Roland FANTOM Series, FANTOM-6, FANTOM-7, FANTOM-8 Reference Manual

Page 1
Reference Manual
© 2019 Roland Corporation 01
Page 2

Contents

01: Overview 7
Panel Descriptions ................................ 8
: Top Panel ........................................... 8
: Rear Panel (Connecting Your Equipment) ................ 10
Basic Operation .................................... 11
: Editing a Value ..................................... 11
[INC] [DEC] Buttons.................................. 11
[VALUE] Dial ......................................... 11
Display (Touch Panel).................................... 11
NUMERIC Window................................... 11
List Window.......................................... 11
: Moving the Cursor................................. 12
Cursor [H] [I] [K] [J] Buttons....................... 12
Display (Touch Panel).................................... 12
: Confirming or Canceling the Value.............. 12
[ENTER] Button ...................................... 12
[EXIT] Button......................................... 12
Display (Touch Panel).................................... 12
: [SHIFT] Button ..................................... 12
: FUNCTION Knobs [E1]–[E6] ...................... 12
: Knob and Slider Operations...................... 12
: [MENU] Button ..................................... 12
: Operations in the Display ........................ 13
SCENE SELECT Screen ............................... 13
TONE EDIT Screen ................................... 13
ZONE VIEW Screen................................... 13
MENU Screen ........................................ 13
RENAME Screen ..................................... 13
REC STANDBY Screen................................ 13
An Overview of FANTOM........................ 14
: Basic Structure ..................................... 14
Synthesizer .......................................... 14
Sequencer ........................................... 14
Sampler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Controller ............................................ 14
: Units of Sound ..................................... 15
TONE ................................................. 15
ZONE ................................................. 15
SCENE ................................................ 15
: About the Effects .................................. 16
: About Memory..................................... 17
: Placing This Unit on a Stand ..................... 18
If You’re Using the FANTOM-6/FANTOM-7 .......... 18
If You’re Using the FANTOM-8....................... 19
: Turning the Power On............................. 20
: Turning the Power Off ............................ 20
: Making the Power Automatically Turn off
After a Time
Changing the Auto Off Setting ..................... 20
(Auto Off) ............................... 20
02: Performing 21
: Selecting a Scene .................................. 22
Selecting a Bank ..................................... 22
Quick Edit ............................................ 22
: Selecting a Tone ................................... 23
Selecting Tones in a Category (Category Lock) ......... 23
Selecting Tones from a List.......................... 23
: Playing One Tone in One Zone (Single)............ 24
: Layering Zones (Layer) .............................. 24
Selecting a Tone (Layer) ............................... 25
: Dividing the Keyboard into Two Regions (Split). 25
Changing the Keyboard’s Split Point ............... 25
Selecting a Tone (Split) ................................ 25
: Playing Multiple Zones ........................... 26
Specifying the Range of Each Zone (KEY RANGE)...... 26
: Raising/Lowering the Key Range in Semitone
(Transpose) ...................................... 27
Steps
: Raising/Lowering the Key Range in Octaves
(Octave) ................................................ 27
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Contents
03: Performance Functions 29
Playing Arpeggios................................. 30
: Using the Arpeggiator ............................ 30
: Setting the Arpeggiator Tempo ................. 30
: Holding the Arpeggio (Hold) ....................... 31
Using a Pedal Switch ................................ 31
: Arpeggiator Settings.............................. 31
Playing Chords (Chord Memory) .................... 32
: Performing with the Chord Memory Function 32
: Chord Memory Settings .......................... 32
Performing with Rhythm Patterns ........... 33
: Selecting/Playing Rhythm Patterns............. 33
: Editing a Rhythm Pattern Group ................ 34
Saving a Rhythm Pattern Group .................... 34
: Changing the Tempo of the Rhythm Pattern .. 35
: Saving the Rhythm Pattern Settings............ 35
Playing the General-Purpose Controllers .. 36
: Using the Sliders and Control Knobs ........... 36
: Using Other General-Purpose Controllers ..... 37
04: Editing 41
: Editing the Overall Scene......................... 42
Initializing a Scene (UTILITY)........................... 42
: Editing a Zone...................................... 43
Initializing a Zone (UTILITY) ........................... 43
: Editing a Scene’s Appearance.................... 44
: Saving a Scene ..................................... 44
: Basic Tone Editing ................................. 45
: ZEN-Core Tone (TONE TYPE: Z-Core) ................... 45
Editing in the TONE EDIT PRO Screen............... 46
: Drum Kit Tone (TONE TYPE: Drum) ..................... 46
: V-Piano Tone (TONE TYPE: VPno) ....................... 47
: Saving a Tone....................................... 48
: Initializing a Tone (Tone Initialize) .................... 48
: Initializing a Partial (Partial Initialize) ................. 48
: Copying a Partial (Partial Copy) ...................... 49
: Using the Edit Knobs.............................. 49
Playing the Edit Knobs........................... 38
: Using the Edit Knobs.............................. 38
Simultaneously Modifying the Volume of Multiple Zones
(Motional Pad) ............................................ 39
: Using the Motional Pad........................... 39
: Editing the Motional Pad Settings .............. 39
Changing the Assigned Zones...................... 39
Switching the Tone Assigned to a Zone ............ 39
Other Settings for Motional Pad . . . . . . . . . . . . . . . . . . . . 40
: Basic Operation for Effect Editing............... 50
: Editing the Effects of Each Zone................. 50
: Editing Effects Shared by All Zones . . . . . . . . . . . . . 51
: Editing the Analog Filter.......................... 53
Editing the Analog Filter Settings................... 53
Using the Analog Filter.............................. 54
: Editing the System-Wide Effects................. 55
: Editing the Sampling Input Effects.............. 56
: Applying Effects to the Sampler................. 56
Specifying the Sampler Output Destination ....... 56
: Specifying the Output Destination for USB
................................................. 57
Input
: Specifying the Click Tone Output Destination. 57
: Adjusting the Pan and Volume in the MIXER
Screen
Making ZONE EQ Settings in the MIXER Screen.... 59
............................................... 58
Recalling Scenes in the Order of Songs
: Using Scene Chain................................. 60
: Creating a Chain Set............................... 61
: Editing a Chain Set ................................ 62
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Contents
05: Sampler 63
Playing Samples.................................... 64
: Pressing Pads to Play Samples................... 64
: Sustaining the Sample Playback (Hold) .......... 64
: Switching Banks ................................... 64
: Moving/Copying a Sample ....................... 65
Moving a Sample .................................... 65
Copying a Sample ................................... 65
: About the SAMPLE PAD Screen.................. 65
Sampling ............................................. 66
: Preparing for Sampling........................... 66
Specifying the Input Volume (Input Setting) ........... 66
: Sampling............................................ 67
: Importing an Audio File .......................... 68
Editing a Sample................................... 70
: Using Quick Edit ................................... 70
: Using Wave Edit .................................... 70
: Using the Sample Utility Functions ............. 71
Renaming the Sample
(RENAME) ............................................... 71
Cutting Unwanted Regions from the Sample
(TRUNCATE) ............................................. 71
Deleting a Sample (DELETE) ........................... 72
Deleting All Samples
(DELETE ALL) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Exporting the Sample in WAV Format (EXPORT WAV) .. 72 Exporting All Samples in WAV Format
(EXPORT ALL WAV) ........................................ 72
06: Pads 73
Assigning Convenient Functions to the Pads
: Basic Pad Mode Operation ....................... 74
: Playing Samples (Sample Pad) ....................... 74
: Playing Tones (Note Pad) ............................. 74
: Selecting Partials and Turning Them On/Off
(Partial Sw/Sel) .......................................... 75
: Controlling a DAW (DAW Control) .................... 75
: Switching Zone Mute (Zone Mute) .................. 76
: Switching Zone Solo (Zone Solo) .................... 76
: Turning the Keyboard Switch Group On/Off
(Kbd Sw Group) .......................................... 76
: Playing Rhythm Patterns (Rhythm Pattern) .......... 77
: Using the System Settings (System)................ 77
07: Sequencer 79
: Pattern .............................................. 80
: Group................................................ 80
: Song ................................................. 80
: Playing Pattern..................................... 81
Making Loop Settings (LOOP)......................... 82
Setting the Tempo................................... 82
Muting a Track (MUTE)................................. 83
Soloing a Track (SOLO) ................................ 83
: Playing Group...................................... 84
: Playing Song ....................................... 84
Showing the Timeline as Measures................. 84
: Ways to Record a Pattern ........................ 86
: Preparing for Recording . . . . . . . . . . . . . . . . . . . . . . . . . . 86
: Realtime Recording (Real Time REC).................. 86
Removing Unwanted Data During Recording
(Realtime Erase) .......................................... 87
: Step Recording (Step REC) ........................... 88
: TR-REC............................................... 89
: Editing a Pattern................................... 91
Convenient Functions (Pattern Utility) .................. 91
Applying Various Edits (MODIFY) ...................... 92
: Importing SMF as a Pattern (IMPORT) ............. 94
: Exporting a Pattern as SMF (EXPORT) .............. 95
: Saving a Pattern ................................... 95
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Contents
How to Create a Group........................... 96
: Creating a Group .................................. 96
Naming a Group (RENAME) ............................ 96
: Editing a Group .................................... 97
Basic Operation in the GROUP Screen.............. 97
Specifying the Loop Settings (Length) ................ 97
Naming a Group (RENAME) ............................ 97
Initializing a Group (INITIALIZE) ........................ 97
: Exporting a Group as SMF (EXPORT) ............... 97
: Saving a Group..................................... 97
How to Create a Song ............................ 98
: Creating a Song.................................... 98
: Editing a Song...................................... 98
Basic Operation in the SONG Screen ............... 98
Skipping a Specific Group (SKIP) ..................... 98
Editing the Song’s Structure (SONG EDIT).............. 99
: Adjusting the Pan and Volume Balance ........ 100
: Exporting a Song as SMF (EXPORT) ................ 100
: Saving a Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
09: Settings 107
Convenient Functions (Utility).................... 108
: Basic Utility Operations........................... 108
: Backing Up User Data to a USB Flash Drive
(BACKUP) ............................................... 108
: Restoring Backup Data into the FANTOM
(RESTORE) .......... 108
: Formatting a USB Flash Drive (USB MEMORY FORMAT)
..................................................
109
: Returning to the Factory Settings (Factory Reset) . 109 : Returning the Contents of Internal Storage to
the Factory Settings
(Internal Storage Initialize)........ 109
Convenient Functions (File Utility)................ 110
: Regarding Folder Structure ...................... 110
: Basic Procedure for File Utilities ................. 110
: Renaming a File or Folder (RENAME) ............... 110
: Deleting a File or Folder (DELETE) . . . . . . . . . . . . . . . . . . 110
: Copying a File or Folder (COPY ) .................... 110
: Moving a File or Folder (MOVE) .................... 111
: Creating a New Folder
(CREATE FOLDER) ............... 111
08: Control 101
Connecting a Computer via USB.............. 102
: Connecting to Your Computer................... 102
: USB Driver Settings ............................... 102
: Performing Live with a Plug-In Synthesizer.... 102
: Using USB Audio................................... 102
Adjusting the USB Audio Input ..................... 102
Adjusting the USB Audio Output ................... 102
Using the Buttons and Sliders to Make Adjustments
.......................................................
103
Controlling an External MIDI Device
(EXT MIDI OUT) ........................................... 104
: Controlling an External MIDI Device............ 104
Controlling an Analog Synthesizer
(CV/GATE OUT) ............................................ 105
: About the FANTOM’s CV/GATE................... 105
: Using CV/GATE ..................................... 105
Settings for the Entire FANTOM............... 112
: Basic Procedure for System Settings............ 112
: Saving the System Settings ...................... 112
: System Parameter ................................. 112
Overall Settings (GENERAL) ............................ 112
Keyboard Settings (KEYBOARD) ........................ 113
Pedal Settings (PEDAL) ................................ 113
Wheel Settings (WHEEL 1/2) ............................ 114
S1/S2/S3 Settings (S1/S2/S3)........................... 114
Slider Settings (SLIDER) ................................ 114
Knob Settings (KNOB) ................................. 114
USB Audio Settings (USB AUDIO) ....................... 115
MIDI Settings (MIDI) ................................... 115
CV/GATE Settings (CV/GATE) ........................... 116
Sound Settings (SOUND) .............................. 116
Synchronization Settings (SYNC/TEMPO)............... 117
Click Settings (CLICK) .................................. 117
Note Pad Settings (NOTE PAD) ......................... 117
Control Function Settings (CONTROL) ................. 117
Information About the FANTOM Itself (INFO) ........ 117
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10: Appendix 119
Chord Memory List................................ 120
Block Diagram ...................................... 122
Error Message List ................................. 123
Troubleshooting ................................... 124
MIDI Implementation Chart.................... 128
Main Specifications ............................... 130
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01: Overview

Contents
Panel Descriptions ................................ 8
: Top Panel ........................................... 8
: Rear Panel (Connecting Your Equipment) ................ 10
Basic Operation .................................... 11
: Editing a Value ..................................... 11
[INC] [DEC] Buttons.................................. 11
[VALUE] Dial ......................................... 11
Display (Touch Panel).................................... 11
NUMERIC Window................................... 11
List Window.......................................... 11
: Moving the Cursor................................. 12
Cursor [H] [I] [K] [J] Buttons....................... 12
Display (Touch Panel).................................... 12
: Confirming or Canceling the Value.............. 12
[ENTER] Button ...................................... 12
[EXIT] Button......................................... 12
Display (Touch Panel).................................... 12
: [SHIFT] Button ..................................... 12
: FUNCTION Knobs [E1]–[E6] ...................... 12
: Knob and Slider Operations...................... 12
: [MENU] Button ..................................... 12
: Operations in the Display ........................ 13
SCENE SELECT Screen ............................... 13
TONE EDIT Screen ................................... 13
ZONE VIEW Screen................................... 13
MENU Screen ........................................ 13
RENAME Screen ..................................... 13
REC STANDBY Screen................................ 13
: Basic Structure ..................................... 14
Synthesizer .......................................... 14
Sequencer ........................................... 14
Sampler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Controller ............................................ 14
: Units of Sound ..................................... 15
TONE ................................................. 15
ZONE ................................................. 15
SCENE ................................................ 15
: About the Effects .................................. 16
: About Memory..................................... 17
: Placing This Unit on a Stand ..................... 18
If You’re Using the FANTOM-6/FANTOM-7.......... 18
If You’re Using the FANTOM-8....................... 19
: Turning the Power On............................. 20
: Turning the Power Off ............................ 20
: Making the Power Automatically Turn off
After a Time
Changing the Auto Off Setting ..................... 20
(Auto Off) ............................... 20
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Panel Descriptions

Top Panel

2 3
1
1
Controller section
Controller Explanation
You can assign various parameters or functions to these
WHEEL1 WHEEL2
[CHORD MEMORY] button Turns the chord memory function on/off.
[TRANSPOSE] button
OCTAVE [DOWN] [UP] buttons
[ARPEGGIO] button Turns the arpeggiator on/off.
[PORTAMENTO] button Turns the portamento on/off.
[S1] [S2] buttons
Pitch bend/Modulation lever
2
Zone section
Controller Explanation
[ZONE 1-8/9-16] button Switches the zones that you’re operating.
[PAN/LEVEL] button
[ASSIGN1] button [ASSIGN2] button
[MASTER VOLUME] knob
[SPLIT/KEY RANGE] button
[S3] button
ZONE SELECT button [1]–[8]
wheels. To use the assigned function, move a wheel while you perform. If you operate the controller while holding down the [SHIFT] button, the setting screen appears.
Hold down this button and use the OCTAVE [DOWN] [UP] buttons to raise or lower the pitch range in semitone steps.
Raise or lower the pitch range in steps of an octave.
Various parameters or functions can be assigned to these buttons. Hold down the [SHIFT] button and press one of these buttons to access a screen that lets you assign a function.
Varies the pitch or applies vibrato.
If you press the button to make it light, control knobs [1]–[8] adjust the pan of each zone, and sliders [1]–[8] adjust the volume of each zone.
Assign other functions to sliders [1]–[8] and control knobs [1]–[8].
ASSIGN1 assigns parameters that you set for a scene, and ASSIGN2 assigns parameters that you edit in system settings.
Hold down the [SHIFT] button and press one of these buttons to access a screen that lets you assign a function.
Adjusts the volume that is output from the MAIN OUT jacks and the PHONES jack.
Turns the split function on/off. If you hold down the [SHIFT] button and press this
button, the key range setting screen appears.
Various parameters or functions can be assigned to these buttons.
Hold down the [SHIFT] button and press one of these buttons to access a screen that lets you assign a function.
Select the zone that you want to control (the current zone). The selected zone becomes the current zone.
8
5 6 7 8
4
10
9
Controller Explanation
Various parameters or functions can be assigned to
Control knobs [1]–[8]
ZONE INT/EXT buttons [1]–[8]
Button status
Unlit
(COMMON)
Lit red
(INT)
Lit green
(EXT)
Lit orange
(MUTE)
Sliders [1]–[8]
[USB AUDIO SELECT] button
[USB AUDIO IN/OUT] button
[USB AUDIO] slider Adjusts the input level and output level of USB AUDIO.
When the applicable zone is the current zone
The internal sound engine and the external sound module both produce sound when you play the keyboard.
The internal sound engine produces sound when you play the keyboard.
The external sound module produces sound when you play the keyboard.
The sound engine is muted. The internal sound engine does not produce sound. If the immediately previous state was lit green, the external sound module produces sound.
Red
INT
ZONE INT/EXT button
COMMON
these knobs. The parameters that can be controlled depend on the
function select buttons located at the left.
Specify whether the applicable zone does sound or does not sound when you play the keyboard. In conjunction with the current zone, this determines how the internal sound engine (external sound module) produces sound.
When the applicable zone is not
the current zone
Neither the internal sound engine nor the external sound module produce sound when you play the keyboard. You can use the internal sequencer or MIDI data from an external device to play the internal sound engine.
Only if the ZONE INT/EXT button of another current zone is on (lit red or green), the internal sound engine produces sound when you play the keyboard.
Only if the ZONE INT/EXT button of another current zone is on (lit red or green), the external sound module produces sound when you play the keyboard.
[SHIFT] +
ZONE INT/EXT button
Unlit
Various parameters or functions can be assigned to these sliders. The parameters that can be controlled depend on the function select buttons located at the left.
The USB AUDIO setting screen appears.
Switches the function of the USB AUDIO slider between input and output, or turns the USB AUDIO function off.
Green
ZONE INT/EXT button
EXT
Orange
MUTE
Set in the MIXER screen
Page 9
Panel Descriptions
Type:LPF
3
Common section
Controller Explanation
[WRITE] button
[MASTER FX] button
[ANALOG FILTER] button Accesses the analog filter editing screen.
[MOTIONAL PAD] button The MOTIONAL PAD screen appears.
[DAW CTRL] button Lets you use this unit as a DAW controller.
[MENU] button The MENU screen appears.
Display Shows various information depending on operation.
FUNCTION knobs [E1]– [E6]
[TEMPO] button
[SHIFT] button
[VALUE] dial
[DEC] [INC] buttons
Cursor [H] [I] [K] [J] buttons
[EXIT] button
[ENTER] button
4
Scene section
Controller Explanation
[SCENE SELECT] button
[SCENE CHAIN] button
[ZONE VIEW] button
[SINGLE TONE] button
5
OSC (Oscillator) section
Controller Explanation
[TYPE] knob Specifies the OSC type.
[VALUE] knob Lets you make OSC-related settings.
[PARAM] button
6
FILTER section
Controller Explanation
[CUTOFF] knob
The WRITE screen appears. Saves a scene or tone.
The MASTER FX screen appears. If you hold down the [SHIFT] button and press this button, the MASTER EQ editing screen appears.
Turning a knob modifies the function or parameter value that is shown below in the screen. Pressing a knob has the same result as a button operation.
The TEMPO screen appears. You can set the tempo by repeatedly pressing the button at the desired interval.
Accesses the corresponding edit screen when pressed together with another button.
Changes a value. If you hold down the [SHIFT] button and turn the dial,
the value changes more greatly.
Changes a value. If you press one of these buttons while holding down
the other, the value changes more rapidly. If you press one of these buttons while holding down the [SHIFT] button, the value changes more greatly.
Move the cursor position up/down/left/right. These buttons also switch between screens.
This button returns to the previous screen or closes the open window.
Used to confirm a value, execute an operation, or view lists or other items.
The SCENE SELECT screen appears. Here you can select a scene.
The SCENE CHAIN screen appears. This lets you recall scenes in a specified order.
The ZONE VIEW screen appears. Here you can check the state of each zone.
Recalls a piano sound to zone 1. Zones other than 1 are turned off.
NOTE
Note that when you press this button, unsaved scene settings are lost.
Accesses the OSC setting screen of the TONE EDIT ZOOM screen.
Specifies the cutoff frequency of filter.
RESONANCE
7
ENV/AMP section
Controller Explanation
[PITCH ENV] button
[FILTER ENV] button
[AMP ENV] button
[A] knob
[D] knob
[S] knob
[R] knob
[AMP LEVEL] knob Adjusts the volume.
[PARAM] button
8
EFFECTS section
Controller Explanation
[TYPE] knob Specifies the MFX TYPE of the selected zone.
[DEPTH] knob Specifies the MFX DEPTH of the selected zone.
[PARAM] button Accesses the MFX screen of EFFECTS EDIT.
9
Sequencer section
Controller Explanation
TONE CATEGORY buttons [1]–[16]
[9STOP] button
[APLAY] button [7REC] button
[TR-REC] button Enables TR-REC. (p. 89)
[PATTERN] button The PATTERN screen appears.
[GROUP] button The GROUP screen appears.
[SONG] button The SONG screen appears.
[RHYTHM PATTERN] button
10
Pad section
Controller Explanation
[HOLD] button
[BANK] button Switches the pad bank.
[CLIPBOARD] button
[PAD MODE] button
[SAMPLING] button Lets you sample.
Pads [1]–[16]
Use the [A] [D] [S] [R] knobs to edit the pitch envelope (time-varying change in pitch).
Use the [A] [D] [S] [R] knobs to edit the filter envelope (time-varying change in cutoff frequency).
Use the [A] [D] [S] [R] knobs to edit the amp envelope (time-varying change in volume).
Specifies the attack time of the envelope.
Specifies the decay time of the envelope.
Specifies the sustain level of the envelope.
Specifies the release time of the envelope.
Accesses the TONE EDIT screen. The screen that appears depends on the PITCH, FILTER, or AMP parameters that are selected.
Select tones in each category. Depending on the situation, these buttons are also
used for other things such as TR-REC input or as a selector for the SCENE CHAIN function.
Stops pattern playback or recording, or stops playback of the group or song.
Plays the pattern, group, or song.
Enters the record-standby condition.
The RHYTHM PATTERN screen appears.
Turns hold on/off (allowing the sound to continue even after you release the pad).
Lets you move or copy a sample from one pad to another.
Specifies the functions that are assigned to the pads. Hold down the [SHIFT] button and press this button
to access the edit screen for the currently selected pad mode and related screens.
Play the samples assigned to each pad. You can make pad mode settings to assign various
functions to the pads.
[RESONANCE] knob
[FILTER TYPE] button Specifies the type of filter.
[PARAM] button
Specifies the resonance of filter.
Accesses the FILTER setting screen of the TONE EDIT ZOOM screen.
CUTOFF
9
Page 10
Panel Descriptions
2: HOT
3: COLD
3: COLD
1: GND 2: HOT
3: COLD

Rear Panel (Connecting Your Equipment)

MIDI device
page
104
Pin assignment of MIC/LINE INPUT jack
TIP: HOT RING: COLD SLEEVE: GND
Microphone Synthesizer
1: GND2: HOT
Computer USB flash drive
page
102
HeadphonesMonitor speakers (powered)
A D E F G
C
Power cordto Power outlet
Pedal unit
(RPU-3)
Expression pedal (EV-5) or Pedal switch (DP Series)
External USB device
* To prevent malfunction and equipment failure, always turn down the volume, and turn off all the units before making any connections.
A
Power Supply
Controller Explanation
[L] switch
AC IN jack
B
OUTPUT jack
Controller Explanation
PHONES jack
MAIN OUT jacks (L, R)
(Balanced)
MAIN OUT jacks (L/MONO, R)
SUB OUT 1 jacks (L, R)
SUB OUT 2 jacks
ANALOG FILTER OUT jacks (1, 2)
C
CV/GATE jacks
Controller Explanation
GATE OUT jacks
CV OUT jacks
(L, R)
(1, 2)
(1, 2)
This turns the power on/off.
Connect the included power cord to this connector.
* To prevent malfunction and equipment failure, always turn
down the volume, and turn off all the units before making any connections.
You can connect a set of headphones here. Even if headphones are connected, an audio signal is
sent from the OUTPUT jacks and BALANCED OUT jacks.
These are balanced output jacks for audio signals. Connect them to your mixer.
1: GND
These are output jacks for audio signals. Connect them to your amp. If you’re outputting in mono, connect the L/MONO jack.
These are output jacks for sub-out audio.
These output the sound that has passed through the analog filter section.
These jacks output note-on/off. They output +5 V. Depending on the settings, GATE OUT 2 can also be
used as CV OUT.
These jacks output pitch. If you’ve specified a transpose or octave shift setting, the voltage changes according to the setting.
These jacks support OCT/V (Hz/V is not supported).
Pin assignment of MAIN OUT jack
D
INPUT jack
Controller Explanation
Connect a mic, audio device, or external synthesizer etc. to these jacks.
The MIC/LINE INPUT jacks support XLR-type and TRS-
MIC/LINE INPUT jacks
(1, 2) (Balanced)
LEVEL knobs
E
Controller Explanation
PEDAL jacks
CTRL 3/C, HOLD/R)
F
Controller Explanation
MIDI connectors
OUT 2/THRU)
G
Controller Explanation
USB MEMORY port
USB COMPUTER port
EXTERNAL DEVICE jacks
(1, 2, 3)
(1, 2)
FOOT PEDAL jack
(CTRL 1, CTRL 2/L,
MIDI jack
(IN, OUT 1,
USB port
type plugs. The XLR-type connections support 48 V phantom power, allowing you to connect condenser mics that use phantom power (phantom power supply: DC 48 V, 10 mA Max). Stereo input via a TRS plug is not supported.
Adjusts the input level of the MIC INPUT jack.
If you connect a pedal switch (sold separately: DP series) to the HOLD/R jack, you can use it as a damper pedal. You can also assign various functions to the pedals that are connected to the CTRL 1, CTRL 2/L, and CTRL 3/C jacks.
* Use only the specified expression pedal. By connecting any
other expression pedals, you risk causing malfunction and/or damage to the unit.
Used for connecting external MIDI devices and for transmission of MIDI messages.
The OUT 2/THRU connector’s function can be switched to operate either as MIDI THRU or as MIDI OUT.
Use a commercially available USB flash drive. However, we cannot guarantee that all commercially available USB flash drives will work.
Connect this to your computer to transfer performance data and audio signals.
Connect these to an external USB device.
Analog synthesizers or Eurorack modules that are equipped with CV/gate input jacks.
page
105
MAX
B
MIN
10
Page 11

Basic Operation

Here we explain basic operation of the buttons and knobs used to operate the FANTOM.
Display
[MENU] button
FUNCTION knobs [E1]–[E6]

Editing a Value

Use the following methods to modify a setting’s value.
[INC] [DEC] Buttons
Press the [INC] button to increase the value; press the [DEC] button to decrease the value.
Purpose Operation
Modifying a value continuously
Modifying a value rapidly
Modifying a value more greatly
Hold down the [DEC] button or [INC] button.
Hold down the [INC] button and press the [DEC] button.
Hold down the [DEC] button and press the [INC] button.
Hold down the [SHIFT] button and press the [DEC] button. Hold down the [SHIFT] button and press the [INC] button.
[VALUE] dial
[INC] [DEC] buttons
cursor buttons
[SHIFT] button [EXIT] button [ENTER] button
NUMERIC Window
If you hold down the [SHIFT] button and press the [ENTER] button, the numeric window appears. This is a convenient way to directly enter a numeric parameter value from the touch panel.
You can also open a window by touching a <NUMERIC> icon in the FUNCTION area below the display.
Cursor
NUMERIC window
[VALUE] Dial
Turn the dial clockwise to increase the value, or counter-clockwise to decrease the value.
Purpose Operation
Modifying a value more greatly
Hold down the [SHIFT] button and turn the [VALUE] dial.
Display (Touch Panel)
You can directly touch or drag on/off icons, knobs, and sliders in the screen to switch them on/off or change their value.
Examples of on/off icons
Knob Slider Selection buttons
NOTE
Some parameters don’t support numeric input.
List Window
You can open a list window by directly touching a pulldown menu in the screen, or by moving the cursor to a parameter and pressing the [ENTER] button. Use the [E4] knob to select the value.
Pulldown Menu
List window
List window
Drag up or right Value increases
Drag down or left Value decreases.
11
Page 12
Basic Operation

Moving the Cursor

Multiple setting items (parameters) or selection items are shown in a single screen or window. To edit them using the [INC] / [DEC] buttons or the [VALUE] dial, move the cursor to the location of the item you want to edit.
The shape of the cursor differs depending on the screen or the parameter. (For example, it could have a red or blue border, or be highlighted in red or yellow, etc.) You can move the cursor in the following ways.
Cursor
Cursor
Cursor
Cursor
Cursor
Cursor [H] [I] [K] [J] Buttons
Press a cursor button to move the cursor in the corresponding direction.
Purpose Operation
Moving the cursor continuously
Moving the cursor rapidly
Hold down the cursor button.
While continuing to hold down one cursor button, hold down the cursor button of the opposite direction.
Cursor

FUNCTION Knobs [E1]–[E6]

These knobs perform the functions that are assigned to them in each screen, such as editing parameters or scrolling lists or tabs. By pressing a knob, you can edit a value with a button-like operation.
Knob border color
red
blue
green
unlit
Explanation
Turn the knob to scroll the tab or parameter cursor.
Turn the knob to edit the value of the corresponding parameter. For a parameter whose value is “on/off,” you can press the knob to switch the parameter on/off.
Press the knob to execute or cancel a function, or to move to another page.
No function is assigned to a knob in this state.

