Games PC RAILROAD TYCOON II User Manual

User Manual
© 1998 Gathering of Developers. All Rights Reserved. The software and the related manual for this product are copyrighted. They may not be reproduced, stored in retrieval systems, placed on the Internet or World Wide Web, or transcribed in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise) without prior written permission of the publisher. The software and the related manual are licensed to You pursuant to the terms and conditions of that certain Limited Software Warranty and License Agreement contained in the software and the accompanying written materials.
Microsoft, Windows 95, Windows 98 and Windows NT and DirectX are registered trademarks of the Microsoft Corporation.
All other brand names, product names, and characters mentioned in this book are trade names, service marks, trademarks, or registered trademarks of their respective companies. All other trademarks are the property of their respective companies.
Historical railroad chronology courtesy of Randy Houk, San Diego Railroad Museum
User manual produced by After Hours Productions
Published by Take 2 Interactive Software. Product of United Kingdom.
iii
CONTENTS
C
HAPTER 1: GETTING STARTED. . . . . . . 1
About this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
About Railroad Tycoon II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Changes from Railroad Tycoon to Railroad Tycoon II. . . . . . . . . . . . . . . . . . 4
Installing Railroad Tycoon II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Starting Railroad Tycoon II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
CHAPTER 2: TUTORIAL . . . . . . . . . . . . 7
About this Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Setting Up a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Exploring the Main Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Starting a Company . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Laying Your First Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Building Stations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Buying a Train . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Entering the World of High Finance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Controlling Your Railroad Empire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
CHAPTER 3: THE MAIN MENU . . . . . . . 23
Navigational Aid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Main Menu Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Single Player. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
New Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Load Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
New Scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Load Scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
High Scores . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Quit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
C ONTENTS
iv
CHAPTER 4: THE MAIN INTERFACE . . . . 29
Navigational Aid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
The Four Parts of the Main Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Navigating the Map. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Viewing Buildings and Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Checking Your Radar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
The Primary Action Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Lay Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Build a New Station . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Bulldoze Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Map Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Purchase a New Train . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Stock Market . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Control Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
File Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
The Center List Box. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Cash Display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Date . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
CHAPTER 5: STATIONS . . . . . . . . . . . . 41
The Economy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
The Role of Stations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Cargo Pickup and Delivery. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . . .
Servicing Trains. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Station Detail Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Structural Improvements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Cargo Supply/Demand. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
CHAPTER 6: TRAINS . . . . . . . . . . . . . 47
Locomotives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Cargo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Get Your Trains Rolling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Train Purchase Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Train Detail Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Instrument Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Route/Consist List Box. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Train/Station Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Map Router/Car List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
More On Train Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
CHAPTER 7: PLAYERS AND COMPANIES . . 55
Player Detail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Company Detail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
CHAPTER 8: THE STOCK MARKET . . . . . 61
Stocks 101 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
The Stock Market Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Personal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Corporate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
CHAPTER 9: MULTIPLAYER . . . . . . . . . . . . 65
Understanding Your Multiplayer Options . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Connecting Your Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
TCP/IP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
IPX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Modem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Serial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Setting Up a Multiplayer Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
CHAPTER 10: USING THE MAP EDITOR . . 71
Starting a New Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Loading a Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
C ONTENTS
v
Editor Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Navigating the Map. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Map Editing Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Map Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
APPENDIX . . . . . . . . . . . . . . . . . . . . 81
The Men of Iron. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
The Iron Horses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
The Industries. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Tech Support and Troubleshooting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Limited Software Warranty and License Agreement. . . . . . . . . . . . . . . . . . . 103
C ONTENTS
vi
1
Getting Started
Getting Started
1
IN THIS CHAPTER:
ABOUT THIS MANUAL
ABOUT RAILROAD TYCOON II
RAILROAD TYCOON VS. RAILROAD TYCOON II
INSTALLING RAILROAD TYCOON II
STARTING RAILROAD TYCOON II
2
G ETTING S TARTED
1630: BEAUMONT
DESIGNS AND BUILDS
WAGON ROADS FOR
ENGLISH COAL MINES
USING HEAVY PLANKS ON
WHICH HORSES PULL
CARTS AND WAGONS
.
1753: THE FIRST STEAM
ENGINE ARRIVES IN THE
COLONIES FROM
ENGLAND.
1755: THE FIRST STEAM
ENGINE IN
AMERICA IS
INSTALLED TO PUMP
WATER FROM A MINE
.
ABOUT THIS MANUAL
It’s a truism at computer game companies that most gamers don’t read the manual— until a problem rears its ugly head. In that case, the average gamer wants to spend as little time as possible with the manual (or tech support), then get back to the game. This manual is designed to do just that—get you up and playing fairly quickly, while also providing an easy-to-use reference for the game. The manual is divided into nine chapters, organized in the order that you’ll need them if you’re new to Railroad Tycoon II:
• Chapter 1: Getting Started, includes information on the game, changes since the original Railroad Tycoon, and instructions for installing Railroad Tycoon II.
• Chapter 2: Tutorial, is intended to give you a jump start for playing Railroad Tycoon II. Go to this chapter to fire up the game and give it a test drive.
• Chapter 3: The Main Menu, provides detailed information about the game’s primary menu and all its sub-menus.
• Chapter 4: The Main Interface, covers every function available from the game’s main interface. This is where you’ll spend most of your time, so bookmark this section for easy reference.
• Chapter 5: Stations, provides an overview of planning and placing stations for maximum profitability.
• Chapter 6: Trains, covers purchasing a train, and selecting its destinations and cargo.
• Chapter 7: Players and Companies, includes detailed information about managing your company’s finances, as well as your personal wealth.
• Chapter 8: The Stock Market, has everything you need to know to corner the market and make beggars of your competitors.
• Chapter 9: Multiplayer, has everything you need to know to set up and play a multiplayer game.
• Chapter 10: Using the Map Editor, covers the basics of creating your own maps with Railroad Tycoon II’s built-in editor.
The Appendix contains important information that goes beyond the fundamentals of the game, which is another way of saying, it didn’t fit anywhere else.
In addition, Railroad Tycoon II comes with a R
EADME file on CD, as well as a
brief (read: not comprehensive) in-game tutorial that duplicates some of the content of this manual—for the 90 percent of the public that doesn’t read manuals.
3
ABOUT RAILROAD TYCOON II
Since the invention of the wheel, man has been obsessed with finding faster and more efficient ways of transporting people and goods to distant destinations. The ancient Romans used ruts or grooves in their roads to improve the flow and speed of traffic. In the 1600’s, miners laid down wooden planks on which they led horse-drawn carts to lighten their workload, and increase the speed at which they could extract coal and other raw materials from the mines. However, few things changed the world as dramatically and as quickly as did the introduction of steam power in the 1700’s, and the invention of the steam-powered locomotive in 1804.
Initially replacing the horse for freight work and thus earning
the long-lived moniker “the Iron Horse,” the steam locomotive
and the railways on which they ran revolutionized the
means of transportation and inspired visionary
entrepreneurs and generations of song writers.
Virtually overnight, it became feasible to haul
cargo over great distances, and the railroad
industry quickly became a cash cow for
landowners and the railroad barons
themselves. For the first time, long-
distance travel was a reality, and new
industries, folklore, and legends were
created to cater to the needs and
dreams of a more mobile population.
Railroad Tycoon II takes you back
to this momentous period in human
history. You slip into the role as chairman
of your own railroad, and it is your job to
be better, faster, and just plain smarter than
your competitors. Good business sense is a
must, but so is a healthy dose of guts to go for the
glory of building and ruling your own iron empire.
As your fledgling empire grows, you’ll have the
chance to bring rail travel to the cities of your choice, supplying
them with the goods they need. You’ll also be given various tasks whose completion depends upon your ability to think faster than your competitors, make allies out of enemies, and above all, satisfy your shareholders. The stock market is another area where you can pad your fortune, or grind your rivals into dust. You can even hire managers—each with unique bonuses that contribute to your success—to assist you with everyday operations. There are as many ways to accomplish your goals as there are individuals playing the game, and each scenario won’t play the same way twice, resulting in a fresh game play experience every time. Once you’ve mastered the role of chairman, you’ll be ready to take on other players in multiplayer mode, or even design your own maps and remake history as you see fit, in the extensive map editor provided with this detailed, addictive, and highly entertaining game.
1758: A
N ACT OF
PARLIAMENT ESTABLISHES
THE
MIDDLETON
RAILWAY IN LEEDS. THUS
THE
MIDDLETON CLAIMS
TO BE THE OLDEST
RAILWAY IN THE WORLD
.
1769: FRENCHMAN
NICHOLAS CUGNOT
BUILDS A STEAM
CARRIAGE
.
1774: ENGLISHMAN
JAMES WATTS BUILDS
THE FIRST
MODERN
STATIONARY STEAM
ENGINE
.
G ETTING S TARTED
RAILROAD TYCOON VS. RAILROAD TYCOON II
Railroad Tycoon II is the sequel to the award-winning simulation Railroad Tycoon. Although it does include many of the same features that have been updated in various ways, there are some major differences in the two games. Railroad Tycoon II features:
• Better graphics—Designed to run in 1024 x 768 resolution, Railroad Tycoon II is a much more visually impressive game than its predecessor.
• Full-motion video—As an enhancement to game actions, full-motion video clips are included at various stages.
• More engine and cargo types—With over 60 available engines and 34 cargo types, you’ll never run out of options when building your empire.
• A stronger financial market system—Railroad Tycoon II’s economic model is as close to the real world as possible, allowing you to even adversely affect your competitors’ stock by short selling and other robber baron tactics.
• Deeper industry webs—More types of cargo are produced, leading to advanced economic relationships between destinations.
• Territories—Your rights in certain areas will depend upon your railroads relationships within the area. So be good to your neighbors!
• More time periods—The game encompasses the years 1804 to 2020, allowing you to experience the early growth in steam engine railways, the power of diesels, and the modern era of electric engines.
• Nearly twice as many chairmen—Play as any of 40 chairmen, from Otto von Bismarck to William Wheelwright.
• Managers—Select from 40 managers with their own operational bonuses.
• Campaigns—An 18-scenario campaign, starting with simple scenarios,
then moving up to more sophisticated and challenging scenarios when you’re ready.
• More configuration options—Set up the game the way you want it to play, even select and play maps separate from the C
AMPAIGN mode.
• Sandbox mode—Play with no economic model active, with all the time and resources in the world. This is great for learning basic railway design as well as industry relationships.
• Multiplayer modes—Compete against other human players over a local area network (LAN) or the Internet.
• CD quality music—Upgraded sound system, including appropriate music to set the mood for industrial domination of your rivals.
• 3D map environment—View actual terrain features, including trees, hills, and rivers, and rotate the map in any direction to better view your holdings.
Full editor for maps and events—Build (or import) custom maps, and script
every detail down to available computer opponents and timeline events.
1776: ENGLISH TRAM
ROAD IS LAID DOWN
WITH CAST IRON ANGLE
BARS ON TIMBER TIES
.
1784: MURDOCH, AN
ASSOCIATE OF
WATTS,
BUILDS A STEAM ENGINE
MODEL THAT RUNS
6 TO 8 MPH.
1789: ENGLISHMAN
WILLIAM JESSUP
DESIGNS THE FIRST
WAGONS WITH FLANGED
WHEELS
.
4
G ETTING S TARTED
5
INSTALLING RAILROAD TYCOON II
For Railroad Tycoon II to work, your computer must meet the following minimum requirements:
You must have either Windows 95/98 or Windows NT 4.0 or later installed.
Your computer should be a Pentium 133MHz or better.
There must be at least 16MB of RAM installed.
You must have a 4X (or better) CD-ROM drive.
Your graphics card and monitor must be capable of 1024 x 768 resolution
and 16- or 8-bit color depth.
You must have MS DirectX 5.0 or greater installed. If you don’t, you can install it as part of the Railroad Tycoon II installation process.
You must have at least 130 MB of available hard disk space.
To install Railroad Tycoon II on your computer
1 Turn on your computer and start Microsoft Windows 95 or later, or
Microsoft Windows NT 4.0 or later.
2 Remove the Railroad Tycoon II CD from its case and place it in your
CD-ROM drive.
3 If AutoPlay is enabled, a menu will appear once the drive closes. Select
Install, and then follow the on-screen instructions.
or
If AutoPlay is not enabled, you’ll need to manually install the program: double-click the My Computer icon on your desktop, double-click the icon for your CD-ROM drive, and then double-click the Setup.exe icon. Click Install when the setup screen appears, and then follow the on-screen instructions.
If you have problems during installation, refer to the troubleshooting section of
the Readme.txt file on the Railroad Tycoon II CD.
To uninstall Railroad Tycoon II
1 Turn on your computer and start Microsoft Windows 95 or later, or
Microsoft Windows NT 4.0 or later.
2 Place the Railroad Tycoon II CD into your CD-ROM drive. 3 Click the Start button on the taskbar, select Settings, then Control Panel.
Double-click Add/Remove Programs, select Railroad Tycoon II, then click Add/Remove to uninstall the program.
1800: OLIVER EVA N S ,
AN AMERICAN, CREATES
THE EARLIEST
SUCCESSFUL NON
-
CONDENSING HIGH
PRESSURE STATIONARY
STEAM
-ENGINE.
1804: OLIVER EVA N S
BUILDS HIS FIRST
STEAM
-POWERED BOAT
(WEIGHT: 4,000 LBS).
G ETTING S TARTED
1804: MATTHEW
MURRAY OF LEEDS,
ENGLAND, INVENTS A
STEAM LOCOMOTIVE
THAT RUNS ON TIMBER
RAILS
. THIS IS PROBABLY
THE FIRST RAILROAD
ENGINE SEEN BY
RICHARD TREVITHICK
BEFORE HE BUILT HIS
LOCOMOTIVE
.
6
G ETTING S TARTED
STARTING RAILROAD TYCOON II
Once you’ve installed Railroad Tycoon II, there are three ways to start a game. You can:
• Click the Start button on the task bar, select Programs, and then Railroad Tycoon II to launch the program;
or
• If AutoPlay is enabled, click PLAY on the Railroad Tycoon II menu that appears when you place the CD in the drive;
or
• Open Windows Explorer and go to the directory where you installed Railroad Tycoon II. In the main directory of the folder where the game resides, double-click the Rt2.exe icon to launch the program.
Sit back and enjoy the opening cinematic. Once the steam clears, you’ll see the Railroad Tycoon II main menu. If you’re one of those impatient types, who can’t wait to relive and reshape the formative years of railroad travel, you can click around in the game to your impatient heart’s content. If you’d like some guidance as to what to do to keep your trains running on time and turn a profit, turn to Chapter 2, Tutorial, which gives you a basic overview of the basic elements of Railroad Tycoon II (page 7). For a comprehensive overview of every menu, item, and function within the game, please refer to Chapter 3, The Main Menu, and Chapter 4, The Main Interface (pages 23 and 29, respectively).
2
Tutorial
Tutorial
2
IN THIS CHAPTER:
ABOUT THIS TUTORIAL
SETTING UPAGAME
EXPLORING THE MAIN INTERFACE
STARTING A COMPANY
LAYING YOUR FIRST TRACK
BUILDING STATIONS
BUYING A TRAIN
ENTERING THE WORLD OF HIGH FINANCE
CONTROLLING YOUR RAILROAD EMPIRE
8
T UTORIAL
ABOUT THIS TUTORIAL
This section provides a brief overview of the basic elements of Railroad Tycoon II. It is not a comprehensive overview of every menu, item, and function within the game, but should get you up and playing fairly quickly— provided you belong to the 10 percent of the public that actually does read manuals.
You don’t have to complete this tutorial to play the game. In fact, if you’re one of those people who just likes to dive right in, you can refer to the brief in-game tutorial and click around in the game to your impatient heart’s content. However, if you have a few minutes to spare, we can save you a lot of time by showing you how to do the things you need to do to keep your trains running on time and turn a profit. For a comprehensive overview of every menu, item, and function within the game, please refer to Chapter 3, The Main Menu, and Chapter 4, The Main Interface (pages 23 and 29, respectively).
SETTING UP
A GAME
Upon launching the game, you will find yourself in the main menu screen. This is your launching pad for starting new games, loading saved games, starting multi-player games, etc. The tutorial is based on a saved single-player scenario. Let’s dive into it…
RAILROAD TYCOON II ALSO CONTAINS IN-
GAME TUTORIAL TEXT FOR FOLKS WHO REFUSE TO CRACK A MANUAL OPEN. THAT
TEXT IS A LESS DETAILED VERSION OF THIS CHAPTER. SINCE YOUVE DEMONSTRATED
YOUR WILLINGNESS TO READ THE MANUAL BY GETTING THIS FAR, YOU CAN DISABLE THE IN-GAME TEXT IF YOU WANT.
1804: RICHARD
TREVITHICK OF
CORNWALL BUILDS A 40
PSI STEAM LOCOMOTIVE
FOR THE
WELSH
PENYDARRAN RAILROAD.
1808: TREVITHICK
BUILDS A CIRCULAR
RAILWAY IN
LONDONS
TORRINGTON SQUARE.
THE STEAM CARRIAGE
CATC H ME WHO CAN
WEIGHS
10 TONS AND
RUNS
15 MPH.
9
T UTORIAL
1812: THE FIRST
COMMERCIALLY
SUCCESSFUL STEAM
LOCOMOTIVES
, USING
THE
BLENKINSOP RACK
AND PINION DRIVE
,
COMMENCE OPERATION
ON THE
MIDDLETON
RAILWAY. THIS WAS THE
WORLD
S FIRST REGULAR
REVENUE
-EARNING USE
OF STEAM TRACTION
, AS
DISTINCT FROM
EXPERIMENTAL
OPERATION
.
1 From the main menu, select SINGLE PLAYER, then LOAD SCENARIO. A panel
will open to the right, allowing you to select the game you wish to load.
2 Highlight the Tutorial game, then click OK.
10
T UTORIAL
EXPLORING THE MAIN INTERFACE
As you enter the main game, you’ll be greeted by a popup window explaining the goal of this game. Please read it carefully. As a recap, your goal is to reach $10 million dollars in personal net worth by the year 1900. That means you must accumulate a combined total of cash and stocks with a value of at least $10 million dollars by the year 1900. If you can reach $25 or $50 million by the year 1900, you will receive a greater victory. Click the OK button to close the window.
Next, press the PAUSE key twice. You’ll see that this toggles the game between paused mode and a game speed of “3”. For now you’ll want to leave the game paused, so you can look around and set up your railroad without time pressure. When everything is set up, you can resume the game by pressing the PAUSE key again or by pressing the PLUS (+) and MINUS (-) keys.
There are four sections to the main interface:
•MAIN WINDOW (A)—This is where the actual game play takes place. Consider this your window on the world. The four oval-shaped icons in the lower right corner of the window enable you to change your view by rotating it, or zooming in and out.
•RADAR AREA (B)—In the lower left corner, there is a radar view that enables you to move around the map without scrolling.
•CENTER LIST BOX (C)—The rectangular box to the right of the RADAR AREA is the LIST BOX—the nerve center of your empire. Use the four tabs to view summaries for STATIONS, TRAINS, PLAYERS, and COMPANIES. This area also shows cash-on-hand for your company, and, to the left of the tabs, the current date.
•ACTIVITY BOX (D)—The area in the lower right-hand corner is the Message window. You’ll receive various messages throughout the game, and can access them here.
1812: AMERICAN
COLONEL JOHN STEVENS
PUBLISHES A PAMPHLET
CONTAINING
:
“DOCUMENTS TENDING
TO PROVE THE SUPERIOR
ADVANTAGES OF RAILWAYS
AND STEAM CARRIAGES
OVER CANAL NAVIGATION
.”
HE ALSO STATES, “I CAN
SEE NOTHING TO HINDER
A STEAM CARRIAGE
MOVING ON ITS WAYS
WITH A VELOCITY OF
100
MILES AN HOUR.”
1813: ENGLISHMAN
WILLIAM HEDLEY
BUILDS AND PATENTS
A
50 PSI RAILROAD
LOCOMOTIVE THAT CAN
HAUL
10 COAL WAGONS
AT
5 MPHEQUAL TO
10 HORSES.
1814: ENGLISHMAN
GEORGE STEPHENSON
BUILDS
BLUCHER, HIS
FIRST RAILWAY ENGINE
.
THE ENGINE PULLS 30
TONS AT 4 MPH, BUT IS
NOT EFFICIENT
.
11
T UTORIAL
THE MAP OVERVIEW
With the game paused, the first thing you need to do is look around a bit. The MAP OVERVIEW icon enables you to view resources on the map—a crucial part of planning your first route.
1 Click the MAP OVERVIEW icon—the fourth one down on the left side of the
screen that has a picture of a globe on it. In the LIST BOX, you’ll see a graphical representation of all the resources (cargo) available in the game.
2 Pass the mouse cursor over any resource to temporarily highlight it on the
map. Clicking any resource toggles the view of that resource on or off. You can select multiple resources, or overlay all resources on the map at the same time by clicking the ALL button. A supply of a resource is shown in white; a demand for it is shown in yellow.
3 Move the mouse cursor to the edges of the screen to scroll the map in the
direction you want. If you want to move to another area of the map quickly, click on that area in the RADAR AREA.
4 Experiment with the overview. Your goal is to locate areas where there are
concentrations of resources and industry (supply and demand) that need one another. Resource locations are randomized, and will change each time you play. To get back to the regular list box view, click on the Cancel button at the bottom of the L
IST BOX.
12
T UTORIAL
STARTING A COMPANY
Before you can start laying track to connect the resources you’ve located, you need to own a company.
1 Click the COMPANY tab in the LIST BOX (it’s the rightmost tab.) Double-
click STARTANEWCOMPANY. When you start a new company, you decide how much of your own money you put into the company, as well as how much you will accept from investors. In general, you should accept little from investors if you plan to pursue complete ownership of the company, but you may choose to accept more to give yourself plenty of operating cash.
