he evil magician Shaddar has been
destroyed, the Undead have returned to their
graves, and the wild tribes of Ancaria are
returning to their peaceful everyday life. But
the victory against Shaddar is a bitter one - and
peace only short-lived. Prince Valor, the hope and
symbol of those resisting Shaddar, has died. Now, a
new shadow falls across Ancaria: From the
mysterious and unexplored depths of the
Underworld, a monstrous creature appears and
abducts Valor’s grieving widow, Baroness Vilya.
Who and what is behind this new threat? What new
beings, monsters and treasures does the
Underworld hide?
Find the answers in the official expansion to
Sacred, the award-winning, role-playing action
game. Explore the secrets of the Underworld using an experienced hero,
or relive the entire adventure as one of two fascinating new player
characters. The mysterious Daemon and the technically adeptDwarf have unique skills, weapons and spells that open up entirely new
opportunities and methods of rediscovering Ancaria.
The Sacred team hopes you will enjoy discovering the realm of Ancaria
and the mystical underworld!
!
Epilepsy Warning
Certain individuals may experience epileptic seizures when exposed to particular light
patterns or flashing lights. In rare cases, television broadcasts or computer games can
trigger epileptic episodes. This can also occur even if the person affected has never before
shown symptoms of epilepsy. If you or anyone in your family suffers from epilepsy, you
should consult a doctor before starting to play this game. If, while playing the game, you
experience drowsiness, dizziness, hallucinations, disorientation, twitching of the eyes or
muscles, involuntary movements or convulsions, immediately discontinue play and consult a
doctor.
Please note that Underworld can only be installed on machines where
Sacred has already been installed. If Sacred is not installed on your PC,
please refer to the Sacred manual to obtain instructions on how to install
this first.
Place the Underworld CD in the drive.
If the Autorun option is activated, the install program will run
automatically. If this does not occur automatically, manually run the
setup.exe application located on the Underworld CD.
Then simply follow the instructions on the screen.
The file readme.html in the game’s installation folder contains important
technical information.
You can also find the latest news about Sacred and the Underworld
expansion on the official Sacred website: www.sacred-game.com.
Minimum System Requirements
DirectX9 compatible 64MB video card or higher
DirectX9 compatible sound card with 3D support
* The installation size is approximately 1.6GB.
There should be at least 600MB available for the swap file.
Pentium III 800 MHz
256MB RAM
4x CD-ROM or DVD drive
DirectX8 compatible 16MB video card
DirectX compatible sound card
DirectX9 (included on the Sacred CD)
Windows® 98 SE/ME
Hard drive with at least 2GB available*
Recommended
Pentium IV 1.4GHz or higher
512MB RAM or higher
8x CD-ROM or DVD drive or faster
Network card
Windows® 2000/XP
DirectX9 (included on the Sacred CD)
Hard drive with at least 2.5GB available*
Please note:
We cannot guarantee that Sacred will run on all laptops and notebooks. There are so many models on the
market that it simply is not possible to test all of them for compatibility. In addition, chip sets and video
cards may differ significantly from the desktop standard. If your laptop/notebook meets the system
requirements, Sacred will probably run on it. However, we cannot guarantee that it will, due to differences
in system architecture.
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M e n u sG e t t i n g SS t a r t e d
M a i n MM e n u
Ancaria Campaign
Underworld
Campaign
Multiplayer
Options
Load Game
Extras
MM ee nn uu ss
Starts a new game with a new hero. Takes you
to the “New Campaign” menu.
Takes you to the official Sacred expansionUnderworld. Please note that you can only
play Underworld if you have reached at least
level 25. Simply import your experienced
character from Sacred or make use of one of
the provided heroes (Dwarf or Daemon) to jump
right into the expansion campaign.
Starts a Multiplayer game. Please read up on the
various Multiplayer game options in the
corresponding sections of the Sacred manual.
