
Removes all pad settings and pastes them to the clipboard.
Copy Pad
Copies the settings of the pad to the clipboard.
Paste Pad
Allows you to paste the pad settings from the clipboard to another pattern pad, of the same or a different pattern group.
Select All Pads
Selects all 128 pads.
Invert Selection
Inverts the selection for all pads, that is, all unselected pads become selected and vice versa.
Reset Pad
Removes the MIDI le and the name from the pad and resets color and trigger note settings to the default values.
Reset All Pads
Removes the MIDI le and the name from all pads and resets their color and trigger note settings to the default values.
Remove Patterns
Removes all patterns and styles.
45
Working With Pads Pattern Pads

Removing MIDI Files from Pads

You can remove patterns and styles from a pattern pad using the pad context menu.
To remove the pattern or style for a single kit and pattern pad, right-click a pad and select Remove Pattern from Selected Kit from the context menu.
To remove all patterns and styles from all kits at the same time right-click one of the pads and select
Remove Patterns from the context menu.

Locking Pad Settings

Locking the pad settings is useful if Global mode is activated for the pattern pads and you want to keep the current pad settings for one kit slot, for example.
If the pad settings are not locked and you load a new kit, pad settings that are saved in the kit preset, such as Exclusive, Play Mode, pad color, etc. overwrite the existing pad settings.
NOTE
Inactive pads saved in the kit preset do not overwrite any existing pad settings.
To lock the pad settings, activate Lock Global Pad Settings below the pad section.
If this button is activated, the current pad settings are kept when you load a new kit.

Moving and Copying Pattern Pads

You can copy or move pattern pads with all their settings to other pattern pads of the same or a different pattern group.
To move the active pattern pad with all its settings to another pad, drag the pad and drop it on the destination pad.
To copy a pattern pad to another pad, hold down Alt and drag the pad on the destination pad.
To move or copy one or more pads onto other pads, use the context menu commands Cut Pad, Copy Pad, and Paste Pad.
This way, you can move or copy multiple pads at the same time.

Pattern Groups

You can save the 16 pads with their patterns and settings as a pattern group. This allows you to quickly restore and reuse particular patterns and settings.
Pattern groups include all settings that you make in the Pad Settings section at the bottom of the
Agent page, such as Exclusive mode, Play Mode, etc.
To save the current pattern group for a kit, right-click the kit in the kit rack and select Save
Pattern Group.
To load a pattern group, right-click the kit in the kit rack and select Load Pattern Group.
NOTE
If you load a pattern group, the pad settings are only restored on empty pads. If you have assigned a pattern to a pad, your pad settings are not overwritten by the pattern group.
46
Working With Pads Pattern Pads

Agent Page

The Agent page allows you to select and set up the patterns or styles that are played by the pattern pads. With the two buttons at the top, you can select whether you want to use the Player or the Style Player.
The MIDI Player allows you to play and modify one pattern. The Style Player offers a variety of patterns, suited to create the different parts of your drum tracks, for example. Both players offer you a range of playback functions and settings.
You can switch between the two players using the buttons at the top of the page.
You can display the pad settings at the bottom of the page by activating the Show Pad Settings button at the top right of the Agent page.
MIDI
MIDI Player
The players are only available for active pads. To activate a pad, click the Pad On/Off button in the top right section of the page.
RELATED LINKS
Style Player on page 49 MIDI Player on page 47 Pad Settings on page 54
The MIDI Player allows you to load your own MIDI les or one of the included MIDI patterns and set up playback for them.
Mute Pattern
Mutes the current pattern.
MIDI Import
To import MIDI les from your le system or MIDI parts from your host application into the user pattern library, drag them onto the
47
MIDI Import eld.
Working With Pads Pattern Pads
Load MIDI Pattern
Save MIDI Pattern
Original Tempo/Time Signature
MIDI Export
You can import multiple MIDI les at the same time. The rst le is assigned to the selected pad.
Allows you to load a MIDI pattern.
NOTE
Pattern pads always contain the MIDI data and do not reference the original MIDI
les.
You can also load a pattern by dragging it from the Load panel onto the Load MIDI Pattern eld. If you drag a style le onto the eld, the Agent page automatically
switches to the Style Player.
Allows you to save the current MIDI pattern as user pattern.
Displays the original tempo and time signature as saved in the MIDI le.
To export a pattern, click the MIDI Export eld and drag it onto a MIDI track in your host application. You can also drag the pattern to other locations and applications that support MIDI
les.
Quantize Amount
This parameter denes how much of the quantization grid is applied. A value of 100 % means the MIDI note events play back only at the specied quantize note value. Smaller values move the notes only partially towards the next quantize note value. With a value of 0 %, no quantization is applied.
Quantize Grid
This parameter allows you to set up a quantization grid, in fractions of beats. You can also specify dotted and triplet values.
Swing Factor
Allows you to shift the timing of notes on even numbered beats to give the pattern a swing feeling. Negative values shift the timing backward, and the notes are played earlier. Positive values shift the timing forward, and the notes are played later.
Swing Grid
Determines the grid for applying Swing. For example, to shift the timing of every 16th note in a pattern, set this to 1/16.
Start
Species the beat from which the pattern starts to play.
End
Species the end of the pattern. Initially, this parameter is set to the original length of the MIDI pattern.
This value is limited to the length of the pattern. You can change the maximum length in the Pattern editor, either by dragging the locator to the right or by entering the value manually in the
End eld on the info line.
Effective Pattern Length
You can use the range slider below the Start and End parameters to adjust the range of the pattern loop. To change one of the values, drag the left or right edge of the slider.
48
Working With Pads Pattern Pads
Gate Scale
Velocity Scale
Tempo Scale
MIDI Import/Export and Alternative Trigger Note Mappings
If you are working with alternative trigger note mappings, this is taken into account and the MIDI pattern is adapted automatically on import/export. This is important if you are recording MIDI with a hardware drum controller and you want to import MIDI parts from the host application or export patterns from Groove Agent SE to the host application during that process.
Allows you to shorten or lengthen the notes of the pattern. At a value of 100 %, the notes play with their original gate length.
NOTE
Gate Scale has no effect on samples that are played in One Shot mode. They always sound until the end.
Raises or lowers the note-on velocities of the pattern. At a value of 100 %, the notes are played with their original velocity.
Denes the speed at which the pattern is running. You can choose between half, normal, and double speed.
Style Player
If you recorded the MIDI le with the standard trigger note mapping, deactivate Use Hardware Controller Mapping in the pad section.
RELATED LINKS
Playing back Pattern Pads on page 14 Using an Alternative MIDI Trigger Note Mapping on page 39
The Style Player allows you to load one of the included styles and make playback settings for it.
Styles are complex structures of multiple patterns suited to create different sections of the drum tracks, such as, lls, endings, and intros.
NOTE
If you want to use Beat Agent SE kits with the Style Player, make sure to use a GM instrument mapping, such as is used in the Acoustic Agent SE kits, for example.
49
Working With Pads Pattern Pads
Mute Pattern
Load Style
Original Tempo/Time Signature
MIDI Export
Quantize Amount
Mutes the current pattern.
Allows you to load a style.
You can also load a style by dragging it from the Load section onto the Load Style eld. If you drag a MIDI pattern le onto the eld, the Agent page automatically switches to the MIDI Player.
Displays the original tempo and time signature as saved in the MIDI le.
To export a style, click the MIDI Export eld and drag it onto a MIDI track in your host application. You can also drag the style to other locations and applications that support MIDI
Adjusts the timing of the pattern, from live-played to hard-quantized timing.
At a setting of 0 %, the pattern plays with the original timing.
At a setting of 100 %, the timing is hard-quantized.
les.
NOTE
Flams and rolls are not affected by this parameter.
Swing Factor
Allows you to shift the timing of notes on even numbered beats to give the pattern a swing feeling. Negative values shift the timing backward, and the notes are played earlier. Positive values shift the timing forward, and the notes are played later.
Swing Grid
Determines the grid for applying Swing. For example, to shift the timing of every 16th note in a pattern, set this to 1/16.
Pattern Dial
Allows you to specify whether you want the style player to play a Main pattern, a Fill, an Ending, or an Intro. Depending on your selection, you can choose between different variations. For example, eight different lls are available.
Complexity
You can modify the complexity of drum patterns. Increasing the complexity can add more notes, change from hihat to ride or from snare to toms, for example. This allows you to introduce a feel of free-style playing to a pattern. You can set the complexity in the following ways:
Move the Complexity handle below the display to the right or left. Drag to the
right to increase the complexity, and to the left to decrease the complexity.
Click in the display and move the combined Complexity/Intensity control to
the left or right.
You can modify complexity and intensity at the same time by moving the control both on the x and the y axis.
Double-click in the Complexity value eld above the display and enter a new
value.
50
Working With Pads Pattern Pads
Intensity
Half-Time On/Off
NOTE
The Complexity parameter is only available for main and halftime patterns, not for intros, lls, and endings.
The intensity is controlled via the y-axis of the x/y control of the Style Player. All patterns support the Intensity parameter. The patterns play with their original velocity at the top position of the y-axis. Decreasing the intensity means decreasing the velocity. You can set the intensity in the following ways:
Move the Intensity handle to the right of the display up or down.
Click in the display and move the combined Complexity/Intensity control up
or down.
You can modify complexity and intensity at the same time by moving the control both on the x and the y axis.
Double-click in the Intensity value eld below the display and enter a new
value.
Activates half-time rhythmic feel for the playback of the main pattern. This is reached by extending the normal rhythm over two bars rather than by halving the tempo. If a style does not contain halftime patterns, this parameter is not available.
NOTE
This parameter affects only the main patterns. Intros, endings, and lls do not support half-time playing.
Auto Complexity
This parameter varies the set Complexity randomly, creating a less static playback of the styles.
Click Auto Complexity to open the menu with the available options.
1/1 Bar – The complexity varies randomly after a full bar.
1/2 Bar – The complexity varies randomly after half of a bar.
1 – The complexity is increased on the rst beat of a bar. All other beats of the
bar have the same or a lower complexity.
1+3 – The complexity is increased on the rst and the third beat of a bar. The
other beats have the same or a lower complexity.
2+4 – The complexity is increased on the second and the fourth beat of a bar.
All other beats of the bar have the same or a lower complexity.
1+4 – The complexity is increased on the rst and the fourth beat of a bar. All
other beats of the bar have the same or a lower complexity.
Auto Fill – The complexity changes every time that a ll is played by the Auto
Fill function.
For example, if Auto Fill is set to 2, the complexity changes automatically after bar 2, 4, 6, and so on.
NOTE
If Auto Fill is deactivated, the complexity does not change.
To deactivate Auto Complexity, select Off.
If Auto Complexity is activated, the dot in the background of the complexity/ intensity display indicates which complexity is currently played.
51
Working With Pads Pattern Pads
Break
Auto Fill
The lls from the style player do not have to cover an entire bar. For example, a ll might cover only the last two beats of a bar.
If you want a pause before the ll starts, activate the Break button.
If you want the previous pattern to play up to the start of the ll, deactivate
the Break button. This way, no gaps occur.
If no pattern is playing when you trigger a ll, the main pattern of the style that is used by the pad is played until the ll starts. The Complexity setting of the pad is taken into account.
With the Auto Fill function, the main pattern can play back a ll after a specied interval of bars. This is useful for jamming with Groove Agent SE. For example, with a setting of eight available lls.
If Auto Fill is activated, the number of the ll that is playing lights up in yellow.
NOTE
This setting affects only the main pattern. Intros, endings, and lls are not affected. They play back as usual, that is, they do not change into a ll after the set interval.
4, you get a ll every 4 bars. Each time, the ll is randomly chosen from the
Auto Fill Options
If the Auto Fill Options are activated, you can choose which lls are used by Auto Fill. This way, you can limit the use of lls to those that really go with your sound.
NOTE
When you change the pattern group or load another kit, all lls are automatically activated.
Crash Mode
Determines whether main pattern, intro, ll, and ending play with crash cymbals.
If Always is selected, the style player plays the crash cymbals of the main
pattern and a crash cymbal on the
If Fill/Ending is selected, the style player plays only crash cymbals that are
part of the ll or the ending. For example, crash cymbals from a main pattern that are used to ll up endings that do not start at the rst beat are not played.
If Main is selected, the style player plays only the crash cymbals of the main
pattern.
If Off is selected, the style player leaves out all crash cymbals.
rst beat after the ll.
Hihat Mode
Species whether a pattern plays the hihat with all articulations, or only with the tip or the shank articulation.
NOTE
This setting is taken into account when you export a pattern by dragging the
MIDI export eld to a MIDI track in your host application.
52
Working With Pads Pattern Pads
External MIDI input is not affected by this setting, that is, you can play all
Ride Mode
Species whether a pattern plays the ride cymbal with or without bell articulation.
NOTE
This setting is taken into account when you export a pattern by dragging the
External MIDI input is not affected by this setting, that is, you can play all
RELATED LINKS
Playing back Pattern Pads on page 14
Using the Style Player
If the Style Player is activated and a style is selected on the pop-up menu, you can assign intros,
lls, and endings to pattern pads by using the large dial in the Performance section.
articulations.
MIDI export eld to a MIDI track in your host application.
articulations.
To do so, activate the pattern pad and set the dial to the intro, ll, or ending that you want to use.
The pattern pad plays the selected part each time you trigger it.
NOTE
Intros and endings are not affected by the parameters Halftime, Complexity, Auto Complexity, Auto Fill, and Crash Mode.
Fills are not affected by the parameters Halftime, Complexity, Auto Complexity, and
Auto Fill.
Converting Intros, Main Patterns, Fills, or Endings into MIDI Patterns
You can convert the selected part of a style to a MIDI pattern. This allows you to edit this part in the
Pattern editor, for example.
The conversion takes into account the playback parameters of a style, for example, Intensity, Quantize, Swing, and Crash Filter and converts them into MIDI events in the MIDI pattern. The resulting MIDI pattern for the main pattern of a style also reects the set Complexity.
NOTE
Auto Complexity and Auto Fill are not taken into account.
You can convert styles on the Agent page or on the Overview page.
PROCEDURE
1. In the Style Player page, select the part of the style that you want to convert, that is, main pattern, intro, ll, or ending that you want to convert.
2. Set up the playback parameters, and click Convert Style to MIDI Pattern.
When converting the Main part of a style, all performance settings, such as Auto Complexity, Auto Fill, Quantize, etc. are taken into account. For example, if Auto Fill is
53
Working With Pads Pattern Pads
RESULT
The style is converted into a MIDI pattern and the MIDI Player is automatically shown on the Agent page.
NOTE
Once you have converted a part of a style into a MIDI pattern, it cannot be used in the Style
Player any longer.
Pad Settings
To display the pad settings below the MIDI Player or the Style Player, activate Show Pad Settings
The pad settings are part of the kits, that is, they are replaced when you load a new kit.
set to 2 and the Main part is 4 bars long, the converted MIDI pattern will contain a ll on bar 2 and another one on bar 4. If Auto Fill is set to 4, only the last bar will be a ll.
at the top right of the Agent page.
Exclusive
Activates/Deactivates exclusive playback for a pad. Triggering an exclusive pad stops playback of the current pattern, according to the set Trigger Mode. Pads for which this button is not activated can play simultaneously with other patterns.
If Exclusive mode is activated for a pad, this is indicated by an icon in the upper left corner of a pad.
Play Mode
To play a pattern for as long as you hold down a key, select Hold.
To start and stop playback with the trigger note for a pad, select Toggle.
Toggle mode is best used for live performances. Otherwise, it can lead to unpredictable results, for example, when stopping and restarting playback in the host application or when locating to another position during playback.
To play a pattern completely to its end, select One Shot. In this mode, note-off
events are ignored. Playback stops automatically at the end of the pattern. To make sure that the pattern plays from start to end, deactivate Sync to Beat.
Trigger Mode
Determines whether a pattern starts to play immediately, at the next beat, or at the next full measure.
Sync to Beat
If Sync to Beat is activated, triggering a pattern starts the pattern in sync with any other patterns that are playing. For example, if you trigger a pattern and trigger the next pattern after 3 beats, this pattern starts playing at beat 3. If Sync to Beat is deactivated, the second pattern starts from the beginning.
Velocity Mode
Species how the velocity of the notes that you play affects the notes of the pattern.
If Original is selected, the notes of the pattern are played with the velocity
that is saved with the pattern.
54
Working With Pads Pattern Pads
If As Played is selected, the notes of the pattern are played with the velocity
that you are playing on the keyboard.
If Original + As Played is selected, the pattern velocity is determined by the
combination of the velocity saved with the pattern and the velocity of your playing.
55

