Games PC TIGER WOODS PGA TOUR 2000-COURSE ARCHITECT User Manual

Course Architect 2000
INTRODUCTION
Welcome to EA SPORTS Course Architect™ 2000. For years, this tool has been used by EA SPORTS™ to design, build, and export golf courses for our golf games. For the first time, you can use these professional design tools to build the golf course of your dreams. And, you can import your dream course into Tiger Woods PGA TOUR® 2000 or Tiger Woods 99 PGA TOUR® Golf to challenge the pros to a round or tournament on your custom course.
Course Architect 2000 is a 3D development tool that shares features and methods with 3D graphics programs like 3D Studio Max®. When developing a course, your base unit is the hole. Each course has eighteen holes that you configure, load, and design one at a time. When you are working with a course, you’re presented with a 2D, top-down view of the layout of your course in one window. Then you can position the 3D camera anywhere in the window, and by pressing a button, you can render the camera’s view into the 3D View window.
Additional camera modes allow you to watch your design come to life on your PC. In Locked Cam mode, you can move the 3D camera across the surface of the course, which automatically updates in the 3D View window from the point of view of a golfer strolling across the course. In Free Cam mode, you can move the camera up and down to get the best bird's eye view of your work area. In both windows, you can use the powerful suite of selection, positioning, and shaping tools from the desktop. In this manner, you can develop your course from any vantage point to get the right size, shape, and positioning of its features.
When you have completed your course, a menu item prepares and saves the course to seamlessly include it in your suite of courses in Tiger Woods 99 PGA TOUR Golf or Tiger Woods PGA TOUR 2000.
K
EY FEATURES
!
Used for years to build courses for EA SPORTS golf games, this professional tool has been tuned and updated for easy customer use.
!
Course creation tools fully integrated into one application for WYSIWYG (What You See Is What You Get) development.
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Automatic 2D and 3D Views lets you switch in real-time from strategic planning to detailed implementation.
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3-plane camera positioning and movement puts the camera right where you need it.
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Excellent movement and selection tools give you total command over the course and its terrain features.
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Visual tool palettes with keyboard and menu equivalents let you tailor the controls to your personal preferences.
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Course Architect 2000
!
Get an idea, make the idea: Create holes in any sequence.
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Build a course, send it to your friends, and play over the net.
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Game time! One-button course exporter pumps your course from the Architect directly into the game for easy menu access.
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Content Library of hundreds of objects, textures, and horizons speed the development process.
!
Export courses in development to Tiger Woods 99 or Tiger Woods PGA TOUR 2000 games for test-play. Buid it and test it, and then perfect it to
challenge the TOUR pros.
W
HAT’S NEXT
The remainder of this Introduction describes some of the terms and conventions of the help guide.
F
OR MORE INFO
www.easports.com.
YSTEM REQUIREMENTS
S
M
INIMUM
CPU 200MHz Intel® Pentium®
Operating System Windows® 95/98 (Windows NT not
RAM 64MB Hard Drive Space 210MB for installation
CD-ROM 4x
?
about this and other titles, check out EA SPORTS on the web at
Processor
supported)
30MB per course Additional space for Windows swap
file
Display 1MB PCI video card
high-color (16-bit) capable
Other Keyboard, mouse, DirectX 7.0
compatible sound card with DirectSound™ support
R
ECOMMENDED
CPU 450MHz Intel Pentium III Processor RAM 128MB Hard Drive Space 600MB for installation
30MB per course Additional space for Windows swap
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Course Architect 2000
file
CD-ROM 4x or faster
32-bit Windows 95/98 CD-ROM driver
Display 16MB AGP video card
OURSE ARCHITECT CONCEPTS
C
Course Architect 2000 has a number of terms that apply to its special brand of 3D modeling. While the terms seem easy to understand, they do have special application inside the tool.
F
ACETS
A facet is any four-sided shape. Squares and rectangles are facets with special characteristics. A facet represents one square yard in the editor.
The world of computer course design can be described with facets. By raising and lowering them, the editor can describe a 3-dimensional surface. If you stretch surface of the terrain, the side facets stretch to retain the integrity of the 3-dimensional shape.
When you increase the terrain size of the holes, the computer adds facets to the environment to give you more room to build terrain shapes.
H
OLES
In both life and Course Architect 2000, a full golf course is composed of eighteen holes. In Course Architect 2000, the hole is the basic unit of development; to build a course, you build eighteen separate holes.
On your hard drive, each hole is stored inside your course folder as a separate folder named “Hole01”, “Hole02”, and so on. The unique files for each hole are stored inside of this folder. In turn, the hole is saved within a folder bearing the name of your course.
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Course Architect 2000
M
ESH
Mesh refers to the collection of facets that are linked together to describe a 3-dimensional shape. By shaping and placing facets flush against other facets, the computer defines a seamless mesh that, in total, describes the outer shell of a 3D shape.
When you manipulate a 3D shape, the computer changes the shape of the mesh to seal it.
In Course Architect 2000, facets and their mesh are used to describe the elevation and terrain features of the course. Facets link together to form a mesh, and the mesh, as a whole, describes the surface of a hole. For more info on terrain, !!!! Terrain.