2 For this tutorial, slide the PLAYER INVESTMENT and OUTSIDE INVESTMENT
sliders all the way to the right. This will give you a whopping $1,650,000 total cash to spend.
3 Type in a name for your company in the C
OMPANY NAME box, or use the
default name. Once in the COMPANY NAME box, press ESC if you want to leave the box without making changes, or ENTER if you want to keep the name you’ve typed in.
4 Select a COMPANY LOGO by using the up or
down arrow, or use the one provided for you. Click OK to accept your selections and start your company.
5 Back at the main interface, you’ll see the logo
and name of your company, your available cash, and your profits (which are $0K at this point) in the LIST BOX.
1815: STEPHENSONS
SECOND ENGINE
FEATURES SIX WHEELS
AND A MULTITUBULAR
BOILER
.
1821: ENGLISHMAN
JULIUS GRIFFITHS
PATENTS A PASSENGER
ROAD LOCOMOTIVE
.
LAYING YOUR FIRST TRACK
Now that you’ve started a company, it’s time to get down to business. The first thing you need to do is find a suitable route. You’ll find the city of Slough ideally situated to be the center of your new empire. Slough is near the far south central part of the map and just west of the city of London.
1 With the game paused, click the LAY TRACK icon—the top icon on the left
side of the main interface that looks like railroad tracks—to start laying track. Your mouse cursor will change to a track icon.
2 The LIST BOX gives you two track options, SINGLE TRACK or DOUBLE
TRACK. Select SINGLE TRACK for now. The third option is bridge type, which is chosen by clicking one of the two icons on the right side of the LIST BOX. Select WOODEN BRIDGES (the top image).
3 To lay track, place the cursor between the sheep farm and the cattle ranch
just to the east of Slough, then click and hold the left mouse button down. As long as you keep the mouse button down, you can move the mouse cursor around the screen, dragging your track around with it. Drag the cursor towards Oxford (further west), the next destination. You’ll notice that there are white, green, and yellow numbers all along the track. The white numbers are the costs for each piece of track. The green and yellow numbers are the grade (steepness) of that section of track. Yellow numbers are steep (red are the steepest), which will slow your trains down. You don’t want a steep grade, so before you release the cursor, press the ESC key to clear the proposed track. Now, click and drag smaller sections of track, releasing the left mouse button at the end of each short section. Trace your track around the hill.
4 When you think your track route looks good, click on the track button
again (top left) to exit out of track-laying mode.
1824: CONSTRUCTION
BEGINS ON THE FIRST
LOCOMOTIVE WORKSHOP
IN
NEW CASTLE,
ENGLAND.
1824: ENGLISHMAN
DAVI D GORDON PATENTS
A STEAM
-DRIVEN
MACHINE WITH LEGS
THAT IMITATES THE
ACTION OF A HORSE
S
LEGS AND FEET
. NOT
SUCCESSFUL
.
13
T UTORIAL
1825: STEPHENSONS
BUILDS THE
8-TON
LOCOMOTION NO. 1 FOR
THE
STOCKTON &
DARLINGTON RAILROAD.
THE ENGINE IS CAPABLE
OF PULLING
90 TONS OF
COAL AT
15 MPH.
STEPHENSON PLANS ALL
DETAILS OF THE LINE
,
AND EVEN DESIGNS THE
BRIDGES
, MACHINERY,
ENGINES, TURNTABLES,
SWITCHES, AND
CROSSINGS
. HEIS
ALSO RESPONSIBLE FOR
EVERY PART OF THEIR
CONSTRUCTION
. (THE
PASSENGER COACHES
OF THIS TIME WERE ALL
DRAWN BY HORSES
.)
14
T UTORIAL
BUILDING STATIONS
Laying track is only the beginning. Next, you need to set up stations in order to make resources available to your trains.
1 Click the BUILD A NEW STATION button (Top left, second from the top).
2 There are three station sizes, SMALL, MEDIUM, and LARGE. You can choose
to place any of them at each destination on your track. The difference between them is the area they pull resources from, which is represented by a gold circle around them on the map. To see an example, click the MEDIUM
STATION, then move your cursor, which now looks like a medium station,
to a point along your track just south of Slough. You’ll notice the station automatically line up with your track.
2 Once the station is placed, any resources within the gold circle will be
available at that station. MEDIUM and LARGE stations have larger circles around them. Just be sure that its gold circle covers the resources you want to access. In this case all of the houses, the sheep ranch and cattle ranch should be in the golden circle. When you’ve got the station covering the right resources and lined up to the track right, it will turn green. Now click the left mouse button and your station will be placed.
3 When you place a station, you’ll be shown a 3D representation of it. This is
called the STATION DETAIL SCREEN. Click the BUY button in this view to see the improvements you can add to the station. Purchase a water tower, a sanding tower, and a roundhouse for the station to improve train performance and maintenance. When you are done, click the EXIT button in the bottom right.
4 Repeat this procedure at Oxford. However, you probably won’t need the
three building improvements, as your trains will be able to carry enough water, sand, and oil until they return to Slough. Once you have two stations connected by track, you’re almost ready to start shipping cargo between them.
BUYING A TRAIN
Once you’ve laid track and placed stations, you’ll need to purchase a locomotive to get things rolling. Once you’ve done that, the next step is setting up its destinations and cargo, also called its consist, for each of your stations.
SELECTING A LOCOMOTIVE
Based upon the time period and geographic location, various locomotives will become available as the game progresses. There are three locomotives available as you start this tutorial.
1 Select the PURCHASE A NEW TRAIN icon (the one that looks like a train)
from the icons along the left side of the main window.
1825:
C
OLONELJOHN
STEVENS BUILDS A
SMALL LOCOMOTIVE
THAT HE PLACES ON A
CIRCULAR RAILWAY
BEFORE HIS HOUSE—NOW
HUDSON TERRACEAT
HOBOKEN.
1826: THE FIRST LINE
OF RAILS IN THE
NEW
ENGLAND STATES IS
SAID TO HAVE BEEN
LAID DOWN AT
QUINCY,
MASS.; ITS THREE MILES
IN LENGTH AND PULLED
BY HORSES
.
15
T UTORIAL
THE TABS AT THE BOTTOM OF THE CENTER LIST
BOX WILL TAKE YOU TO THE DETAIL SCREENS FOR
TRAINS
, PLAYERS, AND COMPANIES, BY DOUBLE-
CLICKING ON AN ITEM IN THE LIST BOX.
C
LICKING THE LEFT OR RIGHT ARROWS AT THE
BOTTOM OF THIS VIEW MOVES YOU FROM
STATION
-TO-STATION, TRAIN-TO-TRAIN, PLAYER-TO-
PLAYER, OR COMPANY-TO-COMPANY. THESE VIEWS
ARE VERY USEFUL FOR FAST MANAGEMENT OF
EVERYTHING
.
16
T UTORIAL
1827: THE
BALTIMORE AND
OHIO RAILROAD IS
CHARTERED TO RUN
FROM
BALTIMORE TO
THE
OHIO RIVER IN
VIRGINIA. IT IS THE FIRST
WESTWARD
-BOUND
RAILROAD IN
AMERICA.
WIND POWER (SAIL ON
CARRIAGE
) WAS TRIED,
FOLLOWED BY HORSE
POWER
, WITH THE
HORSE WALKING ON A
TREADMILL THAT DROVE
THE CARRIAGE WHEELS
!
2 Next, select the 4-4-0 Eight-Wheeler from the list on the left. You did build
a mostly level track, right? Notice that each locomotive’s stats appear on the right as you select one from the list. Click PURCHASE to complete the transaction.
SELECTING DESTINATIONS AND CARS
Now that you’ve purchased a locomotive, you need to decide which cargo to haul between your two destinations. The routing screen is where you choose destinations, select cars, and check the supply and demand at each station.
1 After you purchase a locomotive, the next screen you see is the T
RAIN DETAIL
SCREEN. It will show the new train you just purchased, already set to go to your two destinations. The map on the right shows all available destinations —if you had more than two, you would select the destinations you want for this train on the map, and they would appear in the list on the left.
1828: THE DELAWARE
& HUDSON CANAL
CO. BUILDS A RAILROAD
FROM THE COMPANY
S
MINES TO THE
TERMINATION OF THE
CANAL AT
HONESDALE.
THIS RAILROAD IS ALSO
PULLED BY HORSES
.
17
T UTORIAL
2 Double-click Slough in the LIST BOX on the left, and the right side of the
screen will switch from the planning map to a CAR LIST panel. At the very top of this panel you will see two passenger cars—the default consist. Clicking a car will move it off your consist, or list of cars. Clicking a car from the list below will add it to your consist.
3 At the very bottom of your screen, you will see a list of what the selected
station supplies on the left side and what it demands on the right.
4 Cars available at this station will show up near the top of the CAR LIST.
Select one wool car and one passenger car. Check the demand at the other station to make sure you are hauling cargo that is in demand (we know you are but it’s a good practice). When you’re finished setting up the consist at this station, click OK to confirm it, then double-click the Oxford station listed on your consist list on the left side and select one passenger and one goods car. The wool you’ve delivered will be converted into fine goods to be transported back to the hard-working people of Slough.
5 You have one more decision to make here. Take a look at the two stations in
the list on the left. The traffic signal will have the green light showing. Clicking this signal will change the light. This signal is what you use to dictate the behavior of this train in that station. Your choices are:
G
REEN—Don’t wait for cargo, proceed with whatever is already
available at the station.
Y
ELLOW—Wait until at least half the cargo cars are full before
proceeding.
R
ED—Wait until all of the cargo cars are full before proceeding.
For now, set the stoplight in Slough to yellow and the stoplight in Oxford to green. When you’ve made all your changes, press the EXIT button to return to the main interface.
That’s it—you’re all set! Set the game speed to “3” by pressing the PLUS key three times—you can set this faster as you get more comfortable with the game, but “3” or “4” are the best speeds for now.
1829: THE FIRST STEAM
LOCOMOTIVE USED IN
AMERICA, THE ENGLISH-
BUILT STOURBRIDGE
LION, IS PUT TO WORK
ON THE
DELAWARE &
HUDSON. ITISTOO
HEAVY FOR THE TRACK
(TWICE AS HEAVY AS HAD
BEEN PROMISED BY THE
BUILDERS
), AND IS LAID
UP NEXT TO THE TRACKS
AS A STATIONARY BOILER
.
18
T UTORIAL
Here are a few tips for keeping an eye on things from the main interface, now
that your railroad career is underway:
• Set your train classes—From the list of trains in the LIST BOX, click the icon to the left of each train to set it to EXPRESS, NORMAL, SLOW,or HALTED. These are the settings that dictate how this train will react when it meets another train on the same track, and they also allow you to change a train’s status on the fly.
• Manage your consists—Right-clicking each train’s consist in the LIST BOX will show you its current destination, speed, cargo value, and weight. As you build more trains, you can view a bit more detail on all of them by using the LIST button, located in the bottom right corner of the LIST BOX—it looks like a bulleted list.
• Use the LIST BOX and DETAIL SCREENS to keep track of everything—The LIST BOX and the DETAIL SCREENS (accessed by double-clicking an item in the LIST BOX) are very important interfaces. In each view, use the four tabs—STATIONS, TRAINS, PLAYERS, and COMPANIES—and the LIST button to view statistics about each. Think of it as a hierarchy—the LIST BOX shows you general information, while the DETAIL SCREENS show you in- depth information.
• Scout the map for opportunitiesOnce you’ve established a money­earning route, start looking over the map for other opportunities. A variety of approaches can be used to plan your railway’s path to glory. In this case however, look for ways to improve your production and improve the use of your existing assets. No need to spend investors’ money unwisely. Connect to London to haul cattle to the meatpacking plant there (unless you’re a vegetarian). The grain farm just south of Slough could increase the production rate of your wool and cattle farms by 50 percent!
• Buy lucrative industries—You can buy up cash-producing industries along your routes, or even along your competitors’ routes. Click a resource to view its profitability rating. The more loads that are carried to and from it, the more profitable it will be.
ENTERING THE WORLD OF HIGH FINANCE
So far, this tutorial has focused on getting your railroad up and running. Now it’s time to take a quick look at the other aspects of Railroad Tycoon II—company management and the stock market.
COMPANY MANAGEMENT
Managing your operation requires more than just adding and working with stations, trains, routes, and consists. Remember when you set up your company, and you chose to have outside
investment as part of your initial funding? Well, those investors have expectations for your operation, and they’ll hold you accountable for how well things are going. To see what they are looking at, we’ll be working in the COMPANY DETAIL SCREEN.
1 To reach the COMPANY DETAIL SCREEN, click the Company tab at the
bottom of the LIST BOX, and then double-click your company.
2 The COMPANY DETAIL SCREEN shows your ledger—click on the different
tabs and look around to get a feel for what information is present here.
T UTORIAL
1829: PETER COOPER
OF
NEW YORK IN
6 WEEKS TIME BUILDS
THE
TOM THUMB, A
VERTICAL BOILER
1.4 HP LOCOMOTIVE,
FOR THE BALTIMORE &
OHIO RAILROAD. IT
HAULS
36 PASSENGERS
AT
18 MPH IN AUGUST
1830, AND HAS A
REVOLVING FAN FOR
DRAUGHT
, USES GUN
BARRELS FOR BOILER
TUBES
, AND WEIGHS
LESS THAN ONE TON
.
19
1829: JAMES WRIGHT
OF
COLUMBIA, PA.,
INVENTS THE CONE
TREADOF THE WHEEL,
WHICH PREVENTS WEAR
OF FLANGES AND
REDUCES RESISTANCE
.
20
T UTORIAL
3 Click the FINANCES tab. You could issue some bonds to raise more money,
but for the moment, stay debt free and issue some more stock. Your current SHARE PRICE is listed on the left page. Click ISSUE STOCK and a window will appear giving details of the transaction. Click OK in that window if everything is fine. Note the change to your current SHARE PRICE.
4 Feeling fickle? BUY BACK STOCK and take a look at its effect on your Stock
Value. Investors are very particular about SHARE PRICE—they want it to go up. Period. Don’t disappoint them, or you’ll be out on your ear. Remember that chairmen are appointed, not born.
5 Experiment with the other options here (except DECLARING BANKRUPTCY
unless you’re ready to bail) and familiarize yourself with their effects.
THE STOCK MARKET AND PERSONAL FINANCES
Your personal wealth is, of course, directly tied to your company’s performance. In addition to your excellent management ability contributing to your company’s success, you can accumulate personal wealth by savvy investment in the Stock Market.
1 From the main interface, click the STOCK MARKET icon along the left side
of the main window.
1829: STEPHENSONS
ROCKET WINS A
COMPETITION FOR
LOCOMOTIVE POWER AT
THE
RAINHILL TRIALS
ON THE
MANCHESTER
& LIVERPOOL RAILWAY.
THE ENGINE IS CAPABLE
OF RUNNING
30 MPH
WITH
30 PASSENGERS.
21
T UTORIAL
2 You’ll be greeted with the STOCK MARKET DETAIL view. There are two tabs
here:
PERSONAL—This tab enables you to view your current stock portfolio, as well as buy or sell stock.
CORPORATE—This tab gives details about your company’s financials, including a list of major shareholders and a five-year weighted return
among other things.
3 In the PERSONAL section, you’ll usually see the option to BUY or SELL a
particular stock. Unfortunately, you’ve used up all your cash to start your company, so you probably won’t see the BUY option yet. After a year or two, the accumulation of your salary and dividends may give you enough cash to buy some more stock.
4 Selling stock is done in the same manner. Just select SELL from the
PERSONAL section. Normally, you can only sell shares that you personally own. If you don’t have the shares to sell (usually this would apply to another company), then you’ll have another option—SELLING SHORT. If the stock price drops—which is the intent here—then you cash in. If it rises, you’ll be forced to buy the stock to meet the MARGIN CALL. If the company buys up stock, you may have to buy the stock at inflated prices. Be careful with this option.
IF YOU DONT HAVE ENOUGH CASH TO MAKE
A PURCHASE
, YOU MIGHT STILL BE ABLE TO
BUY STOCK ON
MARGINESSENTIALLY
BORROWING MONEY TO BUY THE STOCK
.
IF YOU BUY ON MARGIN, AND THE STOCK
VALUE GOES UP
, YOURE IN GOOD SHAPE.
HOWEVER, IF IT FALLS, YOULL BE FORCED TO
SELL STOCK TO COVER THE
MARGIN CALL,
EVEN IF IT BANKRUPTS YOU PERSONALLY.
Controlling Your Railroad Empire
That about does it for this tutorial. You’ve seen all the important game elements, and had the chance to experiment a bit. If you’re a quick study, maybe you have a decent start. After experimenting a little, you might want to start a new game to use your knowledge. Also, don’t be afraid to jump right into the campaign—the first few scenarios are geared toward a novice player, and you can learn as you go.
As a summary, keep a close eye on the following:
RoutesFind profitable ones and exploit them.
Locomotives—Maintain them well, and upgrade whenever possible.
Stations—Improve them to increase revenues and route performance.
Industries—Buy them to pad company coffers and increase your
holdings.
Finances—Be a smart manager and run a solid, profitable business by maximizing revenue and return on investment.
Personal Wealth—Increase it by good management and mastering the Stock Market.
Competitors—Bury them by doing all of the above.
For more detailed information about any of the topics covered in this tutorial,
read the rest of the manual (Oh come on, you’ve read this far already!)
1830: T
HE BEST
FRIEND IS BUILT AT THE
WEST POINT FOUNDERY
IN
NEW YORK FOR THE
CHARLSTON & HAMBURG
RAILROAD. IT IS THE
FIRST COMPLETELY
AMERICAN-BUILT
STEAM ENGINE TO GO
INTO SCHEDULED
PASSENGER SERVICE
.
IT DID EXCELLENT WORK
UNTIL
1831 WHEN THE
BOILER EXPLODED DUE
TO A RECKLESS FIREMAN
,
UNEXPECTEDLY ENDING
ITS
(AS WELL AS HIS)
CAREER.
22
T UTORIAL
A FEW OPTIONS YOUVE SEEN IN THIS TUTORIAL,
SUCH AS BUYING INDUSTRIES, BUYING STOCK ON
MARGIN
, AND SHORT SELLING, ARE ONLY AVAILABLE
IF YOU SET UP A GAME ON THE EXPERT FINANCIAL
AND INDUSTRIAL MODELS IN THE OPTIONS PANEL
.
I
F YOURE PLAYING THE CAMPAIGN, THEY ARENT
AVAILABLE UNTIL A FEW SCENARIOS INTO IT
. WEVE
GIVEN YOU A TASTE OF EVERYTHING HERE
,
THOUGH YOU WONT BE ABLE TO USE EVERY
OPTION IN EVERY SCENARIO
.
3
The Main Menu
The Main Menu
3
IN THIS CHAPTER:
NAVIGATIONAL AID
MAIN MENU OPTIONS
SINGLE PLAYER
MULTIPLAYER
HIGH SCORES
CREDITS
QUIT
24
T HE M AIN M ENU
1831: THE 3.5 TON DE
WITT CLINTON HAULS 5
STAGE COACH BODIES ON
RAILROAD WHEELS AT
25
MPH ON THE MOHAWK &
HUDSON RAILROAD
BETWEEN
ALBANY AND
SCHENECTADY. THIS
ENGINE WAS LIGHTLY
BUILT
, AND WAS RETIRED
LESS THAN TWO YEARS
AFTER GOING INTO
SERVICE
.
1831: THE SOUTH
CAROLINA IS THE FIRST
EIGHT
-WHEELED ENGINE.
NAVIGATIONAL AID
MAIN MENU OPTIONS
THE MAIN MENU SCREEN IN RAILROAD TYCOON II GIVES YOU FIVE OPTIONS:
SINGLE PLAYER—Select this option to start a single-player campaign or scenario.
MULTIPLAYER—This option enables you to play with multiple human opponents. The multiplayer option is discussed in detail in Chapter 9, Multiplayer (page 65).
EDITOR—The Railroad Tycoon II map editor enables users to customize or build their own maps for the game. Click here to access it. This option is covered in Chapter 10, Using the Map Editor (page 71).
HIGH SCORES—Click here to view the high scores for the game.
CREDITS—Take a look at the hard-working folks that brought you this game.
QUIT—Selecting this option will immediately return you to Windows.
MAIN MENU
SINGLE PLAYER
MULTIPLAYER
NEW CAMPAIGN
LOAD CAMPAIGN
NEW SCENARIO
SANDBOX MODE
MAP
OPTIONS
FINANCIAL MODEL
REVENUE MODIFIER
QUIT
CREDITS
HIGH SCORES
SKILL LEVELS
EASY
HARD
EXPERT
MEDIUM
COMPUTER PLAYERS
LOAD SCENARIO
INDUSTRIAL MODEL
25
SINGLE PLAYER
To start a single-player game, click SINGLE PLAYER on the main menu screen. The next menu will appear, giving you four options to choose from: NEW CAMPAIGN, LOAD CAMPAIGN, NEW SCENARIO, and LOAD SCENARIO.
NEW CAMPAIGN
Railroad Tycoon II’s campaign mode enables you to play through 18 individual scenarios, designed to be played consecutively. The first few scenarios start off
fairly simple, then escalate in difficulty. To start a new campaign:
1 Click New Campaign on the SINGLE PLAYER menu.
2 Choose a difficulty. We suggest NORMAL DIFFICULTY if you’re experienced
with strategy games, or EASY DIFFICULTY if you’re not. Stay away from HARD DIFFICULTY until you’ve played at least one campaign all the way through. Note: You can’t change campaign difficulty after you’ve started, so choose carefully.
3 You’ll start with the first
scenario, “The Iron Seed.” Choose one of the available bonuses from the list below. The bonuses available will change from scenario to scenario throughout the campaign, and can be key strategic choices.