Beat Agent SE

Beat Agent SE is a full beat production instrument with all the tools and sounds to create amazing beats for any electronic or urban music genre.
Many amazing sounding drum kits are included, alongside all the advanced features that you need to edit existing kits and create your own ones.
Beat Agent SE also excels in manipulating samples and loops, with features like automatic loop slicing, an onboard FX rack, and much more.

Beat Agent SE Sound Editing

On the Edit page for instrument pads, you set up the sound of the kits.
To open the Edit page, click the Edit button in the upper section of the plug-in panel.
The Edit page contains the Main, Pitch, Filter, Amp, Sample, Slice, and MIDI FX tabs.

Absolute and Relative Editing

When editing multiple samples, you can either change values absolutely for all the samples (ABS) or make relative changes (REL), depending on the setting of the corresponding button on the toolbar.
If you use absolute editing and you change a parameter from 50 % to 60 % for one sample, all other samples are also set to 60 %.
If you use relative editing and you change a parameter from 50 % to 60 % in one sample,
● another selected sample that was set to 70 % is set to 80 %.
56
Beat Agent SE Beat Agent SE Sound Editing
NOTE
Relative changes can be made for all parameters that can be adjusted continuously. Changes of parameters that select one of multiple modes or switch between two states are always absolute.
RELATED LINKS
Multi Selection and Parameter Controls on page 6

Showing Information About the Pads

Below the pads in the pad section, you can nd two buttons that allow you to show more information on the instrument pads.
Show Pad Info
Activate Show Pad Info to show the pad number, the number of samples, and the output on the pads.
Show Exclusive Groups
Activate Show Exclusive Groups to show the exclusive group settings for the pads. If you move the mouse over a pad that belongs to an exclusive group, all pads that belong to the same exclusive group are highlighted. If a hidden pad group contains pads that belong to the same exclusive group, a red LED above the group button lights up.

Locking Color and Output Settings

Locking the color and output settings for the pads allows you to switch between different kits while keeping these settings.
PROCEDURE
1. Right-click the lock button below the pads.
2. On the context menu, specify which parameters you want to lock for the pads.
If the button lights up, at least one setting is locked for the pads.

Editing Selected Samples or All Samples

You can apply your editing either to the selection (SEL) or to all samples of the pad (PAD), depending on the setting of the corresponding button on the toolbar.

Assigning Samples to Pads

You can assign samples to pads by using drag and drop, or replace existing samples using the mapping view context menu.
You can drag one or more samples from the File Explorer/macOS Finder and from your host application onto Groove Agent SE. Samples can be mapped to the same pad, or to different pads.
To assign a sample to a pad, drag it onto the pad.
You can drag les from the following locations of the host application:
MediaBay
57
Beat Agent SE Beat Agent SE Sound Editing
Project window
Pool
Sample Editor (regions)
Audio Part Editor
LoopMash slices
When you drag one or more samples onto a pad, the drop icons are shown. These determine whether the samples are added to the pad, whether the current sample is replaced with the one you are dragging, or whether the samples that you drag are assigned to multiple consecutive pads.
Drag samples to the topmost drop icon to add them to the pad.
You can assign up to 32 samples to a pad.
Drag one or more samples to the middle drop icon to replace the currently assigned samples with the ones that you are dragging.
Drag several samples to the lowest drop icon to assign them to several consecutive pads in one or in several groups.
A yellow border is shown around the pads that receive one of the samples.
NOTE
How many samples can be dropped to several pads depends on the number of available pads.
If Groove Agent SE cannot supply a sucient number of free pads for the number of dropped samples, a dialog is displayed, allowing you to proceed or cancel the operation. If pads already contained samples, these are replaced.
RELATED LINKS
Mapping View on page 61
Moving and Copying Samples between Pads
You can be move and copy samples between pads, and even between different pad groups, using drag and drop.
To move the samples from one pad to another pad, drag the pad onto the destination pad.
Depending whether you drag it onto the top, middle, or bottom drop icon, the samples are added to the samples on the destination pad, or they replace any samples on the destination pad, or they are inserted onto the destination pad and the following pads.
58
Beat Agent SE Beat Agent SE Sound Editing
NOTE
To copy the samples instead of moving them, keep Alt pressed when dragging the samples.
NOTE
When you copy pads that are part of a sliced loop, they are pasted as normal instrument pads, that is, they are no longer related to the loop.
Moving and Copying Samples between Groups
To move or copy the samples to pads in another group, drag the samples on the group button rst to show the group, and then to the new pad.
The options are the same as when moving samples between pads of the same group.
Moving Sliced Loops
You can move sliced loops with one drag and drop operation.
Drag the rst slice of the loop and move it onto the pad section.
When you start dragging, Groove Agent SE shows the pads on which the sliced loop can be dropped, that is, the pads that are followed by enough empty pads to insert all the slices. Pads on which the loop cannot be dropped are grayed out.
Drop the slice on the pad from which you want to start inserting slices.