Knob and Slider Operations

When you use a knob or slider to edit a setting, the edited parameter and its value are shown in a popup screen.
The popup screen closes automatically after a time. Some parameters don’t show a popup screen.
Display (Touch Panel)
By directly touching a parameter value, knob icon, or slider icon in the screen, you can move the cursor to that location.
NOTE
Some icons do not move the cursor.

Confirming or Canceling the Value

[ENTER] Button
Use this button to confirm a value or execute an operation. When you move the cursor to a tone or parameter and press the [ENTER] button, a list appears, allowing you to change the setting.
[EXIT] Button
This button returns to the previous screen, or closes the open window.
Display (Touch Panel)
Indication such as <OK> or <SELECT> shown in a confirmation screen have the same operation as the [ENTER] button, and <EXIT> has the same operation as the [EXIT] button.
Use <CANCEL> to cancel an operation, or to return an edited value to its original value and exit the screen.

[SHIFT] Button

This is used in conjunction with other buttons. By holding down the [SHIFT] button and pressing another button, you can
move to the related edit screen for the button that you pressed (shortcut).
Shortcut Explanation
[SHIFT] +WHEEL1, 2
[SHIFT] +S1, S2, S3
[SHIFT] + [ASSIGN] 1, 2 The Assign setting screen appears.
[SHIFT] + [SPLIT/KEY RANGE] The Key Range setting screen appears.
[SHIFT] + [PAD MODE]
The setting screen for the corresponding controller appears.
The setting screen or related screen for the currently selected pad mode appears.

[MENU] Button

Allows you to make detailed settings for a function, or system settings. You can also access the menu screen by touching the < located in the upper left of the SCENE SELECT screen.
Operating procedures in this manual
On this unit, operations such as “editing a value,” “moving the cursor,” “setting/cancelling a value,” or “moving to a screen” can be performed on multiple ways, as explained earlier. (For example, “button operations,” “touch panel operations,” “dial operations,” etc.)
To prevent the explanations from becoming cluttered, subsequent explanations in this document use a simplified form such as “move the cursor to __ and edit the value” or “choose __,” rather than describing all of the possible methods for doing so. For actual operation, you can use your preferred method of the various multiple methods described above.
> icon
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Page 13
Basic Operation

Operations in the Display

This unit’s display is a touch panel; you can perform various operations by directly touching the display. There are many screens, but here we explain the typical screen operations.
5 A light touch with your finger is sufficient to operate the touch panel.
The touch panel might be damaged if you press it strongly, or if you press it with a hard object. Do not use excessive force, and use only your finger to operate it.
5 Text enclosed in square brackets [ ] indicates a button or knob on the
panel. Text enclosed in angle brackets < > indicates a button, knob, or icon in the display that you can “touch.” Icons such as “OK” or “CANCEL” that are shown in the lower part of the display and respond to the [E1]–[E6] knobs as well as to touch in the display are expressed in this document using a form such as “Select [E6] OK.”
MEMO
If you lose track of which screen you’re in, you can return to the SCENE SELECT screen by pressing the [EXIT] button several times or by pressing the [SCENE SELECT] button.
By touching the < the previous screen.
SCENE SELECT Screen
Opens a menu. Touch to move between screens.
Touch to select a scene.
> icon in the upper left of the screen, you can return to
Switches to the next (previous) page.
ZONE VIEW Screen
Touch to move the cursor.
MENU Screen
Returns to the screen of the next-higher level.
Touch to move between screens.
Touch to turn a switch on/off.
Touch to open the list.
This shows information about the parameters that you can control using knobs [E1]–[E6].
TONE EDIT Screen
Switches to the PRO EDIT screen.
Touch to switch between tabs. Swipe to scroll.
This shows information about the parameters that you can control using knobs [E1]–[E6].
Touch to turn a switch on/off or to select.
Touch to move the cursor. Drag to edit a value.
Touch to close a window.
Touch to move between screens.
Touch to select a parameter.
RENAME Screen
Symbols
Change the input position
REC STANDBY Screen
Touch to enter characters.
Cancel.
Touch to open the list.
Confirm.
Drag to edit a value.
From the menu, use the [E4] knob to select a parameter, and confirm.
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Page 14

An Overview of FANTOM

Basic Structure

Broadly speaking, this unit consists of four sections: controller, synthesizer, sequencer, and sampler.
Synthesizer
Controller
Synthesizer
This is the section that generates and modifies sound. In response to the performance data from the controller, it produces an audio signal that is output from the OUTPUT jacks and the PHONE jack. This is also called the sound engine section.
The FANTOM provides numerous tones that you can use to perform and produce songs. These tones are organized by category, allowing you to quickly select and play the tone you want. When you find a tone that you like, you can use the knobs and controllers of the synthesizer section to modify the tone in real time while you play it.
To play a tone, you assign it to a container called a “zone.” The FANTOM provides 16 zones so that you can play multiple tones simultaneously.
5 You can play a single tone using just one zone (Single) 5 You can play multiple tones together using multiple zones (Layer) 5 You can play separate tones with your right and left hands (Split)
This supports a variety of performing styles depending on your situation. When you’re producing a song, you can take full advantage of all 16 zones for
multipart performance. Settings for each zone together with the song data is managed collectively in
units called “scenes.”
Sequencer
The sequencer section lets you record your performance as MIDI data and play it back. You can record synchronize data to tracks that are paired with the zones, and create patterns. You can combine patterns to create groups, and place groups in a desired order to create a song.
Track
This is a container for patterns. Tracks have a one-to-one relationship with zones. You can use all 16 tracks to make every zone play independently.
Pattern
This is a unit of sequence data that records performance data for an individual tone. There can be up to eight patterns in one track. You can record up to 32 measures in one pattern. Realtime recording, step recording, and TR-REC are supported.
Group
This records a combination of patterns for each track. You can create up
to 16 groups in one scene.
Sequencer
Sampler
Sampler
The sampler section lets you audio-record (sample) the sound of your keyboard performance or the input sound from an audio device or mic. The recorded sample can be played by pressing a pad.
Sample
This is a piece of sampled sound. For each sample, you can specify looping and other settings, and assign it to a pad.
Controller
This includes the keyboard, pads, pitch bend/modulation lever, wheels, panel knobs, sliders, and pedals connected to the rear panel. When you perform a performance operation such as pressing or releasing a key or pressing the damper pedal, the operation is converted into a MIDI message and transmitted to the sound engine and to an external MIDI device.
FANTOM
Controller
Keyboard
Pitch bend
Pedal
Track1
Track2
Track3
Track4
Track10
Track16
Sliders
Knobs
Wheel
SynthesizerSequencer
Zone1
Zone2
Zone3
Zone4
Zone10
Zone16
Sampler
Pad
Audio signal
Song
By placing groups in the desired order you can create a “song” that
records that order. You can create one song in one scene.
14
Performance data
Page 15
An Overview of FANTOM

Units of Sound

TONE
The “tone” is the smallest unit of sound. There are three types of tone, depending on the sound engine used by the tone. The FANTOM produces tones using three sound engines: Z-Core, Drum, and VPno.
Type Explanation
These are tones that produces the sound of a single
Z-Core
(ZEN-Core Tone)
Drum
(Drum Kit Tone)
VPno
(V-Piano Tone)
instrument such as piano, organ, or synth. A single instrumental sound is created by combining four partials (PWM waves or VA oscillators). These tones consist of the ZEN-Core sound engine together with effects (MFX+EQ).
These are tones that contain a collection of multiple percussion instruments, and are called “drum kits.” A drum kit produces different percussion instrument sounds depending on the key (note number) that you play. These tones consist of the ZEN-Core sound engine together with effects (MFX+EQ+COMP).
*COMP applies only for the one specified zone (the zone specified by Drum Kit Comp Zone).
These are V-Piano tones. They can be used only in ZONE 1. These tones consist of the V-Piano Technology sound engine together with effects (MFX).
Type : Z-Core
PARTIAL
1
3
MFX EQ
PRESET TONE
USER TONE
2
4
Type : Drum
INST
INST1 (C-1)
MFX
PRESET DRUM KIT USER DRUM KIT
EQ
COMP
What is the ZEN-Core engine?
This is a new synthesizer sound engine that was developed using cutting­edge technology based on VA technology developed for the V-Synth. It features analog-like response speed and high resolution, allowing you to create a wide range of high-quality sounds. It is also fused with the PCM sound engine developed by Roland for many years, supporting even more sophisticated sound design.
What is the V-Piano Technology sound engine?
This is a dedicated sound engine for acoustic piano which reproduces a piano from its structure.
5 You can edit a tone and then save it as a user tone. 5 You can use tone category buttons [1]–[16] to select tones by category, or select them by Bank + number.
Type : VPno
INST
PIANO DESIGNER
MFX
PRESET TONE USER TONE
ZONE
This is a container for playing a tone. To play a tone, you assign it to a zone. For each zone, you can
specify whether it is connected to the keyboard, and make settings such as its key range, volume, pan, and controller reception.
There are 16 zones; by combining zones you can create sounds that consist of multiple tones, or create foundational performance (tone) settings for each song.
You can also use specific zones to control an external sound module (EXT ZONE) instead of the internal sound engine.
ZONE16
ZONE1
MIDI
USB
CV/GATE
Controllers
Level
Pan
Key Range
etc.
INTEXT
TONE
EQ
Level
Pan
Key Range
etc.
SCENE
A scene contains a favorite performing state, including settings for each zone (tone, MFX, volume, etc.), settings common to all zones (Reverb, Chorus, IFX, Analog Filter, etc.), and sequence data for each zone.
You can store an idea for a song or phrase as a scene, and manage scenes by switching them for each song.
You can freely recall saved scenes in the SCENE SELECT screen that appears after startup.
By using the SCENE CHAIN function you can place and recall scenes in the order of the songs that you’ll be playing live, or collect frequently-used scenes for easy recall (p. 60).
SCENE:A001
ZONE16
ZONE1
ANALOG FX
ARPEGGIO CHORD PAD
INTEXT
CHO
RHYTHM
TRACK16
TRACK1
PTN:A PTN:H
GROUP
SEQUENCE DATA
SONGREVIFX2IFX1
15
Page 16
An Overview of FANTOM

About the Effects

The FANTOM is equipped with the following built-in effects, and settings can be made independently for each.
Effect type Effect Explanation
This is a general-purpose multi-effect that transforms the sound itself, giving it an entirely different character. You can choose from 90 types as appropriate for your needs.
These types include single effects such as distortion or flanger, as well as a variety of other types. Each tone has settings for one multi-effect.
A drum kit can use six compressor units. These can be assigned to individual drum instruments. A drum kit can be assigned to all zones, but the six compressor units for a drum kit apply only to
the specified one zone (the zone specified by Drum Kit Comp Zone).
This is an equalizer that can be applied to each partial of tone. You can independently adjust the high, mid, and low-frequency ranges.
This is an equalizer that can be applied to each drum inst. You can independently adjust the high, mid, and low-frequency ranges.
This is an equalizer that can be applied to each zone. You can independently adjust the high, mid, and low-frequency ranges.
Chorus is an effect that adds depth and spaciousness to the sound. This effect is common to all zones.
Reverb is an effect that produces the reverberation that is characteristic of sounds heard in a hall. This effect is common to all zones.
These are general-purpose insert effects that can transform the sound itself, giving it a completely different character.
There are 90 types, and you can select and use the type that’s appropriate for your purpose. Use these when you want to apply a further effect in addition to the multi-effect. The insert effects provide two independent effect units, IFX 1 and 2, and you can make routing settings to connect IFX 1 and 2 in series or in parallel. These effects are common to all zones.
This provides two independent units of analog filter + overdrive. They can be applied to the desired zone output, or to the mixed master output. Highly flexible routing is provided, so that the output of the analog filter can be returned to main
out, or output from the Analog Out jack. This effect is common to all zones.
The mastering compressor compresses sound that is louder than the specified volume level, making the volume more consistent.
It can be adjusted independently for the high, mid, and low-frequency regions.
The mastering EQ is an equalizer that is applied to the entire sound engine of the FANTOM. You can independently adjust the high, mid, and low-frequency ranges.
Tone effects
Scene (Zone) effects
System effects
(MASTER FX)
System effects
(Effects applied to the AUDIO INPUT jack)
Multi-effect (MFX)
DRUM KIT COMP
PARTIAL EQ
KIT PARTIAL EQ (KIT PTL EQ)
Zone EQ
Chorus
Reverb
Insert effect1 (IFX1)
Insert effect2 (IFX2)
Analog Filter
Mastering Comp
Mastering EQ
Low Cut This cuts the unwanted low-frequency portion from the input sound of the AUDIO INPUT jacks.
Input EQ (EQ) This equalizer is applied to the input sound from the AUDIO INPUT jacks.
Input Reverb (REV) This reverb is applied to the input sound from the AUDIO INPUT jacks.
ZONE (Type : Z-Core)
TONE
PARTIAL
PARTIAL EQ
ZONE (Type : Drum)
DRUM KIT
KIT PTL
Inst
EQ
Comp x 6 for Drum Kit
Drum Kit Comp Zone
Audio Input
from Rev
from Cho
MFX
MFX
to AFX
Low Cut
to Sub
Zone EQ
to Rev to Cho
to Rev to Cho
Zone EQ
Input EQ
to Cho
to Rev
Input Reverb
to AFX
to Sub
Chorus Send
Reverb Send
to Sub
to AFX
IFX1
IFX2
Chorus
Reverb
to Cho
to Rev
to Sub to Sub
to AFX to AFX
Master FX
Master Comp
Master
Mixer
to Sub
to Sub
from AFX
EQ
Analog FX1
Analog FX2
from Sub1
from Sub2
Main Output
Sub1 Output
Sub2 Output
Analog Output
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Page 17
An Overview of FANTOM

About Memory

“Memory” refers to locations where scenes, tones, and other settings are stored. Memory can be categorized according to its function into three types: the temporary area, rewritable memory (user memory, system
memory, internal storage, and USB flash drive), and non-rewritable memory (preset memory).
FANTOM
Temporary area (Temporary memory)
Select WriteSelect
Preset memory
Preset tone
Preset drum kit
Preset rhythm group
Preset rhythm pattern
Preset arpeggio style
USB flash drive
ROLAND folder
BACKUP folder
Backup
User memory System memory
Scene
Pattern
Group
Song
System
User tone
User drum kit
User rhythm group
Scene chain
BackupRestore
Export Import
Setting
WAV fileSMF file
Sample memory
Sample
Import
EXPORT Sample folder
WAV file
Internal storage
CopyExport
Temporary memory
The temporary area
This temporarily stores the data for the scene, tones, and sequence data that you selected using the panel buttons.
When you perform, the sounds are produced according to the settings of the temporary area. When you edit scenes, tones, or sequence data, your changes affect the data that has been recalled into the temporary area; they do not directly modify the data of that memory.
Settings in temporary memory are not permanent; they will be lost when you turn off the power or recall other settings.
If you want to keep the settings that are in temporary memory, you must save them to user memory or a USB flash drive.
Rewritable memory
System memory
This area stores system settings for the entire FANTOM. To save system parameters, execute the system save operation (p. 112).
User memory
This memory stores data that is saved in the FANTOM. To store data, execute the appropriate Save operation.
5 Saving a scene. (p. 44) 5 Saving a tone. (p. 48) 5 Saving a rhythm pattern group. (p. 34) 5 Creating a chain set. (p. 61)
Sample memory
This memory stores samples in the FANTOM. Samples are saved automatically when you stop sampling or when you exit the WAVE EDIT screen.
Internal storage
This is storage memory inside the FANTOM. You can use the file utility functions to copy,
delete, or move saved files between this storage and a USB flash drive.
USB flash drive
5 The user memory data and the system
parameter settings can be backed up together to a USB flash drive (p. 108).
5 SMF or WAV files can be imported into the
FANTOM or exported from the FANTOM.
Non-rewritable memory
Preset memory
Data in preset memory cannot be rewritten. However, you can call this data into the
temporary area, modify the settings, and then save those modified settings in user memory.
17
Page 18

Getting Ready

Placing This Unit on a Stand

Be careful not to pinch your fingers when setting up the stand. Place the instrument on the stand as follows.
* When using the KS-10Z, ensure that the height of the unit is one meter or lower.
If You’re Using the FANTOM-6/FANTOM-7
If you want to place the FANTOM-6/FANTOM-7 on a stand, please use the KS-12 or KS-10Z stands manufactured by Roland.
* The illustration shows the FANTOM-6.
KS-12
Adjust the horizontal width of the stand so that the rubber feet on the keyboard side of the FANTOM fit into the holes that are provided to accommodate them.
Top view
KS-10Z
Align the front of the FANTOM with the front of the stand
Adjust so that the height does not exceed one meter.
Adjust the horizontal width of the stand as shown in the illustration.
FANTOM-60680 mm FANTOM-70780 mm
Top view
18
Page 19
If You’re Using the FANTOM-8
If you want to place the FANTOM-8 on a stand, please use the KS-12, KS-10Z, or KS-G8B stands manufactured by Roland.
KS-12
KS-10Z
Getting Ready
Adjust the horizontal width of the stand so that the rubber feet on the keyboard side of the FANTOM fit into the holes that are provided to accommodate them.
Top view
Align the front of the FANTOM with the front of the stand
KS-G8B
Align the front of the FANTOM with the front of the stand’s upper arm.
Adjust so that the height does not exceed one meter.
Adjust the horizontal width of the stand as shown in the illustration.
730 mm
Top view
Align the center of the FANTOM with the center of the stand.
19
Page 20
Getting Ready

Turning the Power On

Once everything is properly connected, be sure to follow the procedure below to turn on their power. If you turn on equipment in the wrong order, you risk causing malfunction or equipment failure.
1.
Minimize the volume of this unit.
Also completely turn down the volume of any connected external devices.
2.
Press the [L] switch.
The unit is turned on, and the display’s backlighting comes on.
ON
OFF
3.
Turn on the power to connected external devices.
4.
Adjust the volume of the connected external devices.
Making the Power Automatically Turn off After a Time
The power to this unit will be turned off automatically after a predetermined amount of time has passed since it was last used for playing music, or its buttons or controls were operated (Auto Off function).
If you do not want the power to be turned off automatically, disengage the Auto Off function.
NOTE
5 Unsaved data is lost when the power turns off. Any data that you want
to keep must be saved in advance.
5 To restore power, turn the power on again.
Changing the Auto Off Setting
1.
Press the [MENU] button.
The MENU screen appears.
(Auto Off)
5.
Adjust the volume of this unit.

Turning the Power Off

1.
Minimize the volume of this unit.
Also completely turn down the volume of any connected external devices.
2.
Turn off the power of the connected external devices.
3.
Press the [L] switch.
The unit is turned off.
NOTE
5 Before turning the unit on/off, always be sure to turn the volume down.
Even with the volume turned down, you might hear some sound when switching the unit on/off. However, this is normal and does not indicate a malfunction.
5 If you need to turn off the power completely, first turn off the unit, then
unplug the power cord from the power outlet.
2.
Touch <SYSTEM>.
The SYSTEM screen appears.
3.
Touch <GENERAL>.
4.
Select “Auto Off” and change the setting.
Parameter Value Explanation
OFF The power will not turn off automatically.
Auto Off
5.
If you want to store the auto-off setting, press
30min
240min (default)
The power will automatically turn off if no operation is performed for 30 minutes.
The power will automatically turn off if no operation is performed for 240 minutes (four hours).
the [WRITE] button in the System screen.
20
When the save operation is completed, the indication “Completed” appears.
Page 21

02: Performing

Contents
Selecting a Sound (SCENE/TONE) .................. 22
: Selecting a Scene .................................. 22
Selecting a Bank ..................................... 22
Quick Edit ............................................ 22
: Selecting a Tone ................................... 23
Selecting Tones in a Category (Category Lock) ......... 23
Selecting Tones from a List.......................... 23
Performing........................................... 24
: Playing One Tone in One Zone (Single)............ 24
: Layering Zones (Layer) .............................. 24
Selecting a Tone (Layer) ............................... 25
: Dividing the Keyboard into Two Regions (Split). 25
Changing the Keyboard’s Split Point ............... 25
Selecting a Tone (Split) ................................ 25
: Playing Multiple Zones ........................... 26
Specifying the Range of Each Zone (KEY RANGE)...... 26
Changing the Keyboard Settings............. 27
: Raising/Lowering the Key Range in Semitone
(Transpose) ...................................... 27
Steps
: Raising/Lowering the Key Range in Octaves
(Octave) ................................................ 27
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Page 22
Selecting a Sound
(SCENE/TONE)
Menu
Scene Number: Scene Name
MEMO
Selected scene

Selecting a Scene

Status of each effect
Quick Edit
Here’s how to switch banks.
Play/StopBeat Tempo Locator
Current pad mode
Edit
Show next 16 scenes
1.
Press the [SCENE SELECT] button.
The SCENE SELECT screen appears.
2.
Touch a scene icon in the screen to select the desired scene.
The icon of the selected scene is colored.
Sixteen scene icons are arranged in the screen as a 4 x 4 grid, and you can select one of these scenes. By touching the K (J) icon located at the left or right edge of the screen, you can choose from the previous (or next) 16 scenes.
Selecting a Bank
Scenes are organized in “banks” of 128 scenes.
BANK A A001–A128
BANK B B001–B128
BANK C C001–C128
BANK D D001–D128
1.
Press the [ENTER] button.
The BANK SELECT screen appears.
2.
Select the desired bank.
Quick Edit
In the SCENE SELECT screen and the ZONE VIEW screen, you can use FUNCTION knobs [E1]–[E6] located below the display to quickly edit the sound. (Quick Edit)
Shows the name of the parameter corresponding to each knob
Press the knob to switch the parameter
5 The editable parameters differ depending on the tone type. 5 Depending on the tone type, you can press a knob to switch
parameters.
5 These quick edit operations edit the parameters of the current zone. If
the tone type is “Drum,” they edit the parameters of the instrument that you specify by pressing a key on the keyboard.
22
Page 23
Back
1 ZONE VIEW
Scene Number: Scene Name
Tempo
Locator
Selecting a Sound (SCENE/TONE)
Play/StopBeat
Current pad mode
4 ZONE VIEW
Zone Number
Tone Number: Tone Name
Category Lock
Type
Bank
Category Name
Quick Edit

Selecting a Tone

1.
Press the [ZONE VIEW] button.
The ZONE VIEW screen appears.
Each time you press the [ZONE VIEW] button, the configuration
alternates in the order of 1 ZONE04 ZONE08 ZONE016
ZONE.
Cursor
Zone parameter settings
ZONE EQ
Switch the number of zones shown
ON/OFF
Arpeggio
MFX
Target
Key Range
8 ZONE VIEW
16 ZONE VIEW
Turn each effect on/off
Selecting Tones from a List
You can access the tone list and select tones from that list.
1.
Move the cursor in the screen to the tone number: tone name.
2.
Press the [ENTER] button.
The tone list screen appears.
Pulldown Menu
Category tab
Cursor
2.
Press a ZONE SELECT button [1]–[8] to select
the zone that you want to control.
To select zones 9–16, use the [ZONE 1-8/9-16] button to
switch groups, and then press a ZONE SELECT [1]–[8] button.
3.
Press a tone category button [1]–[16] to select
the type (category) of tone.
4.
Move the cursor to the tone name (number),
and use the [VALUE] dial or the [INC][DEC]
buttons to select a tone.
Cursor
Selecting Tones in a Category
If you move the cursor to the lock icon and use the [VALUE] dial or the [DEC][INC] buttons to set it to “UNLOCK,” you can switch tones across categories.
If this is set to “LOCK,” you can switch tones within the currently selected category.
(Category Lock)
UNLOCK LOCK
Operation Explanation
Touch a category tab
Pulldown Menu Selects a category from a list.
PAGE [E1] knob Switches the page of the selected category.
[E6] OK
[ENTER] button
[E5] CANCEL
3.
Select a tone.
4.
Select [E6] OK.
Selects another category in the same category group
Confirms the operation and returns to the ZONE VIEW screen.
Cancels the operation and returns to the ZONE VIEW screen.
If you decide to cancel, choose [E5] CANCEL. You return to the ZONE VIEW screen.
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Performing

Playing One Tone in One Zone
Most of the scenes provided by the factory settings produce sound using a combination of multiple zones. These are created so that playing a key might sound multiple tones, or that different tones might sound in different areas of the keyboard. If you want to focus on a single tone and just use a single zone to play that one tone, it is convenient to use the “Single Tone” function.
1.
Press the [SCENE SELECT] button.
The SCENE SELECT screen appears.
2.
Select the scene whose settings you want to
(Single)
change.
3.
Press the [SINGLE TONE] button.
Now you can use the single tone play function.
In single play
5 Only the sound of ZONE 1 is heard when you play the keyboard. 5 An acoustic piano tone is selected. 5 The ZONE VIEW screen (1 ZONE VIEW) appears.