Opens the “Options” menu. This is where you
can edit settings such as graphics details and
various game options. For further information,
please read the corresponding sections of the
Sacred manual.
Opens the “Saved Games” menu. For further
information, please read the corresponding
sections of the Sacred manual.
Starts the intro sequence of Sacred again or
shows the development team credits for the
game and the expansion.
GGeettttiinngg SSttaarrtteedd
A n c a r i a CC a m p a i g n
If you have never played Sacred before, or if you wish to re-explore
Ancaria with one of the new characters, open the Main Menu and select
the “Ancaria Campaign” option to access the character selection screen.
Here, you can choose one of the eight character classes you can use to
play Sacred.
Once you have decided on a character, you will need
to choose the level of difficulty. At the beginning of
the game, only the Bronze (very easy) and Silver
(easy) levels are available to you. If you finish the
game at the Silver level, you can access additional
difficulty levels for more demanding adventurers. As
the level of difficulty increases, opponents are harder
to defeat and the effect of healing potions is reduced.
Your adventure starts here. At the
beginning, useful tool tips explain
the particulars and finer points of
the controls as well as other game
elements.
U n d e r w o r l d CC a m p a i g n
To play the expansion, you need to have already
played Sacred or have at least partially explored
Ancaria, since your game character needs to be at
least level 25. Access the menu [ESC] in the main
program and click on “Export.”
Note: For the Dwarf and Daemon, a prepared and equipped
character is already supplied in the directory of exported characters.
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Page 5
G e t t i n g SS t a r t e dG e n e r a l CC h a n g e s
Simply select a free slot in which to export
the character. If no more slots are available,
the existing character in the selected slot will
be deleted if you choose to export a new
character.
GGeenneerraall CChhaannggeess
If you have already played Sacred, you will notice some changes and
innovations after installing the expansion pack, some of them affecting
Underworld and others the main Sacred game.
Return to the Main Menu and click on the “Underworld Campaign” option.
This will take you back to the Export screen
containing all the characters you have
exported from Sacred. Select the hero you
wish to use in Underworld and then choose
a level of difficulty.
Note: Exported characters retain their values, character levels, set
items and other inventory items.
The game will now be loaded.
Talk to Baroness Vilya. After a short
sequence, you will have to follow the
creature that has abducted the baroness by
going through the gate on the altar.
Welcome to Underworld! New enemies,
mysterious environments, new friends and
unknown treasures are waiting for you enjoy!
C o n t r o l s aa n d GGe n e r a l II n f o r m a t i o n
Please read the corresponding sections of the Sacred manual and find
out how game controls work and what the various symbols and icons
stand for.
M o r e VV i s u a l AAp p e a l
Some of these changes are more cosmetic in nature. Thus, buttons for
weapons and special skills have been completely revised (graphically), as
have the option bar for your inventory, the map and the journal.
M o r e ii n f o r m a t i v e
Another improvement is the display
showing the enemies’ health and
resistances. In addition to the color-coded circle system you have become
accustomed to in Sacred indicating the level of difficulty of opponents, an
information bar now provides more detail on the enemy’s current health
points. In addition, the bar contains notes on the opponent’s level, name
and type - such as “Monster.” The opponent’s resistance values are also
displayed.
I n t u i t i v e SS y m b o l s
These symbols are used for resistance values (for opponents, armor and
your character) as well as for damage caused by weapons or skills. If the
resistance or damage values are not listed in absolute figures, the
symbol’s transparency continues to provide a good idea of this value. The
more transparent a symbol, the weaker the resistance and/or damage.
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G e n e r a l CC h a n g e sN e w CC h a r a c t e r s
P h y s i c a l RR e s i s t a n c e / D a m a g e
Physical
Resistance/Damage
Fire
Resistance/Damage
Magic
Resistance/Damage
Poison
Resistance/Damage
New Characters
The official Sacred expansion offers two new
character classes with new skills and abilities. If
you begin a new Ancaria Campaign with
these new characters, they will be located at
new starting positions on the map in the
Bellevue area.
