Lexicon PCM81 User's Manual

PCM 81 Presets
PCM 81 Presets
PCM 81 presets are organized in 6 Banks (P0-P5) of 50 presets/Bank (numbered 0.0 – 4.9). Press Program Banks repeatedly to cycle through the Banks. Within each Bank, presets are functionally grouped. Turn SELECT to view all the presets. Press Load/ to load any displayed preset.
Each preset has one or more parameters patched to the front panel ADJUST knob. This gives you instant access to some of the most interesting aspects of the effect. In addition, all of the presets marked with a T can be synchronized to tempo. To set the tempo, press the front panel Tap button twice in time with the beat. (Tempo can also be dialed in as a parameter value, or it can be determined by MIDI Clock.) Be sure to try these effects synchronized with MIDI sequence and drum patterns.
Program Bank 0
Multi Effects
0.0 Prime Blue ADJUST: Efx/Rvb X 0–127
Three stereo effects: 6-voice chorus, rhythmic echoes, and reverb. ADJUST changes the effect smoothly from chorus, to chorus with echoes, to chorus with echoes and reverb, to reverb with echoes, then to reverb only. T
0.1 EkoChorus ADJUST: FX Mix 0–127
A 6-voice stereo chorus with echoes and stereo reverb.
0.2 Wet Chorus ADJUST: FX Mix 0–100
A thick wet chorus combined with a small amount of reverb to produce a large lush sound. Fattens up any track and is especially good for adding body to guitar.
0.3 Wet Chorus 2 ADJUST: FX Mix 0–100
A variation of Wet Chorus with a subtle amount of delays and reverb to produce just the right amount of ambience.
0.4 Wet Chorus 3 ADJUST: FX Mix 0–100
A variation of Wet Chorus 2 with even thicker chorus (border­ing on a slight flange) and slightly modified delays.
0.5 Chorus Plate ADJUST: KorusMix 0–100
Smooth rolling delays combined with an aggressively modu­lated reverb tail. Twisted for guitar.
0.6 Chorus Room ADJUST: Decay 0–80
Slow chorus applied to one side of the reverb. The speed of the modulation follows input level.
0.7 ChorusToRvb ADJUST: Decay 0–127
Input level controls the relative mix of stereo chorus and reverb. Loud signals are mostly chorus, and the reverb level comes up as the signal fades away.
0.8 Funkus Room ADJUST: LFO Rate 0–100
Great on electronic pianos / keyboards. Strong modulation applied to both delays and reverb tail.
0.9 Detune & Room ADJUST: Detune 0–127
A very tight room combined with separate pitch modulation on the left and right inputs.
1.0 Detune&Dbl ADJUST: Detune 0–127
Similar to Detune & Room, but several delay voices have been added to produce doubling effects.
1.1 Tight Space ADJUST: SplitWide 0–100
A bright, dry ambience combined with left and right detune and delay.
1.2 Flange >Rvb ADJUST: FX Mix 0–100
The output of a flanger fed into a concert hall reverb.
1.3 Flange+Rvb ADJUST: FX Mix 0–100
A rich 6-voice chorus in parallel with reverb.
1.4 X Eko Flange ADJUST: X-Fbk 0–100
A stereo flanger with rhythmic echoes feeding into stereo reverb. ADJUST controls cross-feedback (which causes the echoes to bounce from side to side as they repeat). T
1.5 Glide > Verb ADJUST: FX Mix 0–100
Three stereo effects in series: gliding delays, rhythmic echoes and reverb.
1.6 Glide X-Ekos ADJUST: Eko Time 0–100
Similar to Glide > Verb, but ADJUST lets you dial in echo times from 0-2 seconds. Feedback and cross feedback are com­bined to create echo patterns that change as they repeat.