Layering Zones (Layer)

You can layer multiple tones so that they are heard simultaneously when you play the keyboard. This type of setup is called a “layer.” The FANTOM lets you layer the desired zones and play them as layers.
1.
Press the ZONE INT/EXT button of the zones that you want to layer, making them light red.
Switch between ZONE 1–8/9–16
For this example, press the ZONE INT/EXT buttons for ZONE 1, 2, and 3 to make them light red.
MEMO
To make a ZONE 9–16 light red, press the [ZONE 1-8/9-16] button to switch the target range of zones.
2.
Of the zones that are lit, press the ZONE SELECT button of one zone to specify it as the current zone.
4.
Select a tone and play it.
5.
If you want to save the modified settings as a scene, press the [SINGLE TONE] button once again.
The CONFIRM screen appears.
6.
Select [E4] YES.
The SCENE WRITE screen appears. If you decide to cancel, choose [E6] CANCEL.
MEMO
If you select [E5] NO, you return to the state of step 3.
7.
Save the scene as described in “Saving a Scene” (p. 44).
MEMO
As an alternative to this procedure, you can select the A:016 “Single Tone Play” scene and use single tone play.
For this example, we specify ZONE 1 as the current zone of the three ZONE 1–3 that are lit red. You are free to specify ZONE 2 or ZONE 3 if you like.
ZONE1
ZONE2
ZONE3
When you play the keyboard in this state, the zones that are lit red (ZONE 1–3) sound together.
NOTE
Zones whose ZONE INT/EXT button is lit green are controlling an external MIDI sound module.
To switch to the internal sound engine, once again hold down the [SHIFT] button and press the corresponding ZONE INT/EXT button to make the button light red (INT setting).
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Performing
Selecting a Tone (Layer)
1.
Press the [ZONE VIEW] button.
The ZONE VIEW screen appears.
Select the VIEW number as appropriate for the zones that are
layered.
2.
Switch the current zone and select a tone for
each zone.
Current Zone
3.
Save the scene as described in “Saving a
Layered zones
Scene” (p. 44).
Dividing the Keyboard into Two Regions
You can divide the keyboard into left-hand and right-hand ranges, and play a different tone in each range.
This type of setup is called a “split,” and the point at which the keyboard is divided is called the “split point.”
1.
Select a scene for single play.
(Split)
Changing the Keyboard’s Split Point
1.
While holding down the [SPLIT] button, press the key that is to become the new split point.
Split point
(included in ZONE 1)
When you press a key, the split point is shown. When you release the [SPLIT] button, the previous display will
reappear. The split-point key is included in the ZONE 1 section.
Selecting a Tone (Split)
1.
Press the [ZONE VIEW] button.
The ZONE VIEW screen appears. Select the VIEW number that’s appropriate for the number of
zones that are split.
2.
Switch the current zone and select a tone for each zone.
Current Zone
2.
Press the [SPLIT] button to make it light.
Low range (ZONE4)
Split point
Split is enabled; you can play the ZONE 1 tone in the high range,
and the ZONE 4 tone in the low range.
3.
To cancel split, press the [SPLIT] button to
High range (ZONE1)
make it go dark.
When you disable split, the high and low range settings (KEY
RANGE) are reset, and ZONE 1 and 4 are layered.
NOTE
On the FANTOM, the [SPLIT] button is lit whenever the high and low range settings (KEY RANGE) of any zone are other than the default values (low C-: high G9). Even if zones are layered, the button is lit whenever the KEY RANGE settings are other than the default. Making the [SPLIT] button go dark means that the KEY RANGE settings of all zones are reset to the default values.
Split zones
Hold down ZONE SELECT [1] if you want to change the tone of the high range, or hold down ZONE SELECT [4] if you want to change the tone of the low range, and then select a tone.
3.
Save the scene as described in “Saving a Scene” (p. 44).
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Performing

Playing Multiple Zones

You can use layers and splits together to create and play more complex combinations.
Specifying the Range of Each Zone
(KEY RANGE)
By using a combination of layers and split, you can create and play more complex combinations. By using the KEY RANGE function, you can freely specify the key range of each zone. You can create splits that use numerous zones, or layer only a specific key range.
Split using multiple zones Specific key ranges are layered
1.
Press the [ZONE VIEW] button.
The ZONE VIEW screen appears. Select the VIEW number that’s appropriate for the number of
zones you’re using.
2.
Layer the zones that you want to use (p. 24).
About unlit zones
If you play the keyboard when the ZONE INT/EXT button of the current zone is unlit, only the current zone is heard regardless of the lit status of other zones.
In this example, only ZONE 4 (the current zone) is heard when you play the keyboard.
Normally, zones whose ZONE INT/EXT button is unlit do not respond to your playing, and are used mainly to play MIDI messages from a sequencer. If you want to hear the sound of such zones, you can successively switch the current zone to each unlit zone and play the keyboard to hear the sound of that zone.
Since the current zone is saved in the scene, take care to return the current zone to its original setting before you save.
3.
In the ZONE VIEW screen, move the cursor to KEY RANGE, and set the key range (KEYBOARD RANGE LOWER/UPPER) of each zone.
Current Zone
Parameter Explanation
KEYBOARD RANGE LOWER Sets the lower limit of the key range
KEYBOARD RANGE UPPER Sets the upper limit of the key range.
When you edit the KEYBOARD RANGE LOWER/UPPER values, the [SPLIT] button is automatically lit.
MEMO
If you hold down the [SHIFT] button and press the [SPLIT] button, the KEY RANGE screen of ZONE EDIT appears. The KEY RANGE settings can also be edited in this screen. For details, refer to “Parameter Guide” (PDF).
LOWER UPPER
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Changing the Keyboard Settings

Raising/Lowering the Key Range in Semitone Steps
1.
Hold down the [TRANSPOSE] button and press
the OCTAVE [DOWN] button or [UP] button.
When you press the button, the screen shows the value of the
setting.
Parameter Value Explanation
Transpose -5–+6 Specifies the key range in semitone steps.
MEMO
5 To cancel transpose, press the [TRANSPOSE] button once again to
make it go dark. Once you have set transpose, you can simply press the
[TRANSPOSE] button to instantly transpose to the previously-set value.
5 If you hold down the [TRANSPOSE] button and press the OCTAVE
[DOWN] and [UP] buttons simultaneously, the value is returned to “0.”
(Transpose)
Raising/Lowering the Key Range in Octaves
1.
Press the OCTAVE [DOWN] button or [UP] button.
When you press the button, the screen shows the value of the setting.
Parameter Value Explanation
Octave -3–+3 Specifies the key range in octaves.
MEMO
5 If you press the OCTAVE [DOWN] and [UP] buttons simultaneously, the
value is returned to “0.”
(Octave)
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Memo
28
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03: Performance Functions

Contents
Playing Arpeggios................................. 30
: Using the Arpeggiator ............................ 30
: Setting the Arpeggiator Tempo ................. 30
: Holding the Arpeggio (Hold) ....................... 31
Using a Pedal Switch ................................ 31
: Arpeggiator Settings.............................. 31
Playing Chords (Chord Memory) .................... 32
: Performing with the Chord Memory Function 32
: Chord Memory Settings .......................... 32
Performing with Rhythm Patterns ........... 33
: Selecting/Playing Rhythm Patterns............. 33
: Editing a Rhythm Pattern Group ................ 34
Saving a Rhythm Pattern Group .................... 34
: Changing the Tempo of the Rhythm Pattern .. 35
: Saving the Rhythm Pattern Settings............ 35
Playing the General-Purpose Controllers .. 36
: Using the Sliders and Control Knobs ........... 36
: Using Other General-Purpose Controllers ..... 37
Simultaneously Modifying the Volume of Multiple Zones
: Using the Motional Pad........................... 39
: Editing the Motional Pad Settings .............. 39
Changing the Assigned Zones...................... 39
Switching the Tone Assigned to a Zone ............ 39
Other Settings for Motional Pad . . . . . . . . . . . . . . . . . . . . 40
(Motional Pad) ...................... 39
Playing the Edit Knobs........................... 38
: Using the Edit Knobs.............................. 38
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Playing Arpeggios

Using the Arpeggiator

The FANTOM has an arpeggiator that can automatically generate arpeggios.
MEMO
Arpeggio settings are saved in the scene.
1.
Press the [ZONE VIEW] button.
The ZONE VIEW screen appears. Select the VIEW number as appropriate for the number of zones
you are using.
2.
In the ZONE VIEW screen, turn ARP “ON” for the zone that you want to arpeggiate.
NOTE
When the [ARPEGGIO] button is “ON,” arpeggios can be played in zones whose ARP is “ON.”
1 ZONE VIEW 4 ZONE VIEW
16 ZONE VIEW8 ZONE VIEW
MEMO
By setting the system parameter “Arpeggio Switch Mode” (p. 113), you can turn the arpeggiator on without accessing the ARPEGGIO screen.
4.
Play a chord on the keyboard.
An arpeggio is sounded by the zone that is turned on, according to the notes of the chord that you play.
5.
Move the cursor to “STYLE” and change the style.
The arpeggio performance changes according to the style that you select.
6.
To turn the arpeggiator off, press the [ARPEGGIO] button once again to make it go dark.
MEMO
By using this together with the chord memory function, you can easily play a variety of arpeggio sounds with a single finger (p. 32).

Setting the Arpeggiator Tempo

You can set the tempo of the arpeggios.
MEMO
5 The tempo that you specify here is used in common with the rhythm
pattern tempo (p. 35) and the sequencer tempo (p. 82).
5 The tempo value is saved in the scene.
MEMO
You can turn ARP “ON” for multiple zones and make them play arpeggios simultaneously.
3.
Press the [ARPEGGIO] button to make it light.
The ARPEGGIO screen appears.
1.
Press the [TEMPO] button.
The TEMPO screen appears.
Menu Explanation
[E5] CLICK If this is on, a click is heard at the specified tempo.
[E6] CLOSE Closes the screen.
Menu Explanation
[E1] HOLD Holds the arpeggio.
[E6] EXIT Returns to the previous screen.
30
2.
Use the [VALUE] dial or the [INC][DEC] buttons to set the Tempo.
By holding down the [SHIFT] button while you perform this operation, you can adjust the value of the two digits below the decimal point.
MEMO
You can set the tempo by pressing the [TEMPO] button at the desired interval (“tap tempo”). Press the button at least three times, at quarter-note intervals of the desired tempo.
Page 31
Playing Arpeggios

Holding the Arpeggio (Hold)

Here’s how to make the arpeggio continue sounding even after you release the keyboard.
1.
Press the [ARPEGGIO] button.
The ARPEGGIO screen appears.
MEMO
By holding down the [SHIFT] button and pressing the [ARPEGGIO]
button, you can access the ARPEGGIO screen without affecting the
arpeggio on/off status.
2.
Select [E1] HOLD.
The hold function turns on.
3.
Play a chord on the keyboard.
An arpeggio is sounded by the zone that is turned on, according
to the notes of the chord that you play.
If you play a different chord or key while the arpeggio is
being held, the arpeggio also changes.
4.
To turn it off, select [E1] HOLD once again.
The hold function turns off.
Using a Pedal Switch
If you hold down a pedal switch (p. 10) while playing a chord, the arpeggio continues playing even if you release the keyboard.
1.
Connect your pedal switch (e.g., DP series;
sold separately) to the HOLD/R jack.
2.
Press the [ARPEGGIO] button to make it light.
3.
Play a chord while holding down the pedal
switch.
If you play a different chord or key while the arpeggio is
being held, the arpeggio also changes.

Arpeggiator Settings

You can make detailed settings for the arpeggio’s performance style, timing, and accent.
1.
Press the [ARPEGGIO] button.
The ARPEGGIO screen appears.
MEMO
By holding down the [SHIFT] button and pressing the [ARPEGGIO]
button, you can access the ARPEGGIO screen without affecting the
arpeggio on/off status.
2.
Select the desired parameter, and edit its
value.
Parameter
STYLE P001–P128
Hold OFF, ON Turn the hold function on/off.
Variation 1–
Value Explanation
Specifies the basic way in which the arpeggio will be played.
The arpeggiator provides several variations (performance patterns) for each arpeggio style. This parameter selects the variation number. The number of variations will differ according to the arpeggio style.
Parameter
Motif
Keyboard Velocity
Octave Range
Accent Rate 0–100%
Shuffle Rate 0–100%
Shuffle Resolution
Value Explanation
Sets the order in which notes of the chord will sound.
UP
DOWN
UP&DOWN
RANDOM
NOTE ORDER
GLISSANDO
CHORD All notes you press will sound simultaneously.
AUTO1
AUTO2
PHRASE
REAL, 1–127
-3–+3
16TH, 8TH
Notes you press will be sounded, from low to high.
Notes you press will be sounded, from high to low.
Notes you press will be sounded, from low to high, and then back down from high to low.
Notes you press will be sounded, in random order.
Notes you press will be sounded in the order in which you pressed them. By pressing the notes in the appropriate order you can produce melody lines. Up to 128 notes will be remembered.
Each chromatic step between the highest and lowest notes you press will sound in succession, repeating upward and downward. Press only the lowest and the highest notes.
The timing at which keys will sound will be assigned automatically, giving priority to the lowest key that was pressed.
The timing at which keys will sound will be assigned automatically, giving priority to the highest key that was pressed.
Pressing a single key will sound the phrase based on the pitch of that key. If multiple keys are pressed, the last-pressed key will be valid.
Specifies the loudness of the notes that you play. If you want the velocity value of each note to depend on how strongly you play the keyboard, set this parameter to “REAL.” If you want each note to have a fixed velocity regardless of how strongly you play the keyboard, set this parameter to the desired value (1–127).
Sets the key range in octaves over which arpeggio will take place. If you want the arpeggio to sound using only the notes that you actually play, set this parameter to “0.” To have the arpeggio sound using the notes you play and notes 1 octave higher, set this parameter to “+1.” A setting of “-1” will make the arpeggio sound using the notes you play and notes 1 octave lower.
Modifies the strength of accents and the length of the notes to adjust the “groove” feel of the arpeggio. A setting of “100%” will produce the most pronounced groove feel.
This setting lets you modify the note timing to create shuffle rhythms. With a setting of “50%” the notes will be spaced evenly. As the value is increased, the note timing will have more of a “dotted” (shuffle) feel.
Shuffle Rate 50%
50 5050 50
Shuffle Rate 90%
90 10 90 10
Specifies the timing (as a note value) at which the notes will be heard.
The note value can be specified as either a sixteenth note or an eighth note.
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Playing Chords
(Chord Memory)

Performing with the Chord Memory Function

Chord memory is a function that lets you register chord forms and then produce chords of that form simply by playing a single key.
MEMO
Chord memory settings are saved in the scene.
1.
Press the [ZONE VIEW] button.
The ZONE VIEW screen appears. Select the VIEW number as appropriate for the number of zones
you are using.
2.
In the ZONE VIEW screen, turn ARP “ON” for the zone that you want to use.
NOTE
When the [CHORD MEMORY] button is “ON,” you can play arpeggios in the zones whose ARP is “ON.”
1 ZONE VIEW 4 ZONE VIEW
16 ZONE VIEW8 ZONE VIEW
MEMO
By setting the system parameter “Chord Memory Switch Mode” (p.
113), you can turn chord memory “on” without accessing the Chord Memory screen.
4.
Play the keyboard.
A chord is sounded according to the currently selected chord form.
5.
Move the cursor to “CHORD FORM” and change the chord form.
This changes the way in which the chord is sounded. For more about chord forms, refer to “Chord Memory List” (p.
120).
6.
To turn the function off, press the [CHORD MEMORY] button once again to make it go dark.

Chord Memory Settings

Here’s how to edit the chord memory settings.
1.
Press the [CHORD MEMORY] button.
The CHORD MEMORY screen appears.
MEMO
By holding down the [SHIFT] button and pressing the [CHORD MEMORY] button, you can access the CHORD MEMORY screen without affecting the chord memory on/off status.
MEMO
You can also turn ARP “ON” for multiple zones and play chords in them simultaneously.
3.
Press the [CHORD MEMORY] button to make it light.
The CHORD MEMORY screen appears.
2.
Select the desired parameter, and edit its value.
Parameter Value Explanation
Selects the type of chord set that’s assigned
CHORD FORM 01–17
Chord Memory Key
Rolled Chord Sw
Rolled Chord Type
G–F# Changes the key of the chord.
ON
OFF The notes sound as a chord.
UP Notes sound sequentially from low to high.
DOWN Notes sound sequentially from high to low.
ALTERNATE
to the C–B keys. For more about chord forms, refer to “Chord
Memory List” (p. 120).
The notes of the chord sound sequentially rather than simultaneously.
Since the speed of the performance changes depending on the force with which you play the keyboard, you can produce a realistic simulation of guitar playing just by varying your playing dynamics.
The order in which the notes sound alternates each time you play the keyboard.
Menu Explanation
[E6] EXIT You return to the previous screen.
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Performing with Rhythm Patterns

What is a rhythm pattern?
The FANTOM can automatically play a variety of rhythms while you perform.
The performance data for these rhythms are called “rhythm patterns.”
In a band, the drums typically repeat fixed patterns that are one or two measures long. A wide variety of performance data used as the basis of these repetitions is built-in and organized into categories for uses such as intro, bass, fill, and ending. The type of each pattern is indicated by its rhythm pattern name.
Pattern Explanation
Intro
Verse1, 2
Fill-In1, 2
Ending
MEMO
Rhythm pattern settings are saved in the scene.
These are performance patterns used during the introduction.
These are the main performance patterns. “1” is the basic pattern, and “2” is a variation of it.
These are ornamental performance patterns inserted between phrases. Choose either “1” or “2” depending on the pattern that follows the fill.
These are performance patterns used during the ending of the song.
What is a rhythm group?
A “rhythm pattern group” contains a set of six rhythm patterns. You can specify a rhythm pattern for Intro, Pattern A–Pattern D, and Ending, and save them as a rhythm pattern group.
The FANTOM provides the following rhythm groups.
Rhythm Pattern Group Explanation
These are rhythm pattern groups that cannot be
PRST
USER
(PRESET)
rewritten. Rhythm pattern settings that you edit can be saved as a
user group.
These are rhythm pattern groups that can be saved in the FANTOM.

Selecting/Playing Rhythm Patterns

1.
Press the [RHYTHM PATTERN] button.
The RHYTHM PATTERN screen appears.
Bank Rhythm Group Number/Name
Drum Kit Number/Name
Menu Explanation
[E1] KEY TRIGGER
LEVEL [E6] knob Specifies the volume of the drum kit.
2.
Move the cursor to the “rhythm group
If this is on, the rhythm pattern starts the moment that you play the keyboard.
number,” and select a rhythm pattern group.
Current playback position
Rhythm Pattern Number
Rhythm Pattern Name
Number of measures in the rhythm pattern
What is a drum kit?
The drum sounds played by the rhythm patterns are called a “drum kit.”
The ZONE 10 tone (Drum Kit tone) of the current scene is used as the drum kit.
3.
Move the cursor to the drum kit number, and select a drum kit.
4.
Touch <Intro>–<Ending> and select the rhythm pattern that will be played for each.
The [RHYTHM PATTERN] button is lit, and the rhythm pattern you touch plays.
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Performing with Rhythm Patterns
5.
To stop, touch the icon of the rhythm pattern that’s playing, or press the [STOP] button.
MEMO
5 The length of the pattern is shown below each rhythm pattern name.
If you select a different rhythm pattern while a pattern is playing, the pattern switches at a measure division.
5 If you play a rhythm pattern that’s assigned as Intro, playback
automatically switches to Pattern A when the Intro has finished playing.
5 If you play a rhythm pattern that’s assigned as Ending, the rhythm
pattern automatically stops when the Ending has finished playing.

Editing a Rhythm Pattern Group

You can edit a rhythm pattern group and freely assign rhythm patterns to it.
1.
Press the [RHYTHM PATTERN] button.
The RHYTHM PATTERN screen appears.
2.
Use the cursor [H] [I] [K] [J] buttons to move the cursor to one of the Intro–Ending fields.
Saving a Rhythm Pattern Group
The edited rhythm group is temporary, and will be lost when you turn off the power or select another rhythm group.
If you want to keep the edited rhythm group, write it to a user group in the FANTOM.
NOTE
When you execute the write operation, the existing data in the write­destination is overwritten.
1.
Press the [WRITE] button.
The WRITE MENU screen appears.
2.
Touch <RHYTHM PATTERN GROUP>.
The RHYTHM PATTERN GROUP WRITE screen appears.
Cursor
3.
Use the [VALUE] dial or the [INC][DEC] buttons to select the rhythm pattern that you want to assign.
4.
Repeat steps 2–3 to specify other rhythm patterns.
3.
If you want to edit the name, select [E1] RENAME.
After editing the name, select [E6] OK to close the window.
4.
Use the [VALUE] dial or the [DEC][INC] buttons to select the write-destination.
5.
Select [E6] OK.
A confirmation message appears. If you decide to cancel, choose [E5] CANCEL.
6.
Select [E5] OK.
The rhythm pattern group is saved.
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Changing the Tempo of the Rhythm Pattern

Here’s how to change the tempo of the rhythm pattern.
MEMO
5 The tempo that you specify here is common with the arpeggio tempo
(p. 30) and the sequencer tempo (p. 82).
5 The tempo value is stored in the scene.
1.
Press the [TEMPO] button.
The TEMPO screen appears.
Performing with Rhythm Patterns
Menu Explanation
[E5] CLICK If this is on, a click is heard at the specified tempo.
[E6] CLOSE Closes the screen.
2.
Use the [VALUE] dial or the [INC][DEC] buttons
to edit the tempo.
By holding down the [SHIFT] button while you perform this
operation, you can edit the two digits below the decimal point.
MEMO
You can set the tempo by pressing the [TEMPO] button at the desired interval (“tap tempo”). Press the button at least three times, at quarter-note intervals of the desired tempo.

Saving the Rhythm Pattern Settings

Settings related to the rhythm pattern, such as the currently selected rhythm pattern group, drum kit settings, KEY TRIGGER settings, and tempo etc. are stored together in the current scene. If you want to keep these settings, save the scene (p. 44).
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Playing the General-Purpose Controllers

Using the Sliders and Control Knobs

You can use the sliders and control knobs to control the pan and volume of each zone, or assign various functions and parameters to them as general-purpose controllers.
1.
Use the [ZONE 1-8/9-16] button to switch the zones that you want to control (ZONE 1–ZONE 8 or ZONE 9–ZONE 16).
ZONE9–16
ZONE1–8
2.
Press a function select button to select the parameter that you want to control.
When you use a control knob or slider to edit a setting, the edited parameter and its value appears in a popup window.
The popup window automatically closes after a time. For some parameters, a popup window does not appear.
MEMO
When controlling [PAN/LEVEL], the control knob or slider numbers correspond to the zone numbers.
To control ASSIGN 1 or ASSIGN 2
5.
Press the [ASSIGN 1] or [ASSIGN 2] button to make it light.
6.
Select the current zone.
As necessary, specify the layer as well.
7.
Move a control knob or slider.
The sound changes according to the assigned function.
MEMO
When using [ASSIGN 1] [ASSIGN 2], operating a control knob or slider affects the zone(s) that are heard when you play the keyboard.
5 If you’re using layered settings, multiple zones are affected. 5 If you’re not using layered settings, the current zone is affected.
By holding down the [SHIFT] button and pressing the [ASSIGN 1] or [ASSIGN 2] button, you can access a setting screen for assigning parameters or functions. For details, refer to “Parameter Guide” (PDF) or “System Parameters” (p. 112).
Button Explanation
[PAN/LEVEL] button
[ASSIGN1] button
(SCENE)
[ASSIGN2] button
(SYSTEM)
MEMO
The function assignments of ASSIGN 1 are made individually for each scene.
The function assignments of ASSIGN 2 are common to the entire system.
When this is lit, the control knobs adjust the pan of each zone, and the sliders adjust the volume of each zone.
When one of these is lit, the control knobs and sliders adjust the parameters that are assigned to them by the scene or the system.
To control PAN/LEVEL
3.
Press the [PAN/LEVEL] button to make it light.
4.
Move a control knob or slider.
The pan or volume of the corresponding zone changes.
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Playing the General-Purpose Controllers

Using Other General-Purpose Controllers

In addition to the sliders and control knobs, the pitch bend/ modulation lever, pedal switches and expression pedals connected to the PEDAL jacks, WHEEL 1–2, and the [S1]–[S3] buttons can be used as general-purpose controllers. You can assign various functions or parameters to these controllers.
* The functions operated by the pitch bend/modulation lever and the
HOLD/R jack are fixed.
1.
Use the [ZONE 1-8/9-16] button to select the
zones that you want to work with (ZONE 1–
ZONE 8 or ZONE 9–ZONE 16).
2.
Select the current zone.
If necessary, make layer settings as well.
3.
Operate a general-purpose controller.
The sound changes according to the assigned function.
Parameter Explanation
Specifies whether the functions controlled by a pedal
Pedal Assign Source
Wheel Assign Source
S1-S3 Assign Source
* Because the functions of the pitch bend/modulation lever and
the PEDAL HOLD/R jack are fixed, there is no setting screen for their assignments.
connected to the PEDAL CTRL 1, 2/L, and 3/C jacks are specified by the system settings (SYS) or by the settings of the scene (SCENE).
Specifies whether the functions controlled by the wheels are specified by the system settings (SYS) or by the settings of the scene (SCENE).
Specifies whether the functions controlled by the [S1], [S2], and [S3] buttons are specified by the system settings (SYS) or by the settings of the scene (SCENE).
For details on the setting screens and their operation, refer to “System Parameters” (p. 112).
MEMO
By holding down the [SHIFT] button and operating the WHEEL 1–2, [S1]–[S3] button, or a pedal connected to the PEDAL CTRL 1, 2/L, 3/C jack you can access the setting screen for assigning a parameter or function. For details, refer to “Parameter Guide” (PDF) or “System Parameters” (p. 112).
Button Explanation
Pitch bend lever Varies the pitch. Other functions cannot be assigned.
Modulation lever
PEDAL jack
CTRL 2/L, CTRL 3/C)
PEDAL jack
WHEEL1 WHEEL2
[S1]–[S3] button
MEMO
5 Operating these general-purpose controllers affects the zone(s) that
are heard when you play the keyboard. (If you’re using layered settings, multiple zones are affected. If you’re not using layered settings, the current zone is affected.)
5 The functions assigned to these general-purpose controllers can be
specified for the entire system or individually for each scene. A system setting determines whether the system-wide settings or the individual scene settings are used.
(CTRL 1,
(HOLD/R)
Transmits control change CC#01 to apply vibrato. Other functions cannot be assigned.
Connect pedal switches or expression pedals to these jacks to use them. Various functions can be assigned. Operate a pedal to use the assigned function.
Connect a pedal switch to this jack to use it. This can be used as a damper pedal. Other functions cannot be assigned.
Various parameters and functions can be assigned. To use the assigned function, move the wheel while you play.
Various parameters and functions can be assigned. To use the assigned function, press the button.
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Playing the Edit Knobs