E n h a n c e d BB u t t o n s
Instead of the tiny circular button that
allowed you to switch between
attributes and skills, you will now find
a nice large panel to click on in its
place.
V i e w AA l l BB o n u s e s
Another particularly helpful feature is the ‘Sum’ button - this is the “+”
(plus) symbol to the right of the character image health bar.
This is where all bonus, resistance and damage values your character
already has - or has improved through objects or equipment - are added
and visible at a glance. If, for instance, you have two pieces of equipment
that improve the Physical Regeneration value by twelve points each, the
total bonus value (24) is displayed in this information window.
D w a r f
Despite his small size, the
Dwarf is sturdy and has several
unique properties that distinguish him
from other character classes. For one
thing, he is able to use firearms and
muskets as ranged weapons, rather
than the bow and arrow.
In addition to several classic skills
such as Assault, the Dwarf has
numerous special abilities unique to
his character class. For instance, he
lays mines to make short work of his
opponents, fires his shoulder cannon
directly at enemies or launches mortar
grenades at distant enemies.
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D w a r fD w a r f
CC oo mm bb aa tt AArr tt ss
Assault
A combination attack consisting of blows, kicks and head butts. Musket:
Several shots fired in succession. The target is automatically switched if
the opponent dies.
DD ww aa rr vv ee nn TT ee cc hh nn oo ll oogg yy
Flame Thrower
Shoots a stream of liquid fire from his backpack. The fire sets any enemy
on fire, but also dies down very quickly.
Mortar Grenade
Fires mortar grenades in a ballistic trajectory. These cause tremendous
large-scale damage. Due to the minimum range of grenades, these
cannot be used for short distances.
Cannon Blast
Fires a projectile from his back in a straight trajectory that explodes into
many small splinters, damaging the target and confusing all opponents
within range.
Greed
The Dwarf’s attention strays from the fight and thus, from his defense.
Chances finding valuable objects the opponent is carrying are increased.
10
Wrath
The Dwarf spins in a circle, attacking every enemy in range.
Musket: The Dwarf spins in a circle, firing a shot at every enemy in
range.
Heavy Blow
A strong blow inflicted on an opponent while the Dwarf jumps in the air.
Musket: Increased damage, blast passes through the opponent.
Battle Rage
A state of frenzy in which the speed of fighting increases up to a
maximum with every hit. The rage state decreases in intensity when the
Dwarf does not fight. Injuries sustained by the Dwarf increase damage.
Musket: The higher the charge, the more rapidly shots are fired.
Recoil
Only works with two-handed weapons. The opponent is pushed back by a
mighty blow and takes damage. Every enemy hit by the affected
opponent also takes damage. Large opponents are not thrown very far.
Vehemence
Only works with two-handed weapons. The target takes severe damage.
Surrounding opponents may also be partially wounded.
War Cry
A piercing scream increases one’s own attack and defense values as well
as those of all allies (party members or hirelings) for a certain amount of
time.
Landmine
The Dwarf drops several Landmines that explode as soon as an opponent
steps on or comes close to one. If the mines are not set off by an
enemy, they will detonate automatically after a certain time.
Entrench
The Dwarf digs in deep, thus increasing his defensive values such as
resistances and defense. On the other hand, he cannot move - and will
only remain entrenched for a short while.
Dwarven Armor
Increases the Dwarf’s fire and poison resistances. This is displayed by a
glowing red and green circle on the ground surrounding the Dwarf. The
aura gradually weakens over time.
Dwarven Steel
The weapon glows for a period of time. During this time, the opponent’s
physical resistance is greatly reduced. With every hit, the weapon lights
up. Over time, the glow decreases until it completely dies down.
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D a e m o nD a e m o n
Daemon
Driven from hell and temporarily deprived
of her daemonic powers, the Daemon
finds herself in Ancaria near Bellevue.
