Nero SoundTrax User Manual

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Manual
Nero SoundTrax
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Copyright and Trademark Information
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1
Start Successfully
5
1.1
About the Manual
5
1.2
About This Application
5
2
Starting the Program
6
2.1
Terminology
6
2.2
Configuration
7
2.2.1
Project Settings
7
2.2.2
Preferences
10
2.2.3
Device Settings
16
2.2.4
Audio Format Settings
17
3
User Interface
21
3.1
Templates
21
3.2
Surround Projects
21
3.3
Main Window
22
3.3.1
Menu Bar
23
3.3.2
Toolbar
23
3.3.3
Master Track Area
24
3.3.4
Assignable Effects Area
26
3.3.5
Tracks Area
26
3.3.6
Project Area
26
3.3.7
Track Display Area
27
3.4
Effect Chains
27
3.4.1
Plug-ins
28
3.4.2
Tools
28
3.4.3
Effects
28
3.4.4
Enhancement
30
3.5
Nero SoundBox
30
3.5.1
Beat Editor
32
3.5.2
Sequencer
33
3.5.3
Text II Speech
34
3.5.4
Ambience
34
3.6
Nero ScratchBox
35
3.6.1
Turntables
35
3.6.2
Mixing Console
36
3.6.3
Tools Area
37
4
Importing And Recording
39
4.1
Recording Audio
39
4.1.1
Recording Console
39
4.1.2
Recording Audio File
40
4.1.3
Recording From Record or Cassette
41
4.2
Importing an Audio CD
45
Table of contents
Table of contents
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Table of contents
5
Editing Track
47
5.1
Inserting Clips
47
5.2
Adding Sections to a Track
47
5.3
Applying Crossfades
48
5.3.1
Creating Crossfade
49
5.3.2
Editing Crossfade Properties
49
5.4
Applying Effects and Enhancement Options
50
5.5
Creating a Nero ScratchBox Clip
51
5.6
Creating a Volume Curve
53
5.7
Changing the Surround Sound Distribution
53
5.8
Creating a Pan Curve
54
5.9
Creating an Effect Chain
55
5.10
Creating or Using an Effect Chain Template
55
5.11
Creating an Effect Group
56
5.12
Adding an Effect Group Curve to The Track
57
6
Exporting And Burning
58
6.1
Exporting a Project to an Audio File
58
6.2
Burning a Project to CD
58
7
Technical Information
60
7.1
System Requirements
60
7.2
Formats Supported
60
7.2.1
Audio Formats and Codecs
60
8
Glossary
61
9
Index
62
10
Contact
66
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1 Start Successfully
1.1 About the Manual
This manual is intended for all users who want to learn how to use Nero SoundTrax. It is process-based and explains how to achieve a specific objective on a step-by-step basis.
To make best use of this documentation, please note the following conventions:
Start Successfully
Indicates warnings, preconditions or instructions that have to be pre­cisely followed.
1. Start …
Indicates additional information or advice.
The number at the beginning of a line indicates a prompt for action. Carry out these actions in the order specified.
Indicates an intermediate result.
Indicates a result.
OK
Indicates text passages or buttons that appear in the program inter­face. They are shown in boldface.
(see…)
Indicates references to other chapters. They are executed as links and are shown in red and underlined.
[…]
Indicates keyboard shortcuts for entering commands.
1.2 About This Application
Nero SoundTrax is a professional application for the creation of Audio CDs. Instead of simply compiling audio files into a playlist, you can now mix or change the contents of the audio files. A number of wizards are available to help you copy your LP records or cassettes to your computer in just a few steps. Thanks to the many templates, even demanding projects involving 5.1. Surround or 7.1 Surround are no longer a problem: simply select the template and Nero SoundTrax opens along with the relevant tracks. In addition, the integrated Nero ScratchBox provides user-friendly functions for mixing and scratching.
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2 Starting the Program
To start Nero SoundTrax via Nero StartSmart, proceed as follows:
1. Click the Nero StartSmart icon.
The Nero StartSmart window is opened.
2. Click the button.
The list of Nero applications is displayed.
Starting the Program
3. Select the Nero SoundTrax entry in the selection list.
The Nero SoundTrax window is opened.
You have started Nero SoundTrax via Nero StartSmart.
Nero SoundTrax
Nero StartSmart window
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2.1 Terminology
Summary
The following terms are specific to Nero SoundTrax:
Clip refers to a single audio file.
Track refers to a single audio track. A track can contain multiple clips in succession.
Each track has its own settings for volume and effects.
Channel refers to audio information that is contained in a clip, e.g. the left and the right
channel.
Project refers to the process of adding existing audio files, editing these files, and ex-
porting them as a finished audio file. A project can be saved with all changes made in a project file, and it can be re-opened later. The project file has the extension *.npf (Nero project file). Project files themselves do not contain audio files, they only contain links to the used audio file, as well as mix and effect settings.
Starting the Program
A project’s goal is to create an edited audio compilation consisting of multiple tracks. These tracks in turn contain multiple clips in which audio is recorded in multiple channels.
2.2 Configuration
You can configure Nero SoundTrax to suit your needs. For this purpose the Preferences, Project Settings, Device Settings, and Audio Format Settings are available.
You can open the different setting windows via the Options entry in the menu bar.
2.2.1 Project Settings
In the Nero SoundTrax Project Settings window, audio and general settings such as project titles and the name of the artists can be defined on various tabs. In addition, it is possible to define the tempo and the beat of your music project.
You can open this window via the Options > Project Settings entry in the menu bar.
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2.2.1.1 Audio Settings Tab
Starting the Program
Audio Settings tab
The following setting options are available on the Audio Settings tab:
Drop-down menu
Rendering sample rate
Specifies the
sampling rate. The sampling rate is the frequen-
cy with which a signal is scanned per time interval.
The default rate is 44100.
Drop-down menu
Rendering bit depth
Determines the
which a vibration will be captured.
bit depth. Bit depth indicates the precision with
The default setting is 16-bit (CD and DAT).
The Channels area specifies the number of channels available in the tracks area. The following option buttons are available:
Stereo
5.1 Channel Surround
7.1 Channel Surround
2-channel. This entry is selected by default.
6-channel surround.
8-channel surround.
See also
Surround Projects 21
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2.2.1.2 General Tab
Starting the Program
The following setting options are available on the General tab:
Input field
Specifies the length of the project in minutes.
Project length
Input field
Specifies the title of the project.
Project title
Input field
Specifies the name of the artist.
Artist's name
Input area
Specifies comments for the project.
Notes
Check box
Adds a short stop between two audio clips in the same track.
Automatically add CD
track splits
General tab
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2.2.1.3 Tempo And Meter Tab
Starting the Program
The following input fields are available on the Tempo and Meter tab:
Beats per minute
Beats per measure
2.2.2 Preferences
In the Nero SoundTrax Preferences window, you can define output and saving settings as well as determine aspects of display and plug-ins on various tabs. In addition general set­tings such as a standard export file format and folder in which the music files are saved can be defined.
You can open this window via the Options > Preferences entry in the menu bar.
Tempo and Meter tab
Specifies the tempo of the project, i.e. the beats per minute.
Specifies the beats per measure for the project.
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2.2.2.1 General Tab
Starting the Program
The following setting options are available on the General tab:
Check box
Limit number of undo le-
Limits the number of steps that can be undone to the value specified in the input field.
vels
Input field
Specifies the number of steps that can be undone.