Type:LPF

Using the Edit Knobs

You can use the knobs and buttons of the OSC section, FILTER section, ENV/AMP section, and EFFECT section to edit the sound in real time.
MEMO
Edit knobs that are enabled are lit blue around the circumference of the knob.
1.
Select the scene that you want to play.
2.
Operate the edit knobs and buttons to edit the sound.
The edited parameter and its value appear in a popup window.
OSC (Oscillator) section
This selects the waveform that determines the character of the sound.
Controller Explanation
[TYPE] knob
[VALUE] knob
[PARAM] button
FILTER section
This specifies the brightness and thickness of the sound.
Specifies the OSC type. The OSC types change according to the tone type.
Edits a parameter corresponding to the OSC type. Example: OSC TYPE=PCM0”Wave No.”
Accesses the OSC setting screen of the TONE EDIT ZOOM screen.
ENV/AMP section
This specifies time-varying changes in pitch, tonal character, and volume.
Controller Explanation
[PITCH ENV] button
[FILTER ENV] button
[AMP ENV] button
[A] knob
[D] knob
[S] knob
[R] knob
[AMP LEVEL] knob Adjusts the volume.
[PARAM] button
Use the [A] [D] [S] [R] knobs to edit the pitch envelope (time-varying change in pitch).
Use the [A] [D] [S] [R] knobs to edit the filter envelope (time-varying change in cutoff frequency).
Use the [A] [D] [S] [R] knobs to edit the amp envelope (time-varying change in volume).
Specifies the attack time of the envelope. This is the time from when you press the key until the maximum value is reached.
Specifies the decay time of the envelope. This is the time over which the maximum value decreases to the sustain level.
Specifies the sustain level of the envelope. This is the value that is maintained while you hold down the key.
Specifies the release time of the envelope. This is the time from when you release the key until the value reaches zero.
Accesses the TONE EDIT screen. The screen that appears depends on the PITCH, FILTER, or AMP parameters that are selected.
EFFECTS section
This applies various effects to the sound.
Controller Explanation
[CUTOFF] knob
[RESONANCE] knob
[FILTER TYPE] button
[PARAM] button
38
Specifies the cutoff frequency of filter.
Specifies the resonance of filter. This adds a distinctive character to the sound.
Specifies the type of filter. The filter response changes according to the type you select.
Accesses the FILTER setting screen of the TONE EDIT ZOOM screen.
RESONANCE
CUTOFF
Controller Explanation
[TYPE] knob Specifies the MFX TYPE of the selected zone.
[DEPTH] knob Specifies the MFX DEPTH of the selected zone.
[PARAM] button Accesses the MFX screen of EFFECTS EDIT.
NOTE
Unlike when using the general-purpose controllers, the changes that you make using the edit knobs always apply only to the tone of the current zone. If you’re using the keyboard to play multiple layered tones, select the zone that you want to edit as the current zone before you operate the knobs. Depending on the tone type, the tone might consist of multiple partials, but the changes you make using the knobs apply to the partial that is selected.
For details on how to select a partial and use the various TONE EDIT screens, refer to “Editing a Tone” (p. 45).
MEMO
5 If you want to keep an edited tone, save the tone (p. 48). 5 For details on each parameter, refer to “Parameter Guide” (PDF).
Page 39
Simultaneously Modifying the Volume of Multiple Zones
(Motional Pad)

Using the Motional Pad

The motional pad function lets you simultaneously modify the volume of four zones by dragging in the screen. By using the motional pad function, you can produce diverse tonal changes with a single finger.
MEMO
5 Motional pad settings are saved in the scene. 5 By holding down the [SHIFT] button and pressing the [MOTIONAL PAD]
button, you can access the MOTIONAL PAD screen without affecting the
motional pad on/off status.
1.
Press the [MOTIONAL PAD] button.
The [MOTIONAL PAD] button is lit, and the MOTIONAL PAD
screen appears.
The numbers of the zones being used with the motional pad
function are shown in the zone number areas at the four corners
of the screen. If an applicable zone is off, press the ZONE INT/EXT
button [1]–[8] to turn the zone on.
Zone Number
Pointer

Editing the Motional Pad Settings

In the MOTIONAL PAD screen, you can change the assigned zones and switch tones.
Changing the Assigned Zones
1.
Press the [MOTIONAL PAD] button.
The MOTIONAL PAD screen appears.
2.
Touch one of the <ZONE> areas located in the four corners of the screen.
Area1
Area3
The MOTIONAL PAD ZONE SELECT screen appears.
3.
Touch the number of the zone that you want to assign.
Area2
Area4
Zone Number
Menu Explanation
<EDIT> Moves to the edit screen.
<MOTIONAL PAD>
<AUTO> If this is on, the pointer moves automatically.
<HOLD>
[EXIT] button Returns to the previous screen.
2.
While holding down a key, drag the circle
Switches the motional pad function on/off in the same way as the [MOTIONAL PAD] button.
If this is on, the most recent pointer position is held when you take your finger off the screen. If this is off, the pointer position is reset when you take your finger off the screen.
(pointer) in the center of the screen to move it.
The volume balance of the four zones changes according to the position of the
pointer, and the sound changes in real time.
The zone assignment is changed, and you return to the MOTIONAL PAD screen.
Switching the Tone Assigned to a Zone
1.
Press the [MOTIONAL PAD] button.
The MOTIONAL PAD screen appears.
2.
Touch one of the tone names in the areas located in the four corners of the screen.
The TONE LIST screen appears.
3.
Select a tone, and then select [E6] OK.
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Simultaneously Modifying the Volume of Multiple Zones (Motional Pad)
Other Settings for Motional Pad
1.
Press the [MOTIONAL PAD] button.
The MOTIONAL PAD screen appears.
2.
Touch <EDIT>.
The MOTIONAL PAD EDIT screen appears.
3.
Select the desired parameter, and edit its value.
Parameter Value Explanation
Motional Pad Cross Fade Range
Motional Pad Area1–4 Min
Motional Pad Area1–4 Max
0–127
0–127
0–127
Specifies the extent to which the sound is mixed between adjacent areas.
Specifies the minimum value for the variable range of each area.
Specifies the maximum value for the variable range of each area.
4.
When you have finished editing, select [E6] EXIT to return to the previous screen.
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04: Editing

Contents
Editing a Scene (Zone) .............................. 42
: Editing the Overall Scene......................... 42
Initializing a Scene (UTILITY)........................... 42
: Editing a Zone...................................... 43
Initializing a Zone (UTILITY) ........................... 43
: Editing a Scene’s Appearance.................... 44
: Saving a Scene ..................................... 44
Editing a Tone....................................... 45
: Basic Tone Editing ................................. 45
: ZEN-Core Tone (TONE TYPE: Z-Core) ................... 45
Editing in the TONE EDIT PRO Screen............... 46
: Drum Kit Tone (TONE TYPE: Drum) ..................... 46
: V-Piano Tone (TONE TYPE: VPno) ....................... 47
: Saving a Tone....................................... 48
: Initializing a Tone (Tone Initialize) .................... 48
: Initializing a Partial (Partial Initialize) ................. 48
: Copying a Partial (Partial Copy) ...................... 49
: Using the Edit Knobs.............................. 49
: Basic Operation for Effect Editing............... 50
: Editing the Effects of Each Zone................. 50
: Editing Effects Shared by All Zones . . . . . . . . . . . . . 51
: Editing the Analog Filter.......................... 53
Editing the Analog Filter Settings................... 53
Using the Analog Filter.............................. 54
: Editing the System-Wide Effects................. 55
: Editing the Sampling Input Effects.............. 56
: Applying Effects to the Sampler................. 56
Specifying the Sampler Output Destination ....... 56
: Specifying the Output Destination for USB
................................................. 57
Input
: Specifying the Click Tone Output Destination. 57
: Adjusting the Pan and Volume in the MIXER
Screen
Making ZONE EQ Settings in the MIXER Screen.... 59
............................................... 58
Recalling Scenes in the Order of Songs
: Using Scene Chain................................. 60
: Creating a Chain Set............................... 61
: Editing a Chain Set ................................ 62
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Editing a Scene
(Zone)

Editing the Overall Scene

Scene parameters are common to all zones, and apply to the entire scene.
1.
Select a scene.
2.
Press the [MENU] button.
The MENU screen appears.
3.
Touch <SCENE EDIT>.
The SCENE EDIT screen appears.
Menu Explanation
[E1] knob Scrolls up or down through the tabs.
[E2] knob Scrolls the cursor up or down.
[E6] knob Edits the value of the parameter selected by the cursor.
<UTILITY> Accesses the UTILITY window.
Initializing a Scene (UTILITY)
1.
In the SCENE EDIT screen, touch <UTILITY>.
The UTILITY window appears.
Menu Explanation
SCENE INITIALIZE
SOUND CONTROL INITIALIZE
2.
Select the function that you want to execute, and then select [E6] SELECT.
Alternatively, you can directly touch a menu item. A confirmation message appears.
3.
Select [E5] OK.
Initialization is executed, and you return to the SCENE EDIT screen.
If you decide to cancel, choose [E6] CANCEL.
Initializes all settings of the current scene.
Initializes only the current scene’s parameters that are related to sound control.
4.
Select the desired parameter and edit its value.
NOTE
The edited scene is temporary. It is lost when you turn off the power or select another scene. If you want to keep the settings, save the scene (p. 44).
Scene Parameter
Tab Explanation
GENERAL Specifies the scene volume and tempo.
CONTROL
PEDAL
KNOB
SLIDER
S1/S2/S3
WHEEL1/2
CV/GATE
MEMO
For details on the parameters, refer to “Parameter Guide” (PDF).
Specifies the MIDI messages that control parameters when using Tone Control 1–4.
Specifies the MIDI messages that control parameters when using pedals connected to the PEDAL jacks.
Specifies the MIDI messages that control parameters when using the control knobs with ASSIGN 1.
Specifies the MIDI messages that control parameters when using the sliders with ASSIGN 1.
Specifies the MIDI messages that control parameters when using the [S1]–[S3] buttons.
Specifies the MIDI messages that control parameters when using WHEEL 1 and 2.
Specifies the MIDI messages that control external devices when using the CV OUT 1/2 and GATE OUT 1/2 jacks.
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Editing a Scene (Zone)

Editing a Zone

Zone parameters are the parameters related to the zones, and are set individually for each zone. There are 16 zones, and each zone has its own settings for volume (Level), equalizer (EQ), and Key Range (KBD) etc.
1.
Select a scene.
2.
Press the [MENU] button.
The MENU screen appears.
3.
Touch <ZONE EDIT>.
The ZONE EDIT screen appears.
Menu Explanation
[E1] knob Scrolls up or down through the tabs.
[E2] knob Scrolls the cursor up or down.
[E3] knob Scrolls left or right through the parameters.
[E5] NUMERIC Accesses the NUMERIC window.
[E6] knob Edits the value of the parameter selected by the cursor.
<UTILITY> Accesses the UTILITY window.
Tab Explanation
EXT settings
NAME
OUT/PC
LEVEL/PAN
KEY RANGE Specifies settings for the key range sent by each zone.
VEL RANGE Specifies settings for the velocity range sent by each zone.
Pitch Specifies pitch-related settings sent by each zone.
OFFSET
MONO/POLY Specifies mono/poly and bend settings sent by each zone.
PEDAL CTRL Specifies pedal messages sent by each zone.
BEND CTRL Specifies bend and wheel messages sent by each zone.
S1S2S3 CTRL Specifies [S1]–[S3] button messages sent by each zone.
ASSIGN KNOB Specifies control knob messages sent by each zone.
ASSIGN SLIDER
MEMO
5 For details on the parameters, refer to “Parameter Guide” (PDF). 5 Depending on the tone, some parameters might not have any effect
even if edited.
(settings used when controlling an external sound module)
Specifies the name of the external sound module being controlled.
Specifies the channel and port for MIDI messages sent by each zone.
Specifies settings for the level, pan, and send level sent by each zone.
Specifies offset values for parameters such as cutoff and resonance sent by each zone.
Specifies slider messages sent by each zone.
Initializing a Zone (UTILITY)
1.
In the ZONE EDIT screen, touch <UTILITY>.
The UTILITY window appears.
Menu Explanation
ZONE INITIALIZE
Initializes the zone parameters of the current zone.
4.
Select the desired parameter, and edit its
value.
NOTE
The edited scene is temporary. It is lost if you turn off the power or
select another scene. If you want to keep the edited settings, save the
scene (p. 44).
Zone Parameter
Tab Explanation
INT settings
TONE Specifies each zone’s assigned tone and output destination.
LEVEL/PAN
KEY RANGE Specifies each zone’s Key Range settings.
VEL RANGE Specifies each zone’s velocity range settings.
EQ Specifies each zone’s equalizer (ZONE EQ) settings.
Pitch Specifies each zone’s pitch and portamento settings.
SCALE TUNE Specifies each zone’s scale tune settings.
VIBRATE Specifies each zone’s vibrato settings.
OFFSET
MONO/POLY Specifies each zone’s mono/poly and bend settings.
PEDAL CTRL Specifies each zone’s connection with the pedals.
BEND CTRL Specifies each zone’s connection with the pitch bend lever.
S1S2S3 CTRL Specifies each zone’s connection with the [S1]–[S3] buttons.
ASSIGN KNOB Specifies each zone’s connection with the control knobs.
ASSIGN SLIDER
VOICE RESERVE
MIDI Rx FILTER Specifies the types of MIDI messages received by each zone.
(settings used when controlling the internal sound engine)
Specifies each zone’s level, pan, send level, and MIDI receive settings.
Specifies offset values for parameters such as cutoff and resonance.
Specifies each zone’s connection with the sliders.
Specifies the number of voices reserved for each zone.
2.
Select [E6] SELECT.
Alternatively, you can touch the menu item directly. A confirmation message appears.
3.
Select [E5] OK.
Initialization is executed, and you return to the ZONE EDIT screen.
If you decide to cancel, choose [E6] CANCEL.
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Editing a Scene (Zone)

Editing a Scene’s Appearance

Here you can use a dedicated screen to make various settings such as the appearance and a memo for each scene.
1.
Select a scene.
2.
Touch <EDIT>.
Memo
The EDIT screen appears.
Menu Explanation
[E3] MEMO
Scene Rating [E4] knob
Scene Color [E5] knob
Scene Level [E6] knob
<WRITE> Overwrites the settings onto the current scene.
Enter a memo that is shown below the scene name. You can enter up to 64 characters.
Adds star symbols to the scene icon. You can add stars to rate your favorite scenes. (Range: 0–3)
Changes the color of the scene icon. (Range: 1–16)
Specifies the volume of the scene. This is the same as the “Scene Level” in the GENERAL tab of the scene parameters. (Range: 0–127) The Scene Level value is shown on the scene icon.
Rating Level
Color

Saving a Scene

The edited zone and tone settings, and the recorded data, are temporary. They will be lost if you turn off the power or select another scene or tone. If you want to keep your edited settings or recorded data, save them as follows.
NOTE
When you save, the data previously located in the save-destination is overwritten.
1.
Press the [WRITE] button.
The WRITE MENU screen appears.
2.
Touch <SCENE>.
The SCENE WRITE screen appears.
3.
Select the desired parameter, and edit its value.
To enter a memo, select [E3] MEMO and the RENAME screen appears.
Enter a memo as described in the directions for the RENAME screen (p. 13).
4.
When you have finished editing, touch <WRITE>.
The settings are overwritten onto the current scene, and you return to the SCENE screen.
3.
If you want to edit the name, select [E1] RENAME and edit the name.
Enter a name as described in the directions for the RENAME screen.
When you have finished editing the name, select [E6] OK to close the window.
4.
Use the [VALUE] dial or the [DEC] [INC] buttons to select the save-destination.
5.
Select [E6] OK.
A confirmation message appears. If you decide to cancel, choose [E5] CANCEL.
6.
Select [E5] OK.
The scene is saved.
Items that are saved as scene data
The following settings and data are saved in the scene.
5 Overall settings for the entire scene (scene parameters) 5 Settings for each zone (zone parameters) 5 Settings related to the appearance of a scene, such as memo and
rating.
5 Arpeggio settings 5 Chord memory settings 5 Rhythm pattern settings 5 Pad settings
5 Effect settings shared by all zones (IFX1, IFX2, REVERB, CHORUS, Analog Filter)
5 Sequencer pattern data 5 Sequencer group data 5 Sequencer song data
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Editing a Tone

Basic Tone Editing

Here’s how to edit the tone that’s assigned to a zone.
1.
Select the current zone.
2.
As described in “Selecting a Tone” (p. 23),
select the tone that you want to edit.
3.
Press the [MENU] button.
4.
Touch <TONE EDIT>.
The appropriate TONE EDIT screen opens, depending on the
“tone type” of the tone that’s selected for the zone.
NOTE
The edited tone is temporary. It is lost if you turn off the power or select
another tone. If you want to keep the settings, save the tone (p. 48).
An editing indicator is shown above or at the left of the tone name.

ZEN-Core Tone (TONE TYPE: Z-Core)

Partial 4
Partial 3
Partial 2
Partial 1
LFO 1 / Step LFO1
LFO 1 / Step LFO1
MFX
Amp
Env
Partial
EQ
OSC Filter
Pitch
Env
1.
Select a tone whose tone type is “Z-Core,” then
Filter
Matrix Control
Amp
Env
press the [MENU] button and touch <TONE
EDIT>.
The TONE EDIT ZOOM screen appears.
The TONE EDIT ZOOM shows the main parameters graphically
and lets you edit them intuitively.
Menu Explanation
[E1] knob Scrolls up or down through the tabs.
[E2]–[E6] knob
Partial Sw
Partial Select
<To PRO> Accesses the TONE EDIT PRO screen.
<UTILITY> Accesses the UTILITY window.
2.
Move the cursor to the desired parameter and
Edit the corresponding parameters. (The corresponding parameters change depending on the cursor location.)
Turn a partial on/off. Partials that are off do not produce sound.
Select a partial to edit. If multiple partials are selected, you can edit their parameter values simultaneously.
* You can’t deselect Partial Select for all partials.
edit the value.
5 You can touch an icon directly to edit parameters that are shown as
button icons, or for Partial Sw and Partial Select.
5 The screen shows the contents of the lowest-numbered partial that is
selected by Partial Select.
Tab
COMMON Settings for the entire tone.
STRUCTURE Settings that specify how the partials are combined.
KEYBOARD Settings for key range and velocity range.
OSC Settings for the waveform that is the basis of the tone.
PITCH Settings related to pitch.
PITCH ENV Settings for the pitch envelope.
FILTER Settings related to the filter.
FILTER ENV Settings for the filter envelope.
AMP Settings related to volume.
AMP ENV Settings for the amp envelope.
LFO Settings for the LFO that modulates the sound.
LFO1–2 Settings for the LFO waveform and modulation speed.
STEP LFO1–2 Settings for modulating the sound in 1–16 steps.
PARTIAL EQ Settings for the equalizer of the partial.
OUTPUT Settings related to output.
CONTROL Settings for the controllers.
MATRIX CTRL1–4
MFX Settings related to multi-effects.
MFX CONTROL
* For details on the tone parameters, refer to “Parameter Guide” (PDF).
Explanation Black: common / Blue: PRO screen only / Green:
ZOOM screen only
Settings for matrix control 1–4.
Settings for controlling MFX via MIDI.
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Editing a Tone
Editing in the TONE EDIT PRO Screen
The TONE EDIT PRO screen shows all parameters, allowing you to edit in greater detail.
1.
In the TONE EDIT ZOOM screen, touch <To PRO>.
The TONE EDIT PRO screen appears.
Menu Explanation
[E1] knob Scrolls up or down through the tabs.
[E2] knob Scrolls the cursor up/down to select a parameter.
Edit the partial selected by the cursor separately for each
[E3]–[E6] knob
Partial Sw
Partial Select
<To ZOOM> Accesses the TONE EDIT ZOOM screen.
<UTILITY> Accesses the UTILITY window.
partial. [E3]–[E6] correspond to Partial 1–4 respectively.
Turn a partial on/off. Partials that are off do not produce sound.
Select a partial to edit. If multiple partials are selected, you can edit their parameter values simultaneously.
* You can’t deselect Partial Select for all partials.

Drum Kit Tone (TONE TYPE: Drum)

Key 88 (Note Number = 108:C8)
Key 1 (Note Number = 21:A0)
Inst
Wave1
Pitch
Env
1.
Select a tone whose tone type is “Drum,” then
Filer
Filter
Env
Amp
Amp
Env
Key
EQ
Kit Comp 1 Kit Comp4
Kit Comp 2 Kit Comp5
Kit Comp3 Kit Comp6
press the [MENU] button and touch <TONE EDIT>.
The TONE EDIT PRO screen appears. (Drum Kit tones use only the PRO screen.)
MFX
2.
Move the cursor to the desired parameter, and edit the value.
You can use the [INC] [DEC] buttons and the [VALUE] dial to edit the value while maintaining the value difference between partials.
Menu Explanation
[E1] knob Scrolls up or down through the tabs.
[E2] knob Scrolls the cursor up/down to select a parameter.
[E3]–[E6] knob
Wave S w
Wave Select
<UTILITY> Accesses the UTILITY window.
2.
Move the cursor to “Current Note” and select
Edit the parameter that is selected by the cursor. In the “INST WAVE” tab and the “INST WMT” tab, [E3]–[E6] correspond to editing Wave 1–4 respectively.
Turn the wave on/off. Waves that are off do not produce sound.
Select a wave to edit. If multiple waves are selected, you can edit their parameter values simultaneously.
* You can’t deselect Wave Select for all waves.
the key that you want to edit.
Drum Kit tones assign a different drum sound (instrument) to each of the 88 keys A0–C8. You can select and edit each key individually. The currently selected key is called the “Current Note,” and you can change the current note by pressing a key on the keyboard.
MEMO
You can also select the current note by pressing a key on the keyboard. In this case, there’s no need to move the cursor.
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3.
Move the cursor to “Inst Number” and select
an instrument.
Change the instrument if necessary. Instruments are preset
drum sounds, and changing the instrument affects the
parameters below the “INST COMMON” tab. It’s useful to select an
instrument that’s close to what you have in mind, and then edit
it individually.
4.
Move the cursor to the desired parameter and
edit the value.
Tab Explanation
KIT COMMON Settings for the entire kit.
KIT MFX Settings for the multi-effect applied to the entire kit.
KIT MFX CTRL Settings for controlling MFX via MIDI.
KIT COMP1–6
KEY PARAM Basic settings for each key.
KEY EQ Equalizer settings for each key.
INST COMMON Basic settings for each instrument.
INST WAVE Settings for the waveform that is the basis of the instrument.
INST WMT
PITCH ENV Settings for the pitch envelope.
INST FILTER Settings related to the filter.
FILTER ENV Settings for the filter envelope.
INST AMP Settings related to volume.
AMP ENV Settings for the amp envelope.
You can use the [INC] [DEC] buttons and the [VALUE] dial to edit
the value while maintaining the value difference between waves.
Settings for compressors 1–6 applied to the kit.
* These are valid only when using a Drum Kit tone in a zone that is
assigned as the Drum Kit Comp Zone.
Settings for playing different instruments depending on velocity.
Editing a Tone

V-Piano Tone (TONE TYPE: VPno)

NOTE
V-Piano tones can be selected only for ZONE 1.
Piano
Designer
1.
Select a tone whose tone type is “VPno,” press
Tuning Level Character
the [MENU] button and then touch <TONE EDIT>.
The TONE EDIT PRO screen appears. (V-Piano tones use only the PRO screen.)
Menu Explanation
[E1] knob Scrolls up or down through the tabs.
[E2] knob Scrolls the cursor up/down to select a parameter.
[E6] knob Edits the parameter selected by the cursor.
<UTILITY> Accesses the UTILITY window.
MFX
2.
Move the cursor to the desired parameter and edit the value.
3.
Edit the “TUNING,” “LEVEL,” and “CHARACTER” values for each key.
Selected key
Play the keyboard to select a key. The currently selected key is indicated in green. Parameter values for each key are shown graphically.
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Editing a Tone

Saving a Tone

An edited tone is temporary. It is lost if you turn off the power or select another tone. If you want to keep the edited tone, save the tone.
NOTE
When you save, the data that had been in the save-destination is overwritten.
1.
Press the [WRITE] button.
The WRITE MENU screen appears.
2.
Touch <TONE>.
The TONE WRITE screen appears.

Initializing a Tone (Tone Initialize)

Here’s how to initialize the settings of the current tone.
1.
In the TONE EDIT screen, touch <UTILITY>.
The UTILITY window appears.
2.
Touch <TONE INITIALIZE>.
A confirmation message appears. If you decide to cancel, choose [E5] CANCEL.
3.
Select [E5] OK.
The tone is initialized.
NOTE
Never turn off the power while data is being saved.
3.
If you want to edit the name, select [E1] RENAME and edit the name.
Enter a name as described in the explanation of the RENAME screen.
When you have finished editing the name, select [E6] OK to close the window.
4.
Use the [VALUE] dial or the [DEC] [INC] buttons to select the save-destination.
5.
Select [E6] OK.
A confirmation message appears. If you decide to cancel, choose [E5] CANCEL.
6.
Select [E5] OK.
The tone is saved.
NOTE
Never turn off the power while data is being saved.

Initializing a Partial (Partial Initialize)

Here’s how to initialize a partial (a key) of a ZEN-Core tone or Drum Kit tone.
1.
In the TONE EDIT screen, touch <UTILITY>.
The UTILITY window appears.
2.
Touch <PARTIAL INITIALIZE>.
The PARTIAL INIT window appears.
3.
Select the partial that you want to initialize.
In the case of a Drum Kit tone, select the key.
4.
Select [E6] OK.
A confirmation message appears. If you decide to cancel, choose [E5] CANCEL.
48
5.
Select [E5] OK.
The partial is initialized.
NOTE
Never turn off the power while initialization is in progress.
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Copying a Partial (Partial Copy)

Here’s how to copy the settings of a partial (a key) in a ZEN-Core tone or Drum Kit tone.
1.
In the TONE EDIT screen, touch <UTILITY>.
The UTILITY window appears.
2.
Select <PARTIAL COPY>.
The PARTIAL COPY window appears.
3.
Select the copy-source (SOURCE) partial and
the copy-destination (DEST) partial.
In the case of a Drum Kit tone, select the key.
Editing a Tone
4.
Select [E6] OK.
A confirmation message appears.
If you decide to cancel, choose [E5] CANCEL.
5.
Select [E5] OK.
The partial is copied.

