The CP-3
following patents: U.S. numbers 3,632,886, 3,746,792 and 3,959,590; Canadian numbers 1,004,603 and 1,037,877. "Dolby" and the doubleD symbol are trademarks of Dolby Laboratories Licensing Corporation.
The CP-3
LucasArts Entertainment Company.
"Auto-Azimuth" and the A-Z logo
are trademarks of Lexicon, Inc.
is manufactured under license from Dolby Laboratories Licensing Corporation. Additionally licensed under one or more of the
PLUS
is manufactured under license from LucasArts Entertainment Company. "THX" and "Home THX Cinema" are trademarks of
Lexicon, Inc.• 3 Oak Park • Bedford, MA 01730 USA • Tel 781-280-0390 • Fax 781-280-0490
Printed in the United States of America
Lexicon
The CP-3
PLUS
Digital Surround Processor
Front Panel
Rear Panel
Expanded RemoteStandard Remote
CP-3
PLUS
Digital Surround Processor
CP-3
PLUS
and Design
Theory
All of the operating modes of the Lexicon CP-3
PLUS
Digital Surround
Processor have a common goal: to draw you, the listener, more deeply into
a musical performance or a film. For music the CP-3
PLUS
uses true stereo
digital processing to recreate the original recording space or to create a new
one of your choosing. For films it offers an extremely accurate version of
Dolby® Pro Logic Surround decoding with all of the enhancements of the
LucasFilm Home THX® Cinema system and Lexicon's own decoding for
monaural film soundtracks. The increase in impact of a musical performance or film when heard with the CP-3
PLUS
is incredible.
A great deal of effort went into designing an instrument which would be
flexible enough to satisfy the most critical listeners and yet be simple to
operate. Essentially, the CP-3
PLUS
is a signal processing computer that can be
custom-programmed for any specific system. Once installed, it can be
operated by either of the two remote controls supplied with the unit. The
Standard Remote features simple, intuitive controls for most day-to-day
operations; the Expanded Remote, which is used to customize the CP-3
PLUS
allows complete control of every aspect of operation.
To re-create the experience of being at a live musical performance the
PLUS
CP-3
draws on recent studies of concert-hall acoustics, and applies this
research to home listening rooms. Our auditory sense is quite adept at
interpreting clues about our physical environment. Even with your eyes
closed, it is possible to get a good mental picture of the room or hall you are
in by listening to the ambience, or reflected sound energy, in the room. We
are not aware of our auditory sense in everyday life because it confirms
what our eyes identify as the environment. When we listen to recorded
music, however, there are no visual clues and we rely completely on our
sense of hearing. The introduction of two-speaker stereo systems over
thirty years ago brought dramatic improvement to high fidelity music
reproduction. With a carefully-designed system, and good recording, it
became possible to produce a good sonic picture of the original event.
Unfortunately, our listening rooms do not approximate the acoustics of a
good concert hall, an intimate jazz club, or a magnificent cathedral — our
ears tell us where we really are. The Lexicon CP-3
PLUS
is designed to
overcome this fundamental limitation to two-speaker reproduction and
bring us closer to the ultimate goal of transporting ourselves to the original
musical event. The object is to increase the sideways-moving sound in a
room, thus increasing Spatial Impression, or SI. The CP-3
PLUS
increases SI by
either extracting it from the original recording, using the Panorama or
Surround modes, or by generating a new acoustic environment with
Ambience or Reverb.
Introduction
to the CP-3
,
PLUS
When a listener is in the correct spot the Panorama mode provides an almost
ideal re-creation of the original recording space. It works by using digital
signal processing to cancel the crosstalk between the listener’s ears, effectively spreading the sound from the two front loudspeakers in a wide arc in
front of the listener. With the optional addition of rear speakers, Panorama
can be startling in its realism.
1
CP-3
PLUS
Theory
and Design
Lexicon
The Ambience and Reverberation modes transform the listening room into
a new acoustic space, letting you choose an environment which matches
your music or your mood. Unlike most ambience processors, the CP-3
PLUS
provides full stereo processing, preserving the critical SI information in the
recording and expanding upon it. The Ambience mode generates the side
and rear reflection patterns of idealized rooms and concert halls. The larger
spaces add the true depth and realism of a concert hall to classical and
popular music, while the smaller spaces are ideal for jazz and rock. The
Reverberation mode is similar, but places more emphasis on rich, dense
reverberant decay than on early reflections. It is especially good for simulating large, highly reverberant spaces such as churches, stadiums, and
cathedrals.
The requirements for processing sound for home theater are quite different
than those for music. Lexicon invented the technology that permits the most
accurate reproduction of film sound in the same system that is used for
music listening, and the software-based CP-3
PLUS
is optimized for each of
these unique tasks. The Music Surround mode is specifically designed to
optimally play conventional stereo music through any system which includes side or side-located rear speakers. Additionally, the CP-3
PLUS
is able
to perform automatic analysis and error correction to compensate for
problems in the source material.
For films encoded with Dolby Surround, Lexicon has incorporated the
Lucasfilm Home THX Cinema processing into the CP-3
PLUS
. This utilizes a
patented, completely digital Dolby Pro Logic Surround decoder, and is the
only one with automatic correction of inter-channel phase and channelbalance errors (the most common audio problems in currently available
video releases of films).
A new Stereo Surround feature introduces a technique for extracting five
channels of surround information from a standard 4-2-4 matrix-encoded
soundtrack (Dolby Surround, Ultra*Stereo, etc.) This feature, available in
the THX and TV modes, allows the stereo music in soundtracks to be
reproduced with a full stereo spread, unencumbered by the relatively
narrow separation of the front speakers. Left-to-surround and right-tosurround pans are also enhanced. Instead of sound jumping from a front
channel to both surrounds, the left and right side speakers can function
independently to facilitate smooth and fluid pans. Sounds directed to hard
left and hard right (the main left and right speakers) will not appear in the
side surrounds.
This technique overcomes the limitation of the monaural sound channel
inherent in these formats, while remaining true to the front hemisphere
directional cues. The audio imaging tracks the picture image in a way which
fulfills the intent of the sound mixer. The drama of this effect is most
noticeable with strong stereo music soundtracks.
The CP-3
PLUS
also provides modes for expanding monaural film sound
tracks (Mono Logic), general TV viewing (Television) and, of course, direct
two-channel stereo playback (Effects Mute ON).
2
PLUS
CP-3
DigitalSurroundProcessor
Concert Hall Acoustics
For decades the study of concert-hall acoustics relied on certain basic
measurements to characterize halls, the main one being the time it takes a
sound to drop in level (decay) by 60 decibels. This is called the reverberation
time or RT60 and is approximately the same as the time it takes a hand clap
to subside to inaudibility. The RT60 is measured as a function of frequency,
usually in bands one octave wide, over the range of audible frequencies. The
resulting curve forms a frequency contour for the hall.
While it was found that most good halls have comparable RT60 curves,
different halls with similar RT60 measurements can sound very different
from each other and listener reactions to them can vary widely. Clearly,
other important factors in the sound field were not being measured.
Through the work of many people (including Manfred Schroeder, A. H.
Marshall, Michael Barron and others) some of these factors were identified.
CP-3
PLUS
and Design
Lateral Sound
Theory
In an effort to answer the question of why some halls sound so much better
than others, Schroeder devised a method for comparing them without
transporting his subjects from hall to hall. Using a dummy head with
microphone diaphragms in place of ear drums, Schroeder made binaural
recordings in many halls. These recordings, played back through earphones, gave excellent reproduction of spatial qualities. Unfortunately, the
stereo image tended to appear entirely inside the head, spoiling the accuracy of such recordings as a test of concert halls.
To overcome this problem, Schroeder played his recordings through a pair
of loudspeakers in an anechoic chamber, using a special electro-acoustic
technique (developed by Atal, Schroeder, Damaske and Mellert) to eliminate crosstalk between the listener’s ears. Normally each speaker is heard
by both ears but Schroeder’s system canceled the sound reaching the right
ear from the left speaker and vice-versa. Provided that the listener held his
head in exactly the right spot, the sound had all the excellent localization
properties of earphones but was properly located outside the listener’s
head.
This technique allowed the first direct comparisons of specific halls.1 From
these studies it was found that the best halls were all characterized by
having large differences in the sound between the two ears in the dummy
head. Very simply, the best halls gave the most stereo.
Michael Barron defined this characteristic in halls as Spatial Impression (SI)
and found that it was created by sideways-moving reflected sound.2 Only
reflections which move from side to side produce SI, because only they give
rise to sound differences between the two ears. Reflections from the front,
ceiling, floor or back wall add loudness and muddiness to the sound but it
is the lateral reflections that draw the listener into the music.
Halls with similar RT60 sound very different. The best have large amounts of
sideways moving reflected sound.
3
CP-3
PLUS
Theory
and Design
Sound from the side is vital to listener
comfort and involvement . . . It must
really be from the side!
