Before operating the unit, please read this manual
thoroughly and retain it for future reference.
DFS-700/700P
2000 Sony Corporation
Owner’s Record
The model and serial numbers are located in the rear.
Record these numbers in the spaces provided below. Refer
to them whenever you call upon your Sony dealer regarding
this product.
Model No.
WARNING
To prevent fire or shock hazard, do not
expose the unit to rain or moisture.
Serial No.
For customers in the USA (DFS-700 only)
This equipment has been tested and found to comply with
the limits for a Class A digital device, pursuant to Part 15 of
the FCC Rules. These limits are designed to provide
reasonable protection against harmful interference when the
equipment is operated in a commercial environment. This
equipment generates, uses, and can radiate radio frequency
energy and, if not installed and used in accordance with the
instruction manual, may cause harmful interference to radio
communications. Operation of this equipment in a residential
area is likely to cause harmful interference in which case the
user will be required to correct the interference at his own
expense.
You are cautioned that any changes or modifications not
expressly approved in this manual could void your authority
to operate this equipment.
The shielded interface cable recommended in this manual
must be used with this equipment in order to comply with the
limits for a digital device pursuant to Subpart B of Part 15 of
FCC Rules.
Caution
Television prograrms, films, video tapes and other materials
may be copyrighted.
Unauthorized recording of such material may be contrary to
the provisions of the copyright laws.
For the customers in Europe (DFS-700P only)
This product with the CE marking complies with both the
EMC Directive (89/336/EEC) and the Low Voltage Directive
(73/23/EEC) issued by the Commission of the European
Community.
Compliance with these directives implies conformity to the
following European standards:
• EN55103-2: Electromagnetic Susceptibility (Immunity)
This product is intended for use in the following
Electromagnetic Environment(s):
E1 (residential), E2 (commercial and light industrial), E3
(urban outdoors) and E4 (controlled EMC environment, ex.
TV studio).
2
Table of Contents
Chapter 1
Overview
Chapter 2
Location and
Function of Parts
and Controls
Chapter 3
Basic Operation
Features of This System ................................................1-1
The Sony DFS-700/700P DME Switcher is a Digital
Multi Effects system, offering high-performance
effects at high image quality. The system consists of a
processor unit and control panel.
Support for fully digital component
systems with SDI inputs and outputs
This system provides SDI interfaces as standard
equipment. This allows it to be incorporated in fully
digital linear editing systems using DVCAM-series,
Betacam SX-series, and other digital VCRs.
Advanced special effects
This system is equipped with advanced special effects,
including trail, lighting effects, ripple, swirl, and
explosion.
Installing the optional BKDF-711 board adds a second
DME channel, and the optional BKDF-712 board
enables 3D mapping effects to be used.
Support for wide range of input/output
signal formats
•There are eight inputs as standard (VIDEO INPUT 1
to 8).
VIDEO INPUT 1 to 4: SDI (serial digital interface)
signals
VIDEO INPUT 5 to 8: analog component signals.
VIDEO INPUT 8 can also be used as an analog
RGB signal input.
Installing the optional BKDF-701 board allows all
eight inputs to be used as either SDI or analog
component inputs.
Installing the optional BKDF-702/702P board allows
four inputs to be used as either Y/C (S-video) or
analog composite inputs.
For details of option boards, see page 1-3.
•The standard outputs are two each of SDI, analog
component, analog composite, and Y/C, for a total of
eight outputs.
For details of option boards, see page 1-3.
Comprehensive title key functions
Luminance keys, chroma keys, and downstream keys
are all provided as standard functions.
Chapter 1 Overview1-1
Features of This System
Color correction function
A YUV color correction function is provided for white
balance adjustment and general color adjustment.
Chapter 1 Overview
User program effect and snapshot
function
•User program effects: This system has a large
number of built-in effects, but also allows the user to
create original effects, and save them in memory, for
execution in the same way as the built-in effects. Up
to twenty user program effect patterns, both linear
and nonlinear, can be saved.
•Snapshot function: The processor unit includes
snapshot registers 0 to 99, each of which can hold a
snapshot of the control panel settings. These can then
be recalled as required.
Aspect ratio selection
In the setup menu it is possible to select either 4:3 or
16:9 as the screen aspect ratio.
Easy operation for live broadcasting
Interfacing with editors
This system is equipped with I/O interfaces for two
sets of control signals, allowing operation together
with various editing control units.
•Nine-pin interface connector (one input/output):
for A/B roll editing (two players, one recorder)
together with a PVE-500, BVE-2000 series, or other
editing control unit
•GPI (General Purpose Interface) and triggersignal connectors (two inputs): for control from
external equipment not fitted with the 9-pin interface
This system also supports the background through
mode. If connected to a recorder VCR with a preread
function, A/B roll editing with a minimum of two
VCRs is possible. (In background through mode, the
delay to the signal selected on the background bus of
this system is 4H. Note that there are restrictions on
the effect patterns that can be used for preread editing.)
External synchronizing connectors for
higher editing precision
The system is provided with black burst outputs for
synchronizing other connected devices, and a genlock
input for synchronization to an external signal. This
allows more precise editing.
The following features make this system suitable for
live broadcasting from CATV studios and so on.
•Fully-equipped control panel offers easy operability
for signal selection and transition setting.
•Parallel tally output and preview output supplied as
standard
Rack mounting
The processor unit can be mounted in an EIA standard
19-inch rack.
1-2Chapter 1 Overview
Option Boards
The DFS-700/700P system has the following option
boards.
BKDF-701 SDI and Component Input
Board
When this board is installed, it allows all eight video
inputs to be used as either SDI or analog component
inputs. When using this board, you can select the types
of the optional inputs individually, using the setup
menu.