4 Click P
LAY THIS SCENARIO to
launch the game and start the campaign. Skip to Chapter 5, The Main Interface (page 41), before you begin play.
LOAD CAMPAIGN
If you’ve already started a campaign and saved it in progress, click LOAD CAMPAIGN to bring up a dialog box with a list of currently saved campaigns in it. Select the campaign you wish to load, then click OK. The game will be launched, returning you to the point where you previously saved your campaign.
1831:
R
OBERTSTEVENS
,
SON OF COLONEL JOHN
STEVENS, GOES TO
ENGLAND AND SHIPS
BACK
(UNASSEMBLED)
THE JOHN BULL FOR
THE
CAMDEN & AMBOY
RAILROAD IN NEW
JERSEY. THE MECHANIC
ISAAC DRIPPS, WHO HAD
NEVER SEEN A STEAM
LOCOMOTIVE
, ERECTS
IT WITHOUT THE AID OF
AN ASSEMBLY MANUAL
.
DRIPPS MAKES THIS THE
FIRST LOCOMOTIVE
FITTED WITH A BELL
,
HEADLIGHT, AND
COWCATCHER
. THE
JOHN BULL REMAINS IN
SERVICE UNTIL
1866.
DRIPPS GOES ON TO
BECOME SUPERINTENDENT
OF MOTIVE POWER FOR
THE
PENNSYLVANIA
RAILROAD AT ALTOONA.
T HE M AIN M ENU
NEW SCENARIO
When you select NEWS
CENARIO
from the S
INGLEPLAYER
menu, a dialog box will pop up with the following elements: MAP, O
PTIONS
, S
KILLLEVELS
, and
C
OMPUTERPLAYERS
.
MAP
Click this button to select the map your game will be played on and the MAP dialog box will appear. Click on a map name to see the map and its description below. If the map is set up to allow it, you can also change the starting DATE for the map by clicking the up or down arrow below the map. Once you’re satisfied with your selection, click OK in the map dialog box.
OPTIONS
Once you’ve selected your map, click the OPTIONS button. You should now see another dialog box to the left of the NEW SCENARIO dialog. These two dialog boxes contain all the options you’ll need to set before starting your game. The OPTIONS dialog contains the following settings:
S
ANDBOX MODE—In this
mode, you simply build and run trains. Money and competition are non­factors—all F
INANCIAL and
INDUSTRIAL settings are toggled off—so build to your heart’s content.
FINANCIAL MODEL—This setting controls the financial aspects of the game. Set this option to BASIC, ADVANCED, or EXPERT. The effects of these settings are as follows:
B
ASIC—STOCK MARKET importance is minimized. You may buy or sell
your own company’s stock, but you can’t take over another company, or be taken over.
ADVANCED—SHORT SELLING and BUYING STOCK ON MARGIN are
disabled, but all other aspects of the STOCK MARKET are enabled.
E
XPERT—The gloves are off. All aspects of the STOCK MARKET are
enabled, which makes for some fairly vicious financial plays; consider yourself warned.
1832: THE BROTHER
JONATHON IS THE FIRST
LOCOMOTIVE IN THE
WORLD TO HAVE A FOUR
-
WHEEL LEADING TRUCK.
IT WAS DESIGNED BY
JOHN B. JERVIS FOR THE
MOHAWK & HUDSON
RAILROAD.
26
T HE M AIN M ENU
INDUSTRIAL MODEL
This setting configures the industrial side of the game.
Set it to B
ASIC
, A
DVANCED
, or E
XPERT
. The effects of each setting are as follows:
BASIC—Stations will accept any cargo, paying only slightly less for cargo they don’t demand. All industries produce cargo, even if they aren’t supplied with their industrial demands.
ADVANCED—Stations still accept any cargo, but at half price if the cargo
isn’t demanded by a station. Industries only produce cargo if supplied with their industrial demands.
EXPERT
Stations pay very little for any cargo they don’t demand. Price levels affect what stations will pay for a cargo, even if the station demands them. Your company can buy up any industries it finds appealing.
REVENUE MODIFIER—The two sliders in the revenue modifier section of the OPTIONS menu can be used to increase or decrease the amount of revenue received for hauling cargo. You can set this for both H
UMAN and COMPUTER players. When lowered for HUMAN players, this
results in less revenue per load, making the game significantly harder.
SKILL LEVELS
In the GAME SETUP menu—the right-hand dialog box when the OPTIONS menu is open—you can change your skill level by clicking any of the horses to the right of the OPTIONS button with the following effects:
EASY—BASIC FINANCIAL and INDUSTRIAL models are selected. Human player receives a +20% REVENUE MODIFIER, while the computer receives a 10% REVENUE MODIFIER.
MEDIUM—ADVANCED FINANCIAL and INDUSTRIAL models are selected. No REVENUE MODIFIERS for either computer or human players.
HARD—EXPERT FINANCIAL and INDUSTRIAL models are selected. Human player receives a -10% REVENUE MODIFIER, while the computer receives a +10% REVENUE MODIFIER.
EXPERT—EXPERT FINANCIAL and INDUSTRIAL models are selected. Human player receives a -20% REVENUE MODIFIER, while the computer receives a +20% REVENUE MODIFIER.
As you change the skill level, or any of the other OPTIONS settings, notice that the DIFFICULTY RAT IN G shown below the computer players changes to reflect the changes you make. Changes you make outside these skill settings fall under the CUSTOM skill level.
27
T HE M AIN M ENU
1832: THE AMERICAN
NO. 1 IS THE FIRST
4-4-0 OF ITS CLASS. IT
IS CAPABLE OF REGULAR
SPEEDS OF
60 MPH
WITH ITS
9.5” BY 16”
CYLINDERS. THE ENGINE
WAS DESIGNED BY
JOHN B. JERVIS, CHIEF
ENGINEER FOR THE
MOHAWK & HUDSON.
COMPUTER PLAYERS
The last OPTIONS setting you need to work with is the COMPUTER PLAYERS option. In the text box below the SKILL settings, you’ll see yourself (the human player) listed, as well as any computer players already in the game. Adding more computer players by clicking the up arrow drives the DIFFICULTY RAT ING higher. You can’t decide which players to add, and in some scenarios, you won’t be able to remove all of them either.
Once you’ve set all the OPTIONS, clicking OK in both dialog boxes will start
the game.
LOAD SCENARIO
If you’ve already started a game and saved it in progress, click LOAD SCENARIO from the SINGLE PLAYER menu, then select the game you wish to load from the listing that appears. Once you’ve selected it, click OK to launch the game and return to the point at which you saved your position.
MULTIPLAYER
Railroad Tycoon II enables you to match wits with, and test your financial prowess against human opponents in any of four modes: TCP/IP, IPX, M
ODEM
,orS
ERIAL
.For information on setting up a multiplayer game, see Chapter 9, Multiplayer (page 65).
HIGH SCORES
Click the HIGH SCORES button to see the current high scores for the game.
CREDITS
Click the CREDITS button to view a list of everyone involved in bringing Railroad Tycoon II to you.
QUIT
Clicking Q
UIT
on the main menu takes you out of the game and back to Windows.
1832: THE ATLANTIC
ON THE
BALTIMORE AND
OHIO RAILROAD HAULS
50 TONS FROM
BALTIMORE OVER A
DISTANCE OF
40 MILE
AT
12 TO 15 MPH. THIS
ENGINE WEIGHS
6.5
TONS, CARRIES 50
POUNDS OF STEAM,
AND BURNS A TON OF
ANTHRACITE COAL ON
THE ROUND TRIP
(ENGLISH LOCOMOTIVES
BURNED BITUMINOUS
COAL
). THE ROUND TRIP
COSTS
$16, DOING THE
WORK OF
42 HORSES,
WHICH HAD COST $33
PER TRIP. THE ENGINE
COST
$4,500, AND WAS
DESIGNED BY
PHINEAS
DAVIS, ASSISTED BY
ROSS WINANS.
28
T HE M AIN M ENU
4
The Main Interface
4
IN THIS CHAPTER:
NAVIGATIONAL AID
THE FOUR PARTS OF THE MAIN INTERFACE
NAVIGATING THE MAP
THE PRIMARY ACTION ICONS
THE CENTER LIST BOX
The Main Interface
30
T HE M AIN I NTERFACE
1833: GEORGE
STEPHENSON APPLIES A
SMALL STEAM BRAKE
CYLINDER TO OPERATE
BRAKE SHOES ON THE
DRIVING WHEELS OF
LOCOMOTIVES
.
Navigational Aid
LIST BOX
MAIN MENU
RADAR AREA
MAP VIEW
MAP NAVIGATOR
PRIMARY ACTION ICONS
MAP WINDOW/CAR LIST
ZOOM MAP
ROTATE MAP
CONSISTS WINDOW
VIEWING BUILDINGS
OVERVIEW
BALANCE
TERRITORIES
INCOME
VIEWING TERRAIN
TRAIN DETAIL/STATION DETAIL
DETAIL SCREEN
D
ETAIL SCREEN
D
ETAIL SCREEN
D
ETAIL SCREEN
STATIONS
T
RAINS
P
LAYERS
C
OMPANIES
D
ETAIL SCREEN
LAY TRACK
BUILD A NEW STATION
B
ULLDOZE OBJECTS
M
AP OVERVIEW
TRAINS
STOCK MARKET
CONTROL PANELS
F
ILE OPTIONS
PURCHASE IMPROVEMENTS
FINANCES
31
T HE M AIN I NTERFACE
The Four Parts of the Main Interface
Once the game is launched you will interact with the world through the main interface, which consists of four parts:
MAIN WINDOW (A)This is where actual game play takes place. Consider this your window on the world. This area contains the icons you will use to interact with the world.
•RADAR AREA (B)—Located in the lower left corner of your screen, the R
ADAR AREA is useful for moving quickly around the map. Click on the
RADAR AREA, and the MAIN WINDOW will center on that location.
•CENTER LIST BOX (C)—To the right of the RADAR AREA is the LIST BOX the nerve center of your empire. You can use the four tabs to view summary information about STATIONS, TRAINS, PLAYERS, and COMPANIES in the game. Double-clicking any item shown in the LIST BOX will take you to that item’s DETAIL VIEW.
ACTIVITY BOX (D)—Think of this box as your home entertainment theater and your mail box rolled into one. Here, you can view in-game videos of various selected processes (for example laying track and building stations) and read special messages that will be delivered to you throughout the game.
1860: NEHEMIAH
HODGE, A CONN-
ECTICUT RAILWAY
MECHANIC
, PATENTS
A LOCOMOTIVE VACUUM
BRAKE
. PRESSURE
IS LIMITED TO
ATMOSPHERIC
(14.7 PSI),
BUT PRACTICAL
CONSIDERATIONS LIMIT
PRESSURE TO
7 TO 8 PSI.
THUS, AVAILABLE
BRAKING POWER IS LOW
,
ESPECIALLY ABOVE 3,000
FEET ALTITUDE.
T
STT
TS
S T
STT
T
TS
32
T HE M AIN I NTERFACE
Navigating the Map
There are four icons located above the ACTIVITY BOX (D). From left to right, the first two enable you to rotate the map as necessary, and the other two enable you to zoom in and out of the map. The small COMPASS in the upper left corner of the main window can also be used to rotate the map.
VIEWING BUILDINGS AND TERRAIN
Railroad Tycoon II comes with a neat feature that alerts you to the properties and industry type of each building. If you move and hold your cursor over a building, you can see the industry type below the tabs of the LIST BOX, near the edge of the screen. Clicking the building will bring up an interactive dialog box that includes this information:
O
WNERSHIP—This entry
shows which railroad owns the building.
PROFITABILITY—Based upon the number of loads hauled from the building, profitability will go up (or down). More loads translate to greater profitability. Levels range from Gushing Cash, all the way down to Poor.
PURCHASE PRICE—The cost of buying the facility.
PRODUCTION—This entry shows what the plant demands (if anything)
and produces.
When you’re playing with the ADVANCED INDUSTRIAL model active, this dialog is where you will be given the option to buy the building. Right-clicking on any building gives you the same information, but doesn’t give you the buying option you get when you left-click.
Right-clicking on any unimproved terrain will tell you:
TYPE OF TERRAIN—This is the terrain represented by the specific point you click on the map.
T
ERRITORY
—This entry shows you which territory this piece of land belongs to.
YOUR ACCESS RIGHTS—This entry tells you if you have access rights for this particular area, based upon which Territory it’s in.
X,Y—These are the coordinates of this point on the map.
CHECKING YOUR RADAR
The map in the RADAR AREA can be used to refocus the main window view quickly to other areas. Click on the map in the RADAR AREA and drag to scroll across the map at top speed. Cities are pinpointed in white on the map.
1862: P
RESIDENT
ABRAHAM LINCOLN
SIGNS THE
PACIFIC
RAILROAD ACT, WHICH
AUTHORIZES THE
CONSTRUCTION
OF THE FIRST
TRANSCONTINENTAL
RAILROAD
.
The Primary Action Buttons
The series of eight buttons along the left side of the main window represent the primary actions you can perform within the game. The first four buttons are special modes you can use to LAY TRACK, BUILD A NEW STATION, BULLDOZE OBJECTS, or see the MAP OVERVIEW. For all four of these, pressing the button once will put you into that mode, pressing it again will take you out of that mode. The next two buttons let you perform important game play actions such as PURCHASE A NEW TRAIN and GOTOTHESTOCK MARKET. Finally, the last two buttons are more global in nature, letting you access the CONTROL PANEL and FILE OPTIONS dialogs.
LAY TRACK
The first icon is used to place track on the map. Click on the icon, and your cursor turns into a representation of section of railroad track.
Click at one endpoint of your track, hold the left mouse button down, then drag the mouse cursor to your destination, and release the button when you have the layout you want.
Track can be laid between any two points, but can’t be laid over oceans or through buildings. It also will not be laid if you can’t afford it—as you lay track, the current cost of it is displayed below the LIST BOX tabs.
There are a few choices to make when laying track:
• Type of Track—Select your preference from the L
IST BOX before laying
your track. Lay SINGLE track on short routes that only one train is likely to use. DOUBLE track is a must for busy routes, especially those connected to large stations. In later scenarios, you may choose to lay electrified track, which costs more, but allows the use of fast, efficient electric engines.
• Bridge Type—WOODEN, STONE, and IRON bridges will become available as the game progresses. Select the type you prefer from the icons in the right side of the LIST BOX before laying your track. Go with WOODEN bridges to start with, then upgrade them later as you upgrade your track. Wooden bridges are cheap to build, but can only support single wide track, and force trains to slow down greatly as they pass over. Avoid building bridges whenever possible—they can be as much as ten times as expensive as regular track.
• Cost—When you begin laying track, you will see a set of cost numbers displayed in white along the track as you lay it. In addition, the total cost of the track segment will appear below the LIST BOX tabs. Keep your track cost down so you can spend money on more routes. Track cost is increased by steep grades, heavy forests, deserts, and other hostile terrain.
1868: MAJOR ELI
JANNEY, A CONFEDERATE
VETERAN OF THE
CIVIL
WAR, INVENTS THE
KNUCKLE COUPLER
. THIS
SEMI
-AUTOMATIC DEVICE
LOCKS UPON THE CARS
CLOSING TOGETHER
WITHOUT THE RAIL
WORKER GETTING
BETWEEN THE CARS
.
THIS REPLACES THE
LINK-AND-PINCOUPLER,
WHICH WAS A MAJOR
CAUSE OF INJURIES TO
RAILROAD WORKERS
. A
CUTLEVER AT THE
CORNER OF THE CAR
RELEASES THE COUPLER
KNUCKLE
, MAKING
UNCOUPLING SAFER
.
33
T HE M AIN I NTERFACE
YOU MUST START A
COMPANY BEFORE YOU CAN BEGIN LAYING TRACK.
34
T HE M AIN I NTERFACE
1869: GEORGE
WESTINGHOUSE, AN
INVENTIVE
CIVIL WAR
VETERAN
, DEVELOPS
THE STRAIGHT AIR BRAKE
.
A PENNSY 4-4-0 AND A
COUPLE OF PASSENGER
CARS ARE FITTED
WITH THE SYSTEM
AND SUCCESSFULLY
DEMONSTRATED ON
APRIL 13.
• Grade—In addition to cost figures, track grade will be shown along the track as you lay it. Ideally, these numbers should be green, which translates to a flat grade. Yellow numbers can be all right if there’s no other way to get where you’re going, but red numbers are big trouble. A grade greater than
4.0 is considered steep, and should only occur if the obstacle is unavoidable. Anything higher than 4.0 will kill most routes, in the early 1800’s, when locomotives aren’t very powerful, but can be acceptable later as locomotive power increases.
BUILD A NEW STATION
Clicking this icon changes the cursor to a set of builders tools. In addition, the default station size is selected, and the cursor drags a
color-coded representation of that station across the map. You may choose to place your station on existing track or out in the open (where you can connect to it later).
If the station is colored green, it is in a valid location, with a valid connection to existing track. If it’s colored yellow, it is in a valid location, but has no track connection. If it’s colored red, the station is in an invalid location (such as over water, or overlapping an existing building). Move the station around until you find a satisfactory location for it.
Surrounding the station cursor you’ll notice a gold circle. This is the station’s collection area, and it varies with the size of the station. A collection area graphically represents the area that a particular station will collect resources from. Make sure to place stations so that their collection areas cover desirable resources.
Available station sizes are shown in the L
IST BOX, along with their associated cost:
•SMALL STATION ($50K)—Use these for single resources, or areas where resources are very close together.
•MEDIUM STATION ($100K)—These are good for small cities, since you’ll want to include as much housing as possible in the collection circle.
•LARGE STATION ($200K)—Use these for hubs or large cities.
In addition to these choices, you can also select a station’s architecture from the six selections in the right side of the LIST BOX. Your choices here are DEFAULT, VICTORIAN, COLONIAL, MISSION REVIVAL, TUDOR, or KYOTO REVIVAL. Default will automatically choose the architecture best matching the geography. The different architectures are visual only—there is no impact on the gameplay from the different architectures.
Below the station architectures, you can choose the station’s facing. The center square is the DEFAULT, which attempts to auto-rotate the station to best fit its surroundings. The eight surrounding boxes force the station to a particular facing (useful when you’re trying to fit the station into a tight spot).
BULLDOZE OBJECTS
Things won’t always go the way you planned, so it’s a good thing you can do something about it. Bulldozing is done by clicking the
BULLDOZE OBJECTS icon, selecting a brush size (area of effect) from the LIST BOX, and then clicking on the object you want to demolish. You can bulldoze almost any object, including resources, so be very careful how you use this tool. You’ll have to have enough cash on hand to pay for the demolition.
MAP OVERVIEW
Clicking the MAP OVERVIEW icon brings up a list of five different
overlays you can view on the map. From the LIST BOX, you can select:
•RESOURCE MAP—When you select this overview, all the resources in the game appear in the LIST BOX. Passing the cursor over each one in the LIST BOX will highlight them on the map. White text indicates a supply of the resource, and yellow text indicates a demand for it. You can toggle resources to stay on by clicking on them, or if you want them all to overlay on the map, select ALL. You can clear your selections by clicking CLEAR.
•STATION STATUSES—When this overlay is selected, a small box appears near
each station on the map. This box displays the current supply at that station, enabling you to see at a glance where additional trains or resources are needed.
•TRACK GRADE MAP—This overview toggles the track grade map on or off.
This is the same grade map you see when you lay track without the cost numbers to clutter it up.
*TRAFFIC DENSI TY—This overview helps you avoid high-traffic routes by
showing traffic density on the tracks.
•TRACK BY COMPANY—This overlay shows how much track is owned by highlighting the track in the main window for the company selected in the LIST BOX. This helps when planning routes that will have to use competitor’s track.
PURCHASE A NEW TRAIN
Once you’ve started a company, laid track, and built at least two stations, you’re ready to start buying trains and hauling cargo. Clicking
the TRAINS icon brings up the PURCHASE TRAIN dialog box. If you buy a train, you’ll then be taken to the TRAIN DETAIL screen, where you can set up the train. For more information on purchasing and setting up trains, see Chapter 6: Trains (page 46).
1869: THE CENTRAL
PACIFIC AND UNION
PACIFIC MEET AT
PROMONTORY
SUMMIT, UTAH , FOR
THE DRIVING OF THE
GOLDEN SPIKE
ON
MAY 10.
35
T HE M AIN I NTERFACE
1872: GEORGE
WESTINGHOUSE
PATENTS THE FIRST
AUTOMATIC AIR BRAKE
.
THIS IS BASICALLY THE
SAME SYSTEM AS IS USED
BY TODAY
S RAILROADS.
1876: ALL SOUTHERN
PACIFIC AND CENTRAL
PACIFIC PASSENGER CARS
ARE CONVERTED TO
AIR BRAKES
.
36
T HE M AIN I NTERFACE
STOCK MARKET
The STOCK MARKET is a crucial piece of the game, since it’s the primary mechanism by which you can enrich yourself, as opposed to
your company. See Chapter 8, The Stock Market (page 61), for more information on using (and abusing) the stock market.
CONTROL PANEL
The CONTROL PANEL
icon takes you to the
CONTROL PANEL screen, where you set the global game settings. There are three sections to the CONTROL PANEL: GENERAL settings, GRAPHICS settings, and GAME PLAY.
GENERAL
The following options appear in the GENERAL section of the CONTROL PANEL, and are simple to set:
•GAME SPEED—In most cases, you should set this to “3” or “4”. The year
flies by as it is, but if you go above these settings, things move at a very fast pace. There are two other methods of controlling game speed. You can use the PLUS (+), MINUS (-), and PAUSE keys to increase, decrease, or pause the game speed, respectively. You can use the small slider on the lower right side of the main screen to adjust speed, as well.