Lexicon
Understanding the importance of lateral reflections enabled more accurate
evaluation of architectural acoustics. The best halls were usually found to
have high lateral energy for obvious architectural reasons, such as a long
narrow shape with high ceilings. Fan-shaped halls, although they have
better sight lines, are more adaptible to multiple uses and hold a greater
number of seats for their total volume than a shoe-box hall, tend to have
fewer attractive, sideways reflections and more of the unpleasant, monaural overhead and rear-wall kind. These differences can be overcome by
design. A notable example is the Boston Symphony’s fan-shaped Tanglewood music shed. Tanglewood sounds good because the reflectors above
and in front of the orchestra (known as clouds) have angled sides that reflect
energy sideways onto the audience instead of just downward.
Lateral Sound in your Listening Environment
In an ordinary listening room, conventional stereo set-ups (with loudspeakers separated by 60 degrees or less) do not excite enough SI to sound
pleasant without some help from the room. (A similar speaker arrangement
in the artificial environment of an anechoic chamber is exceedingly detailed
and precise, but unpleasant.) Some lateral reflections are needed to make
the sound musical.
In an anechoic chamber, this sideways
sound is missing . . . and music sounds
unpleasant.
In an ordinary room, the room supplies
these directions, and the sound is
cramped, but tolerable. The overall impression, however, may be muddy due to
unwanted frontal reflections.
Ordinary two-speaker stereo works as well as it does because sidewaysmoving reflections can be excited at low frequencies by two loudspeakers
if they are placed asymmetrically in the room or if they are driven with outof-phase low-frequency information.
3,4
(Out-of-phase bass is intentionally
provided in the best stereo recordings.) Another reason is that most listening rooms have reflective surfaces to the sides of the listener. A popular
listening room treatment puts absorptive material at the front of the room,
leaving the walls by the listener reflective. This improves the clarity by
removing the front reflections, while retaining those from the side. This also
explains the appeal of loudspeakers that produce lots of sideways-reflected
energy.
Unfortunately, in most two-speaker set-ups the mid- and high-frequency
lateral sound is reduced unless the speakers are unusually widely placed.
The listener can hear a little of the original hall, stretched between the stereo
loudspeakers, but never really becomes a part of it. What is worse, the lateral
sound that exists in most playback rooms has so little delay that the ear can
not separate it from the direct sound. The reflections generate some SI but
they also cause coloration and muddiness. Small rooms usually sound
better if these reflections are broken up (with wall hangings, furniture or
bookcases) or absorbed (with curtains or sound-absorbent panels). When
this is done the room becomes quieter and clearer but not in any way like the
original hall.
The Lexicon CP-3
PLUS
resolves this deficiency by supplying appropriate
signals to loudspeakers at the sides of the listener or by modifying signals
to the main loudspeakers to fool the ear into thinking there are loudspeakers
4
PLUS
CP-3
Digital Surround Processor
at the sides. Both methods depend on having the added sound come from
a different direction than the original music, and each method has some
advantages. With either method of generating SI there is an additional
choice the CP-3
original recording can be extracted by the CP-3
PLUS
allows the user to make: the sideways energy cues of the
PLUS
, or a different hall sound
can be generated and supplied from the correct directions.
Ambience Extraction
CP-3
PLUS
and Design
Theory
The Panorama and Surround modes in the CP-3
PLUS
extract the original
acoustic cues from the recording and present them to the listener from the
correct directions. We call this ambience extraction. The three Panorama
modes can do this even with only two loudspeakers. Panorama uses
crosstalk elimination to fool the ear into thinking there is a continuous band
of loudspeakers extending all the way to the sides of the listener and also
supplies a delayed and filtered L-R signal to rear speakers. On a good
recording this successfully recreates the original recording space, although
the ideal listening area may be small.
In the Surround modes, Television, Music Logic, Pro logic and Home THX
Cinema are also forms of ambience extraction. They divide the front energy
among three loudspeakers and supply a delayed and filtered difference
signal to surround loudspeakers. Because a center speaker is provided, the
left and right speakers can be placed far enough to the sides of the listener
to directly excite significant SI and the resulting image is wide but seamless.
This setup can sound similar to Panorama, and it works over a large
listening area.
Pro Logic, Televison and THX also provide steering. Steering works by
enhancing the directionality of the loudest sound in a mix; it steers the
sound out of loudspeakers where it is not needed and into the ones closest
to its direction in the image. In popular music the loudest sound is usually
the vocals, which will be preferentially steered toward the center loudspeaker. Some steering is frequently beneficial to music recordings played
with a surround speaker arrangement, and it is essential for films.
The confusing frontal reflections can be
absorbed, leaving the essential lateral
ones. This is better, but not ideal.
Ambience Generation
The Reverb and Ambience modes in the CP-3
PLUS
synthesize the side and
rear sound of several different acoustic spaces. Rather than extracting the
acoustic cues of the original hall from the recording, they generate a new
environment, effectively enlarging and improving the acoustics of your
listening room. In these modes the original stereo channels are presented
unaltered to the main loudspeakers, and new signals are generated for the
side and rear loudspeakers. Both Ambience and Reverb can be configured
to use a version of Panorama to generate the correct side sound even when
side loudspeakers are absent. In this mode the side signals are first passed
through Panorama before being mixed into the main loudspeakers, so the
resulting hall sound is perceived as coming from the side and is well
separated from the original sound.
With the CP-3
flections can be absorbed; the CP-3
will supply the essential lateral sound —
which can simulate a much larger space.
The more absorbent the playback room,
the better it will sound, and the closer it
will sound to a real hall, or larger environment.
PLUS
, confusing short re-
PLUS
5
CP-3
PLUS
Theory
and Design
Lexicon
The Panorama
Mode
Loudspeakers placed on either side of the listening position are the most
effective and foolproof way to produce added Spatial Impression. Since it
is not always possible to have side loudspeakers, the CP-3
PLUS
uses crosstalk
elimination to simulate them when they can’t physically be there. In
Panorama the front speakers are driven entirely by the front digital outputs
of the CP-3
PLUS
.
Versions of the Atal/Schroeder/Damaske/Mellert technique mentioned
earlier have appeared in several consumer signal processors under various
trade names, as well as in a line of loudspeakers that achieved a similar effect
acoustically. These have all been what we call “first-order” devices. To see
what this means, imagine there is a sound coming from the left channel only.
This sound will travel to the left ear of the listener, then diffract around the
listener’s head and be heard by the right ear. If we take the left-channel
sound, delay it just the right amount, invert it in phase and feed it to the right
speaker, it will arrive at the right ear just in time to cancel the crosstalk from
the left speaker.
Imagine a click in the left speaker . . .
Sound from speaker L travels to the left
ear and also to the right ear, a time ∆t
later.
If we supply a negative delayed signal to
the right speaker, this crosstalk can be
canceled.
6
The main problem with a first-order device is that the subtracting signal is
also heard by the opposite ear. In our example, the canceling signal from the
right loudspeaker will diffract around the head to the left ear, interfering
with the left-speaker sound and producing a “comb filter” which colors the
sound in an obvious and unpleasant way. Furthermore, the listener’s head
is not well represented by a simple delay line. Both the delay and the
amplitude of the opposite-ear sound vary in complicated ways with frequency.
PLUS
CP-3
Digital Surround Processor
Lexicon’s implementation, called the Panorama mode, was designed using
measured data on sound diffraction around the head to shape the frequency
spectrum of the canceling signal. This signal is then itself canceled by a
second signal, and so on, so that both the crosstalk and the signal that is
canceling it are eliminated.
CP-3
PLUS
and Design
Theory
This works extremely well when the room is well damped and the listener’s
head is correctly positioned. The first order devices described earlier
required the listener to sit on the center line between the loudspeakers, and
to arrange the angle between the speakers to correspond to the modemed
delay. Although the CP-3
PLUS
provides adjustments to compensate for offcenter listening and for varying speaker angles, maintaining a consistent
listening position is still important and becomes more so with increasing
frequency. With wide speaker angles, a movement of as little as 1 inch can
make a perceptible difference. Fortunately, the effect is usually fairly good
everywhere within a zone about one foot wide.
To achieve the fullest Panorama effect, your main loudspeakers should
have good imaging. The smaller speakers that tend to be used with video
systems may have an inherent advantage here but the most important
requirement is that the two speakers have identical frequency response and
symmetrical dispersion. It is not necessary, or desirable, to turn your
listening room into an anechoic chamber but moving the speakers away
from the walls can be helpful, as can adding absorption (as provided by
carpets, curtains and/or sound-absorbent panels) to reduce the reflectivity
of the floor, walls and ceiling.
First-order correction travels to left ear,
where it will be heard unless canceled by
an additional correction. When these
higher-order corrections are supplied,
accurate cancellation is possible.