Maximum number of undo
levels
Input field
Specifies the duration of the pause of new CD track splits.
Default duration of CD
track splits (in seconds)
Drop-down menu
Default export file format
Specifies the file format in which Nero SoundTrax will export audio files in the default setting.
General tab
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2.2.2.2 Save/Output Settings Tab
Starting the Program
Save/Output Settings tab
The following setting options are available on the Save/Output Settings tab:
Check box
Use dithering when converting to
Activates
noise shaping, which ensures higher audio
quality when converting.
lower bit depths
Drop-down menu
Noise shaping filter
Specifies the type of noise shaping.
IIR filter (2nd order): Infinite Duration Impulse Re-
sponse. Uses
IIR filter. IIR filters can provide an infi-
nitely long and continuous impulse response. In gen­eral they achieve a better subjective audio quality
FIR filters do, however they have higher levels of
than interference energy outside of the audible range.
Second order means that sound is attenuated by 12 dB.
FIR filter (3 taps): Finite Impulse Response filter. Uses FIR filters. FIR filters possess a pulse response with guaranteed finite length. This entry is selected by default.
Drop-down menu
Play surround audio as
Specifies how surround audio is played.
Multichannel audio (true surround sound): Plays surround audio with all channels.
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Stereo using Nero HeadPhone (Virtual Surround)
2.2.2.3 View Tab
Starting the Program
: Plays surround audio filtered down as stereo, with a virtual surround effect generated for headphones.
Stereo with Nero VirtualSpeakers (virtual sur­round): Plays surround audio filtered down as stereo,
whith a virtual sound effect generated for speakers.
The following check boxes are available on the View tab:
Automatically scale track heights
to fill the main window
Show path name in audio clips
Automatically enlarges the display of the track so that its height fills the main window.
Shows the clip path in the track display in addition to the file name.
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View tab
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2.2.2.4 Folders Tab
Starting the Program
The following setting options are available on the Folders tab:
Input field
Temporary folder
Defines the folder in which temporary files are stored. The folder should be located on a drive with enough storage space.
Input field
Peak file folder
Specifies the folder in which peak files are stored. Peak files are cache files that Nero uses to open Nero SoundTrax audio files more quickly. The folder should be located on a drive with enough storage space.
Input field
Specifies the My Music folder.
My Music folder
Button
Check box
Always start the File Open dialog
in the My Music folder
Opens a dialog box with which the folder can be se­lected for the respective files.
When opening the Open dialog box, the system will always first show the folder that is specified in the My Music folder input field.
Folders tab
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2.2.2.5 VST Plug-ins Tab
Starting the Program
The following setting options are available on the VST Plug-ins tab:
Display area
Shows the currently installed VST plug-ins.
Installed VST Plug-ins
Button
Deletes the selected VST plug-in.
Delete
Button
Opens the Open dialog box. Installs a new VST plug-in.
Add Plug-in
Check box
Include sub folders
Button
Scan Folder
Searches for new VST plug-ins in the specified folder and sub folders.
Opens the Open dialog box. Searches for new VST plug-ins in the specified folder.
VST Plug-ins tab
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2.2.2.6 DirectX Plug-ins Tab
Starting the Program
The following setting options are available on the DirectX Plug-ins tab:
Display area
Installed DirectX Plug-ins
Button
Disable Plug-in
Button
Scan DirectX Plug-ins
2.2.3 Device Settings
In the Device Settings window of Nero SoundTrax you can define settings for the audio input and output.
You can open this window via the Options > Device Settings entry in the menu bar.
DirectX Plug-ins tab
Shows the currently installed DirectX Plug-ins.
Disables the marked DirectX Plug-in.
Carries out an intensive search for DirectX Plug-ins.
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The following drop-down menu is available in the Audio Input area:
Starting the Program
Device Settings window
Device
Specifies the audio device for the audio input.
The following setting options are available in the Audio Output area:
Drop-down menu
Device
Input field
Latency
2.2.4 Audio Format Settings
In the Audio Format Settings window from Nero SoundTrax you can set various definitions for decoders, encoders and converters on different tabs.
You can open this window via the Options > Audio Format Settings entry in the menu bar.
Specifies the audio device for the audio output.
Specifies the delay time of the sound card to convert an audio signal from the input of the card to the output of the card.
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2.2.4.1 Decoders Tab
Starting the Program
Decoders tab
The following setting options are available on the Decoders tab:
Display area
Shows the available decoders.
Decoder Plug-ins
Button
Configure
Opens a window where additional settings can be made for the selected decoder.
This button is not available for all decoders.
Button
About
Opens the About window where information about the selected decoder is displayed.
This button is not available for all decoders.
Button
Moves the decoder up one entry.
Move Up
Button
Moves the decoder down one entry.
Move Down
Button
Artist/Title Information
Source
Opens the Get Artist / Title Information window where you can specify the source from which information relative to artist and title will be read.
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2.2.4.2 Encoders Tab
Starting the Program
Encoders tab
The following setting options are available on the Encoders tab:
Display area
Shows the available encoders.
Encoder Plug-ins
Button
Configure
Opens a window where additional settings can be made for the selected encoder.
This button is not available for all encoders.
Button
About
Opens the About window where you can view information about the selected encoder.
This button is not available for all encoders.
Button
Artist/Title Information
Source
Opens the Get Artist / Title Information window where you can specify the source from which information about artist and title will be read.
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2.2.4.3 Converters Tab
Starting the Program
Converters tab
The following setting options are available on the Converters tab:
Display area
Shows the available converters.
Converter Plug-ins
Button
Configure
Opens a window where you can make additional settings for the selected converter.
This button is not available for all converters.
Button
About
Opens the About window where you can view information about the selected converter.
This button is not available for all converters.
Button
Artist/Title Information
Source
Opens the Get Artist / Title Information window where you can specify the source from which information about artist and title will be read.
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3 User Interface
3.1 Templates
When starting Nero SoundTrax, a window is opened in which you can select project tem­plates.
User Interface
Task selection window
The following menu icons are available:
Templates
Offers templates for frequently used projects such as CD mix, stereo, and surround projects.
User templates
Wizards
Offers user-created templates for projects.
Opens wizards for recording an LP record or a cassette. The Ne­ro SoundTrax wizards allow you to record music from LP records and cassettes and burn it quickly and easily onto CD. The wizards offer filters that you can use to equalize disturbances such as scratches, thereby obtaining optimal recording quality.
Recently used files
Shows recently used files.
Open existing project Opens the Open window that offers access to an existing project.
See also
Recording From Record or Cassette 41
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3.2 Surround Projects
With Nero SoundTrax you can create 5.1 and 7.1 surround projects. These numbers corres­pond to playback with a surround system with 5 or 7 speakers plus subwoofer.
In addition to two different types of surround projects, Nero SoundTrax offers the selection of the number of speakers:
Projects in which all speakers will be addressed with one sound track
Projects in which all speakers will receive a separate channel
User Interface
In addition you can insert an automatically generated
You can edit individual tracks in a surround project exactly as any other track.
3.3 Main Window
The main window is opened after you have started Nero SoundTrax and selected a tem­plate. It is the starting point for all tasks that can be carried out with Nero SoundTrax.
LFE channel in the project.