•SOUND VOLUME—This control sets the overall sound effects volume for the game, from 0 to 100%.
•MUSIC VOLUME—This control sets the music volume from 0 to 100%.
•COLOR DEPTH—You have the option of 16-bit or 8-bit color depth. 16-bit
color looks much better, but is about 10 percent slower than using 8-bit color. Experiment to see which you prefer.
•MEMORY USAGE—High memory usage means that water will be animated, and directional information and other data will be stored in memory rather than on disk. Toggle this on if you have 32MB of RAM or more. Use low memory usage if you have less than 32MB of RAM.
•FULL SCREEN—Unless your desktop resolution is set to 1152 x 864 or higher, you will be playing in full screen. Toggle this off if your resolution is high enough, and you want to play in a window.
•G
RID LINES—This control shows the border of each cell on the map. This
is useful for debugging your own maps, or for more clearly seeing changes in elevation.
•COLOR MOUSE CURSORS—These cursors look better, but they can slow down performance. Experiment to see which you prefer.
GRAPHICS
The GRAPHICS portion of the CONTROL PANEL is used to fine tune your graphics preferences. In most cases, you can set the OVERALL DETAIL for best results. This setting incorporates five automatic settings—from VERY LOW to VERY HIGH—that you can experiment with to see if any of them work for you. Obviously, you get better looking graphics the higher you can set this option, but might have slower performance.
If you can’t find a setting that works for you, customize your settings by moving the sliders below the OVERALL DETAIL setting. Each item can be turned off at various zoom levels. There are six levels of zoom, so start turning things off when you get above a certain level. The highest levels are bird’s-eye views, so turn most items off for them. Below that, it’s up to your own preferences and performance.
The B
ORDER setting shrinks the visible map. This can greatly speed up
performance, even at VERY HIGH graphics levels.
GAME PLAY
The following options appear in the GAME PLAY section of the CONTROL PANEL:
•ARRIVAL BELL—This setting controls the frequency and volume with which
the train arrival bell is played.
•NEWS FREQUENCY—This setting enables you to reduce the number of pop- up dialogs that appear (specifically, the annual report and the economic changes newspaper announcements).
•TRAIN LOGOS—This setting places a company logo above ALL trains, FOREIGN trains, or no trains (NONE).
•KEEP GAME GOING IN DIALOGS—By default, time stops when a dialog pops
up. If you’d rather it keep rolling, then check this box.
•DIALOGS DISAPPEAR IF LEFT ALONE—By default, you have to get rid of
dialogs that appear during the game. Check this, and they’ll automatically go away after a few seconds.
•G
AME TIPS—This enables
or disables the game tips that appear upon starting a new game.
•TUTORIAL—This enables
or disables the mini-tutorial for the game. By toggling it on and off, you also reset the tutorial to its starting point. (This is useful if you’re introducing the
1883: THE NORTHERN
PACIFIC IS COMPLETED AT
GOLD CREEK, MONTANA.
1883: THE SOUTHERN
PACIFIC IS COMPLETED.
1885: THE SANTA FE
IS COMPLETED
.
37
T HE M AIN I NTERFACE
1893: THE GREAT
NORTHERN IS
COMPLETED IN THE
CASCADE MOUNTAINS OF
WASHINGTON.
1893: FEDERAL STATUE
REQUIRES THE USE OF
AUTOMATIC AIR BRAKES
AND AUTOMATIC
COUPLERS
.
38
T HE M AIN I NTERFACE
game to somebody new.)
FILE OPTIONS
From the FILE OPTIONS menu, you can LOAD, SAV E, go to the MAIN
MENU, or QUIT a game. When you click LOAD game without saving your current one, you will lose the current game. SAVE your game periodically to be sure you can come back to it later. If you just want to bail and start over, then go to the MAIN MENU. If you click QUIT, you’ll be asked if you’re sure. If so, click YES to return to Windows.
The CENTER LIST BOX
The CENTER LIST BOX is one of the most useful features of the main interface. Using the four tabs—STATIONS, TRAINS, P
LAYERS, and COMPANIES—you
can access information quickly. Here’s how it works.
When you click one of the four tabs below the LIST BOX, the item in question is shown in summary form in the LIST BOX. STATIONS and TRAINS are only shown for your company, but PLAYERS and COMPANIES will show all in the current game. Here’s the summary information for each respective tab:
•STATIONS—For stations you own, the list of stations shows the current
SUPPLY of cargos available at each station and the amount of revenue generated on hauls FROM and TO that station in the current year.
•TRAINS—You can manage your trains from the LIST BOX quite easily. From
left to right, you can set the train’s class:
EXPRESS—The train will pass any other non-EXPRESS train. NORMAL—The train yields to EXPRESS trains. SLOW—The train yields to NORMAL priority trains. Useful for trains
carrying heavy freight, such as coal, where long delays don’t matter much.
HALTED—You can stop a train completely, and it won’t move until you
un-halt it. Useful for resolving traffic jams.
You can also view a current image of the train’s consist. If a cargo car is dimmed out, it is carrying no load. Further right is a speedometer, showing the trains speed, in absolute terms. Along the bottom of the train’s list entry, a colored line will mark it’s progress toward its destination. As the train approaches its destination, the line will extend to the left, touching the left side when it reaches its destination. The color of the line indicates the train’s current speed relative to its maximum speed:
RED LINE—The train is stopped or running slowly. YELLOW LINE—The train is running at about half its maximum speed.
GREEN LINE—The train is running at top speed.
There are also some graphical and text clues to the train’s performance. Trains can run out of OIL, WATER OR SAND. They can also BREAKDOWN, WRECK, or be ROBBED. These things are indicated by text in the train’s list entry, and by an appropriate graphical icon. Finally, the row of gold coins in the upper right corner of the train’s list entry represents the current value of its cargo, at a rate of $10,000 per coin. As time passes, the number of coins will shrink. Time is money! Some cargos, such as mail, are more time sensitive than others, such as coal. You can right-click any list entry to view details about each train as well.
PLAYERS—This LIST BOX tab shows the CASH, STOCK, and PURCHASING POW ER (P.P.) for each of the players in the game.
COMPANIES—This LIST BOX tab shows the CASH on hand, and
PROFITS for each company in the game.
For any of the lists, you can click the LIST SCREEN button—it’s in the lower
right corner of the L
IST BOX, and resembles a bulleted list—to view a more
detailed listing. Once you’re there, you can use the tabs to navigate between STATIONS, TRAINS, PLAYERS, and COMPANIES.
You can also reach the DETAIL SCREENS for stations, trains, players and companies from here. Double click on any item in the CENTER LIST BOX, and you’ll be taken to its detail screen. From there you can use the tabs to navigate to the other detail screens. For more information on the DETAIL SCREENS, see Chapters 5 through 7.
1893: ON MAY 10,
LOCOMOTIVE #999 OF
THE
NEW YORK CENTRAL
& HUDSON RIVER
RAILROAD HAULS FOUR
HEAVY
WAGNER CARS OF
THE
EMPIRE STATE
EXPRESS DOWN A 0.28
PERCENT GRADE AT
RECORD
-BRAKING SPEED.
ALTHOUGH UNVERIFIED,
THE CONDUCTOR TIMED
THE SPEED AT
112.5
MPH OVER 1 MILE, AND
AT
102.8 MPH OVER 5
MILES. THIS 4-4-0 HAD
86-INCH DRIVERS FOR
THIS RUN
, AND WAS LATER
FITTED WITH MORE
NORMAL
78-INCH WHEELS
AS IT NOW HAS ON
MUSEUM DISPLAY
.
39
T HE M AIN I NTERFACE
YOU CAN EXPAND THE LIST
BOX TO SEE MORE ITEMS AT
ONCE BY PRESSING THE SMALL
LIST EXPAND BUTTON AT THE
TOP LEFT OF THE
LIST BOX.
T HE M AIN I NTERFACE
CASH DISPLAY
Just to the left of the tabs, you’ll see a box showing your currently available company cash. If you control no company, it’ll be blank. Click here to toggle a display of your PERSONAL CASH. If you have enough personal cash, it might be time to go shopping at the local stock market.
DATE
To the right of the CASH display is the DATE display. Pay attention to the date! Many scenarios require you to fulfill certain objectives by a specific date to win. Many engines and buildings don’t become available until a specific date. Some things happen in certain months (for example, dividend are paid at the end of each quarter—March, June, September, and December).
Time is abstracted in Railroad Tycoon II. Trains travel about as far in one game year as they would in one day of real life. Trust us—you wouldn’t want to play this game in true real time, where it would take you 30 real-life years to build your empire. (Will any computer available 30 years from now even run this game?) So sit back and enjoy it, and when your broken-down train takes 6 game months to fix, realize that only represents about a half a day—if only it were so easy to get your car repaired in half a day!
That’s it for this chapter. If you want a chance to practice these commands go to Chapter 2, Tutorial (page 7), or dive right into your own game.
1893: THE FIRST
MAINLINE
ELECTRIFICATION
IN
BALTIMORE, MD.
A RIGID OVERHEAD
CONDUCTOR SUPPLIES
675 VDC VIA ONE-SIDED
TILTED PANTOGRAPH TO
THE
96-TON, 4-AXLE,
4-MOTOR LOCOMOTIVES.
THESE WERE VERY
SUCCESSFUL
, HAULING
1,800 TON TRAINS UP
THE
0.8 PERCENT GRADE
IN THE
1.25 MILE
HOWARD STREET TUNNEL,
WHERE STEAM WAS NOT
ALLOWED TO OPERATE
.
40
5
Stations
Stations
5
IN THIS CHAPTER:
THE ECONOMY
THE ROLE OF STATIONS
STATION DETAIL SCREEN
42
S TATIONS
1903: NEW YORK
STATE ENACTS
LEGISLATION
PROHIBITING THE
OPERATION OF STEAM
LOCOMOTIVES ON
MANHATTAN ISLAND IN NEW YORK CITY SOUTH
OF THE
HARLEM RIVER
AFTER
JUNE 30, 1908.
THIS SPURRED THE
ELECTRIFICATION OF
NEW YORK CITYS
TRACKAGE
.
1907: SAN DIEGO
MAYOR
JOHN F. F ORWARD
BREAKS GROUND ON
SEPTEMBER 7 BY
DEDICATING THE START
OF
JOHN D.
SPRECKELS’ (REALLY SOUTHERN PACIFICS)
SAN DIEGO
& ARIZONA RAILWAY.
Well-planned and well-placed stations are the backbone of any successful railroad. They’re one of the three major expenditures for railroads (along with track and trains). Having the right stations in the right places will go a long way towards ensuring the success of your venture.
The first step in building your railroad is determining where to place your stations, and what types of stations to place. Be conservative as you place stations or you’ll burn through your money in a hurry. It’s best to start a line with only two or three stations, then expand gradually. Where you place your stations is dependent on the economy of the scenario you’re playing. A quick overview of the economic model of the game is in order...
THE ECONOMY
The economy in Railroad Tycoon II is a microcosm of the real world economy. Only the elements that directly affect the railroad business are shown on the map. Other methods of transportation (such as shipping, trucking, and so on) and other industries that don’t rely on the rail system are assumed to exist, but only factor in as background elements, mitigating major fluctuations in rail service.
The industries in the game are some of the most important to the rail industry, but also serve as proxies for smaller industries (for example, iron, coal, and bauxite serve as proxies for all other mined minerals, such as tin, lead, copper, and so on).
While you can often make a modest profit simply hauling passengers and mail between the major cities, the biggest profits are to be had by supporting the industries on the map, supplying them with the cargos they need, and delivering the cargos they produce to other areas that need them.
The REFERENCE CARD shows all the industry flows. For example, sheep farms produce wool, which must be delivered to a textile mill, which will turn the wool into goods, which must be delivered to a town (a cluster of four or more houses all within one station’s radius). You can also right-click any industry to see what it supplies and demands.
While you can always deliver cargos to locations that don’t demand them, you’ll receive much less money for doing so. The amount by which the price is reduced depends on the INDUSTRY MODEL. On the EASY industry model you’ll receive a decent price, not quite as much as if the station demanded it, but a solid price nonetheless. On the ADVANCED industry model, you’ll receive much less. On the EXPERT industry model, you’ll barely receive anything.
The EASY industry model also simplifies one other piece of the industry puzzle. With that model, all industries produce cargos all the time. A steel mill will always produce steel. On ADVANCED and EXPERT industry model, a steel mill will not produce steel unless it is supplied with both iron and coal.
43
S TATIONS
The EXPERT industry model introduces two additional features INDUSTRY
BUYING and PRICE LEVELS:
•INDUSTRY BUYING—On the EXPERT industry model, you also have the
opportunity to diversify your business interests by purchasing industries. Click any industry building on the map to see its price. Bigger buildings cost more, but can also earn a bigger profit. Profits are determined by how well that building is being serviced by your railroad and/or other railroads. If it is being properly supplied with all it needs, and all its cargos are being taken to stations that demand them, then the building will be profitable.
•PRICE LEVELS—On the two lower industry models, demand for goods is constant. A station either has demand for a particular cargo, or it doesn’t. On the EXPERT model, the level of demand, called the PRICE LEVEL, can vary from 0 to 9. If you deliver a large quantity of a cargo to a station in a short time period, the Price Level will fall. Over time it will rise again. If a station has not received any of a particular type of cargo for a while, the price level will rise, and a nice premium will be paid for the cargo.
Häuser sind gewissermaßen eine spezielle Form der Industrie. Einzelne Häuser sorgen für kleine Mengen von Passagieren und Post. Wirklich wichtig werden die Häuser, wenn mehrere an einem Ort sind. Wenn eine Station mindestens vier Häuser in ihrem Einzugsbereich hat, bilden die Häuser ein Dorf, in der Nachfrage nach Gütern, Holz, Nahrung und Milch besteht. Acht Häuser bilden eine Stadt. Die Nachfrage entspricht der eines Dorfes, hinzu kommen jedoch Autos, Zement, Papier, Öl und Kohle. Beachten Sie, daß Häuser die einzige Industrie sind, die Sie nicht kaufen können.
1913: G
ENERAL
ELECTRIC BUILDS THE
FIRST COMMERCIALLY
SUCCESSFUL INTERNAL
COMBUSTION ENGINE
LOCOMOTIVE IN THE
UNITED STATES FOR
THE
DAN PATCH LINE
IN
MINNESOTA.
LOCOMOTIVE #100 HAS
TWO
MODEL GM16
GASOLINE-ELECTRIC
8” X 10” V8’S RATED AT 175 HP AT 550 RPM
EACH
. IT WEIGHS 57
TONS AND RIDES ON
TWO FOUR
-WHEEL
TRUCKS
(B-B).
1915: THE SANTA FE DEPOT IS DEDICATED
IN
SAN DIEGO ON
MARCH 7.
VERSUCHEN SIE, IHRE LIEFERUNGEN ÜBER
EINE
VIELZAHL VON STATIONEN ZU
VERTEILEN
. WENN SIE MEHRERE
SCHAFZUCHTEN HABEN, DIE WOLLE
PRODUZIEREN
, VERTEILEN SIE DIE WOLLE
AUF MEHRERE
TEXTILFABRIKEN, UM DAS
PREISNIVEAU BEI JEDER BAHNSTATION HOCH
ZU HALTEN
.
THE ROLE OF STATIONS
Stations serve as your anchors within the economy. They enable you to pick up and deliver cargo from buildings located near them, and they service and maintain your trains, keeping your entire operation running efficiently.
CARGO PICKUP AND DELIVERY
Both the stations and the buildings they service are somewhat representative. In the case of buildings, one factory on the game map might represent the entire Detroit area auto industry. One large station represents not only a station and accompanying facilities, but also a small network of feeder lines and sidings snaking out through the city to pick up cargos from the major industries.
It’s entirely possible to build multiple stations with overlapping service zones. If a building sits within the zones of two different stations, it will ship out through whichever station has a train ready to accept it. Thus if an opponent puts down a big station in New York or London, you can outfox him by putting your own station nearby and doing a better (and faster) job of picking up cargos.
If a railroad does a particularly good job of servicing the industries around a particular station, the surrounding area will grow, adding new buildings and increasing in size.
SERVICING TRAINS
Like any other complex mechanical device, trains need a lot of care to perform optimally. In Railroad Tycoon II, train servicing consists of three elements: water, sand, and oil (a proxy for general maintenance), provided, respectively, by water towers, sanding towers, and roundhouses. For more information on the uses and effects of these items, see Chapter 6: Trains. All of these structures can only be built at stations.
You will generally want to have at least one of each type of service building somewhere on your lines, unless you’re running all diesel and electric trains, in which case water towers are unnecessary. However the buildings are expensive, and you’ll want to use them efficiently. Roundhouses, in particular, are the most expensive, but a train only needs to visit one occasionally (usually once every two to three years), so you can probably get away with one of them on a small line.
There is one important difference between how trains use stations for pickup/delivery, and how they use them for servicing. A train must actually stop at a station to pick up or deliver cargo. However, a train only needs to pass through a station to be serviced by it—a full stop is not necessary.
The S
TATION DETAIL SCREEN is the primary screen used for planning and
monitoring pickups and deliveries, and for building service buildings and other support structures.
When you purchase improvements, you can purchase one improvement at a time, or multiple improvements. Clicking an improvement and selecting PURCHASE will only purchase the improvement you clicked. To purchase more
1917: GENERAL ELECTRIC BUILDS A
PROTOTYPE FOR THE
FIRST
DIESEL-
ELECTRIC
LOCOMOTIVE IN THE
UNITED STATES. NUMBER 4 HAS ONE
MODEL
GM50 AIR
INJECTION TWO
-STROKE V8 RATED AT 225 HP AT 550 RPM, POWERING ONE
OF TWO TRUCKS
. THE
CYLINDERS HAVE THE
SAME
8” X 10”
DIMENSIONS AS THE
GM16. IT WAS NEVER
SOLD
, SERVING ONLY AS
A LABORATORY MODEL
AT THE
ERIE WORKS.
44
S TATIONS
than one improvement, click the checkboxes to the left of several improvements, then click PURCHASE to purchase more than one.
STATION DETAIL SCREEN
The STATION DETAIL SCREEN is accessed every time you add a new station, or when you double-click a station on the main screen CENTER LIST BOX. Here you can see a 3D representation of your station as it grows. You can also buy improvements for your stations, as well as see current cargo SUPPLY/DEMAND information.
STRUCTURAL IMPROVEMENTS
The 3D view shows which structural improvements are currently built for the station. You can purchase more structures by clicking on the BUY button. This will bring up a list of currently available structures. Clicking a structure and selecting PURCHASE will only purchase the structure you clicked on. Click the check boxes to the left of several structures, then click PURCHASE to purchase more than one.
In addition to the train-servicing structures, several other structures increase passenger revenue, decrease turnaround time, or decrease the effect of delays upon certain cargos. (If you store the cargo well, your customers will be less upset with a slow delivery.) Some improvements are not available until later dates.
CARGO SUPPLY/DEMAND
At the bottom of the screen is a list of cargos supplied and demanded by the station.
On the left are cargos supplied. Each car shown represents one carload available for pick-up. If there are more than four cargo types available, the additional types will be shown as text only. If a cargo type name is shown with no cargos above it or a zero quantity, it means that the cargo type can be available there, but none currently are. In some cases, you only have to wait a while for the cargo to show up. In other cases, you must supply certain raw materials to the station in order for the cargo type to be produced.
To the right are shown the cargos demanded by this station. This is an aggregate of the demand of the individual buildings around the station. Certain types of demand only occur when enough houses are within the area of effect of a single station. Four houses near one station constitutes a town, demanding food and goods, among other things. Eight houses constitutes a city, demanding everything a town demands, plus autos, paper, and other products.
If you chose the EXPERT INDUSTRIAL MODEL option when you started the game, then a number of cars or a simple textual number will be shown next to each cargo type demanded. This is the demand level, which ranges from 0 to 9. The higher it is, the greater the price the station will pay for that item. If a station
1918: JAY STREET CONNECTING RR #4 IS
THE FIRST
DIESEL-
ELECTRIC
LOCOMOTIVE TO BE
BUILT AND SOLD
COMMERCIALLY
. GENERAL
ELECTRIC SLIGHTLY
REVISED ITS STANDARD
STEEPLE CAB STRAIGHT
ELECTRIC LOCOMOTIVE
CAR BODY AND
INSTALLED A SINGLE
GM50. THIS UNIT WAS
NOT SUCCESSFUL
. AFTER
6 MONTHS, IT WAS
RETURNED TO
G.E.,
WHERE IT WAS USED AS A
LABORATORY UNIT IN
DEVELOPING IMPROVED
CONTROL AND
PROPULSION SYSTEMS
.
45
S TATIONS
is oversupplied with an item, the demand level will fall, and the price will fall along with it.
To the right of the DEMAND section is a FROM/TO section, with coins representing the total value of cargos hauled from and to this station during the current year.
To make those coins really pile up, you’ll need well-run trains to use your well-planned stations, which brings us to Chapter 6, Trains.
1919: THE GOLDEN
SPIKE IS DRIVEN IN THE
CARRIZO GORGE,
MARKING THE
COMPLETION OF THE
SAN DIEGO & ARIZONA RAILWAY.
1923: THE ELECTRO-MOTIVE ENGEERING CORPORATION,
HEADED BY H.L.
HAMILTON, BEGINS
BUILDING GAS
-ELECTRIC
RAILCARS IN
CLEVELAND,
OHIO.
46
S TATIONS
6
Trains
Trains
6
IN THIS CHAPTER:
LOCOMOTIVES
CARGO
GET YOUR TRAINS ROLLING
TRAIN PURCHASE WINDOW
TRAIN DETAIL SCREEN
48
B ASIC O PERATIONS
1923: INGERSOLL
RAND AND GENERAL
ELECTRIC COMBINE
TO BUILD THE
60-TON
BOXCAB
#8835. IT USED
A MODEL
PR 6-CYLINDER
IN
-LINE 10”X12” SOLID
INJECTION ENGINE RATED
300HP AT 550 RPM.