BKDF-702/702P Y/C and Composite Input
Board
When this board is installed, it allows four video
inputs to be used as either Y/C (S-video) or analog
composite inputs. When using this board, you can
select the types of the optional inputs individually,
using the setup menu.
BKDF-711 2nd Channel DME Board
This board provides a second DME channel, enabling
two-picture box, two-picture brick, and other effects.
Chapter 1 Overview
BKDF-712 3D Video Mapping Effects
Board
This board provides 3D mapping effects, including 3D
page turn, 3D beveled edge, and other effects.
Chapter 1 Overview1-3
Control Panel
Chapter 2
Location and Function
of Parts and Controls
This section describes the control panel, which is
divided into several sections, as shown below. See the
page numbers shown in parenthesis for more details.
6 EDITOR and GPI buttons
7 Menu control section
TITLE
12
EDITOR LUM LUM LUM
GPI CRK CRK BORDER BEVELD
SET UP MASK MASK MASK SOFT
SHIFT CCR LIGHTINGBORDERMATTES
CCR TITLE 1
AUXILIARY
BLACKMEMORY INT
12345678
BACKGROUND
BLACK
12345678
FOREGROUND
BLACK
12345678
DSK EDGE
SOURCE
TRAIL
SHADOW
EDGE
TITLE 2
SOURCE
(see page 2-7)
(see page 2-7)
8 Effect control section
(see page 2-10)
INITIAL
PATTERN
PAGE
F1F2F3F4F5
ADJ
DSK
SUPER BG FRGD 2 MEMORY FRAME FREEZMIX EFFECT
FILL
TRANS RATE
MEMORY
MEMORY
VIDEO
VIDEO
VIDEO
INT
INT
qs 25-pin
connector
page 2-12)
EFFECT
TITLE
CUT
AUTO
TRANS
Note
If you make an error in operation, a warning sound
may occur. You can switch off this audible warning
(see page 6-10).
9 User program section
q; Snapshot section
(see
USER PGM
SNAP SHOT
STATUS EDIT
LEARNEDIT
RECALL
LOCATION
HOLD
DSK
FTB
SET
PATTERN NUMBER
INPUT
N/R REVDSK PVWDIRECT
RECALL
789
456
123
DOWN UP
0
PATTERN/KEY PAD
SET
DIRECT
PATTERN
LAST X
P IN P
ENTER
INS
DEL
RST
(see page 2-11)
(see page 2-11)
qa Location section
FADE
TO
BLACK
5 Fade-to-black
DSK
and DSK section
(see page 2-6)
(see page 2-12)
2 Primary cross-point bus section
1 Delegation section
(see page 2-2)
(see page 2-3)
4 Pattern/numeric keypad
3 Effect transition section
Chapter 2 Location and Function of Parts and Controls2-1
(see page 2-5)
(see page 2-4)
Control Panel
1 Delegation section
3 Frame memory buttons
1 Delegation buttons
2 AUXILIARY buttons
Chapter 2 Location and Function of
Parts and Controls
1 Delegation buttons
Use these buttons to delegate the input signal
corresponding to the selected AUXILIARY button to
the corresponding function. Pressing one of these
buttons lights it, and the corresponding AUXILIARY
button also lights. Any other previously lit delegation
button goes off.
CCR (color corrector) button: Signal for color
correction
TITLE 1 SOURCE button: Title 1 source signal for
inserting characters and graphics using a title key
TITLE 2 SOURCE button: Title 2 source signal for
inserting characters and graphics using a title key
(only available when the optional BKDF-711 2nd
Channel DME Board is installed)
DSK (downstream keyer) FILL button: Fill signal
for the downstream keyer
SUPER BG (background) button: Background
image for 3D effects
FRGD (foreground) 2 button: One of the
foreground images for 3D effects
MEMORY button: Signal captured in frame
memory
CCRTITLE 1
AUXILIARY
BLACKMEMORYINT
12345678
SOURCE
TITLE 2
SOURCE
DSK
SUPER BG FRGD 2 MEMORY FRAMEFREEZ
FILL
VIDEO
2 AUXILIARY buttons
Select the input signal to be assigned to the function
selected with a delegation button.
Select from the following buttons.
BLACK button: Black burst signal generated by the
internal synchronizing signal generator in this unit
Buttons 1 to 8: Signals input to the VIDEO INPUT 1
to 8 connectors on the rear panel of the processor
unit. You can set the assignment of buttons to
input connectors in the setup menu.
MEMORY button: Signal recorded in frame
memory
INT (internal) VIDEO button: Signal generated by
the internal video signal generator
3 Frame memory buttons
FREEZ button: To capture the input signal selected
by the MEMORY button in the delegation buttons
(excluding the frame memory output signal) as a
freeze image in frame memory, press this button,
turning it on.
Press once more to end the freeze, turning it off.
FRAME button: Select whether to capture a frame
or a field with the FREEZ button. Press this
button, turning it on, to freeze a frame; when the
button is off a field is captured.
When capturing fields, you can select in the setup
menu whether to capture an odd or an even field.
2-2Chapter 2 Location and Function of Parts and Controls
2 Primary cross-point bus section
BACKGROUND
1 BACKGROUND bus buttons
2 FOREGROUND bus buttons
BLACK
FOREGROUND
BLACK
12345678
12345678
MEMORY
MEMORY
INT
VIDEO
INT
VIDEO
Chapter 2 Location and Function of
Parts and Controls
1 BACKGROUND bus buttons
Select the image to form the background for an effect.
Select from the following buttons.