1.7 Detuned Ekos ADJUST: Ekos/Beat 1–24
Plate reverb combined with independent stereo delays. The delay voices are diffused and modulated. The echoes are rhythmic. T
1.8 StereoEqEkos ADJUST: Ekos/Beat 1–24
Six rhythmic echo voices are EQ’d and panned across stereo space. ADJUST sets the number of repeats per beat. T
1.9 ADJUpMyEchos ADJUST: EchosLvl 0–10
Concert hall reverb with 4 panned echo voices in the back­ground. T
Modulation Effects
2.0 FSw2 Elevate ADJUST: Feedback 0–99
Multiple echo voices with diffusion, modulation and a touch of plate reverb. Footswitch 2 is patched to turn on the AR Envelope which sweeps the master delay. T
2.1 Chorus &Pan ADJUST: LFO Rate 0–100
A moving chorus that shifts the output signal from left to right. Increasing the Delay Master will smear the delay images.
2.2 Chorus&Amb ADJUST: MstChorus 0–100 Similar to Chorus&Pan but with an added ambience. T
2.3 6 Vox Chorus ADJUST: Less/More 0–50
Starting point for all chorus sounds. The Delay Master opens or closes the spacing between the 6 delay voices.
2.4 Split C&E ADJUST: InputPan 0–100
The left input is processed into a lush 3-voice chorus with the voice panners adjusted from center to left. The right input is processed into a rhythmic 3-voice echo with the output panned from center to right. ADJUST cross-pans the inputs. 0=L/R stereo, 50=mono, 100=R/L stereo. T
2.5 Env:PanKorus ADJUST: Chorus 0–127
The AR Envelope drives the speed of the pan based on the presence or absence of input signal.
2.6 6 Vox Flange ADJUST: MstrDepth 0–100
A rich stereo flanger with a touch of reverb.
2.7 Mod Max ADJUST: Mod Knob 0–50
Multiple parameters modulated together. With stereo input, the LFO drives the input pans to each delay and reverb processor. A definite "twist your head off" effect.
2.8 PreciseGlide ADJUST: Resonance 0–100 A very clean stereo gliding delay and reverb. T
2.9 Round 147 ADJUST: RotorRate 0–20
A big wooden rotary speaker cabinet miked fairly close.
3.0 FSw2 Rotary ADJUST: Width 0–100
A dual-rotor speaker cabinet with a very wide stereo spin and a touch of ambience. ADJUST controls the width and direction of the spinning rotors. 0=very wide LR, 64=mono, 127=very wide RL. Footswitch 2 toggles slow and fast speeds. The AR envelope is used to simulate the inertial drag as the rotors speed up or slow down.
3.1 RotorCabinet ADJUST: Slow/Fast 0–1
Similar to FSw 2 Rotor, but ADJUST is used to toggle the speed of the rotors between slow and fast. FX Width sets the width and direction of the spin.
3.2 MIDI Rotary ADJUST: EkoFbk 0–100
Similar to FSw 2 Rotor, but with echoes added and the rotors patched for MIDI control. MIDI AfterTouch toggles speed. Press hard to spin fast, press hard again to spin slow. T
3.3 Tiled Rotary ADJUST: Slow/Fast 0–1
The RotorCabinet effect in a tiled room. Try it with background vocals, as well as keyboard and guitar sources.
3.4 RotoWood ADJUST: Speed 0–10
ADJUST quickly advances the speed of the rotors. Increase the Feedback Master for more upper rotor “howling”.
3.5 RandomImages ADJUST: ImageKnob 0–127
Individual input notes come out at random locations in the stereo image. Delays "creep" slowly out to new time values. Best with solo instruments or voices. T
Special Effects
3.6 Under Water ADJUST: DrownKnob 0–100
Really pulls you under! This will submerge any track.
3.7 Thunder FX ADJUST: FlashTime 0–127
Produces a rolling clap of thunder from a percussive source (such as tom toms) and ethereal sweeps from synth pads. Driven by the AR Env, with ADJUST controlling the AR release rate. T
3.8 Thunder FX 2 ADJUST: FlashTime 0–127
A variation of Thunder FX. Zaps are produced by setting a fast release rate. T
3.9 ChaosImpuls ADJUST: GldResp 0–100
Chaotic rhythms and detunings produced from the input source. Try this with individual percussive hits.
4.0 DemonDescent ADJUST: GldResp 0–100
Dark reverb and modulated detuning are combined to create an eerie special effect.