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Course Architect 2000
T
ERRAIN
T
EXTURES
S
HADOWS
Terrain refers to the 3D mesh of facets that describe the surface of a hole. With a click and a drag, you can raise terrain or lower it. You can push, pull, tilt, bump, and depress terrain. No matter how you manipulate pieces of terrain in Course Architect 2000, the tool automatically reshapes the component facets to fill the holes and seams in it.
You can manipulate terrain pieces of any size and shape. Course Architect 2000 comes with a large library of textures
that have been specially tailored for use in designing golf courses. To learn more about how to incorporate textures into your golf course, ! Textures.
Shadows, we know, are created by the sun. In Course Architect 2000, the terrain is always outside, so the “sun” should cause the appearance of shadows. On the computer, shadows are created by computation. You can add shadows for interesting and realistic effects. You position the sun and set some other parameters, and the tool automatically computes the sun's shadows over objects like trees, rocks, and other terrain features. You can position the height and intensity of the sun to simulate time­of-day and climate effects.
For more information, ! Sun and Shadows.
H
ORIZONS
There are several kinds of specialized textures in the tool. Horizons give the appearance of terrain features in
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Course Architect 2000
photographic detail. Similarly, skies give the appearance of the sky overhead. The horizons and skies of Course Architect 2000 have been designed to seamlessly blend together.
O
UTLINES
To describe the surface of the course, the tool uses a specialized shape called an outline. An outline is a malleable 2-dimensional shape that describes the surface of course features such as greens, tees, sand traps, and fairways.
Outlines sit on top of the hole’s terrain. To use an outline, you apply a texture to describe the various kinds of play surfaces that can appear on a golf course—fairway, green, tee, sand, and so forth.
With the Outline tools of Course Architect 2000, you can build outlines of any size and shape. When you reshape the underlying terrain, the outline automatically stretches to cover the new terrain features.
P
OINTS
The shape of an outline is described with points. To manipulate outlines, you use three kinds of points: boundary, control, and tangent.
Boundary points are eight in number and sit at the corners and midpoints of the rectangle that surrounds the outline. To change the overall size of the outline, click and drag the boundary points.
Control points determine the basic shape of the outline. You click and drag control points to change the shape of your outlines.
A pair of tangent points are associated with each control point. You can use the tangent points to change the curvature of the outline in the vicinity of the control point.
O
BJECTS
Objects like trees, rocks, and houses can be added to give authentic flavor and interesting variation to your golf course. These objects have the appearance and play characteristics of their real-world counterparts. For more, !
Objects.
ONVENTIONS OF THE TOOL
C
!
Length and width distances are measured in yards, while measurements in the vertical plane are typically measured in feet.
!
Tab bars group commonly used tools and items. However, you can access all of the Tab tools through the menu system, and the most common tools can be selected with hot keys.
!
When an item is selected, you can often open a menu of relevant commands by clicking the right mouse button. One of the more important
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Course Architect 2000
means of defining a course feature is through its Properties window, which, if available, can be accessed through the right-click menu.
COURSE ARCHI TECT 2000 D
On a regular basis, Course Architect 2000 team posts upgrades to the tool and new terrain data files on the EA SPORTS web site. You can download free software patches plus new textures, terrain maps, objects, horizons and much more.
F
OR THE LATEST INFORMATION ON COURSE ARCHITECT
http://www.coursearchitect.com
EGINNING COURSE DESIGNERS
B
Beginning designers should read the Introduction and Installation instructions. After installing Course Architect 2000, read the Overview chapter and follow the step-by-step tutorial to start your first course hole. After you have completed the basic tutorial, you can use the rudimentary hole as a reference for further development and exploration.
DVANCED COURSE DESIGNERS
A
Course Architect 2000 is a graphical tool that allows you both top-down and 3D views of your work. If you are familiar with tools such as 3D Studio, learning to use Course Architect 2000 is straightforward. If you are familiar with 3D graphics tools, you may want to read the rest of the Introduction and then begin digging into the tool. As you learn, you may find the Quick Start, Reference, and Index sections helpful.
OWNLOADS
2000:
ONTENTS OF THE
C
When you install Course Architect 2000, you can choose to install the program with or without the Object Library. This library contains hundreds of images. It features trees, buildings, rocks, unique textures and more to help build any course you can imagine.
Tiger Woods PGA TOUR 2000 ships on two CDs. The first CD contains the game. The second CD contains Course Architect 2000 and its libraries. On Course Architect 2000 CD, you can access the library inside the \LIBRARY directory. It includes the following types of objects and materials.
!
Animals
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Buildings
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Bushes
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Cacti
!
Grass
!
Horizons
CD
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Course Architect 2000
!
Rocks
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Trees
!
Textures
!
Ambient objects (benches, fountains, yardage markers, etc)
ECHNICAL SUPPORT
T
N
EED TECHNICAL SUPPORT
technical support information.
? Please see the enclosed Reference Card for
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Course Architect 2000
QUICK COMMANDS
Use the following Quick Commands to access the most commonly used functions of Course Architect 2000. The Locked/Free Cam keys let you move the camera in all directions while you continue to work. The other keys are shortcuts to menu commands.