Assigning Samples to Outputs

You can assign the output of an instrument pad to one of the available output busses. This allows you to apply external effect plug-ins to your samples or apply internal effects to the samples on a single pad, for example.
To apply your external effect plug-ins, assign the pad to one of the plug-in outputs. This allows you to edit the signals from this output in the
To apply the internal effects on the samples of an instrument pad, assign it to one of the Beat Agent SE busses and add effects to this bus in the Agent mixer.

Removing Samples From Pads

To remove a sample from a pad, right-click it and select Remove Sample from the context menu.
To remove all samples of a pad, right-click one of the samples and select Remove Selected Samples.
NOTE
If the PAD/SEL button is set to PAD, you cannot select individual samples and Remove Selected
Samples removes all samples of the pad.

Changing the Order of Pads

MixConsole of your Steinberg DAW, for example.
By default, instrument pads are sorted chromatically, based on the standard mapping. However, in some cases, you may want to display pads from other groups within a particular group. Therefore, you can exchange the position of pads.
For example, often a second bass drum is mapped to B0, which can be found in pad group 2. Most of the other common drum kit instruments are, however, located in group 3. If you want to
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see the second bass drum together with the other instruments of group 3, exchange the B0 pad with an unused pad in group 3.
To exchange two pads, hold down Shift and drag one pad onto another pad.
This exchanges the entire contents of the pads with all their settings.
To see whether the order of the pads differs from the standard sorting, you can either check the trigger notes of the pads to see whether they are mapped chromatically or not, or you can click the
To reset the order of all pads to a chromatic order, open the context menu for a pad and select Reset Pad Order.
Info button to see the pad index of all pads.

Saving Beat Agent SE Instruments

You can save Beat Agent SE instrument pads with all their settings as separate instruments.
PROCEDURE
1. Set up the instrument pad to your liking.
2. Right-click the pad and select Save Instrument.
RESULT
The pad is saved as a separate instrument and can be accessed via the Instruments tab on the
Load panel.

Loading Beat Agent SE Instruments

You can load your saved instruments to an instrument pad. This is useful if you want to reuse your pads, or use them as basis for other instruments.
PROCEDURE
1. On the Load panel, open the Instruments tab.
2. Navigate to the instrument that you want to use.
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3. Optional: Use the Prelisten controls below the results list to listen to the instruments.
4. When you have found the instrument that you want to use, double-click it or drag it onto

Mapping View

The mapping view shows the sample mapping of the selected pad.
You can replace and remove samples in the mapping view and adjust their velocity ranges. The focused sample is displayed in a lighter color.
NOTE
The mapping view always shows the velocity ranges, even if they are not used to trigger samples.
RELATED LINKS
Main Tab on page 63
This helps you to nd the instrument that works best in your current context.
the instrument pad.
NOTE
You can also load instruments via the pad context menu.
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Editing the Mapping of a Pad
A pad can contain up to 32 samples.
You can add samples by dropping them onto the mapping view. They can be inserted between two other samples, behind the last sample, or in front of the rst sample. This is indicated by a red insert line.
To replace a sample, drag a new sample onto an existing sample. Which sample will be replaced is indicated by a red frame.
To change the order of the samples, drag them to a new position.
To map a sample to another pad, drag it onto the pad.
This removes the sample from the current pad. To map the sample to another pad without losing the current mapping, hold down
To change the velocity range, select a sample in the mapping view and enter new values in the Hi and Lo elds on the right or position the mouse between two samples, so that a double-arrow is shown, and drag to the left or right.
Alt while dragging.
NOTE
Changing the velocity range of a sample automatically adapts adjacent samples, that is, velocity ranges cannot overlap.
Replacing Samples
You can replace individual samples in the mapping view with other samples on your hard disk.
PROCEDURE
1. Right-click the sample and select Replace Sample from the context menu.
2. In the le dialog, navigate to the le that you want to use instead, select it, and click Open.
RESULT
The sample is replaced.
Mapping View Context Menu
The commands on the mapping view context menu allow you to manage the samples that are used on the pads.
NOTE
You can only apply the context menu commands to individual samples if the Edit Selected Samples or Pads button is set to SEL . Otherwise, the entire pad content is affected.
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Replace Sample
Allows you to replace the focused sample.
Cut Samples
Cuts the selected samples to the clipboard.
Copy Samples
Copies the selected samples to the clipboard.
Paste Samples
Pastes the samples from the clipboard to the focused pad. The pasted samples are inserted after the selected sample on the destination pad. All samples are evenly distributed over the velocity range.
NOTE
You can copy and paste samples between the pads of a kit, but also between different kits and even between different
Remove Samples
Removes the selected samples.
Groove Agent SE instances.

Main Tab

The Main tab gives you access to the sample mapping of the pad as well as to the most important parameters.
The Main tab shows a simplied sample editor. You can adjust the sample start and end markers, the fade-in and fade-out markers, and the fade curves in the display.
Mode
Determines the trigger mode for the samples of a pad:
In Velocity mode, the incoming velocity determines which sample is played.
In Layer mode, all samples are played at the same time, regardless of their
velocity.
In Round Robin mode, the samples are played repeatedly one after the other,
from left to right.
In Random mode, samples are played randomly. Repetitions can occur.
In Random Exclusive mode, samples are played randomly, but repetitions are
not allowed.
Poly
Sets the maximum polyphony of a pad. For example, if this is set to 4, you can trigger a pad 4 times before notes are stolen.
NOTE
The polyphony value represents the number of notes that can sound simultaneously, therefore triggering layered samples on a pad may lead to a much higher number of actual sample voices.
Fade
Species the time it takes for a voice to fade out when voices are stolen.
NOTE
You can specify different fade settings for the different samples of a pad.
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Exclusive Group
This allows you to assign a pad to one of 32 exclusive groups. Pads within a group are never played back simultaneously. When a new note is played, the previous note stops.
Volume
Sets the level of the sample.
Pan
Sets the position of the sample in the stereo panorama.
Coarse
Adjusts the tuning in semitones.
Fine
Adjusts the ne tuning in cents.
Cutoff
Controls the cutoff frequency of the lter.
NOTE
Cutoff, Resonance, and Distortion are only available if a lter is used.
Resonance
Sets the lter resonance.
Distortion
Sets the amount of distortion. The effect of this parameter depends on the selected lter mode.
Output
The output to which the samples are routed. The following outputs are available:
The Kit Mix.
One of the 16 Agent mixer channels.
One of the 16 stereo output busses of the plug-in.
If you use Groove Agent SE in a Steinberg DAW, selecting a plug-in output from the menu automatically activates this output in the host application. The rst stereo out is the Master output. This output is always active.
NOTE
Samples that are routed to an output that is deactivated in your host application are automatically sent to the Master output of the plug-in.
One of the AUX channels. This allows you to create sub groups, for example.
NOTE
These outputs can all contain insert effects.
Playback Quality
Sets the quality.
Standard: Select this mode to play back the samples with their original bit
depth and sample rate.
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Vintage: Select this mode to emulate the sound quality of early 12-bit drum
Turntable mode is similar to Vintage mode. The samples are played with
NOTE
If Vintage or Turntable is selected for a sample, you cannot edit the sample using the AudioWarp functions on the Sample tab. If you try to select one of these modes for a sample that uses AudioWarp, a warning message is displayed.
Filter Type
Sets the lter type. You can choose between Classic, Tube Drive, Hard Clip, Bit Reduction and Rate Reduction.
To deactivate the lter, select Off.
machines. The detuning of the samples produces the typical aliasing effect. The sample rate is limited to 26040 Hz.
12bit/26040 Hz. Use this mode to emulate the typical workow of hip hop producers. Because the rst digital drum machines only had a very limited amount of RAM, turntables were sampled at a speed of 45 RPM instead of 33 1/3 RPM. This way, more samples could be saved into the available RAM. During playback, the samples were tuned down, to correct for the change in pitch. This added the typical crunch and aliasing that the early drum machines are famous for.
Filter Shape
LP 24, 18, 12, and 6 are low-pass lters with 24, 18, 12, and 6 dB/oct.
Frequencies above the cutoff are attenuated.
BP 12 and BP 24 are band-pass lters with 12 and 24 dB/oct. Frequencies
below and above the cutoff are attenuated.
HP 6+LP 18 and HP 6+LP 12 are combinations of a high-pass lter with 6 
dB/oct and a low-pass lter with 18 and 12 dB/oct, respectively (asymmetric band-pass Attenuation is more pronounced for the frequencies above the cutoff.
HP 12+LP 6 and HP 18+LP 6 are combinations of a high-pass lter with 12 and
18 dB/oct and a low-pass lter with 6 dB/oct (asymmetric band-pass lter). Frequencies below and above the cutoff are attenuated. Attenuation is more pronounced for the frequencies below the cutoff.
HP 24, 18, 12, and 6 are high-pass lters with 24, 18, 12, and 6 dB/oct.
Frequencies below the cutoff are attenuated.
BR 12 and BR 24 are band-reject lters with 12 and 24 dB/oct. Frequencies
around the cutoff are attenuated.
BR 12+LP 6 and BR 12+LP 12 are combinations of a band-reject lter with 12 
dB/oct and a low-pass lter with 6 and 12 dB/oct, respectively. Frequencies around and above the cutoff are attenuated.
BP 12+BR 12 is a band-pass lter with 12 dB/oct plus a band-reject lter with
12 dB/oct. Frequencies below, above, and around the cutoff are attenuated.
HP 6+BR 12 and HP 12+BR 12 are combinations of a high-pass lter with 6 and
12 dB/oct and a band-reject around the cutoff are attenuated.
AP is an all-pass lter with 18 dB/oct. Frequencies around the cutoff are
attenuated.
AP+LP 6 is an all-pass lter with 18 dB/oct plus a low-pass lter with 6 dB/oct.
Frequencies around and above the cutoff are attenuated.
HP 6+AP is a high-pass lter with 6 dB/oct plus an all-pass lter with 18 dB/oct.
Frequencies around and below the cutoff are attenuated.
lter). Frequencies below and above the cutoff are attenuated.
lter with 12 dB/oct. Frequencies below and
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Editing Envelopes

