Lexicon PCM 80 User Manual

PCM 80
Digital Effects
Processor
User Guide
Unpacking and Inspection
After unpacking the PCM 80, save all packing materials in case you ever need to ship the unit. Thoroughly inspect the PCM 80 and packing materials for signs of damage. Report any shipment damage to the carrier at once; report equipment malfunction to your dealer.
Precautions
Save these instructions for later use. Follow all instructions and warnings marked on the unit. Always use with the correct line voltage. Refer to the manufacturer's operating instructions for power requirements. Be advised that different
operating voltages may require the use of a different line cord and/or attachment plug. Do not install the unit in an unventilated rack, or directly above heat producing equipment such as power amplifiers. Observe the maximum
ambient operating temperature listed in the product specification. Slots and openings on the case are provided for ventilation; to ensure reliable operation and prevent it from overheating, these openings must
not be blocked or covered. Never push objects of any kind through any of the ventilation slots. Never spill a liquid of any kind on the unit. This product is equipped with a 3-wire grounding type plug. This is a safety feature and should not be defeated. Never attach audio power amplifier outputs directly to any of the unit's connectors. To prevent shock or fire hazard, do not expose the unit to rain or moisture, or operate it where it will be exposed to water. Do not attempt to operate the unit if it has been dropped, damaged, exposed to liquids, or if it exhibits a distinct change in performance indicating
the need for service. This unit should only be opened by qualified service personnel. Removing covers will expose you to hazardous voltages.
This triangle, which appears on your component, alerts you to the pres­ence of uninsulated, dangerous volt­age inside the enclosure... voltage that may be sufficient to constitute a risk of shock.
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
This triangle, which appears on your component, alerts you to important operating and maintenance instruc­tions in this accompanying litera­ture.
Notice
This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturer's instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designated to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment OFF and ON, the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient the receiving antenna Relocate the computer with respect to the receiver Move the computer away from the receiver Plug the computer into a different outlet so that the computer and receiver are on different branch circuits.
If necessary, the user should consult the dealer or an experienced radio/television technician for additional suggestions. The user may find the following booklet prepared by the Federal Communications Commission helpful:
"How to identify and Resolve Radio/TV Interference Problems."
This booklet is available from the U.S. Government Printing Office, Washington, DC 20402, Stock No. 004-000-00345-4.
Le présent appareil numérique n'émet pas de bruits radioélectriques dépassant les limites applicables aux appareils numériques de la class B prescrites dans le Règlement sur le brouillage radioélectrique édicté par le ministère des Communications du Canada.
Copyright 1997 All Rights Reserved.
Lexicon Part # 070-11263 Rev 1
Lexicon Inc. 3 Oak Park Bedford MA 01730-1441 Telephone 781-280-0300 Fax 781-280-0490
PCM 80
Digital Effects
Processor
User Guide
Dansk
Vigtig information om sikkerhed
Gem denne vejledning til senere brug. Følg alle anvisninger og advarsler på apparatet. Apparatet skal altid tilsluttes den korrekte spænding. Der henvises til
brugsanvisningen, der indeholder specifikationer for strømforsyning. Der gøres opmærksom på, at ved varierende driftsspændinger kan det blive nødvendigt at bruge andre lednings- og/eller stiktyper.
Apparatet må ikke monteres i et kabinet uden ventilation eller lige over andet udstyr, der udvikler varme, f.eks. forstærkere. Den maksimale omgivelsestemperatur ved drift, der står opført i specifikationerne, skal overholdes.
Der er ventilationsåbninger i kabinettet. For at sikre apparatets drift og hindre overophedning må disse åbninger ikke blokeres eller tildækkes. Stik aldrig noget ind igennem ventilationsåbningerne, og pas på aldrig at spilde nogen form for væske på apparatet.
Dette apparat er forsynet med et stik med jordforbindelse. Denne sikkerhedsforanstaltning må aldrig omgås.
Udgangsstik fra audioforstærkere må aldrig sættes direkte i apparatet. Apparatet må ikke udsættes for regn eller fugt og må ikke bruges i
nærheden af vand for at undgå risiko for elektrisk stød og brand. Apparatet må aldrig bruges, hvis det er blevet stødt, beskadiget eller vådt,
eller hvis ændringer i ydelsen tyder på, at det trænger til eftersyn. Dette apparat må kun åbnes af fagfolk. Hvis dækslet tages af, udsættes
man for livsfarlig højspænding.
Denne mærkat på komponenten advarer om uisoleret, farlig spænding i apparatet ... høj nok til at give elektrisk stød.
Denne mærkat på komponenten advarer om vigtig drifts- og vedligeholdsinformation i den tilhørende litteratur.
Suomi
Tärkeitä turvallisuusohjeita
Säilytä nämä ohjeet tulevaa käyttöä varten. Seuraa kaikkia yksikköön merkittyjä ohjeita ja varoituksia. Käytä aina oikeaa verkkojännitettä. Tehovaatimukset selviävät valmistajan
käyttöohjeista. Huomaa, että eri käyttöjännitteet saattavat vaatia toisenlaisen verkkojohdon ja/tai -pistokkeen käytön.
Älä asenna yksikköä telineeseen jossa ei ole tuuletusta, tai välittömästi lämpöä tuottavien laitteiden, esim. tehovahvistimien, yläpuolelle. Ympäristön lämpötila käytössä ei saa ylittää tuotespesifikaation maksimilämpötilaa.
Kotelo on varustettu tuuletusreiillä ja -aukoilla. Luotettavan toiminnan varmistamiseksi ja ylilämpenemisen välttämiseksi näitä aukkoja ei saa sulkea tai peittää. Mitään esineitä ei saa työntää tuuletusaukkoihin. Mitään nesteitä ei saa kaataa yksikköön.
Tuote on varustettu 3-johtimisella maadoitetulla verkkopistokkeella. Tämä on turvallisuustoiminne eikä sitä saa poistaa.
Älä kytke audiotehovahvistimen lähtöjä suoraan mihinkään yksikön liittimeen.
Sähköiskun ja palovaaran välttämiseksi yksikkö ei saa olla sateessa tai kosteassa, eikä sitä saa käyttää märässä ympäristössä.
Älä käytä yksikköä jos se on pudonnut, vaurioitunut, kostunut, tai jos sen suorituskyky on huomattavasti muuttunut, mikä vaatii huoltoa.
Yksikön saa avata vain laitteeseen perehtynyt huoltohenkilö. Kansien poisto altistaa sinut vaarallisille jännitteille.
Tämä kolmio, joka esiintyy komponentissasi, varoittaa sinua eristämättömän vaarallisen jännitteen esiintymisestä yksikön sisällä. Tämä jännite saattaa olla riittävän korkea aiheuttamaan sähköiskuvaaran.
Tämä kolmio, joka esiintyy komponentissasi, kertoo sinulle, että tässä tuotedokumentoinnissa esiintyy tärkeitä käyttö- ja ylläpito­ohjeita.
Norsk
Viktig informasjon om sikkerhet
Ta vare på denne veiledningen for senere bruk. Følg alle anvisningene og advarslene som er angitt på apparatet. Apparatet skal alltid anvendes med korrekt spenning. Produktbeskrivelsen
inneholder spesifikasjoner for strømkrav. Vær oppmerksom på at det ved ulike driftsspenninger kan være nødvendig å bruke en annen ledning- og/ eller støpseltype.
Apparatet skal ikke monteres i skap uten ventilasjon, eller direkte over varmeproduserende utstyr, som for eksempel kraftforsterkere. Den maksimale romtemperaturen som står oppgitt i produktbeskrivelsen, skal overholdes.
Apparatet er utstyrt med ventilasjonsåpninger. For at apparatet skal være pålitelig i bruk og ikke overopphetes, må disse åpningene ikke blokkeres eller tildekkes. Stikk aldri noe inn i ventilasjonsåpningene, og pass på at det aldri søles noen form for væske på apparatet.
Dette apparatet er utstyrt med et jordet støpsel. Dette er en sikkerhetsforanstaltning som ikke må forandres.
Utgangsplugger fra audioforsterkere skal aldri koples direkte til apparatet. Unngå brannfare og elektrisk støt ved å sørge for at apparatet ikke utsettes
for regn eller fuktighet og ikke anvendes i nærheten av vann. Apparatet skal ikke brukes hvis det har blitt utsatt for støt, er skadet eller blitt
vått, eller hvis endringer i ytelsen tyder på at det trenger service. Dette apparatet skal kun åpnes av fagfolk. Hvis dekselet fjernes, utsettes
man for livsfarlig høyspenning.
Komponenten er merket med denne trekanten, som er en advarsel om at det finnes uisolert, farlig spenning inne i kabinettet ... høy nok til å utgjøre en fare for elektrisk støt.
Svenska
Viktiga säkerhetsföreskrifter
Spara dessa föreskrifter för framtida bruk. Följ alla anvisningar och varningar som anges på enheten. Använd alltid rätt nätspänning. Se tillverkarens bruksanvisningar för infor-
mation om effektkrav. Märkväl, att andra matningsspänningar eventuellt kräver att en annan typs nätsladd och/eller kontakt används.
Installera inte enheten i ett oventilerat stativ, eller direkt ovanför utrustningar som avger värme, t ex effektförstärkare. Se till att omgivningens temperatur vid drift inte överskrider det angivna värdet i produktspecifikationen.
Behållaren är försedd med hål och öppningar för ventilering. För att garantera tillförlitlig funktion och förhindra överhettning får dessa öppningar inte blockeras eller täckas. Inga föremål får skuffas in genom ventilationshålen. Inga vätskor får spillas på enheten.
Produkten är försedd med en jordad 3-trådskontakt. Detta är en säkerhetsfunktion som inte får tas ur bruk.
Anslut aldrig audioeffektförstärkarutgångar direkt till någon av enhetens kontakter.
För att undvika elstöt eller brandfara får enheten inte utsättas för regn eller fukt, eller användas på ställen där den blir våt.
Använd inte enheten om den har fallit i golvet, skadats, blivit våt, eller om dess prestanda förändrats märkbart, vilket kräver service.
Enheten får öppnas endast av behörig servicepersonal. Farliga spänningar blir tillgängliga när locken tas bort.
Denna triangel, som visas på din komponent, varnar dig om en oisolerad farlig spänning inne i enheten. Denna spänning är eventuellt så hög att fara för elstöt föreligger.
Komponenten er merket med denne trekanten, som betyr at den tilhørende litteraturen inneholder viktige opplysninger om drift og vedlikehold.
Denna triangel, som visas på din komponent, anger att viktiga bruksanvisningar och serviceanvisningar ingår i dokumentationen i fråga.
Wichtige Sicherheitsanweisungen
Deutsch
Heben Sie sich diese Sicherheitsanweisungen auch für später auf. Befolgen Sie alle auf der Vorrichtung stehenden Anweisungen und Warnungen. Immer nur mit der richtigen Spannung verwenden! Die Gebrauchsanweisungen
des Herstellers informieren Sie über die elektrischen Anforderungen. Vergessen Sie nicht daß bei verschiedenen Betriebsspannungen ggf. auch verschiedene Leitungskabel und/oder Verbindungsstecker zu verwenden sind.
Stellen Sie die Vorrichtung nicht in ein unbelüftetes Gestell oder unmittelbar über wärmeerzeugende Geräte wie z.B. Tonverstärker. Halten Sie die in den Produktspezifikationen angegebene maximale Umgebungstemperatur bei Betrieb ein.
Schlitze und Öffnungen im Gehäuse dienen der Belüfung; um verläßlichen Betrieb sicherzustellen und Überheizen zu vermeiden dürfen diese Öffnungen nich verstopft oder abgedeckt werden. Stecken Sie nie irgend einen Gegenstand durch die Belüftungsschlitze. Vergießen Sie keine Flüssigkeiten auf den Apparat.
Dieses Produkt is mit einem 3-drahtigen Erdungsstecker ausgerüstet. Diese Sicherheitsmaßnahme darf nicht unwirksam gemacht werden.
Schließen Sie nie Tonverstärker unmittelbar an einen Anschluß des Apparates an.
Um elektrischen Schlag oder Feuer zu vermeiden, setzen Sie den Apparat weder Regen noch Feuchtigkeit aus und betreiben Sie ihn nicht dort wo Wasser eindringen könnte.
Versuchen Sie nicht den Apparat zu betreiben falls er fallen gelassen, beschädigt, oder Flüssigkeiten ausgesetzt wurde, oder falls sich seine Arbeitsweise derart ändert daß daraus ein Bedarf nach Raparatur zu schließen ist.
Dieser Apparat sollte nur von qualifizierten Fachleuten geöffnet werden. Das Abnehmen von Abdeckungen setzt Sie gefährlichen Spannungen aus.
Dieses Dreieck auf Ihrem Apparat warnt Sie vor nicht-isolierter, gefährlicher Spannung im Gehäuse ... stark genug um eine Berührungsgefahr darzustellen.
Dieses Dreieck auf Ihrem Apparat bedeutet daß wichtige Betriebs­und Wartungsanweisungen in der mitgelieferten Dokumentation zu finden sind.
Español
Instrucciones importantes de seguridad
Guarde esta instrucciones para uso posterior. Utilice siempre el voltaje correcto. Diríjase a las instrucciones de operación
del fabricante para obtener las especificaciones de potencia. Esté al tanto de que voltajes de operación distintos requieren el uso de cables y/o enchufes distintos.
No instale esta unidad en un estante sin ventilación, ni tampoco directamente encima de equipos que generen calor tales como amplificadores de potencia. Fíjese en las temperaturas ambientales máximas de operación que se mencionan en las especificaciones del producto.
Las aperturas y ranuras del chasis sirven para proveer la ventilación necesaria para operar la unidad con seguridad y para prevenir sobrecalentamiento, y por lo tanto no pueden ser obstruidas o cubiertas. No introduzca objetos de ningún tipo a través de las ranuras de ventilación, y nunca deje caer ningún líquido sobre la unidad.
Este producto está equipado con un enchufe de 3 clavijas con conexión a tierra. Éste es un elemento de seguridad que no debe ser eliminado.
Nunca conecte ningún tipo de salida de amplificadores de sonido directamente a los conectores de la unidad.
Para prevenir descargas eléctricas o incendios, mantenga la unidad alejada de la lluvia, humedad o cualquier lugar en el que pueda entrar en contacto con agua.
No trate de hacer funcionar la unidad si se ha caído, está dañada, ha entrado en contacto con líquidos, o si nota cualquier cambio brusco en su funcionamiento que indique la necesidad de hacerle un servicio de mantenimiento.
Esta unidad deberá ser abierta únicamente por personal calificado. Si usted quita las coberturas se expondrá a voltajes peligrosos.
Este triángulo que aparece en su componente le advierte sobre la existencia dentro del chasis de voltajes peligrosos sin aislantes ... voltajes que son lo suficientemente grandes como para causar electrocución.
Este triángulo que aparece en su componente lo alerta sobre las instrucciones de operación y mantenimiento importantes que están en los materiales de lectura que se incluyen.
Instructions de Sûreté Importantes
Français
Gardez ces instructions pour réference future. Observez toutes les instructions et tous les avertissements marqués sur
l’appareil. Branchez uniquements sur un réseau de tension indiquée. Consultez le
manuel d’instruction du fabriquant pour les spécifications de courant. N’oubliez pas que différentes tensions peuvent nécessiter l’utilisation de cables et/ou de fiches de connexion différents.
N’installez pas l’appareil en un compartiment non-aéré ou directement au­dessus d’équipements générateurs de chaleur, tels qu’amplificateurs de courants, etc. Ne dépassez pas la température ambiante maximale de fonctionnement indiquée dans les spécifications du produit.
Des fentes et ouvertures sont prévues dans le boîtier pour l’aération; Pour assurer le bon fonctionnement et pour prévenir l’échauffement, ces ouvertures ne doivent pas être couvertes ou bloquées. N’insérez pas d’objets dans les fentes d’aération. Empêchez tout liquide de se répandre sur l’appareil.
Ce produit est muni d’une fiche à trois fils pour la mise à terre. Ceci est une mesure de sécurité et ne doit pas être contrariée.
Ne connectez jamais d’amplificateurs audio directement aux connecteurs de l’appareil.
Pour empêcher les chocs électriques et le danger d’incendie, évitez d’exposer l’appareil à la pluie ou à l’humidité, et ne le mettez pas en marche en un endroit où il serait exposé aux éclaboussures d’eau.
N’essayez pas de faire fonctionner l’appareil s’il est tombé à terre, a été endommangé, exposé à un liquide, ou si vous observez des différences nettes dans son fonctionnement, indiquant la nécessité de réparations.
Cet appareil ne doit être ouvert que par un personnel de service qualifié. En enlevant les couvercles vous vous exposez à des tensions électriques dangereuses.
Ce triangle, sur votre appareil vous avertit de la présence de tension dangereuse, non-isolée à l’intérieur du boîtier...une tension suffisante pour représenter un danger d’électrocution.
Ce triangle sur sur votre appareil vous invite de suivre d’importantes instructions d’utilisation et d’entretien dans la documentation livrée avec le produit.
Importanti norme di sicurezza
Italiano
Conservare le presenti norme per l’utilizzo futuro. Osservare tutte le istruzioni e le avvertenze apposte sull’unità. Utilizzare esclusivamente con la tensione di rete corretta. Consultare le
istruzioni operative fornite dal fabbricante per i dati riguardanti la tensione e l’assorbimento di corrente. Potrebbe essere necessario l’uso di cavi di rete e/o di spine diverse a seconda della tensione utilizzata.
Non installare l’unità in uno scaffale privo di ventilazione oppure direttamente sopra una fonte di calore, come, ad esempio, un amplificatore. Non superare la temperatura ambientale massima di funzionamento riportata nei dati tecnici del prodotto.
Le fessure e le altre aperture nella scatola servono alla ventilazione. Per un funzionamento affidabile, e per evitare un eventuale surriscaldamento, queste aperture non vanno ostruite o coperte in nessun modo. Evitare in tutti i casi di inserire oggetti di qualsiasi genere attraverso le fessure di ventilazione. Non versare mai del liquido di nessun tipo sull’unità.
Questo prodotto viene fornito con una spina a 3 fili con massa. Tale dispositivo di sicurezza non va eliminato.
Evitare sempre di collegare le uscite dell’amplificatore audio direttamente ai connettori dell’unità.
Per prevenire il pericolo di folgorazione e di incendio non esporre l’unità alla pioggia o ad un’umidità eccessiva; evitare di adoperare l’unità dove potrebbe entrare in contatto con acqua.
Evitare di adoperare l’unità se la stessa è stata urtata violentemente, se ha subito un danno, se è stata esposta ad un liquido o in caso di un evidente cambiamento delle prestazioni che indichi la necessità di un intervento di assistenza tecnica.
Ogni intervento sull’unità va eseguito esclusivamente da personale qualificato. La rimozione della copertura comporta l’esposizione al pericolo di folgorazione.
Il presente triangolo impresso sul componente avverte della presenza di tensioni pericolose non isolate all’interno della copertura... tali tensioni rappresentano un pericolo di folgorazione
Il presente triangolo impresso sul componente avverte l’utente della presenza nella documentazione allegata di importanti istruzioni relative al funzionamento ed alla manutenzione.
Introduction
1. Product Overview
Block Diagram .................................................................................... 1-1
Front Panel Overview ......................................................................... 1-2
Rear Panel Overview.......................................................................... 1-3
Installation Notes ................................................................................ 1-4
Mounting ...................................................................................... 1-4
Power Requirements.................................................................... 1-4
Audio Connections ....................................................................... 1-4
Control Connections..................................................................... 1-4
Setting Audio Levels .................................................................... 1-5
Headroom Display • Overload • Setting Analog and Digital
Input Level • Setting Output Level
Configurations .............................................................................. 1-7
Memory Cards.............................................................................. 1-8
Memory Expansion ...................................................................... 1-8
2. Basic Operation
Modes of Operation ............................................................................ 2-1
Navigating a Matrix ...................................................................... 2-2
Info ............................................................................................... 2-3
Control Mode ...................................................................................... 2-4
Program and Register Banks ........................................................... 2-17
Tempo Mode .................................................................................... 2-19
Editing an Effect ............................................................................... 2-22
The Soft Knob ............................................................................ 2-22
The Soft Row ............................................................................. 2-23
Compare .................................................................................... 2-24
Bypass ....................................................................................... 2-24
Store operations......................................................................... 2-25
Turning Memory Protection Off • Storing an Effect
Renaming the Effect • Renaming the ADJUST Knob Patch
Selecting a Bank and Register Location
The Full Edit Matrix .................................................................... 2-27
Creating a Soft Row
Patching ..................................................................................... 2-30
About Sources • The Patch Row • Assigning a Source
Patch Sources • Assigning a Destination • Assigning
Values • Jump • Patching Examples • Multiple Patches
with the Same Destination • Mod Row Patching
Contents
Contents, cont'd.