7
CP-3
PLUS
Theory
and Design
Lexicon
In a well-damped room with loudspeakers mounted on stands away from
the walls, the Panorama effect can be very exciting, giving the closest
possible approximation to the actual hall used for the recording. With true
binaural recordings (made with a modern dummy head with accurate
external ears and proper equalization) the playback can be uncannily
realistic. And, unlike previous versions of this technique, the Panorama
mode adds virtually no coloration to the original signal.
Panorama can be used with music, films,
or from within the Reverb and Ambience
programs to simulate side speakers if the
listener is inside the effective area between loudspeakers.
Panorama is used in two ways in the CP-3
PLUS
. First, there are the three
Panorama modes, designed to reproduce as closely as possible the sound
actually recorded by the engineer. If the recording has good natural ambience, Panorama will spread that ambience around the listener, giving a true
impression of the original hall.
The Normal and Wide versions of the Panorama mode differ primarily in
their handling of low-frequency signals. Normal is designed for recordings
whose bass energy is evenly distributed across the stereo stage, atechnique
usually found in classical recordings. Wide is designed for recordings with
centered bass, as is typical with most jazz, rock and popular music. The only
other difference between these two modes is in their initial Effect Level. If
you need more bass from Panorama Normal, use Wide and reduce the
Effect Level. Conversely, if Panorama Wide is too bass-heavy, use Normal
and increase the Effect Level.
The Low Frequency Width control provides another important adjustment
to the bass in Panorama. This control is a simple implementation of a Spatial
Equalizer (a function which Alan Blumlein referred to as a “shuffler”). One
of the ways ordinary stereo excites SI is through the out-of-phase low
frequency energy in the recording. The Low Frequency Width control
allows the amount of out-of-phase bass in a recording to be adjusted. Even
when the Effect level of the Panorama control is all the way down, the Low
Frequency Width control is active, allowing the user to experiment with this
property of sound.
When the front speakers are close together, the Panorama Effect is less precise
but more dramatic, and it works over a
larger area.
8
Recording engineers have only recently become aware of Spatial Equaliza-
3,4
tion
and many older recordings are greatly improved by increasing the
low frequency width a little. When the rest of the Panorama mode is not
used (by turning down the Effect control) just turning LF Width up a bit can
make ordinary recordings quite spacious. The user should exercise caution,
however, since some recordings (such as those on Telarc) use microphone
techniques which already contain sufficient out-of-phase low frequency
energy.
The crosstalk cancellation in Panorama increases the low frequency width
as well as the high frequency width of a recording. Recordings in which the
engineer deliberately added large amounts of low frequency width will
sound too wide and phasey when played with either Panorama Normal or
Panorama Wide. Negative values of the Low Frequency Width parameter
can bring the low frequencies back in line with the higher frequencies and
make the playback with Panorama more effective. The Binaural setting of
PLUS
CP-3
Digital Surround Processor
Panorama greatly increases low frequency width and should only be used
with true binaural recordings, which have very little out-of-phase low
frequency energy. A few compatible binaural recordings are becoming
available, in which the low frequency width has been increased to match the
requirements of loudspeaker playback. These recordings may sound best
when played with the Normal setting.
Panorama is capable of simulating side loudspeakers effectively, but cannot
mimic sound sources to the rear of the listener. So we have added a delayed
Left minus Right signal which can be sent to the side and rear loudspeakers.
The delay is adjustable, as is the treble rolloff.
For a listener in the ideal position, Panorama, with surround (side or rear)
speakers, gives a nearly ideal re-creation of the original recording area.
Panorama is also used as an element in the Ambience and Reverberation
modes, where it can synthesize side loudspeakers which are not present in
the installation. In this mode the stereo inputs to the CP-3
to the front loudspeakers, with the digital outputs of the CP-3
PLUS
are fed directly
PLUS
mixed in
according to the setting of the Effect Level control. The Ambience or Reverb
side outputs are sent through Panorama before being mixed into the front
loudspeakers, so the added sound spreads beyond them and does not
interfere with the original material. When side speakers are present, the
Panorama Effect parameter is automatically turned down and no mixing
occurs into the front speakers.
CP-3
PLUS
Theory
and Design
Speaker alignment is important. A 6"
difference in the distance to the rear wall
can greatly change the effective area,
unless compensated for by the LISTENER POS parameter.
While the Panorama mode re-creates the space that already exists in the
recording, the Ambience mode actually generates the side and rear reflection patterns of a number of ideal concert halls. The reflections were
determined by computer ray-tracing using architectural data, augmented
by Lexicon’s decades of experience with digital concert-hall simulation.
The Ambience simulation is done in stereo. Instead of feeding a monaural
signal derived from the combined left and right channel inputs of the
processor, the CP-3
PLUS
has two input points corresponding to instruments
placed on the left or right side of the stage. From these the computer
calculates the loudness and delay of the reflections for the side and rear
loudspeakers. By using full stereo for the inputs to the simulation programs,
the spread or separation of the soundstage is automatically preserved in the
simulation process. This obviates the need for adjustment on every different
recording, a chore required for decent results on some other systems.
Ambience generates primarily the strong reflections which appear early in
the reverberation process (in the first few hundred milliseconds). Although
some reverberant decay can be added with the Liveness parameter, the
early reflections constitute the primary audible effect, giving you the im-
The Ambience
Mode
9
CP-3
PLUS
Theory
and Design
The best way to generate spatial impression (SI) is with appropriate signals from
loudspeakers at the side. Reverb, Ambience and the Surround programs can all
be used to generate these signals.
Lexicon
pression of the hall surrounding you while the music is playing. As in actual
concert halls, the most important contribution to spatial realism will be the
sound that comes from the sides.
Early research with quadraphonics involved extensive experimentation
with speaker placement, and confirmed that additional speakers beside the
listener sounded better than the conventional approach of putting pairs of
speakers in front and behind. Our research into speaker placement with
Ambience confirmed the previous results of others: The side speakers
should be directly to the side of the main listening position, plus or minus
about 20 degrees. Beyond this critical angle the spatial impression is greatly
reduced.
The sides are the most important additional speakers, much more so than
the rears. Keep in mind that, although you can use the left and right main
speakers to simulate a phantom center speaker, you cannot produce SI with
one speaker in the front and one at the rear . (You can perform this
experiment for yourself with the CP-3
PLUS
using the Ambience mode: Try the
side speakers both in their usual positions and in the front corners. If your
listening room has enough absorption to damp its side-wall reflections, the
side location will provide much more spatial impression, and will sound
substantially better.) Speakers in the front are useful - if you want the best
possible sound from Ambience you may want to try an additional pair in the
front corners, wired in parallel with the rear. This additional pair, as well as
the rear speakers, may sound best if placed above the listener. Be aware that
you will need to shut off the extra front speakers when using the Panorama
and Surround modes.
Placement of side loudspeakers is critical! Placement B sounds much better
than A, especially when the room is well
damped.
10
The effectiveness of the CP-3
PLUS
’s Ambience simulation is heavily dependent on the source material and the playback room. If the playback room is
large and reverberant, its reflections may dominate those generated by the
PLUS
CP-3
. Carpet, drapes and furniture can all be used to break up or absorb
undesirable reflections, making it easier to hear the processor’s output. The
balance between the side, rear and front speakers is also very important. If
the channels are set up properly, no single speaker will be audible by itself.
There are two basic hall shapes in Ambience: Rectangular and Fan. In a
listening room with sufficient acoustical absorption, using source material
without too much reverberation of its own, the two shapes are clearly
distinguishable. For most classical recordings the rectangular hall sounds
somewhat better because of its stronger side reflections. In our fan-shaped
hall (unlike actual physical designs) you can increase the proportion of side
to rear sounds, by increasing the Effect Level and shifting the F/B Balance
controls toward the front. When this is done, another different but also
pleasant sound results.
Although the Ambience mode can provide some recirculation (adjustable
with the Liveness parameter), for long decay times it is better to use Reverb.
The Large Hall ambiences are not intended to be used on material which is
more appropriate to a smaller ambience, such as a small hall or a club.
PLUS
CP-3
Highly percussive material is almost always better in the Small mode which
is quite successful in livening and expanding popular music.
If you have no side loudspeakers, both Ambience and Reverb contain
versions of the Panorama mode that will simulate them within a narrow
area between the speakers.
Digital Surround Processor
CP-3
PLUS
and Design
Theory
While the Ambience mode simulates the early reflections of real halls,
Reverberation is more concerned with what happens to the sound after the
first hundred milliseconds or so. The first reflections are not intended to
simulate any particular hall and no real shape will be audible.
The Reverb mode produces a rapidly increasing echo density that smooths
out impulsive sounds. The decay in this mode is unusually smooth and
natural and can create the effect of a church or a very reverberant hall. The
early sideways reflections, which produce the most SI, are weaker than they
are in the Ambience mode. In Reverb, as in Ambience, the stereo input is fed
directly to the front loudspeakers. Some of the side energy can also be fed
to the front speakers; side and rear outputs are generated from the stereo
input.