4.1 RoughIdle FX ADJUST: Speed 0–127
Use this to mutate any steady, broad band source into a poorly tuned combustion engine.
4.2 RoxStutter ADJUST: FX Mix 0–100
Use on strong rock and roll lead vocals. Trailing echoes on voices 3 and 4 go longer as the signal disappears. Delays 2 and 5 add more echo presence.
4.3 Split Pitch? ADJUST: SplitWide 0–127
Modulated varispeed in stereo. One side goes low as the other side goes high. Good for special FX processing of various sources including synths and dialog.
4.4 TryTalk’n ADJUST: GldResp 0–100
A variation of Split Pitch with highly colored reverb and additional delay voices.
4.5 AutoInfinite ADJUST: FX Mix 0–100
With signal present, the reverb time runs long. With signal absent, the infinite process is switched on. Once a source is running in the infinite process, you can play softer passages against it which chorus and echo at the same time. T
4.6 Remove Cntr ADJUST: Cntr Fc 0–127
Filters and crosstalk cancellation remove mono material from a stereo mix. ADJUST controls a low pass filter for the center channel frequencies — turn it up to add mono material back into the mix.
4.7 V-Eliminate ADJUST: Cut Zone 0–127
A vocal eliminator. Removes mono material in the vocal range from a stereo mix. Mono low and high frequencies (kick, bass, snare cymbals, etc.) are kept in the mix. ADJUST controls the width of the elimination band. Phase cancellation will occur if
the two outputs are summed to mono.
4.8 NoCenter Eko ADJUST: Center Fc 0–127
Similar to Remove Cntr with delays added to the processed signal. You can add echoes to the left and right material without affecting the mono material (vocals, kick, or snare) of a stereo mix or sub mix. ADJUST controls a low pass filter for the center channel frequencies. T
4.9 Rvb On L–R ADJUST: Decay 0–127
Similar to NoCenterEko, this effect adds dense plate reverb to the left and right material without affecting the mono material in a stereo mix.
© Lexicon, Inc. 1998
Printed in U.S.A.
PCM 81 Presets
Lexicon
Program Bank 1
Rhythmic Echo and Delay Effects
0.0 [n]Ekos/Beat ADJUST: [n] 1–24
Stereo echoes with a touch of reverb. ADJUST controls the number of echoes per beat. T
0.1 StereoTapDly ADJUST: Mstr Fbk 0100 A variation of [n]Ekos/Beat, with left and right delay voices. T
0.2 OffBeat Eko ADJUST: DarkKnob 0127 A variation of [n]Ekos/Beat that produces a syncopated echo rhythm pattern. ADJUST controls high cut filters in the echo feedback paths. Great for tape echo effects. T
0.3 OffBeat Eko2 ADJUST: DarkKnob 0127 Additional rhythmic delay voices are used to create a more complicated syncopation pattern than OffBeat Eko. T
0.4 Dotted 8ths ADJUST: EchoSlope 0127 Rhythmic delay voices produce a dotted 8th-note pattern. ADJUST controls the slope of the first six repeats. 0=loud to soft (normal echoes), 64=six repeats of equal loudness, 127=soft to loud (reversed echoes). T
0.5 Shuffle Ekos ADJUST: Shufl Lvl 0127 Creates echoes with a shuffle feel. One repeat on the beat followed by one repeat off the beat. ADJUST controls the relative levels of the on and off-beat echoes. T
0.6 Shuffles ADJUST: EchoSlope 0127 Rhythmic delay voices produce a shuffle pattern. ADJUST controls the slope of the first six repeats. 0=loud to soft (normal echoes), 64=six repeats of equal loudness, 127=soft to loud (reversed echoes). T
0.7 Sliding Eko ADJUST: Slide It! 0100 This stereo delay effect lets you dial in the perfect “feel” to match the moment. Two echoes are produced: one is fixed on the beat, the other can be slid in musical time anywhere in front of or behind the beat by turning ADJUST. 0-49=in front of the beat, 50=on the beat, 51–100=behind the beat. T
0.8 Six Trips ADJUST: EchoSlope 0127 Rhythmic delay voices produce a 6-note triplet pattern. Each repeat gets progressively louder. ADJUST controls the slope of the first six repeats. 0=loud to soft (normal echoes), 64= six repeats of equal loudness, 127=soft to loud (reversed ech­oes). T