BLACK button: Select the black burst signal
generated by the internal synchronizing signal
generator in this unit.
Buttons 1 to 8: Signals input to the VIDEO INPUT 1
to 8 connectors on the rear panel of the processor
unit. Press a button, turning it on, to select the
corresponding signal.
You can set the assignment of buttons to input
connectors in the setup menu.
MEMORY button: Select the signal recorded in
frame memory.
INT (internal) VIDEO button: Select the internal
video signal selected by pressing the MATTES
button in the menu control section. If you hold
down this button and press the DOWN and UP
buttons in the pattern/numeric keypad, the
selected video signal pattern changes.
When the signal on the background bus is output from
the PGM OUT connector on the rear panel of the
processor unit, the button which has been pressed
lights red.
2 FOREGROUND bus buttons
Select the image to form the foreground for an effect
(or the “new” video in a transition).
The functions of the buttons are the same as in the
BACKGROUND bus buttons.
When the signal on the foreground bus is output from
the PGM OUT connector on the rear panel of the
processor unit, the button which has been pressed
lights red. If the signal is not output, the button pressed
lights amber.
Chapter 2 Location and Function of Parts and Controls2-3
Control Panel
3 Effect transition section
2 Display window mode indicators
1 TRANS RATE display window
4 MIX button
Chapter 2 Location and Function of
Parts and Controls
5 EFFECT button
6 TITLE button
7 CUT button
8 AUTO TRANS button
1 TRANS (transition) RATE display window
This shows the transition time for effects, downstream
keys, and fade-to-black, in units of frames. While you
are entering a time, the dot at the lower right of each
numeral lights.
2 Display window mode indicators
These indicate the kind of transition time shown in the
TRANS RATE display window.
EFFECT: Transition time of an effect
DSK: Transition time of a downstream key
FTB: Transition time of a fade-to-black
3 SET button
To set the transition time for an effect, downstream
key, or fade-to-black, press this button, turning it on.
While it is lit, each time you press, the display window
mode indicators change. To set the transition time
corresponding to the display of the display window
mode indicators, enter the value using the pattern/
numeric keypad.
4 MIX button
To carry out the next transition without applying an
effect pattern, but as a mix, press this button, turning it
on.
TRANS RATE
EFFECT
DSK
FTB
MIXEFFECT
TITLE
CUT
AUTO
TRANS
3 SET button
SET
9 N/R button
q; REV button
N/RREV
qa Fader lever
qs Fader lever stiffness
adjusting screw
qd Transition indicator
5 EFFECT button
To carry out the next transition with an effect pattern
applied, press this button, turning it on.
6 TITLE button
To carry out an effect or a mix in title mode, press this
button, turning it on. The title keying is carried out,
inserting the characters and graphics with the effect
pattern and transition settings applied.
7 CUT button
Press this button to carry out an instantaneous
transition.
8 AUTO TRANS (automatic transition) button
Press this button to carry out an effect automatically.
When you press this button, the effect is carried out
automatically, with the transition time which has been
set. During the transition this button is lit. Pressing this
button during the transition pauses it. Press the button
once more to resume the transition.
If you set the fader lever to an intermediate position
and press this button, the transition pauses at the
position corresponding to the fader lever position.
2-4Chapter 2 Location and Function of Parts and Controls
9 N/R (normal/reverse) button
To carry out an effect in normal/reverse (i.e.
alternating) mode, press this button, turning it on. It
lights automatically for animation effects and title
keys.
4 Pattern/numeric keypad
This is used for effect pattern selection, transition time
setting, and other data entry.
q; REV (reverse) button
To carry out an effect in the reverse direction, press
this button, turning it on.
For an effect for which normal/reverse (alternating)
operation is possible, once the effect is carried out, the
direction is automatically reversed. After an effect is
carried out in the normal (i.e. forward) direction, this
button lights. After an effect is carried out in the
reverse direction, this button goes off.
qa Fader lever
Move this to carry out an effect transition manually.
Note
After powering the system on, move the fader lever to
the end of its travel once in each direction. This
ensures that the fader lever will function correctly.
qs Fader lever stiffness adjusting screw
Turn this screw with a miniature Phillips screwdriver
to adjust the fader lever stiffness. Turn clockwise to
make the fader lever harder to move, and
counterclockwise to make it easier to move.
qd Transition indicator
This indicator consisting of 20 LEDs shows the
progress of an effect transition.
1 PATTERN NUMBER
display window
PATTERN NUMBER
3 DIRECT RECALL button
789
456
123
DOWNUP
0
PATTERN/KEY PAD
DIRECT
RECALL
DIRECT
PATTERN
LAST X
P IN P
ENTER
SET
INS
DEL
RST
2 SET
button
4 DIRECT
PATTERN
button
5 PATTERN/
KEY PAD
buttons
1 PATTERN NUMBER display window
This shows an effect pattern number.
While you are entering a pattern number, the dot at the
lower right of each numeral lights.
2 SET button
Press this button, turning it on, to enter the pattern
number specification mode. In this mode, you can use
the PATTERN/KEY PAD buttons to specify an effect
pattern number.
Press this button once more, turning it off, to return to
the direct pattern selection mode.
Chapter 2 Location and Function of
Parts and Controls
3 DIRECT RECALL button
Press this button, turning it on, to enter the direct recall
mode. In this mode, pressing one of the PATTERN/
KEY PAD buttons 0 to 9 recalls the corresponding
snapshot 0 to 9.
4 DIRECT PATTERN button
Press this button, turning it on, to enter the direct
pattern selection mode. In this mode, you can use the
PATTERN/KEY PAD buttons (0 to 9 and P IN P/
RST) to directly select the assigned effect patterns.