L
OCKED/FREE CAM
A
CTION
K
EYS
Move Camera Forward Move Camera Backward Move Camera Left Move Camera Right Move Camera Up
↑↑↑↑ ↓↓↓↓ ←←←← →→→→
[CTRL] + ↑↑↑
(Free Cam only) Move Camera Down
[CTRL] + ↓↓↓
(Free Cam only)
F
ILES
A
CTION
K
Open Project [CTRL] + [O] Save Project [CTRL] + [S]
E
DIT
A
CTION
K
Undo last action [CTRL] + [Z] Redo last action [CTRL] + [Y]
EYS
EYS
Cut selection [CTRL] + [X] Copy selection [CTRL] + [C] Paste selection [CTRL] + [V] Delete selected object or
[DEL]
outline Find Objects [CTRL] + [F]
Edit Settings [CTRL] + [ENTER]
C
AMERA
A
CTION
K
EYS
Camera Settings [CTRL] + [ALT] + [C]
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Course Architect 2000
on Terrain Selection
Focus
[CTRL] + [L] Render Textures [CTRL] + [T] Render Flat [CTRL] + [B] Render Wire [CTRL] + [W] Toggle Display Camera [K] Display Objects [CTRL] + [J] Display Outlines [CTRL] + [U]
S
ELECT
A
CTION
K
EYS
Clear All [C] New [N] Subtract [S] Add [A] Tool Lock [P] Constrain Texture [X] Grid [G] Rectangle [R] Freehand [F] Corral []] Pick Texture [.] Object [O] Outline [U] Grid Size [ALT] + [G]
O
UTLINES
A
CTION
Update Masks [F2]
T
ERRAIN
A
CTION
K
K
EYS
EYS
Mesa [M] Tilt [T] Bump [B] Linear [L]
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Course Architect 2000
Smooth [H] Flatten [W]
S
HADOWS
A
CTION
K
EYS
Update Terrain Shadows [F3] Update Object Shadows [F4]
V
IEW
A
CTION
K
EYS
100% [CTRL] + [0] (zero) Fit [ALT] + [0] (zero) Grid Display [CTRL] + [G] 2D Grid Settings [ALT] + [CTRL] + [G]
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Course Architect 2000
QUICK START
This Quick Start guide is intended to get you up and working with the Course Architect 2000 in a short period of time.
N
EED INSTALLATION HELP
installation instructions.
S
OME TERMS
? Please see the enclosed Reference Card for
The desktop of Course Architect 2000 supports two different views on your golf course: 2D and 3D. A 2D View window gives you a top-down perspective on the hole under construction. You can position the camera icon inside the 2D View to move the 3D View of the hole in a second window. The Locked/Free Cam modes allow you to toggle two placement styles for the 3D Camera.
Above the two Views, you can see a toolbar and four tabs. Each tab has its own toolbar.
Hole tab – Use the Hole tab to add or open a different hole on the course. In
Course Architect 2000, you work with one hole at a time. For more, !!!! Hole Tab. Terrain tab – The Terrain tab contains the tools to manipulate the terrain
geometry of the hole. For more, !!!! Terrain Tab. Outline tab – The Outline tab holds the tools to manipulate outlines. In Course
Architect 2000, outlines cover the surface geometry of a hole. To each outline, you apply a texture that defines its appearance and play characteristics. For more, !!!! Outline Tab.
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Course Architect 2000
Object tab – With the tools in the Object tab, you can load and place objects from the library of Course Architect 2000. The library contains varieties of rocks and trees, combinations of which can be populated over a selected area. For more, !
Object Tab.
In the menu system, you can access tools to load textures (!!!! Textures) and manipulate shadows (!!!! Sun and Shadows).
To get started:
!
Prior to starting Course Architect 2000, you should set your display to 800 x 600 or higher in the Display control panel. For information on how to set it, see your Windows® documentation.
Double-click the Course Architect 2000 icon. The program opens.
1.
!
You cannot open Course Architect 2000 by double-clicking a project (.JPJ) file.
From the Project menu, select NEW. The New Course Wizard starts.
2.
Click NEXT, then enter the name of your course in the provided box.
3.
"
To place your course in a different location than the directory listed onscreen, click BROWSE. Navigate to a new location.
"
To select the current folder in the Browse window, click SELECT.
"
To cancel the New Course Wizard, click CANCEL.
Once you are satisfied with your new course name and folder location, click
4.
NEXT. The last screen allows you to confirm the name of your course and its
5.
location.
"
To change any of the information, click BACK.
"
To cancel the New Course Wizard, click CANCEL.
"
To finish creating your course, click FINISH.
Your course is now created. Course Architect 2000 copies the default data
6.
directories into sub-directories inside your course folder.
!
The default data files are about 12MB. When the New Course Wizard finishes, the New Hole Wizard begins for
7.
Hole 1.
!
Although you may complete your hole designs in any order, you must build Hole #1 first. We recommend that you work in progression from Hole 1 to
18. Select the par and playable area of the hole. Holes are oriented south to
8.
north. Click NEXT. Click and drag to describe the rough shape of the hole. When finished, click
9.