Using the Edit Knobs

In addition to editing in the TONE EDIT ZOOM screen, you can edit a tone by directly operating the knobs and buttons of the OSC section, FILTER section, and ENV/AMP section in the right side of the panel (p. 9).
MEMO
Knobs that are valid for editing are lit blue around their circumference.
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Editing the Effects

Basic Operation for Effect Editing

The FANTOM is equipped with a variety of effect processors such as the effects for each tone (MFX, Partial EQ, Kit Comp), effects that can be set for each scene (IFX1, IFX2, Chorus, Reverb, Analog FX), and effects that can be set for the entire system (Master FX, sampling input effect).
An example of routing for the internal sound engine’s effects
Master FX
Master Comp
Master EQ
Analog Filter1
Analog Filter2
IFX1
ZONE16
Comp x 6 for Drum Kit
IFX2
Mixer
Chorus
Reverb
ZONE1
TONE
MFX
ZONE EQ
Drum Kit Comp Zone
In addition to these effects for the internal sound engine, the “EFFECT” menu lets you make overall settings for effects and routing, including the sampling input effect, the on/off status of effects when the sampler pads are operated, and the output destinations of each section including USB and click.

Editing the Effects of Each Zone

Here’s how to edit the effects that can be specified for each zone, such as a tone’s MFX or ZONE EQ.
1.
In the EFFECTS EDIT screen, touch the INTERNAL tab.
Output
2.
Select the zone that you want to edit.
Turning each effect on/off
1.
Press the [MENU] button.
The MENU screen appears.
2.
Touch <EFFECTS EDIT>.
The EFFECTS EDIT screen appears.
3.
Touch the desired tab to switch screens as needed.
Menu Explanation
INTERNAL Settings for the internal sound engine’s effects and routing.
AUDIO IN Settings for the sampling input effect.
PAD Settings for sampler pad routing.
USB Settings for routing the input from USB.
CLICK Settings for routing the click audio output.
OUTPUT Settings for output routing.
3.
In the screen, touch <MFX>, <EQ>, or <COMP> to switch the effect on/off.
Editing the parameters
1.
Touch <EDIT> of the section that you want to edit.
The EFFECTS EDIT ZOOM screen appears.
NOTE
The DRUM KIT COMP icon is shown if a Drum Kit tone is selected for a zone that is assigned as the Drum Kit Comp Zone.
The EFFECTS EDIT ZOOM screen appears.
ZONE EFFECTS
50
In this screen, you can edit the main parameters such as MFX on/ off, change the effect type, adjust the ZONE EQ Gain, and adjust the Send Level from MFX.
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Editing the Effects
DRUM KIT COMP
In this screen you can edit the main parameters for the six
compressors provided for the drum kit, such as turning each on/
off and specifying its output destination.
NOTE
This is valid only for one specified zone (the zone specified as the Drum
Kit Comp Zone).
2.
Move the cursor to the desired parameter, and
edit the value.
3.
If you want to make detailed edits, touch
<EDIT> in the section that you want to edit.

Editing Effects Shared by All Zones

Here’s how to edit the effect units that are shared by all zones, such as IFX 1–2, CHORUS, and REVERB.
1.
In the EFFECTS EDIT screen, touch the <INTERNAL> tab.
2.
Select a zone.
The EFFECT PRO EDIT screen appears.
Menu Explanation
[E1] knob Scrolls the cursor up or down.
[E6] knob Edits the parameter that is selected by the cursor.
MEMO
These parameters can also be edited in the TONE EDIT PRO screen’s
MFX/KIT MFX/KIT COMP tab or ZONE EDIT’s EQ tab.
4.
Move the cursor to the desired parameter, and
edit the value.
NOTE
The edited effect settings are temporary. They will be lost if you turn off the power, or if you select another scene or tone. If you want to keep the settings, save the scene (ZONE EQ) or tone (MFX/KIT MFX/KIT COMP) respectively.
MEMO
5 In addition to editing the effects in the screen, you can also edit them
by using the knobs in the EFFECTS section at the right of the panel (p.
9).
5 For details on each parameter, refer to “Parameter Guide” (PDF).
Turning each effect on/off
3.
In the screen, touch <IFX1>, <IFX2>, <CHORUS>, or <REVERB> to turn each effect on/off.
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Editing the Effects
Editing the parameters
1.
In the section that you want to edit, touch <EDIT>.
The EFFECTS EDIT ZOOM screen appears.
IFX1/IFX2
In this screen you can edit major parameters such as the IFX on/ off status, the IFX connection order, the effect type, and the send level and output destination from the IFX.
CHORUS/REVERB
NOTE
The edited effect settings are temporary. They will be lost if you turn off the power, or if you select another scene. If you want to keep the settings, save the scene.
In this screen, you can edit major parameters such as the CHORUS/REVERB on/off status, the send levels from the zone, the effect type, the effect level, and the output destination.
2.
Move the cursor to the desired parameter, and edit the value.
3.
If you want to make detailed edits, touch <EDIT> in the section that you want to edit.
The EFFECT PRO EDIT screen appears.
Menu Explanation
[E1] knob Scrolls the cursor up or down.
[E6] knob Edits the value of the parameter selected by the cursor.
4.
Move the cursor to the desired parameter, and edit the value.
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Editing the Effects

Editing the Analog Filter

The FANTOM is equipped with an analog filter that provides a wide range of sound-shaping possibilities. The analog filter features a stereo design, and by changing the routing you can flexibly connect a variety of outputs to the analog filter.
MEMO
5 Analog filter settings are saved in the scene. 5 Internally, the analog filter consists of OVERDRIVE and FILTER sections.
Section Explanation
OVERDRIVE Adjusts the depth of distortion.
FILTER An analog filter with five types.
For details on the parameters, refer to “Parameter Guide” (PDF).
Editing the Analog Filter Settings
In this example, the output from the tone of one zone is processed by the analog filter, and then output together with the sound of the other zones from the MAIN OUT jacks.
1.
Select a tone for the current zone.
In order to make the effect easier to understand, we make
settings so that only the current zone is heard by itself without
using any layering. As the tone, let’s select a synth lead sound.
2.
Press the [MENU] button.
The MENU screen appears.
3.
Touch <EFFECTS EDIT>.
The EFFECTS EDIT screen appears.
Turning the Analog Filter on/off
5.
In the screen, touch <ANALOG FILTER> to turn the effect on/off.
The OVERDRIVE and the FILTER inside the analog filter both turn on/off simultaneously.
6.
In the ANALOG FILTER section, touch <EDIT>.
The EFFECTS EDIT (ZOOM) screen appears.
Analog Filter1
Input Level
Connect to Master Output
In the current routing, the output of ZONE 2 (which is the current
zone) is connected to MASTER FX and then output directly from
the MAIN OUT jacks.
4.
Set the Zone Output Assign of ZONE 2 to
“AFX.”
The output of ZONE 2 is connected to the analog filter.
Analog Filter2
In this screen, you can turn each section on/off, adjust the input level, and specify the output to the MAIN OUT jacks.
7.
Move the cursor to the desired parameter, and edit the value.
NOTE
The parameters of Analog Filter 2 cannot be edited. They always reflect the same values as Analog Filter 1.
MEMO
The output of Analog Filter 1 is always output from the ANALOG FILTER OUT 1 jack. Likewise, the output of Analog Filter 2 is always output from the ANALOG FILTER OUT 2 jack. In addition to this, you can use the <Return To Main> switch to specify whether the output is returned to MASTER OUT.
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Editing the Effects
8.
If you want to make detailed edits, touch <EDIT> in the section that you want to edit.
The EFFECT PRO EDIT screen appears.
Menu Explanation
[E1] knob Scrolls the cursor up or down.
[E6] knob
Operations using the [E1]–[E6] knobs are not available in the ANALOG FILTER RETURN TO MAIN screen.
Edits the corresponding parameter. (The corresponding parameter changes depending on the position of the cursor.)
Using the Analog Filter
You can edit the analog filter settings even while you are playing.
1.
While playing, press the [ANALOG FILTER] button.
The EFFECT PRO EDIT screen for ANALOG FILTER appears.
9.
Move the cursor to the desired parameter, and edit the value.
NOTE
The edited effect settings are temporary. They will be lost if you turn off the power, or if you select another scene. If you want to keep the settings, save the scene.
2.
Edit the desired parameters.
MEMO
The edit knobs in the right side of the panel are normally used to edit tone parameters, but only when the ANALOG FILTER screen is shown you can use them to directly edit some of the analog filter parameters.
The circumference of the available edit knobs is lit red.
3.
Press the [ANALOG FILTER] button to return to the previous screen.
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Editing the System-Wide Effects

Here’s how to edit the MASTER FX (M.COMP, M.EQ) that are common to the entire system.
1.
In the EFFECTS EDIT screen, touch the
INTERNAL tab.
Editing the Effects
2.
Move the cursor to the desired parameter, and edit the value.
3.
If you want to make detailed edits, touch <EDIT> in the section that you want to edit.
2.
Select a zone.
Turning each effect on/off
3.
In the screen, touch <M.COMP> or <M.EQ> to
turn the effect on/off.
Editing the parameters
1.
In the section that you want to edit, touch
<EDIT>.
The EFFECTS EDIT ZOOM screen appears.
Menu Explanation
[E1] knob Scrolls the cursor up or down.
[E6] knob
(M.COMP)
[E2]–[E6] knob
(M.EQ)
4.
Move the cursor to the desired parameter, and
Edits the parameter that is selected by the cursor.
Edits the corresponding parameter. (The corresponding parameter changes depending on the position of the cursor.)
edit the value.
NOTE
The edited effect settings are temporary. They will be lost if you turn off the power, or if you select another scene. If you want to keep the settings, save the system settings.
The EFFECTS EDIT ZOOM screen appears.
In this screen, you can edit major parameters such as the
M.COMP/M.EQ on/off status, the connection with the Analog
Filter, and the output destination for master output.
MEMO
You can also access this screen by pressing the panel’s [MASTER FX]
button.
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Editing the Effects

Editing the Sampling Input Effects

Here’s how to edit the effects that are applied to the audio input when you sample.
1.
In the EFFECTS EDIT screen, touch the AUDIO IN tab.
In this screen, you can turn the effects on/off, and edit the level, pan, and output destination settings, as well as make various sampling-related settings. For details on the parameters not related to effects, refer to “Sampling” (p. 67).
Turning each effect on/off
2.
In the screen, touch <LOWCUT>, <EQ>, or <REV> to turn each effect on/off.
Editing the parameters

Applying Effects to the Sampler

The sampled sounds are assigned to pads [1]–[16], and for each pad you can specify whether it is connected to MASTER FX (M.COMP, M.EQ).
1.
In the EFFECTS EDIT screen, touch the PAD tab.
In this screen, you can also specify the sample output destination and make settings for M.COMP and M.EQ.
For details, refer to “Editing the System-Wide Effects” (p. 55).
2.
Touch one of <BANK1>–<BANK4> to select a bank.
3.
Touch the box of the pad to which you want to apply effects.
The cursor moves.
4.
Use the [VALUE] dial or the [DEC] [INC] buttons to specify “FX:ON.”
1.
In the section that you want to edit, touch <EDIT>.
The EFFECTS EDIT PRO screen appears.
Menu Explanation
[E1] knob Scrolls the cursor up/down.
[E6] knob Edits the parameter selected by the cursor.
MEMO
For details, refer to “Parameter Guide” (PDF).
In this example, BANK 1 Pad 8 is connected to MASTER FX.
5.
Repeat steps 2–4 to connect the desired pads to MASTER FX.
Specifying the Sampler Output Destination
Here’s how to specify the output destination for the entire sampler.
1.
In the EFFECTS EDIT screen, touch the PAD tab.
2.
Select the output destination for the entire sampler (Sample Output Assign).
56
The output destination changes according to this setting.
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Specifying the Output Destination for USB Input

The FANTOM can input three stereo pairs of audio signals via its USB COMPUTER port. Of these, the output destination of USB SUB 1 is fixed as the SUB OUT 1 jacks, and the output destination of USB SUB2 is fixed as the SUB OUT 2 jacks, but you can choose the output destination jacks to which USB MASTER is routed.
1.
In the EFFECTS EDIT screen, touch the <USB>
tab.
Editing the Effects
2.
Select the USB MASTER output destination
(USB Audio Input Destination 1).
The output destination changes according to this setting.

Specifying the Click Tone Output Destination

Here’s how to specify the output destination for the click that is used when recording into the sequencer or when sampling.
1.
In the EFFECTS EDIT screen, touch the <CLICK>
tab.
In this screen you can also set the tempo.
2.
Select the click tone output destination (Click Output
Assign).
The output destination changes according to this setting.
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Using the Mixer Screen

Adjusting the Pan and Volume in the MIXER Screen

The MIXER screen provides unified access to frequently-edited parameters such as each zone’s pan, level, and effects. This screen is ideal when you want to adjust the major parameters while maintaining the balance between zones.
1.
Press the [MENU] button.
The MENU screen appears.
2.
Touch <MIXER>.
The MIXER screen appears.
3.
Edit the parameters as needed.
On/off of each effect
Zone area
Level meter
Current Zone
Scene NameTone Name
Main level meter
Parameter Value Explanation
PAN [E5] knob *2
LEVEL [E6] knob *2
LEVEL [E6] knob *3
<MFX> OFF, ON Turns MFX on/off for each zone.
<IFX1>, <IFX2>, <CHO>, <REV>, <CMP>, <MEQ>,
<AFX>
<SOLO> OFF, ON Solo setting for each zone.
<MUTE> OFF, ON Mute setting for each zone.
<TONE No.> - Selects the tone of each zone.
L64–R63
0–127 Specifies the level (volume) of the current zone.
0–127
OFF, ON Turn each effect on/off.
Specifies the pan (stereo position) of the current zone.
Specifies the level of MAIN, SUB, and ANALOG output.
*1 When the [E2] indication is PAN/LEV *2 When the [E2] indication is CHO/REV *3 When the [E1] indication is VIEW OUT
NOTE
The “solo” and “mute” settings that can be edited in the MIXER screen refer to “zone solo and mute.” Be aware that these are different functions than the “track solo and mute” that are accessed in the PATTERN screen, and operate independently. Zones that are muted in the MIXER screen do not sound when you play the keyboard, but muting a zone in the PATTERN screen does not affect how it can be played by the keyboard.
MEMO
By using the PAD MODE Zone Solo and Zone Mute functions, the “solo” and “mute” settings of the MIXER screen can also be operated by pressing pads (p. 76).
VIEW 8ZONE VIEW 16ZONE
ZONE MUTE, SOLO
ZONE EQ screen
CHO/REV
PAN/LEV
MFX ON/OFF
CHO/REV indication
VIEW OUT
Parameter Value Explanation
Switches the zones that are shown (VIEW).
PAGE [E1] knob
[E2]
CHO SEND [E5] knob *1
REV SEND [E6] knob *1
8 ZONE Show 8 zones.
16 ZONE Show 16 zones.
OUT
PAN/LEV, CHO/REV
0–127
0–127
PAN/LEV indication
Scene NameTone Name
Show the volume of MAIN, SUB, and ANALOG output.
Switches the indication in the zone area.
Specifies the chorus send amount of the current zone.
Specifies the reverb send amount of the current zone.
Main level meter
Solo and mute of each output
Level mater
Each output level
CHORUS
REVERB
PAN
LEVEL
On/off of each effect
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Making ZONE EQ Settings in the MIXER Screen
A simplified EQ curve is shown in the ZONE EQ area, and from here you can access an edit screen and edit the ZONE EQ settings.
1.
In the MIXER screen, touch the ZONE EQ field
of the zone whose EQ you want to edit.
The ZONE EQ screen appears.
Using the Mixer Screen
EQ on/off
2.
Edit the parameters as necessary.
Parameter Value Explanation
<EQ> OFF, ON Turns the ZONE EQ on/off.
[E1] knob Moves the cursor up/down.
[E2]–[E4] knob
Input Gain [E5] knob -24–+24dB Specifies the input gain.
[E6] CLOSE Closes the screen.
MEMO
For details on the ZONE EQ parameters, refer to “Parameter Guide”
(PDF).
Cursor
Edit the corresponding parameters depending on the cursor position. For the example shown in the illustration above, [E2] corresponds to LOW Gain, [E3] to MID Gain, and [E4] to HIGH Gain respectively.
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Recalling Scenes in the Order of Songs

Using Scene Chain

Use the SCENE CHAIN function when you want to recall scenes in the order of the songs that you’ll be playing live.
A scene chain lets you specify the desired order of the scenes that you’ll be using, without changing the numbers of the scenes themselves. The order of scenes can be saved as a chain set, and by switching the chain set you can change the order of the scenes.
1.
Press the [SCENE CHAIN] button.
The SCENE CHAIN screen appears.
5 You can also select a scene by directly touching a scene icon in the
screen.
5 You can also use the [INC] [DEC] buttons, [K] [J] buttons, [VALUE] dial,
and a footswitch (p. 10) to select scenes.
5 The icon of the selected scene is highlighted. 5 Up to 512 scenes (16 x 32 pages) can be registered in a chain set. If
more than 16 scenes are registered, a KJ symbol is shown at each end of the scene icon in the screen. Touch the J (K) symbol to switch to the next (previous) page.
(Scene Chain)
2.
Touch the “CHAIN SET” name.
3.
Switch chain sets.
Name of the selected scene
Memo of the selected scene
Page number
Menu Explanation
[E4] knob Scrolls up/down to select a chain set.
[E5] CANCEL Cancels.
[E6] OK Selects a chain set.
Parameter Value Explanation
CHAIN SET 001–100 Chain set number.
4.
Press a tone category button [1]–[16] to select a scene.
The 16 scenes arranged horizontally in the screen correspond to tone category buttons [1]–[16] respectively.
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Creating a Chain Set

Here’s how to create an original chain set.
1.
Press the [SCENE CHAIN] button.
The SCENE CHAIN screen appears.
2.
Touch the <CHAIN SET> name to switch to an
empty chain set.
3.
Touch <EDIT>.
The SCENE CHAIN EDIT screen appears.
Recalling Scenes in the Order of Songs (Scene Chain)
6.
Select [E6] OK to confirm the selected scene.
You return to the SCENE CHAIN EDIT screen. Note that the selected scene is registered as the first scene.
If you want to re-select a different scene for the registered position, you can touch <Select Scene> from this state, and re­select the scene.
7.
To register the second scene, touch the box that contains the word <Next>.
The position to be registered moves one place to the right, and the Next box is highlighted.
8.
Repeat steps 4–6 to register the necessary scenes.
Scenes are registered consecutively from the left edge toward the right. Register as many scenes as necessary. Up to 512 scenes can be registered in a chain set.
4.
Touch <Select Scene>.
The SCENE SELECT screen appears.
Menu Explanation
[E1] knob Switches the scene bank.
[E5] CANCEL Cancels.
[E6] OK Confirms the selected scene.
5.
Highlight the scene that you want to register.
9.
If you want to edit the name of the chain set, touch <RENAME> and edit the name.
When you have edited the name, select [E6] OK to close the window.
To save the scene, touch <WRITE>.
10.
The chain set is saved, and you return to the SCENE CHAIN screen.
NOTE
When you save, the data previously located in the save-destination is overwritten.
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Recalling Scenes in the Order of Songs (Scene Chain)

Editing a Chain Set

Here’s how to edit the arrangement of a previously-created chain set.
1.
Press the [SCENE CHAIN] button.
The SCENE CHAIN screen appears.
2.
Select the chain set that you want to edit.
3.
Touch <EDIT>.
The SCENE CHAIN EDIT screen appears. Touch the box at the position that you want to edit, highlighting
it.
5 You can use the [K] [J] buttons to move the highlighted box.
4.
Touch the menu icons in the screen to edit the chain set.
Menu Explanation
<Select Scene>
<Delete> Deletes the highlighted scene.
<Copy> Copies the highlighted scene.
<Cut> Cuts the highlighted scene.
<Paste>
<Insert> Inserts the copied or cut scene at the highlighted position.
5 You can use the [INC] [DEC] buttons or the [VALUE] dial to directly
change the number of the highlighted scene.
5 You can highlight multiple boxes by holding down the [SHIFT] button
and using the [K] [J] buttons or touching a box.
5.
When you have finished editing, touch
Re-selects the highlighted scene, replacing it with a different scene.
Overwrites the copied or cut scene onto the highlighted position.
<WRITE> to save the chain set.
NOTE
When you save, the data previously located in the save-destination is overwritten.
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05: Sampler

Contents
Playing Samples.................................... 64
: Pressing Pads to Play Samples................... 64
: Sustaining the Sample Playback (Hold) .......... 64
: Switching Banks ................................... 64
: Moving/Copying a Sample ....................... 65
Moving a Sample .................................... 65
Copying a Sample ................................... 65
: About the SAMPLE PAD Screen.................. 65
Sampling ............................................. 66
: Preparing for Sampling........................... 66
Specifying the Input Volume (Input Setting) ........... 66
: Sampling............................................ 67
: Importing an Audio File .......................... 68
: Using Quick Edit ................................... 70
: Using Wave Edit .................................... 70
: Using the Sample Utility Functions ............. 71
Renaming the Sample
(RENAME) ............................................... 71
Cutting Unwanted Regions from the Sample
(TRUNCATE) ............................................. 71
Deleting a Sample (DELETE) ........................... 72
Deleting All Samples
(DELETE ALL) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Exporting the Sample in WAV Format (EXPORT WAV) .. 72 Exporting All Samples in WAV Format
(EXPORT ALL WAV) ........................................ 72
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Playing Samples

The FANTOM can audio-record (sample) the sound of your keyboard performance or an audio input such as an audio device or mic. You can press the pads to record the recorded samples.

Pressing Pads to Play Samples

Here we explain how to use pads [1]–[16] to play sampled sounds (the sample pad function).
Before you continue, select “SAMPLE PAD” as the pad function as described in “Assigning Convenient Functions to the Pads (PAD MODE)” (p. 74).
1.
Press a pad [1]–[16].
The sample plays. You can also press multiple pads simultaneously to play them. Since an unlit pad contains no sample, pressing it will not
produce sound.
MEMO
The number of samples that can play back simultaneously is a maximum of eight for mono samples and a maximum of four for stereo samples.

Switching Banks

The samples are assigned to four banks that each contain 16 samples. By switching banks, you can change the samples that are assigned to each pad.
1.
Press the [BANK] button.
The PAD BANK screen appears.
2.
Press a pad [1]–[4] to select a bank.
The pad number corresponds to the bank number. When a bank is selected, you automatically return to the previous screen.
MEMO
You can also select a bank by directly touching an icon in the PAD BANK screen.

Sustaining the Sample Playback (Hold)

1.
While you hold down a pad, press the [HOLD] button.
The sample continues playing even after you take your finger off the pad. To stop the sample, press the pad once again.
MEMO
The hold function is available only for samples whose “GATE” parameter is turned on (p. 70).
If the sound won’t stop?!
Rapidly press the [HOLD] button four times in succession. This stops all sounds being played by the pads.
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Playing Samples

Moving/Copying a Sample

You can move or copy a sample to another pad.
Moving a Sample
1.
While holding down the pad that contains
the sample you want to move, press the [CLIP
BOARD] button.
2.
While holding down the [CLIP BOARD] button,
press the move-destination pad.
The sample is moved.
* If there is a sample in the move-destination pad, the message
“Overwrite?” appears. Press [E5] OK if you want to overwrite, or press
[E6] CANCEL if you want to cancel.