Direction is critical to maintaining clarity in Reverb and Ambience. The
recording engineer has probably put as much reverberation in the recording as the music can withstand. Adding more through speakers located in
front of the listener is generally not a good idea, since these effects combine
with the sound from the front speakers, making the music muddy. Delay
and reverb in the rear can occasionally be helpful but the ear is not
particularly good at distinguishing between front and rear sounds and, as
with Ambience, it is at the sides that Reverb is most needed. However, if you
are interested in producing the largest possible effect from the Reverb
modes, consider placing speakers in the front corners of the room and
driving them in parallel with the rear speakers. Note, however, that this
configuration does not compensate for the absence of side speakers, which
continue to be the most important. Also, these additional speakers should
be shut off for correct operation of the Panorama and Surround modes.
The Reverb
Mode
If you have no side loudspeakers, both Ambience and Reverb contain
versions of the Panorama mode that will simulate them within a narrow
area between the speakers . Choosing a speaker configuration with no side
speakers will automatically turn the Panorama Effect on and mix the side
outputs into the front outputs.
Reverb is very good for simulating a large
reverberant space.
11
CP-3
PLUS
Theory
and Design
Lexicon
The Surround
Modes
The requirements for processing sound for film viewing are quite different
than those for music listening. Music demands re-creation of the original
performance venue, or the evocation of an appropriate setting, as well as the
creation of a believable soundstage. When visual images are introduced, not
only is strong audio imaging necessary to reinforce the illusion that dialog
originates at the screen image, but a diffuse soundfield must be created
which envelops the viewer without distracting attention from the screen.
In addition, films are designed to provide an enveloping experience in
large, reverberant auditoriums where background noise is a significant
consideration, where the screen dominates the field of vision, and where the
sound must be as uniform as possible over a large seating area — in short,
quite a different environment from your living room.
When all of these factors are taken into consideration, it becomes obvious
that no single speaker system, or single method of processing, is optimal, or
even adequate for all types of music as well as for audio/video material.
The CP-3
precisely because it provides such a wide range of processing options. This
flexibility is readily apparent in the variety of Surround modes available to
the user, each optimized for maximizing listener involvement in different
types of material played on a system whose speakers are laid out primarily
for films.
PLUS
is able to optimize the listening experience of any material
TELEVISION provides surround effects to enhance television viewing of
monaural, stereo and stereo-synthesized programs. This program has the
most flexibility in adjustment of any of the Surround modes.
MUSIC uses a unique ambience extraction method which can provide
spectacular results with music, as well as providing seven channels.
FULL (Full Range) allows unprocessed music to be played over all the
speakers for background music, or for maximum acoustical output of the
system.
MONO expands the music and effects on monaural films into the surround
channels while leaving dialog in the front center.
PRO LOGIC provides the same decoding used in Dolby Stereo theater
systems, using as many as eight speakers for front, center, side, rear and
subwoofer channels.
THX CINEMA combines Dolby Pro Logic decoding and the spectral enhancements of the LucasArts Home THX Cinema system to recreate film
sound in your home the way it was heard in the final production stages. In
the CP-3
PLUS
a further enhancement, Stereo Surround, is also available.
12
CP-3
PLUS
Digital Surround Processor
CP-3
PLUS
and Design
Theory
Television sound playback presents a challenge simply because of the wide
variety of recording and processing techniques used in program production and transmission. Programs and commercials are recorded in mono,
stereo, and surround sound, then subjected to compressors, erratic stereo
synthesizers, sleepy production interns, and other electronic tortures. Often
all of this can be experienced on one channel within five minutes.
The Television mode makes use of directional steering to enhance dialog in
the center channel and remove it from the left and right channels, while
maintaining as much stereo separation as possible. In addition, it contains
several interesting variable parameters. In the Preset version of Television
these parameters are set for pleasing results with a wide variety of programming, but they can be changed to produce a versatile mode for film sound
— and some music as well.
The Center Effect parameter, which controls the steering among the front
three channels, is preset at 12, causing centrally located sounds to be
diminished by 3dB in the side speakers and vice-versa. The setting for Dolby
Surround encoded films is 16 (up all the way).
The rear noise reduction parameter (Rear Dolby B) is preset to ON, meaning
that the high-frequency sound in the rear channels is being decoded by the
Dolby B circuit. This control may be turned off for non-surround-encoded
material.
Television
The Side Speaker Assign parameter can be used to connect the side speakers
in parallel with the front speakers. The resulting wide frontal image is very
effective on a wide variety of films and music.
The Re-equalizer applies the THX main equalization to all the channels.
Stereo surround is also available in this mode.
13
CP-3
PLUS
Theory
and Design
Lexicon
Music Surround
The Music Surround mode in the CP-3
PLUS
is designed to optimally play
conventional stereo music through any system which includes side or sidelocated rear speakers.
Conventional stereo generally relies on the acoustics of the playback room
to regenerate the important side, or lateral, energy which is present in nearly
all music performance spaces. Speakers which are arranged for film viewing, however, often have the front loudspeakers too close together for
optimal reproduction of the spaciousness of the original soundfield. With
the CP-3
PLUS
, additional speakers located near the sides of the listeners can
add to the playback spaciousness. In the Reverb and Ambience modes, the
PLUS
CP-3
calculates and generates the ambient sound from a larger room and
presents this sound through the additional speakers. This works well, but
the ambience is generated by the processor — not contained in the recording.
In the Surround modes, surround channel information is extracted from
signals encoded on the recording by the sound mixer — the CP-3
PLUS
does
not add anything to the sound.
On films, this surround information is intended to be reproduced in
monaural from an array of speakers all around the rear of the listener.
Unless there is enough energy accidentally encoded into the surround
channel to give significant sideways energy, surround speakers won’t
contribute very much to the listening experience of ordinary stereo music.
In addition, with all speakers except the fronts reproducing the same
monaural signal, no directional effects are possible. There may be some
sense of the music coming from all around you, but the violins and cellos are
equally loud from both sides.
14
Music Surround solves this problem in a novel way. The side speakers
reproduce the left and right front loudspeaker signals with two additions:
delay and inverse steering.
The delay serves a simple purpose. Sounds are kept from being localized to
the sides by an approximately 20ms delay inserted between the front and
side speakers. The center speaker is steered, and can be delayed relative to
the fronts. The center delay allows the center speaker to appear to be at
exactly the same distance from the listener as the front speakers, even if it
is placed (as usual) on a line between the front speakers.
Inverse steering acts to remove a strongly steered signal from certain
directions. As an example, assume you have a strong signal in the left
channel of a film. With normal steering the processor enhances the level of
that signal in the left speaker, and actively removes it from the other
speakers. Inverse steering actively removes this signal from the left side
speaker, while keeping its level strong in the left front speaker. This signal
removal is done cleverly, so the level of any unsteered signal which might
be present at the same time (such as music in a film, or the rest of the
orchestra in a music recording) is not significantly reduced. The sonic result
is a much wider soundstage and a very spacious sound. When music is
played, any loud instrument or sound effect is reproduced from the front
speakers, not distractingly located off to the side.
PLUS
CP-3
Rear speakers in Music Surround (as in the other Surround modes) are
driven by the THX enhanced surround signal. The front left and right
outputs are attenuated by the volume and balance controls, but are otherwise unaltered by the processor. This absence of main front steering is ideal
for playing stereo music, where the original stereo signals are reproduced
from the front speakers with absolutely no alterations. The Music Surround
mode really shines on this material — the center speaker adds a little
stability to the front image without being at all obvious, while the side and
rear speakers add a tremendous amount of ambience.
For film use the lack of steering of the main speakers is noticeable on dialog,
and any of the normal film surround modes may give better results. If the
system has no center loudspeaker main steering is not needed, and Music
Surround may well be preferred over the other modes.
Digital Surround Processor
CP-3
PLUS
and Design
Theory
The Full Range mode is provided simply to allow music to be played over
your entire system. All speaker outputs in this mode are simply fed a stereo
signal.
The left front and left side speakers are driven by the left input signal. The
right front and right side speakers are driven by the right input signal. The
center and rear channels are both driven by the sum of the left and right
inputs. This mode includes a High Pass parameter which allows you to
remove bass from side and rear speakers which might not be able to handle
it. Center Level and Sub Bass Boost controls are also provided.
This mode is primarily useful for large audiences, or background music
when entertaining.
Full Range
15
CP-3
PLUS
Theory
and Design
Lexicon
The Film Surround
Modes
The goal of the CP-3
PLUS
film surround modes is to maximize viewer
involvement and to faithfully reproduce the director's intentions for the
soundtrack in your own listening environment. Before explaining the way
each of the film surround modes (Mono Logic, Pro Logic and Home THX
Cinema) accomplish this goal, it is important to understand something
about the way film soundtracks are made and presented in the theater.