FINISH. Depending on the hardware in your computer, it may take up to thirty seconds to generate the new hole.
When the New Hole Wizard is finished, you can see a 2D view of the hole
10.
through the 2D View window. To see the 3D View window from the camera's perspective, select 3D VIEW from the Camera menu. You are now ready to begin designing.
!
!!
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Course Architect 2000
For detailed instructions on creating a hole, !!!! Tutorial: Creating Hole 1.
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Course Architect 2000
OVERVIEW OF COURSE ARCHITECT 2000
The following sections detail the tools and features of Course Architect 2000. Each designer discovers his or her own strategy for designing in Course Architect
2000. Because it is a flexible tool, you can develop each hole in an order that is most comfortable for you. However, it may not be comfortable for your computer. The Course Architect 2000 application generates a high number of computations and can use large amounts of memory. When the application is performing a high number of computations, your computer can slow down which, in turn, slows down your designing process. Throughout this help guide, there are notations to inform you when features may slow down your computer. It is recommended that you add these features toward the end of the development of each hole.
A generalized strategy for designing starts with an idea for the hole. What is the basic shape and play for the hole? Does it start high and end low? Is the green protected? Are there subtleties to each shot? How challenging is the hole? Can aggressive golfers eagle the hole? How does the hole fit into the overall design of the course? These questions affect the concept for the hole and should be kept in mind during the design.
When you have a conceptual idea for the hole, you lay down the floorplan for the hole with the New Hole Wizard, which sets pars, distances and the basic top­down shape of the hole.
Most features of the hole are started in the 2D View window. This top-down view of your course lets you lay the major shapes, called outlines, and apply textures to them to build course features such as fairways, greens, bunkers, water hazards, and tees. With the Ruler tool, you can judge distances between these areas to establish basic shots on the course. For example, you can measure the distance between the tee and the first turn to calculate the club that is needed to reach it.
When you have laid one or more course outlines, you want to see their appearance in 3D View. Position the camera in 2D View to point at the area in question. When you display and update 3D View, your changes are reflected in the 3D View window.
You can change the hole features in 3D View, too. Using the Selection tools, you can grab areas of the course and apply terrain changes to them—raise, lower, flatten, smooth, add undulations, and more. Changes in the 3D View window are likely to ripple through the other hole features. So, you return to 2D View to change a few things. You update the 3D View screen and check your new changes in the 3D View.
This iterative process continues until you complete the hole. When you have completed a hole, you may want to test it in the game. For more, !!!! Exporting
Courses.
OLF COURSE LAYERS
G
Like a regular golf course, a computer golf course is structured in layers. Both have underlying terrain, surface characteristics (which is composed of two
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Course Architect 2000
layers), and hazards such as trees and rocks to add challenge to a hole. However, the order in which they are built is somewhat different. Unlike a regular golf course, you do not have to build the underlying terrain before adding in surface features and objects.
In a computer course, there are four main development layers: terrain, outlines, textures, and objects.
Terrain refers to the underlying shape of the land. Below all of the other features on the course lurks the terrain.
Terrain greatly influences the play characteristics and appearance of a hole. Is the land raised or lowered? Are there depressions and hillocks on the hole? Does the land have features that are consistent through the entire course? For example, is there a stream running through your golf course? In a regular golf course, terrain decisions are a major component of the development effort and are expensive to undo.
In a computer course, adding and undoing terrain features is a matter of point and click. The terrain of a computer course is described by a mesh of touching quadrilaterals, called facets. Think of a wire mesh. You can change the shape of the mesh, and the underlying loops adjust their size to accommodate.
In the next layer on top of the terrain are the surface shapes. In Course Architect 2000, these shapes are called outlines. An outline is an area of the hole where the surface is of a consistent appearance and play characteristic. In 2D View, these course features appear as outlines with different colored interiors.
You can change the size, shape, and smoothness of the outline through its points. There are three kinds of points: boundary, control, and tangent.
Boundary points are eight in number and sit at the corners and midpoints of the rectangle that surrounds the outline. To change the size of the outline, click and drag the boundary points.
Control points are major turns in the shape of the outline. You can click and drag control points to change the shape of your outline.
A pair of tangent points are associated with each control point. You can use the tangent points to change the curvature of the outline in the vicinity of the control point.
Sitting on top of each outline is a texture layer. You assign play characteristics to outlines with specialized textures. In general 3D graphic tools, a texture is a graphic image that is applied to the exterior of a 3D mesh. In Course Architect 2000, you apply specialized textures to outlines to assign a playing surface to it. For example, when you apply a water texture to an outline, you produce a water hazard. In the game, when a golfer hits a ball into the water, the specialized texture informs the game to play a splashing sound and to proceed with the code that manages the occasion when a shot is hit into the water.
The top layer consists of objects that you place on top of the terrain and outlines. Objects like trees, rocks, and houses can be added to give authentic flavor and interesting variation to your golf course. These objects have the appearance and play characteristics of their real-world counterparts.
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Course Architect 2000
Other features that can be included are horizons and skies. Horizons give the appearance of terrain features in photographic detail. Similarly, skies give the appearance of the sky overhead. The horizons and skies of Course Architect 2000 have been designed to seamlessly blend together.