0.9 6 StrokeRoll ADJUST: Attack 0127 Turn a single drum hit into a six-stroke roll with this effect. ADJUST controls the attack of the first five repeats. 0=loud to soft (normal echoes), 64= five repeats of equal loudness, 127=soft to loud (reversed echoes). T
1.0 TapGated Rvb ADJUST: Gate dB 085 A tempo-controlled LFO is used as a rhythmic gate to the inputs of a large stereo chamber. The gate is opened every other beat for a duration of 1 eighth-note. Use this to add reverb to selected beats of a stereo source. (Try synchronizing to MIDI with a drum machine as a source.) ADJUST controls the input levels in dB to the reverb when the gate is closed. 0=always open (0dB), 85=fully closed (-85dB). T
1.1 TapEkoGate 1 ADJUST: GateDepth 0127 A tempo-controlled LFO is used as a rhythmic gate to the inputs of a delay/reverb combination. The gate is opened once every four beats for a duration of 1 eighth-note. ADJUST determines the portion of the four beats in which the gate is open. 0=open for all four beats, 127=open for only the first 16th note of four beats. T
1.2 TapEkoGate 2 ADJUST: GateWidth 0127 A variation of TapEkoGate 1 with different echo rhythms. T
1.3 TapEkoClear ADJUST: GateWidth 0127 Similar to the two TapEkoGates, except that the rhythmic gate is also patched to clear the delay voices when it opens. This allows very high delay feedback values to be used without creating long echo trails. T
1.4 Tap Chamber1 ADJUST: Width 0–90
A tight chamber with liveness that is tempo controlled. ADJUST controls the width of the reverb within the overall stereo image of the effect (0=mono, 45=stereo, 90=surround). Use this to open up sampled drum mixes. T
1.5 Tap Chamber2 ADJUST: Decay 0–127
A version of Vox Chamber with a rhythmic twist. The width of the reverb within the overall stereo image of the effect is changed rhythmically by Sw1. T
1.6 LatchedEkos ADJUST: EchoWidth 199 The inputs and outputs of stereo delays are gated on and off by two rhythmic switches. The AR envelope alternates the left and right delay outputs. ADJUST controls how long the inputs to the delays remain open over a period of four beats. T
1.7 X-PanEQ BPM ADJUST: Low Tone 0-60
Inputs cross-panned between independent left and right band pass filters with some bright, highly diffused reverb. The pan rate is tempo controlled. ADJUST controls the low frequency limits of both bands. T
1.8 Pan->Eko BPM ADJUST: DarkKnob 0127 Inputs are panned across the stereo inputs of a reverb and independent left and right delays, each with slightly different EQ. The pan rate is tempo controlled. ADJUST controls the high frequency limits of both bands. T
1.9 Tempo Verb ADJUST: Liveness 040 A tempo-based reverb effect with decay changing in tempo. T
2.0 Tempo Gate ADJUST: High Cut 0-50 A heavily gated reverb effect with duration set by tempo. T
2.1 Tape Echo ADJUST: DarkKnob 0–127
Simulates a stereo tape echo. The echo rate is tempo­controlled. ADJUST controls high frequency damping. T
2.2 NonLinear 1 ADJUST: EchoSlope 0127 Produces echoes with non linear decay. ADJUST controls the decay slope. 0=loud to soft (normal echoes), 64=six repeats of equal loudness, 127=soft to loud (reversed echoes). The slope is set to produce a simple reversed echo effect. The repeat rate is tempo-controlled. T
2.3 NonLinear 2 ADJUST: EchoSlope 0127 Chorus and reverb have been added to NonLinear 1, and the delays bounce from side to side as they repeat. The slope is set to 64 to produce repeats of equal loudness. T
2.4 NonLinear 3 ADJUST: EchoSlope 0127 A variation of NonLinear 2 with more radical processing and an inverted slope. T
2.5 Six Across ADJUST: Spacing 0-100
A multi-tap delay effect that filters each voice to a specific bandbass with each tap positioned succesively across the panoramic spectrum.
