Games PC THIS MEANS WAR User Manual

THIS MEANS
THIS MEANS
C
D
-
R
O
C
D
-
R
O
M
THE TECHNICAL STUFF
For This Means War to work, there are a few things your computer
h a v e .
The processor has to be a 4 8 6 or better. Basically, any computer with4 8 6” or “Pentium” in its name should do just fine. The system speed should be at least 3 3 MHz (megahertz). However, for best play, we recommend a system speed of at least 6 6 M H z .
You must have a CD-ROM drive. The drive must be running with MSCDEX (the Microsoft CD-ROM Extension) version 2.2 3 or newer.
You must have a version of DOS (Disk Operating System) numbered 5.0 or higher. Almost all 4 8 6 and Pentium computers include DOS in the standard software package.
You must have Windows version 3.1 or higher installed on your c o m p u t e r .
i
There must be at least 8 Mb (megabytes) of RAM installed in
your computer.
There also must be at least 6 1 4 4 Kb (6,2 9 1,4 5 6 bytes) of free EMS
(expanded) memory. To find out whether you have enough, type m e m / c at any DOS prompt and press [ E n t e r ]. Somewhere in the mess of information that pops up will be a line that tells you how much free EMS you have.
Since the installation program will copy parts of This Means War
onto your hard disk, you must have some empty storage space on your hard drive. The Windows File Manager notes how much free space you have, or you can find out by typing d i rat any DOS prompt and pressing [ E n t e r ]. One of the last things listed will be how much hard drive space you have free. (Sometimes, the space is listed in bytes. It can help to know that 1,0 4 8,5 7 6 bytes make a megabyte.)
Disk Size: 0-128 Mb 128-256 Mb 256-512 Mb 512 Mb-1 Gb 1-2 Gb 2-4 Gb
Ty p i c a l 3 1 3 2 3 3 3 6 4 1 5 3 M i n i m u m 1 4 1 5 1 5 1 7 2 1 3 0
The graphics must be SVGA quality or better. We strongly advise that
you play the game in 2 5 6 colour, 6 4 0 x 4 8 0 m o d e .
You must have a mouse attached to your computer in order to play this
game. The mouse driver must be MS Mouse version 9.1 or higher, or something fully compatible with this.
If you think you have all of these, but still have a problem running the
game, please contact Sold Out Customer Support for assistance.
THE TECHNICAL STUFF
CONFLICTS WITH OTHER PROGRAMS
If you run This Means War at the same time as other programs are
running, there could be weird problems. (Don’t worry, nothing This Means War does can damage your computer; the problems we’re talking about are the game not working correctly.) To help avoid this, we’ve listed the known conflicts here. Please note that this list includes only the possible problems we about. Since no test procedure can ever be totally complete, you may run into undiscovered problems. Please consult with Customer Service if you do.
This game has n o t been fully tested under Microsoft Windows 9 5.
Therefore, we suggest that you not use it with Windows 9 5.
We strongly recommend that you not have any Terminate-and-Stay-
Resident programs (TSRs) loaded into memory when playing This Means War, except for memory managers. Not only will TSRs decrease the amount of free memory available, thus slowing the game, but weird things could happen. The manuals that came with your computer should tell you how to remove any TSRs.
We also recommend that you not have any other applications open
while playing This Means War.
iii
CUSTOMER SERVICES
If you experience difficulty with the game, you might need some help from MPS Customer Services. As we receive many calls every day, we will be able to deal with your inquiry more efficiently (and more quickly) if you have the following information handy when you call:
The correct name and version number of the game.
The type of computer you are using— the brand, type of processor
(e.g. “Pentium”), and speed.
The numbers of your versions of DOS and Windows.
How much free Conventional, Extended (EMS), and Expanded (XMS)
memory you have.
The exact error message reported (if any).
The version and make of your mouse driver.
It is also handy to be near your computer when you call.
THE TECHNICAL STUFF
INSTALLING AND PLAYING
Before you can play This Means War, the installation program
must copy some files onto your hard disk. To have it do so, follow these instructions:
Turn on your computer. The Microsoft CD-ROM Extension should load
when the computer starts up. (If you have problems installing, this extension may not be loaded. Check your computer manuals for instructions on making it load itself.)