Although her appearance causes fear
and panic in towns and villages, and
residents flee from this hellish warrior,
the Daemon is working for the forces
of good.
One unique feature is her adaptability.
Some of her skills allow her to
incorporate different elements into her
body, thus she can shift into an
Elemental Daemon in order to
eliminate her opponents or can cause
a bloodbath with her tentacles and
many other abilities.
Her equipment is typically
traditional, including swords,
shields and plate armor -
though there are specific items
only the Daemon can handle.
TT rr aa nn ss ff oo rr mmaa tt ii oo nnss
Battle Daemon
The Daemon changes into a Battle Daemon. In this form, she has white
particle hair and a shimmering white aura. Physical damage and
resistance are greatly increased.
Assail
In the form of a Battle Daemon the Daemon carries out a quick series of
attacks on an opponent.
Soaring Daemon
In this form, the Daemon can fly for a short period of time and her speed
is increased. Her defense also increases, however, she will be more
susceptible to ranged weapons and to special effects against soaring
opponents.
Descent
In the form of a Soaring Daemon, the Daemon swoops and dive-bombs
an opponent, inflicting severe damage. Nearby opponents may also
sustain slight damage as a bonus.
Fire Daemon
This form is indicated by a red aura with red particle hair. Whenever the
Daemon takes this form, she has increased resistance to fire and some of
the physical damage is converted into fire damage.
Wall of Flames
As a Fire Daemon, this Combat Art transforms into a ball of fire that
bursts open upon impact and covers an area with blazing fire.
Poison Daemon
The Daemon changes into a Poison Daemon, as indicated by green
particle hair and aura. While the Daemon is in this form, she has
increased poison resistance and some of the physical damage is
converted into poison damage.
Poison Ring
A poisonous cloud spreads in a circle from the Poison Daemon. All nearby
opponents that are hit by it are poisoned. Although the cloud dissolves
quickly, the poison effect lingers on.
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Page 9
D a e m o nS u p p o r t
TT rr aa nn ss ff oo rr mmaa tt ii oo nnss
Energy Daemon
Blue particle hair and a blue aura surrounding the equipment indicate the
form of an Energy Daemon. In this form, resistance to magic is greatly
increased and some of the physical damage is converted to magical
damage.
Charged Bolts
The Energy Daemon hurls several Charged Bolts forward in a spreading
pattern. The higher the Combat Art level, the greater the number of
bolts.
HHee ll ll MM aa gg ii cc
Blazing Disc
The Daemon hurls a flaming disc that circles opponents, hindering and
damaging them. If no living enemies are in range, the disc returns to the
Daemon and attacks again when an enemy approaches.
Call of Death
This magic spell draws the souls of the dead into the Daemon’s weapon.
The current weapon becomes more charged with every soul and thus
inflicts additional damage. This effect will decrease if the weapon is not fed
fresh souls.
Infernal Power
For a short time, the Daemon’s weapon and shield are on fire. This greatly
increases the attack value with opponents suffering additional fire damage.
Hell Sphere
The Daemon conjures up a ball of flames that fires a long-range stream of
fire against all enemies surrounding her. To do so, the Hell Sphere must
avail itself of the Daemon’s senses.
Tentacles
Tentacles grow from the corpses of opponents killed while this aura was
active. These attack any enemy approaching, sucking the life out of them.
Abysmal Choir
The Abysmal Choir of hell serves to confuse the Daemon’s enemies. All
opponents within range are slightly injured and slowed down.
S u p p o r t
Should you experience technical problems with the installation or operation of
Sacred or Underworld, a variety of information sources are available.
The Readme file in the game’s installation folder contains tips and additional
information not available in the manual, as well as technical information. (The
default installation path is C:\Program Files\Ascaron Entertainment\Sacred.)
F o r u m
You can use the forum to discuss or exchange your ideas and experience with other
Sacred fans. The developers of the game are also often available in the forums.