2.6 BandEko Rvb ADJUST: Center Fc 0127 The outputs of a stereo band pass filter are sent to left and right rhythmic delays in the reverb diffusor loop. Produces diffuse, highly colored echoes and reverb. T
2.7 BandEkoSweep ADJUST: Mstr Fbk 0100 A variation of BandEko Rvb. The center frequency of the band pass filter is swept by the LFO, producing echoes of shifting colors. Reverb and diffusion are turned off. T
2.8 LFO EQ Echo ADJUST: LC Depth 0100 A stereo rhythmic effect created by modulating low cut and high cut filters with the LFO sine and cosine waves. Interesting on rhythm tracks and individual instruments. T
2.9 Chase Echo ADJUST: ChaseRate 0100 LFO EQ Echo with panning added to the filtered delay outputs.
T
3.0 Panned Dlys ADJUST: Mstr Fbk 0–100
A pair of delays are panned to produce echoes that drift across stereo space. T
3.1 X-Pan Delays ADJUST: Mstr Fbk 0–100
The outputs of the delay pair are cross-panned. Mono material produces echoes that repeat, but remain in the center. Stereo material slowly swaps left and right as it repeats. T
3.2 Dly>EQ>Pans ADJUST: Mstr Fbk 0–100
The input signal is split into two frequency bands which are sent through different rhythmic delays with their outputs panned in opposite directions. This effect deconstructs the tone of input material, except when the panning and delay rhythms align in the center of the stereo field. Try it with a drum mix or other broadband material. T
3.3 Ekoz 4 Drums ADJUST: FX Mix 0–100
A space setter for percussive instruments. Combines a short plate reverb effect with four high density echoes which are highly diffused. T
3.4 Haas PanKnob ADJUST: L=0, R=127 0–127
A panner that uses the slight differences in left and right channel delay to produce panning without changing relative levels.
3.5 Dial a Delay ADJUST: Delay 0–100
Your basic delay. Use ADJUST to dial-in up to 2.5 seconds of stereo delay.
3.6 PrecisionDly ADJUST: L ms/100 0–100
Provides precise alignment of left and right channel audio. ADJUST allows you to offset the left channel by up to 1 ms in 100 increments.
Ambience Effects
3.7 PhoneOrRoom? ADJUST: Pick One 0–1
Use ADJUST to choose between a mono telephone filter and a small room with stereo ambience.
3.8 CheapTV Room ADJUST: The Walls 1–10
Simulates the sound of a Lo-Fi TV in a small room. Use ADJUST to change the reflectivity of the walls.
3.9 Empty Stage ADJUST: Liveness 0–127
Made for creating live sounding spaces. ADJUST opens the space to be more reflective and airy.
4.0 Tomb Room ADJUST: The Walls 1–10
Places source material within a very reflective tomb. ADJUST moves the source deeper into this scary space.
4.1 Comb Room ADJUST: Tone 0–100
A tunable comb filter and reverb produce a highly colored ambience. Use ADJUST to change the tuning of the comb filter.
4.2 Zoom Over ADJUST: Speed 1–25
Run an effect (or even a continuous synthesizer drone) into this preset, and the sound will approach you from the center, spread out to the sides as it passes overhead, and recede into the distance behind you. ADJUST controls the speed of the fly­by. This effect will image properly in either 2-channel or
Surround mixes.
4.3 OneShotCarBy ADJUST: Speed 1–100
Input level triggers this left-to-right drive-by. When signal is detected, it will move from left to right. Doppler pitch shift is simulated as the image moves across the stereo field. Once audio has been detected, the effect will cycle once. To drive by again, stop and restart the audio track. To reverse the direction of the effect, set the Width parameter to –45.
4.4 AmbientCarBy ADJUST: Speed 1–100
A variation of OneShotCarBy, enhanced by some stereo ambience. This effect repeats automatically. ADJUST con­trols the speed of the drive-by.