About the SAMPLE PAD Screen

In the SAMPLE PAD screen, you can view information about the currently selected bank and the samples that are assigned to each pad in that bank.
1.
Hold down the [SHIFT] button and press the [SAMPLING] button.
The SAMPLE PAD screen appears.
Copying a Sample
1.
While holding down the [SHIFT] button and
the pad that contains the sample you want to
copy, press the [CLIP BOARD] button.
2.
While holding down the [CLIP BOARD] button,
press the copy-destination pad.
The sample is copied.
* If there is a sample in the copy-destination pad, the message
“Overwrite?” appears. Press [E5] OK if you want to overwrite, or press
[E6] CANCEL if you want to cancel.
Menu Explanation
[E1] WAVE EDIT Accesses the WAVE EDIT screen (p. 70).
[E2] QUICK EDIT Accesses the QUICK EDIT screen (p. 70).
[E6] IMPORT Accesses the IMPORT screen (p. 68).
<BANK1–4> Switch banks (p. 64).
<SAMPLING> Accesses the SAMPLING STANDBY screen (p. 66).
<SAMPLE UTILITY> Accesses the SAMPLE UTILITY screen (p. 71).
Pad number
GATE
LOOP ON/OFF
FX ON/OFF
Sample name
Sample size
ON/OFF
stereo/mono
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Sampling

The FANTOM lets you create samples by sampling the following sounds.
5 Keyboard performance 5 Sound input from MIC/LINE INPUT jacks 1, 2 (an audio device or
microphone)
5 Sound input from the USB COMPUTER port

Preparing for Sampling

1.
As necessary, connect the device that you want to sample (an audio device or mic) to MIC/LINE INPUT jacks 1, 2.
MEMO
If you’re sampling in stereo from an audio device, connect its left channel to MIC/LINE INPUT jack 1 and its right channel to MIC/LINE INPUT jack 2.
2.
Press the [SAMPLING] button to make it light.
The SAMPLING STANDBY screen appears.
MEMO
If there is already a sample in the pad to which you’re sampling, the message “Sample Already Exists. Overwrite?” appears. Press [E5] OK if you want to overwrite, or press [E6] CANCEL if you want to cancel.
Level meter
Time counter
MEMO
If there is already a sample in the pad to which you are sampling, the message “Sample Already Exists. Overwrite?” appears. Press [E5] OK if you want to overwrite, or press [E6] CANCEL if you want to cancel.
5.
Touch <Sampling Mode> and select the sampling mode.
Parameter Explanation
KBD+INPUT
KBD Samples the keyboard performance.
INPUT
Specifying the Input Volume
Samples the keyboard performance and the audio input from MIC/LINE INPUT jacks 1, 2 and the USB COMPUTER port.
Samples the audio input from MIC/LINE INPUT jacks 1, 2 and the USB COMPUTER port.
(Input Setting)
Specifying the input volume of an audio device or mic
Here’s how to specify the input volume of an audio device or mic connected to MIC/LINE INPUT jacks 1, 2.
1.
In the SAMPLING STANDBY screen, select [E1] INPUT SETTING.
The EFFECTS EDIT screen’s AUDIO IN tab appears.
SAMPLE PAD display area
Rec status
Click ON/OFF
Menu Explanation
[E1] INPUT SETTING
[E2] AUTO TRIG Turns AUTO TRIGGER on/off.
AUTO TRIGGER LEVEL [E3] knob
TEMPO [E4] knob Changes the click tempo.
[E5] CANCEL Cancels the sampling standby state.
[E6] START Starts sampling.
<Click> Turns the click tone on/off.
<Sampling Mode> Selects the sampling mode (input source).
<Format> Selects the sampling format.
3.
Note that the bank and number of the sample
Makes input-related settings in the EFFECTS EDIT screen.
Specifies the AUTO TRIGGER LEVEL.
pad you’re sampling are shown in the SAMPLE PAD display area.
In this example, the BANK 1-1 pad is selected.
4.
If you want to change the bank and number of the sample pad, touch <SAMPLE PAD>.
In the SAMPLING DESTINATION (PAD) screen, select the bank and number of the pad to which you want to sample, and then select [E6] SELECT.
INPUT1 (L ch)
Level meter
INPUT2 (R ch)
Menu Explanation
[E1] AUDIO IN
[E2] PARALLEL SW
<LINE>/<MIC>
<PHANTOM>
<LOWCUT>
(INPUT 1/2 independent)
<EQ>
(INPUT 1/2 independent)
<REV>
<LEVEL>
(INPUT 1/2 independent)
<PAN >
(INPUT 1/2 independent)
<REV Send>
(INPUT 1/2 independent)
<Audio Input Output Assign>
Turns on/off the input from MIC/LINE INPUT jacks 1, 2. If this is off, the signal is not input.
If this is on, you can make input settings individually for the INPUT 1 (L ch) side and the INPUT 2 (R ch) side. If this is off, only the INPUT 1 (L ch) side is shown, and the same settings are applied to both INPUT 1 and INPUT 2. Turn this off if you connect a stereo device.
Specifies the input gain. Each time you touch this, it alternates between “LINE” and “MIC.” Select “LINE” is a line-level audio device is connected, or select “MIC” is a mic is connected. This can be set individually for INPUT 1 and INPUT 2.
Turns on/off phantom power (DC 48 V, 10 mA Max). Turn phantom power on if you connect a condenser mic.
Applies a low cut to the audio input. This cuts the unwanted low-frequency region.
Applies an equalizer to the audio input.
Applies reverb to the audio input. This setting is common to INPUT 1 and INPUT 2.
Specifies the volume level after the sound passes through Low Cut and EQ. (Range: 0–127)
Specifies the pan after the sound passes through Low Cut and EQ. (Range: 63R–L64)
Specifies the amount that is sent to reverb. (Range: 0–127)
Specifies the jack from which the audio input of INPUT 1 and INPUT 2 is output.
REV Send
REV Send
Audio Input Output Assign
Indicates the effect on/off status and shows the edit screen. For details, refer to “Editing the sampling input effects” (p. 56) and “Parameter Guide” (PDF).
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2.
As appropriate for the device that is connected, set
the “AUDIO IN,” “PARALLEL SW,” “LINE”/”MIC,” and
“PHANTOM” settings.
3.
Adjust the input volume.
Adjust the volume as high as possible without allowing the level
meter in the left of the screen to clip.
Connected device Explanation
Audio device
Microphone
4.
As necessary, make settings for effects such as
Adjust using rear panel LEVEL knobs 1 and 2, and the controls of the audio device.
Adjust using rear panel LEVEL knobs 1 and 2.
Low Cut and EQ.
5.
Touch <LEVEL>, and adjust the volume of the
sound after it passes through Low Cut and EQ.
Some EQ settings might make the audio input too loud. Adjust
the volume so that the level meter of the SAMPLING STANDBY
screen does not clip.
6.
Press the [EXIT] button to return to the
SAMPLING STANDBY screen.
Specifying the input volume of the USB COMPUTER port
Here’s how to specify the input volume of the USB COMPUTER port. Input effects such as Low Cut and EQ do not apply to the audio input from the USB COMPUTER port.
1.
In the SAMPLING STANDBY screen, adjust the
input volume.
Adjust the volume as high as possible without allowing the level
meter in the right of the screen to clip.
Connected device Explanation
Computer
It’s a good idea to leave the USB Audio Input Level at 127 and
adjust the level setting on your computer. Be sure that the
USB Audio Input Switch is “ON.” For details on USB audio input
settings, refer to “Adjusting the USB Audio Input” (p. 102).
Adjust using the settings of the computer and the USB Audio Input Level.
Specifying the input volume of the keyboard performance
Here’s how to specify the input volume of the keyboard performance. Input effects such as Low Cut and EQ do not apply to the audio input from the keyboard performance.
1.
In the SAMPLING STANDBY screen, adjust the
input volume.
Adjust the volume as high as possible without allowing the level
meter in the right of the screen to clip.
Connected device Explanation
Keyboard performance
Use the scene settings to adjust the volume.

Sampling

Sampling
When you are finished adjusting the input volume, make sampling settings in the SAMPLING STANDBY screen.
1.
Make settings for sampling.
In the screen, touch parameters to turn them on/off or then use the [VALUE] dial to edit the setting.
Parameter Value Explanation
Sample as one waveform.
MONO
Format
STEREO
AUTO TRIGGER LEVEL
AUTO TRIGGER OFF, ON
If you want to hear a click while you sample, touch <Click> to turn on the click tone. If you want to change the tempo of the click, use the [E4] knob to adjust the Tempo setting.
2.
Produce sound on the device that’s connected
0–15
to the FANTOM, and then touch <START> when you want to start sampling.
The indication “NOW SAMPLING” appears during sampling, and a time counter advances.
If you specified AUTO TRIGGER “OFF” in step 1
Sampling starts the moment that you touch <START>. Produce sound on the device that’s connected to the FANTOM.
If you specified AUTO TRIGGER “ON” in step 1
Produce sound on the device that’s connected to the FANTOM. Sampling starts when the input signal exceeds the level specified by AUTO TRIGGER LEVEL.
3.
Touch <STOP> at the moment that you want to stop sampling.
Sampling stops, and the sample is saved to the sampling­destination pad.
MEMO
5 Samples are saved in sample memory inside the FANTOM. 5 Samples are saved automatically. You don’t need to execute a specific
operation to save them.
Choose this if you’re using one mic and are sampling in mono.
If the input is stereo, the L and R sound is mixed and sampled.
Sample as two waveforms, L and R. Choose this if you’re sampling in stereo from
an audio device, etc.
If Auto Trig is “ON,” sampling starts when the input signal level exceeds the value specified here.
If this is “ON,” sampling starts when the input signal level exceeds the value of the AUTO TRIGGER LEVEL setting.
If this is “OFF,” sampling starts immediately when you touch <START>.
It’s a good idea to adjust the input volume by editing the Scene
Level and the zone level parameters.
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Sampling

Importing an Audio File

In addition to sampling on the FANTOM itself, audio files from your computer can be imported as samples via a USB flash drive.
Audio files that can be imported
WAV/AIFF
MP3
1.
In advance, put the audio files to be imported in the desired folder on your USB flash drive.
NOTE
5 Use a USB flash drive that has been formatted by the FANTOM itself. 5 The process might take some time depending on the size of the files
being imported.
2.
Hold down the [SHIFT] button and press the [SAMPLING] button.
The SAMPLE PAD screen appears.
Sampling frequency 44.1/48/96 kHz
Bit rate 8/16/24 bit
Format MPEG-1 audio layer 3
Sampling frequency 44.1/48 kHz
Bit rate
64/80/96/112/128/160/192/22 4/256/320 kbps, VBR (Variable Bit Rate)
4.
Select the file or folder that you want to import.
The selected file or folder is highlighted. You can use the following controllers to select the file or folder.
Operation Explanation
Touch a file name, folder name, or tab in the screen
[E1] knob [=] button, [?] button
[ENTER] button
[J] button [K] button
[EXIT] button Returns to the previous screen.
5.
Select the import method.
Menu Explanation
[E4] AUTO IMPORT
[E3] IMPORT
Directly selects the file or folder that you touch. Switches tabs.
Selects a file or folder while scrolling up/down.
Expands the contents of a folder. Press again to collapse the expanded content.
Expands the contents of a folder to be visible.
Collapses the expanded content.
The samples are automatically imported consecutively to pads that have not been assigned samples.
The samples are imported to the specified pad. If a sample has already been assigned to the pad, it is overwritten.
To execute AUTO IMPORT
1.
To select the file(s) that you want to import, touch the file name.
By touching a file name while you hold down the [SHIFT] button, you can select multiple files simultaneously.
3.
Select IMPORT [E6].
The PAD SAMPLE IMPORT screen appears.
2.
Select [E4] AUTO IMPORT.
A confirmation message appears.
3.
Select [E5] OK.
To execute AUTO IMPORT If you decide to cancel, choose [E6] CANCEL.
MEMO
If there are not enough empty pads for the import operation, the message “Not Found! Empty PAD was not found.” appears. In advance, use the DELETE function to prepare a sufficient number of empty pads before you execute the import operation.
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To execute IMPORT
1.
Touch a file name to select the file that you
want to import.
To execute IMPORT, select only one file.
2.
Select [E6] IMPORT.
The SAMPLE IMPORT (SELECT DESTINATION) screen appears.
Import-destination pad
3.
Touch an icon in the screen to select the
import-destination bank and pad.
The icon of the selected pad is framed in red. In this example, the
BANK 1-6 pad is selected.
Sampling
4.
Select [E6] EXECUTE.
A confirmation message appears.
5.
Select [E5] OK.
IMPORT is executed.
If you decide to cancel, choose [E6] CANCEL.
MEMO
If there is a sample in the import-destination pad, the message “A
Sample Already Exists. Overwrite?” appears. If you want to overwrite,
select [E5] OK.
NOTE
Never turn off the power while import is in progress.
MEMO
In addition to importing audio files from your computer, you can import audio files from a folder such as “EXPORT SAMPLE.” You can also switch the tab to “INTERNAL LIBRARY” and import audio files from the library.
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Editing a Sample

Here’s how to edit a recorded sample. There are two types of editing: “Quick Edit” and “Wave Edit.”

Using Quick Edit

Quick Edit lets you make basic settings for each sample.
1.
Hold down the [SHIFT] button and press the [SAMPLING] button.
The SAMPLE PAD screen appears.
2.
Select [E2] QUICK EDIT.
The SAMPLE PAD (QUICK EDIT) screen appears.

Using Wave Edit

Wave Edit lets you make detailed settings for each sample.
1.
Hold down the [SHIFT] button and press the [SAMPLING] button.
The SAMPLE PAD screen appears.
2.
Touch a <BANK> tab to select a bank.
3.
Touch the desired pad to select its sample.
4.
Select [E1] WAVE EDIT.
The WAVE EDIT screen appears.
3.
Touch a <BANK> tab to select a bank.
4.
Touch the parameters of each pad to edit their values.
Parameter Value Explanation
Specifies whether the sample stops playing when you release the pad (ON) or continues
GATE OFF, ON
LOOP OFF, ON
FX SW OFF, ON
5.
When you have finished editing, select [E2]
playing even after you release the pad (OFF). If this is ON, you can use the [HOLD] button to
hold the sound.
Specifies whether the sample plays as a loop (ON) or does not play as a loop (OFF).
Specifies whether effects are applied to the sample (ON) or not applied (OFF).
MEMO
Master FX can be applied to the sample.
QUICK EDIT once again to return to the SAMPLE PAD screen.
Start point
Menu Explanation
SAMPLE Selects another sample.
START POINT [E1] knob
END POINT [E2] knob
ZOOM HORZ [E3] knob
ZOOM VERT [E4] knob
LEVEL [E5] knob Changes the level.
[E6] PREVIEW Auditions the sample while you continue pressing the knob.
<SAMPLE UTILITY>
Changes the start point.
Changes the end point.
Changes the display magnification of the horizontal axis (the waveform’s time).
(1/65536–1/1)
Changes the display magnification of the vertical axis (the waveform’s amplitude)
(x1–x128)
Accesses the SAMPLE UTILITY window (p. 71).
End point
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Editing a Sample
MEMO
As an alternative to using the [E1] [E2] knobs, you can also change the
start point and end point by directly dragging the START POINT icon
and END POINT icon in the screen to left or right. You can also scroll the
waveform display by dragging left or right on a location other than an
icon.
5.
Edit the desired parameter.
Parameter Value Explanation
This is the playback start point. Adjust this to
START POINT
END POINT 000001000–
LEVEL 0–127 Adjusts the volume of the sample.
GATE OFF, ON
LOOP OFF, ON
FX SW OFF, ON
000000000–
skip any unwanted portion of the waveform at the beginning of the sample, so that the desired sound plays immediately.
This is the playback end point. Adjust this to omit any unwanted portion of the waveform at the end of the sample, so that it does not play.
* The distance between the start point and the end
point cannot be 999 or less.
Specifies whether the sample will stop playing when you release the pad (ON) or will continue playing even after you release the pad (OFF).
If this is ON, you can use the [HOLD] button to hold the playback.
Specifies whether the sample will (ON) or will not (OFF) play as a loop.
Specifies whether the effect will (ON) or will not (OFF) be applied to the sample.
MEMO
You can apply Master FX to the sample.

Using the Sample Utility Functions

In addition to “Quick Edit” and “Wave Edit,” you can use the Sample Utility functions to do various things such as rename a sample or export it as a WAV file. You can execute the Sample Utility functions from the SAMPLE PAD screen or the WAVE EDIT screen. The menus differ for each screen.
MEMO
The sample is automatically saved after each function is executed.
Using Sample Utility functions in the SAMPLE PAD screen
The operation applies to the sample that is selected by the pads. The operations DELETE ALL and EXPORT ALL (WAV) apply to all
samples.
Using Sample Utility functions in the WAVE EDIT screen
The operation applies to the sample that is selected in the WAVE EDIT screen.
Renaming the Sample (RENAME)
Here’s how to change the name of the sample.
1.
In the SAMPLE PAD screen, touch <SAMPLE UTILITY>. Alternatively, in the WAVE EDIT screen, touch <SAMPLE UTILITY>.
The SAMPLE UTILITY window appears.
2.
Touch <RENAME>.
The RENAME screen appears.
3.
Edit the sample name as described in the explanation for the RENAME screen (p. 13).
6.
When you have finished editing, press the
[EXIT] button to return to the SAMPLE PAD
screen.
MEMO
The sample is saved automatically.
4.
Select [E6] OK.
If you decide to cancel, choose [E5] CANCEL.
Cutting Unwanted Regions from the Sample (TRUNCATE)
Here’s how you can cut unwanted regions from the beginning and end of the sample by specifying the desired portion (start point and end point).
Region that will play
Start point End point
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Editing a Sample
1.
In the WAVE EDIT screen, specify the start point and end point.
2.
Touch <SAMPLE UTILITY>.
The SAMPLE UTILITY window appears.
3.
Select <TRUNCATE>.
A confirmation message appears. If you decide to cancel, choose [E6] CANCEL.
4.
Select [E5] OK.
The Truncate operation is executed.
Deleting a Sample (DELETE)
Here’s how to delete a sample.
1.
In the SAMPLE PAD screen, touch <SAMPLE UTILITY>. Alternatively, in the WAVE EDIT screen, touch <SAMPLE UTILITY>.
The SAMPLE UTILITY window appears.
2.
Touch <DELETE>.
A confirmation message appears. If you decide to cancel, select [E6] CANCEL.
Exporting the Sample in WAV Format (EXPORT WAV)
Here’s how to export the sample in WAV format.
1.
In the SAMPLE PAD screen, touch <SAMPLE UTILITY>. Alternatively, in the WAVE EDIT screen, touch <SAMPLE UTILITY>.
The SAMPLE UTILITY window appears.
2.
Select <EXPORT (WAV)>.
A confirmation message appears. If you decide to cancel, choose [E6] CANCEL.
3.
Select [E5] OK.
The sample is exported.
4.
Select [E6] CLOSE to close the screen.
The exported WAV file is saved in the “EXPORT SAMPLE” folder of the USB flash drive.
* If the export-destination contains a file of the same name, the message
“Duplicate File Name! Overwrite it?” appears. Select [E5] OK to overwrite, or select [E6] CANCEL to cancel.
NOTE
Never turn off the power while data is being exported.
MEMO
5 By exporting after executing Truncate in the WAVE EDIT screen, you can
export the portion of the waveform that is between the start point and the end point.
5 The exported WAV file is 48 kHz 16-bit format.
Exporting All Samples in WAV Format (EXPORT ALL WAV)
Here’s how all samples of BANK 1–4 can be exported in WAV format.
3.
Select [E5] OK.
The sample is deleted.
Deleting All Samples (DELETE ALL)
This deletes all samples of BANK 1–4.
1.
In the SAMPLE PAD screen, touch <SAMPLE UTILITY>.
The SAMPLE UTILITY window appears.
2.
Touch <DELETE ALL>.
A confirmation message appears.
If you decide to cancel, select [E6] CANCEL.
3.
Select [E5] OK.
All samples are deleted.
1.
In the SAMPLE PAD screen, touch <SAMPLE UTILITY>.
The SAMPLE UTILITY window appears.
2.
Select <EXPORT ALL (WAV)>.
A confirmation message appears. If you decide to cancel, select [E6] CANCEL.
3.
Select [E5] OK.
All samples are exported.
4.
Select [E6] CLOSE to close the screen.
The exported WAV files are saved in the “EXPORT SAMPLE” folder of the USB flash drive.
* If the export-destination contains a file of the same name, the message
“Duplicate File Name! Overwrite it?” appears. Select [E5] OK to overwrite, or select [E6] CANCEL to cancel.
NOTE
Never turn off the power while data is being exported.
MEMO
The exported WAV files are in 48 kHz 16-bit format.
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06: Pads

Contents
Assigning Convenient Functions to the Pads
(PAD MODE) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
: Basic Pad Mode Operation ....................... 74
: Playing Samples (Sample Pad) ....................... 74
: Playing Tones (Note Pad) ............................. 74
: Selecting Partials and Turning Them On/Off
(Partial Sw/Sel) .......................................... 75
: Controlling a DAW (DAW Control) .................... 75
: Switching Zone Mute (Zone Mute) .................. 76
: Switching Zone Solo (Zone Solo) .................... 76
: Turning the Keyboard Switch Group On/Off
(Kbd Sw Group) .......................................... 76
: Playing Rhythm Patterns (Rhythm Pattern) .......... 77
: Using the System Settings (System)................ 77
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Assigning Convenient Functions to the Pads
(PAD MODE)

Basic Pad Mode Operation

You can assign various useful functions to the 16 pads of the FANTOM, such as playing samples or muting zones. These functions are called pad modes.
MEMO
Pad mode settings are saved in the scene.
1.
Press the [PAD MODE] button.
The PAD MODE screen appears.

Playing Samples (Sample Pad)

The pads play samples.
MEMO
For details on using the sample pads, refer to “Pressing the Pads to Play Samples” (p. 64).

Playing Tones (Note Pad)

In the same way as using the keyboard to play sounds, you can play tones by pressing the pads. Since you can specify the zone, note number, and velocity for each pad, you can (for example) use the keyboard to play the tone of zone 1 while using the pads to play the drum kit tone of zone 10.
MEMO
Settings for each pad are saved as system settings. You can’t make pad settings independently for each scene.
2.
Press a pad [1]–[8] or [16] to select a function.
The pad mode changes, and you return to the previous screen. You can also switch pad modes by touching an icon in the
screen.
Pad Function Explanation
[1] Sample Pad The pads play samples.
[2] Note Pad The pads play tones.
[3] Partial Sw/Sel The pads select partials and turn them on/off.
[4] DAW Control The pads control your DAW software.
[5] Zone Mute The pads turn zone mute on/off.
[6] Zone Solo The pads turn zone solo on/off.
[7] Kbd Sw Group
[8] Rhythm Pattern The pads play rhythm patterns.
[16] System The pads use the Pad Mode system settings.
MEMO
After selecting a pad mode, you can hold down the [SHIFT] button and press the [PAD MODE] button to access the edit screen for the selected function.
The pads turn the keyboard switch group on/ off.
Pressing a pad will play a tone according to the settings of each pad.
Menu Explanation
[E1] knob Selects a pad.
[E3] SYSTEM WRITE
[E4] knob Selects the zone played by the selected pad.
[E5] knob
[E6] knob Specifies the velocity played by the selected pad.
Saves the edited settings to the system.
Selects the note number played by the selected pad. The selected note is indicated by a 7 above the keyboard in
the screen.
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Assigning Convenient Functions to the Pads (PAD MODE)
Specifying the tone played by each pad
1.
In the NOTE PAD screen, press a pad to select
the pad that you want to edit.
You can also select a pad by using the [E1] knob or by directly
touching an icon in the screen.
2.
Move the cursor to the parameter that you
want to edit, and edit the value.
You can also use the [E4]–[E6] knobs to directly edit the settings.
Pad number
Corresponding tone name/drum instrument name
Zone/Note number/Velocity
3.
Repeat steps 1–2 to make settings for other
pads as necessary.
4.
To save the settings, choose SYSTEM WRITE
[E3] to save them to the system.
MEMO
The parameters that you edit here are the same as the system parameters “Pad 1–16 Zone,” “Pad 1–16 Note Number,” and “Pad 1–16 Velocity” that you can edit in SYSTEM/NOTE PAD. They work in the same way when you edit them in the SYSTEM screen.
Selecting Partials and Turning Them On/Off
You can use the pads to select and turn on/off the partials that you’re editing.
(Partial Sw/Sel)

Controlling a DAW (DAW Control)

You can use the pads to control supported DAW software (Logic Pro X/MainStage).
NOTE
5 Use this function when you want to use the “DAW CTRL function” to
control Logic Pro X/MainStage on a Mac connected via USB.
5 In order to connect the FANTOM with a Mac, you’ll need to install a USB
driver. For details on installing the USB driver, refer to “Connecting to Your Computer” (p. 102).
5 In order to use the DAW CTRL function, you’ll need to install the
dedicated “Logic/MainStage plug-in” in addition to the USB driver. For details on using the DAW CTRL function and how to install the plug­in, refer to “Logic/MainStage Plug-In Usage Guide” (PDF).
Controlling Logic Pro X
Pad Function Explanation
[1]–[4] Recall Screen Set 14 Recall screen sets 1–4.
[5] ZOOM Horizontal IN Zooms-in horizontally.
[6] ZOOM Horizontal OUT Zooms-out horizontally.
[7] ZOOM Vertical IN Zooms-in vertically.
[8] ZOOM Vertical OUT Zooms-out vertically.
[9]
[13] Go to Next Marker Moves to the next marker.
[14] Go to Previous Marker Moves to the previous marker.
[15] Song Position by measure
[16] Play or Stop
Open Marker List / Close Window
Opens/closes the marker list.
Advances the locate position by one measure.
While playing, operates as the stop button. While stopped, operates as the play button.
Pad Explanation
[1] Select partial 1
[2] Select partial 2
[3] Select partial 3
[4] Select partial 4
MEMO
5 For a drum kit tone, you can select and turn on/off the wave of the
selected key.
5 For a V-Piano tone, this function has no effect.
Pad Explanation
[5] Turn partial 1 on/off
[6] Turn partial 2 on/off
[7] Turn partial 3 on/off
[8] Turn partial 4 on/off
Controlling MainStage
Pad Function Explanation
[1] Next Set Recalls the next set.
[2] Previous Set Recalls the previous set.
[3] Next Patch Recalls the next patch.
[4] Previous Patch Recalls the previous patch.
[13] MIDI PC INC
[14] MICI PC DEC
Sends a Program Change message. The value sent is incremented by one each time you press the pad.
Sends a Program Change message. The value sent is decremented by one each time you press the pad.
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Assigning Convenient Functions to the Pads (PAD MODE)

Switching Zone Mute (Zone Mute)

You can use the pads to mute (silence) the Zones (1–16). Pressing a pad switches the mute status of each zone. The pad is muted in the “On” state.
MEMO
5 You can mute multiple zones simultaneously. 5 The pad number corresponds to the zone number. 5 This is the same function as “mute” in the MIXER screen.