That covers the four layers of computer golf courses. On the bottom is the terrain. Above the terrain are the outlines, to which you shape and apply a texture layer to define hole features such as fairways, tees, and greens. On top of the outlines sit objects such as trees and rocks. To add authenticity to your course, you can add horizons, skies, and shadows.
For more on all of these course features, !!!! Course Architect Concepts.
ESKTOP ELEMENTS
D
!
Prior to starting Course Architect 2000, you should set your display to 800 x 600 or higher in the Display control panel. For information on how to set it, see your Windows documentation.
Click on any of the following links to learn more about a type of element found on the desktop of Course Architect 2000. You can browse the information here to get a better understanding of the structure of the tool. Or you can use it as a reference.
"
To find a menu, tool, or other feature, click on the appropriate link below. Then, use the Find feature on your browser to search for the desired information.
2D V H
I
POP
3D V C M T E I C
IEW
OLE
NFORMATION
-
UP
IEW
AMERA ICON
ENUS
ABS
DIT SETTINGS
MPORT TERRAIN
OPY TO GAME
Tools and functions of 2D View window.
Change basic size of hole terrain.
Tools and functions of 3D View window.
Placement and settings for the Camera Icon.
All menu items and functions, sorted by menu.
Descriptions of each of the four Tabs and their tools.
Edit Settings screen.
Import terrain files into your course.
Compile and copy your course for use in the golf game.
Q
UITTING THE PROGRAM
"
To safely exit the program, select EXIT from the File menu.
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Course Architect 2000
!
If prompted, save your work, or unsaved data changes will be lost.
2D V
2D View gives you the best perspective on the entire hole. From this top-down angle, you can see the outlines and objects that populate the hole. And you can change the basic shape of your hole.
In 2D View, you place the 3D Camera, which aims the 3-dimensional view of the hole from its lens in the 3D View window.
"
IEW
To edit the size of the hole’s terrain area after you have defined it in the New Hole Wizard, click the HOLE INFORMATION button and use the REGENERATE OUTLINES option. !!!! Hole Information pop-up.
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Course Architect 2000
2D V
Often, a hole is too large to display entirely in 2D View at an acceptable level of detail. The tool chooses to display the details, so you have to scroll the window or resize it to view other parts of the hole. Or, you can zoom in on a specific area.
"
"
"
"
IEW DISPLAY
To zoom in and out on your hole, click the Magnify tool. To zoom in, left-click. To zoom out, right-click. You can zoom in and out multiple times.
To scroll the 2D View window, use the scroll bars on the right and bottom edge of the window.
To resize the 2D View window, select FIT from View. The window is resized to fit into the available space.
To focus the 3D Camera on a location, select FOCUS ON SELECTION in the Camera menu and double-click the target in 2D View. The camera now focuses on your selection.
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Course Architect 2000
: When using selection tools, maximize the 2D View window. The tools
N
OTE
perform much faster if you maximize the window and close 3D View.
O
UTLINES IN
"
To create, edit, or delete outlines in 2D View, click the Outlines tab. The toolbar changes. Select the New Outline tool. Click, then drag to define the control points of your outline. Double-click to finish shaping the outline. For more, !!!! Outlines.
"
To define type of texture in your outline, click the Outline button then right­click in it. Select PROPERTIES. Select the texture type and click OK. For more, !!!! Outline and Texture Types.
U
PDATING
When the 2D View window is active, you can move the 3D Camera and update the 3D View window.
"
To move the 3D Camera, press the arrow keys.
"
To update the 3D View window with your most recent changes in 2D View, press [F2] or select UPDATE MASKS from the Outlines menu.
"
To update the 3D View window with the current shadows, press [F3] to update Terrain shadows or [F4] to update Object shadows or both.
"
To toggle between opened 2D and 3D View windows, press [CTRL] + [TAB].
C
HANGING SHOT PATHS OF THE HOLE
In 2D View, you can alter the shape of the optimal shot paths from each tee. The shot paths are lines that extend from each tee. Where the tee shot is supposed to land, a colored triangle indicates the target. As soon as you start a hole, use the Shot Path to tweak and finalize your tees and targets.
2D V
3D V
IEW
IEW
!
Shot paths are used to determine the basic yardage of a hole. Hole yardages are displayed in the Scorecard. For more, !!!! The Scorecard.
The easiest way to move your tees and targets is to use the Shot Path tool and then to regenerate the initial outlines to align them to the new shot path markers.
: Use the Regenerate Outlines function very carefully. When you
N
OTE
regenerate outlines, you reset the hole to the parameters set in the Hole Options screen using the initial set of outlines. All additional outlines or other changes to your hole are LOST. Regenerate outlines essentially resets the hole based on the new Shot Paths.
If you need to move the pins and tee markers but do not want to regenerate outlines, you can use the Shot Path tool to move them, close the tool, and then move each underlying outline separately.
!
In the game, computer-controlled golfers use the shot paths to target their initial shots.
"
To change the shot path, click and drag a control triangle to a new location.
"
To change the basic size of the hole, !!!! Hole Information pop-up.