When the system is powered on, and after exiting any
other operating mode, it automatically switches to
direct pattern selection mode.
Chapter 2 Location and Function of Parts and Controls2-5
Control Panel
5 PATTERN/KEY PAD buttons
These function as shown in the following table,
according to the selected mode.
Button
DIRECT
PATTERN
0 to 9Select the
Chapter 2 Location and Function of
LAST X/INS–
Parts and Controls
DEL–
P IN P/RST
UPIncrement the
DOWNDecrement the
ENTER–Confirm the
pattern shown
on the button.
a)
Select the
pattern shown
on the button.
pattern number.
pattern number.
a)
Changing labels
You can change the labels on the buttons, using the
supplied labels.
For details of how to change the labels, see page A-63.
Functions of the PATTERN/KEY PAD buttons
Mode
PATTERN
Set the pattern
number.
–
Delete the last
character
entered.
Reset the input
value.
Increment the
pattern number.
Decrement the
pattern number.
input value.
TRANSUSER PGM
Set the
transition time.
–Add a key
Delete the last
character
entered.
Reset the input
value.
Increment the
transition time
by one frame.
Decrement the
transition time
by one frame.
Confirm the
input value.
–
frame.
Delete a key
frame.
Initialize the
parameters.
Increment the
key frame
number.
Decrement the
key frame
number.
Change the key
frame.
SNAP SHOT
Specify a
snapshot
number.
Return to the
state before
recalling a
snapshot.
(Press LAST X
while holding
down the
ENTER button.)
Delete the last
character
entered.
Reset the input
value.
Increment the
snapshot
number.
Decrement the
snapshot
number.
Confirm the
input value.
DIRECT RECALL
Recall one of
snapshots 0 to 9.
Return to the state
before recalling a
snapshot. (Press
LAST X while
holding down the
ENTER button.)
–
–
Increment the
snapshot number.
Decrement the
snapshot number.
Return to the state
before recalling a
snapshot. (Press
LAST X while
holding down the
ENTER button.)
–: Not used
a) For the pattern allocation, see pages 3-18 to 3-20.
5 Fade-to-black and DSK section
1 DSK PVW button
DSK PVW
FADE
2 FADE TO BLACK button
3 DSK button
TO
BLACK
DSK
2-6Chapter 2 Location and Function of Parts and Controls
1 DSK PVW (downstream keyer preview) button
When this button is pressed, turning it on, the program
output video is output from the preview output
connectors with the downstream key inserted.
2 FADE TO BLACK button
Press this button, turning it on, to change the entire
program output video to a preset color (factory default:
black). To set the color, press the MATTES button in
the menu control section, and display the setting menu
in the effect control section ((F1) SELECT-FTB).
By pressing the SET button in the effect transition
section, you can set the fade-to-black transition time.
3 DSK (downstream keyer) button
Press this button, turning it on, to insert the
downstream key set by the DSK section buttons in the
menu control section into the program output video.
By pressing the SET button in the effect transition
section, you can set the downstream key transition
time.
6 EDITOR and GPI buttons
1 TITLE section
6 SET UP
button
SET UPMASKMASKMASKSOFT
TITLE
12
LUMLUMLUM
CRKCRKBORDER BEVELD
DSKEDGE
TRAIL
SHADOW
EDGE
2 DSK section
3 EDGE
section
1 EDITOR button
EDITOR
2 GPI button
GPI
1 EDITOR button
Press this button, turning it on, to accept control from
an external editor connected to the EDITOR connector
on the rear panel of the processor unit.
Press this button once again to turn it off; control is no
longer accepted from the external editor.
2 GPI button
Press this button, turning it on, to accept GPI signals
input to the GPI/T 1 and 2 connectors on the rear panel
of the processor unit.
Press this button once again to turn it off; GPI signals
are no longer accepted.
7 Menu control section
For various effect settings, you press a particular
button in the menu control section, to display a setting
menu in the effect control section. Some buttons toggle
on and off when pressed: in this case the
corresponding effect is disabled when the button is off.
Displaying the menu for a button already lit
Hold down the SHIFT button and press the button
again. This leaves the button lit (and the effect
enabled), while bringing up the menu in the effect
control section. For the LUM and CRK buttons in the
TITLE section, it is not necessary to hold down the
SHIFT button.
5 SHIFT
button
SHIFTCCR LIGHTINGBORDERMATTES
4 CCR, LIGHTING, and
MATTES buttons
1 TITLE section
The title key function allows you to superimpose
characters or graphics by cutting out part of the
foreground video with a key source signal, and
applying the effect to the background video.
There are two ways of using the key source signal: as a
luminance key depending only on image intensity, or
as a chroma key, based on a particular color.
Using the buttons in columns 1 and 2 of the TITLE
section, you can insert two title keys (TITLE 2
requires the optional BKDF-711 board to be installed).
To insert a title key, press the TITLE button in the
effect transition section.
The TITLE 1 and TITLE 2 buttons include the
following.
CRK (chroma key) button: Press this to use a
chroma key to cut out the image. When pressed,
this button lights, and portions of the foreground
image of the designated color are cut out as the
key source signal. When this button is lit, the
LUM button is off.
You can carry out chroma keying simply, using
the auto chroma key function.
LUM (luminance) button: Press this to use a
luminance key to cut out the image. When
pressed, this button lights, and portions of the
foreground image are cut out based on the
luminance level. When this button is lit, the CRK
button is off.