If your computer is set up so that Windows does not start
automatically, start up Windows.
Open the CD-ROM drive, place the This Means War CD in there, and
close the drive.
In the Windows File Manager, double-click on the file s e t u p . e x e o n
the CD-ROM. (If you’re using Windows 9 5, the installation begins automatically.) You’ll have a chance to change your mind, then you’ll have a couple of decisions to make.
You decide the name of the directory into which the game is installed. Leave the default or click on Change Directory to enter a different path and name. When you’re satisfied, click C o n t i n u e to go on.
Next, you must decide how much of the game you want installed on your hard drive and how much you want to remain on the CD-ROM. There are three options:
The T y p i c a l installation takes up the most hard drive space, but
ensures that the game will run most quickly. In addition, after the first time you start the game, you can remove the game CD from your drive. (In fact, you can put in a music CD, and the game music will be replaced by selections from that CD!)
Using the C o m p l e t e / C u s t o m option, you can choose exactly which
parts of the game are installed on your hard disk. The more you install, the faster the game plays, but the more disk space is taken up. You will also need to keep the CD-ROM in the drive while you play.
v
The M i n i m u m takes up the least space. If you use this, however,
you must keep the CD-ROM in your drive at all times while playing, and the game will run a bit slower.
When the installation program has finished copying files, you must
decide in which Windows Program Group you want the game icon to appear. Choose a name from the list or leave the default, then click C o n t i n u e.
The latest information on last minute updates to the game is contained
in the R e a d m e file. For your convenience, the text of this file is displayed immediately after the installation is complete. (If you need to read it again, you can do so with any text viewing utility. Just open the file r e a d m e . t x t on the CD-ROM.)
TO START PLAYING:
Make sure that the This Means War CD-ROM is in its drive. (That is, unless you chose the T y p i c a l installation option and have played at least once before. Even in this case, however, if there is no CD in the drive, there will be no game music.)
If Windows is not already active, start up Windows.
Make sure that no other applications are running.
Double click on the This Means War i c o n .
Have fun!
THE TECHNICAL STUFF
MICROPROSE ON-LINE SERVICES
Bulletin Boards
MicroProse UK +44 (0) 1454 327083 (14,400 baud)
+44 (0) 1454 327084 (14,400 baud) MicroProse Germany +49 (0) 5241 946484 (28,800 baud) MicroProse USA +1 410-785-1841 (28,800 baud) Spectrum HoloByte +1 510-522-8909 (14,400 baud)
C o m p u s e r v e
MicroProse Europe Mailbox 7 1 3 3 3 , 3 1 4 MicroProse Germany Mailbox 7 4 7 7 7 , 3 3 2 6 MicroProse USA Mailbox 7 6 0 0 4 , 2 2 2 3 Spectrum HoloByte Mailbox 7 6 0 0 4 , 2 1 4 4 MicroProse and Spectrum HoloByte also have Public Forums and Library areas for comments, questions and files. We can be found in Game Publishers Forum "B" (GO GAMBPUB)
D e l p h i - I n t e r n e t
MicroProse Europe operates a complete forum for our users where patches, updates, demos and product information may be downloaded. This area may be found on UK Delphi. MicroProse USA forum US-DELPHI, GAME SIG MicroProse Europe forum UK-DELPHI, FEATURED FORUMS, MICROPROSE MicroProse USA Mailbox M I C R O P R O S E 3 MicroProse Europe Mailbox M P S _ E U R O P E
F i d o n e t
MicroProse Conference Node 1: 2617/107
G e n i e
Scorpia RT, Keyword: " S c o r p i a " MicroProse USA address M I C R O P R O S E MicroProse Europe address M P S . U K
I n t e r n e t
E - M a i l MicroProse Europe 7 1 3 3 3 . 3 1 4 @ c o m p u s e r v e . c o m
MicroProse Germany 7 4 7 7 7 . 3 3 2 6 @ c o m p u s e r v e . c o m MicroProse USA 7 6 0 0 4 . 2 2 2 3 @ c o m p u s e r v e . c o m Spectrum HoloByte 7 6 0 0 4 . 2 1 4 4 @ c o m p u s e r v e . c o m
F T P: The MicroProse FTP site features a complete library of the latest updates, demos and product information.