T
HEY USE THE EXCITATION
CONTROL SYSTEM
DESIGNED BY
DR.
HERMANN LEMP, AND
PRESENT THE ENGINE ON
13 DIFFERENT RAILROADS
OVER A
13-MONTH
PERIOD
. I
TS PERFORMANCE
IN TERMS OF RELIABILITY
AND ECONOMY OF
OPERATION DID MUCH
TO ADVANCE THE
ACCEPTANCE OF THE
DIESEL LOCOMOTIVE
AS A REPLACEMENT
FOR THE STEAM
LOCOMOTIVE
. H
OWEVER
,
IT WAS NEVER SOLD.
Now we get to the best part—the choo-choos.
Aside from looking neat chugging around and putting out steam, trains are actually the key component that makes everything else work. Railroad Tycoon II enables you to build trains from the earliest puny experimental steamers up through the latest electric bullet trains. You can create express trains to haul mail and passengers, or slow freight trains to haul coal and iron out of the mountains.
LOCOMOTIVES
Train locomotives are the engines that provide motive force, to pull your cargo cars along the track toward their destination. From the beginning of the nineteenth century through the present day, locomotives (or engines) have seen tremendous improvements in pulling power, top speed, and reliability. There are three principal types of engines—steam engines, diesels, and electrics. A few other hybrids have been tried over the years, but none achieved widespread success.
•STEAM
Steam engines burn coal, wood, or oil to heat a boiler. Steam pressure from the boiler drives pistons which power the train. Steam engines were the only engines widely used from the beginning of the rail era through the middle of the twentieth century. Eventually, diesels and electrics replaced steam engines, for a variety of factors including their generally lower fuel and maintenance costs
•DIESEL—Diesel engines are actually diesel-electric engines, using an on-board
diesel engine to generate electricity, which then powers the wheels. This type of engine is more commonly known simply as a diesel. Diesels first entered widespread usage after World War II and (along with electrics) had almost completely replaced steam engines by the mid-fifties. Almost all engines in commercial use in North America today are diesels.
•ELECTRIC—Electric engines draw electricity from an external source and
apply it to the drive wheels (as opposed to diesels, which generate their own electricity). While the first electrics appeared in the late nineteenth century, they weren’t widely used until the 1930’s. Electric engines are generally more efficient than diesels, but they require an expensive infrastructure of electrified track. Throughout Europe, most major lines are electrified, and electric engines are in heavy use. In North America, Electric engines are only used in a few places, most notably the Northeastern U.S.
CARGO
Locomotives are used to haul cargo cars. Hauling cargo by rail is considerably more efficient and cheaper than hauling by truck, and is still the primary method by which a vast array of products (especially heavy, bulk goods) is transported. Railroad Tycoon II has 32 basic types of cargo cars, plus two special cars. Not all cargo is available on every map. You’ll find coffee in South America, but not in Scandinavia. You’ll find more wool in Australia than in Canada.
Your railroad is not buying and selling the cargo, but rather, being paid to
transport it. So, even though a load of finished steel is a lot more valuable than a
49
B ASIC O PERATIONS
load of raw iron ore, you won’t necessarily get paid more to haul the steel. Other factors, such as timeliness of delivery and distance hauled affect the rate as well. In general, four major factors affect prices paid:
•DEMAND—If a station has demand for a cargo, a much higher price will be
paid. The exact difference depends on which industry model was selected from the options panel when the game was started. With the expert industrial model, there is a specific price level for each cargo at each station that rises and falls depending on how many of those cargos are arriving at the station. If the station is being flooded with a particular type of cargo, the price level will fall.
•DISTANCE—Longer hauls pay a higher fee. Some cargos (such as mail and
passengers) are particularly distance sensitive.
•SPEED—A faster delivery will pay more. Again, some cargos are more
sensitive to this (such as mail, produce, and milk)
•CARGO TYPE—More valuable types of cargo generally pay somewhat more
than less valuable types. Processed steel pays more than raw iron ore.
Some small railroads make 90 percent (or more) of their revenue hauling a single commodity, such as coal. To find out more about the pricing and timeliness of a cargo, right-click on any car carrying that cargo.
There are two special car types that aren’t used to haul cargo. The dining car increases passenger revenues by 20 percent. Use this on a train with three or four passenger cars to really make some money. The caboose increases train safety (which reduces breakdown and crashes), and train security (which reduces robberies).
GET YOUR TRAINS ROLLING
The basics of train usage are as follows:
Scout out a new route that needs a train.
Purchase an engine reasonably well suited for the route.
Use the TRAIN DETAIL SCREEN to set up the train’s route and consist.
Keep an eye on the train to make sure it receives adequate service and that
its route is still useful.
The first step is to scout out a promising route. If you’ve just laid your track and stations, you probably had a route in mind. If your railroad is an ongoing venture, keep an eye on your stations, and whenever you see cargo pile up for a while at a station, you’ve found a likely spot to add a new train. Be careful not to add too many trains, or your lines will be choked with traffic congestion.
1925: T
HE AMERICAN
LOCOMOTIVE
COMPANY (ALCO),
ALONG WITH GENERAL
ELECTRIC AND
INGERSOLL RAND, BUILDS
ITS FIRST
DIESEL
ELECTRIC LOCOMOTIVE
.
IT WAS DELIVERED UNDER
ITS OWN POWER TO THE
CENTRAL RAILROAD OF
NEW JERSEY AND
ASSIGNED AS
CNJ #1000.
IT WAS BASICALLY THE
SAME AS
#8835, WITH
THE SAME WHEEL
ARRANGEMENT AND
ENGINE
, BUT WITH MANY
IMPROVEMENTS
. IT
OPERATED AS A SWITCHER
IN THE
BRONX UNTIL
1957, AND IS NOW IN THE
B&O MUSEUM IN
BALTIMORE, MARYLAND.
TRAIN PURCHASE WINDOW
Next, you’ll need to purchase an engine. Click on the PURCHASE ENGINE button on the main interface (left side, fifth from the top). You’ll be presented with TRAIN PURCHASE window. In this window, you’ll see a list of available locomotives— you’ll be notified periodically when new ones are available. On the right side are the stats of the locomotive currently selected. There are five statistics tracked, as well as a top speed matrix:
•COST—The price to purchase the locomotive.
•MAINTENANCE—Estimated annual maintenance costs.
•F
UEL—Estimated annual cost of keeping the locomotive rolling. Note: this
can vary considerably depending on how far the train actually travels.
•ACCELERATION—A measure of how fast a particular locomotive can get to
full speed.
•RELIABILITY—A measure of the reliability of an engine.
•TOP SPEED MATRIX—A matrix that shows the locomotive’s performance
on various grades with various numbers of cars. Since car weight varies, you can change the assumed weight per car, to see how the engine does pulling something heavy (such as coal), as against something light (such as passengers).
In general, you won’t find any train that’s ideal in all categories. Cheap trains are often unreliable. The fastest trains also tend to have less hauling capacity, and so on. You’ll notice that there is often a considerable difference between a train’s top speed and its performance hauling a significant load. Think of a Ferrari versus a pickup truck. The Ferrari can go a lot faster, but you wouldn’t want to hook a trailer up to it. The pickup truck may not accelerate very well or go very fast, but it can haul a big load, and probably has a lower maintenance bill than the Ferrari as well.
Once you’ve purchased a train, the next screen you’ll see is the TRAIN DETAIL SCREEN. This is where you’ll select destination and cargo for your train.
1926: HAMILTON OF
EMC HIRES RICHARD
DILWORTH AS CHIEF
ENGINEER
. DILWORTH WAS
A SELF
-TAUGHT
MECHANICAL AND
ELECTRICAL ENGINEER
WHO HAD HELPED PUT
TOGETHER
G.E.’S EARLY
RAIL CARS BACK IN
1910.
50
B ASIC O PERATIONS
TRAIN DETAIL SCREEN
The TRAIN DETAIL SCREEN is the nerve center for controlling your trains. It’s divided into four windows, one has a double function:
•INSTRUMENT PANEL—The area at the top left of the screen may look like a background graphic, but it also shows some valuable information.
•ROUTE/CONSIST LIST BOX—The list box on the middle left side of the screen displays your route and consist.
•TRAIN/STATION INFO—The bottom panel shows information on your train, sometimes toggling to information on a station you are working with.
•M
AP ROUTER/CAR LISTThe right side of the screen is a dual purpose
window that can be toggled between a map of the main world from which you can choose your route, and a car list of available cars used to set up your consist at each route stop.
INSTRUMENT PANEL
The instrument panel on the upper left part of the screen shows several important gauges (oil, sand, and sometimes water) and has one important control (the throttle). The layout of the instrument panel changes a bit depending on whether the engine is a steam, diesel, or electric engine, but the gauges themselves look the same.
•OIL—The oil gauge is a round gauge with an oil can on it. Oil is used as a proxy for overall train maintenance. As your oil level drops, your chance of a breakdown increases. If your train runs completely out of oil, its chance for a breakdown increases greatly, and its maintenance costs go up significantly (parts break faster if they are not maintained, requiring replacement, rather than repair.)
•SAND—Sand is used by engines for traction in areas with steep grades. Your engine will use very little sand if it is running over primarily flat areas, but will run out frequently in the mountains. There is no impact until your engine is completely out of sand, at which point its ability to climb grades is halved (a 2% grade acts like a 4% grade).
1928: THE FIRST
DIESEL-ELECTRIC
PASSENGER
LOCOMOTIVE BUILT IN
NORTH AMERICA WA S
ATWO
-UNIT 2-D-1-1-D-2.
IT REPRESENTED A JOINT
EFFORT BETWEEN
WESTINGHOUSE,
CANADIAN
LOCOMOTIVE CO.,
BALDWIN, AND
COMMONWEALTH
STEEL CO. ITWAS
NUMBERED
CANADIAN
NATIONAL #9000,
AND EACH UNIT HAD A
SCOTTISH-BUILT
BEARDMORE V12 12” X 12”
ENGINE RATED 1,330HP
AT 800 RPM. MAX. SAFE
SPEED WAS
63 MPH.
51
B ASIC O PERATIONS
•WATER—Water is only required by steam engines. A steam engine that runs out of water travels at a greatly reduced speed (using reserves and water found along the line).
Oil, sand, and water are replenished when a train passes through a station with a roundhouse, sanding tower, or water tower respectively. You’ll generally need a lot of water towers, significantly fewer roundhouses, and a varied number of sanding towers depending on the grades in the area where you’re building. If any of these items run out, an appropriate icon will appear next to the train in the CENTER LIST BOX on the main interface.
Also on the instrument panel is the THROTTLE, a lever that enables you to increase or decrease the speed of your engine. It is normally set to a default level of 85 percent of maximum capacity—the highest value that is reasonably safe. All rated speeds for an engine are based on this throttle setting. For severe cases, when a little extra boost is needed, you can push the throttle into the red zone, but at a greatly increased risk of breakdown or crash. If the throttle is fully engaged, breakdown risks are four times normal. Conversely, you can lower the throttle for a bit more safety, though the effects are far less dramatic. A throttle setting of half normal reduces breakdown chances for the equivalent distance traveled by half.
ROUTE/CONSIST LIST BOX
Below the instrument panel is a list box showing all currently scheduled station stopoffs for the train, along with the list of cars that the train should haul from that point on (the consist).
Normally your train will start at the top station on the list, travel to the next station down, and so on until it reaches the last station, then it will go back to the first station. You can redirect a train by clicking in the small area to the left of a station’s name. The NEXT STATION marker should change to reflect this.
You can remove a station from the route by clicking on the DELETE button at the right side of each station. (Adding stations is explained in the section “Map Window/Car List.”)
Just above the DELETE button is a stoplight icon. Click it to change its color. The color determines whether or not the train waits for cargo at this station before proceeding:
•GREEN—Don’t wait for cargo. This causes the train to grab whatever is
ready to go when it reaches the station. Use this when the cargo you plan to pick up at the station isn’t that important, perhaps for the back end of a long route.
•YELLOW—Wait until at least half (rounded up) of the cargo cars are full.
This is a good compromise between speed and efficiency.
•RED—Wait until all cargo cars are full. Be careful with this option, if you
overuse it, you might find that your trains spend most of their time waiting around in stations, rather than hauling goods and making money.
1930: GENERAL
MOTORS ACQUIRES
THE
WINTON COMPANY
ON
JUNE 20, AND
ELECTRO-MOTIVE ON
DECEMBER 31.
52
B ASIC O PERATIONS
TRAIN/STATION INFO
The bottom panel normally shows train info, but sometimes shows station info for the currently selected station, depending on what action you’re taking. For more info on the station info panel, see Chapter 5, Stations.
The train information is a capsule summary of the train’s current state and recent history. At the top is a side view of the full train. If a cargo car is dimmed out, it is empty. Train engines are never dimmed out. At the lower left is the train’s heading and speed, its cargo value and weight (heavier cargo loads require more powerful locomotives), the engine’s age, and chance of a breakdown.
As engines age, several things happen:
•SLOWER SPEED—They lose about a half percent off their top speed every year—a 20-year-old engine is about 10 percent slower than a new engine of the same type.
•HIGHER MAINTENANCE—A 20-year-old engine costs about three times as much in annual maintenance.
•HIGHER BREAKDOWN RISK—A new engine has virtually no breakdown risk; a 20-year-old engine has about a 60 percent higher risk than a 5-year­old engine.
For best results, you may want to look at replacing engines as they reach 15 to
25 years of age.
The breakdown chance can be a critical issue. Poor reliability doomed many otherwise promising engine designs to a short life span. Breakdowns are based on distance traveled, not time elapsed, so, all other things being equal, a faster engine is going to go further each year and have a higher chance of a breakdown. Other factors affecting the risk of breakdown include:
•E
NGINE RELIABILIT YEach level of engine reliability is about a third less
likely to breakdown than the one below it; an “above average”-rated engine is about a third less likely to break down than an “average”-rated engine.
•ENGINE AGE—As mentioned above, older engines are less reliable.
•OIL LEVEL—Keeping an engine’s oil gauge nearly full significantly reduces
breakdown risk. Running out of oil altogether is the worst possibility, tripling breakdown chances over an engine fully topped off with oil.
•HEAVY LOAD S/STEEP GRADES—The greater the stress on the engine, the greater the breakdown chance.
•THROTTLE SETTING—Full red-zone throttle quadruples breakdown chances.
•CABOOSE—Adding a caboose decreases the breakdown chance by 25
percent.
•MANAGER EFFECTS—Certain managers provide a safety bonus to the railroads they supervise.
1934: THE UNION
PACIFIC M-10000 IS
DEDICATED IN
FEBRUARY.
THIS PULLMAN-BUILT 3-
CAR ALL-ALUMINUM
ARTICULATED TRAIN WAS
THE FIRST
STREAMLINER IN THE
UNITED STATES. ITIS
POWERED BY A
WINTON
V12 600 HP DISTILLATE
ENGINE
, AND IS CAPABLE
OF
110 MPH. IT MADE A
12,625 MILE COAST-TO-
COAST EXHIBITION TRIP,
AND WAS SEEN BY
ALMOST
1.2 MILLION
PEOPLE AT VARIOUS
STOPS
. IT WENT INTO
SERVICE AS THE
CITY
OF
SALINA ON JANUARY
31, 1935. THE POWER CAR
WAS DESIGNED BY
RICHARD DILWORTH.
53
B ASIC O PERATIONS
MAP ROUTER/CAR LIST
The right side of the TRAIN DETAIL SCREEN contains a dual purpose panel. It toggles between the MAP ROUTER, in which you set up a train’s route, and the CAR LIST, in which you pick which cars to include in the train’s consist at each station. You can toggle between them by using the lever above the panel. Also, double­clicking on a station in the ROUTE/CONSIST LIST BOX will automatically open the CAR LIST.
•MAP ROUTER—The green stars are your stations. Yellow stars are your opponent’s stations. Black track is yours, belongs to your opponent. Click on any station to add it to the bottom of your route list. For more precise placement, drag the station to a specific spot on the route list.
•C
AR LIST—The top section of this panel shows the current consist at the
selected station. Click on a car to remove it from the consist, or click on clear to clear out the current consist completely. Click on any car at the bottom to add it. Cargos available at the current station are shown in the top group—normally you’ll want to confine your selection to them. Select OK when you’re done.
MORE ON TRAIN ROUTING
Proper train routing can have a great impact on the speed and profitability of your trains.
For the most part you can let the trains go about their way without much supervision—track switching, use of sidings, and other operational details are automatically handled for you.
Once told to travel between two stations, trains will automatically select the best route, if more than one are available. Trains will generally follow the shortest route.
Trains can use the opponents’ track, if they need to. However, you will have to pay the owner of the track a portion of the revenue received equal to the portion of the total distance traveled which was on his track. However, the opponent does not absorb any of the train’s operating cost. So if a train travels 50 squares from Chicago to Detroit, including 8 squares over your opponent’s track, and generates $100,000 in revenue, you’d have to give up 20 percent (8/50) of the revenue. Try to use as little of your opponents’ track as possible.
You can also pick up and deliver cargos from and to your opponents’ stations, at a cost of $2,000 per car load picked up or delivered. Again, use with caution.
If you have an electric engine, an entire route from station to station must be electrified, or the engine will not move. You don’t have to electrify all your track, just whatever routes you want your electric engines to use.
1934: THE
BURLINGTON ZEPHYR IS
DEDICATED ON
APRIL 18.
ON MAY 26, THIS BUDD-
BUILT 3-CAR ARTICULATED
TRAIN OF STAINLESS
STEEL MADE A RECORD
-
BREAKING DAWN-TO -DUSK
RUN FROM
DENVER TO
CHICAGO, 1016 MILES, AT
AN AVERAGE SPEED OF
77.6 MPH AND A TOP
SPEED OF
112.5 MPH. IT
WAS THE FIRST
DIESEL-
ELECTRIC
STREAMLINER IN THE
UNITED STATES,
EMPLOYING A WINTON
INLINE
8-CYLINDER 600
HP 201A TWO-STROKE
ENGINE
. THE POWER CAR
WAS DESIGNED BY
RICHARD DILWORTH.
54
B ASIC O PERATIONS
7
Players and
Companies
Players and
Companies
7
IN THIS CHAPTER:
PLAYER DETAIL
COMPANY DETAIL
56
P LAYERS AND C OMPANIES
1934: CONSTRUCTION
OF THE FIRST
STREAMLINED
ELECTRIC
LOCOMOTIVES BEGINS
.
THESE WERE THE PENNSY
GG-1S, WHICH PULLED
HIGH
-SPEED PASSENGER
TRAINS BETWEEN
NEW
YORK CITY AND
WASHINGTON, DC. THEY
DEVELOPED
8,500 HP
AND COST $250,000.
PRODUCTION
CONTINUED UNTIL
1943,
AND THE ENGINES WERE
USED INTO THE EARLY
1980’SBYAMTRAK.
The great railroads were built by great companies led by a handful of great men (sorry to be politically incorrect, but there were no significant women railroad tycoons—trust us, we looked hard.)
In Railroad Tycoon II, both the players of the age and the companies they built are the mechanisms for railroad development. You play a railroad tycoon who is interested not just in building a great railroad, but in personal enrichment as well— sometimes at his railroad’s expense.
Sometimes in a game you might control several companies in succession, either because you see new investment opportunities that beckon you to leave behind your original companies, or because the board of directors of your original company, ahem, “invites” you to seek employment elsewhere. You don’t always have to start a company from scratch—sometimes you’ll start as head of an established company, and sometimes you’ll have the opportunity to grab control of a company from some poor sap...err...I mean, from the underperforming current chairman.
PLAYER DETAIL
The player you play is usually predetermined for the scenario you’ve chosen. Forty great tycoons are available. North American tycoons tended to be ambitious private businessmen, sometimes more eager to enrich themselves than build a lasting successful company. European tycoons and tycoons from elsewhere thoughout the world are sometimes private businessmen, and sometimes political figures, leading national railroad-building efforts. Political figures tended to be more concerned with building a large railroad, even at the expense of profitability or personal gain.
You can choose to play however you want, although the goals of a particular scenario may encourage certain types of play. However, your computer-controlled opponents will tend to act in the manner they acted historically—Jay Gould will speculate relentlessly in the stock market, while Cecil Rhodes will focus on company expansion, even to the point of bankrupting his railroad.
To get a closer view of yourself and your opponents, and to check out everyone’s financial situation, double-click on a player on the main interface C
ENTER LIST BOX.
You’ll see a close-up of the handsome and not so handsome faces of the different players, a description of their historical activities (which gives an indication of their likely activities within the game), and a breakdown of their finances.
57
P LAYERS AND C OMPANIES
COMPANY DETAIL
Most players will soon start a company, for it is through companies that all building activities occur. For more information on starting a company, see Chapter 4, The Main Interface (page 29).
Once your company is underway, the principle means for controlling and monitoring your company is the COMPANY DETAIL SCREEN. This screen shows your company ledger, and it has five tabs you can use to manage your operation:
•OVERVIEW—This tab has information related to you and your current
manager, and gives you a quick look at your operation. You can choose to R
ESIGN AS CHAIRMAN if you plan to pursue other interests, VIEW/HIRE
OTHER MANAGERS, or CHANGE COMPANY NAME/LOGO from this tab:
RESIGN AS CHAIRMAN—This option enables you to hand over the reigns to another leader. You can resign as chairman, and still hold onto all your stock and wealth, then start another company.
VIEW/HIRE OTHER MANAGERS—Different managers give different bonuses. The better managers demand a higher salary, and won’t even apply for the job until your company is thriving and successful. Click here to view, and perhaps hire, from the two current applicants.
