STEINBERG Groove Agent 3, Groove Agent - 3.0 Instruction Manual [fr]

Groove Agent 3
Operation Manual
by Sven Bornemark
The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other me­dia. No part of this publication may be copied, reproduced or other­wise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their re­spective owners. Windows XP is a trademark of Microsoft Corpora­tion. The Mac logo is a trademark used under license. Macintosh is a registered trademark. Mac OS X is a registered trademark. Cakewalk SONAR is a registered trademark of Twelve Tone Systems. ReWire is a trademark of Propellerhead Software AB. Logic is a trademark of Apple Computer, Inc. registered in the U.S. and other countries.
© Steinberg Media Technologies GmbH and Bornemark Software,
2007.
All rights reserved.
Groove Agent 3

Table of Contents

4
Welcome!
6
What is Groove Agent?
6
What’s new in Groove Agent 3?
7
Register Groove Agent!
8
Installation
13
Setting up the instrument
16
First test
16
Groove Agent terminology
18
About the sounds in Groove Agent
31
Using Groove Agent in Classic Mode
32
The LCD window
32
Range
49
Introducing Dual Mode
51
Groove Agent in Dual Mode
52
Special Agent
56
Percussion Agent
62
Ideas on using Dual Mode creatively
63
Import & FX page
68
The Setup page
75
Creating a drum track with Groove Agent 3
77
Using Groove Agent’s MIDI output (Live to host) in Cubase SX
77
Using Groove Agent’s MIDI output (Record to file)
78
Using host automation in Cubase SX
79
Composing with Groove Agent’s Memory slots in Cubase SX
81
About the Groove Agent Styles
108
Tempo Guide
112
80 or 160 BPM, what’s the correct tempo?
113
Jamming with Groove Agent 3
114
Smooth operator
114
Controlling Groove Agent from a MIDI keyboard
118
Contact, Internet
118
Credits
119
Last but not least…
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Groove Agent 3

Welcome!

Somehow I find it hard to believe that I’m sitting in a rented cottage in Skagen, Denmark actually writing the manual for the third generation of Groove Agent. What started out as a rather basic idea about a vir­tual drum machine, has turned into a tool that’s almost a household name amongst computer based musicians around the globe. Third version, consider that!
So, how do we meet the expectations from an increasingly demanding group of followers and new potential customers? We’d better be good this time, because the market is full of fine drum tools…
Well, we’ve had to change the overall design a bit. The original Groove Agent interface was elegant and easy to use, but provided no room for growth. It would be impossible for us to fit our new modules into the old layout, so we’ve created a new one: Dual Mode.
Even though the name itself may not sound too exciting, Dual Mode offers the possibility to use any two modules simultaneously. You may think of it as controlling a drummer and a group of percussionists at the same time. Or a live drummer with added MIDI controlled ele­ments and sounds. Or even as two drummers playing together! Oh, this sends me back to the days of Joe Cocker’s “Mad Dogs And En­glishmen” tour in 1970… but I digress.
My dear friend Paul Kellett, who skillfully programmed the first two versions of Groove Agent, now works exclusively for another music software company. Our new master of ceremonies is Dave Brown, music software authority extraordinaire. He has designed and built a totally new Groove Agent from the ground up. This new code offers a wealth of possibilities, enabling us to present a machine that will load drum kits even faster along with a new built-in nine band EQ/Com­pressor coming directly from Dave’s respected Quantum FX 2.
But, software without strong musical content is not of much use. The ever persistent Mats-Erik Björklund has assembled a new range of drum kits. A trusty group of talented musicians have produced 27 new styles for the original Groove Agent module.
Groove Agent 3
Engineer Marco Manieri, Special Agent Rasmus Kihlberg and producer Sven Bornemark
On top of that, one extremely experienced and frequently recorded drummer by the name of Rasmus Kihlberg has recorded some of his best grooves for you. This gives you, the lucky user, instant access to 15 useful styles of live drumming, complete with 25 complexity levels, fills and half tempo feel renditions. And as if that weren’t enough, Ras­mus also took the time to record a bagful of percussion instruments. Again, live grooves that can be arranged into traditional or complex patterns.
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I feel confident that version 3 is a worthy successor in the Groove Agent series of instruments. Believe me, we spent a lot of effort on this baby. More than two dozen devoted musicians plus a bunch of patient betatesters assisted in turning this drum machine dream into reality. We’ll take a short, well deserved break now before we dig into… well, you’ll see!
/Producer
Groove Agent 3

What is Groove Agent?