In the early 1940’s, large movie studios owned their own theaters and took
responsibility for their own quality standards. During this period, movie
theaters had the best sound reproduction heard anywhere — each major
studio had a master sound engineer to ensure that the sound systems in that
studio’s theaters performed properly. A decade later, the studios were
forced to sell off their theater holdings in an anti-trust action, and quality
became the responsibility of independent theater owners. Since each theater could choose films from any studio, it was no longer practical, or
feasible, for the studios to monitor the quality of each theater. At the same
time, the impact of television caused a decline in theater attendance which
left little money for individual theater owners to reinvest in their facilities.
As a result, sound technology in theaters froze. Despite the advances being
made in recording and in home music systems during this period, film
sound remained essentially unchanged through the 50’s and 60’s — in fact,
by the end of the 1960’s the average teenager had a music system at home
which was considerably superior to theater systems.
This situation began to change in the 1970’s with the introduction of Dolby
Stereo. This technological breakthrough, which allowed four channels of
sound to be recorded onto the two available optical soundtracks of a 35mm
movie print, yielded spectacular results — and created a demand for
improved film sound tracks, and for better-sounding theaters. Theaters that
upgraded their sound systems were rewarded with larger audiences. Over
the next decade, Dolby Stereo became an established standard for film
sound recording — but theater sound systems, although improved, varied
in their ultimate accuracy.
In the 1980’s a new movie theater sound system was created under the name
THX. This system addressed, for the first time, the design of a theater
speaker system which could faithfully reproduce the film director’s intentions. The THX Sound System complemented and enhanced the playback
of Dolby Stereo, and encompassed standards for power amplifiers, speakers, and the acoustics of theaters themselves, to assure the best possible
reproduction of movie soundtracks. By 1990, this system was available in
over 500 theaters across the country. The recent availability of film on video
tape has led to a demand for home audio/video systems which equal the
best theater sound. The Home THX Cinema system was designed to
address this need, and the CP-3
The variety of CP-3
PLUS
surround film modes allows you to have the highest
PLUS
incorporates it into the THX mode.
possible sound quality for video material — whether you select classic
monaural movies or the latest releases with all of their special effects —
simply by changing modes.
16
CP-3
PLUS
Digital Surround Processor
CP-3
PLUS
and Design
Theory
Mono Logic is a surround conversion mode for monaural film sound tracks.
A quick look through any video rental selection will prove the usefulness of
such a mode; a large percentage of titles are mono.
The problem of mono-to-stereo conversion is an old one. One time-honored
solution is to break the incoming signal into frequency bands, sending some
to one channel and the rest to the other. When the filters are complementary
(when the sum of the two output channels equals the original input channel)
this solution can give stereo spread without ruining the tonal balance. When
the filters are non-complementary, they can produce an unpleasant fake
stereo effect.
Some effort has been made to design filter pairs for film sound which leave
voice frequencies unchanged while spreading out the music. More recent
designs have gone in another direction, using digital or analog delay lines
to produce a comb filter effect. So far, these attempts have not been very
successful.
The principal element of film sound is dialog and the principal rule in
reproducing it is to assure that it appears exclusively in the center channel.
Broadcasters, who have an interest in converting mixtures of dialog and
music to synthesized stereo, have built circuits designed to turn off the
stereo synthesizer when voice appears. Unfortunately, the switch from
mono to stereo is often abrupt and the chances of dropping into mono by
mistake during music are high. One basic problem with films, especially
modern ones, is that music or background effects which should be spread
out into the side speakers frequently appear at a low level beneath the
dialog.
Mono Logic
The Mono Logic mode electronically identifies certain properties of film
speech and removes it from the stereo synthesis. This allows music and
effects in the dialog to be spread out while leaving the dialog centered. The
remaining music and effects are directed to the input of a room simulation
mode that creates a space the size of a large room or small theater. The room
simulator has outputs for left, right, side and rear surround speakers.
The monaural input sound from the film is unchanged in the center speaker,
so that all the dialog and music that the director expected to come from the
screen still does — with no modification or reverb. Partly because of the
acoustical character of the room synthesizer, the result is often so successful
that switching from Mono Logic to Pro Logic or THX may make a surprisingly small difference.
The most critical adjustment in Mono Logic is the Effect Level. Ideally the
film’s music and effects should appear to come from the front but with the
added sense of a large space surrounding you. The side and rear speakers
should not be individually audible.
During the early days of film stereo,
dialog was sometimes mixed (by
"panning" the monaural dialog
track) to come from the same part of
the screen as the image of the actor.
Subjective reactions to this technique were varied, and technical
problems with some magnetic sound
tracks helped to discourage the practice, so modern movies are seldom
mixed with panned dialog. In a home
system with a good Pro Logic decoder, however, the effect can work
quite well; recent releases with
panned dialog include "Yellow Submarine" and "Superman I." In most
films though, all dialog comes from
the center channel.
17
CP-3
PLUS
Theory
and Design
Lexicon
High frequency attenuation is provided via the variable Treble Rolloff
parameter and the Academy Filter On/Off parameter, which recreates the
proper tonal balance of older, monaural films which were recorded with a
much narrower and brighter frequency response than current films.
Pro Logic
A Dolby Stereo film sound track has four basic components: Left and right
channels, a center front channel and a surround channel. The first three are
fed to speakers arrayed behind the movie screen, while the surround sound
goes to speakers on the side and rear walls of the theater. The four channels
are recorded on separate magnetic tracks and are combined by the Dolby
Stereo matrix encoder into two stereo channels called Lt and Rt (left total
and right total) during the final mixing process. The original left and right
channels go directly onto the left and right channels of the Dolby Stereo mix.
The center channel is fed equally to both channels, in phase, and the
surround track is fed equally to both channels, but 180 degrees out of phase.
(It’s actually a little more complex than that, but the the end result is
essentially the same for this discussion).
The center channel contains the most energy, including the dialog; music is
normally mixed so that it appears to come from the front, with reverberation
or ambience coming from the surrounds. The surround channel ambient
information is a powerful tool for the film sound mixer. It is this information
that helps us believe that the scene in the film is real. For special effects,
music can be encoded to come from all around the listener or even from
behind. In any case, with music and ambient effects there is almost always
a substantial spread across the front of the loudspeaker array.
Sound effects can come from any direction around the listener and it is the
job of the decoder to duplicate as closely as possible the film mixer’s
placements.
Films originally have four channels: one
for dialog and three for music and effects.
To make a Dolby Stereo film, these are
combined to two.
18
Dolby Surround Decoding
When the movie is shown the two Dolby Stereo tracks must be decoded and
separated into the original four. The basic Dolby Surround decoder does
this in a rather rudimentary way: it supplies a signal to the center channel
which is just the sum of the two input channels. This signal contains the
dialog. However, the left and right signals still contain dialog too, so the
dialog is spread out among the three front speakers. Similarly, the Dolby
Surround decoder takes all out-of-phase signals and sends them to the
surround speakers, while leaving the original out-of-phase components in
the left and right front speakers.
PLUS
CP-3
Digital Surround Processor
The basic Dolby Surround decoder has high channel separation between
left and right decoded audio, and between center and surround. The
separation between left or right and center, or between left or right and
surround, however, is only a few dB. The simple Dolby Surround decoder
does pretty well with music (although sometimes the center channel is too
loud) but, because any sound will be reproduced in at least three loudspeakers, effects are smeared and often unconvincing .
Pro Logic Decoding
A Pro Logic decoder, like the professional Dolby Stereo cinema processor,
both enhances the dialog in the center and removes it from the left and right,
while maintaining as much stereo separation as possible. This is a form of
directional steering. Properly done, steering prevents the dialog from
appearing in the other channels and enhances its plausibility.
CP-3
PLUS
and Design
Theory
The requirements for film sound are quite different from those for the
playback of music. The most important track in most films is the dialog
(assuming you aren’t watching 10,000 Years BC or Quest For Fire...). When
the two stereo channels are played back through two speakers with no
decoder, dialog will appear to come more or less from the center, but only
for those listeners on the center line of the main stereo pair.
The situation is similar with music and sound effects. For example, if the
sound was intended to be in the left, the decoder will remove it from the
center and surround channels. If it was intended to be halfway between left
and center, the Pro Logic decoder presents it equally to the left and center
speakers and removes it from the right and surround channels.
The Pro Logic decoder can give good stereo spread and precise control over
front-to-back perspective. But the real strength of Pro Logic decoding
emerges when music and dialog occur at the same time. When dialog is
present, the center channel information must be removed from the left and
right channels without reducing the spread or loudness of the music.
Pro Logic decoders sense both the direction of the loudest sound and the
difference in level between it and any ambient information. They then use
this information to direct the steering. The accuracy with which this is done
is even more important in a home decoder than in a professional model,
because the small size of the playback room makes decoding errors more
audible than they are in a theater. The level detection must be very fast, and
the matrix must adapt very quickly or there will be a time lag between the
audibility of a sound and its correct steering. Since phase relationships
determine how the sound is steered, Pro Logic decoding puts unusual
demands on the accuracy of the phase and balance of the input channels.
Other Pro-Logic decoders have a front panel control for adjusting input
balance and for best results a user should carefully adjust this for each mode.