3. The Algorithms and their Parameters
About the Algorithms .......................................................................... 3-1
The 4-Voice Algorithms ...................................................................... 3-2
The Reverb Shell ......................................................................... 3-2
Concert Hall ................................................................................. 3-3
Plate ............................................................................................. 3-4
Chamber ...................................................................................... 3-5
Inverse ......................................................................................... 3-6
Infinite........................................................................................... 3-7
The 6-Voice Algorithms ...................................................................... 3-8
Glide>Hall .................................................................................... 3-9
Chorus+Rvb ............................................................................... 3-10
M-Band+Rvb .............................................................................. 3-12
The Resonant Chord Algorithms Res1>Plate and Res2>Plate . 3-14
The Parameters................................................................................ 3-16
Chorus........................................................................................ 3-16
Controls...................................................................................... 3-17
Delay Time ................................................................................. 3-19
Feedback/Cross-Feedback ........................................................ 3-21
Filters ......................................................................................... 3-22
Glide FX ..................................................................................... 3-22
Levels......................................................................................... 3-23
Modulation.................................................................................. 3-24
Panning ...................................................................................... 3-28
Patching ..................................................................................... 3-29
Pitch ........................................................................................... 3-30
Resonance ................................................................................. 3-34
Reverb Design ........................................................................... 3-34
Reverb Time............................................................................... 3-36
4. The Presets
Program Bank 0.................................................................................. 4-2
Multi Effects (0.0-1.9) ................................................................... 4-2
Modulation Effects (2.0-3.5) ......................................................... 4-3
Special Effects (3.6-4.9)............................................................... 4-5
Program Bank 1.................................................................................. 4-6
Rhythmic Echo and Delay Effects (0.0-3.6) ................................. 4-6
Ambience Effects (3.7-4.9)......................................................... 4-10
Program Bank 2................................................................................ 4-11
EQ Effects (0.0-1.0) ................................................................... 4-11
Spatial Effects (1.1-2.4).............................................................. 4-12
Gain Effects (2.5-4.0) ................................................................. 4-13
Resonant Chords (4.1-4.9)......................................................... 4-15
Program Bank 3................................................................................ 4-16
Reverb Effects (0.0-2.8) ............................................................. 4-16
Processed Reverb Effects (2.9-3.9) ........................................... 4-18
Remix Effects (4.0-4.9) .............................................................. 4-19
Alphabetical Index of Presets ........................................................... 4-21
5. MIDI Operation
Selecting a MIDI Channel................................................................... 5-1
Controlling PCM 80 Tempo Rate with MIDI Clock.............................. 5-2
MIDI Tempo Control • Using the PCM 80 as a MIDI Control
Source • Slaving two or more PCM 80s
Controller Quirks................................................................................. 5-4
The ADJUST Knob, Foot Pedal, Foot Sw 1 and Foot Sw 2 as
MIDI controllers ............................................................................ 5-4
Controlling the Soft Knob with MIDI • Controlling the Soft Knob
with a Foot Pedal
Program Change Messages............................................................... 5-5
Automation ......................................................................................... 5-7
Bulk Data Dumps................................................................................ 5-8
MIDI Implementation Chart................................................................. 5-9
6. Troubleshooting
Low Voltage........................................................................................ 6-2
Overheating ........................................................................................ 6-2
Common MIDI Problems .................................................................... 6-2
Operational Problems......................................................................... 6-3
Power On Behavior ............................................................................ 6-3
Reinitialization .................................................................................... 6-3
Restoring Factory Default Settings..................................................... 6-4
Contents, cont'd.
7. Specifications
Thank you for your purchase of the PCM 80, one of Lexicon’s most powerful and versatile digital effects processors. The PCM 80 brings you exciting new effects with extensive processing and control capabilities, and uncompromising sonic clarity.
Introduction
The PCM 80 contains a built-in library of 200 preset programs that provide a comprehensive array of effects ranging from beautiful and lush to completely wild. The presets are organized into 4 Banks of 50, and functionally grouped for a wide range of applications. Be sure to experiment with all 200 presets to get a feel for the full range of PCM 80 capabilities.
Bank P0
Multi Effects Modulation Effects Special Effects
Bank P1
Rhythmic Echo
& Delay Effects
Ambience Effects
Bank P2
EQ Effects Spatial Effects Gain Effects Resonant Chord Effects
Every preset has one or more of its parameters patched to the front panel ADJUST knob, giving you instant control over the primary aspect of the effect — without going into Edit mode. In the preset, Concert Hall, for example, Mid Reverb Time is patched to ADJUST. When you turn the knob, you will adjust the reverb decay. In Prime Blue, ADJUST is patched to several parameters, so that turning the knob changes the effect from a tight chorus, to a chorus with recirculating echoes and, finally, into a reverb.
The PCM 80 uses 10 stereo algorithms to create different types of effects. Each algorithm includes an uncompromised stereo reverb effect, as well as several voices of additional stereo effects. There are two general classes of algorithm: 4-Voice and 6-Voice. The 4-Voice algorithms: Concert Hall, Plate, Chamber, Inverse and Infinite each combine a specific type of reverberation with a 4-voice, general purpose, stereo effect “toolbox”, as well as additional post-processing for the reverb. The 6-Voice algorithms: Glide>Hall, Chorus+Rvb, M-Band+Rvb, Res1>Plate and Res2>Plate each combine a specific type of reverberation with a specialized 6-voice stereo effect.
The Presets
Bank P3
Reverb Effects Processed Reverb
Effects
Remix Effects
The Algorithms
All PCM 80 algorithms include several parameters that make it possible to create dynamic spatialization effects for 2-channel or surround applications. Check out the Ambience Effects in Bank P1 and the Spatial Effects in Bank P2 for examples.
The PCM 80 gives you a unique set of tempo controls.Tempos can be tapped in with the front panel Tap button (or an assigned controller) or “dialed-in”, in BPM (beats per minute) on the display. The PCM 80 also lets you generate MIDI clock from your tempo, as well as receive MIDI tempo from an external sequencer or drum machine. In the PCM 80, tempo can control LFO speeds and Time Switch controls, as well as all delay parameters, ensuring that all of your modulations are in tempo with your music. You can even set independent rhythmic values for different parameters within a single program.
Tempo Control
Tempo can be set and displayed in either rhythmic value or time values. Many presets, particularly the Rhythmic Echo & Delay Effects in Program Bank P1, have delay times assigned to Tap tempo. Try loading some of these and pressing Tap twice in rhythm to change tempo.
Editing
An enormous range of editing control is provided for each algorithm, with parameters organized in an edit matrix of as many as 100 main controls. In addition to providing this powerful sound design capability, the PCM 80 also allows you to customize these controls for your day-to-day editing needs, or to use a subset of controls specially designed for each preset.
The PCM 80 has two levels of Edit Mode control called Go mode and Pro mode. In Go mode, the most useful parameters within an effect are grouped for instant access via the front panel Edit button. Each preset has a specially selected set of Go mode parameters which let you make value changes to the effect without losing the character of the sound. Pro mode gives you access to the full parameter editing matrix for the algorithm of any loaded effect when you press Edit. In this mode, you can access a complete set of Modulation and Patching parameters, create your own ADJUST knob patch and assign your own Go mode parameters.
A unique Patching and Modulation system provides unprecedented control over your effects, with a versatile set of internal modulators: LFO, AR Envelope, Envelope Follower, Latch and Time Switches. These allow you to create modulation sweeps which move in time with music, or wildly animated effects. You can create as many as 10 patches per effect, each with as many as 8 pivot points. You can patch multiple parameters to a single controller, or patch multiple sources to a single destination.
Expansion
User Interface
The front panel memory slot will accept industry standard PCMCIA SRAM cards (up to 1Meg). Use these cards to store effects (as many as 2350 on a 1 Meg card), system setups, MIDI program maps, and more.
PCM 80 internal audio memory can be expanded from a maximum stereo delay time of 2.6 seconds to more than 42 seconds by installing 4Meg memory modules (SIMMs).
For all of its programming power and flexibility, you’ll find the PCM 80 simple to use. The large, 2-line fluorescent display is easy to see from any angle whether the surroundings are bright or dark. Separate SELECT and ADJUST knobs make program loading and editing quick and easy. We’ve even designed in a special Info mode — press and hold any button to find out what its function is, or to get status information such as the name of the running effect, current tempo rate, etc.
To get the most out of the PCM 80, we suggest that you invest the time to explore this manual. We think you’ll agree that the time spent investigating will reward you with enjoyment of its full capabilities.
Product Overview
1
Product Overview
Block Diagram
1-1
PCM 80 User Guide
The Front Panel
Headroom
5-position indicator for analog and digital sig­nal levels and over­load conditions.
INPUT
Adjusts analog input level.
Display
Two rows of 20 alpha­numeric characters display effect names and ID numbers, and parameter names and values.
ADJUST
In Edit mode, changes values of parameters chosen with SELECT. With Program Banks or Register Banks se­lected, behaves as a soft knob for patched parameters.
SELECT
Scrolls through pre­sets, registers or pa­rameters. With Pro­gram Bank or Register Bank selected, scrolls through the 50 pro­grams in the selected bank. With Edit se­lected, scrolls only through the param­eters of the active row.
Lexicon
POWER
On/Off.
Memory Card
Slot for optional preset ROM or register RAM cards. Press Eject button to remove card.
Up/Down
Press to move up and down through a pro­gram, register, or pa­rameter matrix.
Program Banks
Enables selection of factory presets. Press repeatedly to cycle selection of 4 internal preset banks. Press and hold to display the name of the current bank.
Load/
In Program or Regis­ter mode, loads the selected program. In Edit mode, scrolls through any multi-field parameter.
Register Banks
Enables selection of user memory. If a RAM card is loaded into the Memory Card slot, each press of this but­ton selects a new reg­ister bank. Press and hold to display the name of the current bank.
Store
Initiates register store function.
Edit
Enables parameter selection for editing of values.
Compare
Active in Program, Register, and Edit modes. Press to com­pare the active version of the current effect with the most recently stored version.
Control
Enables selection of system and global pa­rameters.
Bypass
Bypasses or mutes audio, depending on the setting of each program's bypass pa­rameter.
Tempo
Press to display tempo rate and to initiate tempo functions. LED flashes in time with current tempo rate.
Tap
Sets tempo. Press twice in rhythm to es­tablish tempo rate. Press once to reset LFO.
1-2
Product Overview
The Rear Panel
AC Power
Standard 3-pin IEC power connector. 100­240V, 50-60Hz auto­matic switching to cor­rect voltage range.
S/PDIF
S/PDIF format digital connectors conform to CP-340 Type II and IEC-958 consumer standards.
MIDI
IN
Receives MIDI infor­mation from other MIDI equipment such as master keyboard controllers, MIDI foot controllers, sequen­cers and synthesizers.
THRU
Passes any MIDI data received without change.
OUT
Transmits MIDI data to other equipment.
Balanced Outputs
Output impedance is 125, each side, bal­anced, and levels up to +18dBu maximum full scale. 1/4" phone con­nectors and XLRs pro­vided.
Footswitch
1/4" Tip/Ring/Sleeve phone jack for two in­dependent momen­tary footswitches
Input Level
2-position (In/Out) switch for matching in­put gain to the source being used. In position adds 20dB of input gain (unbalanced) to the input stages. Out position provides 0dB of gain (balanced).
Foot Controller
1/4" Tip/Ring/Sleeve phone jack provided for footpedal with 10k to 100 imped­ance.
Balanced Inputs
Combined 3 pole XLR and 1/4" jacks, elec­tronically balanced.
Input impedance is 50k unbalanced, and 100k balanced. Inputs accept input levels from -22dBu to +20dBu.
1-3
PCM 80 User Guide
Installation Notes
Lexicon
Mounting
Power Requirements
Audio Connections
The PCM 80 uses one EIA-standard rack space, and can be mounted on any level surface or in a standard 19 inch (483 mm) rack. If the PCM 80 is mounted in a rack or road case, support the rear of the chassis to prevent possible damage from mechanical shock and vibration.
The maximum ambient operating temperature is 104°F (40°C). Provide ade­quate ventilation if the PCM 80 is mounted in a closed rack with heat-producing equipment such as power amplifiers.
The PCM 80 is equipped with a 3-pin IEC power connector and detachable cord. The PCM 80 will operate with power sources from 100 to 240 volts AC, 50-60Hz.
Power switching to actual line voltage is automatic.
Analog Audio
For best performance, maintain balanced connections, and use high-quality, low-capacitance, twisted-shielded pair cable.
When connecting to single-ended, unbalanced devices, connect the low side to signal ground at the unbalanced piece of equipment. Output level does not change when connected to an unbalanced input.
Control Connections
Mono Applications
Use a Y-connector inserted at the analog inputs and outputs to have the signal summed to mono.
NOTE
Be careful to keep input and output to all channels wired consistently. Out-of­phase wiring can produce audible effects.
Digital Audio
S/PDIF (CP-340 Type II) Consumer Digital Audio I/O. 75 coaxial cable suited for digital audio or video signals is required. Audio grade cable is not suitable.
Footswitch/Foot Controller
One 1/4 inch T/R/S phone jack is provided for 2 momentary footswitches. Another 1/4 inch T/R/S phone jack is provided for a footpedal (minimum 100 to maximum 10k impedance). Normally open or normally closed momentary switches are suitable. At power on, the PCM 80 assumes the switch is off. Use shielded, twisted-pair cable with shield connected to sleeve. See diagram on previous page.
MIDI
5-pin DIN connectors are provided for MIDI IN, THRU and OUT. Use standard 5-pin DIN MIDI cable assemblies, available from your local dealer.
1-4
Product Overview
The PCM 80, with both analog and digital input and output connections, requires some attention to proper setting of signal level.
Analog inputs are first gain-conditioned by the rear panel input gain switch, and then by the front panel INPUT knob. Proper setting of both the switch and knob are important for best performance of the A/D converter. Audio data from the A/ D converter is level adjusted by the Analog Lvl parameter before reaching the effects processors. Digital inputs are also level adjusted before reaching the effects processors via the Digital Lvl parameter.
Analog and digital sources are mixed at the input to the effects processors. For example, setting both Analog Lvl and Digital Lvl to 50% will mix the analog and digital input signals equally and send them to the effects. Creating a mix which exceeds 100% can cause overload.
Proper setting of Input level on the PCM 80 is dependent on:
• Proper signal level into the analog front end to avoid signals causing overload at the DSP input
• Proper adjustment of the signal level into the analog-to-digital converter to optimize noise and avoid overload
• Proper setting of signal level into the digital signal processor to optimize noise.
Headroom Display
The headroom display provides both headroom and overload information from a variety of measurement points. The meters display the sum of both the analog and the digital input data. Examining either the analog or the digital level alone requires that the Level parameter of the subject data stream be set to 100%, while the Level parameter of the other is set to 0%.
Setting Audio Levels
The chart below illustrates the adjustment range that will set input levels for both balanced and unbalanced operation.When a choice can be made, it is best to operate at the higher amplitude end of the recommended range to optimize noise performance.
Unbalanced Balanced
overload: > 0dBu >+20dBu
acceptable: 0dBu to -22dBu +20dBu to -2dBu
too low (noisy): <-22dBu <-2dBu
Overload
The 0db (overload) indicators will light under the following conditions:
• A/D overload
• overload at any point in effects processing For example, internal peaking of high Q filters, or level buildup from certain
reverberation modes can result in overload, even when the input A/D or digital receiver data stream is not at full scale. Such conditions are most often caused by a combination of extreme parameter settings. Adjusting parameter/level settings can eliminate these overload conditions.
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PCM 80 User Guide
Lexicon
Setting Analog and Digital Input Level
1. Press Control.
2. Press Up or Down until the leftmost digit in the lower lefthand corner of the display is 0.
3. Turn SELECT to 0.2 Dig In Lvl, and turn ADJUST to display 0%. NOTE: If you are not running digital audio, controlled by External Clock, into
the PCM 80, the digital audio input will be disabled or muted. Until there is valid digital audio input, select 0.0 External to enable the digital input level control. Until valid digital audio is connected, the Dig In Lvl control will remain muted.
4. Turn SELECT to 0.1 Analog In Lvl, and turn ADJUST to display 100%.
5. Adjust the front panel INPUT knob so that program material level peaks cause the headroom display to reach the top of the column without lighting the overload indicators. An occasional large signal peak causing momentary flashing of the overload indicator is acceptable in most instances, but should be validated by listening to the actual result.
6. If you are running digital audio, turn SELECT back to 0.2 Dig In Lvl, and turn ADJUST to the desired level. You may want to back off the Analog In Lvl setting to prevent the analog/digital mix from overloading the effects proces­sor.
Setting Output Level
While still in Control mode, turn SELECT to 0.6 Output Level. The Output Level parameter has two range positions. The appropriate position depends on the level handling capability of the device connected to the analog outputs. Devices capable of handling outputs with peak levels of 18dBu require setting Output Level to the +4dBu setting. Devices which cannot handle peak levels greater than +4dBu require the -10dBu setting.
1-6
Effects Send (R) Effects Send (L)
Channel Input or Effects Return (R)
Channel Input or Effects Return (L)
Product Overview
Configurations
Connection to a mixing console's effects sends
If you will be using a PCM 80 as your primary effects unit, and your system includes a console with one or more auxiliary (effects) sends, connect the PCM 80 as shown above. In most applications, it is preferable to connect the PCM 80 outputs to two of the console's input channel strips, panned full left and right, rather than to the effects returns. This allows the greatest flexibility in routing and equalization.
In this configuration the console controls are used to set the amount of effect heard—the PCM 80's MIX control should be set for 100% wet. To assign a global MIX setting:
1. Press Control.
2. Press Up or Down until 1.x is displayed in the lower left of the display and System is displayed on the upper line.
3. Turn SELECT until System Mix Mode is displayed on the upper line. 1.1 will be displayed in the lower left.
4. Turn ADJUST until the lower line reads:
1.1 Global
5. Press Load /✱ to show the current global setting of MIX; use ADJUST to set it to 100% wet.
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PCM 80 User Guide
Lexicon
Memory Cards
Memory cards can be used to store PCM 80 registers, or setups.
You can use Memory cards to store as many as 2350 PCM 80 registers (47 banks of 50 — on a 1 Meg card). Registers stored on a properly formatted card will be recognized whenever the card is inserted, and can be accessed via the front panel Register Banks button, exactly as internal registers.
Memory cards can also be used to store "setups" (your system configuration, as set in Control mode). As many as 5 PCM 80 setups can be stored on a card, allowing you to transport not only your effects, but complete PCM 80 environ­ments to another PCM 80. Cards also provide storage for additional program maps and effect chains.
See Control Mode Store and Load functions for details on saving setups on a card and reloading them.
Memory cards must be of the following type:
PCMCIA SRAM Memory Card — 68 pin, Type I
Usable densities: 64 kByte
128 kByte 256 kByte 1 MByte
Access Time: 250 nsec or faster
Conforms to PCMCIA 2.0/JEDIA 4.1. Can use either 8-bit or 8/16-bit bus configuration. Attribute memory can be present, but is not used.
Memory Expansion
The addition of SIMMs (memory modules) allows several PCM 80 algorithms (Glide>Hall, M-Band+Rvb and the Resonant Chords algorithms) to address up to 4 Meg of delay memory, providing as much as 42 seconds of stereo delay. PCM 80 memory can be expanded with SIMM memory modules of the following type:
30-pin SIMM Memory Module
Usable densities: 1 Meg x 9
4 Meg x 9 16 Meg x 9 (See Physical Requirements. Note also that only 4 Meg will be addressed by the PCM 80.) 8-bit SIMMs are not usable
Access Time: 70 nsec or faster
Physical Requirements: Either 3-chip or 9-chip modules may be used,
with the following size restrictions: Maximum size: .208" (5.28mm) total module thickness
1.30" (33mm) total module height
3.50" (88.9mm) total module length
Expanded memory is automatically detected by the PCM 80. The presence of additional memory will initiate internal power up testing which is longer than the unexpanded PCM 80 time period.
Safety issues and various agency approvals mandate that memory expansion be performed only by qualified service personnel. Instructions for performing this procedure are, therefore, available only in Lexicon's PCM 80 Service documentation.
1-8
The PCM 80 provides a wide range of control over an extraordinary set of reverb and modulation effects. All of the controls are easily accessed from the front panel and are described in detail in this section.
Basic Operation
2
Basic Operation
The PCM 80 has five basic modes of operation, each of which is selected by pressing a front panel button (Program Banks, Register Banks, Edit, Control and Tempo). Each of these first four mode buttons has an LED which lights when the mode is active. The Tempo LED (unless you elect to have this function turned off) flashes the current tempo. When Tempo mode is active, no other mode LEDs will be lighted.