The main window is divided into the following areas:
1 Menu bar and toolbar
2
3
Master track settings
Assignable effects
4 Tracks
5 Project
6 Track display
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Main window
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3.3.1 Menu Bar
The following menus are available in the menu bar:
User Interface
File Opens the File menu which contains file functions such as opening, saving,
and closing that you are already familiar with from Windows. In addition, tem­plates can be inserted and opened, and CD tracks and the tracks created in Nero SoundTrax can be exported as audio files.
Edit Opens the Edit menu which contains editing functions for the files in the track
display such as cutting, copying, and deleting that you are already familiar with from Windows. In addition, you can chain the notes of the tracks created in Nero SoundTrax.
View Opens the View menu which allows you to individually adjust the menu bar
and toolbar, and enlarge or reduce the view of the project. In addition, you can change the time format of the project.
Insert Opens the Insert menu which allows you to insert audio files, audio loops,
and SoundBox and ScratchBox clips in tracks that have been created in Nero SoundTrax. In addition, you can import tracks from Audio CDs, generate an automatic LFE track, add effects in effect chains, and create assignable ef­fect groups.
3.3.2 Toolbar
The following buttons are available in the toolbar:
Audio Opens the Audio menu which allows you to record, import, and play audio
files.
Tracks Opens the Tracks menu which allows you to insert and delete tracks. You
can also add different effect curves to a track and change the track proper­ties.
Tools Opens the Tools menu which allows you to burn a CD, open other Nero ap-
plications, and select wizards to record analog audio tracks.
Options Opens the Options menu which allows you to specify general and special
settings for the project, for the connected devices, and for the audio format.
Help Opens the Help menu which allows you to open the online help and view the
version number and other registration data.
Creates a new project.
Opens an existing project.
Saves the project.
Cuts out the selected section and saves it to the clipboard.
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User Interface
Copies the selected section and saves it to the clipboard.
Pastes the contents of the clipboard to the selected location.
Deletes the selected clips.
Undoes the last action.
Restores the last action that you have undone.
Zooms into the project.
Zooms out of the project.
Zooms into the project so that the selected section is displayed in a manner that fills the screen.
Zooms out of the project in such a manner that the entire project is displayed.
Inserts a new track after the selected track.
Opens the Open window and inserts an audio file at the selected location.
Burns the project to CD.
This button is only available if the project contains at least one clip.
Opens the selected clip for editing.
If the clip is an audio file, then Nero WaveEditor will be opened. If the clip is a Sound­Box or ScratchBox clip, then the respective tool will open.
This button is only available if a clip is selected.
Aligns the selected clips at the same start position; the start position that is furthest to the left will be used.
This button is only available if multiple clips are selected.
Opens the Add or Remove Buttons menu which allows you to customize the toolbar by adding or removing buttons.
3.3.3 Master Track Area
The Master area allows you to define settings which apply for all tracks inserted into the project.
The following setting options are available in the Master area:
Display area
Shows distribution of the surround sound.
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User Interface
3.3.3.1 Toolbar
Slider
Adjusts the volume of all tracks in the project.
Button
Button
Opens the Effect Chain Editor - Master window. This is where you can create an effect chain that can be assigned to all tracks.
Opens the Project Settings window.
The following buttons are available in the toolbar:
Creates a new project.
Opens an existing project.
Saves the project.
Cuts out the selected section and saves it to the clipboard.
Copies the selected section and saves it to the clipboard.
Pastes the contents of the clipboard to the selected location.
Deletes the selected clips.
Undoes the last action.
Restores the last action that you have undone.
Zooms into the project.
Zooms out of the project.
Zooms into the project so that the selected section is displayed in a manner that fills the screen.
Zooms out of the project in such a manner that the entire project is displayed.
Inserts a new track after the selected track.
Opens the Open window and inserts an audio file at the selected location.
Burns the project to CD.
This button is only available if the project contains at least one clip.
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Opens the selected clip for editing. If the clip is an audio file, then Nero WaveEditor will be opened. If the clip is a Sound-
Box or ScratchBox clip, then the respective tool will open. This button is only available if a clip is selected.
Aligns the selected clips at the same start position; the start position that is furthest to the left will be used.
This button is only available if multiple clips are selected.
Opens the Add or Remove Buttons menu which allows you to customize the toolbar by adding or removing buttons.
3.3.4 Assignable Effects Area
In the Assignable Effects area you can create effect chains that can later be assigned to specific tracks.
The following button is available in the Assignable Effects area:
Opens the Assignable Effect Groups window. Here you can create and edit the effect groups.
User Interface
3.3.5 Tracks Area
In the tracks area inserted tracks are displayed. You can also edit the track settings here.
The following setting options are available in the tracks area:
Input area
Slider
Display field
Button
Button
Button
/
Changes the surround sound, i.e. volume distribution on the various chan­nels/speakers.
Adjusts the volume of the track.
Visualizes the volume level.
Starts/stops track playback.
Opens the Effect Chain Editor - Track window. Here you can create and edit an effect chain for the track.
Opens the Track Settings window. Here you can edit the track settings.
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3.3.6 Project Area
The project area is divided into the frequency section and the toolbar.
User Interface
In the frequency section the
frequencies of all tracks are displayed. Here the display of the
project can be altered with the red square brackets.
The following buttons are available in the project area:
Opens the Recording Settings window.
Plays the project from the point where the cursor is located.
Plays the project from the beginning.
Plays the project or the highlighted section in an endless loop.
Pauses playback of the project.
Stops playback.
Sets the cursor at the beginning of the project.
Moves the cursor back quickly.
Moves the cursor forward quickly.
Sets the cursor at the end of the project.
Adjusts the volume.
Specifies the tempo in the BMP unit.
3.3.7 Track Display Area
The track display area is where the channel frequencies of the inserted audio clips are dis-
played. The audio clips are displayed individually and in different colors.
Open the context menu by clicking the right mouse button within the track display.
Clicking an audio clip opens the clip's context menu. Here you can delete, select, copy, and cut clips. In addition, you can open Nero WaveEditor, select the output channels, and group clips.
Clicking the track opens the track's context menu. Here you can insert clips of various types, delete, copy, and deactivate them. In addition, you have the possibility of inserting effects and effect chains, track splits, CD indices, and labels.
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3.4 Effect Chains
In Nero SoundTrax effects are organized in an effect chain. You can assign effect chains that consist of multiple effects to a specific track or to the master track. Effects are applied sequentially (e.g. noise reduction, volume change, reverb effect). Once an effect chain is created you can save it as an effect chain template.
It is also possible to define effect chains and to assign them to the tracks as an effect group curve. With the effect group curve you can adjust the intensity of the effect group over the length of the track.
When putting an effect chain together you can choose from plug-ins, tools, effects and en­hancements. You can open the Effect Chain Editor window via the
and/or track area.
3.4.1 Plug-ins
The following setting options are available in the Plug-ins entry:
DirectX Settings Opens the Preferences window with the DirectX Plug-ins tab.
VST Settings Opens the Preferences window with the VST-Plug-ins tab.
User Interface
button in the master
3.4.2 Tools
The following setting options are available in the Tools entry:
Deesser
Dynamic
Automatically lowers the sibilance level in a voice or song recording.
Corresponds to the physical term of loudness (loudness perception).
Processor
Equalizer
Equalizes sound frequencies and allows sound quality of bases and high notes to be modified (sound design).
Karaoke Filter
Filters out
frequencies that are exactly the same on both tracks. Fre-
quently in songs the vocal is the same on both tracks and is thus re­moved.
Noise Gate
Suppresses soft segments in the signal transmission. It is used to sup­press background noise for example.