But what if the channel balance varies during playback?
With conventional surround any sound
comes from at least three directions.
Simple logic decoders turn down the left
and right speakers during dialog. This
seriously affects music and effects.
19
CP-3
PLUS
Theory
and Design
Pro Logic decoders remove dialog from
the left and right channels, while maintaining stereo as much as possible.
Lexicon
The manual balancing procedure does nothing to correct azimuth errors.
During the preparation of the master for a video tape or disc, misalignment
of the playback heads or skewing of the film produce small time differences
between the two channels. Azimuth is poorly controlled in both professional video recorders and optical film chains. In the final product, which
has been through many generations, it can easily be wrong by 50 microseconds or more, and may vary as the tape or disk is played. At middle and high
frequencies it doesn’t take much misalignment to generate large interchannel differences in phase, which are just what the decoder uses to do its
steering.
The Dolby encode/decode system deals with this problem by reducing the
treble in the surround, so the out-of-phase sibilants in the film do not
splatter annoyingly from the rear. This does not, however, reduce the
sibilants in the side speakers. Some non-Pro Logic decoders reduce these
side-channel sibilants by narrowing the spread of the front channels in the
presence of dialog; this compromise is unnecessary in the CP-3
The CP-3
The CP-3
PLUS
Decoder
PLUS
decoder is unusual in a number of ways. First of all, it is entirely
PLUS
.
digital. (Most surround decoders advertise that they are digital because
there is a digital delay line for the surround channel but the matrix and the
logic decoding are done in analog.)
Pro Logic requires phase accuracy. Common azimuth errors cause ghost dialog in
all channels unless the azimuth error is
corrected.
Because the CP-3
PLUS
is all digital, we can use some of the digital memory to
delay all the output channels by 20 milliseconds — about the same as the
acoustic delay you get in the front row of a theater. (The surround channel
is delayed by an additional 15 to 30 milliseconds.) This delay allows plenty
of time for the CP-3
PLUS
to determine the direction of sounds and adjust the
matrix before the sounds are sent to the amplifiers. This substantially
improves dialog and effects cancellation, as is immediately apparent from
the spread of ambient material or music, even in the presence of dialog. The
PLUS
CP-3
errors in the incoming material. All the time the film is playing, the CP-3
can also sense and continuously correct both balance and azimuth
PLUS
is checking balance and azimuth, keeping the dialog perfectly centered. The
result is superior steering. An added benefit is that the CP-3
PLUS
needs no
front panel input balance control; the user need not bother with this
adjustment. You can check the quality of the balance and azimuth in a tape
or disc if you wish by turning the Auto Azimuth/Balance parameter off and
observing any changes in the location of dialog and effects.
Stereo Surround in the CP-3
PLUS
As of this writing, the film industry is moving from a 4 channel audio
standard to a 5.1 channel standard. The new standard is similar to the old,
but has two surround channels instead of one, and an additonal low
bandwidth channel for a subwoofer. Once one has heard some good
examples of stereo surround channels the mono surround channel of Dolby
Surround is no longer satisfying.
As most of the information in the surrounds is ambient information and
20
PLUS
CP-3
Digital Surround Processor
music, stereo significantly increases listening enjoyment. As listeners become accustomed to placing the surround speakers out to the sides instead
of behind them, stereo surrounds become even more important.
The decorrelation circuit required in previous THX decoders overcomes
some of the limitations of the mono surround channel. While it does not give
directionality to the signal, it at least increases the sense of spaciousness and
reduces the tendency of the surround speakers.toward localization. Artifacts from the decorrelation itself are usually mild. However, when an event
is specifically steered to the surrounds the decorrelation can diffuse the
signal too much. For example, if a jet flies from the front to the rear, the
sound should not sound sharp and well localized in the front, and then
disappear into a diffused mush in the rear.
Lexicon has developed a new technique for decoding a stereo surround
signal from a standard matrix encoding. This yields a 4-2-5 encoding/
decoding process. When the source film was originally a 5.1 channel film the
resulting 4-2-5 decoding is much closer to the original.
CP-3
PLUS
and Design
Theory
The decoding works by combining very high quality standard Pro Logic
decoding with the technology of the Music Logic program. The front
channels (left, center, and right) are decoded with standard Pro Logic, but
with the addition of an adjustable delay for the center channel. The two rear
channels operate in a dual mode. When the film surround content is
primarily music or ambience, the rear channels maintain full stereo, reproducing the left and right front channels with the addition of frequency
contouring and delay. (In the TV mode the contouring is adjustable —
allowing full bandwidth surround if desired.) When the front hemisphere
contains steered information, such as dialog or sound effects, these signals
are cleanly removed from the stereo surrounds. Thus, dialog and all onscreen sound effects remain in the front where they belong. The new
decoding depends critically on our ability to remove unwanted sound from
the stereo surrounds, and this would not be possible without the accuracy
afforded by our Auto Balance and Auto-Azimuth circuits.
As sound effects move toward the rear, the processor decodes differently.
Effects which move from left to rear pan smoothly from the left front
loudspeaker to the left rear, and then from left rear to both left and right rear
loudspeakers. Effects which pan from right to rear behave similarly. Once
full rear is reached, the decoder outputs are identical to a standard Pro Logic
decoder, so full compatibility is maintained. The action of the decoder has
been extensively tested both at Lexicon and at Lucasfilm to ensure the intent
of the film director is accurately reproduced.
Although films have not yet been deliberately mixed to take advantage of
the capabilities of the new decoding, the improvement on standard films
can be dramatic. The improvement in spaciousness with music and ambience is obvious. On films with agressive sound effects the combination of
surround steering and localization can convince listeners they are listening
to a true discrete surround mix.
Auto Azimuth and Auto Balance features in the CP-3
coding of the new 5.1 channel film standard.
PLUS
allow accurate de-
21
CP-3
PLUS
Theory
and Design
Lexicon
Home THX Cinema
Home THX Cinema is designed to present film viewers with the same audio
impressions perceived by the film director on the "dubbing stage" — the
studio in which the final mix of the soundtrack is established. These stages
feature a large screen for viewing the picture and a massive audio console
for controlling every aspect of the soundtrack. THX attempts to precisely
reproduce the experience intended by the director in a home environment.
In general, this requires not only considerations of the characteristics of a
small room (as opposed to a large dubbing stage), but many specific system
performance requirements. A complete THX system for accurate translation of dynamic motion picture soundtracks requires a specific array of
speakers which are designed to produce the soundtrack’s full frequency
response and dynamics without distortion, amplifiers which meet exacting
specifications for distortion, noise, stability and dynamic power, and a
Dolby Pro Logic controller with electronic enhancement.
As a complete discussion of the theory of THX design is beyond the scope
of this booklet, we refer you to LucasArts for detailed information on all
aspects of the Home THX Cinema system. (LucasArts Entertainment Company, THX Division, P.O. Box 2009, San Rafael, California 94912 Telephone:
415-662-1900) Here, we will limit our discussion to the advantages of the
THX plus Stereo Surround 5-channel
decoding combines full Pro Logic decoding with stereo surrounds.
22
Dolby Pro-Logic decoding is not only necessary to decode soundtracks
which are encoded in a matrixed surround sound format such as Dolby
Stereo or Ultra*Stereo, but enables all motion pictures (including the more
than 5000 made in matrix stereo) to be reproduced as they were heard in the
film studio dubbing stage — no matter what delivery system is used. The
PLUS
CP-3
is a completely digital, Dolby Pro Logic decoder with patented
automatic correction of inter-channel phase and channel-balance errors.
With this technology, home theater speakers not only reproduce the appropriate audio information, but correct errors which occur in the multiple rerecording processes of most video software releases.
The Subwoofer Crossover feature enables the subwoofer speaker to reproduce only frequencies in the low bass range, leaving the front, center, sides,
and rears to reproduce frequencies above 80 Hz. This facilitates optimum
placement for imaging and smoothness, protects smaller speakers, and uses
amplifiers more efficiently.
PLUS
CP-3
Digital Surround Processor
Re-Equalization is provided as a control to compensate for the fact that the
soundtracks in films sound "bright" when listened to in a home environment. This results from a combination of the way we perceive sound in large
halls vs. small rooms, and the theater equalization which has become
standardized throughout the movie industry. The re-equalization control
restores the sound to its natural balance, and reduces listening fatigue
dramatically by reducing excessive high frequencies.
As the surround channel in a Dolby stereo film is monaural, the signal is
neither spacious nor enveloping. In a theater, the quantity and placement of
surround speakers compensates for this; in the home, arrays of 12-18
speakers are generally impractical. To diffuse the perceived sound, the
PLUS
CP-3
(in the decorrelated mode) provides a decorrelation algorithm
which, after the monaural signal is split in two, alters the phase/time
relationships between channels slightly. This eliminates the mono effect
from the rear channel and creates an enveloping soundfield. When the
"Stereo Surround" parameter is selected, the rear channels become stereophonic, and the decorrelation is unnecessary. This setting is recommended.