Beat Agent SE features pitch, lter, and amplier envelopes. These envelopes are available on
Pitch, Filter, and Amp tabs.
the
Each of these multisegment envelopes has up to 128 nodes, for which Time, Level, and Curve parameters are available. The nodes and their parameters specify the shape of the envelope. You can edit one or multiple nodes by dragging them in the graphical envelope editor or by entering values manually. When editing an envelope node, a value tooltip displays the current settings of the node.
Fixed
If Fixed is activated and you move selected nodes on the time axis, only the
If Fixed is deactivated, all nodes that follow the edited nodes are also moved.
Snap
You can select a second envelope to be displayed in the background of the edited envelope. If Snap is activated and you change the position of nodes, they snap to the nodes of the envelope that is shown in the background.
To specify the envelope for the background, open the pop-up menu to the
selected nodes are moved.
right of the
Snap button and select an envelope from the list.
Show Channel Sum/Show Left Channel/Show Right Channel
Selecting Nodes
To select a node, click on it in the graphical editor.
If multiple nodes are selected, you can use the Env Node pop-up menu to set the focus to
To add a node to a selection, Shift-click the node. Selected nodes are edited together.
You can select multiple nodes by drawing a rectangle around the nodes with the mouse.
If the graphical editor has the focus, you can select the next or the previous node with the
NOTE
Pitch envelope nodes also snap to semitone positions.
With these buttons, you can show the sample waveform in the background of the envelope display. Any editing you perform on the envelopes is automatically reected in the waveform.
Show Channel Sum shows the mono sum of the sample in the display.
Show Left Channel shows the left channel of the sample.
Show Right Channel shows the right channel of the sample.
The focused node is indicated by a frame. The value elds to the left of the graphical envelope editor display the parameters of the focused node.
a different node without losing the current selection.
left and right arrow keys.
Adjusting the Time Parameter
The Time parameter species the period of time between two nodes. Depending on the Sync mode, the Time parameter is displayed in milliseconds and seconds, or in fractions of beats.
To set the Time parameter, select the nodes that you want to adjust and enter a value in the Time eld.
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You can also adjust the Time parameter in the graphical envelope editor, by dragging the nodes left or right, to decrease or to increase the time span.
For a higher resolution, hold Shift while moving the nodes.
To limit the movement to the time axis, that is, to change only the horizontal position of a node, hold down Ctrl/Cmd while dragging.
Adjusting the Level Parameter
The Level parameter species the amplitude of the envelope at the position set by the Time parameter.
To set the Level parameter, select the nodes that you want to adjust and enter a value in the Level eld.
You can also adjust the Level parameter in the graphical envelope editor by dragging the selected nodes up or down, to decrease or increase the levels.
For a higher resolution, hold Shift while moving the nodes.
To limit the movement to the level axis, that is, to change only the vertical position of a node, hold down Alt while dragging.
Adjusting the Curve Parameter
The Curve parameter allows you to adjust the curvature of the envelope curve between two nodes from linear to logarithmic or exponential behavior.
To set the Curve parameter, select the nodes that you want to adjust and enter a value in the Curve eld. Positive curve values change the curvature towards logarithmic and negative values towards exponential behavior.
You can also adjust the Curve parameter in the graphical envelope editor by dragging the curve between two nodes.
Ctrl/Cmd-click a curve to reset it to linear.
Adding and Removing Nodes
To add a node, double-click at the position where you want to add the node.
To remove a node, double-click it.
To delete several selected nodes, press Delete.
NOTE
You cannot remove the rst, the last, or the sustain node.
All nodes added after the sustain node always affect the release phase of the envelope.
Adding Nodes Using the Fill Function
The Fill function allows you to add multiple envelope nodes after the selected nodes.
PROCEDURE
1. On the pop-up menu to the right of the Fill button, select the number of nodes that you want to add.
2. In the graphical envelope editor, select the node after which you want to add nodes.
If several nodes are selected, the new nodes are inserted after the last selected node.
If Fixed is deactivated, the added nodes are placed with the interval specied by the Time parameter of the selected node. If multiple nodes are selected, the interval is specied by the focused node.
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By activating Sync, you can specify the interval with the Sync note value. For example, if 1/4 is selected, new nodes are added at exact quarter note intervals.
If Fixed is activated, the added nodes ll the space between the last selected node and the following one.
3. Click the Fill button.
Synchronizing Envelopes to the Host Application
You can synchronize the envelopes to the tempo of your host application. This allows you to set envelope times that relate to musical time intervals, regardless of any tempo changes.
PROCEDURE
1. Click Sync to activate sync mode for the envelope.
Sync mode is active if the button is highlighted. A grid spaced in fractions of beats is displayed in the graphical envelope editor.
2. On the pop-up menu located to the right of the Sync button, select a note value.
This sets the resolution of the grid.
NOTE
3. To use triplet note values, activate the T button.
Envelope Modes
On the Mode pop-up menu, you can select one of four envelope modes, to specify how the envelope is played back each time you hit a key.
Select Sustain to play the envelope from the rst node to the sustain node. The sustain
Select Loop to play back the envelope from the rst node to the loop nodes. Then, the loop
Select One Shot to play the envelope from the rst to the last node, even if you release the
Select Sample Loop to preserve the natural attack of the sample. The decay of the
The Time eld of a node displays times in fractions of beats. The fraction is always reduced to the smallest possible value. 2/16 is displayed as 1/8, for example.
NOTE
Envelope nodes that do not exactly match a note value display the closest note
value.
Nodes that exactly match a note value are indicated by a red dot inside the handle
of the node. This is useful if you switch the grid between triplets and normal note values, for example. The triplet nodes still indicate that they match a note value, even if the grid shows normal note values.
You can also enter note values and triplets manually in the value eld.
level is held for as long as you play the note. When you release the note, the envelope continues with the stages following the sustain. This mode is ideal for looped samples.
is repeated for as long as the key is held. When you release the note, the envelope continues playing the stages that follow the sustain. This mode is ideal for adding motion to the sustain of the envelope.
key. The envelope has no sustain stage. This mode is ideal for drum samples.
envelope does not start until the sample has reached the sample loop start.
If you set the second node to the maximum level and use the following nodes to shape the decay during the loop phase of the sample, the envelope only affects the loop phase. The attack of the envelope is still executed.
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Setting Up the Loop
You can set up the envelope to repeat its playback between the selected nodes.
PROCEDURE
1. Set the envelope mode to Loop.
2. The loop is indicated by the green region in the graphical envelope editor. Specify the loop
start and end by dragging the borders of the region.
The loop region can only be set up in the decay phase of the envelope.

Pitch Tab

On the Pitch tab, you can set up the pitch envelope.
Polarity
You can switch the pitch envelope from unipolar to bipolar.
If the Polarity button is activated, the envelope is bipolar, which means that you can modulate the pitch of the sample in two directions, higher or lower than the original pitch. If the below the original pitch.
Polarity button is deactivated, the envelope cannot be set to values
Key Range
Activate this button to specify the key range of the sample, that is, the range over which it is mapped chromatically to pads.
Low Key species the rst key for the mapping.
High Key species the last key for the mapping.
If you deactivate the Key Range button, the Low Key and High Key elds are reset.
Fixed Pitch
If Fixed Pitch is deactivated, the sample plays chromatically within the key
range.
If Fixed Pitch is activated, the sample plays with its original pitch on all of the
keys within the key range. This is useful if you want to layer a pad with the neighboring pads, for example.
Coarse
Adjusts the tuning in semitones.
Fine
Adjusts the ne tuning in cents.
Random
Determines how much the pitch of a sample is changed randomly with each note that is played.
Env Amnt
Determines how much the pitch is affected by the pitch envelope.
Level Velocity (Vel>Lev)
Determines how the velocity affects the level of the envelope.
The level of the envelope depends on two factors: the setting of this parameter and how hard you hit a key. Positive values increase the level of the envelope the harder you hit a key. Negative values decrease the level of the envelope the harder you hit a key.
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Time Velocity (Vel>Time)
Adjusts the inuence of velocity on the phases of the envelope. Positive values decrease the length of the phases for higher velocity values. Negative values increase the length of the phases for higher velocity values.
Segments
Here, you can select which phases of the envelope are affected by the Time Velocity parameter.
Attack – The velocity affects the attack only.
Attack + Decay – The velocity affects all phases until the sustain.
Decay – The velocity affects all phases until the sustain but without the attack.
Attack + Release – The velocity affects the attack and the release phases.
All – The velocity affects all phases.
Level Velocity Curve
You can select the curve type to specify how the incoming velocity translates to the level of the envelope. The characteristic of each curve is displayed by a small icon.
Pitchbend Up/Pitchbend Down
Determines the range for the modulation that is applied when you move the pitchbend wheel.
MIDI Controller
Allows you to assign a MIDI controller that can be used to control the pitch of a sample. This controller can be sent either by the host application, a hardware controller, or internally using the controller lanes of the
Repeat page.
Hold
When playback in the Pattern editor or on the Note Repeat page is stopped, the controller values for pitch modulation are reset to a neutral value, without pitch modulation. If you activate Hold, the controllers remain on the last value that was sent.
Mapping Samples Chromatically over Multiple Pads
The Key Range settings on the Pitch tab allow you to map samples chromatically over multiple pads.
NOTE
If Edit Selected Sample or Pad (SEL) is activated, you adjust the key range for each sample individually.
PROCEDURE
1. Set up the range with the Low Key and High Key value elds.
When you adjust the key range for chromatically mapped samples, the pads within the key range inherit the name of the pad to which the original sample is assigned. The name is only set if the corresponding pad does not have a name. The offset in semitones from the original pad is added as sux to the name. This helps you to nd the original pad more easily.
2. Optional: Set up the Fixed Pitch parameter.
If Fixed Pitch is activated, the sample is played with its original pitch on all the pads
in the key range.
Pattern editor or the Note
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If Fixed Pitch is deactivated, the sample is played chromatically within the key
RESULT
The samples are mapped to the pads. An icon with two notes indicates which pads play a chromatically mapped sample.
AFTER COMPLETING THIS TASK
The context menu of pads that contain chromatically mapped samples offers the Chromatically Mapped from function, allowing you to locate the original pad for the mapped samples. The original pad itself does not contain this function.