CHANGE COMPANY NAME /LOGO—Click here to change the company’s name and/or logo. You can do this as many times as you like.
•INCOME—This is just what it sounds like. This is your INCOME STATEMENT
that shows revenues (the good stuff) and expenses (the necessary evils of running a business) for the life of your business, and the past three years. For the financially challenged, the idea here is to have greater revenues than expenses.
•BALANCE—The next tab is your BALANCE sheet. Here’s where heavy borrowing, in the form of bonds or tons of stock offerings can come back to bite you.
•TERRITORIES—Not everyone loves you. The TERRITORIES tab enables you
to access your railroad’s POLITICAL VIEW, ACCESS RIGHTS VIEW, and GOODWILL by territory:
1935: EMC BUILDS
#511 AND #512, THE
FIRST SELF
-
CONTAINED DIESEL
PASSENGER
LOCOMOTIVES IN THE
UNITED STATES. THE
BOXCAR
-LIKE BODIES
HOUSED TWO
WINTON
V12 900 HP 201A
ENGINES, AND WERE
DESIGNED BY
DICK
DILWORTH AND TWO
DRAFTSMEN
. THE FIRST
UNIT SOLD WENT TO THE
B&O AS #50 TO PULL
THE
ROYAL BLUE. THE
ENGINES WERE RETIRED IN
1956. YOU CAN SEE
THEM AT THE
NATIONAL
MUSEUM OF
TRANSPORTATION IN ST.
LOUIS.
58
P LAYERS AND C OMPANIES
POLITICAL VIEW—This shows the political divisions on the current map. Some maps have no political divisions at all—ahh life is easy. Unfortunately, many maps are divided into dozens of small countries and territories. From this view, you can consult the governments of these territories and try to gain access to those places where you don’t already have it.
ACCESS RIGHTS VIEW—This view shows the territories that you currently have access rights in, as well as those you don’t. You won’t be able to lay track or run trains in territories where you don’t have access rights.
GOODWILL—This view shows your current goodwill ratings by territory. Run your operations efficiently, and your goodwill will improve. If a few too many of your trains go Boom! you might see your goodwill take a dive. Make nice with your neighbors—it pays.
•FINANCES—This is the tab you’ll probably visit the most. Here is where you
can issue bonds, issue stock, buy back stock, change dividends, attempt merger, and if you’ve had enough, declare bankruptcy.
I
SSUE BONDS—You won’t be able to issue bonds unless you have a
solid credit rating of at least B or better. The better your credit rating, the lower the interest rate charged (The prime rate also affects interest rates). Improve your credit rating by reducing debt, showing a solid profit for several years, and having a high level of assets relative to your total debt. Click here to issue bonds and click OK on the next screen to finish the transaction.
ISSUE STO CK—Click this option to issue company stock. A window will appear giving details of the transaction. Click OK in that window if everything is fine. Note the change to your current Stock Value on the opposite page.
BUY BAC K STOCK —Use this option to buy up company stock from the market. Take a look at its effect on your stock value. Investors are very particular about stock value—they want it to go up. Period. Don’t disappoint them, or you’ll be out on your ear. Remember that chairmen are appointed, not born.
1970:
C
ONGRESS PASSES
THE RAIL PASSENGER
SERVICE ACT CREATING
AMTRAK, WHICH TODAY
SERVES MORE THAN
20
MILLION CUSTOMERS
ANNUALLY ON ITS
NATIONAL NETWORK OF
INTERCITY TRAINS AND
EMPLOYS SOME
23,000
PEOPLE.
CHANGE DIVIDENDS—Change your company’s dividend payout to shareholders here. The board of directors may not let you set this too high, since it will drain your company’s cash. If you own a lot of stock in your company, a high dividend rate is a good way to funnel cash from your company to yourself.
ATTEMPT MERGER—Clicking here will do nothing if there are no other companies in the game. If there are, select the company you want to merge with, then set the offering price. You’ll see the resulting shareholder vote, and your companies will merge upon a positive result. You can only attempt a merger once a year. You’ll get more votes if you offer a higher price. If you control stock in the target company, you can use those shares to vote in favor of the merger and increase the chance of success.
DECLARE BANKRUPTCY—When you’re carrying too much debt, and have no hope of paying it back, or when things are just going horribly, click here and select OK from the next screen. Half your debt will disappear, but this has consequences: you won’t be able to borrow money, you’ll have to forfeit all company cash, you won’t be able to issue bonds for awhile, and you’ll have a hard time issuing stock once you declare bankruptcy.
1986: T
HE SAN DIEGO
RAILROAD MUSEUM
OPERATES ITS FIRST
GOLDEN STATE LIMITED
EXCURSION TRAIN
BETWEEN
CAMPO, CA,
AND MILLER CREEK, CA,
ON THE SD&A.
1996: SANTA FE
ACQUIRES
BURLINGTON
NORTHERN, CREATING
BNSF (BIG NEW
SANTA FE).
59
P LAYERS AND C OMPANIES
IF YOU BUY BACK ENOUGH STOCK, THEN
YOU WILL HAVE SOLE CONTROL OF YOUR RAILROAD. THIS IS AN EXTREMELY GOOD THING, IF THINGS ARE GOING WELL.
HOWEVER, IT CAN USE UP ALL YOUR
COMPANYS SPARE CASH AND LEAVE YOU
IN CONTROL OF A TINY SHELL WHILE OTHER COMPANYS GROW.
8
The Stock Market
8
The Stock Market
IN THIS CHAPTER:
STOCKS 101
THE STOCK MARKET
62
T HE S TOCK M ARKET
IN 200 BC, A GREEK
MATHEMATICIAN AND
PHYSICIST DESCRIBED
THE FIRST PROTOTYPE
STEAM ENGINE IN THE
BOOK
SPIRITUALIA SEU
PNEUMATICA
THE STOURBRIDGE LION
INTRODUCED PRACTICAL
STEAM LOCOMOTIVES TO
NORTH AMERICA IN 1829.
IT WAS PURCHASED IN
ENGLAND FOR THE
DELAWARE AND HUDSON
COMPANY.
Many of the great fortunes of the railroad age were built not through efficient railway building, but through merciless exploitation of the stock market. The nineteenth century saw a largely unregulated stock market used as a personal piggy bank by many of the tycoons of the day. Here’s your chance to take all those stock market gambles your accountant brother keeps shooting down.
STOCKS 10 1
Few individuals have enough wealth to build a railroad all by themselves. In real life and in Railroad Tycoon II, the most common practice is for one principal investor to put up as large a sum as he can afford, then solicit investors to invest money in the company, with all investors receiving shares in the company proportionate to their investment. If the company is profitable, it pays a portion of its earnings to its investors in small quarterly sums called dividends. The company will usually retain a portion of the earnings to use for growth. A profitable stock will both pay its owner a continuing sum in dividends, and rise in price to reflect the company’s earnings.
Investors can buy and sell their stock. In general, if several blocks of shares are sold soon after one another, the stock price will fall. If the company is still financially sound, the low share price might be a bargain waiting for a watchful investor to snap up.
In Railroad Tycoon II, all companies in the game have tradable shares. Sometimes, all the shares may be owned by one or more players, in which case none will be available on the open market. More commonly, players hold a portion of the shares in their companies, and other investors (the public at large) hold the remainder, creating a market of people always willing to make a trade with you, if you’ve got the money.
THE STOCK MARKET SCREEN
The STOCK MARKET SCREEN is where you can keep an eye on the share prices of your company and your opponents’ companies, and make
investments as you see opportunities. There are two tabs on the STOCK MARKET SCREEN: PERSONAL and CORPORATE. The PERSONAL section lets you see the current holdings of yourself and others, and change your holdings by buying or selling stocks. The CORPORATE section lets you view more details on the key financial data for each company in the game.
63
T HE S TOCK M ARKET
PERSONAL
The PERSONAL tab on the STOCK MARKET DETAIL SCREEN shows your personal holdings. Most of your stock, at least initially, will be in your own company. From this screen you can BUY, SELL, or VIEW corporate information (this is the same as the CORPORATE tab).
Buying stock in a company will usually drive up the share price, at least temporarily. Selling stock will usually lower the price. There are two wrinkles added when you play with the EXPERT FINANCIAL MODEL active—BUYING ON MARGIN and SHORT SELLING:
•BUYING ON MARGIN—When you buy stock on MARGIN, you are in effect
borrowing money to buy the stock. You use your existing stock as collateral for the loan. You may borrow up to half of the value of your stock holdings. The purchasing power figure you see on this screen is the sum of your cash, plus half your stock (which you can borrow against.) As you go deeper into margin, your purchasing power will decrease to zero (0), at which point you can’t buy any more stock on margin. Beware: if the value of your stocks fall, they are less valuable as collateral. If they fall far enough to drive your purchasing power below zero, you’ll get a margin call from your broker, requiring you to sell off enough stock to restore your purchasing power. Unfortunately, selling off part off your stock can drive the price down, creating an even bigger hole for you to dig yourself out of. You can lose a lot of money quickly if you’re heavily margined.
•S
HORT SELLING—This refers to the practice of selling stock you don’t
actually own. The shares are implicitly borrowed from a broker, and eventually you must repurchase the shares you short sell to pay the broker back. You hope to repurchase the shares for less than you originally sold them (basically—sell high, buy low). Short sell a stock when you think it is overpriced and due for a fall. But beware, if the stock price goes up instead of down, you could lose your shirt.
Outside the STOCK MARKET, we call practices like these gambling. Be very sure you know what you’re doing before attempting to SHORT SELL or BUY ON MARGIN. Also, be aware that if you allow the computer players to do this by setting their FINANCIAL MODEL to EXPERT, they know exactly what they are doing, and can bankrupt you if you get in over your head with borrowed money or borrowed stock.
T
HE FIRST UNDERGROUND
RAILROAD OPERATED BY
STEAM OPENS IN
LONDON IN 1863.
THE GENERAL SHERMAN
WAS THE FIRST
LOCOMOTIVE
PURCHASED BY THE
UNION PACIFIC
RAILROAD. ITWAS
SHIPPED BY BOAT FROM
ST. LOUIS IN 1865.
64
T HE S TOCK M ARKET
CORPORATE
The CORPORATE tab shows details about the currently selected company. You can view graphs of the company’s performance over the last few years. All numbers are adjusted to account for stock splits. Categories of information available are:
• Share Price—The stock price at the end of the year. Share price is determined by a number of factors, including all of the other financial categories on this page, but most especially EARNINGS PER SHARE and BOOK VALUE PER SHARE. Recent sales and purchases of the stock will also temporarily drive it up or down.
•B
OOK VALUE PER SHARE—The book value (equity) of the company,
divided by the shares outstanding. Book value is the total value of all the company’s assets minus its debt. This can be negative for a company heavily in debt.
•REVENUE PER SHARE—Total company revenue divided by shares outstanding. This can increase or decrease even if the company’s revenue is flat, if the company is increasing or decreasing the shares outstanding by issuing or buying back stock.
•EARNINGS PER SHARE—Profits divided by shares outstanding.
•DIVIDEND PER SHARE—The dividend rate per share.
•5 YEAR WEIGHTED RETURN—The total return that investors receive for
buying a share of stock is equal to the sum of all dividends they receive, plus any increase or decrease in the stock’s price. This figure shows the average annual return in cash dividends paid and price appreciation for the last five years, weighted more heavily for the more recent years. Investors like to make money—either through dividends or share price increases. Keeping this return up is a key factor in how happy investors are with a chairman’s performance. If the stock price declines for long enough, investors may fire the chairman. The easiest way to keep this figure high is to steadily increase your profits. An alternative is to at least maintain your profits while steadily buying back shares, driving up the share price.
C
ENTRAL PACIFICS FIRST
LOCOMOTIVE WAS THE
GOVERNOR STANFORD. IT
IS ONE OF TWO ENGINES
FROM THE FIRST
TRANSCONTINENTAL
RAILROAD THAT STILL
EXISTS TODAY
.
9
Multiplayer
9
IN THIS CHAPTER:
UNDERSTANDING YOUR MULTIPLAYER OPTIONS
CONNECTING YOUR GAME
SETTING UPAMULTIPLAYER GAME
PLAYING THE GAME
Multiplayer
66
M ULTIPLAYER
THE 1866–1867 WINTER
WASSOBADINTHE
SIERRA NEVADA, THE
WORKFORCES CLEARING
THE
40 MILES ABOVE
DONNER LAKE,
PROTECTED THEMSELVES
BY TUNNELING INTO
60-
FOOT SNOWDRIFTS. IT
OFTEN TOOK WEEKS JUST
TO CLEAR CUTS OF ICE
SOMETIMES
15 FEET
THICK OVER TRACK
.
UNDERSTANDING YOUR MULTIPLAYER OPTIONS
Railroad Tycoon II enables you to play a game against multiple different human opponents on any of the maps in the game. To reach the multiplayer menu from the
main menu, click the MULTIPLAYER option.
The MULTIPLAYER MENU has four options that correspond to the types of
connections available:
• TCP/IP—This mode of play is used for playing games over the Internet, or on Local Area Networks (LANs) running the TCP/IP protocol.
• IPX—The IPX protocol is a LAN protocol. If your network is running IPX, then you can use this protocol to play Railroad Tycoon II locally.
•MODEM—This mode enables play between two players connected directly by
modem, without using the Internet. It is usually faster than an Internet connection.
•SERIAL—This mode enables two users to connect their computers with serial
cables for multiplayer games.
Click on one of the available connection types to start setting up your game. For
more details on these connection types see the next section, “Connecting Your Game.”
CONNECTING YOUR GAME
The four modes of play consist of two modes that support more than two players (TCP/IP and IPX), and two modes that only support one-on-one competition (Modem and Serial). Game play is the same under any connection type, the primary difference is the method of connecting, and the aforementioned player count limitations for MODEM and SERIAL play.
67
M ULTIPLAYER
TCP/IP
TCP/IP is the networking protocol used on the Internet. It is also popular on Local Area Networks (LANs). With this connection type, you can set up either type of game, local or Internet, in exactly the same way.
To start a TCP/IP multiplayer game:
1 Select TCP/IP from the multiplayer menu. The game will automatically
search for available servers on your LAN. Servers are machines that are currently set up to host a multiplayer game. In this case, the game searches for servers connected via TCP/IP.
2 There are five commands you can use from the dialog box that appears
once the server search is complete:
C
HANGE—Click this button to select the portrait, name, and
description for your in-game persona. Click in the text boxes in the dialog that appears and press ENTER to accept and leave the fields, or ESC to skip to another field without saving changes. Click OK in the dialog box when you are satisfied with your player setup.
SERVER IP—If you’re connecting over a LAN, you can usually leave this field blank. To connect to someone over the Internet, you’ll need to know the IP address of the host computer. If you’re the host, you’ll need to tell everyone your IP address (displayed right above the server’s IP).
JOIN—Click this button to join an available game. Before attempting to join a game, conduct a server search by clicking REFRESH. If no servers appear in the SERVERS window, you won’t be able to join a game. Once a server is available, click on it in the SERVERS window, then click JOIN to enter the game.
CREATE—Click this button to create a game as the server. Other players will have to connect to you.
REFRESH—This button is used to conduct a server search. Click it if there are no servers shown in the SERVERS window. This will refresh the window with any servers that have appeared since the last search.
3 Once the game has been created, or you’ve joined an existing server, you’re
connected and ready to set up your game. For more details, see the section “Setting Up a Multiplayer Game” in this chapter.
IN NOVEMBER 1870,
ONLY 18 MONTHS AFTER
THE COMPLETION OF THE
TRANSCONTINENTAL
RAILWAY
, THE CENTRAL
PACIFIC RAILWAY WAS
ROBBED
. IN LESS THAN 24
HOURS IT WOULD BE
ROBBED AGAIN
. THIS SET
THE TONE OF THE
WILD
WEST RAILWAYS FOR THE
CENTURY TO COME
.
THE FIRST CHINESE
RAILWAY WAS OPENED IN
1876 IN THE EASTERN
PROVINCE OF
KIANGSU.
68
M ULTIPLAYER
IPX
IPX is a networking protocol common on most LANs. If you aren’t sure if your network is running IPX, ask your network administrator.
To set up an IPX multiplayer game:
1 Select IPX from the multiplayer menu. The game will automatically search
for available servers on your LAN. Servers are machines that are currently set up to host a multiplayer game. In this case, the game searches for servers connected via IPX.
2 There are four commands you can use from the dialog box that appears
once the server search is complete:
CHANGE—Click to select the portrait, name, and description for your in-game persona. Click in the text boxes in the dialog that appears and press ENTER to accept and leave the fields, or ESC to skip to another field without saving changes. Click OK in the dialog box when you are satisfied with your player setup.
JOIN—Click this button to join an available game. Before attempting to join a game, conduct a server search by clicking REFRESH. If no servers appear in the SERVERS window, you won’t be able to join a game. Once a server is available, click on it in the servers window, then click JOIN to enter the game.
CREATE—Click this button to create a game as the server. Other players will have to connect to you.
R
EFRESH—This button is used to conduct a server search. Click it if
there are no servers shown in the Servers window. This will refresh the window with any servers that have appeared since the last search.
3 Once the game has been created, or you’ve joined an existing server, you’re
connected and ready to set up your game. For more details, see the section “Setting Up a Multiplayer Game” in this chapter.
MODEM
A modem connection enables head-to-head play between two players. This type of connection requires that you already have a modem installed and configured to work with your system.
To start a MODEM multiplayer game:
1 Select MODEM from the multiplayer menu.
2 There are three commands you need to choose from to set up your game:
E
RNST SIEMENS CREATED
THE FIRST PUBLIC
ELECTRIC RAILROAD IN
GERMANY. IT OPENED IN
1881 NEAR BERLIN,
GERMANY.
THE FIRST TRAIN ARRIVED
IN
EL PASO IN 1881.
THE LAST SPIKE ON
THE
GREAT SOUTHERN
PACIFIC RAILROAD
WAS DRIVEN ON
JANUARY 12, 1883.
CHANGE—Click to select the portrait, name, and description for your in-game persona. Click in the text boxes in the dialog that appears and press ENTER to accept and leave the fields, or ESC to skip to another field without saving changes. Click OK in the dialog box when you are satisfied with your player setup.
HOST—Select this button if you will be the one hosting the game. The other player will dial your phone number to get into the game. Clicking this button brings up a WINDOWS dialog box that prompts you to check your modem configuration if necessary.
GUEST—Click this button if you will be the one dialing the other player. Clicking this button brings up a WINDOWS dialog that prompts you to enter the phone number to dial, and gives you the opportunity to change your modem settings.
3 Once you’ve chosen your settings, the guest’s computer will dial the host.
When the computers connect you’re ready to set up your game. For more details, see the section “Setting Up a Multiplayer Game” in this chapter.
SERIAL
A serial connection requires that both computers be connected by a null modem (a special kind of serial cable). This is essentially a cheap, relatively easy way of connecting two computers that are physically located within a few feet of each other, but aren’t set up on any kind of LAN.
To start a SERIAL multiplayer game:
1. Select SERIAL from the multiplayer menu.
2. There are three commands you need to choose from to set up your game:
CHANGE—Click to select the portrait, name, and description for your in-game persona. Click in the text boxes in the dialog that appears and press ENTER to accept and leave the fields, or ESC to skip to another field without saving changes. Click OK in the dialog box when you are satisfied with your player setup.
HOST—Select this button if you will be the one hosting the game. Clicking this button brings up a WINDOWS dialog box that prompts you to check your serial port configuration if necessary.
GUEST—Click this button if you will be the Guest for this session. Clicking this button brings up a WINDOWS dialog that prompts you to enter check your serial port configuration if necessary.
3 Once you’ve chosen your settings, the computers will connect. When the
computers connect you’re ready to set up your game. For more details, see the section “Setting Up a Multiplayer Game” in this chapter.
IN 1883, THE PARIS TO
CONSTANTINOPLE RUN
OF THE
ORIENT EXPRESS
TOOK ONLY
67.5 HOURS
AND COVERED
1,853
MILES.
I. K. BRUNEL DESIGNED
THE
BOX HILL TUNNEL
NEAR
LONDON,
ENGLAND, SO THAT EACH
YEAR THE SUN WOULD
SHINE THROUGH THE
TUNNEL END TO END ON
HIS BIRTHDAY
.
69
M ULTIPLAYER
70
M ULTIPLAYER
THE LETHBRIDGE
VIADUCT IS THE TALLEST
BRIDGE IN
CANADA. THE
5,327-FOOT LONG BRIDGE
STANDS
314 FEET ABOVE
THE VALLEY
.
THE UNION FORCES HAD
22,000 MILES OF
OPERATING RAILROAD
,
WHILE THE SOUTH HAD
ONLY
9,000 MILES OF
MIXED
-GAUGE RAILROAD.
SETTING UPA MULTIPLAYER GAME
Setting up a multiplayer game is essentially similar to setting up a single-player game. You choose a map, game play options, then start. You can also reload a saved multiplayer game. If not all players have the same version of a game or map, it will be automatically transmitted when you launch the game, though this will slow things down a bit. Only the host computer can choose the map or saved game.
Before launching the game, all players must approve of the current settings by clicking on the light that appears next to their name. If any option is changed after a player clicks his or her approval, the light turns off, and all players get a chance to approve the change, or use the chat window to complain to the player who made the change.
One key element shown next to each player’s name is their ping time. This measures how long a message takes to be sent and replied to on his or her computer, in milliseconds. The higher this number, the less responsive the game will be. For best results, let the player with the fastest computer and/or the fastest internet connection be the host.
PLAYING THE GAME
Once you’re connected and in the game, play is identical to the SINGLE PLAYER mode. The only difference is that you can communicate with other players by pressing the TAB key, typing in your text and pressing ENTER. This will cause your text to appear on screen, along with your player name.