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Course Architect 2000
EA TIP As you develop a hole, check each shot path from time to time,
especially after you have populated it with objects that might interfere with a computer-controlled golfer’s shots.
G
RID SIZE
You can layer a grid on top of 2D View. For placing and aligning objects and outlines, it is a useful feature.
"
To toggle display of the grid, press CTRL + [G] or select GRID from the View menu.
"
To change the size of the grid, select GRID SETTINGS from the View menu. For more, !!!! 2D Grid Settings.
OLE INFORMATION POP-UP
H
The Hole Information pop-up allows you to reset the basic size and shape of the core outlines (tees, fairway, and green) for the hole. You can read distance information for each tee, adjust the size of the entire hole area, and reconfigure the core outlines for the hole.
!
After a hole is started, you cannot change its par. You can change the basic shape with manipulation of the outlines and their angles. However, if you want to change the par, you need to delete the hole and start over. For more, !!!! Erasing Your Work.
"
To toggle display of the Hole Information pop-up, press the Hole Information button on the Hole tab.
"
To switch between the different tabs in the Hole Information pop-up, press [CTRL] + [TAB].
T
EES
In the Tees tab, you can review the distance of each shot from each tab, plus the total length for the hole.
T
ERRAIN SIZE
In the Terrain Size tab, you adjust the size of the terrain that includes and surrounds the playable area of your hole. You can shrink or expand the left, right, top, and bottom margins. The tool prevents you from clipping hole features such as tees, pins, and aiming marks.
When you open this tab for the first time on a hole, each slider bar is positioned in the middle.
"
To shrink or expand one side of the terrain, use the appropriate slider bar.
!
To undo a change in the terrain size, you can do the same change in the opposite direction. You cannot undo manipulations to the terrain itself.
: Do not reduce the size of the terrain below the minimums suggested in
N
OTE
the Hole Information pop-up. Strange things may happen.
"
To apply your changes, click APPLY.
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Course Architect 2000
EA TIP To improve performance in the game, you may want to trim off the
unused pieces of the terrain in the out-of-bounds areas.
R
EGENERATE OUTLINES
In the Regenerate Outlines tab, you can change the size of the core outlines for your hole.
: Use the Regenerate Outlines function very carefully. When you
N
OTE
regenerate outlines, you reset the hole to the parameters set in the Hole Options screen using the initial set of outlines. All additional outlines or other changes to your hole are LOST. Regenerate outlines essentially resets the hole based on the new Shot Paths.
!
In 2D View, a solid black outline indicates the Viewable Area. You can adjust the width of this area, but you cannot adjust its shape.
"
To change the value for any of these features, click in the box and enter a new number.
"
To apply changes to the hole, click APPLY. 2D View is updated.
"
To restore the default settings, click DEFAULTS.
3D V
When developing 3D art on a computer, you are confronted with an irresolvable fact: you cannot display three-dimensional objects on a 2D screen without some form of interpretation. In Course Architect 2000, this interpretation is the 3D View window.
IEW
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Course Architect 2000
3D View displays what is viewed from the 3D Camera that is placed in the 2D View screen. The 3D View window is your eye on the hole. If you were playing the course as a golfer in the game, you would see the course as it is displayed in 3D View.
"
To toggle between opened 2D and 3D View windows, press [CTRL] + [TAB].
"
To focus the 3D Camera on a location, select FOCUS ON SELECTION in the Camera menu and double-click the target in 2D View. The camera now focuses on your selection.
The 3D camera is a powerful tool that gives you infinite perspectives on the course. For more, !!!! 3D Camera.
T
ERRAIN
3D View is the best place to fine-tune your terrain features. While you can start large-scale terrain features such as hills and ridges in 2D View, you give them subtlety and definition in 3D View.
The multiple terrain selection tools allow you to highlight terrain pieces of any size and shape. With the terrain tools, you raise, lower, tilt, flatten, smooth, and add noise to them. For more, !!!! Terrain.
S
HADOWS
Shadows are displayed in 3D View. For terrain and objects, you can change the position of the artificial sun and its characteristics in the Shadow Settings pop-up. The shadows for terrain and sun are independent of each other. For more, !!!! Sun
and Shadows.
"
To update the 3D View window with the current shadows, press [F3] to update Terrain shadows or [F4] to update Object shadows.
EA TIP If you have performed several terrain changes without seeing any
differences in the 2D View window, update the shadows. Update Shadows redraws shadows for the entire hole. It takes considerable CPU time and is not automatic because of its impact on slower machines.
3D C
Like all good cameras, the 3D Camera in Course Architect 2000 can be positioned at any angle to display the viewed terrain in the 3D View window. The 3D camera has two modes and gives you complete control over which course features to display.
AMERA
!
Rendering the view of the 3D Camera can take time if you have a lower­end machine. For flexibility, Course Architect 2000 lets you choose what is displayed in the 3D View window. For more, !!!! Camera Displays.
A N
OTE ABOUT
Movements in three-dimensional space can be described in three directions. Stand up from your computer. Let's call the position where you are located, "Point A."