Groove Agent 3 is a tool that can help you compose a complete drum track for your song in a few minutes. Groove Agent 3 can provide in­spiration throughout your musical creation process. Groove Agent 3 can be the perfect sparring partner when you’re jamming and practis­ing. Groove Agent 3 can breathe new life into your existing array of in­board and outboard drum and percussion equipment.
So Groove Agent 3 can do a lot of things, but first of all it’s a fine helper when you say:
– “I can’t program drums”
– “I don’t have the time to program drums”
– “Inspire me!”

What’s new in Groove Agent 3?

This third incarnation is a major step up from the previous versions. Consider the following:
Special Agent module with 15 complete drum styles played live by Rasmus Kihlberg.
Percussion Agent module that provides 8 groups of live recorded grooves.
27 new Groove Agent styles including odd time signatures.
Total number of audio outputs increased from 8 to 12 stereo outputs.
3 new acoustic drum kits plus an assortment of digital drum machines and percussion.
All new FX section, where every output has its own 9-band EQ with Compressor.
FX presets for individual drums and entire kits can be used as-is or tweaked.
Improved style handling with genre categorization for better overview.
Groove Agent 3
New Auto Fill functionality for jamming and practising along with a useful Speed control.
All new Dual Mode where two drum/percussion modules can be run in parallel.
A new Sample Import page allows the users to import and use their own drum samples.

Register Groove Agent!

Before getting carried away with Groove Agent 3, please take a mo­ment to register. This will entitle you to technical support, and we’ll also keep you up to date with the latest news and updates.
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Groove Agent 3