You might also want to save the game with reasonable frequency. Internet connections in particular are notoriously poor, and a freshly saved game will enable you to reconnect and reload if someone loses his or her connection.
That’s it! Be aware that if you think the computer players are tough, human opponents are downright brutal. Make sure you know what you’re doing by playing plenty of single-player games before jumping into a multiplayer game, or you’ll live to regret it.
10
Using the
Map Editor
10
IN THIS CHAPTER:
STARTING A NEW MAP
LOADING A MAP
EDITOR BASICS
Using the
Map Editor
72
U SING THE M AP E DITOR
THE IRON DUKE, A 4-2­2 OF THE DUKE CLASS,
WAS NAMED AFTER
ARTHUR WELLESLEY,
THE FIRST DUKE OF
WELLINGTON.
I
N 1938, THE MALLARD
SETS THE WORLD
STEAM SPEED RECORD
WHEN IT TRAVELS AT
202.7 KPH (126 MPH).
STARTING A NEW MAP
Using the map editor that ships with Railroad Tycoon II is fairly straightforward, but there are many tools and options that you’ll need to use. This chapter will cover the basics, which should be enough to get you started.
There are two ways to start editing a map—from scratch, and from an image. If you don’t have an image to use, don’t worry about it. Working from scratch will give you good experience with the editor. If you do plan to use an existing image, pay close attention to the requirements for imported images below. Start the game, and select EDITOR from the main menu.
STARTING FROM SCRATCH
If you don’t have a map to import into the editor, but you have an idea what you’d like to design, then starting from scratch is the way to go:
1 Select NEW MAP from the
EDITOR menu. You can also click LOAD MAP to select a map from the game itself to edit. Loading a map takes you directly into the editor, so skip the next step if you decide to load one.
2 If you chose NEW MAP, set
the WIDTH and HEIGHT of your map to your preference, then click FROM SCRATCH to enter the editor. (If you want to use an existing image from outside the program, skip to the next section, “Importing an Image.”)
IMPORTING AN IMAGE
If you want to import a map image rather than make a map from scratch or from a game map, then click FROM IMAGE when you reach Step 2 above. In order to import
an image into the game, it must be an indexed, grayscale image. Nothing else will work, so convert the image in your favorite image editor before trying to import it. A sample image, the North American continent, is included with the game— we’ll use it for this demonstration.
A 500 X 500 MAP IS HUGESTICK TO
SOMETHING SMALLER FOR YOUR FIRST
EDITING ATTEMPT
. IF YOU ONLY HAVE
16 MB OF RAM, THEN KEEP YOUR
DIMENSION TOTAL EQUAL TO
125,000
SQUARES OR LESS, FOR EXAMPLE
500 X 250 = 125,000.
73
U SING THE M AP E DITOR
Railroad Tycoon II imports absolute black as the lowest points, and absolute white as the highest. Remember this when importing an image that doesn’t fit this standard—you’ll need to convert it first. To import an image:
1 Select NEW MAP, then set your WIDTH and HEIGHT just as you would for a
from-scratch map. Instead of FROM SCRATCH, click FROM IMAGE.
2 The file import dialog will appear. You’ll see that the sample file, EXAMPLE.PCX,
is shown in the F
ILE TO BEIMPORTED
box. Unless you’re importing your own image, click OK to import this image. If you’re importing your own image, then type the path to it in the box and click OK.
3 The next dialog that appears allows you to set the HEIGHT SCALE of the
imported image. A higher number will result in deeper valleys and taller mountains. For this example, leave this setting at the default 100 and click OK to enter the editor.
LOADING A MAP
To load a map from one of the game’s existing map files, or to load a map you have already been working on, click LOAD MAP on the EDITOR menu. From the dialog box that appears, scroll down the list and click the map you want to load. If you’re choosing a map that’s already in the game, you’ll see the text description of the map as well as an overhead view of it. Be careful—if you select one of the game’s existing maps, edit it, then save it, it won’t play correctly in the game.
Once you’ve selected your map, click OK in the LOAD MAP dialog box to enter
the editor.
IN 1941, ALCO CREATES
THE
BIG BOYTHE
LARGEST STEAM
LOCOMOTIVE EVER BUILT
.
THE “HEAVY GUSTAV (“SCHWERE GUSTAV”)
WAS THE LARGEST
RAILROAD GUN EVER
BUILT
. COMPLETED IN
1941, THE GUSTAV RAN
ON SPECIAL DOUBLE
TRACKS
, HAD A TOTAL
WEIGHT OF
1,349,970 KG,
AND HAD A GUN BARREL
LENGTH OF
29 M (95FT).
74
U SING THE M AP E DITOR
EDITOR BASICS
The main editor screen should look very familiar to you—it’s virtually the same as the main game interface. All the game views—RADAR AREA, LIST BOX, DETAIL VIEW, ACTIVITY BOX, and the MAIN WINDOW—are here. The main difference is in the editing tools surrounding the MAIN WINDOW. The same buttons you use within the game are here, but there are several additional tools you’ll need to use in editing the map. In all, there are 19 buttons—four just above the ACTIVITY BOX, nine down the left side of the screen, and six more along the right edge of the screen.
NAVIGATING THE MAP
The four buttons just above the ACTIVITY BOX are still used to navigate the map. You can rotate the map left or right, or zoom in and out using these oval-shaped buttons. The RADAR AREA in the lower left corner of the editor screen allows you to click on it to center the Main Window view. In large maps, it’s much easier to click and drag in the RADAR AREA than scroll around in the Main Window.
When you select an editing tool, the LIST BOX will change to give you the
options for that tool. Another important tool is the U
NDO tool. This is the
double-arrow icon on the right side of the screen. Click it to UNDO the last action you performed.
MAP EDITING TOOLS
In the tools surrounding the editor screen, there are six map editing tools—a MAP OPTIONS tool, and seven game play buttons (you can’t use these, even in the editor, until you control a company). For our purposes, we’ll skip all the game play icons—LAY TRACK, BULLDOZE OBJECTS, BUILD A NEW STATION, PURCHASE
A NEW TRAIN, STOCK MARKET, CONTROL PANEL, and FILE OPTIONS—since they
are all covered in Chapter 2, Tutorial and in Chapter 3, The Main Window.
“PASSENGER SERVICE IS
LIKE A MALE TEAT
NEITHER FUNCTIONAL
NOR ORNAMENTAL
.”
JAMES J. HILL
IN 1946, ANDRÉ CHAPELON,“THE
GENIUS OF
FRENCH
STEAM
,” CONVERTED
A
20-YEAR-OLD 4-8-2
LOCOMOTIVE INTO
THE MOST POWERFUL
LOCOMOTIVE IN
EUROPE. CALLED THE 4-8-4 A1, IT REACHED 8,000 HP IN TRIALS
IN
1952.
RAISE/LOWER GROUND
PAINT TERRAIN
FILL TERRAIN
ADD TREES
TERRITORIES
LAY TRACK
BULLDOZE OBJECTS
BUILD A NEW STATION
BUILD NEW BUILDING
UNDO
MAP OTIONS
BUY TRAIN
STOCK MARKET
CONTROL PANEL
FILE OPTIONS
The six map editing tools are:
RAISE/LOWER GROUND
This tool enables you to raise or lower the terrain under the cursor. There are three options in the L
ISTBOX
when you select this tool, as well as a brush
size selection panel on the right side of the L
ISTBOX
. The three options are:
RAISE OR LOWER GROUNDClick and hold as you move your mouse up or down to alternately raise or lower the terrain.
SMOOTH OUT AN AREA—This takes sharp cliff edges and rough terrain features and smooths them into more gentle curves without sacrificing height.
LOWER AN AREA TO SEA LEVEL—This world-changing option will bring mountains to their knees. Use it to radically modify your map.
Use the brush size selector to choose the area for any of these three effects.
PAINT TERRAIN
This is the tool you use to paint various types of terrain on your map.
Everything from dry, desolate deserts to lush, green grasslands are available to customize your maps. When you click this button, the LIST BOX becomes a palette, allowing you to choose your terrain. In addition to the palette, there’s a brush size selection tool on the far right side of the LIST BOX, and two more tools as well:
SOLID—This paints the terrain solid with the texture you choose from the LIST BOX.
MIX—Clicking this tool changes the palette in the LIST BOX to mixtures of terrain, rather than solid types. Consider using this tool when you want to cover large areas without making it look too uniform.
FILL TERRAIN
The FILL TERRAIN tool works much like the PAINT TERRAIN tool, with one
important difference—it completely fills the selected area, based upon the choices you make from the right side of the LIST BOX when this tool is selected. There are five options to choose from. You must first toggle the ALL or ADJ buttons on, before selecting MATCH, ABOVE, or BELOW.
In the LIST BOX, select one of these two:
ALLWhen toggled on, this button fills terrain across the entire map. Useful for covering an all-land map with one texture.
ADJ—This toggle sets the FILL TERRAIN tool to fill terrain adjacent to the selected square.
75
U SING THE M AP E DITOR
IN THE 1950S, CANADIAN NATIONAL
AND
CANADIAN PACIFIC
BEGAN ACQUIRING
PASSENGER
-DIESELS. BOTH RAILROADS USED CANADIAN-BUILT GENERAL MOTORS DIESEL (GMD) FP7S. FP9S.
76
U SING THE M AP E DITOR
THE DEVELOPMENT OF
THE TELEPHONE IN THE
1880’S DID NOT REPLACE
THE TELEGRAPH IN DEPOT
OPERATIONS UNTIL THE
1980’S.
Then select from these three options:
MATCH —Use this tool to fill terrain that matches the type (such as desert) of the selected square. This is useful for quick replacement of a terrain you want to change across the entire map.
ABOVE—Use this tool to fill terrain at or above the selected square. This is an elevation-based fill tool that works best for filling small areas that vary in height.
BELOW—Use this tool to fill terrain at or below the selected square. This is the opposite of the ABOVE tool. Use this tool to fill in your oceans quickly.
ADD TREES
Trees are optional, but they definitely give your creations a finished look.
Everything from pines, to jungle vegetation, and even desert cacti are available from the LIST BOX when you select this tool. Use the tools on the right side of the LIST BOX to either ADD TREES, or CUT TREES DOW N if you change your mind. Use the brush size menu to select an area to fill with trees.
TERRITORIES
You can set up territories by using this tool. Click the tool, then double­click the UNNAMED territory in the LIST BOX. The TERRITORY SETUP box
will appear. You can set the following options for each territory:
NAME—Here you can enter the name of this territory.
DEFAULT GOODWILL—Set this level from 1 to 100 to determine the territory’s overall goodwill tendency toward players: 1 is horrible, 100 is good.
B
ORDER VISIBLE—This toggles border visibility on the map (your first
territory must have a visible border). Invisible territories can be used to trigger events.
ALLOW SEPARATE RIGHTS PURCHASES—Clicking this check box means that for this territory, RUN TRAINS and LAY TRACK require separate access rights. Leaving a box empty means that both access rights are always granted for that action.
BUYABLE—Click this box to set a price for access rights in the territory. Leave this setting unchecked to never allow the rights to be purchased.
Once you’re done with your first one, you can add multiple territories by
clicking ADD A NEW TERRITORY in the LIST BOX.
BUILD A NEW BUILDING
This tool enables you to do several things. When you click it, the LIST BOX contains a list of all available buildings in the game, along with five
SPECIAL commands:
ADD CITY—Cities are a quick way to add industry to your map. The game will place all the industry buildings within a city for you, based upon your choices. Clicking the map after clicking this command brings up the ADD CITY dialog box. There are two tabs here: GENERAL and INDUSTRY.
GENERAL—Use this tab to set the city TYPE, NAME, SIZE, and ARCHITECTURE for its buildings.
INDUSTRY—This is the tab where you set the likelihood of an industry appearing in the city with the INDUSTRY WEIGHTING sliders. When you do this, you don’t have to place all the industry buildings yourself—the game will randomly place them based upon these weights. This saves time when editing a map. A weight of 0 means that the industry has no chance of appearing in the city, while a weight of 200 means that it has twice the normal chance. For instance, you might give Detroit a 200 percent weighting for having an A
UTO PLANT appear in it during the game.
ADD REGIONA region is a larger area than a city that can be set up in the same way. Fill in the info on the GENERAL tab, then set the INDUSTRY weights just as you would for a city. Regions work well for incorporating a certain type of industry with a region of terrain. For example, set up a region in the mountains and give the region 200% weights for coal and iron mines with a very low building density to keep them spread out.
ADD LABEL—Labels are any text you want to add to the map. You might use labels for landmarks, rivers, or at territory borders.
LAY RIVER—Use this tool to place a river on the map. If a body of water is not laid down with this tool, players won’t be able to bridge it. Only use the PAINT TERRAIN water set for areas you don’t want bridged.
RESERVE CELLS—Because the game will randomly place industry buildings, you may want to reserve certain cells so that nothing is placed on them. Add a few of these to any city to provide an open spot for players to build stations.
Aside from using the special commands above, you can build a new building
by selecting one from the LIST BOX, then placing it on the map.
77
U SING THE M AP E DITOR
THE LONGEST TUNNEL IN NORTH AMERICA IS THE
SECOND
CASCADE
TUNNEL; IT MEASURES
12.5KM (7.7 MILES) IN
LENGTH
.
THE ICONS THAT APPEAR ON THE MAP
WHEN YOU USE THE
ADD CITY, ADD
REGION, AND ADD LABEL
COMMANDS WILL NOT SHOW IN THE
GAME
. WHAT YOULL SEE IN THE GAME
IS THE FULLY GENERATED
CITY OR
REGION, OR THE TEXT LABEL
LOCATED WHERE YOU PLACED IT.
MAP OPTIONS
Located just below the UNDO tool, the MAP OPTIONS tool is extremely important. Here is where you’ll set the properties of your map, by clicking on each of
these items:
GENERAL—Once you have MAP OPTIONS open, GENERAL is the first section you need to fill in. The map’s DESCRIPTION, which is the text that appears when a player selects this map for play, can be filled in here. In addition, you can set the START YEAR, or a range of years starting with a MINIMUM STA RT YEAR, and ending with a MAXIMUM STA RT YEAR.
EVENTS—To add an EVENT to your map, you first click ADD on the EVENTS screen. The list of settings on the left—TRIGGER, MESSAGE TEXT, FREQUENCY, EFFECT, and COMMENTS—all inter-relate. A change you make to one of them directly effects another, so take your time here in order to get things right. Here’s a summary listing of the events:
T
RIGGER—This set of options enables you to choose what sort of
event you are setting up, as well as setting up the trigger formula itself. Since trigger creation is a fairly complex task that most users won’t want to delve into, a full documentation of trigger usage is included in a separate file—EDITOR.TXT—on the Railroad Tycoon II CD.
MESSAGE TEXT—This set of options enables you input the text that will be displayed when the event happens. It can be displayed as a DIALOG, NEWSPAPER headline, or as a CHOICE. If you select CHOICE, you will then have to code two effects, one for each choice.
FREQUENCY—How often do you want your trigger tested to see if the event occurs? Set it up from here.
EFFECT—When the event is triggered, the settings you make here will dictate what happens in the game. You can make these effects PERMANENT or TEMPORARY. Scroll though the list of EFFECTS, click the ones you want, then move their sliders to left or right to engage them. Each slider has different settings, so experiment to find the exact settings you want.
COMMENTS
Here you can include comments about this event. These
are for your reference only—your comments will not be seen in the game.
DIGGING ON THE EUROTUNNEL ACTUALLY
STARTED IN
1881 IN
ENGLAND. HOWEVER,
THE AUTHORITIES
HALTED THE WORK DUE
TOFEARSOFA
FRENCH
INVASION
.
78
U SING THE M AP E DITOR
PLAYERS—The PLAYERS tab is where you set the number and identities of all players in the map. In the grid at the top of this screen, ADD the number of player slots you want. They will all show as UNASSIGNED for now. Highlight one of the UNASSIGNED slots, then, in the area below the grid, click the up or down arrows to select players for each slot. You can set players to be MANDATORY or OPTIONAL, HUMAN, COMPUTER, or EITHER. . The CASH box is where you enter the amount of cash each player will start the game with.
PLAYER POOL—The PLAYER POOL screen is where you dictate the players that can be chosen for the map. Player positions that are U
NASSIGNED are drawn from this pool, which can be set to a North
American, European, or World player set. MANAGERS—Select the MANAGERS you want allowed in the game
from this screen. If they are not checked here, they won’t be in the game except in special circumstances such as for an EVENT, or if the game runs out of allowed managers to use.
ECONOMY—In the ECONOMY screen, you can set the STARTIN G ECONOMIC LEVEL, as well as the ANNUAL GROWTH RAT E for the economy. Follow the recommended settings, unless you want some very interesting—and unrealistic—results.
ENGINES
You may want to limit the E
NGINES
that can be in the game.
Any E
NGINES
left un-checked on this screen will not appear in the game
for this map, unless you have set up an E
VENT
that allows them.
INDUSTRIES—This screen enables you to select only those INDUSTRIES you want on your map. This won’t effect any you have placed directly, but it will effect the random placement done for cities and regions.
RESTRICTIONS
The R
ESTRICTIONS
screen contains a list of game
actions that you can disallow. R
ESTRICTIONS
are things that can’t be done
in this map. Checking them keeps your selections from happening. PORTS
This section screen is where you set up what each port supplies
and demands. Note that P
ORTS
are global in nature, so you don’t set these settings for individual ports. If you set a demand and a supply for an entry, the demand must be delivered to generate the supply.
79
U SING THE M AP E DITOR
BEFORE THE EUROTUNNEL, THE SIMPLON TUNNEL
BETWEEN
ISELLE, ITALY
AND
BRIG, SWITZERLAND
WAS THE WORLD
S
LONGEST AT
20 KM (12
MILES 537 YARDS)
THE WORLDS LONGEST
STRETCH OF STRAIGHT
TRACK IS
456 KM (285
MILES) IN THE
NULLARBOR PLAINS OF AUSTRALIA.
ROBBERS—Unless you want to reflect a crime-ridden society that even Superman would be hard-pressed to keep in line, don’t set the OVERALL ROBBERY LEVEL at the upper end of the scale. The Jesse James era, circa 1875, would be about 200 on this scale, while a more crime-free period would be around 30.
You’re done! If you’ve followed this manual in order, you’ve seen all the commands Railroad Tycoon II and the map editor have to offer. However, the commands are just a means to an end—as you play the game, you’ll discover that Railroad Tycoon II satisfies your urge to plan, create, and manage a high-profile business like nothing else around. Good luck!
IN 1990, THE FRENCH TGV ATLANTIQUE SETS
A WORLD RECORD SPEED
WHEN IT TRAVELS AT
A SPEED OF
319 MPH (515 KPH) BETWEEN PARIS AND LYON.
80
U SING THE M AP E DITOR
Appendix
IN THIS APPENDIX:
THE MEN OF IRON
THE IRON HORSES
THE INDUSTRIES
TECH SUPPORT AND TROUBLESHOOTING
CREDITS
LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT
Appendix
82
A PPENDIX
GERSON VON BLEICHRODER
OTTO VON BISMARCK
A. THE MEN OF IRON
Some of the great entrepreneurs of the last 100 years—J. P. Morgan, James Hill, Cornelius Vanderbilt to name but a few—made their fortunes (or enhanced them) by running massive railroad empires, or supporting those of others. In addition to this larger-than-life group of chairmen, Railroad Tycoon II also enables you to hire managers that effect your railroad in various ways.
The following section gives each influential man’s name and description. From this information, you can get a good idea of which chairmen are most likely to give you a run for your money, and which managers would be good to have on your team.
THE CHAIRMEN
O
TTO V ONBISMARCK
The Iron Chancellor of Germany, Bismarck had invested heavily in railroads before he instituted state ownership. He also had the government buy up all private railways for a tidy sum.
G
ERSON VONBLEICHRODER
Financial adviser to Bismarck and one of the richest men in Europe in the 1880’s, he organized the financing for many Imperial German railroads both at home and abroad.
I
SAMBARD
K
INGDOM
B
RUNEL
An inventive and excellent engineer in his time with an eye for the grandiose, Brunel founded the Great Western, South Wales, and Great Eastern Railways in England.
J
AYCOOKE
A well-trusted banker and financier, Cooke handled the federal loans that financed the North during the American Civil War.
C
HARLES
C
ROCKER
Crocker was the bullwhip of the “Big Four” for the Central Pacific Railroad. He did the dirty work of overseeing the installation of CPR’s part of the American Transcontinental Railroad. He’s considered a bully by most.
C
OUNT
H
ENCKEL VONDONNERSMARCK
A skillful German aristocrat in the 1880’s, Donnersmarck invested heavily in early German industry.
D
ANIEL
D
REW
Along with Fisk and Gould, Drew issued “watered” stocks in a successful bid to stop C. Vanderbilt from taking control of the Erie Railroad. Later his two “partners” undermined him financially and left him bankrupt.
83
A PPENDIXA PPENDIXA PPENDIX
JAY COOKE
ISAMBARD KINGDOM
BRUNEL
H
ENRYFARNAM
Farnam and T. Durant co-owned the Chicago & Rock Island Railroad, which built the first railroad bridge across the Mississippi River from Rock Island, Ill., to Davenport, Iowa.
J
AMESFISK
“Big Jim” lived his life without regard to his reputation. Along with J. Gould, Fisk attempted to corner the gold market. The ensuing panic cause the “Black Friday” market crash of 1869 in the United States.
SIRS
ANFORD
F
LEMING
He surveyed the route of the Canadian Pacific Railway. Sir Fleming was considered a good engineer and tireless worker.
J
OHN
C. F
REMONT
Fremont made his fortune when gold was discovered on his land in California. The 5’2” Fremont was an explorer and the champion of a central path to the Pacific along the Santa Fe Trail.