4.5 HeadOn CarBy ADJUST: Speed 1–100
Less ambience than ZoomOver, and more appropriate for things that approach on the road. This effect will image
properly in either 2-channel or Surround mixes.
4.6 2WayStreet ADJUST: Speed 1–100
Produces both LR and RL drive-by effects — like listening to the sound of traffic on a two-way street. The speed for each direction is slightly different. ADJUST is a master speed control for both eastbound and westbound traffic.
4.7 IntoTunnel ADJUST: Speed 1–25
Simulates the sound of a source approaching you from the side, passing you, then entering a tunnel. ADJUST controls the speed of the source. To reverse the direction of the effect, set the Width parameter to –45.
4.8 2WayTunnel ADJUST: Speed 1–100
A variation of IntoTunnel. The source approaches and enters the tunnel, then turns around and comes back.
4.9 FinishLine ADJUST: Speed 1–100
Two pairs of stereo delays added to the basic drive-by effect simulate the 1st, 2nd, and 3rd place cars crossing the finish line. ADJUST controls the speed. Try this and the other drive­by effects with different types of source material. Almost any continuous source will produce interesting spatial sound ef­fects. Low, buzzy synthesizer tones work particularly well.
Program Bank 2
PCM 81 Presets
EQEffects
0.0 StereoLoPass ADJUST: CutOff 0–127
A stereo low pass filter and a stereo reverb in parallel. Add reverb by changing FX Mix. T
0.1 Low Pass HiQ ADJUST: Cutoff 0–127
The same basic effect as StereoLoPass, but with feedback adjusted to produce a more resonant filter. T
0.2 Low Pass LFO ADJUST: Depth 0–127
The cutoff of the stereo low pass filter is swept with a rhythmic LFO sine wave. ADJUST controls the low frequency limit of the sweep. T
0.3 StereoHiPass ADJUST: Cutoff 0–127
A stereo high pass filter and a stereo reverb in parallel. Add reverb by changing FX Mix.
0.4 StereoB-Pass ADJUST: Center 0–127
A stereo band pass filter and a stereo reverb in parallel. Add reverb by changing FX Mix.
0.5 Stereo Notch ADJUST: Center 0–127
A variation of StereoB-Pass which combines a phase inverted output of the band pass filter with unprocessed signal to create a notch filter. ADJUST sets the center frequency.
0.6 SweptNotches ADJUST: Rate 0–100
Produces vowel-like sounds by sweeping two pairs of notches with two independent time switches. Very unusual tonal varia­tions from broad band sources (rich pads, drums, industrial sound effects, etc.) Generates a good deal of spatial move­ment within a stereo or Surround mix.
0.7 Env Notches ADJUST: Release 0–100
Produces vocalization effects from dynamic sources. The inputs are summed to mono, and the notch filters, which are tuned to vocal formants, are swept by the resulting input envelope.
0.8 BandReject 4 ADJUST: FX Mix 0–100
Three independent modulators are used to sweep filters and pan the outputs, resulting in an effect with constantly changing tonal and spatial characteristics.
0.9 WaaPedalEko ADJUST: FeedBack 0–10 Wah-wah with echoes. Foot Pedal is patched to filter cutoff. T
1.0 RotorWaa ADJUST: Rate 0–10
A tempo-controlled wah-wah effect. ADJUST controls the rhythm of the modulator. T
Spatial Effects
1.1 Movable Echo ADJUST: Position 0-127
Designed for use with either stereo or Surround mixes, this dual delay can be positioned anywhere between the center, side and rear channels. ADJUST sets the position. 0=center, 64=side channels, 127=rear channel.
1.2 Movable Hall ADJUST: Position 0–127
Similar to Movable Echo, this concert hall reverb effect can be positioned anywhere between the center, side and rear chan­nels.
1.3 Go Away ADJUST: How Far? 0–127
Take a stereo source and move it anywhere from in your face to far, far away. Use ADJUST to move the source. 0=unproc­essed stereo, 127=far away. Compatible with stereo and
Surround mixes.