Filter Tab

The Filter tab allows you to adjust the tone color of the sound. The lter envelope controls the cutoff frequency to shape the harmonic content over time.
Filter Type
Sets the lter type. You can choose between Classic, Tube Drive, Hard Clip, Bit Reduction and Rate Reduction.
To deactivate the lter, select Off.
range.
Filter Shape
LP 24, 18, 12, and 6 are low-pass lters with 24, 18, 12, and 6 dB/oct.
Frequencies above the cutoff are attenuated.
BP 12 and BP 24 are band-pass lters with 12 and 24 dB/oct. Frequencies
below and above the cutoff are attenuated.
HP 6+LP 18 and HP 6+LP 12 are combinations of a high-pass lter with 6 
dB/oct and a low-pass band-pass lter). Frequencies below and above the cutoff are attenuated. Attenuation is more pronounced for the frequencies above the cutoff.
HP 12+LP 6 and HP 18+LP 6 are combinations of a high-pass lter with 12 and
18 dB/oct and a low-pass lter with 6 dB/oct (asymmetric band-pass lter). Frequencies below and above the cutoff are attenuated. Attenuation is more pronounced for the frequencies below the cutoff.
HP 24, 18, 12, and 6 are high-pass lters with 24, 18, 12, and 6 dB/oct.
Frequencies below the cutoff are attenuated.
BR 12 and BR 24 are band-reject lters with 12 and 24 dB/oct. Frequencies
around the cutoff are attenuated.
BR 12+LP 6 and BR 12+LP 12 are combinations of a band-reject lter with 12 
dB/oct and a low-pass lter with 6 and 12 dB/oct, respectively. Frequencies around and above the cutoff are attenuated.
BP 12+BR 12 is a band-pass lter with 12 dB/oct plus a band-reject lter with
12 dB/oct. Frequencies below, above, and around the cutoff are attenuated.
HP 6+BR 12 and HP 12+BR 12 are combinations of a high-pass lter with 6 and
12 dB/oct and a band-reject lter with 12 dB/oct. Frequencies below and around the cutoff are attenuated.
AP is an all-pass lter with 18 dB/oct. Frequencies around the cutoff are
attenuated.
AP+LP 6 is an all-pass lter with 18 dB/oct plus a low-pass lter with 6 dB/oct.
Frequencies around and above the cutoff are attenuated.
HP 6+AP is a high-pass lter with 6 dB/oct plus an all-pass lter with 18 dB/oct.
Frequencies around and below the cutoff are attenuated.
lter with 18 and 12 dB/oct, respectively (asymmetric
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Cutoff
Controls the cutoff frequency of the lter.
Resonance
Sets the lter resonance.
Distortion
Sets the amount of distortion. The effect of this parameter depends on the selected lter mode.
Velocity
This parameter determines the inuence that velocity has on the cutoff frequency. If Velocity is set to 0 %, the setting has no effect. At any other value, the cutoff frequency changes with the velocity.
Env Amnt
Determines how much the lter is affected by the lter envelope.
Level Velocity (Vel>Lev)
Determines how the velocity affects the level of the envelope.
The level of the envelope depends on two factors: the setting of this parameter and how hard you hit a key. Positive values increase the level of the envelope the harder you hit a key. Negative values decrease the level of the envelope the harder you hit a key.

Amp Tab

Time Velocity (Vel>Time)
Adjusts the inuence of velocity on the phases of the envelope. Positive values decrease the length of the phases for higher velocity values. Negative values increase the length of the phases for higher velocity values.
Segments
Here, you can select which phases of the envelope are affected by the Time Velocity parameter.
Attack – The velocity affects the attack only.
Attack + Decay – The velocity affects all phases until the sustain.
Decay – The velocity affects all phases until the sustain but without the attack.
Attack + Release – The velocity affects the attack and the release phases.
All – The velocity affects all phases.
Level Velocity Curve
You can select the curve type to specify how the incoming velocity translates to the level of the envelope. The characteristic of each curve is displayed by a small icon.
RELATED LINKS
Editing Envelopes on page 66
Volume
Sets the level of the sample.
Pan
Sets the position of the sample in the stereo panorama.
AUX 1-4
Here, you can specify the signal level that is sent to the 4 integrated AUX FX channels.
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Level Velocity (Vel>Lev)
Determines how the velocity affects the level of the envelope.
The level of the envelope depends on two factors: the setting of this parameter and how hard you hit a key. Positive values increase the level of the envelope the harder you hit a key. Negative values decrease the level of the envelope the harder you hit a key.
Time Velocity (Vel>Time)
Adjusts the inuence of velocity on the phases of the envelope. Positive values decrease the length of the phases for higher velocity values. Negative values increase the length of the phases for higher velocity values.
Segments
Here, you can select which phases of the envelope are affected by the Time Velocity parameter.
Attack – The velocity affects the attack only.
Attack + Decay – The velocity affects all phases until the sustain.
Decay – The velocity affects all phases until the sustain but without the attack.
Attack + Release – The velocity affects the attack and the release phases.
All – The velocity affects all phases.
Level Velocity Curve
You can select the curve type to specify how the incoming velocity translates to the level of the envelope. The characteristic of each curve is displayed by a small icon.
Output
The output to which the samples are routed. The following outputs are available:
The Kit Mix.
One of the 16 Agent mixer channels.
One of the 16 stereo output busses of the plug-in.
If you use Groove Agent SE in a Steinberg DAW, selecting a plug-in output from the menu automatically activates this output in the host application. The rst stereo out is the Master output. This output is always active.
NOTE
Samples that are routed to an output that is deactivated in your host application are automatically sent to the
One of the AUX channels. This allows you to create sub groups, for example.
NOTE
These outputs can all contain insert effects.
Norm (Use Normalized Velocity)
Master output of the plug-in.
If you are working with normalized samples, keep this button deactivated.
If you are using velocity-layered samples that are not normalized, activate this
button. Otherwise, you might create unrealistic level transitions between different velocity layers when setting the
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Vel<Lev parameter.
Beat Agent SE Beat Agent SE Sound Editing