Site address: f t p . m i c r o p r o s e . c o m World-Wide-Web: Entry to our WWW home pages can be achieved by
accessing http://www.microprose.com from your Web Browser s o f t w a r e .
vii
SOLD OUT CUSTOMER SERVICES
United Kingdom
T e l e p h o n e : +44 (0) 171 721 8767 (0900-1730) GMT/BST) Fax: +44 (0) 171 721 7453 (0900-1730) GMT/BST)
Monday to Friday
Unit 308, The Chandlery, 50 Westminster Bridge Road, London SE1 1 7QY.
The Ridge, Chipping Sodbury, Bristol BS17 6BN, UK.
Tel: 01454 893900
MADE IN THE UK
MP191236T/SR
THIS MEANS WAR
MicroProse
The Ridge, Chipping Sodbury, Bristol BS17 6BN, UK.
Tel: 01454 893900
©1995 MicroProse Software, Inc.
This book may not be reproduced in whole or in part, by mimeograph or photocopy or any other means without
permission, with the exception of quoting brief passages for the purpose of reviews.
MADE IN THE UK
MP191236MANR
TABLE OF CONTENTS
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii,iv
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
TUTORIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
INTERFACE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
10 11 13 13 13 19 24 24
COMBAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
26 27 28 30
UNITS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
31 32 33 35 40
YOUR ALLIES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
46 47 48 49
YOUR OPPONENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
50 51 52 53 53
APPENDIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
9
THIS MEANS WAR
CREDITS
Doug Kaufman
Jeff Johannigman
Jeff Dee
Ellen Guon
Benjamin Ellinger
Jonah Ellinger
Stephen Beeman
Susan Hustace
Steven Ray Austin,
Greg Burrow, Dr. Cat,
Michael J. Crossmire,
Cody A. Davis, Jeff Dee, John Funk,
Jodi Hickcox, ‘Manda,
George Purdy
George Sanger, Dave Govett,
Joe McDermott, Kevin Phelan
Tracy Goudie
John Gillies
Tracy Goudie
Naomi Anise
Steve Austin
Cody A. Davis
Corel Professional Photos
Expert Software, Inc.
Todd Wolfson
Katherine Lawrence
‘ M a n d a
Taylor Gibler
Dennis Bleier
Michael Silverstone
Cannon Pritchard
iii
Beth Kaufman
Ellen Guon
Lewis Sims
Jamie Bard
Teresa Avallone, Jeff Dee, ‘Manda,
Dave Govett, Joe McDermott,
Kevin Phelan, and George Sanger
Ted Paulsen, Lisa Smith
M. Christine Manley
John Possidente
Christopher Nisseley
Cesar Novoa
Bill Krauss
Lindsay Riehl
Teresa Avallone
Ron Evans
Sean Owens
Don Emmel, Tammy Talbott
Mike Prendergast,
Mike Richardson, Frank Brown,
Robbie Motai
Geoff Gessner, Dan Walker,
Darren Brown, Vaughn Thomas
Sean Owens
Dave Ellis
Special Thanks to
Colonel Kamndowsky &
Camp Mabry of Austin, Texas
system technology provided by Illusion Machines Incorporated.
Windows sound drivers supplied by John Miles of Miles Design.
THIS MEANS WAR
INTRODUCTION
“Turning and turning in the widening gyre The falcon cannot hear the falconer; Things fall apart; the center cannot hold; Mere anarchy is loosed upon the world, The blood-dimmed tide is loosed, and everywhere The ceremony of innocence is drowned; The best lack all conviction, while the worst Are full of passionate intensity”
n the last years of the twentieth century, lifestyles reached a climax of avarice and greed. Governments became entangled in economic
I
competition against super-conglomerates. Entire nations defaulted on loans, causing banks to falter worldwide. People rushed to withdraw their life savings, dealing severe financial damage to the remaining banks. Just as had happened in 1 9 2 9, the world was plunged into a time of want, imbalance, and desperation.