1.4 Circular Pan ADJUST: Rate 0–100
Similar to Go Away, this preset sums the inputs to mono and uses the LFO to control EQ, reverb and stereo width to pan the sound through a circular orbit. From right through center,to left through rear, to right. As the sound approaches the center, it grows brighter, louder and dryer. As it recedes towards the rear, it grows darker, softer and more reverberant. In a Sur­round mix, the center and rear positions of the orbit will feed only the center and rear channels of the mix.
1.5 Spatial Hall ADJUST: Position 0–35
A multi-dimensional preset which changes as you increase or decrease ADJUST. Not mono compatible.
1.6 Rear of Hall ADJUST: Decay 0–60
A really huge space, and you’re in the back of it. ADJUST changes the reverberation characteristics, making it boomier.
1.7 Backstage ADJUST: How Far? 0–127
Remember what the concert sounded like from the green room? This effect will take you there and let you wander around. Turn up ADJUST to travel further from the stage until, finally, you’re out in the parking lot.
1.8 Steered Rear ADJUST: Decay 0–10
The Width parameter steers this plate effect from front to back after the AR releases based on input level. Due to the strong
spatial positioning at the end of the decay, this preset is not mono compatible.
1.9 Too Deep! ADJUST: Decay 0–40
Left and right envelope followers control the post delay glides while the AR generator controls reverb width.
2.0 Dyna-Hall ADJUST: Decay 0–30
A tamer version of Too Deep! No envelope chorusing. Good, beautiful, straight ahead, and spacious.
2.1 RotoRox ADJUST: FX Mix 0-100
Crossfades deeper into two delay voices when input is absent. Great vocal effects for thickly-produced rock and roll.
2.2 RotoRoomVox ADJUST: Decay 0–100
A medium large sized room that continuously changes width according to LFO speed. Nice roomy effect for background vocals.
2.3 RotoRoom ADJUST: Decay 0–60
Similar to RotoRoomVox, except the speed of the spatial width modulation is stable, with the speed of the LFO constant. Room is smaller, more dense-sounding and brighter.
2.4 RotoRoom#2 ADJUST: Rt & Rate 0–60
Way cool on a stinger sound effect! Dynamically spacious. Not mono compatible.
Gain Effects
2.5 Tremolo Tap1 ADJUST: Depth 0–127
A basic tremolo effect with a small amount of ambience. Left and right channels are processed separately to maintain the image of stereo source material. The tremolo rate is tempo controlled (2 cycles/beat). T
2.6 X-TremoloTap ADJUST: Depth 0-127
A variation of TremoloTap1 with left and right modulation 90° out-of-phase, producing a stereo effect that doesn’t collapse in a mono mix. If the input source is mono, the sound will seem to move from side to side. If the input source is stereo (or two different mono sources) the left and right channels will alter­nately grow loud and soft. T
2.7 Panner BPM ADJUST: Pan Phase 0–1
A tempo-controlled auto panner with inputs independently panned left and right. If the input source is mono it will pan from side to side. If the input source is stereo (or two different mono sources), the two sources will chase each other between the speakers. Set ADJUST to 0 for “normal” auto panning. T
2.8 Nice Pan! ADJUST: FX Mix 0-100
Combines static time-based delays which move back and forth in the stereo field with a short, bright chorus plate. Great for acoustic guitars.
2.9 Spin & Duck ADJUST: Spin Rate 0–127
Panning combined with 6-voice chorus delays and reverb to produce a rich spacious effect. Delays are tempo-controlled and ducked by input level. They won’t be heard during active passages, but will fade up in the spaces between phrases. T
3.0 MultiFxFade ADJUST: FX Mix 0–100
AR envelope is used to create a moderate fade-in of chorus, delay and reverb effects. Try this with guitars and keys. T
3.1 Ghost ADJUST: FadeShape 0–100
Source material is accompanied by a ghostly image of itself. Not quite reverb, not quite backwards audio. Works well with short percussive sources as well as more sustained ones.
3.2 Ghost Flange ADJUST: FadeShape 0–100
A variation of Ghost with some flanging added. Try this with lead guitar.