Sample Tab

The Sample tab contains the Sample editor. The upper section of the tab shows the mapping view and the waveform display and the lower section gives you access to all relevant sample parameters.
Toolbar
The toolbar contains different tools for editing sample markers, loop markers, and slices.
Play Sample
Plays back the raw sample.
Play Selection Looped
Activate this button to play back the selection in a loop.
Auto-Scroll
If this button is activated, the waveform display is scrolled during playback, keeping the playback cursor visible.
Follow Sample Playback
Activate this button to see a play locator when triggering a sample via MIDI.
Range Selection Tool
Click and drag with this tool to create a selection.
Zoom Tool
If this tool is selected, you can click in the waveform to zoom in on the position where you click.
Play Tool
If this tool is selected, you can click in the waveform to start playback. The sample is played back from this position until you release the mouse button.
Scrub Tool
If this tool is selected, you can click in the waveform and drag sideways to play back the audio. The playback direction and speed depend on how fast and how far you move the mouse left or right from the position where you clicked.
Snap
If this button is activated, the selection start and end points and markers snap to other markers.
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Snap to Zero Crossing
If this button is activated, markers and selection start and end points are only placed at zero crossings, that is, at positions in the audio where the amplitude is zero. This helps you avoid pops and clicks that are caused by sudden amplitude changes.
Edit Loop
If this button is activated, the editor shows the looped region instead of the original sample data. This provides a better overview over the transition between loop end and loop start and allows you to set the loop markers to the best positions.
NOTE
If Loop Mode is deactivated when you activate Edit Loop, it is automatically set to
Continuous and the loop markers are placed at the start and end of the sample.
Show Resulting Loop Crossfade
Activate this button to see the effect of your crossfade settings in the waveform display. If this button is activated, the resulting waveform is displayed in red.
NOTE
This button only has an effect if Edit Loop is activated.
Trim Sample
Trims the sample, either to the selection, or to the range that is set with the sample start/end markers.
Normalize Sample
Normalizes the sample by detecting the highest peak level in the sample and adjusting the gain to reach a predened level.
Normalize Level
Sets the level for the Normalize Sample function.
Revert to Full Sample
Undoes the trimming, so that the entire sample is restored.
NOTE
After undoing the trimming, make sure to set the start/end markers to their original positions, otherwise these parts are not played back.
Show Fades in Wave
Activate this button to show your fade settings directly in the waveform.
Show Channel Sum
Activate this button to show the sum of the left and right channels in the waveform display.
Show Left Channel
Activate this button to show the left channel in the waveform display.
Show Right Channel
Activate this button to show the right channel in the waveform display.
Preview Volume
Click this icon to display a level slider. Keep the mouse button pressed and use the slider to specify the level for previewing your samples.
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Beat Agent SE Beat Agent SE Sound Editing
Output
On this pop-up menu, you can specify to which plug-in output the Sample Editor sends its signals.
This is especially useful if the Master output uses insert effects that you do not want to hear while editing the samples.
Ruler
The ruler shows the timeline in the specied display format.
To select the format, click the arrow button to the right of the ruler and select an option from the pop-up menu.
You can choose to display bars and beats, seconds, or samples.
Waveform Display and Level Scale
The waveform display shows the waveform image of the sample. To the left of the waveform display, a level scale is shown, indicating the amplitude of the audio.
To select whether the level is shown as a percentage or in dB, click the level scale label at the top (dB or %), and select an option from the pop-up menu.
To display the half level axis, right-click in the waveform display and select the corresponding option on the context menu.
Parameter Section
Velocity Start Range
Determines the inuence of the velocity on the sample start. Move the start range marker to the right to start the sample later for lower velocities. Maximum velocity starts the sample at the original sample start.
Key On Delay
With this parameter, you can delay the playback of the zone by a specied time or a note value.
To synchronize the delay time to the host tempo, activate the Sync button and
select a note value from the pop-up menu.
To change the selected note value to a triplet, activate the T button.
If Sync is deactivated, the delay is specied in milliseconds. If Sync is activated, the delay is specied in fractions of beats.
Loop Mode
Allows you to select a mode for the sustain loop and the release loop.
If this is set to No Loop, the sample is played without loop.
If this is set to Continuous, the loop is played continuously until the end of the
amplitude envelope.
If this is set to Alternate, the loop alternates forward and backward even if
you release the key.
If this is set to Once, the loop is repeated once.
If this is set to Until Release (sustain loop only), the loop is repeated until you
release the key on the keyboard.
If this is set to Alternate Until Release (sustain loop only), the loop alternates
forward and backward for as long as the key is held and then continues to the end of the sample.
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Beat Agent SE Beat Agent SE Sound Editing
NOTE
If Loop Mode is set to Alternate or Alternate Until Release, the loop crossfade is applied to the loop start and the loop end. All other modes on the Loop Mode pop­up menu apply the loop crossfade only to the loop end.
Reverse
Reverses the sample, so that you hear it backwards.
Sample Start
The start marker of the sample.
Sample End
The end marker of the sample.
Link Sample Start and End
If this button is activated, moving the sample start also moves the sample end, and vice versa.
Loop Start
Species where the loop begins. You can enter a value numerically or move the start marker in the waveform display.
Loop End
Species where the loop ends. You can enter a value numerically or move the end marker in the waveform display.
Link Loop Start and End
If this button is activated, moving the loop start also moves the loop end, and vice versa.
Loop Crossfade
Species the time of the crossfade.
The Curve parameter denes the curve of the crossfade, from linear to equal power.
Loop Tuning
Here you can adjust the frequency of the loop in cents.
Detune
Allows you to tune the sample by +/- 1200 cents.
Gain
Determines the level of the sample.
NOTE
When using the Normalize function, this parameter is set automatically.
Pan
Determines the panorama position of the sample.
AudioWarp Parameters
In the AudioWarp section, you can apply time stretching and formant shifting to your samples.
NOTE
The AudioWarp functionality is not available if the playback quality is set to Vintage or Turntable on the Main tab.
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Beat Agent SE Beat Agent SE Sound Editing
Mode
On this pop-up menu, you select the mode that is used for the AudioWarp functions.
Solo mode offers parameters for time stretching and formant shifting. This
Music mode offers parameters for time stretching. This mode is suitable for
Select Off to deactivate the AudioWarp functions.
Sync Mode
The Sync modes are used to match the playback speed of the sample to the tempo of the host application.
If this is set to Off, you can specify the playback speed manually, in percent.
If this is set to Tempo, the playback speed is calculated using the ratio
If this is set to Beats, the playback speed is calculated using the note length of
NOTE
mode is suitable for loops and samples with solo instruments or vocals.
complex material like drum loops and samples with mixed music. It uses considerably more CPU time than Solo mode. Note that the more the sample is stretched, the higher the CPU load.
between the original tempo of the sample and the tempo of the host.
the beats, the number of beats, and the tempo of the host.
For the Sync modes to work properly, the loop of the sample has to be set up correctly. In Tempo mode, the original tempo must be set as exactly as possible.
Speed
This control adjusts the playback speed of the sample in percent. You can speed up the tempo by up to 800 % of the original. In Music mode, the lower limit of the playback speed adjustment is 12.5 %. Values below this limit have no effect.
Original BPM
If Sync Mode is set to Tempo, you can enter the original tempo of the sample in beats per minute. Groove Agent SE adjusts the playback speed of the sample to match the tempo of the host application.
NOTE
If you load a sample that contains tempo information in the le header, this information is used to set the contain any tempo information, the value is estimated. You can modify the parameter values manually.
Note Length and Number of Beats
If Sync Mode is set to Beats, Groove Agent SE calculates the tempo of the sample, based on the note length and the number of beats you enter. For example, if the sample is a drum loop with four quarter notes, set Groove Agent SE adjusts the playback speed of the sample to match the tempo of the host application.
Original Tempo parameter. If a sample does not
Note to 1/4 and Beats to 4.
NOTE
If you load a sample that contains tempo information in the le header, this information is used to set the Note Length and Number of Beats parameters. If a sample does not contain any tempo information, the values are estimated. You can modify the parameter values manually.
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Beat Agent SE Beat Agent SE Sound Editing
Formant (Solo Mode Only)
Species the amount of formant shifting.
Markers
You can use a set of different markers to specify important positions in a sample.
Sample Start
Denes where the sample starts to play. Audio before this marker is ignored.
Sample End
Denes where the sample stops playing. Audio after this marker is ignored.
Loop Start
Denes where the loop starts.
Loop End
Denes where the loop ends.
Velocity Start Range
Denes the attack phase of a sample, which can be used for the modulation of the sample start via velocity.
Creating Fades
To create fades, drag the fade handles in the waveform display on the Sample tab or
To adjust the curvature, drag the fade line in the display up or down. To reset the fade
NOTE
The fades directly inuence sample playback. They are not part of the amp envelope.
Zooming
specify the length for fade in and fade out on the Slice tab (if you created slices from the audio).
curve back to linear, hold down Ctrl/Cmd and click on the fade line.
To zoom in/out on the time and level axis, use the horizontal and vertical zoom sliders.
Vertical zoom slider
The three buttons to the right of the horizontal zoom slider allow you to zoom to the start,
● the end, and to the full range.
Depending on the situation, these options refer to the sample, the selection, or a loop. Click several times to increase the zoom level.
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Beat Agent SE Beat Agent SE Sound Editing
To toggle between full zoom and the previous zoom setting, click the A button to the right of the horizontal zoom slider.
To zoom in/out on the locator position, press G and H.
You can click and drag the ruler to zoom in/out on the position you have clicked.
Use the options on the Zoom submenu of the context menu.
View Range
When changing from one sample to another, you can specify which range to show in the waveform display for the new sample.
These options can be found on the View Range submenu of the waveform display context menu.
Auto
Follows the visible view range of the previous sample.
Last
Each sample stores the visible range individually. When you select a sample again, its view range is restored.
Full
Shows the entire sample.
Sample
Shows the range between sample start and sample end markers.
Sample Start
Shows the sample start marker with the current zoom factor.
Sample Start Range
Shows the sample start range marker with the current zoom factor.
Sample End
Shows the sample end marker with the current zoom factor.
Loop
Shows the entire loop.
Loop Start
Shows the loop start marker with the current zoom factor.
Loop End
Shows the loop end marker with the current zoom factor.
Auditioning Samples
You can play back the sample using the Play Sample icon on the toolbar.
The following applies:
If you have not made a selection, the whole sample is played back.
If you have made a selection, this selection is played back.
If the Edit Loop icon is activated, playback continues repeatedly until you deactivate the audition function.
Making Selections
To make a selection, click and drag with the Range Selection tool.
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NOTE
If Snap to Zero Crossing is activated, start and end of the selection are always placed at zero crossings.
To resize the selection, drag its left or right border, or Shift-click at the position where you want the selection to start/end.
To move a selection, position the mouse pointer inside the selection and drag.
Editing Selections
Once you have made a selection in the Sample editor, you can edit these selections further.
To dene the sample start and end from a selection, right-click in the Sample editor, and select Selection > Set Sample Start/End to Selection.
To dene the loop from a selection, right-click in the Sample editor, and select Selection > Set Loop to Selection the Selection.
To assign a portion of a sample to another pad, position the mouse pointer inside the selection, click and drag the selection to a new pad.
This assigns only the selected part of the sample to the pad.
NOTE
The sample portion that is assigned to the new pad still references the original sample, that is, no new sample is created on disk.
Normalizing Samples
The Normalize function detects the highest peak level of the sample, and adjusts the gain to reach a
PROCEDURE
1. On the toolbar, in the Normalize Level eld, specify the level that you want to normalize
2. Click Normalize Sample on the toolbar, or right-click the sample and select Normalize
RESULT
The Gain parameter of the sample is adjusted to conform with the predened Normalize level. The amplitude of the waveform in the Sample editor changes accordingly.
NOTE
If you adjust the gain of the sample, the amplitude of the waveform in the Sample editor changes. This might be confounded with an adjustment to the vertical zoom of the waveform. To get a better visual feedback, set the vertical zoom to the minimum before you adjust the gain.
predened level.
the sample to.
Sample from the Sample submenu of the context menu.
To play back the sample at its original level, set the Gain parameter to 0.0 dB.
Trimming Samples
In the Sample editor, you can trim samples to the start and end markers, or to the selection.
To trim the sample to the start and end markers, adjust the markers and click the Trim button on the toolbar.
To trim the sample to a selection, make a selection and click the Trim button on the toolbar.
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NOTE
The trim functions are also available on the context menu of the Sample editor.
All trim operations can be undone.
To undo a trim operation, click the Revert to Full Sample button on the toolbar, or right­click the sample and select Revert to Full Sample from the context menu.
NOTE
After undoing the trim functions, make sure to set the start/end markers to their original positions, otherwise these parts are not included in the playback.

Slice Tab

On the Slice tab, you can slice audio loops and automatically map the slices to instrument pads. During this process, a MIDI track is created and is associated with the rst empty pattern pad.
After slicing a loop, you can play back the entire loop via the pattern pad or trigger individual slices with the instrument pads.
Toolbar
The toolbar contains several tools that are also available on the Sample tab. In addition, the following tools are available:
Play Slice
Activate Play Slice to play back slices when clicking on them.
Lock Slices
Activate Lock Slices to prevent slice markers from being moved. Locked slices are shown with red markers.
Jump to Previous/Next Slice
Click the arrow buttons buttons to jump to the next/previous slice.
BPM
Displays the tempo of the loop, as read from the sample le or calculated from the sample length.
You can adjust this value manually.
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Bars/Beats
Shows the length of the sample found by the automatic tempo detection, in bars and beats. You can adjust this value manually, which has an effect on the grid and the tempo.
Parameter Section
Create/Remove Slices
Click this button to create slices for the selected loop. If slices exist, click this button to remove them.
Slice Detection Mode
The slice detection automatically sets slice markers in the sample waveform. The following modes for slice detection are available:
Transient mode allows you to specify the minimum peak level that a transient
Grid mode sets the slice markers according to a beat grid.
In Manual mode, no automatic slice detection is performed. Instead, you can
needs to become a slice marker.
You can combine the Transient and Grid modes to detect slices that match both conditions.
add and remove slices manually by
Alt-clicking in the waveform.
Slicing a loop
Threshold
Determines the minimum level that a transient must have to be detected as the start of a new slice.
Min Length
Determines the minimum length of a slice. Use this to avoid creating unwanted short slices.
Grid Catch
In Transient+Grid mode, you can use this control to specify how close to the grid a transient marker must be.
Fade In/Out
Sets the length of the fade in and the fade out for all slices of the loop.
MIDI Export Field
You can export the MIDI phrase by dragging the MIDI export eld on a MIDI track in your host application.
PREREQUISITE
To slice a loop, it is best to start with an empty kit.
NOTE
The maximum number of slices is 128. Therefore, it is recommended to start on a pad that is assigned to a lower note, so that enough empty pads are available.
PROCEDURE
1. Drop the audio loop on the instrument pad that you want to start with.
2. Open the Slice tab and click Create Slices.
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Beat Agent SE Importing and Exporting Files
If the number of slices exceeds the number of available pads, some slices cannot be mapped to instrument pads. These slices are shown in red in the waveform display. In this case, the loop plays only with the length of the mapped slices.
3. Adjust the parameters on the Slice tab to create the best set of slices.
Any changes that lead to more or less slices will create slices on or remove slices from pads.
Adding and Removing Slices
To add a slice marker, Alt-click in the editor.
To remove a slice marker, Alt-click it.
NOTE
The number of slices that can be created is limited to the number of available empty instrument pads.

Importing and Exporting Files

Importing MPC and GAK Files

You can import AKAI MPC 500 and MPC 1000 les and GAK les created in Groove Agent ONE into
Groove Agent SE.
You can import the les in the following ways:
Drag a le from the File Explorer/macOS Finder onto the slot in the kit slot section or on the kit name in the kit rack.
On the context menu for the kit, select Import, select the le in the dialog, and click OK.
NOTE
When importing GAK les, you will be asked to specify the folder in which to save the included
les.