The PCM 80 is always operating in one of these modes. Here, the lighted LED indicates that Control mode is active.
The five mode buttons give you the first level of access to all of the functions and parameters in the PCM 80.
Modes of Operation
Press Program Banks repeatedly to access four banks of factory preset
programs. Each bank contains 50 programs.
Press Register Banks to access a bank of 50 memory locations, called
registers, where you can store your customized effects. Memory cards can be used for storage of additional banks of registers. When a formatted memory card containing stored registers is inserted, pressing Register Banks repeatedly will cycle through all of the available register banks.
Press Edit to access all of the available parameters for the currently running
effect.
Press Control to select system parameters, MIDI, card formatting, etc.
Press Tempo to set tempo-related values that affect the delay time and LFO
rate parameters of the currently-running effect. This is an exciting feature which is unique to the PCM 80, and which will be described in detail later in this chapter.
2-1
PCM 80 User Guide
Lexicon
Navigating a Matrix
Simultaneously pressing Up and Down will always return you to 0.0
The Up and Down buttons move you vertically through the rows of the matrix.
All of the controls available in a mode are arranged in a matrix of up to 10 columns (numbered 0-9) and 10 rows (each numbered .0-.9). This arrangment allows any one of as many as 100 parameters to be selected simply by using the SELECT knob and the Up and Down buttons to select a position in the matrix.
The SELECT knob moves you horizontally across the matrix.
An asterisk in the display indicates that Load /✱ is active and, depending on the mode, will load effects or display additional parameters when pressed.
XXXXXXX XXXXXXXXXX
3.6 XXXXXXXXXXXXXXXXX
Go or Pro
Your current location in the matrix is shown in the lower lefthand corner of the display.
In the Program and Register Banks, the ADJUST knob acts as a soft knob for adjustment of one or more patched effect parameters. In the other modes, ADJUST scrolls through the range of available settings for the control you have selected.
The PCM 80 offers a choice between two levels of Edit mode parameter access. We call these Go mode and Pro mode.
Go mode makes use of an extra row in the edit mode matrix called the Soft Row, where you can assign as many as 10 effect parameters for easy access. Selecting Go mode (Control mode 1.0) limits the action of the Edit button to displaying only the Soft Row parameters assigned to the current effect.
Each preset has a set of Soft Row assignments which we've selected for you (as well as an assignment for the ADJUST knob). When shipped, the PCM 80 will power up in Go mode with the first preset (P0 0.0) loaded. Press Edit to display the Soft Row of parameters.
Pro mode gives you access to the full parameter matrix, including the Soft Row. Use this mode when you want to do in-depth effects editing or patching, or when you want to customize Soft Row assignments.
2-2
Go mode and Pro mode selection is made in Control mode at matrix location 1.0.
Basic Operation
The PCM 80 offers an extensive set of informative display messages which can be activated from the front panel.
The front panel switches perform various functions when pressed. Most of these functions are activated on release of the button. If you want to know more about the function of a particular button (without actually executing any action) press and hold the button down. While you are holding down the button, an explanatory message will appear on the display. The activation of an Info message overrides the normal function of the button, so that no action is taken on release.
Info messages are displayed when a button is pressed and held down. Generally, Info messages inform you of the function of a button, or provide current status information.
Displays the currently loaded effect name,bank, and matrix location.
Displays the current function assigned to the Up button and the ADJUST knob.
Displays the current function assigned to the Down button and the SELECT knob.
Displays action needed to perform a store operation or Memory Protect message when store function is disabled.
Inactive until an effect has been altered, then displays "Press to hear stored effect"
Displays the current tempo and the clock source (MIDI or Internal).
Info
Displays the type of system bypass currently selected, and the current status (on or off).
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PCM 80 User Guide
Lexicon
Control Mode
Simultaneously press Up and Down to return to 0.0.
An asterisk (✱) accompanying a parameter name indicates that there are subparameters available at that matrix location. The Load /✱ LED will light whenever an asterisk appears in the display. Press Load /✱ to step to the next subparameter. From any point in the matrix, press Up or Down together with Load / to backstep to the previous parameter.
Selections of various system states and conditions are made in Control Mode. Press Control to enter this mode. The Control button LED will light to indicate that the mode is active. Note that Control Mode functions are not available when the Compare function is active.
The Control Mode matrix is shown below, followed by descriptions of each available selection.
Row 0
Audio
Note: Although the PCM 80 will detect AES professional format signals, it is designed to be used with S/PDIF input. If your digital input is not S/PDIF, please be alert for locking problems and other potential errors, and be prepared to take the necessary steps to provide the correct for­mat input signal.
2-4
0.0 Word Clock
The PCM 80 can use its own internal clock as a timing reference, or it can reference an external clock source from the rear panel S/PDIF jack. Use ADJUST to select Ext (External), Int: 48kHz or Int: 44.1kHz. When either Internal rate is selected, the digital input is disabled. To process audio from the digital input, you must select Ext.
When External clock is selected, and the PCM 80 detects valid digital audio, the rate of the External word clock will be displayed with a label indicating the digital audio format type: Prf (Professional) or Cns (Consumer, also called S/PDIF).
Audio Word Clock
0.0 Ext: Prf 44.1kHz
When the PCM 80 is receiving valid digital audio, selecting Word Clock will display the audio format and the rate of the incoming signal.
Audio Word Clock
0.0 Ext: Cns 48kHz
When External clock is first selected, the PCM 80 will repeatedly try to establish lock. You can choose to have any subsequent interruptions of the incoming digital audio signal dealt with in one of two ways. An Auto Lock feature allows you to choose to have the PCM 80 attempt to re-establish lock, or not. (See 0.3 Auto Lock.) In either case, the PCM 80 will immediately mute the digital input, and switch to Internal clock at the sample rate of the last valid external signal.
When External clock is selected, any loss of lock detected in the incoming digital audio, or reception of non-audio data will cause the digital input to be muted. An error message will be displayed if this occurs.
The following types of errors are detected when the PCM 80 is set to Ext:
No Lock: The PCM 80, at some point, lost lock to the incoming digital
audio signal. Digital audio input is muted.
Out of Range: The sampling rate of the incoming audio signal is outside of
acceptable tolerance limits of +4%. Digital audio input is muted.
Non Audio: Indicates transmission of non-audio data, such as from a CD
ROM. Digital audio input is muted.
Dig In Status
Pressing Load/from Word Clock will display the current digital input status. This status display is continuously updated, acting as a real-time monitor of the PCM 80 digital input. This display is active even when the PCM 80 is set to Internal clock. Note that in the case of an AES Pro format signal, "Emphasis" means either CCITT or 50/15µs emphasis.
Basic Operation
If valid digital audio is detected, the display will show the external clock rate and format information, along with the status of the Emphasis bit(s) in the incoming audio signal. If the PCM 80 has lost lock, the display message will indicate "No Lock" and parenthetically show the internal clock rate now in use.
Audio *Dig In Status
0.0 Prf 44.1 Emp:Yes
When the PCM 80 loses lock, it will mute the digital input and switch to Internal Clock.
Audio *Dig In Status
0.0 NoLock (Int:44.1)
Error Log
The following errors are continuously logged and are available for review by pressing Load/from the Dig In Status display and using ADJUST to scroll through the error list.
Validity: A Validity error indicates that the Validity bit was set in a frame
of incoming data and that the data attached to it may be corrupted. This bit may also be sent when the transmitting device is paused.
Confidence: The PCM 80 is detecting excessive jitter or noise on the digital
audio line. No data has been corrupted, but corrective action should be taken.
Upon loss of lock, or reception of non­audio data, the PCM 80 will mute the digital input and display the following messages when Word Clock or Dig In
Status is selected:
Word Clock Dig In Status
Not Locked No Lock (Int 44.1)
Out of Range No Lock (Int 44.1)
Non Audio: 44.1 Non Audio: 44.1
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PCM 80 User Guide
Lexicon
SlipSample: Indicates that a single sample is misaligned with the window
defined by the Word Clock. This may occur when an external master changes sample rate, or when it is just powering up, but should not occur in normal operation.
CRC: Indicates a Cyclic Redundancy Check error in the incoming data.
Parity, Biphase: Indicate that at least one bit (and therefore at least one audio
sample) was corrupted. Parity, Biphase, and Confidence errors are most often caused by
inappropriate cabling. Be sure to use 75 video-grade cable, kept as short as possible — standard audio cable will not work reliably.
Each error is reported by name, with the number of occurrences of that particular type of error. The display might show, for example "CRC: 4752". As many as 9999 instances of each error can be shown. If the number of actual errors exceeds 9999, the display will indicate ">9999". A special symbol () before the error type indicates the most recently received error.
Press Load/✱ from the Dig In Status display and use ADJUST to scroll through the Error Log.
A typical Error Log display showing that the last error received was a CRC error ( CRC) and that there have been more than (>) 9999 in­stances of CRC errors since Word Clock was last set to Ext.
Audio *Error Log
0.0 CRC >9999
To clear the Error Log, reselect Ext from the Control Mode Word Clock display. This will cause the PCM 80 to attempt to lock to the current external source and will reset the Error Log. The log is also cleared on power up, and whenever it relocks (Auto Lock On).
0.1 Analog In Lvl
This is a master level control for analog left and right inputs. Use ADJUST to select values from 0-100%. If using only analog inputs, this should be 100% for best audio performance. Values between 0% and 100% are for mixing analog and digital sources.
Note: If the analog signal being fed into the PCM 80 is too hot, turn it down by adjusting the front panel INPUT level control, or by changing the rear panel Input Gain switch. (See Setting Audio Levels in Chapter 1.)
0.2 Dig In Lvl
This is a master level control for digital left and right inputs (post A/D converter). Use ADJUST to select values from 0-100%. If using only digital inputs, this should be 100%, with Analog InLvl set to 0% for best audio performance. Values between 0% and 100% are for mixing analog and digital sources.
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If digital audio is interrupted by lock or range errors, or by transmission of non­audio data, the digital input will be muted. Whenever this occurs, the PCM 80 remains functional, while an error message, such as those shown below, is displayed.
Basic Operation
Error : Lock (Press any button)
Error : Non Audio (Press any button)
Error : Out Of Range (Press any button)
Any such message will remain on the display until you dismiss it by pressing any front panel button. If the condition causing the error is corrected, and the digital input is unmuted, the message will still remain until you dismiss it to ensure that you are informed of a condition that has muted digital audio, even if only for a brief period of time. Once the message is dismissed, the display will return to its previous state.
Some errors detected in an incoming digital audio signal will cause the PCM 80 to mute the digital input. When this happens, the Dig In Lvl display will show both the level you selected, and the fact that the signal is muted.
Audio Dig In Lvl
0.2 30% (Muted)
If you select the Dig In Lvl parameter while there is a lock, range, or non-audio error, the display will continue to show the level you have selected, and parenthetically show that the signal has been muted.
Note, if Word Clock is set to Int, Dig In Lvl is disabled. You must select Ext to process digital audio.
0.3 Auto Lock
When Word Clock is set to Ext, and the PCM 80 loses lock with an incoming digital audio signal, it will immediately switch to Internal Clock at the sample rate of the digital signal last detected. The Auto Lock control allows you to choose whether or not the PCM 80 will continuously try to re-establish lock. Use ADJUST to select On (continuous retry), or Off (continue to use Internal Clock as a timing reference until Ext is reselected).
0.4 SCMS
Digital audio signals, in order to comply with copyright standards, are encoded with control information which can limit the ability to copy audio data. This control information is generally known as SCMS (Serial Copy Management System). Under this system, you can choose to have the audio material processed by the PCM 80 encoded to allow one of three levels of copy restriction. To make your selection, use ADJUST to select No Copy, One Copy, or Multi Copy.
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PCM 80 User Guide
Lexicon
0.5 Emphasis Bit
The Emphasis control allows you to explicitly set the emphasis "flag" in the digital audio, or to pass along the incoming signal without changing its emphasis coding. (The PCM 80 does not perform any emphasis or de-emphasis as part of its signal processing.) The choices available with ADJUST are: Yes, No, and
Pass Thru.
0.6 Output Level
This control allows you to select the maximum output level at the PCM 80's analog outputs. Use ADJUST to select +4 dBu, or –10 dBu.
Exercise care when switching this control, as a 14dB level change instantly occurs when going from -10dBu to +4dBu.
Row 1
System
1.0 Edit Mode
The PCM 80 has been designed with a "plug and play" feature called Go mode. In this mode, the most useful parameters of each effect are grouped together in a single row which is available whenever you press Edit.
Each PCM 80 preset has a set of Go mode parameters which we've selected for you. When shipped, the PCM 80 will power up in Go mode, with the first preset (P0 0.0) loaded. Press Edit to display the first available parameter in the Soft Row.
If you want access to the full parameter matrix for any effect, including the Soft Row parameters, use ADJUST to select Pro mode. Now, when Edit is pressed, you can select any parameter for adjustment, and customize any effect with your own Soft Row assignments. For more information about the Soft Row, see Editing an Effect later in this chapter.
1.1 Mix Mode
Each PCM 80 effect has its own Mix parameter, with the Mix setting stored as an integral part of the effect. Mix Mode allows you to override these individual Mix settings and set a global Mix value for all effects. This is useful when using a mixing console's controls to set the amount of wet signal in a mix. In such a case, you can use this control to set all PCM 80 effects to 100% wet.
When shipped, the PCM 80 has the Mix Mode set to Pgm. This setting determines that effects will be loaded with their stored Mix settings, and allows the individual Mix controls in the edit matrix of each effect to be adjusted from 0-100% Wet. To set a global Mix value, use ADJUST to select Global, press Load/✱ to display the current value, and use ADJUST to assign any value from 0-100% Wet.
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1.2 Tempo Mode
The PCM 80 gives you an exciting new approach to working with delay times and modulation parameters. Now you can set these parameters in beats, allowing you to control your effects in a completely musical way. Each PCM 80 effect has its own Tempo parameters, with tempo settings stored as an integral part of the effect. These include: Tempo Rate, Tempo Beat, Tempo Source (internal or MIDI), Tap Duration, and Tap Average. The Global setting here allows you to override individual Tempo Rate settings with a global value which can then be changed on the fly.
When shipped, the PCM 80 has the Tempo Mode set to Pgm, with each effect driven by its own stored tempo rate. To change to a global Tempo Rate, use ADJUST to select Global, press Load/ to display the current tempo in BPM (beats per minute), then use ADJUST to assign a global tempo value of 40­400BPM.
Whether Tempo Mode is set to Global or Pgm, you can set a new tempo rate by pressing the front panel Tap button twice. Alternatively, you can choose to have tempo set automatically from incoming MIDI clock. The rate you tap, or the MIDI tempo, will be displayed here.
For more information about working with the tempo parameters, see Tempo Mode later in this chapter.
Basic Operation
1.3 Bypass Mode/Bypass Src
This control alows you to determine the behavior of the PCM 80 when the front panel Bypass button is pressed. You can also assign an external controller to perform identically to the front panel button. When the Bypass button is pressed, the LED will light, and a message indicating bypass type will be displayed. Pressing Bypass again will turn bypass off.
The choices available via ADJUST are:
AllMute: Mutes both the input and the output signal, giving com-
plete silence.
InputMute: Mutes the input to the PCM 80, allowing the tail of the
effect to ring out. (This is the default setting.)
OutputMute: Mutes the output. Audio signals are still being fed to the
PCM 80, so processed audio returns immediately when
Bypass is turned off.
Bypass: Completely bypasses the PCM 80, passing unproc-
essed audio directly through to the outputs.
To assign an external controller to perform the selected bypass function, press Load/✱ to display Bypass Src. Use ADJUST to select a footswitch or any MIDI controller (or Off). Once a source is selected, it will perform the same function assigned to the front panel Bypass button.
1.4 Pgm Bypass
This control allows you to determine the behavior of the PCM 80 when a new effect is loaded. The choices available are: AllMute or Bypass.
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1.5 Mem Protect
The PCM 80 provides a memory protection feature to prevent accidental overwriting of your stored effects. When this control is set to On, pressing the front panel Store button will cause an error message to be displayed. To enable the Store function, turn ADJUST to select Off.
1.6 Auto Load
This control allows you to choose whether PCM 80 effects will be loaded immediately when selected with SELECT and the Up and Down buttons (On), or whether they will require a press of the Load/ button (Off).
1.7 Patch Update
When a controller is patched to an effect parameter, this control determines when the controller will take control of the parameter. If Immediate is selected, stored parameter values will jump to the current controller position when the effect is loaded. If Delayed is selected, the stored parameter value will remain in effect until the controller is moved. See Patching later in this chapter.
1.8 Initialize
Selecting this control arms the PCM 80 to revert to its factory settings.
This will erase all registers and setups,
and return the PCM 80 to its default states.
If you press Store, the display will ask "Are you sure?" (Press STORE). If you don't want to reinitialize your unit, press any button to cancel the operation. If you press Store in response to this message, the display will flash "Restoring original factory settings" and your unit will be reinitialized.
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2.0 Bank Copy
This control allows you to copy banks of effects from one location to another. Banks can be copied internally, or to and from PCMCIA Memory Cards. Try, for example, copying Preset Bank 0 into the internal Register Bank.
1. Press Store. The following display will appear briefly.
Select and copy effect banks
The display will then change to show:
Card Bank Copy
2.0 Src: P0 Dst: R
The asterisk indicates that Src is available for adjustment. ADJUST will scroll through all available banks, including internal preset and register banks, as well as any banks on inserted PCMCIA cards. Internal banks are labeled "P0...P3" and "R1". Card registers will be labeled "C0, C1, C2" etc.
Basic Operation
Row 2 Card
2. Press Load/ to move the asterisk to Dst.
Card Bank Copy
2.0 Src: P0 Dst: R
Now, use ADJUST to select the destination of your copy. Selecting a register bank here will cause its contents to be erased and overwritten with the bank you have selected as the source when Store is pressed.
4. Press Store to copy the selected source (in this case Preset Bank 0) into the
internal Register Bank. The display will ask "Are you sure?" (Press STORE). Press any button to cancel. Press Store to complete the store operation.
2.1 Load
This control is provided for future enhancement. It will allow you to load audio software from a Memory Card simply by inserting the new card and responding to the display prompts.
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2.2 Format
This control allows you to format a Memory Card for PCM 80 use. Press Store and insert an unformatted card (or one you don't mind erasing). Make sure the Write Protect latch on the card is set to Off. Press Store. The display will ask "Are you sure?" (Press STORE). Press Store. The following display will appear briefly.
Format and name memory card
The display will then change as shown below.
Card Name: New Card
(press STORE)
This display allows you to assign a name (of 10 characters or less) to the card. A blinking cursor indicates that a particular character is available for changing. Use ADJUST to select the character you want in that position. Turn SELECT to move the cursor to another character. Press Store to execute. The display will ask "Are you sure?" (Press STORE). Press Store again to complete the operation. Press any front panel button to cancel.
Row 3
MIDI
3.0 Reset
This control resets all patched parameters to their previously stored values. When this control is activated, a MIDI "Reset All Controllers" message is also transmitted on the current channel by the PCM 80.
3.1 Receive Turn ADJUST to select OFF, 1-16, or OMNI for receipt of MIDI messages.
3.2 Transmit Turn ADJUST to select OFF, or 1-16 for transmission of MIDI messages.
3.3 Pgm Change
This control specifies the PCM 80's response to incoming MIDI Program Change messages. There are four selections available via ADJUST: On, Off, Map and Chain.
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Pgm+ and Pgm –, are available as subparameters in each location. Pgm+ will load the next higher effect in the current bank, map , or chain. Pgm – will load the next lower effect. You can select the following sources to activate Pgm+ and Pgm –:
Off Footswitch 1 Footswitch 2
• MIDI Controller #119
On
Program Change messages 0—49 correspond to PCM 80 Effects 0.0 —4.9 in the current bank. Program Change messages 50—127 are ignored. The current bank can be changed with MIDI Bank Select Messages as follows:
0–3: Program Banks 0–3
4: Internal Register Bank
5–9: reserved
10–56: Memory Card Banks. The number of banks available on a given
card will vary with its size, as follows:
Card Size # Banks
64 2 256 11 512 23
1 Meg 47
Basic Operation
Off
All Program Change and Bank select messages are ignored.
Map
Program Change 0-127 can be mapped to any PCM 80 effect in any internal or card bank. Two 128 element maps are stored internally, additional maps may be stored on RAM cards. Once you have selected Map, press Load/✱ to display:
MIDI Pgm Change
3.3MapSelect 0
Turn ADJUST to select the desired Program Change Map.