• www.sacred-game.com
P a t c h // WWe b s i t e
A patch is a program that optimizes the performance of the already installed
program. If you have an Internet connection, you can check whether new updates
are available on the Ascaron and Sacred websites:
• www.ascaron.com
• www.sacred-game.com
Given the large number of hardware and software components as well as system
configurations available on the market, it is not possible to entirely eliminate the
possibility of program installation and operation problems. Although we try to
prevent such problems through extensive testing and numerous beta tests,
sometimes issues do occur, but these can usually be quickly corrected.
Should you encounter a technical problem with Sacred or Underworld, our Service
Department will gladly assist you. Please call using the following telephone number:
• +49 (0) 52 41 / 96 69 0
• (Monday through Friday, 2 - 5 p.m. CET)
Note: The service number is hosted in Germany and will be charged at a
rate according to the terms and conditions of your telephone provider.
Please be at the computer when you call and have your computer hardware
information ready.
14
Dread
A terror-inducing scream greatly reduces the attack and defense values of
all opponents. The radius of the effect is marked by “sound waves” on the
ground.
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S u p p o r tT e c h n i c a l FF A Q s
Alternatively, you can contact us by e-mail at:
• service_sacred@ascaron.com
If you contact us by e-mail, please remember to provide your computer’s basic
hardware details. In addition please also attach the file “DXDiag.txt”.
To create it, proceed as follows:
1. Click on the Windows “Start” button.
2. Open the command line by clicking on “Run.”
3. Type “dxdiag” and click on “OK.”
4. The DirectX diagnosis program should now start up. Please wait, it may take a
little while.
5. Click on “Save all information.” A file named “DxDiag.txt” will be created in your
chosen location.
We are of course also available for contact via mail and fax:
Ascaron Entertainment (UK) Ltd
19-21 High Street
Coleshill B46 1AY
UK
Fax: +44 (0) 1675 465570
We will exchange defective or faulty CDs. Please send us the defective CD and we
will return a new one immediately. This warranty does not extend to damage caused
by improper handling. However, if your CD does suffer scratches or other damage
from mishaps we do offer an exchange for a handling fee of
10 € (£7.00). Please, enclose 10 € (£7.00) in a cheque,
made payable to “Ascaron Entertainment (UK) Limited”,
when you send your CD to us.
This warranty expires 1 year after your first purchase
of the title. For older titles, we are unable to provide
any warranties. The exchange service is a voluntary
service of ASCARON ENTERTAINMENT and does
not constitute a legal claim.
Whilst ASCARON ENTERTAINMENT (UK)
LIMITED is happy to assist with English
enquiries originating from within Europe, we
regret that we are unable to offer assistance with
non-English enquiries, or enquiries from outside of Europe in such cases please contact your local distributor directly.
F r e q u e n t l y AAs k e d QQ u e s t i o n s
My computer doesn’t recognize the CD!
Possible solutions: Deactivate the anti-virus software and other active or background
programs before starting Sacred. Virtual CD-ROM drives should be deactivated, or
preferably uninstalled.
After starting the game, my screen remains blank!
Your video or sound driver is probably not up to date. You can download the latest drivers
from the websites of the respective equipment manufacturers.
Online Registration or Multiplayer: No connection
Check the network for possible error sources. Routers and firewalls in particular can
prevent connection to the server for a variety of reasons, depending upon the installation.
If problems persist, please contact your system administrator.
What is the difference between ‘Standalone’ and ‘Overwrite’ installations?
Overwrite
The
the amount of hard disk space required. The
for the Underworld installation. The
and Sacred Underworld as separate games. Players wishing to continue with old
Sacred PLUS multiplayer accounts MUST install the
NOTE: You MUST have the latest Sacred Patch installed in order to run the
Standalone
patch installed.
The Underworld installation appears to freeze. Task Manager states the
application is not responding. What is wrong?