Timbre matching compensates for the difference in characteristics of
sounds coming from different locations. In real life, timbre differences help
us differentiate sounds which originate from the sides and rear from those
originating from the front . In a film, however, when sound is panned from
front to rear, or from rear to front, these changes, which are present even
with perfectly matched speakers, are undesireable. Timbre-Matching provides equalization to the surround channels, reducing the perceived change
in character of sounds which are panned from the screen into the surrounds.
CP-3
PLUS
and Design
Theory
23
CP-3
PLUS
Theory
and Design
Lexicon
Speaker Placement
CAUTION: Speaker magnets
can distort the TV image. If
you see any picture discoloration in the area closest to
the speaker, the speaker is
too close to the screen.
To some degree, speaker placement will depend on whether your priorities
lean more toward music listening or film viewing. Fortunately, the goals are
the same for both listening situations: stable localization (imaging) in the
front, and diffuse, enveloping surround sound from the sides and rear.
The placement of speakers will be somewhat restricted in your home by the
need to have the sound closely associated with both the screen and your
seating area. Within this limitation, however, there are many possible
variations, for example in the height, angle and distance from the walls.
These choices, again, will depend on the type and number of speakers you
are using, as well as the physical characteristics of your room. Some of the
general effects caused by room reflections are explained in the following
section — “The Listening Room”. Additional information relevant to your
particular system should be available from your speaker manuals. THX
speakers, in particular, are designed for specific placement and the
manufacturer’s recommendations should be followed for best results. With
that in mind, here are some general guidelines:
If only two speakers are used, they should be placed relatively close to the
sides of the screen. With this configuration and a single listener, the
Panorama mode should be used for both music and films. For a wider sound
area, try the Ambience mode and adjust the Panorama Effect.
With multiple speakers, the main front speakers should be close to the edge
of the screen. If you have anything smaller than a 60" TV, this requires the
front speakers to be quite close together. Although spreading the speakers
further apart would provide a wider, more exciting soundstage, with some
films a few sound effects will not correlate well with the visual action when
the speakers are spread apart. Normally, the front speaker spread which is
ideal for video is too narrow for music, but the stereo effects processing in
the CP-3
PLUS
restores the lost spaciousness. The front speakers should be
placed at equal heights and at equal distances from the front wall. Try
angling the speakers in toward the listening position (toe in) and keep them
away from the side walls.
24
A center speaker is so important for realistic dialog placement that if it is not
possible to have a center speaker it is frequently better to plug the Center
output of the CP-3
PLUS
into the audio input of your video monitor and use
its built-in speaker (if it has one) than it is to run the dialog through the main
loudspeakers. (The CP-3
PLUS
provides a control for this setup which splits
bass out of the center channel and directs it to the left and right speakers.)
The Center speaker should be located directly beneath or above the screen
(shielded.) — Turning on its side a speaker which is designed to be used
vertically will significantly alter the sound wave patterns it is intended to
produce.
PLUS
CP-3
Digital Surround Processor
Right, Left and Center speakers should be positioned at equal heights and
at equal distances from the front wall. Depending on their height, they
should be tilted to aim vertically at the listening area — they should not
necessarily be angled in from the side walls toward this area.
In most setups, although the left and right speakers are about the same
distance from your listening position, the center speaker is often closer to
you, causing sound from the center speaker to reach you earlier than sound
from the left and right. Equalizing the path length (the distance from the
speaker to your ear) of the three front speakers in your system will improve
the image. A Center Delay parameter (along with other "Listener Position"
controls) is provided in the CP-3
PLUS
setup menu to let you compensate
electronically for any physical misalignment .
Optimum side speaker placement depends on your room and listening
position, the type of speakers used, whether you are primarily interested in
film sound or music, and aesthetics (which we’ll leave to you). If you have
THX-type surround speakers, follow the manufacturer’s recommendations
for placement. If you are sitting within 6-7 feet of the main speakers, place
the side speakers directly to the sides of the listening area. If you normally
sit further away from the main speakers, the sides should be somewhat
forward of the listening position, preferably angled back towards it. A bit
of experimentation will prove very helpful. The goal is to blend the side
speaker’s energy with the main speakers; you should not be distinctly
aware of output of the side speakers.
CP-3
PLUS
and Design
Theory
Side speaker height should be at or above ear level. Placement near the
ceiling/wall boundary may help disperse the sound, and will reinforce the
bass response of the speaker, but very high placement can reduce the
spaciousness that the true stereo processing of the CP-3
PLUS
provides. If
pedestal or wall mounting proves impractical, ceiling-mounted speakers
will suffice. Place them far apart and equidistant from the listening area.
Rear speaker placement is somewhat less critical. Here the main goal for
both film and music is to produce a diffuse and enveloping soundfield. The
height of rear speakers will depend on both room size and furnishing. In
general, placement of the rear speaker(s) above the listening area can be
very effective. Note, however, that placing these speakers too high in a
narrow room, or at the ceiling, may reduce the spaciousness of the sound.
Subwoofer placement is less critical, but in some positions in your room
may cause standing wave paterns and/or a rattling of furnishings. Refer to
“The Listening Room” section, and specifically to your subwoofer manual
for recommendations. The Subwoofer Output is a monaural signal created
by summing the left and right inputs, then filtering out frequencies above
80 Hz at a rate of 24dB per octave. For the tragically technical, this is a
Linkwitz-Riley LPF -6dB at 80Hz.
25
CP-3
PLUS
Theory
and Design
Lexicon
The Listening Room
If you are using THX speakers, be aware that they have significant design
differences from standard (non-THX) speakers. Extensive information is
available from the manufacturer on their design and on maximizing their
effectiveness in a room. Although not contradictory to those recommendations, the following guidelines are intended as a generalized reference for
those using standard speakers.
The physical characteristics and furnishings in your listening room will
affect the way sound is reflected and dispersed through the room. A great
deal of research has been done in the field of room acoustics and a superb
environment can be constructed with this research in mind. In this discussion, however, we will limit ourselves by assuming that your room is
already built, and that your goal is to get the best sound possible from your
system in that room. Even within this limited scope, there are many factors
which may affect the quality of sound. Fortunately, where there are problems, there are also some relatively simple solutions.
All rooms have acoustical characteristics determined by their dimensions
and structural materials. The hard surfaces of the room reflect sounds back
and forth in patterns which are likely to interfere with the sounds generated
by your system. The nature of these reflections, and their effects, is dealt
exhaustively in the wealth of material available on Room Acoustics — here
we will simplify by stating that the first general goal is to dampen or diffuse
these echoes — to create an acoustically neutral room which doesn’t
interfere with the environment your system creates. The most obvious way
to do this is to add absorbent material to those surfaces from which the most
offensive reflections arise, and to break up undesireable reflective patterns
with uneven surfaces. Fortunately, furnishing the room with carpets,
drapery and furniture goes a long way toward accomplishing this. (Absorbent materials can be commercially-available acoustic panels, fiberglass,
dense foam, drapes, or upholstered furniture. Diffusive materials can be
commercially-available panels, or irregular furniture, such as bookcases.)
26
Now, what we really want to do is “tune” the room to maximize the clarity
of dialog within a localized front soundstage, and to create a diffuse, nonlocalized soundfield for effects. This can often be done by adjusting speaker
placement, by altering room furnishings or by some combination of both,
but to do this effectively, we must look briefly at the kinds of interference
you may encounter. Following are some basic problems and suggested
solutions.
CP-3
PLUS
Digital Surround Processor
CP-3
PLUS
and Design
Theory
Room reflections cause blurring of the image of a localized front soundstage. Sounds which are ideally perceived as coming from the screen, reach
the listener from other directions, spoiling the illusion. These unwanted
reflections can be eliminated by placing absorbent or diffusive material at
the point of reflection. To maximize the localization of the soundstage, an
attempt should be made to deaden the area immediately behind and
adjacent to the front speakers.
Speaker alignment is important. If front speakers are placed at unequal
distances from a wall, the tonal balance between the two speakers will
change. This is particularly important in placement of speakers in the front
of the room where sounds should pan realistically. Care should be taken to
place speakers the same distance from the front wall. An attempt should
also be made to achieve approximate symmetry in the distance between
each of these speakers and the side walls. In addition to being placed
consistently with regard to room surfaces, the front speakers should be
placed well away from side walls.
Room reflections
Room reflections interfere with the image
of a localized front soundstage.
These unwanted reflections can be either
absorbed …
…or diffused.
27
CP-3
PLUS
Theory
and Design
Lexicon
Room echoes
Irregular bass response
Room echoes cause interference which results in an unnaturally “bright”
sound. These echoes can also be absorbed or diffused. Use heavy insulating
drapes over large expanses of glass.