Switching Zone Solo (Zone Solo)

You can use the pads to solo a zone (so that only the selected zone is heard).
The zone that you select by pressing the pad is soloed. Press a soloed pad once again to defeat solo.
MEMO
5 You can’t solo multiple zones. 5 The pad number corresponds to the zone number. 5 This is the same function as “solo” in the MIXER screen.
Turning the Keyboard Switch Group On/Off
You can use the pads to switch between pre-assigned keyboard switch groups.
MEMO
Kbd Sw Group (keyboard switch group) lets you handle a combination of the on/off status for each zone’s ZONE INT/EXT button as one of 16 keyboard switch groups. By switching groups, you can instantly switch between different sounds played from the keyboard using multiple zones, while leaving the scene itself unchanged.
Press a pad to select a group. In the screen of settings, each group’s icon shows the on/off status of each zone.
Editing the status of each group
For each of the 16 keyboard switch groups, you can individually edit the combination of ZONE INT/EXT button on/off states.
1.
In the KBD SW GRP SELECT screen, select the group that you want to edit.
2.
Select [E1] EDIT.
The [BANK] is lit, and the KBD SW GRP EDIT screen appears.
(Kbd Sw Group)
76
In this example, we are editing the state of each zone for GROUP
2.
3.
To turn each zone’s ZONE INT/EXT button on/ off, touch an icon in the screen or press a pad.
4.
When you have finished making settings, select [E6] EXIT to return to the KBD SW GRP SELECT screen.
5.
If you want to make settings for another group, repeat steps 1–4.
MEMO
5 Even when a screen other than the KBD SW GRP EDIT screen or the KBD
SW GRP SELECT screen is shown, pressing the [BANK] button to make it light will make the pads illuminate to indicate the setting of each zone in the currently selected keyboard switch group. You can press the pads to change their status. Pad numbers correspond to zone numbers.
5 Keyboard switch group settings are saved in the scene. If you want to
save the settings, save the scene (p. 44).
Page 77

Playing Rhythm Patterns (Rhythm Pattern)

You can use the pads to play rhythm patterns. The operation is the same as when you touch the <Intro>–<Ending> icons in the RHYTHM PATTERN screen.
Pad Explanation
[1] Selects the Intro rhythm pattern.
[2] Selects the Pattern A rhythm pattern.
[3] Selects the Pattern B rhythm pattern.
[4] Selects the Pattern C rhythm pattern.
[5] Selects the Pattern D rhythm pattern.
[6] Selects the Ending rhythm pattern.
Assigning Convenient Functions to the Pads (PAD MODE)

Using the System Settings (System)

The pads operate according to the setting of the system parameter “Pad Mode” (p. 112). The pad mode setting of each scene is ignored. This is convenient when you want to use the same pad mode functions in any scene.
77
Page 78
Memo
78
Page 79

07: Sequencer

Contents
How the Sequencer Is Structured ............ 80
: Pattern .............................................. 80
: Group................................................ 80
: Song ................................................. 80
Playing the Sequencer ........................... 81
: Playing Pattern..................................... 81
Making Loop Settings (LOOP)......................... 82
Setting the Tempo................................... 82
Muting a Track (MUTE)................................. 83
Soloing a Track (SOLO) ................................ 83
: Playing Group...................................... 84
: Playing Song ....................................... 84
Showing the Timeline as Measures................. 84
Song Production Workflow..................... 85
Recording a Pattern............................... 86
: Ways to Record a Pattern ........................ 86
: Preparing for Recording . . . . . . . . . . . . . . . . . . . . . . . . . . 86
: Realtime Recording (Real Time REC).................. 86
Removing Unwanted Data During Recording
(Realtime Erase) .......................................... 87
: Step Recording (Step REC) ........................... 88
: TR-REC............................................... 89
: Editing a Pattern................................... 91
Convenient Functions (Pattern Utility) .................. 91
Applying Various Edits (MODIFY) ...................... 92
: Importing SMF as a Pattern (IMPORT) ............. 94
: Exporting a Pattern as SMF (EXPORT) .............. 95
: Saving a Pattern ................................... 95
: Creating a Group .................................. 96
Naming a Group (RENAME) ............................ 96
: Editing a Group .................................... 97
Basic Operation in the GROUP Screen.............. 97
Specifying the Loop Settings (Length) ................ 97
Naming a Group (RENAME) ............................ 97
Initializing a Group (INITIALIZE) ........................ 97
: Exporting a Group as SMF (EXPORT) ............... 97
: Saving a Group..................................... 97
: Creating a Song.................................... 98
: Editing a Song...................................... 98
Basic Operation in the SONG Screen ............... 98
Skipping a Specific Group (SKIP) ..................... 98
Editing the Song’s Structure (SONG EDIT).............. 99
: Adjusting the Pan and Volume Balance ........ 100
: Exporting a Song as SMF (EXPORT) ................ 100
: Saving a Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
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How the Sequencer Is Structured

Pattern

This unit’s sequencer lets you record and play back using 16 tracks which correspond to the zones. Each track can have up to eight patterns, and these variations are called patterns. For each track, you can switch the variation during playback. Each pattern can be up to 32 measures long, and will play as a loop of the length that is specified for each pattern.
PATTERN
TRACK1
TRACK2
TRACK3
TRACK4
TRACK5
TRACK6
A
B
C
D
E
F
G
H
ZONE1 ZONE2 ZONE3 ZONE4 ZONE5 ZONE6 ZONE16
PLAY
PLAY
PLAY
PLAY
PLAY
PLAY

Group

TRACK16
PLAY
The combination of patterns created for each track is called a group. You can create groups such as “Intro,” “Verse,” or “Fill” corresponding to each section of your song.
GROUP
GROUP-01 :Intro
TRACK1
TRACK2
TRACK3
TRACK4
TRACK5
TRACK6
A
B
C
D
E
F
G
H
PLAY
PLAY
PLAY
PLAY
PLAY
PLAY
TRACK16
PLAY

Song

The groups you create can be arranged into an order that’s called a song. You can specify looping (LOOP) for individual groups and for the entire song.
SONG
Step1 Step2 Step3 Step4 Step5
MEMO
GROUP-01 Intro
GROUP-02 Verse1
GROUP-03 Verse2
GROUP-02 Verse1
Patterns, groups, and songs are all saved for each scene.
80
GROUP-05 Ending
Page 81

Playing the Sequencer

Playing Pattern

1.
Select a scene.
Select a scene in which patterns have been created.
Scenes in which patterns have been created have a “PTN”
indication as shown in the illustration.
2.
Press the [PATTERN] button.
The PATTERN screen appears.
About the PATTERN screen
8Tr View
Tr 1-8/9-16 View
16Tr View
Tone informationPattern information
Track number
In the PATTERN screen you can use the following functions.
Menu Explanation
[E1] LOOP SETTING Accesses the LOOP SETTING screen.
[E2] PTN UTILITY Accesses the PTN UTILITY screen.
[E3] MUTE Accesses the MUTE screen.
[E4] SOLO Accesses the SOLO screen.
[E5] GROUPING Accesses the GROUPING screen.
[E6] GROUP Accesses the GROUP screen.
<Tr 1-8/9-16 View> Switches the tracks that are shown (tracks 1-8/9-16).
<16Tr View>
<TRACK NUM/ICON>
If this is on, all 16 tracks are shown in a single screen.
Switches the information that is displayed (track number or instrument icon) when the 16Tr View is shown.
Play-standby
If you long-touch an already-recorded pattern box in a track, the pattern box changes to be highlighted. This indicates play­standby, meaning that it will play when you press the [APLAY] button. Only one pattern box in each track can be set to play­standby. The pattern that is in this play-standby mode is called the current pattern.
Empty
Exist Data (Color Selectable)
Exist Data Loop Sw Off
Exist Data Play standby
Exist Data Playing
Pattern name
Of the total of four measures the first measure is now playing
Target pattern
Pattern number
16Tr View
Track Num/Icon
16Tr View
Target pattern
A box (pattern box) in which a phrase is recorded is shown in
color.
3.
Press the [APLAY] button.
Each track’s pattern that’s in play-standby mode will play.
5 If you touch a pattern box that’s not playing, the pattern you touch is
played.
5 By directly touching a colored pattern box in the screen, you can switch
patterns for each track.
4.
If you press the [9STOP] button, pattern playback stops for all tracks.
5 If you touch a pattern box that’s playing, only the pattern that you
touched stops.
5 If you switch or stop/start patterns while another pattern is playing,
the change automatically happens at measure boundaries of the other playing pattern.
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Playing the Sequencer
Making Loop Settings (LOOP)
For each pattern, you can make detailed settings to specify whether and how it loops.
MEMO
The loop parameter settings of each pattern are saved in the scene.
1.
In the PATTERN screen, select the pattern box whose settings you want to edit.
The selected pattern box has a red border. To select a pattern, you can use the cursor [H] [I] [K] [J] buttons, or directly long­touch the pattern box to put it in play-standby mode.
The selected pattern box
2.
Select [E1] LOOP SETTING.
The LOOP SETTING screen appears.
Pattern data area
Measure number
Setting the Tempo
You can set the tempo of the sequencer.
MEMO
5 The tempo that you specify here is in common with the arpeggio tempo
(p. 30) and the rhythm pattern tempo (p. 35).
5 The modified tempo also applies to the group and song playback. 5 The tempo setting is saved in the scene.
1.
Press the [TEMPO] button.
The TEMPO screen appears.
Loop region
5 In the pattern data area, the region filled in solid blue is the loop region. 5 In the pattern data area, the presence or absence of note data is shown
as a simple piano-roll display.
3.
Edit the loop parameters.
Parameter Value Explanation
[E1] LOOP SW
Start [E3] knob
Length [E4] knob
4.
When you have finished editing, press the
OFF, ON
01-01-000–32­01-000
1–32
Turns looping on/off. A pattern for which this is “OFF” will play once during playback, and then automatically stop (one-shot playback).
Specifies the play start point. You can set this value in units of a beat. The loop region starts at the point specified by Start and extends for the length specified by Length.
Specifies the length of the loop. You can specify a value that is longer than the length of the original pattern. The added portion will be blank playback.
[EXIT] button to return to the PATTERN screen.
Menu Explanation
[E5] CLICK If this is on, a click tone is sounded at the tempo.
[E6] CLOSE Closes the screen.
2.
Use the [VALUE] dial or the [INC] [DEC] buttons to set the tempo.
By holding down the [SHIFT] button while doing this, you can edit the two digits below the decimal point.
MEMO
5 You can set the tempo by pressing the [TEMPO] button at the desired
interval (“tap tempo”). Press the button at least three times, at quarter­note intervals of the desired tempo.
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Playing the Sequencer
Muting a Track (MUTE)
For each track, you can mute the pattern playback. You can also mute during playback.
MEMO
The mute status of each track is saved in the scene.
1.
In the PATTERN screen, select [E3] MUTE.
The MUTE SELECT screen appears.
2.
Touch the track that you want to mute.
The icon of the track you touch changes color, and the track
playback is muted.
Muted track
Soloing a Track (SOLO)
You can solo the playback of the selected track. You can also solo during playback.
MEMO
The solo status of each track is saved in the scene.
1.
In the PATTERN screen, select [E4] SOLO.
The SOLO SELECT screen appears.
2.
Touch the track that you want to solo.
The icons of all tracks other than the track you touch change color, and the track plays solo.
You can also solo multiple tracks.
Soloed track
By touching “ALL ON/OFF” in the screen, you can mute/unmute
all tracks in a single operation.
3.
When you are finished making settings, press
the [EXIT] button to return to the PATTERN
screen.
Even in the PATTERN screen, muted tracks can be clearly
distinguished because of their changed color. Even if you switch
a muted track between variations A–H, the track’s mute status is
maintained.
Muted track
Muted track
NOTE
The “solo” and “mute” that can be specified in the PATTERN screen refer to “soloing or muting a track.” Be aware that these are different functions than the “soloing or muting a zone” that can be specified in the MIXER screen, and that they operate independently. Zones that are muted in the MIXER screen do not sound even if you play the keyboard, but muting a zone in the PATTERN screen does not affect how it can be played by the keyboard.
If you once again touch the icon of a track that’s being soloed, solo is defeated.
If you’re soloing multiple tracks, solo is defeated consecutively.
3.
When you are finished making settings, press the [EXIT] button to return to the PATTERN screen.
Even in the pattern screen, tracks that are not being played can be clearly distinguished because of their changed color, as when they are muted. Even if you switch a soloed track between variations A–H, the track’s soloed status is maintained.
Soloed track
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Playing the Sequencer

Playing Group

1.
Select a scene.
Select a scene in which a song is created.
Scenes in which a song is created have a “SONG” indication as shown in the illustration.
2.
Press the [GROUP] button.
The GROUP screen appears.
Current group Group list
Group name
5 The left side of the screen is called the GROUP LIST area, and shows the
group names in numerical order.
5 The currently selected group (current group) is indicated by the cursor.
3.
Press the [PLAY] button.
The current group plays. You can also play a group by touching its play icon in the group
list. During playback, the GROUP PREVIEW screen is shown. Like
the PTN screen, the GROUP PREVIEW screen shows each track’s current part at a glance.
Play icon

Playing Song

1.
Select a scene.
Select a scene in which a song is created.
Scenes in which a song is created have a “SONG” indication as shown in the illustration.
2.
Press the [SONG] button.
The SONG screen appears.
Current group box
Empty group box
A succession of boxes called group boxes is shown, each with a number indicating the playback order.
Within each group box is shown information such as the group number, group name, and the number of times it will loop. Nothing is shown in an empty group box.
Number of loopsGroup number
Simplified indication of playback position
4.
To stop playback, press the [9STOP] button.
You can also stop by touching the GROUP PREVIEW screen.
5.
To select a different group, directly touch its group name to select it.
You can also use the [E2] knob to make a selection.
Group name
3.
Press the [APLAY] button.
The song plays, and the groups play in numerical order. The currently-playing group (the current group) is indicated by a
green group box.
4.
Press the [9STOP] button to stop playback.
Showing the Timeline as Measures
Numbers that indicate the playback order are shown above the group box in the screen, but you can switch these to indications of the measure. Viewing the timeline in terms of measures can make the structure of the song easier to understand.
1.
In the SONG screen, select [E5] MEAS.
The indication above the boxes changes to a measure indication.
Measure indication
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Page 85

Song Production Workflow

To create a song on the FANTOM, begin by creating patterns which are the smallest structural unit of the song, then combine multiple patterns to create groups, and finally place multiple groups in a desired order to complete a song.
5 This simple flow lets you reach the desired result without getting lost. 5 Since you can seamlessly move back and forth between the steps, this method flexibly supports any type of creative idea without requiring complex
operations.
5 You can record and accumulate as many patterns as you please, just as though you were jotting on a scratchpad, so it’s an easy way to let your ideas take
shape.
5 Since you can export your material as SMF data from any stage in this process, it’s easy to move your production environment between systems.
For example, you could create the basis of your song on the FANTOM, and then carry out the mastering and mixdown using DAW software on your
computer.
Preparing for Recording
1: Select a scene
2: Select a sound for the zone
Recording a Pattern
1: Specify the recording method
Realtime REC (p. 86)
Step Rec (p. 88)
TR-REC (p. 89)
2: Edit the pattern (p. 91)
Creating a Group
page 20
page 86
page 96
Import as SMF
Export as SMF
page 94
page 95
page 97
page 100
Editing a group (p. 97)
Creating a Song
page 98
Editing a song (p. 98)
Adjusting the Volume and Pan
page 56
1: Adjust the volume and pan (p. 58)
2:
Adjust the eect send amount (p. 58)
3: Adjust the zone EQ (p. 59)
Saving a Scene
page 42
Save the scene as necessary.
DAW Software
85
Page 86

Recording a Pattern

Ways to Record a Pattern

There are three ways to record a pattern.
Realtime recording
(Realtime REC)
Step recording
(Step Rec)
TR-REC
Create a pattern by recording your keyboard performance and controller operations just as you perform them.
Create a pattern by successively recording your keyboard performance one step at a time.
This method lets you place notes of each instrument on the steps at which you want them to be heard. This method is suitable for creating drum patterns.

Preparing for Recording

Here’s how to prepare for recording a pattern.
1.
Select a scene (p. 22).
Patterns, groups, and songs are stored for each scene. Some of the scenes provided with the factory settings contain
patterns and songs. If you want to start with a blank state and make a new recording from scratch, delete the existing patterns (DELETE ALL) as described in “Deleting Patterns (DELETE)” (p.
91), or select one of the empty scenes (INITIAL SCENE) of number C017 and follows.
NOTE
A deleted pattern cannot be recovered. If you create a pattern and then switch to another scene or turn off the
power without saving the scene, the data you created is lost.
2.
Select a sound (tone) for the zone (p. 23).
In advance, it’s a good idea to decide generally which instruments will be assigned to which zones. If you want to record layered tones, you should also make layer settings in advance. You can also change the selected tone afterward.

Realtime Recording (Real Time REC)

1.
Press the [7REC] button.
The REC STANDBY screen appears.
NOTE
Although recording operations can be done even while a pattern is playing, you can’t perform recording operations from the GROUP screen or the SONG screen.
2.
Make settings for recording.
Directly touch parameters in the screen to select them, or use the [VALUE] dial to edit the value.
Recording Parameter
<Count In>
<Time Signature>
<Input Quantize>
Resolution [E5] knob
Strength [E6] knob
Rate [E6] knob 0–100%
Value Explanation
Selects the way in which recording is started.
NONE
1 MEAS
2 MEAS
WAIT NOTE
4/4, 3/4
Quantize is a function that automatically corrects inaccuracies in the timing at which you play the keyboard or the pads, tightening-up the rhythmic accuracy.
You can apply the quantize function during realtime recording. This setting specifies whether quantize will be applied during recording.
OFF Quantize is not applied during recording.
GRID
SHUFFLE
Specifies the note timing value at which quantization is applied.
GRID: 1/32 ( )–1/4 ( )
SHUFFLE: 1/16 (
0–100%
Recording begins immediately when you press the [JPLAY] button.
When you press the [JPLAY] button, a count begins from one measure before the recording start location; recording begins when the recording start location is reached.
When you press the [JPLAY] button, a count begins from two measures before the recording start location; recording begins when the recording start location is reached.
Recording begins when you press the [JPLAY] button, or when you press a key, press a pad, or press the hold pedal.
Specifies the time signature. This can be specified if all patterns are empty.
Grid quantize is applied during recording. Use this when you need accurate timing, such as for drums or bass.
Shuffle quantize is applied during recording. Use this when you want a bouncy rhythm such as shuffle or swing.
)–1/8 ( )
This setting is used with grid quantize. It specifies the degree to which your notes are moved to precise intervals of the note values specified by the RESOLUTION setting. If this is set to “100%,” the notes that you record are moved all the way to exact intervals of the specified RESOLUTION. With lower percentages, less correction is applied. If this is set to “0%,” the timing is not corrected at all.
This setting is used with shuffle quantize. If this is set to “50%,” the notes sound at equal intervals. Raising the value produces a bouncy feel as with dotted notes.
Rate=50%
50 5050 50
Rate=90%
86
TRACK/PAT TERN Recording Parameter
<RHY SYNC> OFF, ON
ON
<LOOP REC SW>
OFF
90 10 90 10
Specifies whether the currently selected rhythm pattern is automatically played and recorded (ON) or not recorded (OFF) when recording starts. (p. 33)
Continue recording even after you’ve recorded the measures specified by the Length setting.
Transition from recording to playback when you’ve recorded the measures specified by the Length setting.
Page 87
Recording a Pattern
Recording Parameter
<REC EVENT>
[E5] CLICK OFF, ON Turns the click (metronome) on/off.
Tempo [E4] knob
Length [E3] knob
3.
Make TRACK/PATTERN settings.
Recording Parameter
NEW/MIX
TRACK 1–16 Indicates the track to record.
PATTERN A–H Indicates the pattern of the track to record.
Value Explanation
Lets you select the performance data that is recorded during realtime recording.
NOTE Note messages
CONTROL CHANGE
PITCH BEND Pitch bend messages
CHANNEL AFTER
POLY AFTER Polyphonic aftertouch messages
=5–300
1–32 Specifies the length of the pattern.
Value Explanation
MIX
NEW
Overdub-record onto the pattern of the selected track.
Newly record onto an empty pattern of the selected track.
Control change messages
Channel aftertouch messages
Specifies the tempo.
In the example shown in the illustration below, TRACK 1-B is
selected. Of patterns A–H, the selected pattern is enclosed by a
red frame.
Already-recorded patterns are solid blue.
Recorded pattern
Select TRACK 1-B
<TRACK/PAT TERN>
Recorded data exists
6.
Play the keyboard.
Playback position indicator
Measure indication
Knob and controller operations are also recorded. You can use the following functions while recording.
Menu Explanation
ERASE [E1] Accesses the realtime erase screen.
Length [E2]
Tempo [E3] knob
STOP [E4] Stops recording and returns to the PATTERN screen.
REC END [E5]
CLOSE [E6]
<Input Quantize>
<LOOP REC SW>
7.
Press the [9STOP] button to stop recording.
Indicates the length of the pattern. This value cannot be changed.
Lets you change the tempo during recording. Tempo data is not recorded even if you change it.
Enters playback mode, and moves to the REC STANDBY screen.
Returns to the previous screen while remaining in recording mode.
Lets you switch this function on/off or change its settings during recording.
Lets you switch this function on/off during recording.
When you have finished recording, repeat steps 1–5 as necessary to record variation patterns on the same track or to record on another track.
When creating a group or song in the next section, it’s a good idea to divide it into several tracks and create several patterns so that the differences are easy to understand.
Empty Pattern
When you touch <TRACK/PATTERN>, you move to the PATTERN
screen, where you can select the track (1–16) and pattern (A–H)
to record. You can select the track and pattern by using the [H]
[I] [K] [J] buttons to move the red frame, or by directly touching
a vacant area in the screen.
Since zones and tracks correspond with each other, using the
ZONE SELECT buttons to switch the current zone also changes
the recording-destination track in tandem. If you change the
recording-destination track, the zone played by the track also
changes in tandem.
(Example) Zone 2 (Bass): Track 20Zone 10 (Drum): Track 10
4.
Press the [7REC] button.
5.
Press the [APLAY] button to start recording.
You can also start recording by touching <START>.
The REALTIME RECORDING screen appears.
Removing Unwanted Data During Recording
Realtime erase is a function lets you erase unwanted data during realtime recording. In particular when LOOP REC SW is “on,” you can use this to conveniently erase just an unwanted portion while you continue recording.
1.
Start realtime recording (p. 86).
2.
In the REALTIME RECORDING screen, select [E1] ERASE.
The REALTIME ERASE screen appears.
3.
Erase unwanted data.
Operation Explanation
Erase all data
Erase notes of a specific key
Erase notes of a specific range of keys
4.
Select [E6] CLOSE.
You return to the REALTIME RECORDING screen.
(Realtime Erase)
Playback position indicator
Press the [E1] knob <ERASE ALL>. The data is erased while you hold down the button.
Press the corresponding key. The data is erased while you hold down the key.
Press the top and bottom key of the range. The data is erased while you hold down the keys.
Lower limit key
Upper limit key
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Recording a Pattern

Step Recording (Step REC)

1.
Press the [7REC] button.
The REC STANDBY screen appears.
2.
Make TRACK/PATTERN settings.
TRACK/PAT TERN
Recording Parameter
<NEW/MIX>
<TRACK> 1–16 Selects the track to record.
<PATTERN> A–H Selects the pattern of the track to record.
Using the same operations as in step 3 of “Realtime Recording,” select the track and pattern that you want to record.
3.
Select [E1] STEP REC.
The STEP RECORDING screen appears.
Value Explanation
MIX
NEW
Overdub-records into the pattern of the selected track.
Newly records into an empty pattern of the selected track.
Recording Parameter
Note Type [E3] knob
Gate Time [E4] knob
Velocity [E5] knob
5.
Play one note on the keyboard.
Value Explanation
Specifies the note length (step time) of the notes to
1/64 ( )– 2/1 ( )
1–100%
REAL, 1–127
enter. The note length is the length from one note­on to the next note-on. This step time length is also used when entering a rest or tie.
Specifies the gate time as a proportion of the note type. The gate time is the length from note-on to note-off. Use a low value to produce staccato, or a high value to produce tenuto or slurs. Normally you’ll use a setting of approximately “80%.”
Specifies the force with which the key is played. If you want the velocity of your actual keystroke to be used, choose “REAL.”
Otherwise specify the desired velocity, using p (piano) = 60, mf (mezzo forte) = 90, and f (forte) = 120 as approximate guidelines.
The note is recorded at step 1, and the input position in the screen automatically advances by the length of the step time.
You can record a chord by playing multiple notes simultaneously.
6.
Repeat steps 4–5 to record each step.
You can use the following functions while recording.
Menu Explanation
[E1] REST Enters a rest.
STEP BACK [E2]
Step [E6] knob Changes the input location.
<TIE> Inputs a tie.
<UNTIE> Deletes the tie that was input immediately before.
Deletes the step data, returning to the input location one step earlier.
If you step-record beyond the specified length of the pattern, the recording parameter “Length” is automatically adjusted.
7.
Press the [EXIT] button to stop recording.
MEMO
5 By scrolling the keyboard area in the left side of the screen, you can
move the displayed area up or down.
5 By using the piano roll scrollbar in the upper part of the screen, you can
move the displayed area forward or backward through the measures.
Key region of the display area
4.
Make settings for the notes that you want to enter.
Set the various recording parameters in the screen.
A previously entered note
Note being entered
Velocity
Recording parameter
Information on the last-entered
Input location
Velocity
Note number Duration
88
Input location
Input location
Drag left/right
Display area
Drag up/down
Page 89
Recording a Pattern
How note value and step time are related
The following table shows how note value and gate time are related. On the FANTOM’s sequencer, the TPQN (ticks per quarter note)
resolution is 480. This means that a quarter note has a gate time of 480 ticks.
Note Step time
30
40
45
60
80
90
120
160
180
MEMO
The gate time that is recorded during step recording is the original step time value multiplied by the GATE TIME value. For example if GATE TIME is set to 80% and you enter a quarter note, the gate time is 480 x 0.8 =
384.
Note Step time
240
320
360
480
640
720
960
1920
3840

TR-REC

What is TR-REC?
TR-REC is the method of using the TONE CATEGORY buttons [1]–[16] to specify the timing at which each instrument will sound.
You can use it while listening to a rhythm that you yourself created. For example to create the drum pattern shown in figure 1, you would
make the settings shown in figure 2.
Step Number
Closed Hi-Hat
Snare Drum
Bass Drum
For the Drum Kit tone, playing an instrument on the keyboard makes the TONE CATEGORY buttons [1]–[16] light or go dark to indicate the steps on which that instrument will sound.
Pressing one of the TONE CATEGORY buttons [1]–[16] switches it between lit and unlit, changing whether the instrument will or will not sound on that step.
figure 1
figure 2
01 0905 1303 1107 1502 1006 1404 1208 16
Button lit
Button unlit
1.
Press the [7REC] button.
The REC STANDBY screen appears.
2.
In <TRACK/PATTERN>, note the track that you’ll be recording.
TRACK/PAT TERN
Recording Parameter
NEW/MIX
TRACK 1–16 Selects the track to record.
PATTERN A–H Selects the pattern of the track to record.
Value Explanation
MIX
NEW
Overdub-records onto a pattern of the selected track.
Newly records into an empty pattern of the selected track.
As described in step 3 of “Realtime Recording,” select the track and pattern that you want to record.
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3.
Select [E2] TR-REC.
The TR-REC screen appears. The [TR-REC] button is lit, and tone category buttons [1]–[16] change to functioning as the TR-REC step buttons.
MEMO
You can also access the TR-REC screen by pressing the [TR-REC] button instead of the [REC] button.
4.
Make TR-REC settings.
Set the various recording parameters in the screen.
Tone
A previously entered note
Pitch to be entered
Velocity
Recording parameters
Drum Kit tone
A previously entered note
Instrument to be entered
5 For tones other than a drum kit, use the keyboard to specify the pitch
that you want to input.
5 When you specify an instrument or pitch, the yellow frame in the screen
moves correspondingly.
6.
Press the tone category buttons [1]–[16] to illuminate the steps at which you want a note to play.
˜ ˜ ˜ ˜
HH
SD
BD
Notes are entered at the corresponding step locations in the screen.
To delete a note, press a lit tone category button [1]–[16] to make it go dark.
You can also press the [APLAY] button and enter notes while the pattern plays.
7.
You can change the input position by holding down the [SHIFT] button and pressing a tone category button [1]–[16].
1st measure 2nd measure 3rd measure 4th measure
Velocity
Recording parameters
Recording Parameter
Scale
Length 1–32 Specifies the length of the pattern.
Gate Time 1–100%
Velocity REAL, 1–127
5.
Use the keyboard to specify the instrument
Value Explanation
Specifies the length of one step.
1/16:
1/32:
1/12T:
1/24T:
Four steps make one beat.
Eight steps make one beat.
Three steps make one beat.
Six steps make one beat.
Specifies the gate time as a proportion of the scale. The gate time indicates the time from note-on to note-off. Specify a lower value to create staccato, or a higher value to create tenuto or a slur. Normally you can leave this at about 80%.
Specifies the strength with which the key is pressed. If you want to enter the velocity value with which you actually press the key, set this to “REAL.” Otherwise, specify the desired velocity, using p (piano)=60, mf (mezzo forte)=90, and f (forte)=120 as approximate guidelines.
that you want to record (only for a drum kit tone).
The instrument changes when you press a key of a different pitch.
Flashing
8.
Press the lit [TR-REC] button to stop recording.
MEMO
5 You can’t enter TR-REC mode during realtime recording or step
recording.
5 By scrolling the keyboard (instrument) area in the left of the screen, you
can move the displayed area up/down.
5 By using the scroll bar of the piano roll in the upper part of the screen,
you can move the displayed area forward or backward through the measures.
Drag left/right
Display area
Drag up/down
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Recording a Pattern