Installation

The Steinberg key
Please read this section before installing the Groove Agent software.
Included with the Groove Agent 3 package you will find an activation code for the Steinberg Key (sometimes referred to as a “dongle”), a hardware copy protection device that is part of the Groove Agent copy protection scheme. Groove Agent will not run if there is no Steinberg Key or if the key hasn’t been properly activated. You can separately purchase a new Steinberg Key for use with Groove Agent, or use a key previously bought for use with other Steinberg applica­tions.
The Steinberg key
The Steinberg Key is, in fact, a little computer on which your Stein­berg software licenses are stored. All hardware-protected Steinberg products use the same type of key, and you can store more than one license on one key. Also, licenses can (within certain limits) be trans­ferred between keys – which is helpful, e.g. if you want to sell a piece of software.
If you have a Windows PC, the installation routine will initiate a restart of Windows after installation of the key drivers and the program soft­ware. After the restart, you can plug the key into the USB port to pro­ceed with the key activation.
If you have an Apple Macintosh computer, there will be no automatic restart. Be sure to read the information regarding the Steinberg Key that is displayed during the installation process.
Groove Agent 3
If you already own copy-protected Steinberg software, remove any existing Steinberg Keys from the computer’s USB port during the Groove Agent 3 installation routine.
The Steinberg Key must not be plugged in before or during the installa­tion of Groove Agent 3. Otherwise the operating system of your com­puter will register it as new USB hardware and try to find drivers that won’t be present before Groove Agent 3 installation.
If you already own a Steinberg Key (e.g. for Cubase or Nuendo), you can load your Groove Agent license onto that one, using the activation code supplied with Groove Agent 3. This way you need only one USB key for both your host application and Groove Agent 3 (see below).
System requirements (PC version)
To run Groove Agent you’ll need:
Windows XP (Home or Professional).
Intel/AMD Processor 2 GHz minimum.
•1 GB RAM.
•4 GB free hard disk space.
DVD drive required for installation.
Windows MME compatible audio hardware is required (ASIO compatible audio hardware required for low latency operation).
Steinberg Key (copy protection device) and USB port required.
Internet connection required for license activation.
For using as a plug-in or Rewire slave-device, a VST 2, DXi2 or Rewire compatible host is required.
The Steinberg Key (USB copy protection device) required to run this product is not included. Customers who do not own a Steinberg Key must purchase one separately. The same Steinberg Key copy protection device is then used for all Steinberg products that require it.
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See the Steinberg website for recommendations on how to set up your audio work station.
Groove Agent 3
Installing Groove Agent 3 (PC version)
Proceed as follows to install Groove Agent 3 on a Windows PC:
1.
Switch on your computer and insert the Groove Agent 3 DVD.
2.
If the DVD window doesn't open automatically, locate the Groove Agent 3 DVD with Windows Explorer.
3.
Double-click on the Groove Agent 3 Installer icon to run the installa­tion program, and follow the on-screen instructions.
Removing Groove Agent 3
To remove the Groove Agent 3 software from your PC:
1.
Locate your installation directory of Groove Agent 3.
2.
Run the application “Uninstall.exe” for Groove Agent 3 from your hard disk.
System requirements (Mac version)
To run Groove Agent you’ll need:
Mac OS X 10.4
Power Mac G5 2 GHz minimum/Intel core Solo 1.5 GHz
•1 GB RAM.
•4 GB free hard disk space.
DVD drive required for installation.
Core Audio compatible audio hardware.
Steinberg Key (copy protection device) and USB port required.
Internet connection required for license activation.
For using as a plug-in or Rewire slave-device, a VST 2, AU (tested in Logic
7.2.3, Garageband and Digital Performer 5.1) or Rewire compatible host is required.
The Steinberg Key (USB copy protection device) required to run this product is not included. Customers who do not own a Steinberg Key must purchase one separately. The same Steinberg Key copy protection device is then used for all Steinberg products that require it.
See the Steinberg website for recommendations on how to set up your audio work station.
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Installing Groove Agent 3 (Mac version)
Proceed as follows to install Groove Agent 3 on a Macintosh:
1.
Switch on your computer and insert the Groove Agent 3 DVD.
2.
If the DVD window doesn't open automatically, double-click on the Groove Agent icon on your desktop.
3.
Double-click on the Groove Agent 3 Installer icon to run the installa­tion program, and follow the on-screen instructions.
4.
The Groove Agent 3 Content will be automatically installed to the fol­lowing location on your hard disk: “Hard Disk/Library/Application Support/Steinberg/Groove Agent 3”.
5.
If you want to move the musical content to another place on your hard disk, run the “Move Content.pkg” utility after installation has finished.
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Groove Agent 3
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Activating the Steinberg Key
Whether you bought a new key when you bought Groove Agent 3, or if you want to use one you previously bought with a different Steinberg product: Your Steinberg Key does not yet contain the license required for Groove Agent 3. You must download this license before you can launch Groove Agent 3!
Use the activation code supplied with the program in order to down­load the license for Groove Agent 3 to your Steinberg Key. This pro­cess is the same both for existing and new keys. Proceed as follows:
1.
After installation of the dongle drivers and the program software (and, on a Windows PC, after restarting your computer), plug the Steinberg Key into the USB port.
If you are unsure of which port this is, consult the documentation of your computer.
2.
If this is the first time a copy protection device is plugged in, it will be registered as a new hardware device. On a Mac, drivers are found au­tomatically without further user interaction. Windows will display a di­alog box asking you whether you would like to find drivers for the device manually or automatically.
Under Windows, choose to find drivers automatically. The dialog box closes, and you may have to reboot your computer.
3.
Make sure that your computer has a working internet connection. Li­cense download is done “online”.
If the computer on which you installed Groove Agent 3 is not connected to the inter­net, it is possible to use another computer for the online connection – proceed with the steps below and see the help for the License Control Center application.
4.
Launch the “License Control Center” application (found in the Win­dows Start menu under “Syncrosoft” or in the Macintosh Applications folder).
This application allows you to view your Steinberg Keys and load or transfer licenses.
5.
Use the License Control Center “Wizard” function and the activation code supplied with Groove Agent 3 to download the license for Groove Agent 3 to your Key. Simply follow the on-screen instructions.
If you are uncertain about how to proceed, consult the help for License Control Center.
When the activation process is completed, you are ready to launch Groove Agent 3!
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Setting up the instrument