3.3 GhostVibrato ADJUST: FadeShape 0–100
Another Ghost variation. This one will produce a delayed vibrato on sustained notes.
3.4 AutoFadeIn 1 ADJUST: FX Mix 0–100
Input level produces an automatic volume swell into a chorus/ delay reverb effect. Great with guitar and keyboard chords.The fade in rate is moderate. T
3.5 AutoFadeIn 2 ADJUST: Fade Rate 0–100 A variation of AutoFadeIn with adjustable fade-in rate. T
3.6 AutoFadeIn 3 ADJUST: Rvb Lvl 0–127
A variation of AutoFadeIn 1 with shorter delay times and a lighter touch on the chorus effect. T
3.7 ChordSwells ADJUST: Rvb Lvl 0-127
A more dramatic version of AutoFadeIn. The fade time is quite long, and the chorus and delay effects are fairly strong. Try it with sustained piano or guitar chords. T
3.8 BowedChords ADJUST: FX Mix 0–100
A subtler version of AutoFadeIn. Chorusing is turned off and delays are more subdued. Essentially a volume swell into reverb. Use it to pull cello-like tones from sustained notes or block chords. Very nice with grand piano. T
3.9 BowedEchoes ADJUST: FX Mix 0–100
Input level controls feedback and triggers the fade-in, produc­ing echoes with soft attacks that appear when the input signal drops. T
4.0 Pedal Swell ADJUST: FX Mix 0–100
A combination of four 400 ms delays, a slight amount of chorus, and a hint of reverb. The Foot Pedal is patched to left and right input levels for majestic volume swells.
Resonant Chord Effects
4.1 Rez Climber ADJUST: Tuning 0–60
Try this with dialog or unpitched source material. AR Enve­lope, triggered by mono input level, dynamically sweeps the resonators through the 2nd – 5th pitches of the harmonic series. ADJUST sets the fundamental pitch for the series. T
4.2 Chord Walk ADJUST: High Cut 0–50
Resonators are used to generate a rhythmic chord pattern from unpitched source material. Sw 1 and Sw 2 are used to change the chord root-note and mode, and to vary the rhythm. Try this with a simple kick, snare and hi-hat pattern. T
4.3 Mars Bars ADJUST: High Cut 0–50 Resonators are used to create a truly weird and spacey special effect. Use on any continuous sound effect, dialog, or even instrumental track. The tuning of the resonators is swept slowly through a series of pitches by the LFO. T
4.4 ModalImpulse ADJUST: Tone 0–50
Resonators are tuned to arpeggiate a modal 7th chord. The rhythm of the arpeggio is tempo-controlled. Works well with single percussion hits (such as kick or snare). Change key, scale and root note of the arpeggio with the Pitch parameters.
T
4.5 Major Minor ADJUST: Tone 0–50
A 6-note modal chord built one note at a time. Use a single percussion hit as an input source (a slowly repeating snare hit works well). The notes in the chord are added slowly over 24 beats. The effect is tempo-controlled. As the chord builds, it is changed rhythmically between major and minor scales. The root note of the chord is also changed in a rhythmic manner. The LFO controls the rate of the build and the major minor shift. Sw 2 controls the changing root notes. T
4.6 MIDIChords ADJUST: Sparkle 0–5
Driven by MIDI Note Number. Resonators follow the note in a diatonic tone cluster. If the audio source is the same as the MIDI source (a synthesizer), the effect is a little like harmoni­zation. Will pass audio if there is no MIDI input.
4.7 LvlSweeper ADJUST: Color 0–34
Driven by level. Any input that exceeds the input threshold will cause a little burst of resonators that quickly swirl through the stereo field. T
4.8 Sweeper ADJUST: Pitch 0–24
A resonant arpeggiator in which a tempo-driven LFO controls the resonator pitches.T
4.9 MIDISustain ADJUST: Bright 0–5
Resonators are assigned as the notes are played. (When playing chords, it's best to spread them a little.) Footswitch 2 works like a piano damper pedal. When the audio source is the same as the MIDI source, the effect is a little like playing a piano while holding down the pedal. This preset requires MIDI
note input or it will not pass audio.
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