3D D
IRECTIONS
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Course Architect 2000
The X-direction refers to steps to the left or right of Point A. The Y-direction refers to steps to forward and backward of Point A. The Z-direction refers to changes in elevation from Point A. From where you're
standing, movements in the Z-direction require you to jump into the air or dig into the ground. Before you get a shovel, let's get back to the computer.
Often, movements can be described in planes. A plane is a perfectly flat surface that extends to infinity. Imagine an infinitely large top to your coffee table—a plane. In 3D space, the X-Y plane refers to all of the positions that can be described as movements in the X-direction or the Y-direction—not the Z-direction. While you can describe movements in the other two planes (X-Z plane and Y-Z plane), most planar movements in Course Architect 2000 are described in the X­Y plane and the Z-direction.
L
OCKED/FREE CAM MODES
The 3D Camera has two modes that govern the camera’s positioning and movement: Locked Cam mode and Free Cam mode.
"
To switch between the 3D Camera modes, press the Locked/Free Cam mode toggle button.
Locked Cam mode positions the camera at the scaled equivalent of six feet above the surface of the course – a golfer’s point of view. In Locked Cam mode, you can move the 3D Camera over the surface of the course but not in the vertical plane.
"
To move the camera in Locked Cam mode, use the arrow keys.
Free Cam mode allows you to raise the camera above the plane of the course so that you can get a bird’s eye view of your work. Free Cam mode has the 3D display of Locked Cam mode combined with the perspective of the 2D View.
"
To move the camera across the X-Y (left-right/up-down) plane of the course in Free Cam mode, use the arrow keys.
"
To move the camera in the vertical plane in Free Cam mode, use [CTRL] + the arrow keys.
C
AMERA SETTINGS
The Camera Settings pop-up controls the location, mode, zoom, and sensitivity to mouse changes of the 3D Camera.
"
To make finite changes to the camera’s X-Y positioning, enter numbers in the appropriate text box and click APPLY. The 2D View and 3D View are updated.
"
To change the angle of the camera, enter a number in the Angle text box.
"
To change the zoom factor in the camera, use the Zoom slider bar. 2D View and 3D View are automatically updated.
You can toggle the Camera mode and establish settings for Free Cam mode.
"
To change the Camera mode, click the radio button next to the desired mode. To move the Camera in the new mode, you must exit the Camera Settings pop-up.
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Course Architect 2000
When you put the camera in Free Cam mode, you can choose to float the camera above the terrain at a fixed height, or you can set the camera to follow the terrain’s contours at the selected height from it.
"
To set the altitude of the camera off of the terrain, enter a number in the Z­Offset text box.
C
AMERA DISPLAYS
The information that you choose to display in 2D View and 3D View can significantly impact the speed at which 3D View is updated. Under the Camera menu, the render and display options affect display speed. Test different settings in order to find the best options to balance speed and quality of the display updates.
!
These camera settings are used to help you edit the course, but do not affect the cameras in Tiger Woods 99 PGA TOUR Golf or Tiger Woods PGA TOUR 2000.
The render options affect the display of textures on top of your terrain surfaces. You can choose how the course is rendered in the 3D window:
R
ENDER
T
EXTURES
R
ENDER
F
LAT
R
ENDER
W
IRE
Render all textures in 3D View.
Render textures as flat-colored panels in 3D View.
Render 3D View as a wire-frame mesh of facets. Textures are not displayed. Render Wire updates 3D View the fastest.
Choosing to display various course and environment elements can affect update speeds.
D
ISPLAY
C
AMERA
D
ISPLAY
O
BJECTS
D
ISPLAY
O
UTLINES
D
ISPLAY
F
AIRWAY
S
TRIPES
D
ISPLAY
W
ATER
R
EFLECTIONS
Toggles display of Camera Icon in 2D View.
Toggles display of objects in 3D View.
Toggles display of outlines in 3D View.
Toggles display of stripes from mowing on the fairway.
Toggles display of reflections in the water hazards.
For more information on the individual commands in the Camera menu, !
!
!!
Camera.
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Course Architect 2000
COMMAND REFERENCE
The following sections contain reference information for menu and toolbar commands.
ENUS
M
F
ILE
The File menu commands open, close, import, and export individual files.
ILE MENU
F
COMMAND KEYS
Open [CTRL] +
[O]
Close Close current hole. Save [CTRL] +
[S]
Import Terrain Import Course Architect 2000
Export Terrain Export Course Architect 2000
Copy to Game Proof course and compile files
Open new project file.
Save current hole.
elevation data. For more, !
Import Terrain.
elevation data in various formats. For more, !!!! Export
Terrain.
"
into game-ready format. Copies compiled files to game directory.
ESCRIPTION
D
!
!!
To save the file to a different format, select it from the File Type drop­down list. Add the proper extension to the filename. The tool automatically saves the file to that format.
Exit Exit the program.
P
ROJECT
The Project menu items create, open, and close projects, as well as provide data on the currently open project.
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Course Architect 2000
ROJECT MENU
P
COMMAND KEYS
ESCRIPTION
D
New Start a new project. For more,
!
! Starting Projects.
!!
Open Open a project. Close Close current project. Info… Review memory usage and
object allocation for the current project. For more, !
!
!!
Information pop-up.