Pitch Tuning
Among other things pitch tuning is used to change the playback speed and the pitch.
Stereo Processor
Specifies settings for the left and right audio channel and generates artificial stereo.
Time Correction
Specifies settings for the playback speed.
Transpose
Changes the pitch of music passages and their playback speed.
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3.4.3 Effects
User Interface
The following setting options are available in the Effects entry:
Chorus
Convolution Reverb
Delay
Distortion
Doppler
Flanger
Loudness
Low Fidelity
Adds several slightly distorted signals to the original signal.
Uses convolution to convert depictions of real sounds into audio signals by a computer system.
Sends out one or more delayed copies of the input signal, thereby achieving an echo-like sound.
Distorts the signal. Frequently used for electric guitars.
Simulates a noise source passing by and the resulting special auditory features.
Copies the input signal and returns the copy (phase-delayed) to the original. The main difference to the similar phaser effect is the feeding back of the copied signal to the input. The feedback can be finely adjusted.
Describes the hearing-based volume. With this effect the per­ceived volume can be increased without exceeding the maximum permissible amplitude.
Simulates a low
sampling rate, thereby generating a lower sound
quality.
Modulation
Multi-Tap Delay
Phaser
Pitch Bend
Pseudo Reverse
Re-analogue
Modulates the signal with a selectable control signal. Supports amplitude modulation as well as frequency modulation.
Generates individual echoes or a single reflection and describes the number of simultaneously possible echoes. This is a delay effect based on taps.
Copies and filters the input signal with a varying band-stop filter. Then the signal is reproduced phase-ddelayed to the original sig­nal. It is similar to the flanger effect.
Changes the pitch over the length of the audio file with the help of a speed curve. The length of the audio file can be changed or re­tained.
Creates the impression that the file is being played backwards by reversing only fragments; in reality, however, the file is being played in the correct direction.
Offers several effect options by inserting interference effects, such as artificial aging through noise.
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User Interface
Reverb
Stutter
Surround Expansion
Surround Reverb
Voice Modification
Wah-Wah
3.4.4 Enhancement
The following setting options are available in the Enhancement entry:
Band Extrapolation
Camera Denoiser
Gives a reverb effect to the file.
Produces a stuttering effect through cut-outs or repetitions.
Offers expanded surround sound settings. Only available if you are editing a surround audio project.
Changes the room sound. A different environment can be artificial­ly assigned to the music file. It is possible to specify the room depth, width, height, and surface as well as other parameters.
Modifies the voice in a piece of music. You can change the pitch for example.
Is primarily used to influence the sound of electric guitars. The term wah-wah approximates the sound of the induced effect.
Enables generation of high and low frequency harmonies.
Removes (or reduces) the humming noises that frequently occur with video cameras with graphic view.
DC Offset Correction
Declicker
Declipper
Dehum
Filter Toolbox
Noise Reduction
3.5 Nero SoundBox
With Nero SoundBox you can create audio clips. Various rhythms, music types, and instru­ments are available in the Beat Editor, Sequencer and Ambience areas. You can also enter a text in the Text II Speech area which a computerized voice will speak in sync with the music, and add background noises to the audio clip.
You can open the Nero SoundBox window via the Insert > SoundBox Clip entry in the menu bar.
Automatically removes DC components that can be harmful to speakers.
Removes pops. The intensity can be adjusted manually.
Removes parasitic noise and distortion that result from digital as well as analog saturation.
Removes hum.
Set of filters that suppress feedback and irregularities.
Reduces undesired noise when saving analog signals.
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User Interface
Nero SoundBox
General components are repeated in the various sections of the Nero SoundBox interface. In addition, general settings are available in the Nero SoundBox interface and are applicable in all areas within the Nero SoundBox.
The following setting options are available:
Button
Switches the section on and off.
Jog dial
Specifies the intensity of effects.
Slider
Indicates the volume of effects.
Display area
Drop-down menu
Indicates the surround sound allocation. This element is dis­played when you click the
button.
Provides different profiles and templates for selection.
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User Interface
Button
Button
Display area
Button
Button
Button
Button
Button
Opens the complete pattern of the selected profile in a new window.
Copies content (rhythm, melody) of a measure into the se­lected measure.
Specifies the rhythmic pattern. The pattern is divided into four measures.
Saves a template or a profile. This can be re-used at any time.
Deletes a template or a profile.
Starts playback of the Nero SoundBox clip.
Pauses playback of the Nero SoundBox clip
Repeats the entire Nero SoundBox clip.
Button
Button
Input field
Tempo
Drop-down menu
Quantization
Drop-down menu
Bars
Display area
Repeats only the active section of the Nero SoundBox clip.
Stops playback of the Nero SoundBox clip.
Indicates the tempo of the Nero SoundBox clip.
Subdivides the measure.
Shows up to 4 bars in the pattern view which can then be edited. As a result, the same measure is not always played back in succession.
Graphically shows the allocation of sound in the room.
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3.5.1 Beat Editor
In the Beat Editor you can create the rhythms in various musical directions. The pattern specifies the beats of the individual percussion instruments per bar.
The following buttons are available in the Pattern area:
User Interface
Button
Button
Random
The following setting options are available in the Effects area:
Jog dial
Jog dial
Drop-down menu
Musical direc-
3.5.2 Sequencer
In the Sequencer area the individual tones can be edited.
The pattern specifies the tones in the specific bars. In order to hear the tones before insert­ing them into the pattern, you can click the keyboard and listen to the tone.
In the Accent area of the pattern you can assign a tone with a single click on a box in the meter of the sample. Double-clicking turns the box green and causes the tone to change its frequency level linearly over the length of the tone rather than in a single step.
In the Slide area of the sample, you can give the tone its properties and adapt the basic tone to flow into the next tone to prevent a noticeable transition of the tone change. As a result, the end of the "sliding" tone pitch is the same as that of the next tone.
Clear
Boost
Pitch
tion
Clears a pattern.
Randomly selects a pattern.
Indicates the intensity of the selected profile.
Influences the pitch of the profile.
Specifies a musical direction. Depending on the musical direction the entries below the menu change. They will then show the percussion in­struments that are typical for the selection. In the context menu of the individual percussion instruments you can replace a particular instrument with a different instrument.
The following buttons are available in the Pattern area:
Clear
Random
Deletes a pattern.
Randomly selects a pattern.
The following jog dials are available in the Effects area:
Decay
Specifies the length of tones.
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User Interface
Distortion
Cut off
Resonance
Sound
The following buttons are available in the Sequencer area:
3.5.3 Text II Speech
In the Text II Speech area you can enter text into the text box.
Distorts the tone and creates the impression that it seems louder.
Designates the
frequency up to which the tone will be generated. The
higher the jog dial is set, the higher the frequencies will be in the gener­ated tone.
Gives the tone more resonance.
Changes the sound using various parameters.
Graphically represents the tones.
Switches between polyphony and monophony. Polyphony plays multiple tones at the same time. Monophony selects one pitch per time unit.
Opens a drop-down menu where wave files with characteristic instrument sounds can be selected. Bass, guitar, piano, flute, or saxophone are available.
The following setting options are available:
Jog dial
Changes the playback speed.
Time
Jog dial
Influences the pitch of speech.
Pitch
Jog dial
Envelope
Changes the formants of the voice without changing the pitch. The higher the jog dial is set, the higher the voice for­mants will be moved.
Option buttons
Defines the playback volume.
Normal, Robotize, Whisper
Check box
Specifies the pronunciation type.