Most companies went bankrupt, but the mightiest amongst them were merely reduced from mega-powerful corporations to major companies. One such firm, M.R., Inc., bought Microfirm, once the most promising computer game manufacturer. As is typical in such takeovers, the top executives of Microfirm were fired and replaced by administrators sworn to uphold the new policies. Sheldon Hawkins II, founder and former CEO of Microfirm, was so distraught at the loss of his company that he tried to commit suicide. He was committed to a mental institution. M.R., Inc. continued to thrive as the need for escapism grew.
Two years ago, a new game was released by a brand new manufacturer called Mad Rabbit Software. The game “Snark Hunter” first appeared on various networks and on-line services, with the first level as a free sample. No one knew anything about the game’s creator save that this creative genius went by the name “Shadowhawk”. The demo spread like wildfire to every college and university campus throughout the world.
1
Within six months of ’s commercial release, everyone was playing the game and it was on every home computer, office computer, and notebook; there was even a special version for hand-held computers. The multi-player version was introduced via satellite to all the cable and telephone systems. Everybody loved .
On Monday morning, March 1 5, at 1 2:0 1 A M, the world was set back one hundred fifty years. The computers that had run heating and air conditioning, yielded stock prices, printed term papers, and given the populace relief from stress died. At first, no one knew what was happening. American and European satellites confirmed that Japan had suffered a nationwide power outage. When the Smolensk nuclear reactor melted down, the world panicked.
Trying desperately to contact countries inside the spreading blackout, Europeans and Americans worked frantically to comprehend the situation. Was the source of the devastation from Asia or another continent, from outer space, or from inside the planet’s core? No one knew.
The enigmatic answer first emerged in a radio message from Germany to England: “Unknown (ssh)rus attache(sshzz) to computers program. Shut down all(sshzz... shzhzz...)” It was too late; Germany and the rest of Eastern Europe fell to the blackout that was rapidly covering the world. It was the computers; they were the source of the problem. The remaining nations quickly debugged all computer programs, finding nothing wrong. When England finally succumbed, the two American continents shut down all nuclear reactors and declared martial law.
THIS MEANS WAR
A very few small regions managed to retain the power and conveniences of modern living. There were mass migrations to these areas, which were not equipped to support the sudden population explosion. Mass transport ground to a halt, and food became scarce. Famine overtook both the darkened major cities and the tech-possessing enclaves. Violence followed.
Survivors of the violence formed into groups centred around cunning, charismatic, and powerful individuals. The search for food evolved into a search for weapons and technology. At first, it was only to protect against looters, but eventually weapons once again became a means to acquire power.
Universities with their own backup power sources and isolated computers had found the source of the mayhem. It was . Expertly hidden computer viruses with specific purposes and the ability to spontaneously mutate to avoid detection had brought the world to its knees. Efforts to locate went into high gear. Strangely, no trace of could be found. She, he, or they seemed to never have existed.
Rumours about began to circulate, originating with the Riot Tribes that ravaged the countryside. had supposedly returned, this time with an army and the power to take over the world. No one knew who, where, or what was, but occasionally a straggler would be found stumbling across the countryside babbling about UFOs, humans with eyes like cats that could see in the dark, and other such strangeness.
3
A few months ago, General Noah Adams rallied the remnants of the US, Canadian, Mexican, and Nicaraguan military under a single banner. By using his charisma and the theories of history’s top commanding officers, General Adams welded his troops into a single fighting force. One day, General Adams’ Aide de Camp shows up on your doorstep, introduces herself as Major Cassandra Clark, and tells you that your are needed. She has the papers ready to push through your promotion to Colonel; all you need to do is pack.
SPECIAL NOTE:
THIS MEANS WAR
TUTORIAL
elcome to This Means War, a combat simulation in which you, a soldier of the Free World Alliance forces, fight for the
W
fought over precious food supplies, a world where power matters more than morals, a world where only the strong survive.