The installation procedure can take over 30 minutes on low performance systems.
Underworld will continue to install as long as you do not receive a specific error message.
When trying to create a multiplayer account I receive the error message "BAD
CDKEY" or "ACCOUNT BLOCKED". What should I do?
Underworld accounts are added to existing Sacred accounts. Once Underworld hasbeen installed, you need to expand your existing Sacred account by entering your original
Sacred account details, including Username and Password. Then enter the Underworld
CDKEY and click on "CREATE ACCOUNT" (NOT "LOGIN"). If you do not use your OLD
Sacred multiplayer account details, you will receive INCORRECT CDKEY error messages.
I cannot use my old savegames. Why?
Due to the changes in Underworld, original Sacred savegames may not be compatible
with the new Underworld realm. However, you can use EXPORTED Sacred characters.
I cannot find my exported characters in Underworld. What should I do?
With the
folder, the other in the Underworld folder. In order to use your Sacred characters in
Underworld you may need to copy the “heroxx.pax” files from the “S
to the “UNDERWORLD\S
Additional information can be found on the Sacred website • www.sacred-game.com •
Further technical information that was not available at the time of this manual’s printing
may be provided in the Readme file in the Sacred or Underworld installation folder.
option replaces the old Sacred installation with Underworld and reduces
installation. The
Standalone
installation you will have two Save folders. One is in the Sacred
Overwrite
AVE” folder.
Standalone
Standalone
installation DOES NOT require the latest
More Information
option creates an additional folder
installation allows access to both Sacred
Standalone
option.
ACRED\SAVE” folder
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Page 11
Credits - Sacred
Underworld
DESIGN
Aarne Jungerberg
Peter Luber
Marc Oberhäuser
Hans Arno Wegner
Markus Häublein
PROGRAMMING
Roger Boerdijk, Dipl.-Ing.
Franz Stradal
Markus Mohr
Steve Manekeller, Dipl.Phys.
Lars Hammer
SCRIPTING
German
Thomas Dähling
Janos Toth
Michel Dumont
Christian Altrogge
English
Alan Wild
Helga Parmiter
GRAPHICS
Celal Kandemiroglu
Ralph Roder
Dirk Schumacher
Additional Graphics and
Animations
Frank Lunnebach
Frederike Böckem-Stradal
Ogan Kandemiroglu
Stefan Hoffmann
Torsten Asshold
MUSIC and SOUND
Dag Winderlich
Henrik Hobein
Matthias Steinwachs
Underworld Voice Talent
German
Isabella Barfdorff
Achim Barrenstein
Steffen Börmel
Wolfgang Hess
Wolff von Lindenau
Liane Rudolph
C r e d i t sC r e d i t s
Martin Schäfer
Aart Vedder
Gero Wachholz
Robby Wildgruber
Steffen Wilhelm
Helmut Winkelmann
English
VOICE PRODUCTION
Allinthegame Ltd
English Cast List:
Kerry Shale
Dian Perry
Vince Pirillo
Stefan Ashton Frank
Marc Silk
Bill Roberts
Laurel Lefkow
John Guerassio
QA
Bernhard Ewers
Torsten Allard
Peter Luber
Frank Rentmeister
QA Support
Stefan Sewenig
Sebastian Walter
Felix Schuller
Christian Loch
Jan Langermann
Filip Jelev
Dennis Rehbock
Jan Walczak
Roman Grow
Jonas van Westen
Database Gameserver
Matthias Süß
--------------
EXTERNAL
COMPANIES
Intulo
Landscape Graphics
Rebecca Ludolphy
Thomas Kronenberg
Freelancer Games
Design
Marc Oberhäuser
Lightworks
Landscape/Interface
Graphics
Tobias Richter
Modeling & Animation
Ralf Angerbauer
MBA Studios
GmbH & Co KG
Markus Baader
Andras Kavalecz
Spellcraft Studio e.K.