Rapper
Input field
Specifies the text that will be converted to speech.
I'm the box…
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3.5.4 Ambience
In the Ambience area you can select profiles and introduce these as background noises in your sound.
The following setting options are available:
User Interface
Jog dial
Intensity / Volume
Drop-down menu
3.6 Nero ScratchBox
With Nero ScratchBox you can insert an audio clip in the track. You can open the Nero ScratchBox window via the Insert > ScratchBox Clip entry in the menu bar.
Nero ScratchBox consists of two virtual turntables (1) on which audio files can be played. This means e.g. that you can professionally mix the audio files in the mixing console area (3), process the audio files with various effects in the tools area (5), and scratch the audio files.
Specifies volume and intensity of the background noises.
Selects an existing profile. The Intensity and Volume sliders are adapted to suit the imported profile.
Nero ScratchBox
You can select the files that you want to play on the turntables in the file selection area (4). The familiar Windows folder structure is shown here. In the peak file view (2) the audio file is displayed as peak file.
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3.6.1 Turntables
You can play and edit audio files on the turntables. The following setting options are availa­ble:
User Interface
Button
Button
Button
Button
Button
Button
Jog dial
Button
Starts playback of the audio file.
Stops playback of the audio file.
Pauses playback of the audio file.
Specifies the starting point of a loop.
Specifies the end point of a loop.
Plays the specified loop in the audio file.
Changes the playback speed when starting and ending the audio file.
Briefly slows playback. The function simulates the action of ma­nually holding the LP record in place.
Button
Display field
Slider
Display field
Briefly accelerates playback. The function simulates manual acce­leration of the LP record.
Displays the name of the audio file.
Changes the playback speed of the audio file.
Displays which percentage value is used to specify faster or slow­er playback of the audio file.
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3.6.2 Mixing Console
On the mixing console you can change the playback of the audio files on the turntables.
The following setting options are available:
User Interface
Slider
Display field
Slider
Scale
Button
Automatic DJ
Jog dial
Specifies the volume of the overall audio output.
Indicates the "Beats per minute."
Is illuminated when the meter of one audio file agrees with the meter of the other audio file and the two files can be mixed harmoniously.
Indicates the playback volume of the respective turntable.
Graphically displays the playback.
Triggers an automatic crossfade from one audio file into another.
Adjusts the intensity of highs, mid-range and lows.
Button
Slider
3.6.3 Tools Area
In the tools area you can select sample effects and play them on the turntables. In addition you can record the playback of the turntables, post-edit the scratches added to the recording in the Nero ScratchEditor, and record actions on the mixing console.
The following setting options are available in the tools area:
Button
Fades highs, mids, and lows out and in.
Mixes the playback of both turntables.
Records the playback of both audio files. Each sound action that is executed after activating this button will be recorded.
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User Interface
Button
Button
Display field
Button
Button
Button
Hardware Learn
Button
ScratchEditor
Fast forwards the recording.
Rewinds the recording.
Indicates the temporal progress of the recording.
Displays a loop.
Displays sample sounds, scratches, and effects.
Establishes a connection between a control element on the DJ hard­ware and a control element in the ScratchBox.
This button is only active if DJ hardware is connected.
Opens the Nero ScratchEditor window.
In the Nero ScratchEditor you will see a curve for each turntable. At normal play speed the curve runs linearly at 100% of the y-axis.
Scratches are displayed in the curve as deflections in the positive and negative % range. Negative deflections mean that the audio file is played in reverse for this time, positive deflections mean that the au-dio file is played faster.
The x-axis therefore describes the point in time, and the y-axis de­scribes the play speed of the audio file at this point in time.
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4 Importing And Recording
4.1 Recording Audio
Nero SoundTrax allows you to record audio from various external sources which are con­nected to your sound card (e.g. a microphone, a record player, or a cassette tape recorder). All recordings are monitored in the Recording Console window.
4.1.1 Recording Console
You reach the Recording Console window via the button in the toolbar.
Importing And Recording
Recording Console window
The following setting options are available in the Audio Input Settings area in the Record- ing Console window:
Graph
Level Meters
Slider
Shows the recording volume in dB.
Specifies the volume of the recording.
Recording Volume
Drop-down menu
Specifies the audio input.
Audio input line
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Check box
Digital monitoring
Check box
Pause recording
Turns on the sound of the audio source so you can hear what you are recording.
Pauses the recording until a signal is detected from the selected audio input.
until signal de-
tected
Check box
Pause recording
Pauses the recording after no signal has been detected from the selected audio input for 20 seconds.
after 20 seconds of
silence
Button
Change Target File
Opens the Save as window which allows you to change the target disk drive, the target file name, and the target file format. Only available before starting the recording.
The following setting options are available in the Navigation area:
Button
Display field
Records an audio file.
Shows the position of the recording.
Position
Button
Keep
Button
Discard
4.1.2 Recording Audio File
The following requirement must be fulfilled:
A capture device, e.g. a microphone, is connected to the input of the sound card. To record an audio file, proceed as follows:
1. Click the button in the main window.
The Recording Settings window is opened.
2. Select the desired bit depth in the Resolution drop-down menu.
3. If you want to record in mono, disable the Stereo recording check box.
4. If you want to change the folder in which the recorded file will be stored, click the
button and select the folder in which you want to save the target file.
Closes the Recording Console window and inserts the recording into the track display.
Closes the Recording Console window. Your recording will not be saved.
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Importing And Recording
5. Click the OK button.
The Recording Console window is opened.
6. Select the recording input in the Audio input line drop-down menu.
7. If you want to hear how the sound quality is modified by changing the recording volume,
enable the Digital monitoring check box.
8. Start playback on the capture device.
9. Move the Recording Volume slider until the display in the Level Meters is primarily in the
yellow range.
10. If you want to pause recording until a signal is detected at the recording input, enable the
Pause recording until signal detected check box. If you want to pause recording if a signal has not been detected at the recording input after 20 seconds, enable the Pause recording after 20 seconds of silence check box.
11. If you want to change the target file, click the Change Target File button and select the
folder where you want to save the audio file.
12. Click the button.
The system starts recording.
13. Click the button to stop recording.
14. Click the Keep button.
The recording is inserted into the track display.
You have recorded an audio file.
4.1.3 Recording From Record or Cassette
The following requirement must be fulfilled:
A record player or cassette tape recorder must be connected to the input of the sound
card.
To record from LP record or cassette, proceed as follows:
1. Click the Tools > Wizards > LP to CD Wizard/Tape to CD Wizard entry in the menu bar.
The LP to CD Wizard or Tape to CD Wizard window is opened with the Recording
Console screen.
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If the level meters are predominantly in the red range then the audio quality will
Recording Console screen
2. If you want to hear how the sound quality is modified by changing the recording volume,
enable the Digital monitoring check box.
3. Start playback on the capture device.
4. Move the Recording Volume slider until the display in the Level Meters is primarily in the
yellow range.
be reduced.
5. If you want to pause recording until a signal is detected at the recording input, enable the
Pause recording until signal detected check box. If you want to pause recording if a signal has not been detected at the recording input after 20 seconds, for instance because the cassette has reached the end of one side, enable the Pause recording after 20 seconds of silence check box.
6. If you want to change the target file, click the Change Target File button and select the
folder in which you want to save the audio file.
7. Click the button.
The system starts recording.
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8. Click the button to stop capturing.
9. Click the Next button.
The Automatic Track Detection screen is displayed.