Chapter 2 Location and Function of
Parts and Controls
Chapter 2 Location and Function of Parts and Controls2-7
Control Panel
MASK button: Press this button to mask off a part
of the key source signal. When you press this
button, it lights, and the system is now in mask
mode, and you can select a rectangular mask in
the effect control section. Normally, the area
outside the mask rectangle is the area which is
masked. To invert the mask, so that the area inside
the rectangle is masked, set INVERT (F5) to ON
in the effect control section.
Press the button once more to turn it off and end
mask mode.
Chapter 2 Location and Function of
2 DSK (downstream keyer) section
Using a downstream key, you can add characters or
Parts and Controls
graphics to an image to which an effect has already
been applied. Unlike a title key, you can add this to an
image with a foreground and background
superimposed. To insert a downstream key, press the
DSK button in the fade-to-black and DSK section.
LUM (luminance) button: Press this to display a
menu in the effect control section for adding a key
based on the luminance level of an input signal. In
the effect control section you can select the input
signal to the DSK KEY IN connector on the rear
panel or the input signal selected by the DSK
FILL button in the delegation section as the key
source signal.
BORDER button: Press this button to apply a border
to the characters and graphics inserted as a
downstream key. When you press this button, it
lights, and you can adjust the border settings in the
effect control section.
Press the button once more to turn it off, and
remove the border.
MASK button: Press this button to mask unwanted
parts of the characters and graphics inserted as a
downstream key. When you press this button, it
lights, and the system is now in mask mode, and
you can select a rectangular mask in the effect
control section. Normally, the area outside the
mask rectangle is the area which is masked. To
invert the mask, so that the area inside the
rectangle is masked, set INVERT (F5) to ON in
the effect control section.
Press the button once more to turn it off and end
mask mode.
3 EDGE section
This controls the edge effects applied to the boundary
between the foreground and background images.
TRAIL SHADOW button: Press this button to
apply a trail, drop border, or shadow effect. When
you press this button, it lights, and you can select
and adjust the effect in the effect control section.
•Trail: The foreground pattern leaves a trail of
afterimages.
•Drop border: This applies a border in the
background of the foreground image.
•Shadow: This applies a shadow behind the
foreground image.
Press the button once more to turn it off and
remove the edge effect.
BEVELD (beveled) EDGE button: Press this button
to apply a three-dimensional beveled effect to the
boundary between the foreground and background
images. When you press this button, it lights, and
you can adjust the beveled edge settings in the
effect control section.
Press the button once more to turn it off and
remove the beveled edge effect.
SOFT button: Press this button to soften the
boundary between the foreground and background
images. When you press this button, it lights, and
you can adjust the degree of softness in the effect
control section.
Press the button once more to turn it off and
remove the soft edge effect.
BORDER button: Press this button to apply a border
to the boundary between the foreground and
background images. When you press this button, it
lights, and you can adjust the border settings in the
effect control section.
Press the button once more to turn it off and
remove the border.
Adjusting the cropping: To adjust the cropping, use
the second page (CROP) of the adjustment menu
for beveled edge, soft edge, or border.
2-8Chapter 2 Location and Function of Parts and Controls
4 CCR, LIGHTING, and MATTES buttons
CCR (color corrector) button: Press this button to
use the color corrector. When you press this
button, it lights, and you can adjust the color
corrector settings in the effect control section.
Press the button once more to turn it off and exit
the color corrector.
LIGHTING button: Press this button to apply
lighting effects to the foreground image. When
you press this button, it lights, and you can adjust
the lighting settings in the effect control section.
Press the button once more to turn it off and
remove the lighting effect.
MATTES button: By pressing this button, you can
carry out various matte adjustments, matte copies,
and internal video signal selections in the effect
control section.
5 SHIFT button
When a button in the menu control section is lit, but
the corresponding menu is not displayed in the effect
control section, hold down the SHIFT button and press
the lit button. This brings up the menu, without
interrupting the function selection, and leaving the
button lit.
This applies to the following buttons:
•MASK buttons in the TITLE section
•BORDER and MASK buttons in the DSK section
•TRAIL SHADOW, BEVELD EDGE, SOFT, and
BORDER buttons in the EDGE section
•CCR button and LIGHTING button
6 SET UP button
To access the setup menus for system and control
panel settings, press this button. The setup menu
appears in the effect control section.
Chapter 2 Location and Function of
Parts and Controls
Chapter 2 Location and Function of Parts and Controls2-9
Control Panel
8 Effect control section
1 Menu display
Chapter 2 Location and Function of
2 INITIAL button
Parts and Controls
3 PAGE button
4 PATTERN ADJ button
INITIAL
PATTERN
ADJ
PAGE
F1F2F3F4F5
5 Control knobs
1 Menu display
This shows system and effect settings. Watch this
display while checking and adjusting the settings.
Menu name or pattern number
Settings
INIT SETUP--SNAP--USRPGM--KEYPAD EXEC
6/8 OFF OFF OFF OFF
Setting values (ON/OFF or parameter values)
Menu page
2 INITIAL button
This returns settings to their factory defaults.
•To return a selected setting to its factory default
Hold down the INITIAL button, and press the
corresponding F button (F1 to F5).
•To return all settings on the selected page to their
factory defaults
Hold down the INITIAL button, and press the PAGE
button.
•To return all settings on all pages of the currently
selected menu to their factory defaults (not valid
in setup menu or matte menu)
Hold down the INITIAL button, and press the
PATTERN ADJ button.
6 F1 to F5 buttons
3 PAGE button
Press this button to move to the next page of a menu.
Pressing this button on the last page of a menu returns
to the first page.
Holding down the SHIFT button in the menu control
section and pressing this button moves to the previous
menu.
4 PATTERN ADJ (adjust) button
Press this button to adjust the settings for the pattern
number displayed in the PATTERN NUMBER display
window.