Chain
Any Program Change number can be selected to load any one of ten customized effect “chains". Additional chains can be stored on RAM cards. Once a chain is loaded, effects in the chain are accessed by the controller patched to Pgm + and
Pgm – (program increment and program decrement). Once you have selected Chain, press Load/to display:
MIDI Pgm Change
3.3Chain MIDI
Turn ADJUST to select the desired Program Chain. When set to MIDI, Program Chains will be loaded by MIDI Program Change messages according to the settings of Chain Pgm Assign in Row 6.
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To load a specific Program Chain, without sending the PCM 80 a MIDI Program Change message, use ADJUST to display the desired chain number.
MIDI Pgm Change
3.3Chain 3
3.4 Automation
This control is provided for communication with one or more additional PCM 80s. Select On to have values resulting from front panel operations sent out as SysEx messages. Press Load/✱ to select the ID (0-126 or All) of the target PCM 80(s).
3.5 Send (Foot Pedal, Foot Sw 1, Foot Sw 2, ADJUST)
If Transmit is set to On these four controllers can transmit MIDI controller messages. Press Load/ to cycle through the controller selections. Use ADJUST to select the MIDI Controller message to transmit.
3.6 Int Clock
You can choose to have the PCM 80 transmit MIDI Clock at the current tempo rate by setting this control to On and Tempo mode Source (0.2) to Internal. If this control is set to Off, MIDI Clock will not be transmitted.
3.7 SysEx
This control is provided for communication with one or more additional PCM 80s or computer editor software. On (the default setting) allows SysEx messages to be received by the PCM 80. Press Load/ to select device ID (0-126 ).
3.8 Dump
Press Store to configure the PCM 80 to execute MIDI dumps of single effects, banks, maps, chains, or setups.
3.9 Dump Speed
Turn ADJUST to select dump speeds of Slow, Medium or Fast to achieve compatibility with the connected MIDI device.
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4.0 Store
Control mode Audio, System, and MIDI parameter settings, along with two settings from the Tempo matrix, comprise a "Setup." Five setups can be stored in the unit, or on a Memory Card, allowing you to transport not only your effects, but complete PCM 80 environments to another PCM 80. Press Store to initiate the Setup Store function.
When the PCM 80 is shipped (or when you reinitialize the unit) default values are assigned to these parameters. The following table shows the Setup parameters along with the factory default setting of each parameter.
Control Mode
Matrix Location System Parameter Default Setting
Audio 0.0 Word Clock Internal 48kHz
0.1 Analog Lvl 100%
0.2 Digital Lvl 0%
0.3 Auto Lock Off
0.4 SCMS Multi Copy
0.5 Emphasis Bit Pass Thru
0.6 Output Level +4dBu
System 1.0 Edit Mode Go
1.1 Mix Mode Pgm Global Mix Value 100% Wet
1.2 Tempo Mode Pgm Global Tempo Value 120 BPM
1.3 Bypass Mode InputMute Bypass Src Off
1.4 Pgm Bypass AllMute
1.5 Mem Protect On
1.6 Auto Load Off
1.7 Patch Update Delayed
MIDI 3.1 Receive OMNI
3.2 Transmit 1
3.3 Pgm Change On
Pgm+ Off Pgm– Off Map select 0 Chain MIDI
3.4 Automation Off
3.5 Footpedal None Sw 1 None Sw 2 None ADJUST None
3.6 Int Clock Off
3.7 SysEx On Device ID 0
3.9 Dump Speed Slow
Basic Operation
Row 4 Setup
Tempo Mode
Matrix Location System Parameter Default Setting
Tempo 0.2 Source Internal
Tap 1.3 Display On
4.1 Load
This control allows you to load your stored setup, restore the factory default setup shown above, or load a setup from a Memory Card.
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Row 5
Mapx
Map 0 and Map 1
When Control mode 3.3 is set to Map, received MIDI Program Change messages will be mapped according to the selections made here. The selec­tions available are: MIDI Program Change # (0-127), Bank # (PCM 80 preset, register, or card bank) and Pgm # (PCM 80 effect number 0-49). When shipped, the PCM 80 has the two internal maps configured to access all presets and registers:
Map 0 Map 1
MIDI 0 = P0 0.0 MIDI 0 = P2 2.8 MIDI 127 = P2 2.7 MIDI 121 = R 4.9
Row 6
Chain
The PCM 80 has 10 internal program chains, numbered 0-9. (Ten additional chains are available if a register card is inserted.) Each chain is made up of 10 "links" (numbered 0-9). You can assign any program or register to any link in the chain.
A chain can be loaded with a MIDI Program Change message, or by selecting its number directly at Control mode 3.3. Once a chain is loaded, the source assigned to Pgm+ and Pgm– will load the next higher or lower program in the chain.
Pgm Assign
When Control mode 3.3 is set to Chain, received MIDI Program Change messages will be mapped according to the selections made here. Two assign­ments are available: MIDI Program Change # (0-127) and Chain # (0-9). When the PCM 80 is shipped, all program numbers are mapped to Chain #0. To change assignments, set Pgm#, with ADJUST, press Load/✱ to move the ✱ to Chain# and set it with ADJUST. (You cannot assign more than one chain/MIDI #.)
Chain Pgm Assign Pgm# : 3 Chain# : 3
Chain 0-9
Use SELECT to choose a chain. Once a chain is selected, any PCM 80 program or register can be assigned to any link in the chain. Press Load/ to move the from Link# to the Bank ID, to the program number. Depending on the field marked with the ✱ , ADJUST will select link numbers 0-9, Banks (Pn or Rn), or the desired program within the displayed bank.
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Chain 3 Prime Blue Link# : 0 P0 0.0
Basic Operation
The PCM 80 has 200 factory-designed programs, organized into four Program Banks of 50 each, and 50 memory locations, called registers, for storing your customized effects. One Register Bank is available in the PCM 80 itself. Additional Register Banks can be stored on PCMCIA cards.
The PCM 80 has 4 Program Banks, each with 50 factory-designed programs
A Register Bank provides 50 memory locations for storing your own effects.
All PCM 80 programs have one or more parameters patched to the ADJUST knob.
In Program Banks or Register Banks mode, turn ADJUST to change the sound of the currently running effect. While ADJUST is turned, the patch name and value are displayed.
Program and Register Banks
The procedure for loading effects is the same, whether you are choosing from banks of factory presets, or from your own banks of registers. When first turned on, the PCM 80 will load whatever effect was running when it was last turned off. When shipped from the factory, the first effect in the first Program Bank (P0 0.0 Prime Blue) is loaded. The Bank ID (P0, P1, P2, P3 ),matrix location, program name, and the algorithm from which the effect is derived are all displayed.
Indicates that the ADJUST knob is patched to one or more parameters in the currently-running effect — in this case, Prime Blue.
Chorus+Rvb
Program Bank ID
P0 0.0 Prime Blue
Matrix Location
Program Name
Turn SELECT to display another effect.
The patch indicator remains to indicate that the currently running effect has an ADJUST knob
Algorithm
patch, although the displayed effect may not.
Chorus+Rvb
P0 0.1 EkoChorus
An asterisk in the display indicates that the displayed effect is not loaded.
Press Program Banks to cycle through the program banks. Simultaneously press Program Banks along with either Up or Down to backstep.
Turn SELECT to scroll through all of the effects in the bank. Press Program Banks to reselect the last displayed effect in another bank. Press Load/✱ to load the displayed effect.
Selecting Effects
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In the Program and Register Banks, ADJUST is a Soft Knob. Each of the factory­designed programs has one or more parameters patched to this knob, providing a quick way to make useful changes to the effect. For example, in P0 0.0 Prime Blue, ADJUST varies the mix of Chorus, Echo and Reverb effects.
The ■ symbol in the upper left corner of the display indicates that the currently running effect has an ADJUST knob patch. (When you display another program or register, this indicator continues to be displayed.) Turning ADJUST will cause the display to change to show the patch name and the current value, as well as the Bank, matrix location and name of the currently running effect. Continue turning ADJUST to alter the patched parameter's value. You can create your own ADJUST knob parameter assignments for your registers. (See Editing, later in this chapter.)
Turn ADJUST to briefly display the Soft Knob assignment
Efx /Rvb X 32
P0 0.0 Prime Blue
Bank ID, matrix location and name of currently running effect
Current Soft Knob param­eter setting. Turn ADJUST to alter this value.
Note that scrolling through the effects in the Program or Register banks will not load the effects, but will merely display them (unless you have specifically turned on the Auto Load function in Control Mode). Displayed effect names will be preceded by an ✱ indicating that they can be loaded by pressing Load/✱. (The Load / ✱ LED will light to indicate that the load function is available.) To find out at any time what the currently running effect is, press and hold Program Banks or Register Banks. An Info message will be displayed providing the name bank and matrix location of the currently running effect.
To select an effect stored in a register, press Register Banks. If you have registers stored on a memory card, and have the card inserted, pressing Register Banks repeatedly will cycle through all of your stored bank selections. Simultaneously press Register Banks along with either Up or Down to backstep. Turn SELECT to scroll through all of the effects in the bank. As in Program Banks mode, an asterisk in front of the effect name indicates that the displayed effect is not loaded. Press Register Banks to reselect the last displayed effect in another bank. Unused registers are indicated by the message "available" on the display. Press Load/ to load the displayed effect.
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Register Bank ID The PCM 80's internal register is labeled R; register banks created on memory cards will be labeled C0, C1, C2, etc.
R 0.0 * available
Matrix Location
register
The name you assign to a stored effect will appear here. "available" indicates that no effect has been stored at this location.
The organization of programs in the four program banks and descriptions of the 200 preset programs are given in Chapter 3.
Basic Operation
The PCM 80 gives you unique control over tempo. In the PCM 80, tempo is not just a matter of setting echo rates. Any delay parameter (as many as 10 in some effects) and any time-based modulator (LFO, Sw1 and Sw2) can be individually assigned to an absolute time value, or assigned to a tempo value.
For example, a delay time can be set to a specific number of milliseconds, and you will always get a delay of that number of milliseconds, regardless of tempo changes. Alternatively, a delay time can be set to a specific ratio of echoes to beats. Now, if you create a rhythmic echo pattern, delay times will be linked to tempo. When you change tempo, the delay time will change to maintain the same rhythm at the new tempo.
With the LFO and time-based switches, the rate of change can be an absolute value (such as once per second), or it can be linked to tempo (for example, once every four beats). Any delay parameter, or time-based modulator, can be set to its own individual rhythm, allowing you to set up an effect which will change in a rhythmically interesting way — evolving over time, for example, as opposed to being a mere series of repetitions. Once delays and time-based modulators are assigned, tempo rate can be easily changed in a variety of useful ways.
Tempo Rate can be set internally or via MIDI. If Tempo Source is set to Internal, you can dial in any tempo from 40-400 BPM at location 0.0 in the Tempo mode matrix. Alternatively, you can press the front panel Tap button twice in rhythm to establish the rate you want, or you can have the value of a patch source act as a tap trigger. (See Patching.) TheTap function, whether performed by the front panel Tap button, or by an assigned controller, is always active, allowing you to change tempo on the fly from any mode. You can also choose to have your tempo transmitted as a MIDI Clock signal to control the tempo of connected MIDI devices. (Control mode 3.6) If Source is set to MIDI Clock, PCM 80 tempo will sync to incoming MIDI Clock. Whether tempo is set internally or via MIDI, the LED in the Tempo button will flash at the current rate. (You can disable the Tempo LED flashing under Tempo mode 1.3.) Press and hold the Tempo button at any time to display the current Tempo Rate and Source.
Tempo Mode
Each effect in the PCM 80 has its own tempo rate setting which is stored with the effect. You can override these individual tempo rates with a global tempo rate at Control Mode 1.2. Tempo is also available as an independent patch source which can control any effect parameter. (See Patching later in this chapter.)
When Compare is on, Tap will not alter the tempo, but will still reset the LFO's. See Chapter 3 Modulation.
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The Tempo Mode Matrix
Row 0
Tempo
Press Tempo to access the following tempo parameters:
Simultaneously press Up and Down to return to 0.0.
An asterisk () accompanying a parameter name indicates that there are subparameters available at that matrix location. The Load /✱ LED will light whenever an asterisk appears in the display. Press Load /✱ to step to the next subparameter.
From any point in the matrix, press Up or Down together with Load /✱ to backstep to the previous parameter.
0.0 Rate
This is the current tempo (in Beats Per Minute). When 0.2 is set to Internal, turning ADJUST allows you to select a different rate (40-400 BPM). The Tempo LED will flash at the new rate. Note that fractional tempos can be tapped in, but are not available via ADJUST. The display will always show the nearest whole number value.
0.1 BeatValue
Tempo is expressed in BPM. This control allows you to specify the value of the beat. Eighth, dotted-eighth, quarter, dotted-quarter, half, dotted-half, and whole­note values are available. If, for example, the rate is 120 BPM, and you select eighth-note here, the tempo will be 120 eighth-notes per minute. If you select quarter-note here, the tempo will be 120 quarter-notes per minute. (The factory default is quarter-note.)
0.2 Source
You can choose to have tempo determined by the PCM 80 Tap and Rate controls (Internal), or by MIDI Clock. When MIDI Clock is selected as the tempo source, Tap acts as a reset, setting the downbeat of the LFO and the time-based switches.
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1.0 Tap Duration
This control determines how many beats will occur in a tap interval. The default setting (1 beat) is probably adequate for most applications. With the default setting of 1 beat, if the tempo is set to 120 bpm, and the beat value is set to quarter-note, each TAP = 1 quarter-note = 1 beat. Available values are: 1/8, 1/7, 1/6, 1/5, 1/4, 1/3, 1/2, 1-8 beats
1.1 Tap Source and Tap Level Press Load/ to toggle between these two controls.
Tap Source allows you to assign the Tap function to any of the PCM 80’s Internal, MIDI, or MIDI controllers as listed under Patching.
Tap Level allows you to set the level at which the Tap function is triggered.
1.2 Average
This control allows you to average the last 2-8 taps. Higher numbers mean that the response to incoming taps will be more gradual. (The tempo is updated on every tap, but with a value which is the average of the last 2-8 taps.) Higher average values are more useful if you're trying to lock into a pre-recorded track.
Basic Operation
Row 1 Tap
1.3 Display
This control allows you to disable the flashing of the Tempo LED. Turn ADJUST to select Off. The Tempo LED will turn off.
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PCM 80 User Guide
Editing an Effect With 10 algorithms and 200 preset effects, the PCM 80 gives you a lot to play
Lexicon
with right out of the box. An enormous range of editing control is provided for each algorithm, with parameters organized in an edit matrix of as many as 100 main controls. In addition to providing this powerful sound design capability, the PCM 80 is also designed to allow you to customize these controls for your day­to-day editing needs, or to simply use a subset of controls specially designed for each preset.
This section will describe three basic levels of editing, from the simplest "plug and play" method, through the full edit matrix.
The Soft Knob
Every preset in the PCM 80 has one or more of its available parameters patched to the front panel ADJUST knob. This Soft Knob provides the first level of editing control. Once you have loaded a preset, simply turn ADJUST to alter the effect.
When shipped, the PCM 80 will power up with the first preset (P0 0.0 Prime Blue) loaded. The following display will appear:
Indicates that the ADJUST knob is patched to one or more parameters in the currently running effect. This indicator will stay on even if another effect is selected for display.
Program Bank ID
Chorus+Rvb
P0 0.0 Prime Blue
Matrix Location
Program Name
Algorithm
Turn ADJUST. The display will change to show the name assigned to the ADJUST patch, and the current value of the patch. Continue turning ADJUST to change the value of the patch along its entire range. The range of ADJUST knob control can be limited in Control Mode, making it possible, for example, to have a range of only 0...1, in order to have the ADJUST knob behave as an Off/On control. Many of the presets have range limits to make them more convenient to use. In some of the presets, the changes effected by ADJUST will be as simple as altering the wet/dry mix. In others, such as the example shown below, turning ADJUST will glide you all the way from a chorusing effect to a reverb effect over the complete control range of 0-127.
Controlling the Soft Knob with a
Foot Pedal
If you have a foot pedal connected to the PCM rear panel Foot Controller jack, you can use it to control the soft knob patch. (Note that no MIDI con­nections are required to do this.)
To assign a foot pedal control over the soft knob patches, set both Con­trol mode 3.5 ADJUST and Control mode 3.5 Foot Pedal to the same MIDI Controller. See Chapter 5 MIDI
Operation.
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The name that has been assigned to the ADJUST knob patch is shown here.
Efx/Rvb X : 33
The current value of the patched parameter(s) appears here. Turn ADJUST to alter this value.
P0 0.0 Prime Blue
Details on how to create your own ADJUST knob patches are given at the end of this chapter under Patching.
Beyond simple ADJUST knob editing, the PCM 80 offers two levels of editing control, called Go mode and Pro mode. Go mode is designed to be a basic "plug and play" mode, with easy access to a specific set of preset parameters. For each of the 200 presets, we have designed a Soft Row containing those parameters which allow you to make value changes to the effect without losing the character of the sound.
Basic Operation
When shipped, the PCM 80 will power up in Go mode with the first preset (P0
0.0 Prime Blue) loaded. Press Edit to display the Soft Row of parameters which
have been designed for this preset. In this example, 10 soft row parameters have been assigned. The name of each Soft Row parameter is displayed, along with a reference to its row in the Edit matrix.
Turn SELECT to scroll all of the available parameters in the Soft Row. Turn ADJUST to change the value of any displayed parameter along its entire range.
Each preset has a Soft Row of parameters which have been specifically selected to provide everything you need to play with the effect. This example shows the Soft Row for P0 0.0 Prime Blue.
An asterisk in front of a displayed parameter indicates additional parameters are available when you press Load/.
The Soft Row
Soft Row parameters are derived from the full Edit matrix (with the exception of the Patch row). In the presets, they are arranged according to their numerical order in the matrix.
Turn SELECT to move horizontally across the Soft Row.
Use ADJUST to change the value of a displayed parameter.
The Soft Row display shows: an Edit matrix row label...
Controls High Cut
12.50 kHz
... and the current parameter value.
The symbol in the upper left corner of the display indicates that a modulator is patched as a "source" controller.
... the name of the parameter...
The symbol in the upper right corner of the display indicates that a parameter is a patch "destination".
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Compare
The Compare light is off until you make changes to an effect.
As soon as you alter an effect, the Compare light will go on.
Whenever you edit a PCM 80 effect from the front panel, the LED in the Compare button will light. This lets you know that the effect has been altered since the last store operation, and that the edit compare function is active. Whenever this light is on, you can press Compare to hear the original version of the effect. A message will be displayed to inform you that the stored version of the effect is being loaded. Although this message is only displayed briefly, the Compare LED will flash to let you know the effect you are hearing is the stored version. While Compare is on, you can use the SELECT knob and the Up and Down buttons to view parameter values in the stored effect.
Press Compare again to reload your edited version. Another message will be displayed, and the Compare LED will stop flashing and remain lit until you store your edited version, or select and load another effect.
Note: Altering parameter values with patched sources other than ADJUST will not light the LED.
If you press Compare while the light is on, a message will be displayed ...
Bypass
Compare is on stored effect active
...and you will hear the original (stored) version of the effect. You can display the parameter values of the stored effect with SELECT and Up and Down.
The Compare light will flash until you press Compare again to reload the edited version of the effect. While Compare is on, you cannot select another effect.
The front panel Bypass button is always active, and will turn on the type of bypass (AllMute, InputMute, OutputMute, or Bypass) selected in Control Mode 1.3.
When you press Bypass, the button LED will light and a message will be displayed to inform you that bypass is on. The display message will also indicate the type of bypass which is in effect. Press Bypass again to turn both the LED and the bypass condition off. A brief display message will inform you that bypass is off.
Press and hold Bypass to display the current state and type of bypass.
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Basic Operation
Store Operations
The PCM 80 is shipped with its Memory Protection option on. When you press the front panel Store button, the following message will be displayed:
Store not active Mem Protect is on
To turn Memory Protection off, press Control and use Up and Down and SELECT to display matrix location 1.5. The display should read:
System Mem Protect
1.5 On
Turn ADJUST to select Off.
With Memory Protection disabled, pressing Store will cause a message like the following one to be displayed:
An asterisk () is positioned in front of the display label which is available for changing — in this case, the name of the effect.
Turning Memory Protection Off
Storing an Effect
"available" means that
The default Bank and register location will appear here.
Press Load/to select the ADJUST patch for renaming. Press again to select the register bank. Press again to select the register location within the selected bank.
Name: Prime Blue R 0.0 available
this location is empty. If an effect is stored at this location, its name will appear here.
If you press Store again, the display will ask "Are you sure?" (Press STORE). Pressing Store will cause the currently running effect to be saved, as is, in the location shown in the lower lefthand corner of the display. A brief message will inform you that the effect is being stored, then the PCM 80 will revert to the mode it was in before Store was pressed, with the newly-stored effect loaded.