Importing And Recording
Automatic Track Detection screen
10. Turn the Silence Threshold jog dial until the dB value of the pause is reached.
11. Enter the minimum duration of a pause in the Minimum duration of pause text box.
Nero SoundTrax detects passages in the audio file and automatically inserts a pause.
12. Enter the minimum duration that a track should have in the Minimum duration of track
text box.
13. Click the Detect button.
The tracks in the recording are detected automatically. The detected tracks are dis-
played in the respective screen.
14. Click the Next button.
The Noise Reduction screen is displayed.
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Importing And Recording
The derumble filter can also erase bass frequencies that are part of the recording.
Noise Reduction screen.
15. Move the Denoiser Level slider until the desired threshold value for removing background
noise such as hissing, crackling, and humming is reached.
16. Move the Derumble Level slider until the desired threshold value for removing low
frequency signals that occur when recording LP records is reached.
Consequently do not set the threshold value of the slider too high.
17. Move the Declicker Level slider until the desired threshold value for removing clicks that
occur when recording LP records is reached.
18. Move the Decrackler Level until the desired threshold value for removing background
crackle that occurs when recording LP records is reached.
19. Click the Preview button.
The recording is played with noise suppression.
20. Click the Stop button to stop the preview.
21. Click the Next button.
The CD Compilation screen is displayed.
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22. If you want to burn the project immediately, select the Burn project immediately check
box.
23. If you want to launch Nero CoverDesigner select the Launch Nero CoverDesigner check
box.
24. If you want pauses between the individual tracks, select the Pause option button and enter
the duration in seconds and milliseconds in the respective text boxes. If you want to have the tracks run into each other, select the Crossfade option button.
25. Click the Finish button.
You have recorded an LP record or cassette.
4.2 Importing an Audio CD
To import CD tracks from an Audio CD, proceed as follows:
1. Insert the Audio CD in a CD drive.
2. Click the Audio > Import from Audio CD entry in the menu bar.
The Audio CD Import window is opened.
3. Select the drive in which you have inserted the Audio CD from the CD-ROM device drop-
down menu.
CD Compilation screen
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You can select multiple entries in a selection list by keeping the shift key held
4. If you want to specify the target folder in which the imported audio files will be stored, click
the
button and choose the folder in which you want to store the imported CD tracks in
the directory tree.
5. Select all CD tracks that you want to import in the list box.
down while clicking them.
6. Click the OK button.
You have imported CD tracks from an Audio CD.
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One track is inserted by default in the track display area. If this track has been
5 Editing Track
Nero SoundTrax allows you to edit tracks by inserting audio clips and applying various ef­fects and enhancement options.
The following requirement must be fulfilled:
You have inserted a track in the track display area and changed the track properties as
desired, thereby preparing the track for further modification.
deleted or if you want to insert additional tracks in the track display area, click the
5.1 Inserting Clips
To insert a clip into the track, proceed as follows:
1. If you want to insert an audio clip or audio loop into the track:
1. Open the context menu in the track display area and click the Insert Audio File(s) / In-
A window is opened.
2. Select the audio file that you want to insert.
3. Click the Open button.
The audio file is inserted in the track as a peak file.
Tracks > Insert Track entry in the menu bar.
sert Audio Loop(s) entry.
Editing Track
2. If you want to capture an audio file and immediately insert it in the track as an audio clip:
1. Open the context menu in the track display area and click the Record Audio Clip entry.
2. Make the desired settings and click the Keep button after recording is finished.
The audio clip is inserted in the track automatically.
3. If you want to insert a ScratchBox or SoundBox clip:
1. Open the context menu in the track display area and click the Insert ScratchBox Clip / Insert SoundBox Clip entry.
The respective window is opened.
2. Create the clip and close the window.
The clip is inserted in the track automatically.
You have inserted a clip into the track.
5.2 Adding Sections to a Track
With Nero SoundTrax you can add sections to your audio tracks by inserting CD track splits, CD indexes, and labels. These options are especially helpful if you want to create individual audio files from your project and burn them to a CD instead of saving or burning the project as one large audio file.
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To add sections to a track, proceed as follows:
1. If you want to insert a CD track split:
1. Define the position where you would like to insert a CD track split by clicking the respec­tive location in the track display area.
2. Right-click the track display area to open the context menu and click the Insert CD Track Split entry.
The CD track split is inserted in the track.
3. If you want to edit the CD track split properties, right-click the CD track icon and click the Properties entry.
The Track Split Properties window is opened.
4. Define the exact position of the track split and the pause length before this CD track as desired, and enter the Title and Artist information in the respective input fields.
5. Click the OK button.
You have edited the CD track split properties.
2. If you want to insert a CD index:
1. Define the position at which you would like to insert a CD index by clicking the respective location in the track display area.
2. Right-click the track display area to open the context menu and click the Insert CD Index entry.
The CD index is inserted in the track.
3. If you want to edit the CD index properties, right-click the CD index icon and click the Properties entry.
The Index Properties window is opened.
4. Define the exact position of the CD index.
5. Click the OK button.
You have edited the CD index properties.
Editing Track
3. If you want to insert a label:
1. Define the position at which you would like to insert a label by clicking the respective location in the track display area.
2. Right-click the track display area to open the context menu and click the Insert Label entry.
The Label Properties window is opened.
3. Define the exact position of the label and enter a title in the Title input field.
4. Click the OK button.
The label is inserted in the track.
You have added sections to the track.
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5.3 Applying Crossfades
Nero SoundTrax allows you to create a crossfade between two audio files (i.e. to combine these audio files without interrupting their sound). Crossfades create a smooth transition between the audio files and are therefore a great method for creating audio mixes.
5.3.1 Creating Crossfade
To create a crossfade between two audio files, proceed as follows:
1. Right-click the track display area to open the context menu and click the Insert Audio
File(s) entry.
A window is opened.
2. Select the audio file that you want to insert.
3. Click the Open button.
The audio file is inserted in the track as a peak file.
4. Insert a second audio file in the same track as described above.
5. Drag the second audio file over the first one.
A red X appears in the area in which the two audio files overlap.
You have created a crossfade between two audio files.
Editing Track
5.3.2 Editing Crossfade Properties
After creating a crossfade, you can edit the properties of the crossfade area (i.e. the area in which the two audio files overlap).
To edit the crossfade properties, proceed as follows:
1. Right-click the red X in the crossfade area.
A context menu is opened.
2. If you want to apply a certain crossfade method, click the desired crossfade method.
3. If you want to match the tempos of the two audio files for the crossfade area:
1. Click the Match Tempos entry.
The Crossfade Tempo window is opened.
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Editing Track
2. If you want to create a smooth transition between the two audio files, select the Gradual­ly alter tempo with transition option button.
3. If you want to create a rather harsh transition between the two audio files, select the Hard tempo scale within transition option button.
4. If you want to manually define the tempo (in bpm) for the crossfade area, move the Common tempo slider to the desired position.
5. Click the OK button.
You have edited the crossfade properties.
5.4 Applying Effects and Enhancement Options
To apply effects and enhancement options, proceed as follows:
1. If you want to insert a volume curve or pan curve in the track:
1. Click the Tracks > Add Volume Curve / Add Pan Curve entry in the menu bar.
The curve is inserted in the track.
2. Continue to edit the curve.
2. If you want to insert a sound change in the track:
1. Click the Edit the effect chain button in the tracks area on the left.
The Effect Chain Editor window is opened.