This displays the settings for the pattern in the effect
control section.
5 Control knobs
These correspond to the five settings shown in the
menu display. Turn the corresponding knob to adjust a
setting.
6 F1 to F5 buttons
These correspond to the five settings shown in the
menu display.
Press the corresponding button to select a setting, or
toggle it on and off.
2-10Chapter 2 Location and Function of Parts and Controls
•Changing a setting value preceded by “+” (setup
menu operations)
Hold down the corresponding F button (F1 to F5),
and turn the control knob.
•Changing a setting value followed by “+” (user
program effect setting operations)
Hold down the corresponding F button (F1 to F5),
and enter the numeric value using the numeric
keypad.
9 User program section
USER
PGM
1 STATUS display
STATUS
EDIT
2 EDIT display
q; Snapshot section
SNAP SHOT
LEARN
RECALL
HOLD
INPUT
1 SNAP SHOT number display
2 LEARN button
3 RECALL button
4 HOLD INPUT button
Chapter 2 Location and Function of
Parts and Controls
3 EDIT button
EDIT
1 STATUS display
When a user program effect is selected, this shows the
number of key frames comprising the effect.
(Maximum 8)
2 EDIT display
In the user program edit mode, this shows the key
frame number to which editing applies.
3 EDIT button
Press this button to edit a user program effect. When
you press this button, it lights, and the system enters
the user program edit mode.
Press the button once more to turn it off and exit the
user program edit mode.
Note
If you press the EDIT button when an effect other than
a user program effect is selected, this does not switch
to user program edit mode.
1 SNAP SHOT number display
This shows a snapshot number (0 to 99). While you are
entering a number, the dot at the lower right of each
numeral lights.
2 LEARN button
Press this button to save the control panel settings as a
snapshot (learn function).
When you press this button, it lights, and the system
enters learn mode. Enter the snapshot number (0 to 99)
from the numeric keypad, and press the ENTER button
to save the control panel settings in the snapshot.
3 RECALL button
Press this button to recall settings saved as a snapshot.
When you press this button, it lights, and the system
enters recall mode. Enter the snapshot number (0 to
99) from the numeric keypad, and press the ENTER
button to recreate the control panel settings from the
snapshot on the control panel.
Chapter 2 Location and Function of Parts and Controls2-11
Control Panel
4 HOLD INPUT button
To hold the primary cross-point bus settings and the
auxiliary bus settings (signal selections) fixed when
recalling a snapshot, press this button. When you press
this button, it lights, and when you recall a snapshot,
the system is in the hold input mode. When you recall
a snapshot in this mode, all settings are recreated on
the control panel except those relating to the primary
cross-point bus and the auxiliary bus.
Press the button once more to turn it off and exit the
hold input mode.
Chapter 2 Location and Function of
qa Location section
Parts and Controls
qs 25-pin connector (rear panel)
Use the supplied 25-pin control cable to connect this to
the PANEL connector on the processor unit.
2 Joystick
3 Z-knob
LOCATION
1 LOCATION button
1 LOCATION button
Press this button to use the joystick and Z-knob. When
you press this button, it lights, and enables the joystick
and Z-knob.
Press the button once more to disable the joystick and
Z-knob, and return the effect pattern to its default
position.
Holding down the INITIAL button while pressing this
button returns the setting to its default value.
2 Joystick
Use the joystick to position the effect pattern in the xand y-directions.
3 Z-knob
Turn the Z-knob to move an effect pattern in the depth
direction (the z-axis). With this you can change the
effective size of the pattern.
2-12Chapter 2 Location and Function of Parts and Controls
Processor Unit
Front Panel
Power indicator
Power switch
Chapter 2 Location and Function of
Parts and Controls
Power switch and indicator
This powers the unit on and off. Press the “
the switch to power on, and the “
” side to power off.
” side of
When the power is on, the power indicator lights
amber.
Rear Panel
1 PGM OUT connectors
2 VIDEO INPUT connectors
PGM OUT
1
2
CLEAN
OUT
DIGITAL I/O
OPTION
5
6
7
8
SDI INPUTPGM OUT
1
2
3
4
COMPOSITE
1
2
PVW
BLACK BURST OUT
3
COMPONENT
21
21
S VIDEO
2
Y
R-Y
B-Y
1
ANALOG I/O
(OPTION)
65
S VIDEO
(OPTION)
VIDEO INPUT
COMPONENT/COMPOSITECOMPONENT
876/2 5/1
8765
Y/V
8/4 7/3
R-Y
B-Y
REF.VIDEO IN
DSK KEY IN
Y
R-Y
B-Y
ON
75Ω
OFF
ON
75Ω
OFF
3 EDITOR
connector
PANEL
TALLY
EDITOR
GPI/T
21
4 PANEL connector
5 TALLY connector
6 TERMINAL connector
TERMINAL
AC IN
9 BLACK BURST OUT 1 to 3
connectors
8 PVW connector
7 CLEAN OUT connector
q; DSK KEY IN connectors
and 75Ω terminator
switch
qf - AC IN connector
qd U terminal
qs GPI/T 1 and 2 connectors
qa REF. VIDEO IN connectors and 75Ω
terminator switch
Chapter 2 Location and Function of Parts and Controls2-13
Processor Unit
1 PGM OUT (program output) connectors
These output the final program output, that is, the
video to which effects have been applied. Connect to
VTR (recorder) and program monitor video input
connectors. The following four types of output are
provided, each with two channels (1 and 2).
SDI (BNC): Output serial digital signals (270 MHz).
COMPOSITE (BNC): Output composite video
signals.