J
AYGOULD
Gould started speculating on railroads at the age of 21. Along with Fisk, he tried to corner the gold market which sparked the market crash of 1869 also known as Black Friday. Gould is best-/worst-known for his ruthless financial attacks.
A
DOLPH VONHANSEMAN
Von Hanseman co-founded the Romanian Railway Company, the reorganization of which saved the fortunes of many European aristocrats in the late 1800’s.
E
DWARD
H
ENRY
H
ARRIMAN
An aggressive railroad magnate condemned by the 1907 Interstate Commerce Commission for his business practices, Harriman was James Hill’s arch rival.
J
AMES
H
ILL
A friend of J. P. Morgan, Hill was considered a shrewd businessman and idealist amongst his mogul friends. His battle for control of the Chicago, Burlington & Quincy Railroad set off the U.S. market panic of 1901.
SIRF
RANCIS
H
INCK
Hincks helped create the Nova Scotia Railway and was active in Canadian politics in the 1880’s.
C
YRUS
H
OLLIDAY
Holliday worked as a railroad contractor before starting the Santa Fe Railway in
1860. He also helped found the city of Topeka, Kansas.
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COUNT HENCKEL VON
DONNERSMARCK
M
ARK
H
OPKINS
A member of the Central Pacific RR’s “Big Four,” Hopkins was a financial miser and often referred to as “the most stubborn man alive.”
C
OLLIS
H
UNTINGTON
Another of the Central Pacific RR’s “Big Four,” Huntington was known as the “Great Persuader,” limiting competition and squeezing funds from the U.S. government.
J. P. M
ORGAN
Morgan specialized in the creation of enormous business consolidations, often putting many out of work but improving company performance. He created the giant U.S. Steel Corporation.
G
EORGEPLATNER
Platner created the first German railway, running between Nürnberg and Fürth, in
1833. The Englishman William Wilson became quite the celebrity as the first locomotive engineer of this line.
C
ECIL
R
HODES
Born the son of an English preacher, Rhodes made his fortune in early South African diamond mines. Later he attempted to build a railroad from Cape Town, South Africa, to Cairo, Egypt. Rhodes died in 1902 and the railway has yet to be completed.
T
HOMASSCOTT
Although a seasoned owner of the Pennsylvania Railroad, Scott lost a right of way battle to C. Huntington for a southern transcontinental railway through political trickery.
L
ELANDSTANFORD
Stanford started as a lawyer in Wisconsin and ended up a senator and governor of the state of California. Stanford was the political muscle of the Central Pacific RR’s “Big Four.”
SIRG
EORGESTEPHEN
Sir Stephen helped construct the Canadian Pacific Railway. Stephen worked as a clerk in a woolen manufacturing company and within ten years became its majority stockholder.
L
ORDSTRATHCONDA
A.K.A. Donald Smith, Strathconda was a transplant to Canada from Scotland.
Smith’s first career was with the Hudson Bay Co. Late in life, he worked with Hill and Stephen to take over a bankrupt Minnesota line that later became known as the Great Northern.
CHARLES CROCKER
85
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G
EORGE
F. T
RAIN
Trains was seen as a wild investor with a Midas touch. During a delay in construction of the Union Pacific, Train built a hotel in Omaha because he didn’t like the one that was there. A passionate man, people enjoyed listening to his speeches.
C
ORNELIUS
V
ANDERBILT
Vanderbilt began with the creation of a Staten Island ferry. He was an aggressive corporate builder. Founder of the New York Central Railroad, Vanderbilt made an enormous profit on the first New York to Chicago rail service.
E
MPEROR
M
EIJI
Meiji opened Japan to industrialization and introduced steam locomotives to Japan. Meiji, not wanting to depend on westerners for skilled work, also sent many people abroad to study and bring back technology important to Japan.
G
EORGEHUDSON
Hudson made his money the old-fashioned way—he inherited it. Hudson’s passion to control all British railways lead Britain in a scandalous dance in worthless railway financing. Hudson could have been the earliest poster-boy for future railroad barons.
N
APOLEON
III
Emperor of France in the mid to late 1800’s, Napoleon III was credited with greatly expanding the French railway. He’s also credited with being incompetent— an example that you can’t have everything.
P
HILIP
T
HOMAS
Originally involved with the early canal enterprises in New England, Thomas gave up his position as the commissioner of the Chesapeake & Ohio Canal system to become the president of the first fully operational steam railway in the United States, the Baltimore & Ohio Railroad Company.
T
HOMASDURANT
A number crunching geek with dreams of grandeur, Durant organized the Credit Mobilier of America in order to bilk the American government out of millions to pay for inflated railroad construction prices. The operation was so successful that he lost control of it to corrupt American politician Oakes Ames.
J
AWAHARLALNEHRU
Nehru was the first Prime Minister of India in 1947. Upon his election, he immediately began major improvements to India’s industrial infrastructure.
A PPENDIX
HENRY FARNAM
DANIEL DREW
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A PPENDIX
C
LEMENT
A
TTLEE
As Prime Minister of the United Kingdom in 1945, Attlee began the nationalization of British railroads amongst many other sweeping changes.
G
ENERAL
G
ENTARO
During Japan’s imperialistic expansion in the late 1800’s, Gentaro governed Taiwan. Though the rule was harsh, it also brought an industrial infrastructure that was sorely needed.
M
AOZEDONG
Mao lead the Chinese Communist Party to victory in civil war and unified China. He began a major reorganization of China’s industries and social structure— naturally not all his decisions were necessarily good.
C
HIANG
KAI-S
HEK
Chiang Kai-Shek united China under one government in the mid-1930’s. The outbreak of war with Japan and a civil war cut short Chiang’s designs for an industrialized China.
W
ILLIAM
W
HEELWRIGHT
Born in the United States, Wheelwright sought his fortune in South America. He built the first railroad in South America in 1848 and began the Grand Central Argentine Railway.
M
INOR
K
EITH
Keith created the International Railways of Central America. Being ever vigilant, Keith realized an opportunity in the growing of bananas along his railroads and made a fortune in fruit production.
THE MANAGERS
A
MESOAKES
Oakes was a congressman from the state of Massachusetts. He was condemned for his part in the Credit Mobilier Scandal and the Union Pacific Railroad.
F
REDERICK
B
ILLINGS
A competent manager of the Northern Pacific Railroad from 1875–81, Billings lost control of the Northern Pacific Railroad to Henry Villard, who put it into bankruptcy two years later.
SIR SANFORD FLEMING
JAMES FISK
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E
UGENE
V. D
EBS
Debs founded the American Railway Union in 1893. He was also the founder of the U.S. Socialist Party. Debs was a true anti-hero in the U.S. railroad annals. He might be nice to have on your side.
J
OHN
W
ORK
G
ARRETT
Turned the poorly run Baltimore & Ohio Railroad Company into a powerhouse. Ran the B&O for 26 years after a successful stockholder take-over in 1858.
R
OBERT
G
ERWIG
A German construction engineer, Gerwig was in charge of the construction of the Blackforest Railroad. Gerwig proved to be an excellent track and tunnel builder.
D
ANIEL
G
OOCH
Gooch helped introduce broad-gauge rail in England as the Superintendent of the Great Western Railway in 1845.
C
HARLES
M
ELVILLE
H
AYS
An American brought in to reorganize the Canadian Grand Trunk Railway in 1895, Hays was noted for his ruthless efficiency.
J
OHNS
H
OPKINS
A successful merchant in Baltimore, Hopkins was well remembered as a philanthropist. He also bailed out the Baltimore & Ohio Railroad Company in 1847.
T
HEODORE
D. J
UDAH
“Crazy Ted Judah” was a railroad visionary. He also championed the transcontinental railroad cause. Judah had an agreement to buy out the Central Pacific Railroad; however while on route from Nicaragua to New York to close the deal, Judah contracted yellow fever and died.
C
HARLES
F. M
AYER
Mayer had a tendency for expansion when running railroads. Luckily, he was good at it.
O
SCAR
G. M
URRAY
Murray was considered one of the best traffic directors of his time. He ran the Baltimore & Ohio Railroad from 1904–1910.
G
EORGENAGELMACHER
A Belgian version of George Pullman, Nagelmacher founded the Wagons-Lits company and created passenger cars used all over Europe. His cars were often featured on the Orient Express.
A
PPENDIX
JAY GOULD
JOHN C. FREMONT
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W
ILLIAM
J. P
ALMER
Palmer micromanaged several successful coal runs for the Denver and Rio Grande Railroad.
G
EORGESTEPHENSON
A major contributor to early steam locomotives and railroading, Stephenson taught himself how to read and write. He built his first steam locomotive in 1814.
W
ILLIAMSTRONG
Well regarded for his ability to surround himself with the best people in the industry, Strong was a stern and successful director of the ATSF railway.
T
HOMASSWANN
Swann ran the Baltimore & Ohio Railroad from 1848–53. An early right-of-way specialist, he received concessions from Virginia to expand B&O operations in 1848.
R
ICHARD
T
REVITHICK
Trevithick created the first locomotive for a rail system at Coalbrookdale (United Kingdom) in 1804.
G
INERY
T
WITCHELL
Politically well-connected, Twitchell ran the Boston & Worchester Railroad and ATSF Railroad as well as becoming a member of the U.S. Congress in 1867–73.
W
ILLIAM
C. V
ANHORNE
VanHorne is credited with the expert general management of the construction of the Canadian Pacific Railway Co.
G
EORGE
W
ESTINGHOUSE
An inventive genius, Westinghouse created a variety of locomotive safety devices, not the least of which were the safety signals and the air break
R
OY
B. W
HITE
White took over the operations of the Baltimore & Ohio Railroad during the crisis of WWII. Demand on railroads around the world were taxed to their limits during this time.
D
ANIEL
W
ILLARD
Noted for being diligent and creative, Williard was nothing if not dependable.
A
LBERT
A. R
OBINSON
Robinson was responsible for the laying of over 5,000 miles of track while in charge of the ATSF Railway. He had a reputation for honesty and integrity.
EDWARD HENRY HARRIMAN
ADOLPH VON HANSEMAN
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P
HILIP
R
ANDOLPH
Randolph founded the Brotherhood of Sleeping Car Porters Union in 1935. Later he became a Vice President of the AFL-CIO in 1957.
A
NDREW
C
ARNEGIE
Born in Scotland, Carnegie managed the Pittsburgh section of the Pennsylvania Railway and latter became one of the first steel railway bridge manufactures. Carnegie is best remembered as a great philanthropist.
R
UDOLPH
D
IESEL
Diesel invented the oil burning engine that would later bear his name. Unfortunately for Diesel, bad financial dealings and unscrupulous businessmen ensured Diesel’s financial failure.
B
ENHOLLADAY
Holladay was one of the most successful early stagecoach operators in the western United States. Holladay bought the Pony Express and made a fortune in carrying mail and freight across the west. Later, poor investments in Oregon railroads and the panic of 1873 cost him his fortune.
B
AT
M
ASTERSON
Scout, Indian fighter, Buffalo hunter, and railroad worker, Masterson was a study in Western U.S. legends. As deputy sheriff of Dodge City and security man, Masterson became a legendary gunfighter.
H
ENRY
B
OOTH
Manager of the Liverpool & Manchester Railway in 1829, Booth helped develop the earliest operation procedures for railways.
A
NDRE
C
HAPELON
This Frenchman’s work was to revolutionize steam engine design. His conversion of existing steam engines produced enormous increases in power. Many of his designs were adopted worldwide.
T
HOMASCRAMPTON
Crampton’s engine designs, though not popular in his home country of Britain, were very popular in France and Germany, and they influenced designs in mainland Europe for centuries.
A PPENDIX
SIR FRANCIS HINCKS
JAMES HILL
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DR. R
OBERT
G
ARBE
A prominent railway engineer for the Prussian State Railways from 1895–1917. His locomotive design P8 4-6-0 was distributed worldwide.
H
ERBERT
G
ARRATT
Patented a unique articulated locomotive that was ideal for sharp curves and efficient power generation. Unfortunately these designs never gained popularity in the United States or Europe, but found strong use in many other countries.
H
ENRI
G
IFFARD
Giffard invented a water injector that increased steam production; steam was power.
A
LLEN
MACN
AB
Director of the Great Western Railway and a Canadian legislator from 1830–62.
G
EORGEPULLMAN
Pullman created the Pullman Palace Car Company. His parlor and sleeping car designs revolutionized passenger service on railroads around the globe.
DR. W
ILHELM
S
CHMIDT
While working for the Prussian State Railways, Dr. Schmidt introduced the super heater to the world of steam locomotives. This was a major overall improvement to steam power.
E
RNSTSIEMENS
A brilliant German inventor, Siemens created the first practical electric vehicle in
1879. He also created the first public street railway.
R
OBERT
S
TEVENS
A ferry and steamboat designer of some notoriety, Stevens invented the “T” rail, railroad spike, and improved railroad bed-laying techniques.
J
OHN
W
OOTTEN
Wootten designed the “Wootten Firebox” which would burn bituminous coal. The ability to burn this low-quality coal produced great savings for steam engines with this device.
MARK HOPKINS
CYRUS HOLLIDAY
B. THE IRON HORSES
Few man-made things are as impressive as locomotives, and Railroad Tycoon II includes over 60 of them. These massive machines were the marvel of their time, and it’s still awe-inspiring that they were constructed in an age when assembly line production was unheard of, or at best only in its infancy. Crafted might be a better word than built or constructed for these historical machines, and it’s that very craftsmanship that is reflected in their models in the game.
Table 4-1 lists brief descriptions of each locomotive in the game that include the name of the engine, the year they were produced, type of engine (steam, diesel, or electric), their initial cost, fuel cost, annual maintenance cost, speed, and weight. Use this table as a quick reference when you’re deciding which locomotives to use.
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TABLE 4-1. THE IRON HORSES AT A GLANCE
NAME YEAR TYPE INIT. MAINT. FUEL SPEED
COST ($) COST COST (MPH/KPH)
Trevithick 0-4-0 1804 Steam 10,000 6,000 330 5/8
Rocket 0-2-2 1829 Steam 16,000 6,000 330 26/42
John Bull 2-4-0 1831 Steam 13,000 5,000 340 18/29
DeWitt Clinton 0-4-0 1833 Steam 12,000 5,000 340 15/24
The Prussia 4-2-0 1837 Steam 14,000 5,000 350 27/43
American 4-4-0 Class C 1848 Steam 46,000 5,000 12,606 42/68
Iron Duke 4-2-2 1855 Steam 78,000 9,000 30,736 54/86
8-Wheeler 4-4-0 1863 Steam 59,000 5,000 17,808 48/77
Vulcan 2-4-0 1872 Steam 29,000 4,000 370 30/48
Consolidation 2-8-0 1877 Steam 51,000 8,000 19,512 45/72
3-Truck Shay 1882 Steam 43,000 17,000 18,227 12/19
Mastodon 4-8-0 1890 Steam 60,000 13,000 22,995 45/72
Ten Wheeler 4-6-0 1892 Steam 66,000 11,000 21,727 50/80
1-3 BoBo 1895 Electric 85,000 6,000 33,116 60/97
Mogul 2-6-0 1895 Steam 83,000 12,000 25,131 50/80
Atlantic 4-4-2 1902 Steam 93,000 18,000 43,556 80/129
Camelback 2-6-0 1905 Steam 75,000 9,000 15,000 30/48
Pacific 4-6-2 1908 Steam 119,000 21,000 62,516 95/153
Class G10 0-10-0 1910 Steam 98,000 38,000 50,521 50/80
Prairie 2-6-2 1912 Steam 85,000 9,000 34,157 60/97
American 4-4-0 1914 Steam 65,000 10,000 21,024 45/72
Class XIII H 2-10-0 1917 Steam 102,000 36,000 46,289 40/65
USRA 0-6-0 1918 Steam 90,000 13,000 29,993 40/64
Mikado 2-8-2 1919 Steam 133,000 32,000 51,072 55/89
Class Be 4/6 II 1920 Electric 61,000 11,000 14,701 32/52
A PPENDIX
J. P. MORGAN
COLLIS HUNTINGTON
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TABLE 4-1. THE IRON HORSES AT A GLANCE (continued)
NAME YEAR TYPE INIT. MAINT. FUEL SPEED
COST ($) COST COST (MPH/KPH)
Class B12 4-6-0 1923 Steam 146,000 14,000 32,407 71/114
Ee 3/3 1923 Electric 47,000 7,000 11,880 31/50
Class 1045 1927 Electric 95,000 6,000 11,636 40/60
0-8-0 1930 Steam 98,000 20,000 32,236 45/72
Mallard 4-6-2 Class A4 1935 Steam 200,000 19,000 55,136 126/202
GG1 1935 Electric 285,000 19,000 42,721 100/160
Class E18 1936 Electric 97,000 16,000 27,493 93/150
Daylight 4-8-4 1937 Steam 230,000 30,000 63,611 80/129
Hudson 4-6-4 1937 Steam 210,000 21,000 54,017 90/145
Class J3a 4-6-4 1938 Steam 255,000 23,000 28,000 103/166
Class Ae 8/14 Landi-Lok 1939 Electric 210,000 37,000 47,906 68/110
Big Boy 4-8-8-4 1941 Steam 375,000 70,000 88,040 68/110
Class 1020 Co-Co 1941 Electric 119,000 23,000 21,545 56/90
Penn. T1 4-4-4-4 1945 Steam 284,00 30,000 78,213 80/129
F3, F3B 1945 Diesel 265,00 16,000 52,150 85/137
PA-1 1946 Diesel 210,000 16,000 52,800 100/160
F7A-(F9 game +) 1949 Diesel 337,000 15,000 63,000 120/164
GP9 1954 Diesel 165,000 15,000 48,028 71/114
E 69 02 1955 Electric 86,000 10,000 12,837 31/50
GP18 1958 Diesel 245,000 15,000 53,878 83/134
Class V200 (1953 orig.) 1959 Diesel 160,000 19,000 53,878 87/140
E44 1960 Electric 370,000 22,000 37,971 70/113
Class 55 Deltic 1961 Diesel 480,000 15,000 52,155 100/160
Shinkansen Bullet Train 1966 Electric 650,000 66,000 66,680 130/210
FP45(p87, red book) 1968 Diesel 366,000 22,000 65,740 103/166
SD45 1972 Diesel 360,000 22,000 36,009 65/105
E60CP 1973 Electric 260,000 19,000 38,043 85/137
SDP40 1973 Diesel 292,000 18,000 61,966 103/166
Class E111 1974 Electric 390,000 17,000 38,016 85/137
E656 Camino-FS 1975 Electric 226,000 17,000 37,734 93/150
Dash-9 1993 Diesel 478,000 32,000 68,410 70/113
AMD-103 1993 Diesel 425,000 25,000 88,068 103/166
Thalys 1994 Electric 1,000 K 40,000 111,756 186/300
Class 232 1997 Diesel 492,000 35,000 72,625 75/120
Mag-Lev TBX-1 2008 Electric 2,500K 200,000 274,139 280/448
CECIL RHODES
GEORGE PLATNER
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C. THE INDUSTRIES
The men and machines of railroad history wouldn’t be noteworthy if it weren’t for the industries they directly and indirectly created, supplied, and profited from. The following section contains information about the various industry types/buildings in Railroad Tycoon II. The columns are self-explanatory for the most part: Name = the name of the building, Purchase $ = Purchase Price, Demands = what the building needs for production, Produces = what the building produces, Qty. Annually = the number of cars filled annually, and Bonuses = production bonuses.
If there is nothing in the Demands column, then that building produces without need of outside materials. Note that in the Demands column, items separated by a comma indicate non-dependent items, which means the building produces two different things, or two types of the same thing (Goods, for example) from the items. Items separated by a plus (+) symbol indicate that both items are required for production. A few buildings have nothing listed in the Produces column because they either produce things that aren’t transportable (Electric power) or they are the end point for materials that reach it (Landfill). If the Produces column has “N/A” in it, this means that the building’s amount of annual production is directly dependent upon how much demanded material is supplied.
A
LUMINUM
M
ILL
Produces aluminum, which is used in canning and other manufacturing processes. Tool and die factories can use a steady supply of aluminum.
PURCHASE $DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$500,000 Bauxite Aluminum N/A
A
UTOPLANT
Send this plant steel and tires, and it will spit out autos. Autos will be demanded by any city; the larger the city, the greater the demand will be.
PURCHASE $DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$600,000 Steel + Tires Autos N/A
B
AKERY
Properly supplied with grain and/or sugar, a bakery can become quite profitable and a decent revenue-producer. Send the food of bakeries to cities and towns.
PURCHASE $DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$300,000 Grain, Sugar Food N/A
A PPENDIX
LELAND STANFORD
THOMAS SCOTT
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B
AUXITE
M
INE
Bauxite is sent to the aluminum plant. It is only used in the process of manufacturing aluminum.
PURCHASE $DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$150,000 Bauxite 2
C
ANNERY
Canneries take bulk coffee or produce, and combine it with steel or aluminum cans to export as canned food. Send a cannery’s output to any city or town.
PURCHASE $DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$250,000 Coffee or Food (canned) N/A
Produce + Steel
C
ATTLEYARD
Moo! Cattle yard’s raise cattle for slaughter at your local meatpacking plant. If you ship grain to a cattle yard, your production increases by 50 percent.
PURCHASE $DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$150,000 Cattle 3 Grain (Prod. + 50%)
C
EMENT
P
LANT
The cement plant takes gravel and produces cement from it. Cement is demanded by most cities, especially larger ones such as New York City.
PURCHASE $DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$400,000 Gravel Cement N/A
C
HEMICAL
P
LANT
Chemical plants produce the chemicals that are used in the production of fertilizer. This is a very lucrative industry, since fertilizer is used for all farms, produce, and plantations.
PURCHASE $DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$300,000 Chemicals 2
LORD STRATHCONDA
SIR GEORGE STEPHEN
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