2. Add the desired sound change to the effect chain.
3. If you want to edit the effect chain for the track:
1. Right-click the track display area to open the context menu and click the Edit Track Ef­fect Chain entry.
The Effect Chain Editor - Track window is opened.
2. Edit the effect chain for the track.
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Editing Track
4. If you want to add an assignable effect group curve to the track:
1. Right-click the track display area to open the context menu and click the Add Assigna- ble Effect Curve entry.
The Add Effect Group Curve window is opened.
2. Select one of the effect group curves and click the OK button.
The effect group curve will be inserted in the track.
5. If you want to disable the track, right-click the track display area to open the context menu
and click the Deactivate Track entry.
The track will be disabled. The peak file will be hidden.
You have edited the track.
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5.5 Creating a Nero ScratchBox Clip
To create a Nero ScratchBox clip, proceed as follows:
1. Select an audio file in the file system in the lower left corner of the Nero ScratchBox.
2. Drag the file onto one of the turntables.
The name of the audio file is displayed in the display field above the turntable.
3. If you want to define a loop in the audio file:
1. Start playback of the audio file.
2. Click the
button at the desired starting point of the loop.
Editing Track
3. Click the
4. Click the
4. If you want to briefly reduce or accelerate the playback speed, click the Minus or Plus
button on the turntable.
5. If you want to continuously accelerate the playback speed, move the slider on the turntable
up.
button at the desired end point of the loop.
button to play the defined loop.
The speed increase is shown in the red field above the slider as a percentage value.
6. If you want to permanently slow down the playback speed, move the slider on the turntable
down.
The reduction in speed is displayed as a percentage value in the red field above the
controller.
7. If you desire a slow fade-in and fade-out at the beginning and end of the audio file
playback, turn the slider on the turntable to the right.
8. If you want to completely filter highs, mid-range, or lows out of the audio file, push the
switch for the respective tone to the right.
The switch will be illuminated red.
9. If you want to automatically crossfade from one audio file to another, slide the Automatic
DJ
slider on the mixing console to the right.
10. If you want to manually crossfade from one audio file to another, move the lower slider on
the mixing console in the direction of the desired turntable.
11. If you want to change the volume of one of the playbacks, move the vertical slider on the
respective side.
12. If you want to change the volume for both audio files, move the slider on the mixing
console.
13. If you want to play a loop from the tools area, drag the loop icon onto the turntable.
14. If you want to use a sample scratch from the tools area, click the desired numbered button.
Scratches 1 - 3 will be used on the left turntable, scratches 4 - 6 will be used on the
right turntable.
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15. If you want to use a sample sound or effect, click the desired numbered button in the lower
left or lower right of the tools area.
16. If you want to record a playback, click the button and start playback of the audio
file(s).
All actions that you execute during the recording will also be recorded.
17. If you want to stop the recording, click the button.
18. If you want to postprocess the scratches in your recording:
1. Click the Nero ScratchEditor button in the tools area.
The Nero ScratchEditor window is opened.
2. Change your scratches by clicking the playback curve of the respective turntable and then moving the handles that appear due to scratching.
3. Close the Nero ScratchEditor window.
The changes are accepted.
You have created a Nero ScratchBox clip.
5.6 Creating a Volume Curve
A volume curve allows you to vary the volume over the length of the track.
To create a volume curve, proceed as follows:
Editing Track
1. Select the track for which you want to change the volume.
2. Click the Tracks > Add Volume Curve entry in the menu bar.
The volume curve is displayed in the track. On the left border of the track a percen-
tage scale from 0 to 100 is displayed for the volume.
3. Move the starting point of the curve, i.e. the square box at the left corner, to the desired
initial volume.
4. Click the volume curve where you want a volume change and move the square box up or
down.
5. Repeat the previous step until you have specified all desired points of the volume curve.
6. If you want to delete a specific curve point, right-click the curve point and select the
Remove Curve Point entry in the displayed context menu.
7. If you want to define the settings for a curve point more precisely:
1. Right-click the curve point and select the Edit Curve Point entry in the displayed context menu.
The Edit Curve Point window is opened.
2. Enter the desired position of the curve point in the Min. and Sec input fields in the Time Line Position area.
3. Enter the desired volume in decibels in the Volume text box in the Value area.
4. Click the OK button.
You have created a volume curve and added it to the track.
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In general: The farther you move the dot away from a speaker the softer the
5.7 Changing the Surround Sound Distribution
Nero SoundTrax allows you to allocate different output levels to the speakers during play­back of a track. This changes the sound center of the room so that the sound "migrates". For this key points are created in the track so that the movement of sound can be re-used in subsequent playbacks.
To change the surround sound distribution, proceed as follows:
sound in that speaker will be. The nearer you move the green dot to the speaker the louder the sound will be. The sound from the right speaker becomes louder when the dot is moved to the right; the sound from the left speaker becomes louder when the dot is moved to the left. If you place the dot in the corner above one of the speakers then only that particu­lar speaker will provide sound; the other speaker will be completely muted. You can achieve the same effect by double-clicking on one of the speakers to turn it yellow.
1. Click the green dot in the Surround Sound Distribution field located in the track section,
keep the mouse button pressed, and move the dot.
The dot movement is marked by key points in the track display area. These key points
consist of a dotted line and a diamond at the top of the line.
Editing Track
2. If you want to move a key point in the track, click the diamond at the top of the key point
and move it to the right or left.
3. If you want to delete a key point in the track, click the diamond at the top of the key point
and press the Delete key on your keyboard.
You have changed the surround sound distribution of the track.
5.8 Creating a Pan Curve
A pan curve allows you to vary the volume in the individual channels over the length of the track. For example, for stereo you can initially make the left channel louder than the right channel, thereby simulating a movement.
To create a pan curve, proceed as follows:
1. Select the track for which you want to change the volume distribution.
2. Click the Tracks > Add Pan Curve entry in the menu bar.
The pan curves are displayed in the track. On the left border of the track a percentage
scale from 0 to 100 is displayed for the volume. The starting point of the curve is at 0, which represents consistent volume allocation.
3. Move the starting point of the curve, i.e. the square box in the left corner, to the desired
initial distribution.
4. Click the volume curve at the location for which you want to change the volume distribution
and move the square box up or down.
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5. Repeat the previous step until you have specified all desired points of the pan curve.
The subsequent settings differ depending on the selected effect and are not de-
6. If you want to delete a specific curve point, right-click the curve point and select the
Remove Curve Point entry in the displayed context menu.
7. If you want to define the settings for a curve point more precisely:
1. Right-click the curve point and select the Edit Curve Point entry in the displayed context menu.
The Edit Curve Point window is opened.
2. Enter the desired position of the curve point in the Min. and Sec. input fields In the Time Line Position area.
3. Enter the desired pan in percent in the Pan text box in the Value area.
4. Click the OK button.
You have created a pan curve and added it to the track.
5.9 Creating an Effect Chain
To create an effect chain, proceed as follows:
1. If you want to create an effect chain for all tracks, click the Insert > Effect Into > Master
Effect Chain entry in the menu bar.
Editing Track
2. If you want to create an effect chain for a specific track, click the Insert > Effect Into >
Track Effect Chain entry in the menu bar.
The Effect Chain Editor window is opened.
3. Click the Add button and choose the desired effect from the displayed menu.
Different control elements are displayed depending on the selected effect.
4. Define the other settings as desired.
scribed in further detail.