COMPONENT (BNC): Output Betacam format
component video signals (Y, R–Y, B–Y).
Chapter 2 Location and Function of
S VIDEO (4-pin): Output S-video (Y/C separation)
signals.
You can use all four formats simultaneously. The same
Parts and Controls
signals are output from connectors 1 and 2.
2 VIDEO INPUT connectors
These input video camera and VTR (player) video
signals. The connectors are in four groups, as follows.
•SDI INPUT 1 to 4, (OPTION) 5 to 8 (BNC)
•COMPONENT 5/1, 6/2, 7/3, 8/4 (BNC)
•COMPONENT/COMPOSITE (OPTION) 5 to 8
(BNC)
•S VIDEO (OPTION) 5 to 8 (4-pin)
SDI INPUT 1 to 4, (OPTION) 5 to 8 (BNC-type)
Input serial digital signals (270 MHz).
Connectors 5 to 8 can only be used when the optional
BKDF-701 SDI and Component Input Board is
installed.
The input signals to these connectors must be
synchronized to this unit.
COMPONENT/COMPOSITE (OPTION) 5 to 8
(BNC-type)
These connectors can be used by installing either of
the optional BKDF-701 and BKDF-702/702P boards.
When the BKDF-701 board is installed, connect
Betacam format component video signals. When the
BKDF-702/702P board is installed, connect composite
video signals. The signals can be input from a VTR
with no time base corrector. When using the BKDF701 to input signals from a VTR, they must come
through a time base corrector.
Connector
Y/VLuminance (Y) signal
R–YColor difference
B–YColor difference
Input signal for
BKDF-701
signal (R–Y)
signal (B–Y)
Input signal for
BKDF-702/702P
Composite signal
Not used
Not used
S VIDEO (OPTION) 5 to 8 (4-pin)
Input S-video (Y/C separation) signals. These
connectors can only be used when the optional BKDF702/702P board is installed. The signals can be input
from a VTR with no time base corrector.
3 EDITOR connector (9-pin)
Use this connector when controlling this unit with an
editor (PVE-500, BVE-2000 series, or other editing
control unit). Using an optional 9-pin remote control
cable, connect to the 9-pin control connector of the
editor.
COMPONENT 5/1, 6/2, 7/3, 8/4 (BNC-type)
Input Betacam format component video signals.
Y: Input the luminance (Y) signal.
R–Y: Input the R–Y color difference signal.
B–Y: Input the B–Y color difference signal.
The input signals to these connectors must be
synchronized to this unit. Therefore, when inputing
from a VTR, the signal must come through a time base
corrector.
The 8/4 column of connectors can be changed to RGB
input connectors by a setup menu operation. In this
case, connect G (with sync), R, and B signals to Y, R–
Y, and B–Y respectively.
When the optional BKDF-702/702P Y/C and
Composite Input Board is installed, you can select in
the setup menu whether to use the 5/1, 6/2, 7/3, and
8/4 connectors for component inputs 5 to 8 or
component inputs 1 to 4.
2-14Chapter 2 Location and Function of Parts and Controls
4 PANEL connector (25-pin)
With the supplied 25-pin control cable, connect to the
25-pin connector of the control panel.
5 TALLY connector (25-pin)
Tally signals are output from this connector when the
signal input to a VIDEO INPUT connector is selected
on the control panel. Connect to the input signal
sources (video cameras etc.). The outputs are relay
contact signals, with a capacity of 200 mA / 30 V.
6 TERMINAL connector (USB type B)
This is a USB interface connector. Use it when
connecting to a computer for a software version
upgrade.
7 CLEAN OUT connector (BNC-type)
Outputs serial digital signals (270 MHz). Using the
setup menu, you can select the output from the
following three signals.
CLEAN OUT: The program output signal, without
the downstream key inserted.
PVW OUT: The signal output is the same as the
program output after completion of the effect
transition. The title area can also be shown.
KEY OUT: This outputs a key signal corresponding
to the shape of a selected effect. Use it as the key
source input to another device.
8 PVW (preview) connector (BNC-type)
This is an analog composite preview output. The signal
output is the same as the program output after
completion of the effect transition. It is not possible to
include the title area.
9 BLACK BURST OUT 1 to 3 connectors (BNCtype)
These output the black burst signals generated by the
synchronizing signal generator internal to this unit.
When an external synchronizing signal is input to the
REF. VIDEO IN connectors, the black burst signal
output is locked to the external synchronizing signal.
Use the output from these connectors as a reference
synchronizing signal when synchronizing input signal
sources (character generators, etc.), or when
synchronizing this unit with a VTR or editor to
improve the precision of editing.
qa REF. (reference) VIDEO IN connectors (BNCtype) and 75Ω terminator switch
When using this unit synchronized to an external
signal, input the external reference signal (black burst).
When the 75Ω terminatior switch is in the OFF
position, the connectors provide a loop-through
connection; with the reference signal input to one
connector, the other provides the same reference signal
for another device. When not using the loop-through
output, the 75Ω terminatior switch must be in the ON
position.
qs GPI/T (GPI/trigger) 1 and 2 connectors (BNCtype)
Input external trigger signals. These are used when
controlling editing with GPI signals or an editor (BVE-
600).
qd U (ground) terminal
Connect this to ground as required.
qf - AC IN connector
With the supplied power cord, connect to the AC
supply.
Chapter 2 Location and Function of
Parts and Controls
q; DSK (downstream keyer) KEY IN connectors
(BNC-type) and 75 Ω terminator switch
Input the key source signal for a downstream key,
from a character generator or other device.