When you store an effect, the following things are saved:
• Values of all Edit matrix parameters. This includes the initial values for any patch destinations when Patch Update (Control mode 1.7) is set to Delayed.
• Soft Row parameter assignments.
• Value of ADJUST when the effect was stored.
• Last parameter selected when the effect was stored.
• Tempo Rate and BeatValue.
• Tap Duration and Average.
• ADJUST name.
• Effect name.
How the PCM 80 selects a default Bank and Register
If a register is loaded when Store is pressed, the default location will be the same as the loaded effect. If a preset is loaded when Store is pressed, the default location is de­termined as follows:
The PCM 80 always uses the last­stored register location as a starting point. Its default choice is the next "available" register within that bank. If there are no available registers at a higher location number within the same bank, the default location will be that of the last stored register.
If the last stored register is on a RAM card, and the RAM card is not in­serted, the PCM 80 will search for available registers starting at 0.0 in the Internal Register Bank.
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Renaming the Effect
Renaming the
ADJUST Knob Patch
Renaming an effect is straightforward. With the asterisk and the cursor posi­tioned as shown, turn ADJUST to select a new character. Press Up or Down to select a new type of character (upper case, lower case, numeric, symbolic, or blank). Simultaneously press Up and Down to clear all characters from the cursor to the end of the line. Turn SELECT to reposition the cursor over another character, and use ADJUST to change it. Continue in this manner until you have finished entering the new name. A maximum of 12 characters (including spaces) may be used.
Use ADJUST to select a new character. Turn SELECT to move the cursor to another position.
Name: Prime Blue R 0.0 available
Press Load/to select the ADJUST patch for renaming. The display will change to show the following:
The name of the ADJUST Knob patch will appear here. Use ADJUST to select a new character. Turn SELECT to move the cursor to another position.
Selecting a Bank and
Register Location
ADJUST: Efx/Rvb X R 0.0 available
Press Load/to move the asterisk to the Register Bank ID.
When the asterisk is positioned in front of the Bank ID, ADJUST or SELECT will scroll through the available register banks.
ADJUST: Efx/Rvb X R 0.0 available
Press Load/again to move the asterisk to the register matrix location.
When the asterisk is positioned in front of the register matrix location, ADJUST or SELECT will scroll through the available registers.
ADJUST: Efx/Rvb X
R 0.0 available
Once you have made all the changes you want to an effect, and have selected a register location, press Store. If you press Store, the display will ask "Are you sure?" (Press STORE). If you don't want to save the effect as shown, press any button to cancel the operation. Press Store to complete the operation.
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Basic Operation
Setting Edit Mode to Pro (Control Mode 1.0) gives you access to the full parameter matrix of the algorithm for any loaded effect whenever you press the front panel Edit button.
To select any parameter for adjustment, use SELECT to move horizontally across the matrix and the Up and Down buttons to move vertically. An asterisk () appearing before a displayed parameter indicates that more than one parameter is available at that location. Press Load/ ✱ to display these additional parameters.
Each of the ten PCM 80 algorithms has a unique matrix, but many parameters are common to all effects, and their placement within the matrix is consistent. For example, all parameters within a given row of any matrix are related. This type of grouping is immediately apparent from the name of the row. For example the "Levels" row in any matrix will contain all of the available level controls for the effect's delay voices.
As far as possible, rows with similar controls will always appear in the same position in the matrix and, within each row, parameters will generally appear in the same position. For example, the first row (0) in every algorithm is "Controls". The Mix parameter, which is available in all effects, is always located in position 0 in this row. Similarly, the last two rows of every matrix are "Modulation" and Patches". This makes it very easy to find your way around the large number of available parameters, and to anticipate where to find the controls you are looking for when you switch between effects.
The Full Edit Matrix
Concert Hall
Plate
M-Band+Rvb
Similar parameters can be found in similar positions in every effect matrix. Once you are familiar with one edit matrix, you will find it easy to anticipate where to find controls in another matrix.
Detailed information about each individual edit matrix, as well as parameter and effect descriptions are given in Chapter 3.
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Creating a Soft Row
In Pro mode you still have complete access to the Soft Row, which appears above row 0 of the full edit matrix. The parameters assigned here are duplicates of selected parameters in the matrix and can be adjusted from Row S (Soft Row), or from their matrix location.
The following example shows the edit matrix for the preset, P 0.0 Prime Blue (Chorus+Rvb algorithm). As you can see, parameters from locations throughout the matrix have been assigned to this Soft Row. In this preset (and in every preset) we have designed the Soft Row by assigning the parameters in numerical order, so that parameters from the Controls row are assigned in order to the first locations, followed by assignments from the Rvb Time row, and so on. As Soft Row parameters are also labeled with the name of the row from which they were taken, this makes it relatively easy to find the source parameter for any Soft Row assignment.
The Soft Row assigned to an effect appears above Row 0 in the full Edit matrix.
We have highlighted those parameters in the Edit matrix which have been assigned to the Soft Row of P 0.0 Prime Blue, for example: FX Width, and Mod: Sw 1.
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Modifying the Soft Row, or creating a completely new Soft Row for an effect is easy:
1. From the full Edit matrix, press Up until you get to the Soft Row, indicated by
an S in the lower left corner of the display.
2. With any Soft Row parameter displayed, press and hold down the Edit
button. The following display will appear briefly.
Entering Soft Row assign . . .
When you release the Edit button, the display will change to the Soft Row Assignment display shown below. The Edit button LED will begin flashing and will continue to flash as long as you are in Soft Row Assign.
Soft Row param : 0 Controls Mix
Basic Operation
Here we show the first Soft Row parameter in our example — the actual Soft Row parameter selected will correspond to whichever one was displayed when you pressed and held Edit.
3. Turn ADJUST to scroll through all of the available parameters in the Edit
matrix row by row, in numerical order. The entry "available" can also be selected to indicate that no assignment has been made at that position.
4. Turn SELECT to display another Soft Row position (0-9) for assignment. For
each position, you can choose any effect parameter, including one(s) you have already assigned to a Soft Row position.
5. When you have arranged the Soft Row assignments as you want them,
press Edit to exit Soft Row Assign and return to your last position in the Edit matrix. Pressing Up or Down once will also cause you to exit Soft Row Assign. Another push of either of these buttons will move you vertically through the Edit matrix.
When you return to Go mode, you will see the parameters in the order you assigned them — the spaces from any unassigned row positions will not appear.
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Patching
About Sources
The Patch Row
Patching is the ability to assign a control (Source) to any PCM 80 parameter (Destination). This allows you to alter the value of the parameter by manipulating the control Source. For example, you can select the front panel ADJUST knob as a Source and an effect's Mix parameter as a Destination. This simple patch will allow you to dynamically alter the mix of the effect whenever you turn ADJUST. You can create as many as 10 patches, each with as many as 8 pairs of pivot points. You can patch multiple parameters to a single controller, or patch multiple Sources to a single Destination.
All Sources are the same in the sense that each generates an output value in the range of 0-127. The output value is used to increase or decrease the setting of a Destination parameter. Sources differ in the manner in which they generate an output. Some generate values continuously (they’re always “on”); some gener­ate output based on the position of a particular external MIDI controller, or an external footpedal, or footswitch. Some Sources generate output based on aspects of physical performance such as how loud, how fast, or how hard you play. The PCM 80 allows you to choose from a selection of Sources as shown for each Destination. A list of the available Sources is shown on the following page.
Each PCM 80 effect has an identical Patch row at the end of its Edit matrix where you can make as many as 10 patches.
SELECT will move you across the Patch row (0-9).
The Source type is indicated here. (Int, MIDI or 001-119 to indicate a MIDI Controller.)
To make a patch, use SELECT and the Down button to move down through the Edit matrix to the Patch row. A display such as the following will appear.
The asterisk () indicates that Sources will be selected when you turn ADJUST. Press Load /✱ to change the selection to Dst. Press Load /✱ again to bring up the Values display where you can select Src Value and Dst Value.
Patch 0 Src
Int LFO
The name of the current Source assignment is shown here. (The default Source assignment is Int...Off.)
Pressing the Load /✱ button will change the display to allow you to sequentially select: Src, Dst, Src Value and Dst Value. Press Up or Down together with Load /✱ to backstep to the previous parameter.
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Basic Operation
Three types of sources are available: Internal, MIDI and MIDI Controller. These types are indicated in the Source list by the labels: Int, MIDI, or a number (001-
119). Turn ADJUST to scroll through the entire list of available sources.
MIDI Controller NumbersInternal
LFO Sine Cosine Square Sawtooth Pulse Triangle Env L Env R AR Env Latch Sw 1 Sw 2 Sw 1 & 2 Mono Lvl Left Lvl Right Lvl Footpedal Foot Sw 1 Foot Sw 2 ADJUST Tempo On Off
MIDI
P Bend A Touch Velocity Last Note Low Note High Note Clk Comnds
(PCM 80 interprets 000 as Bank Select)
001 Mod Wheel 002 Breath 003 Ctl 3 004 Foot Ctl 005 PortaTime 006 Data Entry 007 Volume 008 Balance 009 Ctl 9 010 Pan 011 Xpression 012 Effect 1 013 Effect 2 014 Ctl 14 015 Ctl 15 016 General 1 017 General 2 018 General 3 019 General 4 020 Ctl 20
... ...
031 Ctl 31
(PCM 80 interprets 032 as Bank Select)
033 Ctl 33
... ...
063 Ctl 63 064 Sustain 065 Porta On 066 Sostenuto 067 SoftPedal 068 Legato 069 Hold 2
070 Sound Var 071 Timbre 072 Release 073 Attack 074 Bright 075 Sound 6 076 Sound 7 077 Sound 8 078 Sound 9 079 Sound 10 080 General 5 081 General 6 082 General 7 083 General 8 084 Porta Ctl 085 Ctl 85
... ...
090 Ctl 90 091 FX1 Depth 092 FX2 Depth 093 FX3 Depth 094 FX4 Depth 095 FX5 Depth 096 Data Inc 097 Data Dec 098 NRPN LSB 099 NRPN MSB 100 RPN LSB 101 RPN MSB 102 Ctl 102
... ...
119 Ctl 119
Assigning a Source
Patch Sources
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Assigning a Destination Once you have selected a Source, press Load / and the display will change
to allow you to assign a Destination (Dst).
The asterisk () indicates that Destinations will be se­lected when you turn ADJUST. Press Load /✱ to bring up the Values display where you can assign Src Value and
SELECT will move you across the Patch row (0-9).
Dst Value. Press Load /✱ again to return to Source selection, etc.
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The Edit matrix row label for the currently assigned parameter is shown here.
Patch 0 Dst
Rvb Time Ref Lvl L
The name of the current Destination assign­ment is shown here. (✱✱✱Unassigned✱✱✱ will appear across the bottom display line if no assignment is selected.)
Turn ADJUST to scroll through all of the parameters in the Edit matrix of the currently loaded effect, including the Modulation parameters.
Once you have assigned a parameter as a Destination, the controller you have assigned “owns” that parameter. Adjustments made to this parameter from the Edit matrix, will only affect the initial value of the parameter when the program is loaded.
The behavior of the parameter on program load is determined by the setting of the Patch Update parameter in Control mode (1.7). This parameter can be set to Immediate or Delayed.
When Immediate is selected, the initial value of the parameter value will correspond to the controller position.
When Delayed is selected, the stored value of the parameter will continue to be in effect until the controller is moved. (It is, therefore, a good idea to set a sensible value to the parameter in the Edit matrix.)
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Mod Row parameters that can be assigned as Patch Destinations
LFO Rate, Shape, P Width, Depth
AR ENV Attack, Release, Mode
Env L Release
Env R Release
Sw 1 Rate, P Width, Mode Sw 2 Rate, P Width, Mode
Once you have assigned a Destination, press Load / to get to the Values display.
Basic Operation
Assigning Values
Patch 0 Values 000: Off
Src values are shown here. The asterisk () indicates
that this field is available for control with the ADJUST knob (and that additional parameters are available by pressing Load /).
The current Dst value is displayed here. When you press Load /✱ again, the asterisk will move to indicate that this value is available to be changed by turning ADJUST.
This display allows you to assign Destination values to specific Source values. These assignments are made in pairs, each with a value for the Source and a value for the Destination. For example, the default is two pairs mapped as follows:
minimum Src value (0) = minimum Dst value maximum Src value (127) = maximum Dst value
This establishes a linear relationship between the parameter and the controller. Inverse control is accomplished easily by reversing these settings. As many as eight pairs of Destination/Source values, or pivot points, can be assigned here, providing an exciting new level of dynamic control.
Patch 0 Values 000: Off
When creating patches, there are situations in which you will want to leave the Patch row to adjust parameters. To make this convenient, a Jump command is available. Jumping is dependent on the current Patch display, and is activated simply by pressing Edit while a certain display is active. This will jump you out of the Patch row and to the location where you can make the necessary adjustments. Pressing Edit again will jump you back to the Patch Row. (Note that using any front panel controls other than those required to adjust the parameter to which you have jumped, will disable the jump. This is not catastrophic, but it will require you to return by using Up and Down and SELECT.) The following Jumps are available:
From the Patch row Src display:
• With ADJUST selected as the Source, press Edit to jump to the Controls
row, where you can specify range limits for the ADJUST knob. Press Edit again to return to the Patch row.
• With any modulation parameter selected as a Source, press Edit to jump
to the Modulation row position of the Source. For example, if the Patch source LFO is displayed, press Edit to jump to Modulation row position 0 (LFO) where you can edit any LFO parameter value. Press Edit again to return to the Patch row.
Jump
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Jump cont'd.
From the Patch row Dst selection display:
• Press Edit to jump to the Edit controls for the parameter you have selected as the Destination. You will have complete access to all parameter controls, including any subparameters at that location. Press Edit again to return to the Patch row.
From the Patch row Values display:
• Press Edit to jump to the next Src or Dst value. Default values are
0...minimum, 127...maximum.
Patching Examples
Creating a patch with
default values
The following examples illustrate how to create a patch, use the patch jump features, modify the default patch values and add an additional pivot point to the example patch values.
Load program P0 0.1 EkoChorus. Press Edit to enter Edit mode, then press
Up to move to the Patch Row. Press Load/ until the display looks like this:
Patch 0 Src Int ADJUST
Turn SELECT to select Patch 1 (which is set to Off).
Patch 1 Src Int Off
Turning ADJUST will scroll through the entire list of available patch Sources. Turn ADJUST counterclockwise until LFO is displayed in the lower right.
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Patch 1 Src Int LFO
The LFO is now assigned as a patch Source.
Press Load/✱ to bring up patch Destinations for selection. The display should show that Destination is unassigned.
Patch 1 Dst
✱✱✱ Unassigned ✱✱✱
The ADJUST knob will now scroll through all of the available parameters of EkoChorus. The lower line of the display will show the edit matrix row label on the left, and the parameters in that row on the right.
Turn ADJUST clockwise until FX Width (in the effect's Controls row) is displayed in the lower right corner of the display.
Patch 1 Dst
Controls FX Width
The FX Width parameter is now assigned as the patch Destination. Now, press Load/ to bring up the Values display. This will show the default
Destination value setting (–360 MONO). This is the value assigned to FX Width when the LFO is at its minimum value (000).
Basic Operation
Patch 1 Values
000 –360 MONO
Turn ADJUST one click counterclockwise to display the default Destination value (+360 MONO) assigned to FX Width when the LFO is at its maximum value (127).
Patch 1 Values
127 +360 MONO
That’s all there is to setting up a default patch— select a Source and Destination, and the minimum and maximum patch values are set automatically.
Of course, you will often want to modify the patch further, either by adjusting the modulation source parameters, changing the default values or adding additional pivot points. In the following sections, we’ll continue using this patch to demonstrate examples of these modifications. When we’re done, the new patch will add dynamic spatialization to the EkoChorus program.
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Adjusting the modulation
source parameters
Continuing the previous example, we’ll adjust the rate of the LFO by jumping to it from the Patch row.
Press Load/ repeatedly to return to the Patch 1 Source selection display.
Patch 1 Src Int LFO
Press Edit to jump directly to the LFO parameters in the Mod row.
The asterisk () indicates that LFO Rate will be altered when you turn ADJUST. Press Load /✱ to change the selection to the other LFO parameters ( Shape, P Width and Depth).
Patch Source Indicator
Mod : LFO Rate
8.0 0.21 Hz
The display now shows position 8.0 in the Edit matrix Mod Row. The small square in the upper left corner of the display is a patch source indicator. This indicator appears whenever a modulator (such as the LFO in this example) has been assigned as a patch Source in the effect being edited.
Turn ADJUST to change the LFO rate to 0.10Hz.
Mod : LFO Rate
8.0 0.10 Hz
Now, press Edit to jump back to your previous position in the Patch row.
Patch 1 Src Int LFO
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Basic Operation
Let’s modify the patch further by adjusting the Destination values to a more useful range.
Press Load/ repeatedly until the Patch 1 Values screen is displayed.
Patch 1 Values
000 –360 MONO
Notice that the ✱ is to the left of the Source value. This indicates that the Source value is selected and its value will be changed when you turn ADJUST.
Press Load/ once to move the to the right of the Source value. When the is in this position, ADJUST will change the Destination value.
Patch 1 Values
000 –360 MONO
The asterisk () indicates that the Source value will be altered when you turn ADJUST.
Press Load /✱ to move the asterisk to this position, where it indicates that Destination values will be altered when you turn ADJUST.
Patch 1 Values
000 : –360 MONO
Changing the default destination values
With the Destination value selected, turn ADJUST clockwise to set the value to
+0.
Patch 1 Values
000 : +0 MONO
Next, we’ll want to adjust the Destination value when the LFO is at its maximum value. One way to do this is to press Load/ three times to cycle the to the display of the Source value, and continue on from there — but we’ve provided a short cut! Press Edit to jump to the next assigned value ( in our example, the LFO maximum value).
Patch 1 Values
127 : +360 MONO
Note that the remains in the same position, so you can just turn ADJUST to set the new Destination value. Set the value to +90.
Patch 1 Values
127 : +90 L-R, R-L
Now our example has been modified so that the LFO sweeps the FX Width Value from 0 to 90. This creates a dynamic alteration of the effect’s spatial character­istics. Its stereo image changes smoothly from mono to stereo, to surround, and back again.
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Adding an additional pivot
point to the patch
So far, our example uses only two pairs of patch values. The Destination parameter moves linearly between the value assigned at 000 and the value asssigned at 127.
You can watch this change by displaying the Destination parameter. Here’s how to jump directly to it from the patch:
Press Load/✱ repeatedly to return to the Patch 1 Destination selection display.
Patch 1 Dst Controls FX Width
Press Edit to jump directly to the FX Width parameter in the Controls Row.
Patch Destination Indicator
Controls FX Width
0.5 +0...90 MONO
The FX Width value will be changing from 0 to 90 and back again.
The display will change to show position 0.5 in the Controls Row. Note that the value is changing continuously from 0 to 90 and back again. Notice also the small square in the upper right corner of the display. This patch destination indicator appears whenever a parameter has been assigned as a patch Destination in the effect being edited.
Now let’s return to the Patch row to add a pivot point to the effect. Press Edit to jump back to the Patch row.
Patch 1 Dst Controls FX Width
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Press Load/ to bring up the Values display. The last value edited will be displayed, so you will see either the minimum or maximum value.
Basic Operation
Patch 1 Values
000 +0 MONO
OR
Patch 1 Values
127 : +90 L-R, R-L
If the ✱ is not at the left of the Source value, press Load/✱ three times to move it there. (You can take a short cut instead — simultaneously press Down and
Load/ to back-step.)
Patch 1 Values
000 +0 MONO
OR
Patch 1 Values
127 : +90 L-R, R-L
Turn ADJUST to display 64. This will be the Source value of our new pivot point. The string of dots in the destination value portion of the display indicate that there is no Destination value assigned when the source value is 64.
Patch 1 Values
064 : . . . . . . . . . . . . . .
Press Load/✱ to move the ✱ to the right of the Source value, and turn ADJUST clockwise to set the Destination value for this point to –45.
Patch 1 Values
064 : -45 R, L
By adding this pivot point, we have put a “kink” in the patch. The value of the Destination parameter no longer moves in a straight line between 0 and 90. Instead it moves from 0 to –45, and then from –45 to 90. This will produce a very different sounding spatial change from the original patch. You can see the difference by pressing Load/ twice to display the patch Destination, then pressing Edit to jump back to the Destination parameter to watch its value change.
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Multiple Patches with the
Same Destination
Mod Row Patches
If you create two or more patches with the same Destination, the Destination value will be the sum of all of the patches assigned to it.