Importing REX Files and Sliced Loops

You can import REX les and sliced audio parts from Cubase/Nuendo into Groove Agent SE.
To import a REX le or a sliced audio part into Groove Agent SE, drop it onto an empty pad.
The slices are automatically distributed across the pads, and a MIDI phrase is created and assigned to the
Once the le is imported, you can trigger the slices with the instrument pads, or play back the entire loop by triggering the pattern pad.
rst empty pattern pad.
Imported REX les and sliced audio parts are treated like audio loops that were sliced in Groove Agent SE.
Pads that are part of the sliced loop display a loop icon. The pad that contains the rst slice displays a larger loop icon.
NOTE
If the number of available pads is not high enough to map all slices to pads, the slices that could not be added are shown in red on the slice edit page. You can move pads using drag and drop to
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Beat Agent SE Importing and Exporting Files
free the necessary pads. As soon as enough pads are available, the slices that could not be mapped are automatically added.
NOTE
If you import a REX le, the Slice Mode in the slice editor is automatically set to Manual, to preserve the slice markers specied in the REX le. Note, however, that in some cases, the slices saved in a REX
le may not represent a useful audio loop.

Exporting Kits with Samples

Groove Agent SE kits can be exported together with the associated samples.
PROCEDURE
1. Right-click the kit in the kit bar and select Export Kit with Samples from the context menu.
2. In the dialog, specify a name and a location for the le.
RESULT
The kit le is created together with a folder containing the samples.
NOTE
Samples that are part of the protected factory content cannot be exported.

Finding Missing Samples

There might be situations where loaded programs cannot nd the samples they use. This can happen if the referenced samples are located on a different drive and the drive name has changed, or because the program was created on a different computer system.
When this happens, the Find Missing Sample dialog opens, showing a list of all samples that are missing, with additional information about the format, size, and creation date. The list groups all samples that are located in the same subfolder.
Entering a Search Path
In the Find Missing Sample dialog, below the list of missing samples, you can enter the search path to nd the missing samples.
NOTE
All subdirectories are searched before the results are displayed, therefore the search takes longer if you specify entire drives.
Starting the Search
Once you have specied the search path, click the Start Search button to start the search process.
If the search only nds a single result for each missing sample, the sample path is automatically corrected in the program and the sample disappears from the Missing Files list. If all samples are found, the dialog is closed.
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Multiple Results
If sample les with the same name are found in more than one location, an additional Found File list appears below the Missing File list. This shows the available samples and their le locations.
To select a sample or a complete folder that is to be used to resolve the missing samples, double-click it in the Found Files list.
Each sample or folder that is resolved this way disappears from the Missing File list.
Once all samples are resolved the dialog closes.
Favorite Paths
If a path might be helpful for future searches, you can add it to the search path list. The next time the dialog opens, it allows you to select one or multiple predened paths to specify which places to include in the search.
To add a path, click the + sign.
Search Options
By default, Groove Agent SE searches for samples that do not only have the same le name, but also correspond in terms of time, size, and format information. A sample is considered only if all of the information is identical. However, you can exclude this information by activating
Ignore File Time and Size and Ignore Audio Format and Length options.
the
“found”
86

Acoustic Agent SE

Acoustic Agent SE is a next-generation virtual acoustic drummer that offers rst-class drum sounds and an integrated player that creates the perfect accompaniment for your songs.
The style player can conjure different grooves in a wealth of genres including Blues, Punk, Hip Hop, and Indie Rock – perfect for any contemporary music style. And you retain full control, both over intensity and complexity of the style player’s drumming and over the sound, thanks to the included

Acoustic Agent SE Sound Editing

On the Edit page for instrument pads, you set up the sound of the kits.
Agent mixer.
To open the Edit page, click the Edit button in the upper section of the plug-in panel.
To show the parameters for a particular drum instrument, click on it. Depending on the setting of the Edit page, this also previews the instrument.
If a drum instrument is triggered, this is shown by the instrument turning dark.

Locking the Pad Colors

Locking the color settings for the pads allows you to switch between different kits while keeping the color settings.
PROCEDURE
To lock the color settings for the pads, activate Lock Pad Colors below the pads.
Mute Instrument Trigger on Editor button in the upper right corner of the
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Acoustic Agent SE Acoustic Agent SE Sound Editing

Instrument Preview

On the Edit page, you can specify whether you want to preview and select an instrument when clicking on it, or whether you only want to select it and show its sound parameters.
To preview an instrument when clicking on it, deactivate the Mute Instrument Trigger on
Editor button in the upper right corner of the Edit page.
Instruments that have multiple articulations play the standard articulation. For example, a snare can be played open, with a rimshot, or with sidestick. For preview, the open articulation is used. To trigger the other articulations, use the instrument pads.
To select an instrument and show its settings when clicking on it, activate Mute
Instrument Trigger on Editor.

Sound Parameters

If you click on an instrument on the Edit page, its sound parameters are available at the bottom of the panel. Each instrument has its own set of parameters.
Groove Agent SE comes with different content sets. These content sets feature different sets of drum instruments with different parameters and mixer channels.
Studio Kit SE
Kick Drums
Room Level
Adjusts the level of the room microphone.
Overhead Level
Adjusts the level of the overhead microphone.
Bleed
Adjusts how much the kick drum bleeds into the snare bottom microphone.
Tune
Adjusts the pitch.
Attack
Adjusts the attack time of the amplier envelope.
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Hold
Adjusts the hold time of the amplier envelope. Turn the control all the way to the right to play the entire sample.
Decay
Adjusts the decay time of the amplier envelope.
Snare Drums
Room Level
Adjusts the level of the room microphone.
Overhead Level
Adjusts the level of the overhead microphone.
Master Bleed
Adjusts how much the kick and the toms bleed into the snare bottom microphone. This control serves as master control by attenuating the snare bottom samples of the kick and toms.
Tune
Adjusts the pitch.
Attack
Adjusts the attack time of the amplier envelope.
Hold
Adjusts the hold time of the amplier envelope. Turn the control all the way to the right to play the entire sample.
Decay
Adjusts the decay time of the amplier envelope.
Toms
Room Level
Adjusts the level of the room microphone.
Overhead Level
Adjusts the level of the overhead microphone.
Bleed
Adjusts how much the tom bleeds into the snare bottom microphone.
Tune
Adjusts the pitch.
Attack
Adjusts the attack time of the amplier envelope.
Hold
Adjusts the hold time of the amplier envelope. Turn the control all the way to the right to play the entire sample.
Decay
Adjusts the decay time of the amplier envelope.
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Cowbell
Room Level
Adjusts the level of the room microphone.
Overhead Level
Adjusts the level of the overhead microphone.
Tune
Adjusts the pitch.
Attack
Adjusts the attack time of the amplier envelope.
Hold
Adjusts the hold time of the amplier envelope. Turn the control all the way to the right to play the entire sample.
Decay
Adjusts the decay time of the amplier envelope.
Tambourine
Room Level
Adjusts the level of the room microphone.
Overhead Level
Adjusts the level of the overhead microphone.
Attack
Adjusts the attack time of the amplier envelope.
Hold
Adjusts the hold time of the amplier envelope. Turn the control all the way to the right to play the entire sample.
Decay
Adjusts the decay time of the amplier envelope.
Claps
Room Level
Adjusts the level of the room microphone.
Attack
Adjusts the attack time of the amplier envelope.
Hold
Adjusts the hold time of the amplier envelope. Turn the control all the way to the right to play the entire sample.
Decay
Adjusts the decay time of the amplier envelope.
Single, Small Group, Large Group
Determines whether the D#1 key triggers a single clap, or claps from a small or a large group.
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Acoustic Agent SE Acoustic Agent SE Sound Editing
Crash Cymbals A/B, Splash Cymbal, China Cymbal
Room Level
Adjusts the level of the room microphone.
Overhead Level
Adjusts the level of the overhead microphone.
Choke On/Off
A choke effect for cymbals is created by hitting a cymbal, and then grabbing it with the hand, dampening the sound. If Choke is activated, you can choke a cymbal using poly pressure, aftertouch, or note-off events.
Choke Controller
Species which MIDI event triggers the choke for the cymbal.
Note-off: To play the cymbal, hit the key and hold it. To choke the cymbal,
release the key.
Aftertouch: To play the cymbal, trigger the corresponding note. To choke the
cymbal, send an aftertouch event that is greater than 64.
Poly Pressure: To play the cymbal, trigger the corresponding note. To choke
the cymbal, send a poly pressure event that is greater than 64.
Ride Cymbal
You can play the ride cymbal with the shoulder of the stick on the bell of the cymbal, with the tip of the stick on the bow of the cymbal, or you can hit the cymbal on the edge for a crash sound.
Room Level
Adjusts the level of the room microphone.
Overhead Level
Adjusts the level of the overhead microphone.
Bow
Adjusts the level of the Bow articulation that is triggered with D#2.
Bell
Adjusts the level of the Bell articulation that is triggered with F2.
Edge
Adjusts the level of the Edge articulation that is triggered with B2.
Hihat
Controller Filter
The open state of the closed hihat on A#1 and the shank hihat on A#0 can be controlled with MIDI controller #1 (modulation wheel) or with MIDI controller #4 (foot controller). Use these buttons to lter out any incoming MIDI data for controllers #1 or #4.
For example, activate MW to avoid that any incoming MIDI controller #1 is received from your MIDI keyboard.
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Room Level
Adjusts the level of the room microphone.
Overhead Level
Adjusts the level of the overhead microphone.
Shank, Tip, Foot
You can play the hihat with the shoulder of the stick on the edge or with the tip of the stick on the bow of the hihat. When you close the hihat, it produces a foot chick. You can adjust the level for each of these articulations.
Shank adjusts the level of the shank hihat articulation that is triggered with
F#0 and A#0.
Tip adjusts the level of the tip hihat articulation that is triggered with F#1 and
A#1.
Foot adjusts the level of the foot and pedal hihat articulation that are
triggered with G#0/G#1 (Foot) and A0/A-1 (Pedal).
Hihat Open Min/Max
These controls adjust the minimum and the maximum opening state of the hihat, that is, they specify how much the hihat can be opened or closed with the corresponding hihat controller.
The Kit SE
Kick Drum
Room Level
Adjusts the level of the room microphone.
Overhead Level
Adjusts the level of the overhead microphone.
Tune
Adjusts the pitch.
Attack
Adjusts the attack time of the amplier envelope.
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Acoustic Agent SE Acoustic Agent SE Sound Editing
Hold
Adjusts the hold time of the amplier envelope. Turn the control all the way to the right to play the entire sample.
Decay
Adjusts the decay time of the amplier envelope.
Snare Drum
Room Level
Adjusts the level of the room microphone.
Overhead Level
Adjusts the level of the overhead microphone.
Tune
Adjusts the pitch.
Attack
Adjusts the attack time of the amplier envelope.
Hold
Adjusts the hold time of the amplier envelope. Turn the control all the way to the right to play the entire sample.
Decay
Adjusts the decay time of the amplier envelope.
Toms
Room Level
Adjusts the level of the room microphone.
Overhead Level
Adjusts the level of the overhead microphone.
Tune
Adjusts the pitch.
Attack
Adjusts the attack time of the amplier envelope.
Hold
Adjusts the hold time of the amplier envelope. Turn the control all the way to the right to play the entire sample.
Decay
Adjusts the decay time of the amplier envelope.
Crash Cymbals, Splash Cymbal, China Cymbal
Room Level
Adjusts the level of the room microphone.
Overhead Level
Adjusts the level of the overhead microphone.
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Acoustic Agent SE Acoustic Agent SE Sound Editing
Choke On/Off
A choke effect for cymbals is created by hitting a cymbal, and then grabbing it with the hand, dampening the sound. If Choke is activated, you can choke a cymbal using poly pressure, aftertouch, or note-off events.
Choke Controller
Species which MIDI event triggers the choke for the cymbal.
Note-off: To play the cymbal, hit the key and hold it. To choke the cymbal,
release the key.
Aftertouch: To play the cymbal, trigger the corresponding note. To choke the
cymbal, send an aftertouch event that is greater than 64.
Poly Pressure: To play the cymbal, trigger the corresponding note. To choke
the cymbal, send a poly pressure event that is greater than 64.
Ride Cymbals
You can play the ride cymbals with the shoulder of the stick on the bell of the cymbal, with the tip of the stick on the bow of the cymbal, or you can hit the cymbal on the edge for a crash sound.
Room Level
Adjusts the level of the room microphone.
Overhead Level
Adjusts the level of the overhead microphone.
Bow
Adjusts the level of the Bow articulation that is triggered with D#2.
Bell
Adjusts the level of the Bell articulation that is triggered with F2.
Edge
Adjusts the level of the Edge articulation that is triggered with B2.
Hihat
Room Level
Adjusts the level of the room microphone.
Overhead Level
Adjusts the level of the overhead microphone.
Shank, Tip, Foot
You can play the hihat with the shoulder of the stick on the edge or with the tip of the stick on the bow of the hihat. When you close the hihat, it produces a foot chick. You can adjust the level for each of these articulations.
Shank adjusts the level of the shank hihat articulation that is triggered with
F#0 and A#0.
Tip adjusts the level of the tip hihat articulation that is triggered with F#1 and
A#1.
Foot adjusts the level of the foot and pedal hihat articulation that are
triggered with G#0/G#1 (Foot) and A0/A-1 (Pedal).
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Acoustic Agent SE Acoustic Agent SE Sound Editing
Controller Filter
The open state of the closed hihat on A#1 and the shank hihat on A#0 can be controlled with MIDI controller #1 (modulation wheel) or with MIDI controller #4 (foot controller). Use these buttons to controllers #1 or #4.
For example, activate MW to avoid that any incoming MIDI controller #1 is received from your MIDI keyboard.
Hihat Open Min/Max
These controls adjust the minimum and the maximum opening state of the hihat, that is, they specify how much the hihat can be opened or closed with the corresponding hihat controller.
lter out any incoming MIDI data for
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Mixing and Effect Handling