When the 75 Ω terminator switch is in the OFF
position, the connectors provide a loop-through
connection; with the key signal input to one connector,
the other provides the same key source signal to
another device. By connecting to an analog component
Y connector on this unit, you can use it as a title key
source.
When not using the loop-through output, the 75 Ω
terminatior switch must be in the ON position.
Chapter 2 Location and Function of Parts and Controls2-15
Basic Operation
DME Switcher Introduction
This section selects two of the many effects provided by the DFS-700/
700P as examples, and describes the basic flow of operations to use them.
It also describes the demonstration function, which automatically executes
one hundred sample effects.
Sequence of Operations
Chapter 3
The flow charts below show the general sequence of operations when
using a DME switcher.
Basic operations (to be
always carried out)
Select the background image
(see page 3-13)
Select the foreground image
(see page 3-13)
Select the effect
(see pages 3-23 and 24)
Set up the transition
(see page 3-51)
Advanced operations (to be
carried out as required)
Inserting characters and graphics (1)
• Luminance key
• Chroma key
• Modifying the boundary
• Changing the position and size
3-29)
• Modifying the pattern
Reversing the direction of the effect
(see page 3-52)
(see page 3-33)
(see page 3-36)
(see page 3-26)
(see page
(see page 3-31)
Execute the effect
(see page 3-54)
Inserting characters and graphics (2)
• Downstream key
(see page 3-45)
Chapter 3 Basic Operation3-1
DME Switcher Introduction
Example Operation (1): Wipe
Setting items
Chapter 3 Basic Operation
Program output
In this example we’ll use the AUTO TRANS button, to make a wipe, with
the new image appearing from the center of the screen.
As an example, we’ll set the control panel as follows.
Background image (the image output before the transition): video
signal connected to the VIDEO INPUT 1 connector
Foreground image (the image output after the transition): video
signal connected to the VIDEO INPUT 2 connector
Effect: wipe (pattern number 24)
Transition time: 30 frames
Start of effect
Executing the above effect produces the following changes in the output
on a program monitor connected to the PGM OUT connector of the
processor unit.
Transition time
End of effect
3-2Chapter 3 Basic Operation
Procedure
LAST X
INS
RST
TITLE
12
EDITOR LUM LUM LUM
DSK EDGE
TRAIL
SHADOW
GPI CRK CRK BORDER BEVELD
EDGE
SET UP MASK MASK MASK SOFT
SHIFT CCR LIGHTINGBORDERMATTES
LOCATION
LEARNEDIT
RECALL
HOLD
INPUT
INITIAL
PATTERN
ADJ
PAGE
F1F2F3F4F5
USER PGM
STATUS EDIT
SNAP SHOT
SET
PATTERN NUMBER
EFFECT
DSK
FTB
SET
TRANS RATE
789
456
123
0
DOWN UP
ENTER
FADE
TO
BLACK
P IN P
DSK
DEL
N/R REVDSK PVWDIRECT
RECALL
DIRECT
PATTERN
CCR TITLE 1
SOURCE
TITLE 2
SOURCE
DSK
FILL
SUPER BG FRGD 2 MEMORY FRAME FREEZ MIX EFFECT
BACKGROUND
BLACKMEMORY INT
VIDEO
TITLE
1234 5678
CUT
AUTO
TRANS
AUXILIARY
BLACK
MEMORY
INT
VIDEO
12345678
FOREGROUND
BLACK
MEMORY
INT
VIDEO
12345678
PATTERN/KEY PAD
8
910
3
2
1
6
5,7
4
Chapter 3 Basic Operation
<Preparation>
<Image selection>
<Effect selection>
1 Pull the fader lever toward you as far as it will go.
2 Press BACKGROUND Bus button 1.
The pressed button lights red, and the video signal connected to the
VIDEO INPUT 1 connector is selected as the background image. The
selected background image appears on the program monitor.
3 Press FOREGROUND Bus button 2.
The pressed button lights amber, and the video signal connected to the
VIDEO INPUT 2 connector is selected as the foreground image.
To check the selected image on the program monitor, move the fader
lever to the opposite end. After checking, return the lever to the
position closest to you.
If a preview monitor is connected, the selected foreground image
appears in the preview monitor.
4 Press the DIRECT PATTERN button, turning it on.
(If it is already lit, omit this step.)
The unit is now in direct pattern selection mode. In this mode, you can
select the eleven patterns assigned to buttons in the pattern/numeric
keypad using the corresponding button.
(Continued)
Chapter 3 Basic Operation3-3
DME Switcher Introduction
5 Press button 9 in the pattern/numeric keypad.
The button lights, and this selects the wipe assigned to this button
(pattern number 24). The PATTERN NUMBER display window
shows “0024”.
<Transition time setting>
Chapter 3 Basic Operation
6 Press the SET button once or twice, so that the EFFECT display
window mode indicator lights.
(If it is already lit, omit this step.)
7 In the pattern/numeric keypad, press buttons 3 and 0 in that order.
The TRANS RATE display window shows “.3.0.”.
Dots appear to
the lower right of
the digits
8 Press the ENTER button.
The dots to the lower right of the digits disappear, and the value
entered in step 7 is set as the transition time.
9 Press the EFFECT button, turning it on.
(If it is already lit, omit this step.)
10Press the AUTO TRANS button.
The wipe is carried out over 30 frames, switching from the background
image to the foreground image.
When the transition completes, BACKGROUND bus button 2 is lit
red, and FOREGROUND bus button 1 is lit amber. This indicates that
as a result of the transition, the video signal connected to the VIDEO
INPUT 2 connector is automatically selected as the background image,
and the video signal connected to the VIDEO INPUT 1 connector as
the foreground image.
3-4Chapter 3 Basic Operation
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