For example, if Pedal and ADJUST are both assigned to Mix, the Mix value will be the sum of the patch Destination values for those two patches. When creating multiple patches to the same Destination, you should set the individual Destina­tions to values which, when added together, are less than or equal to the maximum value for the parameter. Pedal and ADJUST, for example, could each have a maximum value of 50%, or they could be assigned values of 25% and 75%, 60% and 40%, etc.
When the sum of multiple patched parameter Destination values is greater than the maximum value of the parameter, the parameter value will remain at maximum until the sum of the patches falls below it.
AR ENV, Latch, Sw 1 and Sw 2 are each activated by assigning a threshold source to T Src that is used to turn them on and off. This assignment is a subparameter in the Mod row — not in the Patch row.
For an example, check out ADJUST and Latch in the preset P0 3.1 Rotor Cabinet.
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The PCM 80 uses ten algorithms to create different types of effects. Each algorithm includes an uncompromised stereo reverb effect, as well as several voices of additional stereo effects. Each of these algorithms and its associated parameters are described in detail in this section.
When you select any effect, the name of the algorithm from which it was derived will appear on the upper display line. Pressing Edit will display the last edited parameter in that algorithm's parameter matrix.
The algorithm name appears on the upper line of the display whenever an effect is selected.
Chorus +Rvb
The Algorithms and Their Parameters
3
The Algorithms and Their Parameters
P0 0.0 Prime Blue
All PCM 80 algorithms share the same general structure, shown below. The shaded area of the diagram is detailed in the individual effect descriptions that follow.
There are two general classes of algorithm: 4-Voice and 6-Voice. The 4-Voice algorithms: Concert Hall, Plate, Chamber, Inverse and Infinite each combine a specific type of reverb with a 4-voice, general purpose stereo "effect toolbox" which we call the Reverb Shell. These algorithms also provide "post-processing" for the reverb. The 6-Voice algorithms: Glide>Hall, Chorus+Rvb, M-Band+Rvb, Res 1>Plate, and Res 2>Plate each combine a specific type of reverb with a specialized 6-voice stereo effect.
Press Edit to access the parameter matrix.
About the Algorithms
In this chapter, diagrams and descriptions of the Reverb Shell,and of each algorithm are presented first, along with pictures of each edit matrix. The diagrams are followed by a glossary of parameter descriptions, organized alphabetically by matrix row name. Within each matrix row, parameters are organized as far as possible in the sequence in which they appear in the row.
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The 4-Voice
Algorithms
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The Reverb Shell
Each of the 4-Voice algorithms share a common set of controls and parameters built around one of five stereo reverb effects: Concert Hall, Plate, Chamber, Inverse and Infinite. The diagram below shows these common controls and parameters as they are structured around a reverb effect. We call this structure the Reverb Shell. (Individual reverb effects are described on the following pages.)
In the 4-Voice algorithms, input levels and pans determine the signal flow to left and right pairs of delay voices, and also to the reverb effect. Each delay voice has individually adjustable level, delay, feedback, and pan controls, as well as master controls for all of the voices. These algorithms can be used to create a wide variety of stereo delay and modulation effects in parallel with studio quality stereo reverberation.
The two delays after the reverb effect are referred to as post delays. The PstDly Mix control determines how much post delay is actually heard. The Rvb Width control affects only the output of the reverb portion of the effect.
The delays and the output of the reverb effect are summed at the FX Mix control. This control allows you to blend the relative amounts of delay and reverb.
FX Width controls the spatial characteristics of the composite reverb and delay effect.
The Hi-Cut parameter provides high end rolloff, while FX Adjust determines the output volume of the entire processed signal.
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The Algorithms and Their Parameters
This algorithm emulates a real concert hall. The reverberation is very clean, and designed to remain behind the direct sound — adding ambience, but leaving the source unchanged. This effect has a relatively low initial echo density which builds up gradually over time.
Concert Hall
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Plate
The Plate algorithm mimics the sound of metal plates, with high initial diffusion and a relatively bright sound. This makes them a good choice for enhancing any type of percussion.
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The Algorithms and Their Parameters
The Chamber algorithm produces an even, relatively dimensionless reverbera­tion, with little change in color as the sound decays. The initial diffusion is similar to the Concert Hall algorithm, but the sense of space and size is much less obvious. This characteristic, along with the low color in the decay tail makes Chamber useful on a wide range of material. It is especially useful on spoken voice, giving a noticeable increase in loudness with very low color.
Chamber
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Inverse
The Inverse algorithm allows you to vary the slope of the initial portion of the reverb envelope. The slope can decay, remain level, or rise over a variable time interval. When the time interval is up, the reverberation cuts off abruptly. The resulting effect is similar to a gate, but is not at all dependent on the level or complexity of the input signal. Slopes are adjustable over a negative, even, or positive slope. Positive slopes create inverse effects, while more even slopes create gated effects. Negative slope values have rather natural reverb tails.
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Infinite parameter. When this parameter is turned on, the input to the reverberator ramps off. (Note that this still allows the Reverb Shell to be utilized.) With Infinite on, the reverb tail remains constant, creating strange and useful reverb effects. When Infinite is switched off, input to the reverberator is restored, and the current running reverb time is utilized.
The Algorithms and Their Parameters
InfiniteInfinite is acoustically similar to the Chamber algorithm, with the addition of an
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The 6-Voice
Algorithms
Each 6-Voice algorithm is a combination of a specific 6-voice stereo effect and a specific reverb effect. These algorithms: Glide>Hall, Chorus+Rvb, M-Band+Rvb, Res1>Plate and Res2>Plate are each optimized for a particular class of audio processing effects in combination with studio quality stereo reverberation, bringing formidable processing power and flexibility to effects creation.
The 6-Voice algorithms use the same, uncompromised, stereo reverberation effects as the 4-Voice algorithms but, instead of the general-purpose Reverb Shell, each reverb is coupled with a unique 6-voice stereo effect: gliding delays, 6-voice chorus, multi-band EQ, and two 6-voice resonators. Voices 1-3 are connected to input audio panned to the left. Voices 4-6 are connected to input audio panned to the right. (Use the InPan L and InPan R controls at Control mode 0.2 to pan input audio.) Each voice has independent delay time, panning and level controls, in addition to other parameters specific to the particular effect.
In the Glide>Hall, Res1>Plate and Res2>Plate algorithms, the reverb effect is in series with the 6-voice effect. Use FX Mix to set the relative level of dry and reverberated effect.
In the M-Band+Rvb and the Chorus+Rvb algorithms, the reverb effect is in parallel with the 6-voice effect. Use FX Mix to set the balance of the 6-voice effect and the reverb.
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The Algorithms and Their Parameters
A stereo pair of 2-tap gliding delays feeds six individually adjustable delay voices. Each voice has its own level, feedback, delay, cross-feedback, and pan parameters. The output of these delay voices is fed into a Concert Hall reverb algorithm. Glide>Hall is useful for creating such effects as stereo flangers, loop samplers, pitch modulation, etc. which can then be fed into the reverb.
This algorithm can address up to 4 Meg of delay memory (with optional SIMMs added to the PCM 80), providing 42 seconds of stereo delay.
Glide>Hall
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Chorus+Rvb
The Chorus effect has six separately adjustable voices — allowing the PCM 80 to sound like a rack of six digital delay boxes. Each voice has its own independently adjustable chorus depth and rate, level control, delay time, feedback and panning control. The 6-voice chorus is in parallel with a plate algorithm, providing two independent stereo effects.
Note that the Diffusion parameter (Rvb Design 2.1) is shared by both the reverb and the chorus effect.
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The Algorithms and Their Parameters
Chorus+Rvb cont'd.
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M-Band+Rvb
This effect features six separately adjustable voices, each with its own level control, delay time, low and high frequency filters, feedback and pan controls. The multi-band effect is in parallel with a Chamber effect, providing independent stereo effects. Note that the Diffusion parameter (Rvb Design 2.1) is shared by both the multi-band and reverb effects. Note also that, in this particular algorithm, the diffuser is within the feedback paths of the multi-band voices. This allows you to create filtered echoes that grow more diffuse with each repeat, or to create effects with filtered echoes passing through the reverberator.
This algorithm can address up to 4 Meg of delay memory (with optional SIMMs added to the PCM 80), providing 42 seconds of stereo delay.
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The Algorithms and Their Parameters
M-Band+Rvb cont'd.
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The Resonant Chord
Algorithms:
Res1>Plate and
Res2>Plate
The Resonant Chord effects use impulsive energy at the inputs to excite six resonant voices (notes). The level, pitch, duration, and high-frequency cutoff of the overtones for each voice are separately controllable. Each voice can be panned independently. The voices resonate to some degree with any input, but the most effective excitation contains all frequencies, like percussion. Other instruments may give a quality of tonal ambience in which certain notes rise ethereally from the background. The output of the resonator is then fed into a stereo plate reverb effect.
The two algorithms differ in the way pitches are assigned to the resonators. In Res1>Plate, pitches are assigned to the six voices chromatically, in a round­robin. If, for example, MIDI note numbers are used to assign pitch, the resonators will constantly be re-tuned to the pitches of the last six MIDI notes received. (This can produce an effect similar to playing a piano with the sustain pedal depressed.) In Res2>Plate, pitches are assigned to the six resonators diatonically — harmonized with the key, scale, and root of your choice. If MIDI note numbers are used to assign pitch, the resonators will constantly be re-tuned to harmonize with the incoming notes.
These algorithms can address up to 4 Meg of delay memory (with optional SIMMs added to the PCM 80), providing 38 seconds of stereo delay.
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The Algorithms and Their Parameters
The Resonant Chord Algorithms: Res1>Plate and Res2>Plate cont'd.
Res1>Plate
Res2>Plate
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The Parameters
PCM 80 parameters are organized into labeled rows within each edit matrix. Although there are similarities among all matrixes, such as having a row of Controls first, and Modulation and Patching rows last, some of the parameters within each row, and some entire rows are unique to specific algorithms.
This section contains descriptions for all PCM 80 parameters, organized alphabetically by row label as follows:
Chorus Controls
Delay Time Feedback/Cross-Feedback Filters Glide FX Levels Modulation Panning Patching Pitch Resonance Rvb Design
Rvb Time
Individual parameter descriptions within each row are presented, as far as possible, in the order in which they appear from left to right in the edit matrix.
Chorus
In the Chorus+Rvb algorithm, Row 5 provides parameters which provide rate and depth controls for each of the six chorus voices, as well as master rate and depth controls.
MstDepth and MstRate Two Master Chorus parameters in the first row position allow Chorus, Depth and Rate for all voices to be simultaneously scaled. Each control has a range of 0­200%. Press Load/ to toggle between MstDepth and MstRate.
Voices (Depth and Rate)
Each voice position has Depth and Rate controls to set the time range (delay) and rate of change across that time range (pitch) of the chorusing effect. (Press Load/ to toggle between them.) Depth provides settings of 0-500ms in single millisecond increments. Rate parameter can be set to 0Hz (Off), or to one of one­hundred selections from 0.01-3.50Hz. Depths of 10-30ms combined with Rates as high as 0.50Hz provide subtle chorusing and multivoicing effects. Depths of hundreds of milliseconds combined with higher Rates provide a wide range of pitch shifting effects.
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The Algorithms and Their Parameters
Row 0 of every algorithm contains parameters that provide overall control of both the reverb and voice effects.
Mix
Mix controls the ratio of dry and wet signal present at the PCM 80 outputs. When the PCM 80 is patched into a console or an instrument amplifier through an auxiliary or effects loop, this control should always be set to 100% wet. (Control Mode 1.1 allows you to select a global Mix setting.) When an instrument is plugged directly into the PCM 80, a setting between 45 and 65% is a good starting point.
FX Adjust
FX Adjust controls the level of the processed (wet) signal before it is mixed with the dry signal (if any) and sent to the audio outputs. The range of this parameter is +12dB to -73dB, and Off (wet output muted.) FX Adjust is inactive when the PCM 80 is in Bypass mode, so it is a good idea to compare the levels with Bypass on and off while editing this parameter. Adjust it until the audio level sounds the same with bypass on and off.
InLvl L&R, InPan L&R
InLvl L and InLvl R control the level and phase of the unprocessed dry signal into the effects. The range of these parameters is from Full (0dB) Phase Normal, to
-85dB Phase Normal, Off, -85dB Phase Inverted to Full (0dB) Phase Inverted. InPan L and InPan R control the location of the left and right input audio as a
stereo image to the effect's audio input. Unmodified stereo imaging to the effects can be achieved by setting InPan L hard left (50L) and InPan R hard right (50R). Changing InPanL to any other value (49L to 50R), takes the left audio input and presents it as a panned source to the effect's left and right input. Changing InPan R to any value other than 50R, does the same for the right audio input.
Controls
High Cut
High Cut sets the high frequency cutoff of a low-pass filter. This parameter affects both channels.
Voice Dif
This parameter is available in all of the 4-Voice Algorithms, and in Glide>Hall. It controls the density of echoes in the delay voices, independently of Reverb diffusion. High levels of diffusion thicken, or smear, the echoes. This is most noticeable on material with sharp transients.
FX Mix
FX Mix controls the balance of reverb and non-reverb effects. (Non-reverb effects are those processed as "voices" controlled by level, delay and feedback parameters generally found in rows 3-7.) The range of this control is 0 to 100%.
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Controls cont'd.
FX Width
FX Width can be thought of as an extension of typical mono to stereo imaging controls. The range of this parameter is -360 to +360, in single digit increments. Values of -360, 0, or +360 cause the effect's audio output to be mono. Values of -315 and +45 cause the output to be normal left/right stereo. Values of -45 and +315 cause "swapped", or right/left stereo.
Value Display Label Description
360 MONO Phase Normal Mono 315 R, L Phase Normal R/L stereo 270 R–L, L–R R–L, L–R surround 225 STEREO INV Phase Inverted L/R Stereo 180 MONO INV Phase Inverted Mono 135 R, L INV Phase Inverted R/L Stereo
90 L–R, R–L L–R, R–L surround 45 STEREO Phase Normal L/R stereo
0 MONO Phase Normal Mono
-45 R,L Phase Normal R/L Stereo
-90 R–L, L–R Phase Inverted R–L, L–R surround
-135 STEREO INV Phase Inverted L/R Stereo
-180 MONO INV Phase Inverted Mono
-225 R, L INV Phase Inverted R/L Stereo
-270 L–R, R–L L–R, R–L surround
-315 STEREO Phase Normal L/R Stereo
-360 MONO Phase Normal Mono
The large and duplicated range of this parameter allows smooth glides from any Left/Right Mix, Phase, Mono/Stereo image point to any other. These are on the output of the FX Mix. Of particular interest are: 0 MONO, 45 STEREO, and 90 L–R, R–L (surround channel). This parameter can be changed in real-time for fascinating spatial effects.
ADJUST
This control allows you to specify the range of control of the ADJUST knob when it is patched to a parameter. Low and High settings are available, allowing you to select full range (0-127) for those parameters where it is appropriate and to limit the range in other cases. You can, for example set the Low value to 0, and the High value to 1, to have ADJUST behave as an on/off control. Many of the presets take advantage of this, and have ADJUST range limits which are appropriate to the specific parameter.
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The Algorithms and Their Parameters
In each algorithm, the Delay Time row contains parameters for delay settings of each voice, as well as master delay parameters for all voices.
Master, GldResp, GldRange, Clear Press Load/ to cycle through selections: Master, GldResp, GldRange and Clear.
Master
This control allows you to simultaneously change the delay times of all voices in the effect. The available range is from 0-200%. This provides a simple way to expand or close in all of the voice delay times. If a voice's delay time is set to 500ms, changing the setting of the Master parameter to 200% will change the delay time to 1000ms. Setting this parameter to 0% is an easy way to set all the delays to 0 from a single control.
GldResp
In all of the 4-Voice algorithms, and in the Chorus+Rvb algorithm, this parameter controls the response of the glide. The range is 0-100, with a typical default setting of 50. This setting provides a good, real-time glide. Changing a delay time from 0 to 100ms with a glide response of 0, causes the glide delays to take a minute or more, allowing subtle changes in delay times and echoes with no noticeable pitch shifting. A glide response of 100 is ultrafast, causing high speed pitch shift, and even chirping effects with large delay time changes.
GldRange
In all of the 4-Voice algorithms, and in the Chorus+Rvb algorithm, this parameter controls the range over which changes to the voice delay time will be performed as a glide. For example, if GldRange is set to 100ms, and the PstDly L and R times are varied over a range of 100ms, those delays will glide smoothly from one delay time to another. Suddenly changing the delay time to a greater value, such as 200ms, will cause the audio delay to change instantly to the new time without gliding. The available range is 0-1.365sec, with 0 causing all delay time changes to be "instantaneous", and 1.365 causing all delay time changes to glide.
Delay Time
Clear
This is an On/Off control which allows you to instantly clear all of the audio in the delay voices. A typical use for this control might be to patch it to a footswitch to allow one tap removal of all old audio from the delays to start fresh. While Clear is on, no new audio will pass through any delay voice set above 1ms.
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Delay Time cont'd.
You can set and display delay val­ues in units of time, or with tempo values. Press Up and Tempo simul- taneously to toggle between these two options. When time units are selected, delay times are set and displayed in milliseconds (From 0ms to the maximum available delay for that parameter). When tempo val­ues are selected, delay values are set and displayed as a ratio of ech­oes to beats (from 24:1 to 1:24). This will automatically synchronize the delay to the current tempo (MIDI, Internal, or TAP — see Tempo Mode in Chapter 2.) For example, a delay setting of 1:2 (1 echo for every 2 beats) will produce half-note delay rhythms synchronized to the current tempo.
Voices
These parameters set the delay time, in seconds, for each individual voice. The range for each algorithm is shown below, along with the delay time available with optional SIMMs memory expansion for those 6-Voice algorithms which make use of additional memory.
Algorithm Delay Time Expanded Delay Time
Concert Hall 0-1.365 sec ­Plate 0-1.365 sec ­Chamber 0-1.365 sec ­Inverse 0-1.365 sec ­Infinite 0-1.365 sec ­Glide>Hall 0-2.645 sec 42.325 sec Chorus+Rvb 0-1.365 sec ­M-Band+Rvb 0-2.730 sec 43.690 sec Res 1>Plate 0-2.389 sec 38.229 sec Res 2>Plate 0-2.389 sec 38.229 sec
When display of values in BPM has been selected, these are set as fractions of a beat. The smallest fraction is 1/24th beat. Changing these values live can produce a variety of pitch shift, and flange effects. Delay times can also be tempo modulated.
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The Algorithms and Their Parameters
Parameters in this row provide level and phase setting for feedback of individual voices, as well as a master feedback parameter for all voices. In the Glide>Hall algorithm, a duplicate set of parameters is included for cross-feedback.
Master
A Master Feedback control is available in effects which have a feedback level control for each voice. It allows the feedback level for all voices to be simulta­neously adjusted over a range of 0-100%.
Voices
In the 4-Voice algorithms, four voice controls are provided for adjustment of the level and polarity of signals recirculated back to the input of individual voices. Note that, as Voices 1 and 2 and Voices 3 and 4 are paired, caution should be observed not to create feedback within a pair which exceeds more than 100%.
In the Chorus+Rvb and the M-Band+Rvb algorithms, six voice parameters control the feedback level of the voice delays. Voices 1, 2, and 3 Fbk control the individual voice feedback levels from the left channel voice delay outputs to the left channel delay feedback input. Voices 4, 5, and 6 Fbk control the individual voice feedback levels from the right channel voice delay outputs to the right channel delay feedback input.
The range of these parameters is from +100% down to 1% (Phase Normal feedback), 0% (Off), –1% up to –100% (Phase Inverted feedback).
Feedback/ Cross Feedback
In the Glide>Hall algorithm, the Feedback row provides both Feedback and Cross Feedback parameters as described below. Press Load/ at each row position to toggle between Feedback and Cross Feedback parameters.
Mstr Fbk, Mstr X-Fbk
These parameters allow the feedback and cross feedback levels for all voices to be simultaneously scaled over a range of 0-100%.
Voices 1-6 Fbk, X-Fbk
These parameters control the feedback and cross feedback levels and the polarity of the voice delays.
Voices 1, 2, and 3 Fbk control the individual voice feedback levels from the left channel voice delay outputs to the left channel delay feedback input.
Voices 1, 2, and 3 X-Fbk control the individual voice feedback levels from the left channel voice delay outputs to the right channel delay feedback input.
Voices 4, 5, and 6 Fbk control the individual voice feedback levels from the right channel voice delay outputs to the right channel delay feedback input.
Voices 4, 5, and 6 X-Fbk control the individual voice feedback levels from the right channel voice delay outputs to the left channel delay feedback input. The range of these parameters is from +100% down to 1% (Phase Normal feed­back), 0% (off), –1% up to –100% (Phase Inverted feedback).
The sum of all Fbk and X-Fbk values for each channel should be less than 100%.