Editing a Pattern

Convenient Functions (Pattern Utility)
By using pattern utility functions, you can copy and paste a selected pattern to modify the overall structure, or you can delete unneeded patterns. Other useful functions are also provided, such as assigning a name to each pattern so that it can be easily distinguished.
Basic pattern utility operation
1.
In the PATTERN screen, select [E2] PTN UTILITY.
The PTN UTILITY screen appears.
Only the 16-track view is available for the PTN UTILITY screen.
MEMO
The content that you edit using the pattern utility functions is saved in the scene.
Copying a pattern (COPY)
Here’s how to copy the selected pattern. Use this in conjunction with PASTE
1.
In the PTN UTILITY screen, select the pattern that you want to copy, and touch <COPY> in the upper right of the screen.
The contents of the selected pattern are copied.
Pasting the copied pattern (PASTE)
Here’s how a copied pattern can be pasted in a different location. You must execute the Copy function in advance.
1.
In the PTN UTILITY screen, select the pattern box to which you want to copy, and then touch <PASTE> in the upper right of the screen.
The contents of the copied pattern are pasted. You can paste into a different track that the original track, or to
a location that already contains a pattern. If the location already contains a pattern, the original pattern is overwritten.
NOTE
You can’t execute this if the <PASTE> icon is grayed-out.
2.
Select the patterns for which you want to
execute a function.
The selected pattern box is enclosed in a green border. You can
select a pattern by using the cursor [H] [I] [K] [J] buttons or by
directly touching a pattern box.
3.
Using the icon in the upper right of the screen
or knobs [E1]–[E6], select the operation that
you want to execute.
4.
Edit the settings of the menu item you
selected.
Menu Explanation
<COPY> Copies a pattern.
<PASTE> Pastes a copied pattern to a different location.
<DELETE> Deletes a pattern.
<MODIFY> Applies various edits to a pattern.
[E1] UNDO/REDO Cancels an editing operation.
[E3] MIXER Accesses the mixer screen.
[E4] RENAME Edits the name of each pattern.
[E5] IMPORT Converts an SMF file from a USB flash drive and
[E6] EXPORT
Converts a pattern into an SMF file and writes it to a USB flash drive.
Deleting a pattern (DELETE)
Here’s how to delete the selected pattern.
1.
In the PTN UTILITY screen, select the pattern that you want to delete, and then touch <DELETE> in the upper right of the screen.
The DELETE MENU appears.
Menu Explanation
DELETE Deletes only the currently selected pattern.
DELETE ALL
2.
Touch the function that you want to execute.
A confirmation message appears.
3.
Select [E5] OK.
If you decide to cancel, choose [E6] CANCEL.
Deletes the patterns from all tracks in the scene. Undo is not available for this operation.
5.
Press the [EXIT] button to return to the
PATTERN screen.
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Recording a Pattern
Undoing an editing operation (UNDO)
Here’s how to cancel the result of an editing operation and return to the state before that operation was executed (Undo). You can also cancel the Undo operation (Redo).
1.
In the PTN UTILITY screen, select [E1] (UNDO indication).
The previous editing operation is cancelled, and the data returns
2.
If you want to cancel the Undo operation and return to the original state, press [E1] (REDO indication) once again.
NOTE
5 This cannot be executed if the [E1] UNDO text is grayed-out. 5 Undo is not available for the DELETE ALL operation.
Naming a pattern (RENAME)
Here’s how to assign a name to each pattern. If you assign an informative name, you’ll be able to distinguish patterns without needing to specifically examine the content of each pattern.
1.
In the PTN UTILITY screen, select the pattern that you want to rename, and then select [E4] RENAME.
The RENAME screen appears.
2.
Edit the pattern name as described in the explanation for the RENAME screen (p. 13).
Applying Various Edits (MODIFY)
The PATTERN UTILITY command MODIFY lets you specify parameters for various operations. You can use it to apply various edits such as applying quantization to a previously­recorded pattern, or deleting only specific types of data.
Basic operation for Modify
1.
In the PTN UTILITY screen, select the pattern that you want to modify, and then touch <MODIFY> in the upper right of the screen.
The MODIFY MENU appears.
Menu Explanation
DELETE Deletes only the currently selected pattern.
DELETE ALL
Deletes the patterns of all tracks in the scene. Undo is not available for this operation.
3.
Select [E6] OK.
If you decide to cancel, choose [E5] CANCEL.
2.
Touch the function that you want to execute.
A setting screen for that function appears.
3.
Select the necessary parameters, and edit their values.
4.
Select [E6] EXECUTE.
A confirmation message appears. If you decide to cancel, choose [E5] CANCEL.
5.
Select [E5] OK.
If you decide to cancel, choose [E6] CANCEL.
Correcting the timing of a pattern (QUANTIZE)
This function quantizes an already-recorded pattern.
MEMO
Quantize corrects only the timing at which you press a key (note-on) and the timing at which you release a key (note-off ); it does not correct the timing of other performance data. This means that you may experience unintended results if performance data such as pitch bend or modulation is shifted away from the notes to which it originally applied.
Parameter Value Explanation
TARGET
LOOP
PATTERN Changes apply to the selected pattern.
Changes apply to the region specified in LOOP SETTING (p. 82).
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Recording a Pattern
Parameter Value Explanation
Specifies how quantization will occur.
Grid quantization is applied during editing. Use this when you want accurate timing, such as for drums or bass.
<Quantize Type>
Resolution [E1] knob
Strength [E2] knob
Rate [E2] knob
RANGE MIN [E3] knob
RANGE MAX [E4] knob
GRID
SHUFFLE
Specifies the quantization timing as a note value.
GRID: 1/32 (
SHUFFLE: 1/16 ( If you’re using grid quantize, choose the shortest note value that
occurs in the region that you’re quantizing.
* If you apply shuffle quantize to performance data that has significant
0–100%
0–100%
0 (C-1) –127 (G9)
Shuffle quantization is applied during editing. Use this when you want to give the rhythm a sense of shuffle or swing.
)–1/4 ( )
)–1/8 ( )
discrepancies in timing, you might not obtain the result you expect. In this case, first apply grid quantize to the original performance data so that it is aligned according to the musical score, and then apply shuffle quantize to obtain the desired effect.
Use this setting when applying grid quantize. It specifies how greatly the notes will be moved toward intervals of the note value specified by Grid Resolution.
If this is set to “100%,” notes will be moved all the way to precise intervals of the Grid Resolution timing. With lower values, less timing correction is applied to the notes. With a setting of “0%,” no timing correction is applied.
Use this setting when applying shuffle quantize. If this is set to 50%, notes will sound at equal spacing. As this value is increased, you obtain a bouncy effect as with dotted notes.
Rate=50%
50 5050 50
Specifies the lower limit of the range of notes that is quantized.
Specifies the upper limit of the range of notes that is quantized.
Rate=90%
90 10 90 10
Transposing (TRANSPOSE)
This function transposes the notes of the specified region in a range of ±24 semitones.
Parameter Value Explanation
TARGET
BIAS [E1] knob
RANGE MIN [E3] knob
RANGE MAX [E4] knob
LOOP
PATTERN Changes apply to the selected pattern.
-127–127
0 (C-1) –127 (G9)
Changes apply to the region specified in LOOP SETTING (p. 82).
Specifies the amount of transposition in semitone units.
Specifies the lower limit of the region of notes that is transposed.
Specifies the upper limit of the region of notes that is transposed.
Changing the Velocity (CHANGE VELOCITY)
This function changes the keyboard dynamics (velocity) in the specified region.
Parameter Value Explanation
TARGET
BIAS [E1] knob
RANGE MIN [E3] knob
RANGE MAX [E4] knob
LOOP
PATTERN Changes apply to the selected pattern.
-127–127
0 (C-1) –127 (G9)
Changes apply to the region specified in LOOP SETTING (p. 82).
Specifies the amount by which the recorded velocity is changed.
Specifies the lower limit of the region of notes that is modified.
Specifies the upper limit of the region of notes that is modified.
Changing the Duration of the Notes
(CHANGE DURATION)
Erasing Unwanted Performance Data (ERASE)
All performance data of the specified type is erased. Since the erased performance data is replaced by rests, the length of the pattern does not change.
Parameter Value Explanation
TARGET
<Event>
RANGE MIN [E3] knob
RANGE MAX [E4] knob
LOOP
PATTERN Changes apply to the selected pattern.
Selects the performance data that is erased.
All All performance data
Note Note messages
Control Change Control change messages
Pitch Bend Pitch bend messages
Poly Aftertouch Polyphonic aftertouch messages
Channel Aftertouch
0 (C-1) –127 (G9)
If EVENT is set to “Note,” “Poly Aftertouch,” or “Control Change,” you can specify the range of values. Range Min specifies the minimum value of the range, and Range Max specifies the maximum value of the range.
MEMO
5 If you want to erase all notes or all polyphonic aftertouch data, set
Range Min to “C1” and Range Max to “G9.” If you want to erase “C4,” set both Range Min and Range Max to “C4.” If you want to erase from “C3” through “C4,” set Range Min to “C3” and Range Max to “C4.”
5 If you want to erase all controller numbers, set Range Min to “0”
and Range Max to “127.”
Changes apply to the region specified in LOOP SETTING (p. 82).
Channel aftertouch messages
Specifies the lower limit of the region that is erased.
Specifies the upper limit of the region that is erased.
This function changes the duration (the time from note-on to note-off ) of the notes in the specified region. You can use this conversion to give the performance a more staccato or tenuto feel.
Parameter Value Explanation
TARGET
BIAS [E1] knob
RANGE MIN [E3] knob
RANGE MAX [E4] knob
LOOP
PATTERN Changes apply to the selected pattern.
-127–127
0 (C-1) –127 (G9)
Changes apply to the region specified in LOOP SETTING (p. 82).
Specifies the amount by which the note duration is changed.
Specifies the lower limit of the region of notes that is modified.
Specifies the upper limit of the region of notes that is modified.
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Recording a Pattern
Moving Performance Data Forward or Backward
(SHIFT CLOCK)
This function moves the timing of performance data in the specified region forward or backward in units of ticks. By slightly moving the performance data you can give the performance a “rushing” or “dragging” feel.
If the Shift Clock function would cause data to be moved beyond the beginning of the song, such data is moved to the beginning of the song.
Parameter Value Explanation
TARGET
Event
BIAS [E1] knob
LOOP
PATTERN Changes apply to the selected pattern.
Selects the performance data that is moved.
All All performance data
Note Note messages
Control Change Control change messages
Pitch Bend Pitch bend messages
Poly Aftertouch Polyphonic aftertouch messages
Channel Aftertouch
-127–127
Changes apply to the region specified in LOOP SETTING (p. 82).
Channel aftertouch messages
Specifies the number of ticks by which the data is shifted.

Importing SMF as a Pattern (IMPORT)

Here’s how SMF data can be imported as a pattern. The imported SMF data can be handled as a pattern in the PATTERN screen.
MEMO
In advance, copy an SMF file from your computer to the desired folder of a USB flash drive.
1.
In the PTN UTILITY screen, select [E5] IMPORT.
The SMF IMPORT screen appears. The import-destination can be a location that already contains a
pattern. In this case, the original pattern is overwritten.
2.
Select the SMF file that you want to import.
The selects file is highlighted. You can use the following operations to select the file.
Operation Explanation
Touching a file name in the screen
[E1] knob [H] button [I] button
[ENTER] button
[J] button [K] button
[EXIT] button Returns to the previous screen.
Directly selects the file that you touched.
Scroll up/down to select a file.
Expands the contents of a folder. Press once again to hide the expanded contents.
Expands the contents of a folder.
Hides the expanded contents.
3.
Select [E6] IMPORT.
The SMF IMPORT screen appears.
Menu Explanation
Start [E1] knob
Length [E2] knob
Destination [E3] knob Specifies the import-destination track.
[E4] EDIT NAME Renames the pattern name after importing.
4.
Select [E6] OK.
Specifies the starting measure of the SMF to be imported.
Specifies the number of measures of the SMF to be imported.
The selects file is highlighted. You can use the following operations to select the file.
If you decide to cancel, choose [E5] CANCEL.
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Exporting a Pattern as SMF (EXPORT)

Here’s how a pattern of the currently selected scene can be converted into SMF data and exported to a USB flash drive.
1.
In the PTN UTILITY screen, select [E6] EXPORT.
The SEQ EXPORT screen appears.
2.
In the upper left of the screen, touch <EXPORT
SOURCE> and select “PATTERN” as the source.
Recording a Pattern
8.
Select [E3] RENAME.
The RENAME screen appears.
9.
Enter a file name as described in the procedure for the RENAME screen (p. 13).
When you execute EXPORT, individual consecutively-numbered SMF files are created starting with the file name that you enter.
Example: If you assign “MyPTN” as the file name, SMF files with the following names are created.
MyPTN_01-A.MID SMF of track 1 pattern A MyPTN_01-B.MID SMF of track 1 pattern B MyPTN_02-A.MID SMF of track 2 pattern A
* If you proceed without assigning a name, the scene number is
automatically used as the file name.
Select [E6] OK.
10.
You return to the SEQ EXPORT screen.
Select [E4] DESTINATION.
11.
The EXPORT DESTINATION screen appears.
Select the export-destination folder.
12.
In addition to exporting an individual pattern, you can also
export by group or by song (p. 97) (p. 100).
3.
In the upper left of the screen, touch
<INCLUDE PARAMETER> and select the
parameters that will be included in the
exported data.
Parameter Explanation
Tempo Include the pattern’s tempo data in the export.
Level Include the pattern’s level data in the export.
Pan Include the pattern’s pan (stereo position) data in the export.
4.
After you select the necessary items in
INCLUDE PARAMETER, press the [EXIT] button.
You return to the SEQ EXPORT screen.
5.
In the Export Tracks field, select the tracks that
will be exported. Touch <MUTE TRACK> or
<SOLO TRACK>.
The MUTE SELECT screen or the SOLO SELECT screen appears.
6.
Select tracks in the same way as when “Muting a
Track” (p. 83) or “Soloing a Track” (p. 83).
Patterns of the tracks that are not muted (or are soloed) are
exported. If multiple variations exist in the applicable track, all
variations are exported.
7.
Select the necessary tracks, and press the
[EXIT] button.
You return to the SEQ EXPORT screen.
The selected folder is highlighted. You can use the following operations to select the folder.
Operation Explanation
Touching a file name in the screen
[E1] knob [H] button [I] button
[ENTER] button
[J] button [K] button
[EXIT] button Returns to the previous screen.
Select [E6] OK.
13.
You return to the SEQ EXPORT screen.
14.
Select [E6] EXECUTE.
First, a folder of the same name as the file name you entered is created in the folder specified by EXPORT DESTINATION, next a folder named according to the EXPORT SOURCE (“PTN,” “GRP,” “SNG”) is created inside the first folder, and then the SMF files are created inside the next folder.
* If the export destination already contains files of the same name, a
confirmation screen asks whether you want to overwrite them.
15.
Press the [EXIT] button to return to the PTN
Directly selects the folder that you touched.
Scroll up/down to select a folder.
Expands the contents of a folder. Press once again to hide the expanded contents.
Expands the contents of a folder.
Hides the expanded contents.
UTILITY screen.

Saving a Pattern

Pattern data that you create is saved together in the current scene. If you want to keep a pattern that you create, save the scene (p. 44).
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How to Create a Group

Creating a Group

In advance, select a scene and create patterns in several tracks as described in the procedure for recording a pattern (p. 86).
1.
Press the [PATTERN] button.
The PATTERN screen appears.
2.
Select a pattern for each track to specify the combination.
7.
Press the [APLAY] button.
You can audition the group you created to verify that it is the combination that you chose.
You can also audition by touching the <play icon> in the group list.
The GROUP PREVIEW screen is shown during audition. Like the PTN screen, the GROUP PREVIEW screen shows the current patterns of each track at a glance.
8.
To stop playback, press the [9STOP] button.
You can also stop by touching the GROUP PREVIEW screen.
9.
As necessary, repeat steps 2–6 to create the group.
MEMO
A maximum of 16 groups can be created in each scene.
In this example, the current pattern of each track is as follows.
Track 1-C Track 2-A Track 3-B Track 4-B
Track 5-C Track 6-C Track 7-G Track 8-C
3.
Select [E5] GROUPING.
The GROUPING screen appears.
Group list
Play icon
Cursor
Empty group
Groups whose “Length” field is “–” are empty groups that are not grouped.
4.
Use the [E1] to move the cursor to the number that you want to assign.
Naming a Group (RENAME)
You can assign a name to each group. Assigning an informative name helps you tell the groups apart. It’s a good idea to assign a name to a group that you create.
NOTE
5 You can’t rename a group before creating it. 5 The group name is a maximum of eight characters.
1.
In GROUP LIST, select the group that you want to rename, and then select [E2] RENAME.
The RENAME screen appears.
2.
Edit the group name as described in the procedure for the RENAME screen (p. 13).
3.
Select [E6] OK.
If you decide to cancel, choose [E5] CANCEL.
5.
Select [E3] SET.
A confirmation message appears. If you decide to cancel, choose [E6] CANCEL.
6.
To execute, select [E5] OK.
The current combination of each track’s patterns is registered as a group.
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How to Create a Group

Editing a Group

Even after creating a group, you can edit the structure of the group in the GROUP screen.
Basic Operation in the GROUP Screen
1.
Press the [GROUP] button.
The GROUP screen appears.
2.
Select a function and edit the parameters.
Function Explanation
[E1] PATTERN Accesses the PATTERN screen.
[E2] knob Moves the cursor in GROUP LIST.
[E3] UTILITY Accesses the GROUP UTILITY screen.
[E4] RENAME Renames the group.
[E5] LENGTH Edits loop settings for the group.
[E6] MAKE SONG Accesses the MAKE SONG screen.
Naming a Group (RENAME)
You can assign a name to each group. Assigning an informative name helps you tell the groups apart without needing to specifically examine the content of each group.
1.
In the GROUP screen, select the group that you want to rename, and then select [E4] RENAME.
The RENAME screen appears.
2.
Edit the group name as described in the explanation for the RENAME screen (p. 13).
3.
Select [E6] OK.
If you decide to cancel, choose [E5] CANCEL.
Initializing a Group (INITIALIZE)
Here’s how to initialize a group.
1.
In the GROUP screen, select [E3] UTILITY.
The GROUP UTILITY screen appears.
Specifying the Loop Settings (Length)
The loop length of each group (Length) can be specified separately from the loop settings specified for a pattern. For example, the playback might loop in eight-measure units in the PATTERN screen, but you could halve this to make it loop in four-measure units when played as a group.
Current group Group list
The right side of the screen is called the GROUP Info area. This
area shows the presence or absence of data for each track in the
current group, and the length of the current pattern for each
track.
1.
Use the [E5] knob to set the Length parameter.
Loop region Loop region
2.
Use the [E1] knob to select the group that you want to initialize.
3.
Select [E2] INITIALIZE.
The group is initialized.
4.
Press the [EXIT] button to return to the GROUP screen.

Exporting a Group as SMF (EXPORT)

Here’s how the patterns of a group in the currently selected scene can be converted into SMF data and exported to a USB flash drive.
1.
In the GROUP UTILITY screen, select [E3] EXPORT.
The SEQ EXPORT screen appears.
2.
Make settings in the SEQ EXPORT screen as described in steps 2–14 of “Exporting a Pattern as SMF (EXPORT)” (p. 95). In this case, select “GROUP” as the source.
This changes the length for when the group is played.
The length is also shown in the GROUP Info. area. The area outside the
region specified by Length is grayed-out and is not played.
3.
Press the [EXIT] button to return to the GROUP UTILITY screen.

Saving a Group

The data of the groups you create is saved as a whole in the current scene. If you want to keep the groups you create, save the scene (p. 44).
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How to Create a Song

Creating a Song

In advance, select a scene, and create patterns and groups as described in Recording a Pattern (p. 86) and Creating a Group (p. 96).
1.
Press the [GROUP] button.
The GROUP screen appears.
2.
Select [E6] MAKE SONG.
The MAKE SONG screen appears.
Input location

Editing a Song

Even after creating a song, you can edit the song structure in the SONG screen.
Basic Operation in the SONG Screen
1.
Press the [SONG] button.
The SONG screen appears.
2.
Select a function and edit the parameters.
Menu Explanation
[E1] MAKE SONG Accesses the MAKE SONG screen.
[E2] EDIT Accesses the SONG EDIT screen.
[E3] DELETE Deletes a group.
[E4] SKIP
[E5] MEAS Shows the timeline as measures.
[E6] EXPORT Accesses the SEQ EXPORT screen.
Specifies whether a specific group is skipped when the song plays.
3.
In the GROUP LIST at the left side of the screen, touch <ADD> for the group that you want to play first.
The group you touch is added to the SONG area in the right side of the screen, and the input location (red frame) advances by one position.
Menu Explanation
[E1] knob Moves the cursor in the GROUP LIST.
[E2] PREVIEW Auditions the group selected by the cursor.
[E3] ADD/REPLACE
[E4] knob Moves the input location (red frame).
[E5] BACK DEL
[E6] SONG Accesses the SONG screen.
<Play icon> Auditions the group whose icon you touch.
4.
Repeat step 3 as necessary to create your
Switches the input method. If you input using REPLACE, the group at the input location is replaced.
Deletes the group at the input location (red frame) and moves the input location back by one position.
song.
MEMO
5 You can enter a maximum of 32 groups. 5 Each scene can have one song.
NOTE
After creating groups or a song, the data you created will be lost if you switch to a different scene or turn off the power without saving the scene.
Skipping a Specific Group (SKIP)
In the SONG screen, the groups arranged in the screen will play consecutively, but you can make the playback skip a specific group. Since you can do this even while the song is playing, it is a convenient way to quickly and freely change the structure of the song.
1.
Press the [SONG] button.
The SONG screen appears.
2.
Select [E4] SKIP.
One of the group boxes that contain data is shown with a red frame.
3.
Use the cursor [H] [I] [K] [J] buttons to move the red frame to the group box that you want to skip.
You can’t move the frame to a box that does not contain data.
98
4.
Press the [ENTER] button.
The group box selected by the red frame is grayed-out. The grayed-out group box is skipped when the song plays.
Page 99
5.
To clear the Skip function, move to the red
frame and press the [ENTER] button once
again.
You can also directly touch a group box in the screen to gray-out
(clear) the box.
6.
To return to the normal state, repeat steps 2–4.
MEMO
The SKIP setting is saved in the scene.
Editing the Song’s Structure (SONG EDIT)
You can use the song edit functions to change the structure of an already-completed song by copying, moving, or deleting selected groups. You can also use various other convenient functions, such as making loop playback settings for specific groups or for the entire song.
Basic song editing operation
How to Create a Song
Moving a group (MOVE)
Here’s how to move the selected group.
1.
In the SONG EDIT screen, select the move­source group, and then select [E1] MOVE.
The SONG EDIT (MOVE) screen appears. A green / (pointer) appears above the icon of each group box.
Use these pointers to specify the move-destination location.
Pointer
1.
Press the [SONG] button.
The SONG screen appears.
2.
Select [E2] EDIT.
The SONG EDIT screen appears.
3.
Select the pattern to which you want to apply
an operation.
The selected group box is enclosed by a red frame. You can select
a group by using the cursor [H] [I] [K] [J] buttons or by directly
touching the group box.
4.
Use knobs [E1]–[E6] to select the operation
that you want to execute.
5.
Edit the settings of the menu item you
selected.
Menu Explanation
[E1] MOVE Moves a group.
[E2] COPY Copies a group and pastes it at another location.
[E3] DELETE Deletes a group.
[E4] LOOP Makes loop playback settings for the entire song.
Repeat [E5] knob
[E6] PATTERN Accesses the PATTERN screen.
6.
Press the [EXIT] button to return to the SONG
Makes loop playback settings for an individual group.
screen.
MEMO
The changes that you make in song edit are saved in the scene.
2.
Touch the pointer that corresponds to the desired move-destination location.
The pointer changes color to a solid /, indicating that the move­destination has been specified.
For example, if you want the “Intro” group located at the first position to move between the third and fourth positions, specify the pointer as shown in the illustration below.
3.
Select [E6] EXECUTE.
The selected group is moved, and you return to the SONG EDIT screen.
If you decide to cancel, choose [E1] EXIT.
Copying a group (COPY)
Here’s how to copy the selected group and insert it in a different location. The copy-source group remains in its original location.
1.
In the SONG EDIT screen, select the copy­source group, and then select [E2] COPY.
The SONG EDIT (COPY) screen appears. A green / (pointer) appears above the icon of each group box.
Use these pointers to specify the copy-destination location.
2.
Touch the pointer that corresponds to the desired copy-destination location.
The pointer changes color to a solid /, indicating that the move­destination has been specified.
For example, if you want the “Intro” group located at the first position to be inserted between the second and third positions, specify the pointer as shown in the following illustration.
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How to Create a Song
3.
Select [E6] EXECUTE.
The selected group is copied, and you return to the SONG EDIT screen.
If you decide to cancel, choose [E1] EXIT.
Deleting a group (DELETE)
Here’s how to delete the selected group.
1.
In the SONG EDIT screen, select the group that you want to delete, and then select [E3] DELETE.
The selected group is deleted.
Making loop settings for an individual group (Repeat)
Separately from the loop settings for the entire song, you can make settings for each group to specify the number of times it will play (Repeat) during song playback.
For example, in a song that has the playback order A0B0C0D, you can leave the song structure unchanged while easily making only the third group “C” play twice, so that the playback occurs as A0B0C0C0D. The repeat settings for individual groups can be freely changed while the song is playing.
1.
In the SONG EDIT screen, select the group whose repeat setting you want to change.
2.
Turn the [E5] knob to specify the number of repeats.
Parameter Value Explanation
Repeat [E5] knob x1–x32 Specifies the number of repeats.
The specified number of repeats is shown in the upper right of each group box icon.
Number of repeats
Making loop settings for the entire song (LOOP)
Here’s how to specify a loop region for the entire song. When song playback enters the loop region, the specified region continues playing as a loop as long as loop is on (or until you stop the song). You can freely change the loop region or turn loop on/off while the song plays.
1.
In the SONG EDIT screen, select the move­source group, and then select [E4] LOOP.
The SONG EDIT (LOOP) screen appears.
2.
Set the necessary parameters.
Parameter Value Explanation
[E1] EXIT - Accesses the SONG EDIT screen.
START [E3] knob 1–32
END [E4] knob 1–32
[E6] LOOP SW OFF, ON Turns loop playback on/off.
For example, with the settings shown in the following illustration, the groups “Intro” 0 “Verse A” play, and then playback enters the loop region and continues looping over groups “Verse B” 0 “Verse C” as long as loop is on.
Loop region
Specifies the group that will be the beginning of the loop region.
Specifies the group that will be the end of the loop region.
MEMO
Loop settings for the entire song can be used together with loop settings for individual groups.

Adjusting the Pan and Volume Balance

When you’ve finished creating your patterns and song, adjust the balance and pan as necessary. These adjustments can be made most conveniently in the MIXER screen, where you can adjust the balance between zones while editing the major parameters (p. 58).

Exporting a Song as SMF (EXPORT)

Here’s how the patterns of the song for the currently selected scene can be converted into SMF and exported to a USB flash drive.
1.
In the SONG screen, select [E6] EXPORT.
The SEQ EXPORT screen appears.
2.
Proceed with operations in the SEQ EXPORT screen as described in steps 2–14 of “Exporting Patterns as SMF (EXPORT)” (p. 95). In this case, select “SONG” as the source.
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3.
Press the [EXIT] button to return to the SONG screen.

Saving a Song

The song data that you create is saved together in the current scene. If you want to keep the song you create, save the scene (p. 44).
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