Groove Agent 3 as a VST Instrument in Cubase
This section describes how to set up Groove Agent 3 with Cubase as your host application. However, the same procedure applies to most host applications, and you should consult your host’s documentation if you need further help.
Make sure the host program has been correctly installed and set up to work with your MIDI and audio hardware (e.g. MIDI keyboard and an audio card).
To set up Groove Agent 3:
1. Open the VST Instruments window.
2. Click the “No Instruments” label and select Groove Agent 3 from the
pop-up menu.
3. Wait for a few seconds while Groove Agent 3 loads its default style samples. The Groove Agent window opens automatically.
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4. In the VST host application, select Groove Agent 3 as the output for a MIDI track.
Groove Agent 3 as a DXi2 Instrument in Sonar
In SONAR you load Groove Agent 3 into the Synth Rack.
1. Open the Synth Rack and choose “Insert soft synth”. You will then need to scroll through the list and find Groove Agent 3.
2. You are provided with the option of inserting the default MIDI control track as well as one or all of the audio outputs of Groove Agent 3.
MIDI Output in SONAR 5.2 or higher
Note that the DXi version of Groove Agent 3 does not support MIDI output. If you desire this functionality, you will need to install the VST version of Groove Agent 3. Having done so, you will need to run SO­NAR's VST configuration wizard in order to locate and configure Groove Agent 3.
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Now locate the Groove Agent 3 VSTi in the Synth Rack and select “Enable the MIDI output” when inserting Groove Agent 3 into your project. You will then see Groove Agent appear in your MIDI input port drop-down selection. This will allow you to route the MIDI output from Groove Agent 3 to any other MIDI track in a SONAR project.
Using Groove Agent 3 in an AU compatible application
For Logic Pro 7 proceed as follows:
1. Open the Track Mixer and choose the desired Instrument channel.
2. Click the I/O field and, in the pop-up menu that appears, choose ei-
ther “Multi-Channel” or “Stereo”.
3. In the sub-menu the appears. select All Instruments and then Groove Agent 3.
4. Groove Agent 3 is now loaded as an AU instrument.
Groove Agent 3 stand-alone and ReWire
Groove Agent 3 can be used as a stand-alone application, indepen­dently of any host application. This makes it possible to use Groove Agent in sequencer applications that do not support one of the pro­vided plug-in formats of Groove Agent (i.e. VST, DXi, AU), but allow for data exchange using ReWire.
ReWire2 is a special protocol for streaming audio and MIDI data be­tween two computer applications. When using ReWire, the order in which you launch and quit the two programs is very important, as the first audio application launched will capture the sound card re­sources.
Proceed as follows:
1. First, launch the sequencer application you wish to use (e.g. Ableton Live, ProTools).
If your sequencer supports ReWire, it will provide a way to assign audio and MIDI channels for the exchange of data. See the documentation of your sequencer applica­tion for details.
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2. Now, launch Groove Agent as a stand-alone application.
If you chose to create desktop and Start menu items during installation of Groove Agent 3, you can launch the program just like any other application on your computer. You can also double-click the Groove Agent program file in the installation folder.
When you now play a style with Groove Agent 3, the sound is streamed via ReWire to the assigned mixer channels in your host. You can route the separate instrument outputs to individual mixer channels (up to 8).
Note that you are now running two completely separate applications. When you save your sequencer project, this will include the overall channel and bus configuration, but none of the settings in Groove Agent 3! To retain your Groove Agent settings, choose the Save Bank command from the Groove Agent File menu. You may want to choose a file name that indicates that the file contains settings created for a particular sequencer project.
Similarly, when you re-open a project in your sequencer application and have launched Groove Agent 3, use the Load Bank command in Groove Agent to reload the Groove Agent settings pertaining to this particular project.
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Groove Agent 3
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First test

Let’s make sure Groove Agent 3 is properly set up and ready to play:
1. If you load Groove Agent as a VST instrument, make sure Groove Agent is selected as the output for a MIDI track. If required, make sure your MIDI controller is routed to this track.
2. Open the Groove Agent panel. Move the Style slider to a style of your choice. Be prepared to wait for a second or two while Groove Agent loads its samples for this style. The green LCD window is helpful here with its Loading and Ready messages.
3. Adjust the tempo of your host application to suit each style’s favorite tempo range as displayed in the “range” field in the green LCD win­dow.
4. Click Run in the Groove Agent window. Now you should see the red LCD meters on the Groove Agent interface flash and the beat light in­dicate 1-2-3-4. You should also hear cool rhythms streaming from your speakers!