5. Repeat the preceding steps until you have added all desired effects.
6. Click the Close button.
7. If you want to delete the effect chain, right-click in a free area of the track, whose effect
chain you want to delete, and select Edit track effect chain in the displayed context menu.
You have created an effect chain.
5.10 Creating or Using an Effect Chain Template
To create your own effect chain template or to use a predefined one, proceed as follows:
1. If you want to create an effect chain for all tracks, click the Insert > Effect Into > Master
Effect Chain entry in the menu bar. If you want to create an effect chain for a specific track, click the Insert > Effect Into > Track Effect Chain entry in the menu bar.
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Editing Track
The subsequent settings differ depending on the selected effect and are not de-
The Effect Chain Editor window is opened.
2. Click the Add button and choose the desired effect from the displayed menu.
Different control elements are displayed depending on the selected effect.
3. If you want to use a predefined template, select the desired template in the drop-down
menu in the lower left corner of the window.
4. If you want to create your own template:
1. Define the other settings and the effect as desired.
2. Enter a template name in the drop-down menu in the lower left corner of the window.
3. Click the
You have saved an effect template.
5. If you want to delete a template:
1. Select the template in the drop-down menu in the lower left corner of the window.
2. Click the
You have deleted the template.
button.
button.
The settings of the selected template will be accepted when you close the Effect
Chain Editor window.
You have created your own effect chain template or chosen a predefined one.
5.11 Creating an Effect Group
To create and edit an effect group, proceed as follows:
1. Click the Insert > Effect Into > Assignable Effect Groups entry in the menu bar.
The Assignable Effect Groups window is opened.
2. Click the Add Group button.
The new group is displayed in the table.
3. Select the newly created group.
4. Click the Edit Chain button.
The Effect Chain Editor - Track window is opened.
5. Click the Add button and choose the desired effect from the displayed menu.
Different control elements are displayed depending on the selected effect.
6. Define the other settings as desired.
scribed in further detail.
7. Repeat the preceding steps until you have added all desired effects.
8. Click the Close button.
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9. If you want to delete an effect group, select the desired effect group in the table and click
the Remove button.
You have edited an effect group.
5.12 Adding an Effect Group Curve to The Track
The following requirement has to be fulfilled:
An effect group must already be created. To add an effect group to a track, proceed as follows:
1. Select the track to which you want to assign the effect group curve.
2. Right-click the track dispay area to open the context menu and click the Tracks > Add
Assignable Effect Curve entry in the menu bar.
The Add Effect Group Curve window is opened.
3. Select the desired effect group.
4. Click the OK button.
The effect group curve is displayed in the track. On the left border of the track a per-
centage scale from 0 to 100 is displayed for the volume.
Editing Track
5. Move the starting point of the curve, i.e. the square box at the left corner, to the desired
initial distribution.
6. Click the effect group curve at the location for which you want to change the effect and
move the square box up or down to the desired intensity.
7. Repeat the previous step until you have specified all desired points of the effect group
curve.
8. If you want to delete a specific curve point, right-click the curve point and select the
Remove Curve Point entry in the displayed context menu.
9. If you want to define the settings for a curve point more precisely:
1. Right-click the curve point and select the Edit Curve Point entry in the context menu.
The Edit Curve Point window is opened.
2. Enter the desired position of the curve point in the Min. and Sec. input fields in the Time Line Position area.
3. Enter the desired volume in decibels in the Volume text box in the Value area.
4. Click the OK button.
You have added an effect group curve to the track.
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The subsequent settings differ depending on the selected effect and are not de-
6 Exporting And Burning
6.1 Exporting a Project to an Audio File
To save a project as an audio file, proceed as follows:
1. Click the File > Export to Audio File entry in the menu bar.
The Save As window is opened.
2. Select the folder in which you want to save the audio file.
3. Enter the desired file name in the File Name input field and select the audio format in
which the file will be saved.
scribed in further detail.
4. If you want to define additional settings for the audio format:
1. Click the Options button.
A window is opened.
2. Define the other settings as desired.
3. Click the OK button.
Exporting And Burning
5. Click the Save button.
You have saved the project as an audio file.
6.2 Burning a Project to CD
To burn an Audio CD, proceed as follows:
1. Click the Tools > Burn to CD entry in the menu bar.
The Audio CD Recorder window is opened.
2. Insert a writable CD in the disc burner.
3. Select the disc burner into which you have placed the writable CD in the Device drop-down
menu.
You can also save the project as a disc image if you do not want to burn it to a CD immediately. In this case, select the Image Recorder entry instead of a disc burner in the Device drop-down menu. You can then burn this disc image later with Nero Burning ROM or Nero Express.
4. If you want to perform a simulation to verify whether the disc burner can burn the CD,
select the Simulate before recording check box.
Prior to burning, the program verifies that all files selected for burning are available.
5. If you want to run a speed test prior to burning, select the Test maximum speed before
burning check box.
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Exporting And Burning
With CD players that support CD text, the title of the CD, the name of the audio
Prior to burning, the program verifies whether the disc burner is capable of burning the
session with the selected writing speed.
6. If you do not want to normalize the volume, select the Do not normalize option button in
the Volume Level Normalization area. If you want to normalize the volume of the individual CD tracks individually, select the Normalize each track separately option button If you want to normalize the volume of the whole CD, select the Normalize globally option button.
7. If you have selected a normalization method, move the Normalization level jog dial until
the desired decibel value is reached.
8. If you want to add CD text, enter the desired title and artist in the Title and CD TEXT area.
file as well as the name of the artist appear in the display.
9. If you want to add the same artist information to all tracks:
1. Click the Select All button.
2. Click the Properties button.
The CD Track Properties window is opened.
3. Enter the joint artists of the CD track in the respective input field.
4. Click the OK button.
10. If you want to add titles and artist to specific tracks:
1. Select the desired track in the CD Track List area.
2. Click the Properties button.
The CD Track Properties window is opened.
3. Enter the title of the CD track in the respective input field.
4. Enter the artist of the CD track in the respective input field.
5. Click the OK button.
6. Repeat these sub-steps for each track to which you want to add title and artist.
11. Click the OK button.
12. If you have selected the Image Recorder as destination, the Save As window is opened:
1. Select the desired folder and enter the desired file name in the File name input field.
2. Click the Save button.
The Burn Progress window is opened and burning is started. You can now follow the
progress of burning on the progress bar.
13. If you would like to save or print a log file for the burning process, click the Save or Print
button. If you do not want to save or print a log file for the burning process, click the Discard but­ton.
You have burned an Audio CD.
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7 Technical Information
7.1 System Requirements
Nero SoundTrax is part of the Nero product you have installed. Its system requirements are the same. Detailed system requirements of this and all other Nero products can be found in the Support section on our Web site
Technical Information
www.nero.com.
7.2 Formats Supported
7.2.1 Audio Formats and Codecs
Advanced Audio Coding (AAC) - import only
Audio Interchange File Format (AIFF, AIF)
Dolby Digital (AC3) - import only
MP3 / mp3PRO (MP3)
Moving Picture Experts Group-1 Audio Layer 3 (MP3)
Moving Picture Experts Group-4 (MP4)
Nero AAC Codec, Nero Digital (MP4)
OGG Vorbis (OGG, OGM)
Resource Interchange File Format WAVE (WAV, WAVE)
Windows Media Audio (WMA)
Nero WaveEditor File (NWF)
Nero SoundTrax Project File (NPF)
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