You perform your mixing operations on the Mixer page.
Each agent has a dedicated Agent mixer. In addition, the AUX mixer, the Kit mixer, and the
Master mixer are available. The order of the mixer tabs on the page represents the signal ow.

Beat Agent SE Mixer

The Agent mixer of Beat Agent SE offers 16 busses.
You can access the busses via the numbered buttons at the top. Click the buttons 1, 2, 3, or 4 to display the busses 1 to 4, 5 to 8, 9 to 12, and 13 to 16, respectively.
By default, the output of the Agent mixer busses is routed to the Kit Mix, but you can also assign the busses to the plug-in outputs.
In the top right corner of the Agent mixer, you can nd the global Mute and Solo buttons.
To reset all Mute buttons of the Agent mixer, click the global Mute button.
To reset all Solo buttons of the Agent mixer, click the global Solo button.

Channel Parameters

The channel strips have the following parameters:
Level
Adjusts the volume of the channel.
Pan
Denes the position of the sound in the stereo panorama.
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Mixing and Effect Handling Acoustic Agent SE Mixer
Mute
Mutes the channel.
Solo
Soloes the channel and mutes all other channels. Several channels can be soloed at the same time.
Peak Level
Indicates the highest level on the bus.
To reset the peak level, click the text eld.
Insert Effect Slots
You can use the slots on the right of the channel strip to add insert effects to the bus.
Bus Name
At the bottom of a channel strip, the name of the bus is displayed.
To rename a bus, double-click its name and enter a new name.

Acoustic Agent SE Mixer

The Agent mixer for Acoustic Agent SE kits allows you to perform the mixing of these kits. Different content sets feature different sets of drum instruments, therefore, the available channel strips in the mixer vary with the kits.
In the top right corner of the Agent mixer, you can nd the global Mute and Solo buttons.
To reset all Mute buttons of the Agent mixer, click the global Mute button.
To reset all Solo buttons of the Agent mixer, click the global Solo button.
Groups
The left section of the mixer contains dedicated group channels for each of the instruments used in the kit.
Room and Overhead Microphones
The Room/OH tab contains channels for the room and the overhead microphones.
If you are using a kit from the “The Kit SE” content set, the following applies:
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Mixing and Effect Handling Acoustic Agent SE Mixer
The room channel is recorded using a compressed pressure zone microphone (PZM). You can deactivate the Room channel with the button below the Mute button. This reduces the processor load.
Kit Mix Channel
The Kit Mix tab contains the channel strip for the Kit Mix output.
For the Kit Mix output channel, you can add a Tube Saturator effect.
To activate the Tube Saturator effect, click its On/Off button.
To change the effect sound, adjust the Drive parameter.

Channel Parameters

The channel strips in the mixer contain a set of parameters. Some channel strips, such as the
Room and Overhead channel strips, have additional controls.
Level
Adjusts the volume of the channel.
Pan
Denes the position of the sound in the stereo panorama.
Mute
Mutes the channel.
Solo
Soloes the channel and mutes all other channels. Several channels can be soloed at the same time.
Peak Level
Indicates the highest level on the bus.
To reset the peak level, click the text eld.
AUX Sends 1-4
Use these controls to send the signal to the corresponding AUX busses of the agent.
Output
By default, the output of the Agent mixer busses is routed to the Kit Mix, but you can also assign the busses to one of the plug-in outputs and to the AUX FX 1 to 4.
Click the Output eld to open the pop-up menu with the available outputs.
Width (Room and Overhead channel strips only)
Adjusts the stereo width of the signal from mono to stereo.
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Mixing and Effect Handling Acoustic Agent SE Mixer
Room Channel On/Off (Room channel strip only)
Kits from the “The Kit SE” content set have an On/Off button below the Mute button that allows you to deactivate the Room channel and unload its samples from memory. This reduces the processor load.

Agent Mixer Equalizer and Effects

In the lower section of the Agent mixer, you can make equalizer and effect settings for the groups.
If a channel strip is selected, the section below the mixer channels shows the insert effects for this channel. The order of the effects can be modied by dragging the tabs. To show the parameters of an insert effect, select the corresponding tab.
To activate an insert effect, click the corresponding On/Off button.
Each channel offers an equalizer, a vintage compressor, a tape saturator, and an envelope shaper for the insert effects. These effects correspond to the included effect plug-ins of the same name.
RELATED LINKS
Studio EQ on page 108 Vintage Compressor on page 124 Tape Saturator on page 114 Envelope Shaper on page 130

Mixer Presets

You can create mixer presets for Acoustic Agent SE. These presets contain all Agent mixer, AUX mixer, and Kit mixer settings for the loaded kit.
Mixer presets can only be applied to the kit they were saved for, because the number of used instruments and mixer channels varies between the kits. Each kit comes with its own set of presets.
The controls for loading, saving, and deleting mixer presets can be found to the left of the
ROOM/OH tab.

Mixing Your Kits in Cubase/Nuendo

You can perform the mixing of an Acoustic Agent SE kit in the MixConsole of your Steinberg DAW rather than in Groove Agent SE. You can either start from scratch or use the mixer settings from Groove Agent SE as a starting point.
PROCEDURE
Right-click the kit in the Kit Rack and select Export Mixer to Cubase/Nuendo or Export Mixer and FX to Cubase/Nuendo.
Now, the following happens:
For all Groove Agent SE group channels, such as Kick or Snare, corresponding
group channels are created in your Steinberg DAW.
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Mixing and Effect Handling AUX Mixer
Instrument channels, such as Kick Main, Kick Add, etc. are routed to individual
RESULT
The Groove Agent SE Agent mixer is recreated completely in the DAW. In Groove Agent SE, the mixer is deactivated and all mixing is now performed in the DAW.
plug-in outputs. These connections create the corresponding MixConsole channels in your Steinberg DAW.
In the DAW, the instrument channels are routed to the group channels, following the original Groove Agent SE mixer structure. For example, Kick Main and Kick Add are routed to the Kick group channel.
If you selected Export Mixer and FX to Cubase/Nuendo, all Groove Agent SE channel strip effect settings and equalizer settings are transferred to the DAW.
NOTE
The Q settings in the DAW differ slightly from the Groove Agent SE equalizer settings, but they are recreated as close as possible.
The Kit Mix channel is added as a group channel and all instrument group channels and channels, such as
Room, Overhead, etc. are routed to it.
NOTE
If you want to reactivate the Acoustic Agent SE mixer, you must reload the original kit or

AUX Mixer

The AUX mixer features 4 AUX busses that can be used to realize classic send effects.
Each bus hosts up to 4 insert effects, which allows you to set up complex effects. The busses can be routed to the Master output of the plug-in or to one of the individual outputs. Each kit slot has its own AUX mixer. This means that you can use different Reverb send effects for the different slots, for example. All settings of the AUX mixer are saved in kit presets.
Parameters
use
Revert to Last Saved Kit on the kit context menu.
Output
On this pop-up menu, you can select one of the 16 available outputs for the AUX bus or you can route the signal to the Kit mixer.
Level
Allows you to set the level of the AUX bus.
Pan
Sets the position of the AUX bus in the stereo panorama.
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