Groove Agent terminology

Accent – The kind of Accent we refer to in this manual is the tradi­tional marked hit, typically played on the crash cymbal and kick drum. When played off beat, like e.g. on the 8th note preceding a bar line, it becomes a syncope.
Ambience – Groove Agent 3 comes with a complete set of ambience recordings for all drums and percussion instruments. The acoustic sounds have been recorded with distant microphones and the elec­tronic sounds have been processed through various reverb and ef­fects units.
Channel – A Channel in Percussion Agent can be seen as a single musician playing his/her instrument. Each Channel can have its own settings for volume, pan, shuffle, tuning, ambience and even start point offset.
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Complexity – The level of advancement in a style. In Groove Agent 3, the complexity levels go from left (simple) to right (advanced). Music generally benefits from variations in a song, and in Groove Agent they’re always easy to reach.
Compressor – This is probably the first device a recording engineer reaches out for when recording drums. Limiting (or compression, the difference is not always easily defined) controls the overall output level and can also be used as an effect.
Control Strip – The central panel in Dual Mode view that holds gen­eral functions like the module selector, Stop, Run, Fill buttons, Speed control etc.
Dry/Wet – These are terms that describe the two extremes of a sound. Either you listen to an instrument very closely in a damped en­vironment, or you take many steps back and listen to it from a distance or bathed in reverb. In the studio we refer to these extremes as dry (close) and wet (distant).
Dual Mode – The all new page that lets you access any two modules at once, Groove Agent, Special Agent, Percussion Agent.
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Fill – A live drummer usually plays a fill every eight bars or so, empha­sizing the song’s structure and movement. A fill may be regarded as “an improvised exclamation mark”. Are you going from the verse into the chorus? Time for a fill!
Half tempo feel – Typically, slowing down the kick and snare pattern to half speed, while keeping the rest of the pattern going in the other instruments. This creates a dramatic effect and is a very typical live drummer behavior! Real drummers do this all the time, if you don’t stop them.
Kit – A special set of drums and percussion associated with each style. In Groove Agent, style and kit can be chosen separately.
LCD meters – These are the cool, red level meters that start flashing when Groove Agent is playing. They indicate that sound is being out­put from Groove Agent, but for more detailed control you should use the level meters in your host sequencer.
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LCD window – The big, yellow window tells you, at all times, what’s going on inside Groove Agent 3. This is your main source for informa­tion.
Module – This is new in Groove Agent 3, the possibility to fill the two slots in Dual Mode with Groove Agent and/or Special Agent and/or Percussion Agent. Each such agent is referred to as a module.
Shuffle – Also referred to as “swing factor”. These terms indicate the relationship between the 8th notes (sometimes 16th notes), as these can either be perfect 8ths (“straight 8ths”) or swung (“triplet 8ths”).
Style – A certain musical style, normally linked to a unique drum and percussion kit.
T – If there’s the letter T after a style or groove name, that’s an indica­tion that this style is triplet based.

