Motorola razr (2020) Quick View Display User experience for small spaces

Quick View Display
User experience for small spaces
The goal of the Quick View Display is to surface simple information, tools, and actions that don’t require the user to flip open their device.
Users want to receive incoming information and easily decide if they want to engage deeper by opening their phone. For example, users may want to pause/play/skip media when closed, but crafting a playlist is not necessary ideal for this state.
On a small screen...
Complex experiences can be dicult at this size, as a user’s thumb may take up roughly of the screen height. Elements may need to be removed or redistributed to be eective at this size.
Optimizing use cases
Does the entire app need to be represented on the Quick View Display? Or should only targeted use cases be available?
Is it possible to reduce the number of tasks the user needs to accomplish within one view?
Try to highlight use cases that enable simple actionable tasks.
Flip closed Flip open
Lightly active
Read notifications Start/stop music See heads up navigation Watch a video clip
Heavily active
Draft an email Create a to-do list Search map routes Watch a movie
Aording easy touch targets & reducing complexity are critical usability considerations
No overlapping buttons/containers
Access to menus/primary states
Text readability & legibility
UI should fill the whole screen
User should be able to easily
accomplish the app’s main goal
Display size
355 x 266
Key aordances
1 - Status bar 2 - Navigation bar 3 - Back gesture
Primary interaction space*
307x218dp
24dp
24dp
Display frame
355x266px
24dp 24dp
3 3
1
Recommended
aordances
2
Ideal target size
Area - 48x48 dp Spacing - 8dp
*Unless app runs in immersive mode
307dp
Interaction space
218dp
Optimizing for the display
Leverage breakpoints in the UI to preserve the usability of the experience when viewed on a small display.
Breathing room
Instead of shrinking to fit, aspects may need to be redistributed to preserve touch targets and ensure legibility.
Space to move
Scrolling within a small space can be dicult, especially if footers and headers reduce the usable space. Consider collapsible elements to optimize as much space as possible.
Bite sized
Too much visual stimulus can make the small space feel chaotic and overwhelming. 1 or 2 use cases at a time will be easier to complete within the small space.
Reference Smart Watch design
Smartwatch experiences are an ideal case study for small display design—simplified layouts, simplified tasks, and working within screen size constraints.
Case study: Example 1
When redesigning the dialer for the Quick View Display, it was important to identify the most important actions and ensure they were presented well to the user.
Feature importance
Prioritize core features and interactions to be presented to the user.
Stacking & layering
In order to allow important elements to fit, some UI elements are rearranged, grids are adjusted, or hierarchy is changed. The priority is on preserving usability and touch target aordances.
Think beyond static layouts
Consider making some elements persistent, and some dynamic. While tools should not be dicult to find, reducing the clutter will make the space feel easier to interact with.
Main display UI translated to external display
The primary interactions are persistent, secondary interactions hide/reveal on tap
Case study: Example 2
Feature importance
As seen in the previous example, core features are simplified and just the most important aspects are visualized.
Stacking & layering
In both feature examples, page layouts are oriented in landscape rather than portrait to optimize space.
Think beyond static layouts
Not all of the features appear at once, layers or aordances are available to allow the user to move through the information they need without overburdening the space available.
Main display
UI translated to external display
Search results populate as a number is typed, users can tap to view more contacts
Thank you!
Additional resources
Get your apps ready for foldables
https://developer.android.com/guide/topics/ui/foldables
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