Bass frequencies have long wave lengths — these may be as long as one of
the dimensions of your room. This can cause over-emphasis of some
frequencies and cancelling out of others. This effect is most noticeable in
rooms which have two or more dimensions which are equal (for example,
length and width). This type of room will exhibit irregular bass response in
different parts of the room. Keep in mind that this effect is worst in nearly
empty rooms. Large pieces of furniture will break up the reflections
between parallel surfaces quite nicely. Moving speakers further in from the
walls can also make a noticeable improvement.
Structural resonance
Maximizing the effect of the
surround soundfield
28
Note that speakers placed against a solid wall can alter the bass and midbass response of your system — making it sound bass-heavy. Placing a
speaker in a corner (where 3 surfaces meet) will make any speaker not
designed for such placement sound muddy. Very thin walls will allow some
of this amplified bass energy to escape, reducing the effect. Moving the
speakers in from the walls also works nicely.
Structural resonance (pictures and windows rattling. etc.) can be caused
even by desireable bass frequencies. If the bass response of your system is
at the desired levels, these rattles can be eliminated by putting felt on picture
frames, or around window cracks.
The listener should not be able to pinpoint the source of surround effects,
therefore output from the surround speakers should not be aimed directly
at the listening area. This is easily accomplished by raising the surround
speakers. Although surround speakers require some reflected sound to be
effective, these reflections should be diffusive — providing randomized
reflections in many directions. Bookcases and other irregular surfaces
provide this sort of diffusion, as do some commercially-available acoustic
panels.
PLUS
CP-3
Digital Surround Processor
Creating a Custom Concert Hall Seat
The CP-3
virtually any acoustic space you desire.
It is extremely simple to walk through the
parameters of a program, vary them to
your liking, name the space, and store it.
For this example, let's do a fairly radical
redesign — changing a church into a
hall. We'll start with the biggest, most
reverberant mode: Preset 9, CATHEDRAL.
Think about a nice concert hall
where you would enjoy going out to see
your favorite performer. Consider a hall
of approximately 2,700-3,000 seats
with a balcony (and, of course, valet
parking). Get your performer's CD, cue
it up in the CD player, but don't start it yet
— We'll design the hall first.
First, let's decide how long the hall is,
as this will influence the reverb time and
the overall character. Press the PARAM
button to select room size and set it to
50 meters (meaning the simulated hall
will be 50 meters long).
How close to the stage do you want
to sit? Might as well go to the good
seats— how about row M in the center of
the orchestra section? Predelay approximates the amount of time between
the original sound of the performer and
the sound of the hall. The closer you are
to the stage, the longer it will take for the
sound to bounce off the back walls and
get back to you. Let's add a little extra.
(Some predelay is inherent in the mode
to keep the direct sound distinct.) Press
PARAM ▲ to adjust PREDELAY to
24ms.
We'll assume you have side speakers and skip the Panorama Effect parameters.
The Speech Detection feature is actually a special dialog recognition program which reduces the reverberation
on spoken voice. As we aren't using the
radio (and, therefore, have no announcers or commercials), let's turn Speech
Detection off by pressing PARAM ▼.
Think about what the walls look like
in a good concert hall. Many irregularly
shaped objects like elaborate columns,
carved panels, draping and light fixtures
come to mind.
PLUS
allows you to create
These objects absorb and diffuse
the sound. A good sounding space
never has a lot of high frequencies
bouncing back at you. Press PARAM to
select TREBLE ROLLOFF to manipulate this part of the hall. Change the
value to 2.2kHz and then press PARAM
again to go to the next parameter.
Skip the BASS BOOST parameter
for now. You can set this to taste, after
you've finished designing the hall.
Press PARAM to select MID RT. The
reverb time of a space helps describe
how large it is. For example, a cathedral
has a much longer reverb time than a
living room. Let's modify the reverb time
of our factory preset to an appropriate
value. A hall of the size we are creating
will have a reverb time of approximately
2.00 seconds for the mid frequencies.
Press PARAM until the display shows
MID RT 3.2 SEC. (indicating it will take
the midrange reverb 3.2 seconds to
decay 60dB). Press PARAM ▼ to
change the value to 2.16 SEC. and
immediately press PARAM to go to the
next parameter.
CP-3
PLUS
Theory
and Design
BASS RT describes how long the
low frequencies of the hall stay around
relative to the midrange. You have three
choices: 1.25 (warm), 1.0 (neutral), and
0.7 (dry). Typically, a hall of this size will
have a little longer bass reverb time.
(Hence, the preset value of 1.25.) This
one is your choice — use PARAM ▲
and ▼ to change the value.
Lastly, hold the Back BALANCE button down to move the balance all the
way to the back. Now it's time to listen to
your creation. Start your CD. It should
sound like you are standing in the lobby
of the hall with the doors closed. Slowly
move the balance to the front of the hall
one step at a time by repeatedly pressing Front BALANCE. (Don't hold it
down.) You are now walking down the
aisle to take your seat. When the sound
feels right, stop pressing the balance
key and "take your seat." If you want to
make the effect even more dramatic,
increase the EFFECT LEVEL (bottom
left section of the remote.)
If you want to give your new hall a
name and save it, press STORE, then
press PARAM to select SET MODE
NAME. Press PARAM ▲ or ▼ to display
the current program name. Now, use
PARAM to select any character in the
current name and use PARAM ▲ and ▼
to select new characters. Once you've
named your hall, press SETUP to return
to the Store menu. Press PARAM to
select STORE THIS MODE, then use
PARAM ▲ and ▼ to step to the register
where you want this mode stored. Once
you have selected a location, press
STORE.
It's fun, and pretty easy, to create
almost any acoustic space you want.
For the megalomaniacs among you try
creating your own private Taj Mahal —
in the Cathedral preset, increase MID
RT to 11.2 and turn EFFECT LEVEL all
the way up. Play a CD for a couple
seconds, then hit pause and close your
eyes ... Just remember, you can't hurt
anything by experimenting, and the factory presets can't be permanently modified, so don't worry about losing them
forever.
Enjoy!
29
CP-3
PLUS
Theory
and Design
Lexicon
References
1. Schroeder, M.R., Gottlob, D. and Siebrasse, K.F.,”Comparative Study of
European Concert Halls: Correlation of Subjective Preference with Geometric and Acoustic Parameters”, J. Acoust. Soc. Am., vol. 56, pp. 1195-1204
(1974).
2. Barron, M., and A.H. Marshall, “Spatial Impression Due to Early Lateral
Reflections in Concert Halls: The Derivation of a Physical Measure”, J.
Sound Vibration, vol. 77, pp. 211, 232 (1981).
3. Griesinger, D., “Spaciousness and Localization in Listening Rooms and
Their Effects on the Recording Technique”, J. of the Audio Eng. Soc., vol. 34
no. 4, pp. 255-268 (1986).
4. Griesinger, D., “New Perspectives on Coincident and Semi Coincident
Microphone Arrays”, J. of the Audio Eng. Soc., 82nd Convention, London(1987) Preprint # 2464 (H-4).
5. Damaske and Mellert, “Ein Verfahren zur richtungstreuen Schallabbildung des oberen Halbraumes Hber zwei Lautsprecher”, Acustica, vol.
22, pp. 153-162 (1969/70)
6. Bishnu S. Atal and Manfred R. Schroeder, “Apparent Sound Source
Translator” - U.S. Patent Disclosure, Patent No. 3,236,949, Feb. 22, 1966.
7. Borish, J., “An Auditorium Simulator for Domestic Use”, J. of the Audio
Eng. Soc., 33 (5) p. 330 (1985).
8. Blumlein, A.D., British Patent 394,325, 14 June, 1933, reprinted inJ. of the
Audio Eng. Soc., Vol. 6, pp. 91-98, 130 (April, 1958).
9. Schroeder, M.R., “Progress in Architectural Acoustics and Artificial
Reverberation: Concert Hall Acoustics and Number Theory”, J. of the
Audio Eng. Soc., 32(4) pp. 194-203 (1984).
10. Blauert, J. and Lindemann, W., “Auditory Spaciousness: Some further
psychoacoustic analyses”, J. Acoustical Soc. Am. 80 (2), August, 1986.
11. Griesinger, D., “Theory and Design of a Digital Audio Signal Processor
for Home Use”, . of the Audio Eng. Soc., 37 pp. 40-50.
12. Marimoto, and Pösselt, C., “Contribution of Reverberation to Auditory
Spaciousness in Concert Halls”, J. Acoustical Soc. Japan (E)10, pp. 87-92, 2
(1984).
13. Bradley, J.S., “Contemporary Approaches to Evaluating Auditorium
Acoustics”, Proc. of the AES 8th International Conference, 1990, pp. 59-69.
14. Griesinger, D., “Beyond Dolby Surround — a seven-channel decoder for
two-channel music and standard surround films”, Audio Eng. Soc. Convention N.Y., Oct., 1991.
30
Lexicon
Lexicon Part #070-08806 Rev 2
Printed in the United States of America
Lexicon, Inc.
3 Oak Park Bedford, MA
01730 USA
Tel 781-280-0390
Fax 781-280-0490
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