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Filters
Glide FX
In the M-Band+Rvb algorithm, Row 5 contains parameters for cut-off frequen­cies of low and high cut filters for each voice, as well as master low and high cut controls for all voices.
Mstr LC/HC
Two master controls are provided in the first row position. Press Load/ to toggle between them. The High Cut Master allows simultaneous adjustment of the high frequency cut-off points for the filters on all voices in single semitone increments up or down from the individual voice settings. The Low Cut Master allows simultaneous adjustment of the low frequency cut off points for the filters on all voices in single semitone increments up or down from the individual voice settings.
V1-V6 LoCut and HiCut
The low cut and high cut filters operate at 12dB/octave. There are individual low cut and high cut filters for each of six voices. The ranges of the filter cut-off points are from 20-20,000Hz at approximately semitone intervals across the entire range for a total of 121 cut off points. The low cut filters have an OFF position just below 20Hz. The high cut filters have an OFF position just above 20,000Hz.
In the Glide>Hall algorithm, Row 3 contains level, delay and feedback param­eters for a pair of stereo gliding delays that precede the 6-voice delay.
Gld Lvl
Gld Lvl controls the stereo output level from all gliding delays (A, B, Left and Right). It has a range of Full (0dB) down to -85dB and Off.
A Left (A Lvl L and A Dly L)
These parameters control the output level and delay time of the left channel A Glide Delay. A Lvl L has a range of Full (+0dB), Phase Normal down to -85dB, Phase Normal, OFF, -85dB Phase Inverted up to Full (+0dB), Phase Inverted. A Dly L has a range of 0.0 milliseconds to 42.0 milliseconds in 0.1 millisecond units.
A Right (A Lvl R and A Dly R)
These parameters control the output level and delay time of the right channel A Glide Delay. They have the same ranges as A Left.
B Left (B Lvl L and B Dly L)
These parameters control the output level and delay time of the left channel B Glide Delay. They have the same ranges as A Left.
B Right (B Lvl R and B Dly R)
These parameters control the output level and delay time of the right channel B Glide Delay. They have the same ranges as A Left.
Fbk L/R
These parameters control the feedback levels of the corresponding left and right channel Glide Delays. The range of these parameters is from +100% down to 1% (Phase Normal feedback), 0% (off), -1% up to –100% (Phase Inverted feedback).
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The Algorithms and Their Parameters
X-Fbk L/R
These parameters control the corresponding cross feedback levels of the left and right channel glide delays. Specifically, X-Fbk L controls the feedback from the left channel A+B glide delay output to the right channel glide delay feedback input. X-Fbk R controls the feedback from the right channel A+B glide delay output to the left channel glide delay feedback input. The range of these parameters is from +100% down to 1% (Phase Normal feedback), 0% (off), -1% up to –100% (Phase Inverted feedback).
In each algorithm, the Levels row contains parameters for the phase and level of each voice, as well as a master level parameter for all voices.
Master
The Master Level controls the overall level in effects which have more than one voice. This permits simultaneous changes in all voice levels without altering the balance between individual voices.
In the Res1>Plate and Res2>Plate algorithms, the Master parameter contains two master parameters for the six resonator voices: Mstr Lvl and Mstr Fbk. (Load/✱ will toggle between them.) Mstr Lvl is a master level control for all of the resonator voices, as described above. Use care when adjusting this value. The resonators will put out high levels if the input source has any components that are close in pitch to the resonator tunings. In general, this control should be set to 0dB or less.
Glide FX cont'd.
Levels
The Mstr Fbk control allows the feedback levels for all voices to be scaled over a range of 0-100%.
Voices
Individual controls are provided for each Voice Level. Voices can be turned completely off, full on, or set to any point between, in 1dB increments. There are as many voice level controls as there are voices in an effect.
In the Res1>Plate and Res2>Plate algorithms, positions 1-6 contain both level and feedback parameters for each of the six resonator voices. (Load/will toggle between them.) Lvl controls the individual level and polarity for each voice. Voices can be turned completely off, full on, or set to any point in between in 1dB increments. Use care when adjusting this value. The resonators will put out high levels if the input source has any components that are close in pitch to the resonator tunings. In general, this control should be set to a value less than Full.
The Fbk controls set the feedback level and polarity of each voice. Voices 1-3 Fbk control the feedback levels from the left channel delay voice outputs to the left channel delay voice inputs. Voices 4-6 Fbk control the feedback levels from the right channel delay voice outputs to the right channel delay voice inputs. The sum of the values for either side should be less than 100%. (Disregard the negative sign when adding values.)
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Modulation
The Modulation row, which is the same for every algorithm, contains the parameters for the PCM 80's internal modulation sources. Use the Patch row to assign these modulators to any PCM 80 effect parameter.
Mod: LFO Four parameters are available: Shape, P Width, Depth, and Rate.
Shape allows you to select the wave shape which will be used when "LFO" is
selected as a patch Source. The choices are:
Sine Cosine Square Sawtooth Pulse Triangle
P Width determines the proportion of each pulse wave cycle for which the LFO is on (1-99%). For example, setting P Width to 50% means that the LFO is on for half of its cycle. The effect of this control will only be heard if you are using the Pulse shape.
Depth scales the output of the LFO from 0 to 100%. Rate sets the speed (0-25Hz) at which the LFO cycles. It can be set in time
values (such as 1.5Hz) or in tempo values (such as 3:2 cycles per beat). Simultaneously pressing Up and Tempo will toggle these two display options.
Note: The PCM 80 allows six LFO shapes (sine, cosine, sawtooth, triangle, square and pulse) to be selected as patch Sources, as well as the LFO itself. All of these are generated by a single LFO, and are controlled by the single Rate control. When "LFO" is selected as a patch Source, the output will be the Shape selected here. The amplitude of the LFO output is controlled by Depth. Both Shape and Depth are available as patch Destinations and can be controlled externally. Shape, Pulse Width, Depth, and Rate are all available as patch Destination parameters, and can be controlled externally. See Patching in Chapter 2.
Shape, Rate and Depth can be controlled by a patch.
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The Algorithms and Their Parameters
Mod: AR Env
This envelope generator's output, when turned on, will go from 0 to127. How quickly it goes from 0 to 127 is determined by the setting of Attack (0-10 seconds). Once the envelope generator has reached 127, it remains there as long as it is turned on. When it is turned off, it goes from 127 to 0, at the rate determined by Release (0 to 10 seconds).
T Src allows you to select a Source to turn the envelope generator on and off. T Lvl allows you to select a specific threshold value which the T Src must reach
to turn the envelope generator on. The Mode parameter allows you to determine the behavior of the envelope
controller in relation to the threshold value. Four settings are available: Repeat,
One Shot, Retrigger, and Off.
Repeat As long as the threshold source remains at or above T Lvl,
the envelope cycles from attack to release. If A=R, the output of the envelope is a triangle wave.
One Shot Once T Lvl is reached, the envelope will go through its
entire attack cycle. Once the attack cycle is completed, if Source value is below T Lvl, the envelope will immediately fall at the specified Release rate. The envelope will go through its entire release cycle, even if the source subse­quently rises above T Lvl. If the Source value is at or above
T Lvl, the envelope will remain at 127 until the T Src falls.
Retrigger As long as the level is at or above T Lvl, the envelope will
go through its attack cycle. If the level falls below T Lvl before attack is completed, the envelope immediately be­gins to release.Likewise, if the T Lvl is crossed again before the release is completed, the attack cycle will begin again.
Off This control turns the AR envelope off (and frees up proces-
sor time). To optimize PCM 80 real-time response, set AR Env to Off when it is not being used.
Modulation cont'd.
Mod: Env L and Mod: Env R
These are left and right input signal envelope followers. The only available parameter is Release which is set in milliseconds. This control allows you to specify the release rate (0-10 seconds) when the input level drops.
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Modulation cont'd.
Mod: Latch
The latch is a very flexible modulation source. It can be used to do such things as derive a switch from a continuous “return to zero” source (like MIDI After Touch). It can turn a momentary (on/off) footswitch into a latching footswitch (push on/ push off), and it can divide the switching rates of sources in half or thirds.
The latch has three parameters: Src, High and Low. Any patch source can be the Src (See Source listing under Patching.) High and Low are threshold values. The latch works as follows:
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There is no output from the latch until the Src value falls within the range defined by the settings of High and Low. While the source value is between these thresholds, the output of the latch is the same value as the source. When the source value reaches or passes either threshold, the output of the latch holds at the limit value until the source value passes through the threshold twice. The latch can be set to hold at either the low threshold, the high threshold, or both. Setting Low to 0 disables latching at the low threshold. Setting High to 127 disables latching at the high threshold.
See preset P0 3.0 FSw2 Rotary as an example.
The Algorithms and Their Parameters
Mod: Sw 1 and Mod: Sw 2 These are identical time switches. Each has five parameters: Rate, P Width,
Mode, T Lvl and T Src.
Rate sets the speed at which the switch cycles. It can be set in
time values (such as 1.5 Hz) or tempo values (such as 3:2 Cycles per Beat). Simultaneously pressing Up and
Tempo will toggle these display options.
P Width determines the proportion of each switch cycle during
which the switch is on. For example, setting P Width to 50% means that the switch is on for one-half of a cycle.
Mode determines the “shape” of the switch output. Three set-
tings are available: Switch, Ramp, and Off. When Switch is selected, the transition from on to off is instantaneous, i.e. the switch output resembles a pulse wave. When Ramp is selected, the transition from on to off is continu­ous, i.e. the switch output resembles a triangle or sawtooth wave.
Off turns the switch off (and frees up processor time). To
optimize PCM 80 real-time response, set switch to Off when it is not being used.
T Lvl sets the threshold value at which the switch will begin to
cycle.
T Src selects a patch source to drive the switch. The output of the
switch is 0 as long as T Src is set to a value below T Lvl. Once the source value reaches or passes T Lvl, the switch will begin to cycle between on (127) and off (0) at the speed set by Rate.
Modulation cont'd.
Note that both Rate and P Width are available as patch Destinations, allowing them to be dynamically controlled by other patch sources. Switches are reset to the begin­ning of their cycles whenever Tap is pressed.
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Modulation cont'd.
Panning
A special, composite output of these switches, called Sw 1&2 is available as a patch source. The value of Sw 1&2 alternates between the output of Sw 1 and the output of Sw 2. The alternation occurs on the transition from on to off. Note that both Sw 1 and Sw 2 must be active for the alternation to occur.
Parameters in the Panning row provide control of panning of individual effects voices, as well as a master panning parameter for all voices.
Master
The Pan Master provides simultaneous control over the panning of all voices in the effect. The range of the Pan Master is 50L (full left) through L1, C (Center), 1R through 50R (full right) for a total of 101 positions. The Master Pan is additive to the individual voice panners such that, if a voice is set to L10, and the Master is set to 20R, the voice will be at 10R.
Voices
Individual pan controls are provided to position the output of each voice. The range of each voice is 50L (full left) through 1L, C (Center), 1R through 50 R(full right) for a total of 101 positions.
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The Algorithms and Their Parameters
The last row of each algorithm's edit matrix is the Patch row. This row provides parameters for creating as many as ten patches in each effect. Each row position (Patch 0-9) has three controls available: Src, Dst, and Values. Press Load/ to cycle among these selections.
Src
Use ADJUST to select any of the sources listed below.
Dst
Use ADJUST to select any effect parameter except those on the Patch row.
Values
Use ADJUST to assign Destination values to specific Source values. These assignments are made in pairs, each with a value for the Source and a value for the Destination. For example, the default is two pairs mapped as follows:
minimum Source value (0) = minimum Destination value maximum Source value (127) = maximum Destination value
This gives you a linear relationship between the parameter and the controller. Inverse control is accomplished easily by reversing these settings. As many as eight pairs of Destination/ Source values can be assigned here, providing an exciting new level of dynamic control.
See Chapter 2 for a complete description of the Patching System.
Patching
LFO Sine Cosine Square Sawtooth Pulse Triangle Env L Env R AR Env Latch Sw 1 Sw 2 Sw 1 & 2 Mono Lvl Left Lvl Right Lvl Footpedal Foot Sw 1 Foot Sw 2 ADJUST Tempo On Off
P Bend A Touch Velocity Last Note Low Note High Note Clk Comnds
Internal
MIDI
PCM 80 Patch Sources
MIDI Controller Numbers
(PCM 80 interprets 000 as Bank Select)
001 Mod Wheel 002 Breath 003 Ctl 3 004 Foot Ctl 005 PortaTime 006 Data Entry 007 Volume 008 Balance 009 Ctl 9 010 Pan 011 Xpression 012 Effect 1 013 Effect 2 014 Ctl 14 015 Ctl 15 016 General 1 017 General 2 018 General 3 019 General 4 020 Ctl 20
... ...
031 Ctl 31
(PCM 80 interprets 032 as Bank Select)
033 Ctl 33
... ...
063 Ctl 63 064 Sustain 065 Porta On 066 Sostenuto 067 SoftPedal 068 Legato 069 Hold 2
070 Sound Var 071 Timbre 072 Release 073 Attack 074 Bright 075 Sound 6 076 Sound 7 077 Sound 8 078 Sound 9 079 Sound 10 080 General 5 081 General 6 082 General 7 083 General 8 084 Porta Ctl 085 Ctl 85
... ...
090 Ctl 90 091 FX1 Depth 092 FX2 Depth 093 FX3 Depth 094 FX4 Depth 095 FX5 Depth 096 Data Inc 097 Data Dec 098 NRPN LSB 099 NRPN MSB 100 RPN LSB 101 RPN MSB 102 Ctl 102
... ...
119 Ctl 119
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Pitch
The Resonant Chord algorithms: Res1>Plate and Res 2>Plate each have a Pitch row that contains the parameters for setting and controlling the tuning of the effect's resonators. Each set of parameters is presented separately here.
Res 1>Plate Pitch parameters
The voice resonators take the audio impulse from a delay voice and “resonate” it at a desired pitch. Until a resonator is assigned a pitch, it does not resonate. The Res1 effect is a “round robin” pitch assign in that pitch changes are individually assigned to one of (as many as) six voice resonators. For example, assume that all six voice resonators are active in the newly loaded effect, and the first pitch assigned is A4. Voice 1’s resonator will be set to the A4 frequency. Assign B4, and Voice 2’s resonator will be set to that pitch. In this example, if we assign four more pitches (D5, G4, A#:Bb4, C5, for example), they will be assigned to the Voice 3, 4, 5, and 6 resonators, respectively. If a seventh pitch is assigned, for example, F3, Voice 1’s resonator will be changed from A4 to F3 (the other resonators remain at the last assigned pitches).
Assign
This parameter has a range of C0 to G10 (128 pitches) to be convenient for MIDI patching. As the value of this parameter is changed, each “next value” is assigned to the next active pitch resonator of the six possible active resonators. An example might be driving this parameter with a slow LFO to achieve an effect something like strumming the strings of an open piano.
Tuning
This parameter allows you to tune the A440 reference of the box anywhere from
430.0-450.0Hz in 0.1Hz increments.
Active
This parameter allows you to define the number of active voice resonators. You can choose from 0 (no resonators active) to 6. Setting the value to 1 will limit pitch assignments to Voice 1’s resonator. Setting the value to 2 will limit the round robin pitch assign to Voices 1 and 2. A value of 6 uses all the voice resonators.
A handy feature of this parameter is the ability to mute resonators. For example, you can patch this parameter to a footswitch or pedal, allowing you to drive the parameter value down to 0 at any time, causing the resonators to stop playing their last assigned pitches. You can then immediately drive it back up to the desired number of active resonators. This “clears” the pitch assign for the resonators, so they don’t go back to playing their previous pitches, but rather wait for the next pitch assign to come along before resonating.
Unison
This is a simple On/Off control. When set to On, pitch assigns will be sent simultaneously to all active resonators. When set to Off, pitch assigns will operate in the round robin method described earlier. This allows you to set multiple delay times for all Voices and allows a single pitch assign (rather than 6 individual assigns) to set all the resonators to the same pitch. The pitch will ring out at 6 different delay times from the input impulse.
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The Algorithms and Their Parameters
Res 2>Plate Pitch parameters
The voice resonators take the audio impulse from a delay voice and “resonate” it at a desired pitch. The Res2 effect is a “interval harmonization” pitch assign in that pitch changes generate interval pitches to be assigned to the six voice resonators.
Position 0 contains all of the pitch parameters which affect the voices in the remaining position in the row. Press Load/ to cycle through the selections at position 0: Assign, Tuning, Active, Key, Scale, Root and Rule.
Assign This parameter has a range of C0 to G10 (128 pitches to be
convenient for MIDI patching). As the value of this parameter is changed, each voice resonator is set to a pitch at the defined voice’s interval (described later).
Tuning This parameter allows you to tune the A440 reference of the box
anywhere from 430.0-450.0Hz in 0.1Hz increments.
Active This parameter allows you to define the number of voice
resonators which are active. You can choose from 0 (no resonators active) to 6. Setting the value to 1 will permit only Voice 1’s resonator to ring out. Setting the value to 2 will permit Voices 1 and 2 to ring out. A value of 6 uses all the voice resonators. A handy feature of this parameter is the ability to mute resonators. For example, you can patch this parameter to a footswitch or pedal, allowing you to drive the parameter value down to 0 at any time, causing the resonators to stop playing their last assigned pitches. You can then immediately drive it back up to the desired number of active resonators. This “clears” the note assign for the resonators, so they don’t go back to playing their previous pitches, but rather wait for the next pitch assign to come along before resonating.
Pitch cont'd.
Key This parameter establishes a key signature for the pitch selec-
tion of the voice intervals. The range of this value is the 12 keys from C, C#, etc., up to B.
Scale This parameter establishes one of two scales of semitones: a
standard Major scale (intervals of 2, 2, 1, 2, 2, 2, 1 half steps for the scale), or a Harmonic scale (intervals of 2, 1, 2, 2, 1, 3, 1).
Root This parameter (with values of 1-7) establishes the root of the
scale which, when combined with the scale, defines the mode. For example, with a Major scale selected, roots 1-7 define the modes — Ionian (Major), Dorian, Phrygian, Lydian, Mixolydian, Aeolian (minor) and Locrian.
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Pitch cont'd.
Rule This parameter has four values: Round Down, Round Up, Shift
Down, and Shift Up. Its exclusive purpose is to tell the interval harmonizer what to do with out-of-key pitch assignments. The values instruct the interval harmonizer as follows:
Round Down Take the input pitch assign, round it down a
half-step to an in key pitch, then calculate the interval pitch.
Round Up Take the input pitch assign, round it up a
half-step to an in key pitch, then calculate the interval pitch.
Both of these generate in-key harmonization.
Shift Down Take the input pitch assign, round it up a
half-step to an in-key pitch, calculate the interval pitch then shift the interval pitch down a half-step.
Shift Up Take the input pitch assign, round it down a
half-step to an in-key pitch, calculate the interval pitch then shift the interval pitch up a half-step.
Both of these generate out-of-key harmonization.
Unison and Octave interval pitches strictly follow the input pitch assign. An example of how to use these follows the explanation of Voice Pitch intervals.
V1-V6 Pitch
The Res2>Plate effect has an individual pitch interval control for each voice resonator. The range of each control is up or down any scale interval through five octaves and Unison, for a total of 81 possible settings. For example: an interval of up one-fifth reads "+5th", and an interval of up one octave and a fifth reads "+1 Oct +5th". Down one-fifth reads "–5th", down one octave and a fifth reads "–1 Oct –5th".
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The Algorithms and Their Parameters
An example application of Key, Scale, Root, Rule and Voice Pitch Intervals.
Active resonators set to 3. The Key is C. The Scale is Major. The Root is 1. (C Major Ionian) Voice 1 Pitch is assigned to Unison. Voice 2 Pitch is assigned to +3rd. Voice 3 Pitch is assigned to +5th. (Basic triad)
In-key pitch assignment examples:
1. Pitch Assign:C4. Voice 1 will resonate at C4, Voice 2 at E4, and Voice 3 at G4. (Standard chord in the key based on the tonic)
2. Pitch Assign: D4. Voice 1 will resonate at D4, Voice 2 at F4, and Voice 3 at A4. (Standard chord in the key based on the supertonic)
3. Pitch Assign: E4. Voice 1 will resonate at E4, Voice 2 at G4, and Voice 3 at B4. (Standard chord in the key based on the median)
4. Pitch Assign: B4. Voice 1 will resonate at B4, Voice 2 at D5, and Voice 3 at F5. (Standard chord in the key based on the leading tone)
Pitch cont'd.