- InGame Character Design &
Modeling
Vadim Pietrzynski
Animation
Matthias Knappe
Vadim Pietrzynski
- Intro Character Design,
Modeling & Animation:
Vadim Pietrzynski
Background Modeling:
Markus Baader
SpecialFX:
Markus Baader
MS Music
Offenbach/Main
Stefan Lupp
Corinna Viel
Benjamin Hessler
TinCAT
Bernhard Ewers (Project
Lead)
Jörg Rüppel
Michel Stoyke
Armor Design
Stahlvision
www.battleheat.com
Additional Levels and
Content
by Kritzelkratz 3000
Vito Lamanna
Stefan Spatz
Tobias Weingärtner
Ralf Hüttinger
Volker Jäcklein
Lars Wagner
Character
Artist/Character
Modeling and Animation
Special Effects Design
Cosmin Bulau
PACKAGING DESIGN
German
Animagic - Dirk Schulz
English
Alan Wild
AUTHOR/EDITOR
German
Falko Löffler
English
Alan Wild
Helga Parmiter
Tiger Team Productions
Producer - Ralf Adam
Story and Dialog
Elaboration
Andreas Kasprzak
Medien- und
Redaktionsbüro Kasprzak
MANUAL
Text, Concept, Design,
Layout, Digital Image
Editing & Proof-reading
German
Guido Jellessen
Michael Hengst
Oliver Haidutschek
Sascha Selke
Uta Hengst
Torsten Allard
English
Alan Wild
English manual translation
by Simultrans
Illustration
Robert Andreas Drude
--------------
ASCARON
ENTERTAINMENT
COMPANY
STRUCTURE
Senior Managing
Director
Holger Flöttmann
Managing Director,
ASCARON
Entertainment (UK) Ltd.
Roger Swindells
New Business Manager
Ingo Mohr
Senior Product Manager
Alan Wild
Managing Director,
Studio II
Franz Stradal
Creative Director
Hans-Arno Wegner
Technical Director
Kay Struve
Marketing Manager
Christian Franke
QA Manager
Torsten Allard
Bernhard Ewers
Mario Endlich
Administration
Brigitte Retke
Christel Pankoke
National Marketing
Christian Franke
Jürgen Venjakob
International Marketing
and Distribution
Roger Swindells
Alan Wild
Localization Manager
Tim Plöger
Localization
Helga Parmiter
Alan Wild
Mirko Worsley
Ingo Bertram
Optimizing &
Compatibility
Hendrik Grüne
Workflow Build
Daniel Balster
Tool Programming
Ulf Winkelmann
Andreas Müller
Services
Jan Grocholl
Benjamin Vogt
Mirko Worsley
Mark Kieschke
Christiane Clarenbach
Jan Walczak
--------------
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A c k n o w l e d g e m e n t s
A C K N O W L E D G E M E N T S
Special Thanks
Our love and gratitude goes to our beloved wives, families, children, friends and fans, who
inspired and supported us during all the joys and perils of production. Bettina, Svenja,
Bianka, Freddy, Angela, Sylvia, Marta, Anca, Jennifer...
… and Jan Grocholl for Hardware & Software Administration
Additional Thanks
Tobias Franz, Susanne Ruhling, Pascale Kühnel, Roland Kempen, Irina Hoffmann, Michael
Hagen, Ralf Angerbauer, David Swinton, Fabian del Priore, VANGELIS, Sabine D., Holger B.,
Pbaz, fUME, Astrala, Peter G., Michael K., Ralf B., Daniel E., Ralf N., Tobias F., Mathilda,
Sisaya, Armin “Pry” Schmidt, Bradock, Sallust, Quinn Dexter, Berghutzen, Laurelin, Queen
of Bläck, Bläck, Death Guardian, the Order of NoxQ, C-R-Y-P-T, Faye, Blackstaff, Pest Control
(P’Trol)…