Properties… Review and edit the source
directories for the project. You can choose where to store your project, object, texture, and horizon files. For more, !
!
!!
Properties pop-up.
I
NFORMATION POP-UP
"
To toggle the display of memory usage in Kbytes or as a percentage, click the radio button to the left of the measurement.
"
To close the window, click CLOSE.
EA TIP Avoid exceeding 100% Memory Usage for a hole. Memory Usage is
an absolute scale based on a minimum system. While your computer may be able to handle a hole that exceeds the maximum usage, less powerful machines may not be able to load your hole.
P
ROPERTIES POP-UP
The Properties dialog box is used primarily as a reference for the location of the data files for your project.
: If you move your course's data directories through the Properties box,
N
OTE
strange things can happen, and your data can be corrupted. It is recommended that you not move your directories. However, if you must do so, use the following procedure.
To move your data directories:
Open the Properties dialog box. Write down the locations of your directories
1.
on a piece of paper. Exit Course Architect 2000. In Windows, copy (don't cut) your data files from
2.
the source location to their new destination location. Write down the locations of your new directories on a piece of paper.
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Course Architect 2000
: Destination directories should be on your local machine. Do not load
N
OTE
data across networks or external media; performance in Course Architect 2000 may be impacted.
Restart Course Architect 2000. Load your course. In the Properties dialog
3.
box, change the locations to the new directories.
"
To apply the new directories to the project, click APPLY.
"
To cancel changes and exit, click CANCEL. Save your course, and reload it. Look at a few holes. If the holes look to be in
4.
perfect shape, then you can exit to Windows and delete your source course files.
If your holes look strange or do not load properly, you can revert to your
5.
source directories by entering the original locations in the Properties box. Remember to delete the copied destination directories through Windows, as they can occupy a significant amount of space.
E
DIT
The Edit menu contains standard editing commands and specialized tools for use in Course Architect 2000.
DIT MENU
E
COMMAND KEYS
Undo [CTRL] + [Z] Undo last change.
!
Redo [CTRL] +
[Y]
Cut [CTRL] +
[X]
Copy [CTRL] +
[C]
Paste [CTRL] +
[V]
Delete [DEL] Delete selected object or
Move [CTRL] +
[D]
Redo last change.
Cut the selection and put it on the clipboard.
Copy the selection to the clipboard.
Copy the contents of the clipboard to the selected location.
outline. Move the selected object to a
new location.
ESCRIPTION
D
Some changes such as terrain resizing cannot be undone.
Find… [CTRL] +
[F]
Search the hole for an object. Optional replacement with another object.
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Course Architect 2000
Find in Selection…
Edit Settings… [CTRL] +
[ENTER]
C
AMERA
The Camera menu manages the settings, position, and display of the 3D camera.
AMERA MENU
C
COMMAND KEYS
Camera Settings…
Focus on Selection
Render Textures [CTRL] +
[CTRL] + [ALT] + [C]
[CTRL] + [L]
[T]
Search the selection for an object. Optional replacement with another object.
Open the Edit Settings Screen. For more, !!!! Edit Settings.
ESCRIPTION
D
Open the Camera Settings Screen. For more, !!!! Camera
Settings Screen.
Focus the 3D camera on the currently selected piece of terrain. The camera doesn't change its location. It rotates in the direction of the selected item.
In 3D View, render the camera shot with textures included. When ON, it is the default setting for rendering.
!
Due to the large amount of data in these renderings, it may take some time to render with textures.
Render Flat [CTRL] +
[B]
Render Wire [CTRL] +
[W]
Display Camera [K] Toggle the display of the 3D
Display Objects [CTRL] +
[J]
In 3D View, render the camera shot without elevation information. The hole appears as a flat plain.
In 3D View, render the camera shot with the terrain rendered as a red wire frame.
Camera icon in 2D View. Toggle the display of objects
on the course.
"
To speed the updating of 3D View, set Display Objects to OFF.
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Course Architect 2000
Display Outlines [CTRL] +
[U]
Display Fairway Stripes
Display Water Reflections
S
ELECT
The Select tools allow you to create, edit, or delete features from your golf course.
ELECT MENU
S
COMMAND KEYS
Clear All [C] Deselect all curren tly selected
New [N] When you select a new piece
Subtract [S] Each selected piece of terrain
Toggle the display of outlines on the course.
Toggle the display of the fairway stripes in 3D View.
Toggle the display of reflections in the water in 3D View.
ESCRIPTION
D
Terrain pieces.
of terrain, the tool forgets the previous selection.
is removed from the highlighted terrain.
Add… [A] Each selected piece of terrain
adds to the highlighted terrain.
Tool Lock [P] Lock the selected tool so that
you can use it multiple times in a row.
Constrain Texture
Grid [G] Selects the grid tool. The grid
Rectangle [R] Selects the rectangle tool. The
[X] When you select Constrain
Texture and then select a terrain area, the highlighted terrain is only the area that shares the texture of the first terrain facet that you touched.
tool lets you place a single terrain piece of a predetermined grid size. To change the grid size, !!!! Grid
Size.
rectangle tool defines terrain pieces of any size in the shape of a rectangle.
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