Out-of-key pitch assignment — Pitch Assign: C#:Db4. Rule: Round Down: Voice 1 will resonate at C#/Db4, Voice 2 at E4, and Voice
3 at G4 diminished Round Up: Voice 1 will resonate at C#/Db4, Voice 2 at F4, and Voice 3
at A4 augmented Shift Down: Voice 1 will resonate at C#/Db4, Voice 2 at E4, and Voice
3 at G#:Ab4 minor Shift Up: Voice 1 will resonate at C#/Db4, Voice 2 at F4, and Voice 3 at
G#:Ab4 Major
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Resonance
In the Resonant Chord algorithms: Res1>Plate and Res2>Plate, this row contains high cut filter and resonance controls for each voice, as well as master high cut and resonance controls for all voices.
Mstr Res,Mstr HC
Position 0 of the Resonance row contains two master parameters for the six resonator voices: Mstr Res and Mstr HC. (Press Load/ to toggle between them.) Mstr Res is a master resonance control for all of the resonator voices. It allows the resonance settings for all voices to be scaled over a range of 0­100%. Use care when adjusting this value. The resonators will put out high levels if the input source has any components that are close in pitch to the resonator tunings.
The Mstr HC control allows the high cut filter settings for all voices to be scaled over a range of 0-100%.
V1Res,V1 HiCut-V6 Res,V6 HiCut
TheV1-V6 Res controls set the amount and polarity of feedback for each voice. The HiCut controls set the high frequency cutoff frequency of the 6dB per octave low pass filter for each voice.
RvbDesign
The Reverb Deisgn row, available in every algorithm, contains parameters that affect the structural aspects of the reverb effect.
Size
Size sets the rate of build-up of diffusion after the initial period (which is controlled by Diffusion). The Size control changes a reverb sound from very large to very small. Generally, you should set this control to approximate the size of the acoustic space you are trying to create, before adjusting anything else. The size in meters is roughly equal to the longest dimension of the space. Audio is temporarily muted when Size is changed.
Duration
In the Inverse algorithm, Duration determines the length of time, in milliseconds, which passes before the cutoff in Inverse effects.
Attack
Attack is provided in the Plate algorithm to set the sharpness of the initial response to an input signal. High settings cause an explosive sound, while low settings cause the sound to build up more slowly with time. Attack only affects the level of sound within the first 50 milliseconds.
Diffusion
A Diffusion control is provided in all algorithms. It controls the degree to which initial echo density increases over time. High settings of Diffusion result in initial build-up of echo density, and low settings cause low initial build-up. Echo density is also affected by Size; smaller spaces will sound denser. To enhance percussion, use high settings of Diffusion. For clearer and more natural vocals, mixes, and piano music, use low or moderate settings of Diffusion.
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The Algorithms and Their Parameters
Shape, Spread
In the Chamber and Infinite algorithms, Shape and Spread work together to control the overall ambience of the reverberation created by the PCM 80. Shape determines the contour of the reverberation envelope. With Shape all the way down, reverberation builds explosively, and decays quickly. As Shape is advanced, reverberation builds up more slowly and sustains for the time set by Spread. With Shape in the middle, the build-up and sustain of the reverberation envelope emulates a large concert hall (assuming that Spread is at least halfway up, and that Size is suitably large — 30 meters or larger). Low Spread settings result in a rapid onset of reverberation at the beginning of the envelope, with little or no sustain. Higher settings spread out both the buildup and sustain. In the Inverse algorithm, Spread is fixed, and only a Shape control is available.
Def
Available in the Concert Hall and Glide>Hall algorithms, Definition affects the echo density buildup rate during the latter part of the decay period. At 0, the rate is determined by the program material. Raising Definition causes the sound to become choppier — the decrease in density of the echoes creates increasingly distinct, repetitive echo trails.
Depth
Available in the Concert Hall and Glide>Hall algorithms, this control sets the output amplitude envelope, changing the listener's perspective from the front to the rear of the hall.
Rvb Design cont'd.
Spin
Spin affects the movement of the reverberation tail. The object of Spin is to continuously alter the timbre of the reverberant sound. This makes the result more natural, without making the position of instruments unstable. Spin should typically be set to values between 10 and 50. Higher values may make the timbre of piano or guitar unstable.
Chorus
In the Concert Hall and the Glide>Hall algorithms Chorus randomizes delay times and introduces modulation to make reverberation sound less metallic. Increasing Chorus increases the rate of modulation. Because Chorusing can cause pitch variation, this parameter should be set with care when using sources with very little pitch wobble (such as guitar or piano). A good practice is to increase the setting until pitch wobble becomes noticeable, then lower it slightly.
Link
This control is available in all algorithms except Inverse. When Link is set to On, the reverb time (Mid Rt) and Spread scale linearly as the Size control is varied. For some special effects, Mid Rt, Spread and Size can be unlinked.
Rvb Width
In all of the 4-Voice algorithms, this control performs the same function as FX Width, but controls the audio of only the reverb and post delay reverb.
Rvb In/Out
Rvb In and Rvb Out control the level of the audio going into and coming out of the reverb effect. Rvb In has a range of Full (0dB) down to -85dB, and Off. Rvb Out has a range of Full (0dB) down to -24dB, and Off. Rvb Out does not affect
the level of the pre-echoes set by the Ref Lvl and Eko Fbk parameters.
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Rvb Time
The Reverb Time row, available in every algorithm, contains parameters that affect the time-based aspects of the reverb effect.
Mid Rt and Low Rt Mid Rt sets the reverb time for mid-frequency signals. Because low frequency
reverb time (Low Rt) is a multiplier of Mid Rt, Mid Rt acts as a master control for the reverb time.
Low Rt sets the reverb time for low-frequency signals, as a multiplier of the Mid Rt parameter. For example, if Low Rt is set to 2X, and Mid Rt is set to two seconds, the low frequency reverb time will be four seconds. For a natural­sounding hall ambience, we recommend values of 1.5X or less.
Low Slope and Mid Slope These parameters are only available in the Inverse algorithm. Low Slope determines the shape of the reverb envelope for low frequencies. When set to 0, the level of low reverb remains unchanged over its Duration, then cuts off abruptly (depending on the amount of diffusion in use). Setting Low Slope above 0 causes the level of low-frequency reverb to rise smoothly from soft to loud until the sound is cut off. The greater the slope, the softer the initial reverberation and the more pronounced its rise. With negative values, the low frequency reverb drops from its initial level to a quieter one before cutoff. The lower the slope, the more pronounced the dropoff.
Mid Slope is similar to Low Slope, but applies to middle and high frequencies. The actual frequencies affected are determined by Crossover.
Crossover
Crossover sets the frequency at which the transition from Mid Rt to Low Rt takes place. This control should be set at least two octaves higher than the low frequency you want to boost. For example, to boost a signal at 100Hz, set Crossover to 400Hz. (This setting works well for classical music.) Crossover works best around 400Hz for boosting low frequencies, and around 1.5 kHz for cutting low frequencies.
Rt HC
Rt HC sets the frequency above which a 6dB/octave low-pass filter attenuates the reverberated signal. It does not attenuate the reflections. High frequencies are often rolled off with this parameter, resulting in more natural-sounding reverberation.
Pre Delay
Pre Delay adjusts an additional time delay between the input of signal and the onset of reverberation. The maximum range is 930ms. This control is not intended to mimic the time delays in natural spaces. In real rooms, the build-up of reverberation is gradual, and the initial time gap is usually relatively short. Natural spaces are best emulated by adjusting Spread for the desired effective predelay.
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Infinite
In the Infinite algorithm, this control is provided to turn the infinite effect On or Off.
The Algorithms and Their Parameters
RefLvl L&R, RefDly L&R
These controls provide pre-echoes to the left and right channels. The maximum range for Inverse effects is 800ms. In all other effects it is 1.2 seconds. Press
Load/ to cycle through the selections.
EkoFbk L&R,EkoDly L&R
Available in the Plate, Chamber and Infinite algorithms, these controls provide a pre-echo of 1.2 seconds maximum to the left and right channels, with feedback. Press Load/ to cycle through the selections.
PstMix, PstGld
In the 4-Voice Algorithms, these controls adjust a pair of delays after the reverb. Press Load/✱ to cycle through the selections: PstMix, Pst Dly L&R, GldResp and GldRange.
Pst Mix
In the 4-Voice Algorithms, this parameter controls the mix of the reverb audio with the post delayed reverb audio (0-100%).
Pst Dly L&R
In the 4-Voice Algorithms, these parameters control the time of the post delay. The available range of 0-682ms can produce a variety of pitch shift, flange, or stutter effects on the reverb audio. (Expanding PCM 80 memory will extend this range to 1365ms.)
Rvb Time cont'd.
GldResp
In the 4-Voice Algorithms, this parameter controls the response of the glide of the post delay. The range is 0-100, with a typical default setting of 50. This setting provides a good, real-time glide. Changing a delay time from 0 to 100 ms with a glide response of 0, causes the glide delays to take a minute or more, allowing subtle changes in delay times and echoes with no noticeable pitch shifting. A glide response of 100 is ultrafast, causing high speed pitch shift, and even chirping effects with large delay time changes.
GldRange
In the 4-Voice Algorithms, this parameter controls the range over which changes to the post delay time will be performed as a glide. For example, if GldRange is set to 100ms, and the PstDly L and R times are varied over a range of 100ms, those delays will glide smoothly from one delay time to another. Suddenly changing the delay time to a greater value, such as 200ms, will cause the audio delay to change instantly to the new time without gliding. The available range is 0-682ms, with 0 causing all delay time changes to be "instantaneous", and 682 causing all delay time changes to glide. (Expanding PCM 80 memory will extend this range to 1365ms.)
You can set and display delay val­ues in units of time, or with tempo values. Press Up and Tempo simul- taneously to toggle between these two options. When time units are selected, delay times are set and displayed in milliseconds (From 0ms to the maximum available delay for that parameter). When tempo val­ues are selected, delay values are set and displayed as a ratio of ech­oes to beats (from 24:1 to 1:24). This will automatically synchronize the delay to the current tempo (MIDI, Internal, or TAP — see Tempo Mode in Chapter 2.) For example, a delay setting of 1:2 (1 echo for every 2 beats) will produce half-note delay rhythms synchronized to the current tempo.
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3-38
The Presets
4
The PCM 80 has 200 factory-designed presets which are organized into four banks of 50 each (labeled P0, P1, P2 and P3). Each bank is organized in a matrix of 5 rows of 10. Press the front panel Program Banks button to display the first bank. Press it again to switch to another bank. Simultaneously press Program Banks and either the Up or Down button to backstep through the banks. The display will show the bank label and the matrix location, the preset name, and the algorithm from which the effect is derived.
Turn SELECT to scroll through all of the presets in a bank in numerical order. Use Up or Down to jump forward or backward by 10. Press Load/✱ to load any displayed preset.
In the Program Banks mode (as in the Register Banks mode), ADJUST is a soft knob. Each preset has one or more parameters patched to this knob, providing a quick way to make useful changes to the effect. (A symbol in the upper left corner of the display indicates that the currently running effect has an ADJUST knob patch.) When you turn ADJUST, the display will show the name assigned to ADJUST, as well as the patch value. Continue turning ADJUST to alter the patch value along its available range.
The program banks are organized as follows:
Matrix
Bank Location Preset Type
P0 0.0–1.9 Multi Effects
2.0–3.5 Modulation Effects
3.6–4.9 Special Effects
The Presets
P1 0.0–3.6 Rhythmic Echo and Delay Effects
3.7–4.9 Ambience Effects
P2 0.0–1.0 EQ Effects
1.1–2.4 Spatial Effects
2.5–4.0 Gain Effects
4.1–4.9 Resonant Chord Effects
P3 0.0–2.8 Reverb Effects
2.9–3.9 Processed Reverb Effects
4.0–4.9 Remix Effects
Each preset is described in this section with a header which indicates the matrix location, the program name, the name assigned to the ADJUST knob, and the range of ADJUST knob control. This header is followed by a brief description of the effect. For additional reference, at the end of this chapter is an alphabetical list of the presets, with references to bank and matrix location.
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Program Bank 0 (P0)
Lexicon
Multi Effects
(P0 0.0 – P0 1.9)
0.0 Prime Blue ADJUST: Efx/Rvb X 0–127
A combination of 3 stereo effects: 6 voice chorus, rhythmic echoes, and reverb. You can dial-in the exact proportion of each. As ADJUST is turned from 0 to 127 the effect smoothly changes from chorus only , to chorus with echoes, to chorus with echoes and reverb, to reverb with echoes, and finally to reverb only. Use Tap to set the echo rhythms.
0.1 EkoChorus ADJUST: FX Mix 0–127
A 6 voice stereo chorus with echoes and stereo reverb. ADJUST controls the mix of chorus/echoes with reverb. The Soft Row provides all the tweaks you’ll need to get the most out of this classic multi effect.
0.2 Wet Chorus ADJUST: FX Mix 0–100
This is a thick wet chorus combined with a small amount of reverb to produce a large lush sound. It can fatten up any track and is especially good for adding body to guitar. ADJUST controls the combination of delays and chorus with reverb.
0.3 Wet Chorus 2 ADJUST: FX Mix 0–100
This is a variation of Wet Chorus with a subtle amount of delays and reverb to produce just the right amount of ambience. ADJUST controls the combination of delays and chorus with reverb.
0.4 Wet Chorus 3 ADJUST: FX Mix 0–100
A variation of Wet Chorus 2 with even thicker chorus (bordering on a slight flange) and slightly modified delays. ADJUST controls the combination of delays and chorus with reverb.
0.5 Chorus Plate ADJUST: KorusMix 0–100
Combination of smooth rolling delays in the reverb shell combined with a more aggres­sively modulated reverb tail. ADJUST changes the non-modulated to modulated reverb tail. Twisted for guitar.
0.6 Chorus Room ADJUST: Decay 0–80
Slow chorus applied to one side of the reverb. The speed of the modulation follows input level. ADJUST controls the reverb decay.
0.7 ChorusToRvb ADJUST: Decay 0–127
Input level controls the relative mix of stereo chorus and reverb. Loud signals are mostly chorus and the reverb level comes up as the signal fades away. ADJUST controls the reverb decay time.
0.8 Funkus Room ADJUST: LFO Rate 0–100
This preset works great on electronic pianos / keyboards. Strong modulation applied to both delays and reverb tail. ADJUST controls the speed of the LFO modulation.
0.9 Detune & Room ADJUST: Detune 0–127
A very tight room combined with separate pitch modulation on the left and right inputs. ADJUST controls the depth of the detuning.
1.0 Detune&Dbl ADJUST: Detune 0–127
Similar to Detune & Room, but several delay voices have been added to produce doubling effects. ADJUST controls the amount of detune on each side. Soft Row goodies include a master delay control that allows you to vary the time difference between the delay voices.
1.1 Tight Space ADJUST: SplitWide 0–100
A bright, dry ambience combined with left and right detune and delay. ADJUST controls the amount of detune as well as the left/ right delay spread.
4-2
The Presets
1.2 Flange >Rvb ADJUST: FX Mix 0–100
This stereo effect feeds the output of a flanger into a concert hall reverb. ADJUST controls the mix of dry and wet flanged audio. The Soft Row includes master delay and feedback parameters for adding echoes, as well as parameters for modulation and image control.
1.3 Flange+Rvb ADJUST: FX Mix 0–100
A rich 6 voice chorus in parallel with reverb. ADJUST controls the mix of the two independent stereo effects. The Soft Row includes the essential parameters for creating many variations of this classic combination of effects.
1.4 X Eko Flange ADJUST: X-Fbk 0–100
A stereo flanger with rhythmic echoes feeding into stereo reverb. ADJUST controls the cross-feedback of the echoes (which causes them to bounce from side to side as they repeat). Press Tap to synchronize the echoes with rhythmic sources.
1.5 Glide > Verb ADJUST: FX Mix 0–100
Three stereo effects in series: gliding delays, rhythmic echoes and reverb. ADJUST controls the mix of delay effects and reverb. Essential controls for each effect are included in the Soft Row.
1.6 Glide X-Ekos ADJUST: Eko Time 0–100
Similar to Glide > Verb, but ADJUST lets you dial in echo times from 0 to 2 seconds. Feedback and cross feedback are combined to create echo patterns that change as they repeat.
1.7 Detuned Ekos ADJUST: Ekos/Beat 1–24
Plate reverb combined with independent stereo delays. The delay voices are diffused and modulated. The echoes are rhythmic — set the tempo with Tap or MIDI clocks. Use ADJUST to set the number of echoes per beat.
Multi Effects (P0 0.0 – P0 1.9) cont'd.
1.8 StereoEqEkos ADJUST: Ekos/Beat 1–24
Six rhythmic echo voices are EQ’d and panned across stereo space. ADJUST sets the number of repeats per beat.
1.9 ADJUpMyEchos ADJUST: EchosLvl 0–10
Concert Hall reverb with 4 panned echo voices in the background. ADJUST controls the level of the echo voices. Press Tap to synchronize the echoes with rhythmic material.
2.0 FSw2 Elevate ADJUST: Feedback 0–99
Similar to Detuned Ekos, multiple echo voices with diffusion, modulation and a touch of plate reverb. In this effect, Foot Switch 2 is patched to turn on the AR Envelope which, in turn, sweeps the master delay. ADJUST controls the feedback of these rhythmic echoes.
2.1 Chorus &Pan ADJUST: LFO Rate 0–100
This moving chorus shifts the output signal from left to right, back and forth. ADJUST sets the speed. Increasing the Delay Master parameter will smear the delay images.
2.2 Chorus&Amb ADJUST: MstChorus 0–100
Similar to Chorus&Pan but with an added ambience. ADJUST controls the speed and depth of the chorus.
2.3 6 Vox Chorus ADJUST: Less/More 0–50
Starting point for all chorus sounds. ADJUST controls both the chorus depth and speed. Use the Delay Master to open or close the spacing between the 6 delay voices.
Modulation Effects (P0 2.0 – P0 3.5)
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Lexicon
Modulation Effects
(P0 2.0 – P0 3.5) cont'd.
2.4 Split C&E ADJUST: InputPan 0–100
The left input is processed into a lush 3-voice chorus with the voice panners adjusted from center to left. The right input is processed into a rhythmic 3-voice echo with the output panned from center to right. ADJUST cross-pans the inputs. 0 = left/right stereo, 50 = mono, 100 = right/left stereo.
2.5 Env:PanKorus ADJUST: Chorus 0–127
The AR Envelope drives the speed of the pan based on the presence or absence of input signal. ADJUST varies the chorus amount.
2.6 6 Vox Flange ADJUST: MstrDepth 0–100
A rich stereo flanger with a touch of reverb. ADJUST controls the flange depth.
2.7 Mod Max ADJUST: Mod Knob 0–50
Multiple parameters all being modulated together. With a stereo input the LFO drives the input pans to each delay and reverb processor. A definite "twist your head off" effect. ADJUST controls several aspects of the modulation.
2.8 PreciseGlide ADJUST: Resonance 0–100
A very clean stereo gliding delay and reverb. ADJUST controls the resonance of the glide. Soft Row includes master delay and feedback parameters so you can add stereo echoes to the effect.
2.9 Round 147 ADJUST: RotorRate 0–20
Big wooden rotary speaker cabinet miked fairly close. ADJUST sets the speed of the rotors. FX Mix is available in the soft row to control the amount of reverb relative to the total effect output.
3.0 FSw2 Rotary ADJUST: Width 0–100
A dual-rotor speaker cabinet with a very wide stereo spin and a touch of ambience. Use ADJUST to control the width and direction of the spinning rotors. 0= very wide left-to-right, 64 = mono, 127 = very wide right-to-left. Foot Switch 2 is patched to the Latch to toggle between slow and fast speeds. The AR envelope is used to simulate the inertial drag as the rotors speed up or slow down.
3.1 RotorCabinet ADJUST: Slow/Fast 0–1
Similar to FSw2 Rotor, but ADJUST is used to toggle the speed of the rotors between slow and fast. Soft Row parameters include FX Width which sets the width and direction of the spin.
3.2 MIDI Rotary ADJUST: EkoFbk 0–100
Similar to FSw2 Rotor, but with echoes added and the rotors patched up for MIDI control. MIDI After Touch toggles speed. Press hard to spin fast, press hard again to spin slow. ADJUST controls the amount of echo feedback. Use Tap to synchronize the echoes with rhythmic material.
3.3 Tiled Rotary ADJUST: Slow/Fast 0–1
The RotorCabinet effect in a tiled room. Try it with background vocals, as well as the usual keyboard and guitar sources. ADJUST toggles the spin rates between slow and fast.
3.4 RotoWood ADJUST: Speed 0–10
ADJUST quickly advances the speed of the rotors. Increase the Feedback Master for more upper rotor “howling”.
3.5 RandomImages ADJUST: ImageKnob 0–127
This effect works best with solo instruments or voices. Individual input notes come out at random locations in the stereo image. ADJUST varies delay time, adds chorusing, and turns up the level of tempo related echoes. Delays "creep" slowly out to new time values.
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