About the sounds in Groove Agent

Groove Agent was one of the first virtual instruments to include multi­ple velocity layers and separate ambience recordings. The more ve­locity layers you include, the closer you’ll be able to get to the sound, impact, musicality and realism of a drum kit recorded live. The same goes for the acoustic properties of the room where the drums were recorded. By including separate samples of the echoing room, the user is able to adjust the amount of space surrounding the drum kit.
Apart from velocity layer and ambience, a third feature is also very im­portant for realism: Alternating, new in Groove Agent 3. First seen in an early Yamaha sampler (and then strangely forgotten until recent years), Alternating calls up a different sample every time a drum sound is played. With alternating, you can record two or more (nearly) iden­tical hits, load them into your playback device, and hear the samples alternate. Our ears are extremely good at recognizing exact repetition, so treating them with similar but yet different, unique samples is gen­erally a good idea.
Groove Agent 3 now sports Alternating for the most important acous­tic instruments in the new kits, namely: snare, hihat, toms, kick and cymbals.
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Groove Agent 1
The drums for the original edition of Groove Agent were recorded during the summer of 2002 in Studio Kuling north of Örebro, Sweden. The large studio room has the most dramatic acoustic properties we’ve ever heard! The room itself is large and mostly covered with wood panels, and engineer Jens Bogren certainly knows his way around the equipment. With Mats-Erik Björklund playing all instru­ments, sound designers Per “Worra” Larsson/SampleTekk and Sven Bornemark started recording multiple velocity levels of each sound.
There was an initial agreement that this archive should cover most grounds – as many musical landscapes as possible. Therefore we de­cided upon recording all these instruments:
A 50s jazz kit. Not very damped, sounds a bit loose, sloppy.
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A 60s pop kit. Very damped drums from the era when they put towels on the toms!
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A 70s rock kit. Loud, deep and ringing. This kit is big!
An 80s studio kit. Fresh and modern, like on most of today’s CDs.
On top of that, we added stuff that adds color and realism to the dif­ferent eras and attitudes we wanted to cover. 50s drums played with brushes and mallets, 80s kit with rods and additional snares like pic­colo and deep models.
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To make the archive complete, we spent a long session recording percussion instruments, both those included in the GM protocol plus an array of other, interesting sounds: African fur drum, rainstick, tam­bourine, cascabelles, mouth plop etc.
Recording bongos…
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…congas…
… and timbales
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Engineer Jens Bogren came up with the suggestion that we’d run all sounds through an analogue 24 track tape recorder for “that warm sound”. Great idea! Coupled with our original intention to produce a very complete archive, this is what we actually recorded:
Tracks 1-2: closely miked drum.
Tracks 3-4: overhead microphones.
Tracks 5-6: ambient mics 2 meters away.
Tracks 7-8: distant mics 7 meters away.
After the recording sessions, Per Larsson spent several months edit­ing the sounds. Editing in a multitrack environment like this is a task very different from working with only stereo samples. We carefully chose the takes that would go together best and went for a mixed setup, where the 50s and 70s kits use the dry and distant sounds and the remaining instruments use the dry and ambient recordings.
Mats-Erik Björklund was the person responsible for bringing all the carefully chosen instruments to the studio. So even if the 70s hihat re­cordings went astray or if we totally forgot to record the sound of a whistle, his help has been invaluable!
So much for acoustic timbres. For the more modern and experimental electronic sounds we turned to the sample library of Primesounds, Stockholm. There was the multitude of sounds we needed. On top of that, many of our musicians spent time on building their own, unique sounds from the ground up.
Sounds marked with a B, M or R were recorded with Brushes, Mallets and Rods respectively.
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Groove Agent 2
The Groove Agent 2 sessions sported Mats-Erik behind the drums and as the main sound designer. Engineer for this second round was Rickard Bengtsson. Mats-Erik took the opportunity to record some useful kits to make the sonic palette even more complete:
The Studio kit – A top of the line set with some of the best drums and cymbals around. We wanted to achieve a sound that would fit in a lot of styles that demand a good, clean and modern sound. The three snares are high quality snares with different depth and materials and carefully tuned to bring out the true characteristic of the instruments.
The Heavy kit – This drum-set is intended to fit in many of today’s Metal styles, where busy bass drumming is a vital ingredient. The dry character of the ride-cymbal and the great sound from the crashes will cut through any wall of guitars.
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The Noisy kit – We wanted to create a modern drum sound using traditional drums. These instruments are very small but along with the boom-box effect they sound much bigger than they really are. We experimented a lot with different digital effects and came up with a sound that we think will last. The snares are a thin, high pitched piccolo and a small 10” mini-snare. Some of the cymbals are rare vintage
instruments that are almost impossible to find anywhere today, while others are modern, noisy sounding instruments that have seen better days…
A red Slingerland “Radio King”
(the world’s most recorded
snare drum), a black
handmade snare drum from
Hanus & Hert in Prague and a
Slingerland copper snare.