To start this tutorial, click on the START GAME button found in the Main Menu. After Major Clarke gives you a briefing of the current situation, a geopolitical map appears. This map outlines areas owned by the FWA and all other groups in their organisational colours. After each victory, the area that you fought for changes to orange, the colour of the FWA. Your enemies, however, are also trying to expand their territories, so don’t be surprised when an area that was previously neutral comes under enemy ownership.
fate of a world gone insane. It is a world where battles are
When you are finished looking at the map, click anywhere on the screen to get to the battle. The game starts paused, giving you a chance to look at your forces. Right now, your forces consist of two Light Infantry units and one Battle Bike. Also, you have a Steel Mill, two Oil Wells, a Command Centre, and a Farm. Finally, you have a Barracks from which you can create more Light Infantry units or Engineers. It’s a good thing, too, because you’re going to need a larger force if you plan to protect your complex from invasion.
5
Before we continue the game, get used to moving the map around with the arrow cursor. Do this by right dragging towards the Battle Screen border. If you would prefer to move the map by using scroll bars, click on the option in the menu. Just as in any other Windows application, the horizontal scroll bar moves the map view left and right and the vertical scroll bar moves the map up and down.
Now, click on the different structures that you see. Notice that each structure has a specific toolbar. For a description of each button inside that toolbar, refer to the section on Basic Toolbar Information and Orders. After you have examined each toolbar, click on the option in the
menu. This starts the game at a slow pace. As soon as possible, click and drag on the Command Centre up and to the right, until the red square that appears turns green. After it turns green, release the mouse button. You have just built your first Tent City. Seconds later, you will see your Tent City grow into luxurious houses.
By this time, your soldiers have spotted enemy troops coming from the east. Before they charge to intercept, click on one of your Light Infantry. In its toolbar, click on the Stop button. Do the same for the other Light Infantry Unit.
THIS MEANS WAR
Setting the Light Infantry units to Stop makes the units hold their positions. When an enemy unit comes into range, the Light Infantry units will fire but maintain their position.
Now, click on the Barracks structure. When the toolbar appears, click on the bottom button. From the unit menu, click on Light Infantry. Next, click on the Quota button until a two rows of tanks appear inside of the button. Finally, you’re going to have to set the Barracks on go by clicking on the Go button and attack by pressing the Attack button. You have just ordered your Barracks to produce Light Infantry units indefinitely.
When the new Light Infantry unit appears, click on it to view its toolbar. In a unit toolbar, you can see the amount of damage that the unit has taken (noted by the colour bar) and the amount of kills that the unit has (noted by the skulls). Obviously, your new unit has no damage and no kills. Click and drag on the Light Infantry unit to an enemy unit. When the cursor turns into a crosshair, release the mouse button. Your Light Infantry attacks the enemy unit. Notice that the target for the Light Infantry unit is outlined in red. This designates that unit as a target. As each new Light Infantry unit appears, click and drag on that unit to a target, just as you did with the first unit. Now, watch the fire fight.
Eventually, you’re going to have enough units to overcome the enemy opposition. When that happens, you’re going to have to hunt for the enemy complex and destroy their Command Centre. To send your troops out, click on a unit and drag it to the east. Once you reach a point far enough away from your complex, release the mouse button. Notice that a small white oval appears over the place in which you just released the mouse button. This signifies that point as the unit’s destination. Move all of your units in the same manner.
After a little time, your units find the enemy complex and start to attack it. Continually send new troops in the direction of the enemy complex to help in its destruction. After your troops find the enemy Command Centre, order them to destroy it by clicking on a Light Infantry unit and dragging that unit to the enemy’s Command Centre. Once the Command Centre is destroyed, you win.
7
As an overview, here are some suggestions you should keep in mind
each time you play This Means War.
Always make sure you have enough population and food to support
your military. Do this by clicking on any population centre that you own. Look at its toolbar. If you don’t have enough population to support your military, it becomes harder to create more units.
Always leave a defensive force behind to protect your complex. Just
because you are on the verge of victory doesn’t mean you can’t still lose.
Lastly, a note from Sun Tzu, an ancient Chinese philosopher whose
works on war still apply today. “In general, the strategy for employing the military is this: If your strength is ten times theirs, surround them; if five, then attack them; if double, then divide your forces. If you are equal in strength, engage them. If fewer, circumvent. If outmatched, avoid them.”
THIS MEANS WAR
Loading...
+ 48 hidden pages