In order to achieve our sonic goals, it was decided that we would not add acoustic ambience this time. Rickard had just purchased an Eventide Harmonizer “Orville” unit and spent considerable time creat­ing some very significant environments for the drum sounds. The re­sulting sounds are very rich and colorful.
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In addition to the acoustic kits, a handful of vintage drum machines from Sven Bornemark’s private collection were added. Some of these beauties are over thirty years old, so sampling them was not without complications. Old analogue gear tends to sound a bit different from day to day – and even from beat to beat – so when comparing the original, built-in rhythms with our MIDI renditions, there are some differences. However, we think we’ve managed to capture and re-package
the better part of the magic of these drum machines of yesteryear.
The vintage drum machines got their ambience from a vintage EMT plate reverb unit located in a well known Malmö recording studio, Tambourine Studios.
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Groove Agent 3
With Groove Agent 3 we wanted to add new dimensions to our drum tool concept. Session drummer deluxe Rasmus Kihlberg is one of a very small group of people capable of delivering live drum grooves ranging “from very sparse to very hot”. In 25 steps, with only slight variations between each step plus fills and half tempo feel versions of all levels! All in all, Rasmus recorded over 1.000 unique grooves be­hind his drum kits plus hundreds of percussion patterns.
The studio chosen for our Groove Agent 3 sessions was Gula Studion in Malmö, with Marco Manieri as engineer. The sound at Gula is not as big as in Studio Kuling. Instead we relied more on the studio room’s early­reflection style ambience plus an assortment of control room reverb effects. In addition, the “Stone Room” was used with one kit, giving an aggressive yet natural character to the third kit.
In parallel to the grooves, Rasmus also recorded individual samples of every drum kit. As usual, we wanted to give each kit its own personal­ity and we treated ourselves to an easy start by recording a kit that was already in the studio, the in-house Gula kit.
It looks a bit odd with its extended bass drum (two kick drums mounted head-to­head), but the sound is easily recognized as the very popular sound found on many hit songs recorded at Gula. This kit is referred to as “Gula”.
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The second kit was Rasmus’ own Premier Gen­X set with pinstripe heads. It’s tuned to produce a dry, clean, elegant and widely useful sound, hence the name “Clean Adult Fun”.
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For the third set of recordings, we moved into the overly reverberant Stone Room, where Rasmus played his old, precious Ludwig kit from the early sixties, nick-named “Fula”. Think “Ringo Starr”, and you’ll know what sort of drum set we’re talking about. Mother-of­pearl finish, white heads and almost no damping gives a very dynamic jazz-to-pop sound that can be used in almost any situation.
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We’ve spiced up the sonic palette with some very well known digital drum machines
from the eighties.
One such drum machine is the Linn LM-1 Drum Computer that be­longs to Torgny Söderberg in Skara. It has serial number 00131 and was one the first to be sold in Sweden. This was Torgny’s main tool during his extremely successful period of songwriting, and conse­quently this very machine has been heard in more Swedish pop hits than any other drum machine.
Hmm, isn’t it fascinating how everything goes in circles. When digital drum machines first appeared in the early 80s, we were amazed at the sonic realism. It sounds just like a real drummer! Human drummers didn’t become totally extinct, but they met some fierce competition in those days.
Later, with huge, multisampled sound libraries, plus a general revival of the live drummer, those old 8-bit beasts seem to represent an era most musicians want to forget. Until now, that is, for it seems like dig­ital sounds have started to become fashionable again!
Groove Agent 3
28 English
Special Agent: Rasmus Kihlberg
Groove Agent 3 sports some totally new modules. In two of them we’re able to enjoy the inspiring drumming and fine percussion work of Rasmus Kihlberg.
For me as a producer, finding a person like Rasmus was a stroke of luck. Even though we’ve been acquainted for over twenty years and played together a number of times, it wasn’t until October 2005 that I started to think about Rasmus as a very exciting Special Agent.
Some background: Rasmus Kihlberg was educated at Malmö Music University and has worked as a musician at Tambourine Studios and Gula Studion with Tore Johansson. His recording credits include Titiyo, Shakira, A­ha, Junior/Senior, Charlotte Church, Saint Etienne, Tom Jones, Bonnie, Pink, Hideki Kaji, Tomoyo Harada, Dan and Gullan Bornemark, Jan Lundgren Trio, Viktoria Tolstoj, The Ark, Ainbusk
Singers, Sylvia Vrethammar, Spitfire, Arne Domnerus and Kasper Villaume. He’s also made live performances with many European artists such as The Cardigans, Björn Skifs, Tomas Ledin, Anders Berglund, Jill Johnson, Toots Thielemans, Putte Wickman, Tommy Körberg, Jojje Wadenius, Monica Zetterlund, Jennifer Brown, Johnny Griffin, Deborah Brown, Nils Landgren, Viktoria Tolstoy and Ulf Wakenius.
Asking a drummer to play a basic rhythm is easy. Then asking for some similar patterns with only minute variation isn’t too hard either. But instructing someone to produce 25 different renditions that still remain true to the style in question, that’s a tall order. Very few musi­cians are experienced and mentally organized enough to be able to deliver that. Then, after those 25 levels have been recorded, there are 25 fills needed and an additional 25 levels of half tempo feel. That’s where total musical understanding comes in.
ENGLISH
I knew Rasmus could manage to do all that, and so he did! It’s very un-Swedish to confess such self-confidence, but for a producer it’s a godsend to find that in a musician. So, he was not afraid of trying, but would he manage to deliver?
Groove Agent 3
English 29
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